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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/jobs/2-2/monk.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/monk.txt')
-rw-r--r-- | npc/jobs/2-2/monk.txt | 3852 |
1 files changed, 1926 insertions, 1926 deletions
diff --git a/npc/jobs/2-2/monk.txt b/npc/jobs/2-2/monk.txt index 7847e1d47..072de6cce 100644 --- a/npc/jobs/2-2/monk.txt +++ b/npc/jobs/2-2/monk.txt @@ -1,1926 +1,1926 @@ -//===== eAthena Script =======================================
-//= Monk Job Quest
-//===== By: ==================================================
-//= Dino9021, Edited / Translated by Celest
-//===== Current Version: =====================================
-//= 2.1
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//= Monk Job Quests for Athena 2004.12.30
-//===== Additional Comments: =================================
-//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus]
-//= 1.1+ Edited/Translated 5% [Celest]
-//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus]
-//= 1.3 Added Baby Class Support [Lupus]
-//= 1.5 Fixed possible EXP abuse [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor]
-//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus]
-//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris]
-//= 1.9b Fixed another bug in Fuhai. [Zephiris]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.1 Removed Duplicates [Silent]
-//============================================================
-
-
-prt_monk.gat,55,249,4 script Tohobu the Guarding Monk 139,0,5,{
- mes "[Tohobu]";
- mes "Who are you?!";
- mes "How dare you enter this holy training place without my permission!!";
- next;
- mes "[Tohobu]";
- mes "Get Out!!";
- close;
-}
-prt_monk.gat,59,247,4 script Master 120,{
- callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_Champion,"Champion","Tohobu";
-
- if(MONK_Q == 1 ) goto Part1;
- if(MONK_Q == 2 ) goto Part2;
- if(MONK_Q > 2 ) goto Part3;
- if(BaseJob == Job_Monk) goto IsMonk;
- goto L_START;
-
-IsMonk:
- mes "[Tohobu]";
- mes "Your presence is not really desired at the ^00FF00St. Capitolina Abbey^000000.";
- mes "However, since you are here, please do not disturb the Monks in training,";
- mes "Even if you are a Monk!";
- close;
-
-L_START:
- mes "[Tohobu]";
- mes "Hmmm...? What do you want from me?";
- mes "Before entering the Training Area,";
- mes "You shall have to first tell me your Name, Base Level and Job Level.";
- next;
- mes "[Tohobu]";
- mes "Come! What is your name?";
- next;
- menu "Ignore him.",-,"Tell him.",L_MENU_1;
-
- mes "[Tohobu]";
- mes "You are so impolite! Get out!";
- warp "prt_fild03.gat",357,256;
- end;
-L_MENU_1:
- mes "[Tohobu]";
- mes "So... Your name is " + strcharinfo(0) + " Right?";
- mes "...I believe it is pronounced that way.";
- mes "Let's see... Job Level is " + JobLevel;
- next;
- mes "[Tohobu]";
- mes "Okay! Why have you come to see me, " + strcharinfo(0) + " ?";
- next;
- menu "I'd like to see how Monks train themselves.",L_MENU_1_0,"I want to be a Monk.",L_MENU_1_1,"I'd like to rest here.",L_MENU_1_2;
-
- L_MENU_1_0:
- mes "[Tohobu]";
- mes "Oh! I see.";
- mes "Okay, I hope you'll learn something from our training,";
- mes "Perhaps it might aid you in becoming a worthy Monk.";
- set MONK_Q, 1;
- close;
-
- L_MENU_1_1:
- if(BaseJob != Job_Acolyte) goto IsNot4;
- if(JobLevel >= 40 ) goto SkillPointChk;
- mes "[Tohobu]";
- mes "Your Job Level is not high enough to be a Monk.";
- mes "Come back when your Job Level is at least 40.";
- next;
- mes "[Tohobu]";
- mes "No need to be hasty, there is so much to learn in this world,";
- mes "Come back when you have met the requirements... Haha!";
- close;
-
- SkillPointChk:
- if(SkillPoint == 0) goto L_GO;
- mes "[Tohobu]";
- mes "Well... It seems that you have the ability to be a Monk,";
- mes "But I believe there are still skills you have yet to learn.";
- mes "Come back when you have learned all your skills.";
- close;
-
- IsNot4:
- mes "[Tohobu]";
- mes "Oh! Are you kidding?";
- close;
-
- L_GO:
- mes "[Tohobu]";
- mes "Well... Seems you have the ability to be a Monk.";
- mes "Very well then... Go to Wuhai the Elder, He will guide you.";
- // used to determine what item to get at the end
- if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end
- set MONK_Q, 2;
- close;
-
- L_MENU_1_2:
- mes "[Tohobu]";
- mes "Alright, you do look tired from your travels...";
- mes "Perhaps it would be good to rest awhile.";
- mes "Go ahead and rest at the Abbey before leaving!";
- next;
- mes "[Tohobu]";
- mes "Persevering in order to gain more strength is the way of life of the Monks.";
- mes "I hope that seeing our practises will at least bring you some inner peace.";
- close;
-Part1:
- mes "[Tohobu]";
- mes "Well? Have you changed your mind after looking around here?";
- next;
- menu "Nope.",L_MENU_1_0,"I want to be a Monk",L_MENU_1_1,"I need more rest.",L_MENU_1_2;
-
-Part2:
- mes "[Tohobu]";
- mes "Hello there! You should go to Wuhai the Elder. He will guide you.";
- mes "He is in the Monastery Hall, South East from here";
- close;
-
-Part3:
- mes "[Tohobu]";
- mes "Ah, Hello there! How is your training? Surely you're not going to give up?";
- close;
-}
-
-monk_in.gat,99,58,4 script Elder Wuhai 60,{
- //Not sure if this is needed, but hopefully it will prevent bugs [Zephiris]
- if(MONK_Q > 11) set MONK_Q,11;
-
- if(MONK_Q == 2) goto L_START;
- if(MONK_Q == 3) goto Part1;
- if(MONK_Q == 4) goto Part2;
- if(MONK_Q >= 5 && MONK_Q < 10) goto Part3;
- if(MONK_Q >= 10 && countitem(506) > 0) goto Part4;//Items: Green_Potion,
- if(MONK_Q >= 10 && countitem(506) == 0) goto Part5;//Items: Green_Potion,
- if(BaseJob == Job_Monk) goto Part6;
- if(BaseJob == Job_Acolyte) goto Part7;
-
- mes "[Elder Wuhai]";
- mes "May you find God in the Mother Nature!!";
- mes "Welcome traveler, why do you seek me?";
- close;
-
-L_START:
- mes "[Elder Wuhai]";
- mes "Hmmm... You are the youth who wants to be a Monk, right?";
- next;
- menu "Yes.",L_MENU_1,"No.",-;
- mes "[Elder Wuhai]";
- mes "Hmmm...? Aren't you?";
- mes "Maybe I'm getting older, I would've guessed you were.";
- mes "Very well then... You may go, young one.";
- close;
-L_MENU_1:
- mes "[Elder Wuhai]";
- mes "Oh! So young ones these days still remember us Monks...";
- mes "Welcome, my child!";
- next;
- mes "[Elder Wuhai]";
- mes "So you want to be a Monk! I'm glad to hear that!";
- mes "But first, before you can become one, there are a few things you need to know.";
- next;
- mes "[Elder Wuhai]";
- mes "As Monks, we undergo strict training while protecting world peace.";
- next;
- mes "[Elder Wuhai]";
- mes "The strength is for giving aid to the weak in need, and to protect them from harm.";
- next;
- mes "[Elder Wuhai]";
- mes "Last but not least, we control our emotions,";
- mes "More importantly, never be too proud of yourself,";
- mes "or be blinded by success,";
- next;
- mes "[Elder Wuhai]";
- mes "It might be tough, even painful,";
- mes "while undergoing this process.";
- mes "We will test the limits of what you can endure.";
- mes "You can not become a Monk if you can't even bear this.";
- next;
- mes "[Elder Wuhai]";
- mes "OKay, let's start the test to see if you really have the ability to become a Monk.";
- next;
- if(JBLVL == 50) goto IsJOB50;
- mes "[Elder Wuhai]";
- mes "Firstly, here's a small exam to test your will to become one of us.";
- next;
-
- set MONK_Q, 3;
- set JOB_MONK_C,rand(1,6);
-L_Collect:
- if(JOB_MONK_C == 1 ) goto L_Collect1;
- if(JOB_MONK_C == 2 ) goto L_Collect2;
- if(JOB_MONK_C == 3 ) goto L_Collect3;
- if(JOB_MONK_C == 4 ) goto L_Collect4;
- if(JOB_MONK_C == 5 ) goto L_Collect5;
- if(JOB_MONK_C == 6 ) goto L_Collect6;
-
- L_Collect1:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "10 Teeth of Bat";
- mes "5 Bears Footskins";
- mes "20 Poison Spores";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect2:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "5 Porcupine Quills";
- mes "20 Cobwebs";
- mes "10 Grasshopper's Legs";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect3:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "30 Stems";
- mes "5 Jellopies";
- mes "10 Worm Peelings";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect4:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "5 Sticky Mucus";
- mes "10 Earthworm Peelings";
- mes "20 Green Herbs";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect5:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "20 Yoyo Tails";
- mes "5 Iron Ores";
- mes "3 Blue Herbs";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-
- L_Collect6:
- mes "[Elder Wuhai]";
- mes "Please bring these items";
- mes "5 Solid Shells";
- mes "20 Shells";
- mes "5 Zargons";
- if(@collect_tmp != 1) goto L_CollectS;
- close;
-L_CollectS:
- next;
- mes "[Elder Wuhai]";
- mes "To test your will, you will have to collect these items by yourself";
- next;
- mes "[Elder Wuhai]";
- mes "Come back to me when you have all of them.";
- mes "Now go, May God's blessings be with you.";
- close;
-
-IsJOB50:
- mes "[Elder Wuhai]";
- mes "Oh, I see that your Job Level is " +JobLevel +" .";
- mes "That could prove your ability.";
- next;
- mes "[Elder Wuhai]";
- mes "Well done!";
- mes "I think God will agree with me.";
- next;
- mes "[Elder Wuhai]";
- mes "Well then.. There is a Monk named Wutao who wants to see you.";
- mes "He is in the Ancestral Graveyard North of here.";
- set MONK_Q, 4;
- close;
-
-Part1:
- if(JOB_MONK_C == 1 && countitem(913) >= 10 && countitem(948) >= 5 && countitem(7033) >= 20) goto L_CollectS2_1;//Items: Tooth_of_Bat, Bear's_Footskin, Poison_Spore,
- if(JOB_MONK_C == 2 && countitem(1027) >= 5 && countitem(1025) >= 20 && countitem(940) >= 10) goto L_CollectS2_2;//Items: Porcupine_Quill, Cobweb, Grasshopper's_Leg,
- if(JOB_MONK_C == 3 && countitem(905) >= 30 && countitem(909) >= 5 && countitem(955) >= 10) goto L_CollectS2_3;//Items: Stem, Jellopy, Worm_Peeling,
- if(JOB_MONK_C == 4 && countitem(938) >= 5 && countitem(1055) >= 10 && countitem(511) >= 20) goto L_CollectS2_4;//Items: Sticky_Mucus, Earthworm_Peeling, Green_Herb,
- if(JOB_MONK_C == 5 && countitem(942) >= 20 && countitem(1002) >= 5 && countitem(510) >= 3) goto L_CollectS2_5;//Items: Yoyo_Tail, Iron_Ore, Blue_Herb,
- if(JOB_MONK_C == 6 && countitem(943) >= 5 && countitem(935) >= 20 && countitem(912) >= 5) goto L_CollectS2_6;//Items: Solid_Shell, Shell, Zargon,
-
- mes "[Elder Wuhai]";
- mes "Hmm... Still not ready yet?";
- mes "Let me tell what you should bring again,";
- mes "Listen carefully!";
- next;
- set @collect_tmp, 1;
- goto L_Collect;
-
- L_CollectS2_1:
- delitem 913, 10;//Items: Tooth_of_Bat,
- delitem 948, 5;//Items: Bear's_Footskin,
- delitem 7033, 20;//Items: Poison_Spore,
- goto L_CollectS2_E;
- L_CollectS2_2:
- delitem 1027, 5;//Items: Porcupine_Quill,
- delitem 1025, 20;//Items: Cobweb,
- delitem 940, 10;//Items: Grasshopper's_Leg,
- goto L_CollectS2_E;
- L_CollectS2_3:
- delitem 7012, 30;//Items: Tough_Scalelike_Stem,
- delitem 909, 5;//Items: Jellopy,
- delitem 955, 10;//Items: Worm_Peeling,
- goto L_CollectS2_E;
- L_CollectS2_4:
- delitem 938, 5;//Items: Sticky_Mucus,
- delitem 1055, 10;//Items: Earthworm_Peeling,
- delitem 511, 20;//Items: Green_Herb,
- goto L_CollectS2_E;
- L_CollectS2_5:
- delitem 942, 20;//Items: Yoyo_Tail,
- delitem 1002, 5;//Items: Iron_Ore,
- delitem 510, 3;//Items: Blue_Herb,
- goto L_CollectS2_E;
- L_CollectS2_6:
- delitem 943, 5;//Items: Solid_Shell,
- delitem 935, 20;//Items: Shell,
- delitem 912, 5;//Items: Zargon,
- goto L_CollectS2_E;
-
- L_CollectS2_E:
- mes "[Elder Wuhai]";
- mes "Oh! You've brought all of them!";
- mes "Well done!";
- mes "Your will to become a Monk is formidable!";
- next;
- mes "[Elder Wuhai]";
- mes "Let's see... there is a Monk named.. Ah... Wutao who wants to see you.";
- mes "He will be in the Ancestral Graveyard North of here.";
- set MONK_Q, 4;
- set JOB_MONK_C, 0;
- close;
-
-Part2:
- mes "[Elder Wuhai]";
- mes "Next should be... Questions regarding your job changing?";
- mes "Go find master Wutao.";
- mes "He will be in the Ancestral Graveyard North of here.";
- close;
-Part3:
- mes "[Elder Wuhai]";
- mes "Hmm? You're still taking the test...?";
- mes "Try to do your best then!";
- close;
-Part4:
- mes "[Elder Wuhai]";
- mes "What? You didn't drink the Magic Potion yet?";
- mes "Then... Hurry up and finish the Green-ish potion!";
- mes "Otherwise, you will never be able to achieve the spiritual energy level of Monks!";
- set MONK_Q, 11;
- close;
-Part5:
- mes "[Elder Wuhai]";
- mes "We have done all the steps... Your blood, your mind, your soul...";
- mes "All are prepared for you to become a Monk.";
- mes "Even your spiritual energy has increased after drinking the Magic Potion.";
- next;
- mes "[Elder Wuhai]";
- mes "Good... you must now be sworn in by an oath.";
- mes "Afterwards, the job changing will be complete.";
- next;
- mes "[Elder Wuhai]";
- mes "Are you willing to dedicate the rest of your life to serving God?";
- next;
- menu "Yes.",L_MONK_Q_2,"No.",-;
-
- mes "[Elder Wuhai]";
- mes "......What?......";
- mes "Aren't you ready to become a Monk?";
- mes "Perhaps you want to run around a bit more,";
- mes "and shed some more sweat to become more prepared?";
- next;
- mes "[Elder Wuhai]";
- mes "Consider this carefully before coming back!";
- mes "I do not want to make you a bad Monk.";
- close;
-L_MONK_Q_2:
- mes "[Elder Wuhai]";
- mes "Will you use the powers given to you for your own good?";
- next;
- menu "Yes.",-,"No.",L_MONK_Q_3;
-
- mes "[Elder Wuhai]";
- mes "...NO NO NO NO NO!! Our training is not for any self benefits!";
- mes "How could one who protects world peace abuse this advantage for their own selfish means?!";
- next;
- mes "[Elder Wuhai]";
- mes "Go and think over the true purpose of a Monk.";
- mes "Thoughts like that will only make you greedier for power!";
- mes "The corruption of your soul will only lead to loss of your ability.";
- close;
-
-L_MONK_Q_3:
- mes "[Elder Wuhai]";
- mes "When judging those who have opposed the will of God,";
- mes "Will you hesitate in punishing them?";
- next;
- menu "No.",L_MONK_Q_4,"Yes.",-;
-
- mes "[Elder Wuhai]";
- mes "What do you think Monks are?";
- mes "No matter who they are,";
- mes "People who harm the weak are like trash!";
- mes "They do not have the right to live on this world!";
- next;
- mes "[Elder Wuhai]";
- mes "Perhaps you should go to people who deny morals in this world,";
- mes "Come back again when you have a sense of justice.";
- mes "Then you will know what to do.";
- close;
-
-L_MONK_Q_4:
- mes "[Elder Wuhai]";
- mes "Will you help to eradicate those who oppose God,";
- mes "And to sacrifice yourself for the better of others?";
- next;
- menu "Yes",L_MONK_Q_5,"No",-;
-
- mes "[Elder Wuhai]";
- mes "Oh...nonononono....";
- mes "If sacrificing oneself would be beneficial to your peers,";
- mes "and more enemies can be vanquished,";
- mes "then that would be a great and worthy thing to do!";
- next;
- mes "[Elder Wuhai]";
- mes "What does Sacrifice mean? Come back when you've figured it out.";
- mes "Ah.. Sacrifice can be so simple, yet so difficult!";
- close;
-
-L_MONK_Q_5:
- mes "[Elder Wuhai]";
- mes "Will you train monsters behind you to help others in battle?";
- next;
- menu "Yes",-,"No",L_MONK_Q_6;
-
- mes "[Elder Wuhai]";
- // he's not making any sense =P [Unknown]
- // I've reworded this to what I think it probably correct. [Zephiris]
- mes "That is not right! Training mobs around does not serve the benefit of everyone!";
- mes "Instead it is a selfish act that violates the rights of others!";
- next;
- mes "[Elder Wuhai]";
- mes "Even when you've learned the skill 'Steel Body'";
- mes "It is only meant to be used in emergency, or when you meet a strong adversary.";
- mes "But not in such a situation!";
- next;
- mes "[Elder Wuhai]";
- mes "It might feel like you're helping them,";
- mes "but you are only commiting acts of unjust!";
- mes "What is the true way of a Monk?";
- mes "Come back when you have thought it over.";
- close;
-
-L_MONK_Q_6:
- mes "[Elder Wuhai]";
- // mes "Will you spam?";
- // "will you spam" is just so... un-monkly. ^^;
- mes "In villages or wilderness, will you say the same lines repeatedly?";
- next;
- menu "Yes",-,"No",L_MONK_Q_7;
-
- mes "[Elder Wuhai]";
- mes "No! If you do so, then not just Monks, but even the common people";
- mes "will be disturbed and pay no attention to you!";
