diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/jobs/2-2/sage.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/sage.txt')
-rw-r--r-- | npc/jobs/2-2/sage.txt | 4360 |
1 files changed, 2180 insertions, 2180 deletions
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt index 02fa8300f..7e2bfdd5e 100644 --- a/npc/jobs/2-2/sage.txt +++ b/npc/jobs/2-2/sage.txt @@ -1,2180 +1,2180 @@ -//===== eAthena Script =======================================
-//= Sage Job Quest
-//===== By: ==================================================
-//= jAthena (0.9) - I guess
-//= Unknown Translator (1.0)
-//= Darkchild (1.2)
-//===== Current Version: =====================================
-//= 2.0a
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= Sage job quest based off of official servers.
-//===== Additional Comments: =================================
-//= Script mostly based on translated jA script
-//= Written test questions/answers weren't translated 100% corectly
-//= So a lot of those are based upon mRO site and my own info
-//= IF you by excident have (or can get) screenshots of these questions
-//= Then PLEASE send them to Darkchild
-//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
-//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus]
-//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.0a Fixed double warp [KarLaeda]
-//============================================================
-
-
-//==================================
-//Sage Castle
-//==================================
-yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{
- callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_Professor,"Professor","Keiron";
- if(BaseJob == Job_Sage) goto L_Menu3_3;
- if(BaseJob != Job_Mage) goto L_Menu2_1;
- if(SAGE_Q == 11) goto L_Menu3_1;
- if(SAGE_Q >= 3) goto L_Menu2_2;
- mes "[Keiron]";
- mes "All who appreciate the fine art";
- mes "of magic are welcome here.";
- mes "How can I help you?";
- next;
- menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2;
- mes "[Keiron]";
- mes "So you're interested in being a Sage?";
- mes "Well, I can't just make you one straight away.";
- next;
- mes "[Keiron]";
- mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test.";
- next;
- mes "[Keiron]";
- mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis.";
- next;
- mes "[Keiron]";
- mes "If you successfully complete the requirements, you'll be granted a Sage license.";
- next;
- mes "[Keiron]";
- mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy.";
- mes "Tell him I sent you.";
- close;
-L_Menu1_1:
- mes "[Keiron]";
- mes "A Sage?";
- mes "Well...";
- mes "In order to change you way of living, you have to change your way of thinking.";
- next;
- mes "[Keiron]";
- mes "Sages actively contribute knowledge to the kingdom through rigorous research.";
- mes "They also help society through its worst problems.";
- mes "Just because you dress as a Sage doesn't mean you're a Sage.";
- next;
- mes "[Keiron]";
- mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy.";
- mes "The admissions officer will explain the educational requirements.";
- close;
-L_Menu1_2:
- mes "[Keiron]";
- mes "Excellent. If you have some free time, why not peruse a a volume from our library?";
- mes "Our library is truly a bastion of knowledge.";
- next;
- mes "[Keiron]";
- mes "Of course, there is much that can't be learned from reading books, but it's a good start.";
- close;
-L_Menu2_1:
- mes "[Keiron]";
- mes "We Sages do a lot of research about the world on our own,";
- mes "but to maximize our knowledge,";
- mes "we regularly form interdisciplinary research teams.";
- next;
- mes "[Keiron]";
- mes "You should talk to our Sages and share any research you may have been doing within your own profession.";
- close;
-L_Menu2_2:
- mes "[Keiron]";
- mes "The road to becoming a Sage isn't easy.";
- mes "You need to have a strong dedication to mastering magic.";
- next;
- mes "[Keiron]";
- mes "You need to keep plugging away at that thesis.";
- mes "Good luck!";
- close;
-L_Menu3_1:
- if(countitem(1550) >= 1) goto L_Menu3_2;
- mes "[Keiron]";
- mes "Where's your thesis?";
- mes "I'm eager to evaulate it.";
- next;
- mes "[Keiron]";
- mes "Did you forget it?";
- mes "In any case, please bring it post-haste.";
- close;
-L_Menu3_2:
- mes "[Keiron]";
- mes "It looks like you have a thesis to present. Let's have a look...";
- next;
- mes "[Keiron]";
- mes "Hmmm...";
- next;
- mes "[Keiron]";
- mes "Yes....";
- next;
- mes "[Keiron]";
- mes "Interesting...";
- next;
- mes "[Keiron]";
- mes "It's not stylistically";
- mes "cohesive, but your zeal for research is amply proven by your thesis. I approve.";
- next;
- if(SkillPoint == 0) goto LCHANGE;
- mes "[Keiron]";
- mes "Well you are all set for the jobchange except for 1 thing!";
- mes "You have unused Skill Points!!!";
- mes "Please use those first!";
- close;
-
- LCHANGE:
- callfunc "Job_Change",Job_Sage;
- callfunc "F_ClearJobVar";
- mes "[Keiron]";
- mes "Congratulations!";
- mes "You're a Sage now.";
- mes "Don't let that passion for research ever be dampened.";
- next;
- mes "[Keiron]";
- mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on.";
- next;
- mes "[Keiron]";
- mes "Some day, you'll be a bastion of knowledge all by yourself!";
- close;
-L_Menu3_3:
- mes "[Keiron]";
- mes "Hmmm? What's up?";
- mes "Just because you're a Sage doesn't mean you should quit your studies.";
- next;
- mes "[Keiron]";
- mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data.";
- close;
-}
-
-//===============================
-//Biotech Lab
-//===============================
-yuno_in03.gat,244,31,3 script Physics Professor 120,{
- if(BaseJob == Job_Sage) goto L_Menu3_2;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu3_1;
- if(SAGE_Q2 == 8) goto L_Menu2_1;
- if(SAGE_Q2 == 9) goto L_Menu2_3;
- if(SAGE_Q2 == 10) goto L_Menu2_5;
- if(SAGE_Q2 == 11) goto L_ThesisStart1;
- if(SAGE_Q == 9) goto L_Menu1_2;
- mes "[Ebeshi]";
- mes "What?";
- next;
- mes "[Ebeshi]";
- mes "Did you come to study under my guidance?";
- next;
- mes "[Ebeshi]";
- mes "Well, you need to enroll first.";
- mes "Heheheheh...";
- close;
-L_Menu1_1:
- mes "[Ebeshi]";
- mes "Eh???????????????????????????????";
- next;
- mes "[Ebeshi]";
- mes "I don't think there's anything someone like you can learn from me.";
- next;
- mes "[Ebeshi]";
- mes "Are you disappointed?";
- mes "Hehehehe....";
- close;
-L_Menu1_2:
- set SAGE_Q2,8;
- mes "[Ebeshi]";
- mes "Well, I'm glad to meet another fine student such as yourself.";
- next;
- mes "[Ebeshi]";
- mes "Aren't you excited that you're going to study under me?!";
- mes "Hehehehe....";
- next;
- mes "[Ebeshi]";
- mes "I hate to be intrusive, but could you get something for me before I start my class?";
- next;
- mes "[Ebeshi]";
- mes "I need ^3051FD30x Stone^000000 as part of the class materials.";
- mes "Can you get that?";
- next;
- mes "[Ebeshi]";
- mes "If you really want to get stones quick,";
- mes "you should look up a friendly thief to assist you! Thanks for helping out.";
- close;
-L_Menu2_1:
- if(countitem(7049) >= 30) goto L_Menu2_2;
- mes "[Ebeshi]";
- mes "Hey, what are you up to?";
- mes "Are you trying to slack off?";
- mes "Come on, set your eyes on the goal.";
- next;
- mes "[Ebeshi]";
- mes "I need ^3051FD30x Stone^000000 to proceed.";
- mes "With all the stones lying around,";
- mes "shouldn't they be easy to find?";
- close;
- L_Menu2_2:
- mes "[Ebeshi]";
- mes "Awesome! You've got all the stones I need.";
- mes "Now, watch this!";
- next;
- mes "[Ebeshi]";
- mes "Abracadabra!!";
- next;
- mes "[Ebeshi]";
- mes "Abracadabra!!";
- next;
- mes "[Ebeshi]";
- mes "Abracadabra!!";
- next;
- delitem 7049,30;
- set SAGE_Q2,9;
- mes "[Ebeshi]";
- mes "You see that?";
- mes "I created three elemental stones!";
- next;
- mes "[Ebeshi]";
- mes "Pretty cool, don't you think?";
- mes "Have them for yourself!";
- next;
- getitem 991,1;
- getitem 993,1;
- getitem 992,1;
- mes "[Ebeshi]";
- mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones.";
- next;
- mes "[Ebeshi]";
- mes "Specifically...";
- mes "^3051FD50x Crystal Arrow^000000";
- mes "^3051FD50x Stone Arrow^000000";
- mes "^3051FD50x Wind Arrow^000000";
- next;
- mes "[Ebeshi]";
- mes "An archer friend can help you make the arrows.";
- mes "Give it a try!";
- close;
- L_Menu2_3:
- if((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4;
- mes "[Ebeshi]";
- mes "Hmmm?";
- mes "What did you do with those stones I gave you?";
- mes "You didn't sell them, I hope...";
- next;
- mes "[Ebeshi]";
- mes "You need to use them to make";
- mes "^3051FD50x Crystal Arrow^000000";
- mes "^3051FD50x Stone Arrow^000000";
- mes "^3051FD50x Wind Arrow^000000";
- mes "An archer friend can help you make the arrows.";
- close;
- L_Menu2_4:
- mes "[Ebeshi]";
- mes "You made the arrows! Good job.";
- mes "Now, to continue with the lesson...";
- next;
- mes "[Ebeshi]";
- mes "This lesson covers the Elemental Affinity chapter in your textbook.";
- next;
- mes "[Ebeshi]";
- mes "The first affinity is really easy.";
- mes "Water magic is very effective against fire.";
- mes "It's easy to remember.";
- mes "All you need to remember is water being splashed on fire.";
- next;
- mes "[Ebeshi]";
- mes "Wind magic will decimate water-based monsters.";
- mes "Observe what happens when a lake is struck by lightning.";
- next;
- mes "[Ebeshi]";
- mes "Earth magic will crush wind-based monsters easily.";
- mes "Don't you build a house on a strong foundation to keep the wind away?";
- next;
- mes "[Ebeshi]";
- mes "Fire magic mercilessly scorches the earth.";
- mes "Won't a tree burn if a fire breaks out?";
- mes "Same with an earth-based monster.";
- next;
- mes "[Ebeshi]";
- mes "Do you understand?";
- mes "Here's some homework for next time...";
- next;
- delitem 1754,50;
- delitem 1756,50;
- delitem 1755,50;
- set SAGE_Q2,10;
- mes "[Ebeshi]";
- mes "Next time you come, bring ^3051FD1x Holy Water^000000.";
- mes "We'll need it for the lesson.";
- mes "It will be easy to acquire if you have contacts in the church.";
- close;
- L_Menu2_5:
- if(countitem(523) >= 1) goto L_Menu2_6;
- mes "[Ebeshi]";
- mes "Ooops!";
- mes "Did you forget about the item I asked you to bring?";
- next;
- mes "[Ebeshi]";
- mes "I need ^3051FD1x Holy Water^000000 for the lesson.";
- mes "Ask an Acolyte to help you make it.";
- mes "Hehehehe...";
- close;
- L_Menu2_6:
- mes "[Ebeshi]";
- mes "Alright, you have the Holy Water!";
- mes "Let's continue the lesson!";
- next;
- mes "[Ebeshi]";
- mes "Please take good notes about this part.";
- mes "It will be on the test.";
- next;
- mes "[Ebeshi]";
- mes "Water magic sucks against wind!";
- mes "Would a lightning bolt care if it was frozen?";
- mes "Heheheheh....";
- next;
- mes "[Ebeshi]";
- mes "Wind magic is totally useless against the earth.";
- mes "Will a tree suffer permanent damage if it's blown about?";
- next;
- mes "[Ebeshi]";
- mes "Earth magic is ineffective against fire.";
- mes "If you put some leaves on a fire, will the fire go out?";
- mes "No, just the opposite will happen.";
- next;
- mes "[Ebeshi]";
- mes "Fire won't do much against water.";
- mes "If you heat water, doesn't it just become more dangerous?";
- next;
- mes "[Ebeshi]";
- mes "That was a pretty informative lecture!";
- mes "You think so too, right?";
- next;
- delitem 523,1;
- set SAGE_Q2,11;
- mes "[Ebeshi]";
- mes "Now, you have enough knowledge to prepare a defensible thesis.";
- mes "Hehehehehe!";
- next;
- mes "[Ebeshi]";
- mes "To put the thesis together, you'll need:";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Ebeshi]";
- mes "Come and see me once you've gotten all of these items together.";
- close;
- L_ThesisStart1:
- if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2;
- mes "[Ebeshi]";
- mes "Hmmm?";
- mes "You can't forget important things like this!";
- next;
- mes "[Ebeshi]";
- mes "You need these items to start your thesis:";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Ebeshi]";
- mes "Do you have some friends that might be able to help you gather the materials?";
- mes "That will make it a simple task!";
- close;
- L_ThesisStart2:
- delitem 916,1;
- delitem 919,1;
- delitem 1019,1;
- delitem 1024,1;
- delitem 713,1;
- mes "[Ebeshi]";
- mes "Alright...";
- mes "You need to write this yourself.";
- mes "I'm simply your research advisor!";
- mes "Hehehehe...";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "Elemental magic is divided into four types...";
- menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other Fire, Wind, Water, and Earth",L_ThesisMenu1_3;
- L_ThesisMenu1_1:
- mes "...called Fire, Wind, Water, and Earth";
- goto L_Thesis2;
- L_ThesisMenu1_2:
- mes "...named Fire, Wind, Water, and Earth";
- goto L_Thesis2;
- L_ThesisMenu1_3:
- mes "...that oppose each other: Fire, Wind, Water, and Earth";
- goto L_Thesis2;
- L_Thesis2:
- mes "Each attribute has certain properties.";
- menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3;
- L_ThesisMenu2_1:
- mes "Wind conquers Water and Earth attacks Wind";
- goto L_Thesis3;
- L_ThesisMenu2_2:
- mes "Water douses fire, while Wind zaps Water";
- goto L_Thesis3;
- L_ThesisMenu2_3:
- mes "Fire scorches Earth, and Water douses Fire.";
- goto L_Thesis3;
- L_Thesis3:
- menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3;
- L_ThesisMenu3_1:
- mes "But weaknesses exist, too";
- goto L_Thesis4;
- L_ThesisMenu3_2:
- mes "You can customize your weapon element, also";
- goto L_Thesis4;
- L_ThesisMenu3_3:
- mes "Elemental affinity varies by monster type, also";
- goto L_Thesis4;
- L_Thesis4:
- menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3;
- L_ThesisMenu4_1:
- mes "You need to be circumspect when facing monster with an unfamiliar affinity.";
- goto L_Thesis5;
- L_ThesisMenu4_2:
- mes "You should customize your weapon to the situation.";
- goto L_Thesis5;
- L_ThesisMenu4_3:
- mes "Red Potions have a delicious strawberry flavor.";
- goto L_Thesis5;
- L_Thesis5:
- next;
- menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3;
- L_ThesisMenu5_1:
- mes "Eimi of Prontera is hot.";
- goto L_Thesis6;
- L_ThesisMenu5_2:
- mes "I wonder how Red Potions are made.";
- goto L_Thesis6;
- L_ThesisMenu5_3:
- mes "The complexity of magic exceeds man's capacity to learn.";
- goto L_Thesis6;
- L_Thesis6:
- menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3;
- L_ThesisMenu6_1:
- mes "The women in Morok are hot, too.";
- goto L_Thesis7;
- L_ThesisMenu6_2:
- mes "Maybe it's a secret recipe.";
- goto L_Thesis7;
- L_ThesisMenu6_3:
- mes "It's dangerous to depend on magic too much...";
- goto L_Thesis7;
- L_Thesis7:
- menu "I wish I had a Bunny Band",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3;
- L_ThesisMenu7_1:
- mes "I wish I had a Bunny Band.";
- goto L_Thesis8;
- L_ThesisMenu7_2:
- mes "The taste of a White Potion...";
- goto L_Thesis8;
- L_ThesisMenu7_3:
- mes "...if you want to stay safe. power...";
- goto L_Thesis8;
- L_Thesis8:
- menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3;
- L_ThesisMenu8_1:
- mes "That would make me happy.";
- goto L_Thesis9;
- L_ThesisMenu8_2:
- mes "...is difficult to imagine";
- goto L_Thesis9;
- L_ThesisMenu8_3:
- mes "In the interest of a safe battle...";
- goto L_Thesis9;
- L_Thesis9:
- menu "Bunny Bands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3;
- L_ThesisMenu9_1:
- mes "Bunny Bands make great Acolyte accessories.";
- goto L_Thesis10;
- L_ThesisMenu9_2:
- mes "It makes me wonder if...";
- goto L_Thesis10;
- L_ThesisMenu9_3:
- mes "...you should bring along friends.";
- goto L_Thesis10;
- L_Thesis10:
- menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3;
- L_ThesisMenu10_1:
- mes "I wonder if a Knight could wear one, too.";
