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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/jobs/2-2e/SoulLinker.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2e/SoulLinker.txt')
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 663 |
1 files changed, 663 insertions, 0 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt new file mode 100644 index 000000000..fb8c726e2 --- /dev/null +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -0,0 +1,663 @@ +//===== rAthena Script ======================================= +//= Soul Linker Job Quest +//===== By: ================================================== +//= Celestria & Samuray22 +//===== Current Version: ===================================== +//= 1.5 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Job quest for Soul Linker class. +//= [Vars Used] +//= SOUL_Q = Job Change Phase. (Max 4) +//===== Additional Comments: ================================= +//= 1.2 Rescripted to Aegis 10.3 standards. [Samuray22] +//= 1.3 Slight updates and fixes to the script. [L0ne_W0lf] +//= Removes the use of labels, and corrects other errors. +//= Removed the GM-use only NPC from the sec_in map. +//= No longer used a global var, uses an NPC var instead. +//= 1.3a Deleted Empty Color Tag. (bugreport:1572) [Samuray22] +//= 1.4 Replaced effect numerics with constants. [L0ne_W0lf] +//= 1.5 Added Quest Log commands. [Kisuka] +//============================================================ + +morocc_in,174,30,6 script Kid#link1 716,{ + if (Class == Job_Soul_Linker) { + mes "[Maia]"; + mes "Best of luck in your"; + mes "journeys. As you master"; + mes "more Soul Linker skills,"; + mes "you will be able to draw"; + mes "more of the spirits' power"; + mes "to endow upon your allies..."; + close; + } + if (Class == Job_Star_Gladiator) { + mes "[Kid]"; + if (Sex == 1) { + mes "Aren't you a warrior"; + mes "of the sun? I'm familiar"; + } + else { + mes "Aren't you a warrior of"; + mes "the moon? I'm familiar"; + } + mes "with your ways. After all,"; + mes "the basis of both of our"; + mes "skills is grounded in the"; + mes "Taekwon Do job, right?"; + close; + } + if (Class != Job_Taekwon) { + mes "[Kid]"; + mes "Mm? I've got nothing to"; + mes "offer you. But if you know"; + mes "any well experienced"; + mes "practitioners of Taekwon"; + mes "Do, they might benefit"; + mes "from what I know."; + close; + } + if (JobLevel < 40) { + mes "[Kid]"; + mes "So you're studying"; + mes "Taekwon Do. That's good,"; + mes "that's very good. Just keep"; + mes "refining those skills and"; + mes "stick to your training."; + close; + } + else if (JobLevel > 39) { + if (SOUL_Q == 0) { + mes "[Kid]"; + mes "..."; + mes "Hey you."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Did you call me?"; + next; + mes "[Kid]"; + mes "Yeah, I called you."; + mes "Now don't make me"; + mes "raise my voice, and"; + mes "just get over here."; + next; + if (select("You're awfully rude for a kid!:Ignore him.") == 1) { + mes "[Kid]"; + mes "You're lucky I'm"; + mes "taking an interest"; + mes "in you! I might look"; + mes "like a kid, but I'm over"; + mes "three hundred years old!"; + emotion e_pif; + next; + mes "[Kid]"; + mes "Now listen..."; + mes "I know that you're a"; + mes "disciple of Taekwon Do."; + mes "It's a respectable art, but"; + mes "I've got a proposition for"; + mes "you if you want to hear it."; + emotion e_heh; + next; + mes "[Kid]"; + mes "I'm looking at you, and I can"; + mes "already tell that you're very"; + mes "spiritually inclined. You've"; + mes "got a lot of potential I don't"; + mes "wanna see wasted. Why don't"; + mes "you become a ''Soul-Linker?''"; + next; + if (select("Ha! Silly