- next;
- mes "[Elder Wuhai]";
- mes "It is the same even if you only wanted to spread the words of God.";
- mes "Think of your behavior. What's right and wrong?";
- next;
- mes "[Elder Wuhai]";
- mes "I would rather test you again, but I'll let you go this time.";
- mes "Think carefully about this before returning!";
- close;
-L_MONK_Q_7:
- mes "[Elder Wuhai]";
- mes "Do you feel as if you're a messenger of God, and are willing to die for God?";
- next;
- menu "Yes",L_MONK_Q_8,"No",-;
-
- mes "[Elder Wuhai]";
- mes "You cannot be a Monk with this kind of will!";
- mes "As it's said, Death is only temporary. If we have to give our lives";
- mes "to protect world peace, it would at least be a meaningful action!";
- next;
- mes "[Elder Wuhai]";
- mes "Those who oppose God will be condemned while those who listen to God will live.";
- mes "What is life and death to you?";
- mes "Ponder that well.";
- close;
-
-L_MONK_Q_8:
- mes "[Elder Wuhai]";
- mes "Lastly, make an oath to swear you will keep to what you have already sworn.";
- next;
- menu "I swear.",L_MONK_Q_9,"I refuse.",-;
-
- mes "[Elder Wuhai]";
- mes "......";
- next;
- mes "[Elder Wuhai]";
- mes "It seems like... you don't have enough training...";
- mes "I can't let you become a Monk.";
- next;
- mes "[Elder Wuhai]";
- mes "It is better for you to train more.";
- mes "Come back when you ready.";
- next;
- mes "[Elder Wuhai]";
- mes "May God be with you.";
- close;
-
-L_MONK_Q_9:
- mes "[Elder Wuhai]";
- mes "Well then, we have completed the oaths.";
- if (sex == 0) mes "Gather closer now, you are already my sister!";
- if (sex == 1) mes "Gather closer now, you are already my brother!";
- next;
- mes "[Elder Wuhai]";
- mes "Your promise has been transmited to all Monks through our hearts.";
- next;
- mes "[Elder Wuhai]";
- mes "Now, let us begin the ceremony!";
- next;
- mes "[Elder Wuhai]";
- mes "I will acupuncture your 365 acupuncture points and open your 1129 arteries and veins";
- next;
- mes "[Elder Wuhai]";
- mes "Ahhhhhhhhh......";
- next;
- mes "[Elder Wuhai]";
- mes "Wuuu... Huuuuuu";
- next;
- mes "- He takes a deeply breath -";
- next;
- mes "- The acupuncture begins... -";
- next;
- mes "[Elder Wuhai]";
- mes "Ahhhh--- Dadadadadada!!!";
- next;
- mes "[Elder Wuhai]";
- mes "DaBaDaBaDadadadaKaBonTatatata!!!";
- next;
- mes "[Elder Wuhai]";
- mes "Ahhhh--- Dadadadadada!!!";
- next;
- mes "[Elder Wuhai]";
- mes "WaLaChuOhhhhhhh!!!";
- next;
- mes "[Elder Wuhai]";
- mes "Wuuu... Huuuuuu";
- next;
- mes "[Elder Wuhai]";
- mes "WowHoooo... It is done! You are now a Monk!";
-
- setoption 0;
- callfunc "Job_Change",Job_Monk;
- next;
- mes "[Elder Wuhai]";
- mes "(Cough!) (Cough!)";
- next;
- mes "[Elder Wuhai]";
- mes "Am I that old...? I feel so tired... (-sigh-)";
- mes "I could have scaled mountains after this before.";
- next;
- mes "[Elder Wuhai]";
- mes "Very well... You are now a Monk...";
- mes "Welcome to the brotherhood.";
- next;
- mes "[Elder Wuhai]";
- mes "But never forget your promise.";
- next;
- mes "[Elder Wuhai]";
- mes "Keep it in your mind, and train yourself.";
- next;
- mes "[Elder Wuhai]";
- mes "Now go...";
- mes "Here is a gift from us to congratulate you.";
- if(JBLVL < 50) getitem 1801, 1;//Items: Waghnakh,
- if(JBLVL == 50) getitem 1804, 1;//Items: Knuckle_Duster_,
- callfunc "F_ClearJobVar";
- close;
-Part6:
- mes "[Elder Wuhai]";
- mes "May you find God in Mother Nature!";
- mes "Welcome young one! What can I do for you?";
- next;
- mes "[Elder Wuhai]";
- mes "Is everything alright?";
- mes "How is your training?";
- next;
- mes "[Elder Wuhai]";
- mes "If you don't have a strong body, you may not be able to help people when they need you.";
- mes "If your will is weak, the Evil in this world will lead you down a dark path.";
- next;
- mes "[Elder Wuhai]";
- mes "Never forget it! You are one who protects the weak as well as world peace!";
- mes "You should always be aware of Evil around you. Don't let it lead you away from the Light!";
- close;
-
-Part7:
- mes "[Elder Wuhai]";
- mes "May you find God in Mother Nature!";
- mes "Welcome youung one! What can I do for you?";
- next;
- mes "[Elder Wuhai]";
- mes "Oh! You are an Acolyte....";
- mes "If you want to pray, go to the Prontera Sanctuary!";
- mes "This is the Monk training area, not a place for you to pray.";
- mes "Go and find other places to stay if you are not willing to be a Monk.";
- close;
-}
-
-prt_monk.gat,251,255,4 script Wutao 79,{
- if(MONK_Q == 4 ) goto L_START;
- if(MONK_Q == 5 ) goto Part1;
- if(MONK_Q == 6 ) goto Part2;
- if(MONK_Q > 6 ) goto Part3;
-
- mes "[Wutao]";
- mes "We are Monks!";
- mes "We have unlimited power!";
- mes "We have unlimited wisdom!";
- mes "We use our power and wisdom to protect world peace!";
- next;
- mes "[Wutao]";
- mes "So...";
- mes "Are you my enemy?";
- mes "You block my path!!!!";
- next;
- mes "[Wutao]";
- mes "If someone blocks me, I'll fight!!";
- mes "TaAhhhhhh!!!";
- next;
- mes "[Wutao]";
- mes "HuHaaaaaaaa!!!";
- next;
- mes "[Wutao]";
- mes "If you are not my enemy, then be on your way.";
- close;
-
-L_START:
- mes "[Wutao]";
- mes "What can I do for you?";
- mes "Do you want to talk about God?";
- next;
- mes "[Wutao]";
- mes "Oh! you are proceeding with the Monk Training!";
- mes "The spirit you have is like that of a Monk.";
- next;
- mes "[Wutao]";
- mes "It seems your arteries and veins have begun to strengthen.";
- mes "You must be the one coming from Elder Wuhai, right?";
- mes "Very well...";
- next;
- mes "[Wutao]";
- mes "Let me inform you about the spirits of Monks and some simple rules that Monks should obey.";
- mes "After, I'll help you strengthen your mental state to make your body ready for the next test.";
- next;
- mes "[Wutao]";
- mes "Now, remember exactly what I say and repeat it back to me.";
- mes "Clear your mind... Are you ready?";
- next;
- menu "Yes",L_MENU_1,"No",-;
- mes "[Wutao]";
- mes "Then come back when you are ready!";
- close;
-L_MENU_1:
- mes "[Wutao]";
- mes "Alright, let's begin.";
- next;
- set @JOB_MONK_C2, rand(1,3);
-L_Again:
- if(@JOB_MONK_C2 == 0) set @JOB_MONK_C2, rand(1,3);
- if(@JOB_MONK_C2 == 2) goto L_ROOT_2;
- if(@JOB_MONK_C2 == 3) goto L_ROOT_3;
-
- set @monk_str0$,"Supported by dragon and phoenix,";
- set @monk_str1$,"So flies he westward.";
- set @monk_str2$,"But the phoenix shall fall to the earth.";
- set @monk_str3$,"And the dragon shall soar to the sky;";
- set @monk_str4$,"There shall be successes and failures,";
- set @monk_str5$,"For such is the eternal law.";
- set @monk_str6$,"See that ye act when occasion offers,";
- set @monk_str7$,"Lest ye descend to the Nine Golden Springs.'";
- goto L_MES;
- L_ROOT_2:
- set @monk_str0$,"He boasted not a handsome face,";
- set @monk_str1$,"Nor was his body blessed with grace.";
- set @monk_str2$,"His words streamed like a waterfall,";
- set @monk_str3$,"He read a book and knew it all.";
- set @monk_str4$,"Shu's glories could he well rehearse,";
- set @monk_str5$,"His lore embraced the universe.";
- set @monk_str6$,"Or text or note of scholiast";
- set @monk_str7$,"Once read, his memory held fast.";
- goto L_MES;
- L_ROOT_3:
- set @monk_str0$,"Seek ye a noble one? Then take ye the way of Jieliang,";
- set @monk_str1$,"Watch ye how all people revere Guan Yu,";
- set @monk_str2$,"Each excelling others to honor him,";
- set @monk_str3$,"Him, one of the three brothers of the Peach Garden Oath,";
- set @monk_str4$,"Who have won sacrifices, as emperor and king.";
- set @monk_str5$,"Incomparable their aura spreads through the world;";
- set @monk_str6$,"They are resplendent as the great lights of the firmament;";
- set @monk_str7$,"Temples to our Lord Guan Yu abound, no village lacks one,";
- set @monk_str8$,"Their venerable trees at sundown are the resting places for birds.";
-
-L_MES:
- mes "[Wutao]";
- mes "Listen carefully!";
- next;
- mes "[Wutao]";
- mes @monk_str0$;
- next;
- mes "[Wutao]";
- mes @monk_str1$;
- next;
- mes "[Wutao]";
- mes @monk_str2$;
- next;
- mes "[Wutao]";
- mes @monk_str3$;
- next;
- mes "[Wutao]";
- mes @monk_str4$;
- next;
- mes "[Wutao]";
- mes @monk_str5$;
- next;
- mes "[Wutao]";
- mes @monk_str6$;
- next;
- mes "[Wutao]";
- mes @monk_str7$;
- if(@JOB_MONK_C2 < 3) goto L_MES_1;
- next;
- mes "[Wutao]";
- mes @monk_str8$;
-
-L_MES_1:
- next;
- mes "[Wutao]";
- mes "Now " + strcharinfo(0) + ", it's your turn.";
- next;
- set @mnk_score, 0;
- if(@JOB_MONK_C2 == 2) goto L_MONK_Q2_1;
- if(@JOB_MONK_C2 == 3) goto L_MONK_Q3_1;
-
-L_MONK_Q1_1:
-
- menu "And the dragon shall soar to the sky;",L_MONK_Q1_2,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_2,
- "For such is the eternal law.",L_MONK_Q1_2,
- "See that ye act when occasion offers,",L_MONK_Q1_2,
- "There shall be successes and failures,",L_MONK_Q1_2,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_2,
- "Supported by dragon and phoenix,",-,
- "So flies he westward.",L_MONK_Q1_2;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_2:
-
- menu "But the phoenix shall fall to the earth.",L_MONK_Q1_3,
- "See that ye act when occasion offers,",L_MONK_Q1_3,
- "Supported by dragon and phoenix,",L_MONK_Q1_3,
- "There shall be successes and failures,",L_MONK_Q1_3,
- "So flies he westward.",-,
- "And the dragon shall soar to the sky;",L_MONK_Q1_3,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_3,
- "For such is the eternal law.",L_MONK_Q1_3;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_3:
-
- menu "There shall be successes and failures,",L_MONK_Q1_4,
- "But the phoenix shall fall to the earth.",-,
- "And the dragon shall soar to the sky;",L_MONK_Q1_4,
- "So flies he westward.",L_MONK_Q1_4,
- "For such is the eternal law.",L_MONK_Q1_4,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_4,
- "See that ye act when occasion offers,",L_MONK_Q1_4,
- "Supported by dragon and phoenix,",L_MONK_Q1_4;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_4:
-
- menu "And the dragon shall soar to the sky;",-,
- "Supported by dragon and phoenix,",L_MONK_Q1_5,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_5,
- "So flies he westward.",L_MONK_Q1_5,
- "For such is the eternal law.",L_MONK_Q1_5,
- "There shall be successes and failures,",L_MONK_Q1_5,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_5,
- "See that ye act when occasion offers,",L_MONK_Q1_5;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_5:
-
- menu "For such is the eternal law.",L_MONK_Q1_6,
- "And the dragon shall soar to the sky;",L_MONK_Q1_6,
- "So flies he westward.",L_MONK_Q1_6,
- "Supported by dragon and phoenix,",L_MONK_Q1_6,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_6,
- "See that ye act when occasion offers,",L_MONK_Q1_6,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_6,
- "There shall be successes and failures,",-;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_6:
-
- menu "Supported by dragon and phoenix,",L_MONK_Q1_7,
- "So flies he westward.",L_MONK_Q1_7,
- "For such is the eternal law.",-,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_7,
- "There shall be successes and failures,",L_MONK_Q1_7,
- "And the dragon shall soar to the sky;",L_MONK_Q1_7,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_7,
- "See that ye act when occasion offers,",L_MONK_Q1_7;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q1_7:
-
- menu "So flies he westward.",L_MONK_Q1_8,
- "Supported by dragon and phoenix,",L_MONK_Q1_8,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_8,
- "There shall be successes and failures,",L_MONK_Q1_8,
- "For such is the eternal law.",L_MONK_Q1_8,
- "But the phoenix shall fall to the earth.",L_MONK_Q1_8,
- "And the dragon shall soar to the sky;",L_MONK_Q1_8,
- "See that ye act when occasion offers,",-;
-
- set @mnk_score, @mnk_score + 2;
-L_MONK_Q1_8:
-
- menu "Supported by dragon and phoenix,",L_MONK_QUEST_END,
- "See that ye act when occasion offers,",L_MONK_QUEST_END,
- "But the phoenix shall fall to the earth.",L_MONK_QUEST_END,
- "Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_1_2,
- "And the dragon shall soar to the sky;",L_MONK_QUEST_END,
- "So flies he westward.",L_MONK_QUEST_END,
- "There shall be successes and failures,",L_MONK_QUEST_END,
- "For such is the eternal law.",L_MONK_QUEST_END;
-
-L_MONK_Q2_1:
-
- menu "Nor was his body blessed with grace.",L_MONK_Q2_2,
- "He read a book and knew it all.",L_MONK_Q2_2,
- "His words streamed like a waterfall,",L_MONK_Q2_2,
- "He boasted not a handsome face,",-,
- "Shu's glories could he well rehearse,",L_MONK_Q2_2,
- "Once read, his memory held fast.",L_MONK_Q2_2,
- "His lore embraced the universe.",L_MONK_Q2_2,
- "Or text or note of scholiast",L_MONK_Q2_2;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_2:
-
- menu "His lore embraced the universe.",L_MONK_Q2_3,
- "He boasted not a handsome face,",L_MONK_Q2_3,
- "His words streamed like a waterfall,",L_MONK_Q2_3,
- "He read a book and knew it all.",L_MONK_Q2_3,
- "Or text or note of scholiast",L_MONK_Q2_3,
- "Once read, his memory held fast.",L_MONK_Q2_3,
- "Shu's glories could he well rehearse,",L_MONK_Q2_3,
- "Nor was his body blessed with grace.",-;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_3:
-
- menu "His words streamed like a waterfall,",-,
- "His lore embraced the universe.",L_MONK_Q2_4,
- "He read a book and knew it all.",L_MONK_Q2_4,
- "Shu's glories could he well rehearse,",L_MONK_Q2_4,
- "Nor was his body blessed with grace.",L_MONK_Q2_4,
- "Or text or note of scholiast",L_MONK_Q2_4,
- "He boasted not a handsome face,",L_MONK_Q2_4,
- "Once read, his memory held fast.",L_MONK_Q2_4;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_4:
-
- menu "Nor was his body blessed with grace.",L_MONK_Q2_5,
- "Once read, his memory held fast.",L_MONK_Q2_5,
- "Shu's glories could he well rehearse,",L_MONK_Q2_5,
- "Or text or note of scholiast",L_MONK_Q2_5,
- "He boasted not a handsome face,",L_MONK_Q2_5,
- "He read a book and knew it all.",-,
- "His lore embraced the universe.",L_MONK_Q2_5,
- "His words streamed like a waterfall,",L_MONK_Q2_5;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_5:
-
- menu "Once read, his memory held fast.",L_MONK_Q2_6,
- "Or text or note of scholiast",L_MONK_Q2_6,
- "He read a book and knew it all.",L_MONK_Q2_6,
- "His words streamed like a waterfall,",L_MONK_Q2_6,
- "Nor was his body blessed with grace.",L_MONK_Q2_6,
- "He boasted not a handsome face,",L_MONK_Q2_6,
- "His lore embraced the universe.",L_MONK_Q2_6,
- "Shu's glories could he well rehearse,",-;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_6:
-
- menu "Or text or note of scholiast",L_MONK_Q2_7,
- "He read a book and knew it all.",L_MONK_Q2_7,
- "Shu's glories could he well rehearse,",L_MONK_Q2_7,
- "His words streamed like a waterfall,",L_MONK_Q2_7,
- "His lore embraced the universe.",-,
- "He boasted not a handsome face,",L_MONK_Q2_7,
- "Nor was his body blessed with grace.",L_MONK_Q2_7,
- "Once read, his memory held fast.",L_MONK_Q2_7;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q2_7:
-
- menu "Nor was his body blessed with grace.",L_MONK_Q2_8,
- "Or text or note of scholiast",-,
- "His words streamed like a waterfall,",L_MONK_Q2_8,
- "Once read, his memory held fast.",L_MONK_Q2_8,
- "He boasted not a handsome face,",L_MONK_Q2_8,
- "He read a book and knew it all.",L_MONK_Q2_8,
- "Shu's glories could he well rehearse,",L_MONK_Q2_8,
- "His lore embraced the universe.",L_MONK_Q2_8;
-
- set @mnk_score, @mnk_score + 2;
-L_MONK_Q2_8:
-
- menu "He boasted not a handsome face,",L_MONK_QUEST_END,
- "Nor was his body blessed with grace.",L_MONK_QUEST_END,
- "Shu's glories could he well rehearse,",L_MONK_QUEST_END,
- "Or text or note of scholiast",L_MONK_QUEST_END,
- "His lore embraced the universe.",L_MONK_QUEST_END,
- "He read a book and knew it all.",L_MONK_QUEST_END,
- "His words streamed like a waterfall,",L_MONK_QUEST_END,
- "Once read, his memory held fast.",L_MONK_QUEST_1_2;
-
-L_MONK_Q3_1:
-
- menu "Watch ye how all people revere Guan Yu,",L_MONK_Q3_2,
- "Seek ye a noble one? Then take ye the way of Jieliang,",-,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_2,
- "Each excelling others to honor him,",L_MONK_Q3_2,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_2,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_2,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_2,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_2,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_2;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_2:
