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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-20 07:33:10 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-20 07:33:10 +0000 |
commit | ee340265a907f243c01588d86b47f244acf7e268 (patch) | |
tree | 79c00df86b58d2e19b97760d76ce96dbb17876f2 /npc/jobs/2-2e | |
parent | 1b21a878a7016ae3bda15295b298b6c8cf3fd1de (diff) | |
download | hercules-ee340265a907f243c01588d86b47f244acf7e268.tar.gz hercules-ee340265a907f243c01588d86b47f244acf7e268.tar.bz2 hercules-ee340265a907f243c01588d86b47f244acf7e268.tar.xz hercules-ee340265a907f243c01588d86b47f244acf7e268.zip |
new job quests for Taekwon, Soul Linker, Star Gladiolus ^_-
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6189 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2e')
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 325 |
1 files changed, 291 insertions, 34 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 8ae829d80..7ea98e4b6 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -1,56 +1,313 @@ //===== eAthena Script =======================================
//= Soul Linker Job Quest
//===== By: ==================================================
-//= Lupus
+//= Celestria
//===== Current Version: =====================================
-//= 0.1a
+//= 1.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//=
//===== Additional Comments: =================================
-//= 0.1 Now it's just a temp job quest NPC [Lupus]
-//= 0.1a Small fix in warp [Komurka]
+//= A temp Soul Linker Job Changer based on the kRO quest.
+//= Quest info from RagnaInfo. Sprites from kRO screenshots
+//= 1.0 Optimized and updated [Lupus]
//============================================================
+morocc_in.gat,174,30,7 script Little Boy#sltest 716,{
+ if(SOUL_Q==1) goto L_Check;
+ if(SOUL_Q >= 2) goto L_Warp;
+ if(Class==Job_Soul_Linker) goto L_Thanks;
+ mes "[Little Boy]";
+ mes "*sniff sniff*";
+ next;
+ if((Class==Job_Taekwon) && (JobLevel>=40)) goto L_Taekwon;
+ mes "The little boy is crying and";
+ mes "it doesn't look like you're";
+ mes "going to be able to stop him.";
+ close;
-job_star.gat,99,13,0 warp soultopay 1,1,payon.gat,151,85
+L_Thanks:
+ mes "[Little Boy]";
+ mes "Hey, Thank you for helping";
+ mes "me earlier ^_^";
+ close;
-job_star.gat,99,33,2 script Soul Linker 764,{
- mes "[Soul Linker]";
- if(Class==Job_Taekwon) goto L_Check;
- if(Class==Job_Soul_Linker){
- mes "Go forth and help people...";
- close;
- }
- mes "I speak to Taekwons only...";
- emotion e_what;
+L_Taekwon:
+ mes "[Little Boy]";
+ mes "Excuse me. *sniff*";
+ mes "I don't suppose you couldvhelp me?";
+ menu "Go on...",L_Goon,"No, I'm busy.",L_No;
+
+L_No:
+ mes "[Little Boy]";
+ mes "Waaaaaaaaaaaaaah~";
+ close;
+
+L_Goon:
+ mes "[Little Boy]";
+ mes "Well you see, I was doing some";
+ mes "shopping for my daddy, who's";
+ mes "an alchemist, and on my way home";
+ mes "a thief came and took my shopping!";
+ next;
+ menu "I'll get you your stuff.",-,"Awww, that's too bad.",L_No;
+ mes "[Little Boy]";
+ mes "Really!?";
+ mes "You'll do that for me?";
+ set SOUL_Q,1;
+ next;
+ mes "[Little Boy]";
+ mes "Ok, what I need is:";
+ mes "^0000FF- 1 Witherless Rose^000000";
+ mes "^0000FF- 1 3-Carat Diamond^000000";
+ mes "^0000FF- 1 Immortal Heart^000000";
+ next;
+ mes "[Little Boy]";
+ mes "Please find these things quickly...";
close;
L_Check:
- mes "Hello!";
