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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-23 00:36:51 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-23 00:36:51 +0000
commita278eb2e074ce0cb0c9c68e372c66b87f84577a1 (patch)
treeca16345b7f329c6591c6d8ce6d5f3ab5ac076020 /npc/jobs/2-2/sage.txt
parent61364c8b050391b585944174bd5a753f74ed51f4 (diff)
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2-2 job quest update. Although completable, further testing (and optimizing) required.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11278 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/sage.txt')
-rw-r--r--npc/jobs/2-2/sage.txt4705
1 files changed, 2671 insertions, 2034 deletions
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt
index 9fe4d3a24..5209d3ec6 100644
--- a/npc/jobs/2-2/sage.txt
+++ b/npc/jobs/2-2/sage.txt
@@ -5,2176 +5,2813 @@
//= Unknown Translator (1.0)
//= Darkchild (1.2)
//===== Current Version: =====================================
-//= 2.0b
+//= 2.1
//===== Compatible With: =====================================
-//= eAthena 1.0 +
+//= eAthena SVN
//===== Description: =========================================
-//= Sage job quest based off of official servers.
+//= [Aegis Conversion]
+//= Job quest for Sage classes
//===== Additional Comments: =================================
-//= Script mostly based on translated jA script
-//= Written test questions/answers weren't translated 100% corectly
-//= So a lot of those are based upon mRO site and my own info
-//= IF you by excident have (or can get) screenshots of these questions
-//= Then PLEASE send them to Darkchild
-//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
-//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus]
-//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix
+//= 2.1 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= No longer uses function "F_BlockHigh"
//============================================================
-
-//==================================
-//Sage Castle
-//==================================
-yuno_in02,38,61,4 script Magic Academy Headmaster 743,{
- callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_Professor,"Professor","Keiron";
- if(BaseJob == Job_Sage) goto L_Menu3_3;
- if(BaseJob != Job_Mage) goto L_Menu2_1;
- if(SAGE_Q == 11) goto L_Menu3_1;
- if(SAGE_Q >= 3) goto L_Menu2_2;
- mes "[Keiron]";
- mes "All who appreciate the fine art";
- mes "of magic are welcome here.";
- mes "How can I help you?";
- next;
- menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2;
- mes "[Keiron]";
- mes "So you're interested in being a Sage?";
- mes "Well, I can't just make you one straight away.";
- next;
- mes "[Keiron]";
- mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test.";
- next;
- mes "[Keiron]";
- mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis.";
- next;
- mes "[Keiron]";
- mes "If you successfully complete the requirements, you'll be granted a Sage license.";
- next;
- mes "[Keiron]";
- mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy.";
- mes "Tell him I sent you.";
+yuno_in02,38,61,5 script Dean of the Academy#sa 743,{
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
+ if (Upper == 1) {
+ mes "Haha, I have seen many people";
+ mes "but it seems you possess special power and abilities.";
+ next;
+ mes "[Kayron Grik]";
+ mes "You'd better leave and increase your reputation.";
+ mes "Never forget that once you also used to be a novice.";
+ close2;
+ cutin "job_sage_kayron",255;
+ end;
+ }
+ if (BaseJob != Job_Mage) {
+ if (BaseJob == Job_Sage) {
+ mes "What brings you here? Is there anything bothering you recently?";
+ mes "Although you're already a Sage, that doesn't mean you can stop studying.";
+ next;
+ mes "[Kayron Grik]";
+ mes "Our knowledge is the mainspring of activity which helps the kingdom to be developed faster.";
+ mes "Please keep this in mind: you must study and record everything you've discovered so that all in the kingdom may benefit.";
+ }
+ else if (BaseJob == Job_Novice) {
+ mes "Hahah, so my little Novice, what brings you this way? ...I guess you're on a sightseeing trip?";
+ mes "You must have had a really hard time to reach this place. I must say, you seem interested in the Sage class.";
+ next;
+ mes "[Kayron Grik]";
+ mes "If you aspire to become a Sage, you must first live life as a Mage. Only then shall you have a chance.";
+ mes "I am looking forward seeing you again.";
+ }
+ else {
+ mes "*Chuckle* Although we've been studying this world for a long time, I know that studying in itself will fulfill all the needs of the people.";
+ mes "Other classes are just as important to the welfare of Rune-Midgarts...";
+ next;
+ mes "[Kayron Grik]";
+ mes "However, if you happen to meet a Sage down the road, I hope you will lend him your assistance.";
+ mes "And if you do, he shall repay you in kind...";
+ }
close;
-L_Menu1_1:
- mes "[Keiron]";
- mes "A Sage?";
- mes "Well...";
- mes "In order to change you way of living, you have to change your way of thinking.";
- next;
- mes "[Keiron]";
- mes "Sages actively contribute knowledge to the kingdom through rigorous research.";
- mes "They also help society through its worst problems.";
- mes "Just because you dress as a Sage doesn't mean you're a Sage.";
- next;
- mes "[Keiron]";
- mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy.";
- mes "The admissions officer will explain the educational requirements.";
- close;
-L_Menu1_2:
- mes "[Keiron]";
- mes "Excellent. If you have some free time, why not peruse a a volume from our library?";
- mes "Our library is truly a bastion of knowledge.";
- next;
- mes "[Keiron]";
- mes "Of course, there is much that can't be learned from reading books, but it's a good start.";
- close;
-L_Menu2_1:
- mes "[Keiron]";
- mes "We Sages do a lot of research about the world on our own,";
- mes "but to maximize our knowledge,";
- mes "we regularly form interdisciplinary research teams.";
- next;
- mes "[Keiron]";
- mes "You should talk to our Sages and share any research you may have been doing within your own profession.";
- close;
-L_Menu2_2:
- mes "[Keiron]";
- mes "The road to becoming a Sage isn't easy.";
- mes "You need to have a strong dedication to mastering magic.";
- next;
- mes "[Keiron]";
- mes "You need to keep plugging away at that thesis.";
- mes "Good luck!";
- close;
-L_Menu3_1:
- if(countitem(1550) >= 1) goto L_Menu3_2;
- mes "[Keiron]";
- mes "Where's your thesis?";
- mes "I'm eager to evaulate it.";
- next;
- mes "[Keiron]";
- mes "Did you forget it?";
- mes "In any case, please bring it post-haste.";
- close;
-L_Menu3_2:
- mes "[Keiron]";
- mes "It looks like you have a thesis to present. Let's have a look...";
- next;
- mes "[Keiron]";
- mes "Hmmm...";
- next;
- mes "[Keiron]";
- mes "Yes....";
- next;
- mes "[Keiron]";
- mes "Interesting...";
- next;
- mes "[Keiron]";
- mes "It's not stylistically";
- mes "cohesive, but your zeal for research is amply proven by your thesis. I approve.";
- next;
- if(SkillPoint == 0) goto LCHANGE;
- mes "[Keiron]";
- mes "Well you are all set for the jobchange except for 1 thing!";
- mes "You have unused Skill Points!!!";
- mes "Please use those first!";
- close;
-
- LCHANGE:
- callfunc "Job_Change",Job_Sage;
- callfunc "F_ClearJobVar";
- mes "[Keiron]";
- mes "Congratulations!";
- mes "You're a Sage now.";
- mes "Don't let that passion for research ever be dampened.";
- next;
- mes "[Keiron]";
- mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on.";
- next;
- mes "[Keiron]";
- mes "Some day, you'll be a bastion of knowledge all by yourself!";
- close;
-L_Menu3_3:
- mes "[Keiron]";
- mes "Hmmm? What's up?";
- mes "Just because you're a Sage doesn't mean you should quit your studies.";
- next;
- mes "[Keiron]";
- mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data.";
- close;
+ }
+ if (SAGE_Q == 0) {
+ cutin "job_sage_kayron",2;
+ mes "[Kayron Grik]";
+ mes "Welcome, young one. I can see that you're intrigued by the wonders of magic.";
+ mes "So what kind of business brings you to me?";
+ next;
+ switch(select("I would like to be a Sage.:Let me know about the Sage job change.:Nothing.")) {
+ case 1:
+ mes "[Kayron Grik]";
+ mes "Hm? Do you wish to become a Sage?";
+ mes "Well then, I would like to suggest a few things that are required of a Sage.";
+ next;
+ mes "[Kayron Grik]";
+ mes "Sages are those who promote the development of this continent through the endless studying and recording of all knowledge related to this world.";
+ mes "Becoming a Sage is more than just a costume change: It's an important job where you must be always aware of your duty and responsibility to the people.";
+ next;
+ mes "[Kayron Grik]";
+ mes "You may want to enter an enrollment application to the Schweicherbil Magic Academy.";
+ mes "I believe they can explain in detail what you need to become a Sage.";
+ break;
+ case 2:
+ mes "[Kayron Grik]";
+ mes "Sage job change...hmm...an interesting turn of phrase, I must say.";
+ mes "Although that is what we say, it is very inappropriate to think of becoming a Sage as merely changing a job.";
+ next;
+ mes "[Kayron Grik]";
+ mes "In order to be a Sage, you must enter an application to the Schweicherbil Magic Academy.";
+ mes "You will then take the entrance examination.";
+ next;
+ mes "[Kayron Grik]";
+ mes "After the examination, you will be assigned to study a specific subject...";
+ mes "and finally, you will submit your dissertation to the university.";
+ next;
+ mes "[Kayron Grik]";
+ mes "I am the one who evaluates your dissertation.";
+ mes "When you pass all the courses, you will become a Sage.";
+ next;
+ mes "[Kayron Grik]";
+ mes "Please visit the Schweicherbil Magic Academy.";
+ mes "A young Sage named Metheus Sylphe will accept your application.";
+ break;
+ case 3:
+ mes "[Kayron Grik]";
+ mes "I see...Well, seeing as you have leisure time to spare, I encourage you to peruse as many books as you can.";
+ mes "You can find and research every worldly matter within their pages.";
+ next;
+ mes "[Kayron Grik]";
+ mes "Ah yes, you can not become the most intelligent person merely by reading all the books around you...";
+ mes "However, for a Sage such as myself, the knowledge found in books is most important.";
+ }
+ close2;
+ cutin "job_sage_kayron",255;
+ end;
+ }
+ else if (SAGE_Q == 15) {
+ if (countitem(1550) > 0) {
+ if (JobLevel < 40) {
+ set SAGE_Q,0;
+ mes "You don't seem to be qualified yet.";
+ mes "Remember, you must reach at least job level 40 to become a Sage.";
+ close2;
+ cutin "job_sage_kayron",255;
+ end;
+ }
+ if (SkillPoint) {
+ mes "You possess remaining skill points...";
+ mes "Before you submit your dissertation, please take care this matter first.";
+ close2;
+ cutin "job_sage_kayron",255;
+ end;
+ }
+ mes "Ho~ So? Did you finally complete your dissertation? Well done.";
+ mes "Let me see.";
+ next;
+ mes "[Kayron Grik]";
+ mes "Hmm...";
+ next;
+ mes "[Kayron Grik]";
+ mes "Huh...";
+ next;
+ mes "[Kayron Grik]";
+ mes "Interesting...";
+ next;
+ mes "[Kayron Grik]";
+ mes "Although it's roughly written, it's well done for a beginner.";
+ mes "Ah yes...you seem to be proficient in studying.";
+ next;
+ callfunc "Job_Change",Job_Sage;
+ callfunc "F_ClearJobVar";
+ mes "[Kayron Grik]";
+ mes "Congratulations! You have now become a Sage.";
+ mes "Always remember to keep a studious and analytical mindset.";
+ next;
+ mes "[Kayron Grik]";
+ mes "Also, keep this dissertation and treat it with care, since it is one and only book you have written.";
+ mes "You may have need of it one of these days. And it shall forever remind of this grandiose moment.";
+ next;
+ mes "[Kayron Grik]";
+ mes "Well then...May God fill your path with knowledge.";
+ mes "Study with diligence!!";
+ }
+ else {
+ mes "Hmm? What has happened to you? Where did you leave your dissertation?";
+ mes "Please bring it to me so that you may pass the test.";
+ next;
+ mes "[Kayron Grik]";
+ mes "Wait...you didn't lose it, did you?";
+ mes "Well...that's your business. It is regrettable that you won't be able to get a chance to write a book anymore.";
+ }
+ }
+ else {
+ mes "*Chuckle* Becoming a Sage isn't as simple as you may have assumed.";
+ mes "You cannot become a Sage because your magic skills are inadequate...";
+ next;
+ mes "[Kayron Grik]";
+ mes "Study diligently, and return when you finish your dissertation.";
+ mes "Until then, farewell!";
+ }
+ close2;
+ cutin "",255;
+ end;
}
-//===============================
-//Biotech Lab
-//===============================
-yuno_in03,244,31,3 script Physics Professor 120,{
- if(BaseJob == Job_Sage) goto L_Menu3_2;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu3_1;
- if(SAGE_Q2 == 8) goto L_Menu2_1;
- if(SAGE_Q2 == 9) goto L_Menu2_3;
- if(SAGE_Q2 == 10) goto L_Menu2_5;
- if(SAGE_Q2 == 11) goto L_ThesisStart1;
- if(SAGE_Q == 9) goto L_Menu1_2;
- mes "[Ebeshi]";
- mes "What?";
- next;
- mes "[Ebeshi]";
- mes "Did you come to study under my guidance?";
- next;
- mes "[Ebeshi]";
- mes "Well, you need to enroll first.";
- mes "Heheheheh...";
- close;
-L_Menu1_1:
- mes "[Ebeshi]";
- mes "Eh???????????????????????????????";
- next;
- mes "[Ebeshi]";
- mes "I don't think there's anything someone like you can learn from me.";
- next;
- mes "[Ebeshi]";
- mes "Are you disappointed?";
- mes "Hehehehe....";
- close;
-L_Menu1_2:
- set SAGE_Q2,8;
- mes "[Ebeshi]";
- mes "Well, I'm glad to meet another fine student such as yourself.";
- next;
- mes "[Ebeshi]";
- mes "Aren't you excited that you're going to study under me?!";
- mes "Hehehehe....";
- next;
- mes "[Ebeshi]";
- mes "I hate to be intrusive, but could you get something for me before I start my class?";
- next;
- mes "[Ebeshi]";
- mes "I need ^3051FD30x Stone^000000 as part of the class materials.";
- mes "Can you get that?";
- next;
- mes "[Ebeshi]";
- mes "If you really want to get stones quick,";
- mes "you should look up a friendly thief to assist you! Thanks for helping out.";
- close;
-L_Menu2_1:
- if(countitem(7049) >= 30) goto L_Menu2_2;
- mes "[Ebeshi]";
- mes "Hey, what are you up to?";
- mes "Are you trying to slack off?";
- mes "Come on, set your eyes on the goal.";
- next;
- mes "[Ebeshi]";
- mes "I need ^3051FD30x Stone^000000 to proceed.";
- mes "With all the stones lying around,";
- mes "shouldn't they be easy to find?";
+yuno_in03,154,35,4 script Staff of the Academy#a 742,{
+ mes "[Metheus Sylphe]";
+ if (Upper == 1) {
+ mes "Welcome to the";
+ mes "Schweicherbil Magic";
+ mes "Academy. W-wait a second...";
+ mes "Do I know you from somewhere?";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "We've met before, haven't";
+ mes "we? Oh gosh, I must sound";
+ mes "pretty crazy. I'm sorry, I guess it's because I haven't been";
+ mes "sleeping too well? Oh well,";
+ mes "have a good day, adventurer~";
close;
- L_Menu2_2:
- mes "[Ebeshi]";
- mes "Awesome! You've got all the stones I need.";
- mes "Now, watch this!";
- next;
- mes "[Ebeshi]";
- mes "Abracadabra!!";
- next;
- mes "[Ebeshi]";
- mes "Abracadabra!!";
- next;
- mes "[Ebeshi]";
- mes "Abracadabra!!";
- next;
- delitem 7049,30;
- set SAGE_Q2,9;
- mes "[Ebeshi]";
- mes "You see that?";
- mes "I created three elemental stones!";
- next;
- mes "[Ebeshi]";
- mes "Pretty cool, don't you think?";
- mes "Have them for yourself!";
- next;
- getitem 991,1;
- getitem 993,1;
- getitem 992,1;
- mes "[Ebeshi]";
- mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones.";
- next;
- mes "[Ebeshi]";
- mes "Specifically...";
- mes "^3051FD50x Crystal Arrow^000000";
- mes "^3051FD50x Stone Arrow^000000";
- mes "^3051FD50x Wind Arrow^000000";
- next;
- mes "[Ebeshi]";
- mes "An archer friend can help you make the arrows.";
- mes "Give it a try!";
+ }
+ if (BaseJob != Job_Mage) {
+ if (BaseJob != Job_Sage) {
+ mes "Oh nice to meet you again, long time no see.";
+ mes "So how's it going with the studying?";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "It's okay to study books and magic scrolls all day, ";
+ mes "but you must go outside and fight with monsters as much as you can in order to be a well experienced Sage.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you know any Sage candidates, please give them some advice...";
+ mes "Also, please give my regards to your colleagues as well.";
+ }
+ else if (BaseJob == Job_Novice) {
+ mes "Welcome to the Schweicherbil Magic Academy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "This place is specialized in Sage class training. Mostly, what we do is study about monsters and magic spells.";
+ mes "We always welcome new students.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment.";
+ mes "By passing selected courses, we will then approve them as Sages.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you're interested in the Sage class, please come again.";
+ mes "And have a good day.";
+ }
+ else {
+ mes "Welcome to the Schweicherbil Magic Academy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "This place is specialized in Sage class training. What we do is study about monsters and magic spells.";
+ mes "People who are at job jevel 40 as Mage class are qualified to apply for enrollment.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you have any Mage friends, please let them know about this academy.";
+ mes "Have a good day.";
+ }
close;
- L_Menu2_3:
- if((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4;
- mes "[Ebeshi]";
- mes "Hmmm?";
- mes "What did you do with those stones I gave you?";
- mes "You didn't sell them, I hope...";
- next;
- mes "[Ebeshi]";
- mes "You need to use them to make";
- mes "^3051FD50x Crystal Arrow^000000";
- mes "^3051FD50x Stone Arrow^000000";
- mes "^3051FD50x Wind Arrow^000000";
- mes "An archer friend can help you make the arrows.";
+ }
+ if (SAGE_Q == 0) {
+ mes "Welcome to the Schweicherbil Magic Academy.";
+ mes "Oh, You're a Mage. How may I assist you?";
+ next;
+ switch(select("Let me know about the Sage job change.:I want to enroll in the school.:Nothing.")) {
+ case 1:
+ mes "[Metheus Sylphe]";
+ mes "I see. Do you wish to become a Sage?";
+ mes "Unfortunately, we are not in charge of changing your job to the Sage class.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "After you enter this academy and pass certain courses...";
+ mes "you will receive official approval to conduct studies as a Sage.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "For this reason, we do not speak of this proccess as a job change, but as graduation.";
+ mes "Anyway, if you enter your application for this academy, I will inform you about the registration fee and will let you take the test.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "For your information, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, ";
+ mes "you don't have to pay for the Registration Fee to enroll in the school.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "After you register, you will be able to take the entrance test.";
+ mes "If you pass the test, you will write a thesis for a given subject.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "The Dean of the academy will decide whether or not you are qualified.";
+ mes "If you're granted admission, you will be able to join in study and research activities as a Sage.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "You're always welcome to join us.";
+ mes "Have a good day.";
+ close;
+ case 2:
+ mes "[Metheus Sylphe]";
+ mes "I see, you want to join the academy. Once again, welcome to the Schweicherbil Magic Academy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "People who have already met the basic requirement by reaching at Mage job level 40 are qualified for enrollment.";
+ mes "A small registration fee will also be required.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "The registration fee is 70,000 zeny.";
+ mes "However, if you bring ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000, you will be exempt from this fee.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "So, do you wish to apply immediately?";
+ next;
+ switch(select("Yes, I do.:The fee is much too expensive.:I will come back later.")) {
+ case 1:
+ if (JobLevel < 40) {
