diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-03 10:43:14 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-03 10:43:14 +0000 |
commit | a96f5b3ed6674d193fc88f01ea10ec1f0956c3ec (patch) | |
tree | e63f90b098bbd9c036b8d3d54d4a9f79f6d74e27 /npc/jobs/2-2/crusader.txt | |
parent | 038ab1b477830b0bf71b4f9860c4090a47485e3d (diff) | |
download | hercules-a96f5b3ed6674d193fc88f01ea10ec1f0956c3ec.tar.gz hercules-a96f5b3ed6674d193fc88f01ea10ec1f0956c3ec.tar.bz2 hercules-a96f5b3ed6674d193fc88f01ea10ec1f0956c3ec.tar.xz hercules-a96f5b3ed6674d193fc88f01ea10ec1f0956c3ec.zip |
fixed crusader job quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7452 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/crusader.txt')
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 309 |
1 files changed, 153 insertions, 156 deletions
diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index e61c0e46f..eb83ecd56 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -5,7 +5,7 @@ //= Converted by: Shin //= //===== Current Version: ===================================== -//= 2.0 +//= 2.1 //===== Compatible With: ===================================== //= eAthena 0.5.2 + //===== Description: ========================================= @@ -27,6 +27,8 @@ //= 1.7 Updated names and required items, Chivalry Emblem + //= Hand of God allow to skip item gathering [DracoRPG] //= 2.0 Changed numbers to constants. [Vicious] +//= 2.1 Fixed endless loop, wrong condition check [Lupus] +//= also changed all job numbers to constants, fixed logic //============================================================ @@ -34,28 +36,25 @@ prt_castle.gat,45,169,4 script Senior Crusader 752,{ callfunc "F_BlockHigh",Job_Swordman_High,"Swordman High",Job_Paladin,"Paladin","^000080Michael Halig^000000"; mes "[^000080Michael Halig^000000]"; - if (BaseJob > 0) goto NEXT_0; - if (BaseJob == 0) goto NOV; + if (BaseJob > Job_Swordman) goto NEXT0; + if (BaseJob == Job_Novice){ + mes "Hello there."; + next; + mes "[^000080Michael Halig^000000]"; + mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000."; + next; + mes "[^000080Michael Halig^000000]"; + mes "If you decide to go along the path of the ^800000Crusader^000000, come back here."; + mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job."; + close; + } + mes "Hello "+ strcharinfo(0); mes "I see that you've registered to the ^008000Swordsman's Association^000000."; - TALK: - next; - mes "[^000080Michael Halig^000000]"; - mes "If you become a ^800000Swordsman^000000, you will gain the privelege of becoming a ^800000Knight^000000 or ^800000Crusader^000000."; - next; - mes "[^000080Michael Halig^000000]"; - mes "If you decide to go along the path of the ^800000Crusader^000000, come back here."; - mes "Just take note that you must obtain a job level of at least 40 first before you can move up to the 2nd job."; - close; - NOV: - mes "Hello there."; - goto TALK; -NEXT_0: - if (BaseJob > 1) goto NEXT0; if (CRUS_Q == 1) goto CONT; if (CRUS_Q == 2) goto CONT0; - if (CRUS_Q == 3) goto CONT1; - if (CRUS_Q == 4) goto CONT2; + if (CRUS_Q == 3) goto L_GETITM1; + if (CRUS_Q == 4) goto L_GETITM2; if (CRUS_Q > 4) goto