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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-2e/SoulLinker.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-2e/SoulLinker.txt')
-rw-r--r-- | npc/jobs/2-2e/SoulLinker.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/jobs/2-2e/SoulLinker.txt b/npc/jobs/2-2e/SoulLinker.txt index 98e8084c1..225b4ee7b 100644 --- a/npc/jobs/2-2e/SoulLinker.txt +++ b/npc/jobs/2-2e/SoulLinker.txt @@ -21,7 +21,7 @@ //= 1.6 Updated to match the latest official script. [Euphy] //============================================================ -morocc_in,174,30,6 script Kid#link1 716,{ +morocc_in,174,30,6 script Kid#link1 4_M_KID2,{ if (Class == Job_Soul_Linker) { mes "[Maia]"; mes "Best of luck in your"; @@ -489,9 +489,9 @@ OnTouch: end; } -job_soul,35,30,6 duplicate(SLTester) Maia#link6 716 +job_soul,35,30,6 duplicate(SLTester) Maia#link6 4_M_KID2 -job_soul,30,35,6 script Monk Spirit#link4 827,{ +job_soul,30,35,6 script Monk Spirit#link4 4_M_GRANDMONK,{ if (SOUL_Q == 2) { mes "[Monk Spirit]"; mes "Who am I...?"; @@ -536,7 +536,7 @@ job_soul,30,35,6 script Monk Spirit#link4 827,{ close; } -job_soul,30,25,7 script Sage Spirit#link5 754,{ +job_soul,30,25,7 script Sage Spirit#link5 4_M_SAGE_A,{ if (SOUL_Q == 2) { mes "[Sage Spirit]"; mes "Speak to Maia."; @@ -585,7 +585,7 @@ job_soul,30,25,7 script Sage Spirit#link5 754,{ close; } -job_soul,25,30,5 script Alchemist Spirit#link7 744,{ +job_soul,25,30,5 script Alchemist Spirit#link7 4_F_ALCHE,{ if (SOUL_Q == 2) { mes "[Alchemist Spirit]"; mes "Oh! I really want to"; @@ -631,7 +631,7 @@ job_soul,25,30,5 script Alchemist Spirit#link7 744,{ close; } -job_soul,1,5,0 script Timer#link3 111,{ +job_soul,1,5,0 script Timer#link3 HIDDEN_NPC,{ end; OnEnable: @@ -663,7 +663,7 @@ OnTimer183000: stopnpctimer; } -sec_in02,35,153,0 script Soul Linker Var 871,{ +sec_in02,35,153,0 script Soul Linker Var 4_M_OPERATION,{ callfunc "F_GM_NPC"; mes "[Soul Linker Var]"; mes "I can reset the Soul Linker"; |