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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-30 17:54:06 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-30 17:54:06 +0000 |
commit | 8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 (patch) | |
tree | d485cfb7df63b1db2a997e146417136009b7b987 /npc/jobs/2-2a/Stalker.txt | |
parent | a0524f718cfe1dadfe0c3428d353ed272caf085e (diff) | |
download | hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.gz hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.bz2 hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.xz hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.zip |
* Updated Job quests for 1-1 classes and Rebirthed classes.
- Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2a/Stalker.txt')
-rw-r--r-- | npc/jobs/2-2a/Stalker.txt | 78 |
1 files changed, 75 insertions, 3 deletions
diff --git a/npc/jobs/2-2a/Stalker.txt b/npc/jobs/2-2a/Stalker.txt index cb347e817..861d54b2c 100644 --- a/npc/jobs/2-2a/Stalker.txt +++ b/npc/jobs/2-2a/Stalker.txt @@ -15,7 +15,79 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -// -== Stalker ==- -valkyrie,53,58,4 script Stalker 747,{ - callfunc "F_Rebirth",Job_Thief_High,"Thief High",Job_Stalker,"Stalker"; +valkyrie,53,58,3 script Stalker#Valkyrie 747,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Stalker]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[Stalker]"; + mes "Heh..."; + mes "It's tough"; + mes "being a hero"; + mes "and being shady,"; + mes "untrustworthy,"; + mes "sneaky..."; + next; + mes "[Stalker]"; + mes "But when the"; + mes "going gets rough"; + mes "my pals know they"; + mes "can count on me."; + mes "I need them and"; + mes "they need me."; + close; + } + else if (ADVJOB == Job_Stalker && Class == Job_Thief_High && JobLevel > 39) { + mes "[Stalker]"; + mes "This world needs"; + mes "more heroes who are"; + mes "willing to walk the line"; + mes "between order and lawlessness."; + next; + mes "[Stalker]"; + mes "Are you ready"; + mes "to join the ranks"; + mes "of the sneakiest of"; + mes "warriors? Are you ready"; + mes "to become a Stalker?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Stalker]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[Stalker]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Stalker; + set ADVJOB,0; + mes "[Stalker]"; + mes "Congratulations!"; + mes "As a Stalker, I hope"; + mes "you stab the right people"; + mes "in the back. Banish the"; + mes "wicked using their own"; + mes "dastardly methods!"; + close; + } + mes "[Stalker]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Stalker]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; } |