- next;
- goto L_ThesisEnd;
- L_ThesisMenu10_2:
- mes "...people might drink them when they're not hurt";
- next;
- goto L_ThesisEnd;
- L_ThesisMenu10_3:
- mes "It's the responsible thing to do.";
- next;
- goto L_ThesisEnd;
- L_ThesisEnd:
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- set SAGE_Q,11;
- getitem 1550,1;
- mes "[Ebeshi]";
- mes "Alright!";
- mes "You've finished! It looks pretty good!";
- next;
- mes "[Ebeshi]";
- mes "You should take that to the Headmaster!";
- mes "He'll decide whether you graduate or not.";
- mes "Hehehehehe....";
- close;
-L_Menu3_1:
- mes "[Ebeshi]";
- mes "What's up? Did you forget something?!";
- next;
- mes "[Ebeshi]";
- mes "You should see the Headmaster and present your thesis so you can graduate!";
- close;
-L_Menu3_2:
- mes "[Ebeshi]";
- mes "Good afternoon!";
- mes "It's good to meet other Sages and exchange information.";
- mes "Heheheheh!!";
- next;
- mes "[Ebeshi]";
- mes "Even though company is good sometimes, I need to continue my magical research!";
- next;
- mes "[Ebeshi]";
- mes "Do you want to continue your study here?";
- mes "Please feel free to talk to the other professors and read the literature here.";
- mes "Hehehehe!";
- close;
-}
-
-//==================================
-//Monster Museum
-//==================================
-
-yuno_in03.gat,32,102,0 script Biology Professor 755,{
- if(BaseJob == Job_Sage) goto L_Menu5_4;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu5_3;
- if((SAGE_Q2 >= 1) && (SAGE_Q2 <= 3)) goto L_Menu3_1;
- if((SAGE_Q2 >= 4) && (SAGE_Q2 <= 6)) goto L_Menu4_1;
- if(SAGE_Q2 == 7) goto L_Menu5_1;
- if(SAGE_Q == 8) goto L_Menu2_1;
- mes "[Lucias]";
- mes "I have a headache...";
- mes "I've got too many things going on at once!";
- next;
- mes "[Lucias]";
- mes "Of course, I'll teach people about biology even with a headache!";
- close;
-L_Menu1_1:
- mes "[Lucias]";
- mes "Hmmm? Are you just poking around?";
- next;
- mes "[Lucias]";
- mes "That's fine, but please don't touch anything.";
- mes "We keep dangerous bioagents in here!";
- next;
- mes "[Lucias]";
- mes "If you have information about rare monsters, we'll pay you handsomely.";
- close;
-L_Menu2_1:
- mes "[Lucias]";
- mes "Oh, you've taken the placement test?";
- mes "I'm Lucias, a preeminent researcher in the biological sciences.";
- next;
- mes "[Lucias]";
- mes "What's your name, young one?";
- next;
- menu "I'm " + strcharinfo(0) + "!",-;
- mes "[Lucias]";
- mes "That's a nice name.";
- mes "Now, let me explain about our research objectives.";
- next;
- mes "[Lucias]";
- mes "My area of expertise is monsters.";
- mes "I'm sure that you've encountered and defeated many monsters by now.";
- mes "Am I right?";
- next;
- menu "You're quite right",-,"Well, not really...",L_Menu2_2;
- mes "[Lucias]";
- mes "Really?";
- mes "I hope your background knowledge is diverse.";
- mes "My class isn't a cakewalk by any means.";
- next;
- goto L_Menu2_3;
- L_Menu2_2:
-//==================================
-//If you respond negatively
- mes "[Lucias]";
- mes "You might be at a disadvantage.";
- mes "My coursework assumes a lot of background knowledge.";
- mes "My class wasn't designed to be a cakewalk...";
- next;
-//==================================
-L_Menu2_3:
- mes "[Lucias]";
- mes "So, shall we get started?";
- mes "You'll learn a lot in this class if you're vigilant.";
- next;
- set @sagerand,0;
- set @sagerand,rand(3);
- mes "[Lucias]";
- mes "So, first, you need to collect ";
- if(@sagerand == 1) goto L_Menu2_4;
- if(@sagerand == 2) goto L_Menu2_5;
- set SAGE_Q2,1;
- mes "^3051FD5x Tendons^000000";
- mes "^3051FD5x Nippers^000000";
- mes "^3051FD5x Sharp Scales^000000";
- next;
- goto L_Menu2_6;
- L_Menu2_4:
- set SAGE_Q2,2;
-//==================================
-//mes–¢‰ñŽû
- mes "^3051FD5x Clam Flesh^000000";
- mes "^3051FD5x Nippers^000000";
- mes "^3051FD5x Heart of Mermaid^000000";
- next;
- goto L_Menu2_6;
- L_Menu2_5:
- set SAGE_Q2,3;
- mes "^3051FD5x Single Cells^000000";
- mes "^3051FD5x Tentacles^000000";
- mes "^3051FD5x Fish Tails^000000";
-//==================================
- next;
- L_Menu2_6:
- mes "[Lucias]";
- mes "We'll continue once you've gathered those.";
- close;
-L_Menu3_1:
- if((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (SAGE_Q2 == 1)) goto L_Menu3_4;
- if((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (SAGE_Q2 == 2)) goto L_Menu3_4;
- if((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (SAGE_Q2 == 3)) goto L_Menu3_4;
- mes "[Lucias]";
- mes "You don't have the necessary items.";
- mes "Let me repeat what you need:";
- next;
- mes "[Lucias]";
- if(SAGE_Q2 == 2) goto L_Menu3_2;
- if(SAGE_Q2 == 3) goto L_Menu3_3;
- mes "^3051FD5x Tendon^000000";
- mes "^3051FD5x Nipper^000000";
- mes "^3051FD5x Sharp Scale^000000";
- close;
- L_Menu3_2:
- mes "^3051FD5x Clam Flesh^000000";
- mes "^3051FD5x Nipper^000000";
- mes "^3051FD5x Heart of Mermaid^000000";
- close;
- L_Menu3_3:
- mes "^3051FD5x Single Cell^000000";
- mes "^3051FD5x Tentacle^000000";
- mes "^3051FD5x Fish Tail^000000";
- close;
-L_Menu3_4:
- mes "[Lucias]";
- mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself.";
- next;
- mes "[Lucias]";
- mes "There is a similarity in the characteristics of the monsters that drop those items.";
- mes "Do you know what it is?";
- next;
- menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_6,"They were quite active",-,"They're monsters",-;
-//==================================
- mes "[Lucias]";
- mes "...I'm disappointed in you.";
- mes "The correct answer is that all of the monsters have water element affinity.";
- mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment.";
-//==================================
- next;
- goto L_Menu3_6;
- L_Menu3_5:
- mes "[Lucias]";
- mes "Right!";
- mes "Most aquatic monsters have water element affinity because they're adapted to their environment.";
- mes "Fish and shells evolved in a logical way.";
- next;
- L_Menu3_6:
- mes "[Lucias]";
- mes "Not every fish and shell has water element affinity, but you can count on it as a general rule.";
- mes "Now, which type of magic do you think would be most effective against them?";
- next;
- menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Nova",-;
-//==================================
-//mes–¢‰ñŽû
- mes "[Lucias]";
- mes "That's not correct.";
- mes "You need to use magic like Lightning Bolt or Thunderstorm.";
- mes "Check the elemental affinity matrix again.";
- next;
-//==================================
- goto L_Menu3_9;
- L_Menu3_7:
- mes "[Lucias]";
- mes "Great! That's right!";
- mes "Using Lightning Bolt is an easy way to victory.";
- next;
- mes "[Lucias]";
- mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different.";
- next;
- goto L_Menu3_9;
- L_Menu3_8:
- mes "[Lucias]";
- mes "Great! That's right!";
- mes "Using Thunderstorm is an easy way to victory.";
- next;
- mes "[Lucias]";
- mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different.";
- next;
- L_Menu3_9:
- mes "[Lucias]";
- mes "Next, let's turn our attention to insectoid monsters.";
- next;
- set @sagerand,rand(3);
- mes "[Lucias]";
- mes "Next, you need to collect ";
- if(@sagerand == 1) goto L_Menu3_10;
- if(@sagerand == 2) goto L_Menu3_11;
- set SAGE_Q2,4;
- mes "^3051FD5x Cobweb^000000";
- mes "^3051FD5x Shell^000000";
- mes "^3051FD5x Insect Feeler^000000";
- next;
- goto L_Menu2_6;
- L_Menu3_10:
- set SAGE_Q2,5;
-//==================================
-//mes–¢‰ñŽû
- mes "^3051FD5x Moth Dust^000000";
- mes "^3051FD5x Snail's Shell^000000";
- mes "^3051FD5x Horn^000000";
- next;
- goto L_Menu2_6;
- L_Menu3_11:
- set SAGE_Q2,6;
- mes "^3051FD5x Mantis Leg^000000";
- mes "^3051FD5x Worm Peeling^000000";
- mes "^3051FD5x Rainbow Shell^000000";
-//==================================
- next;
- goto L_Menu2_6;
-L_Menu4_1:
- if((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (SAGE_Q2 == 4)) goto L_Menu4_4;
- if((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (SAGE_Q2 == 5)) goto L_Menu4_4;
- if((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (SAGE_Q2 == 6)) goto L_Menu4_4;
- mes "[Lucias]";
- mes "You forgot what you're supposed to gather?";
- mes "Listen carefully this time! You need to gather:";
- next;
- mes "[Lucias]";
- if(SAGE_Q2 == 5) goto L_Menu4_2;
- if(SAGE_Q2 == 6) goto L_Menu4_3;
- mes "^3051FD5x Cobweb^000000";
- mes "^3051FD5x Shell^000000";
- mes "^3051FD5x Insect Feeler^000000";
- close;
- L_Menu4_2:
- mes "^3051FD5x Moth Dust^000000";
- mes "^3051FD5x Snail's Shell^000000";
- mes "^3051FD5x Horn^000000";
- close;
- L_Menu4_3:
- mes "^3051FD5x Mantis Leg^000000";
- mes "^3051FD5x Worm Peeling^000000";
- mes "^3051FD5x Rainbow Shell^000000";
- close;
-L_Menu4_4:
- set SAGE_Q2,7;
- mes "[Lucias]";
- mes "Excellent. You've done well.";
- mes "I hope you were also dilligent in observing your surroundings when you collected the items.";
- next;
- mes "[Lucias]";
- mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements.";
- next;
- mes "[Lucias]";
- mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects.";
- next;
- mes "[Lucias]";
- mes "Insects can also act in groups.";
- mes "Often the insect bosses will have considerable numbers of subordinates.";
- next;
- mes "[Lucias]";
- mes "Ant Lord Maya...";
- mes "Queen Bee Mistress...";
- mes "Goblin Chief Goldfinger...";
- next;
- mes "[Lucias]";
- mes "If you face a boss monster alone, you had best prepare to die.";
- mes "You ought to take a group of friends to face these creatures down.";
- next;
- mes "[Lucias]";
- mes "Well, you've studied quite a bit.";
- mes "Now you need to write a thesis.";
- mes "You need some materials before you can begin writing it, however.";
- mes "They are:";
- next;
- mes "[Lucias]";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Lucias]";
- mes "We can get started when you return.";
- close;
-L_Menu5_1:
- if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (SAGE_Q2 == 7)) goto L_Menu5_2;
- mes "[Lucias]";
- mes "You need to gather those items first.";
- mes "They are:";
- next;
- mes "[Lucias]";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Lucias]";
- mes "You've done great so far.";
- mes "Just a little more and you can graduate.";
- close;
-L_Menu5_2:
- delitem 916,1;
- delitem 919,1;
- delitem 1019,1;
- delitem 1024,1;
- delitem 713,1;
- mes "[Lucias]";
- mes "Looks like you have everything.";
- next;
- mes "[Lucias]";
- mes "Now, you need to write this yourself.";
- mes "I'm only taking an advisory role.";
- next;
- mes "[Lucias]";
- mes "Are you ready to begin?";
- mes "Let's see if you've acquired enough knowledge to write a coherent thesis.";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- menu "Monsters come in different types",-;
- mes "Monsters come in different types.";
- menu "They have different elemental affinities",-;
- mes "They have different elemental affinities.";
- menu "If you know the monster's element beforehand...",-;
- mes "If you know the monster's element beforehand...";
- menu "...you can optimize your battle experience",-;
- mes "...you can optimize your battle experience";
- menu "You should especially be careful of...",-;
- mes "You should especially be careful of...";
- menu "...monsters with Holy and Darkness affinity",-;
- mes "...monsters with Holy and Darkness affinity";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- set SAGE_Q,11;
- getitem 1550,1;
- mes "[Lucias]";
- mes "This is pretty good!";
- mes "I'm proud of you!";
- next;
- mes "[Lucias]";
- mes "Show this to the Headmaster and you'll be sure to graduate.";
- mes "Good luck.";
- close;
-L_Menu5_3:
- mes "[Lucias]";
- mes "Hmmm? What's the matter?";
- mes "You need to show your thesis to the Headmaster.";
- close;
-L_Menu5_4:
- mes "[Lucias]";
- mes "Are you confused about something?";
- mes "I'm pretty busy, so you need to make an appointment a week in advance.";
- next;
- mes "[Lucias]";
- mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing.";
- next;
- mes "[Lucias]";
- mes "Also, if you have some spare time,";
- mes "you should head over to the dungeon and lie down on the floor.";
- mes "Look up and study the ceiling.";
- mes "You might learn something.";
- close;
-}
-
-//=================================
-//Academy Interior
-//=================================
-
-yuno_in03.gat,154,35,4 script Academy Staff 742,{
- callfunc "F_BlockHigh",26,"High Mage",40,"Professor","Mathias";
-
- if(BaseJob == Job_Sage) goto L_Menu6_4;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu6_3;
- if(SAGE_Q >= 4) goto L_Menu6_2;
- if(SAGE_Q == 3) goto L_Menu6_1;
- if(SAGE_Q == 2) goto L_Menu5_1;
- mes "[Mathias]";
- mes "Hello.";
- mes "This is the Shubaichul Magic Academy?";
- mes "You seem to be a Magician.";
- mes "How can I help you?";
- next;
- menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2;
- mes "[Mathias]";
- mes "You want to change class to Sage?";
- mes "I can't just change your class right here.";
- next;
- mes "[Mathias]";
- mes "You need to complete a program of rigorous coursework and research.";
- next;
- mes "[Mathias]";
- mes "Once you graduate from the academy,";
- mes "you can change class.";
- mes "In order to proceed, you need to pay tuition and take the placement test.";
- next;
- mes "[Mathias]";
- mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived.";
- next;
- mes "[Mathias]";
- mes "Once you've paid the fee, you first take the placement test.";
- mes "If you score highly enough to be placed in our program, you then perform research according to your placement.";
- mes "Finally, you must prepare and defend a thesis.";
- next;
- mes "[Mathias]";
- mes "The Headmaster decides whether or not the thesis meets standards for graduation.";
- mes "If he approves, you can formally begin your career as a Sage.";
- next;
- mes "[Mathias]";
- mes "If you're interested, you need only file an application to get started.";
- mes "Have a good day.";
- close;
-L_Menu2:
- mes "[Mathias]";
- mes "Oh?";
- mes "Are you hesitant?";
- mes "See you later, then.";
- close;
-L_Menu1_1:
- mes "[Mathias]";
- mes "Welcome.";
- mes "This is Shubaichul Magic Academy.";
- next;
- mes "[Mathias]";
- mes "We do research on magic and monsters here.";
- mes "We also train fledgling Sages.";
- next;
- mes "[Mathias]";
- mes "Any Magician who is at or above class level 40 can apply for admission to the Academy.";
- mes "Once you complete our prescribed process for degree acquisition, you can become a Sage.";
- next;
- mes "[Mathias]";
- mes "Good bye.";
- close;
-L_Menu3_1:
- mes "[Mathias]";
- mes "You want to apply? Wonderful!";
- next;
- mes "[Mathias]";
- mes "In order to enter the Academy,";
- mes "you need to be a Magician of class level 40 or above.";
- mes "You will also need to pay tuition to cover instruction and materials.";
- next;
- mes "[Mathias]";
- mes "Tuition is 70,000Zeny.";
- mes "If you have an ^3051FDOld Magic Book^000000 or a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived.";
- next;
- mes "[Mathias]";
- mes "So, you would like to apply for admission?";
- next;
- menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2;
- mes "[Mathias]";
- mes "Well...we need the tuition money to cover instruction and materials...";
- next;
- menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2;
- set SAGE_Q,2;
- mes "[Mathias]";
- mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:";
- next;
- mes "[Mathias]";
- mes "Specifically, we need:";
- mes "^3051FD50x Feather of Birds^000000";
- mes "^3051FD50x Fluff^000000";
- mes "^3051FD50x Clover^000000";
- mes "^3051FD50x Feathers^000000";
- next;
- mes "[Mathias]";
- mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
- mes "Please do your best to collect them.";
- next;
