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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
+//= 1.3 Now saves/restores all the quest skills [Lupus]
+//============================================================
+
+valkyrie,53,47,3 script Scholar#Valkyrie 743,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[Scholar]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[Scholar]";
+ mes "It takes a lifetime...";
+ mes "Literally a lifetime";
+ mes "to amass the knowledge";
+ mes "necessary to become";
+ mes "a Scholar...";
+ next;
+ mes "[Scholar]";
+ mes "It's overwhelming.";
+ mes "The more you learn, the";
+ mes "more you discover what";
+ mes "else you don't know.";
+ mes "There's no end to the";
+ mes "process of learning...";
+ close;
+ }
+ else if (ADVJOB == Job_Professor && Class == Job_Mage_High && JobLevel > 39) {
+ mes "[Scholar]";
+ mes "Rune-Midgard doesn't";
+ mes "have enough Scholars to";
+ mes "help usher in a new age";
+ mes "of prosperity. The";
+ mes "world needs you...";
+ next;
+ mes "[Scholar]";
+ mes "Will you take this";
+ mes "awesome responsibility?";
+ mes "Will you serve Rune-Midgard";
+ mes "as a Scholar?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Scholar]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Scholar]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_Professor;
+ set ADVJOB,0;
+ mes "[Scholar]";
+ mes "Congratulations!";
+ mes "As a Professor, I hope";
+ mes "that you will take an";
+ mes "active part in bringing";
+ mes "the light of knowledge";
+ mes "where there is darkness.";
+ close;
+ }
+ mes "[Scholar]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Scholar]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
+}
+