little boy~:Soul Linker?") == 1) { + mes "[Kid]"; + mes "You... You d-don't"; + mes "believe me? I'm being"; + mes "dead serious. Can you"; + mes "forget the fact that I look"; + mes "like a little kid for just one"; + mes "minute? *Psh* ...Youngsters."; + close; + } + mes "[Kid]"; + mes "Soul Linkers communicate"; + mes "with spirits of fallen warriors"; + mes "that still wish to fight in the"; + mes "world of the living. Now, these"; + mes "warrior spirits can't fight as"; + mes "themselves in our world."; + next; + mes "[Kid]"; + mes "However, since you're"; + mes "spiritually inclined, these"; + mes "spirits are attracted to you."; + mes "With enough training, you can"; + mes "temporarily imbue the power of these spirits to your allies."; + next; + mes "[Kid]"; + mes "Now, you can't imbue yourself"; + mes "with the spirits' power. Also,"; + mes "depending on your skills as"; + mes "a Soul Linker, you can only"; + mes "endow other characters of certain job classes with enchanced power."; + next; + mes "[Kid]"; + mes "You'll have to enter"; + mes "a wholly different world"; + mes "to become a Soul Linker,"; + mes "but I know it'll be possible"; + mes "for you. So what do you say?"; + next; + if (select("No. At least, not now...:Alright. What do I have to do?") == 1) { + mes "[Kid]"; + mes "Ah, alright. Well,"; + mes "if you ever decide to"; + mes "become a Soul Linker,"; + mes "then please come back"; + mes "and talk to me at any time."; + close; + } + set SOUL_Q,1; + setquest 6005; + mes "[Kid]"; + mes "So you want to become"; + mes "a Soul Linker? Great!"; + mes "Alright, first I need you"; + mes "to bring back a few items."; + mes "Don't worry, I'll explain"; + mes "why you need them later."; + next; + mes "[Kid]"; + mes "Now bring me"; + mes "^0000FF1 3 Carat Diamond^000000,"; + mes "^0000FF1 Immortal Heart^000000 and"; + mes "^0000FF1 Witherless Rose^000000."; + mes "And try not to make me"; + mes "wait too long, alright?"; + close; + } + mes "[Kid]"; + mes "Huh...?"; + mes "Wait, where are"; + mes "you going? I'm..."; + mes "I'm talking to you!"; + close; + } + else if (SOUL_Q == 1) { + if (Class == Job_Taekwon) { + mes "[Kid]"; + mes "You're back, eh?"; + mes "So did you bring"; + mes "^0000FF1 3 Carat Diamond^000000,"; + mes "^0000FF1 Immortal Heart^000000 and"; + mes "^0000FF1 Witherless Rose^000000."; + mes "like I asked you to?"; + next; + if (select("There you are.:No, not yet...") == 1) { + if (countitem(732) > 0 && countitem(929) > 0 && countitem(748) > 0) { + delitem 732,1; //Crystal_Jewel__ + delitem 929,1; //Immortal_Heart + delitem 748,1; //Witherless_Rose + set SOUL_Q,2; + changequest 6005,6006; + mes "[Kid]"; + mes "Great, I see that you've"; + mes "brought everything. But"; + mes "before we begin, let me"; + mes "introduce myself. My name"; + mes "is Maia, and I've been alive for more than three hundred years."; + next; + mes "[Maia]"; + mes "Without giving away too many"; + mes "of the details, I've been divinely charged with the duty of finding"; + mes "and recruiting more Soul Linkers. That's part of the reason why"; + mes "I haven't, you know, passed on."; + next; + mes "[Maia]"; + mes "Anyway, I still need to finish"; + mes "preparations with the materials"; + mes "that you just brought, so would"; + mes "you come back in a little bit?"; + mes "Then, we'll talk once again."; + close; + } + mes "[Kid]"; + mes "Mm...?"; + mes "Hey. You forgot"; + mes "a few things. Now"; + mes "go back and bring"; + mes "everything that I ask"; + mes "for this time, okay?"; + emotion e_pif; + next; + mes "[Kid]"; + mes "I know I just told you"; + mes "what we need, but I'm"; + mes "going to remind you again:"; + mes "^0000FF1 3 Carat Diamond^000000,"; + mes "^0000FF1 Immortal Heart^000000 and"; + mes "^0000FF1 Witherless Rose^000000."; + close; + } + mes "[Kid]"; + mes "Mm. That's fine."; + mes "Although I have all"; + mes "the time to spare in"; + mes "the world, I don't like"; + mes "to wait for very long."; + close; + } + set SOUL_Q,0; + mes "[Kid]"; + mes "You've become a warrior"; + mes "of the Sun, the Moon and"; + mes "the Stars instead? I had no"; + mes "idea you had that potential."; + mes "I suppose I can't blame you..."; + close; + } + else if (SOUL_Q == 2) { + if (SkillPoint) { + mes "[Maia]"; + mes "You still have some"; + mes "unallocated Skill Points."; + mes "Use them all to learn some"; + mes "Taekwon Do skills, and then"; + mes "return when you're ready."; + close; + } + if (.SoulLinkerTest == 1) { + mes "[Maia]"; + mes "Right now, someone else"; + mes "is completing the ceremony"; + mes "to become a Soul Linker."; + mes "Would you please wait until"; + mes "it's finished? Then, when I'm"; + mes "available, I'll attend to you."; + close; + } + donpcevent "Timer#link3::OnEnable"; + set .SoulLinkerTest,1; + mes "[Maia]"; + mes "Great, I've finished"; + mes "the preparations. Now"; + mes "we'll proceed with the"; + mes "ceremony to change"; + mes "you into a Soul Linker."; + mes "Now close your eyes..."; + close2; + warp "job_soul",30,30; + end; + } + else if (SOUL_Q > 2) { + mes "[Maia]"; + mes "Are you ready to"; + mes "enter the depths"; + mes "of your mind again?"; + next; + if (select("No:Yes") == 1) { + mes "[Maia]"; + mes "Well then, come"; + mes "back to me when you"; + mes "think you are ready."; + mes "Until then, I'll be"; + mes "waiting right here."; + close; + } + if (.SoulLinkerTest == 1) { + mes "[Maia]"; + mes "Right now, someone else"; + mes "is completing the ceremony"; + mes "to become a Soul Linker."; + mes "Would you please wait until"; + mes "it's finished? Then, when I'm"; + mes "available, I'll attend to you."; + close; + } + donpcevent "Timer#link3::OnEnable"; + set .SoulLinkerTest,1; + mes "[Maia]"; + mes "Alright then, close"; + mes "your eyes and relax."; + mes "We'll go back into the"; + mes "depths of your mind."; + close2; + warp "job_soul",30,30; + end; + } + } + +OnInit: + set .SoulLinkerTest,0; + end; +} + +job_soul,30,31,0 script Maia#link2::SLTester -1,3,3,{ +OnTouch: + if (Class == Job_Taekwon) { + if (JobLevel < 40) { + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + mes "[Maia]"; + mes "Hm? How did you come"; + mes "here? You're not qualified"; + mes "for this ceremony yet. Come,I will bring you back to Morroc..."; + close2; + warp "morocc",157,47; + end; + } + if (SOUL_Q == 2) { + mes "[Maia]"; + mes "Do you recognize this"; + mes "place? Right now, we're"; + mes "inside your mind. The spirits"; + mes "of warriors that have died"; + mes "hover here, waiting for you"; + mes "to call upon their power."; + next; + mes "[Maia]"; + mes "Right now, there are only"; + mes "a few of them here, but if"; + mes "you continue to train, you"; + mes "will be able to call upon"; + mes "more spirits as a Soul Linker."; + next; + set SOUL_Q,3; + changequest 6006,6007; + mes "[Maia]"; + mes "We can only remain in"; + mes "your mind for 3 minutes."; + mes "I suggest that you speak"; + mes "to the spirits while you"; + mes "have the opportunity."; + close; + } + else if (SOUL_Q == 3) { + mes "[Maia]"; + mes "Listen to what"; + mes "spirits are tending to say."; + mes "There is a reason why"; + mes "they cannot move on"; + mes "to the next world."; + close; + } + else if (SOUL_Q == 4) { + mes "[Maia]"; + mes "I believe that you are"; + mes "now ready to become"; + mes "a Soul Linker. However,"; + mes "you may continue to"; + mes "speak with the spirits"; + mes "if that is what you wish."; + next; + if (select("Converse more with the spirits:Become a Soul Linker") == 1) { + mes "[Maia]"; + mes "Alright. Try to hurry"; + mes "since we can remain in"; + mes "your mind for a limited"; + mes "time. Although, we can"; + mes "go back inside your mind"; + mes "if you talk to me later..."; + close; + } + mes "[Maia]"; + mes "Then let us begin the"; + mes "ceremony. These items will"; + mes "be used to endow you with"; + mes "the ability to borrow the power"; + mes "of the fallen warriors and lend"; + mes "it to your friends in battle."; + next; + mes "[Maia]"; + mes "This Witherless Rose will"; + mes "wither away instead of you..."; + specialeffect EF_MAPPILLAR2,AREA,"Maia#link2"; + next; + mes "[Maia]"; + mes "This Witherless Rose will"; + mes "wither away instead of you..."; + mes "This Immortal Heart will cease"; + mes "to pump blood, instead of yours. "; + next; + mes "[Maia]"; + mes "This Witherless Rose will"; + mes "wither away instead of you..."; + mes "This Immortal Heart will cease"; + mes "to pump blood, instead of yours. This Diamond will turn to dust,"; + mes "in place of your mortal body."; + next; + mes "[Maia]"; + mes "The dead who wish"; + mes "to continue fighting..."; + mes "Will fight for you! Use your"; + mes "powers as a Soul Linker"; + mes "wisely and for just purposes."; + next; + completequest 6008; + callfunc "Job_Change",Job_Soul_Linker; + callfunc "F_ClearJobVar"; // clears all job variables for the current player + set SOUL_Q,0; + mes "[Maia]"; + mes "I wish the best of luck"; + mes "in your new life. Surround"; + mes "yourself with allies, and the"; + mes "spirits will be able to protect"; + mes "you and help you fight in your battles. Farewell for now, friend."; + close2; + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + donpcevent "Timer#link3::OnDisable"; + warp "morocc",157,47; + end; + } + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + mes "[Maia]"; + mes "Hmm...?"; + mes "The time for you"; + mes "to be here has not"; + mes "arrived. Let's go"; + mes "back to Morroc..."; + close2; + warp "morocc",157,47; + end; + } + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + if (Class == Job_Soul_Linker) { + mes "[Maia]"; + mes "The time has come for"; + mes "you to venture out into the"; + mes "wide world! More Soul Linkers"; + mes "will definitely be needed in the ongoing battle against evil..."; + } + else { + mes "[Maia]"; + mes "That's strange..."; + mes "You're not supposed to"; + mes "be here. Let me guide"; + mes "you back to Morroc..."; + } + close2; + warp "morocc",157,47; + end; +} + +job_soul,35,30,6 duplicate(SLTester) Maia#link6 716 + +job_soul,30,35,6 script Monk Spirit#link4 827,{ + if (SOUL_Q == 2) { + mes "[Monk Spirit]"; + mes "Who am I...?"; + mes "I think... I think"; + mes "it would be best if"; + mes "you spoke to Maya first..."; + mes "Who and what I am requires"; + mes "a complicated explanation..."; + close; + } + else if (SOUL_Q > 2) { + mes "[Monk Spirit]"; + mes "In life, my peers did"; + mes "their best to assure me"; + mes "that I accomplish all that"; + mes "I could as a Monk. Still..."; + mes "Still I would never be fully"; + mes "satisfied with my skills."; + next; + mes "[Monk Spirit]"; + mes "In death, I had many regrets,"; + mes "never having the chance to pass"; + mes "my skills down to future Monks."; + mes "Lending my power to others "; + mes "is the only chance that I can"; + mes "possibly have to do this."; + next; + set SOUL_Q,4; + if(checkquest(6008) == -1) { + changequest 6007,6008; + } + mes "[Monk Spirit]"; + mes "I beg of