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author | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-10 18:45:05 +0000 |
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committer | euphyy <euphyy@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-10 18:45:05 +0000 |
commit | ba0a75439b5373c038f5712f57d46cd2f7de794d (patch) | |
tree | 8d60bd2a0ebaf74d243c8106974c45650fe72175 /npc/jobs/2-2/bard.txt | |
parent | 28f1659e6cfaf6fbb04147f88d23f63dfce28867 (diff) | |
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* Raw revert of all job files back to r16578, prior to the rewrite in r16579. The updates will be re-applied after more testing is done.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16621 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/bard.txt')
-rw-r--r-- | npc/jobs/2-2/bard.txt | 1276 |
1 files changed, 351 insertions, 925 deletions
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 4dd34568c..a4b158ec8 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -1,21 +1,33 @@ //===== rAthena Script ======================================= -// Bard Job change Quest -//===== By: ================================================== -//= Masao -//= Credits: Muad_Dib +//= Bard Job Quest +//===== By: ================================================== +//= Muad_Dib(The Prometheus Project), Lupus, Samuray22 //===== Current Version: ===================================== -//= 1.0 +//= 2.6 //===== Compatible With: ===================================== -//= Any rAthena SVN +//= rAthena SVN //===== Description: ========================================= -//= [Translated from the Official] -//= Job change Quest from Archer[M] -> Bard. -//===== Additional Comments: ================================= -//= 1.0 Updated to latest available official file. [Masao] -//============================================================ +//= [Aegis Conversion] +//= Job quest for Bard class +//===== Additional Comments: ================================= +//= 2.1b Updated to the Official One. [Samuray22] +//= 2.2 Fixed BUG when baby classes weren't able to get a job, +//= - fixed bug with final prize [Lupus] HAVE TO CHANE ALL ITEMS to numeric IDs +//= 2.3 Updated NPC dialogs and cutins using Aegis 10.3 files. [L0ne_W0lf] +//= - Fixed error with the present checking. (Lupus beat me to committing) +//= - Changed the reward checking to use callsub (fixed the flow of the script) +//= - Optimized and changed the flow of things slightly. +//= - Temporary character variables "@" are now ".@" +//= - Fixed some indentation. +//= - Changed item names to item IDs +//= 2.4 Fixed hang up on bard quest. ($kiN.) [L0ne_W0lf] +//= 2.5 Added Quest Log commands. [Kisuka] +//= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf] +//============================================================ -comodo,226,123,5 script Roaming Bard 741,{ - if (Upper == 1) { +//=============== Ayealo ============================ +comodo,226,123,5 script Wandering Bard 741,{ + if(Upper == 1) { mes "[Lalo]"; mes "Chosen ones who are destined to become Gods"; mes "are so many in this era"; @@ -28,11 +40,11 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Tell them they are wasting their time..."; mes "Tell them they forget the most important goal of the life..."; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } - if ((Class != Job_Baby_Archer) && (Class != Job_Archer)) { - if (Class == Job_Baby_Bard || Class == Job_Bard) { + else if(BaseJob != Job_Archer) { + if(BaseJob == Job_Bard) { mes "[Lalo]"; mes "Ooh hey! How's your singing these days?"; mes "I wonder if your voice got any better."; @@ -44,11 +56,8 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "Never forget to have a positive attitude and the meaning of joy."; mes "Our songs are supposed to deliver happiness and joy to everyone."; - close2; - cutin "",255; - end; } - if (Class == Job_Baby || Class == Job_Novice) { + else if(Class == Job_Novice) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "The sadness that overcomes my heart.. "; @@ -64,51 +73,43 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "Heh... try asking someone else."; mes "I'm trying to compose a new song."; - close2; - cutin "",255; - end; - } - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Lalala, lalala. Beautiful Comodo."; - mes "Always full of happy moments~"; - next; - mes "[Lalo]"; - if (Sex == 1) { - mes "Forget about your worries~"; - mes "And enjoy everything~"; } else { - mes "Cute lady, shall we dance~"; + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "Lalala, lalala. Beautiful Comodo."; + mes "Always full of happy moments~"; + next; + mes "[Lalo]"; + if (sex) { + mes "Forget about your worries~"; + mes "And enjoy everything~"; + } + else mes "Cute lady, shall we dance~"; + mes "Youth never repeats itself~"; } - mes "Youth never repeats itself~"; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } - if (BARD_Q == 0) { + else if(BARD_Q == 0) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; - if (Sex == 1) { - mes "Hi! Delightful Archer."; - } - else { - mes "Hello! Beautiful Archer Lady."; - } + if (sex) mes "Hi! Delightful Archer."; + else mes "Hello! Beautiful Archer Lady."; mes "How can a wanderer like me help you?"; next; - switch (select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { + switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { case 1: mes "[Lalo]"; mes "Hahaha! Of course!"; - mes "If you sing with a happy heart, your voice always gets better."; + mes "if you sing with a happy heart, your voice always gets better."; next; mes "[Lalo]"; mes "But, to Bards your voice is your life."; mes "Sometimes your voice will go, but you must be careful."; - close2; - cutin "",255; - end; + break; + case 2: mes "[Lalo]"; mes "A song... let's see."; @@ -145,31 +146,30 @@ comodo,226,123,5 script Roaming Bard 741,{ next; if (select("Yes, it was very nice.:No, not really...") == 1) { mes "[Lalo]"; - mes "Thanks! If you enjoyed my song, it makes me happy, too."; + mes "Thanks! if you enjoyed my song, it makes me happy, too."; next; - if ((Sex == 1) && (JobLevel > 39)) { + if (Sex == 1 && JobLevel > 39) { mes "[Lalo]"; mes "It would be nice if more people went around and sang..."; mes "Well, it's quite ok as it is now... hmmhmm."; set BARD_Q,1; setquest 3000; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } mes "[Lalo]"; - mes "If you ever want to hear my song again, just ask."; + mes "if you ever want to hear my song again, just ask."; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } cutin "job_bard_aiolo02",2; mes "[Lalo]"; mes "Hmm... Did I lose my senses, I'll have to try harder."; mes "Anyways.. Thanks for listening."; - close2; - cutin "",255; - end; + break; + case 3: cutin "job_bard_aiolo02",2; mes "[Lalo]"; @@ -179,18 +179,19 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "Hunting is good... but you can't forget to relax once in a while."; mes "Youth is short and won't come again once it passes by.."; - close2; - cutin "",255; - end; + break; } + close2; + cutin "job_bard_aiolo02",255; + end; } - if (BARD_Q == 1) { + else if(BARD_Q == 1) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "Hey there Archer fellow."; mes "How can a wanderer like me help you?"; next; - switch (select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { + switch(select("You have a nice voice.:Could you sing for me, please?:Nothing.")) { case 1: mes "[Lalo]"; mes "Hoho, your voice is rather nice as well?"; @@ -211,7 +212,7 @@ comodo,226,123,5 script Roaming Bard 741,{ set BARD_Q,2; changequest 3000,3001; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } mes "[Lalo]"; @@ -221,9 +222,8 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "You have plenty of talent."; mes "Come again if you change your mind."; - close2; - cutin "",255; - end; + break; + case 2: mes "[Lalo]"; mes "Hmm... seems like you have some singing talents?"; @@ -232,9 +232,8 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "Try enjoying your life as a Bard."; mes "You go from town to town, singing to the people. Doesn't it sound great?"; - close2; - cutin "",255; - end; + break; + case 3: mes "[Lalo]"; mes "Hmm... I'm not sure what's what, but enjoy life."; @@ -242,30 +241,30 @@ comodo,226,123,5 script Roaming Bard 741,{ next; mes "[Lalo]"; mes "Well then~ Have a great time~"; - close2; - cutin "",255; - end; + break; } + close2; + cutin "job_bard_aiolo01",255; + end; } - if (BARD_Q == 2) { + else if(BARD_Q == 2) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "Welcome! Archer friend."; mes "Did you bring a Flower? Let me see."; next; + mes "[Lalo]"; + //Good Flowers if (countitem(629) > 0) { - mes "[Lalo]"; mes "Ooh! It's a Singing Flower!"; mes "It's full of my memories..."; next; - delitem 629,1; //Singing_Flower + delitem 629,1; //Singing Flower mes "[Lalo]"; mes "My friend Tchaikovsky used to like it."; mes "I wonder what he's doing now..."; - next; } - if (countitem(703) > 0) { - mes "[Lalo]"; + else if(countitem(703) > 0) { mes "Aah... the cute Hinelle..."; mes "It doesn't have a scent but it's a very moderate cute flower."; next; @@ -273,10 +272,8 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "The