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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-27 04:25:43 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-11-27 04:25:43 +0000 |
commit | e1f95d14a878f7fb1f4e5cb27194eeb5cf672de7 (patch) | |
tree | e6397c61a7cf124b79f0123741923a14df33568a /npc/jobs/2-2e | |
parent | 1eee38ce26bfd1181ffd4797526a9544835b316c (diff) | |
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Updated the Soul Linker job quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11814 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2e')
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 601 |
1 files changed, 308 insertions, 293 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 4224aeff1..33811342c 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -3,23 +3,24 @@ //===== By: ================================================== //= Celestria & Samuray22 //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== -//= eAthena 1.0 + +//= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Job quest for Soul Linker class. //= [Vars Used] //= SOUL_Q = Job Change Phase. (Max 4) -//= $@SOUL_Q = Used when somebody is doing the test. (Max 1) -//= [Reset Global Vars] -//= The Password to reset the Global Var is 1854 //===== Additional Comments: ================================= -//= 1.2 Rescripted to Aegis 10.3 stadards. [Samuray22] +//= 1.2 Rescripted to Aegis 10.3 standards. [Samuray22] +//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf] +//= Removes the use of labels, and corrects other errors. +//= Removed the GM-use only NPC from the sec_in map. +//= No longer used a clobal var, uses an NPC var isntead. //============================================================ -morocc_in,174,30,2 script Kid#link1 716,{ - if(BaseJob == Job_Soul_Linker) { +morocc_in,174,30,6 script Kid#link1 716,{ + if (Class == Job_Soul_Linker) { mes "[Maia]"; mes "Best of luck in your"; mes "journeys. As you master"; @@ -28,12 +29,15 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "more of the spirits' power"; mes "to endow upon your allies..."; close; - } else if(BaseJob == Job_Star_Gladiator || BaseJob == Job_Star_Gladiator2) { + } + if (Class == Job_Star_Gladiator) { mes "[Kid]"; - mes "Aren't you a warrior"; - if(Sex == 1) { + if (Sex == 1) { + mes "Aren't you a warrior"; mes "of the sun? I'm familiar"; - } else { + } + else { + mes "Aren't you a warrior of"; mes "the moon? I'm familiar"; } mes "with your ways. After all,"; @@ -41,7 +45,8 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "skills is grounded in the"; mes "Taekwon Do job, right?"; close; - } else if (BaseJob != Job_Taekwon) { + } + if (Class != Job_Taekwon) { mes "[Kid]"; mes "Mm? I've got nothing to"; mes "offer you. But if you know"; @@ -50,7 +55,8 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "Do, they might benefit"; mes "from what I know."; close; - } else if(JobLevel < 40) { + } + if (JobLevel < 40) { mes "[Kid]"; mes "So you're studying"; mes "Taekwon Do. That's good,"; @@ -59,12 +65,13 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "stick to your training."; close; } - if(SOUL_Q == 0) { + else if (JobLevel > 39) { + if (SOUL_Q == 0) { mes "[Kid]"; mes "..."; mes "Hey you."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+ strcharinfo(0) +"]"; mes "Did you call me?"; next; mes "[Kid]"; @@ -73,13 +80,14 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "raise my voice, and"; mes "just get over here."; next; - if(select("You're awfully rude for a kid!","Ignore him.") == 1) { + if (select("You're awfully rude for a kid!:Ignore him.") == 1) { mes "[Kid]"; mes "You're lucky I'm"; mes "taking an interest"; mes "in you! I might look"; mes "like a kid, but I'm over"; mes "three hundred years old!"; + emotion e_pif; next; mes "[Kid]"; mes "Now listen..."; @@ -88,6 +96,7 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "It's a respectable art, but"; mes "I've got a proposition for"; mes "you if