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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/jobs/2-2/sage.txt | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
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Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/sage.txt')
-rw-r--r-- | npc/jobs/2-2/sage.txt | 2146 |
1 files changed, 0 insertions, 2146 deletions
diff --git a/npc/jobs/2-2/sage.txt b/npc/jobs/2-2/sage.txt deleted file mode 100644 index f27ff032d..000000000 --- a/npc/jobs/2-2/sage.txt +++ /dev/null @@ -1,2146 +0,0 @@ -//===== eAthena Script ======================================= -//= Sage Job Quest -//===== By: ================================================== -//= jAthena (1.0) - I guess -//= Unknown Translator (2.0) -//= Darkchild (3.0) -//===== Current Version: ===================================== -//= 3.0 -//===== Compatible With: ===================================== -//= eAthena 1.0 + -//===== Description: ========================================= -//= Sage job quest based off of official servers. -//===== Additional Comments: ================================= -//= Script mostly based on translated jA script -//= Written test questions/answers weren't translated 100% corectly -//= So a lot of those are based upon mRO site and my own info -//= IF you by excident have (or can get) screenshots of these questions -//= Then PLEASE send them to Darkchild -//============================================================ - -//================================== -//Sage Castle -//================================== -yuno_in02.gat,38,61,4 script Magic Academy Headmaster 743,{ - if (Class == 16) goto L_Menu3_3; - if (Class != 2) goto L_Menu2_1; - if (job2nd_sage == 11) goto L_Menu3_1; - if (job2nd_sage >= 3) goto L_Menu2_2; - mes "[Keiron]"; - mes "All who appreciate the fine art"; - mes "of magic are welcome here."; - mes "How can I help you?"; - next; - menu "Change class to Sage",L_Menu1_1,"About the Sage class",-,"Just looking around",L_Menu1_2; - mes "[Keiron]"; - mes "So you're interested in being a Sage?"; - mes "Well, I can't just make you one straight away."; - next; - mes "[Keiron]"; - mes "In order to become a Sage, you'll need to file an application for entry into the Shubaichul Magic Academy and take the placement test."; - next; - mes "[Keiron]"; - mes "Once you're placed, you'll need to complete coursework and finally write and defend a thesis."; - next; - mes "[Keiron]"; - mes "If you successfully complete the requirements, you'll be granted a Sage license."; - next; - mes "[Keiron]"; - mes "If you wish to apply, go see Mathias in the Shubaichul Magic Academy."; - mes "Tell him I sent you."; - close; -L_Menu1_1: - mes "[Keiron]"; - mes "A Sage?"; - mes "Well..."; - mes "In order to change you way of living, you have to change your way of thinking."; - next; - mes "[Keiron]"; - mes "Sages actively contribute knowledge to the kingdom through rigorous research."; - mes "They also help society through its worst problems."; - mes "Just because you dress as a Sage doesn't mean you're a Sage."; - next; - mes "[Keiron]"; - mes "To become a Sage, please apply for entry into the Shubaichul Magic Academy."; - mes "The admissions officer will explain the educational requirements."; - close; -L_Menu1_2: - mes "[Keiron]"; - mes "Excellent. If you have some free time, why not peruse a a volume from our library?"; - mes "Our library is truly a bastion of knowledge."; - next; - mes "[Keiron]"; - mes "Of course, there is much that can't be learned from reading books, but it's a good start."; - close; -L_Menu2_1: - mes "[Keiron]"; - mes "We Sages do a lot of research about the world on our own,"; - mes "but to maximize our knowledge,"; - mes "we regularly form interdisciplinary research teams."; - next; - mes "[Keiron]"; - mes "You should talk to our Sages and share any research you may have been doing within your own profession."; - close; -L_Menu2_2: - mes "[Keiron]"; - mes "The road to becoming a Sage isn't easy."; - mes "You need to have a strong dedication to mastering magic."; - next; - mes "[Keiron]"; - mes "You need to keep plugging away at that thesis."; - mes "Good luck!"; - close; -L_Menu3_1: - if (countitem(1550) >= 1) goto L_Menu3_2; - mes "[Keiron]"; - mes "Where's your thesis?"; - mes "I'm eager to evaulate it."; - next; - mes "[Keiron]"; - mes "Did you forget it?"; - mes "In any case, please bring it post-haste."; - close; -L_Menu3_2: - mes "[Keiron]"; - mes "It looks like you have a thesis to present. Let's have a look..."; - next; - mes "[Keiron]"; - mes "Hmmm..."; - next; - mes "[Keiron]"; - mes "Yes...."; - next; - mes "[Keiron]"; - mes "Interesting..."; - next; - mes "[Keiron]"; - mes "It's not stylistically"; - mes "cohesive, but your zeal for research is amply proven by your thesis. I approve."; - next; - if(SkillPoint == 0) goto LCHANGE; - mes "[Keiron]"; - mes "Well you are all set for the jobchange except for 1 thing!"; - mes "You have unused Skill Points!!!"; - mes "Please use those first!"; - close; - - LCHANGE: - jobchange 16; - mes "[Keiron]"; - mes "Congratulations!"; - mes "You're a Sage now."; - mes "Don't let that passion for research ever be dampened."; - next; - mes "[Keiron]"; - mes "Keep your thesis around, since it may be useful in a publish-or-perish environment later on."; - next; - mes "[Keiron]"; - mes "Some day, you'll be a bastion of knowledge all by yourself!"; - close; -L_Menu3_3: - mes "[Keiron]"; - mes "Hmmm? What's up?"; - mes "Just because you're a Sage doesn't mean you should quit your studies."; - next; - mes "[Keiron]"; - mes "In order to maintain our role as the kingdom's gatherers and dissemenators of knowledge, we can never miss an opportunity to gather data."; - close; -} - -//=============================== -//Biotech Lab -//=============================== -yuno_in03.gat,244,31,3 script Physics Professor 120,{ - if (Class == 16) goto L_Menu3_2; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu3_1; - if (job2nd_sage2 == 8) goto L_Menu2_1; - if (job2nd_sage2 == 9) goto L_Menu2_3; - if (job2nd_sage2 == 10) goto L_Menu2_5; - if (job2nd_sage2 == 11) goto L_ThesisStart1; - if (job2nd_sage == 9) goto L_Menu1_2; - mes "[Ebeshi]"; - mes "What?"; - next; - mes "[Ebeshi]"; - mes "Did you come to study under my guidance?"; - next; - mes "[Ebeshi]"; - mes "Well, you need to enroll first."; - mes "Heheheheh..."; - close; -L_Menu1_1: - mes "[Ebeshi]"; - mes "Eh???????????????????????????????"; - next; - mes "[Ebeshi]"; - mes "I don't think there's anything someone like you can learn from me."; - next; - mes "[Ebeshi]"; - mes "Are you disappointed?"; - mes "Hehehehe...."; - close; -L_Menu1_2: - set job2nd_sage2,8; - mes "[Ebeshi]"; - mes "Well, I'm glad to meet another fine student such as yourself."; - next; - mes "[Ebeshi]"; - mes "Aren't you excited that you're going to study under me?!"; - mes "Hehehehe...."; - next; - mes "[Ebeshi]"; - mes "I hate to be intrusive, but could you get something for me before I start my class?"; - next; - mes "[Ebeshi]"; - mes "I need ^3051FD30x Stone^000000 as part of the class materials."; - mes "Can you get that?"; - next; - mes "[Ebeshi]"; - mes "If you really want to get stones quick,"; - mes "you should look up a friendly thief to assist you! Thanks for helping out."; - close; -L_Menu2_1: - if (countitem(7049) >= 30) goto L_Menu2_2; - mes "[Ebeshi]"; - mes "Hey, what are you up to?"; - mes "Are you trying to slack off?"; - mes "Come on, set your eyes on the goal."; - next; - mes "[Ebeshi]"; - mes "I need ^3051FD30x Stone^000000 to proceed."; - mes "With all the stones lying around,"; - mes "shouldn't they be easy to find?"; - close; - L_Menu2_2: - mes "[Ebeshi]"; - mes "Awesome! You've got all the stones I need."; - mes "Now, watch this!"; - next; - mes "[Ebeshi]"; - mes "Abracadabra!!"; - next; - mes "[Ebeshi]"; - mes "Abracadabra!!"; - next; - mes "[Ebeshi]"; - mes "Abracadabra!!"; - next; - delitem 7049,30; - set job2nd_sage2,9; - mes "[Ebeshi]"; - mes "You see that?"; - mes "I created three elemental stones!"; - next; - mes "[Ebeshi]"; - mes "Pretty cool, don't you think?"; - mes "Have them for yourself!"; - next; - getitem 991,1; - getitem 993,1; - getitem 992,1; - mes "[Ebeshi]"; - mes "Now, for your next lesson, you need to synthesize some different kinds of arrows with those stones."; - next; - mes "[Ebeshi]"; - mes "Specifically..."; - mes "^3051FD50x Crystal Arrow^000000"; - mes "^3051FD50x Stone Arrow^000000"; - mes "^3051FD50x Wind Arrow^000000"; - next; - mes "[Ebeshi]"; - mes "An archer friend can help you make the arrows."; - mes "Give it a try!"; - close; - L_Menu2_3: - if ((countitem(1754) >= 50) && (countitem(1756) >= 50) && (countitem(1755) >= 50)) goto L_Menu2_4; - mes "[Ebeshi]"; - mes "Hmmm?"; - mes "What did you do with those stones I gave you?"; - mes "You didn't sell them, I hope..."; - next; - mes "[Ebeshi]"; - mes "You need to use them to make"; - mes "^3051FD50x Crystal Arrow^000000"; - mes "^3051FD50x Stone Arrow^000000"; - mes "^3051FD50x Wind Arrow^000000"; - mes "An archer friend can help you make the arrows."; - close; - L_Menu2_4: - mes "[Ebeshi]"; - mes "You made the arrows! Good job."; - mes "Now, to continue with the