-
- menu "Each excelling others to honor him,",L_MONK_Q3_3,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_3,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_3,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_3,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_3,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_3,
- "Watch ye how all people revere Guan Yu,",-,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_3,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_3;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_3:
-
- menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_4,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_4,
- "Each excelling others to honor him,",-,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_4,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_4,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_4,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_4,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_4,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_4;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_4:
-
- menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_5,
- "Each excelling others to honor him,",L_MONK_Q3_5,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_5,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_5,
- "Him, one of the three brothers of the Peach Garden Oath,",-,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_5,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_5,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_5,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_5;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_5:
-
- menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_6,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_6,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_6,
- "Who have won sacrifices, as emperor and king.",-,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_6,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_6,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_6,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_6,
- "Each excelling others to honor him,",L_MONK_Q3_6;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_6:
-
- menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_7,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_7,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_7,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_7,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_7,
- "Incomparable their aura spreads through the world;",-,
- "Each excelling others to honor him,",L_MONK_Q3_7,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_7,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_7;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_7:
-
- menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_8,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_8,
- "They are resplendent as the great lights of the firmament;",-,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_8,
- "Each excelling others to honor him,",L_MONK_Q3_8,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_8,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_8,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_8,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_8;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_8:
-
- menu "Temples to our Lord Guan Yu abound, no village lacks one,",-,
- "Incomparable their aura spreads through the world;",L_MONK_Q3_9,
- "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_9,
- "They are resplendent as the great lights of the firmament;",L_MONK_Q3_9,
- "Who have won sacrifices, as emperor and king.",L_MONK_Q3_9,
- "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_9,
- "Watch ye how all people revere Guan Yu,",L_MONK_Q3_9,
- "Each excelling others to honor him,",L_MONK_Q3_9,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_9;
-
- set @mnk_score, @mnk_score + 1;
-L_MONK_Q3_9:
-
- menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_QUEST_END,
- "Each excelling others to honor him,",L_MONK_QUEST_END,
- "Watch ye how all people revere Guan Yu,",L_MONK_QUEST_END,
- "Who have won sacrifices, as emperor and king.",L_MONK_QUEST_END,
- "Incomparable their aura spreads through the world;",L_MONK_QUEST_END,
- "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_QUEST_END,
- "They are resplendent as the great lights of the firmament;",L_MONK_QUEST_END,
- "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_QUEST_END,
- "Their venerable trees at sundown are the resting places for birds.",-;
-
-L_MONK_QUEST_1_2:
- set @mnk_score, @mnk_score + 1;
-L_MONK_QUEST_END:
-
- if(@mnk_score < 9) goto L_C2_FAIL;
-
-L_C2_DONE:
- set @mnk_score, 0;
- next;
- mes "[Wutao]";
- mes "Hmmm...";
- next;
- mes "[Wutao]";
- mes "...Well Done!! It's perfect!";
- next;
- mes "[Wutao]";
- mes "However, don't be happy just yet. There is still much to do before you can become a Monk.";
- next;
- mes "[Wutao]";
- mes "DaAhaaaa...";
- next;
- mes "[Wutao]";
- mes "ShuKeeee.....";
- next;
- mes "[Wutao]";
- mes "SouKouuuuu....";
- next;
- mes "[Wutao]";
- mes "PaYennnn....";
- next;
- mes "[Wutao]";
- mes "As I promised, your mental state is now that of a Monk.";
- next;
- mes "[Wutao]";
- mes "Now go! Seek ^000080Fuhai^000000 for further guidance.";
- set MONK_Q, 6;
- close;
-
-L_C2_FAIL:
- mes "[" + strcharinfo(0) + "]";
- mes "Well...";
- next;
- mes "[Wutao]";
- mes "Hmmm... ";
- next;
- mes "[Wutao]";
- mes "Hummm...";
- next;
- mes "[Wutao]";
- mes "That not correct! You didn't memorize it all!";
- next;
- mes "[Wutao]";
- mes "Do you doubt yourself? Do you really have the ability to be a Monk?";
- mes "...That was really....";
- next;
- mes "[Wutao]";
- mes "Well...That's fine, do you want to try it again?";
- next;
- mes "[Wutao]";
- mes "Of course you do! Since you did not pass this test, you can't take the next test.";
- set MONK_Q, 5;
- close;
-
-Part1:
- mes "[Wutao]";
- mes "Very well. Let's try it again.";
- next;
- goto L_Again;
-
-Part2:
- mes "[Wutao]";
- mes "What? You forget whom you should seek for?";
- next;
- mes "[Wutao]";
- mes "......You are so.......";
- next;
- mes "[Wutao]";
- mes "...Are you testing my patient?";
- next;
- mes "[Wutao]";
- mes "...Okay, I'll tell you again...";
- mes "Go and seek ^000080Fuhai^000000 for further guidance.";
- close;
-Part3:
- mes "[Wutao]";
- mes "May God be with you.";
- close;
-}
-
-prt_monk.gat,57,179,4 script Fuhai 110,{
-
- if(@Choice_mission == 1 ) goto Part1;
- if(@Choice_mission == 2 ) goto Part2;
- if(MONK_Q == 6) goto L_START;
- if(MONK_Q == 7) goto L_MENU_1_1_2;
-
- mes "[Fuhai]";
- mes "HaAhhhhh....!!!";
- next;
- mes "- Seems like he is thinking something -";
- close;
-
-L_START:
- mes "[Fuhai]";
- mes "...";
- next;
- mes "[Fuhai]";
- mes "......";
- next;
- mes "[Fuhai]";
- mes ".........";
- next;
- mes "[Fuhai]";
- mes "............";
- next;
- menu "Hello there?",-;
-
- mes "[Fuhai]";
- mes "...what...WHAT?";
- mes "How dare you interupt my training!";
- mes "If it is not very important...";
- next;
- mes "[Fuhai]";
- mes "......";
- mes "I can't promise you will see the sun tomorrow...";
- next;
- mes "[Fuhai]";
- mes "Why are you here?";
- mes "Explain!";
- next;
- menu "Some one named [Wutao] sent me here.",L_MENU_1,"Well...Nothing...",-;
-
- mes "[Fuhai]";
- mes "......";
- mes "...How about digging a grave for yourself?";
- close;
- L_MENU_1:
- mes "[Fuhai]";
- mes "Hmmm...Is that so?";
- mes "That's...";
- next;
- mes "[Fuhai]";
- mes "Oh...Your mental state...";
- mes "Ha! Very well...";
- next;
- mes "[Fuhai]";
- mes "However, what did you learn from [Wutao]?";
- next;
- menu "Hmmm...Well...It's...",-,
- "I repeated what he said, and he sent me here.",L_MENU_1_1,
- "He tested my mental status and sent me here.",-;
-
- mes "[Fuhai]";
- mes "Foolish!";
- mes "Don't bother me! Go away!";
- close;
- L_MENU_1_1:
- mes "[Fuhai]";
- mes "Well...Then?";
- mes "Did he do anything for you?";
- next;
- menu "Ah...It's...I can't tell...",-,
- "Checked my body",L_MENU_1_1_1,
- "Told me some rules to obey",L_MENU_1_1_1,
- "Strengthened my mental state",L_MENU_1_1_2;
-
- mes "[Fuhai]";
- mes "Foolish!";
- mes "Don't bother me! Go away!";
- close;
- L_MENU_1_1_1:
- mes "[Fuhai]";
- mes "That's quite true, but not the point.";
- mes "Think! Use your brain!";
- close;
-
- L_MENU_1_1_2:
- set MONK_Q, 7;
- mes "[Fuhai]";
- mes "Very well. At least you know what has been changed in your body.";
- mes "Now, let us begin the next test.";
- next;
- mes "[Fuhai]";
- mes "I'll give you a chance to choose what kind of test you want to take.";
- mes "Now, make your own choice.";
- next;
- menu "Mushroom Collecting",-,"A Marathon",L_ROOT_2;
-
- mes "[Fuhai]";
- mes "Mushroom Collecting? Good choice!";
- mes "That would make you appreciate the value of patience and realize the meaning of the great willpower that following the path of God will give you.";
- mes "Now go prepare yourself! Come back when you are ready.";
- set @Choice_mission, 1;
- close;
- L_ROOT_2:
- mes "[Fuhai]";
- mes "A Marathon? Good choice!";
- mes "That would make you appreciate the value of willpower and realize the meaning of the great patient that following the path of God will give you.";
- mes "Now go prepare yourself! Come back when you are ready.";
- set @Choice_mission, 2;
- close;
-Part1:
- mes "[Fuhai]";
- mes "Are you ready?";
- mes "Actually, you don't need to prepare anything if you believe in yourself.";
- next;
- mes "[Fuhai]";
- mes "Mushroom Collecting is your choice.";
- mes "It is a test of your patience.";
- next;
- mes "[Fuhai]";
- mes "Now, go into the building located in the center of this training area.";
- next;
- mes "[Fuhai]";
- mes "You will pass the test when you collect enough mushrooms.";
- mes "Now, what are waiting for? Go!";
- close;
-Part2:
- mes "[Fuhai]";
- mes "Are you ready?";
- mes "Actually, you don't need to prepare anything if you believe in yourself.";
- next;
- mes "[Fuhai]";
- mes "A Marathon is your choice.";
- mes "It's a test of your willpower.";
- next;
- mes "[Fuhai]";
- mes "Now, go into the building located in the center of this training area.";
- next;
- mes "[Fuhai]";
- mes "You will pass the test when you can run enough laps.";
- mes "Now, what are waiting for? Go!";
- close;
-
-}
-
-prt_monk.gat,199,169,4 script Guard 746,{
- if(MONK_Q == 7) goto L_START;
- if(MONK_Q > 6) goto Part1;
-
- mes "[Guard ChaoLi]";
- mes "This is...";
- mes "Monk Training Area";
- next;
- mes "[Guard ChaoLi]";
- mes "Please be quiet in this area.";
- close;
-
-L_START:
- mes "[Guard ChaoLi]";
- mes "This is...";
- mes "Monk Training Area";
- next;
- mes "[Guard ChaoLi]";
- mes strcharinfo(0) + "... Right?!";
- next;
- mes "[Guard ChaoLi]";
- mes "Go ahead! Quickly!";
- mes "There is another test waiting for you!";
- close;
-
-Part1:
- mes "[Guard ChaoLi]";
- mes "Please be quiet in this area.";
- close;
-}
-
-monk_test.gat,329,61,4 script Bashu 753,{
- if(MONK_Q == 7) goto L_START;
-
- mes "[Bashu]";
- mes "Welcome to ^00FF00St. Capitolina Abbey^000000, the Monk Training Area.";
- mes "May the light shine on your path.";
- mes "You can find Monk Daowen, the judge of a Monk's training progress, when you go inside";
- next;
- mes "[Bashu]";
- mes "Never the less, don't touch anything inside and be quiet in front of Monk Daowen.";
- close;
-L_START:
- if(@Choice_mission == 0) goto L_MISSB;
- if(@Choice_mission == 2) goto L_MISS2;
- mes "[Bashu]";
- mes "As I know, you choose to collect mushrooms as your test.";
- goto L_MISSC;
-L_MISSB:
- mes "[Bashu]";
- mes "Please select a test.";
- goto L_MISSC;
-L_MISS2:
- mes "[Bashu]";
- mes "As I know, you choose the Marathon as your test.";
-L_MISSC:
- mes "However, if you cannot complete it, you may switch to the other whenever you feel like it.";
- next;
- menu "A Monk's patience - Mushroom Collecting",-,
- "A Monk's willpower - The Marathon",L_MENU_1;
-
- mes "[Bashu]";
- mes "The test you choose is Monk's patience - Mushroom Collecting";
- next;
- warp "job_monk.gat",225,179;
- end;
-
-L_MENU_1:
- mes "[Bashu]";
- mes "The test you choose is Monk's willpower - Marathon";
- next;
- warp "monk_test.gat",387,345;
- end;
-}
-
-monk_test.gat,387,347,4 script Musha 110,{
- mes "[Musha]";
- mes "Wel...Welcome...!";
- mes "This...This is the area for testing the wi...willpower of those who want to be a Monk.";
- next;
- mes "[Musha]";
- mes "You should just...just run!";
- mes "Until we tell you to stop.";
- mes "Run...Run! " + strcharinfo(0) + "! Run!";
- next;
- mes "[Musha]";
- mes "Just Run!! Run Quickly!!";
- next;
- mes "[Musha]";
- mes "One Day, I'll become a Monk!";
- mes "I.....will......Become...a......MONK!!!";
- next;
- mes "[Musha]";
- mes "Do...Do you...want to give......give up? or...con...continue?";
- mes "Give up?";
- next;
- menu "I want to giveup!",-,"I want to run!!",L_MENU_1;
-
- mapannounce "monk_test.gat","Musha: " + strcharinfo(0) + " has give...given up on the test...! Gave up on the Marathon test... No...No willpower.....HaHaHaHa!!!...",8;
- mes "[Musha]";
- mes strcharinfo(0) + "...give...give up the test...";
- mes "Give up the Marathon test...";
- mes "No...No willpower.....HaHaHaHa!!!...";
- next;
- warp "prt_monk.gat",196,168;
- end;
-L_MENU_1:
- next;
- mes "[Musha]";
- mes "Until we give you an order to stop....";
- mes "Run...Run! " + strcharinfo(0) + "! Run!";
- //if(@runtimes == 0)
- set @runtimes, rand(8,10);
- set @run, 0;
- close;
-}
-
-monk_test.gat,390,387,0 script monk_warp 45,1,1,{
- set @run, @run + 1;
- if(@run == (@runtimes-1)) mapannounce "monk_test.gat","Musha: Cheer up! The next lap is the last!",8;
- if(@run == @runtimes) goto L_DONE;
- warp "monk_test.gat",388,348;
- end;
-L_DONE:
- mapannounce "monk_test.gat","Musha: Con....Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
- set MONK_Q, 8;
- warp "prt_monk.gat",196,168;
- end;
-}
-
-function script MnkTraps {
- mapannounce "monk_test.gat","trap: " + strcharinfo(0)+ " , you fell into a trap! We will warp you to the starting line.",8;
- warp "monk_test.gat",388,348;
-}
-//---------------------
-monk_test.gat,386,164,0 script monk1-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,386,165,0 script monk1-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,387,164,0 script monk1-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,387,165,0 script monk1-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,388,164,0 script monk1-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,388,165,0 script monk1-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,389,164,0 script monk1-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,389,165,0 script monk1-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,386,42,0 script monk2-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,386,43,0 script monk2-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,387,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,387,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,388,42,0 script monk2-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,388,43,0 script monk2-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,389,42,0 script monk2-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,389,43,0 script monk2-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,184,11,0 script monk3-1 139,0,3,{callfunc "MnkTraps";}
-monk_test.gat,185,11,0 script monk3-2 139,0,3,{callfunc "MnkTraps";}
-monk_test.gat,186,11,0 script monk3-3 139,0,3,{callfunc "MnkTraps";}