you want to hear it."; + emotion e_heh; next; mes "[Kid]"; mes "I'm looking at you, and I can"; @@ -97,7 +106,7 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "wanna see wasted. Why don't"; mes "you become a ''Soul-Linker?''"; next; - if(select("Ha! Silly little boy~","Soul Linker?") == 1) { + if (select("Ha! Silly little boy~:Soul Linker?") == 1) { mes "[Kid]"; mes "You... You d-don't"; mes "believe me? I'm being"; @@ -107,70 +116,71 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "minute? *Psh* ...Youngsters."; close; } + mes "[Kid]"; + mes "Soul Linkers communicate"; + mes "with spirits of fallen warriors"; + mes "that still wish to fight in the"; + mes "world of the living. Now, these"; + mes "warrior spirits can't fight as"; + mes "themselves in our world."; + next; + mes "[Kid]"; + mes "However, since you're"; + mes "spiritually inclined, these"; + mes "spirits are attracted to you."; + mes "With enough training, you can"; + mes "temporarily imbue the power^FFFFFF ^000000 of these spirits to your allies."; + next; + mes "[Kid]"; + mes "Now, you can't imbue yourself"; + mes "with the spirits' power. Also,"; + mes "depending on your skills as"; + mes "a Soul Linker, you can only"; + mes "endow other characters of certain job classes with enchanced power."; + next; + mes "[Kid]"; + mes "You'll have to enter"; + mes "a wholly different world"; + mes "to become a Soul Linker,"; + mes "but I know it'll be possible"; + mes "for you. So what do you say?"; + next; + if (select("No. At least, not now...:Alright. What do I have to do?") == 1) { mes "[Kid]"; - mes "Soul Linkers communicate"; - mes "with spirits of fallen warriors"; - mes "that still wish to fight in the"; - mes "world of the living. Now, these"; - mes "warrior spirits can't fight as"; - mes "themselves in our world."; - next; - mes "[Kid]"; - mes "However, since you're"; - mes "spiritually inclined, these"; - mes "spirits are attracted to you."; - mes "With enough training, you can"; - mes "temporarily imbue the power^FFFFFF ^000000 of these spirits to your allies."; - next; - mes "[Kid]"; - mes "Now, you can't imbue yourself"; - mes "with the spirits' power. Also,"; - mes "depending on your skills as"; - mes "a Soul Linker, you can only"; - mes "endow other characters of certain job classes with enchanced power."; - next; - mes "[Kid]"; - mes "You'll have to enter"; - mes "a wholly different world"; - mes "to become a Soul Linker,"; - mes "but I know it'll be possible"; - mes "for you. So what do you say?"; - next; - if(select("No. At least, not now...","Alright. What do I have to do?") == 1) { - mes "[Kid]"; - mes "Ah, alright. Well,"; - mes "if you ever decide to"; - mes "become a Soul Linker,"; - mes "then please come back"; - mes "and talk to me at any time."; - close; - } - set SOUL_Q,1; - mes "[Kid]"; - mes "So you want to become"; - mes "a Soul Linker? Great!"; - mes "Alright, first I need you"; - mes "to bring back a few items."; - mes "Don't worry, I'll explain"; - mes "why you need them later."; - next; - mes "[Kid]"; - mes "Now bring me"; - mes "^0000FF1 3 Carat Diamond^000000,"; - mes "^0000FF1 Immortal Heart^000000 and"; - mes "^0000FF1 Witherless Rose^000000."; - mes "And try not to make me"; - mes "wait too long, alright?"; - close; - } + mes "Ah, alright. Well,"; + mes "if you ever decide to"; + mes "become a Soul Linker,"; + mes "then please come back"; + mes "and talk to me at any time."; + close; + } + set SOUL_Q,1; mes "[Kid]"; - mes "Huh...?"; - mes "Wait, where are"; - mes "you going? I'm..."; - mes "I'm talking to you!"; + mes "So you want to become"; + mes "a Soul Linker? Great!"; + mes "Alright, first I need you"; + mes "to bring back a few items."; + mes "Don't worry, I'll explain"; + mes "why you need them later."; + next; + mes "[Kid]"; + mes "Now bring me"; + mes "^0000FF1 3 Carat Diamond^000000,"; + mes "^0000FF1 Immortal Heart^000000 and"; + mes "^0000FF1 Witherless Rose^000000."; + mes "And try not to make