+ mes "[Metheus Sylphe]";
+ mes "I'm sorry, but you haven't met the basic requirements yet.";
+ mes "Please go study more and reach Mage job level 40 first.";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Metheus Sylphe]";
+ mes "You have unused skill points left. Please go learn all those skills you've been planning to learn.";
+ mes "We do not accept any ambiguous candidates.";
+ close;
+ }
+ mes "[Metheus Sylphe]";
+ mes "Very well. Let's complete your application form.";
+ mes "Please put your signature here.";
+ next;
+ select(strcharinfo(0));
+ mes "[Metheus Sylphe]";
+ mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
+ next;
+ if (JobLevel == 50) {
+ mes "[Metheus Sylphe]";
+ mes "Oh, you've mastered the Mage job! You're great!! *Clap Clap Clap*";
+ mes "In reward for your great effort, you will be exempt from the registration fee!";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Yes, everything's ready.";
+ mes "Next, you will take an entrance test.";
+ set SAGE_Q,4;
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please visit Professor Claytos.";
+ mes "He's in the left room.";
+ close;
+ }
+ mes "[Metheus Sylphe]";
+ mes "Will you pay the registration fee with 70,000 zeny?";
+ mes "Or will you give me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000?";
+ next;
+ if (select("Pay 70,000 zeny.:Give him Old Magicbook and Necklace of Wisdom.") == 1) {
+ if (Zeny > 69999) {
+ set zeny,zeny-70000;
+ mes "[Metheus Sylphe]";
+ mes "Thank you, your application has been accepted.";
+ mes "Next, you will take an entrance test.";
+ set SAGE_Q,4;
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please visit Professor Claytos.";
+ mes "He's in the left room.";
+ close;
+ }
+ mes "[Metheus Sylphe]";
+ mes "What a shame! It seems you didn't bring enough money for tuition.";
+ mes "Please make sure you have at least 70,000 zeny to enroll in classes.";
+ close;
+ }
+ if (countitem(1006) > 0 && countitem(1007) > 0) {
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1007,1; //Penetration
+ mes "[Metheus Sylphe]";
+ mes "Thank you, your application has been accepted.";
+ mes "Next, you will take the entrance test.";
+ set SAGE_Q,4;
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please visit Professor Claytos.";
+ mes "He's in the left room.";
+ close;
+ }
+ mes "[Metheus Sylphe]";
+ mes "Umm...It seems you didn't bring any of those?";
+ mes "I suppose you left them somewhere behind. Please go get them, and then come back.";
+ close;
+ case 2:
+ if (JobLevel < 40) {
+ mes "[Metheus Sylphe]";
+ mes "Before we talk about the registration fee, it seems you haven't met the basic requirement yet, Mage job level 40.";
+ mes "Please go study more, and then come back to enroll.";
+ close;
+ }
+ if (JobLevel == 50) {
+ mes "[Metheus Sylphe]";
+ mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy.";
+ mes "Even if you might think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Anyway... oh! You mastered the Mage job! You're truly exemplary!! *Clap Clap Clap*.";
+ mes "As a reward for your great effort, you will be exempt from the registration fee!";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Okay, let's complete the application form.";
+ mes "Please put your signature here.";
+ next;
+ select(strcharinfo(0));
+ mes "[Metheus Sylphe]";
+ mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Yes, everything's ready.";
+ mes "Next, you will take the entrance test.";
+ set SAGE_Q,4;
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please visit professor Claytos.";
+ mes "He's in the left room.";
+ close;
+ }
+ if (Zeny > 43210) {
+ mes "[Metheus Sylphe]";
+ mes "Well, I can't help you with that issue. If you don't have the fee, you are not allowed to enter the academy.";
+ mes "Even if you may think it's absurdly expensive, it's a justifiable price to pay in order to become a Sage.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Alternatively, you could try to find ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000.";
+ mes "If you don't wish to do that, you must save some money for the registration fee.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Goodbye, and have a good day.";
+ close;
+ }
+ else {
+ mes "[Metheus Sylphe]";
+ mes "Oh, I guess you don't have enough money?";
+ mes "Under the existing provisions, you must pay 70,000 zeny for the application...";
+ next;
+ if (select("Please...is there any way?:Ok, I will come back later.") == 1) {
+ mes "[Metheus Sylphe]";
+ mes "Hmmm...then I shall offer a special option!";
+ mes "You will pay 30,000 zeny and bring some items as compensation for the tuition discount.";
+ next;
+ switch(rand(1,3)) {
+ case 1:
+ set SAGE_Q,1;
+ mes "[Metheus Sylphe]";
+ mes "Please gather the following items.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "25 ^3355FFIron Ore^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring those items, your tuition will be 30,000 zeny, in lieu of the original 70,000 zeny fee.";
+ break;
+ case 2:
+ set SAGE_Q,2;
+ mes "[Metheus Sylphe]";
+ mes "Please gather the following items.";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ mes "25 ^3355FFSquid Ink^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring the aforementioned items, the tuition fee will be 30,000 zeny, rather than the original 70,000 zeny fee.";
+ break;
+ case 3:
+ set SAGE_Q,3;
+ mes "[Metheus Sylphe]";
+ mes "Please gather the following items.";
+ mes "50 ^3355FFFeather of Birds^000000";
+ mes "50 ^3355FFFluff^000000";
+ mes "50 ^3355FFClover^000000";
+ mes "50 ^3355FFFeather^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring those items, your tuition will only be 30,000 zeny, instead of the original 70,000 zeny fee.";
+ }
+ mes "I am sure it's a very reasonable option for you.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, before gathering all of those items, if you happen to have 70,000 zeny, I will be more than happy to receive the full payment.";
+ mes "That is, after all, our original policy.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Alternatively, you can bring me ^3355FFOld Magicbook^000000 and ^3355FFNecklace of Wisdom^000000.";
+ mes "Goodbye, and have a good day.";
+ close;
+ }
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, take your time...";
+ mes "Goodbye, and have a good day.";
+ close;
+ }
+ case 3:
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, take your time...";
+ mes "Goodbye, and have a good day.";
+ close;
+ }
+ case 3:
+ mes "[Metheus Sylphe]";
+ mes "I see, take your time. You can also take a look around.";
+ mes "Goodbye, and have a good day.";
+ close;
+ }
+ }
+ else if (SAGE_Q >= 1 && SAGE_Q <= 3) {
+ mes "Welcome, once again.";
+ next;
+ if (countitem(1006) > 0 && countitem(1007) > 0) {
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1007,1; //Penetration
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
+ }
+ else if (Zeny > 69999) {
+ set zeny,zeny-70000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set SAGE_Q,4;
+ next;
+ }
+ else {
+ switch (SAGE_Q) {
+ case 1:
+ //Feather_Of_Bird, Fluff, Iron_Ore
+ setarray .@item[0], 916,914,1002;
+ setarray .@count[0], 50,50,25;
+ break;
+ case 2:
+ //Clover, Feather, Chinese_Ink
+ setarray .@item[0], 705,949,1024;
+ setarray .@count[0], 50,50,25;
+ break;
+ case 3:
+ //Feather_Of_Bird, Fluff, Clover, Feather
+ setarray .@item[0], 916,914,705,949;
+ setarray .@count[0], 50,50,50,50;
+ break;
+ }
+ set .@size, (getarraysize(.@item)-1);
+ for( set .@i,0 ; .@i < .@size && countitem(.@item[.@i]) >= .@count[.@i] ; set .@i,.@i+1 );
+ if(.@i == .@size) {
+ if (Zeny > 29999) {
+ for (set .@i, 0; .@i < .@size ; set .@i, .@i+1)
+ delitem .@item[.@i], .@count[.@i];
+ set zeny,zeny-30000;
+ mes "[Metheus Sylphe]";
+ mes "Well done. Let me proceed with your application request.";
+ set .@SAGE_Q_T,SAGE_Q;
+ set SAGE_Q,4;
+ next;
+ }
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that you are not ready yet.";
+ mes "Although you brought all of the items, the money you have now is less than 30,000 zeny.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "As I told you before, you must bring all of those items, as well as the 30,000 zeny together.";
+ mes "Please make sure that you have the required items and money.";
+ close;
+ }
+ else {
+ mes "[Metheus Sylphe]";
+ mes "I am sorry to say that it seems you didn't bring all of the required items.";
+ mes "I shall remind you what to bring, in case you have forgotten.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please bring the following items to me.";
+ mes .@count[0]+" ^3355FF"+.@item[0]+"^000000";
+ mes .@count[1]+" ^3355FF"+.@item[1]+"^000000";
+ mes .@count[2]+" ^3355FF"+.@item[2]+"^000000";
+ if (SAGE_Q == 3) mes .@count[3]+" ^3355FF"+.@item[3]+"^000000";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "If you bring all of these items, your tuition fee will be reduced from 70,000 zeny to 30,000 zeny.";
+ mes "Good luck.";
+ close;
+ }
+ }
+ mes "[Metheus Sylphe]";
+ mes "Let's complete the application form.";
+ mes "Please put your signature here.";
+ next;
+ select(strcharinfo(0));
+ mes "[Metheus Sylphe]";
+ switch (.@SAGE_Q_T) {
+ case 1: mes "Your name is ... " + strcharinfo(0) + ". It's a very nice name."; break;
+ case 2: mes "Your name is ... " + strcharinfo(0) + ". It sounds very sagacious."; break;
+ case 3: mes "Your name is ... " + strcharinfo(0) + ". Interesting name."; break;
+ }
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Ah yes, everything is in readiness.";
+ mes "Next, you will take an entrance test.";
+ set SAGE_Q,4;
+ next;
+ mes "[Metheus Sylphe]";
+ mes "Please visit Professor Claytos.";
+ mes "He's in the left room.";
close;
- L_Menu2_4:
- mes "[Ebeshi]";
- mes "You made the arrows! Good job.";
- mes "Now, to continue with the lesson...";
- next;
- mes "[Ebeshi]";
- mes "This lesson covers the Elemental Affinity chapter in your textbook.";
- next;
- mes "[Ebeshi]";
- mes "The first affinity is really easy.";
- mes "Water magic is very effective against fire.";
- mes "It's easy to remember.";
- mes "All you need to remember is water being splashed on fire.";
- next;
- mes "[Ebeshi]";
- mes "Wind magic will decimate water-based monsters.";
- mes "Observe what happens when a lake is struck by lightning.";
- next;
- mes "[Ebeshi]";
- mes "Earth magic will crush wind-based monsters easily.";
- mes "Don't you build a house on a strong foundation to keep the wind away?";
- next;
- mes "[Ebeshi]";
- mes "Fire magic mercilessly scorches the earth.";
- mes "Won't a tree burn if a fire breaks out?";
- mes "Same with an earth-based monster.";
- next;
- mes "[Ebeshi]";
- mes "Do you understand?";
- mes "Here's some homework for next time...";
- next;
- delitem 1754,50;
- delitem 1756,50;
- delitem 1755,50;
- set SAGE_Q2,10;
- mes "[Ebeshi]";
- mes "Next time you come, bring ^3051FD1x Holy Water^000000.";
- mes "We'll need it for the lesson.";
- mes "It will be easy to acquire if you have contacts in the church.";
+ }
+ else if (SAGE_Q == 4) {
+ mes "Huh? What are you doing here? You're supposed to be taking the entrance test by now.";
+ mes "Please visit Professor Claytos in the left room.";
close;
- L_Menu2_5:
- if(countitem(523) >= 1) goto L_Menu2_6;
- mes "[Ebeshi]";
- mes "Ooops!";
- mes "Did you forget about the item I asked you to bring?";
- next;
- mes "[Ebeshi]";
- mes "I need ^3051FD1x Holy Water^000000 for the lesson.";
- mes "Ask an Acolyte to help you make it.";
- mes "Hehehehe...";
+ }
+ else if (SAGE_Q == 15) {
+ mes "Oh, are you done with the dissertation?";
+ mes "Sure, you can submit it to Dean Kayron.";
+ next;
+ mes "[Metheus Sylphe]";
+ mes "So long as you make the effort, you should achieve good results.";
+ mes "Good luck.";
close;
- L_Menu2_6:
- mes "[Ebeshi]";
- mes "Alright, you have the Holy Water!";
- mes "Let's continue the lesson!";
- next;
- mes "[Ebeshi]";
- mes "Please take good notes about this part.";
- mes "It will be on the test.";
- next;
- mes "[Ebeshi]";
- mes "Water magic sucks against wind!";
- mes "Would a lightning bolt care if it was frozen?";
- mes "Heheheheh....";
- next;
- mes "[Ebeshi]";
- mes "Wind magic is totally useless against the earth.";
- mes "Will a tree suffer permanent damage if it's blown about?";
- next;
- mes "[Ebeshi]";
- mes "Earth magic is ineffective against fire.";
- mes "If you put some leaves on a fire, will the fire go out?";
- mes "No, just the opposite will happen.";
- next;
- mes "[Ebeshi]";
- mes "Fire won't do much against water.";
- mes "If you heat water, doesn't it just become more dangerous?";
- next;
- mes "[Ebeshi]";
- mes "That was a pretty informative lecture!";
- mes "You think so too, right?";
- next;
- delitem 523,1;
- set SAGE_Q2,11;
- mes "[Ebeshi]";
- mes "Now, you have enough knowledge to prepare a defensible thesis.";
- mes "Hehehehehe!";
- next;
- mes "[Ebeshi]";
- mes "To put the thesis together, you'll need:";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Ebeshi]";
- mes "Come and see me once you've gotten all of these items together.";
+ }
+ else {
+ mes "Oh sorry, this is a rather inconvenient time to converse.";
+ mes "Please come back later. I apologize for troubling you.";
close;
- L_ThesisStart1:
- if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2;
- mes "[Ebeshi]";
- mes "Hmmm?";
- mes "You can't forget important things like this!";
- next;
- mes "[Ebeshi]";
- mes "You need these items to start your thesis:";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Ebeshi]";
- mes "Do you have some friends that might be able to help you gather the materials?";
- mes "That will make it a simple task!";
- close;
- L_ThesisStart2:
- delitem 916,1;
- delitem 919,1;
- delitem 1019,1;
- delitem 1024,1;
- delitem 713,1;
- mes "[Ebeshi]";
- mes "Alright...";
- mes "You need to write this yourself.";
- mes "I'm simply your research advisor!";
- mes "Hehehehe...";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "Elemental magic is divided into four types...";
- menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other Fire, Wind, Water, and Earth",L_ThesisMenu1_3;
- L_ThesisMenu1_1:
- mes "...called Fire, Wind, Water, and Earth";
- goto L_Thesis2;
- L_ThesisMenu1_2:
- mes "...named Fire, Wind, Water, and Earth";
- goto L_Thesis2;
- L_ThesisMenu1_3:
- mes "...that oppose each other: Fire, Wind, Water, and Earth";
- goto L_Thesis2;
- L_Thesis2:
- mes "Each attribute has certain properties.";
- menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3;
- L_ThesisMenu2_1:
- mes "Wind conquers Water and Earth attacks Wind";
- goto L_Thesis3;
- L_ThesisMenu2_2:
- mes "Water douses fire, while Wind zaps Water";
- goto L_Thesis3;
- L_ThesisMenu2_3:
- mes "Fire scorches Earth, and Water douses Fire.";
- goto L_Thesis3;
- L_Thesis3:
- menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3;
- L_ThesisMenu3_1:
- mes "But weaknesses exist, too";
- goto L_Thesis4;
- L_ThesisMenu3_2:
- mes "You can customize your weapon element, also";
- goto L_Thesis4;
- L_ThesisMenu3_3:
- mes "Elemental affinity varies by monster type, also";
- goto L_Thesis4;
- L_Thesis4:
- menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3;
- L_ThesisMenu4_1:
- mes "You need to be circumspect when facing monster with an unfamiliar affinity.";
- goto L_Thesis5;
- L_ThesisMenu4_2:
- mes "You should customize your weapon to the situation.";
- goto L_Thesis5;
- L_ThesisMenu4_3:
- mes "Red Potions have a delicious strawberry flavor.";
- goto L_Thesis5;
- L_Thesis5:
- next;
- menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3;
- L_ThesisMenu5_1:
- mes "Eimi of Prontera is hot.";
- goto L_Thesis6;
- L_ThesisMenu5_2:
- mes "I wonder how Red Potions are made.";
- goto L_Thesis6;
- L_ThesisMenu5_3:
- mes "The complexity of magic exceeds man's capacity to learn.";
- goto L_Thesis6;
- L_Thesis6:
- menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3;
- L_ThesisMenu6_1:
- mes "The women in Morok are hot, too.";
- goto L_Thesis7;
- L_ThesisMenu6_2:
- mes "Maybe it's a secret recipe.";
- goto L_Thesis7;
- L_ThesisMenu6_3:
- mes "It's dangerous to depend on magic too much...";
- goto L_Thesis7;
- L_Thesis7:
- menu "I wish I had a Bunny Band",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3;
- L_ThesisMenu7_1:
- mes "I wish I had a Bunny Band.";
- goto L_Thesis8;
- L_ThesisMenu7_2:
- mes "The taste of a White Potion...";
- goto L_Thesis8;
- L_ThesisMenu7_3:
- mes "...if you want to stay safe. power...";
- goto L_Thesis8;
- L_Thesis8:
- menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3;
- L_ThesisMenu8_1:
- mes "That would make me happy.";
- goto L_Thesis9;
- L_ThesisMenu8_2:
- mes "...is difficult to imagine";
- goto L_Thesis9;
- L_ThesisMenu8_3:
- mes "In the interest of a safe battle...";
- goto L_Thesis9;
- L_Thesis9:
- menu "Bunny Bands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3;
- L_ThesisMenu9_1:
- mes "Bunny Bands make great Acolyte accessories.";
- goto L_Thesis10;
- L_ThesisMenu9_2:
- mes "It makes me wonder if...";
- goto L_Thesis10;
- L_ThesisMenu9_3:
- mes "...you should bring along friends.";
- goto L_Thesis10;
- L_Thesis10:
- menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3;
- L_ThesisMenu10_1:
- mes "I wonder if a Knight could wear one, too.";
- next;
- goto L_ThesisEnd;
- L_ThesisMenu10_2:
- mes "...people might drink them when they're not hurt";
- next;
- goto L_ThesisEnd;
- L_ThesisMenu10_3:
- mes "It's the responsible thing to do.";
- next;
- goto L_ThesisEnd;
- L_ThesisEnd:
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- set SAGE_Q,11;
- getitem 1550,1;
- mes "[Ebeshi]";
- mes "Alright!";
- mes "You've finished! It looks pretty good!";
- next;
- mes "[Ebeshi]";
- mes "You should take that to the Headmaster!";
- mes "He'll decide whether you graduate or not.";
- mes "Hehehehehe....";
- close;
-L_Menu3_1:
- mes "[Ebeshi]";
- mes "What's up? Did you forget something?!";
- next;
- mes "[Ebeshi]";
- mes "You should see the Headmaster and present your thesis so you can graduate!";
- close;
-L_Menu3_2:
- mes "[Ebeshi]";
- mes "Good afternoon!";
- mes "It's good to meet other Sages and exchange information.";
- mes "Heheheheh!!";
- next;
- mes "[Ebeshi]";
- mes "Even though company is good sometimes, I need to continue my magical research!";
- next;
- mes "[Ebeshi]";
- mes "Do you want to continue your study here?";
- mes "Please feel free to talk to the other professors and read the literature here.";
- mes "Hehehehe!";
- close;
+ }
}
-//==================================
-//Monster Museum
-//==================================
-
-yuno_in03,32,102,0 script Biology Professor 755,{
- if(BaseJob == Job_Sage) goto L_Menu5_4;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu5_3;
- if((SAGE_Q2 >= 1) && (SAGE_Q2 <= 3)) goto L_Menu3_1;
- if((SAGE_Q2 >= 4) && (SAGE_Q2 <= 6)) goto L_Menu4_1;
- if(SAGE_Q2 == 7) goto L_Menu5_1;
- if(SAGE_Q == 8) goto L_Menu2_1;
- mes "[Lucias]";
- mes "I have a headache...";
- mes "I've got too many things going on at once!";
- next;
- mes "[Lucias]";
- mes "Of course, I'll teach people about biology even with a headache!";
- close;
-L_Menu1_1:
- mes "[Lucias]";
- mes "Hmmm? Are you just poking around?";
- next;
- mes "[Lucias]";
- mes "That's fine, but please don't touch anything.";
- mes "We keep dangerous bioagents in here!";
- next;
- mes "[Lucias]";
- mes "If you have information about rare monsters, we'll pay you handsomely.";
- close;
-L_Menu2_1:
- mes "[Lucias]";
- mes "Oh, you've taken the placement test?";
- mes "I'm Lucias, a preeminent researcher in the biological sciences.";
- next;
- mes "[Lucias]";
- mes "What's your name, young one?";
- next;
- menu "I'm " + strcharinfo(0) + "!",-;
- mes "[Lucias]";
- mes "That's a nice name.";
- mes "Now, let me explain about our research objectives.";
- next;
- mes "[Lucias]";
- mes "My area of expertise is monsters.";
- mes "I'm sure that you've encountered and defeated many monsters by now.";
- mes "Am I right?";
- next;
- menu "You're quite right",-,"Well, not really...",L_Menu2_2;
- mes "[Lucias]";
- mes "Really?";
- mes "I hope your background knowledge is diverse.";
- mes "My class isn't a cakewalk by any means.";
- next;
- goto L_Menu2_3;
- L_Menu2_2:
