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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Soul Linker Job Quest
-//===== By: ==================================================
-//= Celestria & Samuray22
-//===== Current Version: =====================================
-//= 1.5
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Soul Linker class.
-//= [Vars Used]
-//= SOUL_Q = Job Change Phase. (Max 4)
-//===== Additional Comments: =================================
-//= 1.2 Rescripted to Aegis 10.3 standards. [Samuray22]
-//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf]
-//= Removes the use of labels, and corrects other errors.
-//= Removed the GM-use only NPC from the sec_in map.
-//= No longer used a global var, uses an NPC var instead.
-//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22]
-//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf]
-//= 1.5 Added Quest Log commands. [Kisuka]
-//============================================================
-
-morocc_in,174,30,6 script Kid#link1 716,{
- if (Class == Job_Soul_Linker) {
- mes "[Maia]";
- mes "Best of luck in your";
- mes "journeys. As you master";
- mes "more Soul Linker skills,";
- mes "you will be able to draw";
- mes "more of the spirits' power";
- mes "to endow upon your allies...";
- close;
- }
- if (Class == Job_Star_Gladiator) {
- mes "[Kid]";
- if (Sex == 1) {
- mes "Aren't you a warrior";
- mes "of the sun? I'm familiar";
- }
- else {
- mes "Aren't you a warrior of";
- mes "the moon? I'm familiar";
- }
- mes "with your ways. After all,";
- mes "the basis of both of our";
- mes "skills is grounded in the";
- mes "Taekwon Do job, right?";
- close;
- }
- if (Class != Job_Taekwon) {
- mes "[Kid]";
- mes "Mm? I've got nothing to";
- mes "offer you. But if you know";
- mes "any well experienced";
- mes "practitioners of Taekwon";
- mes "Do, they might benefit";
- mes "from what I know.";
- close;
- }
- if (JobLevel < 40) {
- mes "[Kid]";
- mes "So you're studying";
- mes "Taekwon Do. That's good,";
- mes "that's very good. Just keep";
- mes "refining those skills and";
- mes "stick to your training.";
- close;
- }
- else if (JobLevel > 39) {
- if (SOUL_Q == 0) {
- mes "[Kid]";
- mes "...";
- mes "Hey you.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Did you call me?";
- next;
- mes "[Kid]";
- mes "Yeah, I called you.";
- mes "Now don't make me";
- mes "raise my voice, and";
- mes "just get over here.";
- next;
- if (select("You're awfully rude for a kid!:Ignore him.") == 1) {
- mes "[Kid]";
- mes "You're lucky I'm";
- mes "taking an interest";
- mes "in you! I might look";
- mes "like a kid, but I'm over";
- mes "three hundred years old!";
- emotion e_pif;
- next;
- mes "[Kid]";
- mes "Now listen...";
- mes "I know that you're a";
- mes "disciple of Taekwon Do.";
- mes "It's a respectable art, but";
- mes "I've got a proposition for";
- mes "you if you want to hear it.";
- emotion e_heh;
- next;
- mes "[Kid]";
- mes "I'm looking at you, and I can";
- mes "already tell that you're very";
- mes "spiritually inclined. You've";
- mes "got a lot of potential I don't";
- mes "wanna see wasted. Why don't";
- mes "you become a ''Soul-Linker?''";
- next;
- if (select("Ha! Silly little boy~:Soul Linker?") == 1) {
- mes "[Kid]";
- mes "You... You d-don't";
- mes "believe me? I'm being";
- mes "dead serious. Can you";
- mes "forget the fact that I look";
- mes "like a little kid for just one";
- mes "minute? *Psh* ...Youngsters.";
- close;
- }
- mes "[Kid]";
- mes "Soul Linkers communicate";
- mes "with spirits of fallen warriors";