lesson..."; - next; - mes "[Ebeshi]"; - mes "This lesson covers the Elemental Affinity chapter in your textbook."; - next; - mes "[Ebeshi]"; - mes "The first affinity is really easy."; - mes "Water magic is very effective against fire."; - mes "It's easy to remember."; - mes "All you need to remember is water being splashed on fire."; - next; - mes "[Ebeshi]"; - mes "Wind magic will decimate water-based monsters."; - mes "Observe what happens when a lake is struck by lightning."; - next; - mes "[Ebeshi]"; - mes "Earth magic will crush wind-based monsters easily."; - mes "Don't you build a house on a strong foundation to keep the wind away?"; - next; - mes "[Ebeshi]"; - mes "Fire magic mercilessly scorches the earth."; - mes "Won't a tree burn if a fire breaks out?"; - mes "Same with an earth-based monster."; - next; - mes "[Ebeshi]"; - mes "Do you understand?"; - mes "Here's some homework for next time..."; - next; - delitem 1754,50; - delitem 1756,50; - delitem 1755,50; - set job2nd_sage2,10; - mes "[Ebeshi]"; - mes "Next time you come, bring ^3051FD1x Holy Water^000000."; - mes "We'll need it for the lesson."; - mes "It will be easy to acquire if you have contacts in the church."; - close; - L_Menu2_5: - if (countitem(523) >= 1) goto L_Menu2_6; - mes "[Ebeshi]"; - mes "Ooops!"; - mes "Did you forget about the item I asked you to bring?"; - next; - mes "[Ebeshi]"; - mes "I need ^3051FD1x Holy Water^000000 for the lesson."; - mes "Ask an Acolyte to help you make it."; - mes "Hehehehe..."; - close; - L_Menu2_6: - mes "[Ebeshi]"; - mes "Alright, you have the Holy Water!"; - mes "Let's continue the lesson!"; - next; - mes "[Ebeshi]"; - mes "Please take good notes about this part."; - mes "It will be on the test."; - next; - mes "[Ebeshi]"; - mes "Water magic sucks against wind!"; - mes "Would a lightning bolt care if it was frozen?"; - mes "Heheheheh...."; - next; - mes "[Ebeshi]"; - mes "Wind magic is totally useless against the earth."; - mes "Will a tree suffer permanent damage if it's blown about?"; - next; - mes "[Ebeshi]"; - mes "Earth magic is ineffective against fire."; - mes "If you put some leaves on a fire, will the fire go out?"; - mes "No, just the opposite will happen."; - next; - mes "[Ebeshi]"; - mes "Fire won't do much against water."; - mes "If you heat water, doesn't it just become more dangerous?"; - next; - mes "[Ebeshi]"; - mes "That was a pretty informative lecture!"; - mes "You think so too, right?"; - next; - delitem 523,1; - set job2nd_sage2,11; - mes "[Ebeshi]"; - mes "Now, you have enough knowledge to prepare a defensible thesis."; - mes "Hehehehehe!"; - next; - mes "[Ebeshi]"; - mes "To put the thesis together, you'll need:"; - mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; - mes "^3051FD1x Animal Skin^000000 for the pages."; - mes "^3051FD1x Trunk^000000 to bind the pages."; - mes "^3051FD1x Squid Ink^000000 for your ink."; - mes "^3051FD1x Empty Bottle^000000 to store your ink."; - next; - mes "[Ebeshi]"; - mes "Come and see me once you've gotten all of these items together."; - close; - L_ThesisStart1: - if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1)) goto L_ThesisStart2; - mes "[Ebeshi]"; - mes "Hmmm?"; - mes "You can't forget important things like this!"; - next; - mes "[Ebeshi]"; - mes "You need these items to start your thesis:"; - mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; - mes "^3051FD1x Animal Skin^000000 for the pages."; - mes "^3051FD1x Trunk^000000 to bind the pages."; - mes "^3051FD1x Squid Ink^000000 for your ink."; - mes "^3051FD1x Empty Bottle^000000 to store your ink."; - next; - mes "[Ebeshi]"; - mes "Do you have some friends that might be able to help you gather the materials?"; - mes "That will make it a simple task!"; - close; - L_ThesisStart2: - delitem 916,1; - delitem 919,1; - delitem 1019,1; - delitem 1024,1; - delitem 713,1; - mes "[Ebeshi]"; - mes "Alright..."; - mes "You need to write this yourself."; - mes "I'm simply your research advisor!"; - mes "Hehehehe..."; - next; - mes "......"; - next; - mes "......"; - next; - mes "......"; - next; - mes "Elemental magic is divided into four types..."; - menu "...called Fire, Wind, Water, and Earth",L_ThesisMenu1_1,"...named Fire, Wind, Water, and Earth",L_ThesisMenu1_2,"...that oppose each other: Fire, Wind, Water, and Earth",L_ThesisMenu1_3; - L_ThesisMenu1_1: - mes "...called Fire, Wind, Water, and Earth"; - goto L_Thesis2; - L_ThesisMenu1_2: - mes "...named Fire, Wind, Water, and Earth"; - goto L_Thesis2; - L_ThesisMenu1_3: - mes "...that oppose each other: Fire, Wind, Water, and Earth"; - goto L_Thesis2; - L_Thesis2: - mes "Each attribute has certain properties."; - menu "Wind conquers water...",L_ThesisMenu2_1,"Water douses fire...",L_ThesisMenu2_2,"Fire scorches Earth...",L_ThesisMenu2_3; - L_ThesisMenu2_1: - mes "Wind conquers Water and Earth attacks Wind"; - goto L_Thesis3; - L_ThesisMenu2_2: - mes "Water douses fire, while Wind zaps Water"; - goto L_Thesis3; - L_ThesisMenu2_3: - mes "Fire scorches Earth, and Water douses Fire."; - goto L_Thesis3; - L_Thesis3: - menu "But weaknesses exist, too",L_ThesisMenu3_1,"You can customize your weapon element, also",L_ThesisMenu3_2,"Elemental affinity varies by monster type, also",L_ThesisMenu3_3; - L_ThesisMenu3_1: - mes "But weaknesses exist, too"; - goto L_Thesis4; - L_ThesisMenu3_2: - mes "You can customize your weapon element, also"; - goto L_Thesis4; - L_ThesisMenu3_3: - mes "Elemental affinity varies by monster type, also"; - goto L_Thesis4; - L_Thesis4: - menu "You need to be circumspect when facing monsters...",L_ThesisMenu4_1,"So, you should customize your weapon to the situation",L_ThesisMenu4_2,"Red Potions have a delicious strawberry flavor",L_ThesisMenu4_3; - L_ThesisMenu4_1: - mes "You need to be circumspect when facing monster with an unfamiliar affinity."; - goto L_Thesis5; - L_ThesisMenu4_2: - mes "You should customize your weapon to the situation."; - goto L_Thesis5; - L_ThesisMenu4_3: - mes "Red Potions have a delicious strawberry flavor."; - goto L_Thesis5; - L_Thesis5: - next; - menu "Eimi of Prontera is hot",L_ThesisMenu5_1,"I wonder how Red Potions are made",L_ThesisMenu5_2,"The complexity of magic exceeds man's capacity to learn",L_ThesisMenu5_3; - L_ThesisMenu5_1: - mes "Eimi of Prontera is hot."; - goto L_Thesis6; - L_ThesisMenu5_2: - mes "I wonder how Red Potions are made."; - goto L_Thesis6; - L_ThesisMenu5_3: - mes "The complexity of magic exceeds man's capacity to learn."; - goto L_Thesis6; - L_Thesis6: - menu "The women in Morok are hot, too",L_ThesisMenu6_1,"Maybe it's a secret recipe",L_ThesisMenu6_2,"It's dangerous to depend on magic too much...",L_ThesisMenu6_3; - L_ThesisMenu6_1: - mes "The women in Morok are hot, too."; - goto L_Thesis7; - L_ThesisMenu6_2: - mes "Maybe it's a secret recipe."; - goto L_Thesis7; - L_ThesisMenu6_3: - mes "It's dangerous to depend on magic too much..."; - goto L_Thesis7; - L_Thesis7: - menu "I wish I had a Rabbit Headband",L_ThesisMenu7_1,"That taste of a White potion...",L_ThesisMenu7_2,"...if you want to stay safe. power...",L_ThesisMenu7_3; - L_ThesisMenu7_1: - mes "I wish I had a Rabbit Headband."; - goto L_Thesis8; - L_ThesisMenu7_2: - mes "The taste of a White Potion..."; - goto L_Thesis8; - L_ThesisMenu7_3: - mes "...if you want to stay safe. power..."; - goto L_Thesis8; - L_Thesis8: - menu "That would make me happy",L_ThesisMenu8_1,"...is difficult to imagine",L_ThesisMenu8_2,"In the interest of a safe battle...",L_ThesisMenu8_3; - L_ThesisMenu8_1: - mes "That would make me happy."; - goto L_Thesis9; - L_ThesisMenu8_2: - mes "...is difficult to imagine"; - goto L_Thesis9; - L_ThesisMenu8_3: - mes "In the interest of a safe battle..."; - goto L_Thesis9; - L_Thesis9: - menu "Rabbit Headbands make great Acolyte accessories",L_ThesisMenu9_1,"It makes me wonder if...",L_ThesisMenu9_2,"...you should bring along friends",L_ThesisMenu9_3; - L_ThesisMenu9_1: - mes "Rabbit Headbands make great Acolyte accessories."; - goto L_Thesis10; - L_ThesisMenu9_2: - mes "It makes me wonder if..."; - goto L_Thesis10; - L_ThesisMenu9_3: - mes "...you should bring along friends."; - goto L_Thesis10; - L_Thesis10: - menu "I wonder if a Knight could wear one, too",L_ThesisMenu10_1,"...people might drink them when they're not hurt",L_ThesisMenu10_2,"It's the responsible thing to do",L_ThesisMenu10_3; - L_ThesisMenu10_1: - mes "I wonder if a Knight could wear one, too."; - next; - goto L_ThesisEnd; - L_ThesisMenu10_2: - mes "...people might drink them when they're not hurt"; - next; - goto L_ThesisEnd; - L_ThesisMenu10_3: - mes "It's the responsible thing to do."; - next; - goto L_ThesisEnd; - L_ThesisEnd: - mes "......"; - next; - mes "......"; - next; - mes "......"; - next; - set job2nd_sage,11; - getitem 1550,1; - mes "[Ebeshi]"; - mes "Alright!"; - mes "You've finished! It looks pretty good!"; - next; - mes "[Ebeshi]"; - mes "You should take that to the Headmaster!"; - mes "He'll decide whether you graduate or not."; - mes "Hehehehehe...."; - close; -L_Menu3_1: - mes "[Ebeshi]"; - mes "What's up? Did you forget something?!"; - next; - mes "[Ebeshi]"; - mes "You should see the Headmaster and present your thesis so you can graduate!"; - close; -L_Menu3_2: - mes "[Ebeshi]"; - mes "Good afternoon!"; - mes "It's good to meet other Sages and exchange information."; - mes "Heheheheh!!"; - next; - mes "[Ebeshi]"; - mes "Even though company is good sometimes, I need to continue my magical research!"; - next; - mes "[Ebeshi]"; - mes "Do you want to continue your study here?"; - mes "Please feel free to talk to the other professors and read the literature here."; - mes "Hehehehe!"; - close; -} - -//================================== -//Monster Museum -//================================== - -yuno_in03.gat,32,102,0 script Biology Professor 755,{ - if (Class == 16) goto L_Menu5_4; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu5_3; - if ((job2nd_sage2 >= 1) && (job2nd_sage2 <= 3)) goto L_Menu3_1; - if ((job2nd_sage2 >= 4) && (job2nd_sage2 <= 6)) goto L_Menu4_1; - if (job2nd_sage2 == 7) goto L_Menu5_1; - if (job2nd_sage == 8) goto L_Menu2_1; - mes "[Lucias]"; - mes "I have a headache..."; - mes "I've got too many things going on at once!"; - next; - mes "[Lucias]"; - mes "Of course, I'll teach people about biology even with a headache!"; - close; -L_Menu1_1: - mes "[Lucias]"; - mes "Hmmm? Are you just poking around?"; - next; - mes "[Lucias]"; - mes "That's fine, but please don't touch anything."; - mes "We keep dangerous bioagents in here!"; - next; - mes "[Lucias]"; - mes "If you have information about rare monsters, we'll pay you handsomely."; - close; -L_Menu2_1: - mes "[Lucias]"; - mes "Oh, you've taken the placement test?"; - mes "I'm Lucias, a preeminent researcher in the biological sciences."; - next; - mes "[Lucias]"; - mes "What's your name, young one?"; - next; - menu "I'm " + strcharinfo(0) + "!",-; - mes "[Lucias]"; - mes "That's a nice name."; - mes "Now, let me explain about our research objectives."; - next; - mes "[Lucias]"; - mes "My area of expertise is monsters."; - mes "I'm sure that you've encountered and defeated many monsters by now."; - mes "Am I right?"; - next; - menu "You're quite right",-,"Well, not really...",L_Menu2_2; - mes "[Lucias]"; - mes "Really?"; - mes "I hope your background knowledge is diverse."; - mes "My class isn't a cakewalk by any means."; - next; - goto L_Menu2_3; - L_Menu2_2: -//================================== -//If you respond negatively - mes "[Lucias]"; - mes "You might be at a disadvantage."; - mes "My coursework assumes a lot of background knowledge."; - mes "My class wasn't designed to be a cakewalk..."; - next; -//================================== -L_Menu2_3: - mes "[Lucias]"; - mes "So, shall we get started?"; - mes "You'll learn a lot in this class if you're vigilant."; - next; - set @sagerand,0; - set @sagerand,rand(3); - mes "[Lucias]"; - mes "So, first, you need to collect "; - if (@sagerand == 1) goto L_Menu2_4; - if (@sagerand == 2) goto L_Menu2_5; - set job2nd_sage2,1; - mes "^3051FD5x Tendons^000000"; - mes "^3051FD5x Nippers^000000"; - mes "^3051FD5x Sharp Scales^000000"; - next; - goto L_Menu2_6; - L_Menu2_4: - set job2nd_sage2,2; -//================================== -//mes–¢‰ñŽû - mes "^3051FD5x Clam Flesh^000000"; - mes "^3051FD5x Nippers^000000"; - mes "^3051FD5x Heart of Mermaid^000000"; - next; - goto L_Menu2_6; - L_Menu2_5: - set job2nd_sage2,3; - mes "^3051FD5x Single Cells^000000"; - mes "^3051FD5x Tentacles^000000"; - mes "^3051FD5x Fish Tails^000000"; -//================================== - next; - L_Menu2_6: - mes "[Lucias]"; - mes "We'll continue once you've gathered those."; - close; -L_Menu3_1: - if ((countitem(1050) >= 5) && (countitem(960) >= 5) && (countitem(963) >= 5) && (job2nd_sage2 == 1)) goto L_Menu3_4; - if ((countitem(966) >= 5) && (countitem(960) >= 5) && (countitem(950) >= 5) && (job2nd_sage2 == 2)) goto L_Menu3_4; - if ((countitem(1052) >= 5) && (countitem(962) >= 5) && (countitem(1023) >= 5) && (job2nd_sage2 == 3)) goto L_Menu3_4; - mes "[Lucias]"; - mes "You don't have the necessary items."; - mes "Let me repeat what you need:"; - next; - mes "[Lucias]"; - if (job2nd_sage2 == 2) goto L_Menu3_2; - if (job2nd_sage2 == 3) goto L_Menu3_3; - mes "^3051FD5x Tendon^000000"; - mes "^3051FD5x Nipper^000000"; - mes "^3051FD5x Sharp Scale^000000"; - close; - L_Menu3_2: - mes "^3051FD5x Clam Flesh^000000"; - mes "^3051FD5x Nipper^000000"; - mes "^3051FD5x Heart of Mermaid^000000"; - close; - L_Menu3_3: - mes "^3051FD5x Single Cell^000000"; - mes "^3051FD5x Tentacle^000000"; - mes "^3051FD5x Fish Tail^000000"; - close; -L_Menu3_4: - mes "[Lucias]"; - mes "Well, you have the items, but I can't be sure if you bought them or collected them yourself."; - next; - mes "[Lucias]"; - mes "There is a similarity in the characteristics of the monsters that drop those items."; - mes "Do you know what it is?"; - next; - menu "Water element affinity",L_Menu3_5,"They're fish and shells",L_Menu3_5,"They were quite active",-,"They're monsters",-; -//================================== - mes "[Lucias]"; - mes "...I'm disappointed in you."; - mes "The correct answer is that all of the monsters have water element affinity."; - mes "Monsters that live in an aquatic environment have evolved bodies adapted to that environment."; -//================================== - next; - goto L_Menu3_6; - L_Menu3_5: - mes "[Lucias]"; - mes "Right!"; - mes "Most aquatic monsters have water element affinity because they're adapted to their environment."; - mes "Fish and shells evolved in a logical way."; - next; - L_Menu3_6: - mes "[Lucias]"; - mes "Not every fish and shell has water element affinity, but you can count on it as a general rule."; - mes "Now, which type of magic do you think would be most effective against them?"; - next; - menu "Lightning Bolt",L_Menu3_7,"Firebolt",-,"Thunderstorm",L_Menu3_8,"Frost Deva",-; -//================================== -//mes–¢‰ñŽû - mes "[Lucias]"; - mes "That's not correct."; - mes "You need to use magic like Lightning Bolt or Thunderstorm."; - mes "Check the elemental affinity matrix again."; - next; -//================================== - goto L_Menu3_9; - L_Menu3_7: - mes "[Lucias]"; - mes "Great! That's right!"; - mes "Using Lightning Bolt is an easy way to victory."; - next; - mes "[Lucias]"; - mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different."; - next; - goto L_Menu3_9; - L_Menu3_8: - mes "[Lucias]"; - mes "Great! That's right!"; - mes "Using Thunderstorm is an easy way to victory."; - next; - mes "[Lucias]"; - mes "You need to be careful of monsters like the Penomeni and starfish because their attribute is different."; - next; - L_Menu3_9: - mes "[Lucias]"; - mes "Next, let's turn our attention to insectoid monsters."; - next; - set @sagerand,rand(3); - mes "[Lucias]"; - mes "Next, you need to collect "; - if (@sagerand == 1) goto L_Menu3_10; - if (@sagerand == 2) goto L_Menu3_11; - set job2nd_sage2,4; - mes "^3051FD5x Cobweb^000000"; - mes "^3051FD5x Shell^000000"; - mes "^3051FD5x Insect Feeler^000000"; - next; - goto L_Menu2_6; - L_Menu3_10: - set job2nd_sage2,5; -//================================== -//mes–¢‰ñŽû - mes "^3051FD5x Moth Dust^000000"; - mes "^3051FD5x Snail's Shell^000000"; - mes "^3051FD5x Horn^000000"; - next; - goto L_Menu2_6; - L_Menu3_11: - set job2nd_sage2,6; - mes "^3051FD5x Mantis Leg^000000"; - mes "^3051FD5x Worm Peeling^000000"; - mes "^3051FD5x Rainbow Shell^000000"; -//================================== - next; - goto L_Menu2_6; -L_Menu4_1: - if ((countitem(1025) >= 5) && (countitem(935) >= 5) && (countitem(928) >= 5) && (job2nd_sage2 == 4)) goto L_Menu4_4; - if ((countitem(1057) >= 5) && (countitem(946) >= 5) && (countitem(947) >= 5) && (job2nd_sage2 == 5)) goto L_Menu4_4; - if ((countitem(1031) >= 5) && (countitem(955) >= 5) && (countitem(1013) >= 5) && (job2nd_sage2 == 6)) goto L_Menu4_4; - mes "[Lucias]"; - mes "You forgot what you're supposed to gather?"; - mes "Listen carefully this time! You need to gather:"; - next; - mes "[Lucias]"; - if (job2nd_sage2 == 5) goto L_Menu4_2; - if (job2nd_sage2 == 6) goto L_Menu4_3; - mes "^3051FD5x Cobweb^000000"; - mes "^3051FD5x Shell^000000"; - mes "^3051FD5x Insect Feeler^000000"; - close; - L_Menu4_2: - mes "^3051FD5x Moth Dust^000000"; - mes "^3051FD5x Snail's Shell^000000"; - mes "^3051FD5x Horn^000000"; - close; - L_Menu4_3: - mes "^3051FD5x Mantis Leg^000000"; - mes "^3051FD5x Worm Peeling^000000"; - mes "^3051FD5x Rainbow Shell^000000"; - close; -L_Menu4_4: - set job2nd_sage2,7; - mes "[Lucias]"; - mes "Excellent. You've done well."; - mes "I hope you were also dilligent in observing your surroundings when you collected the items."; - next; - mes "[Lucias]"; - mes "With insects, you'll need to carefully consider which magic to use, since insects have affinity with a variety of elements."; - next; - mes "[Lucias]"; - mes "You should also be aware that Thief hiding and Assassin cloaking aren't effective against some insects."; - next; - mes "[Lucias]"; - mes "Insects can also act in groups."; - mes "Often the insect bosses will have considerable numbers of subordinates."; - next; - mes "[Lucias]"; - mes "Ant Lord Maya..."; - mes "Queen Bee Mistress..."; - mes "Goblin Chief Goldfinger..."; - next; - mes "[Lucias]"; - mes "If you face a boss monster alone, you had best prepare to die."; - mes "You ought to take a group of friends