-//==================================
-//If you respond negatively
- mes "[Lucias]";
- mes "You might be at a disadvantage.";
- mes "My coursework assumes a lot of background knowledge.";
- mes "My class wasn't designed to be a cakewalk...";
- next;
-//==================================
-L_Menu2_3:
- mes "[Lucias]";
- mes "So, shall we get started?";
- mes "You'll learn a lot in this class if you're vigilant.";
- next;
- set @sagerand,0;
- set @sagerand,rand(3);
- mes "[Lucias]";
- mes "So, first, you need to collect ";
- if(@sagerand == 1) goto L_Menu2_4;
- if(@sagerand == 2) goto L_Menu2_5;
- set SAGE_Q2,1;
- mes "^3051FD5x Tendons^000000";
- mes "^3051FD5x Nippers^000000";
- mes "^3051FD5x Sharp Scales^000000";
- next;
- goto L_Menu2_6;
- L_Menu2_4:
- set SAGE_Q2,2;
-//==================================
-//mes–¢‰ñŽû
- mes "^3051FD5x Clam Flesh^000000";
- mes "^3051FD5x Nippers^000000";
- mes "^3051FD5x Heart of Mermaid^000000";
- next;
- goto L_Menu2_6;
- L_Menu2_5:
- set SAGE_Q2,3;
- mes "^3051FD5x Single Cells^000000";
- mes "^3051FD5x Tentacles^000000";
- mes "^3051FD5x Fish Tails^000000";
-//==================================
- next;
- L_Menu2_6:
- mes "[Lucias]";
- mes "We'll continue once you've gathered those.";
+yuno_in03,105,177,5 script Written Test Professor#sa 754,{
+ mes "[Claytos Verdo]";
+ if (BaseJob != Job_Mage) {
+ if (BaseJob == Job_Sage) {
+ mes "Eh? What? Why are you back here?";
+ mes "Do you want to enter the school again?";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Now, I understand how you feel. Since you graduated, you have become a Sage. A Sage...until the end of your days.";
+ mes "So, be strong and independent. Try to explore some places where nobody else has ventured to go.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Don't forget to record everything you've experienced.";
+ mes "You must share your knowledge with others by taking excellent notes.";
+ }
+ else if (BaseJob == Job_Novice) {
+ mes "What are you doing here, kid?";
+ mes "This is a Magic Academy, not a day care center.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Go outside and play with the Porings. That's your job.";
+ mes "Go out, chop chop!!";
+ }
+ else if (Class == Job_Wizard) {
+ mes "Well...look who came crawling back. Magic addict.";
+ mes "Yeah yeah, so it's not so bad to be devoted to magic.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "But I hope you remember, no one can live alone.";
+ mes "Although you're strong enough for solo play, you must cooperate and help other people. That's what a Wizard shoud stand for.";
+ }
+ else {
+ mes "Hmm... I understand that you want to enter our prestigious academy, but since you chose to live as a different class,";
+ mes "I don't think you can become a Sage.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "So, don't go around regretting why you chose a job other than Sage. You'd better go out and hunt, leveling up your current job.";
+ }
close;
-L_Menu3_1:
- if((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (SAGE_Q2 == 1)) goto L_Menu3_4;
- if((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (SAGE_Q2 == 2)) goto L_Menu3_4;
- if((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (SAGE_Q2 == 3)) goto L_Menu3_4;
- mes "[Lucias]";
- mes "You don't have the necessary items.";
- mes "Let me repeat what you need:";
- next;
- mes "[Lucias]";
- if(SAGE_Q2 == 2) goto L_Menu3_2;
- if(SAGE_Q2 == 3) goto L_Menu3_3;
- mes "^3051FD5x Tendon^000000";
- mes "^3051FD5x Nipper^000000";
- mes "^3051FD5x Sharp Scale^000000";
+ }
+ if (SAGE_Q == 0) {
+ mes "What, do you want to be a sage?";
+ mes "I can tell by your eyes, hungering for wisdom.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Of course, if you want to be a Sage, you must first enter the academy.";
+ mes "Apply for enrollment, and then come again.";
close;
- L_Menu3_2:
- mes "^3051FD5x Clam Flesh^000000";
- mes "^3051FD5x Nipper^000000";
- mes "^3051FD5x Heart of Mermaid^000000";
+ }
+ else if (SAGE_Q == 1 || SAGE_Q == 2 || SAGE_Q == 3) {
+ mes "Hah! You didn't even finish the application process!?";
+ mes "I see...did Metheus tell you something?";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Do your best. It'll be a good experience for you.";
+ mes "Come again when you finish the application.";
close;
- L_Menu3_3:
- mes "^3051FD5x Single Cell^000000";
- mes "^3051FD5x Tentacle^000000";
- mes "^3051FD5x Fish Tail^000000";
+ }
+ else if (SAGE_Q == 4) {
+ mes "Welcome to the Schweicherbil Magic Academy.";
+ mes "You applied for this test already, didn't you?";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Let's see, your name is " + strcharinfo(0) + "...";
+ mes "Okay, let's get started!";
+ next;
+ mes "[Claytos Verdo]";
+ mes "The test that I am going to give you will test your knowledge on all of the academic subjects in the world.";
+ mes "I will give you 20 questions, with each question being worth 5 points. When you earn a grade of 80 points, you will pass the test.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Okay, there's no need to wait. Let's start right away";
+ mes "Oh, and if you don't answer immediately, the test will be cancelled.";
+L_AskQuestion:
+ next;
+ switch(rand(1,3)) {
+ case 1:
+ mes "1. Choose an item that the Gift merchant in Prontera does not sell.";
+ next;
+ if (select("China:Red Frame:Bouquet:Glass Bead") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "2. Choose a city where you cannot purchase a Stiletto.";
+ next;
+ if (select("Prontera:Morroc:Geffen:Lutie") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "3. Choose the closest city to Turtle Island.";
+ next;
+ if (select("Al De Baran:Alberta:Comodo:Izlude") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "4. Choose the monster that is a different type than the others.";
+ next;
+ if (select("Raggler:Pest:Frilldora:Aster") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "5. Choose the monster that has a different attribute than the others.";
+ next;
+ if (select("Mantis:Metaller:Rocker:Horn") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "6. Choose the monster that is different sized than the others.";
+ next;
+ if (select("Raydric:Raydric Archer:Wanderer:Dark Frame") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "7. Choose the monster which doesn't drop 'Alcohol'.";
+ next;
+ if (select("Horong:Plankton:Poison Spore:Toad") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "8. Choose the NPC that is irrelevant to the Knight job change quest.";
+ next;
+ if (select("Sir Siracuse:Thomas Servantes:Sir Windsor:Lady Amy") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "9. Choose the NPC that is not a citizen of Prontera.";
+ next;
+ if (select("Tono:Pina:YuPi:Hollgrehenn") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "10. Choose the right name for the Kafra lady who wears glasses.";
+ next;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "11. How much SP is spent to use lvl 7 Thunderstorm?";
+ next;
+ if (select("49:59:69:74") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "12. Choose the right amount of damage reduction and SP consumption of the Energy Coat skill when the caster's remaining SP is 50%.";
+ next;
+ if (select("Damage -24% SP1.5%:Damage -24% SP2%:Damage -18% SP1.5%:Damage -18% SP2%") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "13. Choose the property that is irrelevant to 'Bolt' type skills for the Mage class.";
+ next;
+ if (select("Water:Earth:Fire:Wind") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "14. Choose the right chance and attack strength for lvl 7 Double Attack, the Thief skill.";
+ next;
+ if (select("35% / 120%:35% / 140%:40% / 120%:40% / 140%") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "15. Choose the skill that is irrelevant to learning Magnus Exorcismus, the Priest skill.";
+ next;
+ if (select("Divine Protection:Heal:Ruwach:Aqua Benedicta") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "16. Choose the correct defense and ability of the Bunny Band.";
+ next;
+ if (select("1 / LUK +2:1 / LUK +5:2 / LUK +2:2 / LUK +5") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "17. Choose the class that cannot equip Padded Armor.";
+ next;
+ if (select("Swordman:Merchant:Thief:Archer") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "18. Choose the item that cures all abnormal status and restores full HP and SP at the same time.";
+ next;
+ if (select("Royal Jelly:Yggdrasil Seed:Yggdrasilberry:Mastella Fruit") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "19. Who rules the Rune-Midgarts kingdom right now?";
+ next;
+ if (select("Tristun the 3rd:Tristram the 3rd:Tristar the 3rd:Trast the 3rd") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "20. Choose the god of Crusaders.";
+ next;
+ if (select("Odin:Loki:Thor:Venadin") == 1)
+ set .@sage_t,.@sage_t+5;
+ break;
+ case 2:
+ mes "1. Choose the jewel that the Morroc Jewel Merchant does not sell.";
+ next;
+ if (select("Topaz:Garnet:Diamond:Sapphire") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "2. Choose the city where users cannot purchase Monster's Feed from an NPC.";
+ next;
+ if (select("Prontera:Morroc:Al De Baran:Alberta") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "3. Choose the closest city to the Maze.";
+ next;
+ if (select("Prontera:Morroc:Geffen:Payon") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "4. Choose the monster that is a different type than the others.";
+ next;
+ if (select("Muka:Drops:Plankton:Penomena") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "5. Choose the monster with the different attribute.";
+ next;
+ if (select("Dokebi:Isis:Giearth:Deviruchi") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "6. Choose the monster that is different in size.";
+ next;
+ if (select("Thiefbug (Aggressive):Horn:Metaller:Argos") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "7. Choose the monster which does not drop 'Yggdrasil Leaf'.";
+ next;
+ if (select("Marduk:Baphomet Jr.:Angeling:Wanderer") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "8. Choose the NPC that is irrelevant to the Priest job change quest.";
+ next;
+ if (select("Paul:Sir Windsor:Peter S. Alberto:Cecilia") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "9. Choose the NPC that is not a citizen of Morroc.";
+ next;
+ if (select("Syvia:Akira:Antonio:Dmitrii") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "10. Choose the Kafra lady who has gorgeous blue hair.";
+ next;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "11. Choose the skill that is irrelevant to learning Fire Wall, the Mage skill.";
+ next;
+ if (select("lvl 4 Fire Bolt:lvl 4 Napalm Beat:lvl 5 Fire Ball:lvl 1 Sight") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "12. How much SP can be restored when learning SP recovery at lvl 6 (without being affected by INT)?";
+ next;
+ if (select("14:16:18:21") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "13. How many INT points does a Mage receive as a bonus at job lvl 33?";
+ next;
+ if (select("7:6:5:4") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "14. Choose the correct SP consumption and the skill duration for Improve Concentration lvl 5 (Archer skill).";
+ next;
+ if (select("45 / 80 sec:50 / 80 sec:45 / 90 sec:50 / 90 sec") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "15. Choose the skill that is irrelevant to learning Maximize Power, the Blacksmith skill.";
+ next;
+ if (select("Hilt Binding:Skin Tempering:Hammer Fall:Weapon Perfection") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "16. What is the correct defense rate and ability of Cute Ribbon?";
+ next;
+ if (select("0 / SP +20:0 / SP +30:1 / SP +20:1 / SP +30") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "17. Choose the class that cannot equip Saint Robe.";
+ next;
+ if (select("Swordman:Merchant:Thief:Acolyte") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "18. Choose the abnormal status that cannot be cured by Green Potion.";
+ next;
+ if (select("Silence:Chaos:Blind:Curse") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "19. Choose the correct name for the ancient kingdom that disappeared somewhere in Geffen.";
+ next;
+ if (select("Geffayon:Geffenia:Gefenn:Jaffen") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "20. Choose the correct name for the tree that has become the root of this world.";
+ next;
+ if (select("Yggdrasil:Iggdrassil:Mastella:Dead Branch") == 1)
+ set .@sage_t,.@sage_t+5;
+ break;
+ case 3:
+ mes "1. Choose the item that the Magical Tool merchant in Geffen does not sell.";
+ next;
+ if (select("Mantle:Wand:Circlet:Silver Robe") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "2. Choose the city where users cannot purchase Blade from an NPC.";
+ next;
+ if (select("Prontera:Izlude:Al De Baran:Payon") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "3. Choose the closest city to Glast Heim.";
+ next;
+ if (select("Prontera:Geffen:Morroc:Payon") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "4. Choose the monster that is a different type than the others.";
+ next;
+ if (select("Aster:Marc:Marse:Marin") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "5. Choose the monster that has a different attribute.";
+ next;
+ if (select("Baby Desert Wolf:Smokie:Picky:Choco") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "6. Choose the monster that is different sized.";
+ next;
+ if (select("Drake:Wraith:Evil Druid:Khalitzburg") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "7. Choose the monster that does not drop 'Phracon'.";
+ next;
+ if (select("Pupa:Peco Peco Egg:Savage Bebe:Baby Desert Wolf") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "8. Choose the NPC that is irrelevant to the Blacksmith job change quest.";
+ next;
+ if (select("Altiregen:Geschupenschte:Barcadi:Baisulist") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "9. Choose the NPC that is not a citizen of Al De Baran.";
+ next;
+ if (select("RS125:GOD-POING:Stromme:Chemirre") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "10. Choose the Kafra lady who is the youngest among the staff.";
+ next;
+ if (select("Pavianne:Roxie:Leilah:Curly Sue") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "11. Choose the correct SP consumption and the number of evasions when using Safety Wall lvl 6.";
+ next;
+ if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "12. Choose the correct amount of magic attack for Napalm Beat lvl 6.";
+ next;
+ if (select("MATK * 1.2:MATK * 1.3:MATK * 1.4:MATK * 1.5") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "13. Choose the catalyst stone for Mage Solution no. 4 that is used for the Mage job change quest.";
+ next;
+ if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:1 carat Diamond") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "14. Choose the correct attack strength and SP consumption for Bash lvl 6, the Swordman skill.";
+ next;
+ if (select("250% / 8:280% / 8:280% / 15:310% / 15") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "15. Choose the skill that is irrelevant to learning Claymore Trap, the Hunter skill.";
+ next;
+ if (select("Remove Trap:Land Mine:Ankle Snare:Flasher") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "16. Choose the correct defense and ability of Wedding Veil.";
+ next;
+ if (select("0 / MDEF +3:0 / MDEF +5:1 / MDEF +3:1 / MDEF +5") == 2)
+ set .@sage_t,.@sage_t+5;
+ mes "17. Choose the class that cannot equip Coat.";
+ next;
+ if (select("Swordman:Merchant:Thief:Novice") == 4)
+ set .@sage_t,.@sage_t+5;
+ mes "18. Choose the item that is not an ingredient for Blue Dyestuffs.";
+ next;
+ if (select("Alcohol:Detrimindexta:Karvodailnirol:Blue Herb") == 3)
+ set .@sage_t,.@sage_t+5;
+ mes "19. When the world was created by the god Odin, what did he use for the material?";
+ next;
+ if (select("The heart of Ymir:The nail of Ymir:The tooth of Ymir:The memento of Ymir") == 1)
+ set .@sage_t,.@sage_t+5;
+ mes "20. Choose the metal that has rumored to bring fortune and fame to a person with the destiny.";
+ next;
+ if (select("Empelium Gold:Emperium:Emperor:Phracon") == 2)
+ set .@sage_t,.@sage_t+5;
+ }
+ mes "[Claytos Verdo]";
+ if (SAGE_Q == 4) {
+ mes "Well, you answered all 20 of the questions.";
+ mes "Okay, let me check your answers and add up your score.";
+ }
+ else {
+ mes "Well, we finished all 20 questions.";
+ mes "Now, let's check how many points you got.";
+ }
+ next;
+ mes "[Claytos Verdo]";
+ mes "Let's see...";
+ mes "Hmm... hmm...";
+ next;
+ mes "[Claytos Verdo]";
+ mes "You got " + .@sage_t + " points.";
+ if (.@sage_t == 100) {
+ if (SAGE_Q == 4)
+ mes "Excellent! You seem fully qualified to become a Sage!";
+ else
+ mes "Excellent! You must have studed really hard for this test!";
+ set SAGE_Q,6;
+ next;
+ mes "[Claytos Verdo]";
+ mes "You have passed the written test.";
+ mes "Go visit Professor Hermes for the practical examination.";
+ }
+ else if (.@sage_t >= 80) {
+ set SAGE_Q,6;
+ mes "Yeah, not bad. I assume that you will at least understand what you're going to learn in class.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "You passed the written test.";
+ mes "Go visit Professor Hermes for the practical examination.";
+ }
+ else {
+ if (SAGE_Q == 4) {
+ set SAGE_Q,5;
+ mes "Oh well...what a shame: You failed.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "But I'll give you another chance to take the written test,";
+ mes "Go study harder and come back later.";
+ }
+ else {
+ mes "Oh what a shame: You failed.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "But I'll give you another chance,";
+ mes "Go study even harder and come back.";
+ }
+ }
close;
-L_Menu3_4:
- mes "[Lucias]";
- mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself.";
- next;
- mes "[Lucias]";
- mes "There is a similarity in the characteristics of the monsters that drop those items.";
- mes "Do you know what it is?";
- next;
- menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_6,"They were quite active",-,"They're monsters",-;
-//==================================
- mes "[Lucias]";
- mes "...I'm disappointed in you.";
- mes "The correct answer is that all of the monsters have water element affinity.";
- mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment.";
-//==================================
- next;
- goto L_Menu3_6;
- L_Menu3_5:
- mes "[Lucias]";
- mes "Right!";
- mes "Most aquatic monsters have water element affinity because they're adapted to their environment.";
- mes "Fish and shells evolved in a logical way.";
- next;
- L_Menu3_6:
- mes "[Lucias]";
- mes "Not every fish and shell has water element affinity, but you can count on it as a general rule.";
- mes "Now, which type of magic do you think would be most effective against them?";
- next;
- menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Nova",-;
-//==================================
-//mes–¢‰ñŽû
- mes "[Lucias]";
- mes "That's not correct.";
- mes "You need to use magic like Lightning Bolt or Thunderstorm.";
- mes "Check the elemental affinity matrix again.";
- next;
-//==================================
- goto L_Menu3_9;
- L_Menu3_7:
- mes "[Lucias]";
- mes "Great! That's right!";
- mes "Using Lightning Bolt is an easy way to victory.";
- next;
- mes "[Lucias]";
- mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different.";
- next;
- goto L_Menu3_9;
- L_Menu3_8:
- mes "[Lucias]";
- mes "Great! That's right!";
- mes "Using Thunderstorm is an easy way to victory.";
- next;
- mes "[Lucias]";
- mes "You need to be careful of monsters like the Penomena and Aster because their attribute is different.";
- next;
- L_Menu3_9:
- mes "[Lucias]";
- mes "Next, let's turn our attention to insectoid monsters.";
- next;
- set @sagerand,rand(3);
- mes "[Lucias]";
- mes "Next, you need to collect ";
- if(@sagerand == 1) goto L_Menu3_10;
- if(@sagerand == 2) goto L_Menu3_11;
- set SAGE_Q2,4;
- mes "^3051FD5x Cobweb^000000";
- mes "^3051FD5x Shell^000000";
- mes "^3051FD5x Insect Feeler^000000";
- next;
- goto L_Menu2_6;
- L_Menu3_10:
- set SAGE_Q2,5;
-//==================================
-//mes–¢‰ñŽû
- mes "^3051FD5x Moth Dust^000000";
- mes "^3051FD5x Snail's Shell^000000";
- mes "^3051FD5x Horn^000000";