- mes "that still wish to fight in the";
- mes "world of the living. Now, these";
- mes "warrior spirits can't fight as";
- mes "themselves in our world.";
- next;
- mes "[Kid]";
- mes "However, since you're";
- mes "spiritually inclined, these";
- mes "spirits are attracted to you.";
- mes "With enough training, you can";
- mes "temporarily imbue the power of these spirits to your allies.";
- next;
- mes "[Kid]";
- mes "Now, you can't imbue yourself";
- mes "with the spirits' power. Also,";
- mes "depending on your skills as";
- mes "a Soul Linker, you can only";
- mes "endow other characters of certain job classes with enchanced power.";
- next;
- mes "[Kid]";
- mes "You'll have to enter";
- mes "a wholly different world";
- mes "to become a Soul Linker,";
- mes "but I know it'll be possible";
- mes "for you. So what do you say?";
- next;
- if (select("No. At least, not now...:Alright. What do I have to do?") == 1) {
- mes "[Kid]";
- mes "Ah, alright. Well,";
- mes "if you ever decide to";
- mes "become a Soul Linker,";
- mes "then please come back";
- mes "and talk to me at any time.";
- close;
- }
- set SOUL_Q,1;
- setquest 6005;
- mes "[Kid]";
- mes "So you want to become";
- mes "a Soul Linker? Great!";
- mes "Alright, first I need you";
- mes "to bring back a few items.";
- mes "Don't worry, I'll explain";
- mes "why you need them later.";
- next;
- mes "[Kid]";
- mes "Now bring me";
- mes "^0000FF1 3 Carat Diamond^000000,";
- mes "^0000FF1 Immortal Heart^000000 and";
- mes "^0000FF1 Witherless Rose^000000.";
- mes "And try not to make me";
- mes "wait too long, alright?";
- close;
- }
- mes "[Kid]";
- mes "Huh...?";
- mes "Wait, where are";
- mes "you going? I'm...";
- mes "I'm talking to you!";
- close;
- }
- else if (SOUL_Q == 1) {
- if (Class == Job_Taekwon) {
- mes "[Kid]";
- mes "You're back, eh?";
- mes "So did you bring";
- mes "^0000FF1 3 Carat Diamond^000000,";
- mes "^0000FF1 Immortal Heart^000000 and";
- mes "^0000FF1 Witherless Rose^000000.";
- mes "like I asked you to?";
- next;
- if (select("There you are.:No, not yet...") == 1) {
- if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) {
- delitem 732,1; //Crystal_Jewel__
- delitem 929,1; //Immortal_Heart
- delitem 748,1; //Witherless_Rose
- set SOUL_Q,2;
- changequest 6005,6006;
- mes "[Kid]";
- mes "Great, I see that you've";
- mes "brought everything. But";
- mes "before we begin, let me";
- mes "introduce myself. My name";
- mes "is Maia, and I've been alive for more than three hundred years.";
- next;
- mes "[Maia]";
- mes "Without giving away too many";
- mes "of the details, I've been divinely charged with the duty of finding";
- mes "and recruiting more Soul Linkers. That's part of the reason why";
- mes "I haven't, you know, passed on.";
- next;
- mes "[Maia]";
- mes "Anyway, I still need to finish";
- mes "preparations with the materials";
- mes "that you just brought, so would";
- mes "you come back in a little bit?";
- mes "Then, we'll talk once again.";
- close;
- }
- mes "[Kid]";
- mes "Mm...?";
- mes "Hey. You forgot";
- mes "a few things. Now";
- mes "go back and bring";
- mes "everything that I ask";
- mes "for this time, okay?";
- emotion e_pif;
- next;
- mes "[Kid]";
- mes "I know I just told you";
- mes "what we need, but I'm";
- mes "going to remind you again:";
- mes "^0000FF1 3 Carat Diamond^000000,";
- mes "^0000FF1 Immortal Heart^000000 and";
- mes "^0000FF1 Witherless Rose^000000.";
- close;
- }
- mes "[Kid]";
- mes "Mm. That's fine.";
- mes "Although I have all";
- mes "the time to spare in";