to face these creatures down."; - next; - mes "[Lucias]"; - mes "Well, you've studied quite a bit."; - mes "Now you need to write a thesis."; - mes "You need some materials before you can begin writing it, however."; - mes "They are:"; - next; - mes "[Lucias]"; - mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; - mes "^3051FD1x Animal Skin^000000 for the pages."; - mes "^3051FD1x Trunk^000000 to bind the pages."; - mes "^3051FD1x Squid Ink^000000 for your ink."; - mes "^3051FD1x Empty Bottle^000000 to store your ink."; - next; - mes "[Lucias]"; - mes "We can get started when you return."; - close; -L_Menu5_1: - if ((countitem(916) >= 1) && (countitem(919) >= 1) && (countitem(1019) >= 1) && (countitem(1024) >= 1) && (countitem(713) >= 1) && (job2nd_sage2 == 7)) goto L_Menu5_2; - mes "[Lucias]"; - mes "You need to gather those items first."; - mes "They are:"; - next; - mes "[Lucias]"; - mes "^3051FD1x Feather of Birds^000000 for your writing instrument."; - mes "^3051FD1x Animal Skin^000000 for the pages."; - mes "^3051FD1x Trunk^000000 to bind the pages."; - mes "^3051FD1x Squid Ink^000000 for your ink."; - mes "^3051FD1x Empty Bottle^000000 to store your ink."; - next; - mes "[Lucias]"; - mes "You've done great so far."; - mes "Just a little more and you can graduate."; - close; -L_Menu5_2: - delitem 916,1; - delitem 919,1; - delitem 1019,1; - delitem 1024,1; - delitem 713,1; - mes "[Lucias]"; - mes "Looks like you have everything."; - next; - mes "[Lucias]"; - mes "Now, you need to write this yourself."; - mes "I'm only taking an advisory role."; - next; - mes "[Lucias]"; - mes "Are you ready to begin?"; - mes "Let's see if you've acquired enough knowledge to write a coherent thesis."; - next; - mes "......"; - next; - mes "......"; - next; - mes "......"; - next; - menu "Monsters come in different types",-; - mes "Monsters come in different types."; - menu "They have different elemental affinities",-; - mes "They have different elemental affinities."; - menu "If you know the monster's element beforehand...",-; - mes "If you know the monster's element beforehand..."; - menu "...you can optimize your battle experience",-; - mes "...you can optimize your battle experience"; - menu "You should especially be careful of...",-; - mes "You should especially be careful of..."; - menu "...monsters with Holy and Darkness affinity",-; - mes "...monsters with Holy and Darkness affinity"; - next; - mes "......"; - next; - mes "......"; - next; - mes "......"; - next; - set job2nd_sage,11; - getitem 1550,1; - mes "[Lucias]"; - mes "This is pretty good!"; - mes "I'm proud of you!"; - next; - mes "[Lucias]"; - mes "Show this to the Headmaster and you'll be sure to graduate."; - mes "Good luck."; - close; -L_Menu5_3: - mes "[Lucias]"; - mes "Hmmm? What's the matter?"; - mes "You need to show your thesis to the Headmaster."; - close; -L_Menu5_4: - mes "[Lucias]"; - mes "Are you confused about something?"; - mes "I'm pretty busy, so you need to make an appointment a week in advance."; - next; - mes "[Lucias]"; - mes "Hahaha...Once you've been a Sage for awhile, you'll be saying the same thing."; - next; - mes "[Lucias]"; - mes "Also, if you have some spare time,"; - mes "you should head over to the dungeon and lie down on the floor."; - mes "Look up and study the ceiling."; - mes "You might learn something."; - close; -} - -//================================= -//Academy Interior -//================================= - -yuno_in03.gat,154,35,4 script Academy Staff 742,{ - if (Class == 16) goto L_Menu6_4; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu6_3; - if (job2nd_sage >= 4) goto L_Menu6_2; - if (job2nd_sage == 3) goto L_Menu6_1; - if (job2nd_sage == 2) goto L_Menu5_1; - mes "[Mathias]"; - mes "Hello."; - mes "This is the Shubaichul Magic Academy?"; - mes "You seem to be a Magician."; - mes "How can I help you?"; - next; - menu "Sage class-change information",-,"I want to apply for admission to the Academy",L_Menu3_1,"Forget it",L_Menu2; - mes "[Mathias]"; - mes "You want to change class to Sage?"; - mes "I can't just change your class right here."; - next; - mes "[Mathias]"; - mes "You need to complete a program of rigorous coursework and research."; - next; - mes "[Mathias]"; - mes "Once you graduate from the academy,"; - mes "you can change class."; - mes "In order to proceed, you need to pay tuition and take the placement test."; - next; - mes "[Mathias]"; - mes "Only those who have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000 can have tuition waived."; - next; - mes "[Mathias]"; - mes "Once you've paid the fee, you first take the placement test."; - mes "If you score highly enough to be placed in our program, you then perform research according to your placement."; - mes "Finally, you must prepare and defend a thesis."; - next; - mes "[Mathias]"; - mes "The Headmaster decides whether or not the thesis meets standards for graduation."; - mes "If he approves, you can formally begin your career as a Sage."; - next; - mes "[Mathias]"; - mes "If you're interested, you need only file an application to get started."; - mes "Have a good day."; - close; -L_Menu2: - mes "[Mathias]"; - mes "Oh?"; - mes "Are you hesitant?"; - mes "See you later, then."; - close; -L_Menu1_1: - mes "[Mathias]"; - mes "Welcome."; - mes "This is Shubaichul Magic Academy."; - next; - mes "[Mathias]"; - mes "We do research on magic and monsters here."; - mes "We also train fledgling Sages."; - next; - mes "[Mathias]"; - mes "Any Magician who is at or above class level 40 can apply for admission to the Academy."; - mes "Once you complete our prescribed process for degree acquisition, you can become a Sage."; - next; - mes "[Mathias]"; - mes "Good bye."; - close; -L_Menu3_1: - mes "[Mathias]"; - mes "You want to apply? Wonderful!"; - next; - mes "[Mathias]"; - mes "In order to enter the Academy,"; - mes "you need to be a Magician of class level 40 or above."; - mes "You will also need to pay tuition to cover instruction and materials."; - next; - mes "[Mathias]"; - mes "Tuition is 70,000Zeny."; - mes "If you have an ^3051FDOld Magic Book^000000 and a ^3051FDNecklace Of Wisdom^000000, the tuition fee will be waived."; - next; - mes "[Mathias]"; - mes "So, you would like to apply for admission?"; - next; - menu "Yes, I would",L_Menu5_5,"Tuition is too expensive!",-,"I'll try again later",L_Menu3_2; - mes "[Mathias]"; - mes "Well...we need the tuition money to cover instruction and materials..."; - next; - menu "Isn't there another way?",-,"I'll try again later.",L_Menu3_2; - set job2nd_sage,2; - mes "[Mathias]"; - mes "Well...Perhaps there is. I can lower the tuition to 30000 Zeny if you can bring us some materials we need for our research department:"; - next; - mes "[Mathias]"; - mes "Specifically, we need:"; - mes "^3051FD50x Feather of Birds^000000"; - mes "^3051FD50x Fluff^000000"; - mes "^3051FD50x Clover^000000"; - mes "^3051FD50x Feathers^000000"; - next; - mes "[Mathias]"; - mes "If you can get all that, I'll discount the fee to 30000 Zeny."; - mes "Please do your best to collect them."; - next; - mes "[Mathias]"; - mes "Of course, you can also acquire 70000 Zeny instead of gathering the items if you wish."; - next; - mes "[Mathias]"; - mes "Please do your best to collect the items."; - mes "See you later."; - close; - L_Menu3_2: - mes "[Mathias]"; - mes "Oh, alright."; - mes "Take your time."; - mes "Thanks for stopping by."; - close; -L_Menu5_1: - mes "[Mathias]"; - mes "So, would you like to apply for admission?"; - next; - if (JobLevel < 40) goto L_Menu5_9; - if ((countitem(1006) >= 1) && (countitem(1007) >= 1)) goto L_Menu5_4; - if (Zeny < 70000) goto L_Menu5_2; - set Zeny,Zeny-70000; - set job2nd_sage,3; - mes "[Mathias]"; - mes "I see you have 70000 Zeny."; - mes "I'll take that for tuition. You are now enrolled into the school."; - next; - L_Menu5_5: - if (JobLevel < 40) goto L_Menu5_9; - mes "[Mathias]"; - mes "We need your signature on this form to proceed."; - mes "Please sign at the X."; - next; - menu "" + strcharinfo(0) + "",-; - mes "[Mathias]"; - mes "Alright, so you're "; - mes "" + strcharinfo(0) + "."; - mes "That's a nice name."; - next; - if (JobLevel == 50) goto L_JobMax; - if (job2nd_sage == 3) goto L_Menu5_6; - if ((countitem(1006) >= 1) || (countitem(1007) >= 1)) goto L_Menu5_7; - if (Zeny < 70000) goto L_Menu5_2; - set Zeny,Zeny-70000; - set job2nd_sage,3; - - mes "[Mathias]"; - mes "I see you have 70000 Zeny."; - mes "I'll take that for tuition."; - mes "You are now enrolled into the school."; - next; - - L_Menu5_6: - mes "[Mathias]"; - mes "First, you need to take the placement test from Professor Kreitos."; - next; - mes "[Mathias]"; - mes "Professor Kreitos is in the Academy library."; - mes "It's on the far left side of the building."; - next; - mes "[Mathias]"; - mes "Good luck on the test."; - close; - L_JobMax: - set job2nd_sage,3; - mes "[Mathias]"; - mes "You've trained yourself up to the maximum class level for Magicians!"; - mes "In that case, I'll give you a full scholarship!"; - next; - mes "[Mathias]"; - mes "Now, all you need to do is go take the placement test."; - next; - mes "[Mathias]"; - mes "Go see Professor Kreitos in the library on the far