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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-04 21:45:50 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-04 21:45:50 +0000
commitb7a88442cefed36b81f80139310061fed10527e1 (patch)
tree685dd907d26abdf44092c0d44a5ee6c89f825bfc /npc/jobs/2-2
parent2e18eabebe80793354d235866bd80be0743e5cbd (diff)
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- Here comes the big Job folder Update.
* Updated all 1-1, 2-1, 2-2 and the expanded files to the latest available official files and also added support for baby job change. * There might be some optimizations still needed at some places and there maybe occur some errors as well or the job change isn't fully working anymore since I didn't test all the jobs through the end (Me = Lazy), if so then please fill out a bug report in our bug tracker: http://rathena.org/board/tracker/project-4-scripts/ * Ninja, Gunslinger and the other files will follow within the next days. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16579 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2')
-rw-r--r--npc/jobs/2-2/alchemist.txt1563
-rw-r--r--npc/jobs/2-2/bard.txt1284
-rw-r--r--npc/jobs/2-2/crusader.txt1829
-rw-r--r--npc/jobs/2-2/dancer.txt1032
-rw-r--r--npc/jobs/2-2/monk.txt2347
-rw-r--r--npc/jobs/2-2/rogue.txt1726
-rw-r--r--npc/jobs/2-2/sage.txt3015
7 files changed, 8299 insertions, 4497 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index fd0f077f5..f4af70e25 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -1,27 +1,22 @@
//===== rAthena Script =======================================
-//= Alchemist Job Quest
-//===== By: ==================================================
-//= nestor_zulueta (Fusion), converted by Darkchild
+// Alchemist Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
//===== Current Version: =====================================
-//= 3.0
+//= 1.0
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Any rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Alchemist classes
+//= [Translated from the Official]
+//= Job change Quest from Merchant -> Alchemist.
//===== Additional Comments: =================================
-//= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_BlockHigh"
-//= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf]
-//= 2.7 Added missing checkweights. [L0ne_W0lf]
-//= 2.8 Fixed minor typo in test section. [L0ne_W0lf]
-//= 2.9 Added Quest Log commands. [Kisuka]
-//= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf]
+//= 1.0 Updated to latest available official file. [Masao]
//============================================================
-alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
- mes "[Parmy Gianino]";
+alde_alche,27,185,5 script Alchemist Guildsman 744,{
if (Upper == 1) {
+ mes "[Parmy Gianino]";
mes "Welcome to the";
mes "Alchemist Unio--";
mes "I-Impossible! How c-can";
@@ -36,8 +31,9 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "feeling about you...";
close;
}
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Parmy Gianino]";
mes "Welcome, " + strcharinfo(0) + ".";
mes "The Alchemist Union";
mes "is busy today, like always.";
@@ -50,7 +46,8 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing...";
close;
}
- else if (BaseClass == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Parmy Gianino]";
mes "Welcome to the";
mes "Alchemist Union.";
mes "We are recruiting";
@@ -67,6 +64,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "as a Merchant first.";
close;
}
+ mes "[Parmy Gianino]";
mes "Welcome to the";
mes "Alchemist Union.";
mes "We are recruiting";
@@ -78,11 +76,12 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
close;
}
if (ALCH_Q == 0) {
+ mes "[Parmy Gianino]";
mes "Welcome to the";
mes "Alchemist Union.";
mes "How may I help you?";
next;
- switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
+ switch (select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
case 1:
mes "[Parmy Gianino]";
mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level.";
@@ -165,7 +164,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "Please sign";
mes "the application.";
next;
- select(strcharinfo(0));
+ menu "",-;
mes "[Parmy Gianino]";
mes "Good, good. Now, if you have";
mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";
@@ -177,23 +176,21 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
close;
}
- set zeny,zeny-50000;
+ set Zeny, Zeny - 50000;
mes "[Parmy Gianino]";
mes "Let's see.";
- mes "" + strcharinfo(0);
+ mes "" + strcharinfo(0) + "";
mes "needs to bring...";
- switch(rand(1,3)) {
- case 1:
+ set .@alche_m1, rand(1,3);
+ if (.@alche_m1 == 1) {
set ALCH_Q,1;
setquest 2028;
mes "^551A8B7 Berserk Potions^000000.";
- break;
- case 2:
set ALCH_Q,2;
setquest 2029;
mes "^551A8B100 Mini Furnaces^000000.";
- break;
- case 3:
+ }
+ else {
set ALCH_Q,3;
setquest 2030;
mes "^551A8B7,500 Fire Arrows^000000.";
@@ -220,8 +217,9 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
close;
}
}
- else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
- if (countitem(1006) > 0 && countitem(1005) > 0) {
+ if (ALCH_Q == 1) {
+ if ((countitem(1006) > 0) && (countitem(1005) > 0)) {
+ mes "[Parmy Gianino]";
mes "Well now~!";
mes "You've brought an";
mes "Old Magic Book and";
@@ -235,15 +233,28 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "Okay, now you need to learn";
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
set ALCH_Q,4;
- if(checkquest(2028) != -1) {
- changequest 2028,2031;
- }
- else if(checkquest(2029) != -1) {
- changequest 2029,2031;
- }
- else {
- changequest 2030,2031;
- }
+ changequest 2028,2031;
+ next;
+ mes "[Parmy Gianino]";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ next;
+ mes "[Parmy Gianino]";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ close;
+ }
+ if (countitem(657) > 6) {
+ mes "[Parmy Gianino]";
+ mes "Seems like";
+ mes "you're all ready.";
+ mes "The Union will put";
+ mes "these items to good use.";
+ next;
+ delitem 657,7; //Berserk_Potion
+ mes "[Parmy Gianino]";
+ mes "Okay, now you need to learn";
+ mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ set ALCH_Q,4;
+ changequest 2028,2031;
next;
mes "[Parmy Gianino]";
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
@@ -252,31 +263,56 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
close;
}
- switch(ALCH_Q) {
- case 1: setarray .@items[0],657,7; break;
- case 2: setarray .@items[0],612,100; break;
- case 3: setarray .@items[0],1752,7500; break;
+ mes "[Parmy Gianino]";
+ mes "Aren't you ready?";
+ mes "Like I said before,";
+ mes "you must bring";
+ mes "^551A8B7 Berserk Potions^000000.";
+ next;
+ mes "[Parmy Gianino]";
+ mes "Come back when you";
+ mes "have prepared the";
+ mes "required items.";
+ close;
+ }
+ if (ALCH_Q == 2) {
+ if ((countitem(1006) > 0) && (countitem(1005) > 0)) {
+ mes "[Parmy Gianino]";
+ mes "Well now~!";
+ mes "You've brought an";
+ mes "Old Magic Book and";
+ mes "a Hammer of Blacksmith.";
+ mes "We'll put these items";
+ mes "to good use.";
+ next;
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1005,1; //Hammer_Of_Blacksmith
+ mes "[Parmy Gianino]";
+ mes "Okay, now you need to learn";
+ mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ set ALCH_Q,4;
+ changequest 2029,2031;
+ next;
+ mes "[Parmy Gianino]";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ next;
+ mes "[Parmy Gianino]";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ close;
}
- if (countitem(.@items[0]) >= .@items[1]) {
+ if (countitem(612) > 99) {
+ mes "[Parmy Gianino]";
mes "Seems like";
mes "you're all ready.";
mes "The Union will put";
mes "these items to good use.";
next;
- delitem .@items[0],.@items[1];
+ delitem 612,100; //Portable_Furnace
mes "[Parmy Gianino]";
mes "Okay, now you need to learn";
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
set ALCH_Q,4;
- if(checkquest(2028) != -1) {
- changequest 2028,2031;
- }
- else if(checkquest(2029) != -1) {
- changequest 2029,2031;
- }
- else {
- changequest 2030,2031;
- }
+ changequest 2029,2031;
next;
mes "[Parmy Gianino]";
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
@@ -285,10 +321,11 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
close;
}
+ mes "[Parmy Gianino]";
mes "Aren't you ready?";
mes "Like I said before,";
mes "you must bring";
- mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000.";
+ mes "^551A8B100 Mini Furnaces^000000.";
next;
mes "[Parmy Gianino]";
mes "Come back when you";
@@ -296,7 +333,66 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "required items.";
close;
}
- else if (ALCH_Q == 4) {
+ if (ALCH_Q == 3) {
+ if ((countitem(1006) > 0) && (countitem(1005) > 0)) {
+ mes "[Parmy Gianino]";
+ mes "Well now~!";
+ mes "You've brought an";
+ mes "Old Magic Book and";
+ mes "a Hammer of Blacksmith.";
+ mes "We'll put these items";
+ mes "to good use.";
+ next;
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1005,1; //Hammer_Of_Blacksmith
+ mes "[Parmy Gianino]";
+ mes "Okay, now you need to learn";
+ mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ set ALCH_Q,4;
+ changequest 2030,2031;
+ next;
+ mes "[Parmy Gianino]";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ next;
+ mes "[Parmy Gianino]";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ close;
+ }
+ if (countitem(1752) > 7499) {
+ mes "[Parmy Gianino]";
+ mes "Seems like";
+ mes "you're all ready.";
+ mes "The Union will put";
+ mes "these items to good use.";
+ next;
+ delitem 1752,7500; //Fire_Arrow
+ mes "[Parmy Gianino]";
+ mes "Okay, now you need to learn";
+ mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ set ALCH_Q,4;
+ changequest 2030,2031;
+ next;
+ mes "[Parmy Gianino]";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ next;
+ mes "[Parmy Gianino]";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ close;
+ }
+ mes "[Parmy Gianino]";
+ mes "Aren't you ready?";
+ mes "Like I said before,";
+ mes "you must bring";
+ mes "^551A8B7500 Fire Arrows^000000.";
+ next;
+ mes "[Parmy Gianino]";
+ mes "Come back when you";
+ mes "have prepared the";
+ mes "required items.";
+ close;
+ }
+ if (ALCH_Q == 4) {
+ mes "[Parmy Gianino]";
mes "Go and talk to";
mes "Mr. Raspuchin.";
mes "He's involved in the";
@@ -309,23 +405,22 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "some simple questions.";
close;
}
- else {
- mes "Ah, I'm sorry, but";
- mes "I'm busy right now~";
- next;
- mes "[Parmy Gianino]";
- mes "Why don't you ask";
- mes "someone else if you're";
- mes "not sure who to visit";
- mes "next? Good luck~";
- close;
- }
+ mes "[Parmy Gianino]";
+ mes "Ah, I'm sorry, but";
+ mes "I'm busy right now~";
+ next;
+ mes "[Parmy Gianino]";
+ mes "Why don't you ask";
+ mes "someone else if you're";
+ mes "not sure who to visit";
+ mes "next? Good luck~";
+ close;
}
-alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
- mes "[Raspuchin Gregory]";
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+alde_alche,175,107,3 script Fastidious Alchemist 749,{
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Raspuchin Gregory]";
mes "Heeheehee";
mes "keheheh~!";
mes "Eh? What do you want?!";
@@ -342,7 +437,8 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Alchemist Union!";
close;
}
- else if (BaseClass == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Raspuchin Gregory]";
mes "Heeheehee";
mes "keheheh~!";
mes "How cute, you've come";
@@ -355,34 +451,34 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "expect to leave so easily...";
close;
}
- else {
- mes "What is it?!";
- mes "You're curious as";
- mes "to what I'm doing?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Heehee";
- mes "keheheh~!";
- mes "Why, I'm busy";
- mes "researching,";
- mes "of course!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Once this";
- mes "potion is complete...";
- mes "You can use it to take";
- mes "over an entire nation!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Hee hee hee!";
- mes "Something this";
- mes "dangerous has to";
- mes "be kept a secret!";
- mes "Understand?";
- close;
- }
+ mes "[Raspuchin Gregory]";
+ mes "What is it?!";
+ mes "You're curious as";
+ mes "to what I'm doing?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Heehee";
+ mes "keheheh~!";
+ mes "Why, I'm busy";
+ mes "researching,";
+ mes "of course!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Once this";
+ mes "potion is complete...";
+ mes "You can use it to take";
+ mes "over an entire nation!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Hee hee hee!";
+ mes "Something this";
+ mes "dangerous has to";
+ mes "be kept a secret!";
+ mes "Understand?";
+ close;
}
if (ALCH_Q == 0) {
+ mes "[Raspuchin Gregory]";
mes "Heeheehee";
mes "keheheh~!";
mes "What do you";
@@ -398,7 +494,8 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "dark enterprise!";
close;
}
- else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
+ if ((ALCH_Q == 1) || (ALCH_Q == 2) || (ALCH_Q == 3)) {
+ mes "[Raspuchin Gregory]";
mes "Heeheehee";
mes "keheheh~!";
mes "What do you";
@@ -414,133 +511,469 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!";
close;
}
- else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
- if (ALCH_Q == 4) {
- mes "Heeheehee";
- mes "keheheh~!";
- mes "What do you";
- mes "want, kid?";
+ if (ALCH_Q == 4) {
+ mes "[Raspuchin Gregory]";
+ mes "Heeheehee";
+ mes "keheheh~!";
+ mes "What do you";
+ mes "want, kid?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "What...?";
+ mes "Join the Union!?";
+ mes "I don't like it...";
+ mes "I just don't...!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Nowadays, anyone thinks they can";
+ mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Heeheehee";
+ mes "keheheh~!";
+ mes "I plan on weeding out all the dumb and incompetent, and chase them";
+ mes "all away! We don't need morons!";
+ next;
+ if (JobLevel == 50) {
+ mes "[Raspuchin Gregory]";
+ mes "Wait...";
+ mes "Maybe I've";
+ mes "misjudged you.";
+ if (Sex == 1) {
+ mes "You might be a pretty boy,";
+ mes "but I can tell you're smart";
+ mes "from your eyes.";
+ }
+ else {
+ mes "Huh. You're a cutie alright,";
+ mes "but I can tell you've got brains.";
+ }
next;
mes "[Raspuchin Gregory]";
- mes "What...?";
- mes "Join the Union!?";
- mes "I don't like it...";
- mes "I just don't...!";
+ mes "You're not just some stupid kid.";
+ mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
next;
mes "[Raspuchin Gregory]";
- mes "Nowadays, anyone thinks they can";
- mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
+ mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
next;
mes "[Raspuchin Gregory]";
- mes "Heeheehee";
- mes "keheheh~!";
- mes "I plan on weeding out all the dumb and incompetent, and chase them";
- mes "all away! We don't need morons!";
- next;
- if (JobLevel == 50) {
- mes "[Raspuchin Gregory]";
- mes "Wait...";
- mes "Maybe I've";
- mes "misjudged you.";
- if (sex == 1) {
- mes "You might be a pretty boy,";
- mes "but I can tell you're smart";
- mes "from your eyes.";
- }
- else {
- mes "Huh. You're a cutie alright,";
- mes "but I can tell you've got brains.";
- }
- next;
- mes "[Raspuchin Gregory]";
- mes "You're not just some stupid kid.";
- mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
- next;
- mes "[Raspuchin Gregory]";
- mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
- next;
- mes "[Raspuchin Gregory]";
- mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now go to Darwin!";
- mes "He'll teach you how to do the experiments. Just tell him that";
- mes "I sent you.";
- set ALCH_Q,6;
- close;
+ mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now go to Darwin!";
+ mes "He'll teach you how to do the experiments. Just tell him that";
+ mes "I sent you.";
+ set ALCH_Q,6;
+ changequest 2031,2032;
+ close;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "Surprised, are you?";
+ mes "Keheheh~ If you thought";
+ mes "becoming an Alchemist was";
+ mes "just a matter of changing";
+ mes "your clothes, then you're";
+ mes "sadly mistaken.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now, try solving";
+ mes "all these problems.";
+ mes "Let's see how smart";
+ mes "really are.";
+ next;
+ set .@alche_s, rand(1,3);
+ set @w_point,0;
+ if (.@alche_s == 1) {
+ mes "[Raspuchin Gregory]";
+ mes "12 + 23 + 34 + 45 = ?";
+ next;
+ input .@input;
+ if (.@input != 114) {
+ set @w_point,@w_point + 1;
}
- else {
- mes "[Raspuchin Gregory]";
- mes "Surprised, are you?";
- mes "Keheheh~ If you thought";
- mes "becoming an Alchemist was";
- mes "just a matter of changing";
- mes "your clothes, then you're";
- mes "sadly mistaken.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now, try solving";
- mes "all these problems.";
- mes "Let's see how smart";
- mes "really are.";
+ mes "[Raspuchin Gregory]";
+ mes "1000 - 36 - 227 - 348 = ?";
+ next;
+ input .@input;
+ if (.@input != 389) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "14 * 17 * 3 = ?";
+ next;
+ input .@input;
+ if (.@input != 714) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "9765 / 3 / 5 / 7 = ?";
+ next;
+ input .@input;
+ if (.@input != 93) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(47 * 28) - (1376 / 4) = ?";
+ next;
+ input .@input;
+ if (.@input != 972) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(2646 / 7) + (13 * 28) = ?";
+ next;
+ input .@input;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "How much do";
+ mes "12 Red Potions,";
+ mes "1 Butterfly Wing";
+ mes "and 5 Fly Wings cost";
+ mes "after a 24 % discount?";
+ next;
+ input .@input;
+ if (.@input != 909) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total weight of";
+ mes "3 Scimiters, 2 Helms";
+ mes "and 1 Long Coat?";
+ next;
+ input .@input;
+ if (.@input != 450) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total defense of";
+ mes "a Biretta, Mantle,";
+ mes "Opera Mask, Ribbon,";
+ mes "Muffler, Boots, and";
+ mes "Ear Muffs?";
+ next;
+ input .@input;
+ if (.@input != 20) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "If you buy 5 Helms";
+ mes "with a 24 % discount";
+ mes "and sell it at 20 %,";
+ mes "how much profit";
+ mes "do you earn?";
+ next;
+ input .@input;
+ if (.@input != 8800) {
+ set @w_point,@w_point + 1;
}
}
- else if (ALCH_Q == 5) {
- mes "What...?!";
- mes "You want to take";
- mes "the test again?!";
- mes "I thought I told";
- mes "you to leave!";
+ if (.@alche_s == 2) {
+ mes "[Raspuchin Gregory]";
+ mes "13 + 25 + 37 + 48 = ?";
+ next;
+ input .@input;
+ if (.@input != 123) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "1000 - 58 - 214 - 416 = ?";
+ next;
+ input .@input;
+ if (.@input != 312) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "12 * 24 * 3 = ?";
+ next;
+ input .@input;
+ if (.@input != 864) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "10530 / 3 / 5 / 2 = ?";
+ next;
+ input .@input;
+ if (.@input != 351) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(35 * 19) - (1792 / 7) = ?";
+ next;
+ input .@input;
+ if (.@input != 409) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(2368 / 8) + (24 * 17) = ?";
+ next;
+ input .@input;
+ if (.@input != 704) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(2646 / 7) + (13 * 28) = ?";
+ next;
+ input .@input;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total price of";
+ mes "15 Green Potions,";
+ mes "6 Magnifiers and";
+ mes "4 Traps after";
+ mes "a 24 % discount?";
next;
+ input .@input;
+ if (.@input != 934) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
- mes "I don't like it...";
- mes "I don't like this!";
+ mes "What is the";
+ mes "total weight of";
+ mes "3 Ring Pommel Sabers,";
+ mes "4 Caps, and 2 Boots?";
next;
+ input .@input;
+ if (.@input != 550) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
- mes "Fine...";
- mes "I'll try to overlook your pitiful performance last time and give";
- mes "you another chance. Don't screw";
- mes "up again, got it?";
+ mes "What is the";
+ mes "total defense of";
+ mes "a Buckler, Long Coat,";
+ mes "Gas Mask, Big Ribbon,";
+ mes "Cute Ribbon, Sakkat,";
+ mes "and Glasses?";
next;
+ input .@input;
+ if (.@input != 16) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
- mes "Now then,";
- mes "give me all the";
- mes "^551A8Bright^000000 answers";
- mes "this time.";
+ mes "How much profit do you";
+ mes "make if you buy Tights";
+ mes "at a 24 % discount and";
+ mes "sell it at 20 % of";
+ mes "the normal price?";
+ next;
+ input .@input;
+ if (.@input != 8520) {
+ set @w_point,@w_point + 1;
+ }
}
+ if (.@alche_s == 3) {
+ mes "[Raspuchin Gregory]";
+ mes "12 + 23 + 34 + 45 = ?";
+ next;
+ input .@input;
+ if (.@input != 114) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "1000 - 58 - 214 - 416 = ?";
+ next;
+ input .@input;
+ if (.@input != 312) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "14 * 17 * 3 = ?";
+ next;
+ input .@input;
+ if (.@input != 714) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "10530 / 3 / 5 / 2 = ?";
+ next;
+ input .@input;
+ if (.@input != 351) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(47 * 28) - (1376 / 4) = ?";
+ next;
+ input .@input;
+ if (.@input != 972) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(2646 / 7) + (13 * 28) = ?";
+ next;
+ input .@input;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total cost of";
+ mes "6 Red Potions,";
+ mes "7 Green Potions,";
+ mes "and 8 Fly Wings";
+ mes "after a 24 % discount?";
+ next;
+ input .@input;
+ if (.@input != 798) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total weight of";
+ mes "2 Ring Pommel Sabers,";
+ mes "3 Caps, and 3 boots?";
+ next;
+ input .@input;
+ if (.@input != 480) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total defense of";
+ mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
+ next;
+ input .@input;
+ if (.@input != 12) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "If you buy 4 Padded Armors";
+ mes "at a 25% discount and sell";
+ mes "them at 20% of the original";
+ mes "price, how much profit would";
+ mes "you make from this sale?";
+ next;
+ input .@input;
+ if (.@input != 7680) {
+ set @w_point,@w_point + 1;
+ }
+ }
+ if (@w_point == 0) {
+ mes "[Raspuchin Gregory]";
+ mes "Ooh...";
+ mes "Excellent! Great!";
+ mes "You got them all correct!?";
+ mes "Keheheh, I have no choice but to acknowledge you...";
+ next;
+ }
+ if (@w_point == 1) {
+ mes "[Raspuchin Gregory]";
+ mes "You got one wrong!";
+ mes "But I'll let it slide.";
+ mes "You pass the interview!";
+ next;
+ }
+ else {
+ set ALCH_Q,5;
+ mes "[Raspuchin Gregory]";
+ mes "Keheheh! Idiot!";
+ mes "Just listening to your";
+ mes "answers is making me feel";
+ mes "stupider! You might as well";
+ mes "have got them all wrong!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "How can a person that";
+ mes "can't even answer all of";
+ mes "these simple questions think";
+ mes "of becoming an Alchemist?!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Hm...?";
+ mes "Did you get";
+ mes "any right?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Fool! Even if you make one little mistake, everything goes wrong";
+ mes "in Alchemy! Now get out of here!";
+ mes "You make me sick!";
+ close;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
next;
- switch(rand(1,3)) {
- case 1:
+ mes "[Raspuchin Gregory]";
+ mes "Now go to Darwin!";
+ mes "He'll teach you how to do the experiments. Just tell him that";
+ mes "I sent you.";
+ set ALCH_Q,6;
+ changequest 2031,2032;
+ close;
+ }
+ if (ALCH_Q == 5) {
+ mes "[Raspuchin Gregory]";
+ mes "What...?!";
+ mes "You want to take";
+ mes "the test again?!";
+ mes "I thought I told";
+ mes "you to leave!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "I don't like it...";
+ mes "I don't like this!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Fine...";
+ mes "I'll try to overlook your pitiful performance last time and give";
+ mes "you another chance. Don't screw";
+ mes "up again, got it?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now then,";
+ mes "give me all the";
+ mes "^551A8Bright^000000 answers";
+ mes "this time.";
+ next;
+ set .@alche_s, rand(1,3);
+ set @w_point,0;
+ if (.@alche_s == 1) {
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
input .@input;
- if (.@input != 114) set .@w_point,.@w_point+1;
+ if (.@input != 114) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "1000 - 36 - 227 - 348 = ?";
next;
input .@input;
- if (.@input != 389) set .@w_point,.@w_point+1;
+ if (.@input != 389) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
input .@input;
- if (.@input != 714) set .@w_point,.@w_point+1;
+ if (.@input != 714) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "9765 / 3 / 5 / 7 = ?";
next;
input .@input;
- if (.@input != 93) set .@w_point,.@w_point+1;
+ if (.@input != 93) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
input .@input;
- if (.@input != 972) set .@w_point,.@w_point+1;
+ if (.@input != 972) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
- if (.@input != 742) set .@w_point,.@w_point+1;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "How much do";
mes "12 Red Potions,";
@@ -549,7 +982,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "after a 24 % discount?";
next;
input .@input;
- if (.@input != 909) set .@w_point,.@w_point+1;
+ if (.@input != 909) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total weight of";
@@ -557,7 +992,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "and 1 Long Coat?";
next;
input .@input;
- if (.@input != 450) set .@w_point,.@w_point+1;
+ if (.@input != 450) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total defense of";
@@ -567,53 +1004,71 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Ear Muffs?";
next;
input .@input;
- if (.@input != 20) set .@w_point,.@w_point+1;
+ if (.@input != 20) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "If you buy 5 Helms";
mes "with a 24 % discount";
- mes "and sell it at 20";
+ mes "and sell it at 20 %,";
mes "how much profit";
mes "do you earn?";
next;
input .@input;
- if (.@input != 8800) set .@w_point,.@w_point+1;
- break;
- case 2:
+ if (.@input != 8800) {
+ set @w_point,@w_point + 1;
+ }
+ }
+ if (.@alche_s == 2) {
mes "[Raspuchin Gregory]";
mes "13 + 25 + 37 + 48 = ?";
next;
input .@input;
- if (.@input != 123) set .@w_point,.@w_point+1;
+ if (.@input != 123) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
input .@input;
- if (.@input != 312) set .@w_point,.@w_point+1;
+ if (.@input != 312) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "12 * 24 * 3 = ?";
next;
input .@input;
- if (.@input != 864) set .@w_point,.@w_point+1;
+ if (.@input != 864) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
input .@input;
- if (.@input != 351) set .@w_point,.@w_point+1;
+ if (.@input != 351) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(35 * 19) - (1792 / 7) = ?";
next;
input .@input;
- if (.@input != 409) set .@w_point,.@w_point+1;
+ if (.@input != 409) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(2368 / 8) + (24 * 17) = ?";
next;
input .@input;
- if (.@input != 704) set .@w_point,.@w_point+1;
+ if (.@input != 704) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
- if (.@input != 742) set .@w_point,.@w_point+1;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total price of";
@@ -623,7 +1078,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "a 24 % discount?";
next;
input .@input;
- if (.@input != 934) set .@w_point,.@w_point+1;
+ if (.@input != 934) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total weight of";
@@ -631,7 +1088,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "4 Caps, and 2 Boots?";
next;
input .@input;
- if (.@input != 550) set .@w_point,.@w_point+1;
+ if (.@input != 550) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total defense of";
@@ -641,7 +1100,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "and Glasses?";
next;
input .@input;
- if (.@input != 16) set .@w_point,.@w_point+1;
+ if (.@input != 16) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "How much profit do you";
mes "make if you buy Tights";
@@ -650,39 +1111,53 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "the normal price?";
next;
input .@input;
- if (.@input != 8520) set .@w_point,.@w_point+1;
- break;
- case 3:
+ if (.@input != 8520) {
+ set @w_point,@w_point + 1;
+ }
+ }
+ if (.@alche_s == 3) {
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
input .@input;
- if (.@input != 114) set .@w_point,.@w_point+1;
+ if (.@input != 114) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
input .@input;
- if (.@input != 312) set .@w_point,.@w_point+1;
+ if (.@input != 312) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
input .@input;
- if (.@input != 714) set .@w_point,.@w_point+1;
+ if (.@input != 714) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
input .@input;
- if (.@input != 351) set .@w_point,.@w_point+1;
+ if (.@input != 351) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
input .@input;
- if (.@input != 972) set .@w_point,.@w_point+1;
+ if (.@input != 972) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
- if (.@input != 742) set .@w_point,.@w_point+1;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total cost of";
@@ -692,7 +1167,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "after a 24 % discount?";
next;
input .@input;
- if (.@input != 798) set .@w_point,.@w_point+1;
+ if (.@input != 798) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total weight of";
@@ -700,25 +1177,31 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "3 Caps, and 3 boots?";
next;
input .@input;
- if (.@input != 480) set .@w_point,.@w_point+1;
+ if (.@input != 480) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total defense of";
mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
next;
input .@input;
- if (.@input != 12) set .@w_point,.@w_point+1;
+ if (.@input != 12) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "If you buy 4 Padded Armors";
- mes "at a 24% discount and sell";
+ mes "at a 25% discount and sell";
mes "them at 20% of the original";
mes "price, how much profit would";
mes "you make from this sale?";
next;
input .@input;
- if (.@input != 7680) set w_point,w_point+1;
+ if (.@input != 7680) {
+ set @w_point,@w_point + 1;
+ }
}
- if (.@w_point == 0) {
+ if (@w_point == 0) {
mes "[Raspuchin Gregory]";
mes "Ooh...";
mes "Excellent! Great!";
@@ -726,14 +1209,14 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Keheheh, I have no choice but to acknowledge you...";
next;
}
- else if (.@w_point == 1) {
+ if (@w_point == 1) {
mes "[Raspuchin Gregory]";
mes "You got one wrong!";
mes "But I'll let it slide.";
mes "You pass the interview!";
next;
}
- else if (.@w_point == 2 && ALCH_Q == 5) {
+ if (@w_point == 2) {
mes "[Raspuchin Gregory]";
mes "You've got serious";
mes "weaknesses in math,";
@@ -774,10 +1257,10 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "He'll teach you how to do the experiments. Just tell him that";
mes "I sent you.";
set ALCH_Q,6;
- changequest 2031,2032;
close;
}
- else if (ALCH_Q == 6) {
+ if (ALCH_Q == 6) {
+ mes "[Raspuchin Gregory]";
mes "What are you doing?";
mes "Go and find Darwin now.";
next;
@@ -786,13 +1269,14 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Don't think this is the end of it!";
close;
}
+ mes "[Raspuchin Gregory]";
mes "Keheheheheheheheh~";
mes "Don't think this is the end of it!";
close;
}
-alde_alche,13,15,7 script Studying Man#am 750,{
- if (checkweight(1201,1) == 0) {
+alde_alche,13,15,7 script Studying Man 750,{
+ if (checkweight(1201,3) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -800,9 +1284,9 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "- after you store some items into kafra storage. -";
close;
}
- mes "[Darwin]";
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Darwin]";
mes "Ah...";
mes "You...";
mes "You've become";
@@ -822,28 +1306,28 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "My love...";
close;
}
- else {
- mes "When you have";
- mes "your dreams, you";
- mes "have everything.";
- mes "Without them, you have";
- mes "nothing more to lose.";
- next;
- mes "[Darwin]";
- mes "These cursed eyes...";
- mes "They've lost sight of";
- mes "my dreams a long time ago.";
- mes "Ha ha ha ha...";
- next;
- mes "[Darwin]";
- mes "Does paradise";
- mes "really exist...?";
- mes "Not without my love...";
- mes "Not without Harmona...";
- close;
- }
+ mes "[Darwin]";
+ mes "When you have";
+ mes "your dreams, you";
+ mes "have everything.";
+ mes "Without them, you have";
+ mes "nothing more to lose.";
+ next;
+ mes "[Darwin]";
+ mes "These cursed eyes...";
+ mes "They've lost sight of";
+ mes "my dreams a long time ago.";
+ mes "Ha ha ha ha...";
+ next;
+ mes "[Darwin]";
+ mes "Does paradise";
+ mes "really exist...?";
+ mes "Not without my love...";
+ mes "Not without Harmona...";
+ close;
}
if (ALCH_Q == 6) {
+ mes "[Darwin]";
mes "...";
next;
mes "[Darwin]";
@@ -856,7 +1340,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "Who is it...?";
next;
monster "alde_alche",13,15,"Wolf",1013,1;
- killmonsterall "alde_alche";
+ killmonster "alde_alche","Studying Man::OnMyMobDead";
mes "[Darwin]";
mes "A wolf?";
mes "Or a human?";
@@ -883,7 +1367,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "What brings you";
mes "to this kind of place?";
next;
- switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
+ switch (select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
case 1:
mes "[Darwin]";
mes "You wish to";
@@ -975,7 +1459,8 @@ alde_alche,13,15,7 script Studying Man#am 750,{
close;
}
}
- else if (ALCH_Q == 7) {
+ if (ALCH_Q == 7) {
+ mes "[Darwin]";
mes "...";
mes "......";
next;
@@ -1092,9 +1577,10 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "and cast away the last";
mes "vestiges of Merchant life!!";
set ALCH_Q,40;
+ changequest 2033,2034;
close;
}
- else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
+ if ((countitem(7134) > 2) && (countitem(713) > 2) && (countitem(507) > 0) && (countitem(508) > 0) && (countitem(509) > 0)) {
mes "[Darwin]";
mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
next;
@@ -1121,27 +1607,27 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "Now, make some medicine";
mes "using the simple procedure";
mes "I just explained to you.";
- set w_point,0;
+ set @w_point,0;
next;
- switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
+ switch (select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
case 1:
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "What...?";
next;
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "No!";
next;
break;
}
- switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
+ switch (select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "...Eh!?";
mes "That's not";
@@ -1151,7 +1637,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
case 2:
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "A Harp?";
mes "And how would";
@@ -1159,18 +1645,18 @@ alde_alche,13,15,7 script Studying Man#am 750,{
next;
break;
}
- switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
+ switch (select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
case 1:
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Wh-What are";
mes "you doing!?";
next;
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Agh...!";
mes "What do you";
@@ -1179,16 +1665,16 @@ alde_alche,13,15,7 script Studying Man#am 750,{
next;
break;
}
- switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) {
+ switch (select("Spray clean water.:Drink clean water.:Pour clean water.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Huh?";
mes "What are you doing?";
next;
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "W-wait...";
mes "Are you";
@@ -1198,11 +1684,11 @@ alde_alche,13,15,7 script Studying Man#am 750,{
case 3:
break;
}
- switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
+ switch (select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
case 1:
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Eat the Herbs?";
mes "I think you need";
@@ -1211,7 +1697,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
next;
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Singing and";
mes "dancing? Alchemists";
@@ -1220,9 +1706,9 @@ alde_alche,13,15,7 script Studying Man#am 750,{
next;
break;
}
- switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
+ switch (select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "We're Alchemists,";
mes "not restaurant chefs.";
@@ -1231,14 +1717,14 @@ alde_alche,13,15,7 script Studying Man#am 750,{
case 2:
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Huh...";
mes "Pretty sloppy...";
next;
break;
}
- if (.@w_point > 0) {
+ if (@w_point > 0) {
mes "[Darwin]";
mes "...";
mes "......";
@@ -1269,29 +1755,28 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "what is most precious to you.";
close;
}
- else {
- mes "[Darwin]";
- mes "Have you forgotten";
- mes "what you need to bring?";
- mes "Let me remind you once";
- mes "again. You must come";
- mes "back with...";
- next;
- mes "[Darwin]";
- mes "^551A8B3 Medicine Bowls^000000,";
- mes "^551A8B3 Empty Bottle^000000,";
- mes "^551A8B1 Red Herb^000000,";
- mes "^551A8B1 Yellow Herb^000000 and";
- mes "^551A8B1 White Herb^000000.";
- next;
- mes "[Darwin]";
- mes "Come back";
- mes "when you are";
- mes "ready...";
- close;
- }
+ mes "[Darwin]";
+ mes "Have you forgotten";
+ mes "what you need to bring?";
+ mes "Let me remind you once";
+ mes "again. You must come";
+ mes "back with...";
+ next;
+ mes "[Darwin]";
+ mes "^551A8B3 Medicine Bowls^000000,";
+ mes "^551A8B3 Empty Bottle^000000,";
+ mes "^551A8B1 Red Herb^000000,";
+ mes "^551A8B1 Yellow Herb^000000 and";
+ mes "^551A8B1 White Herb^000000.";
+ next;
+ mes "[Darwin]";
+ mes "Come back";
+ mes "when you are";
+ mes "ready...";
+ close;
}
- else if (ALCH_Q == 8) {
+ if (ALCH_Q == 8) {
+ mes "[Darwin]";
mes "I said to go";
mes "to Van Helmont.";
mes "I'd like to teach you";
@@ -1304,7 +1789,8 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "withers as well..";
close;
}
- else if (ALCH_Q == 40) {
+ if (ALCH_Q == 40) {
+ mes "[Darwin]";
mes "I have already given you all of my knowledge and have nothing more";
mes "to teach you.";
next;
@@ -1313,32 +1799,31 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "you do that, your life as an Alchemist will begin.";
close;
}
- else {
- mes "When you have";
- mes "your dreams, you";
- mes "have everything.";
- mes "Without them, you have";
- mes "nothing more to lose.";
- next;
- mes "[Darwin]";
- mes "These cursed eyes...";
- mes "They've lost sight of";
- mes "my dreams a long time ago.";
- mes "Ha ha ha ha...";
- next;
- mes "[Darwin]";
- mes "Does paradise";
- mes "really exist...?";
- mes "Not without my love...";
- mes "Not without Harmona...";
- close;
- }
+ mes "[Darwin]";
+ mes "When you have";
+ mes "your dreams, you";
+ mes "have everything.";
+ mes "Without them, you have";
+ mes "nothing more to lose.";
+ next;
+ mes "[Darwin]";
+ mes "These cursed eyes...";
+ mes "They've lost sight of";
+ mes "my dreams a long time ago.";
+ mes "Ha ha ha ha...";
+ next;
+ mes "[Darwin]";
+ mes "Does paradise";
+ mes "really exist...?";
+ mes "Not without my love...";
+ mes "Not without Harmona...";
+ close;
}
-alde_alche,79,19,5 script Experiment Expert#am 748,{
- mes "[Van Helmont]";
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+alde_alche,79,19,5 script Experiment Expert 748,{
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Van Helmont]";
mes "What do you want?";
mes "I'm busy!! Don't";
mes "bother me and get";
@@ -1353,25 +1838,25 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!";
close;
}
- else {
- mes "Just a little...";
- mes "A little bit more...";
- mes "Nooo! Just a little";
- mes "bit more and it";
- mes "would've been done!";
- next;
- mes "[Van Helmont]";
- mes "Why...?!";
- mes "Why, another failure?!";
- mes "My calculations were";
- mes "all correct! W-Wait...!";
- next;
- mes "[Van Helmont]";
- mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
- close;
- }
+ mes "[Van Helmont]";
+ mes "Just a little...";
+ mes "A little bit more...";
+ mes "Nooo! Just a little";
+ mes "bit more and it";
+ mes "would've been done!";
+ next;
+ mes "[Van Helmont]";
+ mes "Why...?!";
+ mes "Why, another failure?!";
+ mes "My calculations were";
+ mes "all correct! W-Wait...!";
+ next;
+ mes "[Van Helmont]";
+ mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
+ close;
}
if (ALCH_Q == 8) {
+ mes "[Van Helmont]";
mes "Arrrrgh...!";
mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere...";
next;
@@ -1464,7 +1949,8 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "I going to do?!";
close;
}
- else if (ALCH_Q == 9) {
+ if (ALCH_Q == 9) {
+ mes "[Van Helmont]";
mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?";
next;
mes "[Van Helmont]";
@@ -1496,20 +1982,34 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "check what you've";
mes "learned.";
next;
- if(MISC_QUEST & 4) {
+ set @w_point,0;
+ if (molgenstain == 3) {
mes "[Van Helmont]";
mes "Which item is not";
mes "necessary to make";
mes "a Counteragent?";
next;
- if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1;
+ switch (select("Karvodailnirol:Detrimindexta:Alcohol")) {
+ case 1:
+ break;
+ case 2:
+ case 3:
+ set @w_point,@w_point + 1;
+ }
mes "[Van Helmont]";
mes "What item is not";
mes "necessary to make";
mes "a Mixture?";
next;
- if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1;
- if (.@w_point > 0) {
+ switch (select("Karvodailnirol:Detrimindexta:Alcohol")) {
+ case 1:
+ set @w_point,@w_point + 1;
+ case 2:
+ break;
+ case 3:
+ set @w_point,@w_point + 1;
+ }
+ if (@w_point > 0) {
mes "[Van Helmont]";
mes "Weren't you listening to Molgenstein at all? Maybe you";
mes "have to watch him make it again.";
@@ -1544,12 +2044,14 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "a Counteragent?";
next;
select("Feather:Sticky Mucus:Animal Gore");
+ set @w_point,@w_point + 1;
mes "[Van Helmont]";
mes "What item do";
mes "you need to make";
mes "a Mixture?";
next;
select("Monster Feed:Ancient Lips:Rotten Bandage");
+ set @w_point,@w_point + 1;
mes "[Van Helmont]";
mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!";
next;
@@ -1558,7 +2060,8 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
close;
}
}
- else if (ALCH_Q == 20) {
+ if (ALCH_Q == 20) {
+ mes "[Van Helmont]";
mes "What...?";
mes "I thought I told you to";
mes "talk to Nicholas next door?";
@@ -1568,29 +2071,28 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "and you need to finish becoming an Alchemist. Come on, get moving!";
close;
}
- else {
- mes "Just a little...";
- mes "A little bit more...";
- mes "Nooo! Just a little";
- mes "bit more and it";
- mes "would've been done!";
- next;
- mes "[Van Helmont]";
- mes "Why...?!";
- mes "Why, another failure?!";
- mes "My calculations were";
- mes "all correct! Wait...";
- next;
- mes "[Van Helmont]";
- mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
- close;
- }
+ mes "[Van Helmont]";
+ mes "Just a little...";
+ mes "A little bit more...";
+ mes "Nooo! Just a little";
+ mes "bit more and it";
+ mes "would've been done!";
+ next;
+ mes "[Van Helmont]";
+ mes "Why...?!";
+ mes "Why, another failure?!";
+ mes "My calculations were";
+ mes "all correct! Wait...";
+ next;
+ mes "[Van Helmont]";
+ mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
+ close;
}
-alde_alche,101,184,4 script Master Alchemist#am 122,{
+alde_alche,101,184,4 script Master Alchemist 122,{
cutin "job_alche_vincent",2;
- mes "[Vincent Carsciallo]";
if (Upper == 1) {
+ mes "[Vincent Carsciallo]";
mes "You have transcended...";
mes "Excellent, excellent.";
next;
@@ -1601,8 +2103,9 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
cutin "",255;
end;
}
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Vincent Carsciallo]";
mes "Welcome!";
mes "So how is your";
mes "research coming along?";
@@ -1613,8 +2116,12 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
mes "[Vincent Carsciallo]";
mes "If you discover something new,";
mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!";
+ close2;
+ cutin "",255;
+ end;
}
- else if (BaseClass == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Vincent Carsciallo]";
mes "Hm...";
mes "A Novice?";
mes "You shouldn't be";
@@ -1624,24 +2131,27 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
mes "[Vincent Carsciallo]";
mes "There are a lot of volatile chemicals and dangerous";
mes "materials in this building. It'd be a lot better if you just played outside.";
+ close2;
+ cutin "",255;
+ end;
}
- else {
- mes "Hmm...?";
- mes "What's an adventurer";
- mes "doing here in the";
- mes "Alchemist Union?";
- next;
- mes "[Vincent Carsciallo]";
- mes "I'm afraid there's";
- mes "not much we can offer";
- mes "you here if you're not";
- mes "a member of our Union.";
- }
+ mes "[Vincent Carsciallo]";
+ mes "Hmm...?";
+ mes "What's an adventurer";
+ mes "doing here in the";
+ mes "Alchemist Union?";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "I'm afraid there's";
+ mes "not much we can offer";
+ mes "you here if you're not";
+ mes "a member of our Union.";
close2;
cutin "",255;
end;
}
if (ALCH_Q == 0) {
+ mes "[Vincent Carsciallo]";
mes "Hmm...?";
mes "A Merchant?";
mes "Are you interested";
@@ -1661,16 +2171,18 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
cutin "",255;
end;
}
- else if (ALCH_Q == 40) {
+ if (ALCH_Q == 40) {
if (JobLevel < 40) {
set ALCH_Q,0;
+ mes "[Vincent Carsciallo]";
mes "Hmm...you don't seem to be qualified yet.";
mes "Remember, you must reach at least job level 40 to become an Alchemist.";
close2;
cutin "",255;
end;
}
- if (SkillPoint) {
+ if (SkillPoint != 0) {
+ mes "[Vincent Carsciallo]";
mes "Ah, you're almost";
mes "ready to become an";
mes "Alchemist, but you must";
@@ -1686,62 +2198,88 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
cutin "",255;
end;
}
- if(checkquest(2039) != -1) {
- changequest 2039,2040;
- }
+ mes "[Vincent Carsciallo]";
mes "Ah, well done.";
mes "I can see that you";
mes "have learned all of";
mes "the basics of Alchemy.";
next;
+ if (JobLevel == 50) {
+ set ALCH_Q,0;
+ changequest 2034,2040;
+ changequest 2039,2040;
+ completequest 2040;
+ if(Class == Job_Baby_Merchant){
+ jobchange Job_Baby_Alchemist;
+ } else {
+ jobchange Job_Alchemist;
+ }
+ set FJOB,Job_Genetic;
+ mes "[Vincent Carsciallo]";
+ mes "Henceforth, you are";
+ mes "now a member of our";
+ mes "illustrious Union.";
+ mes "I hope you learn a lot...";
+ next;
+ getitem 7133,1; //Slim_Potion_Create_Book
+ mes "[Vincent Carsciallo]";
+ mes "Let me give you";
+ mes "something special.";
+ mes "You can use this to";
+ mes "begin your life";
+ mes "of research.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "I'll see";
+ mes "you later then...";
+ mes "Remember to carry";
+ mes "yourself with pride";
+ mes "as an Alchemist!";
+ close2;
+ cutin "",255;
+ end;
+ }
set ALCH_Q,0;
+ changequest 2034,2040;
+ changequest 2039,2040;
completequest 2040;
- set .@jlevel,JobLevel;
- callfunc "Job_Change",Job_Alchemist;
- callfunc "F_ClearJobVar";
+ if(Class == Job_Baby_Merchant){
+ jobchange Job_Baby_Alchemist;
+ } else {
+ jobchange Job_Alchemist;
+ }
+ set FJOB,Job_Genetic;
mes "[Vincent Carsciallo]";
mes "Henceforth, you are";
mes "now a member of our";
mes "illustrious Union.";
mes "I hope you learn a lot...";
next;
-
- if (.@jlevel == 50) {
- getitem 7133,1; //Slim_Potion_Create_Book
- mes "[Vincent Carsciallo]";
- mes "Let me give you";
- mes "something special.";
- mes "You can use this to";
- mes "begin your life";
- mes "of research.";
+ set .@alche_m2, rand(1,6);
+ if (.@alche_m2 == 1) {
+ getitem 7127,1; //Alcol_Create_Book
+ }
+ else if (.@alche_m2 == 2) {
+ getitem 7128,1; //FireBottle_Create_Book
+ }
+ else if (.@alche_m2 == 3) {
+ getitem 7129,1; //Acid_Create_Book
+ }
+ else if (.@alche_m2 == 4) {
+ getitem 7130,1; //Plant_Create_Book
+ }
+ else if (.@alche_m2 == 5) {
+ getitem 7131,1; //Mine_Create_Book
}
else {
- switch(rand(1,6)) {
- case 1:
- getitem 7127,1; //Alcol_Create_Book
- break;
- case 2:
- getitem 7128,1; //FireBottle_Create_Book
- break;
- case 3:
- getitem 7129,1; //Acid_Create_Book
- break;
- case 4:
- getitem 7130,1; //Plant_Create_Book
- break;
- case 5:
- getitem 7131,1; //Mine_Create_Book
- break;
- case 6:
- getitem 7144,1; //Normal_Potion_Book
- }
- mes "[Vincent Carsciallo]";
- mes "And...";
- mes "Here's a little";
- mes "something to help";
- mes "you begin your";
- mes "research.";
+ getitem 7144,1; //Normal_Potion_Book
}
+ mes "[Vincent Carsciallo]";
+ mes "And...";
+ mes "Here's a little";
+ mes "something to help";
+ mes "you begin your";
+ mes "research.";
next;
mes "[Vincent Carsciallo]";
mes "I'll see";
@@ -1753,24 +2291,23 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
cutin "",255;
end;
}
- else {
- mes "Ah...";
- mes "I believe you've";
- mes "already registered";
- mes "for training to become";
- mes "an Alchemist.";
- next;
- mes "[Vincent Carsciallo]";
- mes "Please listen to the";
- mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
- close2;
- cutin "",255;
- end;
- }
+ mes "[Vincent Carsciallo]";
+ mes "Ah...";
+ mes "I believe you've";
+ mes "already registered";
+ mes "for training to become";
+ mes "an Alchemist.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "Please listen to the";
+ mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
+ close2;
+ cutin "",255;
+ end;
}
-alde_alche,145,19,1 script Chief Researcher#am 57,{
- if (checkweight(1201,1) == 0) {
+alde_alche,145,19,1 script Chief Researcher 57,{
+ if (checkweight(1201,3) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -1778,7 +2315,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "- after you store some items into kafra storage. -";
close;
}
- if (ALCH_Q > 19 && ALCH_Q < 22) {
+ if ((ALCH_Q > 19) && (ALCH_Q < 22)) {
if (ALCH_Q == 20) {
mes "[Nicholas Flamel]";
mes "Ooh...";
@@ -1806,54 +2343,80 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "choose the word";
mes "that is ^551A8BIN^000000 the puzzle.";
next;
- switch(rand(1,3)) {
- case 1:
+ set .@alche_puz, rand(1,3);
+ if (.@alche_puz == 1) {
mes "t m y a n y e o b n e g p r i";
next;
- if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10;
- mes "o n c u t a p j l e r s v m u";
+ set @alch_q, 0;
+ if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) {
+ set @alch_q, @alch_q + 10;
+ }
+ mes "o n c u d a p j l e r s v m u";
next;
- if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10;
+ if (select("vendor:storage:weapon:simple:streetshop") == 1) {
+ set @alch_q, @alch_q + 10;
+ }
mes "t v a r m e g p h e u b o y l";
next;
- if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10;
+ if (select("molasses:party:leader:sweets:treacle") == 2) {
+ set @alch_q, @alch_q + 10;
+ }
mes "q z a h n a i n b r d p t n c";
next;
- if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10;
- break;
- case 2:
+ if (select("partisan:partizan:pato:paros:pack") == 2) {
+ set @alch_q, @alch_q + 10;
+ }
+ }
+ else if (.@alche_puz == 2) {
mes "m p d i c f a r o g n k w a s";
next;
- if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10;
+ set @alch_q, 0;
+ if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) {
+ set @alch_q, @alch_q + 10;
+ }
mes "g b n o p r e f a r e t a s k";
next;
- if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10;
+ if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) {
+ set @alch_q, @alch_q + 10;
+ }
mes "u g n i s j e k c e o g n d p";
next;
- if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10;
+ if (select("scab:kinship:donate:source:opening") == 5) {
+ set @alch_q, @alch_q + 10;
+ }
mes "r o e h n r o m c a i n p t t";
next;
- if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
- break;
- case 3:
+ if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) {
+ set @alch_q, @alch_q + 10;
+ }
+ }
+ else {
mes "s m i e x b w u n e t a g l r";
next;
- if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10;
+ set @alch_q, 0;
+ if (select("tiger:wolf:pumpkin:tripped:tore") == 1) {
+ set @alch_q, @alch_q + 10;
+ }
mes "n i e g b o p d s o a u w r v";
next;
- if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10;
+ if (select("bash:provoke:endure:stun:abracadabra") == 3) {
+ set @alch_q, @alch_q + 10;
+ }
mes "l r m g r e x t a v i n e d e";
next;
- if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10;
+ if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) {
+ set @alch_q, @alch_q + 10;
+ }
mes "r o e h n r o m c a i n p t t";
next;
- if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
- break;
+ if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) {
+ set @alch_q, @alch_q + 10;
+ }
}
mes "[Nicholas Flamel]";
mes "Ah, you finished.";
mes "Now, let's see...";
- if (.@alch_t > 30) {
+ if (@alch_q > 30) {
set ALCH_Q,22;
mes "Excellent job!";
next;
@@ -1871,27 +2434,23 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "^551A8Bplenty of room in your inventory^000000.";
close;
}
- else {
- set ALCH_Q,21;
- mes "^666666*Gasp!*^000000 H-horrible!";
- next;
- mes "[Nicholas Flamel]";
- mes "Judging from these results, you obviously have a problem with concentrating.";
- next;
- mes "[Nicholas Flamel]";
- mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
- next;
- mes "[Nicholas Flamel]";
- mes "Why don't you relax";
- mes "and rest a bit before";
- mes "you take the test again?";
- close;
-
- }
+ set ALCH_Q,21;
+ mes "^666666*Gasp!*^000000 H-horrible!";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Judging from these results, you obviously have a problem with concentrating.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Why don't you relax";
+ mes "and rest a bit before";
+ mes "you take the test again?";
+ close;
}
- else if (ALCH_Q == 22) {
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 1370) {
+ if (ALCH_Q == 22) {
+ if ((MaxWeight - Weight) < 1370) {
mes "[Nicholas Flamel]";
mes "Whoa...";
mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
@@ -1932,7 +2491,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "one piece.";
close;
}
- else if (ALCH_Q == 23) {
+ if (ALCH_Q == 23) {
mes "[Nicholas Flamel]";
mes "Didn't I say to";
mes "go to Juno and help";
@@ -1940,7 +2499,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "their Alchemy research?";
close;
}
- else if (ALCH_Q == 24) {
+ if (ALCH_Q == 24) {
set ALCH_Q,40;
changequest 2038,2039;
mes "[Nicholas Flamel]";
@@ -1959,44 +2518,24 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
close;
}
- else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
+ if ((ALCH_Q == 40) && (Class == Job_Baby_Merchant || Class == Job_Merchant)) {
mes "[Nicholas Flamel]";
mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
close;
}
- else {
- mes "[Nicholas Flamel]";
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
- mes "Vivamus sem. Sed metus";
- mes "lacus, viverra id, rutrum eget,";
- mes "rhoncus sit amet, lectus.";
- next;
- mes "[Nicholas Flamel]";
- mes "Suspendisse sit amet urna in";
- mes "nisl fringilla faucibus. Nulla scelerisque eros...";
- mes "^666666*Mumble Mumble*^000000";
- close;
- }
+ mes "[Nicholas Flamel]";
+ mes "Lorem ipsum dolor sit amet,";
+ mes "consectetuer adipiscing elit.";
+ mes "Vivamus sem. Sed metus";
+ mes "lacus, viverra id, rutrum eget,";
+ mes "rhoncus sit amet, lectus.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Suspendisse sit amet urna in";
+ mes "nisl fringilla faucibus. Nulla scelerisque eros...";
+ mes "^666666*Mumble Mumble*^000000";
+ close;
}
-//============================================================
-// Old changelog
-//============================================================
-//= v1.0 Working.
-//= npc/quests/counteragent_mixture.txt Also Needed
-//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
-//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
-//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
-//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
-//= 1.2 fixed a few typos (have to hunt more) [Lupus]
-//= 1.3 Added Baby Class Support [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
-//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
-//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
-//= 2.4 Added alternative prizes according to JobLevel [Lupus]
-//= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus]
+alde_alche,19,171,0 warp alche#3 1,1,aldebaran,68,56
+alde_alche,42,171,0 warp alche#4 1,1,aldebaran,56,68 \ No newline at end of file
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
index a4b158ec8..790051cba 100644
--- a/npc/jobs/2-2/bard.txt
+++ b/npc/jobs/2-2/bard.txt
@@ -1,33 +1,21 @@
//===== rAthena Script =======================================
-//= Bard Job Quest
-//===== By: ==================================================
-//= Muad_Dib(The Prometheus Project), Lupus, Samuray22
+// Bard Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
//===== Current Version: =====================================
-//= 2.6
+//= 1.0
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Any rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Bard class
-//===== Additional Comments: =================================
-//= 2.1b Updated to the Official One. [Samuray22]
-//= 2.2 Fixed BUG when baby classes weren't able to get a job,
-//= - fixed bug with final prize [Lupus] HAVE TO CHANE ALL ITEMS to numeric IDs
-//= 2.3 Updated NPC dialogs and cutins using Aegis 10.3 files. [L0ne_W0lf]
-//= - Fixed error with the present checking. (Lupus beat me to committing)
-//= - Changed the reward checking to use callsub (fixed the flow of the script)
-//= - Optimized and changed the flow of things slightly.
-//= - Temporary character variables "@" are now ".@"
-//= - Fixed some indentation.
-//= - Changed item names to item IDs
-//= 2.4 Fixed hang up on bard quest. ($kiN.) [L0ne_W0lf]
-//= 2.5 Added Quest Log commands. [Kisuka]
-//= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf]
-//============================================================
+//= [Translated from the Official]
+//= Job change Quest from Archer[M] -> Bard.
+//===== Additional Comments: =================================
+//= 1.0 Updated to latest available official file. [Masao]
+//============================================================
-//=============== Ayealo ============================
-comodo,226,123,5 script Wandering Bard 741,{
- if(Upper == 1) {
+comodo,226,123,5 script Roaming Bard 741,{
+ if (Upper == 1) {
mes "[Lalo]";
mes "Chosen ones who are destined to become Gods";
mes "are so many in this era";
@@ -40,11 +28,11 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Tell them they are wasting their time...";
mes "Tell them they forget the most important goal of the life...";
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
- else if(BaseJob != Job_Archer) {
- if(BaseJob == Job_Bard) {
+ if ((Class != Job_Baby_Archer) && (Class != Job_Archer)) {
+ if (Class == Job_Baby_Bard || Class == Job_Bard) {
mes "[Lalo]";
mes "Ooh hey! How's your singing these days?";
mes "I wonder if your voice got any better.";
@@ -56,8 +44,11 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "Never forget to have a positive attitude and the meaning of joy.";
mes "Our songs are supposed to deliver happiness and joy to everyone.";
+ close2;
+ cutin "",255;
+ end;
}
- else if(Class == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
mes "The sadness that overcomes my heart.. ";
@@ -73,43 +64,51 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "Heh... try asking someone else.";
mes "I'm trying to compose a new song.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ cutin "job_bard_aiolo01",2;
+ mes "[Lalo]";
+ mes "Lalala, lalala. Beautiful Comodo.";
+ mes "Always full of happy moments~";
+ next;
+ mes "[Lalo]";
+ if (Sex == 1) {
+ mes "Forget about your worries~";
+ mes "And enjoy everything~";
}
else {
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Lalala, lalala. Beautiful Comodo.";
- mes "Always full of happy moments~";
- next;
- mes "[Lalo]";
- if (sex) {
- mes "Forget about your worries~";
- mes "And enjoy everything~";
- }
- else mes "Cute lady, shall we dance~";
- mes "Youth never repeats itself~";
+ mes "Cute lady, shall we dance~";
}
+ mes "Youth never repeats itself~";
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
- else if(BARD_Q == 0) {
+ if (BARD_Q == 0) {
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
- if (sex) mes "Hi! Delightful Archer.";
- else mes "Hello! Beautiful Archer Lady.";
+ if (Sex == 1) {
+ mes "Hi! Delightful Archer.";
+ }
+ else {
+ mes "Hello! Beautiful Archer Lady.";
+ }
mes "How can a wanderer like me help you?";
next;
- switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) {
+ switch (select("You have a nice voice.:Could you sing for me, please?:Nothing.")) {
case 1:
mes "[Lalo]";
mes "Hahaha! Of course!";
- mes "if you sing with a happy heart, your voice always gets better.";
+ mes "If you sing with a happy heart, your voice always gets better.";
next;
mes "[Lalo]";
mes "But, to Bards your voice is your life.";
mes "Sometimes your voice will go, but you must be careful.";
- break;
-
+ close2;
+ cutin "",255;
+ end;
case 2:
mes "[Lalo]";
mes "A song... let's see.";
@@ -146,30 +145,31 @@ comodo,226,123,5 script Wandering Bard 741,{
next;
if (select("Yes, it was very nice.:No, not really...") == 1) {
mes "[Lalo]";
- mes "Thanks! if you enjoyed my song, it makes me happy, too.";
+ mes "Thanks! If you enjoyed my song, it makes me happy, too.";
next;
- if (Sex == 1 && JobLevel > 39) {
+ if ((Sex == 1) && (JobLevel > 39)) {
mes "[Lalo]";
mes "It would be nice if more people went around and sang...";
mes "Well, it's quite ok as it is now... hmmhmm.";
set BARD_Q,1;
setquest 3000;
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
mes "[Lalo]";
- mes "if you ever want to hear my song again, just ask.";
+ mes "If you ever want to hear my song again, just ask.";
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
cutin "job_bard_aiolo02",2;
mes "[Lalo]";
mes "Hmm... Did I lose my senses, I'll have to try harder.";
mes "Anyways.. Thanks for listening.";
- break;
-
+ close2;
+ cutin "",255;
+ end;
case 3:
cutin "job_bard_aiolo02",2;
mes "[Lalo]";
@@ -179,19 +179,18 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "Hunting is good... but you can't forget to relax once in a while.";
mes "Youth is short and won't come again once it passes by..";
- break;
+ close2;
+ cutin "",255;
+ end;
}
- close2;
- cutin "job_bard_aiolo02",255;
- end;
}
- else if(BARD_Q == 1) {
+ if (BARD_Q == 1) {
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
mes "Hey there Archer fellow.";
mes "How can a wanderer like me help you?";
next;
- switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) {
+ switch (select("You have a nice voice.:Could you sing for me, please?:Nothing.")) {
case 1:
mes "[Lalo]";
mes "Hoho, your voice is rather nice as well?";
@@ -212,7 +211,7 @@ comodo,226,123,5 script Wandering Bard 741,{
set BARD_Q,2;
changequest 3000,3001;
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
mes "[Lalo]";
@@ -222,8 +221,9 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "You have plenty of talent.";
mes "Come again if you change your mind.";
- break;
-
+ close2;
+ cutin "",255;
+ end;
case 2:
mes "[Lalo]";
mes "Hmm... seems like you have some singing talents?";
@@ -232,8 +232,9 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "Try enjoying your life as a Bard.";
mes "You go from town to town, singing to the people. Doesn't it sound great?";
- break;
-
+ close2;
+ cutin "",255;
+ end;
case 3:
mes "[Lalo]";
mes "Hmm... I'm not sure what's what, but enjoy life.";
@@ -241,30 +242,30 @@ comodo,226,123,5 script Wandering Bard 741,{
next;
mes "[Lalo]";
mes "Well then~ Have a great time~";
- break;
+ close2;
+ cutin "",255;
+ end;
}
- close2;
- cutin "job_bard_aiolo01",255;
- end;
}
- else if(BARD_Q == 2) {
+ if (BARD_Q == 2) {
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
mes "Welcome! Archer friend.";
mes "Did you bring a Flower? Let me see.";
next;
- mes "[Lalo]";
- //Good Flowers
if (countitem(629) > 0) {
+ mes "[Lalo]";
mes "Ooh! It's a Singing Flower!";
mes "It's full of my memories...";
next;
- delitem 629,1; //Singing Flower
+ delitem 629,1; //Singing_Flower
mes "[Lalo]";
mes "My friend Tchaikovsky used to like it.";
mes "I wonder what he's doing now...";
+ next;
}
- else if(countitem(703) > 0) {
+ if (countitem(703) > 0) {
+ mes "[Lalo]";
mes "Aah... the cute Hinelle...";
mes "It doesn't have a scent but it's a very moderate cute flower.";
next;
@@ -272,8 +273,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "The leaves gave me strength when I used to fall.";
mes "I really like this flower, thank you.";
+ next;
}
- else if(countitem(704) > 0) {
+ else if (countitem(704) > 0) {
+ mes "[Lalo]";
mes "Aloe... This is a rare flower.";
mes "How'd you get it? Rather skilled, eh?";
next;
@@ -281,8 +284,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "The leaves are good and Aloe Vera is delicious, too..";
mes "but it's defnitely the most beautiful when it's a flower.";
+ next;
}
- else if(countitem(708) > 0) {
+ if (countitem(708) > 0) {
+ mes "[Lalo]";
mes "Ment... You can forget about all your hardships with one of these.";
mes "Nice to see it in such a long time!";
next;
@@ -290,8 +295,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "I heard you can make Anodyne with it...";
mes "But that would be a slight waste.. thanks!";
+ next;
}
- else if(countitem(709) > 0) {
+ if (countitem(709) > 0) {
+ mes "[Lalo]";
mes "Ooh, isn't this an Izidor?";
mes "It's a dangerous yet beautiful flower...";
next;
@@ -299,8 +306,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "The deep purple charms a person.. ";
mes "Thank you, I really like this flower.";
+ next;
}
- else if(countitem(748) > 0) {
+ if (countitem(748) > 0) {
+ mes "[Lalo]";
mes "Ooh, a Witherless Rose. The strong flower that doesn't wither.";
mes "Great to give to a girlfriend.";
next;
@@ -308,8 +317,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "I wonder if it would be ok for a wanderer like me to accept it.";
mes "Haha, it should be ok.. right?";
+ next;
}
- else if(countitem(749) > 0 ) {
+ if (countitem(749) > 0) {
+ mes "[Lalo]";
mes "Frozen Rose... you can't really call this a flower,";
mes "But it is still beautiful... a clear Rose.";
next;
@@ -317,8 +328,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "You can call it a flower even though it doesn't have a scent anymore.";
mes "Then I'll greatly take this.";
+ next;
}
- else if(countitem(710) > 0) {
+ if (countitem(710) > 0) {
+ mes "[Lalo]";
mes "Oh, isn't this an Illusion Flower!?";
mes "Wow, how did you obtain such a rare flower!!";
next;
@@ -326,10 +339,11 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "[Lalo]";
mes "Than you very much, aah... I feel like heaven is in front of my eyes.";
mes "What a wonderful feeling! I'm really happy!";
+ next;
}
- //Bad Flowers
- else if(countitem(712) > 0) {
+ if (countitem(712) > 0) {
cutin "job_bard_aiolo02",2;
+ mes "[Lalo]";
mes "Eh? This is just a normal flower.";
mes "I like it... but it's not enough.";
next;
@@ -337,10 +351,11 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "You can get this flower from the girl in Prontera.";
mes "Please bring me a different flower.";
close2;
- cutin "job_bard_aiolo02",255;
+ cutin "",255;
end;
}
- else if(countitem(744) > 0) {
+ if (countitem(744) > 0) {
+ mes "[Lalo]";
mes "Oh no, you brought a Bouquet?";
mes "You can't bring me something like this.";
next;
@@ -348,11 +363,12 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Go give this to a graduating Sage or something.";
mes "Since it's great as that kind of gift... Bring a different flower.";
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
- else if(countitem(745) > 0) {
+ if (countitem(745) > 0) {
cutin "job_bard_aiolo02",2;
+ mes "[Lalo]";
mes "Oy oy... did you go to a wedding or something?";
mes "What do you expect a guy to do with a Wedding Bouquet?";
next;
@@ -360,10 +376,11 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "It's not me. Go give it to a lady or something.";
mes "This isn't the type of flower I wanted.";
close2;
- cutin "job_bard_aiolo02",255;
+ cutin "",255;
end;
}
- else if(countitem(2207) > 0) {
+ if (countitem(2207) > 0) {
+ mes "[Lalo]";
mes "Mmm... a Fancy Flower.";
mes "It's nice... but this isn't good enough.";
next;
@@ -371,23 +388,25 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "I like flowers that have a scent and are beautiful.";
mes "I don't like fake flowers that go on top of heads.";
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
- else if(countitem(1032) > 0) {
+ if (countitem(1032) > 0) {
cutin "job_bard_aiolo02",2;
+ mes "[Lalo]";
mes "...Agh, why'd you bring such a hideous thing?";
mes "Are you thinking at all?";
next;
mes "[Lalo]";
- mes "if you were trying to be funny, it was a good attempt...";
+ mes "If you were trying to be funny, it was a good attempt...";
mes "but bring a normal flower now.";
close2;
- cutin "job_bard_aiolo02",255;
+ cutin "",255;
end;
}
else {
cutin "job_bard_aiolo02",2;
+ mes "[Lalo]";
mes "Hmm? What... you didnt' bring anything.";
mes "Didn't I ask you to bring a flower?";
next;
@@ -395,10 +414,9 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Well... if you want to learn on your own, then so be it.";
mes "Anyone can just go out and sing.";
close2;
- cutin "job_bard_aiolo02",255;
+ cutin "",255;
end;
}
- next;
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
mes "As I promised, I'll help you become a Bard.";
@@ -409,74 +427,39 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "You must also keep up with all the things going on in different villages...";
next;
mes "[Lalo]";
- mes "There's a talking snowman in a town called Lutie.";
+ mes "There' s a talking snowman in a town called Lutie.";
mes "Go there and bring back a present.";
next;
set BARD_Q,3;
changequest 3001,3002;
- set xmas_npc,1;
+ set BARD_Q2,1;
mes "[Lalo]";
- mes "if you become friends with ^008800Jack Frost^000000, you will receive something.";
+ mes "If you become friends with ^008800Jack Frost^000000, you will receive something.";
mes "And also talk to the townspeople while you're at it...";
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
- else if ((BARD_Q >= 3) || (BARD_Q <= 5)) {
- if (BARD_Q == 3) {
- if(xmas_npc > 10) { //this var is set in LUTIE.TXT
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "How was the trip? Did you meet a lot of people?";
- mes "You should have been able to learn something more important than a gift.";
- next;
- mes "[Lalo]";
- mes "Then, do you want to try singing...?";
- mes "I'll sing a short melody...";
- mes "and you try after.";
- if(checkquest(3003) == -1) {
- changequest 3002,3003;
- }
- next;
- mes "[Lalo]";
- mes "Here I go.";
- mes "Ehem *clears throat*";
- mes "1, 2, 3, 4";
- next;
- }
- else {
- cutin "job_bard_aiolo01",2;
- set xmas_npc,1;
- mes "[Lalo]";
- mes "Eh, you still haven't become his friend?";
- mes "Talking will not be enough.";
- next;
- mes "[Lalo]";
- mes "if you become friends with ^008800Jack Frost^000000, you will receive something.";
- mes "And talk with the village people, too...";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
- }
- else if (BARD_Q == 4) {
+ if (BARD_Q == 3) {
+ if (BARD_Q2 > 10) {
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
- mes "Hmm... this time you can do better, right?";
- mes "Let's try again, you can do it.";
+ mes "How was the trip? Did you meet a lot of people?";
+ mes "You should have been able to learn something more important than a gift.";
next;
+ changequest 3002,3003;
mes "[Lalo]";
- mes "I'll sing one part...";
- mes "and you try it after.";
+ mes "Then, do you want to try singing...?";
+ mes "I'll sing a short melody...";
+ mes "and you try after.";
next;
mes "[Lalo]";
- mes "Here we go.";
- mes "*Ehem*";
+ mes "Here I go.";
+ mes "Ehem *clears throat*";
mes "1, 2, 3, 4";
next;
- }
- if (BARD_Q != 5) {
set .@bard_s, rand(1,5);
+ set @w_point, 0;
if (.@bard_s == 1) {
mes "^3377FFThere was a man^000000";
mes "who was said to be immortal.";
@@ -485,10 +468,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
- if (.@Song$ != "There was a man")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "There was a man") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFThere was a man";
mes "who was said to be immortal.^000000";
mes "His name Jichfreid,";
@@ -496,10 +479,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
- if (.@Song$ != "who was said to be immortal.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "who was said to be immortal.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFThere was a man";
mes "who was said to be immortal.";
mes "His name Jichfreid,^000000";
@@ -507,10 +490,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
- if (.@Song$ != "His name Jichfreid,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "His name Jichfreid,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFThere was a man";
mes "who was said to be immortal.";
mes "His name Jichfreid,";
@@ -518,10 +501,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
- if (.@Song$ != "Son of the hero Jichmunt.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Son of the hero Jichmunt.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFThere was a man";
mes "who was said to be immortal.";
mes "His name Jichfreid,";
@@ -529,10 +512,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "The evil giant Papner,^000000";
mes "Turned into a dragon and ate him.";
next;
- input .@Song$;
- if (.@Song$ != "The evil giant Papner,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "The evil giant Papner,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFThere was a man";
mes "who was said to be immortal.";
mes "His name Jichfreid,";
@@ -540,11 +523,12 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "The evil giant Papner,";
mes "Turned into a dragon and ate him.^000000";
next;
- input .@Song$;
- if (.@Song$ != "Turned into a dragon and ate him.")