- next;
- goto L_Menu2_6;
- L_Menu3_11:
- set SAGE_Q2,6;
- mes "^3051FD5x Mantis Scythe^000000";
- mes "^3051FD5x Worm Peeling^000000";
- mes "^3051FD5x Rainbow Shell^000000";
-//==================================
- next;
- goto L_Menu2_6;
-L_Menu4_1:
- if((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (SAGE_Q2 == 4)) goto L_Menu4_4;
- if((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (SAGE_Q2 == 5)) goto L_Menu4_4;
- if((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (SAGE_Q2 == 6)) goto L_Menu4_4;
- mes "[Lucias]";
- mes "You forgot what you're supposed to gather?";
- mes "Listen carefully this time! You need to gather:";
- next;
- mes "[Lucias]";
- if(SAGE_Q2 == 5) goto L_Menu4_2;
- if(SAGE_Q2 == 6) goto L_Menu4_3;
- mes "^3051FD5x Cobweb^000000";
- mes "^3051FD5x Shell^000000";
- mes "^3051FD5x Insect Feeler^000000";
+ }
+ else if (SAGE_Q == 5) {
+ mes "Welcome back.";
+ mes "So, did you study harder this time?";
+ next;
+ mes "[Claytos Verdo]";
+ mes "You will take the written test under the same conditions as the test you took before. I'll give you 20 questions.";
+ mes "Each correct answer will give you 5 points. When your score reaches 80 points, you pass the test.";
+ next;
+ set sage_m2,rand(1,3);
+ set sage_t,0;
+ mes "[Claytos Verdo]";
+ mes "Okay, there's no need to wait.";
+ mes "Answer immediately, or I'll fail you again.";
+ set SAGE_Q,5;
+ goto L_AskQuestions;
+ end;
+ }
+ else if (SAGE_Q == 6) {
+ mes "What else do you want?! Do you want to take this test again?";
+ mes "You've already passed!";
+ next;
+ mes "[Claytos Verdo]";
+ mes "Go visit Professor Hermes for the practical examination.";
+ mes "Move!";
close;
- L_Menu4_2:
- mes "^3051FD5x Moth Dust^000000";
- mes "^3051FD5x Snail's Shell^000000";
- mes "^3051FD5x Horn^000000";
+ }
+ else if (SAGE_Q == 15) {
+ mes "Heh heh, It seems you're done with your dissertation.";
+ mes "But I'm not the person handling that part of the test.";
+ next;
+ mes "[Claytos Verdo]";
+ mes "submit your thesis to Dean Kayron.";
+ mes "He will decide whether you are qualified to graduate or not.";
close;
- L_Menu4_3:
- mes "^3051FD5x Mantis Scythe^000000";
- mes "^3051FD5x Worm Peeling^000000";
- mes "^3051FD5x Rainbow Shell^000000";
+ }
+ else {
+ mes "I'm too busy to take care of written tests.";
+ mes "Come back later, and I'll spare some time to talk.";
close;
-L_Menu4_4:
- set SAGE_Q2,7;
- mes "[Lucias]";
- mes "Excellent. You've done well.";
- mes "I hope you were also dilligent in observing your surroundings when you collected the items.";
- next;
- mes "[Lucias]";
- mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements.";
- next;
- mes "[Lucias]";
- mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects.";
- next;
- mes "[Lucias]";
- mes "Insects can also act in groups.";
- mes "Often the insect bosses will have considerable numbers of subordinates.";
- next;
- mes "[Lucias]";
- mes "Ant Lord Maya...";
- mes "Queen Bee Mistress...";
- mes "Goblin Chief Goldfinger...";
- next;
- mes "[Lucias]";
- mes "If you face a boss monster alone, you had best prepare to die.";
- mes "You ought to take a group of friends to face these creatures down.";
- next;
- mes "[Lucias]";
- mes "Well, you've studied quite a bit.";
- mes "Now you need to write a thesis.";
- mes "You need some materials before you can begin writing it, however.";
- mes "They are:";
- next;
- mes "[Lucias]";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Lucias]";
- mes "We can get started when you return.";
- close;
-L_Menu5_1:
- if((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (SAGE_Q2 == 7)) goto L_Menu5_2;
- mes "[Lucias]";
- mes "You need to gather those items first.";
- mes "They are:";
- next;
- mes "[Lucias]";
- mes "^3051FD1x Feather of Birds^000000 for your writing instrument.";
- mes "^3051FD1x Animal Skin^000000 for the pages.";
- mes "^3051FD1x Trunk^000000 to bind the pages.";
- mes "^3051FD1x Squid Ink^000000 for your ink.";
- mes "^3051FD1x Empty Bottle^000000 to store your ink.";
- next;
- mes "[Lucias]";
- mes "You've done great so far.";
- mes "Just a little more and you can graduate.";
- close;
-L_Menu5_2:
- delitem 916,1;
- delitem 919,1;
- delitem 1019,1;
- delitem 1024,1;
- delitem 713,1;
- mes "[Lucias]";
- mes "Looks like you have everything.";
- next;
- mes "[Lucias]";
- mes "Now, you need to write this yourself.";
- mes "I'm only taking an advisory role.";
- next;
- mes "[Lucias]";
- mes "Are you ready to begin?";
- mes "Let's see if you've acquired enough knowledge to write a coherent thesis.";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- menu "Monsters come in different types",-;
- mes "Monsters come in different types.";
- menu "They have different elemental affinities",-;
- mes "They have different elemental affinities.";
- menu "If you know the monster's element beforehand...",-;
- mes "If you know the monster's element beforehand...";
- menu "...you can optimize your battle experience",-;
- mes "...you can optimize your battle experience";
- menu "You should especially be careful of...",-;
- mes "You should especially be careful of...";
- menu "...monsters with Holy and Darkness affinity",-;
- mes "...monsters with Holy and Darkness affinity";
- next;
- mes "......";
- next;
- mes "......";
- next;
- mes "......";
- next;
- set SAGE_Q,11;
- getitem 1550,1;
- mes "[Lucias]";
- mes "This is pretty good!";
- mes "I'm proud of you!";
- next;
- mes "[Lucias]";
- mes "Show this to the Headmaster and you'll be sure to graduate.";
- mes "Good luck.";
- close;
-L_Menu5_3:
- mes "[Lucias]";
- mes "Hmmm? What's the matter?";
- mes "You need to show your thesis to the Headmaster.";
- close;
-L_Menu5_4:
- mes "[Lucias]";
- mes "Are you confused about something?";
- mes "I'm pretty busy, so you need to make an appointment a week in advance.";
- next;
- mes "[Lucias]";
- mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing.";
- next;
- mes "[Lucias]";
- mes "Also, if you have some spare time,";
- mes "you should head over to the dungeon and lie down on the floor.";
- mes "Look up and study the ceiling.";
- mes "You might learn something.";
- close;
+ }
}
-//=================================
-//Academy Interior
-//=================================
-
-yuno_in03,154,35,4 script Academy Staff 742,{
- callfunc "F_BlockHigh",26,"High Mage",40,"Professor","Mathias";
-
- if(BaseJob == Job_Sage) goto L_Menu6_4;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu6_3;
- if(SAGE_Q >= 4) goto L_Menu6_2;
- if(SAGE_Q == 3) goto L_Menu6_1;
- if(SAGE_Q == 2) goto L_Menu5_1;
- mes "[Mathias]";
- mes "Hello.";
- mes "This is the Shubaichul Magic Academy?";
- mes "You seem to be a Magician.";
- mes "How can I help you?";
- next;
- menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2;
- mes "[Mathias]";
- mes "You want to change class to Sage?";
- mes "I can't just change your class right here.";
- next;
- mes "[Mathias]";
- mes "You need to complete a program of rigorous coursework and research.";
- next;
- mes "[Mathias]";
- mes "Once you graduate from the academy,";
- mes "you can change class.";
- mes "In order to proceed, you need to pay tuition and take the placement test.";
- next;
- mes "[Mathias]";
- mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived.";
- next;
- mes "[Mathias]";
- mes "Once you've paid the fee, you first take the placement test.";
- mes "If you score highly enough to be placed in our program, you then perform research according to your placement.";
- mes "Finally, you must prepare and defend a thesis.";
- next;
- mes "[Mathias]";
- mes "The Headmaster decides whether or not the thesis meets standards for graduation.";
- mes "If he approves, you can formally begin your career as a Sage.";
- next;
- mes "[Mathias]";
- mes "If you're interested, you need only file an application to get started.";
- mes "Have a good day.";
+yuno_in03,169,180,3 script Practical Examination Professor 755,{
+ mes "[Hermes Tris]";
+ if (BaseJob != Job_Mage) {
+ if (BaseJob == Job_Sage) {
+ mes "Welcome. How have you been?";
+ mes "I guess you've been through a lot of hard times...I can tell by your appearance.";
+ next;
+ mes "[Hermes Tris]";
+ mes "I know how hard it is to explore all those perilous areas, but it will help you to gain more knowledge.";
+ mes "Book smarts never can beat street smarts.";
+ next;
+ mes "[Hermes Tris]";
+ mes "However, it's a very dangerous idea to go deep inside a dungeon alone. ";
+ mes "You'd better look for trustworthy comrades.";
+ }
+ else if (BaseJob == Job_Novice) {
+ mes "Heh heh, now ain't that a cute little Novice?";
+ next;
+ mes "[Hermes Tris]";
+ mes "In this continent of Rune-Midgarts, there are a lot of unknown places and objects that haven't been fully discovered.";
+ mes "The monsters, mysterious objects and heroes of myths...";
+ next;
+ mes "[Hermes Tris]";
+ mes "Why don't you consider being a Sage in the future?";
+ mes "You will love studying the world.";
+ next;
+ mes "[Hermes Tris]";
+ mes "If by chance you do decide to do that, we'll meet again.";
+ mes "Take care, kiddy.";
+ }
+ else {
+ mes "Welcome to the Schweicherbil Magic Academy.";
+ next;
+ mes "[Hermes Tris]";
+ mes "We Sages are more like scholars than Mages.";
+ mes "We are very helpful and powerful as members of a party.";
+ next;
+ mes "[Hermes Tris]";
+ mes "Try to make a party with a Sage next time.";
+ mes "The wisdom a Sage will bring will be more than helpful for your party...";
+ }
close;
-L_Menu2:
- mes "[Mathias]";
- mes "Oh?";
- mes "Are you hesitant?";
- mes "See you later, then.";
- close;
-L_Menu1_1:
- mes "[Mathias]";
- mes "Welcome.";
- mes "This is Shubaichul Magic Academy.";
- next;
- mes "[Mathias]";
- mes "We do research on magic and monsters here.";
- mes "We also train fledgling Sages.";
- next;
- mes "[Mathias]";
- mes "Any Magician who is at or above class level 40 can apply for admission to the Academy.";
- mes "Once you complete our prescribed process for degree acquisition, you can become a Sage.";
- next;
- mes "[Mathias]";
- mes "Good bye.";
- close;
-L_Menu3_1:
- mes "[Mathias]";
- mes "You want to apply? Wonderful!";
- next;
- mes "[Mathias]";
- mes "In order to enter the Academy,";
- mes "you need to be a Magician of class level 40 or above.";
- mes "You will also need to pay tuition to cover instruction and materials.";
- next;
- mes "[Mathias]";
- mes "Tuition is 70,000Zeny.";
- mes "If you have an ^3051FDOld Magic Book^000000 or a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived.";
- next;
- mes "[Mathias]";
- mes "So, you would like to apply for admission?";
- next;
- menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2;
- mes "[Mathias]";
- mes "Well...we need the tuition money to cover instruction and materials...";
- next;
- menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2;
- set SAGE_Q,2;
- mes "[Mathias]";
- mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:";
+ }
+ if (SAGE_Q >= 0 && SAGE_Q <= 3) {
+ mes "I am Professor Hermes, in charge of practical examinations.";
+ mes "Are you a candidate for the Sage class?";
next;
- mes "[Mathias]";
- mes "Specifically, we need:";
- mes "^3051FD50x Feather of Birds^000000";
- mes "^3051FD50x Fluff^000000";
- mes "^3051FD50x Clover^000000";
- mes "^3051FD50x Feathers^000000";
- next;
- mes "[Mathias]";
- mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
- mes "Please do your best to collect them.";
- next;
- mes "[Mathias]";
- mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish.";
- next;
- mes "[Mathias]";
- mes "Please do your best to collect the items.";
- mes "See you later.";
+ mes "[Hermes Tris]";
+ mes "Register your application and take the written test first.";
close;
- L_Menu3_2:
- mes "[Mathias]";
- mes "Oh, alright.";
- mes "Take your time.";
- mes "Thanks for stopping by.";
+ }
+ else if (SAGE_Q == 4 || SAGE_Q == 5) {
+ mes "I am professor Hermes, in charge of practical examinations.";
+ mes "Are you a candidate for the Sage class?";
+ next;
+ mes "[Hermes Tris]";
+ mes "Go pass the written test with Professor Claytos first.";
+ mes "Then I will take care of you.";
close;
-L_Menu5_1:
- mes "[Mathias]";
- mes "So, would you like to apply for admission?";
- next;
- if(JobLevel < 40) goto L_Menu5_9;
- if(countitem(1006) > 0) goto L_Menu5_4;
- if(countitem(1007) > 0) goto L_Menu5_4_;
- if(Zeny < 70000) goto L_Menu5_2;
- set Zeny,Zeny-70000;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "I see you have 70000 Zeny.";
- mes "I'll take that for tuition. You are now enrolled into the school.";
- next;
- L_Menu5_5:
- if(JobLevel < 40) goto L_Menu5_9;
- mes "[Mathias]";
- mes "We need your signature on this form to proceed.";
- mes "Please sign at the X.";
- next;
- menu "" + strcharinfo(0) + "",-;
- mes "[Mathias]";
- mes "Alright, so you're ";
- mes "" + strcharinfo(0) + ".";
- mes "That's a nice name.";
- next;
- if(JobLevel == 50) goto L_JobMax;
- if(SAGE_Q == 3) goto L_Menu5_6;
- if(countitem(1006) > 0) goto L_Menu5_7;
- if(countitem(1007) > 0) goto L_Menu5_7_;
- if(Zeny < 70000) goto L_Menu5_2;
- set Zeny,Zeny-70000;
- set SAGE_Q,3;
-
- mes "[Mathias]";
- mes "I see you have 70000 Zeny.";
- mes "I'll take that for tuition.";
- mes "You are now enrolled into the school.";
- next;
-
- L_Menu5_6:
- mes "[Mathias]";
- mes "First, you need to take the placement test from Professor Kreitos.";
- next;
- mes "[Mathias]";
- mes "Professor Kreitos is in the Academy library.";
- mes "It's on the far left side of the building.";
- next;
- mes "[Mathias]";
- mes "Good luck on the test.";
+ }
+ else if (SAGE_Q == 6) {
+ mes "Welcome, you just passed the written test, didn't you?";
+ mes "Now it's time for the practical examination.";
+ next;
+ mes "[Hermes Tris]";
+ mes "There is nothing difficult or special about this test.";
+ mes "All you have to do is kill all the monsters within the time limit.";
+ next;
+ mes "[Hermes Tris]";
+ mes "It's better to experience this for yourself, rather than be told about this test 100 times.";
+ mes "How about it? Are you ready to take this test?";
+ next;
+ if (select("Yes, I am.:Sorry, give me some time.") == 1) {
+ set SAGE_Q,7;
+ mes "[Hermes Tris]";
+ mes "Good, let's start immediately.";
+ mes "Do your best and come back safely!";
+ close2;
+ warp "job_sage",50,154;
+ end;
+ }
+ set SAGE_Q,7;
+ mes "[Hermes Tris]";
+ mes "Yes, you don't need to hurry... take your time and come back.";
+ close;
+ }
+ else if (SAGE_Q == 7) {
+ mes "Welcome again! So, did you fully prepare yourself this time?";
+ mes "Oh well, it's not that hard. Give it your all, okay?";
+ next;
+ mes "[Hermes Tris]";
+ mes "Are you ready?";
+ next;
+ if (select("Yes, I am.:Sorry, give me some time.") == 1) {
+ mes "[Hermes Tris]";
+ mes "Good, let's start immediately.";
+ mes "Do your best and come back safely!";
+ close2;
+ warp "job_sage",50,154;
+ end;
+ }
+ mes "[Hermes Tris]";
+ mes "Yes, you don't need to hurry... take your time and come back.";
+ close;
+ }
+ else if (SAGE_Q == 8) {
+ mes "Good job~ Since you passed the practical examination as well...";
+ mes "I'll accept your admission.";
+ next;
+ mes "[Hermes Tris]";
+ mes "Now I need to decide what subject you will learn and study...";
+ mes "Let's see... let me check your written test grade and the time spent on the practical examination.";
+ next;
+ mes "[Hermes Tris]";
+ mes "Hmm, hmm... I see.";
+ mes "Well... I think you're okay.";
+ next;
+ switch(rand(1,3)) {
+ case 1:
+ set SAGE_Q,9;
+ mes "[Hermes Tris]";
+ mes "Now, you will study Yggdrasil.";
+ mes "Yggdrasil is the tree that was rumored to be the source of life for this world.";
+ next;
+ mes "[Hermes Tris]";
+ mes "That is a good subject which helps us to recognize changes in the world, as well as the direction of its improvement.";
+ mes "Go ask for help from Professor Saphien. He's in the Lecture Room.";
+ next;
+ mes "[Hermes Tris]";
+ mes "I wish you luck.";
close;
- L_JobMax:
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "You've trained yourself up to the maximum class level for Magicians!";
- mes "In that case, I'll give you a full scholarship!";
- next;
- mes "[Mathias]";
- mes "Now, all you need to do is go take the placement test.";
- next;
- mes "[Mathias]";
- mes "Go see Professor Kreitos in the library on the far left side of the building.";
+ case 2:
+ set SAGE_Q,11;
+ mes "[Hermes Tris]";
+ mes "Now, you will study monsters.";
+ mes "The purpose of this study is to learn and understand more about creatures existing all over the continent.";
+ next;
+ mes "[Hermes Tris]";
+ mes "This is a good subject which will help you lead your life as a well-experienced Sage.";
+ mes "Go ask for help from Professor Lucius. He's in the Monster Museum.";
+ next;
+ mes "[Hermes Tris]";
+ mes "I wish you luck.";
close;
- L_Menu5_2:
- if(SAGE_Q != 2) goto L_Menu5_8;
- if((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3;
- mes "[Mathias]";
- mes "You don't seem to have the materials yet.";
- next;
- mes "[Mathias]";
- mes "You need to gather:";
- mes "^3051FD50x Feather of Birds^000000";
- mes "^3051FD50x Fluff^000000";
- mes "^3051FD50x Clover^000000";
- mes "^3051FD50x Feathers^000000";
- next;
- mes "[Mathias]";
- mes "If you can get all that, I'll discount the fee to 30000 Zeny.";
- mes "Please do your best to collect them.";
+ case 3:
+ set SAGE_Q,13;
+ mes "[Hermes Tris]";
+ mes "Now, you will study magic skills that have certain properties.";
+ mes "The purpose of this study is to better understand basic magic skills that we use in everyday life.";
+ next;
+ mes "[Hermes Tris]";
+ mes "That is a good subject which helps you to deeply understand of the truth of magic.";
+ mes "Go ask Professor Aebecee for help...He's in the Somatology Laboratory.";
+ next;
+ mes "[Hermes Tris]";
+ mes "I wish you luck.";
+ close;
+ }
+ }
+ else if (SAGE_Q == 9) {
+ mes "Huh? Didn't you understand what I said?";
+ mes "I told you to study Yggdrasil.";
+ next;
+ mes "[Hermes Tris]";
+ mes "Go ask for help from Professor Saphien. He's in the Lecture Room.";
close;
- L_Menu5_3:
-//==================================
- if(Zeny < 30000) goto L_Menu5_8;
- delitem 916,50;
- delitem 914,50;
- delitem 705,50;
- delitem 949,50;
- set Zeny,Zeny-30000;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "It seems like you have the materials I asked for and 30000 Zeny.";
- mes "Congratulations.";
- mes "You're now enrolled in the Academy.";
- set SAGE_Q,3;
- next;
- goto L_Menu5_5;
- L_Menu5_4:
- delitem 1006,1;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "Oh, you have a ^3051FDOld Magic Book^000000.";
- mes "I'll accept it in lieu of tuition.";
+ }
+ else if (SAGE_Q == 11) {
+ mes "Huh? Didn't you understand what I said?";
+ mes "I told you to study monsters.";
next;
- goto L_Menu5_5;
- L_Menu5_4_:
- delitem 1007,1;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000.";
- mes "I'll accept it in lieu of tuition.";
- next;
- goto L_Menu5_5;
- L_Menu5_7:
- delitem 1006,1;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "Oh, you have a ^3051FDOld Magic Book^000000.";
- mes "I'll accept it in lieu of tuition.";
+ mes "[Hermes Tris]";
+ mes "Go ask for help from Professor Lucius. He's in the Monster Museum.";
+ close;
+ }
+ else if (SAGE_Q == 13) {
+ mes "Huh? Didn't you understand what I said?";
+ mes "I told you to study magic spells that possess certain properties.";
next;
- goto L_Menu5_6;
- L_Menu5_7_:
- delitem 1007,1;
- set SAGE_Q,3;
- mes "[Mathias]";
- mes "Oh, you have a ^3051FDNecklace Of Wisdom^000000.";
- mes "I'll accept it in lieu of tuition.";
+ mes "[Hermes Tris]";
+ mes "Go ask a help from Professor Aebecee. He's in the Somatology Laboratory.";
+ close;
+ }
+ else if (SAGE_Q == 15) {
+ mes "What are you doing here? Aren't you supposed to be with Dean Kayron?";
+ mes "Oh well, there's no harm in showing me your dissertation though...";
next;
- goto L_Menu5_6;
- L_Menu5_8:
- mes "[Mathias]";
- mes "You don't seem to have enough money.";
- mes "Please earn some money and return here.";
+ mes "[Hermes Tris]";
+ mes "But then again, maybe there is. Go see Dean Kayron.";
close;
- L_Menu5_9:
- mes "[Mathias]";
- mes "Your class level is too low.";
- mes "Complete some more training and return here.";