left side of the building."; - close; - L_Menu5_2: - if (job2nd_sage != 2) goto L_Menu5_8; - if ((countitem(916) >= 50) && (countitem(914) >= 50) && (countitem(949) >= 50) && (countitem(705) >= 50)) goto L_Menu5_3; - mes "[Mathias]"; - mes "You don't seem to have the materials yet."; - next; - mes "[Mathias]"; - mes "You need to gather:"; - mes "^3051FD50x Feather of Birds^000000"; - mes "^3051FD50x Fluff^000000"; - mes "^3051FD50x Clover^000000"; - mes "^3051FD50x Feathers^000000"; - next; - mes "[Mathias]"; - mes "If you can get all that, I'll discount the fee to 30000 Zeny."; - mes "Please do your best to collect them."; - close; - L_Menu5_3: -//================================== -//mes–¢‰ñŽû - if (Zeny < 30000) goto L_Menu5_8; - delitem 916,50; - delitem 914,50; - delitem 705,50; - delitem 949,50; - set Zeny,Zeny-30000; - set job2nd_sage,3; - mes "[Mathias]"; - mes "It seems like you have the materials I asked for and 30000 Zeny."; - mes "Congratulations."; - mes "You're now enrolled in the Academy."; - set job2nd_sage,3; - next; - goto L_Menu5_5; - L_Menu5_4: - delitem 1006,1; - delitem 1007,1; - set job2nd_sage,3; - mes "[Mathias]"; - mes "Oh, you have the special items."; - mes "I'll accept those in lieu of tuition."; - next; - goto L_Menu5_5; - L_Menu5_7: - delitem 1006,1; - delitem 1007,1; - set job2nd_sage,3; - mes "[Mathias]"; - mes "Oh, you have the special items."; - mes "I'll accept those in lieu of tuition."; - next; - goto L_Menu5_6; - L_Menu5_8: - mes "[Mathias]"; - mes "You don't seem to have enough money."; - mes "Please earn some money and return here."; - close; - L_Menu5_9: - mes "[Mathias]"; - mes "Your class level is too low."; - mes "Complete some more training and return here."; - close; -//================================== -L_Menu6_1: - mes "[Mathias]"; - mes "Hmmm? Did you forget what you need to do next?"; - mes "Head over and see Professor Kreitos on the left side of the building."; - close; -L_Menu6_2: - mes "[Mathias]"; - mes "Oh, forgive me. I have so much to do that I can't help you at the moment."; - mes "Again, I apologize..."; - close; -L_Menu6_3: - mes "[Mathias]"; - mes "Oh! Did you finish your thesis?"; - mes "You need to see Headmaster Keiron so he can evaluate it."; - next; - mes "[Mathias]"; - mes "If he approves, you can graduate!"; - mes "Good luck."; - close; -L_Menu6_4: - mes "[Mathias]"; - mes "Welcome, colleague."; - mes "How is your research coming along?"; - next; - mes "[Mathias]"; - mes "In order to be a truly great researcher, you need to supplement your book-based research with encounters with real monsters."; - next; - mes "[Mathias]"; - mes "If you know others with what it takes to become a Sage, please send them here."; - mes "Give my regards to my other colleagues, also."; - close; -} - -yuno_in03.gat,169,180,4 script Test Professor 755,{ - if (Class == 16) goto L_Menu4_5; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 5) goto L_Menu2_1; - if (job2nd_sage == 6) goto L_Menu2_3; - if (job2nd_sage == 7) goto L_Menu3_1; - if (job2nd_sage == 8) goto L_Menu4_1; - if (job2nd_sage == 9) goto L_Menu4_2; - if (job2nd_sage == 11) goto L_Menu4_4; - mes "[Hermes]"; - mes "Hello, I'm Hermes. I am part of the skill testing staff."; - mes "Are you a Sage candidate?"; - next; - if (job2nd_sage == 3) goto L_Menu1_2; - if (job2nd_sage >= 3) goto L_Menu1_2; - mes "[Hermes]"; - mes "Oh, alright."; - mes "First you need to enroll and take the placement test."; - close; -L_Menu1_1: - mes "[Hermes]"; - mes "This is Shubaichul Magic Academy."; - next; - mes "[Hermes]"; - mes "There are Sages that are less magicians than researchers."; - mes "Having a party supporting this kind of person is extremely important."; - next; - mes "[Hermes]"; - mes "Keep supporting your party to the best of your ability."; - mes "That's all you need to do."; - close; -L_Menu1_2: - mes "[Hermes]"; - mes "You need to take the placement test from Kreitos before you can take my test."; - close; -L_Menu2_1: - set job2nd_sage,6; - mes "[Hermes]"; - mes "Oh? You took and passed the placement test?"; - mes "Now you need to take the skill test from me."; - next; - mes "[Hermes]"; - mes "The rules for the skill test are simple."; - mes "You need to kill all the monsters within the prescribed time limit."; - next; - mes "[Hermes]"; - mes "There's an old proverb that one experience is worth a hundred words, so why not try it once?"; - next; - menu "Sounds good",-,"I'm not ready yet",L_Menu2_2; - mes "[Hermes]"; - mes "Well, let's get started."; - mes "Do your best!"; - next; - warp "job_sage",50,154; - end; - L_Menu2_2: - mes "[Hermes]"; - mes "Okay."; - mes "Please prepare quickly."; - close; -L_Menu2_3: - mes "[Hermes]"; - mes "Are you ready to take the skill test?"; - mes "It's not too tough."; - next; - mes "[Hermes]"; - mes "How about it?"; - next; - menu "Sounds good",-,"I'm not ready yet",L_Menu2_2; - mes "[Hermes]"; - mes "Well, let's get started."; - mes "Do your best!"; - next; - warp "job_sage",50,154; - next; - warp "job_sage",50,154; - end; -L_Menu3_1: - mes "[Hermes]"; - mes "Good job! You passed"; - mes "the skill test! Now you can proceed to the research phase!"; - next; - mes "[Hermes]"; - mes "Before I decide your research concentration, let's look at your score on the placement test and the amount of time you spent in the skill test."; - next; - mes "[Hermes]"; - mes "Hmmm..."; - mes "Looking good."; - next; - -//It's not clear how the script decides - - if (sagecheck >= 12) goto L_Menu3_2; - set job2nd_sage,8; - mes "[Hermes]"; - mes "It looks like monster research would be your best bet."; - next; - mes "[Hermes]"; - mes "In order to gain the necessary information to put together a coherent research paper,"; - mes "you should take the biology course from Professor Lucias."; - next; - goto L_Menu3_4; -L_Menu3_2: - set job2nd_sage,9; - mes "[Hermes]"; - mes "It looks like we have a budding elemental magic researcher here."; - mes "This field is fundamental to the advancement of magical knowledge."; - next; - mes "[Hermes]"; - mes "You need to take a course from Professor Ebeshi in the biotech lab to gain a deeper understanding of elemental magic."; - next; -L_Menu3_4: - mes "[Hermes]"; - mes "I hope the coursework goes well."; - close; -L_Menu4_1: - mes "[Hermes]"; - mes "Weren't you listening?"; - mes "You need to see Professor Lucias so you can begin your study of monster biology."; - close; -L_Menu4_2: - mes "[Hermes]"; - mes "Weren't you listening?"; - mes "You need to see Professor Ebeshi so you can begin your study of elemental magic."; - close; -L_Menu4_4: - mes "[Hermes]"; - mes "Great job on completing your thesis, but you need to show it to the Headmaster."; - mes "He's the one who will judge whether or not you graduate."; - close; -L_Menu4_5: - mes "[Hermes]"; - mes "How are you?"; - mes "Your face reveals that you've endured a lot of stress lately."; - next; - mes "[Hermes]"; - mes "As stressful as hands-on research is,"; - mes "it is still fundamentally different from research using abstract concepts."; - next; - mes "[Hermes]"; - mes "Of course, if you go to difficult dungeons,"; - mes "there's no shame in bringing a friend or five to help you out."; - close; -} - -yuno_in03.gat,62,176,3 script History Professor 109,{ - if (Class == 16) goto L_Menu2_2; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu2_1; - mes "[Sapien]"; - mes "You don't seem sure of your intended direction of study."; - mes "Perhaps you should consider it..."; - close; -L_Menu1_1: - mes "[Sapien]"; - mes "Yes, I teach history."; - next; - mes "[Sapien]"; - mes "As the present fades into memory, it becomes the past."; - mes "The kwoledge we have acquired in the past is the bridge between the present and the future."; - next; - mes "[Sapien]"; - mes "You should study your own past, too."; - mes "By understanding what's happened to you already,"; - mes "you can blaze a trail into the future unhindered by unresolved problems."; - close; -L_Menu2_1: - mes "[Sapien]"; - mes "What are you doing?"; - mes "Hurry up and show the Headmaster your thesis before you lose it!"; - close; -L_Menu2_2: - mes "[Sapien]"; - mes "Yes...?"; - mes "Ah, it's a former student here."; - mes "Congratulations on graduating."; - next; - mes "[Sapien]"; - mes "The present can only be understood by understanding the past."; - mes "Such understanding allows us to envision our future."; - next; - mes "[Sapien]"; - mes "You should study your own past, too."; - mes "By understanding what's happened to you already,"; - mes "you can blaze a trail into the future unhindered by unresolved problems."; - close; -} - -yuno_in03.gat,105,177,4 script Placement Test Professor 754,{ - if (Class == 16) goto L_Menu3_4; - if (Class != 2) goto L_Menu1_1; - if (job2nd_sage == 11) goto L_Menu3_3; - if (job2nd_sage >= 6) goto L_Menu3_2; - if (job2nd_sage == 3) goto L_Menu1_2; - if (job2nd_sage == 4) goto L_Menu2_1; - if (job2nd_sage == 5) goto L_Menu3_1; - mes "[Kreitos]"; - mes "You have that look in your eye..."; - mes "You want to be a Sage, I take it."; - next; - mes "[Kreitos]"; - mes "You need to formally enroll in the Academy before I can help you any further."; - close; -L_Menu1_1: - mes "[Kreitos]"; - mes "Oh, you're not interested in our brand of magic?"; - mes "That's alright..."; - next; - mes "[Kreitos]"; - mes "Anyone who teaches others and has a good heart is of value to society."; - mes "Please keep that in mind."; - close; -L_Menu1_2: - set job2nd_sage,4; - set sagecheck,10; - mes "[Kreitos]"; - mes "It looks like you've enrolled in the Shubaichul Magic Academy."; - mes "Is that right?"; - next; - mes "[Kreitos]"; - mes "So, let me find your paperwork..."; - mes "You're " + strcharinfo(0) + ","; - mes "right?"; - mes "Let's start the placement test."; - next; - mes "[Kreitos]"; - mes "This test consists of twenty questions concerning the entire world."; - mes "If you score at least 80 points, you'll be placed in our program."; - mes "Each correct answer is worth 5 points."; - next; - mes "[Kreitos]"; - mes "If you cancel, you'll have to start over, so be careful."; - next; - goto L_Menu2_2; - L_Menu2_1: - mes "[Kreitos]"; - mes "Are you ready to try again?"; - mes "Have you studied hard?"; - next; - mes "[Kreitos]"; - mes "The passing grade is as before."; - mes "You need to score 80 points, with each question being worth 5 points."; - next; - mes "[Kreitos]"; - mes "So, let's get started."; - mes "Give it your best effort."; - mes "As before, if you cancel,"; - mes "you'll have to start over."; - next; - L_Menu2_2: - set @sage_test2,0; - set @sage_test1,rand(3); - if (@sage_test1 == 1) goto L_Test2_1; - if (@sage_test1 == 2) goto L_Test3_1; - -//================================== -//Written Test: Route 1. -//================================== - mes "1. Which one isn't sold in Morocc's jewel shop?"; - next; - menu "Topaz",L_Test1_1,"Garnet",-,"Diamond",L_Test1_1,"Sapphire",L_Test1_1; - set @sage_test2,@sage_test2+5; - goto L_Test1_1; - L_Test1_1: - mes "2. In which town can you not buy monster food?"; - next; - menu "Prontera",L_Test1_2,"Morocc",L_Test1_2,"Aldebaran",-,"Alberta",L_Test1_2; - set @sage_test2,@sage_test2+5; - L_Test1_2: - mes "3. Which town is closest to the forest maze?"; - next; - menu "Prontera",-,"Morocc",L_Test1_3,"Geffen",L_Test1_3,"Payon",L_Test1_3; - set @sage_test2,@sage_test2+5; - L_Test1_3: - mes "4. Which of these monsters is of a different race than the other three?"; - next; - menu "Muka",L_Test1_4,"Drops",L_Test1_4,"Plankton",L_Test1_4,"Penomena",-; - set @sage_test2,@sage_test2+5; - L_Test1_4: - mes "5. All these monsters except one have the same elemental affinity."; - mes "Which one has the different affinity?"; - next; - menu "Dokebi",L_Test1_5,"Isis",L_Test1_5,"Giearth",-,"Deviruchi",L_Test1_5; - set @sage_test2,@sage_test2+5; - L_Test1_5: - mes "6. Which one differs in approximate size from the others?"; - next; - menu "Male Thief Bug",L_Test1_6,"Horn",L_Test1_6,"Metaller",L_Test1_6,"Argos",-; - set @sage_test2,@sage_test2+5; - L_Test1_6: - mes "7. Which of these monsters doesn't drop the Iggydrasil leaf?"; - next; - menu "Marduk",-,"Baphomet Jr.",L_Test1_7,"Angeling",L_Test1_7,"Wander Man",L_Test1_7; - set @sage_test2,@sage_test2+5; - L_Test1_7: - mes "8. Which of these people isn't related to someone who can perform a class change to priest?"; - next; - menu "Peter S. Alberto",-,"Thomas Bishop",L_Test1_8,"Windser Banedict",L_Test1_8,"Sesil Magrita",L_Test1_8; - set @sage_test2,@sage_test2+5; - L_Test1_8: - mes "9. Which doesn't live in Morocc?"; - next; - menu "Muda Armani",L_Test1_9,"Aragham",L_Test1_9,"Antonio",-,"Abldul",L_Test1_9; - set @sage_test2,@sage_test2+5; - L_Test1_9: - mes "10. Which Kapra has the pretty blue hair?"; - next; - menu "Pavianne",-,"Debril",L_Test1_10,"Claris",L_Test1_10,"Tayelin",L_Test1_10; - set @sage_test2,@sage_test2+5; - L_Test1_10: - mes "11. Which one isn't necessary to unlock the Fire Wall skill?"; - next; - menu "Firebolt Lv4",L_Test1_11,"Napalm Beat Lv4",-,"Fireball Lv5",L_Test1_11,"Sight Lv1",L_Test1_11; - set @sage_test2,@sage_test2+5; - L_Test1_11: - mes "12. When the skill 'SP Restoration Lv6' is active, how much SP does the skill restore every ten seconds?"; - next; - menu "14 sp",L_Test1_12,"16 sp",L_Test1_12,"18 sp",-,"21 sp",L_Test1_12; - set @sage_test2,@sage_test2+5; - L_Test1_12: - mes "13. If you are a magician with job lv. 33, how many additional stat points will you get for int?"; - next; - menu "7",L_Test1_13,"6",L_Test1_13,"5",L_Test1_13,"4",-; - set @sage_test2,@sage_test2+5; - L_Test1_13: - mes "14. If the Archer skill 'Concentration Up Lv5' is active, how much SP will it consume?"; - next; - menu "45 / 140sec",-,"50 / 140sec",L_Test1_14,"45 / 150sec",L_Test1_14,"50 / 150sec",L_Test1_14; - set @sage_test2,@sage_test2+5; - L_Test1_14: - mes "15. Which one isn't necessary to unlock the Blacksmith skill 'Maximize Power'?"; - next; - menu "Hilt Bending",L_Test1_15,"Skin Tempering",-,"Hammer Fall",L_Test1_15,"Weapon Perfection",L_Test1_15; - set @sage_test2,@sage_test2+5; - L_Test1_15: - mes "16. What is the defense power and supplemental ability of a Ribbon?"; - next; - menu "0 / SP +20",L_Test1_16,"0 / SP +30",L_Test1_16,"1 / SP +20",-,"1 / SP +30",L_Test1_16; - set @sage_test2,@sage_test2+5; - L_Test1_16: - mes "17. Which class can't equip a Saint Robe?"; - next; - //Swordsmen can't equip it either as of this writing. - menu "Swordsman",-,"Merchant",L_Test1_17,"Thief",-,"Acolyte",L_Test1_17; - set @sage_test2,@sage_test2+5; - L_Test1_17: - mes "18. Which status ailment can't be removed with a Green Potion?"; - next; - menu "Mute",L_Test1_18,"Poison",L_Test1_18,"Blind",L_Test1_18,"Cursed",-; - set @sage_test2,@sage_test2+5; - L_Test1_18: - mes "19. What is the name of the ancient kingdom from which Geffen descends?"; - next; - menu "Gefin",L_Test1_19,"Geffenia",-,"Gefdoria",L_Test1_19,"Gefria",L_Test1_19; - set @sage_test2,@sage_test2+5; - L_Test1_19: - mes "20. Which tree is said to be the world's root?"; - next; - menu "Igg Drasil",-,"Idrasil",L_Menu2_3,"Master",L_Menu2_3,"Old Tree",L_Menu2_3; - set @sage_test2,@sage_test2+5; - goto L_Menu2_3; - //================================== - //Written Test: Route 2. - //================================== - L_Test2_1: - mes "1. Which isn't sold in Geffen's magic shop?"; - next; - menu "Mantle",-,"Wand",L_Test2_2,"Circlet",L_Test2_2,"Silver Robe",L_Test2_2; - set @sage_test2,@sage_test2+5; - L_Test2_2: - mes "2. Which town doesn't sell blades?"; - next; - menu "Prontera",L_Test2_3,"Izlude",L_Test2_3,"Aldebaran",-,"payon",L_Test2_3; - set @sage_test2,@sage_test2+5; - L_Test2_3: - mes "3. Which town is nearest to Glast Heim?"; - next; - menu "Prontera",L_Test2_4,"Geffen",-,"Morocc",L_Test2_4,"Payon",L_Test2_4; - set @sage_test2,@sage_test2+5; - L_Test2_4: - mes "4. Which monster's type differs from the other three?"; - next; - menu "Aster",L_Test2_5,"Marc",L_Test2_5,"Marse",L_Test2_5,"Marin",-; - set @sage_test2,@sage_test2+5; - L_Test2_5: - mes "5. Which monster's elemental affinity is different from the others?"; - next; - menu "Desert Wolf Babe",L_Test2_6,"Smokie",-,"Picky",L_Test2_6,"Choco",L_Test2_6; - set @sage_test2,@sage_test2+5; - L_Test2_6: - mes "6. Which monster is in a different size class than the others?"; - next; - menu "Drake",-,"Wraith",L_Test2_7,"Evil Druid",L_Test2_7,"Khalitzburg",L_Test2_7; - set @sage_test2,@sage_test2+5; - L_Test2_7: - mes "7. Which monster doesn't drop Phracon?"; - next; - menu "Pupa",L_Test2_8,"Condor",-,"Savage Baby",L_Test2_8,"Desert Wolf Babe",L_Test2_8; - set @sage_test2,@sage_test2+5; - L_Test2_8: - mes "8. Who isn't involved in the Blacksmith class change?"; - next; -// ========================= -// Acording To mRO Site And eAthena Blacksmith Script the following ppl looking like ppl listed here are: -// - Baisulitst - looks like some1 listed by mRO -// - Wickebine - mRO has him as option listed -// - Gromgast - mRO has him as option listed -// - Mitmayer - translator has him listed as option -// == Conclusion == I took the following: -// ========================= - menu "Baisulitst",L_Test2_9,"Wickebine",L_Test2_9,"Barkdale",-,"Mitmayer",L_Test2_9; - set @sage_test2,@sage_test2+5; - L_Test2_9: - mes "9. Who doesn't live in Aldebaran?"; - next; - menu "RS125",L_Test2_10,"Maasaru",-,"Munster",L_Test2_10,"Isenberg",L_Test2_10; - set @sage_test2,@sage_test2+5; - L_Test2_10: - mes "10. Who is the youngest person in the Kapra organization?"; - next; - menu "Deflute",L_Test2_11,"Claris",L_Test2_11,"Tayelin",L_Test2_11,"Curly Sue",-; - set @sage_test2,@sage_test2+5; - L_Test2_11: - mes "11. When you use the skill 'Safety Wall Lv6', how much SP is consumed and how many attacks will it block?"; - next; - menu "SP 40, 6bl",L_Test2_12,"SP 35, 6bl",L_Test2_12,"SP 35, 7bl",L_Test2_12,"SP 40, 7bl",-; - set @sage_test2,@sage_test2+5; - L_Test2_12: - mes "12. When you use 'Napalm Beat Lv6', what is the attack power relative to MATK?"; - next; - menu "1.2x MATK",L_Test2_13,"1.3x MATK",-,"1.4x MATK",L_Test2_13,"1.5x MATK",L_Test2_13; - set @sage_test2,@sage_test2+5; - L_Test2_13: - mes "13. Which one catalyzes the reaction of Liquid #4 during the Magician class change test?"; - next; - menu "Blue Gemstone",L_Test2_14,"Red Gemstone",L_Test2_14,"Orange Gemstone",L_Test2_14,"Carat Diamond",-; - set @sage_test2,@sage_test2+5; - L_Test2_14: - mes "14. What is the damage multiplier and SP consumption for 