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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-2/monk.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-2/monk.txt')
-rw-r--r-- | npc/jobs/2-2/monk.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index ddcce606c..221828908 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -16,7 +16,7 @@ //= 2.5 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================ -prt_monk,59,247,1 script Guarding Monk#mk 120,6,2,{ +prt_monk,59,247,1 script Guarding Monk#mk 2_M_PHARMACIST,6,2,{ if (Upper == 1) { mes "[Tohobu]"; mes "Hmm? What business do you have here?"; @@ -321,7 +321,7 @@ OnTouch: end; } -monk_in,99,58,1 script Sensei Moohae#mk 60,{ +monk_in,99,58,1 script Sensei Moohae#mk 1_M_PASTOR,{ mes "[Sensei Moohae]"; mes "Greetings, you seem to be on a pure path."; mes "Come in, come in, what can I do for you today?"; @@ -901,7 +901,7 @@ monk_in,99,58,1 script Sensei Moohae#mk 60,{ } } -prt_monk,251,255,1 script Touha#mk 79,{ +prt_monk,251,255,1 script Touha#mk 1_F_PRIEST,{ if (MONK_Q >= 10 && MONK_Q < 14) { if (MONK_Q == 10) { mes "[Touha]"; @@ -1680,7 +1680,7 @@ prt_monk,251,255,1 script Touha#mk 79,{ } } -prt_monk,57,179,1 script Boohae#mk 110,{ +prt_monk,57,179,1 script Boohae#mk 4_M_MINISTER,{ if (MONK_Q == 14 && BaseJob == Job_Acolyte) { mes "[Boohae]"; mes "..."; @@ -1846,7 +1846,7 @@ prt_monk,57,179,1 script Boohae#mk 110,{ } } -prt_monk,199,169,3 script Door Keeper#mk 746,{ +prt_monk,199,169,3 script Door Keeper#mk 4_F_MONK,{ mes "[Keeper Chorip]"; mes "....this place is for those"; mes " in testing for becoming a monk."; @@ -1879,7 +1879,7 @@ prt_monk,199,169,3 script Door Keeper#mk 746,{ } } -monk_test,329,61,3 script Bashu#mk 753,{ +monk_test,329,61,3 script Bashu#mk 4_M_MONK,{ if (MONK_Q > 14 && MONK_Q < 25) { if (MONK_Q == 15) { mes "[Bashu]"; @@ -1930,7 +1930,7 @@ monk_test,329,61,3 script Bashu#mk 753,{ } } -monk_test,386,388,4 script Apprentice Monk#mk 110,{ +monk_test,386,388,4 script Apprentice Monk#mk 4_M_MINISTER,{ mes "[Monk Apprentice]"; mes "W... welcome!"; mes "Th... this place is for testing the tolerance of monk candidates!"; @@ -1965,7 +1965,7 @@ monk_test,386,388,4 script Apprentice Monk#mk 110,{ close; } -monk_test,387,350,0 script Supervisor#race_monk 45,2,2,{ +monk_test,387,350,0 script Supervisor#race_monk WARPNPC,2,2,{ OnTouch: if (MONK_Q >= 15 && MONK_Q <= 23) { set MONK_Q,MONK_Q+1; @@ -2023,7 +2023,7 @@ monk_test,387,42,0 duplicate(MonkTrap) Trap#t_monk7_2 -1,1,0 monk_test,389,43,0 duplicate(MonkTrap) Trap#t_monk7_3 -1 monk_test,389,42,0 duplicate(MonkTrap) Trap#t_monk7_4 -1 -job_monk,225,180,1 script Hyunmoo#mk 89,{ +job_monk,225,180,1 script Hyunmoo#mk 4_M_ORIENT02,{ if ((countitem(1069) > 0 || countitem(1070) > 0) && (countitem(1069) < 30 || countitem(1070) < 30)) { mes "[Hyunmoo]"; mes "You didn't bring enough mushrooms... go get some more."; @@ -2115,7 +2115,7 @@ job_monk,225,180,1 script Hyunmoo#mk 89,{ } } -prt_monk,225,180,1 script Hyunmoo#mk2 89,{ +prt_monk,225,180,1 script Hyunmoo#mk2 4_M_ORIENT02,{ if (MONK_Q < 25) { mes "[Hyunmoo]"; mes "As I see vegetables growing, I feel myself growing within."; @@ -2156,7 +2156,7 @@ prt_monk,225,180,1 script Hyunmoo#mk2 89,{ } } -monk_test,319,139,1 script Tomoon#mk 52,{ +monk_test,319,139,1 script Tomoon#mk 1_M_HOF,{ if (MONK_Q == 25) { mes "[Tomoon]"; mes "Welcome young one."; @@ -2227,7 +2227,7 @@ monk_test,319,139,1 script Tomoon#mk 52,{ } } -monk_test,82,85,1 script Proctor#mk 95,{ +monk_test,82,85,1 script Proctor#mk 4_F_SISTER,{ mes "[Proctor]"; mes "So, are you ready to undergo the spiritual training?"; next; @@ -2319,7 +2319,7 @@ OnDisable: end; } -monk_test,166,278,0 script exit_monk#1 45,1,1,{ +monk_test,166,278,0 script exit_monk#1 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; @@ -2334,7 +2334,7 @@ OnTouch: end; } -monk_test,88,91,1 script Proctor#mk2 52,{ +monk_test,88,91,1 script Proctor#mk2 1_M_HOF,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; @@ -2426,7 +2426,7 @@ OnDisable: end; } -monk_test,166,178,0 script exit_monk#2 45,1,1,{ +monk_test,166,178,0 script exit_monk#2 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; @@ -2441,7 +2441,7 @@ OnTouch: end; } -monk_test,95,85,1 script Proctor#btl#3 79,{ +monk_test,95,85,1 script Proctor#btl#3 1_F_PRIEST,{ mes "[Proctor]"; mes "So, are you ready to undergo this spiritual training?"; next; @@ -2533,7 +2533,7 @@ OnDisable: end; } -monk_test,270,278,0 script exit_monk#3 45,1,1,{ +monk_test,270,278,0 script exit_monk#3 WARPNPC,1,1,{ OnTouch: mes "[Proctor]"; mes "You did well. Please return to Tomoon, he's waiting for you."; @@ -2575,7 +2575,7 @@ OnEnable: end; } -monk_test,137,338,1 script switchreset#monkmonk 79,{ +monk_test,137,338,1 script switchreset#monkmonk 1_F_PRIEST,{ mes "Grrrr..."; mes "All monsters in the monk job chance place have been reset."; mes "Timer's activated."; |