+ }
+ else {
+ mes "Oh sorry, I'm quite busy at the moment...";
+ mes "If you have any questions, go visit the professor I've assigned to you.";
close;
-//==================================
-L_Menu6_1:
- mes "[Mathias]";
- mes "Hmmm? Did you forget what you need to do next?";
- mes "Head over and see Professor Kreitos on the left side of the building.";
- close;
-L_Menu6_2:
- mes "[Mathias]";
- mes "Oh, forgive me. I have so much to do that I can't help you at the moment.";
- mes "Again, I apologize...";
- close;
-L_Menu6_3:
- mes "[Mathias]";
- mes "Oh! Did you finish your thesis?";
- mes "You need to see Headmaster Keiron so he can evaluate it.";
- next;
- mes "[Mathias]";
- mes "If he approves, you can graduate!";
- mes "Good luck.";
- close;
-L_Menu6_4:
- mes "[Mathias]";
- mes "Welcome, colleague.";
- mes "How is your research coming along?";
- next;
- mes "[Mathias]";
- mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters.";
- next;
- mes "[Mathias]";
- mes "If you know others with what it takes to become a Sage, please send them here.";
- mes "Give my regards to my other colleagues, also.";
- close;
+ }
}
-yuno_in03,169,180,4 script Test Professor 755,{
- if(BaseJob == Job_Sage) goto L_Menu4_5;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 5) goto L_Menu2_1;
- if(SAGE_Q == 6) goto L_Menu2_3;
- if(SAGE_Q == 7) goto L_Menu3_1;
- if(SAGE_Q == 8) goto L_Menu4_1;
- if(SAGE_Q == 9) goto L_Menu4_2;
- if(SAGE_Q == 11) goto L_Menu4_4;
- mes "[Hermes]";
- mes "Hello, I'm Hermes. I am part of the skill testing staff.";
- mes "Are you a Sage candidate?";
- next;
- if(SAGE_Q == 3) goto L_Menu1_2;
- if(SAGE_Q >= 3) goto L_Menu1_2;
- mes "[Hermes]";
- mes "Oh, alright.";
- mes "First you need to enroll and take the placement test.";
- close;
-L_Menu1_1:
- mes "[Hermes]";
- mes "This is Shubaichul Magic Academy.";
- next;
- mes "[Hermes]";
- mes "There are Sages that are less magicians than researchers.";
- mes "Having a party supporting this kind of person is extremely important.";
- next;
- mes "[Hermes]";
- mes "Keep supporting your party to the best of your ability.";
- mes "That's all you need to do.";
- close;
-L_Menu1_2:
- mes "[Hermes]";
- mes "You need to take the placement test from Kreitos before you can take my test.";
- close;
-L_Menu2_1:
- set SAGE_Q,6;
- mes "[Hermes]";
- mes "Oh? You took and passed the placement test?";
- mes "Now you need to take the skill test from me.";
- next;
- mes "[Hermes]";
- mes "The rules for the skill test are simple.";
- mes "You need to kill all the monsters within the prescribed time limit.";
- next;
- mes "[Hermes]";
- mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?";
- next;
- menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
- mes "[Hermes]";
- mes "Well, let's get started.";
- mes "Do your best!";
- close2;
- warp "job_sage",50,154;
- end;
- L_Menu2_2:
- mes "[Hermes]";
- mes "Okay.";
- mes "Please prepare quickly.";
+yuno_in03,62,176,2 script History Professor#sa 109,{
+ mes "[Saphien Layless]";
+ if (BaseJob != Job_Mage) {
+ if (BaseJob == Job_Sage) {
+ mes "Do I know you? Were you one of my students?";
+ mes "Oh, it doesn't matter anyway. You wouldn't be a Sage without graduating from this academy...";
+ next;
+ mes "[Saphien Layless]";
+ mes "In any case, you must study the past in order to better understand the present and to predict...the future.";
+ mes "This sentence contains all the truth of the world.";
+ next;
+ mes "[Saphien Layless]";
+ mes "I guess you're treading the right path...";
+ mes "One of these days you'll look back to this moment and realize it changed your life.";
+ }
+ else if (BaseJob == Job_Novice) {
+ mes "A Novice? Why is a novice here?";
+ next;
+ mes "[Saphien Layless]";
+ mes "One whose life has many possibilities... ";
+ mes "How do you wish to lead your life?";
+ next;
+ mes "[Saphien Layless]";
+ mes "No matter what you decide to be, everything depends on your choice.";
+ mes "May God bless you so that you can choose the path best for you...";
+ }
+ else {
+ mes "Welcome, I am in charge of historical studies here in the academy.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The world as we know it is a result of events that described in the records of the ages. It is historical events that have shaped the world as it is today.";
+ mes "Therefore, knowing the past means you will better understand the present and...the future.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Reflect upon your past.";
+ mes "You will see your path in the future...";
+ }
close;
-L_Menu2_3:
- mes "[Hermes]";
- mes "Are you ready to take the skill test?";
- mes "It's not too tough.";
- next;
- mes "[Hermes]";
- mes "How about it?";
- next;
- menu "Sounds good",-,"I'm not ready yet",L_Menu2_2;
- mes "[Hermes]";
- mes "Well, let's get started.";
- mes "Do your best!";
- close2;
- warp "job_sage",50,154;
- end;
-L_Menu3_1:
- mes "[Hermes]";
- mes "Good job! You passed";
- mes "the skill test! Now you can proceed to the research phase!";
- next;
- mes "[Hermes]";
- mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test.";
- next;
- mes "[Hermes]";
- mes "Hmmm...";
- mes "Looking good.";
- next;
-
-//It's not clear how the script decides
-
- if(sagecheck >= 12) goto L_Menu3_2;
- set SAGE_Q,8;
- mes "[Hermes]";
- mes "It looks like monster research would be your best bet.";
- next;
- mes "[Hermes]";
- mes "In order to gain the necessary information to put together a coherent research paper,";
- mes "you should take the biology course from Professor Lucias.";
- next;
- goto L_Menu3_4;
-L_Menu3_2:
- set SAGE_Q,9;
- mes "[Hermes]";
- mes "It looks like we have a budding elemental magic researcher here.";
- mes "This field is fundamental to the advancement of magical knowledge.";
- next;
- mes "[Hermes]";
- mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic.";
- next;
-L_Menu3_4:
- mes "[Hermes]";
- mes "I hope the coursework goes well.";
- close;
-L_Menu4_1:
- mes "[Hermes]";
- mes "Weren't you listening?";
- mes "You need to see Professor Lucias so you can begin your study of monster biology.";
- close;
-L_Menu4_2:
- mes "[Hermes]";
- mes "Weren't you listening?";
- mes "You need to see Professor Ebeshi so you can begin your study of elemental magic.";
- close;
-L_Menu4_4:
- mes "[Hermes]";
- mes "Great job on completing your thesis, but you need to show it to the Headmaster.";
- mes "He's the one who will judge whether or not you graduate.";
- close;
-L_Menu4_5:
- mes "[Hermes]";
- mes "How are you?";
- mes "Your face reveals that you've endured a lot of stress lately.";
- next;
- mes "[Hermes]";
- mes "As stressful as hands-on research is,";
- mes "it is still fundamentally different from research using abstract concepts.";
- next;
- mes "[Hermes]";
- mes "Of course, if you go to difficult dungeons,";
- mes "there's no shame in bringing a friend or five to help you out.";
- close;
+ }
+ if (SAGE_Q == 9) {
+ if (SAGE_Q2 == 0) {
+ mes "Welcome, " + strcharinfo(0) + ". I am glad to meet you.";
+ mes "My name is Saphien Layless, I will be in charge of your class for a while.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The subject you're studying is Yggdrasil.";
+ mes "So...do you even know what Yggdrasil is?";
+ next;
+ switch(select("Yes, I know very well.:No, I don't.")) {
+ case 1:
+ mes "[Saphien Layless]";
+ mes "Okay then, what is Yggdrasil?";
+ mes "Please answer me.";
+ next;
+ switch(select("It's a name of a health item.:It's the source of life in the world.:Suckah, I lied.")) {
+ case 1:
+ mes "[Saphien Layless]";
+ mes "Wrong. " + strcharinfo(0) + ", you got - 10 points.";
+ mes "That's just one of the gifts from Yggdrasil.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Yggdrasil is the name of the tree that is the source of life in this world.";
+ break;
+ case 2:
+ mes "[Saphien Layless]";
+ mes "That's right. Yggdrasil, the so-called 'World Tree', ";
+ mes "is the name of the tree that has been the source of life in this world.";
+ break;
+ case 3:
+ mes "[Saphien Layless]";
+ mes "Great Schott...If you don't know, just say so.";
+ mes "By the way, " + strcharinfo(0) + ", you just got - 10 points for lying and for being wrong.";
+ break;
+ }
+ next;
+ break;
+ case 2:
+ mes "[Saphien Layless]";
+ mes "Ah well, I expected you would know at least a little bit about Yggdrasil...";
+ mes "Yggdrasil is the name of the tree that is the source of life in this world.";
+ next;
+ break;
+ }
+ mes "[Saphien Layless]";
+ mes "Before we start the class, I'll need some reserve items.";
+ mes "It's for better understanding of Yggdrasil.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Anything is fine as long as it's related to the Yggdrasil tree.";
+ mes "Seeds or fruits of the tree would be good. I know it's difficult to find, but please try.";
+ next;
+ set SAGE_Q2,1;
+ mes "[Saphien Layless]";
+ mes "When we have the reserve items, we will start the class.";
+ mes "Please come back.";
+ close;
+ }
+ else {
+ if (countitem(607) > 0) {
+ mes "[Saphien Layless]";
+ mes "Oh, did you bring them with you? Excellent!";
+ mes "You brought Yggdrasilberry!";
+ next;
+ mes "[Saphien Layless]";
+ mes "Okay, now I am starting the class.";
+ mes "Listen carefully, I will not accept dozing off in the middle of class.";
+ next;
+ }
+ else if (countitem(608) > 0) {
+ mes "[Saphien Layless]";
+ mes "Hmm, did you prepare for class? Let's see...";
+ mes "Oh! So you brought me the Yggdrasil Seed?";
+ next;
+ mes "[Saphien Layless]";
+ mes "Very well. Now I am starting the class..";
+ mes "Listen carefully, I will not accept dozing off in the middle of class.";
+ next;
+ }
+ else if (countitem(610) > 0) {
+ mes "[Saphien Layless]";
+ mes "Hmm, did you prepare for class? Let's see...";
+ mes "Yggdrasil Leaf...";
+ next;
+ mes "[Saphien Layless]";
+ mes "You can purchase this item from the town of Al De Baran! You didn't show any effort.";
+ mes "So, I must give you - 10 points, " + strcharinfo(0) + ".";
+ next;
+ mes "[Saphien Layless]";
+ mes "Okay, now I am starting the class.";
+ mes "Listen carefully, I will not accept you dozing off in the middle of class, or any more slacking.";
+ next;
+ }
+ else {
+ mes "[Saphien Layless]";
+ mes "Huh? You're not ready to this class yet!";
+ mes "I told you to bring me any items related Yggdrasil.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Tell me when you're ready.";
+ mes "Don't worry about being late, we professors are paid to wait around.";
+ close;
+ }
+ mes "[Saphien Layless]";
+ mes "The root of this world, Yggdrasil, is a gigantic tree.";
+ mes "It takes root all over the continent of Rune-Midgarts and its leaves reach the sky.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Outside of this continent, there is a ocean where a giant snake named Yormungandr is coiled up.";
+ mes "The world as we know it consists of 3 places: Asgard, Midgard and Utgard.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Utgard is where all the titans live.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Midgard is where all human beings live.";
+ next;
+ mes "[Saphien Layless]";
+ mes "And Asgard is where the gods reside...";
+ mes "An ash tree taking root in the middle of the Rune-Midgarts continent, that is Yggdrasil.";
+ next;
+ mes "[Saphien Layless]";
+ mes "This continent was born from the heart of Ymir, and Yggdrasil holds the continent together by grasping it with its 3 roots.";
+ mes "These roots stretch into 3 different places.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The first root reaches Asgard where the gods live and ";
+ mes "where we, mere humans, haven't yet explored or experienced.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The second root reaches Jotunnheim where all the giants live.";
+ mes "We've been told this name many times through myths and legends.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The third one reaches Niflheim.";
+ mes "That place is rumored to be covered with a thick, black fog.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Items, such as Seed of Yggdrasil, Yggdrasilbrry and Leaf of Yggdrasil are";
+ mes "considered a part of Yggdrasil tree.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Yggdrasilberry has a fascinating scent that is rumored to";
+ mes "restore full HP and SP at once.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The seed of Yggdrasil which has the fragrance of a blooming flower and the flavor of nut is rumored to";
+ mes "restore half of HP and SP at once.";
+ next;
+ mes "[Saphien Layless]";
+ mes "The leaf of Yggdrasil which is filled with vital force is rumored to";
+ mes "revive the dead, bringing them back to this world.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Lastly... if by some chance you discover a way into Asgard in the future, ";
+ mes "I hope you will find the Yggdrasil tree.";
+ next;
+ mes "[Saphien Layless]";
+ mes "Even though the story of the Yggdrasil tree only exists in myths and legends, ";
+ mes "we Sages are obligated to discover the truth of the Yggdrasil tree.";
+ next;
+ mes "[Saphien Layless]";
+ mes "That is the end of today's class.";
+ mes "Please record the articles you've learned today, and try to remember as much as you can.";
+ next;
+ mes "[Saphien Layless]";
+ mes "In the next class, you will write a thesis about Yggdrasil...";
+ mes "Please bring the following items to prepare for class.";
+ next;
+ mes "[Saphien Layless]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding the squid ink.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,10;
+ mes "[Saphien Layless]";
+ mes "I will help you to write your thesis when you're ready with all those items.";
+ mes "I am looking forward to the next class with you.";
+ close;
+ }
+ }
+ else if (SAGE_Q == 10) {
+ if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
+ delitem 916,1; //Feather_Of_Birds
+ delitem 919,1; //Animal's_Skin
+ delitem 1019,1; //Wooden_Block
+ delitem 1024,1; //Chinese_Ink
+ delitem 713,1; //Empty_Bottle
+ mes "Now, you're writing your thesis.";
+ mes "I will assist you with your writing.";
+ next;
+ mes "..........";
+ next;
+ mes "....................";
+ next;
+ mes ".................................";
+ next;
+ mes ".....There is a ocean around the continent,";
+ mes "The ocean is coiled up by";
+ switch(select("A giant ash tree.:A giant snake Yormungandr.:A giant turtle and elephants.:A giant dragon.")) {
+ case 1:
+ set .@w_point,.@w_point+1;
+ mes "A giant ash tree.";
+ break;
+ case 2:
+ mes "A giant snake Yormungandr.";
+ break;
+ case 3:
+ set .@w_point,.@w_point+1;
+ mes "A giant turtle and elephants.";
+ break;
+ case 4:
+ set .@w_point,.@w_point+1;
+ mes "A giant dragon.";
+ break;
+ }
+ mes "The continent consists of three places such as,";
+ switch(select("Mt.Mjolnir, where spiders live,:Uranos, where titans live,:Utgard, where titans live,:Lutie, the winter land,")) {
+ case 1:
+ set .@w_point,.@w_point+1;
+ mes "Mt.Mjolnir where spiders live,";
+ break;
+ case 2:
+ set .@w_point,.@w_point+1;
+ mes "Uranos where titans live,";
+ break;
+ case 3:
+ mes "Utgard where titans live,";
+ break;
+ case 4:
+ set .@w_point,.@w_point+1;
+ mes "Lutie, the winter land,";
+ break;
+ }
+ switch(select("Midgard, where humans live,:Rune-Midgarts where humans live,:Tritonia, where mermaids live,:Morroc, the desert city,")) {
+ case 1:
+ mes "Midgard, where humans live in,";
+ break;
+ case 2:
+ set .@w_point,.@w_point+1;
+ mes "Rune-Midgarts, where humans live,";
+ break;
+ case 3:
+ set .@w_point,.@w_point+1;
+ mes "Tritonia, where mermaids live,";
+ break;
+ case 4:
+ set .@w_point,.@w_point+1;
+ mes "Morroc, the desert city,";
+ break;
+ }
+ switch(select("Abguard, where gods live.:Asgard, where gods live.:Schwarzwald, where citizens live.:Prontera, the capital of Rune-Midgarts.")) {
+ case 1:
+ set .@w_point,.@w_point+1;
+ mes "Abguard where gods live.";
+ break;
+ case 2:
+ mes "Asgard, where gods live.";
+ break;
+ case 3:
+ set .@w_point,.@w_point+1;
+ mes "Schwarzwald, where citizens live.";
+ break;
+ case 4:
+ set .@w_point,.@w_point+1;
+ mes "Prontera, the capital of Rune-Midgarts.";
+ break;
+ }
+ mes "The continent consists of the three places stated above.";
+ next;
+ if (.@w_point > 0) {
+ mes "[Saphien Layless]";
+ mes "..." + strcharinfo(0) + ", have you lost your mind?";
+ mes "Your work is too poor to be considered as a thesis!";
+ next;
+ mes "[Saphien Layless]";
+ mes "I don't think you can submit your work to the dean.";
+ mes "Go study harder and try again!";
+ close;
+ }
+ mes ".....as we studied from the last class,";
+ mes "Yggdrasil is...";
+ switch(select("A giant ash tree.:A fabulous Mastella tree.:A giant willow.:A giant dead branch.")) {
+ case 1:
+ mes "A giant ash tree.";
+ break;
+ case 2:
+ set .@w_point,.@w_point+1;
+ mes "A fabulous Mastella tree.";
+ break;
+ case 3:
+ set .@w_point,.@w_point+1;
+ mes "A giant willow.";
+ break;
+ case 4:
+ set .@w_point,.@w_point+1;
+ mes "A giant dead branch.";
+ break;
+ }
+ mes "The root of Yggdrasil is divided into 3 parts. Those parts reach to 3 places...";
+ switch(select("Schwarzwald, Jotunnheim, Niflheim.:Midgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Naffleheim.:Asgard, Jotunnheim, Niflheim.")) {
+ case 1:
+ set .@w_point,.@w_point+1;
+ mes "Schwarzwald, Jotunnheim, Niflheim.";
+ break;
+ case 2:
+ set .@w_point,.@w_point+1;
+ mes "Midgard, Jotunnheim, Naffleheim.";
+ break;
+ case 3:
+ set .@w_point,.@w_point+1;
+ mes "Asgard, Jotunnheim, Naffleheim.";
+ break;
+ case 4:
+ mes "Asgard, Jotunnheim, Niflheim.";
+ break;
+ }
+ mes "One who has a Seed of Yggdrasil,";
+ switch(select("can be cured from all the abnormal statuses.:can restore full HP and SP at once.:can restore half of total HP and SP.:can be cured from Silence, Curse and Chaos.")) {
+ case 1:
+ set .@w_point,.@w_point+1;
+ mes "can be cured from all the abnormal statuses.";
+ break;
+ case 2:
+ set .@w_point,.@w_point+1;
+ mes "can restore full HP and SP at once.";
+ break;
+ case 3:
+ mes "can restore half of total HP and SP.";
+ break;
+ case 4:
+ set .@w_point,.@w_point+1;
+ mes "can be cured from Silence, Curse and Chaos.";
+ break;
+ }
+ next;
+ if (.@w_point > 0) {
+ mes "[Saphien Layless]";
+ mes "..." + strcharinfo(0) + ", have you lost your mind?";
+ mes "Your work is too poor to be considered as a thesis!";
+ next;
+ mes "[Saphien Layless]";
+ mes "I don't think you can submit your work to the dean.";
+ mes "Go study harder and try again!";
+ close;
+ }
+ mes "..........";
+ next;
+ mes "....................";
+ next;
+ mes ".................................";
+ next;
+ set SAGE_Q,15;
+ mes "[Saphien Layless]";
+ mes "Oh, did you finish already? Well done.";
+ mes "Please handle this with care, because you won't be able to do this ever again.";
+ getitem 1550,1; //Book
+ next;
+ mes "[Saphien Layless]";
+ mes "I assume you're ready to submit your work to the dean.";
+ mes "Whether you will pass the test or not is his decision.";
+ close;
+ }
+ else {
+ mes "I am not sure that you're ready to write a thesis.";
+ mes "I am afraid to say I already informed you of what you need.";
+ next;
+ mes "[Saphien Layless]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ mes "[Saphien Layless]";
+ mes "I will assist you in writing your thesis.";
+ mes "Please bring all those items with you.";
+ close;
+ }
+ }
+ else if (SAGE_Q == 15) {
+ mes "Huh? Aren't you supposed to head over to the dean?";
+ mes "If you've finished writing your thesis, please bring it to the dean.";
+ next;
+ mes "[Saphien Layless]";
+ mes "You can have only one chance to write your thesis before you become a Sage.";
+ mes "So please move on.";
+ close;
+ }
+ else {
+ mes "I am not sure if you have business with me, but please come back later.";
+ mes "I have some issues to think about..";
+ close;
+ }
}
-yuno_in03,62,176,3 script History Professor 109,{
- if(BaseJob == Job_Sage) goto L_Menu2_2;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu2_1;
- mes "[Sapien]";
- mes "You don't seem sure of your intended direction of study.";
- mes "Perhaps you should consider it...";
- close;
-L_Menu1_1:
- mes "[Sapien]";
- mes "Yes, I teach history.";
- next;
- mes "[Sapien]";