- set .@w_point,.@w_point+1;
+ input .@inputstr$;
+ if (.@inputstr$ != "Turned into a dragon and ate him.") {
+ set @w_point, @w_point + 1;
+ }
}
- else if (.@bard_s == 2) {
+ if (.@bard_s == 2) {
mes "^3377FFA Merchant without money or equipment,^000000";
mes "a Merchant that couldn't sell anything.";
mes "But he was too proud to beg.";
@@ -552,10 +536,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
- if (.@Song$ != "A Merchant without money or equipment,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "A Merchant without money or equipment,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.^000000";
mes "But he was too proud to beg.";
@@ -563,10 +547,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
- if (.@Song$ != "a Merchant that couldn't sell anything.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "a Merchant that couldn't sell anything.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.";
mes "But he was too proud to beg.^000000";
@@ -574,10 +558,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
- if (.@Song$ != "But he was too proud to beg.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "But he was too proud to beg.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.";
mes "But he was too proud to beg.";
@@ -585,10 +569,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
- if (.@Song$ != "So he gathered some money selling items.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "So he gathered some money selling items.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.";
mes "But he was too proud to beg.";
@@ -596,10 +580,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "At first he only sold Red Potions.^000000";
mes "Some say he sold Sweet Potatoes, too.";
next;
- input .@Song$;
- if (.@Song$ != "At first he only sold Red Potions.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "At first he only sold Red Potions.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFA Merchant without money or equipment,";
mes "a Merchant that couldn't sell anything.";
mes "But he was too proud to beg.";
@@ -607,89 +591,91 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "At first he only sold Red Potions.";
mes "Some say he sold Sweet Potatoes, too.^000000";
next;
- input .@Song$;
- if (.@Song$ != "Some say he sold Sweet Potatoes, too.")
- set .@w_point,.@w_point+1;
+ input .@inputstr$;
+ if (.@inputstr$ != "Some say he sold Sweet Potatoes, too.") {
+ set @w_point, @w_point + 1;
+ }
}
- else if (.@bard_s == 3) {
+ if (.@bard_s == 3) {
mes "^3377FFAll Gods never age.^000000";
- mes "The ever so Beautiful Goddess Eden,";
+ mes "The ever so beautiful Goddess Eden,";
mes "Beautiful and graceful Goddess Eden,";
mes "Odin's daughter-in-law and Bragi's wife.";
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
- if (.@Song$ != "All Gods never age.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "All Gods never age.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,^000000";
+ mes "The ever so beautiful Goddess Eden,^000000";
mes "Beautiful and graceful Goddess Eden,";
mes "Odin's daughter-in-law and Bragi's wife.";
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
- if (.@Song$ != "The ever so Beautiful Goddess Eden,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "The ever so beautiful Goddess Eden,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,";
+ mes "The ever so beautiful Goddess Eden,";
mes "Beautiful and graceful Goddess Eden,^000000";
mes "Odin's daughter-in-law and Bragi's wife.";
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
- if (.@Song$ != "Beautiful and graceful Goddess Eden,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Beautiful and graceful Goddess Eden,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,";
+ mes "The ever so beautiful Goddess Eden,";
mes "Beautiful and graceful Goddess Eden,";
mes "Odin's daughter-in-law and Bragi's wife.^000000";
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
- if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Odin's daughter-in-law and Bragi's wife.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,";
+ mes "The ever so beautiful Goddess Eden,";
mes "Beautiful and graceful Goddess Eden,";
mes "Odin's daughter-in-law and Bragi's wife.";
mes "Her sweet apples in her basket,^000000";
mes "All thanks to her sweet apples.";
next;
- input .@Song$;
- if (.@Song$ != "Her sweet apples in her basket,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Her sweet apples in her basket,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFAll Gods never age.";
- mes "The ever so Beautiful Goddess Eden,";
+ mes "The ever so beautiful Goddess Eden,";
mes "Beautiful and graceful Goddess Eden,";
mes "Odin's daughter-in-law and Bragi's wife.";
mes "Her sweet apples in her basket,";
mes "All thanks to her sweet apples.^000000";
next;
- input .@Song$;
- if (.@Song$ != "All thanks to her sweet apples.")
- set .@w_point,.@w_point+1;
+ input .@inputstr$;
+ if (.@inputstr$ != "All thanks to her sweet apples.") {
+ set @w_point, @w_point + 1;
+ }
}
- else if (.@bard_s == 4) {
- mes "^3377FFBragi, Bragi,^000000";
+ if (.@bard_s == 4) {
+ mes "^3377FFBragi, Bragi,z^000000";
mes "Forever call the poets name.";
mes "My songs are his breath,";
mes "My mind is his will,";
mes "All wandering poets are his people,";
mes "And all praise shall go to him.";
next;
- input .@Song$;
- if (.@Song$ != "Bragi, Bragi,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Bragi, Bragi,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.^000000";
mes "My songs are his breath,";
@@ -697,10 +683,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "All wandering poets are his people,";
mes "And all praise shall go to him.";
next;
- input .@Song$;
- if (.@Song$ != "Forever call the poets name.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Forever call the poets name.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.";
mes "My songs are his breath,^000000";
@@ -708,10 +694,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "All wandering poets are his people,";
mes "And all praise shall go to him.";
next;
- input .@Song$;
- if (.@Song$ != "My songs are his breath,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "My songs are his breath,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.";
mes "My songs are his breath,";
@@ -719,10 +705,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "All wandering poets are his people,";
mes "And all praise shall go to him.";
next;
- input .@Song$;
- if (.@Song$ != "My mind is his will,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "My mind is his will,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.";
mes "My songs are his breath,";
@@ -730,10 +716,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "All wandering poets are his people,^000000";
mes "And all praise shall go to him.";
next;
- input .@Song$;
- if (.@Song$ != "All wandering poets are his people,")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != " All wandering poets are his people,") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFBragi, Bragi,";
mes "Forever call the poets name.";
mes "My songs are his breath,";
@@ -741,9 +727,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "All wandering poets are his people,";
mes "And all praise shall go to him.^000000";
next;
- input .@Song$;
- if (.@Song$ != "And all praise shall go to him.")
- set .@w_point,.@w_point+1;
+ input .@inputstr$;
+ if (.@inputstr$ != "And all praise shall go to him.") {
+ set @w_point, @w_point + 1;
+ }
}
else {
mes "^3377FFLouder, louder, louder.^000000";
@@ -753,10 +740,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Let the castle walls ring.";
mes "This day will never come again!";
next;
- input .@Song$;
- if (.@Song$ != "Louder, louder, louder.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Louder, louder, louder.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!^000000";
mes "Shake the sky and roar through the land.";
@@ -764,10 +751,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Let the castle walls ring.";
mes "This day will never come again!";
next;
- input .@Song$;
- if (.@Song$ != "Give strength to the warriors!")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Give strength to the warriors!") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!";
mes "Shake the sky and roar through the land.^000000";
@@ -775,10 +762,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Let the castle walls ring.";
mes "This day will never come again!";
next;
- input .@Song$;
- if (.@Song$ != "Shake the sky and roar through the land.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Shake the sky and roar through the land.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!";
mes "Shake the sky and roar through the land.";
@@ -786,10 +773,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Let the castle walls ring.";
mes "This day will never come again!";
next;
- input .@Song$;
- if (.@Song$ != "Make my heart pound again!")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Make my heart pound again!") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!";
mes "Shake the sky and roar through the land.";
@@ -797,10 +784,10 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Let the castle walls ring.^000000";
mes "This day will never come again!";
next;
- input .@Song$;
- if (.@Song$ != "Let the castle walls ring.")
- set .@w_point,.@w_point+1;
-
+ input .@inputstr$;
+ if (.@inputstr$ != "Let the castle walls ring.") {
+ set @w_point, @w_point + 1;
+ }
mes "^3377FFLouder, louder, louder.";
mes "Give strength to the warriors!";
mes "Shake the sky and roar through the land.";
@@ -808,12 +795,12 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Let the castle walls ring.";
mes "This day will never come again!^000000";
next;
- input .@Song$;
- if (.@Song$ != "This day will never come again!")
- set .@w_point,.@w_point+1;
+ input .@inputstr$;
+ if (.@inputstr$ != "This day will never come again!") {
+ set @w_point, @w_point + 1;
+ }
}
-
- if (.@w_point) {
+ if (@w_point > 0) {
cutin "job_bard_aiolo02",2;
mes "[Lalo]";
mes "Oy, You got the lyrics wrong!";
@@ -823,13 +810,14 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Your pronunciation is very unclear.";
mes "Do a better job next time.";
close2;
- cutin "job_bard_aiolo02",255;
+ cutin "",255;
end;
}
mes "[Lalo]";
mes "..........";
next;
set BARD_Q,5;
+ changequest 3003,3004;
mes "[Lalo]";
mes "Wonderful! Finished it in one try!";
mes "You can become a great Bard. ";
@@ -842,10 +830,453 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "Do you want to just change jobs now?";
mes "Or do you want a present.";
next;
- set .@selection,select("Just change my job please.:I'd be thankful for a present.");
+ if (select("Just change my job please.:I'd be thankful for a present.") == 1) {
+ if (SkillPoint != 0) {
+ changequest 3003,3004;
+ cutin "job_bard_aiolo01",2;
+ mes "[Lalo]";
+ mes "Ah... Everything is good, but you still have some skill points left.";
+ mes "Go learn the rest of the skills and come back.";
+ next;
+ mes "[Lalo]";
+ mes "And I am going to give you a small present...";
+ mes "So bring some trunks.";
+ mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ completequest 3004;
+ set BARD_Q,0;
+ if(Class == Job_Baby_Archer){
+ jobchange Job_Baby_Bard;
+ } else {
+ jobchange Job_Bard;
+ }
+ set FJOB,Job_Minstrel;
+ mes "[Lalo]";
+ mes "Very well! Hope you sing happy enjoyable songs.";
+ mes "Live like the wind and the clouds!";
+ next;
+ mes "[Lalo]";
+ mes "See you again next time!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ changequest 3003,3004;
+ mes "[Lalo]";
+ mes "Hmm... very well, bring some trunks.";
+ mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
+ next;
+ mes "[Lalo]";
+ mes "I will give you a gift once you bring them.";
+ mes "Have a safe trip.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ cutin "job_bard_aiolo01",2;
+ set BARD_Q2,1;
+ mes "[Lalo]";
+ mes "Eh, you still haven't become his friend?";
+ mes "Talking will not be enough.";
+ next;
+ mes "[Lalo]";
+ mes "If you become friends with ^008800Jack Frost^000000, you will receive something.";
+ mes "And talk with the village people, too...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (BARD_Q == 4) {
+ cutin "job_bard_aiolo01",2;
+ mes "[Lalo]";
+ mes "Hmm... this time you can do better, right?";
+ mes "Let's try again, you can do it.";
+ next;
+ mes "[Lalo]";
+ mes "I'll sing one part...";
+ mes "and you try it after.";
+ next;
+ mes "[Lalo]";
+ mes "Here we go.";
+ mes "*Ehem*";
+ mes "1, 2, 3, 4";
+ next;
+ set .@bard_s,rand(1,5);
+ set @w_point,0;
+ if (.@bard_s == 1) {
+ mes "^3377FFThere was a man^000000";
+ mes "who was said to be immortal.";
+ mes "His name Jichfreid,";
+ mes "Son of the hero Jichmunt.";
+ mes "The evil giant Papner,";
+ mes "Turned into a dragon and ate him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "There was a man") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFThere was a man";
+ mes "who was said to be immortal.^000000";
+ mes "His name Jichfreid,";
+ mes "Son of the hero Jichmunt.";
+ mes "The evil giant Papner,";
+ mes "Turned into a dragon and ate him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "who was said to be immortal.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFThere was a man";
+ mes "who was said to be immortal.";
+ mes "His name Jichfreid,^000000";
+ mes "Son of the hero Jichmunt.";
+ mes "The evil giant Papner,";
+ mes "Turned into a dragon and ate him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "His name Jichfreid,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFThere was a man";
+ mes "who was said to be immortal.";
+ mes "His name Jichfreid,";
+ mes "Son of the hero Jichmunt.^000000";
+ mes "The evil giant Papner,";
+ mes "Turned into a dragon and ate him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Son of the hero Jichmunt.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFThere was a man";
+ mes "who was said to be immortal.";
+ mes "His name Jichfreid,";
+ mes "Son of the hero Jichmunt.";
+ mes "The evil giant Papner,^000000";
+ mes "Turned into a dragon and ate him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "The evil giant Papner,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFThere was a man";
+ mes "who was said to be immortal.";
+ mes "His name Jichfreid,";
+ mes "Son of the hero Jichmunt.";
+ mes "The evil giant Papner,";
+ mes "Turned into a dragon and ate him.^000000";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Turned into a dragon and ate him.") {
+ set @w_point, @w_point + 1;
+ }
+ }
+ if (.@bard_s == 2) {
+ mes "^3377FFA Merchant without money or equipment,^000000";
+ mes "a Merchant that couldn't sell anything.";
+ mes "But he was too proud to beg.";
+ mes "So he gathered some money selling items.";
+ mes "At first he only sold Red Potions.";
+ mes "Some say he sold Sweet Potatoes, too.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "A Merchant without money or equipment,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFA Merchant without money or equipment,";
+ mes "a Merchant that couldn't sell anything.^000000";
+ mes "But he was too proud to beg.";
+ mes "So he gathered some money selling items.";
+ mes "At first he only sold Red Potions.";
+ mes "Some say he sold Sweet Potatoes, too.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "a Merchant that couldn't sell anything.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFA Merchant without money or equipment,";
+ mes "a Merchant that couldn't sell anything.";
+ mes "But he was too proud to beg.^000000";
+ mes "So he gathered some money selling items.";
+ mes "At first he only sold Red Potions.";
+ mes "Some say he sold Sweet Potatoes, too.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "But he was too proud to beg.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFA Merchant without money or equipment,";
+ mes "a Merchant that couldn't sell anything.";
+ mes "But he was too proud to beg.";
+ mes "So he gathered some money selling items.^000000";
+ mes "At first he only sold Red Potions.";
+ mes "Some say he sold Sweet Potatoes, too.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "So he gathered some money selling items.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFA Merchant without money or equipment,";
+ mes "a Merchant that couldn't sell anything.";
+ mes "But he was too proud to beg.";
+ mes "So he gathered some money selling items.";
+ mes "At first he only sold Red Potions.^000000";
+ mes "Some say he sold Sweet Potatoes, too.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "At first he only sold Red Potions.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFA Merchant without money or equipment,";
+ mes "a Merchant that couldn't sell anything.";
+ mes "But he was too proud to beg.";
+ mes "So he gathered some money selling items.";
+ mes "At first he only sold Red Potions.";
+ mes "Some say he sold Sweet Potatoes, too.^000000";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Some say he sold Sweet Potatoes, too.") {
+ set @w_point, @w_point + 1;
+ }
+ }
+ if (.@bard_s == 3) {
+ mes "^3377FFAll Gods never age.^000000";
+ mes "The ever so beautiful Goddess Eden,";
+ mes "Beautiful and graceful Goddess Eden,";
+ mes "Odin's daughter-in-law and Bragi's wife.";
+ mes "Her sweet apples in her basket,";
+ mes "All thanks to her sweet apples.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "All Gods never age.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFAll Gods never age.";
+ mes "The ever so beautiful Goddess Eden,^000000";
+ mes "Beautiful and graceful Goddess Eden,";
+ mes "Odin's daughter-in-law and Bragi's wife.";
+ mes "Her sweet apples in her basket,";
+ mes "All thanks to her sweet apples.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "The ever so beautiful Goddess Eden,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFAll Gods never age.";
+ mes "The ever so beautiful Goddess Eden,";
+ mes "Beautiful and graceful Goddess Eden,^000000";
+ mes "Odin's daughter-in-law and Bragi's wife.";
+ mes "Her sweet apples in her basket,";
+ mes "All thanks to her sweet apples.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Beautiful and graceful Goddess Eden,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFAll Gods never age.";
+ mes "The ever so beautiful Goddess Eden,";
+ mes "Beautiful and graceful Goddess Eden,";
+ mes "Odin's daughter-in-law and Bragi's wife.^000000";
+ mes "Her sweet apples in her basket,";
+ mes "All thanks to her sweet apples.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Odin's daughter-in-law and Bragi's wife.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFAll Gods never age.";
+ mes "The ever so beautiful Goddess Eden,";
+ mes "Beautiful and graceful Goddess Eden,";
+ mes "Odin's daughter-in-law and Bragi's wife.";
+ mes "Her sweet apples in her basket,^000000";
+ mes "All thanks to her sweet apples.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Her sweet apples in her basket,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFAll Gods never age.";
+ mes "The ever so beautiful Goddess Eden,";
+ mes "Beautiful and graceful Goddess Eden,";
+ mes "Odin's daughter-in-law and Bragi's wife.";
+ mes "Her sweet apples in her basket,";
+ mes "All thanks to her sweet apples.^000000";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "All thanks to her sweet apples.") {
+ set @w_point, @w_point + 1;
+ }
}
- if ((.@selection == 1) || (BARD_Q == 5)) {
- if(SkillPoint) {
+ if (.@bard_s == 4) {
+ mes "^3377FFBragi, Bragi,z^000000";
+ mes "Forever call the poets name.";
+ mes "My songs are his breath,";
+ mes "My mind is his will,";
+ mes "All wandering poets are his people,";
+ mes "And all praise shall go to him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Bragi, Bragi,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFBragi, Bragi,";
+ mes "Forever call the poets name.^000000";
+ mes "My songs are his breath,";
+ mes "My mind is his will,";
+ mes "All wandering poets are his people,";
+ mes "And all praise shall go to him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Forever call the poets name.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFBragi, Bragi,";
+ mes "Forever call the poets name.";
+ mes "My songs are his breath,^000000";
+ mes "My mind is his will,";
+ mes "All wandering poets are his people,";
+ mes "And all praise shall go to him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "My songs are his breath,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFBragi, Bragi,";
+ mes "Forever call the poets name.";
+ mes "My songs are his breath,";
+ mes "My mind is his will,^000000";
+ mes "All wandering poets are his people,";
+ mes "And all praise shall go to him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "My mind is his will,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFBragi, Bragi,";
+ mes "Forever call the poets name.";
+ mes "My songs are his breath,";
+ mes "My mind is his will,";
+ mes "All wandering poets are his people,^000000";
+ mes "And all praise shall go to him.";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != " All wandering poets are his people,") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFBragi, Bragi,";
+ mes "Forever call the poets name.";
+ mes "My songs are his breath,";
+ mes "My mind is his will,";
+ mes "All wandering poets are his people,";
+ mes "And all praise shall go to him.^000000";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "And all praise shall go to him.") {
+ set @w_point, @w_point + 1;
+ }
+ }
+ else {
+ mes "^3377FFLouder, louder, louder.^000000";
+ mes "Give strength to the warriors!";
+ mes "Shake the sky and roar through the land.";
+ mes "Make my heart pound again!";
+ mes "Let the castle walls ring.";
+ mes "This day will never come again!";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Louder, louder, louder.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFLouder, louder, louder.";
+ mes "Give strength to the warriors!^000000";
+ mes "Shake the sky and roar through the land.";
+ mes "Make my heart pound again!";
+ mes "Let the castle walls ring.";
+ mes "This day will never come again!";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Give strength to the warriors!") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFLouder, louder, louder.";
+ mes "Give strength to the warriors!";
+ mes "Shake the sky and roar through the land.^000000";
+ mes "Make my heart pound again!";
+ mes "Let the castle walls ring.";
+ mes "This day will never come again!";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Shake the sky and roar through the land.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFLouder, louder, louder.";
+ mes "Give strength to the warriors!";
+ mes "Shake the sky and roar through the land.";
+ mes "Make my heart pound again!^000000";
+ mes "Let the castle walls ring.";
+ mes "This day will never come again!";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Make my heart pound again!") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFLouder, louder, louder.";
+ mes "Give strength to the warriors!";
+ mes "Shake the sky and roar through the land.";
+ mes "Make my heart pound again!";
+ mes "Let the castle walls ring.^000000";
+ mes "This day will never come again!";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "Let the castle walls ring.") {
+ set @w_point, @w_point + 1;
+ }
+ mes "^3377FFLouder, louder, louder.";
+ mes "Give strength to the warriors!";
+ mes "Shake the sky and roar through the land.";
+ mes "Make my heart pound again!";
+ mes "Let the castle walls ring.";
+ mes "This day will never come again!^000000";
+ next;
+ input .@inputstr$;
+ if (.@inputstr$ != "This day will never come again!") {
+ set @w_point, @w_point + 1;
+ }
+ }
+ if (@w_point > 0) {
+ mes "[Lalo]";
+ mes "Oy, You got the lyrics wrong!";
+ mes "Can't you even sing along..?";
+ next;
+ mes "[Lalo]";
+ mes "Your pronunciation is very unclear.";
+ mes "Do a better job next time.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Lalo]";
+ mes "..........";
+ next;
+ set BARD_Q,5;
+ changequest 3003,3004;
+ mes "[Lalo]";
+ mes "Wonderful! Although it was not in one try!";
+ mes "Good enough to become a good Bard";
+ next;
+ mes "[Lalo]";
+ mes "Mmm... So you will not become a Bard.";
+ mes "But I want to give you a souvenir...";
+ next;
+ mes "[Lalo]";
+ mes "Do you want to just change jobs now?";
+ mes "Or do you want a present.";
+ next;
+ if (select("Just change my job please.:I'd be thankful for a present.") == 1) {
+ if (SkillPoint != 0) {
cutin "job_bard_aiolo01",2;
mes "[Lalo]";
mes "Ah... Everything is good, but you still have some skill points left.";
@@ -856,96 +1287,247 @@ comodo,226,123,5 script Wandering Bard 741,{
mes "So bring some trunks.";
mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
- else {
- switch(BARD_Q) {
- case 5:
- if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901;
- else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903;
- else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903;
- else if(countitem(1066) > 59) {
- if(JobLevel > 49) callsub S_ChangeJob,1066,1910;
- else callsub S_ChangeJob,1066,1905;
- }
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Mmm? Seems like you haven't prepared all trunks the yet? ";
- mes "Do you want to just change jobs anyways?";
- next;
- if (select("Yes, just change my job already.:No, I'll go prepare them.") == 2)
- break;
- default:
- completequest 3003;
- callfunc "Job_Change",Job_Bard;
- callfunc "F_ClearJobVar"; //clears all job variables for the current player
- mes "[Lalo]";
- mes "Very well! Hope you sing happy enjoyable songs.";
- mes "Live like the wind and the clouds!";
- next;
- mes "[Lalo]";
- mes "See you again next time!";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
- }
+ completequest 3004;
+ set BARD_Q,0;
+ if(Class == Job_Baby_Archer){
+ jobchange Job_Baby_Bard;
+ } else {
+ jobchange Job_Bard;
}
+ set FJOB,Job_Minstrel;
+ mes "[Lalo]";
+ mes "Very well! Hope you sing happy enjoyable songs.";
+ mes "Live like the wind and the clouds!";
+ next;
+ mes "[Lalo]";
+ mes "See you again next time!";
+ close2;
+ cutin "",255;
+ end;
}
- changequest 3003,3004;
mes "[Lalo]";
- mes "Hmm... very well, bring some trunks.";
- mes "It doesn't matter what kind, as long as they are 60 of the same kind...";
+ mes "Hmm... very well, bring some ^3355FFtrunks^000000.";
+ mes "It doesn't matter what kind, as long as they are 60 of the same sort...";
next;
mes "[Lalo]";
mes "I will give you a gift once you bring them.";
mes "Have a safe trip.";
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
}
- cutin "job_bard_aiolo01",2;
- mes "[Lalo]";
- mes "Whee~ whee~ whee~";
- close2;
- cutin "job_bard_aiolo01",255;
- end;
-
-S_ChangeJob:
- completequest 3004;
- callfunc "Job_Change",Job_Bard;
- callfunc "F_ClearJobVar";
- mes "[Lalo]";
- mes "Good job. I will make you a job change souvenir with this.";
- mes "Wait just a moment.";
- next;
+ if (BARD_Q == 5) {
+ if (SkillPoint != 0) {
+ cutin "job_bard_aiolo01",2;
+ changequest 3003,3004;
+ mes "[Lalo]";
+ mes "Ah... Everything is good, but you still have some skill points left.";
+ mes "Go learn the rest of the skills and come back.";
+ next;
+ mes "[Lalo]";
+ mes "And I am going to give you a small present...";
+ mes "So don't forget the trunks.";
+ mes "It doesn't matter what kind, as long as they are 60 of the same sort...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (countitem(1019) > 59) {
+ if(Class == Job_Baby_Archer){
+ jobchange Job_Baby_Bard;
+ } else {
+ jobchange Job_Bard;
+ }
+ set FJOB,Job_Minstrel;
+ mes "[Lalo]";
+ mes "Good job. I will make you a job change souvenir with this.";
+ mes "Wait just a moment.";
+ next;
+ mes "[Lalo]";
+ mes "^3355FFScrape Scrape Tang Tang^000000";
+ mes "^3355FFSqueak Squeak Scratch Scratch^000000";
+ next;
+ delitem 1019,60; //Wooden_Block
+ getitem 1901,1; //Violin
+ completequest 3004;
+ mes "[Lalo]";
+ mes "Here you go, a souvenir. It is useful when you sing.";
+ mes "Hope you sing happy songs.";
+ next;
+ mes "[Lalo]";
+ mes "See you next time!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (countitem(1068) > 59) {
+ if(Class == Job_Baby_Archer){
+ jobchange Job_Baby_Bard;
+ } else {
+ jobchange Job_Bard;
+ }
+ set FJOB,Job_Minstrel;
+ mes "[Lalo]";
+ mes "Good job. I will make you a job change souvenir with this.";
+ mes "Wait just a moment.";
+ next;
+ mes "[Lalo]";
+ mes "^3355FFScrape Scrape Tang Tang^000000";
+ mes "^3355FFSqueak Squeak Scratch Scratch^000000";
+ next;
+ delitem 1068,60; //Tree_Of_Archer_3
+ getitem 1903,1; //Mandolin
+ completequest 3004;
+ mes "[Lalo]";
+ mes "Here you go, a souvenir. It is useful when you sing.";
+ mes "Hope you sing happy songs.";
+ next;
+ mes "[Lalo]";
+ mes "See you next time!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (countitem(1067) > 59) {
+ if(Class == Job_Baby_Archer){
+ jobchange Job_Baby_Bard;
+ } else {
+ jobchange Job_Bard;
+ }
+ set FJOB,Job_Minstrel;
+ mes "[Lalo]";
+ mes "Good job. I will make you a job change souvenir with this.";
+ mes "Wait just a moment.";
+ next;
+ mes "[Lalo]";
+ mes "^3355FFScrape Scrape Tang Tang^000000";
+ mes "^3355FFSqueak Squeak Scratch Scratch^000000";
+ next;
+ delitem 1067,60; //Tree_Of_Archer_2
+ getitem 1903,1; //Mandolin
+ mes "[Lalo]";
+ mes "Here you go, a souvenir. It is useful when you sing.";
+ mes "Hope you sing happy songs.";
+ next;
+ mes "[Lalo]";
+ mes "See you next time!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (countitem(1066) > 59) {
+ if (JobLevel > 49) {
+ if(Class == Job_Baby_Archer){
+ jobchange Job_Baby_Bard;
+ } else {
+ jobchange Job_Bard;
+ }
+ set FJOB,Job_Minstrel;
+ mes "[Lalo]";
+ mes "Good job. I will make you a job change souvenir with this.";
+ mes "Wait just a moment.";
+ next;
+ mes "[Lalo]";
+ mes "^3355FFScrape Scrape Tang Tang^000000";
+ mes "^3355FFSqueak Squeak Scratch Scratch^000000";
+ next;
+ delitem 1066,60; //Tree_Of_Archer_1
+ getitem 1910,1; //Harp_
+ completequest 3004;
+ mes "[Lalo]";
+ mes "Here you go, a souvenir. It is useful when you sing.";
+ mes "Hope you sing happy songs.";
+ next;
+ mes "[Lalo]";
+ mes "See you next time!";
+ close2;
+ cutin "",255;
+ }
+ if(Class == Job_Baby_Archer){
+ jobchange Job_Baby_Bard;
+ } else {
+ jobchange Job_Bard;
+ }
+ set FJOB,Job_Minstrel;
+ mes "[Lalo]";
+ mes "Good job. I will make you a job change souvenir with this.";
+ mes "Wait just a moment.";
+ next;
+ mes "[Lalo]";
+ mes "^3355FFScrape Scrape Tang Tang^000000";
+ mes "^3355FFSqueak Squeak Scratch Scratch^000000";
+ next;
+ delitem 1066,60; //Tree_Of_Archer_1
+ getitem 1905,1; //Lute
+ completequest 3004;
+ mes "[Lalo]";
+ mes "Here you go, a souvenir. It is useful when you sing.";
+ mes "Hope you sing happy songs.";
+ next;
+ mes "[Lalo]";
+ mes "See you next time!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ cutin "job_bard_aiolo01",2;
mes "[Lalo]";
- mes "^3355FFScrape Scrape Tang Tang^000000";
- mes "^3355FFSqueak Squeak Scratch Scratch^000000";
- delitem getarg(0),60;
- getitem getarg(1),1;
+ mes "Mmm? Seems like you haven't prepared all trunks the yet? ";
+ mes "Do you want to just change jobs anyways?";
next;
+ if (select("Yes, just change my job already.:No, I'll go prepare them.") == 1) {
+ if (SkillPoint != 0) {
+ cutin "job_bard_aiolo01",2;
+ changequest 3003,3004;
+ mes "[Lalo]";
+ mes "Ah... it's all good, but you still have some skill points left.";
+ mes "Let me know when you've used them all.";
+ next;
+ mes "[Lalo]";
+ mes "Oh, and also I have a souvenir for you, too... ";
+ mes "So bring back some trunks.";
+ mes "Doesn't matter what kind, just 60 of the same sort...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ set BARD_Q,0;
+ if(Class == Job_Baby_Archer){
+ jobchange Job_Baby_Bard;
+ } else {
+ jobchange Job_Bard;
+ }
+ set FJOB,Job_Minstrel;
+ completequest 3004;
+ mes "[Lalo]";
+ mes "Wonderful! Sing happy enjoyable songs.";
+ mes "Live like the winds and clouds!";
+ next;
+ mes "[Lalo]";
+ mes "See you again next time!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ cutin "job_bard_aiolo01",2;
mes "[Lalo]";
- mes "Here you go, a souvenir. It is useful when you sing.";
- mes "Hope you sing happy songs.";
+ mes "Hmm... ok, bring some ^3355FFtrunks^000000.";
+ mes "Doesn't matter what kind, as long as they are 60 of the same sort.";
next;
mes "[Lalo]";
- mes "See you next time!";
+ mes "I'll give you a present if you bring them.";
+ mes "Then see you soon.";
close2;
- cutin "job_bard_aiolo01",255;
+ cutin "",255;
end;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= 07/06/05 : Added 1st Version. [Muad_Dib]
-//= Converted to rAthena format by Dr.Evil
-//= Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0
-//= 1.1 Optimized, changed some stuff, fixed some bugs [Lupus]
-//= 1.1a minor song test fix [Lupus]
-//= 1.2 Fixed wrong item ID, added missing commands [Lupus]
-//= 1.3 Updated flower sub-quest according to official [Lupus]
-//= 1.4 Changed priority for the gifts. Now you can win the 1st
-//= prize, too. Added Izidor flower [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
+ }
+ cutin "job_bard_aiolo01",2;
+ mes "[Lalo]";
+ mes "Whee~ whee~ whee~";
+ close2;
+ cutin "",255;
+ end;
+} \ No newline at end of file
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt
index 5f0cebf45..4c4edc091 100644
--- a/npc/jobs/2-2/crusader.txt
+++ b/npc/jobs/2-2/crusader.txt
@@ -1,60 +1,40 @@
//===== rAthena Script =======================================
-//= Crusader Quest
+// Crusader Job change Quest
//===== By: ==================================================
-//= Made by: Black Dragon
-//= Converted by: Shin
+//= Masao
+//= Credits: Muad_Dib
//===== Current Version: =====================================
-//= 3.3
+//= 1.0
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Any rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Crusader classes
+//= [Translated from the Official]
+//= Job change Quest from Swordman -> Crusader.
//===== Additional Comments: =================================
-//= 2.2 Updated All NPCs to the officials one [Samuray22]
-//= -Based on the ASB 4.0 Package.
-//=-Maybe need be checked the monsters in the test 2 and 4.
-//= 2.3 Fixed some bugs that prevented from going further. [SinSloth]
-//= 2.4 Updated NPC dialogs using Aegis 10.3 files. [L0ne_W0lf]
-//= - Fixed logic error with job change reward for job 50 swordies.
-//= - Completely redid the 1st and third tests.
-//= - Optimized first four NPC scripts slightly.
-//= - Temporary character variables "@" are now ".@"
-//= - Fixed some indentation.
-//= 2.5 Fixed some spelling and grammar in crusader quest. [L0ne_W0lf]
-//= 2.6 Fixed bug (about totally blocked baby class), optimized,
-//= made some NPC more unique names: Monster Summon#cr1 [Lupus]
-//= 2.7 Fixed Some variables like ".@item", and changed to "@item". [Samuray22]
-//= 2.8 Fixed a little minor bug. [Samuray22]
-//= 2.9 Minor fixes, typos, an incorrect answer. Thanks to yyCC. [L0ne_W0lf]
-//= 2.9a Deleted unused variables. [Samuray22]
-//= 3.0 Updated waiting room. (Removes global var) [L0ne_W0lf]
-//= 3.1 Adding Hermemton's changes. [L0ne_W0lf]
-//= 3.2 Added Quest Log commands. [Kisuka]
-//= 3.3 Removed the need for use of 'goto.' [L0ne_W0lf]
-//============================================================
-
-
-//=============== Senior Crusader: 1st Collect Items Test============================
+//= 1.0 Updated to latest available official file. [Masao]
+//============================================================
+
prt_castle,45,169,5 script Senior Crusader 752,{
- mes "[Michael Halig]";
- if (Upper == 1) { //the baby classes were totally blocked... due to missing == 1
+ if (Upper == 1) {
+ mes "[Michael Halig]";
mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it.";
next;
mes "[Michael Halig]";
mes "You don't belong here, my friend.";
- mes "Be advised to continue practicing yourself.";
+ mes "Be adviced to continue practicing yourself.";
close;
- }
- else if(BaseJob != Job_Swordman) {
- if(BaseJob == Job_Crusader) {
+ }
+ if ((Class != Job_Baby_Swordman) && (Class != Job_Swordman)) {
+ if (Class == Job_Baby_Crusader || Class == Job_Crusader) {
+ mes "[Michael Halig]";
mes "Go and train yourself in preparation for the holy war that is coming. Victory will be in the hands of those who are most ready to receive it.";
next;
mes "[Michael Halig]";
mes "Chaos will one day arise to challenge our principles of peace, justice and order. Until we have eliminated evil and created our ideal world, we must not cease training.";
close;
}
- else if(BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Michael Halig]";
mes "We are Crusaders,";
mes "warriors preparing";
mes "to fight in the Holy War.";
@@ -63,29 +43,17 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "If you wish to join us, you must first learn the Swordsman discipline and train yourself thoroughly...";
close;
}
+ mes "[Michael Halig]";
mes "We are Crusaders,";
mes "warriors preparing";
mes "to fight in the Holy War.";
next;
mes "[Michael Halig]";
- mes "As it happened one thousand years ago, evil forces will one day attack in droves in an attempt to take over the world once again.";
- close;
- }
- else if(CRUS_Q <= 3 && countitem(1004) && countitem(1009)) {
- mes "Ah...";
- mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
- next;
- mes "[Michael Halig]";
- mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
- next;
- delitem 1004, 1;
- delitem 1009, 1;
- set CRUS_Q,4;
- mes "[Michael Halig]";
- mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
+ mes "As it happened one thousand years ago, evil forces will one day attacking in droves in an attempt to take over the world once again.";
close;
}
- else if(CRUS_Q == 0) {
+ if (CRUS_Q == 0) {
+ mes "[Michael Halig]";
mes "We are Crusaders, warriors preparing for the Holy War.";
mes "What brings you";
mes "to this place?";
@@ -101,7 +69,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "I am Michael Halig. I am one of but many Crusaders preparing for the Holy War. We continuously train ourselves with sincere faith and endless loyalty.";
next;
mes "[Michael Halig]";
- mes "We recruit Swordsmen that express exceptional faith, or those who were born as warriors";
+ mes "We recruit Swordsman that express exceptional faith, or those who were born as warriors";
mes "by Odin's will.";
next;
mes "[Michael Halig]";
@@ -115,7 +83,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "I shall test you if you desire. Are you willing to endure these tests in preparation for the Holy War?";
next;
if (select("Yes, I do.:I'd like to think about it.") == 1) {
- if(JobLevel < 40) {
+ if (JobLevel < 40) {
mes "[Michael Halig]";
mes "Wait...";
mes "You're not ready yet.";
@@ -126,8 +94,8 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "[Michael Halig]";
mes "Train yourself more as a Swordsman and wait for your calling. I understand your intent, but as of now, you cannot join us.";
close;
- }
- if (Skillpoint) {
+ }
+ if (SkillPoint != 0) {
mes "[Michael Halig]";
mes "You haven't finished learning everything as a Swordsman. Use all of your remaining skill points, and then return to me.";
close;
@@ -141,7 +109,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "" + strcharinfo(0) + "...?";
mes "Let's see...";
next;
- if (countitem(1004) && countitem(1009)) {
+ if ((countitem(1004) > 0) && (countitem(1009) > 0)) {
mes "[Michael Halig]";
mes "Ah...";
mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
@@ -149,8 +117,8 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "[Michael Halig]";
mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
next;
- delitem 1004, 1;
- delitem 1009, 1;
+ delitem 1004,1; //Patriotism_Marks
+ delitem 1009,1; //Sacred_Marks
set CRUS_Q,4;
setquest 3009;
mes "[Michael Halig]";
@@ -164,35 +132,41 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "Now...";
mes "This is my test for you. Bring me the following items and prove your determination to me.";
next;
- mes "[Michael Halig]";
- set .@cru_m1,rand(1,3);
- if(.@cru_m1 == 1) {
- set CRUS_Q, 1;
+ set .@cru_m1, rand(1,3);
+ if (.@cru_m1 == 1) {
+ set CRUS_Q,1;
setquest 3006;
- mes "10 ^3355FF"+getitemname(957)+"^000000";
- mes "10 ^3355FF"+getitemname(959)+"^000000";
- mes "10 ^3355FF"+getitemname(1099)+"^000000";
- mes "10 ^3355FF"+getitemname(901)+"^000000";
+ mes "[Michael Halig]";
+ mes "^3355FF10 Decayed Nail^000000,";
+ mes "^3355FF10 Stinky Scale^000000,";
+ mes "^3355FF10 Worn-out Prison Uniform^000000 and";
+ mes "^3355FF10 Daenggie^000000.";
next;
+ mes "[Michael Halig]";
+ mes "Show me the strength of your will by gathering these items. If you prove successful, you will progress to the next test. May Odin protect you.";
+ close;
}
- else if(.@cru_m1 == 2) {
- set CRUS_Q, 2;
+ if (.@cru_m1 == 2) {
+ set CRUS_Q,2;
setquest 3007;
- mes "10 ^3355FF"+getitemname(932)+"^000000";
- mes "10 ^3355FF"+getitemname(1043)+"^000000";
- mes "10 ^3355FF"+getitemname(1098)+"^000000";
- mes "10 ^3355FF"+getitemname(1094)+"^000000";
- next;
- }
- else {
- set CRUS_Q, 3;
- setquest 3008;
- mes "10 ^3355FF"+getitemname(958)+"^000000";
- mes "10 ^3355FF"+getitemname(930)+"^000000";
- mes "10 ^3355FF"+getitemname(1041)+"^000000";
- mes "10 ^3355FF"+getitemname(1062)+"^000000";
+ mes "[Michael Halig]";
+ mes "^3355FF10 Skel-Bone^000000,";
+ mes "^3355FF10 Orc Claw^000000,";
+ mes "^3355FF10 Manacles^000000 and";
+ mes "^3355FF10 Short Daenggie^000000.";
next;
+ mes "[Michael Halig]";
+ mes "Show me the strength of your will by gathering these items. If you prove successful, you will progress to the next test. May Odin protect you.";
+ close;
}
+ set CRUS_Q,3;
+ setquest 3008;
+ mes "[Michael Halig]";
+ mes "^3355FF10 Horrendous Mouth^000000,";
+ mes "^3355FF10 Rotten Bandage^000000,";
+ mes "^3355FF10 Lantern^000000 and";
+ mes "^3355FF10 Jack o' Pumpkin^000000.";
+ next;
mes "[Michael Halig]";
mes "Show me the strength of your will by gathering these items. If you prove successful, you will progress to the next test. May Odin protect you.";
close;
@@ -207,34 +181,34 @@ prt_castle,45,169,5 script Senior Crusader 752,{
close;
}
mes "[Michael Halig]";
- if (sex) mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin.";
- else mes "As a woman of the sword, you must train diligently and constantly. Prepare yourself, for no one knows when the Holy War may be coming.";
+ if (Sex == 1) {
+ mes "If you, too, are a man of the sword, constantly train and prepare yourself. No one knows when the Holy War may begin.";
+ } else {
+ mes "As a woman of the sword, you must train diligently and constantly. Prepare yourself, for no one knows when the Holy War may be coming.";
+ }
close;
}
- else if(CRUS_Q >= 1 && CRUS_Q <= 3) {
+ if (CRUS_Q == 1) {
+ mes "[Michael Halig]";
mes "Have you proven your determination with the task I have given you, or do you possess the items proving that you have received your calling?";
next;
- switch(CRUS_Q) {
- case 1:
- set @item1, 957;
- set @item2, 959;
- set @item3, 1099;
- set @item4, 901;
- break;
- Case 2:
- set @item1, 932;
- set @item2, 1043;
- set @item3, 1098;
- set @item4, 1094;
- break;
- Case 3:
- set @item1, 958;
- set @item2, 930;
- set @item3, 1041;
- set @item4, 1062;
- break;
+ if ((countitem(1004) > 0) && (countitem(1009) > 0)) {
+ mes "[Michael Halig]";
+ mes "Ah...";
+ mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
+ next;
+ mes "[Micheal Halig]";
+ mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
+ next;
+ delitem 1004,1; //Patriotism_Marks
+ delitem 1009,1; //Sacred_Marks
+ set CRUS_Q,4;
+ changequest 3006,3009;
+ mes "[Michael Halig]";
+ mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
+ close;
}
- if (countitem(@item1) > 9 && countitem(@item2) > 9 && countitem(@item3) > 9 && countitem(@item4) > 9) {
+ if ((countitem(957) > 9) && (countitem(959) > 9) && (countitem(1099) > 9) && (countitem(901) > 9)) {
mes "[Michael Halig]";
mes "Ah, well done.";
mes "I must acknowledge your efforts and determination. You may now proceed to take the next test.";
@@ -242,20 +216,63 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "[Michael Halig]";
mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
next;
- delitem @item1, 10;
- delitem @item2, 10;
- delitem @item3, 10;
- delitem @item4, 10;
- set CRUS_Q, 4;
- if(checkquest(3006) != -1) {
- changequest 3006,3009;
- }
- else if(checkquest(3007) != -1) {
- changequest 3007,3009;
- }
- else {
- changequest 3008,3009;
- }
+ delitem 957,10; //Decayed_Nail
+ delitem 959,10; //Rotten_Scale
+ delitem 1099,10; //Worn_Out_Prison_Uniform
+ delitem 901,10; //Danggie
+ set CRUS_Q,4;
+ changequest 3006,3009;
+ mes "[Michael Halig]";
+ mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
+ close;
+ }
+ mes "[Michael Halig]";
+ mes "Ah, you still have not completed the task I have given to you. Bring me the following items, and prove your will to become a Crusader to me...";
+ next;
+ mes "[Michael Halig]";
+ mes "^3355FF10 Decayed Nail^000000,";
+ mes "^3355FF10 Stinky Scale^000000,";
+ mes "^3355FF10 Worn-out Prison Uniform^000000 and";
+ mes "^3355FF10 Daenggie^000000.";
+ next;
+ mes "[Michael Halig]";
+ mes "If you put forth the effort, you'll be able to accomplish this task. May Odin protect you on your journeys.";
+ close;
+ }
+ if (CRUS_Q == 2) {
+ mes "[Michael Halig]";
+ mes "Have you proven your determination with the task I have given you, or do you possess the items proving that you have received your calling?";
+ next;
+ if ((countitem(1004) > 0) && (countitem(1009) > 0)) {
+ mes "[Michael Halig]";
+ mes "Ah...";
+ mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
+ next;
+ mes "[Micheal Halig]";
+ mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
+ next;
+ delitem 1004,1; //Patriotism_Marks
+ delitem 1009,1; //Sacred_Marks
+ set CRUS_Q,4;
+ changequest 3007,3009;
+ mes "[Michael Halig]";
+ mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
+ close;
+ }
+ if ((countitem(932) > 9) && (countitem(1043) > 9) && (countitem(1098) > 9) && (countitem(1094) > 9)) {
+ mes "[Michael Halig]";
+ mes "Ah, well done.";
+ mes "I must acknowledge your efforts and determination. You may now proceed to take the next test.";
+ next;
+ mes "[Michael Halig]";
+ mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
+ next;
+ delitem 932,10; //Skel_Bone
+ delitem 1043,10; //Nail_Of_Orc
+ delitem 1098,10; //Manacles
+ delitem 1094,10; //Short_Daenggie
+ set CRUS_Q,4;
+ changequest 3007,3009;
mes "[Michael Halig]";
mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
close;
@@ -264,42 +281,147 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "Ah, you still have not completed the task I have given to you. Bring me the following items, and prove your will to become a Crusader to me...";
next;
mes "[Michael Halig]";
- mes "10 ^3355FF"+getitemname(@item1)+"^000000";
- mes "10 ^3355FF"+getitemname(@item2)+"^000000";
- mes "10 ^3355FF"+getitemname(@item3)+"^000000";
- mes "10 ^3355FF"+getitemname(@item4)+"^000000";
+ mes "^3355FF10 Skel-Bone^000000,";
+ mes "^3355FF10 Orc Claw^000000,";
+ mes "^3355FF10 Manacles^000000 and";
+ mes "^3355FF10 Short Daenggie^000000.";
next;
mes "[Michael Halig]";
mes "If you put forth the effort, you'll be able to accomplish this task. May Odin protect you on your journeys.";
close;
}
- else if(CRUS_Q == 10) {
- if(SkillPoint) {
+ if (CRUS_Q == 3) {
+ mes "[Michael Halig]";
+ mes "Have you proven your determination with the task I have given you, or do you possess the items proving that you have received your calling?";
+ next;
+ if ((countitem(1004) > 0) && (countitem(1009) > 0)) {
+ mes "[Michael Halig]";
+ mes "Ah...";
+ mes "I see that you have been called to become a Crusader. We are assured of your will, but now we must test your capabilities.";
+ next;
+ mes "[Micheal Halig]";
+ mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
+ next;
+ delitem 1004,1; //Patriotism_Marks
+ delitem 1009,1; //Sacred_Marks
+ set CRUS_Q,4;
+ changequest 3008,3009;
+ mes "[Michael Halig]";
+ mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
+ close;
+ }
+ if ((countitem(958) > 9) && (countitem(930) > 9) && (countitem(1041) > 9) && (countitem(1062) > 9)) {
+ mes "[Michael Halig]";
+ mes "Ah, well done.";
+ mes "I must acknowledge your efforts and determination. You may now proceed to take the next test.";
+ next;
+ mes "[Michael Halig]";
+ mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first.";
+ next;
+ delitem 958,10; //Horrendous_Mouth
+ delitem 930,10; //Rotten_Bandage
+ delitem 1041,10; //Lantern
+ delitem 1062,10; //Pumpkin_Head
+ set CRUS_Q,4;
+ changequest 3008,3009;
+ mes "[Michael Halig]";
+ mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests...";
+ close;
+ }
+ mes "[Michael Halig]";
+ mes "Ah, you still have not completed the task I have given to you. Bring me the following items, and prove your will to become a Crusader to me...";
+ next;
+ mes "[Michael Halig]";
+ mes "^3355FF10 Horrendous Mouth^000000,";
+ mes "^3355FF10 Rotten Bandage^000000,";
+ mes "^3355FF10 Lantern^000000 and";
+ mes "^3355FF10 Jack o' Pumpkin^000000.";
+ next;
+ mes "[Michael Halig]";
+ mes "If you put forth the effort, you'll be able to accomplish this task. May Odin protect you on your journeys.";
+ close;
+ }
+ if (CRUS_Q == 10) {
+ if (JobLevel < 40) {
+ set CRUS_Q,0;
+ mes "[Michael Halig]";
+ mes "Wait ... You can not sign up.";
+ mes "You must reach job level 40 before you can apply.";
+ next;
+ mes "[Michael Halig]";
+ mes "Train as a Swordsman and wait for the call of Odin.";
+ mes "I know your feelings, but you can not join us now...";
+ close;
+ }
+ if (SkillPoint != 0) {
+ mes "[Michael Halig]";
mes "You haven't finished learning everything as a Swordsman. Use all of your remaining skill points, and then return to me.";
close;
}
+ if (JobLevel == 50) {
+ mes "[Michael Halig]";
+ mes "Congratulations on completing all of your tests. You are truly worthy of fighting alongside side us in the Holy War as a Crusader.";
+ next;
+ mes "[Michael Halig]";
+ mes "Together, let us ready ourselves and be victorious over evil and tyranny!";
+ next;
+ completequest 3015;
+ set CRUS_Q,0;
+ if(Class == Job_Baby_Swordman){
+ jobchange Job_Baby_Crusader;
+ } else {
+ jobchange Job_Crusader;
+ }
+ set FJOB,Job_Royal_Guard;
+ mes "[Michael Halig]";
+ mes "Behold...!";
+ mes "You are now a Crusader!";
+ mes "When the Holy War comes, we shall fight side by side against the forces of evil.";
+ next;
+ mes "[Michael Halig]";
+ mes "Now you are";
+ mes "one of us!";
+ if (Sex == 1) {
+ mes "...Brother.";
+ }
+ else {
+ mes "...Comrade.";
+ }
+ next;
+ getitem 504,12; //White_Potion
+ mes "[Michael Halig]";
+ mes "And use this in times of dire peril. It will give you strength when your wounds are most grievous.";
+ next;
+ mes "[Michael Halig]";
+ mes "Never forget that the Holy War is approaching. We must be prepare for the inevitable tide of evil that will sweep this world. Now, go forth and fight for the principles of freedom and justice!";
+ close;
+ }
+ mes "[Michael Halig]";
mes "Congratulations on completing all of your tests. You are truly worthy of fighting alongside side us in the Holy War as a Crusader.";
next;
mes "[Michael Halig]";
mes "Together, let us ready ourselves and be victorious over evil and tyranny!";
next;
- set .@Joblevel,JobLevel;
completequest 3015;
- callfunc "Job_Change",Job_Crusader;
- callfunc "F_ClearJobVar"; //clears all job variables for the current player
+ set CRUS_Q,0;
+ if(Class == Job_Baby_Swordman){
+ jobchange Job_Baby_Crusader;
+ } else {
+ jobchange Job_Crusader;
+ }
+ set FJOB,Job_Royal_Guard;
mes "[Michael Halig]";
mes "Behold...!";
mes "You are now a Crusader!";
- mes "When the Holy War comes, we shall fight side by side against the forces of evil.";
- next;
- mes "[Michael Halig]";
- mes "Now you are";
- mes "one of us!";
- if (sex) mes "...Brother.";
- else mes "...Comrade.";
+ mes "When the Holy War comes, we shall fight side by side against the forces of evil. Now you are one of us!";
+ if (Sex == 1) {
+ mes "...Brother.";
+ }
+ else {
+ mes "...Comrade.";
+ }
next;
- if(.@JobLevel != 50) getitem 504, 6;
- else getitem 504, 12;
+ getitem 504,6; //White_Potion
mes "[Michael Halig]";
mes "And use this in times of dire peril. It will give you strength when your wounds are most grievous.";
next;
@@ -307,6 +429,7 @@ prt_castle,45,169,5 script Senior Crusader 752,{
mes "Never forget that the Holy War is approaching. We must be prepare for the inevitable tide of evil that will sweep this world. Now, go forth and fight for the principles of freedom and justice!";
close;
}
+ mes "[Michael Halig]";
mes "It seems that you have not yet completed all of the testing. You will not be ready to become a Crusader until you have completed the tests set before you.";
next;
mes "[Michael Halig]";
@@ -314,15 +437,15 @@ prt_castle,45,169,5 script Senior Crusader 752,{
close;
}
-//===================== Suffering Man: 2nd Endurance Test ===============================================
prt_castle,164,32,1 script Man in Anguish 733,{
- mes "[Murnak Mijoul]";
- if(BaseJob != Job_Swordman) {
- if (BaseJob == Job_Crusader) {
+ if ((Class != Job_Baby_Swordman) && (Class != Job_Swordman)) {
+ if (Class == Job_Baby_Crusader || Class == Job_Crusader) {
+ mes "[Murnak Mijoul]";
mes "Don't linger around in a place like this and forge your own path towards discovering your own strengths. The day that we will join hands in battle will come soon.";
close;
}
- else if(BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Murnak Mijoul]";
mes "A Novice...?";
mes "So green, and yet,";
mes "so much potential.";
@@ -331,10 +454,12 @@ prt_castle,164,32,1 script Man in Anguish 733,{
mes "Let me assure you that I'm no criminal. I'm here merely to train myself. Perhaps as you become stronger, you will understand.";
close;
}
+ mes "[Murnak Mijoul]";
mes "Hm. You have no business in a place like this. Please leave, and do not interrupt my training.";
close;
}
- else if(CRUS_Q >= 0 && CRUS_Q <= 3) {
+ if (CRUS_Q == 0) {
+ mes "[Murnak Mijoul]";
mes "What do you want...?";
mes "If you have no business here,";
mes "then please leave. A tranquil state of mind is essential in self training...";
@@ -343,11 +468,46 @@ prt_castle,164,32,1 script Man in Anguish 733,{
mes "I wish to improve the sense of serenity in my heart in preparation for the Holy War that is to come. So please, do not disturb me.";
close;
}
- else if(CRUS_Q == 4) {
+ if (CRUS_Q == 1) {
+ mes "[Murnak Mijoul]";
+ mes "What do you want...?";
+ mes "If you have no business here,";
+ mes "then please leave. A tranquil state of mind is essential in self training...";
+ next;
+ mes "[Murnak Mijoul]";
+ mes "I wish to improve the sense of serenity in my heart in preparation for the Holy War that is to come. So please, do not disturb me.";
+ close;
+ }
+ if (CRUS_Q == 2) {
+ mes "[Murnak Mijoul]";
+ mes "What do you want...?";
+ mes "If you have no business here,";
+ mes "then please leave. A tranquil state of mind is essential in self training...";
+ next;
+ mes "[Murnak Mijoul]";
+ mes "I wish to improve the sense of serenity in my heart in preparation for the Holy War that is to come. So please, do not disturb me.";
+ close;
+ }
+ if (CRUS_Q == 3) {
+ mes "[Murnak Mijoul]";
+ mes "What do you want...?";
+ mes "If you have no business here,";
+ mes "then please leave. A tranquil state of mind is essential in self training...";
+ next;
+ mes "[Murnak Mijoul]";
+ mes "I wish to improve the sense of serenity in my heart in preparation for the Holy War that is to come. So please, do not disturb me.";
+ close;
+ }
+ if (CRUS_Q == 4) {
+ mes "[Murnak Mijoul]";
mes "What is it...?";
mes "Do you have business";
- if (sex) mes "with me, man of the sword?";
- else mes "with me, woman of the sword?";
+ if (Sex == 1) {
+ mes "with me, man of the sword?";
+ }
+ else {
+ mes "with me, woman of the sword?";
+ }
next;
if (select("I'd like to take the Crusader test.:Nothing.") == 1) {
mes "[Murnak Mijoul]";
@@ -359,7 +519,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{
mes "Let me take";
mes "a look at your face.";
next;
- if(getequipid(7) != 2608 && getequipid(8) != 2608) {
+ if (!isequipped(2608)) {
mes "[Murnak Mijoul]";
mes "Hmm. You wish to become a Crusader, but do not wear a Rosary? I have no business with you if you cannot uphold our customs.";
close;
@@ -391,7 +551,8 @@ prt_castle,164,32,1 script Man in Anguish 733,{
mes "You seem to have a lot of time on your hands. Why don't you do something more productive, like pick Jellopy off the streets or something?";
close;
}
- else if(CRUS_Q == 5) {
+ if (CRUS_Q == 5) {
+ mes "[Murnak Mijoul]";
mes "What is it...?";
mes "You're the Swordman from before. What happened, did you fail?";
next;
@@ -400,7 +561,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{
mes "I'll let you retake the test as much as you like. But if you continuously fail, there's an inherent problem with your";
mes "state of mind.";
next;
- if(getequipid(7) != 2608 && getequipid(8) != 2608) {
+ if (!isequipped(2608)) {
mes "[Murnak Mijoul]";
mes "Wait...";
mes "Where have you left your Rosary? You can't let that lie around just anywhere. We are supposed to be warriors of holiness.";
@@ -426,6 +587,7 @@ prt_castle,164,32,1 script Man in Anguish 733,{
mes "Good luck.";
close2;
warp "job_cru",98,40;
+ end;
}
mes "[Murnak Mijoul]";
mes "Who are you to say that you don't like my test? With that kind of attitude, you'll never become a Crusader.";
@@ -434,24 +596,26 @@ prt_castle,164,32,1 script Man in Anguish 733,{
mes "I can understand if you are easily frustrated, but you must overcome your frustration to pass this test.";
close;
}
- else if(CRUS_Q == 6) {
+ if (CRUS_Q == 6) {
+ mes "[Murnak Mijoul]";
mes "Hmm, seems like you did well. It shouldn't have been too hard. You no longer have any business";
mes "with me.";
next;
+ changequest 3010,3011;
mes "[Murnak Mijoul]";