CONT3; mes "Welcome, can I help you with something?"; next; @@ -66,7 +65,7 @@ NEXT_0: mes "[^000080Michael Halig^000000]"; mes "If you decide to take the path of the ^800000Crusader^000000, feel free to come back."; close; - JOB: +JOB: mes "[^000080Michael Halig^000000]"; mes "All right, let me take a look at you first."; next; @@ -74,7 +73,7 @@ NEXT_0: set JBLVL,50; set CRUS_Q,5; goto TEST1; - SKIP: +SKIP: if (JobLevel > 39) goto OKAY; mes "[^000080Michael Halig^000000]"; mes "I'm sorry, but you need to be at least at a job level of 40."; @@ -82,13 +81,13 @@ NEXT_0: mes "[^000080Michael Halig^000000]"; mes "All 2nd jobs require that."; close; - OKAY: +OKAY: if (SkillPoint == 0) goto OKAY0; - JOB0: +JOB0: mes "[^000080Michael Halig^000000]"; mes "In order to become a ^800000Crusader^000000, you have to have used all your available skill points first."; close; - OKAY0: +OKAY0: mes "[^000080Michael Halig^000000]"; mes "Everything looks all right."; set CRUS_Q,1; @@ -100,23 +99,21 @@ NEXT_0: mes "[^000080Michael Halig^000000]"; mes "Oh, all right. Come back when you're ready."; close; - OKAY1: +OKAY1: if (SkillPoint != 0) goto JOB0; - set CRUS_Q,2; + set CRUS_Q,rand (3,4); mes "[^000080Michael Halig^000000]"; mes "All right, the first test requires you to collect items."; next; - set CRUS_Q, rand (2); - set CRUS_Q,CRUS_Q + 3; mes "[^000080Michael Halig^000000]"; mes "Bring back the following items:"; - if (CRUS_Q != 3) goto IT; - mes "- 10 ^FF0000Decayed Nails^000000"; - mes "- 10 ^FF0000Daenggies^000000"; - mes "- 10 ^FF0000Worn-out Prison Uniforms^000000"; - mes "- 10 ^FF0000Stinky Scales^000000"; - close; - IT: + if (CRUS_Q == 3){ + mes "- 10 ^FF0000Decayed Nails^000000"; + mes "- 10 ^FF0000Daenggies^000000"; + mes "- 10 ^FF0000Worn-out Prison Uniforms^000000"; + mes "- 10 ^FF0000Stinky Scales^000000"; + close; + } mes "- 10 ^FF0000Lanterns^000000"; mes "- 10 ^FF0000Horrendous Mouths^000000"; mes "- 10 ^FF0000Rotten Bandages^000000"; @@ -132,12 +129,12 @@ NEXT_0: mes "I hope that you consider to become one."; mes "To fight for good is a job that should be done by everyone to some extent."; close; - ASK0: +ASK0: mes "[^000080Michael Halig^000000]"; mes "The purpose of a ^800000Crusader^000000 is to work for the good in the world."; mes "A ^800000Crusader^000000 is a person of righteousness at work."; close; - CONT: +CONT: mes "Have you changed your mind?"; next; menu "Yes, I want to become a ^800000Crusader^000000.",JOB,"Sorry, but I don't want to.",-; @@ -147,7 +144,7 @@ NEXT_0: mes "[^000080Michael Halig^000000]"; mes "Come back if you do want to."; close; - CONT0: +CONT0: mes "Well, hm..."; next; mes "[^000080Michael Halig^000000]"; @@ -160,30 +157,29 @@ NEXT_0: mes "[^000080Michael Halig^000000]"; mes "Oh, all right."; close; - CONT1: +L_GETITM1: set @item,0; if(countitem(957)>=10) goto ITEM7;//Items: Decayed_Nail, mes "- 10 ^FF0000Decayed Nails^000000"; - set @item, item +1; + set @item, @item +1; ITEM7: if(countitem(901)>=10) goto ITEM8;//Items: Daenggie, mes "You still miss the this item"; mes "- 10 ^FF0000Danggies^000000"; - set @item, item +1; + set @item, @item +1; ITEM8: - if(countitem(1099)>=10) goto