me"; + mes "wait too long, alright?"; close; - } else if(SOUL_Q == 1) { - if(BaseJob == Job_Taekwon) { + } + mes "[Kid]"; + mes "Huh...?"; + mes "Wait, where are"; + mes "you going? I'm..."; + mes "I'm talking to you!"; + close; + } + else if (SOUL_Q == 1) { + if (Class == Job_Taekwon) { mes "[Kid]"; mes "You're back, eh?"; mes "So did you bring"; @@ -179,17 +189,17 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "^0000FF1 Witherless Rose^000000."; mes "like I asked you to?"; next; - if(select("There you are.","No, not yet...") == 1) { - if(countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) { - delitem 732,1; //3 carat Diamond - delitem 929,1; //Immortal Heart - delitem 748,1; //Witherless Rose + if (select("There you are.:No, not yet...") == 1) { + if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) { + delitem 732,1; //Crystal_Jewel__ + delitem 929,1; //Immortal_Heart + delitem 748,1; //Witherless_Rose set SOUL_Q,2; mes "[Kid]"; mes "Great, I see that you've"; mes "brought everything. But"; mes "before we begin, let me"; - mes "introduce myself. My "+strcharinfo(0)+""; + mes "introduce myself. My name"; mes "is Maia, and I've been alive for more than three hundred years."; next; mes "[Maia]"; @@ -206,41 +216,43 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "Then, we'll talk once again."; close; } - mes "[Kid]"; - mes "Mm...?"; - mes "Hey. You forgot"; - mes "a few things. Now"; - mes "go back and bring"; - mes "everything that I ask"; - mes "for this time, okay?"; - next; - mes "[Kid]"; - mes "I know I just told you"; - mes "what we need, but I'm"; - mes "going to remind you again:"; - mes "^0000FF1 3 Carat Diamond^000000,"; - mes "^0000FF1 Immortal Heart^000000 and"; - mes "^0000FF1 Witherless Rose^000000."; - close; - } mes "[Kid]"; - mes "Mm. That's fine."; - mes "Although I have all"; - mes "the time to spare in"; - mes "the world, I don't like"; - mes "to wait for very long."; + mes "Mm...?"; + mes "Hey. You forgot"; + mes "a few things. Now"; + mes "go back and bring"; + mes "everything that I ask"; + mes "for this time, okay?"; + emotion e_pif; + next; + mes "[Kid]"; + mes "I know I just told you"; + mes "what we need, but I'm"; + mes "going to remind you again:"; + mes "^0000FF1 3 Carat Diamond^000000,"; + mes "^0000FF1 Immortal Heart^000000 and"; + mes "^0000FF1 Witherless Rose^000000."; close; - } - set SOUL_Q,0; + } mes "[Kid]"; - mes "You've become a warrior"; - mes "of the Sun, the Moon and"; - mes "the Stars instead? I had no"; - mes "idea you had that potential."; - mes "I suppose I can't blame you..."; + mes "Mm. That's fine."; + mes "Although I have all"; + mes "the time to spare in"; + mes "the world, I don't like"; + mes "to wait for very long."; close; - } else if(SOUL_Q == 2) { - if (SkillPoint != 0) { + } + set SOUL_Q,0; + mes "[Kid]"; + mes "You've become a warrior"; + mes "of the Sun, the Moon and"; + mes "the Stars instead? I had no"; + mes "idea you had that potential."; + mes "I suppose I can't blame you..."; + close; + } + else if (SOUL_Q == 2) { + if (SkillPoint) { mes "[Maia]"; mes "You still have some"; mes "unallocated Skill Points."; @@ -248,17 +260,37 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "Taekwon Do skills, and then"; mes "return when you're ready."; close; - } else if($@SOUL_Q2 == 1) { - goto L_occupied; } - goto L_free; + if (.SoulLinkerTest == 1) { + mes "[Maia]"; + mes "Right now, someone else"; + mes "is completing the ceremony"; + mes "to become a Soul Linker."; + mes "Would you please wait until"; + mes "it's finished? Then, when I'm"; + mes "available, I'll attend to you."; + close; + } + donpcevent "Timer#link3::OnEnable"; + set .SoulLinkerTest,1; + mes "[Maia]"; + mes "Great, I've finished"; + mes "the preparations. Now"; + mes "we'll proceed with the"; + mes "ceremony to change"; + mes "you into a Soul Linker."; + mes "Now close your eyes..."; + close2; + warp "job_soul",30,30; + end; } + else if (SOUL_Q > 2) { mes "[Maia]"; mes "Are you ready to"; mes "enter the depths"; mes "of your mind again?"; next; - if(select("No","Yes") == 1) { + if (select("No:Yes") == 1) { mes "[Maia]"; mes "Well then, come"; mes "back to me when you"; @@ -267,40 +299,39 @@ morocc_in,174,30,2 script Kid#link1 716,{ mes "waiting right here."; close; } - if($@SOUL_Q2 == 1) { - goto L_occupied; - } - goto L_free; + if (.SoulLinkerTest == 1) { + mes "[Maia]"; + mes "Right now, someone else"; + mes "is completing the ceremony"; + mes "to become a Soul Linker."; + mes "Would you please wait until"; + mes "it's finished? Then, when I'm"; + mes "available, I'll attend to you."; + close; + } + donpcevent "Timer#link3::OnEnable"; + set .SoulLinkerTest,1; + mes "[Maia]"; + mes "Alright then, close"; + mes "your eyes and relax."; + mes "We'll go back into the"; + mes "depths of your mind."; + close; + warp "job_soul",30,30; + end; + } + } -L_occupied: - mes "[Maia]"; - mes "Right now, someone else"; - mes "is completing the ceremony"; - mes "to become a Soul Linker."; - mes "Would you please wait until"; - mes "it's finished? Then, when I'm"; - mes "available, I'll attend to you."; - close; -L_free: - set $@SOUL_Q,1; - donpcevent "Timer#link3::OnStart"; - mes "[Maia]"; - mes "Great, I've finished"; - mes "the preparations. Now"; - mes "we'll proceed with the"; - mes "ceremony to change"; - mes "you into a Soul Linker."; - mes "Now close your eyes..."; - close2; - warp "job_soul",30,30; +OnInit: + set .SoulLinkerTest,0; end; } -job_soul,30,31,1 script Maia#link-1::Maia 139,3,3,{ +job_soul,30,31,0 script Maia#link2::SLTester -1,3,3,{ OnTouch: - if(BaseJob == Job_Taekwon) { - if(BaseLevel < 40) { - set $@SOUL_Q,0; + if (Class == Job_Taekwon) { + if (JobLevel < 40) { + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; mes "[Maia]"; mes "Hm? How did you come"; mes "here? You're not qualified"; @@ -308,7 +339,8 @@ OnTouch: close2; warp "morocc",157,47; end; - } else if(SOUL_Q == 2) { + } + if (SOUL_Q == 2) { mes "[Maia]"; mes "Do you recognize this"; mes "place? Right now, we're"; @@ -332,7 +364,8 @@ OnTouch: mes "to the spirits while you"; mes "have the opportunity."; close; - } else if(SOUL_Q == 3) { + } + else if (SOUL_Q == 3) { mes "[Maia]"; mes "Listen to what"; mes "spirits are tending to say."; @@ -340,7 +373,8 @@ OnTouch: mes "they cannot move on"; mes "to the next world."; close; - } else if(SOUL_Q == 4) { + } + else if (SOUL_Q == 4) { mes "[Maia]"; mes "I believe that you are"; mes "now ready to become"; @@ -349,7 +383,7 @@ OnTouch: mes "speak with the spirits"; mes "if that is what you wish."; next; - if(select("Converse more with the spirits","Become a Soul Linker") == 1) { + if (select("Converse more with the spirits:Become a Soul Linker") == 1) { mes "[Maia]"; mes "Alright. Try to hurry"; mes "since we can remain in"; @@ -359,85 +393,93 @@ OnTouch: mes "if you talk to me later..."; close; } - mes "[Maia]"; - mes "Then let us begin the"; - mes "ceremony. These items will"; - mes "be used to endow you with"; - mes "the ability to borrow the power"; - mes "of the fallen warriors and lend"; - mes "it to your friends in battle."; - next; - mes "[Maia]"; - mes "This Witherless Rose will"; - mes "wither away instead of you..."; - misceffect 247; //Yuno Large Effect - next; - mes "[Maia]"; - mes "This Witherless Rose will"; - mes "wither away instead of you..."; - mes "This Immortal Heart will cease"; - mes "to pump blood, instead of yours. "; - next; - mes "[Maia]"; - mes "This Witherless Rose will"; - mes "wither away instead of you..."; - mes "This Immortal Heart will cease"; - mes "to pump blood, instead of yours. This Diamond will turn to dust,"; - mes "in place of your mortal body."; - next; - mes "[Maia]"; - mes "The dead who wish"; - mes "to continue fighting..."; - mes "Will fight for you! Use your"; - mes "powers as a Soul Linker"; - mes "wisely and for just purposes."; - next; - callfunc "Job_Change",Job_Soul_Linker; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - mes "[Maia]"; - mes "I wish the best of luck"; - mes "in your new life. Surround"; - mes "yourself with allies, and the"; - mes "spirits will be able to protect"; - mes "you and help you fight in your battles. Farewell for now, friend."; - close2; - set $@SOUL_Q,0; - donpcevent "Timer#link3::OnStop"; - warp "morocc",157,47; - end; - } - set $@SOUL_Q,0; mes "[Maia]"; - mes "Hmm...?"; - mes "The time for you"; - mes "to be here has not"; - mes "arrived. Let's go"; - mes "back to Morroc..."; + mes "Then let us begin the"; + mes "ceremony. These items will"; + mes "be used to endow you with"; + mes "the ability to borrow the power"; + mes "of the fallen warriors and lend"; + mes "it to your friends in battle."; + next; + mes "[Maia]"; + mes "This Witherless Rose will"; + mes "wither away instead of you..."; + donpcevent "Maia#link2::Oneff"; + next; + mes "[Maia]"; + mes "This Witherless Rose will"; + mes "wither away instead of you..."; + mes "This Immortal Heart will cease"; + mes "to pump blood, instead of yours. "; + next; + mes "[Maia]"; + mes "This Witherless Rose will"; + mes "wither away instead of you..."; + mes "This Immortal Heart will cease"; + mes "to pump blood, instead of yours. This Diamond will turn to dust,"; + mes "in place of your mortal body."; + next; + mes "[Maia]"; + mes "The dead who wish"; + mes "to continue fighting..."; + mes "Will fight for you! Use your"; + mes "powers as a Soul Linker"; + mes "wisely and for just purposes."; + next; + callfunc "Job_Change",Job_Soul_Linker; + callfunc "F_ClearJobVar"; // clears all job variables for the current player + set SOUL_Q,0; + mes "[Maia]"; + mes "I wish the best of luck"; + mes "in your new life. Surround"; + mes "yourself with allies, and the"; + mes "spirits will be able to protect"; + mes "you and help you fight in your battles. Farewell for now, friend."; close2; + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + donpcevent "Timer#link3::OnDisable"; warp "morocc",157,47; end; - } - set $@SOUL_Q,0; - if(BaseJob == Job_Soul_Linker) { - mes "[Maia]"; - mes "The time has come for"; - mes "you to venture out into the"; - mes "wide world! More Soul Linkers"; - mes "will definitely be needed in the ongoing battle against evil..."; - } else { - mes "[Maia]"; - mes "That's strange..."; - mes "You're not supposed to"; - mes "be here. Let me guide"; - mes "you back to Morroc..."; } + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + mes "[Maia]"; + mes "Hmm...?"; + mes "The time for you"; + mes "to be here has not"; + mes "arrived. Let's go"; + mes "back to Morroc..."; close2; warp "morocc",157,47; end; + } + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + if (Class == Job_Soul_Linker) { + mes "[Maia]"; + mes "The time has come for"; + mes "you to venture out into the"; + mes "wide world! More Soul Linkers"; + mes "will definitely be needed in the ongoing battle against evil..."; + } + else { + mes "[Maia]"; + mes "That's strange..."; + mes "You're not supposed to"; + mes "be here. Let me guide"; + mes "you back to Morroc..."; + } + close2; + warp "morocc",157,47; + end; + +Oneff: + specialeffect 247; //"Maia#link2" EF_MAPPILLAR2 + end; } -job_soul,30,35,2 script Monk Spirit#link4 827,{ - if(SOUL_Q == 2) { +job_soul,35,30,6 duplicate(SLTester) Maia#link6 716 + +job_soul,30,35,6 script Monk Spirit#link4 827,{ + if (SOUL_Q == 2) { mes "[Monk Spirit]"; mes "Who am I...?"; mes "I think... I think"; @@ -446,7 +488,8 @@ job_soul,30,35,2 script Monk Spirit#link4 827,{ mes "Who and what I am requires"; mes "a complicated explanation..."; close; - } else if(SOUL_Q > 2) { + } + else if (SOUL_Q > 2) { mes "[Monk Spirit]"; mes "In life, my peers did"; mes "their best to assure me"; @@ -472,13 +515,13 @@ job_soul,30,35,2 script Monk Spirit#link4 827,{ mes "Monks of today."; close; } - mes "[Monk Spirit]"; - mes "..."; - close; + mes "[Monk Spirit]"; + mes "..."; + close; } -job_soul,30,35,1 script Sage Spirit#link5 754,{ - if(SOUL_Q == 2) { +job_soul,30,25,7 script Sage Spirit#link5 754,{ + if (SOUL_Q == 2) { mes "[Sage Spirit]"; mes "Speak to Maia."; mes "I'm afraid I may"; @@ -486,7 +529,8 @@ job_soul,30,35,1 script Sage Spirit#link5 754,{ mes "doesn't first explain"; mes "your present situation..."; close; - } else if(SOUL_Q > 2) { + } + else if (SOUL_Q > 2) { mes "[Sage Spirit]"; mes "My pursuit of knowledge"; mes "granted me incredible power:"; @@ -517,13 +561,13 @@ job_soul,30,35,1 script Sage Spirit#link5 754,{ mes "rest to my troubled soul..."; close; } - mes "[Sage Spirit]"; - mes "..."; - close; + mes "[Sage Spirit]"; + mes "..."; + close; } -job_soul,25,30,3 script Alchemist Spirit#link7 744,{ - if(SOUL_Q == 2) { +job_soul,25,30,5 script Alchemist Spirit#link7 744,{ + if (SOUL_Q == 2) { mes "[Alchemist Spirit]"; mes "Oh! I really want to"; mes "speak to you, but what"; @@ -532,7 +576,8 @@ job_soul,25,30,3 script Alchemist Spirit#link7 744,{ mes "talk to Maia first. But yes,"; mes "I really need your help."; close; - } else if(SOUL_Q > 2) { + } + else if (SOUL_Q > 2) { mes "[Alchemist Spirit]"; mes "Without exagerrating, I was"; mes "the fastest Alchemist in my"; @@ -548,7 +593,7 @@ job_soul,25,30,3 script Alchemist Spirit#link7 744,{ mes "passed away. I cannot go"; mes "on to the next world until I've"; mes "passed on my techniques..."; - set SOUL_Q, 4; + set SOUL_Q,4; next; mes "[Alchemist Spirit]"; mes "I'm powerless as a spirit,"; @@ -559,78 +604,48 @@ job_soul,25,30,3 script Alchemist Spirit#link7 744,{ mes "please give me this chance..."; close; } - mes "[Alchemist Spirit]"; - mes "..."; - close; + mes "[Alchemist Spirit]"; + mes "..."; + close; } -job_soul,1,5,1 script Timer#link3 139,{ -OnStart: - InitNpcTimer; +job_soul,1,5,0 script Timer#link3 111,{ + end; + +OnEnable: + initnpctimer; end; -OnStop: + +OnDisable: stopnpctimer; - set $@SOUL_Q, 0; + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; end; + OnTimer60000: - if(getmapusers("job_soul") < 1) { - stopnpctimer; - set $@SOUL_Q, 0; - } - end; OnTimer120000: - if(getmapusers("job_soul") < 1) { + if (getmapusers("job_soul") == 0) { stopnpctimer; - set $@SOUL_Q, 0; + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; } end; -OnTimer183000: - areawarp "job_soul",10,10,120,120,"morocc",157,47; - set $@SOUL_Q, 0; - stopnpctimer; + +OnTimer180000: +OnTimer181000: +OnTimer182000: + mapwarp "job_soul","morocc",157,47; end; -} -sec_in02,35,153,8 script Soul Linker Var 871,{ - mes "[Soul Linker Var]"; - mes "I can reset the Soul Linker"; - mes "NPCs if a Soul Linker candidate"; - mes "encounters a problem during the"; - mes "end of the job quest. Please do"; - mes "not use this function if players are still in the Quest Map."; - next; - input .@input; - if(.@input == 1854) { - mes "[Soul Linker Var]"; - mes "Would you like to"; - mes "reset the Soul Linker"; - mes "Global Variable?"; - next; - if(select("Reset","Cancel") == 1) { - mes "[Soul Linker Var]"; - mes "The Soul Linker"; - mes "Job Quest NPCs"; - mes "have been reset."; - set $@SOUL_Q, 0; - close; - } - mes "[Soul Linker Var]"; - mes "You have canceled"; - mes "this command."; - close; - } - mes "[Soul Linker Var]"; - mes "Password"; - mes "is incorrect."; - close; +OnTimer183000: + mapwarp "job_soul","morocc",157,47; + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + stopnpctimer; } -//Duplicates -job_soul,35,30,8 duplicate(Maia) Maia#link-2 716 - -//===== Old Changelog: ================================= +//============================================================ +// Old changelog +//============================================================ //= A temp Soul Linker Job Changer based on the kRO quest. //= Quest info from RagnaInfo. Sprites from kRO screenshots //= 1.0 Optimized and updated [Lupus] //= 1.1 Fixed NPC names according to iRO [Lupus] -//============================================================
\ No newline at end of file +//============================================================ |