mes "For your next test, go look for Gabriel Valentine in the Prontera Sanctuary. Well then, I'll see you around.";
close;
}
+ mes "[Murnak Mijoul]";
mes "Hmmm...";
mes "You still have tests to complete if you want to become a Crusader, don't you?";
close;
}
-//===================== Gabriel Valentine: 3rd Knowledge Test =================================
-prt_church,95,127,3 script Crusader 745,{
- mes "[Gabriel Valentine]";
- if(BaseJob != Job_Swordman) {
- if (BaseJob == Job_Crusader) {
+prt_church,95,127,5 script Crusader 745,{
+ if ((Class != Job_Baby_Swordmann) && (Class != Job_Swordman)) {
+ if (Class == Job_Baby_Crusader || Class == Job_Crusader) {
+ mes "[Gabriel Valentine]";
mes "Welcome, fellow Crusader.";
mes "How is your training";
mes "coming along?";
@@ -460,7 +624,8 @@ prt_church,95,127,3 script Crusader 745,{
mes "You must not forget to train everyday, and prepare for the day the Holy War will come upon us.";
close;
}
- else if(BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Gabriel Valentine]";
mes "Welcome, I am a Crusader.";
mes "I am preparing for the";
mes "foretold Holy War";
@@ -471,8 +636,9 @@ prt_church,95,127,3 script Crusader 745,{
next;
mes "[Gabriel Valentine]";
mes "We are located in the Prontera Central Palace, so if you have time, it wouldn't hurt to stop by.";
- close;
+ close2;
}
+ mes "[Gabriel Valentine]";
mes "Welcome, we are Crusaders.";
mes "We are preparing for the";
mes "foretold Holy War";
@@ -482,7 +648,8 @@ prt_church,95,127,3 script Crusader 745,{
mes "I hope you will train yourself in preparation for the future as well.";
close;
}
- else if(CRUS_Q == 0) {
+ if (CRUS_Q == 0) {
+ mes "[Gabriel Valentine]";
mes "Welcome. We are Crusaders.";
mes "We are preparing for the";
mes "foretold Holy War";
@@ -492,226 +659,458 @@ prt_church,95,127,3 script Crusader 745,{
mes "If you would like to become a Crusader, please speak with our leader in the Prontera Central Palace.";
close;
}
- else if((CRUS_Q == 6) || (CRUS_Q == 7)) {
- if(CRUS_Q == 6) {
- mes "Welcome.";
- mes "Did you do well";
- mes "on those painful tests?";
- mes "I will be conducting your next test.";
+ if (CRUS_Q == 6) {
+ mes "[Gabriel Valentine]";
+ mes "Welcome.";
+ mes "Did you do well";
+ mes "on those painful tests?";
+ mes "I will be conducting your next test.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "My name is Gabriel Valentine. I, too, am preparing for the Holy War. For the time being, I act as guard for this church.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "I will test to see if you have acquired the knowledge that is necessary to become a Crusader.";
+ mes "We can't very well win the Holy War just by swinging a sword.";
+ next;
+ set .@cru_m, rand(1,3);
+ set @cru_t, 0;
+ mes "[Gabriel Valentine]";
+ mes "I will give";
+ mes "you 10 questions.";
+ mes "Answer them correctly.";
+ next;
+ if (.@cru_m == 1) {
+ mes "[Gabriel Valentine]";
+ mes "1. Which attribute is the most effective in atttacking the Undead?";
next;
+ if (select("Neutral:Earth:Undead:Holy") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "My name is Gabriel Valentine. I, too, am preparing for the Holy War. For the time being, I act as guard for this church.";
+ mes "2. If the monster is a level 2 Undead, how much more damage does a Holy attack do compared to Fire?";
next;
+ if (select("25%:50%:75%:100%") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "I will test to see if you have acquired the knowledge that is necessary to become a Crusader.";
- mes "We can't very well win the Holy War just by swinging a sword.";
+ mes "3. What item can you not get from an Evil Druid?";
next;
+ if (select("Monk Hat:Yggdrasil leaf:White Herb:Amulet ") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "I will give";
- mes "you 10 questions.";
- mes "Answer them correctly.";
+ mes "4. Which Undead monster has the highest HP?";
next;
+ if (select("Ghoul:Skeleton Prisoner:Wraith:Zombie Prisoner") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "5. Which of the following is a different size?";
+ next;
+ if (select("Wraith:Khalitzburg:Drake:Evil Druid") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "6. Which card is immune to undead attacks?";
+ next;
+ if (select("Orc Skeleton Card:Orc Zombie Card:Ghoul Card:Skel Worker Card") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "7. What was teh relationship between Munak and Bongun before they passed away?";
+ next;
+ if (select("Big Brother and Little Sister:Neighborhood Older Sister and Younger Brother:Stepbrother and sister:Did not know each other") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "8. Which monster is a different type of undead monster?";
+ next;
+ if (select("Soldier Skeleton:Orc Skeleton:Skeleton:Skel Worker") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "9. What is the name of a shield with a Munak Card?";
+ next;
+ if (select("Atomic Shield:Amulet Shield:Hypnotic Shield:Homeroth Shield") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "10. Which of the following monsters does not drop its article left at death?";
+ next;
+ if (select("Munak:Ghoul:Mummy:Soldier Skeleton") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
}
- else if(CRUS_Q == 7) {
- mes "Welcome back~";
- mes "Did you prepare";
- mes "well for this test?";
- mes "Let's try again,";
- mes "shall we...?";
+ if (.@cru_m == 2) {
+ mes "[Gabriel Valentine]";
+ mes "1. Which of the following monsters has a different attribute?";
+ next;
+ if (select("Carat:Wind Ghost:Isis:Wanderer") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "2. Which sword is effective in attacking demon monsters?";
+ next;
+ if (select("Decussate Tsurugi:Hollowed Tsurugi:Damned Tsurugi:Drowsy Tsurugi") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "3. Which item does the Dokebi NOT drop?";
+ next;
+ if (select("Rough Elunium:Golden Hammer:Sword Mace:Mighty Staff") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "4. Which demon monster has the most HP?";
+ next;
+ if (select("Giearth:Magnolia:Dokebi:Marionette") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "5. Which demon monster is a different size?";
+ next;
+ if (select("Ghostring:Whisper:Deviruchi:Baphomet Junior") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "6. Which shield decreases attacks from demon monsters?";
+ next;
+ if (select("Satanic Shield:Shield from Hell:Amulet Shield:Excellent Shield") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "7. Which attribute is the most effective on the Wind Ghost?";
next;
+ if (select("Water:Earth:Fire:Wind") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "8. Which monster is different from the other demon monsters?";
+ next;
+ if (select("Sohee:Isis:Dokebi:Whisper") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "9. What effect does the Marionette Card have?";
+ next;
+ if (select("Increase defense against shadow attacks by 30%:Increase defense against poison attacks by 30%:Increase defense against ghost attacks by 30%:Increase defense against neutral attacks by 30%") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "Once again, I'm going";
- mes "to give you 10 questions";
- mes "Listen carefully, and";
- mes "choose the correct answer.";
+ mes "10. Which of the following is an effective way to react when encountering a demon monster?";
next;
+ if (select("Yell out - Evil one go away!:Offer your soul and get a deal.:Put Holy Water on weapon and attack.:Put on a Deviruchi hat.") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
}
- set .@cru_m,rand(1,3);
+ else {
+ mes "[Gabriel Valentine]";
+ mes "1. What level of 'Divine Protection' do you need to learn 'Demon Bane'?";
+ next;
+ if (select("Lv. 1:Lv. 2:Lv. 3:Lv. 4") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "2. If your INT is 30 at level 55 (including the INT from equipment) how much HP does Lv. 5 Heal recover?";
+ next;
+ if (select("396:440:484:528") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "3. When using Divine Protection Lv. 7, how much does your defense increase by against Undead?";
+ next;
+ if (select("21:22:23:24") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "4. Which of the following spears can attack the Nightmare with ghost attributes?";
+ next;
+ if (select("Lance:Bill Guisarme:Cresent scythe:Zephyrus") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "5. What level of 'Heal' do you need to learn 'Cure'?";
+ next;
+ if (select("Lv. 1:Lv. 2:Lv. 3:Lv. 4") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "6. What is the attack speed with Cavalier Mastery Lv.3?";
+ next;
+ if (select("70% of normal speed:80% of normal speed:90% of normal speed:100% of normal speed") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "7. Which of the following is not a correction description of Demon Bane?";
+ next;
+ if (select("Increase attack on Undead:Only Acolytes can learn the skill.:When mastered, +30 increase.:Passive Skill") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "8. How much SP does Heal Lv. 7 use?";
+ next;
+ if (select("30:31:33:35") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "9. When can you cure with Cure?";
+ next;
+ if (select("Curse:Silence:Chaos:Blind") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
+ mes "[Gabriel Valentine]";
+ mes "10. What best describes a Crusader?";
+ next;
+ if (select("One preparing a cookie.:One preparing for the Holy War.:One preparing to drink.:One preparing potions.") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
+ }
+ mes "[Gabriel Valentine]";
+ mes "Good work~";
+ mes "Well, first let me";
+ mes "look at your results.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes " " + strcharinfo(0) + "'s score";
+ mes "is " + @cru_t + " points...";
+ if (@cru_t == 100) {
+ set CRUS_Q,8;
+ changequest 3011,3013;
+ mes "Superb! Now, it's time for";
+ mes "you to take the next test.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "Go to Prontera Castle";
+ mes "and meet Bliant Piyord.";
+ mes "I will inform him that";
+ mes "he will be testing you next.";
+ close;
+ }
+ if (@cru_t == 90) {
+ set CRUS_Q,8;
+ changequest 3011,3013;
+ mes "Well done~ Now, it's time for";
+ mes "you to take the next test.";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "Go to Prontera Castle";
+ mes "and meet Bliant Piyord.";
+ mes "I will inform him that";
+ mes "he will be testing you next.";
+ close;
+ }
+ set CRUS_Q,7;
+ changequest 3011,3012;
+ mes "Hmmm... What a pity.";
+ mes "Go study some more and";
+ mes "take this test again, okay?";
+ next;
+ mes "[Gabriel Valentine]";
+ mes "Don't stress, you need to know a lot in order to pass this test. In any case, I'll be waiting right here. When you think you're ready, come back, alright?";
+ close;
+ }
+ if (CRUS_Q == 7) {
+ mes "[Gabriel Valentine]";
+ mes "Welcome back~";
+ mes "Did you prepare";
+ mes "well for this test?";
+ mes "Let's try again,";
+ mes "shall we...?";
+ next;
+ set .@cru_m, rand(1,3);
+ set @cru_t, 0;
+ mes "[Gabriel Valentine]";
+ mes "Once again, I'm going";
+ mes "to give you 10 questions";
+ mes "Listen carefully, and";
+ mes "choose the correct answer.";
+ next;
if (.@cru_m == 1) {
mes "[Gabriel Valentine]";
mes "1. Which attribute is the most effective in atttacking the Undead?";
next;
- if (select("Neutral:Earth:Undead:Holy") == 4)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Neutral:Earth:Undead:Holy") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "2. If the monster is a Level 2 Undead, how much more damage does a Holy attack do compared to Fire?";
+ mes "2. If the monster is a level 2 Undead, how much more damage does a Holy attack do compared to Fire?";
next;
- if (select("25 %:50 %:75 %:100 %") == 1)
- set .@cru_t,.@cru_t+10;
-
+ if (select("25%:50%:75%:100%") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
mes "3. What item can you not get from an Evil Druid?";
next;
- if (select("Monk Hat:Yggdrasil leaf:White Herb:Amulet ") == 1)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Monk Hat:Yggdrasil leaf:White Herb:Amulet ") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "4. Which Undead monster";
- mes "has the highest HP?";
+ mes "4. Which Undead monster has the highest HP?";
next;
- if (select("Ghoul:Skeleton Prisoner:Wraith:Zombie Prisoner") == 4)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Ghoul:Skeleton Prisoner:Wraith:Zombie Prisoner") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "5. Which of the following monsters is a different size than the others?";
+ mes "5. Which of the following is a different size?";
next;
- if (select("Wraith:Khalitzburg:Drake:Evil Druid") == 3)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Wraith:Khalitzburg:Drake:Evil Druid") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "6. Which card grants you tolerance to Undead property attacks?";
+ mes "6. Which card is immune to undead attacks?";
next;
- if (select("Orc Skeleton Card:Orc Zombie Card:Ghoul Card:Skel Worker Card") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Orc Skeleton Card:Orc Zombie Card:Ghoul Card:Skel Worker Card") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "7. What was the relationship between Munak and Bongun before they passed away?";
+ mes "7. What was teh relationship between Munak and Bongun before they passed away?";
next;
- if (select("Big Brother and Little Sister:Childhood friends in the same village:Stepbrother and sister:Complete strangers") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Big Brother and Little Sister:Neighborhood Older Sister and Younger Brother:Stepbrother and sister:Did not know each other") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "8. Which of the following monsters is not aggressive?";
+ mes "8. Which monster is a different type of undead monster?";
next;
- if (select("Soldier Skeleton:Orc Skeleton:Skeleton:Skel Worker") == 3)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Soldier Skeleton:Orc Skeleton:Skeleton:Skel Worker") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "9. What is the name of the shield in which a Munak Card has been inserted?";
+ mes "9. What is the name of a shield with a Munak Card?";
next;
- if (select("Atomic Shield:Amulet Shield:Hypnotic Shield:Homeroth Shield") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Atomic Shield:Amulet Shield:Hypnotic Shield:Homeroth Shield") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "10. Which of the following monsters does not drop Memento?";
+ mes "10. Which of the following monsters does not drop its article left at death?";
next;
- if (select("Munak:Ghoul:Mummy:Soldier Skeleton") == 1)
- set .@cru_t,.@cru_t+10;
+ if (select("Munak:Ghoul:Mummy:Soldier Skeleton") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
}
- else if (.@cru_m == 2) {
+ if (.@cru_m == 2) {
mes "[Gabriel Valentine]";
- mes "1. Which of the following monsters is a different attribute than the others?";
+ mes "1. Which of the following monsters has a different attribute?";
next;
- if (select("Carat:Wind Ghost:Isis:Wanderer") == 3)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Carat:Wind Ghost:Isis:Wanderer") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "2. Which sword is effective in attacking Demon monsters?";
+ mes "2. Which sword is effective in attacking demon monsters?";
next;
- if (select("Decussate Tsurugi:Hollowed Tsurugi:Damned Tsurugi:Drowsy Tsurugi") == 1)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Decussate Tsurugi:Hollowed Tsurugi:Damned Tsurugi:Drowsy Tsurugi") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "3. Which item is NOT dropped by Dokebi?";
+ mes "3. Which item does the Dokebi NOT drop?";
next;
- if (select("Rough Elunium:Golden Hammer:Sword Mace:Mighty Staff") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Rough Elunium:Golden Hammer:Sword Mace:Mighty Staff") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "4. Which Demon monster has the most HP?";
+ mes "4. Which demon monster has the most HP?";
next;
- if (select("Giearth:Magnolia:Dokebi:Marionette") == 4)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Giearth:Magnolia:Dokebi:Marionette") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "5. Which Demon monster is a different size than the others?";
+ mes "5. Which demon monster is a different size?";
next;
- if (select("Ghostring:Whisper:Deviruchi:Baphomet Junior") == 1)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Ghostring:Whisper:Deviruchi:Baphomet Junior") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "6. Which shield reduces damage inflicted by Demon monsters?";
+ mes "6. Which shield decreases attacks from demon monsters?";
next;
- if (select("Satanic Shield:Shield from Hell:Amulet Shield:Excellent Shield") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Satanic Shield:Shield from Hell:Amulet Shield:Excellent Shield") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
mes "7. Which attribute is the most effective on the Wind Ghost?";
next;
- if (select("Water:Earth:Fire:Wind") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Water:Earth:Fire:Wind") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "8. Which monster is different from the other Demon monsters?";
+ mes "8. Which monster is different from the other demon monsters?";
next;
- if (select("Sohee:Isis:Dokebi:Whisper") == 4)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Sohee:Isis:Dokebi:Whisper") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
mes "9. What effect does the Marionette Card have?";
next;
- if (select("Increase defense against Shadow attacks by 30 %:Increase defense against poison attacks by 30 %:Increase defense against Ghost attacks by 30 %:Increase defense against Neutral attacks by 30 %") == 3)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Increase defense against shadow attacks by 30%:Increase defense against poison attacks by 30%:Increase defense against ghost attacks by 30%:Increase defense against neutral attacks by 30%") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
mes "10. Which of the following is an effective way to react when encountering a demon monster?";
next;
- if (select("Scream, 'Evil one, go away!':Offer your soul and get a deal.:Put Holy Water on a weapon and attack.:Put on a Deviruchi hat.") == 3)
- set .@cru_t,.@cru_t+10;
+ if (select("Yell out - Evil one go away!:Offer your soul and get a deal.:Put Holy Water on weapon and attack.:Put on a Deviruchi hat.") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
}
else {
mes "[Gabriel Valentine]";
- mes "1. What level of 'Divine Protection' do you need to learn 'Demon Bane?'";
+ mes "1. What level of 'Divine Protection' do you need to learn 'Demon Bane'?";
next;
- if (select("Level 1:Level 2:Level 3:Level 4") == 3)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Lv. 1:Lv. 2:Lv. 3:Lv. 4") == 3) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "2. If your INT is 30, including INT bonuses from quipment, at level 55, how much HP does Level 5 Heal recover?";
+ mes "2. If your INT is 30 at level 55 (including the INT from equipment) how much HP does Lv. 5 Heal recover?";
next;
- if (select("396:440:484:528") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("396:440:484:528") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "3. With Level 7 Divine Protection, by how much is your defense against the Undead increased?";
+ mes "3. When using Divine Protection Lv. 7, how much does your defense increase by against Undead?";
next;
- if (select("21:22:23:24") == 1)
- set .@cru_t,.@cru_t+10;
-
+ if (select("21:22:23:24") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "4. Which of the following spears can attack Nightmare, which is endowed with the Ghost attribute?";
+ mes "4. Which of the following spears can attack the Nightmare with ghost attributes?";
next;
- if (select("Lance:Bill Guisarme:Cresent scythe:Zephyrus") == 4)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Lance:Bill Guisarme:Cresent scythe:Zephyrus") == 4) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "5. What level of 'Heal' do you need to learn 'Cure?'";
+ mes "5. What level of 'Heal' do you need to learn 'Cure'?";
next;
- if (select("Level 1:Level 2:Level 3:Level 4") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Lv. 1:Lv. 2:Lv. 3:Lv. 4") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "6. What is the attack speed when Level 3 Cavalier Mastery is learned?";
+ mes "6. What is the attack speed with Cavalier Mastery Lv.3?";
next;
- if (select("70 % of normal speed:80 % of normal speed:90 % of normal speed:100 % of normal speed") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("70% of normal speed:80% of normal speed:90% of normal speed:100% of normal speed") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "7. Which of the following is not correct of the Demon Bane skill?";
+ mes "7. Which of the following is not a correction description of Demon Bane?";
next;
- if (select("Increase attack on Undead:Only Acolytes can learn the skill:When mastered, + 30 increase:Passive Skill") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Increase attack on Undead:Only Acolytes can learn the skill.:When mastered, +30 increase.:Passive Skill") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "8. How much SP does Level 7 Heal use?";
+ mes "8. How much SP does Heal Lv. 7 use?";
next;
- if (select("30:31:33:35") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("30:31:33:35") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
- mes "9. What status cannot be";
- mes "cured with the Cure skill?";
+ mes "9. When can you cure with Cure?";
next;
- if (select("Curse:Silence:Chaos:Blind") == 1)
- set .@cru_t,.@cru_t+10;
-
+ if (select("Curse:Silence:Chaos:Blind") == 1) {
+ set @cru_t, @cru_t + 10;
+ }
mes "[Gabriel Valentine]";
mes "10. What best describes a Crusader?";
next;
- if (select("One preparing for matrimony.:One preparing for the Holy War.:One preparing consummation.:One preparing potions.") == 2)
- set .@cru_t,.@cru_t+10;
-
+ if (select("One preparing a cookie.:One preparing for the Holy War.:One preparing to drink.:One preparing potions.") == 2) {
+ set @cru_t, @cru_t + 10;
+ }
}
mes "[Gabriel Valentine]";
mes "Good work~";
@@ -719,11 +1118,11 @@ prt_church,95,127,3 script Crusader 745,{
mes "look at your results.";
next;
mes "[Gabriel Valentine]";
- mes " " + strcharinfo(0) + "'s score";
- mes "is " + .@cru_t + " points...";
- if(.@cru_t == 100) {
- set CRUS_Q, 8;
- changequest 3011,3013;
+ mes "" + strcharinfo(0) + "'s score";
+ mes "is " + @cru_t + " points...";
+ if (@cru_t == 100) {
+ set CRUS_Q,8;
+ changequest 3012,3013;
mes "Superb! Now, it's time for";
mes "you to take the next test.";
next;
@@ -734,9 +1133,9 @@ prt_church,95,127,3 script Crusader 745,{
mes "he will be testing you next.";
close;
}
- else if(.@cru_t == 90) {
- set CRUS_Q, 8;
- changequest 3011,3013;
+ if (@cru_t == 90) {
+ set CRUS_Q,8;
+ changequest 3012,3013;
mes "Well done~ Now, it's time for";
mes "you to take the next test.";
next;
@@ -747,9 +1146,9 @@ prt_church,95,127,3 script Crusader 745,{
mes "he will be testing you next.";
close;
}
- else if (.@cru_t == 80 && CRUS_Q == 7) {
+ if (@cru_t == 80) {
set CRUS_Q,8;
- changequest 3011,3013;
+ changequest 3012,3013;
mes "Seems like you prepared a lot so I'll let you pass this time.";
mes "Hurry now and go take the next test.";
next;
@@ -759,28 +1158,32 @@ prt_church,95,127,3 script Crusader 745,{
close;
}
set CRUS_Q,7;
- if(checkquest(3011) != -1) {
- changequest 3011,3012;
- }
- mes "Hmmm... What a pity.";
- mes "Go study some more and";
- mes "take this test again, okay?";
+ mes "Aww, what a pity. Come again after studying some more.";
next;
mes "[Gabriel Valentine]";
- mes "Don't stress, you need to know a lot in order to pass this test. In any case, I'll be waiting right here. When you think you're ready, come back, alright?";
+ mes "I shall wait since there is a lot of preparation required.";
+ mes "Come back when you believe you are ready...";
+ close;
+ }
+ if (CRUS_Q == 8) {
+ mes "[Gabriel Valentine]";
+ mes "Like I mentioned before, you should go to Prontera Castle and meet with Bliant Piyord to take your next test. Good luck, and become a Crusder soon, alright?";
close;
- }
- else if(CRUS_Q == 8 || CRUS_Q == 9) {
+ }
+ if (CRUS_Q == 9) {
+ mes "[Gabriel Valentine]";
mes "Like I mentioned before, you should go to Prontera Castle and meet with Bliant Piyord to take your next test. Good luck, and become a Crusder soon, alright?";
close;
}
- else if(CRUS_Q == 10) {
+ if (CRUS_Q == 10) {
+ mes "[Gabriel Valentine]";
mes "What are you still doing here? You've already completed all the tests. Go talk to our leader, you're pretty much ready to become a Crusader now.";
next;
mes "[Gabriel Valentine]";
mes "You will soon join us in our preparations for the Holy War. Continue to live with faith after becoming a Crusader.";
close;
}
+ mes "[Gabriel Valentine]";
mes "Mmm...?";
mes "It seems that you're";
mes "an aspiring Crusader...";
@@ -795,20 +1198,21 @@ prt_church,95,127,3 script Crusader 745,{
close;
}
-//===================== Crusader: 4th Purification Test =====================================================
-prt_castle,35,151,5 script Patron Knight 751,{
- mes "[Bliant Piyord]";
- mes "Welcome.";
- if(BaseJob != Job_Swordman) {
- if(BaseJob == Job_Crusader) {
+prt_castle,35,151,5 script Patron Kinght 751,{
+ if ((Class != Job_Baby_Swordman) && (Class != Job_Swordman)) {
+ if (Class == Job_Baby_Crusader || Class == Job_Crusader) {
+ mes "[Bliant Piyord]";
+ mes "Welcome.";
mes "How goes";
mes "your training?";
next;
mes "[Bliant Piyord]";
mes "Develop your faith. From faith springs strength and discipline. Day after day, train yourself and become a great Crusader.";
- close;
+ close2;
}
- else if(BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Bliant Piyord]";
+ mes "Welcome.";
mes "We are Crusaders,";
mes "warriors of holiness preparing for the great Holy War that is to come.";
next;
@@ -823,6 +1227,8 @@ prt_castle,35,151,5 script Patron Knight 751,{
mes "Train as a Swordsman and come to us when you think you are ready. If you have been called by Odin to become a Crusader, that would be even better.";
close;
}
+ mes "[Bliant Piyord]";
+ mes "Welcome.";
mes "We are Crusaders,";
mes "warriors of holiness preparing for the great Holy War that is to come.";
next;
@@ -830,7 +1236,9 @@ prt_castle,35,151,5 script Patron Knight 751,{
mes "Even in these relatively peaceful times, our training is ceaseless. We must be ready for the day with the tides of darkness shall rush against mankind...";
close;
}
- else if(CRUS_Q == 0) {
+ if (CRUS_Q == 0) {
+ mes "[Bliant Piyord]";
+ mes "Welcome.";
mes "We are Crusaders,";
mes "warriors of holiness preparing for the great Holy War that is to come.";
next;
@@ -849,43 +1257,99 @@ prt_castle,35,151,5 script Patron Knight 751,{
mes "be with you...";
close;
}
- else if(CRUS_Q == 8 || CRUS_Q == 9) {
- if (CRUS_Q == 8) {
- mes "It's nice";
- mes "to meet you.";
- mes "It is now time";
- mes "for your final test.";
- next;
- mes "[Bliant Piyord]";
- mes "My name is Bliant Piyord and I too, am preparing for the Holy War. It must've been quite a hassle to come all this way.";
- next;
- mes "[Bliant Piyord]";
- mes "This test will gauge your skills in battle. Only those with great fighting ability can become Crusaders.";
- next;
- mes "[Bliant Piyord]";
- mes "To take the battle test, bring";
- mes "1 ^3355FFHoly Water^000000. This will be used to purify you prior to taking the test.";
- if(checkquest(3013) != -1) {
+ if (CRUS_Q == 8) {
+ mes "[Bliant Piyord]";
+ mes "Welcome. ";
+ mes "It's nice";
+ mes "to meet you.";
+ mes "It is now time";
+ mes "for your final test.";
+ next;
+ mes "[Bliant Piyord]";
+ mes "My name is Bliant Piyord and I too, am preparing for the Holy War. It must've been quite a hassle to come all this way.";
+ next;
+ mes "[Bliant Piyord]";
+ mes "This test will gauge your skills in battle. Only those with great fighting ability can become Crusaders.";
+ next;
+ mes "[Bliant Piyord]";
+ mes "To take the battle test, bring";
+ mes "1 ^3355FFHoly Water^000000. This will be used to purify you prior to taking the test.";
+ next;
+ mes "[Bliant Piyord]";
+ mes "Well then...";
+ mes "Shall we";
+ mes "begin right away?";
+ mes "Or do you need time";
+ mes "to prepare yourself?";
+ next;
+ if (select("I would like to begin.:Give me some time to prepare.") == 1) {
+ if (!isequipped(2608)) {
+ set CRUS_Q,9;
changequest 3013,3014;
+ mes "[Bliant Piyord]";
+ mes "Just a second, you do not have a Rosary equipped. As a Crusader, you must always have a Rosary on your person.";
+ next;
+ mes "[Bliant Piyord]";
+ mes "Come back and take";
+ mes "the test after you";
+ mes "have a Rosary.";
+ close;
}
- next;
+ if (countitem(523) > 0) {
+ changequest 3013,3014;
+ set CRUS_Q,9;
+ delitem 523,1; //Holy_Water
+ mes "[Bliant Piyord]";
+ mes "Then, I'll start";
+ mes "the test. You will";
+ mes "be purified with the";
+ mes "Holy Water you prepared.";
+ next;
+ mes "[Bliant Piyord]";
+ mes "...............";
+ next;
+ mes "[Bliant Piyord]";
+ mes "Let's begin.";
+ mes "Go and enter";
+ mes "the waiting room.";
+ mes "Defeat the monsters";
+ mes "that appear in";
+ mes "the 4 stages.";
+ close2;
+ warp "job_cru",24,169;
+ end;
+ }
+ set CRUS_Q,9;
+ changequest 3013,3014;
mes "[Bliant Piyord]";
- mes "Well then...";
- mes "Shall we";
- mes "begin right away?";
- mes "Or do you need time";
- mes "to prepare yourself?";
- }
- else {
- mes "Are you prepared";
- mes "for the test now?";
+ mes "Prepare 1 ^3355FFHoly Water^000000 to take the battle test. As I've said, it will be used to purify you prior to taking the test.";
next;
mes "[Bliant Piyord]";
- mes "Would you like to begin now, or do you still need time to make preparations?";
+ mes "Come back and take";
+ mes "the test after you";
+ mes "have prepared";
+ mes "1 Holy Water.";
+ mes "I shall be";
+ mes "waiting.";
+ close;
}
+ mes "[Bliant Piyord]";
+ mes "Well then,";
+ mes "take your time.";
+ mes "I shall be waiting.";
+ close;
+ }
+ if (CRUS_Q == 9) {
+ mes "[Bliant Piyord]";
+ mes "Welcome.";
+ mes "Are you prepared";
+ mes "for the test now?";
+ next;
+ mes "[Bliant Piyord]";
+ mes "Would you like to begin now, or do you still need time to make preparations?";
next;
if (select("I would like to begin.:Give me some time to prepare.") == 1) {
- if(getequipid(7) != 2608 && getequipid(8) != 2608) {
+ if (!isequipped(2608)) {
mes "[Bliant Piyord]";
mes "Just a second, you do not have a Rosary equipped. As a Crusader, you must always have a Rosary on your person.";
next;
@@ -895,50 +1359,48 @@ prt_castle,35,151,5 script Patron Knight 751,{
mes "have a Rosary.";
close;
}
- else if(countitem(523) < 1) {
+ if (countitem(523) > 0) {
+ delitem 523,1; //Holy_Water
mes "[Bliant Piyord]";
- mes "For the battle test, please prepare one ^3355FFHoly water^000000.";
- mes "I told you just to purify the candidates.";
+ mes "Then, I'll start";
+ mes "the test. You will";
+ mes "be purified with the";
+ mes "Holy Water you prepared.";
next;
mes "[Bliant Piyord]";
- mes "Get prepares and come back to here.";
- mes "I will wait for you.";
- close;
+ mes "...............";
+ next;
+ mes "[Bliant Piyord]";
+ mes "Let's begin.";
+ mes "Go and enter";
+ mes "the waiting room.";
+ mes "Defeat the monsters";
+ mes "that appear in";
+ mes "the 4 stages.";
+ close2;
+ warp "job_cru",24,169;
+ end;
}
- delitem 523, 1; //Holy Water
- mes "[Bliant Piyord]";
- mes "Then, I'll start";
- mes "the test. You will";
- mes "be purified with the";
- mes "Holy Water you prepared.";
- next;
mes "[Bliant Piyord]";
- mes "...............";
+ mes "Prepare 1 ^3355FFHoly Water^000000 to take the battle test. As I've said, it will be used to purify you prior to taking the test.";
next;
mes "[Bliant Piyord]";
- mes "Let's begin.";
- mes "Go and enter";
- mes "the waiting room.";
- mes "Defeat the monsters";
- mes "that appear in";
- mes "the 4 stages.";
- close2;
- warp "job_cru",24,169;
- end;
+ mes "Come back and take";
+ mes "the test after you";
+ mes "have prepared";
+ mes "1 Holy Water.";
+ mes "I shall be";
+ mes "waiting.";
+ close;
}
mes "[Bliant Piyord]";
- mes "Prepare 1 ^3355FFHoly Water^000000 to take the battle test. As I've said, it will be used to purify you prior to taking the test.";
- next;
- mes "[Bliant Piyord]";
- mes "Come back and take";
- mes "the test after you";
- mes "have prepared";
- mes "1 Holy Water.";
- mes "I shall be";
- mes "waiting.";
+ mes "Well then,";
+ mes "take your time.";
+ mes "I shall be waiting.";
close;
- }
- else if(CRUS_Q == 10) {
+ }
+ if (CRUS_Q == 10) {
+ mes "[Bliant Piyord]";
mes "Congratulations.";
mes "You have completed";
mes "all the tests to";
@@ -953,6 +1415,8 @@ prt_castle,35,151,5 script Patron Knight 751,{
mes "coming Holy War.";
close;
}
+ mes "[Bliant Piyord]";
+ mes "Welcome.";
mes "Are you not one of the ones in the process of becoming a Crusader?";
next;
mes "[Bliant Piyord]";
@@ -968,245 +1432,247 @@ prt_castle,35,151,5 script Patron Knight 751,{
close;
}
+job_cru,1,1,1 script Summoner#1 107,{
+ end;
-
-//=== Actual tests ========================================
-//=== Endurance Test ======================================
-job_cru,1,1,1 script Summoner#cr1 -1,{
OnTimer300000:
- donpcevent "Summoner#cr1::OnReset";
+ donpcevent "Summoner#1::OnReset";
end;
OnTimer300500:
- donpcevent "Summoner#cr1::OnEnd";
+ donpcevent "Summoner#1::OnDisable";
end;
OnTimer301000:
- donpcevent "Summoner#cr1::OnStart";
+ donpcevent "Summoner#1::OnEnable";
stopnpctimer;
end;
OnInit:
- enablenpc "Summoner#cr1";
- monster "job_cru",94,45,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,55,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,65,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,75,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,85,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,95,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,45,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,55,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,65,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,75,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,85,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,95,"Mandragora",1020,1,"Summoner#cr1::OnDead";
+ hideoffnpc "Summoner#1";
+ monster "job_cru",94,45,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,55,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,65,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,75,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,85,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,95,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,45,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,55,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,65,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,75,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,85,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,95,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
initnpctimer;
end;
-OnStart:
- enablenpc "Summoner#cr1";
- monster "job_cru",94,45,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,55,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,65,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,75,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,85,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",94,95,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,45,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,55,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,65,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,75,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,85,"Mandragora",1020,1,"Summoner#cr1::OnDead";
- monster "job_cru",101,95,"Mandragora",1020,1,"Summoner#cr1::OnDead";
+OnEnable:
+ hideoffnpc "Summoner#1";
+ monster "job_cru",94,45,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,55,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,65,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,75,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,85,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",94,95,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,45,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,55,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,65,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,75,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,85,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
+ monster "job_cru",101,95,"Mandragora",1020,1,"Summoner#1::OnMyMobDead";
initnpctimer;
end;
OnReset:
- killmonster "job_cru","Summoner#cr1::OnDead";
+ killmonster "job_cru","Summoner#1::OnMyMobDead";
end;
-OnEnd:
- disablenpc "Summoner#cr1";
+OnDisable:
+ hideonnpc "Summoner#1";
end;
-OnDead:
+OnMyMobDead:
warp "prt_fild05",353,251;
end;
}
-job_cru,1,2,1 script Summoner#cr2 -1,{
+job_cru,1,2,1 script Summoner#2 107,1,1,{
+ end;
+
OnTimer345000:
- donpcevent "Summoner#cr2::OnReset";
+ donpcevent "Summoner#2::OnReset";
end;
OnTimer345500:
- donpcevent "Summoner#cr2::OnEnd";
+ donpcevent "Summoner#2::OnDisable";
end;
OnTimer346000:
- donpcevent "Summoner#cr2::OnStart";
+ donpcevent "Summoner#2::OnEnable";
stopnpctimer;
end;
OnInit:
- enablenpc "Summoner#cr2";
- monster "job_cru",98,50,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",92,60,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",104,60,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",98,70,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",92,80,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",104,90,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",98,90,"Flora",1118,1,"Summoner#cr2::OnDead";
+ hideoffnpc "Summoner#2";
+ monster "job_cru",98,50,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",92,60,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",104,60,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",98,70,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",92,80,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",104,80,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",98,90,"Flora",1118,1,"Summoner#2::OnMyMobDead";
initnpctimer;
end;
-OnStart:
- enablenpc "Summoner#cr2";
- monster "job_cru",98,50,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",92,60,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",104,60,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",98,70,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",92,80,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",104,90,"Flora",1118,1,"Summoner#cr2::OnDead";
- monster "job_cru",98,90,"Flora",1118,1,"Summoner#cr2::OnDead";
+OnEnable:
+ hideoffnpc "Summoner#2";
+ monster "job_cru",98,50,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",92,60,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",104,60,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",98,70,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",92,80,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",104,80,"Flora",1118,1,"Summoner#2::OnMyMobDead";
+ monster "job_cru",98,90,"Flora",1118,1,"Summoner#2::OnMyMobDead";
initnpctimer;
end;
OnReset:
- killmonster "job_cru","Summoner#cr2::OnDead";
+ killmonster "job_cru","Summoner#2::OnMyMobDead";
end;
-OnEnd:
- disablenpc "Summoner#cr2";
+OnDisable:
+ hideonnpc "Summoner#2";
end;
-OnDead:
+OnMyMobDead:
warp "prt_fild05",353,251;
end;
}
-job_cru,1,3,1 script Summoner#cr3 -1,{
+job_cru,1,3,1 script Summoner#3 107,1,1,{
+ end;
+
OnTimer345000:
- donpcevent "Summoner#cr3::OnReset";
+ donpcevent "Summoner#3::OnReset";
end;
OnTimer345500:
- donpcevent "Summoner#cr3::OnEnd";
+ donpcevent "Summoner#3::OnDisable";
end;
OnTimer346000:
- donpcevent "Summoner#cr3::OnStart";
+ donpcevent "Summoner#3::OnEnable";
stopnpctimer;
end;
OnInit:
- enablenpc "Summoner#cr3";
- monster "job_cru",92,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",104,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",92,70,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",104,70,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,80,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",92,90,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",104,90,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- Initnpctimer;
- end;
-
-OnStart:
- enablenpc "Summoner#cr3";
- monster "job_cru",92,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",104,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,50,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",92,70,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",104,70,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,80,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",92,90,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- monster "job_cru",104,90,"Greatest General",1277,1,"Summoner#cr3::OnDead";
- Initnpctimer;
+ hideoffnpc "Summoner#3";
+ monster "job_cru",92,50,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",104,50,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",98,60,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",92,70,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",104,70,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",98,80,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",92,90,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",104,90,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ initnpctimer;
+ end;
+
+OnEnable:
+ hideoffnpc "Summoner#3";
+ monster "job_cru",90,50,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",105,50,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",98,60,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",90,70,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",105,70,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",98,80,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",90,90,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ monster "job_cru",105,90,"Greatest General",1277,1,"Summoner#3::OnMyMobDead";
+ initnpctimer;
end;
OnReset:
- killmonster "job_cru","Summoner#cr3::OnDead";
+ killmonster "job_cru","Summoner#3::OnMyMobDead";
end;
-OnEnd:
- disablenpc "Summoner#cr3";
+OnDisable:
+ hideonnpc "Summoner#3";
end;
-OnDead:
+OnMyMobDead:
warp "prt_fild05",353,251;
end;
}
-job_cru,1,4,1 script Summoner#cr4 -1,{
-OnTimer345000:
- donpcevent "Summoner#cr4::OnReset";
+job_cru,1,3,1 script Summoner#4 107,1,1,{
end;
-OnTimer345500:
- donpcevent "Summoner#cr4::OnEnd";
+OnTimer185000:
+ donpcevent "Summoner#4::OnReset";
end;
-OnTimer346000:
- donpcevent "Summoner#cr4::OnStart";
+OnTimer185500:
+ donpcevent "Summoner#4::OnDisable";
+ end;
+
+OnTimer186000:
+ donpcevent "Summoner#4::OnEnable";
stopnpctimer;
end;
OnInit:
- enablenpc "Summoner#cr4";
- monster "job_cru",98,50,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,55,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,60,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,65,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,70,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,75,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,80,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,85,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,90,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",90,34,"Mushroom",1182,1,"Summoner#cr3::OnDead";
- monster "job_cru",105,34,"Mushroom",1182,1,"Summoner#cr3::OnDead";
+ hideoffnpc "Summoner#4";
+ monster "job_cru",98,50,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,55,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,60,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,65,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,70,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,75,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,80,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,85,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,90,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",90,34,"Mushroom",1182,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",105,34,"Mushroom",1182,1,"Summoner#4::OnMyMobDead";
initnpctimer;
end;
-OnStart:
- enablenpc "Summoner#cr4";
- monster "job_cru",98,50,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,55,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,60,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,65,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,70,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,75,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,80,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,85,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",98,90,"Familiar",1005,1,"Summoner#cr3::OnDead";
- monster "job_cru",90,34,"Mushroom",1182,1,"Summoner#cr3::OnDead";
- monster "job_cru",105,34,"Mushroom",1182,1,"Summoner#cr3::OnDead";
+OnEnable:
+ hideoffnpc "Summoner#4";
+ monster "job_cru",98,50,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,55,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,60,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,65,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,70,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,75,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,80,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,85,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",98,90,"Familiar",1005,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",90,34,"Mushroom",1182,1,"Summoner#4::OnMyMobDead";
+ monster "job_cru",105,34,"Mushroom",1182,1,"Summoner#4::OnMyMobDead";
initnpctimer;
end;
OnReset:
- killmonster "job_cru","Summoner#cr4::OnDead";
+ killmonster "job_cru","Summoner#4::OnMyMobDead";
end;
-OnEnd:
- disablenpc "Summoner#cr4";
+OnDisable:
+ hideonnpc "Summoner#4";
end;
-OnDead:
+OnMyMobDead:
warp "prt_fild05",353,251;
end;
}
+job_cru,98,105,0 script Summoner#5 45,4,3,{
-job_cru,98,105,4 script Summoner#cr5 45,3,3,{
OnTouch:
set CRUS_Q,6;
- changequest 3010,3011;
warp "prt_castle",164,28;
end;
}
-//=== Purification Test ===================================
-job_cru,24,187,4 script Patron Knight#2 751,{
+job_cru,24,187,4 script Patron Knight 751,{
mes "[Bliant Piyord]";
mes "Welcome.";
mes "You will take";
@@ -1223,27 +1689,28 @@ job_cru,24,187,4 script Patron Knight#2 751,{
close;
}
-job_cru,24,187,2 script Waiting Room#cr1 700,{
+job_cru,24,187,2 script Waiting Room#1 700,{
end;
OnInit:
- disablenpc "Waiting Room#cr1";
- waitingroom "Waiting Room",20,"Waiting Room#cr1::OnStartArena",1;
+ hideonnpc "Waiting Room#1";
+ waitingroom "Waiting Room",20,"Waiting Room#1::OnStartArena",1;
enablewaitingroomevent;
end;
OnStartArena:
- warpwaitingpc "job_cru",168,21;
- donpcevent "Monster Summon#cr0::OnStart";
+ warpwaitingpc "job_cru",168,17;
+ donpcevent "Monster Summon#0::OnEnable";
disablewaitingroomevent;
end;
-OnStart:
+OnEnable:
enablewaitingroomevent;
end;
}
-job_cru,168,17,0 script Zombie Guide -1,2,2,{
+job_cru,168,17,0 script Zombie Guide 139,2,2,{
+
OnTouch:
mes "[Bliant Piyord]";
mes "Go forth and defeat all";
@@ -1255,202 +1722,218 @@ OnTouch:
mes "You will be given";
mes "4 minutes. Go forth";
mes "and do your best...";
- close;
+ close2;
+ end;
}
-job_cru,2,1,1 script Monster Summon#cr0 -1,{
+job_cru,2,1,1 script Monster Summon#0 110,1,1,{
+ end;
+
OnInit:
- disablenpc "Monster Summon#cr0";
+ hideonnpc "Monster Summon#0";
end;
-OnStart:
- set .MyMonsterCount,0;
- enablenpc "Monster Summon#cr0";
- donpcevent "Monster Summon#cr1::OnStart";
- donpcevent "Monster Summon#cr2::OnStart";
- donpcevent "Monster Summon#cr3::OnStart";
- donpcevent "Monster Summon#cr4::OnStart";
- donpcevent "Monster Summon#cr6::OnStart";
+OnEnable:
+ hideoffnpc "Monster Summon#0";
+ donpcevent "Monster Summon#1::OnEnable";
+ donpcevent "Monster Summon#2::OnEnable";
+ donpcevent "Monster Summon#3::OnEnable";
+ donpcevent "Monster Summon#4::OnEnable";
+ donpcevent "Monster Summon#6::OnEnable";
end;
-OnMonster1:
- monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
- monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
- monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
- monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
- monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
- monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#cr0::OnDead";
+OnM1:
+ monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#0::OnMyMobDead";
+ monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#0::OnMyMobDead";
+ monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#0::OnMyMobDead";
+ monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#0::OnMyMobDead";
+ monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#0::OnMyMobDead";
+ monster "job_cru",168,45,"Zombie",1015,1,"Monster Summon#0::OnMyMobDead";
end;
-OnMonster2:
- monster "job_cru",168,80,"Soldier Skeleton",1028,1,"Monster Summon#cr0::OnDead";
- monster "job_cru",168,80,"Soldier Skeleton",1028,1,"Monster Summon#cr0::OnDead";
- monster "job_cru",168,80,"Soldier Skeleton",1028,1,"Monster Summon#cr0::OnDead";
+OnM2:
+ monster "job_cru",168,80,"Soldier Skeleton",1028,1,"Monster Summon#0::OnMyMobDead";
+ monster "job_cru",168,80,"Soldier Skeleton",1028,1,"Monster Summon#0::OnMyMobDead";
+ monster "job_cru",168,80,"Soldier Skeleton",1028,1,"Monster Summon#0::OnMyMobDead";
end;
-OnMonster3:
- monster "job_cru",168,110,"Archer Skeleton",1016,1,"Monster Summon#cr0::OnDead";
- monster "job_cru",168,115,"Mummy",1041,1,"Monster Summon#cr0::OnDead";
+OnM3:
+ monster "job_cru",168,115,"Mummy",1041,1,"Monster Summon#0::OnMyMobDead";
end;
-OnDead:
- set .MyMonsterCount,.MyMonsterCount+1;
- if (.MyMonsterCount >= 10) {
+OnMyMobDead:
+ if (mobcount ("job_cru","Monster Summon#0::OnMyMobDead") < 1) {
set CRUS_Q,10;
changequest 3014,3015;
}
end;
-OnEnd:
- disablenpc "Monster Summon#cr0";
+OnDisable:
+ hideonnpc "Monster Summon#0";
end;
OnReset:
- killmonster "job_cru","Monster Summon#cr0::OnDead";
+ killmonster "job_cru","Monster Summon#0::OnMyMobDead";
end;
}
-job_cru,168,45,0 script Monster Summon#cr1 -1,15,1,{
-OnInit:
- disablenpc "Monster Summon#cr1";
- end;
+job_cru,168,45,0 script Monster Summon#1 139,15,1,{
OnTouch:
- donpcevent "Monster Summon#cr0::OnMonster1";
- donpcevent "Monster Summon#cr1::OnEnd";
+ donpcevent "Monster Summon#0::OnM1";
+ donpcevent "Monster Summon#1::OnDisable";
end;
-OnStart:
- enablenpc "Monster Summon#cr1";
+OnInit:
+ hideonnpc "Monster Summon#1";
end;
-OnEnd:
- disablenpc "Monster Summon#cr1";
+OnEnable:
+ hideoffnpc "Monster Summon#1";
end;
-}
-job_cru,168,80,0 script Monster Summon#cr2 -1,15,1,{
-OnInit:
- disablenpc "Monster Summon#cr2";
+OnDisable:
+ hideonnpc "Monster Summon#1";
end;
+}
+
+job_cru,168,80,0 script Monster Summon#2 139,15,1,{
OnTouch:
- donpcevent "Monster Summon#cr0::OnMonster2";
- donpcevent "Monster Summon#cr2::OnEnd";
+ donpcevent "Monster Summon#0::OnM2";
+ donpcevent "Monster Summon#2::OnDisable";
end;
-OnStart:
- enablenpc "Monster Summon#cr2";
+OnInit:
+ hideonnpc "Monster Summon#2";
end;
-OnEnd:
- disablenpc "Monster Summon#cr2";
+OnEnable:
+ hideoffnpc "Monster Summon#2";
end;
-}
-job_cru,165,115,0 script Monster Summon#cr3 -1,15,1,{
-OnInit:
- disablenpc "Monster Summon#cr3";
+OnDisable:
+ hideonnpc "Monster Summon#2";
end;
+}
+
+job_cru,168,115,0 script Monster Summon#3 139,15,1,{
OnTouch:
- donpcevent "Monster Summon#cr0::OnMonster3";
- donpcevent "Monster Summon#cr3::OnEnd";
+ monster "job_cru",168,110,"Archer Skeleton",1016,1;
+ donpcevent "Monster Summon#0::OnM3";
+ donpcevent "Monster Summon#3::OnDisable";
end;
-OnStart:
- enablenpc "Monster Summon#cr3";
+OnInit:
+ hideonnpc "Monster Summon#3";
end;
-OnEnd:
- disablenpc "Monster Summon#cr3";
+OnEnable:
+ hideoffnpc "Monster Summon#3";
end;
-}
-job_cru,168,150,0 script Monster Summon#cr4 -1,15,1,{
-OnInit:
- disablenpc "Monster Summon#cr4";
+OnDisable:
+ hideonnpc "Monster Summon#3";
end;
+}
+
+job_cru,168,150,0 script Monster Summon#4 139,15,1,{
OnTouch:
- monster "job_cru",168,150,strcharinfo(0),1036,1,"Monster Summon#cr4-a::OnDead";
- donpcevent "Monster Summon#cr4::OnEnd";
+ monster "job_cru",168,150,"Ghoul",1036,1;
+ donpcevent "Monster Summon#4::OnDisable";
end;
-OnDead:
- donpcevent "Monster Summon#cr5::OnStart";
+OnInit:
+ hideonnpc "Monster Summon#4";
end;
-OnStart:
- enablenpc "Monster Summon#cr4";
+OnMyMobDead:
+ donpcevent "Monster Summon#5::OnEnable";
end;
-OnReset:
- killmonster "job_cru","Monster Summon#cr4-a::OnDead";
+OnEnable:
+ hideoffnpc "Monster Summon#4";
end;
-OnEnd:
- disablenpc "Monster Summon#cr4";
+OnReset:
+ killmonster "job_cru","Monster Summon#4::OnMyMobDead";
end;
-}
-
-job_cru,168,150,0 script Monster Summon#cr4-a -1,{
-OnDead:
- donpcevent "Monster Summon#cr5::OnStart";
+OnDisable:
+ hideonnpc "Monster Summon#4";
end;
}
-job_cru,168,180,4 script Monster Summon#cr5 45,3,3,{
-OnInit:
- disablenpc "Monster Summon#cr5";
- end;
+job_cru,168,180,0 script Monster Summon#5 45,4,3,{
OnTouch:
warp "prt_castle",35,147;
- donpcevent "Monster Summon#cr0::OnReset";
- donpcevent "Monster Summon#cr4::OnReset";
- donpcevent "Monster Summon#cr0::OnEnd";
- donpcevent "Monster Summon#cr4::OnEnd";
- donpcevent "Monster Summon#cr5::OnEnd";
- donpcevent "Monster Summon#cr6::OnStop";
- donpcevent "Monster Summon#cr6::OnEnd";
- donpcevent "Waiting Room#cr1::OnStart";
+ donpcevent "Monster Summon#0::OnReset";
+ donpcevent "Monster Summon#0::OnDisable";
+ donpcevent "Monster Summon#6::OnStop";
+ donpcevent "Monster Summon#6::OnDisable";
+ donpcevent "Monster Summon#5::OnDisable";
+ donpcevent "Waiting Room#1::OnEnable";
+ end;
+
+OnInit:
+ hideonnpc "Monster Summon#5";
end;
-OnStart:
- enablenpc "Monster Summon#cr5";
+OnEnable:
+ hideoffnpc "Monster Summon#5";
end;
-OnEnd:
- disablenpc "Monster Summon#cr5";
+OnDisable:
+ hideonnpc "Monster Summon#5";
end;
}
-job_cru,2,2,1 script Monster Summon#cr6 -1,{
+job_cru,2,2,1 script Monster Summon#6 110,1,1,{
+ end;
+
+OnTimer60000:
+ donpcevent "Monster Summon#8::OnEnable";
+ end;
+
+OnTimer61000:
+ donpcevent "Monster Summon#8::OnDisable";
+ end;
+
+OnTimer240000:
+ donpcevent "Monster Summon#7::OnEnable";
+ end;
+
OnTimer241000:
- areawarp "job_cru",160,14,175,178,"job_cru",24,169;
- donpcevent "Monster Summon#cr0::OnReset";
- donpcevent "Monster Summon#cr4::OnReset";
- donpcevent "Monster Summon#cr0::OnEnd";
- donpcevent "Monster Summon#cr4::OnEnd";
- donpcevent "Monster Summon#cr5::OnEnd";
- donpcevent "Monster Summon#cr6::OnStop";
- donpcevent "Monster Summon#cr6::OnEnd";
- donpcevent "Waiting Room#cr1::OnStart";
+ donpcevent "Monster Summon#0::OnReset";
+ donpcevent "Monster Summon#4::OnReset";
+ end;
+
+OnTimer242000:
+ donpcevent "Monster Summon#0::OnDisable";
+ donpcevent "Monster Summon#4::OnDisable";
+ donpcevent "Monster Summon#7::OnDisable";
+ end;
+
+OnTimer243000:
+ donpcevent "Monster Summon#6::OnDisable";
+ donpcevent "Waiting Room#1::OnEnable";
+ stopnpctimer;
end;
OnInit:
- disablenpc "Monster Summon#cr6";
+ hideonnpc "Monster Summon#6";
end;
-OnStart:
- enablenpc "Monster Summon#cr6";
+OnEnable:
+ hideoffnpc "Monster Summon#6";
initnpctimer;
end;
-OnEnd:
- disablenpc "Monster Summon#cr6";
+OnDisable:
+ hideonnpc "Monster Summon#6";
end;
OnStop:
@@ -1458,28 +1941,40 @@ OnStop:
end;
}
-//============================================================
-// mapflag
-//============================================================
+job_cru,168,110,0 script Monster Summon#7 139,14,82,{
-//============================================================
-// Old changelog
-//============================================================
-//= Need optimalization and fixing
-//= thanks to Komurka, KiLLaLeN, Lupus (fixing error)
-//= just a temp Job Quest
-//= 1.2 minor fix of announcement by Freya people
-//= 1.3 Added Baby Class Support, fixed 40/50 lvl item reward
-//= also fixed too common script names [Lupus]
-//= 1.3a fixed "dead lock" bugs [Lupus]
-//= 1.3b changed monsters ID in patience test [Komurka]
-//= 1.4 Fixed Job Level parameters mix-up. [massdriller] (Thanks to Komurka)
-//= 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
-//= 1.7 Updated names and required items, Chivalry Emblem +
-//= Hand of God allow to skip item gathering [DracoRPG]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Fixed endless loop, wrong condition check [Lupus]
-//= also changed all job numbers to constants, fixed logic
+OnTouch:
+ warp "prontera",234,318;
+ end;
+
+OnInit:
+ hideonnpc "Monster Summon#7";
+ end;
+
+OnEnable:
+ hideoffnpc "Monster Summon#7";
+ end;
+
+OnDisable:
+ hideonnpc "Monster Summon#7";
+ end;
+}
+
+job_cru,168,17,0 script Monster Summon#8 139,14,5,{
+
+OnTouch:
+ warp "prontera",234,318;
+ end;
+
+OnInit:
+ hideonnpc "Monster Summon#8";
+ end;
+
+OnEnable:
+ hideoffnpc "Monster Summon#8";
+ end;
+
+OnDisable:
+ hideonnpc "Monster Summon#8";
+ end;
+} \ No newline at end of file
diff --git a/npc/jobs/2-2/dancer.txt b/npc/jobs/2-2/dancer.txt
index 285b7fa14..ef14e919c 100644
--- a/npc/jobs/2-2/dancer.txt
+++ b/npc/jobs/2-2/dancer.txt
@@ -1,25 +1,17 @@
-//===== rAthena Script =======================================
-//= Dancer Job Quest
+//===== rAthena Script =======================================
+// Dancer Job change Quest
//===== By: ==================================================
-//= Kalen - Original jAthena
-//= Fredzilla - Converted, Lupus
-//===== Current Version: =====================================
-//= 3.7
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Dancer classes
-//===== Additional Comments: =================================
-//= 3.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_BlockHigh"
-//= 3.2a Deleted unused variables. [Samuray22]
-//= 3.3 Updated waiting room. (Removes global var) [L0ne_W0lf]
-//= 3.4 Fixed bad variables, bugreport:1685 [Brainstorm]
-//= 3.5 Minor corrections to script. (bugreport:1766) [L0ne_W0lf]
-//= 3.6 Applied Correction bug with for loop. [L0ne_W0lf]
-//= 3.6a Fixed a little Exploit to bug the quest with a timeout. (bugreport:2252) [Samuray22]
-//= 3.7 Added Quest Log commands. [Kisuka]
+//= Masao
+//= Credits: Muad_Dib
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Any rAthena SVN
+//===== Description: =========================================
+//= [Translated from the Official]
+//= Job change Quest from Archer[F] -> Dancer.