ITEM10;//Items: Worn-out_Prison_Uniform, + if(countitem(1099)>=10) goto ITEM9;//Items: Worn-out_Prison_Uniform, mes "You still miss the this item"; mes "- 10 ^FF0000Worn-out Prison Uniforms^000000"; - set @item, item +1; + set @item, @item +1; ITEM9: - if(countitem(959)>=10) goto ITEM9;//Items: Stinky_Scale, + if(countitem(959)>=10) goto ITEM10;//Items: Stinky_Scale, mes "You still miss the this item"; mes "- 10 ^FF0000Stinky Scales^000000"; - set @item, item +1; + set @item, @item +1; ITEM10: - if (@item == 0) goto DONE; - close; - DONE: + if(@item) close; + mes "Good job!"; mes "You collected everything!"; delitem 957,10;//Items: Decayed_Nail, @@ -191,7 +187,7 @@ NEXT_0: delitem 1099,10;//Items: Worn-out_Prison_Uniform, delitem 959,10;//Items: Stinky_Scale, set CRUS_Q,5; - TEST1: +TEST1: next; mes "[^000080Michael Halig^000000]"; mes "All right, let's move on to the 2nd test."; @@ -200,31 +196,31 @@ NEXT_0: mes "Go to the prison, it's in the basement"; mes "Before you do, make sure that you bring a ^FF0000Rosary^000000 with you."; close; - CONT2: + +L_GETITM2: set @item, 0; if(countitem(1041)>=10) goto ITEM11;//Items: Lantern, mes "You still miss the this item"; mes "- 10 ^FF0000Lanterns^000000"; - set @item, item +1; + set @item, @item +1; ITEM11: if(countitem(958)>=10) goto ITEM12;//Items: Horrendous_Mouth, mes "You still miss the this item"; mes "- 10 ^FF0000Horrendous Mouths^000000"; - set @item, item +1; + set @item, @item +1; ITEM12: if(countitem(930)>=10) goto ITEM13;//Items: Rotten_Bandage, mes "You still miss the this item"; mes "- 10 ^FF0000Rotten Bandages^000000"; - set @item, item +1; + set @item, @item +1; ITEM13: if(countitem(1062)>=10) goto ITEM14;//Items: Jack_'o_Pumpkin, mes "You still miss the this item"; mes "- 10 ^FF0000Jack 'o Pumpkins^000000"; - set @item, item +1; + set @item, @item +1; ITEM14: - if (@item== 0) GOTO DONE0; - close; - DONE0: + if(@item) close; + mes "Good job!"; mes "You collected everything!"; delitem 1041,10;//Items: Lantern, @@ -233,13 +229,13 @@ NEXT_0: delitem 1062,10;//Items: Jack_'o_Pumpkin, set CRUS_Q,5; goto TEST1; - CONT3: +CONT3: if (CRUS_Q == 8) goto CONT4; if (CRUS_Q > 8) goto CONT5; mes "Please talk to the man in the prison to continue."; mes "Make sure you bring a ^FF0000Rosary^000000 with you."; close; - CONT4: +CONT4: mes "Great job in accomplishing the ^FF8000Patience Test^000000!"; next; mes "[^000080Michael Halig^000000]"; @@ -247,22 +243,22 @@ NEXT_0: mes "Please talk to Gabriel Valentine at the Cathedral, she will test your knowledge."; set CRUS_Q,9; close; - CONT5: +CONT5: if (CRUS_Q == 13) goto CONT6; if (CRUS_Q == 14) goto CONT7; mes "Please go talk to Gabriel Valentine at the Cathedral to continue."; close; - CONT6: +CONT6: mes "Excellent work in completing all the necessary tests!"; mes "Now let me examine you before you become a ^800000Crusader^000000."; next; set CRUS_Q,14; mes "[^000080Michael Halig^000000]"; - CONT7: +CONT7: if (SkillPoint == 0) goto GOOD; mes "I'm sorry, but you'll need to use up all your skill points first."; close; - GOOD: +GOOD: mes "This is to compliment your job change."; if (JBLVL != 50) getitem 1409,1;//Items: Pike__, if (JBLVL == 50) getitem 1408,1;//Items: Pike_, @@ -271,88 +267,88 @@ NEXT_0: callfunc "F_ClearJobVar"; // clears all job variables for the current player close; NEXT0: - if (BaseJob != 2) goto NEXT1; + if (BaseJob != Job_Mage) goto NEXT1; mes "Hello, welcome to the ^008000Castle of Prontera^000000."; mes "Hope you have a good day!"; close; NEXT1: - if (BaseJob != 3) goto NEXT2; + if (BaseJob != Job_Archer) goto NEXT2; mes "Good luck in your hunting."; close; NEXT2: - if (BaseJob != 4) goto NEXT3; + if (BaseJob != Job_Acolyte) goto NEXT3; mes "Good day to you!"; mes "Hope you do well to find your path."; close; NEXT3: - if (BaseJob != 5) goto NEXT4; + if (BaseJob != Job_Merchant) goto NEXT4; mes "Hello, we don't currently need anything, sorry about that."; close; NEXT4: - if (BaseJob != 6) goto NEXT5; + if (BaseJob != Job_Thief) goto NEXT5; mes "Better watch yourself."; close; NEXT5: - if (BaseJob != 7) goto NEXT6; + if (BaseJob != Job_Knight) goto NEXT6; mes "Good day to you, " + strcharinfo(0); close; NEXT6: - if (BaseJob != 8) goto NEXT7; + if (BaseJob != Job_Priest) goto NEXT7; mes "Good day, "+ strcharinfo(0); mes "I would hope to believe that all is going well."; close; NEXT7: - if (BaseJob != 9) goto NEXT8; + if (BaseJob != Job_Wizard) goto NEXT8; mes "Hello, welcome to the ^008000Castle of Prontera^000000."; mes "Nice to have you wish us."; close; NEXT8: - if (BaseJob != 10) goto NEXT9; + if (BaseJob != Job_Blacksmith) goto NEXT9; mes "Hello, we're not in need of any weapons or armour at the moment, thank you."; close; NEXT9: - if (BaseJob != 11) goto NEXT10; + if (BaseJob != Job_Hunter) goto NEXT10; mes "Hello, wish you luck for your success."; close; NEXT10: - if (BaseJob != 12) goto NEXT11; + if (BaseJob != Job_Assassin) goto NEXT11; mes "Stay out of trouble, you don't want the guards to come after you, now do you?"; close; NEXT11: - if (BaseJob != 14) goto NEXT12; + if (BaseJob != Job_Crusader) goto NEXT12; mes "Good day, "+ strcharinfo(0); close; NEXT12: - if (BaseJob != 15) goto NEXT13; + if (BaseJob != Job_Monk) goto NEXT13; mes "Hello, welcome to the ^008000Castle of Prontera^000000."; close; NEXT13: - if (BaseJob != 16) goto NEXT14; + if (BaseJob != Job_Sage) goto NEXT14; mes "Welcome to the ^008000Castle of Prontera^000000, I hope you enjoy your stay."; close; NEXT14: - if (BaseJob != 17) goto NEXT15; + if (BaseJob != Job_Rogue) goto NEXT15; mes "Stay out of trouble if you know what's good for you."; close; NEXT15: - if (BaseJob != 18) goto NEXT16; + if (BaseJob != Job_Alchem) goto NEXT16; mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?"; close; NEXT16: - if (BaseJob != 19) goto NEXT17; + if (BaseJob != Job_Bard) goto NEXT17; mes "Welcome to the castle, good sir."; close; NEXT17: - if (BaseJob != 20) goto NEXT18; + if (BaseJob != Job_Dancer) goto NEXT18; mes "Good day, miss."; close; NEXT18: - if (BaseJob != 22) goto NEXT19; - if (Sex != 0) goto MALE; - mes "Hello, welcome to the ^008000Castle of Prontera^000000."; - close; - MALE: - mes "Well done, sir!"; + if (BaseJob != Job_Wedding) goto NEXT19; + if (Sex){ + mes "Well done, sir!"; + } else { + mes "Hello, welcome to the ^008000Castle of Prontera^000000."; + } close; NEXT19: mes "Hello and good day!"; @@ -443,21 +439,21 @@ prt_castle.gat,164,32,0 script Man in Anguish 733,{ //----------------------------------------------------------------------------------------------------------------------------------------------------- prt_church.gat,94,116,0 script Gabriel Valentine 745,{ mes "[^000080Gabriel Valentine^000000]"; - if (BaseJob != 0) goto NEXT_o; - mes "Hello young traveler."; - close; -NEXT_o: - if (BaseJob != 1) goto NEXT0; + if (BaseJob == Job_Novice){ + mes "Hello young traveler."; + close; + } + if (BaseJob != Job_Swordman) goto NEXT0; mes "Hello, " + strcharinfo(0); next; if (CRUS_Q != 9) goto EXIT; - BEGIN: +BEGIN: menu "Take the Knowledge test.",-,"Nothing.",EXIT; mes "[^000080Gabriel Valentine^000000]"; mes "Oh, on your way to become a ^800000Crusader^000000 huh?"; mes "Okay..."; next; - START: +START: set @Q , 0; set @Q1 , 0; set @Q2 , 0; @@ -480,8 +476,8 @@ NEXT_o: set @Q19 , 0; set @Q20 , 0; set @ANS , 0; - RND: - if (@Q > 10) goto DONE; +RND: + if (@Q > 10) goto L_DONE; set @RND, rand(20); if (@RND > 9) goto G1; if (@RND > 4) goto G1A; @@ -715,19 +711,19 @@ NEXT_o: menu "Yes",-,"No",RND; set @ANS,@ANS + 1; goto RND; - DONE: + L_DONE: mes "[^000080Gabriel Valentine^000000]"; mes "You got "+ @ANS +" / 10 questions correct."; next; if (CRUS_Q != 10) goto secND; if (@ANS < 8) goto NO; - PASS: +PASS: mes "[^000080Gabriel Valentine^000000]"; mes "Excellent work! You qualify to pass the ^FF8000Knowledge Test^000000!"; mes "You're almost done, you are now at the ^FF8000Purification Test^000000, find Bliant Piyord at ^008000Prontera Chivalry^000000."; set CRUS_Q, 11; close; - NO: +NO: set CRUS_Q, 10; mes "[^000080Gabriel Valentine^000000]"; mes "I'm sorry, you didn't get enough to qualify."; @@ -736,101 +732,101 @@ NEXT_o: mes "Try giving it another go when you feel you're ready."; mes "I'll only expect you to get at least 8 correct from now on."; close; - secND: +secND: if (@ANS > 7) goto PASS; mes "[^000080Gabriel Valentine^000000]"; mes "I'm sorry, you didn't get enough correct."; close; - EXIT: +EXIT: if (CRUS_Q == 10) goto BEGIN; if (CRUS_Q > 10) goto FINISH; close; - FINISH: +FINISH: mes "[^000080Gabriel Valentine^000000]"; mes "Please go to the Guardian Knight at ^008000Prontera Castle^000000 to continue on to the ^FF8000Purification Test^000000."; close; NEXT0: - if (BaseJob != 2) goto NEXT1; + if (BaseJob != Job_Mage) goto NEXT1; mes "Hello, welcome to the ^008000Prontera Chivalry^000000."; mes "Hope you have a good day!"; close; NEXT1: - if (BaseJob != 3) goto NEXT2; + if (BaseJob != Job_Archer) goto NEXT2; mes "Good luck in your hunting."; close; NEXT2: - if (BaseJob != 4) goto NEXT3; + if (BaseJob != Job_Acolyte) goto NEXT3; mes "Good day to you!"; mes "Hope you do well to find your path."; close; NEXT3: - if (BaseJob != 5) goto NEXT4; + if (BaseJob != Job_Merchant) goto NEXT4; mes "Hello, we don't currently need anything, sorry about that."; close; NEXT4: - if (BaseJob != 6) goto NEXT5; + if (BaseJob != Job_Thief) goto NEXT5; mes "Better watch yourself."; close; NEXT5: - if (BaseJob != 7) goto NEXT6; + if (BaseJob != Job_Knight) goto NEXT6; mes "Good day to you, "+ strcharinfo(0); close; NEXT6: - if (BaseJob != 8) goto NEXT7; + if (BaseJob != Job_Priest) goto NEXT7; mes "Good day, " + strcharinfo(0); mes "I would hope to believe that all is going well."; close; NEXT7: - if (BaseJob != 9) goto NEXT8; + if (BaseJob != Job_Wizard) goto NEXT8; mes "Hello! Nice to have you wish us."; close; NEXT8: - if (BaseJob != 10) goto NEXT9; + if (BaseJob != Job_Blacksmith) goto NEXT9; mes "Hello, we're not in need of any weapons or armour at the moment, thank you."; close; NEXT9: - if (BaseJob != 11) goto NEXT10; + if (BaseJob != Job_Hunter) goto NEXT10; mes "Hello, wish you luck for your success."; close; NEXT10: - if (BaseJob != 12) goto NEXT11; + if (BaseJob != Job_Assassin) goto NEXT11; mes "Stay out of trouble, you don't want the guards to come after you, now do you?"; close; NEXT11: - if (BaseJob != 14) goto NEXT12; + if (BaseJob != Job_Crusader) goto NEXT12; mes "Good day, " + strcharinfo(0); close; NEXT12: - if (BaseJob != 15) goto NEXT13; + if (BaseJob != Job_Monk) goto NEXT13; mes "Hello, welcome to the ^008000Knight's Headquarters^000000."; close; NEXT13: - if (BaseJob != 16) goto NEXT14; + if (BaseJob != Job_Sage) goto NEXT14; mes "Welcome to the ^008000Knight's Headquarters^000000, I hope you enjoy your stay."; close; NEXT14: - if (BaseJob != 17) goto NEXT15; + if (BaseJob != Job_Rogue) goto NEXT15; mes "Stay out of trouble if you know what's good for you."; close; NEXT15: - if (BaseJob != 18) goto NEXT16; + if (BaseJob != Job_Alchem) goto NEXT16; mes "So, how are the experiments going down in ^00FF00Al de Baran^000000?"; close; NEXT16: - if (BaseJob != 19) goto NEXT17; + if (BaseJob != Job_Bard) goto NEXT17; mes "Welcome to the castle, good sir."; close; NEXT17: - if (BaseJob != 20) goto NEXT18; + if (BaseJob != Job_Dancer) goto NEXT18; mes "Good day, miss."; close; NEXT18: - if (BaseJob != 22) goto NEXT19; - if (Sex != 0) goto MALE; - mes "Hello, welcome to the ^008000Knight's Headquarters^000000."; - close; - MALE: - mes "Well done, sir!"; + if (BaseJob != Job_Wedding) goto NEXT19; + if (Sex != 0){ + mes "Well done, sir!"; + } else { + mes "Hello, welcome to the ^008000Knight's Headquarters^000000."; + } close; NEXT19: mes "Hello and good day!"; @@ -845,12 +841,13 @@ NEXT19: //----------------------------------------------------------------------------------------------------------------------------------------------------- prt_in.gat,83,97,0 script Patron Knight 734,{ mes "[^000080Bliant Piyord^000000]"; - if (BaseJob != 0) goto NEXT_o; - mes "Hello, young traveler."; - mes "Welcome."; - close; -NEXT_o: - if (BaseJob != 1) goto NEXT0; + if (BaseJob == Job_Novice){ + mes "Hello, young traveler."; + mes "Welcome."; + close; + } + + if (BaseJob != Job_Swordman) goto NEXT0; if (CRUS_Q == 11) goto PART1; if (CRUS_Q == 12) goto PART2; if (CRUS_Q != 13) goto EXIT; @@ -908,90 +905,90 @@ EXIT2: mes "Return to ^000080Michael Halig^000000 and he will make you a ^800000Crusader^000000."; close; NEXT0: - if (BaseJob != 2) goto NEXT1; + if (BaseJob != Job_Mage) goto NEXT1; mes "It's nice to see you."; mes "Hope we'll be able