- mes "As the present fades into memory, it becomes the past.";
- mes "The kwoledge we have acquired in the past is the bridge between the present and the future.";
- next;
- mes "[Sapien]";
- mes "You should study your own past, too.";
- mes "By understanding what's happened to you already,";
- mes "you can blaze a trail into the future unhindered by unresolved problems.";
- close;
-L_Menu2_1:
- mes "[Sapien]";
- mes "What are you doing?";
- mes "Hurry up and show the Headmaster your thesis before you lose it!";
- close;
-L_Menu2_2:
- mes "[Sapien]";
- mes "Yes...?";
- mes "Ah, it's a former student here.";
- mes "Congratulations on graduating.";
- next;
- mes "[Sapien]";
- mes "The present can only be understood by understanding the past.";
- mes "Such understanding allows us to envision our future.";
- next;
- mes "[Sapien]";
- mes "You should study your own past, too.";
- mes "By understanding what's happened to you already,";
- mes "you can blaze a trail into the future unhindered by unresolved problems.";
- close;
+yuno_in03,32,102,1 script Biology Professor#sa 755,{
+ mes "[Lucius Celsus]";
+ if (BaseJob == Job_Mage) {
+ if (BaseJob == Job_Sage) {
+ mes "What is your business with me?";
+ mes "You must make a reservation a week in advance if you have any questions.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You don't know how busy person I am...don't you?";
+ mes "If you're a Sage, you're supposed to know about me by now.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You have too much time on your hands. Go explore some dungeons.";
+ mes "I think it will be more helpful than wasting your time on me.";
+ }
+ else if (BaseJob == Job_Novice) {
+ mes "What brings you to me, kid?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You'd better go out and play with your pals. ";
+ mes "This is not a place where you can fool around.";
+ }
+ else {
+ mes "Hmm? What brings you to me? Are you interested in watching monsters?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You're allowed to watch. However, do not disturb them by making any fuss.";
+ mes "And keep your hands off, some of these guys are way too dangerous to touch.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "By the way, if you catch any rare monsters in future, let me know.";
+ mes "I am willing to purchase those at any cost.";
+ }
+ close;
+ }
+ if (SAGE_Q == 11) {
+ if (SAGE_Q2 == 0) {
+ mes "Welcome to my class, did you earn good results in the practical exam?";
+ mes "My name is Lucius Celsus, the expert of Biology.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Huh...how rude of you! You're expected to introduce yourself to me as soon as I greet you!";
+ mes "What is your name, young one?";
+ next;
+ select(strcharinfo(0));
+ mes "[Lucius Celsus]";
+ mes "A fine name. It's nice to meet you.";
+ mes "So, are you aware of the subject you're studying?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "As you know, your topic of study is monsters.";
+ mes "How many times have you fought with monsters?";
+ next;
+ if (select("Well, I can't even count.:A few times, I guess...") == 1) {
+ mes "[Lucius Celsus]";
+ mes "Oh shut up, you brat. Don't be so sure about yourself.";
+ mes "Even if you have much experience with monsters, you will have a hard time comprehending my lecture.";
+ }
+ mes "[Lucius Celsus]";
+ mes "Yes, that's what I guessed about you. You're just book smart.";
+ mes "However, I am sure you will encounter most of the monsters mentioned in my lecture.";
+ next;
+ set sage_m4,rand(1,3);
+ mes "[Lucius Celsus]";
+ mes "Let's get started.";
+ mes "Make sure you're ready for the practical examination during my lecture.";
+ next;
+ if (sage_m4 == 1) {
+ set SAGE_Q2,1;
+ mes "[Lucius Celsus]";
+ mes "Go bring the following items to me.";
+ mes "5 ^3355FFTentacle^000000,";
+ mes "5 ^3355FFSingle Cell^000000,";
+ mes "5 ^3355FFFish Tail^000000.";
+ }
+ else if (sage_m4 == 2) {
+ set SAGE_Q2,2;
+ mes "[Lucius Celsus]";
+ mes "Go bring the following items to me.";
+ mes "5 ^3355FFNipper^000000,";
+ mes "5 ^3355FFClam Flesh^000000,";
+ mes "5 ^3355FFHeart of Mermaid^000000.";
+ }
+ else {
+ set SAGE_Q2,3;
+ mes "[Lucius Celsus]";
+ mes "Go bring following items to me.";
+ mes "5 ^3355FFTendon^000000,";
+ mes "5 ^3355FFNipper^000000,";
+ mes "5 ^3355FFSharp Scale^000000.";
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ else if (SAGE_Q2 >= 1 && SAGE_Q2 <=3) {
+ switch(SAGE_Q2) {
+ case 1: setarray .@items[0],962,1052,1023; break;
+ //Nipper, Clam Flesh, Heart of Mermaid
+ case 2: setarray .@items[0],960,966,950; break;
+ //Tendon, Nipper, Sharp Scale
+ case 3: setarray .@items[0],1050,960,963; break;
+ }
+ if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) {
+ mes "You showed great effort to gather all of those.";
+ mes "Well, I am not sure if you gathered them by yourself or bought them from shops...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Somehow the monsters that drop those items have something in common.";
+ mes "Can you tell me what that similarity is?";
+ next;
+ switch(select("They possess water property.:They are fishes.:They are aggressive.:Um...they monsters.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water property and at the same time they are fishes.";
+ mes "Most fish class monsters live underwater, so they are attributed with the water property.";
+ break;
+ case 2:
+ mes "[Lucius Celsus]";
+ mes "Yes, they possess water property and at the same time they are fishes.";
+ mes "Most fish class monsters live underwater, so they are attributed with the water property.";
+ break;
+ case 3:
+ set sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "...I didn't know Phens were aggressive nowadays?";
+ mes "Or do Marina and Plankton team up to start a fight with you?";
+ next;
+ mes "[Lucius Celsus]";
+ mes "All the monsters from which you obtained these items are not agressive... get a grip.";
+ mes "They are all fishes and possess water property.";
+ break;
+ case 4:
+ set sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What...! What are you here for!? You are here to study about specific monsters, microcephalic moron!";
+ mes "Sigh...they are all fishes and possess water property.";
+ break;
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "Not all fish class monsters possess water property, but most of them do.";
+ mes "So which kind of magic would work best on most fish class monsters?";
+ next;
+ switch(select("Lightening Bolt.:Fire Bolt.:Thunder Storm.:Frost Diver.")) {
+ case 1:
+ mes "[Lucius Celsus]";
+ mes "That's right, Lightening Bolt, which possesses the wind property, works best on water property monsters.";
+ mes "Although you might want to be careful of monsters that recognize magic casting.";
+ break;
+ case 2:
+ set sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "What? Fire Bolt! Fire cannot beat water, you imbecile!";
+ mes "Most fishes are attributed with the water property. Therefore, they are weak to wind property magic spells. Don't you get it?";
+ break;
+ case 3:
+ mes "[Lucius Celsus]";
+ mes "Yeah, Thunder Storm spell is fine... it's a wind property spell.";
+ mes "However, you will be in trouble if you use the spell in a poorly chosen spot.";
+ break;
+ case 4:
+ set sage_m4,4;
+ mes "[Lucius Celsus]";
+ mes "I can't fathom such stupidity! This question asks you to choose a property that counters water! Don't you get it?";
+ mes "Logically, any magic spell possessing the water property cannot overcome the water atrribute monsters!";
+ break;
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "By the way, although some monsters such as Penomena or Aster are considered to be fish class monsters, ";
+ mes "they have a different property than the others. You'd better be careful with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Okay, let me teach you about insect monsters.";
+ mes "Let's see... hmm... hmm...";
+ next;
+ switch(rand(1,4)) {
+ case 1:
+ set SAGE_Q2,4;
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFShell^000000,";
+ mes "5 ^3355FFInsect Feeler^000000.";
+ break;
+ case 2:
+ set SAGE_Q2,5;
+ mes "5 ^3355FFHorn^000000,";
+ mes "5 ^3355FFSnail's Shell^000000,";
+ mes "5 ^3355FFMoth Dust^000000.";
+ break;
+ case 3:
+ set SAGE_Q2,6;
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFWorm Peeling^000000,";
+ mes "5 ^3355FFRainbow Shell^000000.";
+ break;
+ case 4:
+ set SAGE_Q2,7;
+ mes "5 ^3355FFCobweb^000000,";
+ mes "5 ^3355FFMantis Scythe^000000,";
+ mes "5 ^3355FFSolid Shell^000000.";
+ }
+ next;
+ mes "[Lucius Celsus]";
+ mes "I will proceed with the class when you bring those to me.";
+ mes "Have fun.";
+ close;
+ }
+ mes "What, you already forgot what I told you just a minute before?";
+ mes "What a nusance... listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,";
+ mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,";
+ mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,";
+ close;
+ }
+ else if (SAGE_Q2 >= 4 && SAGE_Q2 <= 7) {
+ switch(SAGE_Q2) {
+ case 4: setarray .@items[0],1025,935,928; break;
+ //Horn, Snail's Shell, Moth Dust
+ case 5: setarray .@items[0],947,946,1057; break;
+ //Mantis Scythe, Worm Peeling, Rainbow Shell
+ case 6: setarray .@items[0],1031,955,1013; break;
+ //Cobweb, Mantis Scythe, Solid Shell
+ case 7: setarray .@items[0],1025,1031,943; break;
+ }
+ if (countitem(.@items[0]) > 4 && countitem(.@items[1]) > 4 && countitem(.@items[2]) > 4) {
+ mes "Well done. So, did you watch insects while gathering those items?";
+ mes "Oh well, I believe you did a good job with the task.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Insect class monsters do not share the same property most of the time, ";
+ mes "You must think twice before you cast a magic spell on an insect.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "It's remarkable that insects can detect hidden objects.";
+ mes "Therefore, any hiding skill such as the Hiding skill or Cloaking skill will not work on insect monsters.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Some insects form a group and live together.";
+ mes "They are controlled by the head of the group...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "For instance, Maya the queen ant...";
+ mes "Mistress, the queen of hornets,";
+ mes "or Golden Thiefbug, the king of thiefbugs...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You cannot beat those boss monsters alone, ";
+ mes "you'd better form a party if you want to fight with them.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "That's the end of my class...it's time for you to write a thesis.";
+ mes "Bring me following items for writing the thesis.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ set SAGE_Q2,0;
+ set SAGE_Q,12;
+ mes "[Lucius Celsus]";
+ mes "I will help you in writing the thesis when you bring all of those items.";
+ mes "You're almost there. Isn't learning easy?";
+ close;
+ }
+ mes "What, you already forgot what I told you?";
+ mes "What a nuisance...listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "5 ^3355FF"+getitemname(.@items[0])+"^000000,";
+ mes "5 ^3355FF"+getitemname(.@items[1])+"^000000,";
+ mes "5 ^3355FF"+getitemname(.@items[2])+"^000000,";
+ close;
+ }
+ mes "Zzz...Zzz...";
+ close;
+ }
+ else if (SAGE_Q == 12) {
+ if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
+ delitem 916,1; //Feather_Of_Birds
+ delitem 919,1; //Animal's_Skin
+ delitem 1019,1; //Wooden_Block
+ delitem 1024,1; //Chinese_Ink
+ delitem 713,1; //Empty_Bottle
+ mes "Hmph. Lucky brat brought all of the items.";
+ mes "Well, I don't expect you to write an outrageously great thesis though...";
+ next;
+ mes "[Lucius Celsus]";
+ mes "Well, if you really want to write it by yourself, I can let you handle it but...";
+ mes "I will give you a work of staggering genius. Just make a copy of it under your name.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You got a problem with that? Tough, that's my style.";
+ mes "Just do what I say.";
+ next;
+ mes "..........";
+ next;
+ mes "....................";
+ next;
+ mes ".................................";
+ next;
+ select(".....Monsters vary by physical appearance,");
+ mes ".....Monsters vary by physical appearance,";
+ select("...and possess various elemental properties.");
+ mes "...and possess various elemental properties.";
+ select("You must be aware of each monster's properties,");
+ mes "You must be aware of each monster's properties,";
+ select("...and be aware that certain spells work differently on different monsters.");
+ mes "...and be aware that certain spells work differently on different monsters.";
+ select("You must be especially careful of holy property and shadow property monsters.");
+ mes "You must be especially careful of holy property and shadow property monsters.";
+ select("These monsters are most dangerous, though occasionally cute.");
+ mes "These monsters are most dangerous.";
+ next;
+ mes "..........";
+ next;
+ mes "....................";
+ next;
+ mes ".................................";
+ next;
+ set SAGE_Q,15;
+ mes "[Lucius Celsus]";
+ mes "Are you done? Okay, then it's over.";
+ mes "You won't be able to write another thesis again, handle this with care.";
+ getitem 1550,1; //Book
+ next;
+ mes "[Lucius Celsus]";
+ mes "Show this masterpiece to the dean.";
+ mes "Then, he will let you graduate from the academy. See you.";
+ close;
+ }
+ else {
+ mes "What, are you sure that you're ready? No, I don't think so.";
+ mes "Oh well... listen carefully this time.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "You have been doing fine, I guess you can do this without a problem.";
+ mes "Go get them. Hurry up.";
+ close;
+ }
+ }
+ else if (SAGE_Q == 15) {
+ mes "What are you doing here, Go show your thesis to the dean!";
+ mes "Don't wasn't any more time here.";
+ next;
+ mes "[Lucius Celsus]";
+ mes "It seems you have too much time on your hands. Okay, I will assign you some tasks.";
+ mes "Hahaha, did you say no? Alright then, fine. Scram.";
+ close;
+ }
+ else {
+ mes "Wah~! My brain is gonna blow up soon! Why must I have to prepare all of these things?!";
+ mes "Who are you?! Don't disturb me, I'm busy!!";
+ next;
+ mes "[Lucius Celsus]";
+ mes "If you just want to watch monsters here, fine with me...";
+ mes "Just don't ask me any questions.";
+ close;
+ }
}
-yuno_in03,105,177,4 script Placement Test Professor 754,{
- if(BaseJob == Job_Sage) goto L_Menu3_4;
- if(BaseJob != Job_Mage) goto L_Menu1_1;
- if(SAGE_Q == 11) goto L_Menu3_3;
- if(SAGE_Q >= 6) goto L_Menu3_2;
- if(SAGE_Q == 3) goto L_Menu1_2;
- if(SAGE_Q == 4) goto L_Menu2_1;
- if(SAGE_Q == 5) goto L_Menu3_1;
- mes "[Kreitos]";
- mes "You have that look in your eye...";
- mes "You want to be a Sage, I take it.";
- next;
- mes "[Kreitos]";
- mes "You need to formally enroll in the Academy before I can help you any further.";
- close;
-L_Menu1_1:
- mes "[Kreitos]";
- mes "Oh, you're not interested in our brand of magic?";
- mes "That's alright...";
- next;
- mes "[Kreitos]";
- mes "Anyone who teaches others and has a good heart is of value to society.";
- mes "Please keep that in mind.";
- close;
-L_Menu1_2:
- set SAGE_Q,4;
- set sagecheck,10;
- mes "[Kreitos]";
- mes "It looks like you've enrolled in the Shubaichul Magic Academy.";
- mes "Is that right?";
- next;
- mes "[Kreitos]";
- mes "So, let me find your paperwork...";
- mes "You're " + strcharinfo(0) + ",";
- mes "right?";
- mes "Let's start the placement test.";
- next;
- mes "[Kreitos]";
- mes "This test consists of twenty questions concerning the entire world.";
- mes "If you score at least 80 points, you'll be placed in our program.";
- mes "Each correct answer is worth 5 points.";
- next;
- mes "[Kreitos]";
- mes "If you cancel, you'll have to start over, so be careful.";
- next;
- goto L_Menu2_2;
- L_Menu2_1:
- mes "[Kreitos]";
- mes "Are you ready to try again?";
- mes "Have you studied hard?";
- next;
- mes "[Kreitos]";
- mes "The passing grade is as before.";
- mes "You need to score 80 points, with each question being worth 5 points.";
- next;
- mes "[Kreitos]";
- mes "So, let's get started.";
- mes "Give it your best effort.";
- mes "As before, if you cancel,";
- mes "you'll have to start over.";
- next;
- L_Menu2_2:
-
- set @sage_test2,0;
- set @sage_test1,rand(3);
- if (@sage_test1 == 1) goto L_Test2_1;
- if (@sage_test1 == 2) goto L_Test3_1;
-
-//==================================
-//Written Test: Route 1.
-//==================================
- mes "1. Which one isn't sold in Morocc's jewel shop?";
- next;
- menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1;
- set @sage_test2,@sage_test2+5;
- goto L_Test1_1;
- L_Test1_1:
- mes "2. In which town can you not buy monster food?";
- next;
- menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2;
- set @sage_test2,@sage_test2+5;
- L_Test1_2:
- mes "3. Which town is closest to the forest maze?";
- next;
- menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3;
- set @sage_test2,@sage_test2+5;
- L_Test1_3:
- mes "4. Which of these monsters is of a different race than the other three?";
- next;
- menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_4:
- mes "5. All these monsters except one have the same elemental affinity.";
- mes "Which one has the different affinity?";
- next;
- menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5;
- set @sage_test2,@sage_test2+5;
- L_Test1_5:
- mes "6. Which one differs in approximate size from the others?";
- next;
- menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_6:
- mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?";
- next;
- menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7;
- set @sage_test2,@sage_test2+5;
- L_Test1_7:
- mes "8. Which of these people isn't related to someone who can perform a class change to priest?";
- next;
- menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8;
- set @sage_test2,@sage_test2+5;
- L_Test1_8:
- mes "9. Which doesn't live in Morocc?";
- next;
- menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9;
- set @sage_test2,@sage_test2+5;
- L_Test1_9:
- mes "10. Which Kapra has the pretty blue hair?";
- next;
- menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10;
- set @sage_test2,@sage_test2+5;
- L_Test1_10:
- mes "11. Which one isn't necessary to unlock the Fire Wall skill?";
- next;
- menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11;
- set @sage_test2,@sage_test2+5;
- L_Test1_11:
- mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?";
- next;
- menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12;
- set @sage_test2,@sage_test2+5;
- L_Test1_12:
- mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?";
- next;
- menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_13:
- mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?";
- next;
- menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14;
- set @sage_test2,@sage_test2+5;
- L_Test1_14:
- mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?";
- next;
- menu "Hilt Binding",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15;
- set @sage_test2,@sage_test2+5;
- L_Test1_15:
- mes "16. What is the defense power and supplemental ability of a Cute Ribbon?";
- next;
- menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16;
- set @sage_test2,@sage_test2+5;
- L_Test1_16:
- mes "17. Which class can't equip a Saint's Robe?";
- next;
- //Swordsmen can't equip it either as of this writing.
- menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17;
- set @sage_test2,@sage_test2+5;
- L_Test1_17:
- mes "18. Which status ailment can't be removed with a Green Potion?";
- next;
- menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-;
- set @sage_test2,@sage_test2+5;
- L_Test1_18:
- mes "19. What is the name of the ancient kingdom from which Geffen descends?";
- next;
- menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19;
- set @sage_test2,@sage_test2+5;
- L_Test1_19:
- mes "20. Which tree is said to be the world's root?";
- next;
- menu "Yggdrasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3;
- set @sage_test2,@sage_test2+5;
- goto L_Menu2_3;
- //==================================
- //Written Test: Route 2.