leaves gave me strength when I used to fall."; mes "I really like this flower, thank you."; - next; } - else if (countitem(704) > 0) { - mes "[Lalo]"; + else if(countitem(704) > 0) { mes "Aloe... This is a rare flower."; mes "How'd you get it? Rather skilled, eh?"; next; @@ -284,10 +281,8 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "The leaves are good and Aloe Vera is delicious, too.."; mes "but it's defnitely the most beautiful when it's a flower."; - next; } - if (countitem(708) > 0) { - mes "[Lalo]"; + else if(countitem(708) > 0) { mes "Ment... You can forget about all your hardships with one of these."; mes "Nice to see it in such a long time!"; next; @@ -295,10 +290,8 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "I heard you can make Anodyne with it..."; mes "But that would be a slight waste.. thanks!"; - next; } - if (countitem(709) > 0) { - mes "[Lalo]"; + else if(countitem(709) > 0) { mes "Ooh, isn't this an Izidor?"; mes "It's a dangerous yet beautiful flower..."; next; @@ -306,10 +299,8 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "The deep purple charms a person.. "; mes "Thank you, I really like this flower."; - next; } - if (countitem(748) > 0) { - mes "[Lalo]"; + else if(countitem(748) > 0) { mes "Ooh, a Witherless Rose. The strong flower that doesn't wither."; mes "Great to give to a girlfriend."; next; @@ -317,10 +308,8 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "I wonder if it would be ok for a wanderer like me to accept it."; mes "Haha, it should be ok.. right?"; - next; } - if (countitem(749) > 0) { - mes "[Lalo]"; + else if(countitem(749) > 0 ) { mes "Frozen Rose... you can't really call this a flower,"; mes "But it is still beautiful... a clear Rose."; next; @@ -328,10 +317,8 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "You can call it a flower even though it doesn't have a scent anymore."; mes "Then I'll greatly take this."; - next; } - if (countitem(710) > 0) { - mes "[Lalo]"; + else if(countitem(710) > 0) { mes "Oh, isn't this an Illusion Flower!?"; mes "Wow, how did you obtain such a rare flower!!"; next; @@ -339,11 +326,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "[Lalo]"; mes "Than you very much, aah... I feel like heaven is in front of my eyes."; mes "What a wonderful feeling! I'm really happy!"; - next; } - if (countitem(712) > 0) { + //Bad Flowers + else if(countitem(712) > 0) { cutin "job_bard_aiolo02",2; - mes "[Lalo]"; mes "Eh? This is just a normal flower."; mes "I like it... but it's not enough."; next; @@ -351,11 +337,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "You can get this flower from the girl in Prontera."; mes "Please bring me a different flower."; close2; - cutin "",255; + cutin "job_bard_aiolo02",255; end; } - if (countitem(744) > 0) { - mes "[Lalo]"; + else if(countitem(744) > 0) { mes "Oh no, you brought a Bouquet?"; mes "You can't bring me something like this."; next; @@ -363,12 +348,11 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Go give this to a graduating Sage or something."; mes "Since it's great as that kind of gift... Bring a different flower."; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } - if (countitem(745) > 0) { + else if(countitem(745) > 0) { cutin "job_bard_aiolo02",2; - mes "[Lalo]"; mes "Oy oy... did you go to a wedding or something?"; mes "What do you expect a guy to do with a Wedding Bouquet?"; next; @@ -376,11 +360,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "It's not me. Go give it to a lady or something."; mes "This isn't the type of flower I wanted."; close2; - cutin "",255; + cutin "job_bard_aiolo02",255; end; } - if (countitem(2207) > 0) { - mes "[Lalo]"; + else if(countitem(2207) > 0) { mes "Mmm... a Fancy Flower."; mes "It's nice... but this isn't good enough."; next; @@ -388,25 +371,23 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "I like flowers that have a scent and are beautiful."; mes "I don't like fake flowers that go on top of heads."; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } - if (countitem(1032) > 0) { + else if(countitem(1032) > 0) { cutin "job_bard_aiolo02",2; - mes "[Lalo]"; mes "...Agh, why'd you bring such a hideous thing?"; mes "Are you thinking at all?"; next; mes "[Lalo]"; - mes "If you were trying to be funny, it was a good attempt..."; + mes "if you were trying to be funny, it was a good attempt..."; mes "but bring a normal flower now."; close2; - cutin "",255; + cutin "job_bard_aiolo02",255; end; } else { cutin "job_bard_aiolo02",2; - mes "[Lalo]"; mes "Hmm? What... you didnt' bring anything."; mes "Didn't I ask you to bring