- mes "the world, I don't like";
- mes "to wait for very long.";
- close;
- }
- set SOUL_Q,0;
- mes "[Kid]";
- mes "You've become a warrior";
- mes "of the Sun, the Moon and";
- mes "the Stars instead? I had no";
- mes "idea you had that potential.";
- mes "I suppose I can't blame you...";
- close;
- }
- else if (SOUL_Q == 2) {
- if (SkillPoint) {
- mes "[Maia]";
- mes "You still have some";
- mes "unallocated Skill Points.";
- mes "Use them all to learn some";
- mes "Taekwon Do skills, and then";
- mes "return when you're ready.";
- close;
- }
- if (.SoulLinkerTest == 1) {
- mes "[Maia]";
- mes "Right now, someone else";
- mes "is completing the ceremony";
- mes "to become a Soul Linker.";
- mes "Would you please wait until";
- mes "it's finished? Then, when I'm";
- mes "available, I'll attend to you.";
- close;
- }
- donpcevent "Timer#link3::OnEnable";
- set .SoulLinkerTest,1;
- mes "[Maia]";
- mes "Great, I've finished";
- mes "the preparations. Now";
- mes "we'll proceed with the";
- mes "ceremony to change";
- mes "you into a Soul Linker.";
- mes "Now close your eyes...";
- close2;
- warp "job_soul",30,30;
- end;
- }
- else if (SOUL_Q > 2) {
- mes "[Maia]";
- mes "Are you ready to";
- mes "enter the depths";
- mes "of your mind again?";
- next;
- if (select("No:Yes") == 1) {
- mes "[Maia]";
- mes "Well then, come";
- mes "back to me when you";
- mes "think you are ready.";
- mes "Until then, I'll be";
- mes "waiting right here.";
- close;
- }
- if (.SoulLinkerTest == 1) {
- mes "[Maia]";
- mes "Right now, someone else";
- mes "is completing the ceremony";
- mes "to become a Soul Linker.";
- mes "Would you please wait until";
- mes "it's finished? Then, when I'm";
- mes "available, I'll attend to you.";
- close;
- }
- donpcevent "Timer#link3::OnEnable";
- set .SoulLinkerTest,1;
- mes "[Maia]";
- mes "Alright then, close";
- mes "your eyes and relax.";
- mes "We'll go back into the";
- mes "depths of your mind.";
- close2;
- warp "job_soul",30,30;
- end;
- }
- }
-
-OnInit:
- set .SoulLinkerTest,0;
- end;
-}
-
-job_soul,30,31,0 script Maia#link2::SLTester -1,3,3,{
-OnTouch:
- if (Class == Job_Taekwon) {
- if (JobLevel < 40) {
- set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
- mes "[Maia]";
- mes "Hm? How did you come";
- mes "here? You're not qualified";
- mes "for this ceremony yet. Come,I will bring you back to Morroc...";
- close2;
- warp "morocc",157,47;
- end;
- }
- if (SOUL_Q == 2) {
- mes "[Maia]";
- mes "Do you recognize this";
- mes "place? Right now, we're";
- mes "inside your mind. The spirits";
- mes "of warriors that have died";
- mes "hover here, waiting for you";
- mes "to call upon their power.";
- next;
- mes "[Maia]";
- mes "Right now, there are only";
- mes "a few of them here, but if";
- mes "you continue to train, you";
- mes "will be able to call upon";
- mes "more spirits as a Soul Linker.";
- next;
- set SOUL_Q,3;
- changequest 6006,6007;
- mes "[Maia]";
- mes "We can only remain in";
- mes "your mind for 3 minutes.";
- mes "I suggest that you speak";
- mes "to the spirits while you";
- mes "have the opportunity.";
- close;
- }
- else if (SOUL_Q == 3) {
- mes "[Maia]";
- mes "Listen to what";
- mes "spirits are tending to say.";
- mes "There is a reason why";
- mes "they cannot move on";
- mes "to the next world.";
- close;
- }
- else if (SOUL_Q == 4) {
- mes "[Maia]";
- mes "I believe that you are";
- mes "now ready to become";
- mes "a Soul Linker. However,";
- mes "you may continue to";
- mes "speak with the spirits";
- mes "if that is what you wish.";
- next;