- mes "Are you ready to help your brothers and sisters? Do you want to be a Soul Linker?";
- next;
- menu "I want to be a Soul Linker",-,"Not yet.",M_NOTHING;
-
- mes "[Soul Linker]";
- if(JobLevel<40 || SkillPoint) {
- mes "I'm sorry, my friend. You need 40 Job Level and no skill points left.";
- close;
- }
- if(Weight) {
- mes "Bring me the most valuable thing you have. The only thing!";
- emotion e_sry;
- close;
- }
+ if(countitem(748) < 1 || countitem(732) < 1 || countitem(929) < 1) goto L_Noitem;
+ delitem 748,1;
+ delitem 732,1;
+ delitem 929,1;
+ set SOUL_Q,2;
+ if(SkillPoint) goto L_Skill;
+ mes "[Little Boy]";
+ mes "Wow, Thank you so much!";
+ mes "You're so helpful, I think I";
+ mes "know of a few other people";
+ mes "who could use your help.";
+ next;
+ menu "Lead the way.",L_Warp,"Umm... Not right now.",-;
+ mes "[Little Boy]";
+ mes "Okay, come back when you change your mind.";
+ close;
+
+L_Noitem:
+ mes "[Little Boy]";
+ mes "Awww... you haven't found all the items yet.";
+ next;
+ mes "[Little Boy]";
+ mes "Remember, it was:";
+ mes "^0000FF- 1 Witherless Rose^000000";
+ mes "^0000FF- 1 3-Carat Diamond^000000";
+ mes "^0000FF- 1 Immortal Heart^000000";
+ next;
+ mes "[Little Boy]";
+ mes "Please find these things quickly...";
+ close;
+
+L_Warp:
+ if(SkillPoint) goto L_Skill;
+ mes "[Little Boy]";
+ mes "Okay, here we go";
+ warp "job_soul.gat",30,30;
+ close;
+
+L_Skill:
+ mes "[Little Boy]";
+ mes "It seems you have some skill";
+ mes "points left. I can't warp you";
+ mes "to my friends until you use them.";
+ close;
+}
+
+job_soul.gat,30,35,2 script Lost Soul#1 827,{
+ if(SOUL_Q==2) goto L_Talk1;
+ mes "[Lost Soul]";
+ mes "I have said all I have needed to say. Thank you.";
+ close;
+
+L_Talk1:
+ mes "[Lost Soul]";
+ mes "Welcome to the lost plane";
+ mes "This is where souls of";
+ mes "those who have passed on";
+ mes "go if they have not yet";
+ mes "let go of what they believe";
+ mes "they were meant to do.";
+ next;
+ mes "[Lost Soul]";
+ mes "I am here because I wanted";
+ mes "to protect people with my";
+ mes "strong arms.";
+ next;
+ mes "[Lost Soul]";
+ mes "Yet they were not strong";
+ mes "enough to protect myself";
+ mes "and those I truly loved...";
+ next;
+ mes "[Lost Soul]";
+ mes "So now I float here in";
+ mes "death, reflecting on the past";
+ mes "and how it could have been";
+ mes "different had I been stronger.";
+ next;
+ mes "[Lost Soul]";
+ mes "But with time I have decided";
+ mes "that dwelling on the past";
+ mes "accomplishes nothing.";
+ mes "Only actions can protect";
+ mes "those around you.";
+ next;
+ mes "[Lost Soul]";
+ mes "You!!";
+ mes "You seem strong.";
+ mes "I shall join you, and add";
+ mes "My strength to yours so";
+ mes "that you might protect others.";
+ set SOUL_Q,3;
+ next;
+ mes "[Lost Soul]";
+ mes "Thank you for hearing me out.";
+ close;
+}
+
+job_soul.gat,25,30,3 script Lost Soul#2 744,{
+ if(SOUL_Q==3) goto L_Talk2;
+ if(SOUL_Q < 3) goto L_Notyet2;
+ mes "[Lost Soul]";
+ mes "I have said all I have";
+ mes "needed to say. Thank you.";
+ close;
+
+L_Notyet2:
+ mes "[Lost Soul]";
+ mes "Please talk to the others first.";
+ close;
+
+L_Talk2:
+ mes "[Lost Soul]";
+ mes "It seems that you already know where you are.";
+ next;
+ mes "[Lost Soul]";
+ mes "I am here because I wanted";
+ mes "to cure the sick an injured";
+ mes "with my herbs and potions.";
+ next;
+ mes "[Lost Soul]";
+ mes "But I was inexperienced";
