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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-30 17:54:06 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-30 17:54:06 +0000 |
commit | 8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 (patch) | |
tree | d485cfb7df63b1db2a997e146417136009b7b987 /npc/jobs/2-2a/Creator.txt | |
parent | a0524f718cfe1dadfe0c3428d353ed272caf085e (diff) | |
download | hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.gz hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.bz2 hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.xz hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.zip |
* Updated Job quests for 1-1 classes and Rebirthed classes.
- Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2a/Creator.txt')
-rw-r--r-- | npc/jobs/2-2a/Creator.txt | 121 |
1 files changed, 118 insertions, 3 deletions
diff --git a/npc/jobs/2-2a/Creator.txt b/npc/jobs/2-2a/Creator.txt index 135c896ac..07c462aa2 100644 --- a/npc/jobs/2-2a/Creator.txt +++ b/npc/jobs/2-2a/Creator.txt @@ -15,7 +15,122 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -// -== Creator ==- -valkyrie,53,50,6 script Creator 122,{ - callfunc "F_Rebirth",Job_Merchant_High,"Merchant High",Job_Creator,"Creator"; +valkyrie,53,50,3 script Biochemist#Valkyrie 122,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Biochemist]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[Biochemist]"; + mes "It's strange that"; + mes "someone like me is here."; + mes "But even someone skilled"; + mes "in the ways of science"; + mes "can manage to be a hero."; + next; + mes "[Biochemist]"; + mes "In this instance,"; + mes "it's not necessarily"; + mes "the means I've used, but"; + mes "the ends for which I've"; + mes "fought that earned me"; + mes "a place in Valhalla..."; + close; + } + else if (ADVJOB == Job_Creator && Class == Job_Merchant_High && JobLevel > 39) { + mes "[Biochemist]"; + mes "Yes..."; + mes "It's about time."; + mes "We need more geniuses"; + mes "like you on Rune-Midgard."; + next; + mes "[Biochemist]"; + mes "Would you like to"; + mes "become a Biochemist?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Biochemist]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[Biochemist]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Creator; + set ADVJOB,0; + mes "[Biochemist]"; + mes "Congratulations!"; + mes "As a Biochemist,"; + mes "I hope you use your"; + mes "vast knowledge for the"; + mes "right purposes."; + close; + } + else { + if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv(238) == 0) { + mes "[Biochemist]"; + mes "Ah, have you come to"; + mes "retrieve the memories"; + mes "lost to you? Yes, you"; + mes "must be here for the"; + mes "secrets of life that"; + mes "were once yours..."; + next; + if (select("Yes:No") == 1) { + mes "[Biochemist]"; + mes "Close your eyes and"; + mes "put your mind at rest."; + mes "We will return to your"; + mes "past to recollect the"; + mes "fragments of your lost"; + mes "memories."; + next; + mes "[Biochemist]"; + mes "When you open your eyes,"; + mes "you will clearly remember"; + mes "the secret of life. You will"; + mes "also remember the weight of"; + mes "responsibility in using these"; + mes "secrets for the right ends..."; + next; + skill 238,1,0; + mes "[Biochemist]"; + mes "Open your eyes..."; + mes "Now that you have"; + mes "remembered how to"; + mes "create artificial life, I only"; + mes "ask that you treat all of your"; + mes "creations with respect."; + close; + } + mes "[Biochemist]"; + mes "If you wish to"; + mes "retrieve your lost"; + mes "memories, please"; + mes "come back to me."; + mes "The secret to creating"; + mes "life is no trifling thing..."; + close; + } + mes "[Biochemist]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Biochemist]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; + } } + |