- if (select("Converse more with the spirits:Become a Soul Linker") == 1) {
- mes "[Maia]";
- mes "Alright. Try to hurry";
- mes "since we can remain in";
- mes "your mind for a limited";
- mes "time. Although, we can";
- mes "go back inside your mind";
- mes "if you talk to me later...";
- close;
- }
- mes "[Maia]";
- mes "Then let us begin the";
- mes "ceremony. These items will";
- mes "be used to endow you with";
- mes "the ability to borrow the power";
- mes "of the fallen warriors and lend";
- mes "it to your friends in battle.";
- next;
- mes "[Maia]";
- mes "This Witherless Rose will";
- mes "wither away instead of you...";
- specialeffect EF_MAPPILLAR2,AREA,"Maia#link2";
- next;
- mes "[Maia]";
- mes "This Witherless Rose will";
- mes "wither away instead of you...";
- mes "This Immortal Heart will cease";
- mes "to pump blood, instead of yours. ";
- next;
- mes "[Maia]";
- mes "This Witherless Rose will";
- mes "wither away instead of you...";
- mes "This Immortal Heart will cease";
- mes "to pump blood, instead of yours. This Diamond will turn to dust,";
- mes "in place of your mortal body.";
- next;
- mes "[Maia]";
- mes "The dead who wish";
- mes "to continue fighting...";
- mes "Will fight for you! Use your";
- mes "powers as a Soul Linker";
- mes "wisely and for just purposes.";
- next;
- completequest 6008;
- callfunc "Job_Change",Job_Soul_Linker;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- set SOUL_Q,0;
- mes "[Maia]";
- mes "I wish the best of luck";
- mes "in your new life. Surround";
- mes "yourself with allies, and the";
- mes "spirits will be able to protect";
- mes "you and help you fight in your battles. Farewell for now, friend.";
- close2;
- set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
- donpcevent "Timer#link3::OnDisable";
- warp "morocc",157,47;
- end;
- }
- set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
- mes "[Maia]";
- mes "Hmm...?";
- mes "The time for you";
- mes "to be here has not";
- mes "arrived. Let's go";
- mes "back to Morroc...";
- close2;
- warp "morocc",157,47;
- end;
- }
- set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
- if (Class == Job_Soul_Linker) {
- mes "[Maia]";
- mes "The time has come for";
- mes "you to venture out into the";
- mes "wide world! More Soul Linkers";
- mes "will definitely be needed in the ongoing battle against evil...";
- }
- else {
- mes "[Maia]";
- mes "That's strange...";
- mes "You're not supposed to";
- mes "be here. Let me guide";
- mes "you back to Morroc...";
- }
- close2;
- warp "morocc",157,47;
- end;
-}
-
-job_soul,35,30,6 duplicate(SLTester) Maia#link6 716
-
-job_soul,30,35,6 script Monk Spirit#link4 827,{
- if (SOUL_Q == 2) {
- mes "[Monk Spirit]";
- mes "Who am I...?";
- mes "I think... I think";
- mes "it would be best if";
- mes "you spoke to Maya first...";
- mes "Who and what I am requires";
- mes "a complicated explanation...";
- close;
- }
- else if (SOUL_Q > 2) {
- mes "[Monk Spirit]";
- mes "In life, my peers did";
- mes "their best to assure me";
- mes "that I accomplish all that";
- mes "I could as a Monk. Still...";
- mes "Still I would never be fully";
- mes "satisfied with my skills.";
- next;
- mes "[Monk Spirit]";
- mes "In death, I had many regrets,";
- mes "never having the chance to pass";
- mes "my skills down to future Monks.";
- mes "Lending my power to others ";
- mes "is the only chance that I can";
- mes "possibly have to do this.";
- next;
- set SOUL_Q,4;
- if(checkquest(6008) == -1) {
- changequest 6007,6008;
- }
- mes "[Monk Spirit]";
- mes "I beg of you...";
- mes "I need you to help";