+ mes "and accidentally mixed";
+ mes "ingrediants I should not have...";
+ next;
+ mes "[Lost Soul]";
+ mes "Those I was trying to save,";
+ mes "myself, and families in the";
+ mes "close vicinity all in flames";
+ mes "because of my incompetance.";
+ next;
+ mes "[Lost Soul]";
+ mes "I've spent years here furious";
+ mes "at myself for making that one";
+ mes "simple mistake.";
+ next;
+ mes "[Lost Soul]";
+ mes "Sure, lots of people make";
+ mes "mistakes, but seldom on that scale.";
+ mes "And so I shall join you, so as to";
+ mes "be a guiding voice, reminding you";
+ mes "that you should always prethink";
+ mes "your own actions.";
+ set SOUL_Q,4;
+ next;
+ mes "[Lost Soul]";
+ mes "Thank you for hearing me out.";
+ close;
+}
+
+job_soul.gat,30,25,0 script Lost Soul#3 754,{
+ if(SOUL_Q==4) goto L_Talk3;
+ if(SOUL_Q < 4) goto L_Notyet3;
+ mes "[Lost Soul]";
+ mes "I have said all I have needed to say. Thank you.";
+ close;
+
+L_Notyet3:
+ mes "[Lost Soul]";
+ mes "Please talk to the others first.";
+ close;
+
+L_Talk3:
+ mes "[Lost Soul]";
+ mes "I guess it's time for my story...";
+ next;
+ mes "[Lost Soul]";
+ mes "Study. Study. Study.";
+ mes "All I ever did was study.";
+ next;
+ mes "[Lost Soul]";
+ mes "Oh! The things I learnt.";
+ mes "My vocabulary was larger than";
+ mes "others, I new the names of all";
+ mes "the local plants, I even helped";
+ mes "in the writing of the code for";
+ mes "the AI Guardian, Apocolypse.";
+ next;
+ mes "[Lost Soul]";
+ mes "But in all my time studying";
+ mes "I never made any time for";
+ mes "friends, and never spent any";
+ mes "time with my family.";
+ next;
+ mes "[Lost Soul]";
+ mes "It wasn't until one day when I got sick from lack of sleep and";
+ mes "no one came to my aid, that I realised just how lonely I was.";
+ next;
+ mes "[Lost Soul]";
+ mes "So I wish to join with you.";
+ mes "I shall be that gentle reminder";
+ mes "that no matter how important";
+ mes "something is to you, you must";
+ mes "always make time for friends and family.";
+ set SOUL_Q,5;
+ next;
+ mes "[Lost Soul]";
+ mes "Thank you for hearing me out.";
+ close;
+}
+job_soul.gat,35,30,3 script Little Boy#4 716,{
+ if(SOUL_Q < 5) goto L_Notyet4;
+ mes "[Little Boy]";
+ mes "So you have listened to the tales of my friends?";
+ next;
+ mes "[Little Boy]";
+ mes "They aren't bad people they've just been depressed for so very long.";
+ next;
+ mes "[Little Boy]";
+ mes "But they seem to have renewed vigour since they talked to you.";
+ mes "I haven't seen them this lively ever.";
+ next;
+ mes "[Little Boy]";
+ mes "You seem to have a gift with people, so with your permisson,";
+ mes "I would like to make you a Soul Linker.";
+ next;
+ menu "Yes",-,"No",L_Warpout;
+
+ mes "[Little Boy]";
+ mes "Very Well then.";
+ mes "You are now a Soul Linker.";
jobchange Job_Soul_Linker;
callfunc "F_ClearJobVar";
- mes "Congratulations!";
+ misceffect 247;
+ next;
+ mes "[Little Boy]";
+ mes "Please try to help others.";
+ next;
+ warp "morocc_in.gat",175,31;
close;
-M_NOTHING:
- mes "[Soul Linker]";
- mes "I'll wait here. We need more Soul Linkers to protect our brothers and sisters.";
+L_Warpout:
+ mes "[Little Boy]";
+ mes "If you change your mind come and talk to me.";
+ next;
+ warp "morocc_in.gat",175,31;
+ close;
+
+L_Notyet4:
+ mes "[Little Boy]";
+ mes "Please talk to the others first.";
close;
-}
+}
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