a flower?"; next; @@ -414,9 +395,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Well... if you want to learn on your own, then so be it."; mes "Anyone can just go out and sing."; close2; - cutin "",255; + cutin "job_bard_aiolo02",255; end; } + next; cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "As I promised, I'll help you become a Bard."; @@ -427,39 +409,74 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "You must also keep up with all the things going on in different villages..."; next; mes "[Lalo]"; - mes "There' s a talking snowman in a town called Lutie."; + mes "There's a talking snowman in a town called Lutie."; mes "Go there and bring back a present."; next; set BARD_Q,3; changequest 3001,3002; - set BARD_Q2,1; + set xmas_npc,1; mes "[Lalo]"; - mes "If you become friends with ^008800Jack Frost^000000, you will receive something."; + mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; mes "And also talk to the townspeople while you're at it..."; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } - if (BARD_Q == 3) { - if (BARD_Q2 > 10) { + else if ((BARD_Q >= 3) || (BARD_Q <= 5)) { + if (BARD_Q == 3) { + if(xmas_npc > 10) { //this var is set in LUTIE.TXT + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "How was the trip? Did you meet a lot of people?"; + mes "You should have been able to learn something more important than a gift."; + next; + mes "[Lalo]"; + mes "Then, do you want to try singing...?"; + mes "I'll sing a short melody..."; + mes "and you try after."; + if(checkquest(3003) == -1) { + changequest 3002,3003; + } + next; + mes "[Lalo]"; + mes "Here I go."; + mes "Ehem *clears throat*"; + mes "1, 2, 3, 4"; + next; + } + else { + cutin "job_bard_aiolo01",2; + set xmas_npc,1; + mes "[Lalo]"; + mes "Eh, you still haven't become his friend?"; + mes "Talking will not be enough."; + next; + mes "[Lalo]"; + mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; + mes "And talk with the village people, too..."; + close2; + cutin "job_bard_aiolo01",255; + end; + } + } + else if (BARD_Q == 4) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; - mes "How was the trip? Did you meet a lot of people?"; - mes "You should have been able to learn something more important than a gift."; + mes "Hmm... this time you can do better, right?"; + mes "Let's try again, you can do it."; next; - changequest 3002,3003; mes "[Lalo]"; - mes "Then, do you want to try singing...?"; - mes "I'll sing a short melody..."; - mes "and you try after."; + mes "I'll sing one part..."; + mes "and you try it after."; next; mes "[Lalo]"; - mes "Here I go."; - mes "Ehem *clears throat*"; + mes "Here we go."; + mes "*Ehem*"; mes "1, 2, 3, 4"; next; + } + if (BARD_Q != 5) { set .@bard_s, rand(1,5); - set @w_point, 0; if (.@bard_s == 1) { mes "^3377FFThere was a man^000000"; mes "who was said to be immortal."; @@ -468,10 +485,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@inputstr$; - if (.@inputstr$ != "There was a man") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "There was a man") + set .@w_point,.@w_point+1; + mes "^3377FFThere was a man"; mes "who was said to be immortal.^000000"; mes "His name Jichfreid,"; @@ -479,10 +496,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@inputstr$; - if (.@inputstr$ != "who was said to be immortal.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "who was said to be immortal.") + set .@w_point,.@w_point+1; + mes "^3377FFThere was a man"; mes "who was said to be immortal."; mes "His name Jichfreid,^000000"; @@ -490,10 +507,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@inputstr$; - if (.@inputstr$ != "His name Jichfreid,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "His name Jichfreid,") + set .@w_point,.@w_point+1; + mes "^3377FFThere was a man"; mes "who was said to be immortal."; mes "His name Jichfreid,"; @@ -501,10 +518,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him."; next; - input .@inputstr$; - if (.@inputstr$ != "Son of the hero Jichmunt.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Son of the hero Jichmunt.") + set .@w_point,.@w_point+1; + mes "^3377FFThere was a man"; mes "who was said to be immortal."; mes "His name Jichfreid,"; @@ -512,10 +529,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "The evil giant Papner,^000000"; mes "Turned into a dragon and ate him."; next; - input .@inputstr$; - if (.@inputstr$ != "The evil giant Papner,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "The evil giant Papner,") + set .@w_point,.