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authorHaru <haru@dotalux.com>2014-10-26 02:06:46 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:50 +0100
commitbf4b0a281207e46a9b21a9c9f779aeafaa739b62 (patch)
tree0230ee95510255548ebb7f4080460b466c9e2ca6 /npc/jobs/2-2e/SoulLinker.txt
parent6b20c5b6988c889df35b890d93c338f8b87fa430 (diff)
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Replaced 'set' with direct assignment where applicable (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/jobs/2-2e/SoulLinker.txt')
-rw-r--r--npc/jobs/2-2e/SoulLinker.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt
index 597407909..300928c5d 100644
--- a/npc/jobs/2-2e/SoulLinker.txt
+++ b/npc/jobs/2-2e/SoulLinker.txt
@@ -156,7 +156,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
mes "and talk to me at any time.";
close;
}
- set SOUL_Q,1;
+ SOUL_Q = 1;
setquest 6005;
mes "[Kid]";
mes "So you want to become";
@@ -197,7 +197,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
delitem 732,1; //Crystal_Jewel__
delitem 929,1; //Immortal_Heart
delitem 748,1; //Witherless_Rose
- set SOUL_Q,2;
+ SOUL_Q = 2;
changequest 6005,6006;
mes "[Kid]";
mes "Great, I see that you've";
@@ -246,7 +246,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
mes "to wait for very long.";
close;
}
- set SOUL_Q,0;
+ SOUL_Q = 0;
mes "[Kid]";
mes "You've become a warrior";
mes "of the Sun, the Moon and";
@@ -276,7 +276,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
close;
}
donpcevent "Timer#link3::OnEnable";
- set .SoulLinkerTest,1;
+ .SoulLinkerTest = 1;
mes "[Maia]";
mes "Great, I've finished";
mes "the preparations. Now";
@@ -314,7 +314,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
close;
}
donpcevent "Timer#link3::OnEnable";
- set .SoulLinkerTest,1;
+ .SoulLinkerTest = 1;
mes "[Maia]";
mes "Alright then, close";
mes "your eyes and relax.";
@@ -327,7 +327,7 @@ morocc_in,174,30,6 script Kid#link1 4_M_KID2,{
}
OnInit:
- set .SoulLinkerTest,0;
+ .SoulLinkerTest = 0;
end;
}
@@ -360,7 +360,7 @@ OnTouch:
mes "will be able to call upon";
mes "more spirits as a Soul Linker.";
next;
- set SOUL_Q,3;
+ SOUL_Q = 3;
changequest 6006,6007;
mes "[Maia]";
mes "We can only remain in";
@@ -445,7 +445,7 @@ OnTouch:
completequest 6008;
callfunc "Job_Change",Job_Soul_Linker;
callfunc "F_ClearJobVar"; // clears all job variables for the current player
- set SOUL_Q,0;
+ SOUL_Q = 0;
mes "[Maia]";
mes "I wish the best of luck";
mes "in your new life. Surround";
@@ -519,7 +519,7 @@ job_soul,30,35,6 script Monk Spirit#link4 4_M_GRANDMONK,{
mes "is the only chance that I can";
mes "possibly have to do this.";
next;
- set SOUL_Q,4;
+ SOUL_Q = 4;
if (!questprogress(6008)) {
changequest 6007,6008;
}
@@ -568,7 +568,7 @@ job_soul,30,25,7 script Sage Spirit#link5 4_M_SAGE_A,{
mes "it. But to do that, I shall";
mes "require your help. I beg you,";
mes "let me become your spirit ally.";
- set SOUL_Q,4;
+ SOUL_Q = 4;
if (!questprogress(6008)) {
changequest 6007,6008;
}
@@ -612,7 +612,7 @@ job_soul,25,30,5 script Alchemist Spirit#link7 4_F_ALCHE,{
mes "passed away. I cannot go";
mes "on to the next world until I've";
mes "passed on my techniques...";
- set SOUL_Q,4;
+ SOUL_Q = 4;
if (!questprogress(6008)) {
changequest 6007,6008;
}