+//===== Additional Comments: =================================
+//= 1.0 Updated to latest available official file. [Masao]
//============================================================
comodo,180,153,4 script Sonotora#1 90,{
@@ -75,7 +67,7 @@ comodo,193,151,4 script Bor Robin#1 86,{
close;
}
-job_duncer,43,93,4 script Aile#da 724,{
+job_duncer,43,93,4 script Aile 724,{
if (Upper == 1) {
mes "[Aile]";
mes "One two three four,";
@@ -98,8 +90,8 @@ job_duncer,43,93,4 script Aile#da 724,{
cutin "",255;
end;
}
- if (BaseJob != Job_Archer) {
- if (BaseJob == Job_Bard) {
+ if ((Class != Job_Baby_Archer) && (Class != Job_Archer) && (Sex == 1)) {
+ if (Class == Job_Bard) {
cutin "job_dancer_eir01",2;
mes "[Aile]";
mes "Welcome~!";
@@ -109,8 +101,8 @@ job_duncer,43,93,4 script Aile#da 724,{
cutin "",255;
end;
}
- else if (BaseJob == Job_Dancer) {
- cutin "",2;
+ if (Class == Job_Baby_Dancer || Class == Job_Dancer) {
+ cutin "job_dancer_eir01",2;
mes "[Aile]";
mes "Welcome~!";
mes "How are you";
@@ -132,7 +124,7 @@ job_duncer,43,93,4 script Aile#da 724,{
cutin "",255;
end;
}
- if (DANC_Q == 0 && sex == 0 && BaseJob == Job_Archer) {
+ if ((DANC_Q == 0) && (Sex == 0) && (Class == Job_Archer)) {
cutin "job_dancer_eir01",2;
mes "[Aile]";
mes "Welcome~!";
@@ -168,7 +160,7 @@ job_duncer,43,93,4 script Aile#da 724,{
mes "...";
mes "......";
next;
- mes "^3355FF*Shuffle Shuffle*^000000";
+ mes "^3355FF * Shuffle Shuffle * ^000000";
next;
cutin "job_dancer_eir01",2;
mes "[Aile]";
@@ -181,22 +173,20 @@ job_duncer,43,93,4 script Aile#da 724,{
setquest 7000;
end;
}
- else {
- cutin "job_dancer_eir01",2;
- mes "[Aile]";
- mes "Mmm...";
- mes "It seems that";
- mes "you aren't quite qualified to enroll in our school yet. You need to be at least Job Level 40.";
- next;
- mes "[Aile]";
- mes "Well, I hope";
- mes "that you apply";
- mes "again when you meet";
- mes "the requirements.";
- close2;
- cutin "",255;
- end;
- }
+ cutin "job_dancer_eir01",2;
+ mes "[Aile]";
+ mes "Mmm...";
+ mes "It seems that";
+ mes "you aren't quite qualified to enroll in our school yet. You need to be at least Job Level 40.";
+ next;
+ mes "[Aile]";
+ mes "Well, I hope";
+ mes "that you apply";
+ mes "again when you meet";
+ mes "the requirements.";
+ close2;
+ cutin "",255;
+ end;
}
cutin "job_dancer_eir01",2;
mes "[Aile]";
@@ -208,7 +198,7 @@ job_duncer,43,93,4 script Aile#da 724,{
cutin "",255;
end;
}
- else if (sex == 1) {
+ if (Sex == 1) {
cutin "job_dancer_eir03",2;
mes "[Aile]";
mes "Welco--Mmm?";
@@ -222,7 +212,7 @@ job_duncer,43,93,4 script Aile#da 724,{
cutin "",255;
end;
}
- else if (DANC_Q == 1) {
+ if (DANC_Q == 1) {
cutin "job_dancer_eir01",2;
mes "[Aile]";
mes "Good.";
@@ -231,8 +221,8 @@ job_duncer,43,93,4 script Aile#da 724,{
mes "[Aile]";
mes "We're short on some supplies, but you'll be using them for yourself anyway. Just think of it as part of the tuition, so don't worry too much.";
next;
- set .@item_nd,rand(1,10);
- if (.@item_nd > 0 && .@item_nd < 3) {
+ set .@item_nd, rand(1,10);
+ if ((.@item_nd > 0) && (.@item_nd < 3)) {
set DANC_Q,2;
changequest 7000,7001;
mes "[Aile]";
@@ -249,7 +239,7 @@ job_duncer,43,93,4 script Aile#da 724,{
mes "^CD68895 Red Potions^000000 and";
mes "^CD68891 Shoes^000000.";
}
- else if (.@item_nd == 4) {
+ if (.@item_nd == 4) {
set DANC_Q,3;
changequest 7000,7002;
mes "[Aile]";
@@ -285,28 +275,8 @@ job_duncer,43,93,4 script Aile#da 724,{
cutin "",255;
end;
}
- else if (DANC_Q >= 2 && DANC_Q <= 4) {
- switch(DANC_Q) {
- case 2:
- setarray .@item[0], 938,909,501,2403;
- setarray .@count[0], 20,3,5,1;
- break;
- case 3:
- setarray .@item[0], 1055,2405;
- setarray .@count[0], 5,1;
- break;
- case 4:
- setarray .@item[0], 965,503,909,1020,2401;
- setarray .@count[0], 2,5,20,10,1;
- break;
- }
- set .@size, getarraysize(.@item);
- for( set .@i, 0; .@i < .@size; set .@i,.@i+1 ) {
- if( countitem(.@item[.@i]) < .@count[.@i] ) {
- break;
- }
- }
- if( .@i == .@size && Zeny > 9999 ) {
+ if (DANC_Q == 2) {
+ if ((Zeny > 9999) && (countitem(938) > 19) && (countitem(909) > 2) && (countitem(501) > 4) && (countitem(2403) > 0)) {
cutin "job_dancer_eir02",2;
mes "[Aile]";
mes "Oh...!";
@@ -317,59 +287,118 @@ job_duncer,43,93,4 script Aile#da 724,{
mes "tuition fee.";
next;
cutin "job_dancer_eir01",2;
- set zeny,zeny-10000;
+ set Zeny, Zeny - 10000;
mes "[Aile]";
mes "Next, go to ^CD6889Bijou^000000, who is in charge of the interviewing process. She will have a couple of things she'll need to ask you.";
set DANC_Q,5;
- if(checkquest(7001) != -1) {
- changequest 7001,7004;
- }
- else if(checkquest(7002) != -1) {
- changequest 7002,7004;
- }
- else {
- changequest 7003,7004;
- }
+ changequest 7001,7004;
close2;
cutin "",255;
end;
}
- else {
+ cutin "job_dancer_eir01",2;
+ mes "[Aile]";
+ mes "Mmm...?";
+ mes "You don't have";
+ mes "everything yet?";
+ mes "Let me remind you";
+ mes "so you can bring";
+ mes "what you need next time.";
+ next;
+ mes "[Aile]";
+ mes "Bring...";
+ mes "^CD688910,000 Zeny^000000,";
+ mes "^CD688920 Sticky Mucus^000000,";
+ mes "^CD68893 Jellopy^000000,";
+ mes "^CD68895 Red Potions^000000 and";
+ mes "^CD68891 Shoes^000000.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ if (DANC_Q == 3) {
+ if ((Zeny > 9999) && (countitem(1055) > 4) && (countitem(2405) > 0)) {
+ cutin "job_dancer_eir02",2;
+ mes "[Aile]";
+ mes "Oh...!";
+ mes "You brought";
+ mes "everything!";
+ mes "Alright then,";
+ mes "let me take your";
+ mes "tuition fee.";
+ next;
cutin "job_dancer_eir01",2;
+ set Zeny, Zeny - 10000;
mes "[Aile]";
- mes "Mmm...?";
- mes "You don't have";
- mes "everything yet?";
- mes "Let me remind you";
- mes "so you can bring";
- mes "what you need next time.";
+ mes "Next, go to ^CD6889Bijou^000000, who is in charge of the interviewing process. She will have a couple of things she'll need to ask you.";
+ set DANC_Q,5;
+ changequest 7002,7004;
+ close2;
+ cutin "",255;
+ end;
+ }
+ cutin "job_dancer_eir01",2;
+ mes "[Aile]";
+ mes "Mmm...?";
+ mes "You don't have";
+ mes "everything yet?";
+ mes "Let me remind you";
+ mes "so you can bring";
+ mes "what you need next time.";
+ next;
+ mes "[Aile]";
+ mes "Bring...";
+ mes "^CD688910,000 Zeny^000000,";
+ mes "^CD68895 Earthworm Peelings^000000 and ";
+ mes "^CD68891 Boots^000000.";
+ close;
+ cutin "",255;
+ end;
+ }
+ if (DANC_Q == 4) {
+ if ((Zeny > 9999) && (countitem(965) > 1) && (countitem(503) > 4) && (countitem(909) > 19) && (countitem(1020) > 9) && (countitem(2401) > 0)) {
+ cutin "job_dancer_eir02",2;
+ mes "[Aile]";
+ mes "Oh...!";
+ mes "You brought";
+ mes "everything!";
+ mes "Alright then,";
+ mes "let me take your";
+ mes "tuition fee.";
next;
+ cutin "job_dancer_eir01",2;
+ set Zeny, Zeny - 10000;
mes "[Aile]";
- mes "Bring...";
- mes "^CD688910,000 Zeny^000000,";
- if (DANC_Q == 2) {
- mes "^CD6889"+.@count[0]+" "+getitemname(.@item[0])+"^000000,";
- mes "^CD6889"+.@count[1]+" "+getitemname(.@item[1])+"^000000,";
- mes "^CD6889"+.@count[2]+" "+getitemname(.@item[2])+"^000000 and";
- mes "^CD6889"+.@count[3]+" "+getitemname(.@item[3])+"^000000.";
- }
- else if (DANC_Q == 3) {
- mes "^CD6889"+.@count[0]+" "+getitemname(.@item[0])+"^000000 and";
- mes "^CD6889"+.@count[1]+" "+getitemname(.@item[1])+"^000000.";
- }
- else {
- mes "^CD6889"+.@count[0]+" "+getitemname(.@item[0])+"^000000,";
- mes "^CD6889"+.@count[1]+" "+getitemname(.@item[1])+"^000000,";
- mes "^CD6889"+.@count[2]+" "+getitemname(.@item[2])+"^000000,";
- mes "^CD6889"+.@count[3]+" "+getitemname(.@item[3])+"^000000 and";
- mes "^CD6889"+.@count[4]+" "+getitemname(.@item[4])+"^000000.";
- }
+ mes "Next, go to ^CD6889'Bijou'^000000";
+ mes "who is in charge of the interviews.";
+ mes "She has a couple of things to ask you.";
+ set DANC_Q,5;
+ changequest 7003,7004;
close2;
cutin "",255;
end;
}
+ cutin "job_dancer_eir01",2;
+ mes "[Aile]";
+ mes "Mmm...?";
+ mes "You don't have";
+ mes "everything yet?";
+ mes "Let me remind you";
+ mes "so you can bring";
+ mes "what you need next time.";
+ next;
+ mes "[Aile]";
+ mes "^CD688910,000 Zeny^000000,";
+ mes "^CD68892 Clam Shells^000000,";
+ mes "^CD68895 Yellow Potions^000000,";
+ mes "^CD688920 Jellopy^000000,";
+ mes "^CD688910 Black Hairs^000000 and";
+ mes "^CD6889Sandals^000000.";
+ close2;
+ cutin "",255;
+ end;
}
- else if (DANC_Q == 5) {
+ if (DANC_Q == 5) {
cutin "job_dancer_eir01",2;
mes "[Aile]";
mes "Hmm...?";
@@ -383,7 +412,7 @@ job_duncer,43,93,4 script Aile#da 724,{
cutin "",255;
end;
}
- else if (DANC_Q > 5) {
+ if (DANC_Q > 5) {
cutin "job_dancer_eir01",2;
mes "[Aile]";
mes "I'll be looking";
@@ -393,24 +422,22 @@ job_duncer,43,93,4 script Aile#da 724,{
cutin "",255;
end;
}
- else {
- cutin "job_dancer_eir03",2;
- mes "[Aile]";
- mes "Welcom--Hm?";
- mes "Hey, only authorized";
- mes "personnel are allowed";
- mes "in here.";
- next;
- mes "[Aile]";
- mes "If you want to watch, be quiet and don't disturb the performers. Everyone here is busy practicing so that they can become fine Dancers.";
- close2;
- cutin "",255;
- end;
- }
+ cutin "job_dancer_eir03",2;
+ mes "[Aile]";
+ mes "Welcom--Hm?";
+ mes "Hey, only authorized";
+ mes "personnel are allowed";
+ mes "in here.";
+ next;
+ mes "[Aile]";
+ mes "If you want to watch, be quiet and don't disturb the performers. Everyone here is busy practicing so that they can become fine Dancers.";
+ close2;
+ cutin "",255;
+ end;
}
-job_duncer,95,93,4 script Bijou#da 101,{
- if (SkillPoint) {
+job_duncer,95,93,4 script Bijou 101,{
+ if (SkillPoint != 0) {
mes "[Bijou]";
mes "You can't change jobs";
mes "if you still have skill";
@@ -418,14 +445,14 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "and come back later.";
close;
}
- if (BaseJob != Job_Archer) {
- if (BaseJob == Job_Bard) {
+ if ((Class != Job_Baby_Archer) && (Class != Job_Archer)) {
+ if (Class == Job_Baby_Bard || Class == Job_Bard) {
mes "[Bijou]";
mes "Welcome~";
mes "Ooh, a Bard! Do you have any new songs to show us? We can always use some musical accompaniment for our dances.";
close;
}
- else if (BaseJob == Job_Dancer) {
+ if (Class == Job_Baby_Dancer || Class == Job_Dancer) {
mes "[Bijou]";
mes "Oh my...!";
mes "Welcome back~";
@@ -447,7 +474,7 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "I'm sorry, but I've retired. Now I'm focusing on training new Dancers. If you go to the Center Stage, you can watch my students~";
close;
}
- else if (DANC_Q < 5) {
+ if (DANC_Q < 5) {
mes "[Bijou]";
mes "Oh my~";
mes "You want to";
@@ -458,7 +485,7 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "I know you're excited, but the first step is the application. Go over to the left side of the stage where Aile can help you with that.";
close;
}
- else if (DANC_Q > 4 && DANC_Q < 7) {
+ if ((DANC_Q > 4) && (DANC_Q < 7)) {
if (DANC_Q == 5) {
mes "[Bijou]";
mes "Oh my~";
@@ -498,49 +525,57 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "pass this time, okay?";
next;
}
- switch(rand(1,3)) {
- case 1:
+ set .@dancer_q, rand(1,3);
+ set @da_score,0;
+ if (.@dancer_q == 1) {
mes "[Bijou]";
mes "1. The Dancer's dance, ^CD6889Lady Luck^000000,";
mes "increases which of the following?";
next;
- if (select("Intelligence (INT):Dexterity (DEX):Vitality (VIT):Critical Attack Rate") == 4)
- set .@da_score,.@da_score+10;
+ if (select("Intelligence (INT):Dexterity (DEX):Vitality (VIT):Critical Attack Rate") == 4) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "2. Of the following,";
mes "which can you not consider";
mes "to be a dance?";
next;
- switch(select("Tango:Tap Dance:HIP-HOP:Hip Shaker:Lightning Bolt")) {
- default:
- set .@da_score,.@da_score-10;
+ switch (select("Tango:Tap Dance:HIP-HOP:Hip Shaker:Lightning Bolt")) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ set @da_score,@da_score - 10;
break;
case 5:
- set .@da_score,.@da_score+10;
+ set @da_score,@da_score + 10;
break;
}
mes "[Bijou]";
mes "3. Which of the following";
mes "best describes a Dancer?";
next;
- if (select("Person who yells.:A loud person.:A person who dances.:A person who sings.") == 3)
- set .@da_score,.@da_score+10;
+ if (select("Person who yells.:A loud person.:A person who dances.:A person who sings.") == 3) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "4. Which of the following";
mes "cannot be associated with Comodo?";
next;
- if (select("Beach city.:Dancer Job Change.:Always dark like the night.:Dungeons in 3 directions.:A lot of Thieves.") == 5)
- set .@da_score,.@da_score+10;
+ if (select("Beach city.:Dancer Job Change.:Always dark like the night.:Dungeons in 3 directions.:A lot of Thieves.") == 5) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "5. Before Comodo, what is the region name of the region NorthEast of Pharoah's Lighthouse Island?";
next;
- if (select("Elmeth Plateau:Comuko Beach:Comodo Beach:Ginai Swamp") == 3)
- set .@da_score,.@da_score+10;
+ if (select("Elmeth Plateau:Comuko Beach:Comodo Beach:Ginai Swamp") == 3) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "6. Who is the most";
mes "beautiful dancer?";
next;
- switch(select("" + strcharinfo(0) + ":Bijou:Aile:Bonjour")) {
+ switch (select("" + strcharinfo(0) + ":Bijou:Isis:Guton Tak")) {
case 1:
mes "[Bijou]";
mes "...";
@@ -549,13 +584,15 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "Didn't you see the";
mes "other choices?!";
mes "Minus points...!";
- set .@da_score,.@da_score-10;
+ set @da_score,@da_score - 100;
next;
break;
case 2:
- set .@da_score,.@da_score+10;
+ set @da_score,@da_score + 10;
+ break;
+ case 3:
break;
- default:
+ case 4:
break;
}
mes "[Bijou]";
@@ -563,43 +600,49 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "who can perform together";
mes "with a Dancer?";
next;
- if (select("Assassin:Bard:Alchemist:Sage") == 2)
- set .@da_score,.@da_score+10;
+ if (select("Assassin:Bard:Alchemist:Sage") == 2) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "8. Which of the following";
mes "is not a specialty of Comodo?";
next;
- if (select("Berserk Potion:Clam Shell:Crab Shell:Shining Stone") == 4)
- set .@da_score,.@da_score+10;
+ if (select("Berserk Potion:Clam Shell:Crab Shell:Shining Stone") == 4) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "9. Who is the manager";
mes "of the Comodo Casino?";
next;
- if (select("Yoo:Moo:Hoon:Roul") == 2)
- set .@da_score,.@da_score+10;
+ if (select("Yoo:Moo:Hoon:Roul") == 2) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "10. Who accepts the";
mes "Dancer job change";
mes "applications?";
next;
- if (select("Bijou:Aile:Athena:Sonotora") == 2)
- set .@da_score,.@da_score+10;
- break;
- case 2:
+ if (select("Bijou:Aile:Athena:Sonotora") == 2) {
+ set @da_score,@da_score + 10;
+ }
+ }
+ if (.@dancer_q == 2) {
mes "[Bijou]";
mes "1. What is the effect";
mes "of the combined skill,";
mes "^CD6889Mental Sensing^000000?";
next;
- if (select("Instant monster death.:Doubles damage.:Increases experience.:Increases attack speed.") == 3)
- set .@da_score,.@da_score+10;
+ if (select("Instant monster death.:Doubles damage.:Increases experience.:Increases attack speed.") == 3) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "2. Which is considered";
mes "bad etiquette on the dance";
mes "floor after a dance?";
next;
- if (select("Thank your partner.:Praise your partner's dance.:Ask to dance a different dance.:Criticize your partner.") == 4)
- set .@da_score,.@da_score+10;
+ if (select("Thank your partner.:Praise your partner's dance.:Ask to dance a different dance.:Criticize your partner.") == 4) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "3. Which is not an";
mes "appropriate response";
@@ -607,33 +650,37 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "a mistake while you";
mes "are dancing together?";
next;
- if (select("Smile at each other and continue dancing.:Point out the mistake.:Ignore it if the dancer does not realize it.:Give them a smile.") == 2)
- set .@da_score,.@da_score+10;
+ if (select("Smile at each other and continue dancing.:Point out the mistake.:Ignore it if the dancer does not realize it.:Give them a smile.") == 2) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "4. In which town";
mes "can you change jobs";
mes "to a Dancer?";
next;
- if (select("Cocomo:Sandarman:Comudo:Comodo") == 4)
- set .@da_score,.@da_score+10;
+ if (select("Cocomo:Sandarman:Comudo:Comodo") == 4) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "5. How many dungeons";
mes "are directly connected";
mes "to Comodo?";
next;
- if (select("1:2:3:4") == 3)
- set .@da_score,.@da_score+10;
+ if (select("1:2:3:4") == 3) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "6. Which of the following";
mes "is not a Cute Pet monster?";
next;
- if (select("Isis:Argiope:Dokebi:Deviruchi") == 2)
- set .@da_score,.@da_score+10;
+ if (select("Isis:Argiope:Dokebi:Deviruchi") == 2) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "7. Who is the most";
mes "graceful dancer?";
next;
- switch(select("" + strcharinfo(0) + ":Bijou:Isis:Mercy Bokou")) {
+ switch (select("" + strcharinfo(0) + ":Bijou:Isis:Guton Tak")) {
case 1:
mes "[Bijou]";
mes "...";
@@ -642,13 +689,15 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "Didn't you see the";
mes "other choices?!";
mes "Minus points...!";
- set .@da_score,.@da_score-10;
+ set @da_score,@da_score - 100;
next;
break;
case 2:
- set .@da_score,.@da_score+10;
+ set @da_score,@da_score + 10;
+ break;
+ case 3:
break;
- default:
+ case 4:
break;
}
mes "[Bijou]";
@@ -656,32 +705,30 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "exact name of the";
mes "Kafra in Comodo?";
next;
- if (select("Kafra Headquarters:Kafra West Headquarters:Kafra Service:Kafra Headquarters: Western Branch") == 4)
- set .@da_score,.@da_score+10;
+ if (select("Kafra Headquarters:Kafra West Headquarters:Kafra Service:Kafra Headquarters_ Western Branch") == 4) {
+ set @da_score,@da_score + 10;
+ }
mes "[......]";
mes "9. What is my name?";
next;
- if (select("Borjuis:Bourgeois:Bijou:Beruberu") == 3)
- set .@da_score,.@da_score+10;
+ if (select("Borjuis:Bourgeois:Bijou:Beruberu") == 3) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "10. What is the";
mes "effect of ^CD6889Lullaby^000000?";
next;
- if (select("Casts the Blind effect in the area.:Casts the Sleep effect on the area.:Puts a night effect on the area.:Freezes the area.") == 2)
- set .@da_score,.@da_score+10;
- break;
- case 3:
+ if (select("Casts the Blind effect in the area.:Casts the Sleep effect on the area.:Puts a night effect on the area.:Freezes the area.") == 2) {
+ set @da_score,@da_score + 10;
+ }
+ }
+ else {
mes "[Bijou]";
mes "1. What is the effect";
mes "of the skill ^CD6889Dance Lessons^000000?";
next;
- switch(select("Increases INT:Increases the effect of dancing skills:Increase damage of Whip weapons.:Inflict Stun on a certain area around the caster.")) {
- default:
- break;
- case 2:
- case 3:
- set .@da_score,.@da_score+10;
- break;
+ if (select("Increases INT:Increases the effect of dancing skills:Increase damage of Whip weapons.:Inflict Stun on a certain area around the caster.") == 3) {
+ set @da_score,@da_score + 10;
}
mes "[Bijou]";
mes "2. What dance uses shoes";
@@ -690,25 +737,28 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "their feet and taps the";
mes "ground to create a rhythm?";
next;
- if (select("Tap Dance:Improve Concentration:Tango:Double Strafing") == 1)
- set .@da_score,.@da_score+10;
+ if (select("Tap Dance:Improve Concentration:Tango:Double Strafing") == 1) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "3. Which of the following";
mes "is not a characteristic of a Dancer?";
next;
- if (select("Uses Dance skills. :Attacks from a distance.:Uses Whips.:Uses Two-handed swords.") == 4)
- set .@da_score,.@da_score+10;
+ if (select("Uses Dance skills. :Attacks from a distance.:Uses Whips.:Uses Two-handed swords.") == 4) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "4. Which town has";
mes "the most Dancers?";
next;
- if (select("Al De Baran:Juno:Morroc:Comodo") == 4)
- set .@da_score,.@da_score+10;
+ if (select("Al De Baran:Juno:Morroc:Comodo") == 4) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "5. Of the following,";
mes "who dances most beautifully?";
next;
- switch(select("" + strcharinfo(0) + ":Bijou:Isis:Guton Tak")) {
+ switch (select("" + strcharinfo(0) + ":Bijou:Isis:Guton Tak")) {
case 1:
mes "[Bijou]";
mes "...";
@@ -717,13 +767,14 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "Didn't you see the";
mes "other choices?!";
mes "Minus points...!";
- set .@da_score,.@da_score-10;
+ set @da_score,@da_score - 100;
next;
- break;
case 2:
- set .@da_score,.@da_score+10;
+ set @da_score,@da_score + 10;
break;
- default:
+ case 3:
+ break;
+ case 4:
break;
}
mes "[Bijou]";
@@ -731,33 +782,37 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "better at than the other";
mes "job classes?";
next;
- if (select("Health:Acting :Dancing :Magic ") == 3)
- set .@da_score,.@da_score+10;
+ if (select("Health:Acting :Dancing :Magic ") == 3) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "7. Who is the manager";
mes "of the Comodo Casino?";
next;
- if (select("Ryu:Moo:Roul:Hoon") == 2)
- set .@da_score,.@da_score+10;
+ if (select("Ryu:Moo:Roul:Hoon") == 2) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "8. What item cannot";
mes "be equipped by a Dancer?";
next;
- if (select("Kitty Band :Two-handed Sword:Sandals:Earring") == 2)
- set .@da_score,.@da_score+10;
+ if (select("Kitty Band :Two-handed Sword:Sandals:Earring") == 2) {
+ set @da_score,@da_score + 10;
+ }
mes "[Bijou]";
mes "9. Do you think you";
mes "can say this quiz is";
mes "frustrating and annoying?";
next;
select("Yes:No");
- set .@da_score,.@da_score+10;
+ set @da_score,@da_score + 10;
mes "[Bijou]";
mes "10. Which of the following";
mes "is not a Jazz musician?";
next;
- if (select("Art Blakey:Billie Holiday :Louis Armstrong :Bud Powell :Elder Willow ") == 5)
- set .@da_score,.@da_score+10;
+ if (select("Art Blakey:Billie Holiday :Louis Armstrong :Bud Powell :Elder Willow ") == 5) {
+ set @da_score,@da_score + 10;
+ }
}
mes "[Bijou]";
mes "Good job~";
@@ -768,8 +823,8 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "[Bijou]";
mes "Let's see...";
mes "Your score is";
- mes "" + .@da_score + " points...";
- if (.@da_score == 100) {
+ mes "" + @da_score + " points...";
+ if (@da_score == 100) {
set DANC_Q,7;
mes "Very well done!";
mes "A perfect score!";
@@ -782,22 +837,21 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "Now you only have the Dance Test. While we prepare the test, why don't you rest a bit? Ho ho ho~";
close;
}
- else if (.@da_score > 70) {
+ if (@da_score > 70) {
set DANC_Q,7;
mes "It wasn't perfect, but I'll let you pass.";
close;
}
- else {
- set DANC_Q,6;
- mes "You.. You failed!";
- next;
- mes "[Bijou]";
- mes "Was it too hard?";
- mes "When I was young, everyone knew at least enough to pass this test. Go and study some more before coming back, okay?";
- close;
- }
+ set DANC_Q,6;
+ mes "That's enough to pass!";
+ mes "You.. You failed!";
+ next;
+ mes "[Bijou]";
+ mes "Was it too hard?";
+ mes "When I was young, everyone knew at least enough to pass thet test. Go and study some more before coming back, okay?";
+ close;
}
- else if (DANC_Q == 7) {
+ if (DANC_Q == 7) {
mes "[Bijou]";
mes "Okay...";
mes "Are you ready";
@@ -831,13 +885,13 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "[Bijou]";
mes "Well then~";
mes "Good luck...!!";
- changequest 7004,7005;
set DANC_Q,8;
+ changequest 7004,7005;
close2;
warp "job_duncer",105,109;
end;
}
- else if (DANC_Q == 8) {
+ if (DANC_Q == 8) {
mes "[Bijou]";
mes "Oh my...";
mes "Did you";
@@ -848,8 +902,8 @@ job_duncer,95,93,4 script Bijou#da 101,{
warp "job_duncer",105,109;
end;
}
- else if (DANC_Q == 9) {
- if (SkillPoint) {
+ if (DANC_Q == 9) {
+ if (SkillPoint != 0) {
mes "[Bijou]";
mes "You can't change jobs";
mes "if you still have skill";
@@ -869,11 +923,20 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "[Bijou]";
mes "With the blessing of our goddess, you shall be reborn as a Dancer. From now on, no one will leave your presense without a smile~";
next;
- set .@jlevel,JobLevel;
+ if (JobLevel == 50) {
+ set .@dancer_joblevel,2;
+ }
+ else {
+ set .@dancer_joblevel,1;
+ }
mes "[Bijou]";
+ if(Class == Job_Baby_Archer){
+ jobchange Job_Baby_Dancer;
+ } else {
+ jobchange Job_Dancer;
+ }
+ set FJOB,Job_Wanderer;
completequest 7006;
- callfunc "Job_Change",Job_Dancer;
- callfunc "F_ClearJobVar";
mes "Ooh...!";
mes "You look great";
mes "as a Dancer~";
@@ -884,16 +947,16 @@ job_duncer,95,93,4 script Bijou#da 101,{
mes "gift from me.";
mes "Please take it.";
mes "May your performances always bring joy to your audience~";
- if (.@jlevel == 50)
+ if (.@dancer_joblevel == 2) {
getitem 1953,1; //Line_
- else
+ }
+ else {
getitem 1950,1; //Rope
+ }
close;
}
-}
+}
-// Waiting Room
-//============================================================
job_duncer,32,154,1 script Waiting Room#dance 66,{
end;
@@ -903,18 +966,18 @@ OnInit:
end;
OnStartArena:
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
donpcevent "dance#return::OnDisable";
warpwaitingpc "job_duncer",69,110,1;
donpcevent "Bijou#dance_timer::OnEnable";
disablewaitingroomevent;
end;
-OnEnable:
+OnReset:
enablewaitingroomevent;
end;
}
@@ -931,17 +994,21 @@ job_duncer,32,154,1 script Waiting Room#click 66,{
mes "are curious about";
mes "the test can watch";
mes "backstage.";
- close;
+ close2;
+ playBGM "Oops.wav";
+ end;
}
-// Dance Timer
-//============================================================
-job_duncer,69,105,0 script Bijou#dance_timer -1,{
+job_duncer,69,105,0 script Bijou#dance_timer 139,{
+ end;
+
OnEnable:
+ playBGM "dancer_jun01.wav";
initnpctimer;
end;
OnDisable:
+ playBGM "dancer_jun01.wav";
stopnpctimer;
end;
@@ -954,83 +1021,83 @@ OnTimer5000:
end;
OnTimer7000:
- disablenpc "dance#up";
- enablenpc "dance#down";
- enablenpc "dance#left";
- enablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer8000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Down!",bc_map;
end;
OnTimer11000:
- enablenpc "dance#up";
- disablenpc "dance#down";
- enablenpc "dance#left";
- enablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer12000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Left~!",bc_map;
end;
OnTimer15000:
- enablenpc "dance#up";
- enablenpc "dance#down";
- disablenpc "dance#left";
- enablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer16000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Left, then Right~!",bc_map;
end;
OnTimer19000:
- enablenpc "dance#up";
- enablenpc "dance#down";
- enablenpc "dance#left";
- disablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer20000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Back to the Center~ !",bc_map;
end;
OnTimer23000:
- enablenpc "dance#up";
- enablenpc "dance#down";
- enablenpc "dance#left";
- enablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnDisable";
end;
OnTimer23500:
@@ -1049,29 +1116,29 @@ OnTimer28500:
OnTimer30000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Left!",bc_map;
end;
OnTimer34000:
- enablenpc "dance#up";
- enablenpc "dance#down";
- disablenpc "dance#left";
- enablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer35000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Down!",bc_map;
end;
@@ -1080,161 +1147,164 @@ OnTimer38500:
end;
OnTimer40000:
- enablenpc "dance#up";
- enablenpc "dance#down";
- enablenpc "dance#left";
- disablenpc "dance#right";
- enablenpc "dance#cen";
- mapannounce "job_duncer"," Hold it~",bc_map;
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnEnable";
+ mapannounce "job_duncer","Hold it~",bc_map;
end;
OnTimer43000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Left, Center, Right, Up!",bc_map;
end;
OnTimer49000:
- disablenpc "dance#up";
- enablenpc "dance#down";
- enablenpc "dance#left";
- enablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer50000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Right!",bc_map;
end;
OnTimer53000:
- enablenpc "dance#up";
- enablenpc "dance#down";
- enablenpc "dance#left";
- disablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer54000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Left, Center, Down, Up~! ",bc_map;
end;
OnTimer60000:
- disablenpc "dance#up";
- enablenpc "dance#down";
- enablenpc "dance#left";
- enablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer61000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Once again~ Left, Center, Down, Up~ ! ",bc_map;
end;
OnTimer66000:
- disablenpc "dance#up";
- enablenpc "dance#down";
- enablenpc "dance#left";
- enablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer67000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Down~!",bc_map;
end;
OnTimer69000:
- enablenpc "dance#up";
- disablenpc "dance#down";
- enablenpc "dance#left";
- enablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer70000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Left!",bc_map;
end;
OnTimer74000:
- enablenpc "dance#up";
- enablenpc "dance#down";
- disablenpc "dance#left";
- enablenpc "dance#right";
- enablenpc "dance#cen";
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnEnable";
end;
OnTimer75000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Center!",bc_map;
end;
OnTimer80000:
- enablenpc "dance#up";
- enablenpc "dance#down";
- enablenpc "dance#left";
- enablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnEnable";
+ donpcevent "dance#down::OnEnable";
+ donpcevent "dance#left::OnEnable";
+ donpcevent "dance#right::OnEnable";
+ donpcevent "dance#cen::OnDisable";
end;
OnTimer81000:
donpcevent "Backdancer#1::OnSmile";
- disablenpc "dance#up";
- disablenpc "dance#down";
- disablenpc "dance#left";
- disablenpc "dance#right";
- disablenpc "dance#cen";
+ donpcevent "dance#up::OnDisable";
+ donpcevent "dance#down::OnDisable";
+ donpcevent "dance#left::OnDisable";
+ donpcevent "dance#right::OnDisable";
+ donpcevent "dance#cen::OnDisable";
mapannounce "job_duncer"," Okay, Finish~ 'Arrow Shower!'",bc_map;
end;
OnTimer82000:
+ playBGM "dancer_jun01.wav";
donpcevent "dance#poring::OnEnable";
end;
OnTimer89000:
- donpcevent "dance#poring::OnDisable";
donpcevent "dance#return::OnEnable";
+ donpcevent "dance#poring::OnReset";
+ stopnpctimer;
end;
}
-job_duncer,69,110,0 script dance#return -1,1,4,{
+job_duncer,69,110,0 script dance#return 139,1,4,{
+
OnTouch:
mapannounce "job_duncer","Good! Well done! Go back to Bijou!",bc_map;
set DANC_Q,9;
@@ -1243,70 +1313,151 @@ OnTouch:
end;
OnDisable:
- disablenpc "dance#return";
+ hideonnpc "dance#return";
donpcevent "dance#return#2::OnDisable";
donpcevent "dance#return#3::OnDisable";
end;
OnEnable:
- enablenpc "dance#return";
+ hideoffnpc "dance#return";
donpcevent "dance#return#2::OnEnable";
end;
}
-job_duncer,66,110,0 script dance#return#2 -1,1,1,{
+job_duncer,66,110,0 script dance#return#2 139,1,1,{
+
OnTouch:
set DANC_Q,9;
+ changequest 7005,7006;
warp "comodo",188,162;
end;
OnDisable:
- disablenpc "dance#return#2";
+ hideonnpc "dance#return#2";
end;
OnEnable:
- enablenpc "dance#return#2";
+ hideoffnpc "dance#return#2";
donpcevent "dance#return#3::OnEnable";
end;
}
-job_duncer,72,110,0 script dance#return#3 -1,1,1,{
+job_duncer,72,110,0 script dance#return#3 139,1,1,{
+
OnTouch:
set DANC_Q,9;
+ changequest 7005,7006;
warp "comodo",188,162;
end;
OnDisable:
- disablenpc "dance#return#3";
+ hideonnpc "dance#return#3";
end;
OnEnable:
- enablenpc "dance#return#3";
- donpcevent "Bijou#dance_timer::OnDisable";
- donpcevent "Waiting Room#dance::OnEnable";
+ hideoffnpc "dance#return#3";
+ donpcevent "Waiting Room#dance::OnReset";
end;
}
-// Dance Move Triggers
-//============================================================
-- script dancestep::StepTrigger -1,1,1,{
+job_duncer,69,113,0 script dance#up 139,1,1,{
+
OnTouch:
- donpcevent "Backdancer#1::OnOmg";
+ donpcevent "Backdancer#1::OnHuk";
mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map;
set DANC_Q,8;
- donpcevent "Bijou#dance_timer::OnDisable";
- donpcevent "Waiting Room#dance::OnEnable";
+ donpcevent "Waiting Room#dance::OnReset";
warp "comodo",188,162;
end;
+
+OnDisable:
+ hideonnpc "dance#up";
+ end;
+
+OnEnable:
+ hideoffnpc "dance#up";
+ end;
}
-job_duncer,69,113,0 duplicate(StepTrigger) dance#up -1,1,1
-job_duncer,69,107,0 duplicate(StepTrigger) dance#down -1,1,1
-job_duncer,66,110,0 duplicate(StepTrigger) dance#left -1,1,1
-job_duncer,72,110,0 duplicate(StepTrigger) dance#right -1,1,1
-job_duncer,69,110,0 duplicate(StepTrigger) dance#cen -1,1,1
+job_duncer,69,107,0 script dance#down 139,1,1,{
+
+OnTouch:
+ donpcevent "Backdancer#1::OnHuk";
+ mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map;
+ set DANC_Q,8;
+ donpcevent "Waiting Room#dance::OnReset";
+ warp "comodo",188,162;
+ end;
+
+OnDisable:
+ hideonnpc "dance#down";
+ end;
+
+OnEnable:
+ hideoffnpc "dance#down";
+ end;
+}
+
+job_duncer,66,110,0 script dance#left 139,1,1,{
+
+OnTouch:
+ donpcevent "Backdancer#1::OnHuk";
+ mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map;
+ set DANC_Q,8;
+ donpcevent "Waiting Room#dance::OnReset";
+ warp "comodo",188,162;
+ end;
+
+OnDisable:
+ hideonnpc "dance#left";
+ end;
+
+OnEnable:
+ hideoffnpc "dance#left";
+ end;
+}
+
+job_duncer,72,110,0 script dance#right 139,1,1,{
+
+OnTouch:
+ donpcevent "Backdancer#1::OnHuk";
+ mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map;
+ set DANC_Q,8;
+ donpcevent "Waiting Room#dance::OnReset";
+ warp "comodo",188,162;
+ end;
+
+OnDisable:
+ hideonnpc "dance#right";
+ end;
+
+OnEnable:
+ hideoffnpc "dance#right";
+ end;
+}
+
+job_duncer,69,110,0 script dance#cen 139,1,1,{
+
+OnTouch:
+ donpcevent "Backdancer#1::OnHuk";
+ mapannounce "job_duncer"," " + strcharinfo(0) + ", you lack rhythm... Your timing was too late!",bc_map;
+ set DANC_Q,8;
+ donpcevent "Waiting Room#dance::OnReset";
+ warp "comodo",188,162;
+ end;
+
+OnDisable:
+ hideonnpc "dance#cen";
+ end;
+
+OnEnable:
+ hideoffnpc "dance#cen";
+ end;
+}
+
+job_duncer,10,10,0 script dance#poring 139,{
+ end;
-job_duncer,10,10,0 script dance#poring -1,{
OnEnable:
monster "job_duncer",69,106,"Poring",1002,1,"dance#poring::OnMyMobDead";
end;
@@ -1315,29 +1466,26 @@ OnMyMobDead:
mapannounce "job_duncer"," Good! Well done! ",bc_map;
end;
-OnDisable:
- killmonsterall "job_duncer";
+OnReset:
+ killmonster "job_duncer","dance#poring::OnMyMobDead";
end;
-
}
-// Backup Dancers
-//============================================================
-job_duncer,63,110,4 script Backdancer#1::BackDancer 724,{
+job_duncer,63,110,4 script Backdancer#1 724,{
end;
OnSmile:
- Emotion e_no1;
+ emotion e_no1;
donpcevent "Backdancer#2::OnSmile";
donpcevent "Backdancer#3::OnSmile";
donpcevent "Backdancer#4::OnSmile";
end;
-OnOmg:
- Emotion e_omg;
- donpcevent "Backdancer#2::OnOmg";
- donpcevent "Backdancer#3::OnOmg";
- donpcevent "Backdancer#4::OnOmg";
+OnHuk:
+ emotion e_omg;
+ donpcevent "Backdancer#2::OnHuk";
+ donpcevent "Backdancer#3::OnHuk";
+ donpcevent "Backdancer#4::OnHuk";
end;
}
@@ -1345,11 +1493,11 @@ job_duncer,66,113,4 script Backdancer#2 724,{
end;
OnSmile:
- Emotion e_no1;
+ emotion e_no1;
end;
-OnOmg:
- Emotion e_omg;
+OnHuk:
+ emotion e_omg;
end;
}
@@ -1357,11 +1505,11 @@ job_duncer,72,113,4 script Backdancer#3 724,{
end;
OnSmile:
- Emotion e_no1;
+ emotion e_no1;
end;
-OnOmg:
- Emotion e_omg;
+OnHuk:
+ emotion e_omg;
end;
}
@@ -1369,34 +1517,12 @@ job_duncer,75,110,4 script Backdancer#4 724,{
end;
OnSmile:
- Emotion e_no1;
+ emotion e_no1;
end;
-OnOmg:
- Emotion e_omg;
+OnHuk:
+ emotion e_omg;
end;
}
-//============================================================
-// Old changelog
-//============================================================
-//= 1.1 Removed the warp I left here my accident, added a check for using
-//= Improved Concentration and arrow shower, people could get away with it
-//= [Fredzilla]
-//= 1.0 I tried to keep as much the same from the Jap version as possible
-//= this turned out to be quite hard, but on the whole it is the same script
-//= I have added some new things, and changed some of the used commands,
-//= along with some optimization. [Fredzilla]
-//= 1.5 Added Baby Class Support [Fredzilla]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Script check #1. [Lance]
-//= 2.2 Fixed unpassable part, thx2 Alis [Lupus]
-//= 2.3 Updated initnpctimer to attach player to jobDq script [Skotlex]
-//= 2.4 Attached chrid to be able obtain player's SP on mobs death, optimized a bit [Lupus]
-//= 2.5 Final fix of chrid issues, changed 'Improved
-//= Concentration' to 'Attention Concentrate' [Lupus]
-//= 3.0 Some optimization, typos, added missing dialogues (4Kb lighter) [Lupus]
-//= 3.1 Implemented JOBLVL as in other quests [Lupus]
+job_duncer,69,43,0 warp warp_dance 1,1,comodo,185,156 \ No newline at end of file
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt
index 869011f09..1713fb5a9 100644
--- a/npc/jobs/2-2/monk.txt
+++ b/npc/jobs/2-2/monk.txt
@@ -1,29 +1,25 @@
//===== rAthena Script =======================================
-//= Monk Job Quest
-//===== By: ==================================================
-//= Dino9021, Edited / Translated by Celest
+// Monk Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
//===== Current Version: =====================================
-//= 2.5
+//= 1.0
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Any rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Monk classes
+//= [Translated from the Official]
+//= Job change Quest from Acolyte -> Monk.
//===== Additional Comments: =================================
-//= 2.2 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_BlockHigh"
-//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 2.3a Deleted unused variables. [Samuray22]
-//= 2.4 Added Quest Log commands. [Kisuka]
-//= 2.5 Removed the need for use of 'goto.' [L0ne_W0lf]
+//= 1.0 Updated to latest available official file. [Masao]
//============================================================
-prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
+prt_monk,59,247,1 script Guarding Monk 120,6,2,{
if (Upper == 1) {
mes "[Tohobu]";
- mes "Hmm? What business do you have here?";
- mes "If you wish to enter this sacred area,";
- mes "you must give me your name and job level!";
+ mes "Hmm? What business do you have";
+ mes "here? If you wish to enter this";
+ mes "sacred area, you must give me your name and job level!";
next;
mes "[Tohobu]";
mes "....Eh?";
@@ -37,7 +33,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
mes "It is odd...I never misunderstand people...oh, well. Have a good day.";
close;
}
- if (BaseJob == Job_Acolyte && MONK_Q == 0) {
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (MONK_Q == 0)) {
mes "[Tohobu]";
mes "Hmm? What business do you have here?";
mes "If you wish to enter this sacred area,";
@@ -62,7 +58,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
mes "Very well... why have you come here";
mes "" + strcharinfo(0) + "?";
next;
- switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) {
+ switch (select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) {
case 1:
mes "[Tohobu]";
mes "I see...";
@@ -72,7 +68,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
set MONK_Q,1;
close;
case 2:
- if (BaseJob == Job_Acolyte && JobLevel > 39) {
+ if ((Class == Job_Acolyte) && (JobLevel > 39)) {
mes "[Tohobu]";
mes "Hmm you seem as though you have been training for this...";
mes "That is good. Go see our sensei Moohae. Speak with him.";
@@ -81,7 +77,7 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
setquest 3016;
close;
}
- else if (BaseJob == Job_Acolyte && JobLevel < 40) {
+ if ((Class == Job_Acolyte) && (JobLevel < 40)) {
mes "[Tohobu]";
mes "Hmm, you do not seem ready to become a monk.";
mes "To become a monk you must be,";
@@ -99,11 +95,9 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
set MONK_Q,1;
close;
}
- else {
- mes "[Tohobu]";
- mes "Hahahha that was a good joke!";
- close;
- }
+ mes "[Tohobu]";
+ mes "Hahahha that was a good joke!";
+ close;
case 3:
mes "[Tohobu]";
mes "Yes, we all need to take a rest once in a while...";
@@ -120,177 +114,169 @@ prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{
close;
}
}
- else {
- if (MONK_Q == 1 && BaseJob == Job_Acolyte) {
+ if ((MONK_Q == 1) && (Class == Job_Baby_Acolyte || Class == Job_Acolyte)) {
+ mes "[Tohobu]";
+ mes "What do you think? Did your visit reveal anything to your spirit?";
+ next;
+ switch (select("No...:I wish to become a monk.:I need to rest...")) {
+ case 1:
mes "[Tohobu]";
- mes "What do you think? Did your visit reveal anything to your spirit?";
- next;
- switch(select("No...:I wish to become a monk.:I need to rest...")) {
- case 1:
+ mes "I see, there is no shame in that.";
+ mes "I hope that your experience here with";
+ mes "our brothers has helped you become one";
+ mes "step closer to true enlightenment.";
+ set MONK_Q,1;
+ close;
+ case 2:
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel > 39)) {
mes "[Tohobu]";
- mes "I see, there is no shame in that.";
- mes "I hope that your experience here with";
- mes "our brothers has helped you become one";
- mes "step closer to true enlightenment.";
- set MONK_Q,1;
+ mes "Hmm you seem as though you have been training for this...";
+ mes "That is good. Go see our sensei Moohae. Speak with him.";
+ mes "He will help you start your training.";
+ set MONK_Q,2;
+ setquest 3016;
close;
- case 2:
- if (BaseJob == Job_Acolyte && JobLevel > 39) {
- mes "[Tohobu]";
- mes "Hmm you seem as though you have been training for this...";
- mes "That is good. Go see our sensei Moohae. Speak with him.";
- mes "He will help you start your training.";
- set MONK_Q,2;
- setquest 3016;
- close;
- }
- else if (BaseJob == Job_Acolyte && JobLevel < 40) {
- mes "[Tohobu]";
- mes "Hmm, you do not seem ready to become a monk.";
- mes "To become a monk you must be,";
- mes "at least a job level 40 Acolyte.";
- mes "If not, you are not yet ready to become a monk.";
- next;
- mes "[Tohobu]";
- mes "Come back to me when you have trained more on your own";
- mes "and I will let you know if you are ready.";
- next;
- mes "[Tohobu]";
- mes "I hope that you will soon join us in our";
- mes "path to inner peace and enlightenment.";
- mes "I'll be waiting here for you.";
- set MONK_Q,1;
- close;
- }
- else {
- mes "[Tohobu]";
- mes "Hahahha that was a good joke!";
- close;
- }
- case 3:
+ }
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel < 40)) {
mes "[Tohobu]";
- mes "Yes, we all need to take a rest once in a while...";
- mes "It is a good idea not to stress your self.";
- mes "Come in and make yourself comfortable.";
- mes "Rest as long as you need to.";
+ mes "Hmm, you do not seem ready to become a monk.";
+ mes "To become a monk you must be,";
+ mes "at least a job level 40 Acolyte.";
+ mes "If not, you are not yet ready to become a monk.";
next;
mes "[Tohobu]";
- mes "I hope that you become energized";
- mes "when observing our brothers in their";
- mes "pursuit of spiritual enlightenment.";
- mes "I hope you reach it too.";
+ mes "Come back to me when you have trained more on your own";
+ mes "and I will let you know if you are ready.";
+ next;
+ mes "[Tohobu]";
+ mes "I hope that you will soon join us in our";
+ mes "path to inner peace and enlightenment.";
+ mes "I'll be waiting here for you.";
set MONK_Q,1;
close;
}
- }
- if (MONK_Q == 0) {
mes "[Tohobu]";
- mes "Hmm? What business do you have here?";
- mes "If you wish to enter this sacred area,";
- mes "You must give me your name, job level, and level!";
- next;
+ mes "Hahahha that was a good joke!";
+ close;
+ case 3:
mes "[Tohobu]";
- mes "Now, please tell me your name as well as your job level!";
+ mes "Yes, we all need to take a rest once in a while...";
+ mes "It is a good idea not to stress your self.";
+ mes "Come in and make yourself comfortable.";
+ mes "Rest as long as you need to.";
next;
- if (select("Ignore.:Tell him.") == 1) {
- mes "[Tohobu]";
- mes "To ignore another is disrespectful, get out!";
- close2;
- warp "prt_fild03",357,256;
- end;
- }
mes "[Tohobu]";
- mes "Hmm... " + strcharinfo(0) + " is your name?";
- mes "...did I say it right?";
- mes "Okay, and your job level is " + JobLevel + " correct?";
- next;
+ mes "I hope that you become energized";
+ mes "when observing our brothers in their";
+ mes "pursuit of spiritual enlightenment.";
+ mes "I hope you reach it too.";
+ set MONK_Q,1;
+ close;
+ }
+ }
+ if (MONK_Q == 0) {
+ mes "[Tohobu]";
+ mes "Hmm? What business do you have here?";
+ mes "If you wish to enter this sacred area,";
+ mes "You must give me your name, job level, and level!";
+ next;
+ mes "[Tohobu]";
+ mes "Now, please tell me your name as well as your job level!";
+ next;
+ if (select("Ignore.:Tell him.") == 1) {
mes "[Tohobu]";
- mes "Okay, Now, why have you come here";
- mes "" + strcharinfo(0) + "?";
- next;
- switch(select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) {
- case 1:
+ mes "To ignore another is disrespectful, get out!";
+ close2;
+ warp "prt_fild03",357,256;
+ end;
+ }
+ mes "[Tohobu]";
+ mes "Hmm... " + strcharinfo(0) + " is your name?";
+ mes "...did I say it right?";
+ mes "Okay, and your job level is " + JobLevel + " correct?";
+ next;
+ mes "[Tohobu]";
+ mes "Okay, Now, why have you come here";
+ mes "" + strcharinfo(0) + "?";
+ next;
+ switch (select("To visit and learn about monks.:I wish to become a monk...:I'm tired and need to rest...")) {
+ case 1:
+ mes "[Tohobu]";
+ mes "I see...";
+ mes "We monks live our lives for God and spiritual enlightenment.";
+ mes "We improve our bodies as well as our minds to reach true inner peace.";
+ mes "May you find your inner peace as well.";
+ set MONK_Q,1;
+ close;
+ case 2:
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel > 39)) {
mes "[Tohobu]";
- mes "I see...";
- mes "We monks live our lives for God and spiritual enlightenment.";
- mes "We improve our bodies as well as our minds to reach true inner peace.";
- mes "May you find your inner peace as well.";
- set MONK_Q,1;
+ mes "Hmm you seem as though you have been training for this...";
+ mes "That is good. Go see our sensei Moohae, speak with him";
+ mes "and he will help you start new training.";
+ set MONK_Q,2;
+ setquest 3016;
close;
- case 2:
- if (BaseJob == Job_Acolyte && JobLevel > 39) {
- mes "[Tohobu]";
- mes "Hmm you seem as though you have been training for this...";
- mes "That is good. Go see our sensei Moohae, speak with him";
- mes "and he will help you start new training.";
- set MONK_Q,2;
- setquest 3016;
- close;
- }
- else if (BaseJob == Job_Acolyte && JobLevel < 40) {
- mes "[Tohobu]";
- mes "Hmm, you do not seem ready to become a monk.";
- mes "To become a monk you must be,";
- mes "at least a job level 40 Acolyte.";
- mes "If not, you are not yet ready to become a monk.";
- next;
- mes "[Tohobu]";
- mes "Come back to me when you have trained more on your own";
- mes "and I will let you know if you are ready.";
- next;
- mes "[Tohobu]";
- mes "I hope that you will soon join us in our";
- mes "path to inner peace and enlightenment.";
- mes "I'll be waiting here for you.";
- set MONK_Q,1;
- close;
- }
- else {
- mes "[Tohobu]";
- mes "Hahahha that was a good joke!";
- close;
- }
- case 3:
+ }
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (JobLevel < 40)) {
+ mes "[Tohobu]";
+ mes "Hmm, you do not seem ready to become a monk.";
+ mes "To become a monk you must be,";
+ mes "at least a job level 40 Acolyte.";
+ mes "If not, you are not yet ready to become a monk.";
+ next;
mes "[Tohobu]";
- mes "Yes, we all need to take a rest once in a while...";
- mes "It is a good idea not to stress your self.";
- mes "Come in and make yourself comfortable.";
- mes "Rest as long as you need to.";
+ mes "Come back to me when you have trained more on your own";
+ mes "and I will let you know if you are ready.";
next;
mes "[Tohobu]";
- mes "I hope that you become energized";
- mes "when observing our brothers in their";
- mes "pursuit of spiritual enlightenment.";
- mes "I hope you reach it too.";
+ mes "I hope that you will soon join us in our";
+ mes "path to inner peace and enlightenment.";
+ mes "I'll be waiting here for you.";
set MONK_Q,1;
close;
}
- }
- else if (MONK_Q == 1) {
- mes "[Tohobu]";
- mes "Listen carefully on your journey.";
- mes "There is much to learn.";
- close;
- }
- else if (BaseJob == Job_Acolyte && MONK_Q == 2) {
mes "[Tohobu]";
- mes "Hmm... would you like to meet sensei Moohae?";
- mes "He is in the south east area in 'The Hall of Monks'.";
+ mes "Hahahha that was a good joke!";
close;
- }
- else if (BaseJob == Job_Acolyte && MONK_Q > 2) {
+ case 3:
mes "[Tohobu]";
- mes "I hope you do well in your training and I look forward to seeing you again.";
- close;
- }
- else {
+ mes "Yes, we all need to take a rest once in a while...";
+ mes "It is a good idea not to stress your self.";
+ mes "Come in and make yourself comfortable.";
+ mes "Rest as long as you need to.";
+ next;
mes "[Tohobu]";
- mes "Welcome to the central chamber of our Church.";
- mes "Please, try not to disturb the other monks.";
- mes "Even if you are a monk yourself.";
+ mes "I hope that you become energized";
+ mes "when observing our brothers in their";
+ mes "pursuit of spiritual enlightenment.";
+ mes "I hope you reach it too.";
+ set MONK_Q,1;
close;
}
}
+ if (MONK_Q == 1) {
+ mes "[Tohobu]";
+ mes "Listen carefully on your journey.";
+ mes "There is much to learn.";
+ close;
+ }
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (MONK_Q == 2)) {
+ mes "[Tohobu]";
+ mes "Hmm... would you like to meet sensei Moohae?";
+ mes "He is in the south east area in 'The Hall of Monks'.";
+ close;
+ }
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (MONK_Q > 2)) {
+ mes "[Tohobu]";
+ mes "I hope you do well in your training and I look forward to seeing you again.";
+ close;
+ }
+ mes "[Tohobu]";
+ mes "Welcome to the central chamber of our Church.";
+ mes "Please, try not to disturb the other monks.";
+ mes "Even if you are a monk yourself.";
+ close;
OnTouch:
if (MONK_Q == 0) {
@@ -309,13 +295,13 @@ OnTouch:
mes "You may learn something...";
close;
}
- if (BaseJob == Job_Acolyte && MONK_Q == 2) {
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (MONK_Q == 2)) {
mes "[Tohobu]";
mes "Hmm.....you wish to see our sensei Moohae?";
mes "He is in the south east section of this building.";
close;
}
- if (BaseJob == Job_Acolyte && MONK_Q > 2) {
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (MONK_Q > 2)) {
mes "[Tohobu]";
mes "I look forward to seeing you become a monk and joining us.";
close;
@@ -323,18 +309,24 @@ OnTouch:
end;
}
-monk_in,99,58,1 script Sensei Moohae#mk 60,{
+monk_in,99,58,1 script Sensei Moohae 60,{
+ if (Upper == 1) {
+ mes "[Sensei Moohae]";
+ mes "I hope you find god here in the nature ...!!";
+ mes "Come here and relax a little, you who have been here before.";
+ close;
+ }
mes "[Sensei Moohae]";
mes "Greetings, you seem to be on a pure path.";
mes "Come in, come in, what can I do for you today?";
next;
- if (SkillPoint) {
+ if (SkillPoint != 0) {
mes "[Sensei Moohae]";
mes "If you have free skill points, you will lose them during a job change.";
mes "Make sure to use any skill points you have.";
close;
}
- if (BaseJob == Job_Acolyte && MONK_Q == 2 && JobLevel > 39) {
+ if ((Class == Job_Baby_Acolyte || Class == Job_Acolyte) && (MONK_Q == 2) && (JobLevel > 39)) {
mes "[Sensei Moohae]";
mes "I sense a fighting spirit, do you wish to become a monk? ";
next;
@@ -347,10 +339,11 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
}
mes "[Sensei Moohae]";
mes "There are still those who wish to follow the old ways.";
- if (Sex)
+ if (Sex == 1) {
mes "A strong young man. I am pleased of your will to join us.";
- else
+ } else {
mes "Such a delicate flower. I am pleased to see your will to join us.";
+ }
next;
mes "[Sensei Moohae]";
mes "Oh, you are the new pupil that wishes to join us...";
@@ -379,32 +372,125 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "[Sensei Moohae]";
mes "Let us start with a simple task.";
next;
- switch(rand(1,7)) {
- case 1: setarray .@items[0], 938,5, 1055,10, 511,20, 3; changequest 3016,3017; break;
- case 2: setarray .@items[0], 942,20, 1002,5, 510,3, 4; changequest 3016,3018; break;
- case 3: setarray .@items[0], 905,30, 909,5, 955,10, 5; changequest 3016,3019; break;
- case 4: setarray .@items[0], 943,5, 935,20, 912,5, 6; changequest 3016,3020; break;
- case 5: setarray .@items[0], 7053,5, 509,10, 508,10, 7; changequest 3016,3021; break;
- case 6: setarray .@items[0], 913,10, 948,4, 7033,20, 8; changequest 3016,3022; break;
- case 7: setarray .@items[0], 1027,5, 1025,20, 1042,10, 9; changequest 3016,3023; break;
+ set .@item_need,rand(1,7);
+ if (.@item_need == 1) {
+ mes "[Sensei Moohae]";
+ mes "5 Sticky Mucus,";
+ mes "10 Earthworm Peeling,";
+ mes "20 Green Herb.";
+ mes "Find these items and return to me.";
+ set MONK_Q,3;
+ changequest 3016,3017;
+ next;
+ mes "[Sensei Moohae]";
+ mes "Why the face? This is a test of your abilities.";
+ next;
+ mes "[Sensei Moohae]";
+ mes "If you are unable to return with these items, you are not yet ready to become a monk.";
+ mes "Be sure to collect all the items I listed.";
+ mes "May God be with you.";
+ close;
+ }
+ if (.@item_need == 2) {
+ mes "[Sensei Moohae]";
+ mes "20 Yoyo Tail,";
+ mes "5 Iron Ore,";
+ mes "3 Blue Herb.";
+ mes "Find these items and return to me.";
+ set MONK_Q,4;
+ changequest 3016,3018;
+ next;
+ mes "[Sensei Moohae]";
+ mes "What's wrong? This is a test of your abilities.";
+ next;
+ mes "[Sensei Moohae]";
+ mes "If you are unable to return with these items, you are not yet ready to become a monk.";
+ mes "Be sure to collect all the items I listed.";
+ mes "May God be with you.";
+ close;
+ }
+ if (.@item_need == 3) {
+ mes "[Sensei Moohae]";
+ mes "30 Stem,";
+ mes "5 Jellopy,";
+ mes "10 Worm Peelings.";
+ mes "Find these items and return to me.";
+ set MONK_Q,5;
+ changequest 3016,3019;
+ next;
+ mes "[Sensei Moohae]";
+ mes "You do understand don't you? This is a test of your abilities.";
+ next;
+ mes "[Sensei Moohae]";
+ mes "If you are unable to return with these items, you are not yet ready to become a monk.";
+ mes "Be sure to collect all the items I listed.";
+ mes "May God be with you.";
+ close;
+ }
+ if (.@item_need == 4) {
+ mes "[Sensei Moohae]";
+ mes "5 Solid Shell,";
+ mes "20 Shell,";
+ mes "5 Zargon.";
+ mes "Find these items and return to me";
+ set MONK_Q,6;
+ changequest 3016,3020;
+ next;
+ mes "[Sensei Moohae]";
+ mes "Don't look at me like that. This is a test of your abilities.";
+ next;
+ mes "[Sensei Moohae]";
+ mes "If you are unable to return with these items, you are not yet ready to become a monk.";
+ mes "Be sure to collect all the items I listed.";
+ mes "May God be with you.";
+ close;
+ }
+ if (.@item_need == 5) {
+ mes "[Sensei Moohae]";
+ mes "5 Cyfar,";
+ mes "10 White Herb,";
+ mes "10 Yellow Herb.";
+ mes "Find these items and return to me";
+ set MONK_Q,7;
+ changequest 3016,3021;
+ next;
+ mes "[Sensei Moohae]";
+ mes "You don't seem concerned, this is a test of your abilities You should take this seriously.";
+ next;
+ mes "[Sensei Moohae]";
+ mes "If you are unable to return with these items, you are not yet ready to become a monk.";
+ mes "Be sure to collect all the items I listed.";
+ mes "May God be with you.";
+ close;
+ }
+ if (.@item_need == 6) {
+ mes "[Sensei Moohae]";
+ mes "10 Tooth of Bat,";
+ mes "5 Bear's Footskin,";
+ mes "20 Poison Spore.";
+ mes "Find these items and return to me";
+ set MONK_Q,8;
+ changequest 3016,3022;
+ next;
+ mes "[Sensei Moohae]";
+ mes "It is a test of your abilities so make sure you acquire these on your own.";
+ next;
+ mes "[Sensei Moohae]";
+ mes "If you are unable to return with these items, you are not yet ready to become a monk.";
+ mes "Be sure to collect all the items I listed.";
+ mes "May God be with you.";
+ close;
}
mes "[Sensei Moohae]";
- mes .@items[1]+" "+getitemname(.@items[0])+",";
- mes .@items[3]+" "+getitemname(.@items[2])+",";
- mes .@items[5]+" "+getitemname(.@items[4])+".";
- mes "Find these items and return to me.";
- set MONK_Q,.@items[6];
+ mes "5 Porcupine Quill.";
+ mes "20 Cobweb,";
+ mes "10 Bug Leg.";
+ mes "Find these items and return to me";
+ set MONK_Q,9;
+ changequest 3016,3023;
next;
mes "[Sensei Moohae]";
- switch (.@items[6]) {
- case 3: mes "Why the face? This is a test of your abilities."; break;
- case 4: mes "What's wrong? This is a test of your abilities."; break;
- case 5: mes "You do understand don't you? This is a test of your abilities."; break;
- case 6: mes "Don't look at me like that. This is a test of your abilities."; break;
- case 7: mes "You don't seem concerned, this is a test of your abilities You should take this seriously."; break;
- case 8: mes "It is a test of your abilities so make sure you acquire these on your own."; break;
- case 9: mes "Don't be concerned, I believe you can do it. This is only to test your abilities."; break;
- }
+ mes "Don't be concerned, I believe you can do it. This is only to test your abilities.";
next;
mes "[Sensei Moohae]";
mes "If you are unable to return with these items, you are not yet ready to become a monk.";
@@ -412,11 +498,11 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "May God be with you.";
close;
}
- else if (MONK_Q == 3) {
+ if (MONK_Q == 3) {
mes "[Sensei Moohae]";
mes "You are back, did you bring what I asked?";
next;
- if (countitem(938) > 4 && countitem(1055) > 9 && countitem(511) > 19) {
+ if ((countitem(938) > 4) && (countitem(1055) > 9) && (countitem(511) > 19)) {
mes "[Sensei Moohae]";
mes "Well done, you found all the items.";
mes "I will tell this to the elders.";
@@ -432,22 +518,20 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "He is in the north west.";
close;
}
- else {
- mes "[Sensei Moohae]";
- mes "How can you think to be done?";
- mes "You do not have what I asked for!";
- mes "5 Sticky Mucus,";
- mes "10 Earthworm Peeling,";
- mes "20 Green Herb.";
- mes "These are the items I require, go find them all.";
- close;
- }
+ mes "[Sensei Moohae]";
+ mes "How can you think to be done?";
+ mes "You do not have what I asked for!";
+ mes "5 Sticky Mucus,";
+ mes "10 Earthworm Peeling,";
+ mes "20 Green Herb.";
+ mes "These are the items I require, go find them all.";
+ close;
}
- else if (MONK_Q == 4) {
+ if (MONK_Q == 4) {
mes "[Sensei Moohae]";
mes "...eh?";
next;
- if (countitem(942) > 19 && countitem(1002) > 4 && countitem(510) > 2) {
+ if ((countitem(942) > 19) && (countitem(1002) > 4) && (countitem(510) > 2)) {
mes "[Sensei Moohae]";
mes "Very good, you found all the items.";
mes "I will tell this to the elders.";
@@ -463,22 +547,20 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "He is in the north west.";
close;
}
- else {
- mes "[Sensei Moohae]";
- mes "Why did you return?";
- mes "You do not have what I asked for!";
- mes "20 Yoyo Tail,";
- mes "5 Iron Ore,";
- mes "3 Blue Herb.";
- mes "These are the items I require, go find them all.";
- close;
- }
+ mes "[Sensei Moohae]";
+ mes "Why did you return?";
+ mes "You do not have what I asked for!";
+ mes "20 Yoyo Tail,";
+ mes "5 Iron Ore,";
+ mes "3 Blue Herb.";
+ mes "These are the items I require, go find them all.";
+ close;
}
- else if (MONK_Q == 5) {
+ if (MONK_Q == 5) {
mes "[Sensei Moohae]";
mes "Hmm?";
next;
- if (countitem(905) > 29 && countitem(909) > 4 && countitem(955) > 9) {
+ if ((countitem(905) > 29) && (countitem(909) > 4) && (countitem(955) > 9)) {
mes "[Sensei Moohae]";
mes "See, that wasn't so bad you real found all the items.";
mes "I will tell this to the elders.";
@@ -494,22 +576,20 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "He is in the north west.";
close;
}
- else {
- mes "[Sensei Moohae]";
- mes "How can you think to be done?";
- mes "You do not have what I asked for!";
- mes "30 Stem,";
- mes "5 Jellopy";
- mes "10 Worm Peelings";
- mes "These are the items I require, go find them all.";
- close;
- }
+ mes "[Sensei Moohae]";
+ mes "How can you think to be done?";
+ mes "You do not have what I asked for!";
+ mes "30 Stem,";
+ mes "5 Jellopy";
+ mes "10 Worm Peelings";
+ mes "These are the items I require, go find them all.";
+ close;
}
- else if (MONK_Q == 6) {
+ if (MONK_Q == 6) {
mes "[Sensei Moohae]";
mes "I have been waiting for you.";
next;
- if (countitem(943) > 4 && countitem(935) > 19 && countitem(912) > 4) {
+ if ((countitem(943) > 4) && (countitem(935) > 19) && (countitem(912) > 4)) {
mes "[Sensei Moohae]";
mes "Impressive, you really found all the items.";
mes "I will tell this to the elders.";
@@ -525,22 +605,20 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "He is in the north west.";
close;
}
- else {
- mes "[Sensei Moohae]";
- mes "How can you think to be done?";
- mes "You do not have what I asked for!";
- mes "5 Solid Shell,";
- mes "20 Shell,";
- mes "5 Zargon.";
- mes "These are the items I require, go find them all.";
- close;
- }
+ mes "[Sensei Moohae]";
+ mes "How can you think to be done?";
+ mes "You do not have what I asked for!";
+ mes "5 Solid Shell,";
+ mes "20 Shell,";
+ mes "5 Zargon.";
+ mes "These are the items I require, go find them all.";
+ close;
}
- else if (MONK_Q == 7) {
+ if (MONK_Q == 7) {
mes "[Sensei Moohae]";
mes "Hello again. Back so soon?";
next;
- if (countitem(7053) > 4 && countitem(509) > 9 && countitem(508) > 9) {
+ if ((countitem(7053) > 4) && (countitem(509) > 9) && (countitem(508) > 9)) {
mes "[Sensei Moohae]";
mes "Very nice, you found all the items.";
mes "I will tell this to the elders.";
@@ -556,22 +634,20 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "He is in the north west.";
close;
}
- else {
- mes "[Sensei Moohae]";
- mes "Where are the items...?";
- mes "You do not have what I asked for!";
- mes "5 Cyfar,";
- mes "10 White Herb,";
- mes "10 Yellow Herb.";
- mes "These are the items I require, go find them all.";
- close;
- }
+ mes "[Sensei Moohae]";
+ mes "Where are the items...?";
+ mes "You do not have what I asked for!";
+ mes "5 Cyfar,";
+ mes "10 White Herb,";
+ mes "10 Yellow Herb.";
+ mes "These are the items I require, go find them all.";
+ close;
}
- else if (MONK_Q == 8) {
+ if (MONK_Q == 8) {
mes "[Sensei Moohae]";
mes "Hmm?";
next;
- if (countitem(913) > 9 && countitem(948) > 4 && countitem(7033) > 19) {
+ if ((countitem(913) > 9) && (countitem(948) > 4) && (countitem(7033) > 19)) {
mes "[Sensei Moohae]";
mes "Excellent, all the items I asked for.";
mes "I will tell this to the elders.";
@@ -587,22 +663,20 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "He is in the north west.";
close;
}
- else {
- mes "[Sensei Moohae]";
- mes "How can you think to be done?";
- mes "You do not have what I asked for!";
- mes "10 Tooth of Bat,";
- mes "5 Bear's Foot skin";
- mes "20 Poison Spore";
- mes "These are the items I require, go find them all.";
- close;
- }
+ mes "[Sensei Moohae]";
+ mes "How can you think to be done?";
+ mes "You do not have what I asked for!";
+ mes "10 Tooth of Bat,";
+ mes "5 Bear's Foot skin";
+ mes "20 Poison Spore";
+ mes "These are the items I require, go find them all.";
+ close;
}
- else if (MONK_Q == 9) {
+ if (MONK_Q == 9) {
mes "[Sensei Moohae]";
mes "Welcome back.";
next;
- if (countitem(1027) > 4 && countitem(1025) > 19 && countitem(1042) > 9) {
+ if ((countitem(1027) > 4) && (countitem(1025) > 19) && (countitem(1042) > 9)) {
mes "[Sensei Moohae]";
mes "Wow, you found all the items!!";
mes "I will tell this to the elders.";
@@ -618,49 +692,48 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "He is in the north west.";
close;
}
- else {
- mes "[Sensei Moohae]";
- mes "How can you think to be done?";
- mes "You do not have what I asked for!";
- mes "5 Porcupine Quill,";
- mes "20 Cobweb,";
- mes "10 Bug Leg.";
- mes "These are the items I require, go find them all.";
- close;
- }
+ mes "[Sensei Moohae]";
+ mes "How can you think to be done?";
+ mes "You do not have what I asked for!";
+ mes "5 Porcupine Quill,";
+ mes "20 Cobweb,";
+ mes "10 Bug Leg.";
+ mes "These are the items I require, go find them all.";
+ close;
}
- else if (MONK_Q > 9 && MONK_Q < 14) {
+ if ((MONK_Q > 9) && (MONK_Q < 14)) {
mes "[Sensei Moohae]";
mes "I told you already.";
mes "Go find ^CC0000Touha^000000.";
mes "He is a little north west of here.";
close;
}
- else if (MONK_Q > 13 && MONK_Q < 26) {
+ if ((MONK_Q > 13) && (MONK_Q < 26)) {
mes "[Sensei Moohae]";
mes "Oh, are you still in the process of training?";
mes "Hurry and finish!";
close;
}
- else if (MONK_Q > 25 && MONK_Q < 27) {
+ if ((MONK_Q > 25) && (MONK_Q < 27)) {
mes "[Sensei Moohae]";
mes "I hear good things coming from your training.";
mes "Good luck and work hard. You will do great things as a monk.";
close;
}
- else if (MONK_Q == 27 && BaseJob == Job_Acolyte) {
+ if ((MONK_Q == 27) && (Class == Job_Baby_Acolyte || Class == Job_Acolyte)) {
mes "[Sensei Moohae]";
mes ".......Hmmm.....";
mes "Go to Tomoon, get a special potion from him. It will look like a green potion, but it isn't. Bring it to me...";
close;
}
- else if (MONK_Q == 28 && BaseJob == Job_Acolyte) {
+ if ((MONK_Q == 28) && (Class == Job_Baby_Acolyte || Class == Job_Acolyte)) {
if (countitem(506) > 0) {
mes "[Sensei Moohae]";
mes "Do you still have the medicine you were supposed to bring?";
mes "You must drink that green potion to strengthen yourself for becoming a monk.";
+ close;
}
- else if (countitem(506) == 0) {
+ if (countitem(506) == 0) {
mes "[Sensei Moohae]";
mes "Have you finished the task? Good, so you do have what it takes to become a monk.";
mes "You didn't throw away the precious potion did you?";
@@ -673,7 +746,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "But first, answer me these questions.";
mes "Do you dedicate the remainder of your life to the pursuit of purity?";
next;
- if (select("Yes.:No.") == 2) {
+ switch (select("Yes.:No.") == 2) {
mes "[Sensei Moohae]";
mes "....with that kind of reply...";
mes "Have you not enough heart to become a monk?";
@@ -728,7 +801,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "[Sensei Moohae]";
mes "Will you assist your comrades by gathering monsters to follow you?";
next;
- if (select("Yes.:No.") == 1) {
+ if (select("Yes.:No.") == 2) {
mes "[Sensei Moohae]";
mes "That is not acceptable. Purposely taunting monsters to follow you can be very dangerous and harmful to others. This is not the way of a monk.";
mes "... that behavior is regarded as careless and is not tolerated.";
@@ -773,10 +846,12 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
next;
mes "[Sensei Moohae]";
mes "Then your training isn't completed.";
- if (Sex)
+ if (Sex == 1) {
mes "You will not be accepted as a monk my boy.";
- else
+ }
+ else {
mes "You will not be accepted as a monk little girl.";
+ }
next;
mes "[Sensei Moohae]";
mes "In light of this, your training will start again from the beginning....";
@@ -785,25 +860,29 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "Come back later when you're ready...";
next;
mes "[Sensei Moohae]";
- if (Sex)
+ if (Sex == 1) {
mes "I hope that you are able to realize what you are to become soon my boy...";
- else
+ }
+ else {
mes "I hope that you are able to realize what you are to become soon my girl...";
+ }
close;
}
mes "[Sensei Moohae]";
mes "Then your training is complete...";
mes "Please come closer.";
- if (Sex)
+ if (Sex == 1) {
mes "We welcome you brother, in our holy battle against evil!";
- else
+ } else {
mes "We welcome you sister, in our holy battle against evil!";
+ }
next;
mes "[Sensei Moohae]";
- if (Sex)
+ if (Sex == 1) {
mes "My brother, your oath has been heard by all around us.";
- else
+ } else {
mes "My sister, your oath has been heard by all around us.";
+ }
next;
mes "[Sensei Moohae]";
mes "I will now perform the ultimate techniques upon your body...";
@@ -817,10 +896,10 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "[Sensei Moohae]";
mes "And relax your body.......";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "[" + strcharinfo(0) + "]";
mes "^00CCCC- You breathe in deeply -^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "[" + strcharinfo(0) + "]";
mes "^CC0000- You feel fingers poking you all over your body with swiftness -^000000";
next;
mes "[Sensei Moohae]";
@@ -841,10 +920,12 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "[Sensei Moohae]";
mes "....and see life through the eyes of a monk.";
next;
- set .@jlevel,JobLevel;
- completequest 3032;
- callfunc "Job_Change",Job_Monk;
- callfunc "F_ClearJobVar";
+ if(Class == Job_Baby_Acolyte){
+ jobchange Job_Baby_Monk;
+ } else {
+ jobchange Job_Monk;
+ }
+ set FJOB,Job_Sura;
mes "[Sensei Moohae]";
mes "....You are a monk.";
next;
@@ -867,21 +948,24 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "[Sensei Moohae]";
mes "Now...you may leave where the wind may take you.";
mes "Oh and I have a gift for you before you leave.";
- if (.@jlevel == 50)
+ completequest 3032;
+ if (JobLevel > 49) {
getitem 1804,1; //Knuckle_Duster_
- else
+ }
+ else {
getitem 1801,1; //Waghnakh
+ }
+ close;
}
- close;
}
- else if (BaseJob == Job_Acolyte) {
+ if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) {
mes "[Sensei Moohae]";
mes "You are...an acolyte..?";
mes "If you seek consultation, go to the Sanctuary in Prontera. This place is for Monks, not for you.";
mes "Unless you intend to become a monk....please leave.";
close;
}
- else if (BaseJob == Job_Monk) {
+ if (Class == Job_Baby_Monk || Class == Job_Monk) {
mes "[Sensei Moohae]";
mes "How's your practice going?";
mes "I hope you are still training and keeping your vows.";
@@ -895,59 +979,152 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{
mes "do not let any evil taint your pure heart.";
close;
}
- else {
- mes "[Sensei Moohae]";
- mes "If you seek consultation, go to the Sanctuary in Prontera.";
- mes "We do not have anything of interest to you here, please leave and do not disturb the other monks.";
- close;
- }
+ mes "[Sensei Moohae]";
+ mes "If you seek consultation, go to the Sanctuary in Prontera.";
+ mes "We do not have anything of interest to you here, please leave and do not disturb the other monks.";
+ close;
}
-prt_monk,251,255,1 script Touha#mk 79,{
- if (MONK_Q >= 10 && MONK_Q < 14) {
- if (MONK_Q == 10) {
+prt_monk,251,255,1 script Touha 79,{
+ if (MONK_Q == 10) {
+ mes "[Touha]";
+ mes "What brings you to me.";
+ mes "Do you wish to share a conversation with me?";
+ next;
+ mes "[Touha]";
+ mes "Oh, I see. You're on the monk in training.";
+ mes "You already possess a similar spirit as a monk's.";
+ next;
+ mes "[Touha]";
+ mes "By the looks of you, it seems, you";
+ mes "have already visited Sensei Moohae. Good.";
+ next;
+ mes "[Touha]";
+ mes "Let me inform you about certain things you must know as a monk.";
+ mes "Then I will help you to strengthen your body so that you can bear your next training.";
+ next;
+ mes "[Touha]";
+ mes "Calm your mind.";
+ mes "Relax your body...are you ready?";
+ next;
+ if (select("Yes.:No.") == 2) {
mes "[Touha]";
- mes "What brings you to me.";
- mes "Do you wish to share a conversation with me?";
+ mes "Please come back when you're ready.";
+ close;
+ }
+ mes "[Touha]";
+ mes "Ok...then.";
+ next;
+ mes "[Touha]";
+ mes "Please repeat after me.";
+ next;
+ set .@poem, rand(1,3);
+ if (.@poem == 1) {
+ set MONK_Q,11;
+ changequest 3024,3025;
+ mes "[Touha]";
+ mes "I seek the path";
next;
mes "[Touha]";
- mes "Oh, I see. You're on the monk in training.";
- mes "You already possess a similar spirit as a monk's.";
+ mes "of enlightenment.";
next;
mes "[Touha]";
- mes "By the looks of you, it seems, you";
- mes "have already visited Sensei Moohae. Good.";
+ mes "We monks";
next;
mes "[Touha]";
- mes "Let me inform you about certain things you must know as a monk.";
- mes "Then I will help you to strengthen your body so that you can bear your next training.";
+ mes "shall hold true";
next;
mes "[Touha]";
- mes "Calm your mind.";
- mes "Relax your body...are you ready?";
+ mes "to what we believe";
+ next;
+ mes "[Touha]";
+ mes "and will help protect others";
+ next;
+ mes "[Touha]";
+ mes "through the teachings";
next;
- if (select("Yes.:No.") == 2) {
- mes "[Touha]";
- mes "Please come back when you're ready.";
- close;
- }
mes "[Touha]";
- mes "Ok...then.";
+ mes "we learn through our lives.";
next;
mes "[Touha]";
- mes "Please repeat after me.";
+ mes "In nomine Patris, et Filii";
next;
+ mes "[Touha]";
+ mes "et Spiritus Sancti.";
+ next;
+ }
+ if (.@poem == 2) {
+ set MONK_Q,12;
changequest 3024,3025;
+ mes "[Touha]";
+ mes "I commit myself to";
+ next;
+ mes "[Touha]";
+ mes "veritas and aequitas.";
+ next;
+ mes "[Touha]";
+ mes "I will follow my path";
+ next;
+ mes "[Touha]";
+ mes "to enlightenment and purity.";
+ next;
+ mes "[Touha]";
+ mes "I will protect my";
+ next;
+ mes "[Touha]";
+ mes "brothers with my life.";
+ next;
+ mes "[Touha]";
+ mes "Evil shall never be";
+ next;
+ mes "[Touha]";
+ mes "victorious while I breathe.";
+ next;
+ mes "[Touha]";
+ mes "In nomine Patris, et Filii";
+ next;
+ mes "[Touha]";
+ mes "et Spiritus Sancti.";
+ next;
}
else {
+ set MONK_Q,13;
+ mes "[Touha]";
+ mes "And shepherds we shall be,";
+ next;
+ mes "[Touha]";
+ mes "for thee my lord for thee.";
+ next;
+ mes "[Touha]";
+ mes "Power hath descended forth";
+ next;
+ mes "[Touha]";
+ mes "from the hand";
+ next;
mes "[Touha]";
- mes "Now, pay attention this time...";
+ mes "so our feet may swiftly carry";
+ next;
+ mes "[Touha]";
+ mes "out thy command. And we shall";
+ next;
+ mes "[Touha]";
+ mes "flow a river forth to thee and";
+ next;
+ mes "[Touha]";
+ mes "teeming with souls shall it ever be";
+ next;
+ mes "[Touha]";
+ mes "In nomine Patris, et Filii";
+ next;
+ mes "[Touha]";
+ mes "et Spiritus Sancti.";
next;
}
mes "[Touha]";
- set .@rand,rand(1,3);
- if ((.@rand == 1) || (MONK_Q == 11)) {
- set MONK_Q,11;
+ mes "Ok, that is all. Now repeat what I have spoken.";
+ set @monk_t,0;
+ if (MONK_Q == 11) {
+ mes "[Touha]";
mes "I seek the path";
next;
mes "[Touha]";
@@ -976,9 +1153,195 @@ prt_monk,251,255,1 script Touha#mk 79,{
next;
mes "[Touha]";
mes "et Spiritus Sancti.";
+ next;
+ mes "[Touha]";
+ mes "Ok, that is the end.";
+ set @monk_t,0;
+ next;
+ mes "[Touha]";
+ mes "" + strcharinfo(0) + ", your turn.";
+ next;
+ switch (select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "shall hold true";
+ break;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "We monks";
+ break;
+ case 3:
+ mes "[" + strcharinfo(0) + "]";
+ mes "and will help protect others";
+ break;
+ case 4:
+ mes "[" + strcharinfo(0) + "]";
+ mes "through the teachings";
+ break;
+ case 5:
+ mes "[" + strcharinfo(0) + "]";
+ mes "In nomine Patris, et Filii";
+ break;
+ case 6:
+ mes "[" + strcharinfo(0) + "]";
+ mes "to what we believe";
+ break;
+ case 7:
+ set @monk_t,@monk_t + 10;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I seek the path";
+ break;
+ case 8:
+ mes "[" + strcharinfo(0) + "]";
+ mes "we learn through our lives.";
+ break;
+ case 9:
+ mes "[" + strcharinfo(0) + "]";
+ mes "et Spiritus Sancti.";
+ break;
+ case 10:
+ mes "[" + strcharinfo(0) + "]";
+ mes "of enlightenment.";
+ break;
+ }
+ switch (select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) {
+ case 1: mes "We monks"; break;
+ case 2: mes "In nomine Patris, et Filii"; break;
+ case 3: mes "I seek the path"; break;
+ case 4: mes "shall hold true"; break;
+ case 5:
+ set @monk_t,@monk_t + 10;
+ mes "of enlightenment.";
