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author | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
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committer | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
commit | 5455fd1184e75c9192a1f6f84355851a01258e48 (patch) | |
tree | c3fc985a7b90c06308f272d551d8e7289485a14b /npc/jobs/2-2/rogue.txt | |
parent | 3633262bf2d8db0dd3bd51370826120371aac4a0 (diff) | |
download | hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.gz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.bz2 hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.xz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.zip |
constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/rogue.txt')
-rw-r--r-- | npc/jobs/2-2/rogue.txt | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/npc/jobs/2-2/rogue.txt b/npc/jobs/2-2/rogue.txt index 2825d4071..26b13e64e 100644 --- a/npc/jobs/2-2/rogue.txt +++ b/npc/jobs/2-2/rogue.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.6
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@@ -17,6 +17,7 @@ //= 1.6 Added a func which prevent advanced classes passing
//= 2nd Job Quests again. It also guides adv classes where
//= to go. [Lupus]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
@@ -24,7 +25,7 @@ // Markie: Test 1 and Jobchange //
//***********************************************************************************************************************************************************//
in_rogue.gat,363,123,3 script Markie 747,{
- callfunc "F_BlockHigh",30,"Thief High",41,"Stalker","Markie";
+ callfunc "F_BlockHigh",Job_Thief_High,"Thief High",Job_Stalker,"Stalker","Markie";
mes "[Markie]";
if(BaseJob == Job_Thief) goto L_Thief;
@@ -114,7 +115,7 @@ L_Test1: sL_Failed:
mes "*sigh*..... this is not the type of score I was expecting......";
mes "What can I say excecpt, with a score like this you're definitely not cut out to be a Rogue..........";
- emotion 4;
+ emotion e_swt;
next;
mes "[Markie]";
mes "Why don't you go do some more training shuga..... you need it..... *mumbles ( what a waste of my time...)*";
@@ -134,7 +135,7 @@ L_Test3: close;
L_Test4:
mes "What are you doing here? I hope your not trying to skip the last test?.........";
- emotion 1;
+ emotion e_what;
next;
mes "[Markie]";
mes "Your almost finished so just keep trying. I know you can do it.";
@@ -146,14 +147,14 @@ L_Change: //===========
mes "Oh, you're back and your in one piece! It looks like you've passed all of the tests sweetie.";
mes "You have proven that you are ready to become a Rogue!";
- emotion 5;
+ emotion e_ic;
next;
if(SkillPoint != 0) goto L_SkillP;
mes "[Markie]";
mes "Tada! Congratulations on becoming a Rogue. You showed a lot of effort and deserve a reward for it......";
setlook 7,0;
callfunc "Job_Change",Job_Rogue;
- emotion 46;
+ emotion e_grat;
next;
mes "[Markie]";
mes "Now that you are a Rogue you are free to go where ever you want to and do what ever you want.";
@@ -208,7 +209,7 @@ L_Thief: next;
mes "[Mr. Smith]";
mes "...... CRAP! I forgot what I was counting!!";
- emotion 16;
+ emotion e_wah;
close;
//----------------------------------------------------------------------------------------------------
@@ -300,7 +301,7 @@ L_Check2: L_NotEnuf:
mes ".... What the f@&#!?!? You don't have all of the items? Then why did you come back?? Don't tell me you forgot what to get.....";
- emotion 1;
+ emotion e_what;
next;
mes "[Mr. Smith]";
mes "Write this down! You need ^5533FF10,000^000000 zeny and:";
@@ -310,7 +311,7 @@ L_Check2: next;
mes "[Mr. Smith]";
mes "Got it? DON'T come back until you have everything.........";
- emotion 32;
+ emotion e_pif;
close;
@@ -319,11 +320,11 @@ L_Test3: //---------------
if(ROGUE_Q2 > 0) goto L_Check3;
mes "Let me see..... Who should I have you go find........ hmm.........";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Mr. Smith]";
mes "Ah I know! Alright, in the previous test I had you go find some items. For this test you will need to find a specific person.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Mr. Smith]";
set ROGUE_Q2, rand(1,3);
@@ -396,11 +397,11 @@ L_Test3: L_Check3:
mes "What!?! Did you just say you forgot where to go?........";
- emotion 1;
+ emotion e_what;
next;
mes "[Mr. Smith]";
mes "GRRRR!!! That's why you need to WRITE down important things! Geez......";
- emotion 6;
+ emotion e_an;
next;
mes "[Mr. Smith]";
if(ROGUE_Q2 == 1) callsub sF3_R1;
@@ -424,15 +425,15 @@ L_Done: in_rogue.gat,272,136,3 script Hermanthorn Jr. 85,{
mes "[Hermanthorn Jr.]";
mes "Huh? Wha.... who are you?! You're not from the Rogue guild!! Get out of here!";
- emotion 1;
+ emotion e_what;
next;
mes "[Hermanthorn Jr.]";
mes "You're..... I see! You're one of them!!! You've come here to kill me haven't you??!! No... NO!! I'm not ready to die yet!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Hermanthorn Jr.]";
mes "Aaaaaaaaaaaaaahhhh!! Go away! Get lost! Otherwise I am gonna KILL YOU!!!";
- emotion 16;
+ emotion e_wah;
close;
}
@@ -584,7 +585,7 @@ function script F_RogueTest4 { next;
mes "[" + getarg(0) + "]";
mes "Aww who am I kidding...... Let's cut the crap. So are you ready to become a rogue?";
- emotion 4;
+ emotion e_swt;
next;
mes "[" + getarg(0) + "]";
mes "You see, the Rogue motto is...... ^5533FF'Avoid the strong! Be malicious to the weak!'^000000";
@@ -624,7 +625,7 @@ function script F_RogueTest4 { L_Restart:
mes "[" + getarg(0) + "]";
mes "....... Looks like you got creamed.......";
- emotion 4;
+ emotion e_swt;
next;
mes "[" + getarg(0) + "]";
mes "If you're up for it, I'll send you back in. Failure has a way of teaching success.... yada yada yada....";
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