- //==================================
- L_Test2_1:
- mes "1. Which isn't sold in Geffen's magic shop?";
- next;
- menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2;
- set @sage_test2,@sage_test2+5;
- L_Test2_2:
- mes "2. Which town doesn't sell blades?";
- next;
- menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3;
- set @sage_test2,@sage_test2+5;
- L_Test2_3:
- mes "3. Which town is nearest to Glast Heim?";
- next;
- menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4;
- set @sage_test2,@sage_test2+5;
- L_Test2_4:
- mes "4. Which monster's type differs from the other three?";
- next;
- menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_5:
- mes "5. Which monster's elemental affinity is different from the others?";
- next;
- menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6;
- set @sage_test2,@sage_test2+5;
- L_Test2_6:
- mes "6. Which monster is in a different size class than the others?";
- next;
- menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7;
- set @sage_test2,@sage_test2+5;
- L_Test2_7:
- mes "7. Which monster doesn't drop Phracon?";
- next;
- menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8;
- set @sage_test2,@sage_test2+5;
- L_Test2_8:
- mes "8. Who isn't involved in the Blacksmith class change?";
- next;
-// =========================
-// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are:
-// - Baisulitst - looks like some1 listed by mRO
-// - Wickebine - mRO has him as option listed
-// - Gromgast - mRO has him as option listed
-// - Mitmayer - translator has him listed as option
-// == Conclusion == I took the following:
-// =========================
- menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9;
- set @sage_test2,@sage_test2+5;
- L_Test2_9:
- mes "9. Who doesn't live in Aldebaran?";
- next;
- menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10;
- set @sage_test2,@sage_test2+5;
- L_Test2_10:
- mes "10. Who is the youngest person in the Kapra organization?";
- next;
- menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_11:
- mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?";
- next;
- menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_12:
- mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?";
- next;
- menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13;
- set @sage_test2,@sage_test2+5;
- L_Test2_13:
- mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?";
- next;
- menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_14:
- mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?";
- next;
- menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15;
- set @sage_test2,@sage_test2+5;
- L_Test2_15:
- mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?";
- next;
- menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16;
- set @sage_test2,@sage_test2+5;
- L_Test2_16:
- mes "16. What is the defense power and supplemental ability of a Veil?";
- next;
- menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17;
- set @sage_test2,@sage_test2+5;
- L_Test2_17:
- mes "17. Which class can't equip a Coat?";
- next;
- menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-;
- set @sage_test2,@sage_test2+5;
- L_Test2_18:
- mes "18. Which item isn't blue in color?";
- next;
- menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19;
- set @sage_test2,@sage_test2+5;
- L_Test2_19:
- mes "19. Which item did the god Odin use to create the world?";
- next;
-// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20;
-// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it
- menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20;
- set @sage_test2,@sage_test2+5;
- L_Test2_20:
- mes "20. Which metal can change the fate of the world?";
- next;
- menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3;
- set @sage_test2,@sage_test2+5;
- goto L_Menu2_3;
-//==================================
-//Written Test: Route 3.
-//==================================
- L_Test3_1:
- mes "1.Which of these items isn't sold at Prontera's knicknack shop?";
- next;
- menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2;
- set @sage_test2,@sage_test2+5;
- L_Test3_2:
- mes "2. Which town doesn't sell stilettos?";
- next;
- menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3;
- set @sage_test2,@sage_test2+5;
- L_Test3_3:
- mes "3. Which town is closest to Turtle Island?";
- next;
- menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4;
- set @sage_test2,@sage_test2+5;
- L_Test3_4:
- mes "4. Which monster is of a different monster race than the other three?";
- next;
- menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-;
- set @sage_test2,@sage_test2+5;
- L_Test3_5:
- mes "5. Which monster has a different elemental affinity than the other three?";
- next;
- menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6;
- set @sage_test2,@sage_test2+5;
- L_Test3_6:
- mes "6. Which monster is in a different size class than the others?";
- next;
- menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7;
- set @sage_test2,@sage_test2+5;
- L_Test3_7:
- mes "7. Which monster doesn't drop alcohol?";
- next;
- menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8;
- set @sage_test2,@sage_test2+5;
- L_Test3_8:
- mes "8. Which isn't involved in the Knight class change?";
- next;
-// =========================
-// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here
-// =========================
- menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9;
- set @sage_test2,@sage_test2+5;
- L_Test3_9:
- mes "9. Which of these people doesn't live in Prontera?";
- next;
- menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10;
- set @sage_test2,@sage_test2+5;
- L_Test3_10:
- mes "10. Which Kapra wears glasses?";
- next;
- menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11;
- set @sage_test2,@sage_test2+5;
- L_Test3_11:
- mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?";
- next;
- menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12;
- set @sage_test2,@sage_test2+5;
- L_Test3_12:
- mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?";
- next;
- menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-;
- set @sage_test2,@sage_test2+5;
- L_Test3_13:
- mes "13. Which element cannot be used in bolt form by a Magician?";
- next;
- menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14;
- set @sage_test2,@sage_test2+5;
- L_Test3_14:
- mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?";
- next;
- menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15;
- set @sage_test2,@sage_test2+5;
- L_Test3_15:
- mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?";
- next;
- menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16;
- set @sage_test2,@sage_test2+5;
- L_Test3_16:
- mes "16. What is the defense power and supplemental ability of a Bunny Band?";
- next;
- menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17;
- set @sage_test2,@sage_test2+5;
- L_Test3_17:
- mes "17. Which class can't equip armor?";
- next;
- menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-;
- set @sage_test2,@sage_test2+5;
- L_Test3_18:
- mes "18. Which item completely restores HP and SP?";
- next;
- menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19;
- set @sage_test2,@sage_test2+5;
- L_Test3_19:
- mes "19. What's the name of the king of Rune-Midgard?";
- next;
- menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20;
- set @sage_test2,@sage_test2+5;
- L_Test3_20:
- mes "20. Which god do Crusaders serve?";
- next;
- menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3;
- set @sage_test2,@sage_test2+5;
-
- L_Menu2_3:
- mes "[Kreitos]";
- mes "Are you finished?";
- mes "Alright, then I'll grade the test.";
- next;
- mes "[Kreitos]";
- mes "Hmmm...";
- mes "Yes....";
- next;
- if (@sage_test2 >= 100) goto L_Menu2_5;
- if (@sage_test2 < 80) goto L_Menu2_4;
- mes "[Kreitos]";
- mes "All done.";
- mes "You scored " + @sage_test2 + " points.";
- mes "Looking good.";
- mes "You've scored highly enough to pass.";
- next;
- goto L_Menu2_6;
- L_Menu2_4:
- set sagecheck,sagecheck-1;
- mes "[Kreitos]";
- mes "All done.";
- mes "You scored " + @sage_test2 + " points.";
- mes "......";
- mes "Sorry, that's not good enough.";
- next;
- mes "[Kreitos]";
- mes "We exepect our students to have command of much information about the world.";
- mes "Learn some more and come back.";
- mes "You can take the test again then.";
+yuno_in03,244,31,3 script Physics Professor#sa 120,{
+ mes "[Aebecee George]";
+ if (BaseJob != Job_Mage) {
+ if (BaseJob == Job_Sage) {
+ mes "Tee hee, hello there! What brings you here again, sweetie?";
+ mes "Oh, I see... you're just excited because you finally became a Sage? Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "Oh well, although you have become a Sage, you're just doing the same thing, tee hee...we're mages down to the core!";
+ mes "We're way better than any other class because we're pretty good with our heads, you know?";
+ next;
+ mes "[Aebecee George]";
+ mes "Okay, is there anything you want to talk about?";
+ mes "Oh dearie, don't be nervous...where's your sense of adventure?";
+ }
+ else if (BaseJob == Job_Novice) {
+ mes "Well, aren't you the cutest little Novice~";
+ next;
+ mes "[Aebecee George]";
+ mes "What are you doing here, sweetcakes? Do you just come over to see what's in here?";
+ mes "Do you want some candy? Candy, my precious? Tee hee.";
+ next;
+ mes "[Aebecee George]";
+ mes "Oh gosh...Sorry, I thought I had some...";
+ mes "But I've got other treats, you catch my drift?";
+ }
+ else {
+ mes "Hey there, tee hee, how's it going sailor?";
+ next;
+ mes "[Aebecee George]";
+ mes "Did you come here to look around? Huh...?";
+ mes "Well, if you're not here for business, you must be here...";
+ next;
+ mes "[Aebecee George]";
+ mes "...for PLEASURE.";
+ mes "Hey wait! Come back~!";
+ }
+ close;
+ }
+ if (SAGE_Q == 13) {
+ if (SAGE_Q2 == 0) {
+ mes "Hello~? Nice to meet you, tee hee.";
+ mes "Did you come to see me? Oh, you're a student!";
+ next;
+ mes "[Aebecee George]";
+ mes "Tee hee, I am the Professor in charge of you, Abecee George.";
+ mes "So...aren't you happy to be with me, dearie? Aren't you gay? Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "However, before we get start class, I need you to do me...a favor.";
+ mes "Don't be scared, its just an eensy weensy favor. Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "Please bring me ^3355FF30 Stone^000000, that's all.";
+ mes "It's not so hard, isn't it?";
+ next;
+ set SAGE_Q2,1;
+ mes "[Aebecee George]";
+ mes "Why don't you ask a thief pal for help?";
+ mes "We'll start the class when you bring me those stones~ Tee hee~";
close;
- L_Menu2_5:
- mes "[Kreitos]";
- mes "All done.";
- mes "You scored " + @sage_test2 + " points.";
- mes "Amazing. You did wonderfully.";
- mes "There is no doubt you'll make a great Sage.";
- next;
- L_Menu2_6:
- set SAGE_Q,5;
- mes "[Kreitos]";
- mes "Alright.";
- mes "You've completed the placement test.";
- mes "Now you need to take the skill test from Professor Hermes.";
+ }
+ else if (SAGE_Q2 == 1) {
+ if (countitem(7049) > 29) {
+ mes "Oh~ how sweet! You brought them all~ thank you~";
+ mes "Oh, can you wait a little bit? I need to do something before we start. Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "Hocus-focus!!";
+ next;
+ mes "[Aebecee George]";
+ mes "Hocus~focus!!";
+ next;
+ mes "[Aebecee George]";
+ mes "Ho~cus~fo~cus!!";
+ next;
+ delitem 7049,30; //Stone
+ mes "[Aebecee George]";
+ mes "Tee hee, you naughty stone~";
+ mes "Only 3 of them worked for me. Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "Here's my other favor to ask of you. Oh, are those tears of...joy?";
+ mes "Oh, I'm sooo excited too! Tee hee~";
+ next;
+ getitem 991,1; //Crystal_Blue
+ getitem 993,1; //Yellow_Live
+ getitem 992,1; //Wind_Of_Verdure
+ mes "[Aebecee George]";
+ mes "I will give you these elemental ores...but...they are not for free.";
+ mes "Whoa there cowboy! Don't pull out so soon~ Listen, tee hee~";
+ set SAGE_Q2,2;
+ next;
+ mes "[Aebecee George]";
+ mes "Please make arrows using these items and bring them to me, pretty please~";
+ mes "50 ^3355FFCrystal Arrow^000000,";
+ mes "50 ^3355FFStone Arrow^000000,";
+ mes "50 ^3355FFWind Arrow^000000.";
+ next;
+ mes "[Aebecee George]";
+ mes "Ask any of your Archer friends if you know any.";
+ mes "I am looking forward to seeing you again, tee hee~";
+ close;
+ }
+ else {
+ mes "You don't have all the items? And here I was, getting all hot and bothered.";
+ mes "Go on, sweetheart, and hurry baaack~";
+ next;
+ mes "[Aebecee George]";
+ mes "I asked you to bring ^3355FF30 Stone^000000.";
+ mes "There are many out there, so you won't have too hard a time getting them~ tee hee.";
+ close;
+ }
+ }
+ else if (SAGE_Q2 == 2) {
+ if (countitem(1754) > 49 && countitem(1756) > 49 && countitem(1755) > 49) {
+ mes "Oh~ how sweet! You brought them all~ Oh thank you~";
+ mes "Well now, let's get down to business. Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "I'll say something, and you just write everything down.";
+ mes "Don't forget to underline the important sentences~";
+ next;
+ mes "[Aebecee George]";
+ mes "Water property magic is sooo strong against the fire property.";
+ mes "Just remember those burly, sexay fire fighters, shall we say, putting out that fire with water. Ooh, wet!";
+ next;
+ mes "[Aebecee George]";
+ mes "Wind property magic totally dominates the water property! Oh, yes~";
+ mes "Think of a hot flash, and by that I mean ligntening, striking a lake. Oh, I'm bad!";
+ next;
+ mes "[Aebecee George]";
+ mes "In terms of strength, magic with earth property goes on top of wind property magic! Ho~~";
+ mes "Just think of how the wind passionately beats against the cliffside near the Lookout Point or Lover's Lane. Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "Magic with fire property is strong against earth property! Tee hee~";
+ mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the bearskin, in the dark~";
+ next;
+ mes "[Aebecee George]";
+ mes "...Oh my gosh! Time flies sooo fast!";
+ mes "Let's call it a day, dear, tee hee~";
+ next;
+ delitem 1754,50; //Crystal_Arrow
+ delitem 1756,50; //Stone_Arrow
+ delitem 1755,50; //Arrow_Of_Wind
+ mes "[Aebecee George]";
+ mes "When you come to the next class, bring ^3355FF1 Holy Water^000000~";
+ mes "I hope you have at least one Priest friend. Oh, you don't? Well, it couldn't hurt to get friendly with one.";
+ set SAGE_Q2,3;
+ close;
+ }
+ else {
+ mes "What are you doing here, precious...are you trying to fool me? Tee hee~";
+ mes "I hope you didn't sell the elemental ores I gave you? Naughty naughty~ Don't you know diamonds are a girl's best friend? Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "50 ^3355FFCrystal Arrow^000000,";
+ mes "50 ^3355FFStone Arrow^000000,";
+ mes "50 ^3355FFWind Arrow^000000.";
+ mes "Ask your Archer friend if you have one~ tee hee.";
+ close;
+ }
+ }
+ else if (SAGE_Q2 == 3) {
+ if (countitem(523) > 0) {
+ mes "Oh~ how sweet! You brought some Holy Water~ thanks honey~";
+ mes "Oh righty, we should start class. Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "Just Like last time, I will speak and you just write down everything I say.";
+ mes "Even if you don't understand, just pretend and go with the flow, alright? Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "Water Magic is weak against wind property! Yes, that's right~";
+ mes "Just remember why you don't keep the electric fan around when you're taking a hot bubble bath. Ooh! So electric!";
+ next;
+ mes "[Aebecee George]";
+ mes "Magic with the wind property is weak against earth property!";
+ mes "Think of how the wind can't, shall we say, penetrate a mud facial mask~";
+ next;
+ mes "[Aebecee George]";
+ mes "Magic with earth property is weak against fire property! Tee hee~";
+ mes "Just think of burning wood, sprung from the earth, in a cozy fireplace. On the be--oh? I said that already? Oh poopy.";
+ next;
+ mes "[Aebecee George]";
+ mes "Magic with fire property is weak against water property! Yes~";
+ mes "When things get flaming hot, it's best to splash things in cold water. Don't you agree~?";
+ next;
+ mes "[Aebecee George]";
+ mes "Oh, it's the end of the class~ tee hee.";
+ mes "So? Do you think you've learned a lot? You can thank me, honey!";
+ next;
+ delitem 523,1; //Holy_Water
+ mes "[Aebecee George]";
+ mes "Well, that's it. You can write your thesis with what I've taught you!";
+ mes "Tee hee~ yes! Yes! I am the best teacher in the world! Oh, I am on fire! Tee hee~";
+ set SAGE_Q2,0;
+ set SAGE_Q,14;
+ next;
+ mes "[Aebecee George]";
+ mes "Okay, please gather these items so you can write the thesis, dear~ Tee hee~";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 to keep that Squid Ink from splashing.";
+ next;
+ mes "[Aebecee George]";
+ mes "So get on out there cowboy and hurry back~ Tee hee~";
+ close;
+ }
+ else {
+ mes "What are you doing here, precious...are you playing games? Tee hee.";
+ mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "^3355FF1 Holy Water^000000,";
+ mes "It couldn't hurt to get friendly with an Aco or Priest...tee hee.";
+ close;
+ }
+ }
+ else {
+ mes "So...do you have the time? I'm kidding, girlfriend!";
close;
-L_Menu3_1:
- mes "[Kreitos]";
- mes "Heh?";
- mes "Do you love tests so much that you want to take the placement test again?";
- next;
- mes "[Kreitos]";
- mes "Go see Professor Hermes and take the skill test.";
- mes "Future Sages can't be slacking off.";
- close;
-L_Menu3_2:
- mes "[Kreitos]";
- mes "I'm busy grading other students' exams at the moment.";
- mes "If you need something, please see me later.";
- close;
-L_Menu3_3:
- mes "[Kreitos]";
- mes "It's great that you finished your thesis, but I don't grade those.";
- next;
- mes "[Kreitos]";
- mes "Show that to Headmaster Keiron.";
- mes "He'll judge whether or not it's quality warrants your graduation.";
- close;
-L_Menu3_4:
- mes "[Kreitos]";
- mes "You've graduated already?";
- mes "Do you want to take more classes?";
- next;
- mes "[Kreitos]";
- mes "I know it feels great to have graduated, but you've got to keep learning.";
- mes "You might burn out if you become complacent and never venture out of the library once in a while.";
- mes "Danger is exhilerating.";
- next;
- mes "[Kreitos]";
- mes "Don't forget to keep notes about your journies.";
- mes "They can come in handy when you want to teach others about a subject you've studied.";
- close;
+ }
+ }
+ else if (SAGE_Q == 14) {
+ if (countitem(916) > 0 && countitem(919) > 0 && countitem(1019) > 0 && countitem(1024) > 0 && countitem(713) > 0) {
+ delitem 916,1; //Feather_Of_Birds
+ delitem 919,1; //Animal's_Skin
+ delitem 1019,1; //Wooden_Block
+ delitem 1024,1; //Chinese_Ink
+ delitem 713,1; //Empty_Bottle
+ mes "Okay~ so its now or never~ tee hee~";
+ mes "I taught you everything I know. Don't be nervous, you'll be okay~";
+ next;
+ mes "..........";
+ next;
+ mes "....................";
+ next;
+ mes ".................................";
+ next;
+ mes ".....Magic spells are varied into 4 elements such as";
+ switch(select("Water, Earth, Fire and Wind.:Earth, Water, Fire and Wind.:Water, Wind, Earth and Fire.")) {
+ case 1:
+ mes "Water, Earth, Fire and Wind.";
+ break;
+ case 2:
+ mes "Earth, Water, Fire and Wind.";
+ break;
+ case 3:
+ mes "Water, Wind, Earth and Fire.";
+ break;
+ }
+ mes "Each property has an opposing property,";
+ switch(select("Magic with wind property is strong against water:Magic with water property is strong against fire:Magic with fire property is strong against earth")) {
+ case 1:
+ mes "Magic with wind property is strong against water";
+ break;
+ case 2:
+ mes "Magic with water property is strong against fire";
+ break;
+ case 3:
+ mes "Magic with fire property is strong against earth";
+ break;
+ }
+ mes "Magic with earth property is strong against wind.";
+ switch(select("However, that does not work on the opposite case :This theory works the same for earth property weapons:Elemental properties are varied by monster types")) {
+ case 1:
+ mes "However, that does not work on the opposite case ";
+ break;
+ case 2:
+ mes "This theory works the same for earth property weapons";
+ break;
+ case 3:
+ mes "Elemental properties are varied by monster types";
+ break;
+ }
+ switch(select("You must be aware of the limit of your ability.:You must apply different types of property by the situation or place.:Red Potion is rumored to taste like strawberries.")) {
+ case 1:
+ mes "You must be aware of the limit of your ability.";
+ break;
+ case 2:
+ mes "You must apply different types of property by the situation or place.";
+ break;
+ case 3:
+ mes "Red Potion is rumored to taste like strawberries.";
+ break;
+ }
+ next;
+ switch(select("The most adorable NPC is YuPi in Prontera:Red Potion is rumored to be made out of Porings:You never know the limits of magic")) {
+ case 1:
+ mes "The most adorable NPC is YuPi in Prontera";
+ break;
+ case 2:
+ mes "Red Potion is rumored to be made out of Porings";
+ break;
+ case 3:
+ mes "You never know the limits of magic";
+ break;
+ }
+ switch(select("Merchant Lady in Morroc is also as cute as YuPi.:Nobody knows why Red Potion tastes like strawberries.:It is not suggested to be too addicted to magic spells.")) {
+ case 1:
+ mes "Merchant Lady in Morroc is also as cute as YuPi.";
+ break;
+ case 2:
+ mes "Nobody knows why Red Potion tastes like strawberries.";