you..."; + mes "I need you to help"; + mes "me fully realize the"; + mes "true potential of the"; + mes "Monks of today."; + close; + } + mes "[Monk Spirit]"; + mes "..."; + close; +} + +job_soul,30,25,7 script Sage Spirit#link5 754,{ + if (SOUL_Q == 2) { + mes "[Sage Spirit]"; + mes "Speak to Maia."; + mes "I'm afraid I may"; + mes "confuse you if Maia"; + mes "doesn't first explain"; + mes "your present situation..."; + close; + } + else if (SOUL_Q > 2) { + mes "[Sage Spirit]"; + mes "My pursuit of knowledge"; + mes "granted me incredible power:"; + mes "in life, I could have destroyed"; + mes "anything I wanted. Few Sages"; + mes "could even reach my level..."; + next; + mes "[Sage Spirit]"; + mes "I died, but I was never able"; + mes "to pass on to the next world."; + mes "I still want to use my abilities.I want to use my knowledge"; + mes "to build what pleases me,"; + mes "and to destroy as I please."; + next; + mes "[Sage Spirit]"; + mes "It is enough if I can"; + mes "lend my power to a Sage"; + mes "that is worthy of receiving"; + mes "it. But to do that, I shall"; + mes "require your help. I beg you,"; + mes "let me become your spirit ally."; + set SOUL_Q,4; + if(checkquest(6008) == -1) { + changequest 6007,6008; + } + next; + mes "[Sage Spirit]"; + mes "I believe that you"; + mes "are the only one who"; + mes "has a chance of bringing"; + mes "rest to my troubled soul..."; + close; + } + mes "[Sage Spirit]"; + mes "..."; + close; +} + +job_soul,25,30,5 script Alchemist Spirit#link7 744,{ + if (SOUL_Q == 2) { + mes "[Alchemist Spirit]"; + mes "Oh! I really want to"; + mes "speak to you, but what"; + mes "I have to say won't make"; + mes "much sense unless you"; + mes "talk to Maia first. But yes,"; + mes "I really need your help."; + close; + } + else if (SOUL_Q > 2) { + mes "[Alchemist Spirit]"; + mes "Without exagerrating, I was"; + mes "the fastest Alchemist in my"; + mes "time. In fact, I may even be"; + mes "the fastest Alchemist ever."; + mes "But then I grew arrogant, and"; + mes "killed myself in an accident."; + next; + mes "[Alchemist Spirit]"; + mes "But death would not stifle"; + mes "my skill. In fact, I've even"; + mes "improved my skill since I've"; + mes "passed away. I cannot go"; + mes "on to the next world until I've"; + mes "passed on my techniques..."; + set SOUL_Q,4; + if(checkquest(6008) == -1) { + changequest 6007,6008; + } + next; + mes "[Alchemist Spirit]"; + mes "I'm powerless as a spirit,"; + mes "but with your help, I can"; + mes "influence the Alchemists of"; + mes "today and help them refine"; + mes "their skills. I beseech you,"; + mes "please give me this chance..."; + close; + } + mes "[Alchemist Spirit]"; + mes "..."; + close; +} + +job_soul,1,5,0 script Timer#link3 111,{ + end; + +OnEnable: + initnpctimer; + end; + +OnDisable: + stopnpctimer; + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + end; + +OnTimer60000: +OnTimer120000: + if (getmapusers("job_soul") == 0) { + stopnpctimer; + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + } + end; + +OnTimer180000: +OnTimer181000: +OnTimer182000: + mapwarp "job_soul","morocc",157,47; + end; + +OnTimer183000: + mapwarp "job_soul","morocc",157,47; + set getvariableofnpc(.SoulLinkerTest,"Kid#link1"),0; + stopnpctimer; +} + +//============================================================ +// Old changelog +//============================================================ +//= A temp Soul Linker Job Changer based on the kRO quest. +//= Quest info from RagnaInfo. Sprites from kRO screenshots +//= 1.0 Optimized and updated [Lupus] +//= 1.1 Fixed NPC names according to iRO [Lupus] +//============================================================ |