-monk_test.gat,187,11,0 script monk3-4 139,0,3,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,70,10,0 script monk4-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,70,11,0 script monk4-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,70,12,0 script monk4-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,70,13,0 script monk4-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,71,10,0 script monk4-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,71,11,0 script monk4-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,71,12,0 script monk4-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,71,13,0 script monk4-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,8,30,0 script monk5-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,8,31,0 script monk5-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,9,30,0 script monk5-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,9,31,0 script monk5-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,10,30,0 script monk5-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,10,31,0 script monk5-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,11,30,0 script monk5-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,11,31,0 script monk5-8 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,12,30,0 script monk5-9 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,12,31,0 script monk5-10 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,13,30,0 script monk5-11 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,13,31,0 script monk5-12 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,14,30,0 script monk5-13 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,14,31,0 script monk5-14 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,15,30,0 script monk5-15 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,15,31,0 script monk5-16 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,10,158,0 script monk6-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,10,159,0 script monk6-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,11,158,0 script monk6-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,11,159,0 script monk6-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,12,158,0 script monk6-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,12,159,0 script monk6-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,13,158,0 script monk6-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,13,159,0 script monk6-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,38,386,0 script monk7-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,38,387,0 script monk7-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,38,388,0 script monk7-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,38,389,0 script monk7-4 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,39,386,0 script monk7-5 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,39,387,0 script monk7-6 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,39,388,0 script monk7-7 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,39,389,0 script monk7-8 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,82,390,0 script monk8-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,82,391,0 script monk8-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,83,390,0 script monk8-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,83,391,0 script monk8-4 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-monk_test.gat,82,384,0 script monk9-1 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,82,385,0 script monk9-2 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,83,384,0 script monk9-3 139,0,0,{callfunc "MnkTraps";}
-monk_test.gat,83,385,0 script monk9-4 139,0,0,{callfunc "MnkTraps";}
-//---------------------
-
-prt_monk.gat,225,179,4 script XuanWu#01 89,{
- mes "[XuanWu]";
- mes "To see the growing of crops, I deeply appreciate the grace of God.";
- next;
- mes "[XuanWu]";
- mes "Never the less, to see those crops grown by the strong Monks.";
- mes "I think it's the most beautiful picture!";
- next;
- mes "[XuanWu]";
- mes "Frankly speeking, farmers are the greatest people in the world.";
- mes "The Blue Potion you drink must be made of God's will and by the farmer.";
- next;
- mes "[XuanWu]";
- mes "We should always be grateful.";
- next;
- mes "[XuanWu]";
- mes "God gives you everything, even the farmer.";
- next;
- mes "[XuanWu]";
- mes "The farmer is the root of world. That is quite true.";
- close;
-}
-job_monk.gat,225,179,4 script XuanWu#02 89,{
-
- if(MONK_Q == 8 ) goto Part2;
- if(@mission_start == 1 ) goto Part1;
-
- mes "[XuanWu]";
- mes "Welcome! I'm in charge here with the Mushroom Collecting.";
- mes "My Name is XuanWu";
- next;
- mes "[XuanWu]";
- mes "From now, you should take it for granted that all the suffering is training.";
- mes "Understand?";
- next;
- mes "[XuanWu]";
- mes "For Monk's lives, we should always offer our efforts as a tribute.";
- mes "Growing crops is also a kind of training.";
- next;
- mes "[XuanWu]";
- mes "We think it is the best way to realize the will of God.";
- mes "Therefore, we have started growing some kind of mushrooms that smell foul";
- next;
- mes "[XuanWu]";
- mes "All you have to do is destroy those mushrooms and bring something to prove that you did.";
- mes "What is that something? The ^ff0000Orange Gooey Mushrooms and Orange Net Mushrooms^000000";
- next;
- mes "[XuanWu]";
- mes "If you want to increase your strength and become a Monk, go and destroy them.";
- mes "Bring as many as you can, I won't tell you the amount I need.";
- mes "Now go!";
- next;
- mes "[XuanWu]";
- mes "Or...Do you want to give up?";
- next;
- menu "Start Mushroom Collecting",L_MENU_1,"I'll give up",L_MENU_2;
-
-L_MENU_2:
- mapannounce "monk_test.gat","XuanWu: ......Another one without patience...",8;
- mes "[XuanWu]";
- mes "Another one without patience...";
- set @mission_start, 0;
- getitem 1069, 1;//Items: Orange_Net_Mushroom,
- delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
- getitem 1070, 1;//Items: Orange_Gooey_Mushroom,
- delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
- next;
- warp "prt_monk.gat",196,168;
- end;
-L_MENU_1:
- mes "[XuanWu]";
- mes "Then what are you waiting for? Go Go Go!!";
- set @mission_start, 1;
- close;
-
-Part1:
- if(countitem(1069) >= 30 && countitem(1070) >0 ) goto L_DONE;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_,
- if(countitem(1070) >= 30 && countitem(1069) >0 ) goto L_DONE;//Items: Orange_Gooey_Mushroom_, Orange_Net_Mushroom,
- mes "[XuanWu]";
- mes "Hmmm... Is that all you can do? I don't think it's enough.";
- next;
- mes "[XuanWu]";
- mes "Or...Do you want to give up?";
- next;
- menu "Continue Mushroom Collecting",-,"I'll give up",L_MENU_2;
- close;
-L_DONE:
- set MONK_Q, 8;
- mes "[XuanWu]";
- mes "Well... I think you can do better...";
- mes "However, I would say you pass the test.";
- set @mission_start, 0;
- delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom,
- delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_,
- next;
- mes "[XuanWu]";
- mes "Now go to [Daowen], he is deep inside the building.";
- close;
-Part2:
- mes "[XuanWu]";
- mes "Are you testing my patience??";
- mes "Go to [Daowen], he is in deep inside the building.";
- close;
-}
-job_monk.gat,191,172,4 script job_monk_warp 45,1,1,{
- warp "monk_test.gat",329,57;
- end;
-}
-
-job_monk.gat,199,169,4 script Guard ChaoLi 746,{
- mes "[Guard ChaoLi]";
- mes "Silence in test area!";
- close;
-}
-
-monk_test.gat,319,139,4 script Daowen 52,{
- if(MONK_Q == 8) goto L_START;
- if(MONK_Q == 9) goto Part1;
- if(MONK_Q == 10) goto Part2;
-
- mes "[Daowen]";
- mes "Go through it quietly...";
- mes "HuWuWuuuu......";
- next;
- mes "[Daowen]";
- mes "This is St. Capitolina Abbey. If anything goes wrong, all we have done might become nothing.";
- next;
- mes "[Daowen]";
- mes "Leave! If you don't want to die, don't bother me.";
- close;
-L_START:
- mes "[Daowen]";
- mes "Oh! Finally!";
- mes "This is the last test, and I am in charge here";
- mes "My name is 'Daowen'";
- next;
- mes "[Daowen]";
- mes "Well... What should I say?";
- mes "Those who block your way? Fight them!";
- next;
- mes "[Daowen]";
- mes "Fight! Slash! When you're lost and an enemy blocks your way!";
- mes "Tell them the will of God!";
- next;
- mes "[Daowen]";
- mes "Don't compare yourself with the weak priest!";
- mes "We are always strong Monks.";
- next;
- mes "[Daowen]";
- mes "We are different from the weak priests that always run away!";
- next;
- mes "[Daowen]";
- mes "Now! Clench your fist! Go and fight!";
- next;
- mes "[Daowen]";
- mes "Do your best!";
- mes "HaHaHaHaHa.....!!";
- next;
- warp "monk_test",88,73;
- end;
-
-Part1:
- mes "[Daowen]";
- mes "Well done!! HaHaHaHa....!!";
- mes "I knew you could do it!";
- mes "I'll give you a special potion that will increase your power.";
- next;
- set MONK_Q, 10;
- if(countitem(506) == 0){//Items: Green_Potion,
- getitem 506, 1;//Items: Green_Potion,
- mes "[Daowen]";
- mes "Drink it, and your internal organs will become strong enough to be a Monk.";
- next;
- }else{
- emotion e_what;
- mes "[Daowen]";
- mes "What....!! You already have this special green potion!";
- mes "Drink all of them, and your internal organs will become strong enough to be a Monk.";
- next;
- }
-Part2:
- mes "[Daowen]";
- mes "Go to Wuhai - the first one you met here.";
- close;
-}
-
-monk_test.gat,88,91,4 script Test Assistant#01 52,{
- mes "[Test Assistant]";
- mes "Are you ready for training in the dispersement of evil?";
- next;
- mes "[Test Assistant]";
- mes "The test area is a maze with invisible walls.";
- mes "The exit point is on the opposite side of the starting point.";
- next;
- mes "[Test Assistant]";
- mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
- mes "Good luck! May God be with you.";
- next;
- if(getareausers("monk_test.gat",126,161,165,199) > 0) goto L_WAIT;
- killmonster "monk_test.gat","monk_mob1::OnMobDead";
- enablenpc "monk_mob1_1";
- enablenpc "monk_mob1_2";
- enablenpc "monk_mob1_3";
- enablenpc "monk_mob1_3";
- warp "monk_test.gat",127,179;
- end;
-L_WAIT:
- mes "[Test Assistant]";
- mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
- close;
-}
-monk_test.gat,129,180,4 script monk_mob1_1 139,0,19,{
- monster "monk_test.gat",130,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
- monster "monk_test.gat",130,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
-//~ disablenpc "monk_mob1_1";
- end;
-}
-monk_test.gat,133,180,4 script monk_mob1_2 139,0,19,{
- monster "monk_test.gat",134,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
- monster "monk_test.gat",134,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
-//~ disablenpc "monk_mob1_2";
- end;
-}
-monk_test.gat,145,180,4 script monk_mob1_3 139,0,19,{
- monster "monk_test.gat",145,180,"--ja--",1041,1,"monk_mob1::OnMobDead";
-//~ disablenpc "monk_mob1_3";
- end;
-}
-monk_test.gat,155,180,4 script monk_mob1_4 139,0,19,{
- monster "monk_test.gat",157,183,"--ja--",1015,1,"monk_mob1::OnMobDead";
- monster "monk_test.gat",157,177,"--ja--",1015,1,"monk_mob1::OnMobDead";
-//~ disablenpc "monk_mob1_4";
- end;
-}
-monk_test.gat,165,179,4 script monk_mob3_warp#01 45,1,1,{
- set MONK_Q, 9;
- mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
- killmonster "monk_test.gat","monk_mob1::OnMobDead";
- warp "monk_test.gat",317,142;
- end;
-}
-
-monk_test.gat,1,1,1 script monk_mob1 -1,{
-OnMobDead:
- end;
-}
-
-monk_test.gat,95,85,4 script Test Assistant#02 79,{
- mes "[Test Assistant]";
- mes "Are you ready for training in the dispersement of evil?";
- next;
- mes "[Test Assistant]";
- mes "The test area is a maze with invisible walls.";
- mes "The exit point is on the opposite side of the starting point.";
- next;
- mes "[Test Assistant]";
- mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
- mes "Good luck! May God be with you.";
- next;
- if(getareausers("monk_test.gat",126,262,165,300) > 0) goto L_WAIT;
- killmonster "monk_test.gat","monk_mob2::OnMobDead";
- enablenpc "monk_mob2_1";
- enablenpc "monk_mob2_2";
- enablenpc "monk_mob2_3";
- enablenpc "monk_mob2_4";
- warp "monk_test.gat",127,278;
- end;
-
-L_WAIT:
- mes "[Test Assistant]";
- mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
- close;
-
-}
-monk_test.gat,129,281,4 script monk_mob2_1 139,0,19,{
- monster "monk_test.gat",130,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
- monster "monk_test.gat",130,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
-//~ disablenpc "monk_mob2_1";
- end;
-}
-monk_test.gat,136,281,4 script monk_mob2_2 139,0,19,{
- monster "monk_test.gat",139,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
- monster "monk_test.gat",139,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
-//~ disablenpc "monk_mob2_2";
- end;
-}
-monk_test.gat,144,281,4 script monk_mob2_3 139,0,19,{
- monster "monk_test.gat",145,281,"--ja--",1041,1,"monk_mob2::OnMobDead";
-//~ disablenpc "monk_mob2_3";
- end;
-}
-monk_test.gat,153,281,4 script monk_mob2_4 139,0,19,{
- monster "monk_test.gat",155,278,"--ja--",1015,1,"monk_mob2::OnMobDead";
- monster "monk_test.gat",155,284,"--ja--",1015,1,"monk_mob2::OnMobDead";
-//~ disablenpc "monk_mob2_4";
- end;
-}
-monk_test.gat,165,278,4 script monk_mob2_warp 45,1,1,{
- set MONK_Q, 9;
- mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
- killmonster "monk_test.gat","monk_mob2::OnMobDead";
- warp "monk_test.gat",317,142;
- end;
-}
-
-monk_test.gat,1,1,1 script monk_mob2 -1,{
-OnMobDead:
- end;
-}
-
-monk_test.gat,82,85,4 script Test Assistant#03 95,{
- mes "[Test Assistant]";
- mes "Are you ready for training in the dispersement of evil?";
- next;
- mes "[Test Assistant]";
- mes "The test area is a maze with invisible walls.";
- mes "The exit point is on the opposite side of the starting point.";
- next;
- mes "[Test Assistant]";
- mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them.";
- mes "Good luck! May God be with you.";
- next;
- if(getareausers("monk_test.gat",233,262,269,300) > 0) goto L_WAIT;
- killmonster "monk_test.gat","monk_mob3::OnMobDead";
- enablenpc "monk_mob3_1";
- enablenpc "monk_mob3_2";
- enablenpc "monk_mob3_3";
- enablenpc "monk_mob3_4";
- warp "monk_test.gat",231,279;
- end;
-
-L_WAIT:
- mes "[Test Assistant]";
- mes "Oh... There is someone else taking the test. Please wait a minute then try again.";
- close;
-}
-
-monk_test.gat,234,281,4 script monk_mob3_1 139,0,19,{
- monster "monk_test.gat",235,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
- monster "monk_test.gat",235,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
-//~ disablenpc "monk_mob3_1";
- end;
-}
-monk_test.gat,239,281,4 script monk_mob3_2 139,0,19,{
- monster "monk_test.gat",240,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
- monster "monk_test.gat",240,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
-//~ disablenpc "monk_mob3_2";
- end;
-}
-monk_test.gat,248,281,4 script monk_mob3_3 139,0,19,{
- monster "monk_test.gat",249,281,"--ja--",1041,1,"monk_mob3::OnMobDead";
-//~ disablenpc "monk_mob3_3";
- end;
-}
-monk_test.gat,260,281,4 script monk_mob3_4 139,0,19,{
- monster "monk_test.gat",261,277,"--ja--",1015,1,"monk_mob3::OnMobDead";
- monster "monk_test.gat",261,284,"--ja--",1015,1,"monk_mob3::OnMobDead";
-//~ disablenpc "monk_mob3_4";
- end;
-}
-monk_test.gat,269,279,4 script monk_mob3_warp#02 45,1,1,{
- set MONK_Q, 9;
- mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8;
- killmonster "monk_test.gat","monk_mob3::OnMobDead";
- warp "monk_test.gat",317,142;
- end;
-}
-monk_test.gat,1,1,1 script monk_mob3 -1,{
-OnMobDead:
- end;
-}
-
-
-//==============================================================================
-// Monsters of Mushroom Collecting
-//==============================================================================
-job_monk.gat,0,0,0,0 monster Thief Mushroom 1182,170,0,0,0
-job_monk.gat,0,0,0,0 monster Thief Bug Larva 1051,120,0,0,0
-
-//==============================================================================
-// warps
-//==============================================================================
-prt_monk.gat,192,172,0 warp monk15 1,1,monk_test.gat,329,50
-monk_test.gat,329,47,0 warp monk16 1,1,prt_monk.gat,193,166
-monk_test.gat,329,76,0 warp monk17 1,1,monk_test.gat,259,118
-monk_test.gat,259,115,0 warp monk18 1,1,monk_test.gat,329,71
-monk_test.gat,271,126,0 warp monk19 1,1,monk_test.gat,301,127
-monk_test.gat,298,127,0 warp monk20 1,1,monk_test.gat,268,126
-
-//==============================================================================
-// mapflag
-//==============================================================================
-monk_test.gat mapflag nomemo
-monk_test.gat mapflag noteleport
-monk_test.gat mapflag nosave SavePoint
-monk_test.gat mapflag nopenalty
-monk_test.gat mapflag nobranch
-monk_test.gat mapflag noexp
-monk_test.gat mapflag noloot
