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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
commit8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 (patch)
treed485cfb7df63b1db2a997e146417136009b7b987 /npc/jobs/2-2a/Creator.txt
parenta0524f718cfe1dadfe0c3428d353ed272caf085e (diff)
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* Updated Job quests for 1-1 classes and Rebirthed classes.
- Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2a/Creator.txt')
-rw-r--r--npc/jobs/2-2a/Creator.txt121
1 files changed, 118 insertions, 3 deletions
diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt
index 135c896ac..07c462aa2 100644
--- a/npc/jobs/2-2a/Creator.txt
+++ b/npc/jobs/2-2a/Creator.txt
@@ -15,7 +15,122 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-// -== Creator ==-
-valkyrie,53,50,6 script Creator 122,{
- callfunc "F_Rebirth",Job_Merchant_High,"Merchant High",Job_Creator,"Creator";
+valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[Biochemist]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[Biochemist]";
+ mes "It's strange that";
+ mes "someone like me is here.";
+ mes "But even someone skilled";
+ mes "in the ways of science";
+ mes "can manage to be a hero.";
+ next;
+ mes "[Biochemist]";
+ mes "In this instance,";
+ mes "it's not necessarily";
+ mes "the means I've used, but";
+ mes "the ends for which I've";
+ mes "fought that earned me";
+ mes "a place in Valhalla...";
+ close;
+ }
+ else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) {
+ mes "[Biochemist]";
+ mes "Yes...";
+ mes "It's about time.";
+ mes "We need more geniuses";
+ mes "like you on Rune-Midgard.";
+ next;
+ mes "[Biochemist]";
+ mes "Would you like to";
+ mes "become a Biochemist?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Biochemist]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Biochemist]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_Creator;
+ set ADVJOB,0;
+ mes "[Biochemist]";
+ mes "Congratulations!";
+ mes "As a Biochemist,";
+ mes "I hope you use your";
+ mes "vast knowledge for the";
+ mes "right purposes.";
+ close;
+ }
+ else {
+ if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv(238) == 0) {
+ mes "[Biochemist]";
+ mes "Ah, have you come to";
+ mes "retrieve the memories";
+ mes "lost to you? Yes, you";
+ mes "must be here for the";
+ mes "secrets of life that";
+ mes "were once yours...";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Biochemist]";
+ mes "Close your eyes and";
+ mes "put your mind at rest.";
+ mes "We will return to your";
+ mes "past to recollect the";
+ mes "fragments of your lost";
+ mes "memories.";
+ next;
+ mes "[Biochemist]";
+ mes "When you open your eyes,";
+ mes "you will clearly remember";
+ mes "the secret of life. You will";
+ mes "also remember the weight of";
+ mes "responsibility in using these";
+ mes "secrets for the right ends...";
+ next;
+ skill 238,1,0;
+ mes "[Biochemist]";
+ mes "Open your eyes...";
+ mes "Now that you have";
+ mes "remembered how to";
+ mes "create artificial life, I only";
+ mes "ask that you treat all of your";
+ mes "creations with respect.";
+ close;
+ }
+ mes "[Biochemist]";
+ mes "If you wish to";
+ mes "retrieve your lost";
+ mes "memories, please";
+ mes "come back to me.";
+ mes "The secret to creating";
+ mes "life is no trifling thing...";
+ close;
+ }
+ mes "[Biochemist]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Biochemist]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
+ }
}
+