@w_point+1; + mes "^3377FFThere was a man"; mes "who was said to be immortal."; mes "His name Jichfreid,"; @@ -523,12 +540,11 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "The evil giant Papner,"; mes "Turned into a dragon and ate him.^000000"; next; - input .@inputstr$; - if (.@inputstr$ != "Turned into a dragon and ate him.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Turned into a dragon and ate him.") + set .@w_point,.@w_point+1; } - if (.@bard_s == 2) { + else if (.@bard_s == 2) { mes "^3377FFA Merchant without money or equipment,^000000"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg."; @@ -536,10 +552,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@inputstr$; - if (.@inputstr$ != "A Merchant without money or equipment,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "A Merchant without money or equipment,") + set .@w_point,.@w_point+1; + mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything.^000000"; mes "But he was too proud to beg."; @@ -547,10 +563,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@inputstr$; - if (.@inputstr$ != "a Merchant that couldn't sell anything.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "a Merchant that couldn't sell anything.") + set .@w_point,.@w_point+1; + mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg.^000000"; @@ -558,10 +574,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@inputstr$; - if (.@inputstr$ != "But he was too proud to beg.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "But he was too proud to beg.") + set .@w_point,.@w_point+1; + mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg."; @@ -569,10 +585,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too."; next; - input .@inputstr$; - if (.@inputstr$ != "So he gathered some money selling items.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "So he gathered some money selling items.") + set .@w_point,.@w_point+1; + mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg."; @@ -580,10 +596,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "At first he only sold Red Potions.^000000"; mes "Some say he sold Sweet Potatoes, too."; next; - input .@inputstr$; - if (.@inputstr$ != "At first he only sold Red Potions.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "At first he only sold Red Potions.") + set .@w_point,.@w_point+1; + mes "^3377FFA Merchant without money or equipment,"; mes "a Merchant that couldn't sell anything."; mes "But he was too proud to beg."; @@ -591,91 +607,89 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "At first he only sold Red Potions."; mes "Some say he sold Sweet Potatoes, too.^000000"; next; - input .@inputstr$; - if (.@inputstr$ != "Some say he sold Sweet Potatoes, too.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Some say he sold Sweet Potatoes, too.") + set .@w_point,.@w_point+1; } - if (.@bard_s == 3) { + else if (.@bard_s == 3) { mes "^3377FFAll Gods never age.^000000"; - mes "The ever so beautiful Goddess Eden,"; + mes "The ever so Beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@inputstr$; - if (.@inputstr$ != "All Gods never age.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "All Gods never age.") + set .@w_point,.@w_point+1; + mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,^000000"; + mes "The ever so Beautiful Goddess Eden,^000000"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@inputstr$; - if (.@inputstr$ != "The ever so beautiful Goddess Eden,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "The ever so Beautiful Goddess Eden,") + set .@w_point,.@w_point+1; + mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,"; + mes "The ever so Beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,^000000"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@inputstr$; - if (.@inputstr$ != "Beautiful and graceful Goddess Eden,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Beautiful and graceful Goddess Eden,") + set .@w_point,.@w_point+1; + mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,"; + mes "The ever so Beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife.^000000"; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples."; next; - input .@inputstr$; - if (.@inputstr$ != "Odin's daughter-in-law and Bragi's wife.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Odin's daughter-in-law and Bragi's wife.") + set .@w_point,.@w_point+1; + mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,"; + mes "The ever so Beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,^000000"; mes "All thanks to her sweet apples."; next; - input .@inputstr$; - if (.@inputstr$ != "Her sweet apples in her basket,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Her sweet apples in her basket,") + set .