+ break;
+ case 6: mes "and will help protect others"; break;
+ case 7: mes "we learn through our lives."; break;
+ case 8: mes "through the teachings"; break;
+ case 9: mes "to what we believe"; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) {
+ case 1: mes "to what we believe"; break;
+ case 2:
+ set @monk_t,@monk_t + 10;
+ mes "We monks";
+ break;
+ case 3: mes "I seek the path"; break;
+ case 4: mes "shall hold true"; break;
+ case 5: mes "of enlightenment."; break;
+ case 6: mes "we learn through our lives."; break;
+ case 7: mes "In nomine Patris, et Filii"; break;
+ case 8: mes "and will help protect others"; break;
+ case 9: mes "through the teachings"; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) {
+ case 1:
+ set @monk_t,@monk_t + 10;
+ mes "shall hold true";
+ break;
+ case 2: mes "I seek the path"; break;
+ case 3: mes "We monks"; break;
+ case 4: mes "In nomine Patris, et Filii"; break;
+ case 5: mes "of enlightenment."; break;
+ case 6: mes "et Spiritus Sancti."; break;
+ case 7: mes "to what we believe"; break;
+ case 8: mes "we learn through our lives."; break;
+ case 9: mes "and will help protect others"; break;
+ case 10: mes "through the teachings"; break;
+ }
+ switch (select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) {
+ case 1: mes "of enlightenment."; break;
+ case 2: mes "I seek the path"; break;
+ case 3: mes "We monks"; break;
+ case 4: mes "shall hold true"; break;
+ case 5: mes "and will help protect others"; break;
+ case 6: mes "through the teachings"; break;
+ case 7: mes "we learn through our lives."; break;
+ case 8: mes "In nomine Patris, et Filii"; break;
+ case 9:
+ set @monk_t,@monk_t + 10;
+ mes "to what we believe";
+ break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) {
+ case 1: mes "I seek the path"; break;
+ case 2: mes "through the teachings"; break;
+ case 3:
+ set @monk_t,@monk_t + 10;
+ mes "and will help protect others";
+ break;
+ case 4: mes "of enlightenment."; break;
+ case 5: mes "shall hold true"; break;
+ case 6: mes "et Spiritus Sancti."; break;
+ case 7: mes "In nomine Patris, et Filii"; break;
+ case 8: mes "to what we believe"; break;
+ case 9: mes "We monks"; break;
+ case 10: mes "we learn through our lives."; break;
+ }
+ switch (select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) {
+ case 1: mes "we learn through our lives."; break;
+ case 2: mes "In nomine Patris, et Filii"; break;
+ case 3: mes "et Spiritus Sancti."; break;
+ case 4: mes "I seek the path"; break;
+ case 5: mes "of enlightenment."; break;
+ case 6: mes "to what we believe"; break;
+ case 7: mes "We monks"; break;
+ case 8: mes "shall hold true"; break;
+ case 9: mes "and will help protect others"; break;
+ case 10:
+ set @monk_t,@monk_t + 10;
+ mes "through the teachings";
+ break;
+ }
+ switch (select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) {
+ case 1:
+ set @monk_t,@monk_t + 10;
+ mes "we learn through our lives.";
+ break;
+ case 2: mes "In nomine Patris, et Filii"; break;
+ case 3: mes "through the teachings"; break;
+ case 4: mes "I seek the path"; break;
+ case 5: mes "We monks"; break;
+ case 6: mes "shall hold true"; break;
+ case 7: mes "to what we believe"; break;
+ case 8: mes "and will help protect others"; break;
+ case 9: mes "of enlightenment."; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) {
+ case 1: mes "I seek the path"; break;
+ case 2: mes "of enlightenment."; break;
+ case 3: mes "We monks"; break;
+ case 4: mes "shall hold true"; break;
+ case 5: mes "to what we believe"; break;
+ case 6: mes "et Spiritus Sancti."; break;
+ case 7: mes "and will help protect others"; break;
+ case 8: mes "through the teachings"; break;
+ case 9: mes "we learn through our lives."; break;
+ case 10:
+ set @monk_t,@monk_t + 10;
+ mes "In nomine Patris, et Filii";
+ break;
+ }
+ switch (select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ case 1: mes "I seek the path"; break;
+ case 2: mes "of enlightenment."; break;
+ case 3: mes "We monks"; break;
+ case 4: mes "shall hold true"; break;
+ case 5: mes "to what we believe"; break;
+ case 6: mes "and will help protect others"; break;
+ case 7: mes "through the teachings"; break;
+ case 8: mes "we learn through our lives."; break;
+ case 9: mes "In nomine Patris, et Filii"; break;
+ case 10:
+ set @monk_t,@monk_t + 10;
+ mes "et Spiritus Sancti.";
+ break;
+ }
}
- else if ((.@rand == 2) || (MONK_Q == 12)) {
- set MONK_Q,12;
+ if (MONK_Q == 12) {
+ mes "[Touha]";
mes "I commit myself to";
next;
mes "[Touha]";
@@ -1007,9 +1370,197 @@ prt_monk,251,255,1 script Touha#mk 79,{
next;
mes "[Touha]";
mes "et Spiritus Sancti.";
+ next;
+ mes "[Touha]";
+ mes "That's it... were you paying attention?.";
+ set @monk_t,0;
+ next;
+ mes "[Touha]";
+ mes "" + strcharinfo(0) + ", your turn.";
+ next;
+ switch (select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "I will follow my path";
+ break;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "veritas and aequitas.";
+ break;
+ case 3:
+ mes "[" + strcharinfo(0) + "]";
+ mes "to enlightenment and purity.";
+ break;
+ case 4:
+ mes "[" + strcharinfo(0) + "]";
+ set @monk_t,@monk_t + 10;
+ mes "I commit myself to";
+ break;
+ case 5:
+ mes "[" + strcharinfo(0) + "]";
+ mes "I will protect my";
+ break;
+ case 6:
+ mes "[" + strcharinfo(0) + "]";
+ mes "victorious while I breathe.";
+ break;
+ case 7:
+ mes "[" + strcharinfo(0) + "]";
+ mes "brothers with my life.";
+ break;
+ case 8:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Evil shall never be";
+ break;
+ case 9:
+ mes "[" + strcharinfo(0) + "]";
+ mes "In nomine Patris, et Filii";
+ break;
+ case 10:
+ mes "[" + strcharinfo(0) + "]";
+ mes "et Spiritus Sancti.";
+ break;
+ }
+ switch (select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) {
+ case 1: mes "I will follow my path"; break;
+ case 2: mes "I will protect my"; break;
+ case 3: mes "brothers with my life."; break;
+ case 4: mes "to enlightenment and purity."; break;
+ case 5: mes "Evil shall never be"; break;
+ case 6: mes "victorious while I breathe."; break;
+ case 7: mes "et Spiritus Sancti."; break;
+ case 8: mes "I commit myself to"; break;
+ case 9:
+ set @monk_t,@monk_t + 10;
+ mes "veritas and aequitas.";
+ break;
+ case 10: mes "In nomine Patris, et Filii"; break;
+ }
+ switch (select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) {
+ case 1:
+ set @monk_t,@monk_t + 10;
+ mes "I will follow my path";
+ break;
+ case 2: mes "veritas and aequitas."; break;
+ case 3: mes "I commit myself to"; break;
+ case 4: mes "et Spiritus Sancti."; break;
+ case 5: mes "Evil shall never be"; break;
+ case 6: mes "to enlightenment and purity."; break;
+ case 7: mes "In nomine Patris, et Filii"; break;
+ case 8: mes "I will protect my"; break;
+ case 9: mes "brothers with my life."; break;
+ case 10: mes "victorious while I breathe."; break;
+ }
+ switch (select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
+ case 1: mes "veritas and aequitas."; break;
+ case 2: mes "Evil shall never be"; break;
+ case 3: mes "I will follow my path"; break;
+ case 4: mes "I will protect my"; break;
+ case 5: mes "victorious while I breathe."; break;
+ case 6:
+ set @monk_t,@monk_t + 10;
+ mes "to enlightenment and purity.";
+ break;
+ case 7: mes "brothers with my life."; break;
+ case 8: mes "In nomine Patris, et Filii"; break;
+ case 9: mes "et Spiritus Sancti."; break;
+ case 10: mes "I commit myself to"; break;
+ }
+ switch (select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) {
+ case 1: mes "victorious while I breathe."; break;
+ case 2: mes "I commit myself to"; break;
+ case 3: mes "to enlightenment and purity."; break;
+ case 4: mes "brothers with my life."; break;
+ case 5: mes "Evil shall never be"; break;
+ case 6: mes "In nomine Patris, et Filii"; break;
+ case 7: mes "et Spiritus Sancti."; break;
+ case 8: mes "I will follow my path"; break;
+ case 9: mes "veritas and aequitas."; break;
+ case 10:
+ set @monk_t,@monk_t + 10;
+ mes "I will protect my";
+ break;
+ }
+ switch (select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
+ case 1:
+ mes "to enlightenment and purity.";
+ break;
+ case 2: mes "I will follow my path"; break;
+ case 3: mes "veritas and aequitas."; break;
+ case 4: mes "I commit myself to"; break;
+ case 5:
+ set @monk_t,@monk_t + 10;
+ mes "brothers with my life.";
+ break;
+ case 6: mes "I will protect my"; break;
+ case 7: mes "victorious while I breathe."; break;
+ case 8: mes "Evil shall never be"; break;
+ case 9: mes "et Spiritus Sancti."; break;
+ case 10: mes "In nomine Patris, et Filii"; break;
+ }
+ switch (select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
+ case 1: mes "veritas and aequitas."; break;
+ case 2:
+ set @monk_t,@monk_t + 10;
+ mes "Evil shall never be";
+ break;
+ case 3: mes "brothers with my life."; break;
+ case 4: mes "victorious while I breathe."; break;
+ case 5: mes "I will follow my path"; break;
+ case 6: mes "to enlightenment and purity."; break;
+ case 7: mes "I will protect my"; break;
+ case 8: mes "In nomine Patris, et Filii"; break;
+ case 9: mes "et Spiritus Sancti."; break;
+ case 10: mes "I commit myself to"; break;
+ }
+ switch (select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) {
+ case 1:
+ set @monk_t,@monk_t + 10;
+ mes "victorious while I breathe.";
+ break;
+ case 2: mes "to enlightenment and purity."; break;
+ case 3: mes "I will protect my"; break;
+ case 4: mes "veritas and aequitas."; break;
+ case 5: mes "brothers with my life."; break;
+ case 6: mes "I will follow my path"; break;
+ case 7: mes "Evil shall never be"; break;
+ case 8: mes "In nomine Patris, et Filii"; break;
+ case 9: mes "I commit myself to"; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) {
+ case 1: mes "I commit myself to"; break;
+ case 2: mes "I will follow my path"; break;
+ case 3: mes "veritas and aequitas."; break;
+ case 4: mes "I will protect my"; break;
+ case 5: mes "to enlightenment and purity."; break;
+ case 6: mes "brothers with my life."; break;
+ case 7: mes "Evil shall never be"; break;
+ case 8:
+ set @monk_t,@monk_t + 10;
+ mes "In nomine Patris, et Filii";
+ break;
+ case 9: mes "victorious while I breathe."; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ case 1: mes "I commit myself to"; break;
+ case 2: mes "veritas and aequitas."; break;
+ case 3: mes "I will follow my path"; break;
+ case 4: mes "to enlightenment and purity."; break;
+ case 5: mes "I will protect my"; break;
+ case 6: mes "brothers with my life."; break;
+ case 7: mes "Evil shall never be"; break;
+ case 8: mes "victorious while I breathe."; break;
+ case 9: mes "In nomine Patris, et Filii"; break;
+ case 10:
+ set @monk_t,@monk_t + 10;
+ mes "et Spiritus Sancti.";
+ break;
+ }
}
- else if ((.@rand == 3) || (MONK_Q == 13)) {
- set MONK_Q,13;
+ if (MONK_Q == 13) {
+ mes "[Touha]";
mes "And shepherds we shall be,";
next;
mes "[Touha]";
@@ -1038,16 +1589,286 @@ prt_monk,251,255,1 script Touha#mk 79,{
next;
mes "[Touha]";
mes "et Spiritus Sancti.";
+ next;
+ mes "[Touha]";
+ mes "I hope you were paying attention this time. This is a sacred family prayer.";
+ set @monk_t,0;
+ next;
+ mes "[Touha]";
+ mes "Now repeat it " + strcharinfo(0) + ".";
+ next;
+ switch (select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "for thee my lord for thee.";
+ break;
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ set @monk_t,@monk_t + 10;
+ mes "And shepherds we shall be,";
+ break;
+ case 3:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Power hath descended forth";
+ break;
+ case 4:
+ mes "[" + strcharinfo(0) + "]";
+ mes "so our feet may swiftly carry";
+ break;
+ case 5:
+ mes "[" + strcharinfo(0) + "]";
+ mes "from the hand";
+ break;
+ case 6:
+ mes "[" + strcharinfo(0) + "]";
+ mes "flow a river forth to thee and";
+ break;
+ case 7:
+ mes "[" + strcharinfo(0) + "]";
+ mes "out thy command. And we shall";
+ break;
+ case 8:
+ mes "[" + strcharinfo(0) + "]";
+ mes "teeming with souls shall it ever be";
+ break;
+ case 9:
+ mes "[" + strcharinfo(0) + "]";
+ mes "et Spiritus Sancti.";
+ break;
+ case 10:
+ mes "[" + strcharinfo(0) + "]";
+ mes "In nomine Patris, et Filii";
+ break;
+ }
+ switch (select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) {
+ case 1: mes "teeming with souls shall it ever be"; break;
+ case 2: mes "flow a river forth to thee and"; break;
+ case 3: mes "so our feet may swiftly carry"; break;
+ case 4: mes "In nomine Patris, et Filii"; break;
+ case 5: mes "et Spiritus Sancti."; break;
+ case 6: mes "Power hath descended forth"; break;
+ case 7: mes "And shepherds we shall be,"; break;
+ case 8:
+ set @monk_t,@monk_t + 10;
+ mes "for thee my lord for thee.";
+ break;
+ case 9: mes "from the hand"; break;
+ case 10: mes "out thy command. And we shall"; break;
+ }
+ switch (select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and")) {
+ case 1: mes "And shepherds we shall be,"; break;
+ case 2: mes "for thee my lord for thee."; break;
+ case 3:
+ set @monk_t,@monk_t + 10;
+ mes "Power hath descended forth";
+ break;
+ case 4: mes "from the hand"; break;
+ case 5: mes "teeming with souls shall it ever be"; break;
+ case 6: mes "et Spiritus Sancti."; break;
+ case 7: mes "In nomine Patris, et Filii"; break;
+ case 8: mes "out thy command. And we shall"; break;
+ case 9: mes "so our feet may swiftly carry"; break;
+ case 10: mes "flow a river forth to thee and"; break;
+ }
+ switch (select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
+ case 1: mes "for thee my lord for thee."; break;
+ case 2: mes "And shepherds we shall be,"; break;
+ case 3: mes "Power hath descended forth"; break;
+ case 4: mes "out thy command. And we shall"; break;
+ case 5:
+ set @monk_t,@monk_t + 10;
+ mes "from the hand";
+ break;
+ case 6: mes "flow a river forth to thee and"; break;
+ case 7: mes "so our feet may swiftly carry"; break;
+ case 8: mes "In nomine Patris, et Filii"; break;
+ case 9: mes "teeming with souls shall it ever be"; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:out thy command. And we shall:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
+ case 1: mes "And shepherds we shall be,"; break;
+ case 2: mes "for thee my lord for thee."; break;
+ case 3: mes "Power hath descended forth"; break;
+ case 4:
+ set @monk_t,@monk_t + 10;
+ mes "so our feet may swiftly carry";
+ break;
+ case 5: mes "from the hand"; break;
+ case 6: mes "out thy command. And we shall"; break;
+ case 7: mes "flow a river forth to thee and"; break;
+ case 8: mes "In nomine Patris, et Filii"; break;
+ case 9: mes "teeming with souls shall it ever be"; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ case 1: mes "for thee my lord for thee."; break;
+ case 2: mes "Power hath descended forth"; break;
+ case 3: mes "And shepherds we shall be,"; break;
+ case 4: mes "from the hand"; break;
+ case 5: mes "so our feet may swiftly carry"; break;
+ case 6: mes "flow a river forth to thee and"; break;
+ case 7:
+ set @monk_t,@monk_t + 10;
+ mes "out thy command. And we shall";
+ break;
+ case 8: mes "teeming with souls shall it ever be"; break;
+ case 9: mes "In nomine Patris, et Filii"; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) {
+ case 1: mes "for thee my lord for thee."; break;
+ case 2: mes "teeming with souls shall it ever be"; break;
+ case 3:
+ set @monk_t,@monk_t + 10;
+ mes "flow a river forth to thee and";
+ break;
+ case 4: mes "In nomine Patris, et Filii"; break;
+ case 5: mes "et Spiritus Sancti."; break;
+ case 6: mes "Power hath descended forth"; break;
+ case 7: mes "And shepherds we shall be,"; break;
+ case 8: mes "so our feet may swiftly carry"; break;
+ case 9: mes "from the hand"; break;
+ case 10: mes "out thy command. And we shall"; break;
+ }
+ switch (select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:et Spiritus Sancti.")) {
+ case 1:
+ set @monk_t,@monk_t + 10;
+ mes "teeming with souls shall it ever be";
+ break;
+ case 2: mes "In nomine Patris, et Filii"; break;
+ case 3: mes "And shepherds we shall be,"; break;
+ case 4: mes "for thee my lord for thee."; break;
+ case 5: mes "Power hath descended forth"; break;
+ case 6: mes "from the hand"; break;
+ case 7: mes "out thy command. And we shall"; break;
+ case 8: mes "so our feet may swiftly carry"; break;
+ case 9: mes "flow a river forth to thee and"; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) {
+ case 1: mes "Power hath descended forth"; break;
+ case 2: mes "for thee my lord for thee."; break;
+ case 3: mes "And shepherds we shall be,"; break;
+ case 4:
+ set @monk_t,@monk_t + 10;
+ mes "In nomine Patris, et Filii";
+ break;
+ case 5: mes "so our feet may swiftly carry"; break;
+ case 6: mes "from the hand"; break;
+ case 7: mes "teeming with souls shall it ever be"; break;
+ case 8: mes "flow a river forth to thee and"; break;
+ case 9: mes "out thy command. And we shall"; break;
+ case 10: mes "et Spiritus Sancti."; break;
+ }
+ switch (select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ case 1: mes "And shepherds we shall be,"; break;
+ case 2: mes "for thee my lord for thee."; break;
+ case 3: mes "Power hath descended forth"; break;
+ case 4: mes "from the hand"; break;
+ case 5: mes "so our feet may swiftly carry"; break;
+ case 6: mes "out thy command. And we shall"; break;
+ case 7: mes "flow a river forth to thee and"; break;
+ case 8: mes "teeming with souls shall it ever be"; break;
+ case 9: mes "In nomine Patris, et Filii"; break;
+ case 10:
+ set @monk_t,@monk_t + 10;
+ mes "et Spiritus Sancti.";
+ break;
+ }
}
next;
- if (MONK_Q == 10) {
+ mes "[Touha]";
+ mes "I can see you really tried this time.";
+ next;
+ mes "[Touha]";
+ mes "Hmm...";
+ next;
+ if (.@monk_t > 90) {
+ set MONK_Q,14;
+ changequest 3025,3026;
mes "[Touha]";
- mes "Ok, that is all. Now repeat what I have spoken.";
- mes "" + strcharinfo(0) + ", your turn.";
+ mes "...well done, that was perfect. You pay attention well...";
next;
+ mes "[Touha]";
+ mes "However, now is not the time to relax. Your path is still long ahead of you.";
+ next;
+ mes "[Touha]";
+ mes "Now as I promised, I will help strengthen your body.";
+ next;
+ mes "Focus your mind and do not move.";
+ next;
+ mes "^33CCFFYou feel wind all around your body.^000000";
+ next;
+ mes "^33CCFFAn energy within you grows.^000000";
+ next;
+ mes "[Touha]";
+ mes "I feel what grows within you.";
+ mes "You may now continue on...";
+ next;
+ mes "[Touha]";
+ mes "...the next course will be with Boohae.";
+ next;
+ mes "[Touha]";
+ mes "I wish you well on your journey.";
+ mes "Don't forget, his name is ^CC0000Boohae^000000.";
+ close;
}
+ mes "[Touha]";
+ mes "I see you did not pay attention.. If you wish to become a monk, you must take this seriously.";
+ next;
+ mes "[Touha]";
+ mes "Perhaps the path of a monk is too difficult for you?";
+ mes "You must take this seriously if you wish to continue...";
+ next;
+ mes "[Touha]";
+ mes "I will give you another chance.";
+ next;
+ mes "[Touha]";
+ mes "If you cannot pay attention and repeat what I ask you to, I will not allow you to continue your training here..";
+ close;
+ }
+ if ((MONK_Q > 10) && (MONK_Q < 14)) {
+ mes "[Touha]";
+ mes "Now, pay attention this time...";
if (MONK_Q == 11) {
- switch(select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) {
+ mes "[Touha]";
+ mes "I seek the path";
+ next;
+ mes "[Touha]";
+ mes "of enlightenment.";
+ next;
+ mes "[Touha]";
+ mes "We monks";
+ next;
+ mes "[Touha]";
+ mes "shall hold true";
+ next;
+ mes "[Touha]";
+ mes "to what we believe";
+ next;
+ mes "[Touha]";
+ mes "and will help protect others";
+ next;
+ mes "[Touha]";
+ mes "through the teachings";
+ next;
+ mes "[Touha]";
+ mes "we learn through our lives.";
+ next;
+ mes "[Touha]";
+ mes "In nomine Patris, et Filii";
+ next;
+ mes "[Touha]";
+ mes "et Spiritus Sancti.";
+ next;
+ mes "[Touha]";
+ mes "Ok, that is the end.";
+ set @monk_t,0;
+ next;
+ mes "[Touha]";
+ mes "" + strcharinfo(0) + ", your turn.";
+ next;
+ switch (select("shall hold true:We monks:and will help protect others:through the teachings:In nomine Patris, et Filii:to what we believe:I seek the path:we learn through our lives.:et Spiritus Sancti.:of enlightenment.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "shall hold true";
@@ -1073,7 +1894,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
mes "to what we believe";
break;
case 7:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "[" + strcharinfo(0) + "]";
mes "I seek the path";
break;
@@ -1090,25 +1911,25 @@ prt_monk,251,255,1 script Touha#mk 79,{
mes "of enlightenment.";
break;
}
- switch(select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) {
+ switch (select("We monks:In nomine Patris, et Filii:I seek the path:shall hold true:of enlightenment.:and will help protect others:we learn through our lives.:through the teachings:to what we believe:et Spiritus Sancti.")) {
case 1: mes "We monks"; break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "I seek the path"; break;
case 4: mes "shall hold true"; break;
case 5:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "of enlightenment.";
break;
- case 6: mes "and will help protect others"; break;
+ case 6: mes "and will help protect others"; break;
case 7: mes "we learn through our lives."; break;
case 8: mes "through the teachings"; break;
case 9: mes "to what we believe"; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) {
+ switch (select("to what we believe:We monks:I seek the path:shall hold true:of enlightenment.:we learn through our lives.:In nomine Patris, et Filii:and will help protect others:through the teachings:et Spiritus Sancti.")) {
case 1: mes "to what we believe"; break;
case 2:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "We monks";
break;
case 3: mes "I seek the path"; break;
@@ -1120,14 +1941,13 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "through the teachings"; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) {
+ switch (select("shall hold true:I seek the path:We monks:In nomine Patris, et Filii:of enlightenment.:et Spiritus Sancti.:to what we believe:we learn through our lives.:and will help protect others:through the teachings")) {
case 1:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "shall hold true";
break;
case 2: mes "I seek the path"; break;
- case 3: mes "We monks";
- break;
+ case 3: mes "We monks"; break;
case 4: mes "In nomine Patris, et Filii"; break;
case 5: mes "of enlightenment."; break;
case 6: mes "et Spiritus Sancti."; break;
@@ -1136,7 +1956,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "and will help protect others"; break;
case 10: mes "through the teachings"; break;
}
- switch(select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) {
+ switch (select("of enlightenment.:I seek the path:We monks:shall hold true:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:to what we believe:et Spiritus Sancti.")) {
case 1: mes "of enlightenment."; break;
case 2: mes "I seek the path"; break;
case 3: mes "We monks"; break;
@@ -1146,16 +1966,16 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 7: mes "we learn through our lives."; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "to what we believe";
break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) {
+ switch (select("I seek the path:through the teachings:and will help protect others:of enlightenment.:shall hold true:et Spiritus Sancti.:In nomine Patris, et Filii:to what we believe:We monks:we learn through our lives.")) {
case 1: mes "I seek the path"; break;
case 2: mes "through the teachings"; break;
case 3:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "and will help protect others";
break;
case 4: mes "of enlightenment."; break;
@@ -1166,7 +1986,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "We monks"; break;
case 10: mes "we learn through our lives."; break;
}
- switch(select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) {
+ switch (select("we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.:I seek the path:of enlightenment.:to what we believe:We monks:shall hold true:and will help protect others:through the teachings")) {
case 1: mes "we learn through our lives."; break;
case 2: mes "In nomine Patris, et Filii"; break;
case 3: mes "et Spiritus Sancti."; break;
@@ -1177,13 +1997,13 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 8: mes "shall hold true"; break;
case 9: mes "and will help protect others"; break;
case 10:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "through the teachings";
break;
}
- switch(select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) {
+ switch (select("we learn through our lives.:In nomine Patris, et Filii:through the teachings:I seek the path:We monks:shall hold true:to what we believe:and will help protect others:of enlightenment.:et Spiritus Sancti.")) {
case 1:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "we learn through our lives.";
break;
case 2: mes "In nomine Patris, et Filii"; break;
@@ -1196,7 +2016,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "of enlightenment."; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) {
+ switch (select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:et Spiritus Sancti.:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii")) {
case 1: mes "I seek the path"; break;
case 2: mes "of enlightenment."; break;
case 3: mes "We monks"; break;
@@ -1207,11 +2027,11 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 8: mes "through the teachings"; break;
case 9: mes "we learn through our lives."; break;
case 10:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "In nomine Patris, et Filii";
break;
}
- switch(select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ switch (select("I seek the path:of enlightenment.:We monks:shall hold true:to what we believe:and will help protect others:through the teachings:we learn through our lives.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1: mes "I seek the path"; break;
case 2: mes "of enlightenment."; break;
case 3: mes "We monks"; break;
@@ -1222,13 +2042,50 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 8: mes "we learn through our lives."; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "et Spiritus Sancti.";
break;
}
}
- else if (MONK_Q == 12) {
- switch(select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ if (MONK_Q == 12) {
+ mes "[Touha]";
+ mes "I commit myself to";
+ next;
+ mes "[Touha]";
+ mes "veritas and aequitas.";
+ next;
+ mes "[Touha]";
+ mes "I will follow my path";
+ next;
+ mes "[Touha]";
+ mes "to enlightenment and purity.";
+ next;
+ mes "[Touha]";
+ mes "I will protect my";
+ next;
+ mes "[Touha]";
+ mes "brothers with my life.";
+ next;
+ mes "[Touha]";
+ mes "Evil shall never be";
+ next;
+ mes "[Touha]";
+ mes "victorious while I breathe.";
+ next;
+ mes "[Touha]";
+ mes "In nomine Patris, et Filii";
+ next;
+ mes "[Touha]";
+ mes "et Spiritus Sancti.";
+ next;
+ mes "[Touha]";
+ mes "That's it... were you paying attention?.";
+ set @monk_t,0;
+ next;
+ mes "[Touha]";
+ mes "" + strcharinfo(0) + ", your turn.";
+ next;
+ switch (select("I will follow my path:veritas and aequitas.:to enlightenment and purity.:I commit myself to:I will protect my:victorious while I breathe.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "I will follow my path";
@@ -1243,7 +2100,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
break;
case 4:
mes "[" + strcharinfo(0) + "]";
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "I commit myself to";
break;
case 5:
@@ -1271,7 +2128,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
mes "et Spiritus Sancti.";
break;
}
- switch(select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) {
+ switch (select("I will follow my path:I will protect my:brothers with my life.:to enlightenment and purity.:Evil shall never be:victorious while I breathe.:et Spiritus Sancti.:I commit myself to:veritas and aequitas.:In nomine Patris, et Filii")) {
case 1: mes "I will follow my path"; break;
case 2: mes "I will protect my"; break;
case 3: mes "brothers with my life."; break;
@@ -1281,14 +2138,14 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 7: mes "et Spiritus Sancti."; break;
case 8: mes "I commit myself to"; break;
case 9:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "veritas and aequitas.";
break;
case 10: mes "In nomine Patris, et Filii"; break;
}
- switch(select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) {
+ switch (select("I will follow my path:veritas and aequitas.:I commit myself to:et Spiritus Sancti.:Evil shall never be:to enlightenment and purity.:In nomine Patris, et Filii:I will protect my:brothers with my life.:victorious while I breathe.")) {
case 1:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "I will follow my path";
break;
case 2: mes "veritas and aequitas."; break;
@@ -1301,14 +2158,14 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "brothers with my life."; break;
case 10: mes "victorious while I breathe."; break;
}
- switch(select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
+ switch (select("veritas and aequitas.:Evil shall never be:I will follow my path:I will protect my:victorious while I breathe.:to enlightenment and purity.:brothers with my life.:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
case 1: mes "veritas and aequitas."; break;
case 2: mes "Evil shall never be"; break;
case 3: mes "I will follow my path"; break;
case 4: mes "I will protect my"; break;
case 5: mes "victorious while I breathe."; break;
case 6:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "to enlightenment and purity.";
break;
case 7: mes "brothers with my life."; break;
@@ -1316,7 +2173,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "et Spiritus Sancti."; break;
case 10: mes "I commit myself to"; break;
}
- switch(select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) {
+ switch (select("victorious while I breathe.:I commit myself to:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:et Spiritus Sancti.:I will follow my path:veritas and aequitas.:I will protect my")) {
case 1: mes "victorious while I breathe."; break;
case 2: mes "I commit myself to"; break;
case 3: mes "to enlightenment and purity."; break;
@@ -1327,17 +2184,19 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 8: mes "I will follow my path"; break;
case 9: mes "veritas and aequitas."; break;
case 10:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "I will protect my";
break;
}
- switch(select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
- case 1: mes "to enlightenment and purity."; break;
+ switch (select("to enlightenment and purity.:I will follow my path:veritas and aequitas.:I commit myself to:brothers with my life.:I will protect my:victorious while I breathe.:Evil shall never be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
+ case 1:
+ mes "to enlightenment and purity.";
+ break;
case 2: mes "I will follow my path"; break;
case 3: mes "veritas and aequitas."; break;
case 4: mes "I commit myself to"; break;
case 5:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "brothers with my life.";
break;
case 6: mes "I will protect my"; break;
@@ -1346,10 +2205,10 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "et Spiritus Sancti."; break;
case 10: mes "In nomine Patris, et Filii"; break;
}
- switch(select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
+ switch (select("veritas and aequitas.:Evil shall never be:brothers with my life.:victorious while I breathe.:I will follow my path:to enlightenment and purity.:I will protect my:In nomine Patris, et Filii:et Spiritus Sancti.:I commit myself to")) {
case 1: mes "veritas and aequitas."; break;
case 2:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "Evil shall never be";
break;
case 3: mes "brothers with my life."; break;
@@ -1361,9 +2220,9 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "et Spiritus Sancti."; break;
case 10: mes "I commit myself to"; break;
}
- switch(select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) {
+ switch (select("victorious while I breathe.:to enlightenment and purity.:I will protect my:veritas and aequitas.:brothers with my life.:I will follow my path:Evil shall never be:In nomine Patris, et Filii:I commit myself to:et Spiritus Sancti.")) {
case 1:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "victorious while I breathe.";
break;
case 2: mes "to enlightenment and purity."; break;
@@ -1376,7 +2235,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "I commit myself to"; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) {
+ switch (select("I commit myself to:I will follow my path:veritas and aequitas.:I will protect my:to enlightenment and purity.:brothers with my life.:Evil shall never be:In nomine Patris, et Filii:victorious while I breathe.:et Spiritus Sancti.")) {
case 1: mes "I commit myself to"; break;
case 2: mes "I will follow my path"; break;
case 3: mes "veritas and aequitas."; break;
@@ -1385,13 +2244,13 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 6: mes "brothers with my life."; break;
case 7: mes "Evil shall never be"; break;
case 8:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "In nomine Patris, et Filii";
break;
case 9: mes "victorious while I breathe."; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ switch (select("I commit myself to:veritas and aequitas.:I will follow my path:to enlightenment and purity.:I will protect my:brothers with my life.:Evil shall never be:victorious while I breathe.:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1: mes "I commit myself to"; break;
case 2: mes "veritas and aequitas."; break;
case 3: mes "I will follow my path"; break;
@@ -1402,20 +2261,57 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 8: mes "victorious while I breathe."; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "et Spiritus Sancti.";
break;
}
}
- else if (MONK_Q == 13) {
- switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
+ if (MONK_Q == 13) {
+ mes "[Touha]";
+ mes "And shepherds we shall be,";
+ next;
+ mes "[Touha]";
+ mes "for thee my lord for thee.";
+ next;
+ mes "[Touha]";
+ mes "Power hath descended forth";
+ next;
+ mes "[Touha]";
+ mes "from the hand";
+ next;
+ mes "[Touha]";
+ mes "so our feet may swiftly carry";
+ next;
+ mes "[Touha]";
+ mes "out thy command. And we shall";
+ next;
+ mes "[Touha]";
+ mes "flow a river forth to thee and";
+ next;
+ mes "[Touha]";
+ mes "teeming with souls shall it ever be";
+ next;
+ mes "[Touha]";
+ mes "In nomine Patris, et Filii";
+ next;
+ mes "[Touha]";
+ mes "et Spiritus Sancti.";
+ next;
+ mes "[Touha]";
+ mes "I hope you were paying attention this time. This is a sacred family prayer.";
+ set @monk_t,0;
+ next;
+ mes "[Touha]";
+ mes "Now repeat it " + strcharinfo(0) + ".";
+ next;
+ switch (select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "for thee my lord for thee.";
break;
case 2:
mes "[" + strcharinfo(0) + "]";
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "And shepherds we shall be,";
break;
case 3:
@@ -1424,7 +2320,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
break;
case 4:
mes "[" + strcharinfo(0) + "]";
- mes "out thy command. And we shall";
+ mes "so our feet may swiftly carry";
break;
case 5:
mes "[" + strcharinfo(0) + "]";
@@ -1436,7 +2332,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
break;
case 7:
mes "[" + strcharinfo(0) + "]";
- mes "so our feet may swiftly carry";
+ mes "out thy command. And we shall";
break;
case 8:
mes "[" + strcharinfo(0) + "]";
@@ -1451,7 +2347,7 @@ prt_monk,251,255,1 script Touha#mk 79,{
mes "In nomine Patris, et Filii";
break;
}
- switch(select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) {
+ switch (select("teeming with souls shall it ever be:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:for thee my lord for thee.:from the hand:out thy command. And we shall")) {
case 1: mes "teeming with souls shall it ever be"; break;
case 2: mes "flow a river forth to thee and"; break;
case 3: mes "so our feet may swiftly carry"; break;
@@ -1460,58 +2356,58 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 6: mes "Power hath descended forth"; break;
case 7: mes "And shepherds we shall be,"; break;
case 8:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "for thee my lord for thee.";
break;
case 9: mes "from the hand"; break;
case 10: mes "out thy command. And we shall"; break;
}
- switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and")) {
+ switch (select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:teeming with souls shall it ever be:et Spiritus Sancti.:In nomine Patris, et Filii:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and")) {
case 1: mes "And shepherds we shall be,"; break;
case 2: mes "for thee my lord for thee."; break;
case 3:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "Power hath descended forth";
break;
case 4: mes "from the hand"; break;
case 5: mes "teeming with souls shall it ever be"; break;
case 6: mes "et Spiritus Sancti."; break;
case 7: mes "In nomine Patris, et Filii"; break;
- case 8: mes "so our feet may swiftly carry"; break;
- case 9: mes "out thy command. And we shall"; break;
+ case 8: mes "out thy command. And we shall"; break;
+ case 9: mes "so our feet may swiftly carry"; break;
case 10: mes "flow a river forth to thee and"; break;
}
- switch(select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:so our feet may swiftly carry:from the hand:flow a river forth to thee and:out thy command. And we shall:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
+ switch (select("for thee my lord for thee.:And shepherds we shall be,:Power hath descended forth:out thy command. And we shall:from the hand:flow a river forth to thee and:so our feet may swiftly carry:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
case 1: mes "for thee my lord for thee."; break;
case 2: mes "And shepherds we shall be,"; break;
case 3: mes "Power hath descended forth"; break;
- case 4: mes "so our feet may swiftly carry"; break;
+ case 4: mes "out thy command. And we shall"; break;
case 5:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "from the hand";
break;
case 6: mes "flow a river forth to thee and"; break;
- case 7: mes "out thy command. And we shall"; break;
+ case 7: mes "so our feet may swiftly carry"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "teeming with souls shall it ever be"; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:so our feet may swiftly carry:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
+ switch (select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:so our feet may swiftly carry:from the hand:out thy command. And we shall:flow a river forth to thee and:In nomine Patris, et Filii:teeming with souls shall it ever be:et Spiritus Sancti.")) {
case 1: mes "And shepherds we shall be,"; break;
case 2: mes "for thee my lord for thee."; break;
case 3: mes "Power hath descended forth"; break;
case 4:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "so our feet may swiftly carry";
break;
case 5: mes "from the hand"; break;
- case 6: mes "so our feet may swiftly carry"; break;
+ case 6: mes "out thy command. And we shall"; break;
case 7: mes "flow a river forth to thee and"; break;
case 8: mes "In nomine Patris, et Filii"; break;
case 9: mes "teeming with souls shall it ever be"; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ switch (select("for thee my lord for thee.:Power hath descended forth:And shepherds we shall be,:from the hand:so our feet may swiftly carry:flow a river forth to thee and:out thy command. And we shall:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1: mes "for thee my lord for thee."; break;
case 2: mes "Power hath descended forth"; break;
case 3: mes "And shepherds we shall be,"; break;
@@ -1519,18 +2415,18 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 5: mes "so our feet may swiftly carry"; break;
case 6: mes "flow a river forth to thee and"; break;
case 7:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "out thy command. And we shall";
break;
case 8: mes "teeming with souls shall it ever be"; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) {
+ switch (select("for thee my lord for thee.:teeming with souls shall it ever be:flow a river forth to thee and:In nomine Patris, et Filii:et Spiritus Sancti.:Power hath descended forth:And shepherds we shall be,:so our feet may swiftly carry:from the hand:out thy command. And we shall")) {
case 1: mes "for thee my lord for thee."; break;
case 2: mes "teeming with souls shall it ever be"; break;
case 3:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "flow a river forth to thee and";
break;
case 4: mes "In nomine Patris, et Filii"; break;
@@ -1541,9 +2437,9 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "from the hand"; break;
case 10: mes "out thy command. And we shall"; break;
}
- switch(select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:et Spiritus Sancti.")) {
+ switch (select("teeming with souls shall it ever be:In nomine Patris, et Filii:And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:et Spiritus Sancti.")) {
case 1:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "teeming with souls shall it ever be";
break;
case 2: mes "In nomine Patris, et Filii"; break;
@@ -1551,17 +2447,17 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 4: mes "for thee my lord for thee."; break;
case 5: mes "Power hath descended forth"; break;
case 6: mes "from the hand"; break;
- case 7: mes "so our feet may swiftly carry"; break;
- case 8: mes "out thy command. And we shall"; break;
+ case 7: mes "out thy command. And we shall"; break;
+ case 8: mes "so our feet may swiftly carry"; break;
case 9: mes "flow a river forth to thee and"; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) {
+ switch (select("Power hath descended forth:for thee my lord for thee.:And shepherds we shall be,:In nomine Patris, et Filii:so our feet may swiftly carry:from the hand:teeming with souls shall it ever be:flow a river forth to thee and:out thy command. And we shall:et Spiritus Sancti.")) {
case 1: mes "Power hath descended forth"; break;
case 2: mes "for thee my lord for thee."; break;
case 3: mes "And shepherds we shall be,"; break;
case 4:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "In nomine Patris, et Filii";
break;
case 5: mes "so our feet may swiftly carry"; break;
@@ -1571,25 +2467,25 @@ prt_monk,251,255,1 script Touha#mk 79,{
case 9: mes "out thy command. And we shall"; break;
case 10: mes "et Spiritus Sancti."; break;
}
- switch(select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:out thy command. And we shall:so our feet may swiftly carry:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
+ switch (select("And shepherds we shall be,:for thee my lord for thee.:Power hath descended forth:from the hand:so our feet may swiftly carry:out thy command. And we shall:flow a river forth to thee and:teeming with souls shall it ever be:In nomine Patris, et Filii:et Spiritus Sancti.")) {
case 1: mes "And shepherds we shall be,"; break;
case 2: mes "for thee my lord for thee."; break;
case 3: mes "Power hath descended forth"; break;
case 4: mes "from the hand"; break;
- case 5: mes "out thy command. And we shall"; break;
- case 6: mes "so our feet may swiftly carry"; break;
+ case 5: mes "so our feet may swiftly carry"; break;
+ case 6: mes "out thy command. And we shall"; break;
case 7: mes "flow a river forth to thee and"; break;
case 8: mes "teeming with souls shall it ever be"; break;
case 9: mes "In nomine Patris, et Filii"; break;
case 10:
- set .@monk_t,.@monk_t+10;
+ set @monk_t,@monk_t + 10;
mes "et Spiritus Sancti.";
break;
}
}
next;
mes "[Touha]";
- mes "...";
+ mes "I can see you really tried this time.";
next;
mes "[Touha]";
mes "Hmm...";
@@ -1624,66 +2520,62 @@ prt_monk,251,255,1 script Touha#mk 79,{
mes "Don't forget, his name is ^CC0000Boohae^000000.";
close;
}
- else {
- mes "[Touha]";
- mes "I see you did not pay attention.. If you wish to become a monk, you must take this seriously.";
- next;
- mes "[Touha]";
- mes "Perhaps the path of a monk is too difficult for you?";
- mes "You must take this seriously if you wish to continue...";
- next;
- mes "[Touha]";
- mes "I will give you another chance.";
- next;
- mes "[Touha]";
- mes "If you cannot pay attention and repeat what I ask you to, I will not allow you to continue your training here..";
- close;
- }
- }
- else if (MONK_Q == 14) {
mes "[Touha]";
- mes "Hmm... did you forget who to visit?";
+ mes "I see you did not pay attention.. If you wish to become a monk, you must take this seriously.";
next;
mes "[Touha]";
- mes "I wonder about your abilities if you cannot remember such a simple thing.";
+ mes "Perhaps the path of a monk is too difficult for you?";
+ mes "You must take this seriously if you wish to continue...";
next;
mes "[Touha]";
- mes "...are you testing my patience?";
+ mes "I will give you yet another chance.";
next;
mes "[Touha]";
- mes "You wear my patience thin...";
- mes "... go visit Boohae.";
+ mes "If you cannot pay attention and repeat what I ask you to, I will not allow you to continue your training here..";
close;
}
- else if (MONK_Q > 14 && BaseJob == Job_Acolyte) {
- mes "[Touha]";
- mes "...do your best for the final test.";
- close;
- }
- else {
- mes "[Touha]";
- mes "Never shall innocent blood be shed.";
- next;
+ if (MONK_Q == 14) {
mes "[Touha]";
- mes "Yet the blood of the wicked shall flow like a river.";
+ mes "Hmm... did you forget who to visit?";
next;
mes "[Touha]";
- mes "We shall spread our blackened wings and be the vengeful striking hammer of god.";
+ mes "I wonder about your abilities if you cannot remember such a simple thing.";
next;
mes "[Touha]";
- mes "We shall flow a river forth to thee, and teeming with souls shall it ever be.";
+ mes "...are you testing my patience?";
next;
mes "[Touha]";
- mes "In nomine Patris, et Filii, et Spiritus Sancti.";
- next;
+ mes "You wear my patience thin...";
+ mes "... go visit Boohae.";
+ close;
+ }
+ if ((MONK_Q > 14) && (Class == Job_Baby_Acolyte || Class == Job_Acolyte)) {
mes "[Touha]";
- mes "...You don't have to be afraid of me...";
+ mes "...do your best for the final test.";
close;
}
+ mes "[Touha]";
+ mes "Never shall innocent blood be shed.";
+ next;
+ mes "[Touha]";
+ mes "Yet the blood of the wicked shall flow like a river.";
+ next;
+ mes "[Touha]";
+ mes "We shall spread our blackened wings and be the vengeful striking hammer of god.";
+ next;
+ mes "[Touha]";
+ mes "We shall flow a river forth to thee, and teeming with souls shall it ever be.";
+ next;
+ mes "[Touha]";
+ mes "In nomine Patris, et Filii, et Spiritus Sancti.";
+ next;
+ mes "[Touha]";
+ mes "...You don't have to be afraid of me...";
+ close;
}
-prt_monk,57,179,1 script Boohae#mk 110,{
- if (MONK_Q == 14 && BaseJob == Job_Acolyte) {
+prt_monk,57,179,1 script Boohae 110,{
+ if ((MONK_Q == 14) && (Class == Job_Baby_Acolyte || Class == Job_Acolyte)) {
mes "[Boohae]";
mes "...";
next;
@@ -1728,7 +2620,7 @@ prt_monk,57,179,1 script Boohae#mk 110,{
mes "[Boohae]";
mes "What did you do with Touha?";
next;
- switch(select("Umm... well...ah..:We recited a holy pledge.:He diagnosed my physical status.")) {
+ switch (select("Umm... well...ah..:We recited a holy pledge.:He diagnosed my physical status.")) {
case 1:
mes "[Boohae]";
mes "You are not ready if you";
@@ -1740,7 +2632,7 @@ prt_monk,57,179,1 script Boohae#mk 110,{
mes "... I see...";
mes "Didn't he do anything for you?";
next;
- switch(select("Umm... well...ah..:He diagnosed my physical status.:He taught me about being a monk.:He modified my body.")) {
+ switch (select("Umm... well...ah..:He diagnosed my physical status.:He taught me about being a monk.:He modified my body.")) {
case 1:
mes "[Boohae]";
mes "You are not ready if you";
@@ -1762,9 +2654,7 @@ prt_monk,57,179,1 script Boohae#mk 110,{
mes "Very well, you seem to realize your body has something new inside.";
mes "Well then, we shall move on to the next step...";
next;
- break;
}
- break;
case 3:
mes "[Boohae]";
mes "...You interrupted me to tell me that...?";
@@ -1832,20 +2722,18 @@ prt_monk,57,179,1 script Boohae#mk 110,{
mes "'Tomoon' is staying in a deepest place inside a building near this abbey.";
close;
}
- if (MONK_Q > 17 && MONK_Q < 24) {
+ if ((MONK_Q > 17) && (MONK_Q < 24)) {
mes "[Boohae]";
mes "...........";
next;
mes "-He seems to be in meditation.-";
close;
}
- else {
- mes "[Boohae]";
- mes "Hmmmm....!!";
- next;
- mes "-He seems to be in meditation.-";
- close;
- }
+ mes "[Boohae]";
+ mes "Hmmmm....!!";
+ next;
+ mes "-He seems to be in meditation.-";
+ close;
}
prt_monk,199,169,3 script Door Keeper#mk 746,{
@@ -1861,7 +2749,7 @@ prt_monk,199,169,3 script Door Keeper#mk 746,{
mes "Boohae... tends to hide in some quite places, so you might not be able to find him. For instance... a corner...";
close;
}
- else if (MONK_Q > 14 && MONK_Q < 25) {
+ if ((MONK_Q > 14) && (MONK_Q < 25)) {
mes "[Keeper Chorip]";
mes "Is your name " + strcharinfo(0) + "?";
next;
@@ -1874,15 +2762,15 @@ prt_monk,199,169,3 script Door Keeper#mk 746,{
mes "Yeah right, I know who you are... get in there... your test is ready.";
close;
}
- else {
- mes "[Keeper Chorip]";
- mes "...please be quiet inside.";
- close;
- }
+ mes "[Keeper Chorip]";
+ mes "...please be quiet inside.";
+ close;
}
-monk_test,329,61,3 script Bashu#mk 753,{
- if (MONK_Q > 14 && MONK_Q < 25) {
+prt_monk,192,172,0 warp monktotest 1,1,monk_test,329,50
+
+monk_test,329,61,3 script Bashu 753,{
+ if ((MONK_Q > 14) && (MONK_Q < 25)) {
if (MONK_Q == 15) {
mes "[Bashu]";
mes "So, which test do you want to do...?";
@@ -1891,7 +2779,7 @@ monk_test,329,61,3 script Bashu#mk 753,{
mes "From what I've heard, you chose the mushroom test...";
mes "Oh well, it's still your choice.";
}
- else if (MONK_Q == 16) {
+ if (MONK_Q == 16) {
mes "[Bashu]";
mes "Which test hall do you wish to enter?";
next;
@@ -1903,13 +2791,12 @@ monk_test,329,61,3 script Bashu#mk 753,{
mes "[Bashu]";
mes "Which test hall do you wish to enter?";
mes "You can choose which one you want.";
- next;
}
next;
if (select("Tolerance - Gathering Mushrooms:Self-Control - Marathon") == 1) {
mes "You have decided to take the test of tolerance by ^FF0000gathering mushrooms^000000.";
close2;
- warp "job_monk",226,175;
+ warp "MONK_Q",226,175;
end;
}
mes "You have decided to take the test of self control by taking a ^FF0000marathon^000000.";
@@ -1917,22 +2804,20 @@ monk_test,329,61,3 script Bashu#mk 753,{
warp "monk_test",386,387;
end;
}
- else {
- mes "[Bashu]";
- mes "Welcome... this place is a training place for monks, Saint Capitolina Abbey.";
- mes "When you go inside....you will meet Tomoon the oldest monk who succeeds to the predecessors,";
- next;
- mes "[Bashu]";
- mes "Please be advised and do not touch anything.";
- mes "And please avoid talking loud in front of Tomoon.";
- next;
- mes "[Bashu]";
- mes "I hope you will have a great time in here.";
- close;
- }
+ mes "[Bashu]";
+ mes "Welcome... this place is a training place for monks, Saint Capitolina Abbey.";
+ mes "When you go inside....you will meet Tomoon the oldest monk who succeeds to the predecessors,";
+ next;
+ mes "[Bashu]";
+ mes "Please be advised and do not touch anything.";
+ mes "And please avoid talking loud in front of Tomoon.";
+ next;
+ mes "[Bashu]";
+ mes "I hope you will have a great time in here.";
+ close;
}
-monk_test,386,388,4 script Apprentice Monk#mk 110,{
+monk_test,386,388,4 script Apprentice Monk 110,{
mes "[Monk Apprentice]";
mes "W... welcome!";
mes "Th... this place is for testing the tolerance of monk candidates!";
@@ -1954,10 +2839,9 @@ monk_test,386,388,4 script Apprentice Monk#mk 110,{
if (select("Quit.:Keep running.") == 1) {
mes "[Monk Apprentice]";
mes "" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!";
- mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map;
close2;
set MONK_Q,15;
- changequest 3028,3027;
+ mapannounce "monk_test","" + strcharinfo(0) + "...q.q..q. .quit! ...the marathon!! Y...you do not have what it takes to be a m... monk!",bc_map;
warp "prt_monk",194,168;
end;
}
@@ -1968,86 +2852,134 @@ monk_test,386,388,4 script Apprentice Monk#mk 110,{
}
monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{
+ end;
+
OnTouch:
- if (MONK_Q >= 15 && MONK_Q <= 23) {
- set MONK_Q,MONK_Q+1;
+ if (MONK_Q == 15) {
+ set MONK_Q,16;
+ warp "monk_test",385,388;
+ end;
+ }
+ if (MONK_Q == 16) {
+ set MONK_Q,17;
+ warp "monk_test",385,388;
+ end;
+ }
+ if (MONK_Q == 17) {
+ set MONK_Q,18;
+ warp "monk_test",385,388;
+ end;
+ }
+ if (MONK_Q == 18) {
+ set MONK_Q,19;
+ warp "monk_test",385,388;
+ end;
+ }
+ if (MONK_Q == 19) {
+ set MONK_Q,20;
+ warp "monk_test",385,388;
+ end;
+ }
+ if (MONK_Q == 20) {
+ set MONK_Q,21;
warp "monk_test",385,388;
end;
}
- else if (MONK_Q == 24) {
+ if (MONK_Q == 21) {
+ set MONK_Q,22;
+ warp "monk_test",385,388;
+ end;
+ }
+ if (MONK_Q == 22) {
+ set MONK_Q,23;
+ warp "monk_test",385,388;
+ end;
+ }
+ if (MONK_Q == 23) {
+ set MONK_Q,24;
+ warp "monk_test",385,388;
+ end;
+ }
+ if (MONK_Q == 24) {
set MONK_Q,25;
- changequest 3028,3029;
mapannounce "monk_test","Now! This is the last lap!! If you make it you need to go visit Tomoon for the next test!",bc_map;
warp "monk_test",385,388;
end;
}
- else if (MONK_Q == 25) {
+ if (MONK_Q == 25) {
mes "[Supervisor]";
mes "Now...you may go visit Tomoon.";
mes "Tomoon is in the deepest room inside a building near this abbey.";
- mapannounce "monk_test","Congratulations!" + strcharinfo(0) +"!! You completed the marathon!",bc_map;
+ mapannounce "monk_test","Congratulations! " + strcharinfo(0) + "!! You completed the marathon!",bc_map;
+ changequest 3028,3029;
close2;
warp "prt_monk",194,168;
end;
}
+ end;
}
-monk_test,82,384,0 script Trap#t_monk1_1::MonkTrap -1,{
+- script Trap#t_monk1::MonkTrap -1,{
+ end;
+
OnTouch:
- mapannounce "monk_test",""+ strcharinfo(0) + ", you're trapped. You will be returned.",bc_map;
+ mapannounce "monk_test","" + strcharinfo(0) + ", you're trapped. You will be returned.",bc_map;
warp "monk_test",387,387;
end;
}
-monk_test,83,384,0 duplicate(MonkTrap) Trap#t_monk1_2 -1
-monk_test,82,385,0 duplicate(MonkTrap) Trap#t_monk1_3 -1
-monk_test,83,385,0 duplicate(MonkTrap) Trap#t_monk1_4 -1
-monk_test,38,388,0 duplicate(MonkTrap) Trap#t_monk2_1 -1,0,1
-monk_test,39,388,0 duplicate(MonkTrap) Trap#t_monk2_2 -1,0,1
-monk_test,38,386,0 duplicate(MonkTrap) Trap#t_monk2_3 -1
-monk_test,39,386,0 duplicate(MonkTrap) Trap#t_monk2_4 -1
-monk_test,11,158,0 duplicate(MonkTrap) Trap#t_monk3_1 -1,1,0
-monk_test,11,159,0 duplicate(MonkTrap) Trap#t_monk3_2 -1,1,0
-monk_test,13,159,0 duplicate(MonkTrap) Trap#t_monk3_3 -1
-monk_test,13,158,0 duplicate(MonkTrap) Trap#t_monk3_4 -1
-monk_test,11,30,0 duplicate(MonkTrap) Trap#t_monk4_1 -1,3,0
-monk_test,11,31,0 duplicate(MonkTrap) Trap#t_monk4_2 -1,3,0
-monk_test,15,30,0 duplicate(MonkTrap) Trap#t_monk4_3 -1
-monk_test,15,31,0 duplicate(MonkTrap) Trap#t_monk4_4 -1
-monk_test,70,12,0 duplicate(MonkTrap) Trap#t_monk5_1 -1,0,1
-monk_test,71,12,0 duplicate(MonkTrap) Trap#t_monk5_2 -1,0,1
-monk_test,70,10,0 duplicate(MonkTrap) Trap#t_monk5_3 -1
-monk_test,71,10,0 duplicate(MonkTrap) Trap#t_monk5_4 -1
-monk_test,186,11,0 duplicate(MonkTrap) Trap#t_monk6_1 -1,2,3
-monk_test,189,11,0 duplicate(MonkTrap) Trap#t_monk6_2 -1,0,3
-monk_test,387,43,0 duplicate(MonkTrap) Trap#t_monk7_1 -1,1,0
-monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 -1,1,0
-monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1
-monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1
-
-job_monk,225,180,1 script Hyunmoo#mk 89,{
- if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) {
+monk_test,82,384,0 duplicate(MonkTrap) Trap#t_monk1_1 139
+monk_test,83,384,0 duplicate(MonkTrap) Trap#t_monk1_2 139
+monk_test,82,385,0 duplicate(MonkTrap) Trap#t_monk1_3 139
+monk_test,83,385,0 duplicate(MonkTrap) Trap#t_monk1_4 139
+monk_test,38,388,0 duplicate(MonkTrap) Trap#t_monk2_1 139,0,1
+monk_test,39,388,0 duplicate(MonkTrap) Trap#t_monk2_2 139,0,1
+monk_test,38,386,0 duplicate(MonkTrap) Trap#t_monk2_3 139
+monk_test,39,386,0 duplicate(MonkTrap) Trap#t_monk2_4 139
+monk_test,11,158,0 duplicate(MonkTrap) Trap#t_monk3_1 139,1,0
+monk_test,11,159,0 duplicate(MonkTrap) Trap#t_monk3_2 139,1,0
+monk_test,13,159,0 duplicate(MonkTrap) Trap#t_monk3_3 139
+monk_test,13,158,0 duplicate(MonkTrap) Trap#t_monk3_4 139
+monk_test,11,30,0 duplicate(MonkTrap) Trap#t_monk4_1 139,3,0
+monk_test,11,31,0 duplicate(MonkTrap) Trap#t_monk4_2 139,3,0
+monk_test,15,30,0 duplicate(MonkTrap) Trap#t_monk4_3 139
+monk_test,15,31,0 duplicate(MonkTrap) Trap#t_monk4_4 139
+monk_test,70,12,0 duplicate(MonkTrap) Trap#t_monk5_1 139,0,1
+monk_test,71,12,0 duplicate(MonkTrap) Trap#t_monk5_2 139,0,1
+monk_test,70,10,0 duplicate(MonkTrap) Trap#t_monk5_3 139
+monk_test,71,10,0 duplicate(MonkTrap) Trap#t_monk5_4 139
+monk_test,186,11,0 duplicate(MonkTrap) Trap#t_monk6_1 139,2,3
+monk_test,189,11,0 duplicate(MonkTrap) Trap#t_monk6_2 139,0,3
+monk_test,387,43,0 duplicate(MonkTrap) Trap#t_monk7_1 139,1,0
+monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 139,1,0
+monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 139
+monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 139
+
+job_monk,0,0,0 monster Thief Mushroom 1182,70,0,0,0
+job_monk,0,0,0 monster Thief Bug 1051,20,0,0,0
+
+job_monk,225,180,1 script Hyunmoo 89,{
+ if ((countitem(1069) > 0 || countitem(1070) > 0) && ((countitem(1069) < 30) && (countitem(1070) < 30))) {
mes "[Hyunmoo]";
mes "You didn't bring enough mushrooms... go get some more.";
next;
mes "[Hyunmoo]";
mes "Or is it you want to quit... do you want to quit?";
next;
- switch(select("No.:Yes.") == 1) {
+ switch (select("No.:Yes.") == 1) {
mes "[Hyunmoo]";
mes "Then move!";
close;
}
mes "[Hyunmoo]";
mes ".....I figured as much....you don't have a spirit.";
- mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
close2;
set MONK_Q,16;
- changequest 3027,3028;
+ mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
warp "prt_monk",194,168;
end;
}
- else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) == 0 || countitem(1070) == 0)) {
+ if ((MONK_Q > 14) && (MONK_Q < 25) && ((countitem(1069) == 0) || (countitem(1070) == 0))) {
mes "[Hyunmoo]";
mes "Nice to meet you. My name is Hyunmoo. I am in charge of the mushroom test.";
next;
@@ -2086,14 +3018,13 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his testing to become a monk.",bc_map;
delitem 1069,countitem(1069); //Mushroom_Of_Thief_1
delitem 1070,countitem(1070); //Mushroom_Of_Thief_2
+ set MONK_Q,16;
close2;
mapannounce "job_monk","" + strcharinfo(0) + ", has quit his training to become a monk.",bc_map;
warp "prt_monk",194,168;
- set MONK_Q,16;
- changequest 3027,3028;
end;
}
- else if (MONK_Q > 14 && MONK_Q < 25 && (countitem(1069) > 29 || countitem(1070) > 29)) {
+ if ((MONK_Q > 14) && (MONK_Q < 25) && (countitem(1069) > 29 || countitem(1070) > 29)) {
mes "[Hyunmoo]";
mes "...hmm... not bad.";
mes "Ok, you passed.";
@@ -2109,7 +3040,7 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{
warp "prt_monk",194,168;
end;
}
- else if (MONK_Q > 24) {
+ if (MONK_Q > 24) {
mes "[Hyunmoo]";
mes "Didn't I tell you to go meet ^FF0000Tomoon^000000? Or do you want to pick some more mushrooms?";
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
@@ -2117,7 +3048,7 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{
}
}
-prt_monk,225,180,1 script Hyunmoo#mk2 89,{
+prt_monk,225,180,1 script Hyunmoo#2 89,{
if (MONK_Q < 25) {
mes "[Hyunmoo]";
mes "As I see vegetables growing, I feel myself growing within.";
@@ -2134,31 +3065,29 @@ prt_monk,225,180,1 script Hyunmoo#mk2 89,{
mes "Don't forget to thank them as you go by for their hard work.";
close;
}
- else if (MONK_Q > 24 && BaseJob == Job_Acolyte) {
+ if ((MONK_Q > 24) && (Class == Job_Acolyte)) {
mes "[Hyunmoo]";
mes "Didn't I tell you to go meet Tomoon? Or do you want to pick more mushrooms?";
mes "Tomoon is staying in the deepest room inside a building near this abbey.";
close;
}
- else {
- mes "[Hyunmoo]";
- mes "As I see vegetables growing, I feel myself growing within.";
- next;
- mes "[Hyunmoo]";
- mes "As I see other monks working hard on growing vegetables,";
- mes "it warms my heart to see others enjoying gardening as I do.";
- next;
- mes "[Hyunmoo]";
- mes "To be honest with you, I think gardening is the greatest thing ever...";
- mes "We should give thanks to the brothers who prepare our food for us through their hard work.";
- next;
- mes "[Hyunmoo]";
- mes "Don't forget to thank them as you go by for their hard work.";
- close;
- }
+ mes "[Hyunmoo]";
+ mes "As I see vegetables growing, I feel myself growing within.";
+ next;
+ mes "[Hyunmoo]";
+ mes "As I see other monks working hard on growing vegetables,";
+ mes "it warms my heart to see others enjoying gardening as I do.";
+ next;
+ mes "[Hyunmoo]";
+ mes "To be honest with you, I think gardening is the greatest thing ever...";
+ mes "We should give thanks to the brothers who prepare our food for us through their hard work.";
+ next;
+ mes "[Hyunmoo]";
+ mes "Don't forget to thank them as you go by for their hard work.";
+ close;
}
-monk_test,319,139,1 script Tomoon#mk 52,{
+monk_test,319,139,1 script Tomoon 52,{
if (MONK_Q == 25) {
mes "[Tomoon]";
mes "Welcome young one.";
@@ -2188,7 +3117,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
warp "monk_test",88,74;
end;
}
- else if (MONK_Q == 26) {
+ if (MONK_Q == 26) {
mes "[Tomoon]";
mes "Hmm... you failed?";
mes "Cheer up! Failure is but a process to success!";
@@ -2197,7 +3126,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{
warp "monk_test",88,74;
end;
}
- else if (MONK_Q == 27) {
+ if (MONK_Q == 27) {
mes "[Tomoon]";
mes "Excellent job!!";
mes "I knew you'd make it through!";
@@ -2210,30 +3139,28 @@ monk_test,319,139,1 script Tomoon#mk 52,{
changequest 3031,3032;
close;
}
- else if (MONK_Q == 28) {
+ if (MONK_Q == 28) {
mes "[Tomoon]";
mes "I already told you, go back to sensei Moohae!!!";
close;
}
- else {
- mes "[Tomoon]";
- mes "....be quiet.";
- mes ".....";
- next;
- mes "[Tomoon]";
- mes "I will not allow anyone to cause any trouble in this abbey.";
- next;
- mes "[Tomoon]";
- mes "You'd better not be thinking about causing any trouble.";
- close;
- }
+ mes "[Tomoon]";
+ mes "....be quiet.";
+ mes ".....";
+ next;
+ mes "[Tomoon]";
+ mes "I will not allow anyone to cause any trouble in this abbey.";
+ next;
+ mes "[Tomoon]";
+ mes "You'd better not be thinking about causing any trouble.";
+ close2;
}
-monk_test,82,85,1 script Proctor#mk 95,{
+monk_test,82,85,1 script Proctor 95,{
mes "[Proctor]";
mes "So, are you ready to undergo the spiritual training?";
next;
- switch(select("Yes!:No.:What do I have to do?")) {
+ switch (select("Yes!:No.:What do I have to do?")) {
case 1:
mes "[Proctor]";
mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
@@ -2261,7 +3188,8 @@ monk_test,82,85,1 script Proctor#mk 95,{
}
}
-monk_test,144,277,0 script mob_monk#1_1 -1,1,1,{
+monk_test,144,277,0 script mob_monk#1_1 139,1,1,{
+
OnTouch:
monster "monk_test",144,277,"Zombie",1015,1;
monster "monk_test",144,277,"Zombie",1015,1;
@@ -2269,12 +3197,13 @@ OnTouch:
monster "monk_test",144,277,"Zombie",1015,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#1_1::OnMyMobDead";
end;
}
-monk_test,134,291,0 script mob_monk#1_2 -1,1,1,{
+monk_test,134,291,0 script mob_monk#1_2 139,1,1,{
+
OnTouch:
monster "monk_test",134,291,"Zombie",1015,1;
monster "monk_test",134,291,"Zombie",1015,1;
@@ -2282,32 +3211,35 @@ OnTouch:
monster "monk_test",134,291,"Zombie",1015,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#1_2::OnMyMobDead";
end;
}
-monk_test,157,284,0 script mob_monk#1_3 -1,1,1,{
+monk_test,157,284,0 script mob_monk#1_3 139,1,1,{
+
OnTouch:
monster "monk_test",157,284,"Mummy",1041,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#1_3::OnMyMobDead";
end;
}
-monk_test,156,261,0 script mob_monk#1_4 -1,1,1,{
+monk_test,156,261,0 script mob_monk#1_4 139,1,1,{
+
OnTouch:
monster "monk_test",156,261,"Mummy",1041,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#1_4::OnMyMobDead";
end;
}
-monk_test,149,268,0 script mob_monk#1_5 -1,1,1,{
+monk_test,149,268,0 script mob_monk#1_5 139,1,1,{
+
OnTouch:
monster "monk_test",149,268,"Zombie",1015,1;
monster "monk_test",149,268,"Zombie",1015,1;
@@ -2316,31 +3248,32 @@ OnTouch:
monster "monk_test",149,268,"Zombie",1015,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#1_5::OnMyMobDead";
end;
}
monk_test,166,278,0 script exit_monk#1 45,1,1,{
+
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
set MONK_Q,27;
- donpcevent "mob_monk#1_5::OnDisable";
- donpcevent "mob_monk#1_4::OnDisable";
- donpcevent "mob_monk#1_3::OnDisable";
- donpcevent "mob_monk#1_2::OnDisable";
- donpcevent "mob_monk#1_1::OnDisable";
+ donpcevent "mob_monk#1_5::OnReset";
+ donpcevent "mob_monk#1_4::OnReset";
+ donpcevent "mob_monk#1_3::OnReset";
+ donpcevent "mob_monk#1_2::OnReset";
+ donpcevent "mob_monk#1_1::OnReset";
close2;
warp "prt_monk",196,168;
end;
}
-monk_test,88,91,1 script Proctor#mk2 52,{
+monk_test,88,91,1 script Proctor#mk 52,{
mes "[Proctor]";
mes "So, are you ready to undergo this spiritual training?";
next;
- switch(select("Yes!:No.:Check the caution for the test.")) {
+ switch (select("Yes!:No.:Check the caution for the test.")) {
case 1:
mes "[Proctor]";
mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
@@ -2368,7 +3301,8 @@ monk_test,88,91,1 script Proctor#mk2 52,{
}
}
-monk_test,140,181,0 script mob_monk#2_1 -1,1,1,{
+monk_test,140,181,0 script mob_monk#2_1 139,1,1,{
+
OnTouch:
monster "monk_test",140,181,"Zombie",1015,1;
monster "monk_test",140,181,"Zombie",1015,1;
@@ -2376,12 +3310,13 @@ OnTouch:
monster "monk_test",140,181,"Zombie",1015,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#2_1::OnMyMobDead";
end;
}
-monk_test,150,164,0 script mob_monk#2_2 -1,1,1,{
+monk_test,150,164,0 script mob_monk#2_2 139,1,1,{
+
OnTouch:
monster "monk_test",150,164,"Zombie",1015,1;
monster "monk_test",150,164,"Zombie",1015,1;
@@ -2389,32 +3324,35 @@ OnTouch:
monster "monk_test",150,164,"Zombie",1015,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#2_2::OnMyMobDead";
end;
}
-monk_test,158,192,0 script mob_monk#2_3 -1,1,1,{
+monk_test,158,192,0 script mob_monk#2_3 139,1,1,{
+
OnTouch:
monster "monk_test",158,192,"Mummy",1041,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#2_3::OnMyMobDead";
end;
}
-monk_test,165,186,0 script mob_monk#2_4 -1,1,1,{
+monk_test,165,186,0 script mob_monk#2_4 139,1,1,{
+
OnTouch:
monster "monk_test",165,186,"Mummy",1041,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#2_4::OnMyMobDead";
end;
}
-monk_test,162,182,0 script mob_monk#2_5 -1,1,1,{
+monk_test,162,182,0 script mob_monk#2_5 139,1,1,{
+
OnTouch:
monster "monk_test",162,182,"Zombie",1015,1;
monster "monk_test",162,182,"Zombie",1015,1;
@@ -2423,21 +3361,22 @@ OnTouch:
monster "monk_test",162,182,"Zombie",1015,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#2_5::OnMyMobDead";
end;
}
monk_test,166,178,0 script exit_monk#2 45,1,1,{
+
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
set MONK_Q,27;
- donpcevent "mob_monk#2_5::OnDisable";
- donpcevent "mob_monk#2_4::OnDisable";
- donpcevent "mob_monk#2_3::OnDisable";
- donpcevent "mob_monk#2_2::OnDisable";
- donpcevent "mob_monk#2_1::OnDisable";
+ donpcevent "mob_monk#2_5::OnReset";
+ donpcevent "mob_monk#2_4::OnReset";
+ donpcevent "mob_monk#2_3::OnReset";
+ donpcevent "mob_monk#2_2::OnReset";
+ donpcevent "mob_monk#2_1::OnReset";
close2;
warp "prt_monk",196,168;
end;
@@ -2447,7 +3386,7 @@ monk_test,95,85,1 script Proctor#btl#3 79,{
mes "[Proctor]";
mes "So, are you ready to undergo this spiritual training?";
next;
- switch(select("Yes!:No.:Check the caution for the test.")) {
+ switch (select("Yes!:No.:Check the caution for the test.")) {
case 1:
mes "[Proctor]";
mes "Alright! I wish you luck. If you get lost and can't find a way out, simply log out and log back in.";
@@ -2475,7 +3414,8 @@ monk_test,95,85,1 script Proctor#btl#3 79,{
}
}
-monk_test,249,277,0 script mob_monk#3_1 -1,1,1,{
+monk_test,249,277,0 script mob_monk#3_1 139,1,1,{
+
OnTouch:
monster "monk_test",249,277,"Zombie",1015,1;
monster "monk_test",249,277,"Zombie",1015,1;
@@ -2483,11 +3423,13 @@ OnTouch:
monster "monk_test",249,277,"Zombie",1015,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#3_1::OnMyMobDead";
+ end;
}
-monk_test,231,296,0 script mob_monk#3_2 -1,1,1,{
+monk_test,231,296,0 script mob_monk#3_2 139,1,1,{
+
OnTouch:
monster "monk_test",231,296,"Zombie",1015,1;
monster "monk_test",231,296,"Zombie",1015,1;
@@ -2495,32 +3437,35 @@ OnTouch:
monster "monk_test",231,296,"Zombie",1015,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#3_2::OnMyMobDead";
end;
}
-monk_test,264,292,0 script mob_monk#3_3 -1,1,1,{
+monk_test,264,292,0 script mob_monk#3_3 139,1,1,{
+
OnTouch:
monster "monk_test",264,292,"Mummy",1041,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#3_3::OnMyMobDead";
end;
}
-monk_test,252,284,0 script mob_monk#3_4 -1,1,1,{
+monk_test,252,284,0 script mob_monk#3_4 139,1,1,{
+
OnTouch:
monster "monk_test",252,284,"Mummy",1041,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#3_4::OnMyMobDead";
end;
}
-monk_test,257,285,0 script mob_monk#3_5 -1,1,1,{
+monk_test,257,285,0 script mob_monk#3_5 139,1,1,{
+
OnTouch:
monster "monk_test",257,285,"Zombie",1015,1;
monster "monk_test",257,285,"Zombie",1015,1;
@@ -2530,99 +3475,87 @@ OnTouch:
monster "monk_test",257,285,"Zombie",1015,1;
end;
-OnDisable:
- killmonsterall "monk_test";
+OnReset:
+ killmonster "monk_test","mob_monk#3_5::OnMyMobDead";
end;
}
monk_test,270,278,0 script exit_monk#3 45,1,1,{
+
OnTouch:
mes "[Proctor]";
mes "You did well. Please return to Tomoon, he's waiting for you.";
set MONK_Q,27;
- donpcevent "mob_monk#3_5::OnDisable";
- donpcevent "mob_monk#3_4::OnDisable";
- donpcevent "mob_monk#3_3::OnDisable";
- donpcevent "mob_monk#3_2::OnDisable";
- donpcevent "mob_monk#3_1::OnDisable";
+ donpcevent "mob_monk#3_5::OnReset";
+ donpcevent "mob_monk#3_4::OnReset";
+ donpcevent "mob_monk#3_3::OnReset";
+ donpcevent "mob_monk#3_2::OnReset";
+ donpcevent "mob_monk#3_1::OnReset";
close2;
warp "prt_monk",196,168;
end;
}
-monk_test,3,3,0 script resetter#monk -1,{
+monk_test,3,3,0 script resetter#monk 139,{
+ end;
+
OnTimer500000:
- donpcevent "mob_monk#1_1::OnDisable";
- donpcevent "mob_monk#1_2::OnDisable";
- donpcevent "mob_monk#1_3::OnDisable";
- donpcevent "mob_monk#1_4::OnDisable";
- donpcevent "mob_monk#1_5::OnDisable";
- donpcevent "mob_monk#2_1::OnDisable";
- donpcevent "mob_monk#2_2::OnDisable";
- donpcevent "mob_monk#2_3::OnDisable";
- donpcevent "mob_monk#2_4::OnDisable";
- donpcevent "mob_monk#2_5::OnDisable";
- donpcevent "mob_monk#3_1::OnDisable";
- donpcevent "mob_monk#3_2::OnDisable";
- donpcevent "mob_monk#3_3::OnDisable";
- donpcevent "mob_monk#3_4::OnDisable";
- donpcevent "mob_monk#3_5::OnDisable";
+ donpcevent "mob_monk#1_1::OnReset";
+ donpcevent "mob_monk#1_2::OnReset";
+ donpcevent "mob_monk#1_3::OnReset";
+ donpcevent "mob_monk#1_4::OnReset";
+ donpcevent "mob_monk#1_5::OnReset";
+ donpcevent "mob_monk#2_1::OnReset";
+ donpcevent "mob_monk#2_2::OnReset";
+ donpcevent "mob_monk#2_3::OnReset";
+ donpcevent "mob_monk#2_4::OnReset";
+ donpcevent "mob_monk#2_5::OnReset";
+ donpcevent "mob_monk#3_1::OnReset";
+ donpcevent "mob_monk#3_2::OnReset";
+ donpcevent "mob_monk#3_3::OnReset";
+ donpcevent "mob_monk#3_4::OnReset";
+ donpcevent "mob_monk#3_5::OnReset";
initnpctimer;
end;
-
-OnInit:
OnEnable:
initnpctimer;
end;
-}
-monk_test,137,338,1 script switchreset#monkmonk 79,{
- mes "Grrrr...";
- mes "All monsters in the monk job chance place have been reset.";
- mes "Timer's activated.";
- donpcevent "mob_monk#1_1::OnDisable";
- donpcevent "mob_monk#1_2::OnDisable";
- donpcevent "mob_monk#1_3::OnDisable";
- donpcevent "mob_monk#1_4::OnDisable";
- donpcevent "mob_monk#1_5::OnDisable";
- donpcevent "mob_monk#2_1::OnDisable";
- donpcevent "mob_monk#2_2::OnDisable";
- donpcevent "mob_monk#2_3::OnDisable";
- donpcevent "mob_monk#2_4::OnDisable";
- donpcevent "mob_monk#2_5::OnDisable";
- donpcevent "mob_monk#3_1::OnDisable";
- donpcevent "mob_monk#3_2::OnDisable";
- donpcevent "mob_monk#3_3::OnDisable";
- donpcevent "mob_monk#3_4::OnDisable";
- donpcevent "mob_monk#3_5::OnDisable";
+OnInit:
donpcevent "resetter#monk::OnEnable";
- close;
+ end;
}
-//============================================================
-// Monsters of Mushroom Collecting
-//============================================================
-job_monk,0,0,0,0 monster Thief Mushroom 1182,70,0,0,0
-job_monk,0,0,0,0 monster Thief Bug Larva 1051,20,0,0,0
+monk_test,329,47,0 warp test_to_prtmonk 1,1,prt_monk,193,166
+monk_test,329,76,0 warp way_to_stair 1,1,monk_test,259,118
+monk_test,259,115,0 warp stair_to_#1 1,1,monk_test,329,71
+monk_test,272,125,0 warp way_to_last 1,1,monk_test,301,127
+monk_test,298,127,0 warp last_to_st 1,1,monk_test,268,125
-//============================================================
-// mapflag
-//============================================================
+monk_test,137,338,1 script switchreset#monkmonk 79,{
-//============================================================
-// Old changelog
-//============================================================
-//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus]
-//= 1.1+ Edited/Translated 5% [Celest]
-//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus]
-//= 1.3 Added Baby Class Support [Lupus]
-//= 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor]
-//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
-//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
-//= 1.9b Fixed another bug in Fuhai. [Zephiris]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Removed Duplicates [Silent]
+ if(getgmlevel() == 99){
+ mes "Grrrr...";
+ mes "All monsters in the monk job chance place have been reset.";
+ mes "Timer's activated.";
+ donpcevent "mob_monk#1_1::OnReset";
+ donpcevent "mob_monk#1_2::OnReset";
+ donpcevent "mob_monk#1_3::OnReset";
+ donpcevent "mob_monk#1_4::OnReset";
+ donpcevent "mob_monk#1_5::OnReset";
+ donpcevent "mob_monk#2_1::OnReset";
+ donpcevent "mob_monk#2_2::OnReset";
+ donpcevent "mob_monk#2_3::OnReset";
+ donpcevent "mob_monk#2_4::OnReset";
+ donpcevent "mob_monk#2_5::OnReset";
+ donpcevent "mob_monk#3_1::OnReset";
+ donpcevent "mob_monk#3_2::OnReset";
+ donpcevent "mob_monk#3_3::OnReset";
+ donpcevent "mob_monk#3_4::OnReset";
+ donpcevent "mob_monk#3_5::OnReset";
+ donpcevent "resetter#monk::OnEnable";
+ close;
+ }
+ end;
+} \ No newline at end of file
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt
index 6d9ffe14f..402f9e97d 100644
--- a/npc/jobs/2-2/rogue.txt
+++ b/npc/jobs/2-2/rogue.txt
@@ -1,29 +1,20 @@
//===== rAthena Script =======================================
-//= Rogue Job Quest
+// Rogue Job change Quest
//===== By: ==================================================
-//= kobra_k88
+//= Masao
+//= Credits: Muad_Dib
//===== Current Version: =====================================
-//= 2.9
+//= 1.0
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Any rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Rogue classes
+//= [Translated from the Official]
+//= Job change Quest from Thief -> Rogue.