+ break;
+ case 3:
+ mes "It is not suggested to be too addicted to magic spells.";
+ break;
+ }
+ switch(select("If I had a Bunny Band,:If so, what about the taste of White Potion?:Only pertinent uses of magic, as well as rest")) {
+ case 1:
+ mes "If I had a Bunny Band,";
+ break;
+ case 2:
+ mes "If so, what about the taste of White Potion?";
+ break;
+ case 3:
+ mes "Only pertinent uses of magic, as well as rest";
+ break;
+ }
+ switch(select("I would want to give it to her as a present.:I can't even imagine the taste.:will guarantee you a safe battle.")) {
+ case 1:
+ mes "I would want to give it to her as a present.";
+ break;
+ case 2:
+ mes "I can't even imagine the taste.";
+ break;
+ case 3:
+ mes "will guarantee you a safe battle.";
+ break;
+ }
+ switch(select("Although the Bunny Band best fits the Acolyte class:I love this thrilling feeling:Forming a party with people of different classes")) {
+ case 1:
+ mes "Although the Bunny Band best fits the Acolyte class";
+ break;
+ case 2:
+ mes "I love this thrilling feeling";
+ break;
+ case 3:
+ mes "Forming a party with people of different classes";
+ break;
+ }
+ switch(select("I still wonder if the Bunny Band would be perfect for GOD-POING.:I won't be able to drink it even if my HP is less than 1.:is considered the best way to ready for battle.")) {
+ case 1:
+ mes "I still wonder if the Bunny Band would be perfect for GOD-POING.";
+ break;
+ case 2:
+ mes "I won't be able to drink it even if my HP is less than 1.";
+ break;
+ case 3:
+ mes "is considered the best way to ready for battle.";
+ break;
+ }
+ next;
+ mes "..........";
+ next;
+ mes "....................";
+ next;
+ mes ".................................";
+ next;
+ set SAGE_Q,15;
+ mes "[Aebecee George]";
+ mes "Tee hee, so... are you done with your thesis? What do you think of your work? I think you did fine~";
+ mes "Don't forget, this is the first and the last time you'll write a thesis, okay? Tee hee~";
+ getitem 1550,1; //Book
+ next;
+ mes "[Aebecee George]";
+ mes "Okay, now you can show the dean your thesis~";
+ mes "You're almost there~ tee hee.";
+ close;
+ }
+ else {
+ mes "What are you still doing here, sweet cheeks? Tee hee~";
+ mes "Oh, poor dear. Did you already forget what I told you? Do you want me to remind you? Not a problem, tee hee.";
+ next;
+ mes "[Aebecee George]";
+ mes "^3355FF1 Feather of Birds^000000 which will be used as a pen,";
+ mes "^3355FF1 Animal Skin^000000 which will be used as paper,";
+ mes "^3355FF1 Trunk^000000 which will be used to bind a book,";
+ mes "^3355FF1 Squid Ink^000000 which will be used as ink,";
+ mes "^3355FF1 Empty Bottle^000000 which will be used for holding squid ink.";
+ next;
+ mes "[Aebecee George]";
+ mes "You are supposed to prepare all of those items, aren't you?";
+ mes "Hurry baaack~! Tee hee~";
+ close;
+ }
+ }
+ else if (SAGE_Q == 15) {
+ mes "What are you doing here, dearie? Don't you want to meet the dean and show him your stuff?";
+ mes "Take it from me, boys like him won't wait for you forever, tee hee~";
+ next;
+ mes "[Aebecee George]";
+ mes "I know, I know...you wanna play with little ol' me. But you should become a Sage first.";
+ mes "Please hurry up, tee hee.";
+ close;
+ }
+ else {
+ mes "Well well...what do we have here?";
+ next;
+ mes "[Aebecee George]";
+ mes "You're not a Sage. Pity, sweet thang like yourself...";
+ mes "But seeing as you're not here for business, you must be here for...";
+ next;
+ mes "[Aebecee George]";
+ mes "...PLEASURE. Wait, where are you going, hon?";
+ close;
+ }
}
-//==================================
-//Skill Test Room
-//==================================
-
-job_sage,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{
- mes "[Skill Test Coordinator]";
- mes "Welcome to the Sage skill test.";
- mes "Please go to the waiting area if you want to take the test.";
- next;
- mes "[Skill Test Coordinator]";
- mes "Others are being tested at the moment.";
- mes "When it's time for you to be tested, we'll call your name.";
- next;
- mes "[Skill Test Coordinator]";
- mes "It takes around 5-10 minutes to test one person.";
+job_sage,50,165,4 script Test Helper#talk 700,{
+ mes "[Test Helper]";
+ mes "Welcome to the Sage practical examination hall.";
+ mes "If you wish to take the test right now, please enter the waiting room.";
+ next;
+ mes "[Test Helper]";
+ mes "If someone is currently taking the test, please wait until that person finishes.";
+ mes "The progression of the test is announced on the entire map. An announcement will be made when the next person is ready to leave the waiting room.";
+ next;
+ mes "[Test Helper]";
+ mes "The Test takes 5 ~ 10 minutes per each person.";
+ mes "If you wish to leave the arena, please log out from the game.";
close;
+}
+
+job_sage,50,165,4 script Waiting Room#sg 700,{
OnInit:
- waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1;
+ disablenpc "Waiting Room#sg";
+ waitingroom "Waiting Room",20,"Waiting Room#sg::OnStartArena",1;
end;
-OnStart:
+
+OnStartArena:
disablewaitingroomevent;
- warpwaitingpc "job_sage",118,99;
- set $@jobsage_pid,$@warpwaitingpc[0];
- if( attachrid($@jobsage_pid)==0 ) goto L_Error;
- set $@jobsage_pname$,strcharinfo(0);
- donpcevent "jobsage_1st::OnStart";
+ warpwaitingpc "job_sage",116,97;
+ set .Sage_pid,$@warpwaitingpc[0];
+ if (attachrid(.Sage_pid) == 0) {
+ enablewaitingroomevent;
end;
-L_Error:
- enablewaitingroomevent;
+ }
+ donpcevent "Arena#1::OnEnable";
end;
+
OnEnable:
enablewaitingroomevent;
end;
+
}
-//======== Test Step 1
-job_sage,1,1,1 script jobsage_1st -1,{
+- script Arena#1 66,{
+OnInit:
+ disablenpc "Arena#1";
end;
-OnStart:
- set $@jobsage_m,16;
- monster "job_sage",115,106,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage",120,102,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage",124,98,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage",120,93,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage",115,90,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage",111,93,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage",107,98,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage",111,102,"Unit",1183,1,"jobsage_1st::OnKilled";
- monster "job_sage",128,110,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage",124,106,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage",124,89,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage",128,85,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage",107,89,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage",103,85,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage",107,106,"Unit",1184,1,"jobsage_1st::OnKilled";
- monster "job_sage",103,110,"Unit",1184,1,"jobsage_1st::OnKilled";
+
+OnEnable:
+ enablenpc "Arena#1";
+ set .MyMobs,16;
+ monster "job_sage",111,102,"Grade F",1183,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",120,102,"Grade F",1183,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",111,93,"Grade F",1183,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",120,93,"Grade F",1183,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",107,98,"Grade F",1183,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",124,98,"Grade F",1183,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",115,106,"Grade F",1183,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",115,90,"Grade F",1183,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",103,110,"Grade D",1184,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",128,110,"Grade D",1184,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",103,85,"Grade D",1184,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",128,85,"Grade D",1184,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",107,106,"Grade D",1184,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",124,106,"Grade D",1184,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",107,89,"Grade D",1184,1,"Arena#1::OnMyMobDead";
+ monster "job_sage",124,89,"Grade D",1184,1,"Arena#1::OnMyMobDead";
initnpctimer;
end;
+
OnReset:
- killmonster "job_sage","All";
+ killmonsterall "job_sage";
end;
-OnKilled:
- set $@jobsage_m,$@jobsage_m-1;
- if( $@jobsage_m > 0 )goto L_NotWin;
- if(getnpctimer(0) < 60000 ) set sagecheck,sagecheck+1;
- if((getnpctimer(0) >= 120000 ) && (getnpctimer(0) <= 170000 )) set sagecheck,sagecheck-1;
- if(getnpctimer(0) > 170000 ) set sagecheck,sagecheck-2;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
+ donpcevent "Arena#2::OnEnable";
stopnpctimer;
- mapannounce "job_sage","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
- donpcevent "jobsage_2nd::OnStart";
- L_NotWin:
+ }
end;
+
OnTimer1000:
- mapannounce "job_sage","Examiner: The skill test begins now.",8;
+ mapannounce "job_sage","The practical examination has started.",bc_map;
end;
-OnTimer2500:
- mapannounce "job_sage","Examiner: The time limit for this portion of the test is 3 minutes.",8;
- end;
-OnTimer4000:
- mapannounce "job_sage","Examiner: You must kill all the monsters within that time period.",8;
- end;
-OnTimer30000:
- mapannounce "job_sage","Examiner: 2 minutes, 30 seconds remaining.",8;
+
+OnTimer2000:
+ mapannounce "job_sage","1st test - time limit 3 minutes.",bc_map;
end;
-OnTimer60000:
- mapannounce "job_sage","Examiner: 2 minutes remaining.",8;
+
+OnTimer3000:
+ mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map;
end;
-OnTimer90000:
- mapannounce "job_sage","Examiner: 1 minute, 30 seconds remaining.",8;
+
+OnTimer33000:
+ mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map;
end;
-OnTimer120000:
- mapannounce "job_sage","Examiner: 1 minute remaining.",8;
+
+OnTimer63000:
+ mapannounce "job_sage","2 minutes remaining.",bc_map;
end;
-OnTimer150000:
- mapannounce "job_sage","Examiner: 30 seconds remaining.",8;
+
+OnTimer93000:
+ mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map;
end;
-OnTimer170000:
- mapannounce "job_sage","Examiner: 10 seconds remaining.",8;
+
+OnTimer123000:
+ mapannounce "job_sage","1 min remaining.",bc_map;
end;
-OnTimer180000:
- donpcevent "jobsage_1st::OnReset";
- mapannounce "job_sage","Examiner: Time has expired.",8;
+
+OnTimer153000:
+ mapannounce "job_sage","30 seconds remaining.",bc_map;
end;
-OnTimer181500:
- mapannounce "job_sage","Examiner:" + $@jobsage_pname$ + "failed the test.",8;
- areawarp "job_sage",100,82,131,113,"yuno",324,258;
+
+OnTimer173000:
+ mapannounce "job_sage","10 seconds remaining.",bc_map;
end;
+
OnTimer183000:
- mapannounce "job_sage","Next candidate, please step forward.",8;
+ mapannounce "job_sage","Time over.",bc_map;
+ disablenpc "Arena#1";
end;
+
OnTimer184000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
+ areawarp "job_sage",100,82,131,113,"yuno",324,258;
+ end;
+
+OnTimer185000:
+ mapannounce "job_sage","Next candidate, enter.",bc_map;
end;
+
+OnTimer186000:
+ disablenpc "Arena#1";
+ donpcevent "Waiting Room#sg::OnEnable";
}
-//======== Test Step 2
-job_sage,1,1,1 script jobsage_2nd -1,{
+- script Arena#2 -1,{
+OnInit:
+ disablenpc "Arena#2";
end;
-OnStart:
- donpcevent "jobsage_2nd::OnReset";
- set $@jobsage_m,24;
- monster "job_sage",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled";
- monster "job_sage",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled";
+
+OnEnable:
+ enablenpc "Arena#2";
+ disablenpc "Arena#1::OnReset";
+ set .MyMobs,24;
+ monster "job_sage",111,102,"Numerical Value",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",111,102,"Physics",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",111,102,"History",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",120,102,"Geography",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",120,102,"Astronomy",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",120,102,"Meteorology",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",111,93,"Architecture",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",111,93,"Control",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",111,93,"Instrumentology",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",120,102,"Statistics;",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",120,102,"Graphic Method",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",120,102,"Language",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",111,93,"Sitology",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",111,93,"Dietetics",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",111,93,"Landscape Architecture",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",120,93,"Anthropology",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",120,93,"Biology",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",120,93,"Ethics",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",107,98,"Economy",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",107,98,"Politics",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",107,98,"Photography",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",124,98,"Dendrology",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",124,98,"Hygiene",1063,1,"Arena#2::OnMyMobDead";
+ monster "job_sage",124,98,"Sociology",1063,1,"Arena#2::OnMyMobDead";
initnpctimer;
end;
+
OnReset:
- killmonster "job_sage","All";
+ killmonsterall "job_sage";
end;
-OnKilled:
- set $@jobsage_m,$@jobsage_m-1;
- if( $@jobsage_m > 0 )goto L_NotWin;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "job_sage"," " + strcharinfo(0) + ", successfully defeat all the monsters.",bc_map;
+ donpcevent "Arena#Doorkeeper::OnEnable";
+ donpcevent "Arena#3::OnEnable";
stopnpctimer;
- if(getnpctimer(0) < 60000 ) set sagecheck,sagecheck+1;
- if((getnpctimer(0) >= 120000 ) && (getnpctimer(0) <= 170000 )) set sagecheck,sagecheck-1;
- if(getnpctimer(0) > 170000 ) set sagecheck,sagecheck-2;
- mapannounce "job_sage","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8;
- donpcevent "jobsage_3rd::OnStart";
- L_NotWin:
- end;
-OnTimer1500:
- mapannounce "job_sage","Examiner: The time limit for this portion of the test is 3 minutes.",8;
+ }
end;
-OnTimer3000:
- mapannounce "job_sage","Examiner: You must kill all the monsters within that time period.",8;
- end;
-OnTimer30000:
- mapannounce "job_sage","Examiner: 2 minutes, 30 seconds remaining.",8;
+
+OnTimer1000:
+ mapannounce "job_sage","Second test - time limit 3 minutes.",bc_map;
end;
-OnTimer60000:
- mapannounce "job_sage","Examiner: 2 minutes remaining.",8;
+
+OnTimer2000:
+ mapannounce "job_sage","Please defeat all the monsters within the time limit.",bc_map;
end;
-OnTimer90000:
- mapannounce "job_sage","Examiner: 1 minute, 30 seconds remaining.",8;
+
+OnTimer33000:
+ mapannounce "job_sage","2 minutes 30 seconds remaining.",bc_map;
end;
-OnTimer120000:
- mapannounce "job_sage","Examiner: 1 minute remaining.",8;
+
+OnTimer63000:
+ mapannounce "job_sage","2 minutes remaining.",bc_map;
end;
-OnTimer150000:
- mapannounce "job_sage","Examiner: 30 seconds remaining.",8;
+
+OnTimer93000:
+ mapannounce "job_sage","1 minute 30 seconds remaining.",bc_map;
end;
-OnTimer170000:
- mapannounce "job_sage","Examiner: 10 seconds remaining.",8;
+
+OnTimer123000:
+ mapannounce "job_sage","1 min remaining.",bc_map;
end;
-OnTimer180000:
- donpcevent "jobsage_2nd::OnReset";
- mapannounce "job_sage","Examiner: Time has expired.",8;
+
+OnTimer153000:
+ mapannounce "job_sage","30 seconds remaining.",bc_map;
end;
-OnTimer181500:
- mapannounce "job_sage","Examiner: " + $@jobsage_pname$ + "has failed the test.",8;
- areawarp "job_sage",100,82,131,113,"yuno",324,258;
+
+OnTimer173000:
+ mapannounce "job_sage","10 seconds remaining.",bc_map;
end;
+
OnTimer183000:
- mapannounce "job_sage","Next candidate, please step forward.",8;
+ mapannounce "job_sage","Time over.",bc_map;
+ donpcevent "Arena#2::OnReset";
end;
+
OnTimer184000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
+ areawarp "job_sage",100,82,131,113,"yuno",324,258;
+ end;
+
+OnTimer185000:
+ mapannounce "job_sage","Next candidate, please enter.",bc_map;
end;
-}
+OnTimer186000:
+ disablenpc "Arena#2";
+ donpcevent "Waiting Room#sg::OnEnable";
+}
-//======== Test Step 3
-job_sage,1,1,1 script jobsage_3rd -1,{
+- script Arena#Doorkeeper -1,{
+OnInit:
+ disablenpc "Arena#Doorkeeper";
end;
-OnStart:
- donpcevent "jobsage_3rd::OnReset";
- set $@jobsage_m,1;
- monster "job_sage",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled";
- monster "job_sage",124,106,"Tardy",1185,1;
- monster "job_sage",124,89,"Loaner",1185,1;
- monster "job_sage",107,89,"Cheater",1185,1;
- monster "job_sage",107,106,"Absentee",1185,1;
+
+OnEnable:
+ enablenpc "Arena#Doorkeeper";
+ donpcevent "Arena#2::OnReset";
+ disablenpc "Arena#2";
+ set .MyMobs,1;
+ monster "job_sage",116,97,"Academic Probation",1179,1,"Arena#Doorkeeper::OnMyMobDead";
initnpctimer;
end;
+
OnReset:
+ donpcevent "Arena#3::OnReset";
+ killmonsterall "job_sage";
end;
-OnKilled:
- set $@jobsage_m,$@jobsage_m-1;
- if( $@jobsage_m > 0 )goto L_NotWin;
+
+OnDisable:
+ disablenpc "Arena#3";
+ disablenpc "Arena#Doorkeeper";
+ end;
+
+OnMyMobDead:
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
+ mapannounce "job_sage","Congratulations, " + strcharinfo(0) + ". You passed the test.",bc_map;
+ set SAGE_Q,8;
+ donpcevent "Test Helper#sg::OnEnable";
+ disablenpc "Arena#Doorkeeper";
stopnpctimer;
- killmonster "job_sage","All";
- set SAGE_Q,7;
- if(getnpctimer(0) < 20000 ) set sagecheck,sagecheck+1;
- if((getnpctimer(0) >= 30000 ) && (getnpctimer(0) <= 50000 )) set sagecheck,sagecheck-1;
- if(getnpctimer(0) > 50000 ) set sagecheck,sagecheck-2;
- mapannounce "job_sage","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8;
- donpcevent "jobsage_success::OnSuccess";
- L_NotWin:
+ }
end;
-OnTimer1500:
- mapannounce "job_sage","Examiner: 1 minute remaining.",8;
+
+OnTimer1000:
+ mapannounce "job_sage","3rd test - Time limit 1 minute.",bc_map;
end;
+
OnTimer30000:
- mapannounce "job_sage","Examiner: 30 seconds remaining.",8;
+ mapannounce "job_sage","30 seconds remaining.",bc_map;
end;
+
OnTimer50000:
- mapannounce "job_sage","Examiner: 10 seconds remaining.",8;
+ mapannounce "job_sage","10 seconds remaining.",bc_map;
end;
+
OnTimer60000:
- donpcevent "jobsage_3rd::OnReset";
- mapannounce "job_sage","Examiner: Time has expired.",8;
+ mapannounce "job_sage","Time over.",bc_map;
+ disablenpc "Arena#Doorkeeper";
end;
-OnTimer61500:
- mapannounce "job_sage","Examiner: " + $@jobsage_pname$ + "failed the test.",8;
+
+OnTimer61000:
areawarp "job_sage",100,82,131,113,"yuno",324,258;
end;
+
+OnTimer62000:
+ mapannounce "job_sage","Next candidate, please enter.",bc_map;
+ end;
+
OnTimer63000:
- mapannounce "job_sage","Examiner: This concludes the test. Next candidate, please step forward.",8;
+ disablenpc "Arena#Doorkeeper";
+ donpcevent "Waiting Room#sg::OnEnable";
+}
+
+- script Arena#3 -1,{
+OnInit:
+ disablenpc "Arena#3";
end;
-OnTimer64000:
- donpcevent "jobsage_wroom::OnEnable";
- stopnpctimer;
+
+OnEnable:
+ monster "job_sage",107,106,"Absent 3 times",1185,1;
+ monster "job_sage",124,106,"Being Late 5 times",1185,1;
+ monster "job_sage",107,89,"Cheating 2 times",1185,1;
+ monster "job_sage",124,89,"Cheating 4 times",1185,1;
+ end;
+
+OnDisable:
+ killmonsterall "job_sage";
end;
}
-//======== Successful
-job_sage,1,7,1 script jobsage_success 66,{
-OnSuccess:
- killmonster "job_sage","All";
+- script Test Helper#sg -1,{
+OnInit:
+ disablenpc "Test Helper#sg";
+ end;
+
+OnEnable:
initnpctimer;
end;
-OnTimer3000:
- mapannounce "job_sage","Examiner: Please allow me to guide you out.",8;
+
+OnTimer2000:
+ mapannounce "job_sage","Please go back to where you came from and finish the rest of your job change quest.",bc_map;
+ end;
+
+OnTimer4000:
+ mapannounce "job_sage","This is the end of practical examination. Next candidate, please get ready.",bc_map;
end;
-OnTimer6000:
- mapannounce "job_sage","Next candidate, please step forward.",8;
+
+OnTimer5000:
areawarp "job_sage",100,82,131,113,"yuno_in03",163,180;
end;
+
OnTimer7000:
- donpcevent "jobsage_wroom::OnEnable";
+ mapannounce "job_sage","Next candidate, please enter.",bc_map;
+ end;
+
+OnTimer9000:
+ disablenpc "Test Helper#sg";
+ donpcevent "Waiting Room#sg::OnEnable";
stopnpctimer;
end;
}
-//==============================================================================
-// mapflag
-//==============================================================================
+//============================================================
+// Mapflag
+//============================================================
job_sage mapflag nomemo
job_sage mapflag noteleport
job_sage mapflag nosave SavePoint
job_sage mapflag nopenalty
job_sage mapflag nobranch
-job_sage mapflag noexp
-job_sage mapflag noloot
+
+//============================================================
+// Old changelog
+//============================================================
+//= Script mostly based on translated jA script
+//= Written test questions/answers weren't translated 100% corectly
+//= So a lot of those are based upon mRO site and my own info
+//= IF you by excident have (or can get) screenshots of these questions
+//= Then PLEASE send them to Darkchild
+//= 1.3 Baby class Support added [Lupus] 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where to go. [Lupus]
+//= 1.7 Fixed tuition fee. Fixed some answers, names & typos, added missing labels [Lupus]
+//= 1.7a Moved JFunc back in the main file, fixed typos [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
+//= 2.0a Fixed double warp [KarLaeda] 2.0b Mantis Scythe Item name fix