+//===== eAthena Script ======================================= +//= Monk Job Quest +//===== By: ================================================== +//= Dino9021, Edited / Translated by Celest +//===== Current Version: ===================================== +//= 2.1 +//===== Compatible With: ===================================== +//= eAthena 1.0 + +//===== Description: ========================================= +//= Monk Job Quests for Athena 2004.12.30 +//===== Additional Comments: ================================= +//= 1.1 Fixed missing '";'. Now it's loading fine [Lupus] +//= 1.1+ Edited/Translated 5% [Celest] +//= 1.2 Made Poetry Quiz passable, Fixed Marathon Part [Lupus] +//= 1.3 Added Baby Class Support [Lupus] +//= 1.5 Fixed possible EXP abuse [Lupus] +//= 1.6 Added a func which prevent advanced classes passing +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] 1.7 Fixed warps19/20 [Yor] +//= 1.8 Fixed bugs. Fixed Green Potion exploit. Getting rid of Jfunc mess [Lupus] +//= 1.9 Added a missing check in Fuhai and fixed a LOT of Engrish. [Zephiris] +//= 1.9b Fixed another bug in Fuhai. [Zephiris] +//= 2.0 Changed numbers to constants. [Vicious] +//= 2.1 Removed Duplicates [Silent] +//============================================================ + + +prt_monk.gat,55,249,4 script Tohobu the Guarding Monk 139,0,5,{ + mes "[Tohobu]"; + mes "Who are you?!"; + mes "How dare you enter this holy training place without my permission!!"; + next; + mes "[Tohobu]"; + mes "Get Out!!"; + close; +} +prt_monk.gat,59,247,4 script Master 120,{ + callfunc "F_BlockHigh",Job_Acolyte_High,"Acolyte High",Job_Champion,"Champion","Tohobu"; + + if(MONK_Q == 1 ) goto Part1; + if(MONK_Q == 2 ) goto Part2; + if(MONK_Q > 2 ) goto Part3; + if(BaseJob == Job_Monk) goto IsMonk; + goto L_START; + +IsMonk: + mes "[Tohobu]"; + mes "Your presence is not really desired at the ^00FF00St. Capitolina Abbey^000000."; + mes "However, since you are here, please do not disturb the Monks in training,"; + mes "Even if you are a Monk!"; + close; + +L_START: + mes "[Tohobu]"; + mes "Hmmm...? What do you want from me?"; + mes "Before entering the Training Area,"; + mes "You shall have to first tell me your Name, Base Level and Job Level."; + next; + mes "[Tohobu]"; + mes "Come! What is your name?"; + next; + menu "Ignore him.",-,"Tell him.",L_MENU_1; + + mes "[Tohobu]"; + mes "You are so impolite! Get out!"; + warp "prt_fild03.gat",357,256; + end; +L_MENU_1: + mes "[Tohobu]"; + mes "So... Your name is " + strcharinfo(0) + " Right?"; + mes "...I believe it is pronounced that way."; + mes "Let's see... Job Level is " + JobLevel; + next; + mes "[Tohobu]"; + mes "Okay! Why have you come to see me, " + strcharinfo(0) + " ?"; + next; + menu "I'd like to see how Monks train themselves.",L_MENU_1_0,"I want to be a Monk.",L_MENU_1_1,"I'd like to rest here.",L_MENU_1_2; + + L_MENU_1_0: + mes "[Tohobu]"; + mes "Oh! I see."; + mes "Okay, I hope you'll learn something from our training,"; + mes "Perhaps it might aid you in becoming a worthy Monk."; + set MONK_Q, 1; + close; + + L_MENU_1_1: + if(BaseJob != Job_Acolyte) goto IsNot4; + if(JobLevel >= 40 ) goto SkillPointChk; + mes "[Tohobu]"; + mes "Your Job Level is not high enough to be a Monk."; + mes "Come back when your Job Level is at least 40."; + next; + mes "[Tohobu]"; + mes "No need to be hasty, there is so much to learn in this world,"; + mes "Come back when you have met the requirements... Haha!"; + close; + + SkillPointChk: + if(SkillPoint == 0) goto L_GO; + mes "[Tohobu]"; + mes "Well... It seems that you have the ability to be a Monk,"; + mes "But I believe there are still skills you have yet to learn."; + mes "Come back when you have learned all your skills."; + close; + + IsNot4: + mes "[Tohobu]"; + mes "Oh! Are you kidding?"; + close; + + L_GO: + mes "[Tohobu]"; + mes "Well... Seems you have the ability to be a Monk."; + mes "Very well then... Go to Wuhai the Elder, He will guide you."; + // used to determine what item to get at the end + if(JobLevel == 50) set JBLVL, 50; // used to determine what item to get at the end + set MONK_Q, 2; + close; + + L_MENU_1_2: + mes "[Tohobu]"; + mes "Alright, you do look tired from your travels..."; + mes "Perhaps it would be good to rest awhile."; + mes "Go ahead and rest at the Abbey before leaving!"; + next; + mes "[Tohobu]"; + mes "Persevering in order to gain more strength is the way of life of the Monks."; + mes "I hope that seeing our practises will at least bring you some inner peace."; + close; +Part1: + mes "[Tohobu]"; + mes "Well? Have you changed your mind after looking around here?"; + next; + menu "Nope.",L_MENU_1_0,"I want to be a Monk",L_MENU_1_1,"I need more rest.",L_MENU_1_2; + +Part2: + mes "[Tohobu]"; + mes "Hello there! You should go to Wuhai the Elder. He will guide you."; + mes "He is in the Monastery Hall, South East from here"; + close; + +Part3: + mes "[Tohobu]"; + mes "Ah, Hello there! How is your training? Surely you're not going to give up?"; + close; +} + +monk_in.gat,99,58,4 script Elder Wuhai 60,{ + //Not sure if this is needed, but hopefully it will prevent bugs [Zephiris] + if(MONK_Q > 11) set MONK_Q,11; + + if(MONK_Q == 2) goto L_START; + if(MONK_Q == 3) goto Part1; + if(MONK_Q == 4) goto Part2; + if(MONK_Q >= 5 && MONK_Q < 10) goto Part3; + if(MONK_Q >= 10 && countitem(506) > 0) goto Part4;//Items: Green_Potion, + if(MONK_Q >= 10 && countitem(506) == 0) goto Part5;//Items: Green_Potion, + if(BaseJob == Job_Monk) goto Part6; + if(BaseJob == Job_Acolyte) goto Part7; + + mes "[Elder Wuhai]"; + mes "May you find God in the Mother Nature!!"; + mes "Welcome traveler, why do you seek me?"; + close; + +L_START: + mes "[Elder Wuhai]"; + mes "Hmmm... You are the youth who wants to be a Monk, right?"; + next; + menu "Yes.",L_MENU_1,"No.",-; + mes "[Elder Wuhai]"; + mes "Hmmm...? Aren't you?"; + mes "Maybe I'm getting older, I would've guessed you were."; + mes "Very well then... You may go, young one."; + close; +L_MENU_1: + mes "[Elder Wuhai]"; + mes "Oh! So young ones these days still remember us Monks..."; + mes "Welcome, my child!"; + next; + mes "[Elder Wuhai]"; + mes "So you want to be a Monk! I'm glad to hear that!"; + mes "But first, before you can become one, there are a few things you need to know."; + next; + mes "[Elder Wuhai]"; + mes "As Monks, we undergo strict training while protecting world peace."; + next; + mes "[Elder Wuhai]"; + mes "The strength is for giving aid to the weak in need, and to protect them from harm."; + next; + mes "[Elder Wuhai]"; + mes "Last but not least, we control our emotions,"; + mes "More importantly, never be too proud of yourself,"; + mes "or be blinded by success,"; + next; + mes "[Elder Wuhai]"; + mes "It might be tough, even painful,"; + mes "while undergoing this process."; + mes "We will test the limits of what you can endure."; + mes "You can not become a Monk if you can't even bear this."; + next; + mes "[Elder Wuhai]"; + mes "OKay, let's start the test to see if you really have the ability to become a Monk."; + next; + if(JBLVL == 50) goto IsJOB50; + mes "[Elder Wuhai]"; + mes "Firstly, here's a small exam to test your will to become one of us."; + next; + + set MONK_Q, 3; + set JOB_MONK_C,rand(1,6); +L_Collect: + if(JOB_MONK_C == 1 ) goto L_Collect1; + if(JOB_MONK_C == 2 ) goto L_Collect2; + if(JOB_MONK_C == 3 ) goto L_Collect3; + if(JOB_MONK_C == 4 ) goto L_Collect4; + if(JOB_MONK_C == 5 ) goto L_Collect5; + if(JOB_MONK_C == 6 ) goto L_Collect6; + + L_Collect1: + mes "[Elder Wuhai]"; + mes "Please bring these items"; + mes "10 Teeth of Bat"; + mes "5 Bears Footskins"; + mes "20 Poison Spores"; + if(@collect_tmp != 1) goto L_CollectS; + close; + + L_Collect2: + mes "[Elder Wuhai]"; + mes "Please bring these items"; + mes "5 Porcupine Quills"; + mes "20 Cobwebs"; + mes "10 Grasshopper's Legs"; + if(@collect_tmp != 1) goto L_CollectS; + close; + + L_Collect3: + mes "[Elder Wuhai]"; + mes "Please bring these items"; + mes "30 Stems"; + mes "5 Jellopies"; + mes "10 Worm Peelings"; + if(@collect_tmp != 1) goto L_CollectS; + close; + + L_Collect4: + mes "[Elder Wuhai]"; + mes "Please bring these items"; + mes "5 Sticky Mucus"; + mes "10 Earthworm Peelings"; + mes "20 Green Herbs"; + if(@collect_tmp != 1) goto L_CollectS; + close; + + L_Collect5: + mes "[Elder Wuhai]"; + mes "Please bring these items"; + mes "20 Yoyo Tails"; + mes "5 Iron Ores"; + mes "3 Blue Herbs"; + if(@collect_tmp != 1) goto L_CollectS; + close; + + L_Collect6: + mes "[Elder Wuhai]"; + mes "Please bring these items"; + mes "5 Solid Shells"; + mes "20 Shells"; + mes "5 Zargons"; + if(@collect_tmp != 1) goto L_CollectS; + close; +L_CollectS: + next; + mes "[Elder Wuhai]"; + mes "To test your will, you will have to collect these items by yourself"; + next; + mes "[Elder Wuhai]"; + mes "Come back to me when you have all of them."; + mes "Now go, May God's blessings be with you."; + close; + +IsJOB50: + mes "[Elder Wuhai]"; + mes "Oh, I see that your Job Level is " +JobLevel +" ."; + mes "That could prove your ability."; + next; + mes "[Elder Wuhai]"; + mes "Well done!"; + mes "I think God will agree with me."; + next; + mes "[Elder Wuhai]"; + mes "Well then.. There is a Monk named Wutao who wants to see you."; + mes "He is in the Ancestral Graveyard North of here."; + set MONK_Q, 4; + close; + +Part1: + if(JOB_MONK_C == 1 && countitem(913) >= 10 && countitem(948) >= 5 && countitem(7033) >= 20) goto L_CollectS2_1;//Items: Tooth_of_Bat, Bear's_Footskin, Poison_Spore, + if(JOB_MONK_C == 2 && countitem(1027) >= 5 && countitem(1025) >= 20 && countitem(940) >= 10) goto L_CollectS2_2;//Items: Porcupine_Quill, Cobweb, Grasshopper's_Leg, + if(JOB_MONK_C == 3 && countitem(905) >= 30 && countitem(909) >= 5 && countitem(955) >= 10) goto L_CollectS2_3;//Items: Stem, Jellopy, Worm_Peeling, + if(JOB_MONK_C == 4 && countitem(938) >= 5 && countitem(1055) >= 10 && countitem(511) >= 20) goto L_CollectS2_4;//Items: Sticky_Mucus, Earthworm_Peeling, Green_Herb, + if(JOB_MONK_C == 5 && countitem(942) >= 20 && countitem(1002) >= 5 && countitem(510) >= 3) goto L_CollectS2_5;//Items: Yoyo_Tail, Iron_Ore, Blue_Herb, + if(JOB_MONK_C == 6 && countitem(943) >= 5 && countitem(935) >= 20 && countitem(912) >= 5) goto L_CollectS2_6;//Items: Solid_Shell, Shell, Zargon, + + mes "[Elder Wuhai]"; + mes "Hmm... Still not ready yet?"; + mes "Let me tell what you should bring again,"; + mes "Listen carefully!"; + next; + set @collect_tmp, 1; + goto L_Collect; + + L_CollectS2_1: + delitem 913, 10;//Items: Tooth_of_Bat, + delitem 948, 5;//Items: Bear's_Footskin, + delitem 7033, 20;//Items: Poison_Spore, + goto L_CollectS2_E; + L_CollectS2_2: + delitem 1027, 5;//Items: Porcupine_Quill, + delitem 1025, 20;//Items: Cobweb, + delitem 940, 10;//Items: Grasshopper's_Leg, + goto L_CollectS2_E; + L_CollectS2_3: + delitem 7012, 30;//Items: Tough_Scalelike_Stem, + delitem 909, 5;//Items: Jellopy, + delitem 955, 10;//Items: Worm_Peeling, + goto L_CollectS2_E; + L_CollectS2_4: + delitem 938, 5;//Items: Sticky_Mucus, + delitem 1055, 10;//Items: Earthworm_Peeling, + delitem 511, 20;//Items: Green_Herb, + goto L_CollectS2_E; + L_CollectS2_5: + delitem 942, 20;//Items: Yoyo_Tail, + delitem 1002, 5;//Items: Iron_Ore, + delitem 510, 3;//Items: Blue_Herb, + goto L_CollectS2_E; + L_CollectS2_6: + delitem 943, 5;//Items: Solid_Shell, + delitem 935, 20;//Items: Shell, + delitem 912, 5;//Items: Zargon, + goto L_CollectS2_E; + + L_CollectS2_E: + mes "[Elder Wuhai]"; + mes "Oh! You've brought all of them!"; + mes "Well done!"; + mes "Your will to become a Monk is formidable!"; + next; + mes "[Elder Wuhai]"; + mes "Let's see... there is a Monk named.. Ah... Wutao who wants to see you."; + mes "He will be in the Ancestral Graveyard North of here."; + set MONK_Q, 4; + set JOB_MONK_C, 0; + close; + +Part2: + mes "[Elder Wuhai]"; + mes "Next should be... Questions regarding your job changing?"; + mes "Go find master Wutao."; + mes "He will be in the Ancestral Graveyard North of here."; + close; +Part3: + mes "[Elder Wuhai]"; + mes "Hmm? You're still taking the test...?"; + mes "Try to do your best then!"; + close; +Part4: + mes "[Elder Wuhai]"; + mes "What? You didn't drink the Magic Potion yet?"; + mes "Then... Hurry up and finish the Green-ish potion!"; + mes "Otherwise, you will never be able to achieve the spiritual energy level of Monks!"; + set MONK_Q, 11; + close; +Part5: + mes "[Elder Wuhai]"; + mes "We have done all the steps... Your blood, your mind, your soul..."; + mes "All are prepared for you to become a Monk."; + mes "Even your spiritual energy has increased after drinking the Magic Potion."; + next; + mes "[Elder Wuhai]"; + mes "Good... you must now be sworn in by an oath."; + mes "Afterwards, the job changing will be complete."; + next; + mes "[Elder Wuhai]"; + mes "Are you willing to dedicate the rest of your life to serving God?"; + next; + menu "Yes.",L_MONK_Q_2,"No.",-; + + mes "[Elder Wuhai]"; + mes "......What?......"; + mes "Aren't you ready to become a Monk?"; + mes "Perhaps you want to run around a bit more,"; + mes "and shed some more sweat to become more prepared?"; + next; + mes "[Elder Wuhai]"; + mes "Consider this carefully before coming back!"; + mes "I do not want to make you a bad Monk."; + close; +L_MONK_Q_2: + mes "[Elder Wuhai]"; + mes "Will you use the powers given to you for your own good?"; + next; + menu "Yes.",-,"No.",L_MONK_Q_3; + + mes "[Elder Wuhai]"; + mes "...NO NO NO NO NO!! Our training is not for any self benefits!"; + mes "How could one who protects world peace abuse this advantage for their own selfish means?!"; + next; + mes "[Elder Wuhai]"; + mes "Go and think over the true purpose of a Monk."; + mes "Thoughts like that will only make you greedier for power!"; + mes "The corruption of your soul will only lead to loss of your ability."; + close; + +L_MONK_Q_3: + mes "[Elder Wuhai]"; + mes "When judging those who have opposed the will of God,"; + mes "Will you hesitate in punishing them?"; + next; + menu "No.",L_MONK_Q_4,"Yes.",-; + + mes "[Elder Wuhai]"; + mes "What do you think Monks are?"; + mes "No matter who they are,"; + mes "People who harm the weak are like trash!"; + mes "They do not have the right to live on this world!"; + next; + mes "[Elder Wuhai]"; + mes "Perhaps you should go to people who deny morals in this world,"; + mes "Come back again when you have a sense of justice."; + mes "Then you will know what to do."; + close; + +L_MONK_Q_4: + mes "[Elder Wuhai]"; + mes "Will you help to eradicate those who oppose God,"; + mes "And to sacrifice yourself for the better of others?"; + next; + menu "Yes",L_MONK_Q_5,"No",-; + + mes "[Elder Wuhai]"; + mes "Oh...nonononono...."; + mes "If sacrificing oneself would be beneficial to your peers,"; + mes "and more enemies can be vanquished,"; + mes "then that would be a great and worthy thing to do!"; + next; + mes "[Elder Wuhai]"; + mes "What does Sacrifice mean? Come back when you've figured it out."; + mes "Ah.. Sacrifice can be so simple, yet so difficult!"; + close; + +L_MONK_Q_5: + mes "[Elder Wuhai]"; + mes "Will you train monsters behind you to help others in battle?"; + next; + menu "Yes",-,"No",L_MONK_Q_6; + + mes "[Elder Wuhai]"; + // he's not making any sense =P [Unknown] + // I've reworded this to what I think it probably correct. [Zephiris] + mes "That is not right! Training mobs around does not serve the benefit of everyone!"; + mes "Instead it is a selfish act that violates the rights of others!"; + next; + mes "[Elder Wuhai]"; + mes "Even when you've learned the skill 'Steel Body'"; + mes "It is only meant to be used in emergency, or when you meet a strong adversary."; + mes "But not in such a situation!"; + next; + mes "[Elder Wuhai]"; + mes "It might feel like you're helping them,"; + mes "but you are only commiting acts of unjust!"; + mes "What is the true way of a Monk?"; + mes "Come back when you have thought it over."; + close; + +L_MONK_Q_6: + mes "[Elder Wuhai]"; + // mes "Will you spam?"; + // "will you spam" is just so... un-monkly. ^^; + mes "In villages or wilderness, will you say the same lines repeatedly?"; + next; + menu "Yes",-,"No",L_MONK_Q_7; + + mes "[Elder Wuhai]"; + mes "No! If you do so, then not just Monks, but even the common people"; + mes "will be disturbed and pay no attention to you!"; + next; + mes "[Elder Wuhai]"; + mes "It is the same even if you only wanted to spread the words of God."; + mes "Think of your behavior. What's right and wrong?"; + next; + mes "[Elder Wuhai]"; + mes "I would rather test you again, but I'll let you go this time."; + mes "Think carefully about this before returning!"; + close; +L_MONK_Q_7: + mes "[Elder Wuhai]"; + mes "Do you feel as if you're a messenger of God, and are willing to die