- mes "[Mathias]";
- mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish.";
- next;
- mes "[Mathias]";
- mes "Please do your best to collect the items.";
- mes "See you later.";
- close;
- L_Menu3_2:
- mes "[Mathias]";
- mes "Oh, alright.";
- mes "Take your time.";
- mes "Thanks for stopping by.";
- close;
-L_Menu5_1:
- mes "[Mathias]";
- mes "So, would you like to apply for admission?";
- next;
- if(JobLevel < 40) goto L_Menu5_9;
- if(countitem(1006) > 0) goto L_Menu5_4;
- if(countitem(1007) > 0) goto L_Menu5_4_;
- if(Zeny < 70000) goto L_Menu5_2;
- set Zeny,Zeny-70000;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "I see you have 70000 Zeny.";
- mes "I'll take that for tuition. You are now enrolled into the school.";
- next;
- L_Menu5_5:
- if(JobLevel < 40) goto L_Menu5_9;
- mes "[Mathias]";
- mes "We need your signature on this form to proceed.";
- mes "Please sign at the X.";
- next;
- menu "" + strcharinfo(0) + "",-;
- mes "[Mathias]";
- mes "Alright, so you're ";
- mes "" + strcharinfo(0) + ".";
- mes "That's a nice name.";
- next;
- if(JobLevel == 50) goto L_JobMax;
- if(SAGE_Q == 3) goto L_Menu5_6;
- if(countitem(1006) > 0) goto L_Menu5_7;
- if(countitem(1007) > 0) goto L_Menu5_7_;
- if(Zeny < 70000) goto L_Menu5_2;
- set Zeny,Zeny-70000;
- set SAGE_Q,3;
-
- mes "[Mathias]";
- mes "I see you have 70000 Zeny.";
- mes "I'll take that for tuition.";
- mes "You are now enrolled into the school.";
- next;
-
- L_Menu5_6:
- mes "[Mathias]";
- mes "First, you need to take the placement test from Professor Kreitos.";
- next;
- mes "[Mathias]";
- mes "Professor Kreitos is in the Academy library.";
- mes "It's on the far left side of the building.";
- next;
- mes "[Mathias]";
- mes "Good luck on the test.";
- close;
- L_JobMax:
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "You've trained yourself up to the maximum class level for Magicians!";
- mes "In that case, I'll give you a full scholarship!";
- next;
- mes "[Mathias]";
- mes "Now, all you need to do is go take the placement test.";
- next;
- mes "[Mathias]";
- mes "Go see Professor Kreitos in the library on the far left side of the building.";
- close;
- L_Menu5_2:
- if(SAGE_Q != 2) goto L_Menu5_8;
- if((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3;
- mes "[Mathias]";
- mes "You don't seem to have the materials yet.";
- next;
- mes "[Mathias]";
- mes "You need to gather:";
- mes "^3051FD50x Feather of Birds^000000";
- mes "^3051FD50x Fluff^000000";
- mes "^3051FD50x Clover^000000";
- mes "^3051FD50x Feathers^000000";
- next;
- mes "[Mathias]";
- mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
- mes "Please do your best to collect them.";
- close;
- L_Menu5_3:
-//==================================
- if(Zeny < 30000) goto L_Menu5_8;
- delitem 916,50;
- delitem 914,50;
- delitem 705,50;
- delitem 949,50;
- set Zeny,Zeny-30000;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "It seems like you have the materials I asked for and 30000 Zeny.";
- mes "Congratulations.";
- mes "You're now enrolled in the Academy.";
- set SAGE_Q,3;
- next;
- goto L_Menu5_5;
- L_Menu5_4:
- delitem 1006,1;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "Oh, you have a ^3051FDOld Magic Book^000000.";
- mes "I'll accept it in lieu of tuition.";
- next;
- goto L_Menu5_5;
- L_Menu5_4_:
- delitem 1007,1;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000.";
- mes "I'll accept it in lieu of tuition.";
- next;
- goto L_Menu5_5;
- L_Menu5_7:
- delitem 1006,1;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "Oh, you have a ^3051FDOld Magic Book^000000.";
- mes "I'll accept it in lieu of tuition.";
- next;
- goto L_Menu5_6;
- L_Menu5_7_:
- delitem 1007,1;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000.";
- mes "I'll accept it in lieu of tuition.";
- next;
- goto L_Menu5_6;
- L_Menu5_8:
- mes "[Mathias]";
- mes "You don't seem to have enough money.";
- mes "Please earn some money and return here.";
- close;
- L_Menu5_9:
- mes "[Mathias]";
- mes "Your class level is too low.";
- mes "Complete some more training and return here.";
- close;
-//==================================
-L_Menu6_1:
- mes "[Mathias]";
- mes "Hmmm? Did you forget what you need to do next?";
- mes "Head over and see Professor Kreitos on the left side of the building.";
- close;
-L_Menu6_2:
- mes "[Mathias]";
- mes "Oh, forgive me. I have so much to do that I can't help you at the moment.";
- mes "Again, I apologize...";
- close;
-L_Menu6_3:
- mes "[Mathias]";
- mes "Oh! Did you finish your thesis?";
- mes "You need to see Headmaster Keiron so he can evaluate it.";
- next;
- mes "[Mathias]";
- mes "If he approves, you can graduate!";
- mes "Good luck.";
- close;
-L_Menu6_4:
- mes "[Mathias]";
- mes "Welcome, colleague.";
- mes "How is your research coming along?";
- next;
- mes "[Mathias]";
- mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters.";
- next;
- mes "[Mathias]";
- mes "If you know others with what it takes to become a Sage, please send them here.";
- mes "Give my regards to my other colleagues, also.";
- close;
-}
-
-yuno_in03.gat,169,180,4 script Test Professor 755,{
- if(BaseJob == Job_Sage) goto L_Menu4_5;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 5) goto L_Menu2_1;
- if(SAGE_Q == 6) goto L_Menu2_3;
- if(SAGE_Q == 7) goto L_Menu3_1;
- if(SAGE_Q == 8) goto L_Menu4_1;
- if(SAGE_Q == 9) goto L_Menu4_2;
- if(SAGE_Q == 11) goto L_Menu4_4;
- mes "[Hermes]";
- mes "Hello, I'm Hermes. I am part of the skill testing staff.";
- mes "Are you a Sage candidate?";
- next;
- if(SAGE_Q == 3) goto L_Menu1_2;
- if(SAGE_Q >= 3) goto L_Menu1_2;
- mes "[Hermes]";
- mes "Oh, alright.";
- mes "First you need to enroll and take the placement test.";
- close;
-L_Menu1_1:
- mes "[Hermes]";
- mes "This is Shubaichul Magic Academy.";
- next;
- mes "[Hermes]";
- mes "There are Sages that are less magicians than researchers.";
- mes "Having a party supporting this kind of person is extremely important.";
- next;
- mes "[Hermes]";
- mes "Keep supporting your party to the best of your ability.";
- mes "That's all you need to do.";
- close;
-L_Menu1_2:
- mes "[Hermes]";
- mes "You need to take the placement test from Kreitos before you can take my test.";
- close;
-L_Menu2_1:
- set SAGE_Q,6;
- mes "[Hermes]";
- mes "Oh? You took and passed the placement test?";
- mes "Now you need to take the skill test from me.";
- next;
- mes "[Hermes]";
- mes "The rules for the skill test are simple.";
- mes "You need to kill all the monsters within the prescribed time limit.";
- next;
- mes "[Hermes]";
- mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?";
- next;
- menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
- mes "[Hermes]";
- mes "Well, let's get started.";
- mes "Do your best!";
- close2;
- warp "job_sage",50,154;
- end;
- L_Menu2_2:
- mes "[Hermes]";
- mes "Okay.";
- mes "Please prepare quickly.";
- close;
-L_Menu2_3:
- mes "[Hermes]";
- mes "Are you ready to take the skill test?";
- mes "It's not too tough.";
- next;
- mes "[Hermes]";
- mes "How about it?";
- next;
- menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
- mes "[Hermes]";
- mes "Well, let's get started.";
- mes "Do your best!";
- close2;
- warp "job_sage",50,154;
- end;
-L_Menu3_1:
- mes "[Hermes]";
- mes "Good job! You passed";
- mes "the skill test! Now you can proceed to the research phase!";
- next;
- mes "[Hermes]";
- mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test.";
- next;
- mes "[Hermes]";
- mes "Hmmm...";
- mes "Looking good.";
- next;
-
-//It's not clear how the script decides
-
- if(sagecheck >= 12) goto L_Menu3_2;
- set SAGE_Q,8;
- mes "[Hermes]";
- mes "It looks like monster research would be your best bet.";
- next;
- mes "[Hermes]";
- mes "In order to gain the necessary information to put together a coherent research paper,";
- mes "you should take the biology course from Professor Lucias.";
- next;
- goto L_Menu3_4;
-L_Menu3_2:
- set SAGE_Q,9;
- mes "[Hermes]";
- mes "It looks like we have a budding elemental magic researcher here.";
- mes "This field is fundamental to the advancement of magical knowledge.";
- next;
- mes "[Hermes]";
- mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic.";
- next;
-L_Menu3_4:
- mes "[Hermes]";
- mes "I hope the coursework goes well.";
- close;
-L_Menu4_1:
- mes "[Hermes]";
- mes "Weren't you listening?";
- mes "You need to see Professor Lucias so you can begin your study of monster biology.";
- close;
-L_Menu4_2:
- mes "[Hermes]";
- mes "Weren't you listening?";
- mes "You need to see Professor Ebeshi so you can begin your study of elemental magic.";
- close;
-L_Menu4_4:
- mes "[Hermes]";
- mes "Great job on completing your thesis, but you need to show it to the Headmaster.";
- mes "He's the one who will judge whether or not you graduate.";
- close;
-L_Menu4_5:
- mes "[Hermes]";
- mes "How are you?";
- mes "Your face reveals that you've endured a lot of stress lately.";
- next;
- mes "[Hermes]";
- mes "As stressful as hands-on research is,";
- mes "it is still fundamentally different from research using abstract concepts.";
- next;
- mes "[Hermes]";
- mes "Of course, if you go to difficult dungeons,";
- mes "there's no shame in bringing a friend or five to help you out.";
- close;
-}
-
-yuno_in03.gat,62,176,3 script History Professor 109,{
- if(BaseJob == Job_Sage) goto L_Menu2_2;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu2_1;
- mes "[Sapien]";
- mes "You don't seem sure of your intended direction of study.";
- mes "Perhaps you should consider it...";
- close;
-L_Menu1_1:
- mes "[Sapien]";
- mes "Yes, I teach history.";
- next;
- mes "[Sapien]";
- mes "As the present fades into memory, it becomes the past.";
- mes "The kwoledge we have acquired in the past is the bridge between the present and the future.";
- next;
- mes "[Sapien]";
- mes "You should study your own past, too.";
- mes "By understanding what's happened to you already,";
- mes "you can blaze a trail into the future unhindered by unresolved problems.";
- close;
-L_Menu2_1:
- mes "[Sapien]";
- mes "What are you doing?";
- mes "Hurry up and show the Headmaster your thesis before you lose it!";
- close;
-L_Menu2_2:
- mes "[Sapien]";
- mes "Yes...?";
- mes "Ah, it's a former student here.";
- mes "Congratulations on graduating.";
- next;
- mes "[Sapien]";
- mes "The present can only be understood by understanding the past.";
- mes "Such understanding allows us to envision our future.";
- next;
- mes "[Sapien]";
- mes "You should study your own past, too.";
- mes "By understanding what's happened to you already,";
- mes "you can blaze a trail into the future unhindered by unresolved problems.";
- close;
-}
-
-yuno_in03.gat,105,177,4 script Placement Test Professor 754,{
- if(BaseJob == Job_Sage) goto L_Menu3_4;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu3_3;
- if(SAGE_Q >= 6) goto L_Menu3_2;
- if(SAGE_Q == 3) goto L_Menu1_2;
- if(SAGE_Q == 4) goto L_Menu2_1;
- if(SAGE_Q == 5) goto L_Menu3_1;
- mes "[Kreitos]";
- mes "You have that look in your eye...";
- mes "You want to be a Sage, I take it.";
- next;
- mes "[Kreitos]";
- mes "You need to formally enroll in the Academy before I can help you any further.";
- close;
-L_Menu1_1:
- mes "[Kreitos]";
- mes "Oh, you're not interested in our brand of magic?";
- mes "That's alright...";
- next;
- mes "[Kreitos]";
- mes "Anyone who teaches others and has a good heart is of value to society.";
- mes "Please keep that in mind.";
- close;
-L_Menu1_2:
- set SAGE_Q,4;
- set sagecheck,10;
- mes "[Kreitos]";
- mes "It looks like you've enrolled in the Shubaichul Magic Academy.";
- mes "Is that right?";
- next;
- mes "[Kreitos]";
- mes "So, let me find your paperwork...";
- mes "You're " + strcharinfo(0) + ",";
- mes "right?";
- mes "Let's start the placement test.";
- next;
- mes "[Kreitos]";
- mes "This test consists of twenty questions concerning the entire world.";
- mes "If you score at least 80 points, you'll be placed in our program.";
- mes "Each correct answer is worth 5 points.";
- next;
- mes "[Kreitos]";
- mes "If you cancel, you'll have to start over, so be careful.";
- next;
- goto L_Menu2_2;
- L_Menu2_1:
- mes "[Kreitos]";
- mes "Are you ready to try again?";
- mes "Have you studied hard?";
- next;
- mes "[Kreitos]";
- mes "The passing grade is as before.";
- mes "You need to score 80 points, with each question being worth 5 points.";
- next;
- mes "[Kreitos]";
- mes "So, let's get started.";
- mes "Give it your best effort.";
- mes "As before, if you cancel,";
- mes "you'll have to start over.";
- next;
- L_Menu2_2:
-
- set @sage_test2,0;
- set @sage_test1,rand(3);
- if (@sage_test1 == 1) goto L_Test2_1;
- if (@sage_test1 == 2) goto L_Test3_1;
-
-//==================================
-//Written Test: Route 1.
-//==================================
- mes "1. Which one isn't sold in Morocc's jewel shop?";
- next;
- menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1;
- set @sage_test2,@sage_test2+5;
- goto L_Test1_1;
- L_Test1_1:
- mes "2. In which town can you not buy monster food?";
- next;
- menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2;
- set @sage_test2,@sage_test2+5;
- L_Test1_2:
- mes "3. Which town is closest to the forest maze?";
- next;
- menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3;
- set @sage_test2,@sage_test2+5;
- L_Test1_3:
- mes "4. Which of these monsters is of a different race than the other three?";
- next;
- menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_4:
- mes "5. All these monsters except one have the same elemental affinity.";
- mes "Which one has the different affinity?";
- next;
- menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5;
- set @sage_test2,@sage_test2+5;
- L_Test1_5:
- mes "6. Which one differs in approximate size from the others?";
- next;
- menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_6:
- mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?";
- next;
- menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7;
- set @sage_test2,@sage_test2+5;
- L_Test1_7:
- mes "8. Which of these people isn't related to someone who can perform a class change to priest?";
- next;
- menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8;
- set @sage_test2,@sage_test2+5;
- L_Test1_8:
- mes "9. Which doesn't live in Morocc?";
- next;
- menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9;
- set @sage_test2,@sage_test2+5;
- L_Test1_9:
- mes "10. Which Kapra has the pretty blue hair?";
- next;
- menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10;
- set @sage_test2,@sage_test2+5;
- L_Test1_10:
- mes "11. Which one isn't necessary to unlock the Fire Wall skill?";
- next;
- menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11;
- set @sage_test2,@sage_test2+5;
- L_Test1_11:
- mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?";
- next;
- menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12;
- set @sage_test2,@sage_test2+5;
- L_Test1_12:
- mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?";
- next;
- menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_13:
- mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?";
- next;
- menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14;
- set @sage_test2,@sage_test2+5;
- L_Test1_14:
- mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?";
- next;
- menu "Hilt Bending",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15;
- set @sage_test2,@sage_test2+5;
- L_Test1_15:
- mes "16. What is the defense power and supplemental ability of a Ribbon?";
- next;
- menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16;
- set @sage_test2,@sage_test2+5;
- L_Test1_16:
- mes "17. Which class can't equip a Saint Robe?";
- next;
- //Swordsmen can't equip it either as of this writing.
- menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17;
- set @sage_test2,@sage_test2+5;
- L_Test1_17:
- mes "18. Which status ailment can't be removed with a Green Potion?";
- next;
- menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_18:
- mes "19. What is the name of the ancient kingdom from which Geffen descends?";
- next;
- menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19;
- set @sage_test2,@sage_test2+5;
- L_Test1_19:
- mes "20. Which tree is said to be the world's root?";
- next;
- menu "Igg Drasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3;
- set @sage_test2,@sage_test2+5;
- goto L_Menu2_3;
- //==================================
- //Written Test: Route 2.
- //==================================
- L_Test2_1:
- mes "1. Which isn't sold in Geffen's magic shop?";
- next;
- menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2;
- set @sage_test2,@sage_test2+5;
- L_Test2_2:
- mes "2. Which town doesn't sell blades?";
- next;
- menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3;
- set @sage_test2,@sage_test2+5;
- L_Test2_3:
- mes "3. Which town is nearest to Glast Heim?";
- next;
- menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4;
- set @sage_test2,@sage_test2+5;
- L_Test2_4:
- mes "4. Which monster's type differs from the other three?";
- next;
- menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_5:
- mes "5. Which monster's elemental affinity is different from the others?";
- next;
- menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6;
- set @sage_test2,@sage_test2+5;
- L_Test2_6:
- mes "6. Which monster is in a different size class than the others?";
- next;
- menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7;
- set @sage_test2,@sage_test2+5;
- L_Test2_7:
- mes "7. Which monster doesn't drop Phracon?";
- next;
- menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8;
- set @sage_test2,@sage_test2+5;
- L_Test2_8:
- mes "8. Who isn't involved in the Blacksmith class change?";
- next;
-// =========================
-// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are:
-// - Baisulitst - looks like some1 listed by mRO
-// - Wickebine - mRO has him as option listed
-// - Gromgast - mRO has him as option listed
-// - Mitmayer - translator has him listed as option
-// == Conclusion == I took the following:
-// =========================
- menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9;
- set @sage_test2,@sage_test2+5;
- L_Test2_9:
- mes "9. Who doesn't live in Aldebaran?";
- next;
- menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10;
- set @sage_test2,@sage_test2+5;
- L_Test2_10:
- mes "10. Who is the youngest person in the Kapra organization?";
- next;
- menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_11:
- mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?";
- next;
- menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_12:
- mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?";
- next;
- menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13;
- set @sage_test2,@sage_test2+5;
- L_Test2_13:
- mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?";
- next;
- menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_14:
- mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?";
- next;
- menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15;
- set @sage_test2,@sage_test2+5;
- L_Test2_15:
- mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?";
- next;
- menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16;
- set @sage_test2,@sage_test2+5;
- L_Test2_16:
- mes "16. What is the defense power and supplemental ability of a Veil?";
- next;
- menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17;
- set @sage_test2,@sage_test2+5;
- L_Test2_17:
- mes "17. Which class can't equip a Coat?";
- next;
- menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_18:
- mes "18. Which item isn't blue in color?";
- next;
- menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19;
- set @sage_test2,@sage_test2+5;
- L_Test2_19:
- mes "19. Which item did the god Odin use to create the world?";
- next;
-// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20;
-// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it
- menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20;
- set @sage_test2,@sage_test2+5;
- L_Test2_20:
- mes "20. Which metal can change the fate of the world?";
- next;
- menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3;
- set @sage_test2,@sage_test2+5;
- goto L_Menu2_3;
-//==================================
-//Written Test: Route 3.
-//==================================
- L_Test3_1:
- mes "1.Which of these items isn't sold at Prontera's knicknack shop?";
- next;
- menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2;
- set @sage_test2,@sage_test2+5;
- L_Test3_2:
- mes "2. Which town doesn't sell stilettos?";
- next;
- menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3;
- set @sage_test2,@sage_test2+5;
- L_Test3_3:
- mes "3. Which town is closest to Turtle Island?";
- next;
- menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4;
- set @sage_test2,@sage_test2+5;
- L_Test3_4:
- mes "4. Which monster is of a different monster race than the other three?";
- next;
- menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-;
- set @sage_test2,@sage_test2+5;
- L_Test3_5:
- mes "5. Which monster has a different elemental affinity than the other three?";
- next;
- menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6;
- set @sage_test2,@sage_test2+5;
- L_Test3_6:
- mes "6. Which monster is in a different size class than the others?";
- next;
- menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7;
- set @sage_test2,@sage_test2+5;
- L_Test3_7:
- mes "7. Which monster doesn't drop alcohol?";
- next;
- menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8;
- set @sage_test2,@sage_test2+5;
- L_Test3_8:
- mes "8. Which isn't involved in the Knight class change?";
- next;
-// =========================
-// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here
-// =========================
- menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9;
- set @sage_test2,@sage_test2+5;
- L_Test3_9:
- mes "9. Which of these people doesn't live in Prontera?";
- next;
- menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10;
- set @sage_test2,@sage_test2+5;
- L_Test3_10:
- mes "10. Which Kapra wears glasses?";
- next;
- menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11;
- set @sage_test2,@sage_test2+5;
- L_Test3_11:
- mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?";
- next;
- menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12;
- set @sage_test2,@sage_test2+5;
- L_Test3_12:
- mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?";
- next;
- menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-;
- set @sage_test2,@sage_test2+5;
- L_Test3_13:
- mes "13. Which element cannot be used in bolt form by a Magician?";
- next;
- menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14;
- set @sage_test2,@sage_test2+5;
- L_Test3_14:
- mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?";
- next;
- menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15;
- set @sage_test2,@sage_test2+5;
- L_Test3_15:
- mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?";
- next;
- menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16;
- set @sage_test2,@sage_test2+5;
- L_Test3_16:
- mes "16. What is the defense power and supplemental ability of a Bunny Band?";
- next;
- menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17;
- set @sage_test2,@sage_test2+5;
- L_Test3_17:
- mes "17. Which class can't equip armor?";
- next;
- menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-;
- set @sage_test2,@sage_test2+5;
- L_Test3_18:
- mes "18. Which item completely restores HP and SP?";
- next;
- menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19;
- set @sage_test2,@sage_test2+5;
- L_Test3_19:
- mes "19. What's the name of the king of Rune-Midgard?";
- next;
- menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20;
- set @sage_test2,@sage_test2+5;
- L_Test3_20:
- mes "20. Which god do Crusaders serve?";
- next;
- menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3;
- set @sage_test2,@sage_test2+5;
-
- L_Menu2_3:
- mes "[Kreitos]";
- mes "Are you finished?";
- mes "Alright, then I'll grade the test.";
- next;
- mes "[Kreitos]";
- mes "Hmmm...";
- mes "Yes....";
- next;
- if (@sage_test2 >= 100) goto L_Menu2_5;
- if (@sage_test2 < 80) goto L_Menu2_4;
- mes "[Kreitos]";
- mes "All done.";
- mes "You scored " + @sage_test2 + " points.";
- mes "Looking good.";
- mes "You've scored highly enough to pass.";
- next;
- goto L_Menu2_6;
- L_Menu2_4:
- set sagecheck,sagecheck-1;
- mes "[Kreitos]";
- mes "All done.";
- mes "You scored " + @sage_test2 + " points.";
- mes "......";
- mes "Sorry, that's not good enough.";
- next;
- mes "[Kreitos]";
- mes "We exepect our students to have command of much information about the world.";
- mes "Learn some more and come back.";
- mes "You can take the test again then.";
- close;
- L_Menu2_5:
- mes "[Kreitos]";
- mes "All done.";
- mes "You scored " + @sage_test2 + " points.";
- mes "Amazing. You did wonderfully.";
- mes "There is no doubt you'll make a great Sage.";
- next;
- L_Menu2_6:
- set SAGE_Q,5;
- mes "[Kreitos]";
- mes "Alright.";
- mes "You've completed the placement test.";
- mes "Now you need to take the skill test from Professor Hermes.";
- close;
-L_Menu3_1:
- mes "[Kreitos]";
- mes "Heh?";
- mes "Do you love tests so much that you want to take the placement test again?";
- next;
- mes "[Kreitos]";
- mes "Go see Professor Hermes and take the skill test.";
- mes "Future Sages can't be slacking off.";
- close;
-L_Menu3_2:
- mes "[Kreitos]";
- mes "I'm busy grading other students' exams at the moment.";
- mes "If you need something, please see me later.";
- close;
-L_Menu3_3:
- mes "[Kreitos]";
- mes "It's great that you finished your thesis, but I don't grade those.";
- next;
- mes "[Kreitos]";
- mes "Show that to Headmaster Keiron.";
- mes "He'll judge whether or not it's quality warrants your graduation.";
- close;
-L_Menu3_4:
- mes "[Kreitos]";
- mes "You've graduated already?";
- mes "Do you want to take more classes?";
- next;
- mes "[Kreitos]";
- mes "I know it feels great to have graduated, but you've got to keep learning.";
- mes "You might burn out if you become complacent and never venture out of the library once in a while.";
- mes "Danger is exhilerating.";
- next;
- mes "[Kreitos]";
- mes "Don't forget to keep notes about your journies.";
- mes "They can come in handy when you want to teach others about a subject you've studied.";
- close;
-}
-
-//==================================
-//Skill Test Room
-//==================================
-
-job_sage.gat,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{
- mes "[Skill Test Coordinator]";
- mes "Welcome to the Sage skill test.";
- mes "Please go to the waiting area if you want to take the test.";
- next;
- mes "[Skill Test Coordinator]";
- mes "Others are being tested at the moment.";
- mes "When it's time for you to be tested, we'll call your name.";
- next;
- mes "[Skill Test Coordinator]";
- mes "It takes around 5-10 minutes to test one person.";
- close;
-OnInit:
- waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1;
- end;
-OnStart:
- disablewaitingroomevent;
- warpwaitingpc "job_sage.gat",118,99;
- set $@jobsage_pid,$@warpwaitingpc[0];
- if( attachrid($@jobsage_pid)==0 ) goto L_Error;
- set $@jobsage_pname$,strcharinfo(0);
- donpcevent "jobsage_1st::OnStart";
- end;
-L_Error:
- enablewaitingroomevent;
- end;
-OnEnable:
- enablewaitingroomevent;
- end;
-}
-
-//======== Test Step 1
-job_sage.gat,1,1,1 script jobsage_1st -1,{
- end;
-OnStart:
- set $@jobsage_m,16;
- monster "job_sage.gat",115,106,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",120,102,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",124,98,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",120,93,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",115,90,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",111,93,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",107,98,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",111,102,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",128,110,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",124,106,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",124,89,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",128,85,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",107,89,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",103,85,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",107,106,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage.gat",103,110,"Unit",1184,1,"jobsage_1st::OnKilled";
- initnpctimer;
- end;
-OnReset:
- killmonster "job_sage.gat","All";
- end;
-OnKilled:
- set $@jobsage_m,$@jobsage_m-1;
- if( $@jobsage_m > 0 )goto L_NotWin;
- if(getnpctimer(0) < 60000 ) set sagecheck,sagecheck+1;
- if((getnpctimer(0) >= 120000 ) && (getnpctimer(0) <= 170000 )) set sagecheck,sagecheck-1;
- if(getnpctimer(0) > 170000 ) set sagecheck,sagecheck-2;
- stopnpctimer;
- mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
- donpcevent "jobsage_2nd::OnStart";
- L_NotWin:
- end;
-OnTimer1000:
- mapannounce "job_sage.gat","Examiner: The skill test begins now.",8;
- end;
-OnTimer2500:
- mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8;
- end;
-OnTimer4000:
- mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8;
- end;
-OnTimer30000:
- mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8;
- end;
-OnTimer60000:
- mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8;
- end;
-OnTimer90000:
- mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8;
- end;
-OnTimer120000:
- mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
- end;
-OnTimer150000:
- mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
- end;
-OnTimer170000:
- mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
- end;
-OnTimer180000:
- donpcevent "jobsage_1st::OnReset";
- mapannounce "job_sage.gat","Examiner: Time has expired.",8;
- end;
-OnTimer181500:
- mapannounce "job_sage.gat","Examiner:" + $@jobsage_pname$ + "failed the test.",8;
- areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
- end;
-OnTimer183000:
- mapannounce "job_sage.gat","Next candidate, please step forward.",8;
- end;
-OnTimer184000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
- end;
-}
-
-//======== Test Step 2
-job_sage.gat,1,1,1 script jobsage_2nd -1,{
- end;
-OnStart:
- donpcevent "jobsage_2nd::OnReset";
- set $@jobsage_m,24;
- monster "job_sage.gat",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage.gat",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled";
- initnpctimer;
- end;
-OnReset:
- killmonster "job_sage.gat","All";
- end;
-OnKilled:
- set $@jobsage_m,$@jobsage_m-1;
- if( $@jobsage_m > 0 )goto L_NotWin;
- stopnpctimer;
- if(getnpctimer(0) < 60000 ) set sagecheck,sagecheck+1;
- if((getnpctimer(0) >= 120000 ) && (getnpctimer(0) <= 170000 )) set sagecheck,sagecheck-1;
- if(getnpctimer(0) > 170000 ) set sagecheck,sagecheck-2;
- mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
- donpcevent "jobsage_3rd::OnStart";
- L_NotWin:
- end;
-OnTimer1500:
- mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8;
- end;
-OnTimer3000:
- mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8;
- end;
-OnTimer30000:
- mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8;
- end;
-OnTimer60000:
- mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8;
- end;
-OnTimer90000:
- mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8;
- end;
-OnTimer120000:
- mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
- end;
-OnTimer150000:
- mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
- end;
-OnTimer170000:
- mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
- end;
-OnTimer180000:
- donpcevent "jobsage_2nd::OnReset";
- mapannounce "job_sage.gat","Examiner: Time has expired.",8;
- end;
-OnTimer181500:
- mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "has failed the test.",8;
- areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
- end;
-OnTimer183000:
- mapannounce "job_sage.gat","Next candidate, please step forward.",8;
- end;
-OnTimer184000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
- end;
-}
-
-
-//======== Test Step 3
-job_sage.gat,1,1,1 script jobsage_3rd -1,{
- end;
-OnStart:
- donpcevent "jobsage_3rd::OnReset";
- set $@jobsage_m,1;
- monster "job_sage.gat",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled";
- monster "job_sage.gat",124,106,"Tardy",1185,1;
- monster "job_sage.gat",124,89,"Loaner",1185,1;
- monster "job_sage.gat",107,89,"Cheater",1185,1;
- monster "job_sage.gat",107,106,"Absentee",1185,1;
- initnpctimer;
- end;
-OnReset:
- end;
-OnKilled:
- set $@jobsage_m,$@jobsage_m-1;
- if( $@jobsage_m > 0 )goto L_NotWin;
- stopnpctimer;
- killmonster "job_sage.gat","All";
- set SAGE_Q,7;
- if(getnpctimer(0) < 20000 ) set sagecheck,sagecheck+1;
- if((getnpctimer(0) >= 30000 ) && (getnpctimer(0) <= 50000 )) set sagecheck,sagecheck-1;
- if(getnpctimer(0) > 50000 ) set sagecheck,sagecheck-2;
- mapannounce "job_sage.gat","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8;
- donpcevent "jobsage_success::OnSuccess";
