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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-25 18:57:36 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-02-25 18:57:36 +0000 |
commit | 7e3cb55e88c4477d36226dc72483a2145652c325 (patch) | |
tree | 48d7f282880f1030415dcbc0082d05248b220f12 /npc/jobs/2-2 | |
parent | 3eaf284a600c01cf35d97245b8bf1cb5a157abf5 (diff) | |
download | hercules-7e3cb55e88c4477d36226dc72483a2145652c325.tar.gz hercules-7e3cb55e88c4477d36226dc72483a2145652c325.tar.bz2 hercules-7e3cb55e88c4477d36226dc72483a2145652c325.tar.xz hercules-7e3cb55e88c4477d36226dc72483a2145652c325.zip |
updated alchemist & dancer job quests
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9918 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 12 | ||||
-rw-r--r-- | npc/jobs/2-2/dancer.txt | 8 |
2 files changed, 14 insertions, 6 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 2041a2410..2206ab715 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= nestor_zulueta (Fusion), converted by Darkchild //===== Current Version: ===================================== -//= 2.3 +//= 2.4 //===== Compatible With: ===================================== //= eAthena 1.0 + //===== Description: ========================================= @@ -24,6 +24,7 @@ //= 2.0 Changed numbers to constants. [Vicious] //= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus] //= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus] +//= 2.4 Added alternative prizes according to JobLevel [Lupus] //============================================================ @@ -128,6 +129,7 @@ L_Start: mes "[Parmry Gianino]"; mes "When you come back I will also collect the ^5533FF50,000^000000 zeny fee so don't forget about that either."; mes "See you soon..."; + set JBLVL, JobLevel; // used to determine what item to get at the end set ALCH_Q,1; close; L_LowLvl: @@ -304,7 +306,7 @@ L_Start: mes "Muffler, Boots, and Ear Muffs?"; next; input @num; - if(@num == 19) set @score,@score+10; + if(@num == 20) set @score,@score+10; q8: mes "[Rasputin Gregory]"; mes "If you buy 5 Helms with a 24%"; @@ -1057,6 +1059,7 @@ L_Change: } mes "Oh, Ok. You joined and learned the basics, too. Well done."; next; + set @gift,JBLVL; callfunc "Job_Change",Job_Alchem; callfunc "F_ClearJobVar"; emotion e_grat; @@ -1064,7 +1067,10 @@ L_Change: mes "From now on, you are also a member of the Union as an Alchemist."; mes "I hope you learn a lot..."; next; - getitem 7127,1; + if(@gift==50) + getitem 7133,1; + else + getitem 7127,1; mes "[Vincent Carsciallo]"; mes "Here's a little something. "; mes "Use it to start off with some research."; diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt index 0a908a888..329497441 100644 --- a/npc/jobs/2-2/dancer.txt +++ b/npc/jobs/2-2/dancer.txt @@ -4,7 +4,7 @@ //= Kalen - Original jAthena //= Fredzilla - Converted, Lupus //===== Current Version: ===================================== -//= 3.0 +//= 3.1 //===== Compatible With: ===================================== //= eAthena 9880+ //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 2.5 Final fix of chrid issues, changed 'Improved //= Concentration' to 'Attention Concentrate' [Lupus] //= 3.0 Some optimization, typos, added missing dialogues (4Kb lighter) [Lupus] +//= 3.1 Implemented JOBLVL as in other quests [Lupus] //============================================================ //= Warning Warp to escape the quest if need to @@ -145,6 +146,7 @@ job_duncer.gat,43,93,4 script Aire 724,{ next; mes "[Aire]"; mes "When you have time for the next part of your journey talk to me again."; + set JBLVL, JobLevel; // used to determine what item to get at the end set DANC_Q,1; close; @@ -294,7 +296,7 @@ job_duncer.gat,95,93,4 script Bijou 101,{ mes "[Bijou]"; mes "It will be your job to bring joy to all the people in Rune Midgard."; next; - set @JobLevel,JobLevel; + set @gift,JBLVL; mes "[Bijou]"; mes "Watch each time you dance from now on."; next; @@ -305,7 +307,7 @@ job_duncer.gat,95,93,4 script Bijou 101,{ next; mes "[Bijou]"; mes "This present is from me!"; - if(@JobLevel==50) { + if(@gift==50) { getitem 1953,1; mes "Since you are very experienced I have given you a Line, instead of a simple Rope that normal people would get."; mes "Now take you Line, and be the best Dancer you can be!"; |