'Bash Lv6'?"; - next; - menu "250% / 8",L_Test2_15,"280% / 8",L_Test2_15,"280% / 15",-,"310% / 15",L_Test2_15; - set @sage_test2,@sage_test2+5; - L_Test2_15: - mes "15. Which isn't necessary to unlock the Hunter skill 'Claymore Trap'?"; - next; - menu "Remove Trap",-,"Land Mine",L_Test2_16,"Ankle Snare",L_Test2_16,"Flash",L_Test2_16; - set @sage_test2,@sage_test2+5; - L_Test2_16: - mes "16. What is the defense power and supplemental ability of a Veil?"; - next; - menu "0 / MDEF +3",L_Test2_17,"0 / MDEF +5",-,"1 / MDEF +3",L_Test2_17,"1 / MDEF +5",L_Test2_17; - set @sage_test2,@sage_test2+5; - L_Test2_17: - mes "17. Which class can't equip a Coat?"; - next; - menu "Swordsman",L_Test2_18,"Magician",L_Test2_18,"Thief",L_Test2_18,"Novice",-; - set @sage_test2,@sage_test2+5; - L_Test2_18: - mes "18. Which item isn't blue in color?"; - next; - menu "Alcohol",L_Test2_19,"Detrimindexta",-,"Karvodailnirol",L_Test2_19,"Blue Herb",L_Test2_19; - set @sage_test2,@sage_test2+5; - L_Test2_19: - mes "19. Which item did the god Odin use to create the world?"; - next; -// menu "Yomir's Heart",L_Test2_20,"Yomir's Nail",-,"Yomir's Tooth",L_Test2_20,"Yomir's Stuff",L_Test2_20; -// All answers correct untill i know the real answer, only Stuff is wrong cause that NOT it - menu "Yomir's Heart",-,"Yomir's Nail",-,"Yomir's Tooth",-,"Yomir's Stuff",L_Test2_20; - set @sage_test2,@sage_test2+5; - L_Test2_20: - mes "20. Which metal can change the fate of the world?"; - next; - menu "Envertacon",L_Menu2_3,"Emperium",-,"Enbera",L_Menu2_3,"Phracon",L_Menu2_3; - set @sage_test2,@sage_test2+5; - goto L_Menu2_3; -//================================== -//Written Test: Route 3. -//================================== - L_Test3_1: - mes "1.Which of these items isn't sold at Prontera's knicknack shop?"; - next; - menu "White Plate",L_Test3_2,"Red Frame",L_Test3_2,"Flower",-,"Glass Ball",L_Test3_2; - set @sage_test2,@sage_test2+5; - L_Test3_2: - mes "2. Which town doesn't sell stilettos?"; - next; - menu "Prontera",-,"Morocc",L_Test3_3,"Gefen",L_Test3_3,"Lutie",L_Test3_3; - set @sage_test2,@sage_test2+5; - L_Test3_3: - mes "3. Which town is closest to Turtle Island?"; - next; - menu "Aldebaran",L_Test3_4,"Alberta",-,"Comodo",L_Test3_4,"Izlude",L_Test3_4; - set @sage_test2,@sage_test2+5; - L_Test3_4: - mes "4. Which monster is of a different monster race than the other three?"; - next; - menu "Raggler",L_Test3_5,"Pest",L_Test3_5,"Frilldora",L_Test3_5,"Aster",-; - set @sage_test2,@sage_test2+5; - L_Test3_5: - mes "5. Which monster has a different elemental affinity than the other three?"; - next; - menu "Mantis",L_Test3_6,"Metaller",-,"Rokker",L_Test3_6,"Horn",L_Test3_6; - set @sage_test2,@sage_test2+5; - L_Test3_6: - mes "6. Which monster is in a different size class than the others?"; - next; - menu "Raydric",-,"Raydric Archer",L_Test3_7,"Wander Man",L_Test3_7,"Dark Flame",L_Test3_7; - set @sage_test2,@sage_test2+5; - L_Test3_7: - mes "7. Which monster doesn't drop alcohol?"; - next; - menu "Horn",L_Test3_8,"Plankton",L_Test3_8,"Poison Spore",-,"Toad",L_Test3_8; - set @sage_test2,@sage_test2+5; - L_Test3_8: - mes "8. Which isn't involved in the Knight class change?"; - next; -// ========================= -// Acording To mRO Site And eAthena Knight Script the following ppl looking like ppl listed here -// ========================= - menu "James Syracuse",L_Test3_9,"Thomas Bishop",-,"Amy Veattris",L_Test3_9,"Edmond Groster",L_Test3_9; - set @sage_test2,@sage_test2+5; - L_Test3_9: - mes "9. Which of these people doesn't live in Prontera?"; - next; - menu "Nami",L_Test3_10,"Aldefun",-,"Thomas",L_Test3_10,"Hollengrhen",L_Test3_10; - set @sage_test2,@sage_test2+5; - L_Test3_10: - mes "10. Which Kapra wears glasses?"; - next; - menu "Deflute",L_Test3_11,"Tayelin",L_Test3_11,"Leilah",-,"Debril",L_Test3_11; - set @sage_test2,@sage_test2+5; - L_Test3_11: - mes "11. How much SP does it cost to use 'Thunderstorm Lv7'?"; - next; - menu "49",L_Test3_12,"59",-,"69",L_Test3_12,"74",L_Test3_12; - set @sage_test2,@sage_test2+5; - L_Test3_12: - mes "12. If you have 50% of your SP left, how much damage will 'Energy Coat' block and how much SP will be consumed?"; - next; - menu "24% blocked SP1.5% consumed",L_Test3_13,"24% blocked SP2% consumed",L_Test3_13,"18% blocked SP1.5% consumed",L_Test3_13,"18% blocked SP2% consumed",-; - set @sage_test2,@sage_test2+5; - L_Test3_13: - mes "13. Which element cannot be used in bolt form by a Magician?"; - next; - menu "Water",L_Test3_14,"Earth",-,"Fire",L_Test3_14,"Wind",L_Test3_14; - set @sage_test2,@sage_test2+5; - L_Test3_14: - mes "14. When a thief has the skill 'Double Attack Lv7', what is the trigger probability and attack power multiplier?"; - next; - menu "35% / 120%",L_Test3_15,"35% / 140%",-,"40% / 120%",L_Test3_15,"40% / 140%",L_Test3_15; - set @sage_test2,@sage_test2+5; - L_Test3_15: - mes "15. Which of these isn't necessary to unlock the Priest skill 'Magnus Exorcism'?"; - next; - menu "Divine Protection",-,"Heal",L_Test3_16,"Revive",L_Test3_16,"Aqua Benedicta",L_Test3_16; - set @sage_test2,@sage_test2+5; - L_Test3_16: - mes "16. What is the defense power and supplemental ability of a Rabbit Headband?"; - next; - menu "1 / LUK +2",L_Test3_17,"1 / LUK +5",L_Test3_17,"2 / LUK +2",-,"2 / LUK +5",L_Test3_17; - set @sage_test2,@sage_test2+5; - L_Test3_17: - mes "17. Which class can't equip armor?"; - next; - menu "Swordsman",L_Test3_18,"Merchant",L_Test3_18,"Thief",L_Test3_18,"Archer",-; - set @sage_test2,@sage_test2+5; - L_Test3_18: - mes "18. Which item completely restores HP and SP?"; - next; - menu "Royal Jelly",L_Test3_19,"Ig Drasil Seed",L_Test3_19,"Ig Drasil Fruit",-,"Master Fruit",L_Test3_19; - set @sage_test2,@sage_test2+5; - L_Test3_19: - mes "19. What's the name of the king of Rune-Midgard?"; - next; - menu "Trisdan III",L_Test3_20,"Tristan III",-,"Traisda III",L_Test3_20,"Trist III",L_Test3_20; - set @sage_test2,@sage_test2+5; - L_Test3_20: - mes "20. Which god do Crusaders serve?"; - next; - menu "Odin",-,"Loki",L_Menu2_3,"Tooru",L_Menu2_3,"Aragamsaree",L_Menu2_3; - set @sage_test2,@sage_test2+5; - L_Menu2_3: - mes "[Kreitos]"; - mes "Are you finished?"; - mes "Alright, then I'll grade the test."; - next; - mes "[Kreitos]"; - mes "Hmmm..."; - mes "Yes...."; - next; - if (@sage_test2 >= 100) goto L_Menu2_5; - if (@sage_test2 < 80) goto L_Menu2_4; - mes "[Kreitos]"; - mes "All done."; - mes "You scored " + @sage_test2 + " points."; - mes "Looking good."; - mes "You've scored highly enough to pass."; - next; - goto L_Menu2_6; - L_Menu2_4: - set sagecheck,sagecheck-1; - mes "[Kreitos]"; - mes "All done."; - mes "You scored " + @sage_test2 + " points."; - mes "......"; - mes "Sorry, that's not good enough."; - next; - mes "[Kreitos]"; - mes "We exepect our students to have command of much information about the world."; - mes "Learn some more and come back."; - mes "You can take the test again then."; - close; - L_Menu2_5: - mes "[Kreitos]"; - mes "All done."; - mes "You scored " + @sage_test2 + " points."; - mes "Amazing. You did wonderfully."; - mes "There is no doubt you'll make a great Sage."; - next; - L_Menu2_6: - set job2nd_sage,5; - mes "[Kreitos]"; - mes "Alright."; - mes "You've completed the placement test."; - mes "Now you need to take the skill test from Professor Hermes."; - close; -L_Menu3_1: - mes "[Kreitos]"; - mes "Heh?"; - mes "Do you love tests so much that you want to take the placement test again?"; - next; - mes "[Kreitos]"; - mes "Go see Professor Hermes and take the skill test."; - mes "Future Sages can't be slacking off."; - close; -L_Menu3_2: - mes "[Kreitos]"; - mes "I'm busy grading other students' exams at the moment."; - mes "If you need something, please see me later."; - close; -L_Menu3_3: - mes "[Kreitos]"; - mes "It's great that you finished your thesis, but I don't grade those."; - next; - mes "[Kreitos]"; - mes "Show that to Headmaster Keiron."; - mes "He'll judge whether or not it's quality warrants your graduation."; - close; -L_Menu3_4: - mes "[Kreitos]"; - mes "You've graduated already?"; - mes "Do you want to take more classes?"; - next; - mes "[Kreitos]"; - mes "I know it feels great to have graduated, but you've got to keep learning."; - mes "You might burn out if you become complacent and never venture out of the library once in a while."; - mes "Danger is exhilerating."; - next; - mes "[Kreitos]"; - mes "Don't forget to keep notes about your journies."; - mes "They can come in handy when you want to teach others about a subject you've studied."; - close; -} - -//================================== -//Skill Test Room -//================================== -job_sage.gat mapflag nobranch dummy -job_sage.gat mapflag noteleport dummy -job_sage.gat mapflag nopenalty dummy -job_sage.gat mapflag nosave SavePoint - -job_sage.gat,50,165,4 script Skill Test Coordinator::jobsage_wroom 700,{ - mes "[Skill Test Coordinator]"; - mes "Welcome to the Sage skill test."; - mes "Please go to the waiting area if you want to take the test."; - next; - mes "[Skill Test Coordinator]"; - mes "Others are being tested at the moment."; - mes "When it's time for you to be tested, we'll call your name."; - next; - mes "[Skill Test Coordinator]"; - mes "It takes around 