- L_NotWin:
- end;
-OnTimer1500:
- mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8;
- end;
-OnTimer30000:
- mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8;
- end;
-OnTimer50000:
- mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8;
- end;
-OnTimer60000:
- donpcevent "jobsage_3rd::OnReset";
- mapannounce "job_sage.gat","Examiner: Time has expired.",8;
- end;
-OnTimer61500:
- mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "failed the test.",8;
- areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258;
- end;
-OnTimer63000:
- mapannounce "job_sage.gat","Examiner: This concludes the test. Next candidate, please step forward.",8;
- end;
-OnTimer64000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
- end;
-}
-
-//======== Successful
-job_sage.gat,1,7,1 script jobsage_success 66,{
-OnSuccess:
- killmonster "job_sage.gat","All";
- initnpctimer;
- end;
-OnTimer3000:
- mapannounce "job_sage.gat","Examiner: Please allow me to guide you out.",8;
- end;
-OnTimer6000:
- mapannounce "job_sage.gat","Next candidate, please step forward.",8;
- areawarp "job_sage.gat",100,82,131,113,"yuno_in03.gat",163,180;
- end;
-OnTimer7000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
- end;
-}
-
-//==============================================================================
-// mapflag
-//==============================================================================
-job_sage.gat mapflag nomemo
-job_sage.gat mapflag noteleport
-job_sage.gat mapflag nosave SavePoint
-job_sage.gat mapflag nopenalty
-job_sage.gat mapflag nobranch
-job_sage.gat mapflag noexp
-job_sage.gat mapflag noloot
+//===== eAthena Script ======================================= +//= Sage Job Quest +//===== By: ================================================== +//= jAthena (0.9) - I guess +//= Unknown Translator (1.0) +//= Darkchild (1.2) +//===== Current Version: ===================================== +//= 2.0a +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Sage job quest based off of official servers. +//===== Additional Comments: ================================= +//= Script mostly based on translated jA script +//= Written test questions/answers weren't translated 100% corectly +//= So a lot of those are based upon mRO site and my own info +//= IF you by excident have (or can get) screenshots of these questions +//= Then PLEASE send them to Darkchild +//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus] +//= 1.6 Added a func which prevent advanced classes passing +//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus] +//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus] +//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus] +//= 2.0 Changed numbers to constants. [Vicious] +//= 2.0a Fixed double warp [KarLaeda] +//============================================================ + + +//================================== +//Sage Castle +//================================== +yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{ + callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_Professor,"Professor","Keiron"; + if(BaseJob == Job_Sage) goto L_Menu3_3; + if(BaseJob != Job_Mage) goto L_Menu2_1; + if(SAGE_Q == 11) goto L_Menu3_1; + if(SAGE_Q >= 3) goto L_Menu2_2; + mes "[Keiron]"; + mes "All who appreciate the fine art"; + mes "of magic are welcome here."; + mes "How can I help you?"; + next; + menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2; + mes "[Keiron]"; + mes "So you're interested in being a Sage?"; + mes "Well, I can't just make you one straight away."; + next; + mes "[Keiron]"; + mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test."; + next; + mes "[Keiron]"; + mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis."; + next; + mes "[Keiron]"; + mes "If you successfully complete the requirements, you'll be granted a Sage license."; + next; + mes "[Keiron]"; + mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy."; + mes "Tell him I sent you."; + close; +L_Menu1_1: + mes "[Keiron]"; + mes "A Sage?"; + mes "Well..."; + mes "In order to change you way of living, you have to change your way of thinking."; + next; + mes "[Keiron]"; + mes "Sages actively contribute knowledge to the kingdom through rigorous research."; + mes "They also help society through its worst problems."; + mes "Just because you dress as a Sage doesn't mean you're a Sage."; + next; + mes "[Keiron]"; + mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy."; + mes "The admissions officer will explain the educational requirements."; + close; +L_Menu1_2: + mes "[Keiron]"; + mes "Excellent. If you have some free time, why not peruse a a volume from our library?"; + mes "Our library is truly a bastion of knowledge."; + next; + mes "[Keiron]"; + mes "Of course, there is much that can't be learned from reading books, but it's a good start."; + close; +L_Menu2_1: + mes "[Keiron]"; + mes "We Sages do a lot of research about the world on our own,"; + mes "but to maximize our knowledge,"; + mes "we regularly form interdisciplinary research teams."; + next; + mes "[Keiron]"; + mes "You should talk to our Sages and share any research you may have been doing within your own profession."; + close; +L_Menu2_2: + mes "[Keiron]"; + mes "The road to becoming a Sage isn't easy."; + mes "You need to have a strong dedication to mastering magic."; + next; + mes "[Keiron]"; + mes "You need to keep plugging away at that thesis."; + mes "Good luck!"; + close; +L_Menu3_1: + if(countitem(1550) >= 1) goto L_Menu3_2; + mes "[Keiron]"; + mes "Where's your thesis?"; + mes "I'm eager to evaulate it."; + next; + mes "[Keiron]"; + mes "Did you forget it?"; + mes "In any case, please bring it post-haste."; + close; +L_Menu3_2: + mes "[Keiron]"; + mes "It looks like you have a thesis to present. Let's have a look..."; + next; + mes "[Keiron]"; + mes "Hmmm..."; + next; + mes "[Keiron]"; + mes "Yes...."; + next; + mes "[Keiron]"; + mes "Interesting..."; + next; + mes "[Keiron]"; + mes "It's not stylistically"; + mes "cohesive, but your zeal for research is amply proven by your thesis. I approve."; + next; + if(SkillPoint == 0) goto LCHANGE; + mes "[Keiron]"; + mes "Well you are all set for the jobchange except for 1 thing!"; + mes "You have unused Skill Points!!!"; + mes "Please use those first!"; + close; + + LCHANGE: + callfunc "Job_Change",Job_Sage; + callfunc "F_ClearJobVar"; + mes "[Keiron]"; + mes "Congratulations!"; + mes "You're a Sage now."; + mes "Don't let that passion for research ever be dampened."; + next; + mes "[Keiron]"; + mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on."; + next; + mes "[Keiron]"; + mes "Some day, you'll be a bastion of knowledge all by yourself!"; + close; +L_Menu3_3: + mes "[Keiron]"; + mes "Hmmm? What's up?"; + mes "Just because you're a Sage doesn't mean you should quit your studies."; + next; + mes "[Keiron]"; + mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data."; + close; +} + +//=============================== +//Biotech Lab +//=============================== +yuno_in03.gat,244,31,3 script Physics Professor 120,{ + if(BaseJob == Job_Sage) goto L_Menu3_2; + if(BaseJob != Job_Mage) goto L_Menu1_1; + if(SAGE_Q == 11) goto L_Menu3_1; + if(SAGE_Q2 == 8) goto L_Menu2_1; + if(SAGE_Q2 == 9) goto L_Menu2_3; + if(SAGE_Q2 == 10) goto L_Menu2_5; + if(SAGE_Q2 == 11) goto L_ThesisStart1; + if(SAGE_Q == 9) goto L_Menu1_2; + mes "[Ebeshi]"; + mes "What?"; + next; + mes "[Ebeshi]"; + mes "Did you come to study under my guidance?"; + next; + mes "[Ebeshi]"; + mes "Well, you need to enroll first."; + mes "Heheheheh..."; + close; +L_Menu1_1: + mes "[Ebeshi]"; + mes "Eh???????????????????????????????"; + next; + mes "[Ebeshi]"; + mes "I don't think there's anything someone like you can learn from me."; + next; + mes "[Ebeshi]"; + mes "Are you disappointed?"; + mes "Hehehehe...."; + close; +L_Menu1_2: + set SAGE_Q2,8; + mes "[Ebeshi]"; + mes "Well, I'm glad to meet another fine student such as yourself."; + next; + mes "[Ebeshi]"; + mes "Aren't you excited that you're going to study under me?!"; + mes "Hehehehe...."; + next; + mes "[Ebeshi]"; + mes "I hate to be intrusive, but could you get something for me before I start my class?"; + next; + mes "[Ebeshi]"; + mes "I need ^3051FD30x Stone^000000 as part of the class materials."; + mes "Can you get that?"; + next; + mes "[Ebeshi]"; + mes "If you really want to get stones quick,"; + mes "you should look up a friendly thief to assist you! Thanks for helping out."; + close; +L_Menu2_1: + if(countitem(7049) >= 30) goto L_Menu2_2; + mes "[Ebeshi]"; + mes "Hey, what are you up to?"; + mes "Are you trying to slack off?"; + mes "Come on, set your eyes on the goal."; + next; + mes "[Ebeshi]"; + mes "I need ^3051FD30x Stone^000000 to proceed."; + mes "With all the stones lying around,"; + mes "shouldn't they be easy to find?"; + close; + L_Menu2_2: + mes "[Ebeshi]"; + mes "Awesome! You've got all the stones I need."; + mes "Now, watch this!"; + next; + mes "[Ebeshi]"; + mes "Abracadabra!!"; + next; + mes "[Ebeshi]"; + mes "Abracadabra!!"; + next; + mes "[Ebeshi]"; + mes "Abracadabra!!"; + next; + delitem 7049,30; + set SAGE_Q2,9; + mes "[Ebeshi]"; + mes "You see that?"; + mes "I created three elemental stones!"; + next; + mes "[Ebeshi]"; + mes "Pretty cool, don't you think?"; + mes "Have them for yourself!"; + next; + getitem 991,1; + getitem 993,1; + getitem 992,1; + mes "[Ebeshi]"; + mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones."; + next; + mes "[Ebeshi]"; + mes "Specifically..."; + mes "^3051FD50x Crystal Arrow^000000"; + mes "^3051FD50x Stone Arrow^000000"; + mes "^3051FD50x Wind Arrow^000000"; + next; + mes "[Ebeshi]"; + mes "An archer friend can help you make the arrows."; + mes "Give it a try!"; + close; + L_Menu2_3: + if((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4; + mes "[Ebeshi]"; + mes "Hmmm?"; + mes "What did you do with those stones I gave you?"; + mes "You didn't sell them, I hope..."; + next; + mes "[Ebeshi]"; + mes "You need to use them to make"; + mes "^3051FD50x Crystal Arrow^000000"; + mes "^3051FD50x Stone Arrow^000000"; + mes "^3051FD50x Wind Arrow^000000"; + mes "An archer friend can help you make the arrows."; + close; + L_Menu2_4: + mes "[Ebeshi]"; + mes "You made the arrows! Good job."; + mes "Now, to continue with the lesson..."; + next; + mes "[Ebeshi]"; + mes "This lesson covers the Elemental Affinity chapter in your textbook."; + next; + mes "[Ebeshi]"; + mes "The first affinity is really easy."; + mes "Water magic is very effective against fire."; + mes "It's easy to remember."; + mes "All you need to remember is water being splashed on fire."; + next; + mes "[Ebeshi]"; + mes "Wind magic will decimate water-based monsters."; + mes "Observe what happens when a lake is struck by lightning."; + next; + mes "[Ebeshi]"; + mes "Earth magic will crush wind-based monsters easily."; + mes "Don't you build a house on a strong foundation to keep the wind away?"; + next; + mes "[Ebeshi]"; + mes "Fire magic mercilessly scorches the earth."; + mes "Won't a tree burn if a fire breaks out?"; + mes "Same with an earth-based monster."; + next; + mes "[Ebeshi]"; + mes "Do you understand?"; + mes "Here's some homework for next time..."; + next; + delitem 1754,50; + delitem 1756,50; + delitem 1755,50; + set SAGE_Q2,10; + mes "[Ebeshi]"; + mes "Next time you come, bring ^3051FD1x Holy Water^000000."; + mes "We'll need it for the lesson."; + mes "It will be easy to acquire if you have contacts in the church."; + close; + L_Menu2_5: + if(countitem(523) >= 1) goto L_Menu2_6; + mes "[Ebeshi]"; + mes "Ooops!"; + mes "Did you forget about the item I asked you to bring?"; + next; + mes "[Ebeshi]"; + mes "I need ^3051FD1x Holy Water^000000 for the lesson."; + mes "Ask an Acolyte to help you make it."; + mes "Hehehehe..."; + close; + L_Menu2_6: + mes "[Ebeshi]"; + mes "Alright, you have the Holy Water!"; + mes "Let's continue the lesson!"; + next; + mes "[Ebeshi]"; + mes "Please take good notes about this part."; + mes "It will be on the test."; + next; + mes "[Ebeshi]"; + mes "Water magic sucks against wind!"; + mes "Would a lightning bolt care if it was frozen?"; + mes "Heheheheh...."; + next; + mes "[Ebeshi]"; + mes "Wind magic is totally useless against the earth."; + mes "Will a tree suffer permanent damage if it's blown about?"; + next; + mes "[Ebeshi]"; + mes "Earth magic is ineffective against fire."; + mes "If you put some leaves on a fire, will the fire go out?"; + mes "No, just the opposite will happen."; + next; + mes "[Ebeshi]"; + mes "Fire won't do much against water."; + mes "If you heat water, doesn't it just become more dangerous?"; + next; + mes "[Ebeshi]"; + mes "That was a pretty informative lecture!"; + mes "You think so too, right?"; + next; + delitem 523,1; + set SAGE_Q2,11; + mes "[Ebeshi]"; + mes "Now, you have enough knowledge to prepare a defensible thesis."; + mes "Hehehehehe!"; + next; + mes "[Ebeshi]"; + mes "To put the thesis together, you'll need:"; + mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; + mes "^3051FD1x Animal Skin^000000 for the pages."; + mes "^3051FD1x Trunk^000000 to bind the pages."; + mes "^3051FD1x Squid Ink^000000 for your ink."; + mes "^3051FD1x Empty Bottle^000000 to store your ink."; + next; + mes "[Ebeshi]"; + mes "Come and see me once you've gotten all of these items together."; + close; + L_ThesisStart1: + if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2; + mes "[Ebeshi]"; + mes "Hmmm?"; + mes "You can't forget important things like this!"; + next; + mes "[Ebeshi]"; + mes "You need these items to start your thesis:"; + mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; + mes "^3051FD1x Animal Skin^000000 for the pages."; + mes "^3051FD1x Trunk^000000 to bind the pages."; + mes "^3051FD1x Squid Ink^000000 for your ink."; + mes "^3051FD1x Empty Bottle^000000 to store your ink."; + next; + mes "[Ebeshi]"; + mes "Do you have some friends that might be able to help you gather the materials?"; + mes "That will make it a simple task!"; + close; + L_ThesisStart2: + delitem 916,1; + delitem 919,1; + delitem 1019,1; + delitem 1024,1; + delitem 713,1; + mes "[Ebeshi]"; + mes "Alright..."; + mes "You need to write this yourself."; + mes "I'm simply your research advisor!"; + mes "Hehehehe..."; + next; + mes "......"; + next; + mes "......"; + next; + mes "......"; + next; + mes "Elemental magic is divided into four types..."; + menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other Fire, Wind, Water, and Earth",L_ThesisMenu1_3; + L_ThesisMenu1_1: + mes "...called Fire, Wind, Water, and Earth"; + goto L_Thesis2; + L_ThesisMenu1_2: + mes "...named Fire, Wind, Water, and Earth"; + goto L_Thesis2; + L_ThesisMenu1_3: + mes "...that oppose each other: Fire, Wind, Water, and Earth"; + goto L_Thesis2; + L_Thesis2: + mes "Each attribute has certain properties."; + menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3; + L_ThesisMenu2_1: + mes "Wind conquers Water and Earth attacks Wind"; + goto L_Thesis3; + L_ThesisMenu2_2: + mes "Water douses fire, while Wind zaps Water"; + goto L_Thesis3; + L_ThesisMenu2_3: + mes "Fire scorches Earth, and Water douses Fire."; + goto L_Thesis3; + L_Thesis3: + menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3; + L_ThesisMenu3_1: + mes "But weaknesses exist, too"; + goto L_Thesis4; + L_ThesisMenu3_2: + mes "You can customize your weapon element, also"; + goto L_Thesis4; + L_ThesisMenu3_3: + mes "Elemental affinity varies by monster type, also"; + goto L_Thesis4; + L_Thesis4: + menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3; + L_ThesisMenu4_1: + mes "You need to be circumspect when facing monster with an unfamiliar affinity."; + goto L_Thesis5; + L_ThesisMenu4_2: + mes "You should customize your weapon to the situation."; + goto L_Thesis5; + L_ThesisMenu4_3: + mes "Red Potions have a delicious strawberry flavor."; + goto L_Thesis5; + L_Thesis5: + next; + menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3; + L_ThesisMenu5_1: + mes "Eimi of Prontera is hot."; + goto L_Thesis6; + L_ThesisMenu5_2: + mes "I wonder how Red Potions are made."; + goto L_Thesis6; + L_ThesisMenu5_3: + mes "The complexity of magic exceeds man's capacity to learn."; + goto L_Thesis6; + L_Thesis6: + menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3; + L_ThesisMenu6_1: + mes "The women in Morok are hot, too."; + goto L_Thesis7; + L_ThesisMenu6_2: + mes "Maybe it's a secret recipe."; + goto L_Thesis7; + L_ThesisMenu6_3: + mes "It's dangerous to depend on magic too much..."; + goto L_Thesis7; + L_Thesis7: + menu "I wish I had a Bunny Band",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3; + L_ThesisMenu7_1: + mes "I wish I had a Bunny Band."; + goto L_Thesis8; + L_ThesisMenu7_2: + mes "The taste of a White Potion..."; + goto L_Thesis8; + L_ThesisMenu7_3: + mes "...if you want to stay safe. power..."; + goto L_Thesis8; + L_Thesis8: + menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3; + L_ThesisMenu8_1: + mes "That would make me happy."; + goto L_Thesis9; + L_ThesisMenu8_2: + mes "...is difficult to imagine"; + goto L_Thesis9; + L_ThesisMenu8_3: + mes "In the interest of a safe battle..."; + goto L_Thesis9; + L_Thesis9: + menu "Bunny Bands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3; + L_ThesisMenu9_1: + mes "Bunny Bands make great Acolyte accessories."; + goto L_Thesis10; + L_ThesisMenu9_2: + mes "It makes me wonder if..."; + goto L_Thesis10; + L_ThesisMenu9_3: + mes "...you should bring along friends."; + goto L_Thesis10; + L_Thesis10: + menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3; + L_ThesisMenu10_1: + mes "I wonder if a Knight could wear one, too."; + next; + goto L_ThesisEnd; + L_ThesisMenu10_2: + mes "...people might drink them when they're not hurt"; + next; + goto L_ThesisEnd; + L_ThesisMenu10_3: + mes "It's the responsible thing to do."; + next; + goto L_ThesisEnd; + L_ThesisEnd: + mes "......"; + next; + mes "......"; + next; + mes "......"; + next; + set SAGE_Q,11; + getitem 1550,1; + mes "[Ebeshi]"; + mes "Alright!"; + mes "You've finished! It looks pretty good!"; + next; + mes "[Ebeshi]"; + mes "You should take that to the Headmaster!"; + mes "He'll decide whether you graduate or not."; + mes "Hehehehehe...."; + close; +L_Menu3_1: + mes "[Ebeshi]"; + mes "What's up? Did you forget something?!"; + next; + mes "[Ebeshi]"; + mes "You should see the Headmaster and present your thesis so you can graduate!"; + close; +L_Menu3_2: + mes "[Ebeshi]"; + mes "Good afternoon!"; + mes "It's good to meet other Sages and exchange information."; + mes "Heheheheh!!"; + next; + mes "[Ebeshi]"; + mes "Even though company is good sometimes, I need to continue my magical research!"; + next; + mes "[Ebeshi]"; + mes "Do you want to continue your study here?"; + mes "Please feel free to talk to the other professors and read the literature here."; + mes "Hehehehe!"; + close; +} + +//================================== +//Monster Museum +//================================== + +yuno_in03.gat,32,102,0 script Biology Professor 755,{ + if(BaseJob == Job_Sage) goto L_Menu5_4; + if(BaseJob != Job_Mage) goto L_Menu1_1; + if(SAGE_Q == 11) goto L_Menu5_3; + if((SAGE_Q2 >= 1) && (SAGE_Q2 <= 3)) goto L_Menu3_1; + if((SAGE_Q2 >= 4) && (SAGE_Q2 <= 6)) goto L_Menu4_1; + if(SAGE_Q2 == 7) goto L_Menu5_1; + if(SAGE_Q == 8) goto L_Menu2_1; + mes "[Lucias]"; + mes "I have a headache..."; + mes "I've got too many things going on at once!"; + next; + mes "[Lucias]"; + mes "Of course, I'll teach people about biology even with a headache!"; + close; +L_Menu1_1: + mes "[Lucias]"; + mes "Hmmm? Are you just poking around?"; + next; + mes "[Lucias]"; + mes "That's fine, but please don't touch anything."; + mes "We keep dangerous bioagents in here!"; + next; + mes "[Lucias]"; + mes "If you have information about rare monsters, we'll pay you handsomely."; + close; +L_Menu2_1: + mes "[Lucias]"; + mes "Oh, you've taken the placement test?"; + mes "I'm Lucias, a preeminent researcher in the biological sciences."; + next; + mes "[Lucias]"; + mes "What's your name, young one?"; + next; + menu "I'm " + strcharinfo(0) + "!",-; + mes "[Lucias]"; + mes "That's a nice name."; + mes "Now, let me explain about our research objectives."; + next; + mes "[Lucias]"; + mes "My area of expertise is monsters."; + mes "I'm sure that you've encountered and defeated many monsters by now."; + mes "Am I right?"; + next; + menu "You're quite right",-,"Well, not really...",L_Menu2_2; + mes "[Lucias]"; + mes "Really?"; + mes "I hope your background knowledge is diverse."; + mes "My class isn't a cakewalk by any means."; + next; + goto L_Menu2_3; + L_Menu2_2: +//================================== +//If you respond negatively + mes "[Lucias]"; + mes "You might be at a disadvantage."; + mes "My coursework assumes a lot of background knowledge."; + mes "My class wasn't designed to be a cakewalk..."; + next; +//================================== +L_Menu2_3: + mes "[Lucias]"; + mes "So, shall we get started?"; + mes "You'll learn a lot in this class if you're vigilant."; + next; + set @sagerand,0; + set @sagerand,rand(3); + mes "[Lucias]"; + mes "So, first, you need to collect "; + if(@sagerand == 1) goto L_Menu2_4; + if(@sagerand == 2) goto L_Menu2_5; + set SAGE_Q2,1; + mes "^3051FD5x Tendons^000000"; + mes "^3051FD5x Nippers^000000"; + mes "^3051FD5x Sharp Scales^000000"; + next; + goto L_Menu2_6; + L_Menu2_4: + set SAGE_Q2,2; +//================================== +//mes–¢‰ñŽû + mes "^3051FD5x Clam Flesh^000000"; + mes "^3051FD5x Nippers^000000"; + mes "^3051FD5x Heart of Mermaid^000000"; + next; + goto L_Menu2_6; + L_Menu2_5: + set SAGE_Q2,3; + mes "^3051FD5x Single Cells^000000"; + mes "^3051FD5x Tentacles^000000"; + mes "^3051FD5x Fish Tails^000000"; +//================================== + next; + L_Menu2_6: + mes "[Lucias]"; + mes "We'll continue once you've gathered those."; + close; +L_Menu3_1: + if((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (SAGE_Q2 == 1)) goto L_Menu3_4; + if((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (SAGE_Q2 == 2)) goto L_Menu3_4; + if((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (SAGE_Q2 == 3)) goto L_Menu3_4; + mes "[Lucias]"; + mes "You don't have the necessary items."; + mes "Let me repeat what you need:"; + next; + mes "[Lucias]"; + if(SAGE_Q2 == 2) goto L_Menu3_2; + if(SAGE_Q2 == 3) goto L_Menu3_3; + mes "^3051FD5x Tendon^000000"; + mes "^3051FD5x Nipper^000000"; + mes "^3051FD5x Sharp Scale^000000"; + close; + L_Menu3_2: + mes "^3051FD5x Clam Flesh^000000"; + mes "^3051FD5x Nipper^000000"; + mes "^3051FD5x Heart of Mermaid^000000"; + close; + L_Menu3_3: + mes "^3051FD5x Single Cell^000000"; + mes "^3051FD5x Tentacle^000000"; + mes "^3051FD5x Fish Tail^000000"; + close; +L_Menu3_4: + mes "[Lucias]"; + mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself."; + next; + mes "[Lucias]"; + mes "There is a similarity in the characteristics of the monsters that drop those items."; + mes "Do you know what it is?"; + next; + menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_6,"They were quite active",-,"They're monsters",-; +//================================== + mes "[Lucias]"; + mes "...I'm disappointed in you."; + mes "The correct answer is that all of the monsters have water element affinity."; + mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment."; +//================================== + next; + goto L_Menu3_6; + L_Menu3_5: + mes "[Lucias]"; + mes "Right!"; + mes "Most aquatic monsters have water element affinity because they're adapted to their environment."; + mes "Fish and shells evolved in a logical way."; + next; + L_Menu3_6: + mes "[Lucias]"; + mes "Not every fish and shell has water element affinity, but you can count on it as a general rule."; + mes "Now, which type of magic do you think would be most effective against them?"; + next; + menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Nova",-; +//================================== +//mes–¢‰ñŽû + mes "[Lucias]"; + mes "That's not correct."; + mes "You need to use magic like Lightning Bolt or Thunderstorm."; + mes "Check the elemental affinity matrix again."; + next; +//================================== + goto L_Menu3_9; + L_Menu3_7: + mes "[Lucias]"; + mes "Great! That's right!"; + mes "Using Lightning Bolt is an easy way to victory."; + next; + mes "[Lucias]"; + mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different."; + next; + goto L_Menu3_9; + L_Menu3_8: + mes "[Lucias]"; + mes "Great! That's right!"; + mes "Using Thunderstorm is an easy way to victory."; + next; + mes "[Lucias]"; + mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different."; + next; + L_Menu3_9: + mes "[Lucias]"; + mes "Next, let's turn our attention to insectoid monsters."; + next; + set @sagerand,rand(3); + mes "[Lucias]"; + mes "Next, you need to collect "; + if(@sagerand == 1) goto L_Menu3_10; + if(@sagerand == 2) goto L_Menu3_11; + set SAGE_Q2,4; + mes "^3051FD5x Cobweb^000000"; + mes "^3051FD5x Shell^000000"; + mes "^3051FD5x Insect Feeler^000000"; + next; + goto L_Menu2_6; + L_Menu3_10: + set SAGE_Q2,5; +//================================== +//mes–¢‰ñŽû + mes "^3051FD5x Moth Dust^000000"; + mes "^3051FD5x Snail's Shell^000000"; + mes "^3051FD5x Horn^000000"; + next; + goto L_Menu2_6; + L_Menu3_11: + set SAGE_Q2,6; + mes "^3051FD5x Mantis Leg^000000"; + mes "^3051FD5x Worm Peeling^000000"; + mes "^3051FD5x Rainbow Shell^000000"; +//================================== + next; + goto L_Menu2_6; +L_Menu4_1: + if((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (SAGE_Q2 == 4)) goto L_Menu4_4; + if((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (SAGE_Q2 == 5)) goto L_Menu4_4; + if((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (SAGE_Q2 == 6)) goto L_Menu4_4; + mes "[Lucias]"; + mes "You forgot what you're supposed to gather?"; + mes "Listen carefully this time! You need to gather:"; + next; + mes "[Lucias]"; + if(SAGE_Q2 == 5) goto L_Menu4_2; + if(SAGE_Q2 == 6) goto L_Menu4_3; + mes "^3051FD5x Cobweb^000000"; + mes "^3051FD5x Shell^000000"; + mes "^3051FD5x Insect Feeler^000000"; + close; + L_Menu4_2: + mes "^3051FD5x Moth Dust^000000"; + mes "^3051FD5x Snail's Shell^000000"; + mes "^3051FD5x Horn^000000"; + close; + L_Menu4_3: + mes "^3051FD5x Mantis Leg^000000"; + mes "^3051FD5x Worm Peeling^000000"; + mes "^3051FD5x Rainbow Shell^000000"; + close; +L_Menu4_4: + set SAGE_Q2,7; + mes "[Lucias]"; + mes "Excellent. You've done well."; + mes "I hope you were also dilligent in observing your surroundings when you collected the items."; + next; + mes "[Lucias]"; + mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements."; + next; + mes "[Lucias]"; + mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects."; + next; + mes "[Lucias]"; + mes "Insects can also act in groups."; + mes "Often the insect bosses will have considerable numbers of subordinates."; + next; + mes "[Lucias]"; + mes "Ant Lord Maya..."; + mes "Queen Bee Mistress..."; + mes "Goblin Chief Goldfinger..."; + next; + mes "[Lucias]"; + mes "If you face a boss monster alone, you had best prepare to die."; + mes "You ought to take a group of friends to face these creatures down."; + next; + mes "[Lucias]"; + mes "Well, you've studied quite a bit."; + mes "Now you need to write a thesis."; + mes "You need some materials before you can begin writing it, however."; + mes "They are:"; + next; + mes "[Lucias]"; + mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; + mes "^3051FD1x Animal Skin^000000 for the pages."; + mes "^3051FD1x Trunk^000000 to bind the pages."; + mes "^3051FD1x Squid Ink^000000 for your ink."; + mes "^3051FD1x Empty Bottle^000000 to store your ink."; + next; + mes "[Lucias]"; + mes "We can get started when you return."; + close; +L_Menu5_1: + if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (SAGE_Q2 == 7)) goto L_Menu5_2; + mes "[Lucias]"; + mes "You need to gather those items first."; + mes "They are:"; + next; + mes "[Lucias]"; + mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; + mes "^3051FD1x Animal Skin^000000 for the pages."; + mes "^3051FD1x Trunk^000000 to bind the pages."; + mes "^3051FD1x Squid Ink^000000 for your ink."; + mes "^3051FD1x Empty Bottle^000000 to store your ink."; + next; + mes "[Lucias]"; + mes "You've done great so far."; + mes "Just a little more and you can graduate."; + close; +L_Menu5_2: + delitem 916,1; + delitem 919,1; + delitem 1019,1; + delitem 1024,1; + delitem 713,1; + mes "[Lucias]"; + mes "Looks like you have everything."; + next; + mes "[Lucias]"; + mes "Now, you need to write this yourself."; + mes "I'm only taking an advisory role."; + next; + mes "[Lucias]"; + mes "Are you ready to begin?"; + mes "Let's see if you've acquired enough knowledge to write a coherent thesis."; + next; + mes "......"; + next; + mes "......"; + next; + mes "......"; + next; + menu "Monsters come in different types",-; + mes "Monsters come in different types."; + menu "They have different elemental affinities",-; + mes "They have different elemental affinities."; + menu "If you know the monster's element beforehand...",-; + mes "If you know the monster's element beforehand..."; + menu "...you can optimize your battle experience",-; + mes "...you can optimize your battle experience"; + menu "You should especially be careful of...",-; + mes "You should especially be careful of..."; + menu "...monsters with Holy and Darkness affinity",-; + mes "...monsters with Holy and Darkness affinity"; + next; + mes "......"; + next; + mes "......"; + next; + mes "......"; + next; + set SAGE_Q,11; + getitem 1550,1; + mes "[Lucias]"; + mes "This is pretty good!"; + mes "I'm proud of you!"; + next; + mes "[Lucias]"; + mes "Show this to the Headmaster and you'll be sure to graduate."; + mes "Good luck."; + close; +L_Menu5_3: + mes "[Lucias]"; + mes "Hmmm? What's the matter?"; + mes "You need to show your thesis to the Headmaster."; + close; +L_Menu5_4: + mes "[Lucias]"; + mes "Are you confused about something?"; + mes "I'm pretty busy, so you need to make an appointment a week in advance."; + next; + mes "[Lucias]"; + mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing."; + next; + mes "[Lucias]"; + mes "Also, if you have some spare time,"; + mes "you should head over to the dungeon and lie down on the floor."; + mes "Look up and study the ceiling."; + mes "You might learn something."; + close; +} + +//================================= +//Academy Interior +//================================= + +yuno_in03.gat,154,35,4 script Academy Staff 742,{ + callfunc "F_BlockHigh",26,"High Mage",40,"Professor","Mathias"; + + if(BaseJob == Job_Sage) goto L_Menu6_4; + if(BaseJob != Job_Mage) goto L_Menu1_1; + if(SAGE_Q == 11) goto L_Menu6_3; + if(SAGE_Q >= 4) goto L_Menu6_2; + if(SAGE_Q == 3) goto L_Menu6_1; + if(SAGE_Q == 2) goto L_Menu5_1; + mes "[Mathias]"; + mes "Hello."; + mes "This is the Shubaichul Magic Academy?"; + mes "You seem to be a Magician."; + mes "How can I help you?"; + next; + menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2; + mes "[Mathias]"; + mes "You want to change class to Sage?"; + mes "I can't just change your class right here."; + next; + mes "[Mathias]"; + mes "You need to complete a program of rigorous coursework and research."; + next; + mes "[Mathias]"; + mes "Once you graduate from the academy,"; + mes "you can change class."; + mes "In order to proceed, you need to pay tuition and take the placement test."; + next; + mes "[Mathias]"; + mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived."; + next; + mes "[Mathias]"; + mes "Once you've paid the fee, you first take the placement test."; + mes "If you score highly enough to be placed in our program, you then perform research according to your placement."; + mes "Finally, you must prepare and defend a thesis."; + next; + mes "[Mathias]"; + mes "The Headmaster decides whether or not the thesis meets standards for graduation."; + mes "If he approves, you can formally begin your career as a Sage."; + next; + mes "[Mathias]"; + mes "If you're interested, you need only file an application to get started."; + mes "Have a good day."; + close; +L_Menu2: + mes "[Mathias]"; + mes "Oh?"; + mes "Are you hesitant?"; + mes "See you later, then."; + close; +L_Menu1_1: + mes "[Mathias]"; + mes "Welcome."; + mes "This is Shubaichul Magic Academy."; + next; + mes "[Mathias]"; + mes "We do research on magic and monsters here."; + mes "We also train fledgling Sages."; + next; + mes "[Mathias]"; + mes "Any Magician who is at or above class level 40 can apply for admission to the Academy."; + mes "Once you complete our prescribed process for degree acquisition, you can become a Sage."; + next; + mes "[Mathias]"; + mes "Good bye."; + close; +L_Menu3_1: + mes "[Mathias]"; + mes "You want to apply? Wonderful!"; + next; + mes "[Mathias]"; + mes "In order to enter the Academy,"; + mes "you need to be a Magician of class level 40 or above."; + mes "You will also need to pay tuition to cover instruction and materials."; + next; + mes "[Mathias]"; + mes "Tuition is 70,000Zeny."; + mes "If you have an ^3051FDOld Magic Book^000000 or a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived."; + next; + mes "[Mathias]"; + mes "So, you would like to apply for admission?"; + next; + menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2; + mes "[Mathias]"; + mes "Well...we need the tuition money to cover instruction and materials..."; + next; + menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2; + set SAGE_Q,2; + mes "[Mathias]"; + mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:"; + next; + mes "[Mathias]"; + mes "Specifically, we need:"; + mes "^3051FD50x Feather of Birds^000000"; + mes "^3051FD50x Fluff^000000"; + mes "^3051FD50x Clover^000000"; + mes "^3051FD50x Feathers^000000"; + next; + mes "[Mathias]"; + mes "If you can get all that, I'll discount the fee to 30000 Zeny."; + mes "Please do your best to collect them."; + next; + mes "[Mathias]"; + mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish."; + next; + mes "[Mathias]"; + mes "Please do your best to collect the items."; + mes "See you later."; + close; + L_Menu3_2: + mes "[Mathias]"; + mes "Oh, alright."; + mes "Take your time."; + mes "Thanks for stopping by."; + close; +L_Menu5_1: + mes "[Mathias]"; + mes "So, would you like to apply for admission?"; + next; + if(JobLevel < 40) goto L_Menu5_9; + if(countitem(1006) > 0) goto L_Menu5_4; + if(countitem(1007) > 0) goto L_Menu5_4_; + if(Zeny < 70000) goto L_Menu5_2; + set Zeny,Zeny-70000; + set SAGE_Q,3; + mes "[Mathias]"; + mes "I see you have 70000 Zeny."; + mes "I'll take that for tuition. You are now enrolled into the school."; + next; + L_Menu5_5: + if(JobLevel < 40) goto L_Menu5_9; + mes "[Mathias]"; + mes "We need your signature on this form to proceed."; + mes "Please sign at the X."; + next; + menu "" + strcharinfo(0) + "",-; + mes "[Mathias]"; + mes "Alright, so you're "; + mes "" + strcharinfo(0) + "."; + mes "That's a nice name."; + next; + if(JobLevel == 50) goto L_JobMax; + if(SAGE_Q == 3) goto L_Menu5_6; + if(countitem(1006) > 0) goto L_Menu5_7; + if(countitem(1007) > 0) goto L_Menu5_7_; + if(Zeny < 70000) goto L_Menu5_2; + set Zeny,Zeny-70000; + set SAGE_Q,3; + + mes "[Mathias]"; + mes "I see you have 70000 Zeny."; + mes "I'll take that for tuition."; + mes "You are now enrolled into the school."; + next; + + L_Menu5_6: + mes "[Mathias]"; + mes "First, you need to take the placement test from Professor Kreitos."; + next; + mes "[Mathias]"; + mes "Professor Kreitos is in the Academy library."; + mes "It's on the far left side of the building."; + next; + mes "[Mathias]"; + mes "Good luck on the test."; + close; + L_JobMax: + set SAGE_Q,3; + mes "[Mathias]"; + mes "You've trained yourself up to the maximum class level for Magicians!"; + mes "In that case, I'll give you a full scholarship!"; + next; + mes "[Mathias]"; + mes "Now, all you need to do is go take the placement test."; + next; + mes "[Mathias]"; + mes "Go see Professor Kreitos in the library on the far left side of the building."; + close; + L_Menu5_2: + if(SAGE_Q != 2) goto L_Menu5_8; + if((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3; + mes "[Mathias]"; + mes "You don't seem to have the materials yet."; + next; + mes "[Mathias]"; + mes "You need to gather:"; + mes "^3051FD50x Feather of Birds^000000"; + mes "^3051FD50x Fluff^000000"; + mes "^3051FD50x Clover^000000"; + mes "^3051FD50x Feathers^000000"; + next; + mes "[Mathias]"; + mes "If you can get all that, I'll discount the fee to 30000 Zeny."; + mes "Please do your best to collect them."; + close; + L_Menu5_3: +//================================== + if(Zeny < 30000) goto L_Menu5_8; + delitem 916,50; + delitem 914,50; + delitem 705,50; + delitem 949,50; + set Zeny,Zeny-30000; + set SAGE_Q,3; + mes "[Mathias]"; + mes "It seems like you have the materials I asked for and 30000 Zeny."; + mes "Congratulations."; + mes "You're now enrolled in the Academy."; + set SAGE_Q,3; + next; + goto L_Menu5_5; + L_Menu5_4: + delitem 1006,1; + set SAGE_Q,3; + mes "[Mathias]"; + mes "Oh, you have a ^3051FDOld Magic Book^000000."; + mes "I'll accept it in lieu of tuition."; + next; + goto L_Menu5_5; + L_Menu5_4_: + delitem 1007,1; + set SAGE_Q,3; + mes "[Mathias]"; + mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000."; + mes "I'll accept it in lieu of tuition."; + next; + goto L_Menu5_5; + L_Menu5_7: + delitem 1006,1; + set SAGE_Q,3; + mes "[Mathias]"; + mes "Oh, you have a ^3051FDOld Magic Book^000000."; + mes "I'll accept it in lieu of tuition."; + next; + goto L_Menu5_6; + L_Menu5_7_: + delitem 1007,1; + set SAGE_Q,3; + mes "[Mathias]"; + mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000."; + mes "I'll accept it in lieu of tuition."; + next; + goto L_Menu5_6; + L_Menu5_8: + mes "[Mathias]"; + mes "You don't seem to have enough money."; + mes "Please earn some money and return here."; + close; + L_Menu5_9: + mes "[Mathias]"; + mes "Your class level is too low."; + mes "Complete some more training and return here."; + close; +//================================== +L_Menu6_1: + mes "[Mathias]"; + mes "Hmmm? Did you forget what you need to do next?"; + mes "Head over and see Professor Kreitos on the left side of the building."; + close; +L_Menu6_2: + mes "[Mathias]"; + mes "Oh, forgive me. I have so much to do that I can't help you at the moment."; + mes "Again, I apologize..."; + close; +L_Menu6_3: + mes "[Mathias]"; + mes "Oh! Did you finish your thesis?"; + mes "You need to see Headmaster Keiron so he can evaluate it."; + next; + mes "[Mathias]"; + mes "If he approves, you can graduate!"; + mes "Good luck."; + close; +L_Menu6_4: + mes "[Mathias]"; + mes "Welcome, colleague."; + mes "How is your research coming along?"; + next; + mes "[Mathias]"; + mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters."; + next; + mes "[Mathias]"; + mes "If you know others with what it takes to become a Sage, please send them here."; + mes "Give my regards to my other colleagues, also."; + close; +} + +yuno_in03.gat,169,180,4 script Test Professor 755,{ + if(BaseJob == Job_Sage) goto L_Menu4_5; + if(BaseJob != Job_Mage) goto L_Menu1_1; + if(SAGE_Q == 5) goto L_Menu2_1; + if(SAGE_Q == 6) goto L_Menu2_3; + if(SAGE_Q == 7) goto L_Menu3_1; + if(SAGE_Q == 8) goto L_Menu4_1; + if(SAGE_Q == 9) goto L_Menu4_2; + if(SAGE_Q == 11) goto L_Menu4_4; + mes "[Hermes]"; + mes "Hello, I'm Hermes. I am part of the skill testing staff."; + mes "Are you a Sage candidate?"; + next; + if(SAGE_Q == 3) goto L_Menu1_2; + if(SAGE_Q >= 3) goto L_Menu1_2; + mes "[Hermes]"; + mes "Oh, alright."; + mes "First you need to enroll and take the placement test."; + close; +L_Menu1_1: + mes "[Hermes]"; + mes "This is Shubaichul Magic Academy."; + next; + mes "[Hermes]"; + mes "There are Sages that are less magicians than researchers."; + mes "Having a party supporting this kind of person is extremely important."; + next; + mes "[Hermes]"; + mes "Keep supporting your party to the best of your ability."; + mes "That's all you need to do."; + close; +L_Menu1_2: + mes "[Hermes]"; + mes "You need to take the placement test from Kreitos before you can take my test."; + close; +L_Menu2_1: + set SAGE_Q,6; + mes "[Hermes]"; + mes "Oh? You took and passed the placement test?"; + mes "Now you need to take the skill test from me."; + next; + mes "[Hermes]"; + mes "The rules for the skill test are simple."; + mes "You need to kill all the monsters within the prescribed time limit."; + next; + mes "[Hermes]"; + mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?"; + next; + menu "Sounds good",-,"I'm not ready yet",L_Menu2_2; + mes "[Hermes]"; + mes "Well, let's get started."; + mes "Do your best!"; + close2; + warp "job_sage",50,154; + end; + L_Menu2_2: + mes "[Hermes]"; + mes "Okay."; + mes "Please prepare quickly."; + close; +L_Menu2_3: + mes "[Hermes]"; + mes "Are you ready to take the skill test?"; + mes "It's not too tough."; + next; + mes "[Hermes]"; + mes "How about it?"; + next; + menu "Sounds good",-,"I'm not ready yet",L_Menu2_2; + mes "[Hermes]"; + mes "Well, let's get started."; + mes "Do your best!"; + close2; + warp "job_sage",50,154; + end; +L_Menu3_1: + mes "[Hermes]"; + mes "Good job! You passed"; + mes "the skill test! Now you can proceed to the research phase!"; + next; + mes "[Hermes]"; + mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test."; + next; + mes "[Hermes]"; + mes "Hmmm..."; + mes "Looking good."; + next; + +//It's not clear how the script decides + + if(sagecheck >= 12) goto L_Menu3_2; + set SAGE_Q,8; + mes "[Hermes]"; + mes "It looks like monster research would be your best bet."; + next; + mes "[Hermes]"; + mes "In order to gain the necessary information to put together a coherent research paper,"; + mes "you should take the biology course from Professor Lucias."; + next; + goto L_Menu3_4; +L_Menu3_2: + set SAGE_Q,9; + mes "[Hermes]"; + mes "It looks like we have a budding elemental magic researcher here."; + mes "This field is fundamental to the advancement of magical knowledge."; + next; + mes "[Hermes]"; + mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic."; + next; +L_Menu3_4: + mes "[Hermes]"; + mes "I hope the coursework goes well."; + close; +L_Menu4_1: + mes "[Hermes]"; + mes "Weren't you listening?"; + mes "You need to see Professor Lucias so you can begin your study of monster biology."; + close; +L_Menu4_2: + mes "[Hermes]"; + mes "Weren't you listening?"; + mes "You need to see Professor Ebeshi so you can begin your study of elemental magic."; + close; +L_Menu4_4: + mes "[Hermes]"; + mes "Great job on completing your thesis, but you need to show it to the Headmaster."; + mes "He's the one who will judge whether or not you graduate."; + close; +L_Menu4_5: + mes "[Hermes]"; + mes "How are you?"; + mes "Your face reveals that you've endured a lot of stress lately."; + next; + mes "[Hermes]"; + mes "As stressful as hands-on research is,"; + mes "it is still fundamentally different from research using abstract concepts."; + next; + mes "[Hermes]"; + mes "Of course, if you go to difficult dungeons,"; + mes "there's no shame in bringing a friend or five to help you out."; + close; +} + +yuno_in03.gat,62,176,3 script History Professor 109,{ + if(BaseJob == Job_Sage) goto L_Menu2_2; + if(BaseJob != Job_Mage) goto L_Menu1_1; + if(SAGE_Q == 11) goto L_Menu2_1; + mes "[Sapien]"; + mes "You don't seem sure of your intended direction of study."; + mes "Perhaps you should consider it..."; + close; +L_Menu1_1: + mes "[Sapien]"; + mes "Yes, I teach history."; + next; + mes "[Sapien]"; + mes "As the present fades into memory, it becomes the past."; + mes "The kwoledge we have acquired in the past is the bridge between the present and the future."; + next; + mes "[Sapien]"; + mes "You should study your own past, too."; + mes "By understanding what's happened to you already,"; + mes "you can blaze a trail into the future unhindered by unresolved problems."; + close; +L_Menu2_1: + mes "[Sapien]"; + mes "What are you doing?"; + mes "Hurry up and show the Headmaster your thesis before you lose it!"; + close; +L_Menu2_2: + mes "[Sapien]"; + mes "Yes...?"; + mes "Ah, it's a former student here."; + mes "Congratulations on graduating."; + next; + mes "[Sapien]"; + mes "The present can only be understood by understanding the past."; + mes "Such understanding allows us to envision our future."; + next; + mes "[Sapien]"; + mes "You should study your own past, too."; + mes "By understanding what's happened to you already,"; + mes "you can blaze a trail into the future unhindered by unresolved problems."; + close; +} + +yuno_in03.gat,105,177,4 script Placement Test Professor 754,{ + if(BaseJob == Job_Sage) goto L_Menu3_4; + if(BaseJob != Job_Mage) goto L_Menu1_1; + if(SAGE_Q == 11) goto L_Menu3_3; + if(SAGE_Q >= 6) goto L_Menu3_2; + if(SAGE_Q == 3) goto L_Menu1_2; + if(SAGE_Q == 4) goto L_Menu2_1; + if(SAGE_Q == 5) goto L_Menu3_1; + mes "[Kreitos]"; + mes "You have that look in your eye..."; + mes "You want to be a Sage, I take it."; + next; + mes "[Kreitos]"; + mes "You need to formally enroll in the Academy before I can help you any further."; + close; +L_Menu1_1: + mes "[Kreitos]"; + mes "Oh, you're not interested in our brand of magic?"; + mes "That's alright..."; + next; + mes "[Kreitos]"; + mes "Anyone who teaches others and has a good heart is of value to society."; + mes "Please keep that in mind."; + close; +L_Menu1_2: + set SAGE_Q,4; + set sagecheck,10; + mes "[Kreitos]"; + mes "It looks like you've enrolled in the Shubaichul Magic Academy."; + mes "Is that right?"; + next; + mes "[Kreitos]"; + mes "So, let me find your paperwork..."; + mes "You're " + strcharinfo(0) + ","; + mes "right?"; + mes "Let's start the placement test."; + next; + mes "[Kreitos]"; + mes "This test consists of twenty questions concerning the entire world."; + mes "If you score at least 80 points, you'll be placed in our program."; + mes "Each correct answer is worth 5 points."; + next; + mes "[Kreitos]"; + mes "If you cancel, you'll have to start over, so be careful."; + next; + goto L_Menu2_2; + L_Menu2_1: + mes "[Kreitos]"; + mes "Are you ready to try again?"; + mes "Have you studied hard?"; + next; + mes "[Kreitos]"; + mes "The passing grade is as before."; + mes "You need to score 80 points, with each question being worth 5 points."; + next; + mes "[Kreitos]"; + mes "So, let's get started."; + mes "Give it your best effort."; + mes "As before, if you cancel,"; + mes "you'll have to start over."; + next; + L_Menu2_2: + + set @sage_test2,0; + set @sage_test1,rand(3); + if (@sage_test1 == 1) goto L_Test2_1; + if (@sage_test1 == 2) goto L_Test3_1; + +//================================== +//Written Test: Route 1. +//================================== + mes "1. Which one isn't sold in Morocc's jewel shop?"; + next; + menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1; + set @sage_test2,@sage_test2+5; + goto L_Test1_1; + L_Test1_1: + mes "2. In which town can you not buy monster food?"; + next; + menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2; + set @sage_test2,@sage_test2+5; + L_Test1_2: + mes "3. Which town is closest to the forest maze?"; + next; + menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3; + set @sage_test2,@sage_test2+5; + L_Test1_3: + mes "4. Which of these monsters is of a different race than the other three?"; + next; + menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-; + set @sage_test2,@sage_test2+5; + L_Test1_4: + mes "5. All these monsters except one have the same elemental affinity."; + mes "Which one has the different affinity?"; + next; + menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5; + set @sage_test2,@sage_test2+5; + L_Test1_5: + mes "6. Which one differs in approximate size from the others?"; + next; + menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-; + set @sage_test2,@sage_test2+5; + L_Test1_6: + mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?"; + next; + menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7; + set @sage_test2,@sage_test2+5; + L_Test1_7: + mes "8. Which of these people isn't related to someone who can perform a class change to priest?"; + next; + menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8; + set @sage_test2,@sage_test2+5; + L_Test1_8: + mes "9. Which doesn't live in Morocc?"; + next; + menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9; + set @sage_test2,@sage_test2+5; + L_Test1_9: + mes "10. Which Kapra has the pretty blue hair?"; + next; + menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10; + set @sage_test2,@sage_test2+5; + L_Test1_10: + mes "11. Which one isn't necessary to unlock the Fire Wall skill?"; + next; + menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11; + set @sage_test2,@sage_test2+5; + L_Test1_11: + mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?"; + next; + menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12; + set @sage_test2,@sage_test2+5; + L_Test1_12: + mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?"; + next; + menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-; + set @sage_test2,@sage_test2+5; + L_Test1_13: + mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?"; + next; + menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14; + set @sage_test2,@sage_test2+5; + L_Test1_14: + mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?"; + next; + menu "Hilt Bending",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15; + set @sage_test2,@sage_test2+5; + L_Test1_15: + mes "16. What is the defense power and supplemental ability of a Ribbon?"; + next; + menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16; + set @sage_test2,@sage_test2+5; + L_Test1_16: + mes "17. Which class can't equip a Saint Robe?"; + next; + //Swordsmen can't equip it either as of this writing. + menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17; + set @sage_test2,@sage_test2+5; + L_Test1_17: + mes "18. Which status ailment can't be removed with a Green Potion?"; + next; + menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-; + set @sage_test2,@sage_test2+5; + L_Test1_18: + mes "19. What is the name of the ancient kingdom from which Geffen descends?"; + next; + menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19; + set @sage_test2,@sage_test2+5; + L_Test1_19: + mes "20. Which tree is said to be the world's root?"; + next; + menu "Igg Drasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3; + set @sage_test2,@sage_test2+5; + goto L_Menu2_3; + //================================== + //Written Test: Route 2. + //================================== + L_Test2_1: + mes "1. Which isn't sold in Geffen's magic shop?"; + next; + menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2; + set @sage_test2,@sage_test2+5; + L_Test2_2: + mes "2. Which town doesn't sell blades?"; + next; + menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3; + set @sage_test2,@sage_test2+5; + L_Test2_3: + mes "3. Which town is nearest to Glast Heim?"; + next; + menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4; + set @sage_test2,@sage_test2+5; + L_Test2_4: + mes "4. Which monster's type differs from the other three?"; + next; + menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-; + set @sage_test2,@sage_test2+5; + L_Test2_5: + mes "5. Which monster's elemental affinity is different from the others?"; + next; + menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6; + set @sage_test2,@sage_test2+5; + L_Test2_6: + mes "6. Which monster is in a different size class than the others?"; + next; + menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7; + set @sage_test2,@sage_test2+5; + L_Test2_7: + mes "7. Which monster doesn't drop Phracon?"; + next; + menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8; + set @sage_test2,@sage_test2+5; + L_Test2_8: + mes "8. Who isn't involved in the Blacksmith class change?"; + next; +// ========================= +// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are: +// - Baisulitst - looks like some1 listed by mRO +// - Wickebine - mRO has him as option listed +// - Gromgast - mRO has him as option listed +// - Mitmayer - translator has him listed as option +// == Conclusion == I took the following: +// ========================= + menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9; + set @sage_test2,@sage_test2+5; + L_Test2_9: + mes "9. Who doesn't live in Aldebaran?"; + next; + menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10; + set @sage_test2,@sage_test2+5; + L_Test2_10: + mes "10. Who is the youngest person in the Kapra organization?"; + next; + menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-; + set @sage_test2,@sage_test2+5; + L_Test2_11: + mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?"; + next; + menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-; + set @sage_test2,@sage_test2+5; + L_Test2_12: + mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?"; + next; + menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13; + set @sage_test2,@sage_test2+5; + L_Test2_13: + mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?"; + next; + menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-; + set @sage_test2,@sage_test2+5; + L_Test2_14: + mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?"; + next; + menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15; + set @sage_test2,@sage_test2+5; + L_Test2_15: + mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?"; + next; + menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16; + set @sage_test2,@sage_test2+5; + L_Test2_16: + mes "16. What is the defense power and supplemental ability of a Veil?"; + next; + menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17; + set @sage_test2,@sage_test2+5; + L_Test2_17: + mes "17. Which class can't equip a Coat?"; + next; + menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-; + set @sage_test2,@sage_test2+5; + L_Test2_18: + mes "18. Which item isn't blue in color?"; + next; + menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19; + set @sage_test2,@sage_test2+5; + L_Test2_19: + mes "19. Which item did the god Odin use to create the world?"; + next; +// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20; +// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it + menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20; + set @sage_test2,@sage_test2+5; + L_Test2_20: + mes "20. Which metal can change the fate of the world?"; + next; + menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3; + set @sage_test2,@sage_test2+5; + goto L_Menu2_3; +//================================== +//Written Test: Route 3. +//================================== + L_Test3_1: + mes "1.Which of these items isn't sold at Prontera's knicknack shop?"; + next; + menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2; + set @sage_test2,@sage_test2+5; + L_Test3_2: + mes "2. Which town doesn't sell stilettos?"; + next; + menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3; + set @sage_test2,@sage_test2+5; + L_Test3_3: + mes "3. Which town is closest to Turtle Island?"; + next; + menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4; + set @sage_test2,@sage_test2+5; + L_Test3_4: + mes "4. Which monster is of a different monster race than the other three?"; + next; + menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-; + set @sage_test2,@sage_test2+5; + L_Test3_5: + mes "5. Which monster has a different elemental affinity than the other three?"; + next; + menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6; + set @sage_test2,@sage_test2+5; + L_Test3_6: + mes "6. Which monster is in a different size class than the others?"; + next; + menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7; + set @sage_test2,@sage_test2+5; + L_Test3_7: + mes "7. Which monster doesn't drop alcohol?"; + next; + menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8; + set @sage_test2,@sage_test2+5; + L_Test3_8: + mes "8. Which isn't involved in the Knight class change?"; + next; +// ========================= +// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here +// ========================= + menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9; + set @sage_test2,@sage_test2+5; + L_Test3_9: + mes "9. Which of these people doesn't live in Prontera?"; + next; + menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10; + set @sage_test2,@sage_test2+5; + L_Test3_10: + mes "10. Which Kapra wears glasses?"; + next; + menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11; + set @sage_test2,@sage_test2+5; + L_Test3_11: + mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?"; + next; + menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12; + set @sage_test2,@sage_test2+5; + L_Test3_12: + mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?"; + next; + menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-; + set @sage_test2,@sage_test2+5; + L_Test3_13: + mes "13. Which element cannot be used in bolt form by a Magician?"; + next; + menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14; + set @sage_test2,@sage_test2+5; + L_Test3_14: + mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?"; + next; + menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15; + set @sage_test2,@sage_test2+5; + L_Test3_15: + mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?"; + next; + menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16; + set @sage_test2,@sage_test2+5; + L_Test3_16: + mes "16. What is the defense power and supplemental ability of a Bunny Band?"; + next; + menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17; + set @sage_test2,@sage_test2+5; + L_Test3_17: + mes "17. Which class can't equip armor?"; + next; + menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-; + set @sage_test2,@sage_test2+5; + L_Test3_18: + mes "18. Which item completely restores HP and SP?"; + next; + menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19; + set @sage_test2,@sage_test2+5; + L_Test3_19: + mes "19. What's the name of the king of Rune-Midgard?"; + next; + menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20; + set @sage_test2,@sage_test2+5; + L_Test3_20: + mes "20. Which god do Crusaders serve?"; + next; + menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3; + set @sage_test2,@sage_test2+5; + + L_Menu2_3: + mes "[Kreitos]"; + mes "Are you finished?"; + mes "Alright, then I'll grade the test."; + next; + mes "[Kreitos]"; + mes "Hmmm..."; + mes "Yes...."; + next; + if (@sage_test2 >= 100) goto L_Menu2_5; + if (@sage_test2 < 80) goto L_Menu2_4; + mes "[Kreitos]"; + mes "All done."; + mes "You scored " + @sage_test2 + " points."; + mes "Looking good."; + mes "You've scored highly enough to pass."; + next; + goto L_Menu2_6; + L_Menu2_4: + set sagecheck,sagecheck-1; + mes "[Kreitos]"; + mes "All done."; + mes "You scored " + @sage_test2 + " points."; + mes "......"; + mes "Sorry, that's not good enough."; + next; + mes "[Kreitos]"; + mes "We exepect our students to have command of much information about the world."; + mes "Learn some more and come back."; + mes "You can take the test again then."; + close; + L_Menu2_5: + mes "[Kreitos]"; + mes "All done."; + mes "You scored " + @sage_test2 + " points."; + mes "Amazing. You did wonderfully."; + mes "There is no doubt you'll make a great Sage."; + next; + L_Menu2_6: + set SAGE_Q,5; + mes "[Kreitos]"; + mes "Alright."; + mes "You've completed the placement test."; + mes "Now you need to take the skill test from Professor Hermes."; + close; +L_Menu3_1: + mes "[Kreitos]"; + mes "Heh?"; + mes "Do you love tests so much that you want to take the placement test again?"; + next; + mes "[Kreitos]"; + mes "Go see Professor Hermes and take the skill test."; + mes "Future Sages can't be slacking off."; + close; +L_Menu3_2: + mes "[Kreitos]"; + mes "I'm busy grading other students' exams at the moment."; + mes "If you need something, please see me later."; + close; +L_Menu3_3: + mes "[Kreitos]"; + mes "It's great that you finished your thesis, but I don't grade those."; + next; + mes "[Kreitos]"; + mes "Show that to Headmaster Keiron."; + mes "He'll judge whether or not it's quality warrants your graduation."; + close; +L_Menu3_4: + mes "[Kreitos]"; + mes "You've graduated already?"; + mes "Do you want to take more classes?"; + next; + mes "[Kreitos]"; + mes "I know it feels great to have graduated, but you've got to keep learning."; + mes "You might burn out if you become complacent and never venture out of the library once in a while."; + mes "Danger is exhilerating."; + next; + mes "[Kreitos]"; + mes "Don't forget to keep notes about your journies."; + mes "They can come in handy when you want to teach others about a subject you've studied."; + close; +} + +//================================== +//Skill Test Room +//================================== + +job_sage.gat,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{ + mes "[Skill Test Coordinator]"; + mes "Welcome to the Sage skill test."; + mes "Please go to the waiting area if you want to take the test."; + next; + mes "[Skill Test Coordinator]"; + mes "Others are being tested at the moment."; + mes "When it's time for you to be tested, we'll call your name."; + next; + mes "[Skill Test Coordinator]"; + mes "It takes around 5-10 minutes to test one person."; + close; +OnInit: + waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1; + end; +OnStart: + disablewaitingroomevent; + warpwaitingpc "job_sage.gat",118,99; + set $@jobsage_pid,$@warpwaitingpc[0]; + if( attachrid($@jobsage_pid)==0 ) goto L_Error; + set $@jobsage_pname$,strcharinfo(0); + donpcevent "jobsage_1st::OnStart"; + end; +L_Error: + enablewaitingroomevent; + end; +OnEnable: + enablewaitingroomevent; + end; +} + +//======== Test Step 1 +job_sage.gat,1,1,1 script jobsage_1st -1,{ + end; +OnStart: + set $@jobsage_m,16; + monster "job_sage.gat",115,106,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",120,102,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",124,98,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",120,93,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",115,90,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",111,93,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",107,98,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",111,102,"Unit",1183,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",128,110,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",124,106,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",124,89,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",128,85,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",107,89,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",103,85,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",107,106,"Unit",1184,1,"jobsage_1st::OnKilled"; + monster "job_sage.gat",103,110,"Unit",1184,1,"jobsage_1st::OnKilled"; + initnpctimer; + end; +OnReset: + killmonster "job_sage.gat","All"; + end; +OnKilled: + set $@jobsage_m,$@jobsage_m-1; + if( $@jobsage_m > 0 )goto L_NotWin; + if(getnpctimer(0) < 60000 ) set sagecheck,sagecheck+1; + if((getnpctimer(0) >= 120000 ) && (getnpctimer(0) <= 170000 )) set sagecheck,sagecheck-1; + if(getnpctimer(0) > 170000 ) set sagecheck,sagecheck-2; + stopnpctimer; + mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8; + donpcevent "jobsage_2nd::OnStart"; + L_NotWin: + end; +OnTimer1000: + mapannounce "job_sage.gat","Examiner: The skill test begins now.",8; + end; +OnTimer2500: + mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8; + end; +OnTimer4000: + mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8; + end; +OnTimer30000: + mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8; + end; +OnTimer60000: + mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8; + end; +OnTimer90000: + mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8; + end; +OnTimer120000: + mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; + end; +OnTimer150000: + mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; + end; +OnTimer170000: + mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; + end; +OnTimer180000: + donpcevent "jobsage_1st::OnReset"; + mapannounce "job_sage.gat","Examiner: Time has expired.",8; + end; +OnTimer181500: + mapannounce "job_sage.gat","Examiner:" + $@jobsage_pname$ + "failed the test.",8; + areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; + end; +OnTimer183000: + mapannounce "job_sage.gat","Next candidate, please step forward.",8; + end; +OnTimer184000: + donpcevent "jobsage_wroom::OnEnable"; + stopnpctimer; + end; +} + +//======== Test Step 2 +job_sage.gat,1,1,1 script jobsage_2nd -1,{ + end; +OnStart: + donpcevent "jobsage_2nd::OnReset"; + set $@jobsage_m,24; + monster "job_sage.gat",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled"; + monster "job_sage.gat",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled"; + initnpctimer; + end; +OnReset: + killmonster "job_sage.gat","All"; + end; +OnKilled: + set $@jobsage_m,$@jobsage_m-1; + if( $@jobsage_m > 0 )goto L_NotWin; + stopnpctimer; + if(getnpctimer(0) < 60000 ) set sagecheck,sagecheck+1; + if((getnpctimer(0) >= 120000 ) && (getnpctimer(0) <= 170000 )) set sagecheck,sagecheck-1; + if(getnpctimer(0) > 170000 ) set sagecheck,sagecheck-2; + mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8; + donpcevent "jobsage_3rd::OnStart"; + L_NotWin: + end; +OnTimer1500: + mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8; + end; +OnTimer3000: + mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8; + end; +OnTimer30000: + mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8; + end; +OnTimer60000: + mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8; + end; +OnTimer90000: + mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8; + end; +OnTimer120000: + mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; + end; +OnTimer150000: + mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; + end; +OnTimer170000: + mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; + end; +OnTimer180000: + donpcevent "jobsage_2nd::OnReset"; + mapannounce "job_sage.gat","Examiner: Time has expired.",8; + end; +OnTimer181500: + mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "has failed the test.",8; + areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; + end; +OnTimer183000: + mapannounce "job_sage.gat","Next candidate, please step forward.",8; + end; +OnTimer184000: + donpcevent "jobsage_wroom::OnEnable"; + stopnpctimer; + end; +} + + +//======== Test Step 3 +job_sage.gat,1,1,1 script jobsage_3rd -1,{ + end; +OnStart: + donpcevent "jobsage_3rd::OnReset"; + set $@jobsage_m,1; + monster "job_sage.gat",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled"; + monster "job_sage.gat",124,106,"Tardy",1185,1; + monster "job_sage.gat",124,89,"Loaner",1185,1; + monster "job_sage.gat",107,89,"Cheater",1185,1; + monster "job_sage.gat",107,106,"Absentee",1185,1; + initnpctimer; + end; +OnReset: + end; +OnKilled: + set $@jobsage_m,$@jobsage_m-1; + if( $@jobsage_m > 0 )goto L_NotWin; + stopnpctimer; + killmonster "job_sage.gat","All"; + set SAGE_Q,7; + if(getnpctimer(0) < 20000 ) set sagecheck,sagecheck+1; + if((getnpctimer(0) >= 30000 ) && (getnpctimer(0) <= 50000 )) set sagecheck,sagecheck-1; + if(getnpctimer(0) > 50000 ) set sagecheck,sagecheck-2; + mapannounce "job_sage.gat","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8; + donpcevent "jobsage_success::OnSuccess"; + L_NotWin: + end; +OnTimer1500: + mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; + end; +OnTimer30000: + mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; + end; +OnTimer50000: + mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; + end; +OnTimer60000: + donpcevent "jobsage_3rd::OnReset"; + mapannounce "job_sage.gat","Examiner: Time has expired.",8; + end; +OnTimer61500: + mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "failed the test.",8; + areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; + end; +OnTimer63000: + mapannounce "job_sage.gat","Examiner: This concludes the test. Next candidate, please step forward.",8; + end; +OnTimer64000: + donpcevent "jobsage_wroom::OnEnable"; + stopnpctimer; + end; +} + +//======== Successful +job_sage.gat,1,7,1 script jobsage_success 66,{ +OnSuccess: + killmonster "job_sage.gat","All"; + initnpctimer; + end; +OnTimer3000: + mapannounce "job_sage.gat","Examiner: Please allow me to guide you out.",8; + end; +OnTimer6000: + mapannounce "job_sage.gat","Next candidate, please step forward.",8; + areawarp "job_sage.gat",100,82,131,113,"yuno_in03.gat",163,180; + end; +OnTimer7000: + donpcevent "jobsage_wroom::OnEnable"; + stopnpctimer; + end; +} + +//============================================================================== +// mapflag +//============================================================================== +job_sage.gat mapflag nomemo +job_sage.gat mapflag noteleport +job_sage.gat mapflag nosave SavePoint +job_sage.gat mapflag nopenalty +job_sage.gat mapflag nobranch +job_sage.gat mapflag noexp +job_sage.gat mapflag noloot |