//===== Additional Comments: =================================
-//= 2.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_BlockHigh"
-//= 2.4a Deleted unused variables. [Samuray22]
-//= 2.4b Changed a Problem with JobLevel what made
-//= impossible get a Gladius [3]. (bugreport:481) [Samuray22]
-//= 2.4c Corrected a Typo error ";;" and a typo error with "rouge". (bugreport:909) [Samuray22]
-//= 2.5 Added dummy "OnMyMobDead" labels. (bugreport:1100) [L0ne_W0lf]
-//= 2.6 Fixed a few bugs in the Rogue Guildsman. [L0ne_W0lf]
-//= 2.7 Fixed a bug on Markie question 5, bugreport:1600 [Brainstorm]
-//= 2.8 Moved "Thug" to Morroc Ruins. [L0ne_W0lf]
-//= 2.9 Added Quest Log commands. [Kisuka]
+//= 1.0 Updated to latest available official file. [Masao]
//============================================================
-moc_ruins,86,103,1 script Thug#rg 118,{
+morocc,100,104,1 script Thug 118,{
mes "[Thug]";
mes "*Sigh...*";
mes "What is life?";
@@ -54,7 +45,7 @@ moc_ruins,86,103,1 script Thug#rg 118,{
close;
}
-in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
+in_rogue,363,122,4 script Rogue Guildsman 747,{
if (Upper == 1) {
mes "[Markie]";
mes "Eh? You...you...?!";
@@ -72,8 +63,8 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "I never misunderstand people...oh well, be safe anyway!";
close;
}
- if (BaseJob == Job_Thief) {
- if (SkillPoint) {
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ if (SkillPoint != 0) {
mes "[Rogue Guildsman]";
mes "Yo, what are you doin'?!";
mes "You can't change your job if you got unused skill points, so use 'em all up. You bettah check yo-self before you wreck yo-self.";
@@ -84,15 +75,16 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "[Rogue Guildsman]";
mes "So what's a kid";
mes "like you doin' here?";
- if (sex == 1) {
+ if (Sex == 1) {
mes "Oh, I get it now...";
mes "The widdle boy wants";
+ mes "to be a ^800000Rogue^000000.";
}
else {
mes "Oh, I see...";
mes "Lil' cutie wants ";
+ mes "to be a ^800000Rogue^000000.";
}
- mes "to be a ^800000Rogue^000000.";
next;
mes "[Rogue Guildsman]";
mes "Eh, nice meetin' you, I guess. I'm Markie, and I do work for the Rogue Guild, a philanthro-- *ahem* a ^800000feelanthropist^000000 group, as you can see. So what's your name?";
@@ -108,7 +100,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "So why you wanna join up with the Rogues? I guess you gave me your real name, so you'd be an honest Rogue. Not many of those around, heh heh~";
next;
mes "[Markie]";
- mes "Rule number 1 for Rogues...";
+ mes "Rule number 1 for Rouges...";
mes "Never give out your real identity to most people, most of the time. It's just a little backup measure we like to use.";
next;
mes "[Markie]";
@@ -119,14 +111,14 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "Let's get started!";
next;
}
- else if (ROGUE_Q == 1) {
+ if (ROGUE_Q == 1) {
mes "[Markie]";
mes "You again?";
mes "Okay, you probably screwed up last time 'cuz you were way too nervous. So just chill and pass";
mes "this test, okay?";
next;
}
- else if (ROGUE_Q == 2) {
+ if (ROGUE_Q == 2) {
mes "[Markie]";
mes "Go talk to Smith. His test might be pretty hard. He's one of the guys who makes sure that people pay up their debts to us. So yeah, he might be a bit of a hard case.";
next;
@@ -135,7 +127,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "That guy can be pretty anal, but we need a guy like him in our guild. Anyway, be careful. Lots of luck to you, pal.";
close;
}
- else if (ROGUE_Q > 2 && ROGUE_Q < 16) {
+ if ((ROGUE_Q > 2) && (ROGUE_Q < 16)) {
mes "[Markie]";
mes "Hey yo...";
mes "Do your best.";
@@ -146,33 +138,58 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "a cinch to--Wait! Er, I wasn't talkin' about you! I meant the other fresh meat~";
close;
}
- else if (ROGUE_Q == 16 || ROGUE_Q == 17) {
+ if (ROGUE_Q == 17) {
+ mes "[Markie]";
+ mes "Oh! It's you!";
+ mes "You were actually able to put up with that guy? Good stuff! Must've had a rough time collect all those items, eh?";
+ next;
+ mes "[Markie]";
+ mes "Hey hey~";
+ mes "Congrats!";
+ mes "You've been";
+ mes "doin' a great job~";
+ if(Class == Job_Baby_Thief){
+ jobchange Job_Baby_Rogue;
+ } else {
+ jobchange Job_Rogue;
+ }
+ set FJOB,Job_Shadow_Chaser;
changequest 2026,2027;
+ completequest 2027;
+ next;
+ mes "[Markie]";
+ mes "Now...";
+ mes "It's time";
+ mes "for me to make";
+ mes "a speech~ *Ahem*";
+ next;
mes "[Markie]";
- if (ROGUE_Q == 16) {
- mes "Oh hey, it's you!";
- mes "You did a good job, guy.";
- mes "Now, lemme change your";
- mes "job to Rogue. You earned it!";
- next;
- mes "[Markie]";
- mes "Congrats~!";
- mes "You look";
- mes "sooo dope!";
+ mes "Enjoy your freedom as a Rogue. Just remember that you gotta be free and responsible at the same time. So treat other guys the way you wanna be treated, kay? Alright, seeya round.";
+ if (JobLevel == 50) {
+ getitem 1220,1; //Gladius_
+ } else {
+ getitem 1219,1; //Gladius
}
- else {
- mes "Oh! It's you!";
- mes "You were actually able to put up with that guy? Good stuff! Must've had a rough time collect all those items, eh?";
- next;
- mes "[Markie]";
- mes "Hey hey~";
- mes "Congrats!";
- mes "You've been";
- mes "doin' a great job~";
+ close;
+ }
+ if (ROGUE_Q == 16) {
+ mes "[Markie]";
+ mes "Oh hey, it's you!";
+ mes "You did a good job, guy.";
+ mes "Now, lemme change your";
+ mes "job to Rogue. You earned it!";
+ next;
+ mes "[Markie]";
+ mes "Congrats~!";
+ mes "You look";
+ mes "sooo dope!";
+ if(Class == Job_Baby_Thief){
+ jobchange Job_Baby_Rogue;
+ } else {
+ jobchange Job_Rogue;
}
- set .@jlevel,JobLevel;
- callfunc "Job_Change",Job_Rogue;
- callfunc "F_ClearJobVar";
+ set FJOB,Job_Shadow_Chaser;
+ changequest 2026,2027;
completequest 2027;
next;
mes "[Markie]";
@@ -183,13 +200,12 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
next;
mes "[Markie]";
mes "Enjoy your freedom as a Rogue. Just remember that you gotta be free and responsible at the same time. So treat other guys the way you wanna be treated, kay? Alright, seeya round.";
- close2;
- if (.@jlevel == 50) {
+ if (JobLevel == 50) {
getitem 1220,1; //Gladius_
} else {
getitem 1219,1; //Gladius
}
- end;
+ close;
}
if (select("I'm ready.:Hold on, I need to get ready!") == 2) {
mes "[Markie]";
@@ -202,214 +218,214 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
close;
}
next;
+ set .@assassin_quiz, rand(1,3);
+ set @assassin_t,0;
mes "[Markie]";
mes "Listen carefully, and";
mes "pick the right answer.";
mes "Capish? Now, lemme";
mes "read these questions...";
next;
- switch(rand(1,3)) {
- case 1:
+ if (.@assassin_quiz == 1) {
mes "[Markie]";
mes "1. Choose the skill necessary for learning ^880000Stalk^000000.";
next;
- if (select("^880000Hiding^000000:^880000Steal^000000:^880000Improve Dodge^000000:^880000Bash^000000") == 1)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("^880000Hiding^000000:^880000Steal^000000:^880000Improve Dodge^000000:^880000Bash^000000") == 1) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "2. In comparison to the Merchant's Level 10 ^880000Discount^000000 skill, how much more of a discount, in terms of percent, can a Rogue get with Level 10 ^880000Haggle^000000 skill?";
next;
- if (select("3 %:2 %:1 %:0 %") == 3)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("3 %:2 %:1 %:0 %") == 3) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "3. What is the correct description for the skill, ^880000Mug^000000?";
next;
- if (select("Steal items from players:Steal items from monsters:Steal Zeny from monsters:Steal Zeny from players") == 3)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Steal items from players:Steal items from monsters:Steal Zeny from monsters:Steal Zeny from players") == 3) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "4. How many Rogues does it require to activate the skill, ^880000Slyness^000000?";
next;
- if (select("1 Rogues + 2 Assassin:1 Thief + 2 Rogue:4 Thieves:2 Rogues") == 4)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("1 Rogues + 2 Assassin:1 Thief + 2 Rogue:4 Thieves:2 Rogues") == 4) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "5. Choose the skill that you can learn at Level 5 ^880000Divest Helm^000000.";
next;
- if (select("^880000Envenom^000000:^880000Strip Tease^000000:^880000Venom Splasher^000000:^880000Divest Shield^000000") == 4)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("^880000Envenom^000000:^880000Strip Tease^000000:^880000Venom Splasher^000000:^880000Divest Shield^000000") == 4) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "6. Choose the skill which allows its user to move while hiding.";
next;
- if (select("^880000Hiding^000000:^880000Back Slide^000000:^880000Stalk^000000:^880000Sand Attack^000000") == 3)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("^880000Hiding^000000:^880000Back Slide^000000:^880000Stalk^000000:^880000Sand Attack^000000") == 3) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "7. Choose the card that increases the accuracy rate of its owner.";
next;
- if (select("Andre Card.:Familiar Card.:Mummy Card.:Marina Card.") == 3)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Andre Card.:Familiar Card.:Mummy Card.:Marina Card.") == 3) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "8. Choose the monster that receives more damage when it's attacked by a weapon with the Vadon card (20 % more damage on Fire property).";
next;
- if (select("Vadon:Deviruchi:Elder Willow:Baphomet") == 3)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Vadon:Deviruchi:Elder Willow:Baphomet") == 3) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "9. How much SP does the skill ^880000Double Attack^000000 require when used with a Dagger?";
next;
- if (select("15:Passive skill, no SP required.:Passive skill, 10 SP:54") == 2)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("15:Passive skill, no SP required.:Passive skill, 10 SP:54") == 2) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "10. Choose the most efficient dagger to use in the Byalan Dungeon.";
next;
- if (select("Wind Main-Gauche:Ice Main-Gauche:Earth Main-Gauche:Fire Main-Gauche") == 1)
- set .@assassin_t,.@assassin_t+10;
- break;
- case 2:
+ if (select("Wind Main-Gauche:Ice Main-Gauche:Earth Main-Gauche:Fire Main-Gauche") == 1) {
+ set @assassin_t,@assassin_t + 10;
+ }
+ }
+ if (.@assassin_quiz == 2) {
mes "[Markie]";
mes "1. Which monster drops a slotted Gladius?";
next;
- if (select("Thief Bug:Peco Peco:Desert Wolf:Kobold") == 4)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Thief Bug:Peco Peco:Desert Wolf:Kobold") == 4) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "2. Which monster drops a slotted Main-Gauche?";
next;
- if (select("Hornet:Desert Wolf:Marionette:Myst") == 1)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Hornet:Desert Wolf:Marionette:Myst") == 1) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "3. Choose the class that is able to create unique potions.";
next;
- if (select("Merchant:Alchemist:Blacksmith:Priest") == 2)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Merchant:Alchemist:Blacksmith:Priest") == 2) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "4. Choose the weapon that Rogues aren't allowed to use.";
next;
- if (select("Gakkung:Crossbow:Gladius:Katar") == 4)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Gakkung:Crossbow:Gladius:Katar") == 4) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "5. Choose the property that the monster Hode possesses.";
next;
- if (select("Water:Fire:Wind:Earth") == 4)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Water:Fire:Wind:Earth") == 4) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "6. Choose the monster that is unable to be tamed for as a Cute Pet.";
next;
- if (select("Poporing:Creamy:Orc:Poison Spore") == 2)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Poporing:Creamy:Orc:Poison Spore") == 2) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "7. Choose the monster that receives more damage from a Dagger with the Fire property.";
next;
- if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Dagger Goblin:Mace Goblin:Morning Star Goblin:Hammer Goblin") == 4) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "8. Choose the town that doesn't have any guild castles.";
next;
- if (select("Prontera:Al De Baran:Alberta:Payon") == 3)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Prontera:Al De Baran:Alberta:Payon") == 3) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "9. Choose the plant that drops Blue Herbs.";
next;
- switch(select("Green Plant:Yellow Plant:Blue Plant:Shining Plant")) {
- default:
+ switch (select("Green Plant:Yellow Plant:Blue Plant:Shining Plant")) {
+ case 1:
+ case 2:
break;
case 3:
- set .@assassin_t,.@assassin_t+10;
+ set @assassin_t,@assassin_t + 10;
break;
case 4:
- set .@assassin_t,.@assassin_t+10;
+ set @assassin_t,@assassin_t + 10;
break;
}
mes "[Markie]";
mes "10. Choose the monster that does not have the Undead property.";
next;
- if (select("Zombie:Megalodon:Familiar:Khalitzburg") == 3)
- set .@assassin_t,.@assassin_t+10;
- break;
- case 3:
+ if (select("Zombie:Megalodon:Familiar:Khalitzburg") == 3) {
+ set @assassin_t,@assassin_t + 10;
+ }
+ }
+ else {
mes "[Markie]";
mes "1. By what percentage is the flee rate increased when a Thief masters the ^880000Improve Dodge^000000?";
next;
- if (select("30:40:160:20") == 1)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("30:40:160:20") == 1) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "2. Choose the monster that detects a characters using the Hiding or Cloaking skill.";
next;
- if (select("Worm Tail:Argos:Mummy:Soldier Skeleton") == 2)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Worm Tail:Argos:Mummy:Soldier Skeleton") == 2) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "3. Choose the location where Thieves can change their jobs to Rogues.";
next;
- if (select("Comodo:Kokomo Beach:Paros Lighthouse:Morroc") == 3)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Comodo:Kokomo Beach:Paros Lighthouse:Morroc") == 3) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "4. In which town can Novices change their jobs to Thieves?";
next;
- if (select("Comodo:Lutie:Alberta:Morroc") == 4)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Comodo:Lutie:Alberta:Morroc") == 4) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "5. Choose the card that does not affect the DEX stat.";
next;
- if (select("Rocker Card:Mummy Card:Zerom Card:Drops Card") == 2)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Rocker Card:Mummy Card:Zerom Card:Drops Card") == 2) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "6. So what's cool about being a Rogue?";
next;
select("Being totally badass.:The clothes, the style.:Getting to call other people, 'foo'':Excellent attack strength");
- set .@assassin_t,.@assassin_t+10;
-
+ set @assassin_t,@assassin_t + 10;
mes "[Markie]";
mes "7. When is it possible to change jobs from Thief to Rogue?";
next;
- switch(select("At job Level 30:At job Level 35:At Job Level 40:At Job Level 50")) {
- default:
+ switch (select("At job Level 30:At job Level 35:At Job Level 40:At Job Level 50")) {
+ case 1:
+ case 2:
break;
case 3:
- set .@assassin_t,.@assassin_t+10;
+ set @assassin_t,@assassin_t + 10;
break;
case 4:
- set .@assassin_t,.@assassin_t+10;
+ set @assassin_t,@assassin_t + 10;
break;
}
mes "[Markie]";
mes "8. You want to dye your hair blue. What town do you go to, and in which direction, with 12 o' clock being North.";
next;
- if (select("Morroc, 7 o'clock:Prontera, 7 o'clock:Morroc, 5 o'clock:Prontera, 1 o'clock") == 2)
- set .@assassin_t,.@assassin_t+10;
-
+ if (select("Morroc, 7 o'clock:Prontera, 7 o'clock:Morroc, 5 o'clock:Prontera, 1 o'clock") == 2) {
+ set @assassin_t,@assassin_t + 10;
+ }
mes "[Markie]";
mes "9. Choose the mushroom that is required on the Thief job change quest.";
next;
- switch(select("Orange Gooey Mushroom:Red Hairy Mushroom:Orange Net Mushroom:Orange Sticky Mushroom")) {
- default:
- break;
- case 1:
- case 3:
- set .@assassin_t,.@assassin_t+10;
- break;
+ if (select("Orange Gooey Mushroom:Red Hairy Mushroom:Orange Net Mushroom:Orange Sticky Mushroom") == 3) {
+ set @assassin_t,@assassin_t + 10;
}
mes "[Markie]";
mes "10. Choose the card that least benefits the Rogue class.";
next;
- if (select("Whisper Card:Elder Willow Card:Zerom Card:Matyr Card") == 2)
- set .@assassin_t,.@assassin_t+10;
+ if (select("Whisper Card:Elder Willow Card:Zerom Card:Matyr Card") == 2) {
+ set @assassin_t,@assassin_t + 10;
+ }
}
mes "[Markie]";
mes "*Whew~*";
@@ -419,8 +435,8 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "[Markie]";
mes "Let's see.";
mes "You got...";
- mes "" + .@assassin_t + " points.";
- if (.@assassin_t > 80) {
+ mes "" + @assassin_t + " points.";
+ if (@assassin_t > 80) {
set ROGUE_Q,2;
setquest 2017;
mes "Good. You passed.";
@@ -435,28 +451,26 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "Go find Smith and finish up this test, yeah? Be careful though, Smith's a pretty anal guy.";
close;
}
- else {
- set ROGUE_Q,1;
- mes "Aw crud... You failed!";
- next;
- mes "[Markie]";
- mes "Man, you shoulda learned more when you had the chance. Thanks for wasting my time.";
- next;
- mes "[Markie]";
- mes "*Sigh...* Lemme give you some tips, yeah? I'm supposed to tell you about some kind of ^990000iro.ragnarokonline.com^000000 to help you learn what you need to know.";
- next;
- mes "[Markie]";
- mes "Of course, I don't know what the heck it means, but if you understand it, it'll probably help you out a lot.";
- close;
- }
+ set ROGUE_Q,1;
+ mes "Aw crud... You failed!";
+ next;
+ mes "[Markie]";
+ mes "Man, you shoulda learned more when you had the chance. Thanks for wasting my time.";
+ next;
+ mes "[Markie]";
+ mes "*Sigh...* Lemme give you some tips, yeah? I'm supposed to tell you about some kind of ^990000iro.ragnarokonline.com^000000 to help you learn what you need to know.";
+ next;
+ mes "[Markie]";
+ mes "Of course, I don't know what the heck it means, but if you understand it, it'll probably help you out a lot.";
+ close;
}
- else if (JobLevel < 40) {
+ if (JobLevel < 40) {
mes "[Rogue Guildsman]";
mes "Whoa, slow down newbie. We only accept people who are at least Thief Job Level 40. I ain't risking myself by letting you in before you're ready. Got it?";
close;
}
}
- else if (BaseJob == Job_Assassin) {
+ if (Class == Job_Assassin) {
mes "[Rogue Guildsman]";
mes "Huh...?";
mes "What's an Assassin doin' here? Uh, you haven't been assigned to kill someone in the Rogue Guild, are you?";
@@ -468,7 +482,7 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "Don't get it, huh? It's something I always used to say to Huey. If you're in the Assassin Guild, you oughta have met him...";
close;
}
- else if (BaseJob == Job_Rogue) {
+ if (Class == ROGUE_Q) {
mes "[Markie]";
mes "Hey hey~";
mes "Long time no see.";
@@ -478,18 +492,16 @@ in_rogue,363,122,4 script Rogue Guildsman#rg 747,{
mes "check back again later.";
close;
}
- else {
- mes "[Rogue Guildsman]";
- mes "Hey you...";
- mes "Get your ugly";
- mes "ass out of here";
- mes "before I redecorate";
- mes "that face of yours!";
- close;
- }
+ mes "[Rogue Guildsman]";
+ mes "Hey you...";
+ mes "Get your ugly";
+ mes "ass out of here";
+ mes "before I redecorate";
+ mes "that face of yours!";
+ close;
}
-in_rogue,376,23,1 script Mr. Smith#rg 57,{
+in_rogue,376,23,1 script Mr. Smith 57,{
if (ROGUE_Q == 2) {
mes "[Mr. Smith]";
mes "Welcome to";
@@ -508,11 +520,98 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "[Mr. Smith]";
mes "What you have to understand is that the Rogue Guild does a lot of business, ^666666sometimes illegally^000000, that needs financial backup.";
next;
- set .@item_need,rand(1,15);
- if (.@item_need > 0 && .@item_need < 6) callsub S_Req,"10 Skel-bone","6 Blue Herb","10 Decayed Nail","10 Horrendous Mouth",3;
- else if (.@item_need > 5 && .@item_need < 11) callsub S_Req,"10 Green Herb","10 Crab Shell","10 Snake Scale","10 Garlet",4;
- else if (.@item_need > 10 && .@item_need < 15) callsub S_Req,"10 Yellow Herb","10 Shell","10 Grasshopper's Leg","10 Bear's Footskin",5;
- else if (.@item_need == 15) {
+ set .@item_need, rand(1,15);
+ if ((.@item_need > 0) && (.@item_need < 6)) {
+ mes "[Mr. Smith]";
+ mes "First, the";
+ mes "application fee:";
+ mes "^FF000010,000 zeny^000000.";
+ next;
+ mes "[Mr. Smith]";
+ mes "We also need";
+ mes "you to bring";
+ mes "^FF000010 Skel-bone^000000,";
+ mes "^FF00006 Blue Herb^000000,";
+ mes "^FF000010 Decayed Nail^000000, and";
+ mes "^FF000010 Horrendous Mouth^000000.";
+ set ROGUE_Q,3;
+ changequest 2017,2018;
+ next;
+ mes "[Mr. Smith]";
+ mes "Hmm...?";
+ mes "What was that?";
+ mes "Did you just say that";
+ mes "you're willing to donate";
+ mes "more for the guild?";
+ next;
+ mes "[Mr. Smith]";
+ mes "That sounds sweet,";
+ mes "I appreciate that.";
+ mes "But come back when";
+ mes "you're ready.";
+ close;
+ }
+ if ((.@item_need > 5) && (.@item_need < 11)) {
+ mes "[Mr. Smith]";
+ mes "First, the";
+ mes "application fee:";
+ mes "^FF000010,000 zeny^000000.";
+ next;
+ mes "[Mr. Smith]";
+ mes "We also need";
+ mes "you to bring";
+ mes "^FF000010 Green Herb^000000,";
+ mes "^FF000010 Crab Shell^000000,";
+ mes "^FF000010 Snake Scale^000000 and";
+ mes "^FF000010 Garlet^000000.";
+ set ROGUE_Q,4;
+ changequest 2017,2019;
+ next;
+ mes "[Mr. Smith]";
+ mes "Hmm...?";
+ mes "What was that?";
+ mes "Did you just say that";
+ mes "you're willing to donate";
+ mes "more for the guild?";
+ next;
+ mes "[Mr. Smith]";
+ mes "That sounds sweet,";
+ mes "I appreciate that.";
+ mes "But come back when";
+ mes "you're ready.";
+ close;
+ }
+ if ((.@item_need > 10) && (.@item_need < 15)) {
+ mes "[Mr. Smith]";
+ mes "First, the";
+ mes "application fee:";
+ mes "^FF000010,000 zeny^000000.";
+ next;
+ mes "[Mr. Smith]";
+ mes "We also need";
+ mes "you to bring";
+ mes "^FF000010 Yellow Herb^000000,";
+ mes "^FF000010 Shell^000000,";
+ mes "^FF000010 Grasshopper's Leg^000000 and";
+ mes "^FF000010 Bear's Footskin^000000.";
+ set ROGUE_Q,5;
+ changequest 2017,2020;
+ next;
+ mes "[Mr. Smith]";
+ mes "Hmm...?";
+ mes "What was that?";
+ mes "Did you just say that";
+ mes "you're willing to donate";
+ mes "more for the guild?";
+ next;
+ mes "[Mr. Smith]";
+ mes "That sounds sweet,";
+ mes "I appreciate that.";
+ mes "But come back when";
+ mes "you're ready.";
+ close;
+ }
+ if (.@item_need == 15) {
mes "[Mr. Smith]";
mes "I will let you know...";
set ROGUE_Q,6;
@@ -632,7 +731,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
close;
}
}
- else if (ROGUE_Q < 2) {
+ if (ROGUE_Q < 2) {
mes "[Mr. Smith]";
mes "Three thousand, two hundred seventy two. Three thousand, two hundred seventy three. Three thousand, two hundred seventy four...";
next;
@@ -651,19 +750,121 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "I lost count!";
close;
}
- else if (ROGUE_Q > 2) {
- if (ROGUE_Q == 3) callsub S_CheckItems,510,6,932,10,957,10,958,10;
- else if (ROGUE_Q == 4) callsub S_CheckItems,511,10,910,10,926,10,964,10;
- else if (ROGUE_Q == 5) callsub S_CheckItems,508,10,948,10,935,10,940,10;
- else if (ROGUE_Q == 6) {
- if (zeny > 9999 && countitem(915) > 4 && countitem(713) > 4 && countitem(1002) > 4 &&
- countitem(953) > 4 && countitem(507) > 4 && countitem(919) > 4 && countitem(715) > 4 &&
- countitem(913) > 4 && countitem(904) > 4 && countitem(942) > 4 && countitem(528) > 4 &&
- countitem(914) > 4 && countitem(705) > 4 && countitem(916) > 4 && countitem(917) > 4 &&
- countitem(908) > 4 && countitem(945) > 4) {
+ if (ROGUE_Q > 2) {
+ if (ROGUE_Q == 3) {
+ if ((Zeny > 9999) && (countitem(932) > 9) && (countitem(510) > 5) && (countitem(957) > 9) && (countitem(958) > 9)) {
+ mes "[Mr. Smith]";
+ mes "Okay, we've got the application fee, ^FF000010,000 zeny^000000, 10 Skel-Bone, 6 Blue Herb, 10 Decayed Nail and 10 Horrendous Mouth...";
+ set Zeny, Zeny - 10000;
+ delitem 932,10; //Skel_Bone
+ delitem 510,6; //Blue_Herb
+ delitem 957,10; //Decayed_Nail
+ delitem 958,10; //Horrendous_Mouth
+ set ROGUE_Q,7;
+ next;
+ mes "[Mr. Smith]";
+ mes "Great, great...";
+ mes "I think you";
+ mes "brought everything.";
+ next;
+ mes "[Mr. Smith]";
+ mes "Alright, wait just a moment while";
+ mes "I prepare these things. Let's see... Your next test is...";
+ close;
+ }
+ mes "[Mr. Smith]";
+ mes "What the f$@k!? You didn't bring all the required items?! Are you telling me that you need to check the requirements again!?";
+ next;
+ mes "[Mr. Smith]";
+ mes "Now listen...!";
+ mes "Bring ^FF000010,000 zeny^000000,";
+ mes "and the following items...";
+ next;
+ mes "[Mr. Smith]";
+ mes "^FF000010 Skel-bone^000000,";
+ mes "^FF00006 Blue Herb^000000,";
+ mes "^FF000010 Decayed Nail^000000, and";
+ mes "^FF000010 Horrendous Mouth^000000.";
+ mes "You got it this time?";
+ close;
+ }
+ if (ROGUE_Q == 4) {
+ if ((Zeny > 9999) && (countitem(511) > 9) && (countitem(964) > 9) && (countitem(926) > 9) && (countitem(910) > 9)) {
+ mes "[Mr. Smith]";
+ mes "Okay, we've got the application fee, 10 Green Herb, 10 Crab Shell, 10 Snake Scale and 10 Garlet.";
+ set Zeny, Zeny - 10000;
+ delitem 511,10; //Green_Herb
+ delitem 964,10; //Crap_Shell
+ delitem 926,10; //Scale_Of_Snakes
+ delitem 910,10; //Garlet
+ set ROGUE_Q,7;
+ next;
+ mes "[Mr. Smith]";
+ mes "Great, great...";
+ mes "I think you";
+ mes "brought everything.";
+ next;
+ mes "[Mr. Smith]";
+ mes "Alright, wait just a moment while I prepare these things. Let's see... Your next test is...";
+ close;
+ }
+ mes "[Mr. Smith]";
+ mes "What the f$@k!? You didn't bring all the required items?! Are you telling me that you need to check the requirements again!?";
+ next;
+ mes "[Mr. Smith]";
+ mes "Now listen...!";
+ mes "Bring ^FF000010,000 zeny^000000,";
+ mes "and the following items...";
+ next;
+ mes "[Mr. Smith]";
+ mes "^FF000010 Green Herb^000000,";
+ mes "^FF000010 Crab Shell^000000,";
+ mes "^FF000010 Snake Scale^000000 and";
+ mes "^FF000010 Garlet^000000.";
+ mes "Don't forget this time!";
+ close;
+ }
+ if (ROGUE_Q == 5) {
+ if ((Zeny > 9999) && (countitem(508) > 9) && (countitem(935) > 9) && (countitem(940) > 9) && (countitem(948) > 9)) {
+ mes "[Mr. Smith]";
+ mes "Let's see, you've brought the application fee, 10 Yellow Herb, 10 Shell, 10 Grasshopper's Leg and 10 Bear's Footskin...";
+ set Zeny, Zeny - 10000;
+ delitem 508,10; //Yellow_Herb
+ delitem 935,10; //Shell
+ delitem 940,10; //Grasshopper's_Leg
+ delitem 948,10; //Bear's_Foot
+ set ROGUE_Q,7;
+ next;
+ mes "[Mr. Smith]";
+ mes "Great, great...";
+ mes "I think you";
+ mes "brought everything.";
+ next;
+ mes "[Mr. Smith]";
+ mes "Alright, wait just a moment while I prepare these things. Let's see... Your next test is...";
+ close;
+ }
+ mes "[Mr. Smith]";
+ mes "What the f$@k!? You didn't bring all the required items?! Are you telling me that you need to check the requirements again!?";
+ next;
+ mes "[Mr. Smith]";
+ mes "Now listen...!";
+ mes "Bring ^FF000010,000 zeny^000000,";
+ mes "and the following items...";
+ next;
+ mes "[Mr. Smith]";
+ mes "^FF000010 Yellow Herb^000000,";
+ mes "^FF000010 Shell^000000,";
+ mes "^FF000010 Grasshopper's Leg^000000 and";
+ mes "^FF000010 Bear's Footskin^000000.";
+ mes "Got it? Don't forget this time!";
+ close;
+ }
+ if (ROGUE_Q == 6) {
+ if ((Zeny > 9999) && (countitem(915) > 4) && (countitem(713) > 4) && (countitem(1002) > 4) && (countitem(953) > 4) && (countitem(507) > 4) && (countitem(919) > 4) && (countitem(715) > 4) && (countitem(913) > 4) && (countitem(904) > 4) && (countitem(942) > 4) && (countitem(528) > 4) && (countitem(914) > 4) && (countitem(705) > 4) && (countitem(916) > 4) && (countitem(917) > 4) && (countitem(908) > 4) && (countitem(945) > 4)) {
mes "[Mr. Smith]";
mes "Ummm...let's see...";
- set zeny,zeny-10000;
+ set Zeny, Zeny - 10000;
delitem 915,5; //Chrysalis
delitem 713,5; //Empty_Bottle
delitem 1002,5; //Iron_Ore
@@ -688,8 +889,6 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
next;
mes "^CCCCCC- Middle Finger -^000000'";
mes "*Grins*";
- set ROGUE_Q,8;
- changequest 2021,2025;
next;
mes "[Mr. Smith]";
mes "Since you showed such great effort, I'm going to write a recommendation letter for you. I usually don't do that, you know.";
@@ -751,23 +950,17 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "without them!";
close;
}
- else if (ROGUE_Q == 7) {
- mes "[Mr. Smith]";
- mes "Let me see...";
- mes "Who would should";
- mes "I send you to...?";
- switch(rand(1,3)) {
- case 1:
+ if (ROGUE_Q == 7) {
+ set .@ro_q, rand(1,3);
+ if (.@ro_q == 1) {
+ mes "[Mr. Smith]";
+ mes "Let me see...";
+ mes "Who would should";
+ mes "I send you to...?";
set ROGUE_Q,9;
- if(checkquest(2018) != -1) {
- changequest 2018,2022;
- }
- else if(checkquest(2019) != -1) {
- changequest 2019,2022;
- }
- else {
- changequest 2020,2022;
- }
+ changequest 2018,2022;
+ changequest 2019,2022;
+ changequest 2020,2022;
next;
mes "[Mr. Smith]";
mes "Right! I know";
@@ -794,17 +987,16 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "[Mr. Smith]";
mes "Well, I will wish you luck. His place isn't that far from here, so come back as soon as possible. Being swift... That is the spirit of the Rogue.";
close;
- case 2:
+ }
+ if (.@ro_q == 2) {
+ mes "[Mr. Smith]";
+ mes "Let me see...";
+ mes "Who would should";
+ mes "I send you to...?";
set ROGUE_Q,10;
- if(checkquest(2018) != -1) {
- changequest 2018,2023;
- }
- else if(checkquest(2019) != -1) {
- changequest 2019,2023;
- }
- else {
- changequest 2020,2023;
- }
+ changequest 2018,2023;
+ changequest 2019,2023;
+ changequest 2020,2023;
next;
mes "[Mr. Smith]";
mes "Hmm...";
@@ -830,52 +1022,50 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "[Mr. Smith]";
mes "Ah, you might want to remember the password to meet him in person. The password is ^0000FFAntonio doesn't enjoy destroying upgrade items^000000.";
close;
- case 3:
- set ROGUE_Q,11;
- if(checkquest(2018) != -1) {
- changequest 2018,2024;
- }
- else if(checkquest(2019) != -1) {
- changequest 2019,2024;
- }
- else {
- changequest 2020,2024;
- }
- next;
- mes "[Mr. Smith]";
- mes "Hmm...";
- mes "This guy might be";
- mes "good for you, but...";
- mes "He's a little dangerous.";
- next;
- mes "[Mr. Smith]";
- mes "His name is";
- mes "Hollgrehenn Junior,";
- mes "a genius at manipulation.";
- next;
- mes "[Mr. Smith]";
- mes "However, because of something his father did long ago, people ahve been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
- next;
- mes "[Mr. Smith]";
- mes "Our leader has been able to get him to join our guild, and his brilliant mind has been an asset to us. Once you get to know him, he'll take care of your Rogue training really well.";
- next;
- mes "[Mr. Smith]";
- mes "Ah, you might want to remember the password to meet him in person. The password is ^0000FFMy father never hoarded upgrade items^000000.";
- close;
}
+ mes "[Mr. Smith]";
+ mes "Let me see...";
+ mes "Who would should";
+ mes "I send you to...?";
+ set ROGUE_Q,11;
+ changequest 2018,2024;
+ changequest 2019,2024;
+ changequest 2020,2024;
+ next;
+ mes "[Mr. Smith]";
+ mes "Hmm...";
+ mes "This guy might be";
+ mes "good for you, but...";
+ mes "He's a little dangerous.";
+ next;
+ mes "[Mr. Smith]";
+ mes "His name is";
+ mes "Hollgrehenn Junior,";
+ mes "a genius at manipulation.";
+ next;
+ mes "[Mr. Smith]";
+ mes "However, because of something his father did long ago, people have been trying to kill him. Because of this, he is very high strung and will throw daggers at people he doesn't trust.";
+ next;
+ mes "[Mr. Smith]";
+ mes "Our leader has been able to get him to join our guild, and his brilliant mind has been an asset to us. Once you get to know him, he'll take care of your Rogue training really well.";
+ next;
+ mes "[Mr. Smith]";
+ mes "Ah, you might want to remember the password to meet him in person. The password is ^0000FFMy father never hoarded upgrade items^000000.";
+ close;
}
- else if (ROGUE_Q == 8) {
+ if (ROGUE_Q == 8) {
mes "[Mr. Smith]";
mes "Alright... Now that I've calmed down, I can inform you of your next destination. *Whew*";
next;
mes "[Mr. Smith]";
- mes "Go and find Hermanthorn Junior, who is living near the ^0000FFthe checkpoint of Paros Lighthouse^000000, which is at the border between Morroc and Comodo.";
+ mes "Go and find Hermanthorn Junior, who is living near ^0000FFthe checkpoint of Paros Lighthouse^000000, which is at the border between Morroc and Comodo.";
next;
mes "[Mr. Smith]";
mes "Ah...almost forgot, keep in mind not to mention anything about upgrading items. This is very important.";
+ changequest 2021,2025;
close;
}
- else if (ROGUE_Q == 9) {
+ if (ROGUE_Q == 9) {
mes "[Mr. Smith]";
mes "What...?";
mes "Did you just";
@@ -889,7 +1079,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "The password is ^0000FFAragham never hoarded upgrade items^000000.";
close;
}
- else if (ROGUE_Q == 10) {
+ if (ROGUE_Q == 10) {
mes "[Mr. Smith]";
mes "What...?";
mes "Did you just";
@@ -907,7 +1097,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "The password is ^0000FF'Antonio doesn't enjoy destroying upgrade items'^000000.";
close;
}
- else if (ROGUE_Q == 11) {
+ if (ROGUE_Q == 11) {
mes "[Mr. Smith]";
mes "What...?";
mes "Did you just";
@@ -921,7 +1111,7 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
mes "The password is ^0000FFMy father never hoarded upgrade items^000000.";
close;
}
- else if (ROGUE_Q > 11) {
+ if (ROGUE_Q > 11) {
mes "[Mr. Smith]";
mes "Hmmm...?";
mes "Don't you have";
@@ -931,94 +1121,23 @@ in_rogue,376,23,1 script Mr. Smith#rg 57,{
close;
}
}
-
-
-S_Req:
- mes "[Mr. Smith]";
- mes "First, the";
- mes "application fee:";
- mes "^FF000010,000 zeny^000000.";
- next;
- mes "[Mr. Smith]";
- mes "We also need";
- mes "you to bring";
- mes "^FF0000"+getarg(0)+"^000000,";
- mes "^FF0000"+getarg(1)+"^000000,";
- mes "^FF0000"+getarg(2)+"^000000 and";
- mes "^FF0000"+getarg(3)+"^000000.";
- set ROGUE_Q,getarg(4);
- if(getarg(4) == 3) {
- changequest 2017,2018;
- }
- else if(getarg(4) == 4) {
- changequest 2017,2019;
- }
- else {
- changequest 2017,2020;
- }
- next;
- mes "[Mr. Smith]";
- mes "Hmm...?";
- mes "What was that?";
- mes "Did you just say that";
- mes "you're willing to donate";
- mes "more for the guild?";
- next;
- mes "[Mr. Smith]";
- mes "That sounds sweet,";
- mes "I appreciate that.";
- mes "But come back when";
- mes "you're ready.";
- close;
-
-
-S_CheckItems:
- if (Zeny > 9999 && countitem(getarg(0)) >= getarg(1) && countitem(getarg(2)) >= getarg(3) && countitem(getarg(4)) >= getarg(5) && countitem(getarg(6)) >= getarg(7)) {
- mes "[Mr. Smith]";
- mes "Okay, we've got the application fee, ^FF000010,000 zeny^000000, "+getarg(1)+" "+getitemname(getarg(0))+", "+getarg(3)+" "+getitemname(getarg(2))+", "+getarg(5)+" "+getitemname(getarg(4))+" and "+getarg(7)+" "+getitemname(getarg(6))+"...";
- set zeny,zeny-10000;
- delitem getarg(0),getarg(1);
- delitem getarg(2),getarg(3);
- delitem getarg(4),getarg(5);
- delitem getarg(6),getarg(7);
- set ROGUE_Q,7;
- next;
- mes "[Mr. Smith]";
- mes "Great, great...";
- mes "I think you";
- mes "brought everything.";
- set ROGUE_Q,7;
- next;
- mes "[Mr. Smith]";
- mes "Alright, wait just a moment while";
- mes "I prepare these things. Let's see... Your next test is...";
- close;
- }
- mes "[Mr. Smith]";
- mes "What the f$@k!? You didn't bring all the required items?! Are you telling me that you need to check the requirements again!?";
- next;
- mes "[Mr. Smith]";
- mes "Now listen...!";
- mes "Bring ^FF000010,000 zeny^000000,";
- mes "and the following items...";
- next;
- mes "[Mr. Smith]";
- mes "^FF0000 "+getarg(1)+" "+getitemname(getarg(0))+"^000000,";
- mes "^FF0000 "+getarg(3)+" "+getitemname(getarg(2))+"^000000,";
- mes "^FF0000 "+getarg(5)+" "+getitemname(getarg(4))+"^000000,";
- mes "^FF0000 "+getarg(7)+" "+getitemname(getarg(6))+"^000000,";
- mes "You got it this time?";
- close;
}
cmd_fild09,106,195,0 script Warp#1 45,1,1,{
+
OnTouch:
+ if (ROGUE_Q < 8){
+ mes"The door is locked.";
+ mes "Do this later.";
+ close;
+ }
mes "[???]";
mes "Who's there?!";
mes "Who would dare";
mes "intrude my territory?";
next;
- switch(select("My father:Aragham:Aragon:Legolas")) {
+ set @rogue_t,0;
+ switch (select("My father:Aragham:Aragon:Legolas")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "My father";
@@ -1026,7 +1145,7 @@ OnTouch:
case 2:
mes "[" + strcharinfo(0) + "]";
mes "Aragham";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
break;
case 3:
mes "[" + strcharinfo(0) + "]";
@@ -1037,62 +1156,87 @@ OnTouch:
mes "Legolas";
break;
}
- switch(select("did not:didn't:never:ever")) {
- case 1: mes "did not"; break;
- case 2: mes "didn't"; break;
+ switch (select("did not:didn't:never:ever")) {
+ case 1:
+ mes "did not";
+ break;
+ case 2:
+ mes "didn't";
+ break;
case 3:
mes "never";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
+ break;
+ case 4:
+ mes "ever";
break;
- case 4: mes "ever"; break;
}
- switch(select("hoard:hoarded:hide:took:take")) {
- case 1: mes "hoard"; break;
+ switch (select("hoard:hoarded:hide:took:take")) {
+ case 1:
+ mes "hoard";
+ break;
case 2:
mes "hoarded";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
+ break;
+ case 3:
+ mes "hide";
+ break;
+ case 4:
+ mes "took";
+ break;
+ case 5:
+ mes "take";
break;
- case 3: mes "hide"; break;
- case 4: mes "took"; break;
- case 5: mes "take"; break;
}
- switch(select("upgrade items.:forging items.:refining item.:upgrade item.")) {
+ switch (select("upgrade items.:forging items.:refining item.:upgrade item.")) {
case 1:
mes "upgrade items.";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
+ break;
+ case 2:
+ mes "forging items.";
+ break;
+ case 3:
+ mes "refining item.";
+ break;
+ case 4:
+ mes "upgrade item.";
break;
- case 2: mes "forging items."; break;
- case 3: mes "refining item."; break;
- case 4: mes "upgrade item."; break;
}
next;
- if (.@rogue_t > 30) {
+ if (@rogue_t > 30) {
mes "^3355FF*Creeeeak*";
mes "The door slowly opens.^000000";
close2;
warp "in_rogue",246,25;
end;
}
- else {
- mes "[???]";
- mes "What the...?";
- mes "Get lost!";
- close;
- }
+ mes "[???]";
+ mes "What the...?";
+ mes "Get lost!";
+ close;
}
cmd_fild09,335,143,0 script Warp#2 45,1,1,{
+
OnTouch:
+ if (ROGUE_Q < 8){
+ mes"The door is locked.";
+ mes "Do this later.";
+ close;
+ }
mes "[???]";
mes "Who's there?!";
mes "Who would dare";
mes "intrude my territory?";
next;
- switch(select("My father:Aragham:Aragon:Legolas")) {
+ set @rogue_t,0;
+ switch (select("My father:Aragham:Aragon:Legolas")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "My father";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
break;
case 2:
mes "[" + strcharinfo(0) + "]";
@@ -1107,58 +1251,83 @@ OnTouch:
mes "Legolas";
break;
}
- switch(select("did not:didn't:never:ever")) {
- case 1: mes "did not"; break;
- case 2: mes "didn't"; break;
+ switch (select("did not:didn't:never:ever")) {
+ case 1:
+ mes "did not";
+ break;
+ case 2:
+ mes "didn't";
+ break;
case 3:
mes "never";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
+ break;
+ case 4:
+ mes "ever";
break;
- case 4: mes "ever"; break;
}
- switch(select("hoard:takes:hide:took:hoarded")) {
- case 1: mes "hoard"; break;
- case 2: mes "takes"; break;
- case 3: mes "hide"; break;
- case 4: mes "took"; break;
+ switch (select("hoard:takes:hide:took:hoarded")) {
+ case 1:
+ mes "hoard";
+ break;
+ case 2:
+ mes "takes";
+ break;
+ case 3:
+ mes "hide";
+ break;
+ case 4:
+ mes "took";
+ break;
case 5:
mes "hoarded";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
break;
}
- switch(select("upgrade items.:forging items.:refining item.:upgrade item.")) {
+ switch (select("upgrade items.:forging items.:refining item.:upgrade item.")) {
case 1:
mes "upgrade items.";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
+ break;
+ case 2:
+ mes "forging items.";
+ break;
+ case 3:
+ mes "refining item.";
+ break;
+ case 4:
+ mes "upgrade item.";
break;
- case 2: mes "forging items."; break;
- case 3: mes "refining item."; break;
- case 4: mes "upgrade item."; break;
}
next;
- if (.@rogue_t > 30) {
+ if (@rogue_t > 30) {
mes "^3355FF*Creeeeak*";
mes "The door slowly opens.^000000";
close2;
warp "in_rogue",169,34;
end;
}
- else {
- mes "[???]";
- mes "What the...?";
- mes "Get lost!";
- close;
- }
+ mes "[???]";
+ mes "What the...?";
+ mes "Get lost!";
+ close;
}
cmd_fild04,304,180,0 script Warp#3 45,1,1,{
+
OnTouch:
+ if (ROGUE_Q < 8){
+ mes"The door is locked.";
+ mes "Do this later.";
+ close;
+ }
mes "[???]";
mes "Who's there?!";
mes "Who would dare";
mes "intrude my territory?";
next;
- switch(select("Anntonio:Aragham:Antonio:Hollgrehenn")) {
+ set @rogue_t,0;
+ switch (select("Anntonio:Aragham:Antonio:Hollgrehenn")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Anntonio";
@@ -1170,60 +1339,82 @@ OnTouch:
case 3:
mes "[" + strcharinfo(0) + "]";
mes "Antonio";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
break;
case 4:
mes "[" + strcharinfo(0) + "]";
- mes "Hollgrehenn";
+ mes "Hollgrehenn";
break;
}
- switch(select("enjoys:doesn't enjoy:likes:doesn't like")) {
- case 1: mes "enjoys"; break;
+ switch (select("enjoys:doesn't enjoy:likes:doesn't like")) {
+ case 1:
+ mes "enjoys";
+ break;
case 2:
mes "doesn't enjoy";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
+ break;
+ case 3:
+ mes "likes";
+ break;
+ case 4:
+ mes "doesn't like";
break;
- case 3: mes "likes"; break;
- case 4: mes "doesn't like"; break;
}
- switch(select("damaging:destroying:fixing:forging")) {
- case 1: mes "damaging"; break;
+ switch (select("damaging:destroying:fixing:forging")) {
+ case 1:
+ mes "damaging";
+ break;
case 2:
mes "destroying";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
+ break;
+ case 3:
+ mes "fixing";
+ break;
+ case 4:
+ mes "forging";
break;
- case 3: mes "fixing"; break;
- case 4: mes "forging"; break;
}
- switch(select("forging item.:refining items.:upgrade items.:refined items.:upgraded items.:forged items.")) {
- case 1: mes "forging item."; break;
- case 2: mes "refining items."; break;
+ switch (select("forging item.:refining items.:upgrade items.:refined items.:upgraded items.:forged items.")) {
+ case 1:
+ mes "forging item.";
+ break;
+ case 2:
+ mes "refining items.";
+ break;
case 3:
mes "upgrade items.";
- set .@rogue_t,.@rogue_t+10;
+ set @rogue_t,@rogue_t + 10;
+ break;
+ case 4:
+ mes "refined items.";
+ break;
+ case 5:
+ mes "upgraded items.";
+ break;
+ case 6:
+ mes "forged items.";
break;
- case 4: mes "refined items."; break;
- case 5: mes "upgraded items."; break;
- case 6: mes "forged items."; break;
}
next;
- if (.@rogue_t > 30) {
+ if (@rogue_t > 30) {
mes "^3355FF*Creeeeak*";
mes "The door slowly opens.^000000";
close2;
warp "in_rogue",164,106;
end;
}
- else {
- mes "[???]";
- mes ".....Get lost!";
- close;
- }
+ mes "[???]";
+ mes ".....Get lost!";
+ close;
}
-in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{
+cmd_fild07,355,286,0 warp warp_nervrogue 1,1,in_rogue,247,126
+
+in_rogue,272,135,1 script Hermanthorn Jr 85,{
if (ROGUE_Q == 8) {
- mes "[HermanthornJr.]";
+ mes "[Hermanthorn Jr.]";
mes "I see...";
mes "You must be from";
mes "the Rogue guild.";
@@ -1231,60 +1422,56 @@ in_rogue,272,135,1 script Hermanthorn Jr#rg 85,{
mes "ones Mr. Smith wasn't";
mes "too happy with...";
next;
- mes "[HermanthornJr.]";
+ mes "[Hermanthorn Jr.]";
mes "He threw a fit and you brought him all the items he asked for, didn't you? Well, I can see that you're still pretty naive. Hahaha~";
next;
- mes "[HermanthornJr.]";
+ mes "[Hermanthorn Jr.]";
mes "I suppose he suckered you into gathering those items, and then passed you on to me. Sad, really.";
next;
- mes "[HermanthornJr.]";
+ mes "[Hermanthorn Jr.]";
mes "Well, since you were tortured by him, I'll try to be especially generous to you. My test for you will be simple, so simple.";
next;
- mes "[HermanthornJr.]";
+ mes "[Hermanthorn Jr.]";
mes "All you have to do is go through a underground tunnel, and walk all the way back to the Rogue Guild.";
next;
- mes "[HermanthornJr.]";
+ mes "[Hermanthorn Jr.]";
mes "There is one thing I should tell you, though. You might want to be careful inside, alright?";
next;
- mes "[HermanthornJr.]";
+ mes "[Hermanthorn Jr.]";
mes "A bunch of pricks have been throwing Dead Branches and casting Hocus Pocus all over the place...";
next;
- mes "[HermanthornJr.]";
+ mes "[Hermanthorn Jr.]";
mes "Well...";
mes "Just make it back to the Rogue Guild alive. That's all you have to do!";
set ROGUE_Q,12;
changequest 2025,2026;
- close;
+ close2;
}
- else if (ROGUE_Q == 12) {
- mes "[HermanthornJr.]";
+ if (ROGUE_Q == 12) {
+ mes "[Hermanthorn Jr.]";
mes "Oh right. This is really important. You need a password to enter the tunnel. To unlock the door, the four number combination is ^0000FF3019^000000.";
close;
}
- else {
- mes "[HermanthornJr.]";
- mes "Huh...?";
- mes "What the hell";
- mes "are you doing here.";
- mes "Scram, why don't you?";
- close;
- }
+ mes "[Hermanthorn Jr.]";
+ mes "Huh...?";
+ mes "What the hell";
+ mes "are you doing here.";
+ mes "Scram, why don't you?";
+ close;
}
-in_rogue,270,130,0 script he_to_rogue#rg 45,1,1,{
+in_rogue,270,130,0 script he_to_rogue 45,1,1,{
+
OnTouch:
- mes "^3355FFThe door is locked. You'll need to enter the four number combination to open it.^000000";
- next;
- input .@input;
- if (.@input < 1 || .@input > 10000) {
- if (ROGUE_Q == 12)
+ if (ROGUE_Q == 12) {
+ mes "^3355FFThe door is locked. You'll need to enter the four number combination to open it.^000000";
+ next;
+ input .@input;
+ if (.@input < 1 || .@input > 10000) {
mes "^3355FFIt didn't work. Please re-enter the four number combination.^000000";
- else
- mes "^3355FFPlease enter a combination of four numbers.^000000";
- close;
- }
- else if (.@input == 3019) {
- if (ROGUE_Q == 12) {
+ close;
+ }
+ if (.@input == 3019) {
mes "^3355FFThe door";
mes "has opened.^000000";
close2;
@@ -1292,99 +1479,100 @@ OnTouch:
set ROGUE_Q,12;
end;
}
- else {
- mes "[HermanthornJr.]";
- mes "Well...";
- mes "Didn't I tell you";
- mes "that I changed the";
- mes "password? *Wink Wink*";
- close;
- }
- }
- else {
mes "^3355FFThe door";
mes "is still locked.^000000";
close;
}
+ mes "^3355FFThe door is locked. It seems a four number combination is required to open it.^000000";
+ next;
+ input .@input;
+ if (.@input < 1 || .@input > 10000) {
+ mes "^3355FFPlease enter a combination of four numbers.^000000";
+ close;
+ }
+ if (.@input == 3019) {
+ mes "[Hermanthorn Jr.]";
+ mes "Well...";
+ mes "Didn't I tell you";
+ mes "that I changed the";
+ mes "password? *Wink Wink*";
+ close;
+ }
+ mes "^3355FFThe door";
+ mes "is still locked.^000000";
+ close;
}
-in_rogue,200,389,0 script gen_ro#1 -1,3,3,{
+in_rogue,200,389,0 script gen_ro#1 139,3,3,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",200,389,"Zombie",1015,1,"gen_ro#1::OnMyMobDead";
- monster "in_rogue",201,389,"Zombie",1015,1,"gen_ro#1::OnMyMobDead";
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",200,389,"Zombie",1015,1;
+ monster "in_rogue",201,389,"Zombie",1015,1;
donpcevent "gen_ro#2::OnDisable";
donpcevent "gen_ro#3::OnDisable";
donpcevent "gen_ro#4::OnDisable";
- }
- else
+ } else {
warp "mag_dun02",181,176;
+ }
end;
OnDisable:
killmonster "in_rogue","gen_ro#1::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,100,389,0 script gen_ro#2 -1,3,3,{
+in_rogue,100,389,0 script gen_ro#2 139,3,3,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",100,389,"Mummy",1041,1,"gen_ro#2::OnMyMobDead";
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",100,389,"Mummy",1041,1;
donpcevent "gen_ro#1::OnDisable";
- }
- else
+ } else {
warp "mag_dun02",181,176;
+ }
end;
OnDisable:
killmonster "in_rogue","gen_ro#2::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,150,389,0 script gen_ro#3 -1,3,3,{
+in_rogue,150,389,0 script gen_ro#3 139,3,3,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",145,389,"Zombie",1015,1,"gen_ro#3::OnMyMobDead";
- monster "in_rogue",143,389,"Mummy",1041,1,"gen_ro#3::OnMyMobDead";
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",145,389,"Zombie",1015,1;
+ monster "in_rogue",143,389,"Mummy",1041,1;
donpcevent "gen_ro#2::OnDisable";
- }
- else
+ } else {
warp "mag_dun02",181,176;
+ }
end;
OnDisable:
killmonster "in_rogue","gen_ro#3::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,250,389,0 script gen_ro#4 -1,3,3,{
+in_rogue,250,389,0 script gen_ro#4 139,3,3,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",200,389,"Abysmal Knight",1219,1,"gen_ro#4::OnMyMobDead";
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",200,389,"Abysmal Knight",1219,1;
donpcevent "gen_ro#3::OnDisable";
- }
- else
+ } else {
warp "mag_dun02",181,176;
+ }
end;
OnDisable:
killmonster "in_rogue","gen_ro#4::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
in_rogue,9,389,0 script oneway_to_gu 45,1,1,{
+
OnTouch:
donpcevent "gen_ro#4::OnDisable";
set ROGUE_Q,17;
@@ -1392,7 +1580,7 @@ OnTouch:
end;
}
-in_rogue,244,39,1 script Aragham Junior#rg 99,{
+in_rogue,244,39,1 script Aragham Junior 99,{
if (ROGUE_Q == 9) {
mes "[Aragham Jr.]";
mes "Oh, you must be";
@@ -1420,13 +1608,13 @@ in_rogue,244,39,1 script Aragham Junior#rg 99,{
mes "There will be a few monsters, but don't worry. I know you're strong. Alright, are you ready to go or what?";
next;
if (select("Yes, let's go.:Nah~") == 1) {
+ changequest 2022,2026;
mes "[Aragham Jr.]";
mes "Alright...";
mes "Good luck, then.";
close2;
warp "in_rogue",15,105;
set ROGUE_Q,13;
- changequest 2022,2026;
end;
}
mes "[Aragham Jr.]";
@@ -1436,7 +1624,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 99,{
mes "when you're ready.";
close;
}
- else if (ROGUE_Q == 13) {
+ if (ROGUE_Q == 13) {
mes "[Aragham Jr.]";
mes "Oh, you're back.";
mes "I think you'll do well this time. Another motto Rogues have is '^0000FFFailure teaches success^000000.' Well, then again...";
@@ -1455,7 +1643,7 @@ in_rogue,244,39,1 script Aragham Junior#rg 99,{
mes "when you're ready.";
close;
}
- else if (BaseJob != Job_Rogue) {
+ if (Class != ROGUE_Q) {
mes "[Aragham Jr.]";
mes "Huh...?";
mes "Who are you?!";
@@ -1466,19 +1654,19 @@ in_rogue,244,39,1 script Aragham Junior#rg 99,{
mes "You've come here to kill me, haven't you? N-no! I'm can't die yet! Get lost! Otherwise, I'll kill you first!";
close;
}
- else {
- mes "[Aragham Jr.]";
- mes "Hey...";
- mes "what brings";
- mes "you back here?";
- mes "Why don't you";
- mes "take a rest";
- mes "before you leave?";
- close;
- }
+ mes "[Aragham Jr.]";
+ mes "Hey...";
+ mes "what brings";
+ mes "you back here?";
+ mes "Why don't you";
+ mes "take a rest";
+ mes "before you leave?";
+ close;
}
-in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{
+in_rogue,244,21,0 warp out#01 1,1,cmd_fild09,106,191
+
+in_rogue,160,34,1 script Hollgrehenn Junior 85,{
if (ROGUE_Q == 11) {
mes "[Hollgrehenn Jr.]";
mes "Huh...";
@@ -1502,12 +1690,12 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{
mes "There are some monsters there, but that'll be part of your training. Now, are you ready to go or not?";
next;
if (select("Yes, I am.:Nah~") == 1) {
+ changequest 2024,2026;
mes "[Hollgrehenn Jr.]";
mes "Good luck.";
close2;
warp "in_rogue",15,105;
set ROGUE_Q,15;
- changequest 2024,2026;
end;
}
mes "[Hollgrehenn Jr.]";
@@ -1516,7 +1704,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{
mes "when you're ready.";
close;
}
- else if (ROGUE_Q == 15) {
+ if (ROGUE_Q == 15) {
mes "[Hollgrehenn Jr.]";
mes "Huh.";
mes "You failed.";
@@ -1535,7 +1723,7 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{
mes "when you're ready.";
close;
}
- else if (BaseJob != Job_Rogue) {
+ if (Class != ROGUE_Q) {
mes "[Hollgrehenn Jr.]";
mes "Huh...?";
mes "You're not from";
@@ -1554,17 +1742,17 @@ in_rogue,160,34,1 script Hollgrehenn junior#rg 85,{
mes "about killing you.";
close;
}
- else {
- mes "[Hollgrehenn Jr.]";
- mes "Hey...";
- mes "Come to visit?";
- mes "We Rogues gotta";
- mes "stick together, huh?";
- close;
- }
+ mes "[Hollgrehenn Jr.]";
+ mes "Hey...";
+ mes "Come to visit?";
+ mes "We Rogues gotta";
+ mes "stick together, huh?";
+ close;
}
-in_rogue,177,109,1 script Antonio junior#rg 88,{
+in_rogue,172,34,0 warp out#02 1,1,cmd_fild09,341,143
+
+in_rogue,177,109,1 script Antonio Junior 88,{
if (ROGUE_Q == 10) {
mes "[Antonio Jr.]";
mes "You're from";
@@ -1591,10 +1779,10 @@ in_rogue,177,109,1 script Antonio junior#rg 88,{
mes "not fail this test";
mes "You can only become";
mes "a Rogue if you pass...";
+ changequest 2023,2026;
close2;
warp "in_rogue",15,105;
set ROGUE_Q,14;
- changequest 2023,2026;
end;
}
mes "[Antonio Jr.]";
@@ -1605,14 +1793,15 @@ in_rogue,177,109,1 script Antonio junior#rg 88,{
mes "the test.";
close;
}
- else if (ROGUE_Q == 14) {
+ if (ROGUE_Q == 14) {
mes "[Antonio Jr.]";
mes "You failed...?";
mes "I guess that's life.";
mes "Are you gonna try";
mes "again or what?";
next;
- if (select("Re-test:Cancel") == 1) {
+ switch (select("Re-test:Cancel")) {
+ case 1:
mes "[Antonio Jr.]";
mes "Remember, I'm doing";
mes "you a favor here...";
@@ -1621,16 +1810,17 @@ in_rogue,177,109,1 script Antonio junior#rg 88,{
close2;
warp "in_rogue",15,105;
end;
+ case 2:
+ mes "[Antonio Jr.]";
+ mes "I don't have time";
+ mes "to fool around with";
+ mes "you. Hurry up, get";
+ mes "ready, then take";
+ mes "the test.";
+ close;
}
- mes "[Antonio Jr.]";
- mes "I don't have time";
- mes "to fool around with";
- mes "you. Hurry up, get";
- mes "ready, then take";
- mes "the test.";
- close;
}
- else if (BaseJob != Job_Rogue) {
+ if (Class != ROGUE_Q) {
mes "Huh...?";
mes "Who are you?!";
mes "You're not from";
@@ -1640,344 +1830,327 @@ in_rogue,177,109,1 script Antonio junior#rg 88,{
mes "You've come here to kill me?! I won't let you!! Come on, give me your best shot! You can't fight if I rip out your eyes!";
close;
}
- else {
- mes "[Antonio Jr.]";
- mes "Hey, how's it goin'?";
- mes "Take it easy, and just";
- mes "relax before you leave.";
- close;
- }
+ mes "[Antonio Jr.]";
+ mes "Hey, how's it goin'?";
+ mes "Take it easy, and just";
+ mes "relax before you leave.";
+ close;
}
+in_rogue,161,103,0 warp out#1 1,1,cmd_fild04,302,177
+
in_rogue,370,320,0 script quest_out 45,1,1,{
+
OnTouch:
set ROGUE_Q,16;
+ changequest 2026,2027;
warp "in_rogue",378,113;
end;
}
-in_rogue,15,184,0 script mob_rogue#1 -1,8,1,{
+in_rogue,15,184,0 script mob_rogue#1 139,8,1,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",14,187,"Zombie",1015,1,"mob_rogue#1::OnMyMobDead";
- monster "in_rogue",15,188,"Zombie",1015,1,"mob_rogue#1::OnMyMobDead";
- monster "in_rogue",16,189,"Zombie",1015,1,"mob_rogue#1::OnMyMobDead";
- monster "in_rogue",17,187,"Zombie",1015,1,"mob_rogue#1::OnMyMobDead";
- monster "in_rogue",18,188,"Zombie",1015,1,"mob_rogue#1::OnMyMobDead";
- monster "in_rogue",19,189,"Zombie",1015,1,"mob_rogue#1::OnMyMobDead";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",14,187,"Zombie",1015,1;
+ monster "in_rogue",15,188,"Zombie",1015,1;
+ monster "in_rogue",16,189,"Zombie",1015,1;
+ monster "in_rogue",17,187,"Zombie",1015,1;
+ monster "in_rogue",18,188,"Zombie",1015,1;
+ monster "in_rogue",19,189,"Zombie",1015,1;
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#1::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,15,273,0 script mob_rogue#2 -1,8,1,{
+in_rogue,15,273,0 script mob_rogue#2 139,8,1,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",15,276,"Mummy",1041,1,"mob_rogue#2::OnMyMobDead";
- monster "in_rogue",13,276,"Mummy",1041,1,"mob_rogue#2::OnMyMobDead";
- monster "in_rogue",11,276,"Mummy",1041,1,"mob_rogue#2::OnMyMobDead";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",15,276,"Mummy",1041,1;
+ monster "in_rogue",13,276,"Mummy",1041,1;
+ monster "in_rogue",11,276,"Mummy",1041,1;
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#2::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,15,333,0 script mob_rogue#3 -1,8,1,{
+in_rogue,15,333,0 script mob_rogue#3 139,8,1,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",15,336,"Zombie",1015,1,"mob_rogue#3::OnMyMobDead";
- monster "in_rogue",15,336,"Zombie",1015,1,"mob_rogue#3::OnMyMobDead";
- monster "in_rogue",15,336,"Zombie",1015,1,"mob_rogue#3::OnMyMobDead";
- monster "in_rogue",15,336,"Zombie",1015,1,"mob_rogue#3::OnMyMobDead";
- donpcevent "mob_rogue#4::OnDisable";
- donpcevent "mob_rogue#7::OnDisable";
- donpcevent "mob_rogue#8::OnDisable";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",15,336,"Zombie",1015,1;
+ monster "in_rogue",15,336,"Zombie",1015,1;
+ monster "in_rogue",15,336,"Zombie",1015,1;
+ monster "in_rogue",15,336,"Zombie",1015,1;
+ donpcevent "mob_rogue#4::OnReset";
+ donpcevent "mob_rogue#7::OnReset";
+ donpcevent "mob_rogue#8::OnReset";
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
- killmonster "in_rogue","mob_rogue#3::OnMyMObDead";
- end;
-
-OnMyMobDead:
+OnReset:
+ killmonster "in_rogue","mob_rogue#3::OnMyMobDead";
end;
}
-in_rogue,39,341,0 script mob_rogue#4 -1,1,8,{
+in_rogue,39,341,0 script mob_rogue#4 139,1,8,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",39,341,"Mummy",1041,1,"mob_rogue#4::OnMyMobDead";
- monster "in_rogue",40,341,"Ghoul",1036,1,"mob_rogue#4::OnMyMobDead";
- monster "in_rogue",41,341,"Abysmal Knight",1219,1,"mob_rogue#4::OnMyMobDead";
- monster "in_rogue",42,341,"Mummy",1041,1,"mob_rogue#4::OnMyMobDead";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",39,341,"Mummy",1041,1;
+ monster "in_rogue",40,341,"Ghoul",1036,1;
+ monster "in_rogue",41,341,"Abysmal Knight",1219,1;
+ monster "in_rogue",42,341,"Mummy",1041,1;
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#4::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,102,334,0 script mob_rogue#5 -1,1,4,{
+in_rogue,102,334,0 script mob_rogue#5 139,1,4,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",92,334,"Khalitzburg",1132,1,"mob_rogue#5::OnMyMobDead";
- donpcevent "mob_rogue#1::OnDisable";
- donpcevent "mob_rogue#2::OnDisable";
- donpcevent "mob_rogue#3::OnDisable";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",92,334,"Khalitzburg",1132,1;
+ donpcevent "mob_rogue#1::OnReset";
+ donpcevent "mob_rogue#2::OnReset";
+ donpcevent "mob_rogue#3::OnReset";
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#5::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,58,309,0 script mob_rogue#6 -1,4,1,{
+in_rogue,58,309,0 script mob_rogue#6 139,4,1,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",57,301,"Khalitzburg",1132,1,"mob_rogue#6::OnMyMobDead";
- donpcevent "mob_rogue#1::OnDisable";
- donpcevent "mob_rogue#2::OnDisable";
- donpcevent "mob_rogue#3::OnDisable";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",57,301,"Khalitzburg",1132,1;
+ donpcevent "mob_rogue#1::OnReset";
+ donpcevent "mob_rogue#2::OnReset";
+ donpcevent "mob_rogue#3::OnReset";
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#6::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,101,264,0 script mob_rogue#7 -1,5,5,{
+in_rogue,101,264,0 script mob_rogue#7 139,5,5,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",101,264,"Abysmal Knight",1219,1,"mob_rogue#7::OnMyMobDead";
- monster "in_rogue",102,264,"Abysmal Knight",1219,1,"mob_rogue#7::OnMyMobDead";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",101,264,"Abysmal Knight",1219,1;
+ monster "in_rogue",102,264,"Abysmal Knight",1219,1;
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#7::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,140,312,0 script mob_rogue#8 -1,5,5,{
+in_rogue,140,312,0 script mob_rogue#8 139,5,5,{
+
OnTouch:
- if (BaseJob == Job_Thief)
- monster "in_rogue",140,312,"Abysmal Knight",1219,1,"mob_rogue#8::OnMyMobDead";
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",140,312,"Abysmal Knight",1219,1;
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#8::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,139,246,0 script mob_rogue#9 -1,4,4,{
+in_rogue,139,246,0 script mob_rogue#9 139,4,4,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",139,246,"Zombie",1015,1,"mob_rogue#9::OnMyMobDead";
- monster "in_rogue",149,246,"Zombie",1015,1,"mob_rogue#9::OnMyMobDead";
- monster "in_rogue",140,246,"Zombie",1015,1,"mob_rogue#9::OnMyMobDead";
- monster "in_rogue",141,246,"Zombie",1015,1,"mob_rogue#9::OnMyMobDead";
- monster "in_rogue",150,246,"Zombie",1015,1,"mob_rogue#9::OnMyMobDead";
- monster "in_rogue",151,246,"Zombie",1015,1,"mob_rogue#9::OnMyMobDead";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",139,246,"Zombie",1015,1;
+ monster "in_rogue",149,246,"Zombie",1015,1;
+ monster "in_rogue",140,246,"Zombie",1015,1;
+ monster "in_rogue",141,246,"Zombie",1015,1;
+ monster "in_rogue",150,246,"Zombie",1015,1;
+ monster "in_rogue",151,246,"Zombie",1015,1;
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#9::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,197,249,0 script mob_rogue#10 -1,1,8,{
+in_rogue,197,249,0 script mob_rogue#10 139,1,8,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",176,211,"Ghoul",1036,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",176,212,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",176,213,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",177,214,"Abysmal Knight",1219,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",177,211,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",177,212,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",177,213,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",177,214,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",178,211,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",178,212,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",178,213,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",178,214,"Archer Skeleton",1016,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",179,211,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",179,212,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",179,213,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- monster "in_rogue",179,214,"Zombie",1015,1,"mob_rogue#10::OnMyMobDead";
- donpcevent "mob_rogue#4::OnDisable";
- donpcevent "mob_rogue#5::OnDisable";
- donpcevent "mob_rogue#6::OnDisable";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",176,211,"Ghoul",1036,1;
+ monster "in_rogue",176,212,"Zombie",1015,1;
+ monster "in_rogue",176,213,"Zombie",1015,1;
+ monster "in_rogue",177,214,"Abysmal Knight",1219,1;
+ monster "in_rogue",177,211,"Zombie",1015,1;
+ monster "in_rogue",177,212,"Zombie",1015,1;
+ monster "in_rogue",177,213,"Zombie",1015,1;
+ monster "in_rogue",177,214,"Zombie",1015,1;
+ monster "in_rogue",178,211,"Zombie",1015,1;
+ monster "in_rogue",178,212,"Zombie",1015,1;
+ monster "in_rogue",178,213,"Zombie",1015,1;
+ monster "in_rogue",178,214,"Archer Skeleton",1016,1;
+ monster "in_rogue",179,211,"Zombie",1015,1;
+ monster "in_rogue",179,212,"Zombie",1015,1;
+ monster "in_rogue",179,213,"Zombie",1015,1;
+ monster "in_rogue",179,214,"Zombie",1015,1;
+ donpcevent "mob_rogue#4::OnReset";
+ donpcevent "mob_rogue#5::OnReset";
+ donpcevent "mob_rogue#6::OnReset";
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#10::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,96,205,0 script mob_rogue#11 -1,1,8,{
+in_rogue,96,205,0 script mob_rogue#11 139,1,8,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- donpcevent "mob_rogue#7::OnDisable";
- donpcevent "mob_rogue#8::OnDisable";
- donpcevent "mob_rogue#9::OnDisable";
- donpcevent "mob_rogue#10::OnDisable";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ donpcevent "mob_rogue#7::OnReset";
+ donpcevent "mob_rogue#8::OnReset";
+ donpcevent "mob_rogue#9::OnReset";
+ donpcevent "mob_rogue#10::OnReset";
+ } else {
warp "mag_dun02",181,176;
+ }
end;
}
-in_rogue,86,187,0 script mob_rogue#12 -1,1,8,{
+in_rogue,86,187,0 script mob_rogue#12 139,1,8,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",90,187,"Mummy",1041,1,"mob_rogue#12::OnMyMobDead";
- monster "in_rogue",90,183,"Mummy",1041,1,"mob_rogue#12::OnMyMobDead";
- monster "in_rogue",90,190,"Mummy",1041,1,"mob_rogue#12::OnMyMobDead";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",90,187,"Mummy",1041,1;
+ monster "in_rogue",90,183,"Mummy",1041,1;
+ monster "in_rogue",90,190,"Mummy",1041,1;
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#12::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,223,187,0 script mob_rogue#13 -1,1,8,{
+in_rogue,223,187,0 script mob_rogue#13 139,1,8,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",236,186,"Abysmal Knight",1219,1,"mob_rogue#13::OnMyMobDead";
- monster "in_rogue",238,186,"Abysmal Knight",1219,1,"mob_rogue#13::OnMyMobDead";
- monster "in_rogue",234,186,"Abysmal Knight",1219,1,"mob_rogue#13::OnMyMobDead";
- donpcevent "mob_rogue#12::OnDisable";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",236,186,"Abysmal Knight",1219,1;
+ monster "in_rogue",238,186,"Abysmal Knight",1219,1;
+ monster "in_rogue",234,186,"Abysmal Knight",1219,1;
+ donpcevent "mob_rogue#12::OnReset";
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#13::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,233,207,0 script mob_rogue#14 -1,8,3,{
+in_rogue,233,207,0 script mob_rogue#14 139,8,3,{
+
OnTouch:
- if (BaseJob == Job_Thief)
- donpcevent "mob_rogue#13::OnDisable";
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ donpcevent "mob_rogue#13::OnReset";
+ } else {
warp "mag_dun02",181,176;
+ }
end;
}
-in_rogue,244,319,0 script mob_rogue#15 -1,1,8,{
+in_rogue,244,319,0 script mob_rogue#15 139,1,8,{
+
OnTouch:
- if (BaseJob == Job_Thief) {
- monster "in_rogue",240,319,"Mummy",1041,1,"mob_rogue#15::OnMyMobDead";
- monster "in_rogue",259,319,"Archer Skeleton",1016,1,"mob_rogue#15::OnMyMobDead";
- monster "in_rogue",259,320,"Ghoul",1036,1,"mob_rogue#15::OnMyMobDead";