5-10 minutes to test one person."; - close; -OnInit: - waitingroom "Test Waiting Area",10,"jobsage_wroom::OnStart",1; - end; -OnStart: - disablewaitingroomevent; - warpwaitingpc "job_sage.gat",118,99; - set $@jobsage_pid,$@warpwaitingpc[0]; - if( attachrid($@jobsage_pid)==0 ) goto L_Error; - set $@jobsage_pname$,strcharinfo(0); - donpcevent "jobsage_1st::OnStart"; - end; -L_Error: - enablewaitingroomevent; - end; -OnEnable: - enablewaitingroomevent; - end; -} - -//======== Test Step 1 -job_sage.gat,1,1,1 script jobsage_1st -1,{ - end; -OnStart: - set $@jobsage_m,16; - monster "job_sage.gat",115,106,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",120,102,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",124,98,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",120,93,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",115,90,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",111,93,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",107,98,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",111,102,"Unit",1183,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",128,110,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",124,106,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",124,89,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",128,85,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",107,89,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",103,85,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",107,106,"Unit",1184,1,"jobsage_1st::OnKilled"; - monster "job_sage.gat",103,110,"Unit",1184,1,"jobsage_1st::OnKilled"; - initnpctimer; - end; -OnReset: - killmonster "job_sage.gat","All"; - end; -OnKilled: - set $@jobsage_m,$@jobsage_m-1; - if( $@jobsage_m > 0 )goto L_NotWin; - if (getnpctimer(1,"jobsage_1st") < 60000 ) set sagecheck,sagecheck+1; - if ((getnpctimer(1,"jobsage_1st") >= 120000 ) && (getnpctimer(1,"jobsage_1st") <= 170000 )) set sagecheck,sagecheck-1; - if (getnpctimer(1,"jobsage_1st") > 170000 ) set sagecheck,sagecheck-2; - stopnpctimer; - mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8; - donpcevent "jobsage_2nd::OnStart"; - L_NotWin: - end; -OnTimer1000: - mapannounce "job_sage.gat","Examiner: The skill test begins now.",8; - end; -OnTimer2500: - mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8; - end; -OnTimer4000: - mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8; - end; -OnTimer30000: - mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8; - end; -OnTimer60000: - mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8; - end; -OnTimer90000: - mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8; - end; -OnTimer120000: - mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; - end; -OnTimer150000: - mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; - end; -OnTimer170000: - mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; - end; -OnTimer180000: - donpcevent "jobsage_1st::OnReset"; - mapannounce "job_sage.gat","Examiner: Time has expired.",8; - end; -OnTimer181500: - mapannounce "job_sage.gat","Examiner:" + $@jobsage_pname$ + "failed the test.",8; - areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; - end; -OnTimer183000: - mapannounce "job_sage.gat","Next candidate, please step forward.",8; - end; -OnTimer184000: - donpcevent "jobsage_wroom::OnEnable"; - stopnpctimer; - end; -} - -//======== Test Step 2 -job_sage.gat,1,1,1 script jobsage_2nd -1,{ - end; -OnStart: - donpcevent "jobsage_2nd::OnReset"; - set $@jobsage_m,24; - monster "job_sage.gat",120,102,"GeographyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"StatisticsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"MeteorologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"AstronomyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"LinguisticsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,102,"CityLifeInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",124,98,"ForestryInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",124,98,"HealthInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",124,98,"PsychologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,93,"AnthropologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,93,"BiologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",120,93,"EthicsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"ArchitectureInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"PlasticsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"NutritionInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"FoodInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"ManagementInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,93,"SociologyInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",107,98,"EconomicsInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",107,98,"MagicInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",107,98,"PoliSciInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,102,"MathInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,102,"HistoryInfo",1063,1,"jobsage_2nd::OnKilled"; - monster "job_sage.gat",111,102,"PhysicsInfo",1063,1,"jobsage_2nd::OnKilled"; - initnpctimer; - end; -OnReset: - killmonster "job_sage.gat","All"; - end; -OnKilled: - set $@jobsage_m,$@jobsage_m-1; - if( $@jobsage_m > 0 )goto L_NotWin; - stopnpctimer; - if (getnpctimer(1,"jobsage_2nd") < 60000 ) set sagecheck,sagecheck+1; - if ((getnpctimer(1,"jobsage_2nd") >= 120000 ) && (getnpctimer(1,"jobsage_2nd") <= 170000 )) set sagecheck,sagecheck-1; - if (getnpctimer(1,"jobsage_2nd") > 170000 ) set sagecheck,sagecheck-2; - mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + " killed all the monsters!",8; - donpcevent "jobsage_3rd::OnStart"; - L_NotWin: - end; -OnTimer1500: - mapannounce "job_sage.gat","Examiner: The time limit for this portion of the test is 3 minutes.",8; - end; -OnTimer3000: - mapannounce "job_sage.gat","Examiner: You must kill all the monsters within that time period.",8; - end; -OnTimer30000: - mapannounce "job_sage.gat","Examiner: 2 minutes, 30 seconds remaining.",8; - end; -OnTimer60000: - mapannounce "job_sage.gat","Examiner: 2 minutes remaining.",8; - end; -OnTimer90000: - mapannounce "job_sage.gat","Examiner: 1 minute, 30 seconds remaining.",8; - end; -OnTimer120000: - mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; - end; -OnTimer150000: - mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; - end; -OnTimer170000: - mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; - end; -OnTimer180000: - donpcevent "jobsage_2nd::OnReset"; - mapannounce "job_sage.gat","Examiner: Time has expired.",8; - end; -OnTimer181500: - mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "has failed the test.",8; - areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; - end; -OnTimer183000: - mapannounce "job_sage.gat","Next candidate, please step forward.",8; - end; -OnTimer184000: - donpcevent "jobsage_wroom::OnEnable"; - stopnpctimer; - end; -} - - -//======== Test Step 3 -job_sage.gat,1,1,1 script jobsage_3rd -1,{ - end; -OnStart: - donpcevent "jobsage_3rd::OnReset"; - set $@jobsage_m,1; - monster "job_sage.gat",116,98,"Bachelor",1179,1,"jobsage_3rd::OnKilled"; - monster "job_sage.gat",124,106,"Tardy",1185,1; - monster "job_sage.gat",124,89,"Loaner",1185,1; - monster "job_sage.gat",107,89,"Cheater",1185,1; - monster "job_sage.gat",107,106,"Absentee",1185,1; - initnpctimer; - end; -OnReset: - end; -OnKilled: - set $@jobsage_m,$@jobsage_m-1; - if( $@jobsage_m > 0 )goto L_NotWin; - stopnpctimer; - killmonster "job_sage.gat","All"; - set job2nd_sage,7; - if (getnpctimer(1,"jobsage_3rd") < 20000 ) set sagecheck,sagecheck+1; - if ((getnpctimer(1,"jobsage_3rd") >= 30000 ) && (getnpctimer(1,"jobsage_2nd") <= 50000 )) set sagecheck,sagecheck-1; - if (getnpctimer(1,"jobsage_3rd") > 50000 ) set sagecheck,sagecheck-2; - mapannounce "job_sage.gat","Examiner: Congratulations. " + $@jobsage_pname$ + "passed the test!",8; - donpcevent "jobsage_success::OnSuccess"; - L_NotWin: - end; -OnTimer1500: - mapannounce "job_sage.gat","Examiner: 1 minute remaining.",8; - end; -OnTimer30000: - mapannounce "job_sage.gat","Examiner: 30 seconds remaining.",8; - end; -OnTimer50000: - mapannounce "job_sage.gat","Examiner: 10 seconds remaining.",8; - end; -OnTimer60000: - donpcevent "jobsage_3rd::OnReset"; - mapannounce "job_sage.gat","Examiner: Time has expired.",8; - end; -OnTimer61500: - mapannounce "job_sage.gat","Examiner: " + $@jobsage_pname$ + "failed the test.",8; - areawarp "job_sage.gat",100,82,131,113,"yuno.gat",324,258; - end; -OnTimer63000: - mapannounce "job_sage.gat","Examiner: This concludes the test. Next candidate, please step forward.",8; - end; -OnTimer64000: - donpcevent "jobsage_wroom::OnEnable"; - stopnpctimer; - end; -} - -//======== Successful -job_sage.gat,1,7,1 script jobsage_success 66,{ -OnSuccess: - killmonster "job_sage.gat","All"; - initnpctimer; - end; -OnTimer3000: - mapannounce "job_sage.gat","Examiner: Please allow me to guide you out.",8; - end; -OnTimer6000: - mapannounce "job_sage.gat","Next candidate, please step forward.",8; - areawarp "job_sage.gat",100,82,131,113,"yuno_in03.gat",163,180; - end; -OnTimer7000: - donpcevent "jobsage_wroom::OnEnable"; - stopnpctimer; - end; -} |