- mes "me fully realize the";
- mes "true potential of the";
- mes "Monks of today.";
- close;
- }
- mes "[Monk Spirit]";
- mes "...";
- close;
-}
-
-job_soul,30,25,7 script Sage Spirit#link5 754,{
- if (SOUL_Q == 2) {
- mes "[Sage Spirit]";
- mes "Speak to Maia.";
- mes "I'm afraid I may";
- mes "confuse you if Maia";
- mes "doesn't first explain";
- mes "your present situation...";
- close;
- }
- else if (SOUL_Q > 2) {
- mes "[Sage Spirit]";
- mes "My pursuit of knowledge";
- mes "granted me incredible power:";
- mes "in life, I could have destroyed";
- mes "anything I wanted. Few Sages";
- mes "could even reach my level...";
- next;
- mes "[Sage Spirit]";
- mes "I died, but I was never able";
- mes "to pass on to the next world.";
- mes "I still want to use my abilities.I want to use my knowledge";
- mes "to build what pleases me,";
- mes "and to destroy as I please.";
- next;
- mes "[Sage Spirit]";
- mes "It is enough if I can";
- mes "lend my power to a Sage";
- mes "that is worthy of receiving";
- mes "it. But to do that, I shall";
- mes "require your help. I beg you,";
- mes "let me become your spirit ally.";
- set SOUL_Q,4;
- if(checkquest(6008) == -1) {
- changequest 6007,6008;
- }
- next;
- mes "[Sage Spirit]";
- mes "I believe that you";
- mes "are the only one who";
- mes "has a chance of bringing";
- mes "rest to my troubled soul...";
- close;
- }
- mes "[Sage Spirit]";
- mes "...";
- close;
-}
-
-job_soul,25,30,5 script Alchemist Spirit#link7 744,{
- if (SOUL_Q == 2) {
- mes "[Alchemist Spirit]";
- mes "Oh! I really want to";
- mes "speak to you, but what";
- mes "I have to say won't make";
- mes "much sense unless you";
- mes "talk to Maia first. But yes,";
- mes "I really need your help.";
- close;
- }
- else if (SOUL_Q > 2) {
- mes "[Alchemist Spirit]";
- mes "Without exagerrating, I was";
- mes "the fastest Alchemist in my";
- mes "time. In fact, I may even be";
- mes "the fastest Alchemist ever.";
- mes "But then I grew arrogant, and";
- mes "killed myself in an accident.";
- next;
- mes "[Alchemist Spirit]";
- mes "But death would not stifle";
- mes "my skill. In fact, I've even";
- mes "improved my skill since I've";
- mes "passed away. I cannot go";
- mes "on to the next world until I've";
- mes "passed on my techniques...";
- set SOUL_Q,4;
- if(checkquest(6008) == -1) {
- changequest 6007,6008;
- }
- next;
- mes "[Alchemist Spirit]";
- mes "I'm powerless as a spirit,";
- mes "but with your help, I can";
- mes "influence the Alchemists of";
- mes "today and help them refine";
- mes "their skills. I beseech you,";
- mes "please give me this chance...";
- close;
- }
- mes "[Alchemist Spirit]";
- mes "...";
- close;
-}
-
-job_soul,1,5,0 script Timer#link3 111,{
- end;
-
-OnEnable:
- initnpctimer;
- end;
-
-OnDisable:
- stopnpctimer;
- set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
- end;
-
-OnTimer60000:
-OnTimer120000:
- if (getmapusers("job_soul") == 0) {
- stopnpctimer;
- set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
- }
- end;
-
-OnTimer180000:
-OnTimer181000:
-OnTimer182000:
- mapwarp "job_soul","morocc",157,47;
- end;
-
-OnTimer183000:
- mapwarp "job_soul","morocc",157,47;
- set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0;
- stopnpctimer;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= A temp Soul Linker Job Changer based on the kRO quest.
-//= Quest info from RagnaInfo. Sprites from kRO screenshots
-//= 1.0 Optimized and updated [Lupus]
-//= 1.1 Fixed NPC names according to iRO [Lupus]
-//============================================================