- monster "in_rogue",240,319,"Mummy",1041,1,"mob_rogue#15::OnMyMobDead";
- monster "in_rogue",259,319,"Archer Skeleton",1016,1,"mob_rogue#15::OnMyMobDead";
- monster "in_rogue",259,320,"Ghoul",1036,1,"mob_rogue#15::OnMyMobDead";
- }
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ monster "in_rogue",240,319,"Mummy",1041,1;
+ monster "in_rogue",259,319,"Archer Skeleton",1016,1;
+ monster "in_rogue",259,320,"Ghoul",1036,1;
+ monster "in_rogue",240,319,"Mummy",1041,1;
+ monster "in_rogue",259,319,"Archer Skeleton",1016,1;
+ monster "in_rogue",259,320,"Ghoul",1036,1;
+ } else {
warp "mag_dun02",181,176;
+ }
end;
-OnDisable:
+OnReset:
killmonster "in_rogue","mob_rogue#15::OnMyMobDead";
end;
-
-OnMyMobDead:
- end;
}
-in_rogue,334,319,0 script mob_rogue#16 -1,8,8,{
+in_rogue,334,319,0 script mob_rogue#16 139,8,8,{
+
OnTouch:
- if (BaseJob == Job_Thief)
- donpcevent "mob_rogue#15::OnDisable";
- else
+ if (Class == Job_Baby_Thief || Class == Job_Thief) {
+ donpcevent "mob_rogue#15::OnReset";
+ } else {
warp "mag_dun02",181,176;
+ }
end;
}
-in_rogue,3,3,0 script resetter#rogue -1,{
+in_rogue,3,3,0 script resetter#rogue 139,{
+ end;
+
OnTimer500000:
- donpcevent "mob_rogue#1::OnDisable";
- donpcevent "mob_rogue#2::OnDisable";
- donpcevent "mob_rogue#3::OnDisable";
- donpcevent "mob_rogue#4::OnDisable";
- donpcevent "mob_rogue#5::OnDisable";
- donpcevent "mob_rogue#6::OnDisable";
- donpcevent "mob_rogue#7::OnDisable";
- donpcevent "mob_rogue#8::OnDisable";
- donpcevent "mob_rogue#9::OnDisable";
- donpcevent "mob_rogue#10::OnDisable";
- donpcevent "mob_rogue#12::OnDisable";
- donpcevent "mob_rogue#13::OnDisable";
- donpcevent "mob_rogue#15::OnDisable";
+ donpcevent "mob_rogue#1::OnReset";
+ donpcevent "mob_rogue#2::OnReset";
+ donpcevent "mob_rogue#3::OnReset";
+ donpcevent "mob_rogue#4::OnReset";
+ donpcevent "mob_rogue#5::OnReset";
+ donpcevent "mob_rogue#6::OnReset";
+ donpcevent "mob_rogue#7::OnReset";
+ donpcevent "mob_rogue#8::OnReset";
+ donpcevent "mob_rogue#9::OnReset";
+ donpcevent "mob_rogue#10::OnReset";
+ donpcevent "mob_rogue#12::OnReset";
+ donpcevent "mob_rogue#13::OnReset";
+ donpcevent "mob_rogue#15::OnReset";
initnpctimer;
end;
@@ -1990,45 +2163,34 @@ OnInit:
end;
}
-in_rogue,399,286,1 script switch#rogreset 88,{
- mes "^F08080Tah dah~";
- mes "Monsters for the";
- mes "Rogue Job Change";
- mes "have been reset^000000.";
- donpcevent "mob_rogue#1::OnDisable";
- donpcevent "mob_rogue#2::OnDisable";
- donpcevent "mob_rogue#3::OnDisable";
- donpcevent "mob_rogue#4::OnDisable";
- donpcevent "mob_rogue#5::OnDisable";
- donpcevent "mob_rogue#6::OnDisable";
- donpcevent "mob_rogue#7::OnDisable";
- donpcevent "mob_rogue#8::OnDisable";
- donpcevent "mob_rogue#9::OnDisable";
- donpcevent "mob_rogue#10::OnDisable";
- donpcevent "mob_rogue#12::OnDisable";
- donpcevent "mob_rogue#13::OnDisable";
- donpcevent "mob_rogue#15::OnDisable";
- donpcevent "resetter#rogue::OnEnable";
- close;
-}
+in_rogue,375,33,0 warp warp_rogue#1 1,1,in_rogue,380,125
+in_rogue,375,125,0 warp warp_rogue#2 1,1,in_rogue,379,33
+in_rogue,375,46,0 warp warp_rogue#3 1,1,cmd_fild07,196,117
+cmd_fild07,193,117,0 warp warp_rogue#4 1,1,in_rogue,379,46
+in_rogue,247,122,0 warp cmd=fild07 1,1,cmd_fild07,349,285
-//============================================================
-// mapflag
-//============================================================
+in_rogue,399,286,1 script switch#rogreset 88,{
-//============================================================
-// Old changelog
-//============================================================
-//= 1.1 fixed 3 wrong questions, added missing lines [Lupus]
-//= 1.3 Baby Class Support + 40/50 JobLevel Item fix [Lupus]
-//= 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Removed Duplicates [Silent]
-//= 2.2 Merged JFunc [Lupus]
-//= 2.3 Added a possibility for players doing Meginjyard quest
-//= to enter Rogue guild as there's a NPC inside [SinSloth]
-//= 2.3a fixed test4 person interaction, let BABY thieves pass
-//= the test, too [Lupus]
+ if(getgmlevel() == 99){
+ mes "^F08080Tah dah~";
+ mes "Monsters for the";
+ mes "Rogue Job Change";
+ mes "have been reset^000000.";
+ donpcevent "mob_rogue#1::OnReset";
+ donpcevent "mob_rogue#2::OnReset";
+ donpcevent "mob_rogue#3::OnReset";
+ donpcevent "mob_rogue#4::OnReset";
+ donpcevent "mob_rogue#5::OnReset";
+ donpcevent "mob_rogue#6::OnReset";
+ donpcevent "mob_rogue#7::OnReset";
+ donpcevent "mob_rogue#8::OnReset";
+ donpcevent "mob_rogue#9::OnReset";
+ donpcevent "mob_rogue#10::OnReset";
+ donpcevent "mob_rogue#12::OnReset";
+ donpcevent "mob_rogue#13::OnReset";
+ donpcevent "mob_rogue#15::OnReset";
+ donpcevent "resetter#rogue::OnEnable";
+ close;
+ }
+ end;
+} \ No newline at end of file
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index 481392c60..6667a1e38 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -1,38 +1,23 @@
//===== rAthena Script =======================================
-//= Sage Job Quest
-//===== By: ==================================================
-//= jAthena (0.9) - I guess
-//= Unknown Translator (1.0)
-//= Darkchild (1.2)
+// Sage Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
//===== Current Version: =====================================
-//= 2.8
+//= 1.0
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Any rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Sage classes
+//= [Translated from the Official]
+//= Job change Quest from Mage -> Sage.
//===== Additional Comments: =================================
-//= 2.1 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_BlockHigh"
-//= 2.2 Small bug fix (== -> !=) thanks to Saithis. [L0ne_W0lf]
-//= 2.2b ANotehr smaLL bugfix, pointed out by Cara. [L0ne_W0lf]
-//= 2.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 2.4 Fixes bug with first room monsters not being reset. [L0ne_W0lf]
-//= 2.4a Deleted unused variables. [Samuray22]
-//= 2.5 Updated waiting room. (Removes global var) [L0ne_W0lf]
-//= 2.5a Corrected some "mes"s without the getitemname. (bugreport:1564) [Samuray22]
-// -Changed an incorrect "!=" to "==". (bugreport:1572)
-// -And Small Typo Error
-//= 2.6 Fixed Kayron Grik cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm]
-//= 2.6a Fixed a Little Bug with Whispers Summoned in the Last Test. (bugreport:2253) [Samuray22]
-//= 2.7 Added Quest Log commands. [Kisuka]
-//= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf]
+//= 1.0 Updated to latest available official file. [Masao]
//============================================================
-yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
- cutin "job_sage_kayron",2;
- mes "[Kayron Grik]";
+yuno_in02,38,61,5 script Dean of the Academy 743,{
if (Upper == 1) {
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "Haha, I have seen many people";
mes "but it seems you possess special power and abilities.";
next;
@@ -40,44 +25,55 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "You'd better leave and increase your reputation.";
mes "Never forget that once you also used to be a novice.";
close2;
- cutin "job_sage_kayron",255;
+ cutin "",255;
end;
}
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "What brings you here? Is there anything bothering you recently?";
mes "Although you're already a Sage, that doesn't mean you can stop studying.";
next;
mes "[Kayron Grik]";
mes "Our knowledge is the mainspring of activity which helps the kingdom to be developed faster.";
mes "Please keep this in mind: you must study and record everything you've discovered so that all in the kingdom may benefit.";
+ close2;
+ cutin "",255;
+ end;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Baby || Class == Job_Novice) {
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "Hahah, so my little Novice, what brings you this way? ...I guess you're on a sightseeing trip?";
mes "You must have had a really hard time to reach this place. I must say, you seem interested in the Sage class.";
next;
mes "[Kayron Grik]";
mes "If you aspire to become a Sage, you must first live life as a Mage. Only then shall you have a chance.";
mes "I am looking forward seeing you again.";
+ close2;
+ cutin "",255;
+ end;
}
- else {
- mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people.";
- mes "Other classes are just as important to the welfare of Rune-Midgarts...";
- next;
- mes "[Kayron Grik]";
- mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance.";
- mes "And if you do, he shall repay you in kind...";
- }
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
+ mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people.";
+ mes "Other classes are just as important to the welfare of Rune-Midgarts...";
+ next;
+ mes "[Kayron Grik]";
+ mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance.";
+ mes "And if you do, he shall repay you in kind...";
close2;
- cutin "job_sage_kayron",255;
+ cutin "",255;
end;
}
if (SAGE_Q == 0) {
cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "Welcome, young one. I can see that you're intrigued by the wonders of magic.";
mes "So what kind of business brings you to me?";
next;
- switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) {
+ switch (select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) {
case 1:
mes "[Kayron Grik]";
mes "Hm? Do you wish to become a Sage?";
@@ -90,7 +86,9 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "[Kayron Grik]";
mes "You may want to enter an enrollment application to the Schweicherbil Magic Academy.";
mes "I believe they can explain in detail what you need to become a Sage.";
- break;
+ close2;
+ cutin "",255;
+ end;
case 2:
mes "[Kayron Grik]";
mes "Sage job change...hmm...an interesting turn of phrase, I must say.";
@@ -111,7 +109,9 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "[Kayron Grik]";
mes "Please visit the Schweicherbil Magic Academy.";
mes "A young Sage named Metheus Sylphe will accept your application.";
- break;
+ close2;
+ cutin "",255;
+ end;
case 3:
mes "[Kayron Grik]";
mes "I see...Well, seeing as you have leisure time to spare, I encourage you to peruse as many books as you can.";
@@ -120,28 +120,34 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "[Kayron Grik]";
mes "Ah yes, you can not become the most intelligent person merely by reading all the books around you...";
mes "However, for a Sage such as myself, the knowledge found in books is most important.";
+ close2;
+ cutin "",255;
+ end;
}
- close2;
- cutin "job_sage_kayron",255;
- end;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
if (countitem(1550) > 0) {
if (JobLevel < 40) {
set SAGE_Q,0;
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "You don't seem to be qualified yet.";
mes "Remember, you must reach at least job level 40 to become a Sage.";
close2;
- cutin "job_sage_kayron",255;
+ cutin "",255;
end;
}
- if (SkillPoint) {
+ if (SkillPoint != 0) {
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "You possess remaining skill points...";
mes "Before you submit your dissertation, please take care this matter first.";
close2;
- cutin "job_sage_kayron",255;
+ cutin "",255;
end;
}
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
mes "Ho~ So? Did you finally complete your dissertation? Well done.";
mes "Let me see.";
next;
@@ -158,9 +164,14 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "Although it's roughly written, it's well done for a beginner.";
mes "Ah yes...you seem to be proficient in studying.";
next;
+ set SAGE_Q,0;
+ if(Class == Job_Baby_Mage){
+ jobchange Job_Baby_Sage;
+ } else {
+ jobchange Job_Sage;
+ }
+ set FJOB,Job_Sorcerer;
completequest 2052;
- callfunc "Job_Change",Job_Sage;
- callfunc "F_ClearJobVar";
mes "[Kayron Grik]";
mes "Congratulations! You have now become a Sage.";
mes "Always remember to keep a studious and analytical mindset.";
@@ -172,32 +183,37 @@ yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
mes "[Kayron Grik]";
mes "Well then...May God fill your path with knowledge.";
mes "Study with diligence!!";
+ close2;
+ cutin "",255;
+ end;
}
- else {
- mes "Hmm? What has happened to you? Where did you leave your dissertation?";
- mes "Please bring it to me so that you may pass the test.";
- next;
- mes "[Kayron Grik]";
- mes "Wait...you didn't lose it, did you?";
- mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore.";
- }
- }
- else {
- mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed.";
- mes "You cannot become a Sage because your magic skills are inadequate...";
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
+ mes "Hmm? What has happened to you? Where did you leave your dissertation?";
+ mes "Please bring it to me so that you may pass the test.";
next;
mes "[Kayron Grik]";
- mes "Study diligently, and return when you finish your dissertation.";
- mes "Until then, farewell!";
+ mes "Wait...you didn't lose it, did you?";
+ mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore.";
+ close2;
+ cutin "",255;
+ end;
}
+ mes "[Kayron Grik]";
+ mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed.";
+ mes "You cannot become a Sage because your magic skills are inadequate...";
+ next;
+ mes "[Kayron Grik]";
+ mes "Study diligently, and return when you finish your dissertation.";
+ mes "Until then, farewell!";
close2;
cutin "",255;
end;
}
-yuno_in03,154,35,4 script Staff of the Academy#a 742,{
- mes "[Metheus Sylphe]";
+yuno_in03,154,35,4 script Staff of the Academy 742,{
if (Upper == 1) {
+ mes "[Metheus Sylphe]";
mes "Welcome to the";
mes "Schweicherbil Magic";
mes "Academy. W-wait a second...";
@@ -211,8 +227,9 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "have a good day, adventurer~";
close;
}
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Metheus Sylphe]";
mes "Oh nice to meet you again, long time no see.";
mes "So how's it going with the studying?";
next;
@@ -223,8 +240,10 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "[Metheus Sylphe]";
mes "If you know any Sage candidates, please give them some advice...";
mes "Also, please give my regards to your colleagues as well.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Novice) {
+ mes "[Metheus Sylphe]";
mes "Welcome to the Schweicherbil Magic Academy.";
next;
mes "[Metheus Sylphe]";
@@ -238,25 +257,26 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "[Metheus Sylphe]";
mes "If you're interested in the Sage class, please come again.";
mes "And have a good day.";
+ close;
}
- else {
- mes "Welcome to the Schweicherbil Magic Academy.";
- next;
- mes "[Metheus Sylphe]";
- mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells.";
- mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment.";
- next;
- mes "[Metheus Sylphe]";
- mes "If you have any Mage friends, please let them know about this academy.";
- mes "Have a good day.";
- }
+ mes "[Metheus Sylphe]";
+ mes "Welcome to the Schweicherbil Magic Academy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells.";
+ mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you have any Mage friends, please let them know about this academy.";
+ mes "Have a good day.";
close;
}
if (SAGE_Q == 0) {
+ mes "[Metheus Sylphe]";
mes "Welcome to the Schweicherbil Magic Academy.";
mes "Oh, You're a Mage. How may I assist you?";
next;
- switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) {
+ switch (select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) {
case 1:
mes "[Metheus Sylphe]";
mes "I see. Do you wish to become a Sage?";
@@ -301,7 +321,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "[Metheus Sylphe]";
mes "So, do you wish to apply immediately?";
next;
- switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) {
+ switch (select("Yes, I do.:The fee is much too expensive.:I will come back later.")) {
case 1:
if (JobLevel < 40) {
mes "[Metheus Sylphe]";
@@ -309,7 +329,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Please go study more and reach Mage job level 40 first.";
close;
}
- if (SkillPoint) {
+ if (SkillPoint != 0) {
mes "[Metheus Sylphe]";
mes "You have unused skill points left. Please go learn all those skills you've been planning to learn.";
mes "We do not accept any ambiguous candidates.";
@@ -319,7 +339,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Very well. Let's complete your application form.";
mes "Please put your signature here.";
next;
- select(strcharinfo(0));
+ select("");
mes "[Metheus Sylphe]";
mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
next;
@@ -345,7 +365,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
next;
if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) {
if (Zeny > 69999) {
- set zeny,zeny-70000;
+ set Zeny, Zeny - 70000;
mes "[Metheus Sylphe]";
mes "Thank you, your application has been accepted.";
mes "Next, you will take an entrance test.";
@@ -362,7 +382,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Please make sure you have at least 70,000 zeny to enroll in classes.";
close;
}
- if (countitem(1006) > 0 && countitem(1007) > 0) {
+ if ((countitem(1006) > 0) && (countitem(1007) > 0)) {
delitem 1006,1; //Old_Magic_Book
delitem 1007,1; //Penetration
mes "[Metheus Sylphe]";
@@ -400,7 +420,7 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Okay, let's complete the application form.";
mes "Please put your signature here.";
next;
- select(strcharinfo(0));
+ select("");
mes "[Metheus Sylphe]";
mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
next;
@@ -428,54 +448,27 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Goodbye, and have a good day.";
close;
}
- else {
+ mes "[Metheus Sylphe]";
+ mes "Oh, I guess you don't have enough money?";
+ mes "Under the existing provisions, you must pay 70,000 zeny for the application...";
+ next;
+ if (select("Please...is there any way?:Ok, I will come back later.") == 1) {
mes "[Metheus Sylphe]";
- mes "Oh, I guess you don't have enough money?";
- mes "Under the existing provisions, you must pay 70,000 zeny for the application...";
+ mes "Hmmm...then I shall offer a special option!";
+ mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount.";
next;
- if (select("Please...is there any way?:Ok, I will come back later.") == 1) {
+ set .@sage_m1, rand(1,3);
+ if (.@sage_m1 == 1) {
+ set SAGE_Q,1;
+ setquest 2043;
mes "[Metheus Sylphe]";
- mes "Hmmm...then I shall offer a special option!";
- mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount.";
+ mes "Please gather the following items.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "25 ^3355FFIron Ore^000000";
next;
- switch(rand(1,3)) {
- case 1:
- set SAGE_Q,1;
- setquest 2043;
- mes "[Metheus Sylphe]";
- mes "Please gather the following items.";
- mes "50 ^3355FFFeather of Birds^000000";
- mes "50 ^3355FFFluff^000000";
- mes "25 ^3355FFIron Ore^000000";
- next;
- mes "[Metheus Sylphe]";
- mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee.";
- break;
- case 2:
- set SAGE_Q,2;
- setquest 2044;
- mes "[Metheus Sylphe]";
- mes "Please gather the following items.";
- mes "50 ^3355FFClover^000000";
- mes "50 ^3355FFFeather^000000";
- mes "25 ^3355FFSquid Ink^000000";
- next;
- mes "[Metheus Sylphe]";
- mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee.";
- break;
- case 3:
- set SAGE_Q,3;
- setquest 2045;
- mes "[Metheus Sylphe]";
- mes "Please gather the following items.";
- mes "50 ^3355FFFeather of Birds^000000";
- mes "50 ^3355FFFluff^000000";
- mes "50 ^3355FFClover^000000";
- mes "50 ^3355FFFeather^000000";
- next;
- mes "[Metheus Sylphe]";
- mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee.";
- }
+ mes "[Metheus Sylphe]";
+ mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee.";
mes "I am sure it's a very reasonable option for you.";
next;
mes "[Metheus Sylphe]";
@@ -487,11 +480,54 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Goodbye, and have a good day.";
close;
}
+ if (.@sage_m1 == 2) {
+ set SAGE_Q,2;
+ setquest 2044;
+ mes "[Metheus Sylphe]";
+ mes "Please gather the following items.";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ mes "25 ^3355FFSquid Ink^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee.";
+ mes "I am sure it's a very reasonable option for you.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, before you gather all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment.";
+ mes "This is, after all, our original policy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Or, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000.";
+ mes "Goodbye, and have a good day.";
+ close;
+ }
+ set SAGE_Q,3;
+ setquest 2045;
+ mes "[Metheus Sylphe]";
+ mes "Please gather the following items.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee.";
+ mes "I am sure it's a very reasonable option for you.";
+ next;
mes "[Metheus Sylphe]";
- mes "Ah yes, take your time...";
+ mes "Ah yes, before you gather all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment.";
+ mes "It is, after all, our original policy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Alternatively, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000.";
mes "Goodbye, and have a good day.";
close;
}
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, take your time...";
+ mes "Goodbye, and have a good day.";
+ close;
case 3:
mes "[Metheus Sylphe]";
mes "Ah yes, take your time...";
@@ -505,55 +541,31 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
close;
}
}
- else if (SAGE_Q >= 1 && SAGE_Q <= 3) {
+ if (SAGE_Q == 1) {
+ mes "[Metheus Sylphe]";
mes "Welcome, once again.";
next;
- if (countitem(1006) > 0 && countitem(1007) > 0) {
+ if ((countitem(1006) > 0) && (countitem(1007) > 0) && (Zeny > 69999)) {
delitem 1006,1; //Old_Magic_Book
delitem 1007,1; //Penetration
+ set Zeny, Zeny - 70000;
mes "[Metheus Sylphe]";
mes "Well done. Let me proceed with your application request.";
set SAGE_Q,4;
next;
}
- else if (Zeny > 69999) {
- set zeny,zeny-70000;
- mes "[Metheus Sylphe]";
- mes "Well done. Let me proceed with your application request.";
- set SAGE_Q,4;
- next;
- }
- else {
- switch (SAGE_Q) {
- case 1:
- //Feather_Of_Bird, Fluff, Iron_Ore
- setarray .@item[0], 916,914,1002;
- setarray .@count[0], 50,50,25;
- break;
- case 2:
- //Clover, Feather, Chinese_Ink
- setarray .@item[0], 705,949,1024;
- setarray .@count[0], 50,50,25;
- break;
- case 3:
- //Feather_Of_Bird, Fluff, Clover, Feather
- setarray .@item[0], 916,914,705,949;
- setarray .@count[0], 50,50,50,50;
- break;
+ if ((countitem(916) > 49) && (countitem(914) > 49) && (countitem(1002) > 24)) {
+ if (Zeny > 29999) {
+ delitem 916,50; //Feather_Of_Birds
+ delitem 914,50; //Fluff
+ delitem 1002,25; //Iron_Ore
+ set Zeny, Zeny - 30000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
}
- set .@size, (getarraysize(.@item)-1);
- for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
- if(.@i == .@size) {
- if (Zeny > 29999) {
- for (set .@i, 0; .@i < .@size ; set .@i, .@i+1)
- delitem .@item[.@i], .@count[.@i];
- set zeny,zeny-30000;
- mes "[Metheus Sylphe]";
- mes "Well done. Let me proceed with your application request.";
- set .@SAGE_Q_T,SAGE_Q;
- set SAGE_Q,4;
- next;
- }
+ else {
mes "[Metheus Sylphe]";
mes "I am sorry to say that you are not ready yet.";
mes "Although you brought all of the items, the money you have now is less than 30,000 zeny.";
@@ -563,64 +575,192 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Please make sure that you have the required items and money.";
close;
}
- else {
+ }
+ else {
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that it seems you didn't bring all of the required items.";
+ mes "I shall remind you what to bring, in case you have forgotten.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please bring the following items to me.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "25 ^3355FFIron Ore^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny.";
+ mes "Good luck.";
+ close;
+ }
+ mes "[Metheus Sylphe]";
+ mes "Let's complete the application form.";
+ mes "Please put your signature here.";
+ next;
+ select("");
+ mes "[Metheus Sylphe]";
+ mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, everything is in readiness.";
+ mes "Next, you will take an entrance test.";
+ set SAGE_Q,4;
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please visit Professor Claytos.";
+ mes "He's in the left room.";
+ changequest 2043,2041;
+ close;
+ }
+ if (SAGE_Q == 2) {
+ mes "[Metheus Sylphe]";
+ mes "Welcome, once again.";
+ next;
+ if ((countitem(1006) > 0) && (countitem(1007) > 0) && (Zeny > 69999)) {
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1007,1; //Penetration
+ set Zeny, Zeny - 70000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
+ }
+ if ((countitem(705) > 49) && (countitem(949) > 49) && (countitem(1024) > 24)) {
+ if (Zeny > 29999) {
+ delitem 705,50; //Clover
+ delitem 949,50; //Feather
+ delitem 1024,25; //Chinese_Ink
+ set Zeny, Zeny - 30000;
mes "[Metheus Sylphe]";
- mes "I am sorry to say that it seems you didn't bring all of the required items.";
- mes "I shall remind you what to bring, in case you have forgotten.";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
next;
+ }
+ else {
mes "[Metheus Sylphe]";
- mes "Please bring the following items to me.";
- mes .@count[0]+" ^3355FF"+getitemname(.@item[0])+"^000000";
- mes .@count[1]+" ^3355FF"+getitemname(.@item[1])+"^000000";
- mes .@count[2]+" ^3355FF"+getitemname(.@item[2])+"^000000";
- if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+getitemname(.@item[3])+"^000000";
+ mes "I am sorry to say that you are not yet ready.";
+ mes "Although you brought all of the required items, your funds are not sufficient enough to pay the 30,000 zeny fee.";
next;
mes "[Metheus Sylphe]";
- mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny.";
- mes "Good luck.";
+ mes "As I told you before, you must bring all those items, together with the 30,000 zeny.";
+ mes "Please make sure that you bring all of the items and money.";
close;
}
}
+ else {
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that it seems you didn't bring all of the required items.";
+ mes "Let me remind you which items to bring, in case you have forgotten.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please bring the following items to me.";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ mes "25 ^3355FFSquid Ink^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring all of these items, your tuition fee will be 30,000 zeny, rather than the original amount of 70,000 zeny.";
+ mes "Good luck.";
+ close;
+ }
mes "[Metheus Sylphe]";
mes "Let's complete the application form.";
mes "Please put your signature here.";
next;
- select(strcharinfo(0));
+ select("");
mes "[Metheus Sylphe]";
- switch (.@SAGE_Q_T) {
- case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break;
- case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break;
- case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break;
- }
+ mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious.";
next;
mes "[Metheus Sylphe]";
- mes "Ah yes, everything is in readiness.";
- mes "Next, you will take an entrance test.";
+ mes "Ah yes, all is in readiness.";
+ mes "Next, you will take the entrance test.";
set SAGE_Q,4;
- if(checkquest(2043) != -1) {
- changequest 2043,2041;
- }
- else if(checkquest(2044) != -1) {
- changequest 2044,2041;
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please visit Professor Claytos.";
+ mes "He's in the left room.";
+ changequest 2044,2041;
+ close;
+ }
+ if (SAGE_Q == 3) {
+ mes "[Metheus Sylphe]";
+ mes "Welcome again.";
+ next;
+ if ((countitem(1006) > 0) && (countitem(1007) > 0) && (Zeny > 69999)) {
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1007,1; //Penetration
+ set Zeny, Zeny - 70000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
}
- else if(checkquest(2045) != -1) {
- changequest 2045,2041;
+ if ((countitem(916) > 49) && (countitem(914) > 49) && (countitem(705) > 49) && (countitem(949) > 49)) {
+ if (Zeny > 29999) {
+ delitem 916,50; //Feather_Of_Birds
+ delitem 914,50; //Fluff
+ delitem 705,50; //Clover
+ delitem 949,50; //Feather
+ set Zeny, Zeny - 30000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
+ }
+ else {
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that you are not yet ready.";
+ mes "Although you brought all of the required items, it seems that you cannot afford to pay the 30,000 zeny tuition fee.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "As I told you before, you must bring all of those items, together with the 30,000 zeny.";
+ mes "Please make sure you bring the items and money as required.";
+ close;
+ }
}
else {
- setquest 2041;
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that it seems you didn't bring all of the required items.";
+ mes "Let me remind you which items to bring, in case you have forgotten.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please bring the following items to me.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny.";
+ mes "Good luck.";
+ close;
}
+ mes "[Metheus Sylphe]";
+ mes "Let's complete the application form.";
+ mes "Please put your signature here.";
+ next;
+ select("");
+ mes "[Metheus Sylphe]";
+ mes "Your name is ... " + strcharinfo(0) + ". Interesting name.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Yes, everything seems to be in readiness.";
+ mes "Next, you will take the entrance test.";
+ set SAGE_Q,4;
next;
mes "[Metheus Sylphe]";
mes "Please visit Professor Claytos.";
mes "He's in the left room.";
+ changequest 2045,2041;
close;
}
- else if (SAGE_Q == 4) {
+ if (SAGE_Q == 4) {
+ mes "[Metheus Sylphe]";
mes "Huh? What are you doing here? You're supposed to be taking the entrance test by now.";
mes "Please visit Professor Claytos in the left room.";
close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Metheus Sylphe]";
mes "Oh, are you done with the dissertation?";
mes "Sure, you can submit it to Dean Kayron.";
next;
@@ -629,17 +769,16 @@ yuno_in03,154,35,4 script Staff of the Academy#a 742,{
mes "Good luck.";
close;
}
- else {
- mes "Oh sorry, this is a rather inconvenient time to converse.";
- mes "Please come back later. I apologize for troubling you.";
- close;
- }
+ mes "[Metheus Sylphe]";
+ mes "Oh sorry, this is a rather inconvenient time to converse.";
+ mes "Please come back later. I apologize for troubling you.";
+ close;
}
-yuno_in03,105,177,5 script Written Test Professor#s 754,{
- mes "[Claytos Verdo]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,105,177,5 script Written Test Professor 754,{
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Claytos Verdo]";
mes "Eh? What? Why are you back here?";
mes "Do you want to enter the school again?";
next;
@@ -650,34 +789,39 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{
mes "[Claytos Verdo]";
mes "Don't forget to record everything you've experienced.";
mes "You must share your knowledge with others by taking excellent notes.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Baby || Class == Job_Novice) {
+ mes "[Claytos Verdo]";
mes "What are you doing here, kid?";
mes "This is a Magic Academy, not a day care center.";
next;
mes "[Claytos Verdo]";
mes "Go outside and play with the Porings. That's your job.";
mes "Go out, chop chop!!";
+ close;
}
- else if (Class == Job_Wizard) {
+ if (Class == Job_Baby_Wizard || Class == Job_Wizard) {
+ mes "[Claytos Verdo]";
mes "Well...look who came crawling back. Magic addict.";
mes "Yeah yeah, so it's not so bad to be devoted to magic.";
next;
mes "[Claytos Verdo]";
mes "But I hope you remember, no one can live alone.";
mes "Although you're strong enough for solo play, you must cooperate and help other people. That's what a Wizard shoud stand for.";
+ close;
}
- else {
- mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,";
- mes "I don't think you can become a Sage.";
- next;
- mes "[Claytos Verdo]";
- mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job.";
- }
+ mes "[Claytos Verdo]";
+ mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,";
+ mes "I don't think you can become a Sage.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job.";
close;
}
if (SAGE_Q == 0) {
- mes "What, do you want to be a Sage?";
+ mes "[Claytos Verdo]";
+ mes "What, do you want to be a sage?";
mes "I can tell by your eyes, hungering for wisdom.";
next;
mes "[Claytos Verdo]";
@@ -685,7 +829,8 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{
mes "Apply for enrollment, and then come again.";
close;
}
- else if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) {
+ if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) {
+ mes "[Claytos Verdo]";
mes "Hah! You didn't even finish the application process!?";
mes "I see...did Metheus tell you something?";
next;
@@ -694,7 +839,8 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{
mes "Come again when you finish the application.";
close;
}
- else if (SAGE_Q == 4) {
+ if (SAGE_Q == 4) {
+ mes "[Claytos Verdo]";
mes "Welcome to the Schweicherbil Magic Academy.";
mes "You applied for this test already, didn't you?";
next;
@@ -706,287 +852,340 @@ yuno_in03,105,177,5 script Written Test Professor#s 754,{
mes "The test that I am going to give you will test your knowledge on all of the academic subjects in the world.";
mes "I will give you 20 questions, with each question being worth 5 points. When you earn a grade of 80 points, you will pass the test.";
next;
+ set .@sage_m2,rand(1,3);
+ set @sage_t,0;
mes "[Claytos Verdo]";
mes "Okay, there's no need to wait. Let's start right away";
mes "Oh, and if you don't answer immediately, the test will be cancelled.";
-L_AskQuestions:
+ set SAGE_Q,5;
next;
- switch(rand(1,3)) {
- case 1:
+ if (.@sage_m2 == 1) {
mes "1. Choose an item that the Gift merchant in Prontera does not sell.";
next;
- if (select("China:Red Frame:Bouquet:Glass Bead") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("China:Red Frame:Bouquet:Glass Bead") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "2. Choose a city where you cannot purchase a Stiletto.";
next;
- if (select("Prontera:Morroc:Geffen:Lutie") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Morroc:Geffen:Lutie") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "3. Choose the closest city to Turtle Island.";
next;
- if (select("Al De Baran:Alberta:Comodo:Izlude") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "4. Choose the monster that is a different type than the others.";
next;
- if (select("Raggler:Pest:Frilldora:Aster") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Raggler:Pest:Frilldora:Aster") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "5. Choose the monster that has a different attribute than the others.";
next;
- if (select("Mantis:Metaller:Rocker:Horn") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Mantis:Metaller:Rocker:Horn") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "6. Choose the monster that is different sized than the others.";
next;
- if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "7. Choose the monster which doesn't drop 'Alcohol'.";
next;
- if (select("Horong:Plankton:Poison Spore:Toad") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Horong:Plankton:Poison Spore:Toad") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "8. Choose the NPC that is irrelevant to the Knight job change quest.";
next;
- if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "9. Choose the NPC that is not a citizen of Prontera.";
next;
- if (select("Tono:Pina:YuPi:Hollgrehenn") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "10. Choose the right name for the Kafra lady who wears glasses.";
next;
- if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3)
- set .@sage_t,.@sage_t+5;
+ switch (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "11. How much SP is spent to use lvl 7 Thunderstorm?";
next;
- if (select("49:59:69:74") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("49:59:69:74") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%.";
next;
- if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class.";
next;
- if (select("Water:Earth:Fire:Wind") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Water:Earth:Fire:Wind") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill.";
next;
- if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill.";
next;
- if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "16. Choose the correct defense and ability of the Bunny Band.";
next;
- if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "17. Choose the class that cannot equip Padded Armor.";
next;
- if (select("Swordman:Merchant:Thief:Archer") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Swordman:Merchant:Thief:Archer") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time.";
next;
- if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3)
- set .@sage_t,.@sage_t+5;
- mes "19. Who rules the Rune-Midgarts kingdom right now?";
+ if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "19. Who rules the Rune-Midgarts Kingdom right now?";
next;
- if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "20. Choose the god of Crusaders.";
next;
- if (select("Odin:Loki:Thor:Venadin") == 1)
- set .@sage_t,.@sage_t+5;
- break;
- case 2:
+ if (select("Odin:Loki:Thor:Venadin") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ if (.@sage_m2 == 2) {
mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell.";
next;
- if (select("Topaz:Garnet:Diamond:Sapphire") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Topaz:Garnet:Diamond:Sapphire") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC.";
next;
- if (select("Prontera:Morroc:Al De Baran:Alberta") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "3. Choose the closest city to the Maze.";
next;
- if (select("Prontera:Morroc:Geffen:Payon") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Morroc:Geffen:Payon") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "4. Choose the monster that is a different type than the others.";
next;
- if (select("Muka:Drops:Plankton:Penomena") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Muka:Drops:Plankton:Penomena") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "5. Choose the monster with the different attribute.";
next;
- if (select("Dokebi:Isis:Giearth:Deviruchi") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "6. Choose the monster that is different in size.";
next;
- if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'.";
next;
- if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "8. Choose the NPC that is irrelevant to the Priest job change quest.";
next;
- if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "9. Choose the NPC that is not a citizen of Morroc.";
next;
- if (select("Syvia:Akira:Antonio:Dmitrii") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Syvia:Akira:Antonio:Dmitrii") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "10. Choose the Kafra lady who has gorgeous blue hair.";
next;
- if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill.";
next;
- if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?";
next;
- if (select("14:16:18:21") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("14:16:18:21") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?";
next;
- if (select("7:6:5:4") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("7:6:5:4") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill).";
next;
- if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill.";
next;
- if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "16. What is the correct defense rate and ability of Cute Ribbon?";
next;
- if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "17. Choose the class that cannot equip Saint Robe.";
next;
- if (select("Swordman:Merchant:Thief:Acolyte") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Swordman:Merchant:Thief:Acolyte") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "18. Choose the abnormal status that cannot be cured by Green Potion.";
next;
- if (select("Silence:Chaos:Blind:Curse") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Silence:Chaos:Blind:Curse") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen.";
next;
- if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "20. Choose the correct name for the tree that has become the root of this world.";
next;
- if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1)
- set .@sage_t,.@sage_t+5;
- break;
- case 3:
+ if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ else {
mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell.";
next;
- if (select("Mantle:Wand:Circlet:Silver Robe") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Mantle:Wand:Circlet:Silver Robe") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "2. Choose the city where users cannot purchase Blade from an NPC.";
next;
- if (select("Prontera:Izlude:Al De Baran:Payon") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Izlude:Al De Baran:Payon") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "3. Choose the closest city to Glast Heim.";
next;
- if (select("Prontera:Geffen:Morroc:Payon") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Prontera:Geffen:Morroc:Payon") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "4. Choose the monster that is a different type than the others.";
next;
- if (select("Aster:Marc:Marse:Marin") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Aster:Marc:Marse:Marin") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "5. Choose the monster that has a different attribute.";
next;
- if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "6. Choose the monster that is different sized.";
next;
- if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "7. Choose the monster that does not drop 'Phracon'.";
next;
- if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest.";
next;
- if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "9. Choose the NPC that is not a citizen of Al De Baran.";
next;
- if (select("RS125:GOD-POING:Stromme:Chemirre") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "10. Choose the Kafra lady who is the youngest among the staff.";
next;
- if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6.";
next;
- if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6.";
next;
- if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest.";
next;
- if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill.";
next;
- if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill.";
next;
- if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "16. Choose the correct defense and ability of Wedding Veil.";
next;
- if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
mes "17. Choose the class that cannot equip Coat.";
next;
- if (select("Swordman:Merchant:Thief:Novice") == 4)
- set .@sage_t,.@sage_t+5;
+ if (select("Swordman:Merchant:Thief:Novice") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
mes "18. Choose the item that is not an ingredient for Blue Dyestuffs.";
next;
- if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3)
- set .@sage_t,.@sage_t+5;
+ if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
mes "19. When the world was created by the god Odin, what did he use for the material?";
next;
- if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1)
- set .@sage_t,.@sage_t+5;
+ if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny.";
next;
- if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2)
- set .@sage_t,.@sage_t+5;
+ if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
}
mes "[Claytos Verdo]";
- if (SAGE_Q == 4) {
- mes "Well, you answered all 20 of the questions.";
- mes "Okay, let me check your answers and add up your score.";
- }
- else {
- mes "Well, we finished all 20 questions.";
- mes "Now, let's check how many points you got.";
- }
+ mes "Well, you answered all 20 of the questions.";
+ mes "Okay, let me check your answers and add up your score.";
next;
mes "[Claytos Verdo]";
mes "Let's see...";
mes "Hmm... hmm...";
next;
mes "[Claytos Verdo]";
- mes "You got " + .@sage_t + " points.";
- if (.@sage_t == 100) {
- if (SAGE_Q == 4)
- mes "Excellent! You seem fully qualified to become a Sage!";
- else
- mes "Excellent! You must have studed really hard for this test!";
+ mes "You got " + @sage_t + " points.";
+ if (@sage_t == 100) {
set SAGE_Q,6;
changequest 2041,2046;
+ mes "Excellent! You seem fully qualified to become a Sage!";
next;
mes "[Claytos Verdo]";
mes "You have passed the written test.";
mes "Go visit Professor Hermes for the practical examination.";
+ close;
}
- else if (.@sage_t >= 80) {
+ if ((@sage_t >= 80) && (@sage_t <= 95)) {
set SAGE_Q,6;
changequest 2041,2046;
mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class.";
@@ -994,27 +1193,17 @@ L_AskQuestions:
mes "[Claytos Verdo]";
mes "You passed the written test.";
mes "Go visit Professor Hermes for the practical examination.";
+ close;
}
- else {
- if (SAGE_Q == 4) {
- set SAGE_Q,5;
- mes "Oh well...what a shame: You failed.";
- next;
- mes "[Claytos Verdo]";
- mes "But I'll give you another chance to take the written test,";
- mes "Go study harder and come back later.";
- }
- else {
- mes "Oh what a shame: You failed.";
- next;
- mes "[Claytos Verdo]";
- mes "But I'll give you another chance,";
- mes "Go study even harder and come back.";
- }
- }
+ mes "Oh well...what a shame: You failed.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "But I'll give you another chance to take the written test,";
+ mes "Go study harder and come back later.";
close;
}
- else if (SAGE_Q == 5) {
+ if (SAGE_Q == 5) {
+ mes "[Claytos Verdo]";
mes "Welcome back.";
mes "So, did you study harder this time?";
next;
@@ -1022,15 +1211,358 @@ L_AskQuestions:
mes "You will take the written test under the same conditions as the test you took before. I'll give you 20 questions.";
mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test.";
next;
- set sage_m2,rand(1,3);
+ set .@sage_m2, rand(1,3);
+ set @sage_t,0;
mes "[Claytos Verdo]";
mes "Okay, there's no need to wait.";
mes "Answer immediately, or I'll fail you again.";
set SAGE_Q,5;
- goto L_AskQuestions;
- end;
+ next;
+ if (.@sage_m2 == 1) {
+ mes "1. Choose an item that the Gift merchant in Prontera does not sell.";
+ next;
+ if (select("China:Red Frame:Bouquet:Glass Bead") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "2. Choose a city where you cannot purchase a Stiletto.";
+ next;
+ if (select("Prontera:Morroc:Geffen:Lutie") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "3. Choose the closest city to Turtle Island.";
+ next;
+ if (select("Al De Baran:Alberta:Comodo:Izlude") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "4. Choose the monster that is a different type than the others.";
+ next;
+ if (select("Raggler:Pest:Frilldora:Aster") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "5. Choose the monster that has a different attribute than the others.";
+ next;
+ if (select("Mantis:Metaller:Rocker:Horn") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "6. Choose the monster that is different sized than the others.";
+ next;
+ if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "7. Choose the monster which doesn't drop 'Alcohol'.";
+ next;
+ if (select("Horong:Plankton:Poison Spore:Toad") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "8. Choose the NPC that is irrelevant to the Knight job change quest.";
+ next;
+ if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "9. Choose the NPC that is not a citizen of Prontera.";
+ next;
+ if (select("Tono:Pina:YuPi:Hollgrehenn") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "10. Choose the right name for the Kafra lady who wears glasses.";
+ next;
+ switch (select("Pavianne:Roxie:Leilah:Curly Sue") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "11. How much SP is spent to use lvl 7 Thunderstorm?";
+ next;
+ if (select("49:59:69:74") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%.";
+ next;
+ if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class.";
+ next;
+ if (select("Water:Earth:Fire:Wind") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill.";
+ next;
+ if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill.";
+ next;
+ if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "16. Choose the correct defense and ability of the Bunny Band.";
+ next;
+ if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "17. Choose the class that cannot equip Padded Armor.";
+ next;
+ if (select("Swordman:Merchant:Thief:Archer") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time.";
+ next;
+ if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "19. Who rules the Rune-Midgarts Kingdom right now?";
+ next;
+ if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "20. Choose the god of Crusaders.";
+ next;
+ if (select("Odin:Loki:Thor:Venadin") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ if (.@sage_m2 == 2) {
+ mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell.";
+ next;
+ if (select("Topaz:Garnet:Diamond:Sapphire") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC.";
+ next;
+ if (select("Prontera:Morroc:Al De Baran:Alberta") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "3. Choose the closest city to the Maze.";
+ next;
+ if (select("Prontera:Morroc:Geffen:Payon") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "4. Choose the monster that is a different type than the others.";
+ next;
+ if (select("Muka:Drops:Plankton:Penomena") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "5. Choose the monster with the different attribute.";
+ next;
+ if (select("Dokebi:Isis:Giearth:Deviruchi") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "6. Choose the monster that is different in size.";
+ next;
+ if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'.";
+ next;
+ if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "8. Choose the NPC that is irrelevant to the Priest job change quest.";
+ next;
+ if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "9. Choose the NPC that is not a citizen of Morroc.";
+ next;
+ if (select("Syvia:Akira:Antonio:Dmitrii") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "10. Choose the Kafra lady who has gorgeous blue hair.";
+ next;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill.";
+ next;
+ if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?";
+ next;
+ if (select("14:16:18:21") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?";
+ next;
+ if (select("7:6:5:4") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill).";
+ next;
+ if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill.";
+ next;
+ if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "16. What is the correct defense rate and ability of Cute Ribbon?";
+ next;
+ if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "17. Choose the class that cannot equip Saint Robe.";
+ next;
+ if (select("Swordman:Merchant:Thief:Acolyte") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "18. Choose the abnormal status that cannot be cured by Green Potion.";
+ next;
+ if (select("Silence:Chaos:Blind:Curse") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen.";
+ next;
+ if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "20. Choose the correct name for the tree that has become the root of this world.";
+ next;
+ if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ else {
+ mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell.";
+ next;
+ if (select("Mantle:Wand:Circlet:Silver Robe") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "2. Choose the city where users cannot purchase Blade from an NPC.";
+ next;
+ if (select("Prontera:Izlude:Al De Baran:Payon") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "3. Choose the closest city to Glast Heim.";
+ next;
+ if (select("Prontera:Geffen:Morroc:Payon") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "4. Choose the monster that is a different type than the others.";
+ next;
+ if (select("Aster:Marc:Marse:Marin") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "5. Choose the monster that has a different attribute.";
+ next;
+ if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "6. Choose the monster that is different sized.";
+ next;
+ if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "7. Choose the monster that does not drop 'Phracon'.";
+ next;
+ if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest.";
+ next;
+ if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "9. Choose the NPC that is not a citizen of Al De Baran.";
+ next;
+ if (select("RS125:GOD-POING:Stromme:Chemirre") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "10. Choose the Kafra lady who is the youngest among the staff.";
+ next;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6.";
+ next;
+ if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6.";
+ next;
+ if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest.";
+ next;
+ if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill.";
+ next;
+ if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill.";
+ next;
+ if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "16. Choose the correct defense and ability of Wedding Veil.";
+ next;
+ if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "17. Choose the class that cannot equip Coat.";
+ next;
+ if (select("Swordman:Merchant:Thief:Novice") == 4) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "18. Choose the item that is not an ingredient for Blue Dyestuffs.";
+ next;
+ if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "19. When the world was created by the god Odin, what did he use for the material?";
+ next;
+ if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1) {
+ set @sage_t,@sage_t + 5;
+ }
+ mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny.";
+ next;
+ if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2) {
+ set @sage_t,@sage_t + 5;
+ }
+ }
+ mes "[Claytos Verdo]";
+ mes "Well, we finished all 20 questions.";
+ mes "Now, let's check how many points you got.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Let's see...";
+ mes "Hmm... hmm...";
+ next;
+ mes "[Claytos Verdo]";
+ mes "You scored " + @sage_t + " points.";
+ if (@sage_t == 100) {
+ set SAGE_Q,6;
+ changequest 2041,2046;
+ mes "Excellent! You must have studed really hard for this test!";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Now that you have passed the written test,";
+ mes "Go visit Professor Hermes for the practical examination.";
+ close;
+ }
+ if ((@sage_t >= 80) && (@sage_t <= 95)) {
+ set SAGE_Q,6;
+ changequest 2041,2046;
+ mes "Yes, not bad. I assume that you can at least understand what you will learn in the classes.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Now that you have passed the written test,";
+ mes "Go visit Professor Hermes for the practical examination.";
+ close;
+ }
+ mes "Oh what a shame: You failed.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "But I'll give you another chance,";
+ mes "Go study even harder and come back.";
+ close;
}
- else if (SAGE_Q == 6) {
+ if (SAGE_Q == 6) {
+ mes "[Claytos Verdo]";
mes "What else do you want?! Do you want to take this test again?";
mes "You've already passed!";
next;
@@ -1039,7 +1571,8 @@ L_AskQuestions:
mes "Move!";
close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Claytos Verdo]";
mes "Heh heh, It seems you're done with your dissertation.";
mes "But I'm not the person handling that part of the test.";
next;
@@ -1048,18 +1581,16 @@ L_AskQuestions:
mes "He will decide whether you are qualified to graduate or not.";
close;
}
- else {
- mes "I'm too busy to take care of written tests.";
- mes "Come back later, and I'll spare some time to talk.";
- close;
- }
+ mes "[Claytos Verdo]";
+ mes "I'm too busy to take care of written tests.";
+ mes "Come back later, and I'll spare some time to talk.";
+ close;
}
-//Practical Examination Professer
-yuno_in03,169,180,3 script Practical Examination P 755,{
- mes "[Hermes Tris]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,169,180,3 script P. Examination Professor 755,{
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_sage || Class == Job_Sage) {
+ mes "[Hermes Tris]";
mes "Welcome. How have you been?";
mes "I guess you've been through a lot of hard times...I can tell by your appearance.";
next;
@@ -1070,12 +1601,14 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "[Hermes Tris]";
mes "However, it's a very dangerous idea to go deep inside a dungeon alone. ";
mes "You'd better look for trustworthy comrades.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Hermes Tris]";
mes "Heh heh, now ain't that a cute little Novice?";
next;
mes "[Hermes Tris]";
- mes "In this continent of Rune-Midgarts, there are a lot of unknown places and objects that haven't been fully discovered.";
+ mes "In this continent of Rune-Midgard, there are a lot of unknown places and objects that haven't been fully discovered.";
mes "The monsters, mysterious objects and heroes of myths...";
next;
mes "[Hermes Tris]";
@@ -1085,21 +1618,22 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "[Hermes Tris]";
mes "If by chance you do decide to do that, we'll meet again.";
mes "Take care, kiddy.";
+ close;
}
- else {
- mes "Welcome to the Schweicherbil Magic Academy.";
- next;
- mes "[Hermes Tris]";
- mes "We Sages are more like scholars than Mages.";
- mes "We are very helpful and powerful as members of a party.";
- next;
- mes "[Hermes Tris]";
- mes "Try to make a party with a Sage next time.";
- mes "The wisdom a Sage will bring will be more than helpful for your party...";
- }
+ mes "[Hermes Tris]";
+ mes "Welcome to the Schweicherbil Magic Academy.";
+ next;
+ mes "[Hermes Tris]";
+ mes "We Sages are more like scholars than Mages.";
+ mes "We are very helpful and powerful as members of a party.";
+ next;
+ mes "[Hermes Tris]";
+ mes "Try to make a party with a Sage next time.";
+ mes "The wisdom a Sage will bring will be more than helpful for your party...";
close;
}
- if (SAGE_Q >= 0 && SAGE_Q <= 3) {
+ if ((SAGE_Q >= 0) && (SAGE_Q <= 3)) {
+ mes "[Hermes Tris]";
mes "I am Professor Hermes, in charge of practical examinations.";
mes "Are you a candidate for the Sage class?";
next;
@@ -1107,8 +1641,9 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Register your application and take the written test first.";
close;
}
- else if (SAGE_Q == 4 || SAGE_Q == 5) {
- mes "I am professor Hermes, in charge of practical examinations.";
+ if (SAGE_Q == 4 || SAGE_Q == 5) {
+ mes "[Hermes Tris]";
+ mes "I am Professor Hermes, in charge of practical examinations.";
mes "Are you a candidate for the Sage class?";
next;
mes "[Hermes Tris]";
@@ -1116,7 +1651,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Then I will take care of you.";
close;
}
- else if (SAGE_Q == 6) {
+ if (SAGE_Q == 6) {
+ mes "[Hermes Tris]";
mes "Welcome, you just passed the written test, didn't you?";
mes "Now it's time for the practical examination.";
next;
@@ -1142,7 +1678,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Yes, you don't need to hurry... take your time and come back.";
close;
}
- else if (SAGE_Q == 7) {
+ if (SAGE_Q == 7) {
+ mes "[Hermes Tris]";
mes "Welcome again! So, did you fully prepare yourself this time?";
mes "Oh well, it's not that hard. Give it your all, okay?";
next;
@@ -1150,6 +1687,7 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Are you ready?";
next;
if (select("Yes, I am.:Sorry, give me some time.") == 1) {
+ set SAGE_Q,7;
mes "[Hermes Tris]";
mes "Good, let's start immediately.";
mes "Do your best and come back safely!";
@@ -1157,11 +1695,13 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
warp "job_sage",50,154;
end;
}
+ set SAGE_Q,7;
mes "[Hermes Tris]";
mes "Yes, you don't need to hurry... take your time and come back.";
close;
}
- else if (SAGE_Q == 8) {
+ if (SAGE_Q == 8) {
+ mes "[Hermes Tris]";
mes "Good job~ Since you passed the practical examination as well...";
mes "I'll accept your admission.";
next;
@@ -1173,8 +1713,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Hmm, hmm... I see.";
mes "Well... I think you're okay.";
next;
- switch(rand(1,3)) {
- case 1:
+ set .@sage_m3, rand(1,3);
+ if (.@sage_m3 == 1) {
set SAGE_Q,9;
changequest 2046,2047;
mes "[Hermes Tris]";
@@ -1188,7 +1728,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "[Hermes Tris]";
mes "I wish you luck.";
close;
- case 2:
+ }
+ if (.@sage_m3 == 2) {
set SAGE_Q,11;
changequest 2046,2048;
mes "[Hermes Tris]";
@@ -1202,23 +1743,23 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "[Hermes Tris]";
mes "I wish you luck.";
close;
- case 3:
- set SAGE_Q,13;
- changequest 2046,2049;
- mes "[Hermes Tris]";
- mes "Now, you will study magic skills that have certain properties.";
- mes "The purpose of this study is to better understand basic magic skills that we use in everyday life.";
- next;
- mes "[Hermes Tris]";
- mes "That is a good subject which helps you to deeply understand of the truth of magic.";
- mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory.";
- next;
- mes "[Hermes Tris]";
- mes "I wish you luck.";
- close;
}
+ set SAGE_Q,13;
+ changequest 2046,2049;
+ mes "[Hermes Tris]";
+ mes "Now, you will study magic skills that have certain properties.";
+ mes "The purpose of this study is to better understand basic magic skills that we use in everyday life.";
+ next;
+ mes "[Hermes Tris]";
+ mes "That is a good subject which helps you to deeply understand of the truth of magic.";
+ mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory.";
+ next;
+ mes "[Hermes Tris]";
+ mes "I wish you luck.";
+ close;
}
- else if (SAGE_Q == 9) {
+ if (SAGE_Q == 9) {
+ mes "[Hermes Tris]";
mes "Huh? Didn't you understand what I said?";
mes "I told you to study Yggdrasil.";
next;
@@ -1226,7 +1767,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Go ask for help from Professor Saphien. He's in the Lecture Room.";
close;
}
- else if (SAGE_Q == 11) {
+ if (SAGE_Q == 11) {
+ mes "[Hermes Tris]";
mes "Huh? Didn't you understand what I said?";
mes "I told you to study monsters.";
next;
@@ -1234,7 +1776,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Go ask for help from Professor Lucius. He's in the Monster Museum.";
close;
}
- else if (SAGE_Q == 13) {
+ if (SAGE_Q == 13) {
+ mes "[Hermes Tris]";
mes "Huh? Didn't you understand what I said?";
mes "I told you to study magic spells that possess certain properties.";
next;
@@ -1242,7 +1785,8 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "Go ask a help from Professor Aebecee. He's in the Somatology Laboratory.";
close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Hermes Tris]";
mes "What are you doing here? Aren't you supposed to be with Dean Kayron?";
mes "Oh well, there's no harm in showing me your dissertation though...";
next;
@@ -1250,17 +1794,16 @@ yuno_in03,169,180,3 script Practical Examination P 755,{
mes "But then again, maybe there is. Go see Dean Kayron.";
close;
}
- else {
- mes "Oh sorry, I'm quite busy at the moment...";
- mes "If you have any questions, go visit the professor I've assigned to you.";
- close;
- }
+ mes "[Hermes Tris]";
+ mes "Oh sorry, I'm quite busy at the moment...";
+ mes "If you have any questions, go visit the Professor I've assigned to you.";
+ close;
}
-yuno_in03,62,176,2 script History Professor#sa 109,{
- mes "[Saphien Layless]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,62,176,2 script History Professor 109,{
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Saphien Layless]";
mes "Do I know you? Were you one of my students?";
mes "Oh, it doesn't matter anyway. You wouldn't be a Sage without graduating from this academy...";
next;
@@ -1271,8 +1814,10 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "[Saphien Layless]";
mes "I guess you're treading the right path...";
mes "One of these days you'll look back to this moment and realize it changed your life.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Saphien Layless]";
mes "A Novice? Why is a novice here?";
next;
mes "[Saphien Layless]";
@@ -1282,22 +1827,23 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "[Saphien Layless]";
mes "No matter what you decide to be, everything depends on your choice.";
mes "May God bless you so that you can choose the path best for you...";
+ close;
}
- else {
- mes "Welcome, I am in charge of historical studies here in the academy.";
- next;
- mes "[Saphien Layless]";
- mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today.";
- mes "Therefore, knowing the past means you will better understand the present and...the future.";
- next;
- mes "[Saphien Layless]";
- mes "Reflect upon your past.";
- mes "You will see your path in the future...";
- }
+ mes "[Saphien Layless]";
+ mes "Welcome, I am in charge of historical studies here in the academy.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today.";
+ mes "Therefore, knowing the past means you will better understand the present and...the future.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Reflect upon your past.";
+ mes "You will see your path in the future...";
close;
}
if (SAGE_Q == 9) {
if (SAGE_Q2 == 0) {
+ mes "[Saphien Layless]";
mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you.";
mes "My name is Saphien Layless, I will be in charge of your class for a while.";
next;
@@ -1305,13 +1851,13 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "The subject you're studying is Yggdrasil.";
mes "So...do you even know what Yggdrasil is?";
next;
- switch(select("Yes, I know very well.:No, I don't.")) {
+ switch (select("Yes, I know very well.:No, I don't.")) {
case 1:
mes "[Saphien Layless]";
mes "Okay then, what is Yggdrasil?";
mes "Please answer me.";
next;
- switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) {
+ switch (select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) {
case 1:
mes "[Saphien Layless]";