@w_point,.@w_point+1; + mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,"; + mes "The ever so Beautiful Goddess Eden,"; mes "Beautiful and graceful Goddess Eden,"; mes "Odin's daughter-in-law and Bragi's wife."; mes "Her sweet apples in her basket,"; mes "All thanks to her sweet apples.^000000"; next; - input .@inputstr$; - if (.@inputstr$ != "All thanks to her sweet apples.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "All thanks to her sweet apples.") + set .@w_point,.@w_point+1; } - if (.@bard_s == 4) { - mes "^3377FFBragi, Bragi,z^000000"; + else if (.@bard_s == 4) { + mes "^3377FFBragi, Bragi,^000000"; mes "Forever call the poets name."; mes "My songs are his breath,"; mes "My mind is his will,"; mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@inputstr$; - if (.@inputstr$ != "Bragi, Bragi,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Bragi, Bragi,") + set .@w_point,.@w_point+1; + mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name.^000000"; mes "My songs are his breath,"; @@ -683,10 +697,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@inputstr$; - if (.@inputstr$ != "Forever call the poets name.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Forever call the poets name.") + set .@w_point,.@w_point+1; + mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; mes "My songs are his breath,^000000"; @@ -694,10 +708,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@inputstr$; - if (.@inputstr$ != "My songs are his breath,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "My songs are his breath,") + set .@w_point,.@w_point+1; + mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; mes "My songs are his breath,"; @@ -705,10 +719,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him."; next; - input .@inputstr$; - if (.@inputstr$ != "My mind is his will,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "My mind is his will,") + set .@w_point,.@w_point+1; + mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; mes "My songs are his breath,"; @@ -716,10 +730,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "All wandering poets are his people,^000000"; mes "And all praise shall go to him."; next; - input .@inputstr$; - if (.@inputstr$ != " All wandering poets are his people,") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "All wandering poets are his people,") + set .@w_point,.@w_point+1; + mes "^3377FFBragi, Bragi,"; mes "Forever call the poets name."; mes "My songs are his breath,"; @@ -727,10 +741,9 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "All wandering poets are his people,"; mes "And all praise shall go to him.^000000"; next; - input .@inputstr$; - if (.@inputstr$ != "And all praise shall go to him.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "And all praise shall go to him.") + set .@w_point,.@w_point+1; } else { mes "^3377FFLouder, louder, louder.^000000"; @@ -740,10 +753,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@inputstr$; - if (.@inputstr$ != "Louder, louder, louder.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Louder, louder, louder.") + set .@w_point,.@w_point+1; + mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!^000000"; mes "Shake the sky and roar through the land."; @@ -751,10 +764,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@inputstr$; - if (.@inputstr$ != "Give strength to the warriors!") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Give strength to the warriors!") + set .@w_point,.@w_point+1; + mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; mes "Shake the sky and roar through the land.^000000"; @@ -762,10 +775,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@inputstr$; - if (.@inputstr$ != "Shake the sky and roar through the land.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Shake the sky and roar through the land.") + set .@w_point,.@w_point+1; + mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; mes "Shake the sky and roar through the land."; @@ -773,10 +786,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!"; next; - input .@inputstr$; - if (.@inputstr$ != "Make my heart pound again!") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Make my heart pound again!") + set .@w_point,.@w_point+1; + mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; mes "Shake the sky and roar through the land."; @@ -784,10 +797,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Let the castle walls ring.^000000"; mes "This day will never come again!"; next; - input .@inputstr$; - if (.