to work together to keep ^00FF00Prontera^000000 safe."; close; NEXT1: - if (BaseJob != 3) goto NEXT2; + if (BaseJob != Job_Archer) goto NEXT2; mes "Welcome, I hope you have a great day!"; close; NEXT2: - if (BaseJob != 4) goto NEXT3; + if (BaseJob != Job_Acolyte) goto NEXT3; mes "Good day to you!"; close; NEXT3: - if (BaseJob != 5) goto NEXT4; + if (BaseJob != Job_Merchant) goto NEXT4; mes "Hello, sorry but I'm not in need of anything."; close; NEXT4: - if (BaseJob != 6) goto NEXT5; + if (BaseJob != Job_Thief) goto NEXT5; mes "Don't think you can get away with theft in ^00FF00Prontera^000000, we have soldiers watching everywhere."; close; NEXT5: - if (BaseJob != 7) goto NEXT6; + if (BaseJob != Job_Knight) goto NEXT6; mes "Welcome!"; mes "I hope you have a great day!"; close; NEXT6: - if (BaseJob != 8) goto NEXT7; + if (BaseJob != Job_Priest) goto NEXT7; mes "Welcome to ^00FF00Prontera^000000!"; mes "Hope you have a good day!"; close; NEXT7: - if (BaseJob != 9) goto NEXT8; + if (BaseJob != Job_Wizard) goto NEXT8; mes "Hello! Glad to see people of your stature here!"; close; NEXT8: - if (BaseJob != 10) goto NEXT9; + if (BaseJob != Job_Blacksmith) goto NEXT9; mes "I appreciate your presence, but I don't need anything at the moment."; mes "Sorry about that."; close; NEXT9: - if (BaseJob != 11) goto NEXT10; + if (BaseJob != Job_Hunter) goto NEXT10; mes "How goes the hunting campaign?"; mes "Hope everything is going all right."; close; NEXT10: - if (BaseJob != 12) goto NEXT11; + if (BaseJob != Job_Assassin) goto NEXT11; mes "Stay out of trouble, you hear me?"; close; NEXT11: - if (BaseJob != 14) goto NEXT12; + if (BaseJob != Job_Crusader) goto NEXT12; mes "Welcome! Good day to you!"; close; NEXT12: - if (BaseJob != 15) goto NEXT13; + if (BaseJob != Job_Monk) goto NEXT13; mes "Good day, I hope your stay in ^00FF00Prontera^000000 will be a peaceful one."; close; NEXT13: - if (BaseJob != 16) goto NEXT14; + if (BaseJob != Job_Sage) goto NEXT14; mes "It's good to see people of your stature here in ^00FF00Prontera^000000!"; close; NEXT14: - if (BaseJob != 17) goto NEXT15; + if (BaseJob != Job_Rogue) goto NEXT15; mes "Be careful if you don't want to get caught."; mes "I don't want to have to hang you or something."; close; NEXT15: - if (BaseJob != 18) goto NEXT16; + if (BaseJob != Job_Alchem) goto NEXT16; mes "I hope the experiments in ^00FF00Al de Baran^000000 are legal, or we'll have to send someone to clear it up."; close; NEXT16: - if (BaseJob != 19) goto NEXT17; + if (BaseJob != Job_Bard) goto NEXT17; mes "Ah, what a fine day it is to have such a person as yourself to come and visit."; close; NEXT17: - if (BaseJob != 20) goto NEXT18; + if (BaseJob != Job_Dancer) goto NEXT18; mes "Welcome, good day to you!"; close; NEXT18: - if (BaseJob != 22) goto NEXT19; - if (Sex != 0) goto MALE; - mes "Wow! Congratulations on your marriage!"; - close; - MALE: - mes "Well done! I congratulate you upon your marriage!"; + if (BaseJob != Job_Wedding) goto NEXT19; + if (Sex){ + mes "Well done! I congratulate you upon your marriage!"; + } else { + mes "Wow! Congratulations on your marriage!"; + } close; NEXT19: mes "Good day to you!"; |