for God?"; + next; + menu "Yes",L_MONK_Q_8,"No",-; + + mes "[Elder Wuhai]"; + mes "You cannot be a Monk with this kind of will!"; + mes "As it's said, Death is only temporary. If we have to give our lives"; + mes "to protect world peace, it would at least be a meaningful action!"; + next; + mes "[Elder Wuhai]"; + mes "Those who oppose God will be condemned while those who listen to God will live."; + mes "What is life and death to you?"; + mes "Ponder that well."; + close; + +L_MONK_Q_8: + mes "[Elder Wuhai]"; + mes "Lastly, make an oath to swear you will keep to what you have already sworn."; + next; + menu "I swear.",L_MONK_Q_9,"I refuse.",-; + + mes "[Elder Wuhai]"; + mes "......"; + next; + mes "[Elder Wuhai]"; + mes "It seems like... you don't have enough training..."; + mes "I can't let you become a Monk."; + next; + mes "[Elder Wuhai]"; + mes "It is better for you to train more."; + mes "Come back when you ready."; + next; + mes "[Elder Wuhai]"; + mes "May God be with you."; + close; + +L_MONK_Q_9: + mes "[Elder Wuhai]"; + mes "Well then, we have completed the oaths."; + if (sex == 0) mes "Gather closer now, you are already my sister!"; + if (sex == 1) mes "Gather closer now, you are already my brother!"; + next; + mes "[Elder Wuhai]"; + mes "Your promise has been transmited to all Monks through our hearts."; + next; + mes "[Elder Wuhai]"; + mes "Now, let us begin the ceremony!"; + next; + mes "[Elder Wuhai]"; + mes "I will acupuncture your 365 acupuncture points and open your 1129 arteries and veins"; + next; + mes "[Elder Wuhai]"; + mes "Ahhhhhhhhh......"; + next; + mes "[Elder Wuhai]"; + mes "Wuuu... Huuuuuu"; + next; + mes "- He takes a deeply breath -"; + next; + mes "- The acupuncture begins... -"; + next; + mes "[Elder Wuhai]"; + mes "Ahhhh--- Dadadadadada!!!"; + next; + mes "[Elder Wuhai]"; + mes "DaBaDaBaDadadadaKaBonTatatata!!!"; + next; + mes "[Elder Wuhai]"; + mes "Ahhhh--- Dadadadadada!!!"; + next; + mes "[Elder Wuhai]"; + mes "WaLaChuOhhhhhhh!!!"; + next; + mes "[Elder Wuhai]"; + mes "Wuuu... Huuuuuu"; + next; + mes "[Elder Wuhai]"; + mes "WowHoooo... It is done! You are now a Monk!"; + + setoption 0; + callfunc "Job_Change",Job_Monk; + next; + mes "[Elder Wuhai]"; + mes "(Cough!) (Cough!)"; + next; + mes "[Elder Wuhai]"; + mes "Am I that old...? I feel so tired... (-sigh-)"; + mes "I could have scaled mountains after this before."; + next; + mes "[Elder Wuhai]"; + mes "Very well... You are now a Monk..."; + mes "Welcome to the brotherhood."; + next; + mes "[Elder Wuhai]"; + mes "But never forget your promise."; + next; + mes "[Elder Wuhai]"; + mes "Keep it in your mind, and train yourself."; + next; + mes "[Elder Wuhai]"; + mes "Now go..."; + mes "Here is a gift from us to congratulate you."; + if(JBLVL < 50) getitem 1801, 1;//Items: Waghnakh, + if(JBLVL == 50) getitem 1804, 1;//Items: Knuckle_Duster_, + callfunc "F_ClearJobVar"; + close; +Part6: + mes "[Elder Wuhai]"; + mes "May you find God in Mother Nature!"; + mes "Welcome young one! What can I do for you?"; + next; + mes "[Elder Wuhai]"; + mes "Is everything alright?"; + mes "How is your training?"; + next; + mes "[Elder Wuhai]"; + mes "If you don't have a strong body, you may not be able to help people when they need you."; + mes "If your will is weak, the Evil in this world will lead you down a dark path."; + next; + mes "[Elder Wuhai]"; + mes "Never forget it! You are one who protects the weak as well as world peace!"; + mes "You should always be aware of Evil around you. Don't let it lead you away from the Light!"; + close; + +Part7: + mes "[Elder Wuhai]"; + mes "May you find God in Mother Nature!"; + mes "Welcome youung one! What can I do for you?"; + next; + mes "[Elder Wuhai]"; + mes "Oh! You are an Acolyte...."; + mes "If you want to pray, go to the Prontera Sanctuary!"; + mes "This is the Monk training area, not a place for you to pray."; + mes "Go and find other places to stay if you are not willing to be a Monk."; + close; +} + +prt_monk.gat,251,255,4 script Wutao 79,{ + if(MONK_Q == 4 ) goto L_START; + if(MONK_Q == 5 ) goto Part1; + if(MONK_Q == 6 ) goto Part2; + if(MONK_Q > 6 ) goto Part3; + + mes "[Wutao]"; + mes "We are Monks!"; + mes "We have unlimited power!"; + mes "We have unlimited wisdom!"; + mes "We use our power and wisdom to protect world peace!"; + next; + mes "[Wutao]"; + mes "So..."; + mes "Are you my enemy?"; + mes "You block my path!!!!"; + next; + mes "[Wutao]"; + mes "If someone blocks me, I'll fight!!"; + mes "TaAhhhhhh!!!"; + next; + mes "[Wutao]"; + mes "HuHaaaaaaaa!!!"; + next; + mes "[Wutao]"; + mes "If you are not my enemy, then be on your way."; + close; + +L_START: + mes "[Wutao]"; + mes "What can I do for you?"; + mes "Do you want to talk about God?"; + next; + mes "[Wutao]"; + mes "Oh! you are proceeding with the Monk Training!"; + mes "The spirit you have is like that of a Monk."; + next; + mes "[Wutao]"; + mes "It seems your arteries and veins have begun to strengthen."; + mes "You must be the one coming from Elder Wuhai, right?"; + mes "Very well..."; + next; + mes "[Wutao]"; + mes "Let me inform you about the spirits of Monks and some simple rules that Monks should obey."; + mes "After, I'll help you strengthen your mental state to make your body ready for the next test."; + next; + mes "[Wutao]"; + mes "Now, remember exactly what I say and repeat it back to me."; + mes "Clear your mind... Are you ready?"; + next; + menu "Yes",L_MENU_1,"No",-; + mes "[Wutao]"; + mes "Then come back when you are ready!"; + close; +L_MENU_1: + mes "[Wutao]"; + mes "Alright, let's begin."; + next; + set @JOB_MONK_C2, rand(1,3); +L_Again: + if(@JOB_MONK_C2 == 0) set @JOB_MONK_C2, rand(1,3); + if(@JOB_MONK_C2 == 2) goto L_ROOT_2; + if(@JOB_MONK_C2 == 3) goto L_ROOT_3; + + set @monk_str0$,"Supported by dragon and phoenix,"; + set @monk_str1$,"So flies he westward."; + set @monk_str2$,"But the phoenix shall fall to the earth."; + set @monk_str3$,"And the dragon shall soar to the sky;"; + set @monk_str4$,"There shall be successes and failures,"; + set @monk_str5$,"For such is the eternal law."; + set @monk_str6$,"See that ye act when occasion offers,"; + set @monk_str7$,"Lest ye descend to the Nine Golden Springs.'"; + goto L_MES; + L_ROOT_2: + set @monk_str0$,"He boasted not a handsome face,"; + set @monk_str1$,"Nor was his body blessed with grace."; + set @monk_str2$,"His words streamed like a waterfall,"; + set @monk_str3$,"He read a book and knew it all."; + set @monk_str4$,"Shu's glories could he well rehearse,"; + set @monk_str5$,"His lore embraced the universe."; + set @monk_str6$,"Or text or note of scholiast"; + set @monk_str7$,"Once read, his memory held fast."; + goto L_MES; + L_ROOT_3: + set @monk_str0$,"Seek ye a noble one? Then take ye the way of Jieliang,"; + set @monk_str1$,"Watch ye how all people revere Guan Yu,"; + set @monk_str2$,"Each excelling others to honor him,"; + set @monk_str3$,"Him, one of the three brothers of the Peach Garden Oath,"; + set @monk_str4$,"Who have won sacrifices, as emperor and king."; + set @monk_str5$,"Incomparable their aura spreads through the world;"; + set @monk_str6$,"They are resplendent as the great lights of the firmament;"; + set @monk_str7$,"Temples to our Lord Guan Yu abound, no village lacks one,"; + set @monk_str8$,"Their venerable trees at sundown are the resting places for birds."; + +L_MES: + mes "[Wutao]"; + mes "Listen carefully!"; + next; + mes "[Wutao]"; + mes @monk_str0$; + next; + mes "[Wutao]"; + mes @monk_str1$; + next; + mes "[Wutao]"; + mes @monk_str2$; + next; + mes "[Wutao]"; + mes @monk_str3$; + next; + mes "[Wutao]"; + mes @monk_str4$; + next; + mes "[Wutao]"; + mes @monk_str5$; + next; + mes "[Wutao]"; + mes @monk_str6$; + next; + mes "[Wutao]"; + mes @monk_str7$; + if(@JOB_MONK_C2 < 3) goto L_MES_1; + next; + mes "[Wutao]"; + mes @monk_str8$; + +L_MES_1: + next; + mes "[Wutao]"; + mes "Now " + strcharinfo(0) + ", it's your turn."; + next; + set @mnk_score, 0; + if(@JOB_MONK_C2 == 2) goto L_MONK_Q2_1; + if(@JOB_MONK_C2 == 3) goto L_MONK_Q3_1; + +L_MONK_Q1_1: + + menu "And the dragon shall soar to the sky;",L_MONK_Q1_2, + "But the phoenix shall fall to the earth.",L_MONK_Q1_2, + "For such is the eternal law.",L_MONK_Q1_2, + "See that ye act when occasion offers,",L_MONK_Q1_2, + "There shall be successes and failures,",L_MONK_Q1_2, + "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_2, + "Supported by dragon and phoenix,",-, + "So flies he westward.",L_MONK_Q1_2; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q1_2: + + menu "But the phoenix shall fall to the earth.",L_MONK_Q1_3, + "See that ye act when occasion offers,",L_MONK_Q1_3, + "Supported by dragon and phoenix,",L_MONK_Q1_3, + "There shall be successes and failures,",L_MONK_Q1_3, + "So flies he westward.",-, + "And the dragon shall soar to the sky;",L_MONK_Q1_3, + "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_3, + "For such is the eternal law.",L_MONK_Q1_3; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q1_3: + + menu "There shall be successes and failures,",L_MONK_Q1_4, + "But the phoenix shall fall to the earth.",-, + "And the dragon shall soar to the sky;",L_MONK_Q1_4, + "So flies he westward.",L_MONK_Q1_4, + "For such is the eternal law.",L_MONK_Q1_4, + "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_4, + "See that ye act when occasion offers,",L_MONK_Q1_4, + "Supported by dragon and phoenix,",L_MONK_Q1_4; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q1_4: + + menu "And the dragon shall soar to the sky;",-, + "Supported by dragon and phoenix,",L_MONK_Q1_5, + "But the phoenix shall fall to the earth.",L_MONK_Q1_5, + "So flies he westward.",L_MONK_Q1_5, + "For such is the eternal law.",L_MONK_Q1_5, + "There shall be successes and failures,",L_MONK_Q1_5, + "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_5, + "See that ye act when occasion offers,",L_MONK_Q1_5; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q1_5: + + menu "For such is the eternal law.",L_MONK_Q1_6, + "And the dragon shall soar to the sky;",L_MONK_Q1_6, + "So flies he westward.",L_MONK_Q1_6, + "Supported by dragon and phoenix,",L_MONK_Q1_6, + "But the phoenix shall fall to the earth.",L_MONK_Q1_6, + "See that ye act when occasion offers,",L_MONK_Q1_6, + "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_6, + "There shall be successes and failures,",-; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q1_6: + + menu "Supported by dragon and phoenix,",L_MONK_Q1_7, + "So flies he westward.",L_MONK_Q1_7, + "For such is the eternal law.",-, + "But the phoenix shall fall to the earth.",L_MONK_Q1_7, + "There shall be successes and failures,",L_MONK_Q1_7, + "And the dragon shall soar to the sky;",L_MONK_Q1_7, + "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_7, + "See that ye act when occasion offers,",L_MONK_Q1_7; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q1_7: + + menu "So flies he westward.",L_MONK_Q1_8, + "Supported by dragon and phoenix,",L_MONK_Q1_8, + "Lest ye descend to the Nine Golden Springs.",L_MONK_Q1_8, + "There shall be successes and failures,",L_MONK_Q1_8, + "For such is the eternal law.",L_MONK_Q1_8, + "But the phoenix shall fall to the earth.",L_MONK_Q1_8, + "And the dragon shall soar to the sky;",L_MONK_Q1_8, + "See that ye act when occasion offers,",-; + + set @mnk_score, @mnk_score + 2; +L_MONK_Q1_8: + + menu "Supported by dragon and phoenix,",L_MONK_QUEST_END, + "See that ye act when occasion offers,",L_MONK_QUEST_END, + "But the phoenix shall fall to the earth.",L_MONK_QUEST_END, + "Lest ye descend to the Nine Golden Springs.",L_MONK_QUEST_1_2, + "And the dragon shall soar to the sky;",L_MONK_QUEST_END, + "So flies he westward.",L_MONK_QUEST_END, + "There shall be successes and failures,",L_MONK_QUEST_END, + "For such is the eternal law.",L_MONK_QUEST_END; + +L_MONK_Q2_1: + + menu "Nor was his body blessed with grace.",L_MONK_Q2_2, + "He read a book and knew it all.",L_MONK_Q2_2, + "His words streamed like a waterfall,",L_MONK_Q2_2, + "He boasted not a handsome face,",-, + "Shu's glories could he well rehearse,",L_MONK_Q2_2, + "Once read, his memory held fast.",L_MONK_Q2_2, + "His lore embraced the universe.",L_MONK_Q2_2, + "Or text or note of scholiast",L_MONK_Q2_2; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q2_2: + + menu "His lore embraced the universe.",L_MONK_Q2_3, + "He boasted not a handsome face,",L_MONK_Q2_3, + "His words streamed like a waterfall,",L_MONK_Q2_3, + "He read a book and knew it all.",L_MONK_Q2_3, + "Or text or note of scholiast",L_MONK_Q2_3, + "Once read, his memory held fast.",L_MONK_Q2_3, + "Shu's glories could he well rehearse,",L_MONK_Q2_3, + "Nor was his body blessed with grace.",-; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q2_3: + + menu "His words streamed like a waterfall,",-, + "His lore embraced the universe.",L_MONK_Q2_4, + "He read a book and knew it all.",L_MONK_Q2_4, + "Shu's glories could he well rehearse,",L_MONK_Q2_4, + "Nor was his body blessed with grace.",L_MONK_Q2_4, + "Or text or note of scholiast",L_MONK_Q2_4, + "He boasted not a handsome face,",L_MONK_Q2_4, + "Once read, his memory held fast.",L_MONK_Q2_4; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q2_4: + + menu "Nor was his body blessed with grace.",L_MONK_Q2_5, + "Once read, his memory held fast.",L_MONK_Q2_5, + "Shu's glories could he well rehearse,",L_MONK_Q2_5, + "Or text or note of scholiast",L_MONK_Q2_5, + "He boasted not a handsome face,",L_MONK_Q2_5, + "He read a book and knew it all.",-, + "His lore embraced the universe.",L_MONK_Q2_5, + "His words streamed like a waterfall,",L_MONK_Q2_5; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q2_5: + + menu "Once read, his memory held fast.",L_MONK_Q2_6, + "Or text or note of scholiast",L_MONK_Q2_6, + "He read a book and knew it all.",L_MONK_Q2_6, + "His words streamed like a waterfall,",L_MONK_Q2_6, + "Nor was his body blessed with grace.",L_MONK_Q2_6, + "He boasted not a handsome face,",L_MONK_Q2_6, + "His lore embraced the universe.",L_MONK_Q2_6, + "Shu's glories could he well rehearse,",-; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q2_6: + + menu "Or text or note of scholiast",L_MONK_Q2_7, + "He read a book and knew it all.",L_MONK_Q2_7, + "Shu's glories could he well rehearse,",L_MONK_Q2_7, + "His words streamed like a waterfall,",L_MONK_Q2_7, + "His lore embraced the universe.",-, + "He boasted not a handsome face,",L_MONK_Q2_7, + "Nor was his body blessed with grace.",L_MONK_Q2_7, + "Once read, his memory held fast.",L_MONK_Q2_7; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q2_7: + + menu "Nor was his body blessed with grace.",L_MONK_Q2_8, + "Or text or note of scholiast",-, + "His words streamed like a waterfall,",L_MONK_Q2_8, + "Once read, his memory held fast.",L_MONK_Q2_8, + "He boasted not a handsome face,",L_MONK_Q2_8, + "He read a book and knew it all.",L_MONK_Q2_8, + "Shu's glories could he well rehearse,",L_MONK_Q2_8, + "His lore embraced the universe.",L_MONK_Q2_8; + + set @mnk_score, @mnk_score + 2; +L_MONK_Q2_8: + + menu "He boasted not a handsome face,",L_MONK_QUEST_END, + "Nor was his body blessed with grace.",L_MONK_QUEST_END, + "Shu's glories could he well rehearse,",L_MONK_QUEST_END, + "Or text or note of scholiast",L_MONK_QUEST_END, + "His lore embraced the universe.",L_MONK_QUEST_END, + "He read a book and knew it all.",L_MONK_QUEST_END, + "His words streamed like a waterfall,",L_MONK_QUEST_END, + "Once read, his memory held fast.",L_MONK_QUEST_1_2; + +L_MONK_Q3_1: + + menu "Watch ye how all people revere Guan Yu,",L_MONK_Q3_2, + "Seek ye a noble one? Then take ye the way of Jieliang,",-, + "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_2, + "Each excelling others to honor him,",L_MONK_Q3_2, + "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_2, + "Incomparable their aura spreads through the world;",L_MONK_Q3_2, + "They are resplendent as the great lights of the firmament;",L_MONK_Q3_2, + "Who have won sacrifices, as emperor and king.",L_MONK_Q3_2, + "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_2; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q3_2: + + menu "Each excelling others to honor him,",L_MONK_Q3_3, + "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_3, + "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_3, + "Incomparable their aura spreads through the