@inputstr$ != "Let the castle walls ring.") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "Let the castle walls ring.") + set .@w_point,.@w_point+1; + mes "^3377FFLouder, louder, louder."; mes "Give strength to the warriors!"; mes "Shake the sky and roar through the land."; @@ -795,12 +808,12 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Let the castle walls ring."; mes "This day will never come again!^000000"; next; - input .@inputstr$; - if (.@inputstr$ != "This day will never come again!") { - set @w_point, @w_point + 1; - } + input .@Song$; + if (.@Song$ != "This day will never come again!") + set .@w_point,.@w_point+1; } - if (@w_point > 0) { + + if (.@w_point) { cutin "job_bard_aiolo02",2; mes "[Lalo]"; mes "Oy, You got the lyrics wrong!"; @@ -810,14 +823,13 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Your pronunciation is very unclear."; mes "Do a better job next time."; close2; - cutin "",255; + cutin "job_bard_aiolo02",255; end; } mes "[Lalo]"; mes ".........."; next; set BARD_Q,5; - changequest 3003,3004; mes "[Lalo]"; mes "Wonderful! Finished it in one try!"; mes "You can become a great Bard. "; @@ -830,452 +842,10 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "Do you want to just change jobs now?"; mes "Or do you want a present."; next; - if (select("Just change my job please.:I'd be thankful for a present.") == 1) { - if (SkillPoint != 0) { - changequest 3003,3004; - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Ah... Everything is good, but you still have some skill points left."; - mes "Go learn the rest of the skills and come back."; - next; - mes "[Lalo]"; - mes "And I am going to give you a small present..."; - mes "So bring some trunks."; - mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; - close2; - cutin "",255; - end; - } - completequest 3004; - set BARD_Q,0; - if(Class == Job_Baby_Archer){ - jobchange Job_Baby_Bard; - } else { - jobchange Job_Bard; - } - mes "[Lalo]"; - mes "Very well! Hope you sing happy enjoyable songs."; - mes "Live like the wind and the clouds!"; - next; - mes "[Lalo]"; - mes "See you again next time!"; - close2; - cutin "",255; - end; - } - changequest 3003,3004; - mes "[Lalo]"; - mes "Hmm... very well, bring some trunks."; - mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; - next; - mes "[Lalo]"; - mes "I will give you a gift once you bring them."; - mes "Have a safe trip."; - close2; - cutin "",255; - end; - } - cutin "job_bard_aiolo01",2; - set BARD_Q2,1; - mes "[Lalo]"; - mes "Eh, you still haven't become his friend?"; - mes "Talking will not be enough."; - next; - mes "[Lalo]"; - mes "If you become friends with ^008800Jack Frost^000000, you will receive something."; - mes "And talk with the village people, too..."; - close2; - cutin "",255; - end; - } - if (BARD_Q == 4) { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Hmm... this time you can do better, right?"; - mes "Let's try again, you can do it."; - next; - mes "[Lalo]"; - mes "I'll sing one part..."; - mes "and you try it after."; - next; - mes "[Lalo]"; - mes "Here we go."; - mes "*Ehem*"; - mes "1, 2, 3, 4"; - next; - set .@bard_s,rand(1,5); - set @w_point,0; - if (.@bard_s == 1) { - mes "^3377FFThere was a man^000000"; - mes "who was said to be immortal."; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him."; - next; - input .@inputstr$; - if (.@inputstr$ != "There was a man") { - set @w_point, @w_point + 1; - } - mes "^3377FFThere was a man"; - mes "who was said to be immortal.^000000"; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him."; - next; - input .@inputstr$; - if (.@inputstr$ != "who was said to be immortal.") { - set @w_point, @w_point + 1; - } - mes "^3377FFThere was a man"; - mes "who was said to be immortal."; - mes "His name Jichfreid,^000000"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him."; - next; - input .@inputstr$; - if (.@inputstr$ != "His name Jichfreid,") { - set @w_point, @w_point + 1; - } - mes "^3377FFThere was a man"; - mes "who was said to be immortal."; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt.^000000"; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him."; - next; - input .@inputstr$; - if (.@inputstr$ != "Son of the hero Jichmunt.") { - set @w_point, @w_point + 1; - } - mes "^3377FFThere was a man"; - mes "who was said to be immortal."; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,^000000"; - mes "Turned into a dragon and ate him."; - next; - input .@inputstr$; - if (.