mes "Wrong. " + strcharinfo(0) + ", you got - 10 points.";
@@ -1331,15 +1877,13 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong.";
break;
}
- next;
- break;
case 2:
mes "[Saphien Layless]";
mes "Ah well, I expected you would know at least a little bit about Yggdrasil...";
mes "Yggdrasil is the name of the tree that is the source of life in this world.";
- next;
break;
}
+ next;
mes "[Saphien Layless]";
mes "Before we start the class, I'll need some reserve items.";
mes "It's for better understanding of Yggdrasil.";
@@ -1355,140 +1899,140 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "Please come back.";
close;
}
- else {
- if (countitem(607) > 0) {
- mes "[Saphien Layless]";
- mes "Oh, did you bring them with you? Excellent!";
- mes "You brought Yggdrasilberry!";
- next;
- mes "[Saphien Layless]";
- mes "Okay, now I am starting the class.";
- mes "Listen carefully, I will not accept dozing off in the middle of class.";
- next;
- }
- else if (countitem(608) > 0) {
- mes "[Saphien Layless]";
- mes "Hmm, did you prepare for class? Let's see...";
- mes "Oh! So you brought me the Yggdrasil Seed?";
- next;
- mes "[Saphien Layless]";
- mes "Very well. Now I am starting the class..";
- mes "Listen carefully, I will not accept dozing off in the middle of class.";
- next;
- }
- else if (countitem(610) > 0) {
- mes "[Saphien Layless]";
- mes "Hmm, did you prepare for class? Let's see...";
- mes "Yggdrasil Leaf...";
- next;
- mes "[Saphien Layless]";
- mes "You can purchase this item from the town of Al De Baran! You didn't show any effort.";
- mes "So, I must give you - 10 points, " + strcharinfo(0) + ".";
- next;
- mes "[Saphien Layless]";
- mes "Okay, now I am starting the class.";
- mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking.";
- next;
- }
- else {
- mes "[Saphien Layless]";
- mes "Huh? You're not ready to this class yet!";
- mes "I told you to bring me any items related Yggdrasil.";
- next;
- mes "[Saphien Layless]";
- mes "Tell me when you're ready.";
- mes "Don't worry about being late, we professors are paid to wait around.";
- close;
- }
- mes "[Saphien Layless]";
- mes "The root of this world, Yggdrasil, is a gigantic tree.";
- mes "It takes root all over the continent of Rune-Midgarts and its leaves reach the sky.";
- next;
- mes "[Saphien Layless]";
- mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up.";
- mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard.";
- next;
- mes "[Saphien Layless]";
- mes "Utgard is where all the titans live.";
- next;
- mes "[Saphien Layless]";
- mes "Midgard is where all human beings live.";
- next;
- mes "[Saphien Layless]";
- mes "And Asgard is where the gods reside...";
- mes "An ash tree taking root in the middle of the Rune-Midgarts continent, that is Yggdrasil.";
- next;
- mes "[Saphien Layless]";
- mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots.";
- mes "These roots stretch into 3 different places.";
- next;
- mes "[Saphien Layless]";
- mes "The first root reaches Asgard where the gods live and ";
- mes "where we, mere humans, haven't yet explored or experienced.";
- next;
- mes "[Saphien Layless]";
- mes "The second root reaches Jotunnheim where all the giants live.";
- mes "We've been told this name many times through myths and legends.";
- next;
- mes "[Saphien Layless]";
- mes "The third one reaches Niflheim.";
- mes "That place is rumored to be covered with a thick, black fog.";
- next;
+ if (countitem(607) > 0) {
mes "[Saphien Layless]";
- mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are";
- mes "considered a part of Yggdrasil tree.";
+ mes "Oh, did you bring them with you? Excellent!";
+ mes "You brought Yggdrasilberry!";
next;
mes "[Saphien Layless]";
- mes "Yggdrasilberry has a fascinating scent that is rumored to";
- mes "restore full HP and SP at once.";
+ mes "Okay, now I am starting the class.";
+ mes "Listen carefully, I will not accept dozing off in the middle of class.";
next;
+ }
+ if (countitem(608) > 0) {
mes "[Saphien Layless]";
- mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to";
- mes "restore half of HP and SP at once.";
+ mes "Hmm, did you prepare for class? Let's see...";
+ mes "Oh! So you brought me the Yggdrasil Seed?";
next;
mes "[Saphien Layless]";
- mes "The leaf of Yggdrasil which is filled with vital force is rumored to";
- mes "revive the dead, bringing them back to this world.";
+ mes "Very well. Now I am starting the class..";
+ mes "Listen carefully, I will not accept dozing off in the middle of class.";
next;
+ }
+ if (countitem(610) > 0) {
mes "[Saphien Layless]";
- mes "Lastly... if by some chance you discover a way into Asgard in the future, ";
- mes "I hope you will find the Yggdrasil tree.";
+ mes "Hmm, did you prepare for class? Let's see...";
+ mes "Yggdrasil Leaf...";
next;
mes "[Saphien Layless]";
- mes "Even though the story of the Yggdrasil tree only exists in myths and legends, ";
- mes "we Sages are obligated to discover the truth of the Yggdrasil tree.";
+ mes "You can purchase this item from the town of Al De Baran! You didn't show any effort.";
+ mes "So, I must give you - 10 points, " + strcharinfo(0) + ".";
next;
mes "[Saphien Layless]";
- mes "That is the end of today's class.";
- mes "Please record the articles you've learned today, and try to remember as much as you can.";
+ mes "Okay, now I am starting the class.";
+ mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking.";
next;
+ }
+ else {
mes "[Saphien Layless]";
- mes "In the next class, you will write a thesis about Yggdrasil...";
- mes "Please bring the following items to prepare for class.";
+ mes "Huh? You're not ready for this class yet!";
+ mes "I told you to bring me any items related to Yggdrasil.";
next;
mes "[Saphien Layless]";
- mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
- mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
- mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
- mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
- mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink.";
- next;
- set SAGE_Q2,0;
- set SAGE_Q,10;
- changequest 2050,2051;
- mes "[Saphien Layless]";
- mes "I will help you to write your thesis when you're ready with all those items.";
- mes "I am looking forward to the next class with you.";
+ mes "Tell me when you're ready.";
+ mes "Don't worry about being late, we Professors are paid to wait around.";
close;
}
+ mes "[Saphien Layless]";
+ mes "The root of this world, Yggdrasil, is a gigantic tree.";
+ mes "It takes root all over the continent of Rune-Midgard and its leaves reach the sky.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up.";
+ mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Utgard is where all the titans live.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Midgard is where all human beings live.";
+ next;
+ mes "[Saphien Layless]";
+ mes "And Asgard is where the gods reside...";
+ mes "An ash tree taking root in the middle of the Rune-Midgard continent, that is Yggdrasil.";
+ next;
+ mes "[Saphien Layless]";
+ mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots.";
+ mes "These roots stretch into 3 different places.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The first root reaches Asgard where the gods live and ";
+ mes "where we, mere humans, haven't yet explored or experienced.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The second root reaches Jotunnheim where all the giants live.";
+ mes "We've been told this name many times through myths and legends.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The third one reaches Niflheim.";
+ mes "That place is rumored to be covered with a thick, black fog.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are";
+ mes "considered a part of Yggdrasil tree.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Yggdrasilberry has a fascinating scent that is rumored to";
+ mes "restore full HP and SP at once.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to";
+ mes "restore half of HP and SP at once.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The leaf of Yggdrasil which is filled with vital force is rumored to";
+ mes "revive the dead, bringing them back to this world.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Lastly... if by some chance you discover a way into Asgard in the future, ";
+ mes "I hope you will find the Yggdrasil tree.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Even though the story of the Yggdrasil tree only exists in myths and legends, ";
+ mes "we Sages are obligated to discover the truth of the Yggdrasil tree.";
+ next;
+ mes "[Saphien Layless]";
+ mes "That is the end of today's class.";
+ mes "Please record the articles you've learned today, and try to remember as much as you can.";
+ next;
+ mes "[Saphien Layless]";
+ mes "In the next class, you will write a thesis about Yggdrasil...";
+ mes "Please bring the following items to prepare for class.";
+ next;
+ mes "[Saphien Layless]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,10;
+ changequest 2050,2051;
+ mes "[Saphien Layless]";
+ mes "I will help you to write your thesis when you're ready with all those items.";
+ mes "I am looking forward to the next class with you.";
+ close;
}
- else if (SAGE_Q == 10) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
+ if (SAGE_Q == 10) {
+ set @w_point,0;
+ if ((countitem(916) > 0) && (countitem(919) > 0) && (countitem(1019) > 0) && (countitem(1024) > 0) && (countitem(713) > 0)) {
delitem 916,1; //Feather_Of_Birds
delitem 919,1; //Animal's_Skin
delitem 1019,1; //Wooden_Block
delitem 1024,1; //Chinese_Ink
delitem 713,1; //Empty_Bottle
+ mes "[Saphien Layless]";
mes "Now, you're writing your thesis.";
mes "I will assist you with your writing.";
next;
@@ -1500,78 +2044,78 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
next;
mes ".....There is a ocean around the continent,";
mes "The ocean is coiled up by";
- switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) {
+ switch (select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant ash tree.";
break;
case 2:
mes "A giant snake Yormungandr.";
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant turtle and elephants.";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant dragon.";
break;
}
mes "The continent consists of three places such as,";
- switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) {
+ switch (select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Mt.Mjolnir where spiders live,";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Uranos where titans live,";
break;
case 3:
mes "Utgard where titans live,";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Lutie, the winter land,";
break;
}
- switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) {
+ switch (select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) {
case 1:
- mes "Midgard, where humans live in,";
+ mes "Midgard, where humans live,";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Rune-Midgarts, where humans live,";
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Tritonia, where mermaids live,";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Morroc, the desert city,";
break;
}
- switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) {
+ switch (select("Abguard, where gods live.:Asgard, where gods live.:Schwaltzvalt, where citizens live.:Prontera, the capital of Rune-Midgarts.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Abguard where gods live.";
break;
case 2:
mes "Asgard, where gods live.";
break;
case 3:
- set .@w_point,.@w_point+1;
- mes "Schwarzwald, where citizens live.";
+ set @w_point,@w_point + 1;
+ mes "Schwaltzvalt, where citizens live.";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Prontera, the capital of Rune-Midgarts.";
break;
}
mes "The continent consists of the three places stated above.";
next;
- if (.@w_point > 0) {
+ if (@w_point > 0) {
mes "[Saphien Layless]";
mes "..." + strcharinfo(0) + ", have you lost your mind?";
mes "Your work is too poor to be considered as a thesis!";
@@ -1583,35 +2127,35 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
}
mes ".....as we studied from the last class,";
mes "Yggdrasil is...";
- switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) {
+ switch (select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) {
case 1:
mes "A giant ash tree.";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A fabulous Mastella tree.";
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant willow.";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "A giant dead branch.";
break;
}
mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places...";
- switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) {
+ switch (select("Schwaltzvalt, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) {
case 1:
- set .@w_point,.@w_point+1;
- mes "Schwarzwald, Jotunnheim, Niflheim.";
+ set @w_point,@w_point + 1;
+ mes "Schwaltzvalt, Jotunnheim, Niflheim.";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Midgard, Jotunnheim, Naffleheim.";
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "Asgard, Jotunnheim, Naffleheim.";
break;
case 4:
@@ -1619,25 +2163,25 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
break;
}
mes "One who has a Seed of Yggdrasil,";
- switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) {
+ switch (select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "can be cured from all the abnormal statuses.";
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "can restore full HP and SP at once.";
break;
case 3:
mes "can restore half of total HP and SP.";
break;
case 4:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "can be cured from Silence, Curse and Chaos.";
break;
}
next;
- if (.@w_point > 0) {
+ if (@w_point > 0) {
mes "[Saphien Layless]";
mes "..." + strcharinfo(0) + ", have you lost your mind?";
mes "Your work is too poor to be considered as a thesis!";
@@ -1665,24 +2209,24 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "Whether you will pass the test or not is his decision.";
close;
}
- else {
- mes "I am not sure that you're ready to write a thesis.";
- mes "I am afraid to say I already informed you of what you need.";
- next;
- mes "[Saphien Layless]";
- mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
- mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
- mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
- mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
- mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
- next;
- mes "[Saphien Layless]";
- mes "I will assist you in writing your thesis.";
- mes "Please bring all those items with you.";
- close;
- }
+ mes "[Saphien Layless]";
+ mes "I am not sure that you're ready to write a thesis.";
+ mes "I am afraid to say I already informed you of what you need.";
+ next;
+ mes "[Saphien Layless]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ mes "[Saphien Layless]";
+ mes "I will assist you in writing your thesis.";
+ mes "Please bring all those items with you.";
+ close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Saphien Layless]";
mes "Huh? Aren't you supposed to head over to the dean?";
mes "If you've finished writing your thesis, please bring it to the dean.";
next;
@@ -1691,17 +2235,17 @@ yuno_in03,62,176,2 script History Professor#sa 109,{
mes "So please move on.";
close;
}
- else {
- mes "I am not sure if you have business with me, but please come back later.";
- mes "I have some issues to think about..";
- close;
- }
+ mes "[Saphien Layless]";
+ mes "I am not sure if you have business with me, but please come back later.";
+ mes "I have some issues to think about..";
+ close;
}
-yuno_in03,32,102,1 script Biology Professor#sa 755,{
- mes "[Lucius Celsus]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,32,102,1 script Biology Professor 755,{
+
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class == Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Lucius Celsus]";
mes "What is your business with me?";
mes "You must make a reservation a week in advance if you have any questions.";
next;
@@ -1712,29 +2256,32 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "[Lucius Celsus]";
mes "You have too much time on your hands. Go explore some dungeons.";
mes "I think it will be more helpful than wasting your time on me.";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Baby ||Class == Job_Novice) {
+ mes "[Lucius Celsus]";
mes "What brings you to me, kid?";
next;
mes "[Lucius Celsus]";
mes "You'd better go out and play with your pals. ";
mes "This is not a place where you can fool around.";
+ close;
}
- else {
- mes "Hmm? What brings you to me? Are you interested in watching monsters?";
- next;
- mes "[Lucius Celsus]";
- mes "You're allowed to watch. However, do not disturb them by making any fuss.";
- mes "And keep your hands off, some of these guys are way too dangerous to touch.";
- next;
- mes "[Lucius Celsus]";
- mes "By the way, if you catch any rare monsters in future, let me know.";
- mes "I am willing to purchase those at any cost.";
- }
+ mes "[Lucius Celsus]";
+ mes "Hmm? What brings you to me? Are you interested in watching monsters?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You're allowed to watch. However, do not disturb them by making any fuss.";
+ mes "And keep your hands off, some of these guys are way too dangerous to touch.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "By the way, if you catch any rare monsters in future, let me know.";
+ mes "I am willing to purchase those at any cost.";
close;
}
if (SAGE_Q == 11) {
if (SAGE_Q2 == 0) {
+ mes "[Lucius Celsus]";
mes "Welcome to my class, did you earn good results in the practical exam?";
mes "My name is Lucius Celsus, the expert of Biology.";
next;
@@ -1742,7 +2289,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!";
mes "What is your name, young one?";
next;
- select(strcharinfo(0));
+ select("");
mes "[Lucius Celsus]";
mes "A fine name. It's nice to meet you.";
mes "So, are you aware of the subject you're studying?";
@@ -1751,21 +2298,25 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "As you know, your topic of study is monsters.";
mes "How many times have you fought with monsters?";
next;
- if (select("Well, I can't even count.:A few times, I guess...") == 1) {
+ switch (select("Well, I can't even count.:A few times, I guess...")) {
+ case 1:
mes "[Lucius Celsus]";
mes "Oh shut up, you brat. Don't be so sure about yourself.";
mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture.";
+ break;
+ case 2:
+ mes "[Lucius Celsus]";
+ mes "Yes, that's what I guessed about you. You're just book smart.";
+ mes "However, I am sure you will encounter most of the monsters mentioned in my lecture.";
+ break;
}
- mes "[Lucius Celsus]";
- mes "Yes, that's what I guessed about you. You're just book smart.";
- mes "However, I am sure you will encounter most of the monsters mentioned in my lecture.";
next;
- set sage_m4,rand(1,3);
+ set @sage_m4, rand(1,3);
mes "[Lucius Celsus]";
mes "Let's get started.";
mes "Make sure you're ready for the practical examination during my lecture.";
next;
- if (sage_m4 == 1) {
+ if (@sage_m4 == 1) {
set SAGE_Q2,1;
changequest 2048,2053;
mes "[Lucius Celsus]";
@@ -1773,8 +2324,13 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "5 ^3355FFTentacle^000000,";
mes "5 ^3355FFSingle Cell^000000,";
mes "5 ^3355FFFish Tail^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
}
- else if (sage_m4 == 2) {
+ if (@sage_m4 == 2) {
set SAGE_Q2,2;
changequest 2048,2054;
mes "[Lucius Celsus]";
@@ -1782,31 +2338,29 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "5 ^3355FFNipper^000000,";
mes "5 ^3355FFClam Flesh^000000,";
mes "5 ^3355FFHeart of Mermaid^000000.";
- }
- else {
- set SAGE_Q2,3;
- changequest 2048,2054;
+ next;
mes "[Lucius Celsus]";
- mes "Go bring following items to me.";
- mes "5 ^3355FFTendon^000000,";
- mes "5 ^3355FFNipper^000000,";
- mes "5 ^3355FFSharp Scale^000000.";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
}
+ set SAGE_Q2,3;
+ changequest 2048,2055;
+ mes "[Lucius Celsus]";
+ mes "Go bring following items to me.";
+ mes "5 ^3355FFTendon^000000,";
+ mes "5 ^3355FFNipper^000000,";
+ mes "5 ^3355FFSharp Scale^000000.";
next;
mes "[Lucius Celsus]";
mes "I will proceed with the class when you bring those to me.";
mes "Have fun.";
close;
}
- else if (SAGE_Q2 >= 1 && SAGE_Q2 <=3) {
- switch(SAGE_Q2) {
- case 1: setarray .@items[0],962,1052,1023; break;
- //Nipper, Clam Flesh, Heart of Mermaid
- case 2: setarray .@items[0],960,966,950; break;
- //Tendon, Nipper, Sharp Scale
- case 3: setarray .@items[0],1050,960,963; break;
- }
- if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) {
+ if (SAGE_Q2 == 1) {
+ set @sage_m4,rand(1,3);
+ if ((countitem(962) > 4) && (countitem(1052) > 4) && (countitem(1023) > 4)) {
+ mes "[Lucius Celsus]";
mes "You showed great effort to gather all of those.";
mes "Well, I am not sure if you gathered them by yourself or bought them from shops...";
next;
@@ -1814,7 +2368,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Somehow the monsters that drop those items have something in common.";
mes "Can you tell me what that similarity is?";
next;
- switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) {
+ switch (select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) {
case 1:
mes "[Lucius Celsus]";
mes "Yes, they possess water property and at the same time they are fishes.";
@@ -1826,7 +2380,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Most fish class monsters live underwater, so they are attributed with the water property.";
break;
case 3:
- set sage_m4,4;
+ set @sage_m4,4;
mes "[Lucius Celsus]";
mes "...I didn't know Phens were aggressive nowadays?";
mes "Or do Marina and Plankton team up to start a fight with you?";
@@ -1836,7 +2390,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "They are all fishes and possess water property.";
break;
case 4:
- set sage_m4,4;
+ set @sage_m4,4;
mes "[Lucius Celsus]";
mes "What...! What are you here for!? You are here to study about specific monsters, microcephalic moron!";
mes "Sigh...they are all fishes and possess water property.";
@@ -1847,14 +2401,14 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Not all fish class monsters possess water property, but most of them do.";
mes "So which kind of magic would work best on most fish class monsters?";
next;
- switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
+ switch (select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
case 1:
mes "[Lucius Celsus]";
mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters.";
mes "Although you might want to be careful of monsters that recognize magic casting.";
break;
case 2:
- set sage_m4,4;
+ set @sage_m4,4;
mes "[Lucius Celsus]";
mes "What? Fire Bolt! Fire cannot beat water, you imbecile!";
mes "Most fishes are attributed with the water property. Therefore, they are weak to wind property magic spells. Don't you get it?";
@@ -1865,7 +2419,7 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "However, you will be in trouble if you use the spell in a poorly chosen spot.";
break;
case 4:
- set sage_m4,4;
+ set @sage_m4,4;
mes "[Lucius Celsus]";
mes "I can't fathom such stupidity! This question asks you to choose a property that counters water! Don't you get it?";
mes "Logically, any magic spell possessing the water property cannot overcome the water atrribute monsters!";
@@ -1880,93 +2434,357 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Okay, let me teach you about insect monsters.";
mes "Let's see... hmm... hmm...";
next;
- switch(rand(1,4)) {
- case 1:
+ if (@sage_m4 == 1) {
set SAGE_Q2,4;
- if(checkquest(2053) != -1) {
- changequest 2053,2056;
- }
- else if(checkquest(2054) != -1) {
- changequest 2054,2056;
- }
- else {
- changequest 2055,2056;
- }
+ changequest 2053,2056;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFCobweb^000000,";
mes "5 ^3355FFShell^000000,";
mes "5 ^3355FFInsect Feeler^000000.";
- break;
- case 2:
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 2) {
set SAGE_Q2,5;
- if(checkquest(2053) != -1) {
- changequest 2053,2057;
- }
- else if(checkquest(2054) != -1) {
- changequest 2054,2057;
- }
- else {
- changequest 2055,2057;
- }
+ changequest 2053,2057;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFHorn^000000,";
mes "5 ^3355FFSnail's Shell^000000,";
mes "5 ^3355FFMoth Dust^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 3) {
+ changequest 2053,2058;
+ set SAGE_Q2,6;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFWorm Peeling^000000,";
+ mes "5 ^3355FFRainbow Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ set SAGE_Q2,7;
+ changequest 2053,2059;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFSolid Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you just a minute before?";
+ mes "What a nuisance... listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFTentacle^000000,";
+ mes "5 ^3355FFSingle Cell^000000,";
+ mes "5 ^3355FFFish Tail^000000.";
+ close;
+ }
+ if (SAGE_Q2 == 2) {
+ set @sage_m4,rand(1,3);
+ if ((countitem(960) > 4) && (countitem(966) > 4) && (countitem(950) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "You showed great effort to gather all of those items.";
+ mes "Well, I am not sure if you gathered them by yourself or bought them from shops...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Somehow, the monsters that drop those items have something in common.";
+ mes "Can you tell me what the similarity is?";
+ next;
+ switch (select("They possess water property.:They are all fishes.:They are aggressive.:Um, they monsters.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water property, and at the same time they are fishes.";
+ mes "Most fish class monsters live underwater, so they are attributed with the water property.";
+ break;
+ case 2:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water property, and at the same time they are fishes.";
+ mes "Most fish class monsters live underwater, so they attributed with the water property.";
+ break;
+ case 3:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "...I didn't know Clams are aggressive nowadays?";
+ mes "Or do Vadons and Crabs threaten you?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "All the monsters from which you obtained these items are not aggressive... get a grip.";
+ mes "They are all fishes and possess the water property.";
+ break;
+ case 4:
+ set @sage_m4, 4;
+ mes "[Lucius Celsus]";
+ mes "What are you here for?! You are here to study about specific monsters, you dolt!";
+ mes "*Sigh*...they are all fishes and possess water property.";
+ break;
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "Not all fish class monsters possess the water property, but most of them do.";
+ mes "Which kind of magic works best on most fish class monsters?";
+ next;
+ switch (select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "That's right, Lightening Bolt, which possesses wind property, works best on water property monsters.";
+ mes "Although you might want to be careful of monsters that recognize magic casting.";
+ break;
+ case 2:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What? Fire Bolt?! Fire cannot beat water, you dunce!";
+ mes "Most fishes possess water property, therefore, they are weak to wind property magic spells. Don't you see?";
break;
case 3:
+ mes "[Lucius Celsus]";
+ mes "Yeah, the Thunder Storm spell is fine... it's a wind property spell.";
+ mes "However, you will be in trouble if you use the spell in a poorly chosen spot.";
+ break;
+ case 4:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What a moron! This question asks you to choose a property that can counter the water property! Don't you get it?";
+ mes "Logically, any magic spell that possesses water property cannot beat water property monsters!";
+ break;
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters, ";
+ mes "they have a different property than the others. You'd better be careful with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Okay, from here on, I'll lecture on insects.";
+ mes "Let's see... hmm... hmm...";
+ next;
+ if (@sage_m4 == 1) {
+ set SAGE_Q2,4;
+ changequest 2054,2056;
+ mes "[Lucius Celsus]";
+ mes "Bring following the items this time.";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFShell^000000,";
+ mes "5 ^3355FFInsect Feeler^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 2) {
+ set SAGE_Q2,5;
+ changequest 2054,2057;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFHorn^000000,";
+ mes "5 ^3355FFSnail's Shell^000000,";
+ mes "5 ^3355FFMoth Dust^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 3) {
set SAGE_Q2,6;
- if(checkquest(2053) != -1) {
- changequest 2053,2058;
- }
- else if(checkquest(2054) != -1) {
- changequest 2054,2058;
- }
- else {
- changequest 2055,2058;
- }
+ changequest 2054,2058;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFMantis Scythe^000000,";
mes "5 ^3355FFWorm Peeling^000000,";
mes "5 ^3355FFRainbow Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ set SAGE_Q2,7;
+ changequest 2054,2059;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFSolid Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you just a minute before?";
+ mes "What a pain... listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFNipper^000000,";
+ mes "5 ^3355FFClam Flesh^000000,";
+ mes "5 ^3355FFHeart of Mermaid^000000.";
+ close;
+ }
+ if (SAGE_Q2 == 3) {
+ set @sage_m4,rand(1,3);
+ if ((countitem(1050) > 4) && (countitem(960) > 4) && (countitem(963) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "You showed great effort to gather all of those items.";
+ mes "Then again, I am not sure if you gathered them by yourself or bought them from shops...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Somehow, the monsters that drop those items have something in common.";
+ mes "Can you tell what the similarity is?";
+ next;
+ switch (select("They possess water property.:They are all fishes.:They are aggressive.:They are monsters.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water property and at the same time they are fishes.";
+ mes "Most fish class monsters live underwater, so they are attributed with the water property.";
+ break;
+ case 2:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water and are fish class monsters.";
+ mes "Most fish class monsters live underwater, so they are attributed with the water property.";
+ break;
+ case 3:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "...I didn't know Clams are aggressive nowadays?";
+ mes "Or do Vadons and Crabs threaten you?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "All the monsters from which you got these items are not agressive... get a grip.";
+ mes "They are all fishes and possess water property.";
break;
case 4:
- set SAGE_Q2,7;
- if(checkquest(2053) != -1) {
- changequest 2053,2059;
- }
- else if(checkquest(2054) != -1) {
- changequest 2054,2059;
- }
- else {
- changequest 2055,2059;
- }
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What? What are you here for? You are here to study about specific monsters, you moron!";
+ mes "*Sigh*...they are all fishes and possess water property.";
+ break;
+ }
+ next;
+ mes "All fish class monsters do not possess the water property, but most of them do.";
+ mes "Which kind of magic works best on most fish class monsters?";
+ next;
+ switch (select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "That's right, Lightening Bolt, which possesses wind property, works best on water property monsters.";
+ mes "Although you might want to be careful of monsters that recognize magic casting.";
+ break;
+ case 2:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What? Fire Bolt?! Fire cannot beat water, you moron!";
+ mes "Most fish possess the water property. Therefore, they are weak to wind property magic spells. Don't you see?";
+ break;
+ case 3:
+ mes "[Lucius Celsus]";
+ mes "Yeah, Thunder Storm spell is fine... it's a wind property spell.";
+ mes "However you will be in trouble if you use the spell in a poor chosen spot.";
+ break;
+ case 4:
+ set @sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What a doofus! This question asks you to choose a property that is can counter the water property. Don't you get it?";
+ mes "Any magic spell possessing the water property cannot beat the water property!";
+ break;
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class, ";
+ mes "they have a different property than the others. You better be careful with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Ok, let's learn abou the insects from now on.";
+ mes "Let's see... hmm... hmm...";
+ next;
+ if (@sage_m4 == 1) {
+ set SAGE_Q2,4;
+ changequest 2055,2056;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFShell^000000,";
+ mes "5 ^3355FFInsect Feeler^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 2) {
+ set SAGE_Q2,5;
+ changequest 2055,2057;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFHorn^000000,";
+ mes "5 ^3355FFSnail's Shell^000000,";
+ mes "5 ^3355FFMoth Dust^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ if (@sage_m4 == 3) {
+ set SAGE_Q2,6;
+ changequest 2055,2058;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
mes "5 ^3355FFMantis Scythe^000000,";
- mes "5 ^3355FFSolid Shell^000000.";
+ mes "5 ^3355FFWorm Peeling^000000,";
+ mes "5 ^3355FFRainbow Shell^000000.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
}
+ set SAGE_Q2,7;
+ changequest 2055,2059;
+ mes "[Lucius Celsus]";
+ mes "Bring the following items this time.";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFSolid Shell^000000.";
next;
mes "[Lucius Celsus]";
- mes "I will proceed with the class when you bring those to me.";
+ mes "I will proceed the class when you bring those to me.";
mes "Have fun.";
close;
}
+ mes "[Lucius Celsus]";
mes "What, you already forgot what I told you just a minute before?";
- mes "What a nusance... listen carefully this time.";
+ mes "What a nuisance... listen carefully this time.";
next;
mes "[Lucius Celsus]";
- mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,";
- mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,";
- mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,";
+ mes "5 ^3355FFTendon^000000,";
+ mes "5 ^3355FFNipper^000000,";
+ mes "5 ^3355FFSharp Scale^000000.";
close;
}
- else if (SAGE_Q2 >= 4 && SAGE_Q2 <= 7) {
- switch(SAGE_Q2) {
- case 4: setarray .@items[0],1025,935,928; break;
- //Horn, Snail's Shell, Moth Dust
- case 5: setarray .@items[0],947,946,1057; break;
- //Mantis Scythe, Worm Peeling, Rainbow Shell
- case 6: setarray .@items[0],1031,955,1013; break;
- //Cobweb, Mantis Scythe, Solid Shell
- case 7: setarray .@items[0],1025,1031,943; break;
- }
- if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) {
+ if (SAGE_Q2 == 4) {
+ if ((countitem(1025) > 4) && (countitem(935) > 4) && (countitem(928) > 4)) {
+ mes "[Lucius Celsus]";
mes "Well done. So, did you watch insects while gathering those items?";
mes "Oh well, I believe you did a good job with the task.";
next;
@@ -2004,42 +2822,202 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
next;
set SAGE_Q2,0;
set SAGE_Q,12;
- if(checkquest(2056) != -1) {
- changequest 2056,2051;
- }
- else if(checkquest(2057) != -1) {
- changequest 2057,2051;
- }
- else if(checkquest(2058) != -1) {
- changequest 2058,2051;
- }
- else {
- changequest 2059,2051;
- }
+ changequest 2056,2051;
+ mes "[Lucius Celsus]";
+ mes "I will help you in writing the thesis when you bring all of those items.";
+ mes "You're almost there. Isn't learning easy?";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you?";
+ mes "What a nuisance...listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFShell^000000,";
+ mes "5 ^3355FFInsect Feeler^000000.";
+ close;
+ }
+ if (SAGE_Q2 == 5) {
+ if ((countitem(947) > 4) && (countitem(946) > 4) && (countitem(1057) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "Well done. So...did you watch insects while gathering those items?";
+ mes "Oh well, I believe you did a good job with the task.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Insect class monsters do not share the same property most of the time.";
+ mes "You must think twice before you cast a magic spell on an insect.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "It's remarkable that insects can detect hidden objects.";
+ mes "Therefore, any hiding skill such as Hiding or Cloaking will not work on insect monsters.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Some insects form a group and live together.";
+ mes "They are controlled by the head of the group...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "For instance, Maya the queen ant...";
+ mes "Mistress, the queen of hornets,";
+ mes "or Golden Thiefbug, the king of thiefbugs...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You cannot beat those boss monsters alone, ";
+ mes "you'd better form a party if you want to fight with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "That's the end of my class...it's time for you to write a thesis.";
+ mes "Bring me following items for writing the thesis.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,12;
+ changequest 2057,2051;
+ mes "[Lucius Celsus]";
+ mes "I will help you in writing the thesis when you bring all those items.";
+ mes "You're almost there. Isn't learning easy?";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you?";
+ mes "What a nuisance...listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFHorn^000000,";
+ mes "5 ^3355FFSnail's Shell^000000,";
+ mes "5 ^3355FFMoth Dust^000000.";
+ close;
+ }
+ if (SAGE_Q2 == 6) {
+ if ((countitem(1031) > 4) && (countitem(955) > 4) && (countitem(1013) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "Well done. So...did you watch insects while gathering those items?";
+ mes "Oh well, I believe you did a good job with the task.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Insect class monsters do not share the same property most of the time.";
+ mes "You must think twice before you cast a magic spell on an insect.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "It's remarkable that insects can detect hidden objects.";
+ mes "Therefore, any hiding skill such as Hiding or Cloaking will not work on insect monsters.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Some insects form a group and live together.";
+ mes "They are controlled by the head of the group...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "For instance, Maya the queen ant...";
+ mes "Mistress, the queen of hornets,";
+ mes "or Golden Thiefbug, the king of thiefbugs...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You cannot beat those boss monsters alone, ";
+ mes "you'd better form a party if you want to fight with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "That's the end of my class...it's time for you to write a thesis.";
+ mes "Bring me following items for writing the thesis.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,12;
+ changequest 2058,2051;
mes "[Lucius Celsus]";
mes "I will help you in writing the thesis when you bring all of those items.";
mes "You're almost there. Isn't learning easy?";
close;
}
+ mes "[Lucius Celsus]";
mes "What, you already forgot what I told you?";
mes "What a nuisance...listen carefully this time.";
next;
mes "[Lucius Celsus]";
- mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,";
- mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,";
- mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFWorm Peeling^000000,";
+ mes "5 ^3355FFRainbow Shell^000000.";
close;
}
+ if (SAGE_Q2 == 7) {
+ if ((countitem(1025) > 4) && (countitem(1031) > 4) && (countitem(943) > 4)) {
+ mes "[Lucius Celsus]";
+ mes "Well done. So...did you watch insects while gathering those items?";
+ mes "Oh well, I believe you did a good job with the task.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Insect class monsters do not share the same property most of the time. ";
+ mes "You must think twice before you cast a magic spell on an insect.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "It's remarkable that insects can detect hidden objects.";
+ mes "Therefore, any hiding skill such as Hiding or Cloaking will not work on insect monsters.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Some insects form a group and live together.";
+ mes "They are controlled by the head of the group...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "For instance, Maya the queen ant...";
+ mes "Mistress, the queen of hornets,";
+ mes "or Golden Thiefbug, the king of thiefbugs...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You cannot beat those boss monsters alone, ";
+ mes "you'd better form a party if you want to fight with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "That's the end of my class...it's time for you to write a thesis.";
+ mes "Bring me the following items for writing the thesis.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink within.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,12;
+ changequest 2059,2051;
+ mes "[Lucius Celsus]";
+ mes "I will help you in writing the thesis when you bring all of those items.";
+ mes "You're almost there. Isn't learning easy?";
+ close;
+ }
+ mes "[Lucius Celsus]";
+ mes "What, you already forgot what I told you?";
+ mes "What a nuisance...listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFSolid Shell^000000.";
+ close;
+ }
+ mes "[Lucius Celsus]";
mes "Zzz...Zzz...";
close;
}
- else if (SAGE_Q == 12) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
+ if (SAGE_Q == 12) {
+ if ((countitem(916) > 0) && (countitem(919) > 0) && (countitem(1019) > 0) && (countitem(1024) > 0) && (countitem(713) > 0)) {
delitem 916,1; //Feather_Of_Birds
delitem 919,1; //Animal's_Skin
delitem 1019,1; //Wooden_Block
delitem 1024,1; //Chinese_Ink
delitem 713,1; //Empty_Bottle
+ mes "[Lucius Celsus]";
mes "Hmph. Lucky brat brought all of the items.";
mes "Well, I don't expect you to write an outrageously great thesis though...";
next;
@@ -2088,24 +3066,24 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Then, he will let you graduate from the academy. See you.";
close;
}
- else {
- mes "What, are you sure that you're ready? No, I don't think so.";
- mes "Oh well... listen carefully this time.";
- next;
- mes "[Lucius Celsus]";
- mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
- mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
- mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
- mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
- mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
- next;
- mes "[Lucius Celsus]";
- mes "You have been doing fine, I guess you can do this without a problem.";
- mes "Go get them. Hurry up.";
- close;
- }
+ mes "[Lucius Celsus]";
+ mes "What, are you sure that you're ready? No, I don't think so.";
+ mes "Oh well... listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You have been doing fine, I guess you can do this without a problem.";
+ mes "Go get them. Hurry up.";
+ close;
}
- else if (SAGE_Q == 15) {
+ if (SAGE_Q == 15) {
+ mes "[Lucius Celsus]";
mes "What are you doing here, Go show your thesis to the dean!";
mes "Don't wasn't any more time here.";
next;
@@ -2114,21 +3092,20 @@ yuno_in03,32,102,1 script Biology Professor#sa 755,{
mes "Hahaha, did you say no? Alright then, fine. Scram.";
close;
}
- else {
- mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!";
- mes "Who are you?! Don't disturb me, I'm busy!!";
- next;
- mes "[Lucius Celsus]";
- mes "If you just want to watch monsters here, fine with me...";
- mes "Just don't ask me any questions.";
- close;
- }
+ mes "[Lucius Celsus]";
+ mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!";
+ mes "Who are you?! Don't disturb me, I'm busy!!";
+ next;
+ mes "[Lucius Celsus]";
+ mes "If you just want to watch monsters here, fine with me...";
+ mes "Just don't ask me any questions.";
+ close;
}
-yuno_in03,244,31,3 script Physics Professor#sa 120,{
- mes "[Aebecee George]";
- if (BaseJob != Job_Mage) {
- if (BaseJob == Job_Sage) {
+yuno_in03,244,31,3 script Physics Professor 120,{
+ if ((Class != Job_Baby_Mage) && (Class != Job_Mage)) {
+ if (Class ==Job_Baby_Sage || Class == Job_Sage) {
+ mes "[Aebecee George]";
mes "Tee hee, hello there! What brings you here again, sweetie?";
mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~";
next;
@@ -2139,8 +3116,10 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "[Aebecee George]";
mes "Okay, is there anything you want to talk about?";
mes "Oh dearie, don't be nervous...where's your sense of adventure?";
+ close;
}
- else if (BaseJob == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Aebecee George]";
mes "Well, aren't you the cutest little Novice~";
next;
mes "[Aebecee George]";
@@ -2150,22 +3129,23 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "[Aebecee George]";
mes "Oh gosh...Sorry, I thought I had some...";
mes "But I've got other treats, you catch my drift?";
+ close;
}
- else {
- mes "Hey there, tee hee, how's it going sailor?";
- next;
- mes "[Aebecee George]";
- mes "Did you come here to look around? Huh...?";
- mes "Well, if you're not here for business, you must be here...";
- next;
- mes "[Aebecee George]";
- mes "...for PLEASURE.";
- mes "Hey wait! Come back~!";
- }
+ mes "[Aebecee George]";
+ mes "Hey there, tee hee, how's it going sailor?";
+ next;
+ mes "[Aebecee George]";
+ mes "Did you come here to look around? Huh...?";
+ mes "Well, if you're not here for business, you must be here...";
+ next;
+ mes "[Aebecee George]";
+ mes "...for PLEASURE.";
+ mes "Hey wait! Come back~!";
close;
}
if (SAGE_Q == 13) {
if (SAGE_Q2 == 0) {
+ mes "[Aebecee George]";
mes "Hello~? Nice to meet you, tee hee.";
mes "Did you come to see me? Oh, you're a student!";
next;
@@ -2188,8 +3168,9 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "We'll start the class when you bring me those stones~ Tee hee~";
close;
}
- else if (SAGE_Q2 == 1) {
+ if (SAGE_Q2 == 1) {
if (countitem(7049) > 29) {
+ mes "[Aebecee George]";
mes "Oh~ how sweet! You brought them all~ thank you~";
mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~";
next;
@@ -2211,14 +3192,14 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "Here's my other favor to ask of you. Oh, are those tears of...joy?";
mes "Oh, I'm sooo excited too! Tee hee~";
next;
+ set SAGE_Q2,2;
getitem 991,1; //Crystal_Blue
getitem 993,1; //Yellow_Live
getitem 992,1; //Wind_Of_Verdure
+ changequest 2060,2061;
mes "[Aebecee George]";
mes "I will give you these elemental ores...but...they are not for free.";
mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~";
- set SAGE_Q2,2;
- changequest 2060,2061;
next;
mes "[Aebecee George]";
mes "Please make arrows using these items and bring them to me, pretty please~";
@@ -2231,18 +3212,18 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "I am looking forward to seeing you again, tee hee~";
close;
}
- else {
- mes "You don't have all the items? And here I was, getting all hot and bothered.";
- mes "Go on, sweetheart, and hurry baaack~";
- next;
- mes "[Aebecee George]";
- mes "I asked you to bring ^3355FF30 Stone^000000.";
- mes "There are many out there, so you won't have too hard a time getting them~ tee hee.";
- close;
- }
+ mes "[Aebecee George]";
+ mes "You don't have all the items? And here I was, getting all hot and bothered.";
+ mes "Go on, sweetheart, and hurry baaack~";
+ next;
+ mes "[Aebecee George]";
+ mes "I asked you to bring ^3355FF30 Stone^000000.";
+ mes "There are many out there, so you won't have too hard a time getting them~ tee hee.";
+ close;
}
- else if (SAGE_Q2 == 2) {
- if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) {
+ if (SAGE_Q2 == 2) {
+ if ((countitem(1754) > 49) && (countitem(1756) > 49) && (countitem(1755) > 49)) {
+ mes "[Aebecee George]";
mes "Oh~ how sweet! You brought them all~ Oh thank you~";
mes "Well now, let's get down to business. Tee hee~";
next;
@@ -2280,20 +3261,20 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
changequest 2061,2062;
close;
}
- else {
- mes "What are you doing here, precious...are you trying to fool me? Tee hee~";
- mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~";
- next;
- mes "[Aebecee George]";
- mes "50 ^3355FFCrystal Arrow^000000,";
- mes "50 ^3355FFStone Arrow^000000,";
- mes "50 ^3355FFWind Arrow^000000.";
- mes "Ask your Archer friend if you have one~ tee hee.";
- close;
- }
+ mes "[Aebecee George]";
+ mes "What are you doing here, precious...are you trying to fool me? Tee hee~";
+ mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "50 ^3355FFCrystal Arrow^000000,";
+ mes "50 ^3355FFStone Arrow^000000,";
+ mes "50 ^3355FFWind Arrow^000000.";
+ mes "Ask your Archer friend if you have one~ tee hee.";
+ close;
}
- else if (SAGE_Q2 == 3) {
+ if (SAGE_Q2 == 3) {
if (countitem(523) > 0) {
+ mes "[Aebecee George]";
mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~";
mes "Oh righty, we should start class. Tee hee~";
next;
@@ -2341,28 +3322,28 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "So get on out there cowboy and hurry back~ Tee hee~";
close;
}
- else {
- mes "What are you doing here, precious...are you playing games? Tee hee.";
- mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~";
- next;
- mes "[Aebecee George]";
- mes "^3355FF1 Holy Water^000000,";
- mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee.";
- close;
- }
- }
- else {
- mes "So...do you have the time? I'm kidding, girlfriend!";
+ mes "[Aebecee George]";
+ mes "What are you doing here, precious...are you playing games? Tee hee.";
+ mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "^3355FF1 Holy Water^000000,";
+ mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee.";
close;
}
+ mes "[Aebecee George]";
+ mes "So...do you have the time? I'm kidding, girlfriend!";
+ close;
}
- else if (SAGE_Q == 14) {
- if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
+ if (SAGE_Q == 14) {
+ set @w_point,0;
+ if ((countitem(916) > 0) && (countitem(919) > 0) && (countitem(1019) > 0) && (countitem(1024) > 0) && (countitem(713) > 0)) {
delitem 916,1; //Feather_Of_Birds
delitem 919,1; //Animal's_Skin
delitem 1019,1; //Wooden_Block
delitem 1024,1; //Chinese_Ink
delitem 713,1; //Empty_Bottle
+ mes "[Aebecee George]";
mes "Okay~ so its now or never~ tee hee~";
mes "I taught you everything I know. Don't be nervous, you'll be okay~";
next;
@@ -2373,118 +3354,58 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes ".................................";
next;
mes ".....Magic spells are varied into 4 elements such as";
- switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) {
- case 1:
- mes "Water, Earth, Fire and Wind.";
- break;
- case 2:
- mes "Earth, Water, Fire and Wind.";
- break;
- case 3:
- mes "Water, Wind, Earth and Fire.";
- break;
+ switch (select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) {
+ case 1: mes "Water, Earth, Fire and Wind."; break;
+ case 2: mes "Earth, Water, Fire and Wind."; break;
+ case 3: mes "Water, Wind, Earth and Fire."; break;
}
mes "Each property has an opposing property,";
- switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) {
- case 1:
- mes "Magic with wind property is strong against water";
- break;
- case 2:
- mes "Magic with water property is strong against fire";
- break;
- case 3:
- mes "Magic with fire property is strong against earth";
- break;
+ switch (select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) {
+ case 1: mes "Magic with wind property is strong against water"; break;
+ case 2: mes "Magic with water property is strong against fire"; break;
+ case 3: mes "Magic with fire property is strong against earth"; break;
}
mes "Magic with earth property is strong against wind.";
- switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) {
- case 1:
- mes "However, that does not work on the opposite case ";
- break;
- case 2:
- mes "This theory works the same for earth property weapons";
- break;
- case 3:
- mes "Elemental properties are varied by monster types";
- break;
+ switch (select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) {
+ case 1: mes "However, that does not work on the opposite case "; break;
+ case 2: mes "This theory works the same for earth property weapons"; break;
+ case 3: mes "Elemental properties are varied by monster types"; break;
}
- switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) {
- case 1:
- mes "You must be aware of the limit of your ability.";
- break;
- case 2:
- mes "You must apply different types of property by the situation or place.";
- break;
- case 3:
- mes "Red Potion is rumored to taste like strawberries.";
- break;
+ switch (select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) {
+ case 1: mes "You must be aware of the limit of your ability."; break;
+ case 2: mes "You must apply different types of property by the situation or place."; break;
+ case 3: mes "Red Potion is rumored to taste like strawberries."; break;
}
next;
- switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) {
- case 1:
- mes "The most adorable NPC is YuPi in Prontera";
- break;
- case 2:
- mes "Red Potion is rumored to be made out of Porings";
- break;
- case 3:
- mes "You never know the limits of magic";
- break;
+ switch (select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) {
+ case 1: mes "The most adorable NPC is YuPi in Prontera"; break;
+ case 2: mes "Red Potion is rumored to be made out of Porings"; break;
+ case 3: mes "You never know the limits of magic"; break;
}
- switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) {
- case 1:
- mes "Merchant Lady in Morroc is also as cute as YuPi.";
- break;
- case 2:
- mes "Nobody knows why Red Potion tastes like strawberries.";
- break;
- case 3:
- mes "It is not suggested to be too addicted to magic spells.";
- break;
+ switch (select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) {
+ case 1: mes "Merchant Lady in Morroc is also as cute as YuPi."; break;
+ case 2: mes "Nobody knows why Red Potion tastes like strawberries."; break;
+ case 3: mes "It is not suggested to be too addicted to magic spells."; break;
}
- switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) {
- case 1:
- mes "If I had a Bunny Band,";
- break;
- case 2:
- mes "If so, what about the taste of White Potion?";
- break;
- case 3:
- mes "Only pertinent uses of magic, as well as rest";
- break;
+ switch (select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) {
+ case 1: mes "If I had a Bunny Band,"; break;
+ case 2: mes "If so, what about the taste of White Potion?"; break;
+ case 3: mes "Only pertinent uses of magic, as well as rest"; break;
}
- switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) {
- case 1:
- mes "I would want to give it to her as a present.";
- break;
- case 2:
- mes "I can't even imagine the taste.";
- break;
- case 3:
- mes "will guarantee you a safe battle.";
- break;
+ switch (select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) {
+ case 1: mes "I would want to give it to her as a present."; break;
+ case 2: mes "I can't even imagine the taste."; break;
+ case 3: mes "will guarantee you a safe battle."; break;
}
- switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) {
- case 1:
- mes "Although the Bunny Band best fits the Acolyte class";
- break;
- case 2:
- mes "I love this thrilling feeling";
- break;
- case 3:
- mes "Forming a party with people of different classes";
- break;
+ switch (select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) {
+ case 1: mes "Although the Bunny Band best fits the Acolyte class"; break;
+ case 2: mes "I love this thrilling feeling"; break;
+ case 3: mes "Forming a party with people of different classes"; break;
}
- switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) {
- case 1:
- mes "I still wonder if the Bunny Band would be perfect for GOD-POING.";
- break;
- case 2:
- mes "I won't be able to drink it even if my HP is less than 1.";
- break;
- case 3:
- mes "is considered the best way to ready for battle.";
- break;
+ switch (select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) {
+ case 1: mes "I still wonder if the Bunny Band would be perfect for GOD-POING."; break;
+ case 2: mes "I won't be able to drink it even if my HP is less than 1."; break;
+ case 3: mes "is considered the best way to ready for battle."; break;
}
next;
mes "..........";
@@ -2505,43 +3426,42 @@ yuno_in03,244,31,3 script Physics Professor#sa 120,{
mes "You're almost there~ tee hee.";
close;
}
- else {
- mes "What are you still doing here, sweet cheeks? Tee hee~";
- mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee.";
- next;
- mes "[Aebecee George]";
- mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
- mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
- mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
- mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
- mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
- next;
- mes "[Aebecee George]";
- mes "You are supposed to prepare all of those items, aren't you?";
- mes "Hurry baaack~! Tee hee~";
- close;
- }
- }
- else if (SAGE_Q == 15) {
- mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?";
- mes "Take it from me, boys like him won't wait for you forever, tee hee~";
+ mes "[Aebecee George]";
+ mes "What are you still doing here, sweet cheeks? Tee hee~";
+ mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee.";
next;
mes "[Aebecee George]";
- mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first.";
- mes "Please hurry up, tee hee.";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ mes "[Aebecee George]";
+ mes "You are supposed to prepare all of those items, aren't you?";
+ mes "Hurry baaack~! Tee hee~";
close;
}
- else {
- mes "Well well...what do we have here?";
- next;
+ if (SAGE_Q == 15) {
mes "[Aebecee George]";
- mes "You're not a Sage. Pity, sweet thang like yourself...";
- mes "But seeing as you're not here for business, you must be here for...";
+ mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?";
+ mes "Take it from me, boys like him won't wait for you forever, tee hee~";
next;
mes "[Aebecee George]";
- mes "...PLEASURE. Wait, where are you going, hon?";
+ mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first.";
+ mes "Please hurry up, tee hee.";
close;
}
+ mes "[Aebecee George]";
+ mes "Well well...what do we have here?";
+ next;
+ mes "[Aebecee George]";
+ mes "You're not a Sage. Pity, sweet thang like yourself...";
+ mes "But seeing as you're not here for business, you must be here for...";
+ next;
+ mes "[Aebecee George]";
+ mes "...PLEASURE. Wait, where are you going, hon?";
+ close;
}
job_sage,50,165,4 script Test Helper#talk 700,{
@@ -2559,11 +3479,11 @@ job_sage,50,165,4 script Test Helper#talk 700,{
close;
}
-job_sage,50,165,4 script Waiting Room#sg 700,{
+job_sage,50,165,2 script Waiting Room#sg 700,{
end;
OnInit:
- disablenpc "Waiting Room#sg";
+ hideonnpc "Waiting Room#sg";
waitingroom "Waiting Room",20,"Waiting Room#sg::OnStartArena",1;
enablewaitingroomevent;
end;
@@ -2579,14 +3499,15 @@ OnEnable:
end;
}
-- script Arena#1 66,{
+job_sage,1,2,1 script Arena#1 66,{
+ end;
+
OnInit:
- disablenpc "Arena#1";
+ hideonnpc "Arena#1";
end;
OnEnable:
- enablenpc "Arena#1";
- set .MyMobs,16;
+ hideoffnpc "Arena#1";
monster "job_sage",111,102,"Grade F",1183,1,"Arena#1::OnMyMobDead";
monster "job_sage",120,102,"Grade F",1183,1,"Arena#1::OnMyMobDead";
monster "job_sage",111,93,"Grade F",1183,1,"Arena#1::OnMyMobDead";
@@ -2607,12 +3528,15 @@ OnEnable:
end;
OnReset:
- killmonsterall "job_sage";
+ killmonster "job_sage","Arena#1::OnMyMobDead";
+ end;
+
+OnDisable:
+ hideonnpc "Arena#1";
end;
OnMyMobDead:
- set .MyMobs,.MyMobs-1;
- if (.MyMobs < 1) {
+ if (mobcount ("job_sage","Arena#1::OnMyMobDead") < 1) {
mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
donpcevent "Arena#2::OnEnable";
stopnpctimer;
@@ -2661,7 +3585,7 @@ OnTimer183000:
end;
OnTimer184000:
- areawarp "job_sage",100,82,131,113,"yuno",324,258;
+ donpcevent "Arena#Fail::OnEnable";
end;
OnTimer185000:
@@ -2669,22 +3593,23 @@ OnTimer185000:
end;
OnTimer186000:
- disablenpc "Arena#1";
+ donpcevent "Arena#Fail::OnDisable";
+ donpcevent "Arena#1::OnDisable";
donpcevent "Waiting Room#sg::OnEnable";
- stopnpctimer;
end;
}
-- script Arena#2 -1,{
+job_sage,1,3,1 script Arena#2 66,{
+ end;
+
OnInit:
- disablenpc "Arena#2";
+ hideonnpc "Arena#2";
end;
OnEnable:
- enablenpc "Arena#2";
+ hideoffnpc "Arena#2";
donpcevent "Arena#1::OnReset";
- disablenpc "Arena#1";
- set .MyMobs,24;
+ donpcevent "Arena#1::OnDisable";
monster "job_sage",111,102,"Numerical Value",1063,1,"Arena#2::OnMyMobDead";
monster "job_sage",111,102,"Physics",1063,1,"Arena#2::OnMyMobDead";
monster "job_sage",111,102,"History",1063,1,"Arena#2::OnMyMobDead";
@@ -2713,12 +3638,15 @@ OnEnable:
end;
OnReset:
- killmonsterall "job_sage";
+ killmonster "job_sage","Arena#2::OnMyMobDead";
+ end;
+
+OnDisable:
+ hideonnpc "Arena#2";
end;
OnMyMobDead:
- set .MyMobs,.MyMobs-1;
- if (.MyMobs < 1) {
+ if (mobcount ("job_sage","Arena#2::OnMyMobDead") < 1) {
mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
donpcevent "Arena#Doorkeeper::OnEnable";
donpcevent "Arena#3::OnEnable";
@@ -2764,7 +3692,7 @@ OnTimer183000:
end;
OnTimer184000:
- areawarp "job_sage",100,82,131,113,"yuno",324,258;
+ donpcevent "Arena#Fail::OnEnable";
end;
OnTimer185000:
@@ -2772,42 +3700,44 @@ OnTimer185000:
end;
OnTimer186000:
- disablenpc "Arena#2";
+ donpcevent "Arena#Fail::OnDisable";
+ donpcevent "Arena#2::OnDisable";
donpcevent "Waiting Room#sg::OnEnable";
- stopnpctimer;
end;
}
-- script Arena#Doorkeeper -1,{
+job_sage,1,4,1 script Arena#Doorkeeper 66,{
+ end;
+
OnInit:
- disablenpc "Arena#Doorkeeper";
+ hideonnpc "Arena#Doorkeeper";
end;
OnEnable:
- enablenpc "Arena#Doorkeeper";
+ hideoffnpc "Arena#Doorkeeper";
donpcevent "Arena#2::OnReset";
- disablenpc "Arena#2";
- set .MyMobs,1;
+ donpcevent "Arena#2::OnDisable";
monster "job_sage",116,97,"Academic Probation",1179,1,"Arena#Doorkeeper::OnMyMobDead";
initnpctimer;
end;
OnReset:
- killmonsterall "job_sage";
+ donpcevent "Arena#3::OnReset";
+ killmonster "job_sage","Arena#Doorkeeper::OnMyMobDead";
end;
OnDisable:
- disablenpc "Arena#3";
- disablenpc "Arena#Doorkeeper";
+ donpcevent "Arena#3::OnDisable";
+ hideonnpc "Arena#Doorkeeper";
end;
OnMyMobDead:
- set .MyMobs,.MyMobs-1;
- if (.MyMobs < 1) {
+ if (mobcount ("job_sage","Arena#Doorkeeper::OnMyMobDead") < 1) {
mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map;
set SAGE_Q,8;
+ donpcevent "Arena#Doorkeeper::OnReset";
+ donpcevent "Arena#Doorkeeper::OnDisable";
donpcevent "Test Helper#sg::OnEnable";
- disablenpc "Arena#Doorkeeper";
stopnpctimer;
}
end;
@@ -2830,7 +3760,7 @@ OnTimer60000:
end;
OnTimer61000:
- areawarp "job_sage",100,82,131,113,"yuno",324,258;
+ donpcevent "Arena#Fail::OnEnable";
end;
OnTimer62000:
@@ -2838,15 +3768,37 @@ OnTimer62000:
end;
OnTimer63000:
- disablenpc "Arena#Doorkeeper";
+ donpcevent "Arena#Fail::OnDisable";
+ donpcevent "Arena#Doorkeeper::OnDisable";
donpcevent "Waiting Room#sg::OnEnable";
- stopnpctimer;
end;
}
-- script Arena#3 -1,{
+job_sage,116,97,0 script Arena#Fail 139,16,16,{
+
+OnTouch:
+ mapannounce "job_sage"," " + strcharinfo(0) + " has failed the test.",bc_map;
+ warp "yuno",324,258;
+ end;
+
OnInit:
- disablenpc "Arena#3";
+ hideonnpc "Arena#Fail";
+ end;
+
+OnEnable:
+ hideoffnpc "Arena#Fail";
+ end;
+
+OnDisable:
+ hideonnpc "Arena#Fail";
+ end;
+}
+
+job_sage,1,4,1 script Arena#3 66,{
+ end;
+
+OnInit:
+ hideonnpc "Arena#3";
end;
OnEnable:
@@ -2856,20 +3808,49 @@ OnEnable:
monster "job_sage",124,89,"Cheating 4 times",1185,1;
end;
+OnReset:
+ killmonster "job_sage","Arena#3::OnMyMobDead";
+ end;
+
+OnDisable:
+ hideonnpc "Arena#3";
+ end;
+}
+
+job_sage,116,97,0 script SageSucceeded 139,16,16,{
+
+OnTouch:
+ warp "yuno_in03",163,180;
+ end;
+
+OnInit:
+ hideonnpc "SageSucceeded";
+ end;
+
+OnEnable:
+ hideoffnpc "SageSucceeded";
+ end;
+
OnDisable:
- killmonsterall "job_sage";
+ hideonnpc "SageSucceeded";
end;
}
-- script Test Helper#sg -1,{
+job_sage,1,6,1 script Test Helper#sg 66,{
+ end;
+
OnInit:
- disablenpc "Test Helper#sg";
+ hideonnpc "Test Helper#sg";
end;
OnEnable:
initnpctimer;
end;
+OnDisable:
+ hideonnpc "Test Helper#sg";
+ end;
+
OnTimer2000:
mapannounce "job_sage","Please go back to where you came from and finish the rest of your job change quest.",bc_map;
end;
@@ -2879,7 +3860,11 @@ OnTimer4000:
end;
OnTimer5000:
- areawarp "job_sage",100,82,131,113,"yuno_in03",163,180;
+ donpcevent "SageSucceeded::OnEnable";
+ end;
+
+OnTimer6000:
+ donpcevent "SageSucceeded::OnDisable";
end;
OnTimer7000:
@@ -2887,28 +3872,8 @@ OnTimer7000:
end;
OnTimer9000:
- disablenpc "Test Helper#sg";
+ donpcevent "Test Helper#sg::OnDisable";
donpcevent "Waiting Room#sg::OnEnable";
stopnpctimer;
end;
-}
-
-//============================================================
-// Mapflag
-//============================================================
-
-//============================================================
-// Old changelog
-//============================================================
-//= Script mostly based on translated jA script
-//= Written test questions/answers weren't translated 100% corectly
-//= So a lot of those are based upon mRO site and my own info
-//= IF you by excident have (or can get) screenshots of these questions
-//= Then PLEASE send them to Darkchild
-//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
-//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus]
-//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix
+} \ No newline at end of file