world;",L_MONK_Q3_3, + "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_3, + "Who have won sacrifices, as emperor and king.",L_MONK_Q3_3, + "Watch ye how all people revere Guan Yu,",-, + "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_3, + "They are resplendent as the great lights of the firmament;",L_MONK_Q3_3; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q3_3: + + menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_4, + "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_4, + "Each excelling others to honor him,",-, + "Watch ye how all people revere Guan Yu,",L_MONK_Q3_4, + "Who have won sacrifices, as emperor and king.",L_MONK_Q3_4, + "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_4, + "Incomparable their aura spreads through the world;",L_MONK_Q3_4, + "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_4, + "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_4; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q3_4: + + menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_5, + "Each excelling others to honor him,",L_MONK_Q3_5, + "Incomparable their aura spreads through the world;",L_MONK_Q3_5, + "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_5, + "Him, one of the three brothers of the Peach Garden Oath,",-, + "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_5, + "They are resplendent as the great lights of the firmament;",L_MONK_Q3_5, + "Who have won sacrifices, as emperor and king.",L_MONK_Q3_5, + "Watch ye how all people revere Guan Yu,",L_MONK_Q3_5; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q3_5: + + menu "They are resplendent as the great lights of the firmament;",L_MONK_Q3_6, + "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_6, + "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_6, + "Who have won sacrifices, as emperor and king.",-, + "Watch ye how all people revere Guan Yu,",L_MONK_Q3_6, + "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_6, + "Incomparable their aura spreads through the world;",L_MONK_Q3_6, + "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_6, + "Each excelling others to honor him,",L_MONK_Q3_6; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q3_6: + + menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_7, + "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_7, + "Watch ye how all people revere Guan Yu,",L_MONK_Q3_7, + "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_7, + "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_7, + "Incomparable their aura spreads through the world;",-, + "Each excelling others to honor him,",L_MONK_Q3_7, + "They are resplendent as the great lights of the firmament;",L_MONK_Q3_7, + "Who have won sacrifices, as emperor and king.",L_MONK_Q3_7; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q3_7: + + menu "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_8, + "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_8, + "They are resplendent as the great lights of the firmament;",-, + "Watch ye how all people revere Guan Yu,",L_MONK_Q3_8, + "Each excelling others to honor him,",L_MONK_Q3_8, + "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_8, + "Who have won sacrifices, as emperor and king.",L_MONK_Q3_8, + "Incomparable their aura spreads through the world;",L_MONK_Q3_8, + "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_Q3_8; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q3_8: + + menu "Temples to our Lord Guan Yu abound, no village lacks one,",-, + "Incomparable their aura spreads through the world;",L_MONK_Q3_9, + "Their venerable trees at sundown are the resting places for birds.",L_MONK_Q3_9, + "They are resplendent as the great lights of the firmament;",L_MONK_Q3_9, + "Who have won sacrifices, as emperor and king.",L_MONK_Q3_9, + "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_Q3_9, + "Watch ye how all people revere Guan Yu,",L_MONK_Q3_9, + "Each excelling others to honor him,",L_MONK_Q3_9, + "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_Q3_9; + + set @mnk_score, @mnk_score + 1; +L_MONK_Q3_9: + + menu "Him, one of the three brothers of the Peach Garden Oath,",L_MONK_QUEST_END, + "Each excelling others to honor him,",L_MONK_QUEST_END, + "Watch ye how all people revere Guan Yu,",L_MONK_QUEST_END, + "Who have won sacrifices, as emperor and king.",L_MONK_QUEST_END, + "Incomparable their aura spreads through the world;",L_MONK_QUEST_END, + "Seek ye a noble one? Then take ye the way of Jieliang,",L_MONK_QUEST_END, + "They are resplendent as the great lights of the firmament;",L_MONK_QUEST_END, + "Temples to our Lord Guan Yu abound, no village lacks one,",L_MONK_QUEST_END, + "Their venerable trees at sundown are the resting places for birds.",-; + +L_MONK_QUEST_1_2: + set @mnk_score, @mnk_score + 1; +L_MONK_QUEST_END: + + if(@mnk_score < 9) goto L_C2_FAIL; + +L_C2_DONE: + set @mnk_score, 0; + next; + mes "[Wutao]"; + mes "Hmmm..."; + next; + mes "[Wutao]"; + mes "...Well Done!! It's perfect!"; + next; + mes "[Wutao]"; + mes "However, don't be happy just yet. There is still much to do before you can become a Monk."; + next; + mes "[Wutao]"; + mes "DaAhaaaa..."; + next; + mes "[Wutao]"; + mes "ShuKeeee....."; + next; + mes "[Wutao]"; + mes "SouKouuuuu...."; + next; + mes "[Wutao]"; + mes "PaYennnn...."; + next; + mes "[Wutao]"; + mes "As I promised, your mental state is now that of a Monk."; + next; + mes "[Wutao]"; + mes "Now go! Seek ^000080Fuhai^000000 for further guidance."; + set MONK_Q, 6; + close; + +L_C2_FAIL: + mes "[" + strcharinfo(0) + "]"; + mes "Well..."; + next; + mes "[Wutao]"; + mes "Hmmm... "; + next; + mes "[Wutao]"; + mes "Hummm..."; + next; + mes "[Wutao]"; + mes "That not correct! You didn't memorize it all!"; + next; + mes "[Wutao]"; + mes "Do you doubt yourself? Do you really have the ability to be a Monk?"; + mes "...That was really...."; + next; + mes "[Wutao]"; + mes "Well...That's fine, do you want to try it again?"; + next; + mes "[Wutao]"; + mes "Of course you do! Since you did not pass this test, you can't take the next test."; + set MONK_Q, 5; + close; + +Part1: + mes "[Wutao]"; + mes "Very well. Let's try it again."; + next; + goto L_Again; + +Part2: + mes "[Wutao]"; + mes "What? You forget whom you should seek for?"; + next; + mes "[Wutao]"; + mes "......You are so......."; + next; + mes "[Wutao]"; + mes "...Are you testing my patient?"; + next; + mes "[Wutao]"; + mes "...Okay, I'll tell you again..."; + mes "Go and seek ^000080Fuhai^000000 for further guidance."; + close; +Part3: + mes "[Wutao]"; + mes "May God be with you."; + close; +} + +prt_monk.gat,57,179,4 script Fuhai 110,{ + + if(@Choice_mission == 1 ) goto Part1; + if(@Choice_mission == 2 ) goto Part2; + if(MONK_Q == 6) goto L_START; + if(MONK_Q == 7) goto L_MENU_1_1_2; + + mes "[Fuhai]"; + mes "HaAhhhhh....!!!"; + next; + mes "- Seems like he is thinking something -"; + close; + +L_START: + mes "[Fuhai]"; + mes "..."; + next; + mes "[Fuhai]"; + mes "......"; + next; + mes "[Fuhai]"; + mes "........."; + next; + mes "[Fuhai]"; + mes "............"; + next; + menu "Hello there?",-; + + mes "[Fuhai]"; + mes "...what...WHAT?"; + mes "How dare you interupt my training!"; + mes "If it is not very important..."; + next; + mes "[Fuhai]"; + mes "......"; + mes "I can't promise you will see the sun tomorrow..."; + next; + mes "[Fuhai]"; + mes "Why are you here?"; + mes "Explain!"; + next; + menu "Some one named [Wutao] sent me here.",L_MENU_1,"Well...Nothing...",-; + + mes "[Fuhai]"; + mes "......"; + mes "...How about digging a grave for yourself?"; + close; + L_MENU_1: + mes "[Fuhai]"; + mes "Hmmm...Is that so?"; + mes "That's..."; + next; + mes "[Fuhai]"; + mes "Oh...Your mental state..."; + mes "Ha! Very well..."; + next; + mes "[Fuhai]"; + mes "However, what did you learn from [Wutao]?"; + next; + menu "Hmmm...Well...It's...",-, + "I repeated what he said, and he sent me here.",L_MENU_1_1, + "He tested my mental status and sent me here.",-; + + mes "[Fuhai]"; + mes "Foolish!"; + mes "Don't bother me! Go away!"; + close; + L_MENU_1_1: + mes "[Fuhai]"; + mes "Well...Then?"; + mes "Did he do anything for you?"; + next; + menu "Ah...It's...I can't tell...",-, + "Checked my body",L_MENU_1_1_1, + "Told me some rules to obey",L_MENU_1_1_1, + "Strengthened my mental state",L_MENU_1_1_2; + + mes "[Fuhai]"; + mes "Foolish!"; + mes "Don't bother me! Go away!"; + close; + L_MENU_1_1_1: + mes "[Fuhai]"; + mes "That's quite true, but not the point."; + mes "Think! Use your brain!"; + close; + + L_MENU_1_1_2: + set MONK_Q, 7; + mes "[Fuhai]"; + mes "Very well. At least you know what has been changed in your body."; + mes "Now, let us begin the next test."; + next; + mes "[Fuhai]"; + mes "I'll give you a chance to choose what kind of test you want to take."; + mes "Now, make your own choice."; + next; + menu "Mushroom Collecting",-,"A Marathon",L_ROOT_2; + + mes "[Fuhai]"; + mes "Mushroom Collecting? Good choice!"; + mes "That would make you appreciate the value of patience and realize the meaning of the great willpower that following the path of God will give you."; + mes "Now go prepare yourself! Come back when you are ready."; + set @Choice_mission, 1; + close; + L_ROOT_2: + mes "[Fuhai]"; + mes "A Marathon? Good choice!"; + mes "That would make you appreciate the value of willpower and realize the meaning of the great patient that following the path of God will give you."; + mes "Now go prepare yourself! Come back when you are ready."; + set @Choice_mission, 2; + close; +Part1: + mes "[Fuhai]"; + mes "Are you ready?"; + mes "Actually, you don't need to prepare anything if you believe in yourself."; + next; + mes "[Fuhai]"; + mes "Mushroom Collecting is your choice."; + mes "It is a test of your patience."; + next; + mes "[Fuhai]"; + mes "Now, go into the building located in the center of this training area."; + next; + mes "[Fuhai]"; + mes "You will pass the test when you collect enough mushrooms."; + mes "Now, what are waiting for? Go!"; + close; +Part2: + mes "[Fuhai]"; + mes "Are you ready?"; + mes "Actually, you don't need to prepare anything if you believe in yourself."; + next; + mes "[Fuhai]"; + mes "A Marathon is your choice."; + mes "It's a test of your willpower."; + next; + mes "[Fuhai]"; + mes "Now, go into the building located in the center of this training area."; + next; + mes "[Fuhai]"; + mes "You will pass the test when you can run enough laps."; + mes "Now, what are waiting for? Go!"; + close; + +} + +prt_monk.gat,199,169,4 script Guard 746,{ + if(MONK_Q == 7) goto L_START; + if(MONK_Q > 6) goto Part1; + + mes "[Guard ChaoLi]"; + mes "This is..."; + mes "Monk Training Area"; + next; + mes "[Guard ChaoLi]"; + mes "Please be quiet in this area."; + close; + +L_START: + mes "[Guard ChaoLi]"; + mes "This is..."; + mes "Monk Training Area"; + next; + mes "[Guard ChaoLi]"; + mes strcharinfo(0) + "... Right?!"; + next; + mes "[Guard ChaoLi]"; + mes "Go ahead! Quickly!"; + mes "There is another test waiting for you!"; + close; + +Part1: + mes "[Guard ChaoLi]"; + mes "Please be quiet in this area."; + close; +} + +monk_test.gat,329,61,4 script Bashu 753,{ + if(MONK_Q == 7) goto L_START; + + mes "[Bashu]"; + mes "Welcome to ^00FF00St. Capitolina Abbey^000000, the Monk Training Area."; + mes "May the light shine on your path."; + mes "You can find Monk Daowen, the judge of a Monk's training progress, when you go inside"; + next; + mes "[Bashu]"; + mes "Never the less, don't touch anything inside and be quiet in front of Monk Daowen."; + close; +L_START: + if(@Choice_mission == 0) goto L_MISSB; + if(@Choice_mission == 2) goto L_MISS2; + mes "[Bashu]"; + mes "As I know, you choose to collect mushrooms as your test."; + goto L_MISSC; +L_MISSB: + mes "[Bashu]"; + mes "Please select a test."; + goto L_MISSC; +L_MISS2: + mes "[Bashu]"; + mes "As I know, you choose the Marathon as your test."; +L_MISSC: + mes "However, if you cannot complete it, you may switch to the other whenever you feel like it."; + next; + menu "A Monk's patience - Mushroom Collecting",-, + "A Monk's willpower - The Marathon",L_MENU_1; + + mes "[Bashu]"; + mes "The test you choose is Monk's patience - Mushroom Collecting"; + next; + warp "job_monk.gat",225,179; + end; + +L_MENU_1: + mes "[Bashu]"; + mes "The test you choose is Monk's willpower - Marathon"; + next; + warp "monk_test.gat",387,345; + end; +} + +monk_test.gat,387,347,4 script Musha 110,{ + mes "[Musha]"; + mes "Wel...Welcome...!"; + mes "This...This is the area for testing the wi...willpower of those who want to be a Monk."; + next; + mes "[Musha]"; + mes "You should just...just run!"; + mes "Until we tell you to stop."; + mes "Run...Run! " + strcharinfo(0) + "! Run!"; + next; + mes "[Musha]"; + mes "Just Run!! Run Quickly!!"; + next; + mes "[Musha]"; + mes "One Day, I'll become a Monk!"; + mes "I.....will......Become...a......MONK!!!"; + next; + mes "[Musha]"; + mes "Do...Do you...want to give......give up? or...con...continue?"; + mes "Give up?"; + next; + menu "I want to giveup!",-,"I want to run!!",L_MENU_1; + + mapannounce "monk_test.gat","Musha: " + strcharinfo(0) + " has give...given up on the test...! Gave up on the Marathon test... No...No willpower.....HaHaHaHa!!!...",8; + mes "[Musha]"; + mes strcharinfo(0) + "...give...give up the test..."; + mes "Give up the Marathon test..."; + mes "No...No willpower.....HaHaHaHa!!!..."; + next; + warp "prt_monk.gat",196,168; + end; +L_MENU_1: + next; + mes "[Musha]"; + mes "Until we give you an order to stop...."; + mes "Run...Run! " + strcharinfo(0) + "! Run!"; + //if(@runtimes == 0) + set @runtimes, rand(8,10); + set @run, 0; + close; +} + +monk_test.gat,390,387,0 script monk_warp 45,1,1,{ + set @run, @run + 1; + if(@run == (@runtimes-1)) mapannounce "monk_test.gat","Musha: Cheer up! The next lap is the last!",8; + if(@run == @runtimes) goto L_DONE; + warp "monk_test.gat",388,348; + end; +L_DONE: + mapannounce "monk_test.gat","Musha: Con....Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8; + set MONK_Q, 8; + warp "prt_monk.gat",196,168; + end; +} + +function script MnkTraps { + mapannounce "monk_test.gat","trap: " + strcharinfo(0)+ " , you fell into a trap! We will warp you to the starting line.",8; + warp "monk_test.gat",388,348; +} +//--------------------- +monk_test.gat,386,164,0 script monk1-1 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,386,165,0 script monk1-2 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,387,164,0 script monk1-3 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,387,165,0 script monk1-4 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,388,164,0 script monk1-5 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,388,165,0 script monk1-6 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,389,164,0 script monk1-7 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,389,165,0 script monk1-8 139,0,0,{callfunc "MnkTraps";} +//--------------------- +monk_test.gat,386,42,0 script monk2-1 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,386,43,0 script monk2-2 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,387,42,0 script monk2-3 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,387,43,0 script monk2-4 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,388,42,0 script monk2-5 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,388,43,0 script monk2-6 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,389,42,0 script monk2-7 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,389,43,0 script monk2-8 139,0,0,{callfunc "MnkTraps";} +//--------------------- +monk_test.gat,184,11,0 script monk3-1 139,0,3,{callfunc "MnkTraps";} +monk_test.gat,185,11,0 script monk3-2 139,0,3,{callfunc "MnkTraps";} +monk_test.gat,186,11,0 script monk3-3 139,0,3,{callfunc "MnkTraps";} +monk_test.gat,187,11,0 script monk3-4 139,0,3,{callfunc "MnkTraps";} +//--------------------- +monk_test.gat,70,10,0 script monk4-1 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,70,11,0 script monk4-2 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,70,12,0 script monk4-3 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,70,13,0 script monk4-4 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,71,10,0 script monk4-5 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,71,11,0 script monk4-6 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,71,12,0 script monk4-7 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,71,13,0 script monk4-8 139,0,0,{callfunc "MnkTraps";} +//--------------------- +monk_test.gat,8,30,0 script monk5-1 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,8,31,0 script monk5-2 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,9,30,0 script monk5-3 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,9,31,0 script monk5-4 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,10,30,0 script monk5-5 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,10,31,0 script monk5-6 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,11,30,0 script monk5-7 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,11,31,0 script monk5-8 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,12,30,0 script monk5-9 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,12,31,0 script monk5-10 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,13,30,0 script monk5-11 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,13,31,0 script monk5-12 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,14,30,0 script monk5-13 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,14,31,0 script monk5-14 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,15,30,0 script monk5-15 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,15,31,0 script monk5-16 139,0,0,{callfunc "MnkTraps";} +//--------------------- +monk_test.gat,10,158,0 script monk6-1 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,10,159,0 script monk6-2 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,11,158,0 script monk6-3 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,11,159,0 script monk6-4 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,12,158,0 script monk6-5 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,12,159,0 script monk6-6 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,13,158,0 script monk6-7 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,13,159,0 script monk6-8 139,0,0,{callfunc "MnkTraps";} +//--------------------- +monk_test.gat,38,386,0 script monk7-1 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,38,387,0 script monk7-2 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,38,388,0 script monk7-3 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,38,389,0 script monk7-4 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,39,386,0 script monk7-5 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,39,387,0 script monk7-6 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,39,388,0 script monk7-7 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,39,389,0 script monk7-8 139,0,0,{callfunc "MnkTraps";} +//--------------------- +monk_test.gat,82,390,0 script monk8-1 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,82,391,0 script monk8-2 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,83,390,0 script monk8-3 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,83,391,0 script monk8-4 139,0,0,{callfunc "MnkTraps";} +//--------------------- +monk_test.gat,82,384,0 script monk9-1 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,82,385,0 script monk9-2 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,83,384,0 script monk9-3 139,0,0,{callfunc "MnkTraps";} +monk_test.gat,83,385,0 script monk9-4 139,0,0,{callfunc "MnkTraps";} +//--------------------- + +prt_monk.gat,225,179,4 script XuanWu#01 89,{ + mes "[XuanWu]"; + mes "To see the growing of crops, I deeply appreciate the grace of God."; + next; + mes "[XuanWu]"; + mes "Never the less, to see those crops grown by the strong Monks."; + mes "I think it's the most beautiful picture!"; + next; + mes "[XuanWu]"; + mes "Frankly speeking, farmers are the greatest people in the world."; + mes "The Blue Potion you drink must be made of God's will and by the farmer."; + next; + mes "[XuanWu]"; + mes "We should always be grateful."; + next; + mes "[XuanWu]"; + mes "God gives you everything, even the farmer."; + next; + mes "[XuanWu]"; + mes "The farmer is the root of world. That is quite true."; + close; +} +job_monk.gat,225,179,4 script XuanWu#02 89,{ + + if(MONK_Q == 8 ) goto Part2; + if(@mission_start == 1 ) goto Part1; + + mes "[XuanWu]"; + mes "Welcome! I'm in charge here with the Mushroom Collecting."; + mes "My Name is XuanWu"; + next; + mes "[XuanWu]"; + mes "From now, you should take it for granted that all the suffering is training."; + mes "Understand?"; + next; + mes "[XuanWu]"; + mes "For Monk's lives, we should always offer our efforts as a tribute."; + mes "Growing crops is also a kind of training."; + next; + mes "[XuanWu]"; + mes "We think it is the best way to realize the will of God."; + mes "Therefore, we have started growing some kind of mushrooms that smell foul"; + next; + mes "[XuanWu]"; + mes "All you have to do is destroy those mushrooms and bring something to prove that you did."; + mes "What is that something? The ^ff0000Orange Gooey Mushrooms and Orange Net Mushrooms^000000"; + next; + mes "[XuanWu]"; + mes "If you want to increase your strength and become a Monk, go and destroy them."; + mes "Bring as many as you can, I won't tell you the amount I need."; + mes "Now go!"; + next; + mes "[XuanWu]"; + mes "Or...Do you want to give up?"; + next; + menu "Start Mushroom Collecting",L_MENU_1,"I'll give up",L_MENU_2; + +L_MENU_2: + mapannounce "monk_test.gat","XuanWu: ......Another one without patience...",8; + mes "[XuanWu]"; + mes "Another one without patience..."; + set @mission_start, 0; + getitem 1069, 1;//Items: Orange_Net_Mushroom, + delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, + getitem 1070, 1;//Items: Orange_Gooey_Mushroom, + delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, + next; + warp "prt_monk.gat",196,168; + end; +L_MENU_1: + mes "[XuanWu]"; + mes "Then what are you waiting for? Go Go Go!!"; + set @mission_start, 1; + close; + +Part1: + if(countitem(1069) >= 30 && countitem(1070) >0 ) goto L_DONE;//Items: Orange_Net_Mushroom, Orange_Gooey_Mushroom_, + if(countitem(1070) >= 30 && countitem(1069) >0 ) goto L_DONE;//Items: Orange_Gooey_Mushroom_, Orange_Net_Mushroom, + mes "[XuanWu]"; + mes "Hmmm... Is that all you can do? I don't think it's enough."; + next; + mes "[XuanWu]"; + mes "Or...Do you want to give up?"; + next; + menu "Continue Mushroom Collecting",-,"I'll give up",L_MENU_2; + close; +L_DONE: + set MONK_Q, 8; + mes "[XuanWu]"; + mes "Well... I think you can do better..."; + mes "However, I would say you pass the test."; + set @mission_start, 0; + delitem 1069, countitem(1069);//Items: Orange_Net_Mushroom, + delitem 1070, countitem(1070);//Items: Orange_Gooey_Mushroom_, + next; + mes "[XuanWu]"; + mes "Now go to [Daowen], he is deep inside the building."; + close; +Part2: + mes "[XuanWu]"; + mes "Are you testing my patience??"; + mes "Go to [Daowen], he is in deep inside the building."; + close; +} +job_monk.gat,191,172,4 script job_monk_warp 45,1,1,{ + warp "monk_test.gat",329,57; + end; +} + +job_monk.gat,199,169,4 script Guard ChaoLi 746,{ + mes "[Guard ChaoLi]"; + mes "Silence in test area!"; + close; +} + +monk_test.gat,319,139,4 script Daowen 52,{ + if(MONK_Q == 8) goto L_START; + if(MONK_Q == 9) goto Part1; + if(MONK_Q == 10) goto Part2; + + mes "[Daowen]"; + mes "Go through it quietly..."; + mes "HuWuWuuuu......"; + next; + mes "[Daowen]"; + mes "This is St. Capitolina Abbey. If anything goes wrong, all we have done might become nothing."; + next; + mes "[Daowen]"; + mes "Leave! If you don't want to die, don't bother me."; + close; +L_START: + mes "[Daowen]"; + mes "Oh! Finally!"; + mes "This is the last test, and I am in charge here"; + mes "My name is 'Daowen'"; + next; + mes "[Daowen]"; + mes "Well... What should I say?"; + mes "Those who block your way? Fight them!"; + next; + mes "[Daowen]"; + mes "Fight! Slash! When you're lost and an enemy blocks your way!"; + mes "Tell them the will of God!"; + next; + mes "[Daowen]"; + mes "Don't compare yourself with the weak priest!"; + mes "We are always strong Monks."; + next; + mes "[Daowen]"; + mes "We are different from the weak priests that always run away!"; + next; + mes "[Daowen]"; + mes "Now! Clench your fist! Go and fight!"; + next; + mes "[Daowen]"; + mes "Do your best!"; + mes "HaHaHaHaHa.....!!"; + next; + warp "monk_test",88,73; + end; + +Part1: + mes "[Daowen]"; + mes "Well done!! HaHaHaHa....!!"; + mes "I knew you could do it!"; + mes "I'll give you a special potion that will increase your power."; + next; + set MONK_Q, 10; + if(countitem(506) == 0){//Items: Green_Potion, + getitem 506, 1;//Items: Green_Potion, + mes "[Daowen]"; + mes "Drink it, and your internal organs will become strong enough to be a Monk."; + next; + }else{ + emotion e_what; + mes "[Daowen]"; + mes "What....!! You already have this special green potion!"; + mes "Drink all of them, and your internal organs will become strong enough to be a Monk."; + next; + } +Part2: + mes "[Daowen]"; + mes "Go to Wuhai - the first one you met here."; + close; +} + +monk_test.gat,88,91,4 script Test Assistant#01 52,{ + mes "[Test Assistant]"; + mes "Are you ready for training in the dispersement of evil?"; + next; + mes "[Test Assistant]"; + mes "The test area is a maze with invisible walls."; + mes "The exit point is on the opposite side of the starting point."; + next; + mes "[Test Assistant]"; + mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them."; + mes "Good luck! May God be with you."; + next; + if(getareausers("monk_test.gat",126,161,165,199) > 0) goto L_WAIT; + killmonster "monk_test.gat","monk_mob1::OnMobDead"; + enablenpc "monk_mob1_1"; + enablenpc "monk_mob1_2"; + enablenpc "monk_mob1_3"; + enablenpc "monk_mob1_3"; + warp "monk_test.gat",127,179; + end; +L_WAIT: + mes "[Test Assistant]"; + mes "Oh... There is someone else taking the test. Please wait a minute then try again."; + close; +} +monk_test.gat,129,180,4 script monk_mob1_1 139,0,19,{ + monster "monk_test.gat",130,183,"--ja--",1015,1,"monk_mob1::OnMobDead"; + monster "monk_test.gat",130,177,"--ja--",1015,1,"monk_mob1::OnMobDead"; +//~ disablenpc "monk_mob1_1"; + end; +} +monk_test.gat,133,180,4 script monk_mob1_2 139,0,19,{ + monster "monk_test.gat",134,183,"--ja--",1015,1,"monk_mob1::OnMobDead"; + monster "monk_test.gat",134,177,"--ja--",1015,1,"monk_mob1::OnMobDead"; +//~ disablenpc "monk_mob1_2"; + end; +} +monk_test.gat,145,180,4 script monk_mob1_3 139,0,19,{ + monster "monk_test.gat",145,180,"--ja--",1041,1,"monk_mob1::OnMobDead"; +//~ disablenpc "monk_mob1_3"; + end; +} +monk_test.gat,155,180,4 script monk_mob1_4 139,0,19,{ + monster "monk_test.gat",157,183,"--ja--",1015,1,"monk_mob1::OnMobDead"; + monster "monk_test.gat",157,177,"--ja--",1015,1,"monk_mob1::OnMobDead"; +//~ disablenpc "monk_mob1_4"; + end; +} +monk_test.gat,165,179,4 script monk_mob3_warp#01 45,1,1,{ + set MONK_Q, 9; + mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8; + killmonster "monk_test.gat","monk_mob1::OnMobDead"; + warp "monk_test.gat",317,142; + end; +} + +monk_test.gat,1,1,1 script monk_mob1 -1,{ +OnMobDead: + end; +} + +monk_test.gat,95,85,4 script Test Assistant#02 79,{ + mes "[Test Assistant]"; + mes "Are you ready for training in the dispersement of evil?"; + next; + mes "[Test Assistant]"; + mes "The test area is a maze with invisible walls."; + mes "The exit point is on the opposite side of the starting point."; + next; + mes "[Test Assistant]"; + mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them."; + mes "Good luck! May God be with you."; + next; + if(getareausers("monk_test.gat",126,262,165,300) > 0) goto L_WAIT; + killmonster "monk_test.gat","monk_mob2::OnMobDead"; + enablenpc "monk_mob2_1"; + enablenpc "monk_mob2_2"; + enablenpc "monk_mob2_3"; + enablenpc "monk_mob2_4"; + warp "monk_test.gat",127,278; + end; + +L_WAIT: + mes "[Test Assistant]"; + mes "Oh... There is someone else taking the test. Please wait a minute then try again."; + close; + +} +monk_test.gat,129,281,4 script monk_mob2_1 139,0,19,{ + monster "monk_test.gat",130,278,"--ja--",1015,1,"monk_mob2::OnMobDead"; + monster "monk_test.gat",130,284,"--ja--",1015,1,"monk_mob2::OnMobDead"; +//~ disablenpc "monk_mob2_1"; + end; +} +monk_test.gat,136,281,4 script monk_mob2_2 139,0,19,{ + monster "monk_test.gat",139,278,"--ja--",1015,1,"monk_mob2::OnMobDead"; + monster "monk_test.gat",139,284,"--ja--",1015,1,"monk_mob2::OnMobDead"; +//~ disablenpc "monk_mob2_2"; + end; +} +monk_test.gat,144,281,4 script monk_mob2_3 139,0,19,{ + monster "monk_test.gat",145,281,"--ja--",1041,1,"monk_mob2::OnMobDead"; +//~ disablenpc "monk_mob2_3"; + end; +} +monk_test.gat,153,281,4 script monk_mob2_4 139,0,19,{ + monster "monk_test.gat",155,278,"--ja--",1015,1,"monk_mob2::OnMobDead"; + monster "monk_test.gat",155,284,"--ja--",1015,1,"monk_mob2::OnMobDead"; +//~ disablenpc "monk_mob2_4"; + end; +} +monk_test.gat,165,278,4 script monk_mob2_warp 45,1,1,{ + set MONK_Q, 9; + mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8; + killmonster "monk_test.gat","monk_mob2::OnMobDead"; + warp "monk_test.gat",317,142; + end; +} + +monk_test.gat,1,1,1 script monk_mob2 -1,{ +OnMobDead: + end; +} + +monk_test.gat,82,85,4 script Test Assistant#03 95,{ + mes "[Test Assistant]"; + mes "Are you ready for training in the dispersement of evil?"; + next; + mes "[Test Assistant]"; + mes "The test area is a maze with invisible walls."; + mes "The exit point is on the opposite side of the starting point."; + next; + mes "[Test Assistant]"; + mes "Of course, there will be some monsters spawned in the maze. You'll have to fight with them."; + mes "Good luck! May God be with you."; + next; + if(getareausers("monk_test.gat",233,262,269,300) > 0) goto L_WAIT; + killmonster "monk_test.gat","monk_mob3::OnMobDead"; + enablenpc "monk_mob3_1"; + enablenpc "monk_mob3_2"; + enablenpc "monk_mob3_3"; + enablenpc "monk_mob3_4"; + warp "monk_test.gat",231,279; + end; + +L_WAIT: + mes "[Test Assistant]"; + mes "Oh... There is someone else taking the test. Please wait a minute then try again."; + close; +} + +monk_test.gat,234,281,4 script monk_mob3_1 139,0,19,{ + monster "monk_test.gat",235,277,"--ja--",1015,1,"monk_mob3::OnMobDead"; + monster "monk_test.gat",235,284,"--ja--",1015,1,"monk_mob3::OnMobDead"; +//~ disablenpc "monk_mob3_1"; + end; +} +monk_test.gat,239,281,4 script monk_mob3_2 139,0,19,{ + monster "monk_test.gat",240,277,"--ja--",1015,1,"monk_mob3::OnMobDead"; + monster "monk_test.gat",240,284,"--ja--",1015,1,"monk_mob3::OnMobDead"; +//~ disablenpc "monk_mob3_2"; + end; +} +monk_test.gat,248,281,4 script monk_mob3_3 139,0,19,{ + monster "monk_test.gat",249,281,"--ja--",1041,1,"monk_mob3::OnMobDead"; +//~ disablenpc "monk_mob3_3"; + end; +} +monk_test.gat,260,281,4 script monk_mob3_4 139,0,19,{ + monster "monk_test.gat",261,277,"--ja--",1015,1,"monk_mob3::OnMobDead"; + monster "monk_test.gat",261,284,"--ja--",1015,1,"monk_mob3::OnMobDead"; +//~ disablenpc "monk_mob3_4"; + end; +} +monk_test.gat,269,279,4 script monk_mob3_warp#02 45,1,1,{ + set MONK_Q, 9; + mapannounce "monk_test.gat","Congratulations!!" + strcharinfo(0)+ " Passes!! Please go to [Daowen], he is deep inside the building.",8; + killmonster "monk_test.gat","monk_mob3::OnMobDead"; + warp "monk_test.gat",317,142; + end; +} +monk_test.gat,1,1,1 script monk_mob3 -1,{ +OnMobDead: + end; +} + + +//============================================================================== +// Monsters of Mushroom Collecting +//============================================================================== +job_monk.gat,0,0,0,0 monster Thief Mushroom 1182,170,0,0,0 +job_monk.gat,0,0,0,0 monster Thief Bug Larva 1051,120,0,0,0 + +//============================================================================== +// warps +//============================================================================== +prt_monk.gat,192,172,0 warp monk15 1,1,monk_test.gat,329,50 +monk_test.gat,329,47,0 warp monk16 1,1,prt_monk.gat,193,166 +monk_test.gat,329,76,0 warp monk17 1,1,monk_test.gat,259,118 +monk_test.gat,259,115,0 warp monk18 1,1,monk_test.gat,329,71 +monk_test.gat,271,126,0 warp monk19 1,1,monk_test.gat,301,127 +monk_test.gat,298,127,0 warp monk20 1,1,monk_test.gat,268,126 + +//============================================================================== +// mapflag +//============================================================================== +monk_test.gat mapflag nomemo +monk_test.gat mapflag noteleport +monk_test.gat mapflag nosave SavePoint +monk_test.gat mapflag nopenalty +monk_test.gat mapflag nobranch +monk_test.gat mapflag noexp +monk_test.gat mapflag noloot |