@inputstr$ != "The evil giant Papner,") { - set @w_point, @w_point + 1; - } - mes "^3377FFThere was a man"; - mes "who was said to be immortal."; - mes "His name Jichfreid,"; - mes "Son of the hero Jichmunt."; - mes "The evil giant Papner,"; - mes "Turned into a dragon and ate him.^000000"; - next; - input .@inputstr$; - if (.@inputstr$ != "Turned into a dragon and ate him.") { - set @w_point, @w_point + 1; - } - } - if (.@bard_s == 2) { - mes "^3377FFA Merchant without money or equipment,^000000"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@inputstr$; - if (.@inputstr$ != "A Merchant without money or equipment,") { - set @w_point, @w_point + 1; - } - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything.^000000"; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@inputstr$; - if (.@inputstr$ != "a Merchant that couldn't sell anything.") { - set @w_point, @w_point + 1; - } - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg.^000000"; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@inputstr$; - if (.@inputstr$ != "But he was too proud to beg.") { - set @w_point, @w_point + 1; - } - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items.^000000"; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@inputstr$; - if (.@inputstr$ != "So he gathered some money selling items.") { - set @w_point, @w_point + 1; - } - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions.^000000"; - mes "Some say he sold Sweet Potatoes, too."; - next; - input .@inputstr$; - if (.@inputstr$ != "At first he only sold Red Potions.") { - set @w_point, @w_point + 1; - } - mes "^3377FFA Merchant without money or equipment,"; - mes "a Merchant that couldn't sell anything."; - mes "But he was too proud to beg."; - mes "So he gathered some money selling items."; - mes "At first he only sold Red Potions."; - mes "Some say he sold Sweet Potatoes, too.^000000"; - next; - input .@inputstr$; - if (.@inputstr$ != "Some say he sold Sweet Potatoes, too.") { - set @w_point, @w_point + 1; - } - } - if (.@bard_s == 3) { - mes "^3377FFAll Gods never age.^000000"; - mes "The ever so beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples."; - next; - input .@inputstr$; - if (.@inputstr$ != "All Gods never age.") { - set @w_point, @w_point + 1; - } - mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,^000000"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples."; - next; - input .@inputstr$; - if (.@inputstr$ != "The ever so beautiful Goddess Eden,") { - set @w_point, @w_point + 1; - } - mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,^000000"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples."; - next; - input .@inputstr$; - if (.@inputstr$ != "Beautiful and graceful Goddess Eden,") { - set @w_point, @w_point + 1; - } - mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife.^000000"; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples."; - next; - input .@inputstr$; - if (.@inputstr$ != "Odin's daughter-in-law and Bragi's wife.") { - set @w_point, @w_point + 1; - } - mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,^000000"; - mes "All thanks to her sweet apples."; - next; - input .@inputstr$; - if (.@inputstr$ != "Her sweet apples in her basket,") { - set @w_point, @w_point + 1; - } - mes "^3377FFAll Gods never age."; - mes "The ever so beautiful Goddess Eden,"; - mes "Beautiful and graceful Goddess Eden,"; - mes "Odin's daughter-in-law and Bragi's wife."; - mes "Her sweet apples in her basket,"; - mes "All thanks to her sweet apples.^000000"; - next; - input .@inputstr$; - if (.@inputstr$ != "All thanks to her sweet apples.") { - set @w_point, @w_point + 1; - } + set .@selection,select("Just change my job please.:I'd be thankful for a present."); } - if (.@bard_s == 4) { - mes "^3377FFBragi, Bragi,z^000000"; - mes "Forever call the poets name."; - mes "My songs are his breath,"; - mes "My mind is his will,"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him."; - next; - input .@inputstr$; - if (.@inputstr$ != "Bragi, Bragi,") { - set @w_point, @w_point + 1; - } - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name.^000000"; - mes "My songs are his breath,"; - mes "My mind is his will,"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him."; - next; - input .@inputstr$; - if (.@inputstr$ != "Forever call the poets name.") { - set @w_point, @w_point + 1; - } - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name."; - mes "My songs are his breath,^000000"; - mes "My mind is his will,"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him."; - next; - input .@inputstr$; - if (.@inputstr$ != "My songs are his breath,") { - set @w_point, @w_point + 1; - } - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name."; - mes "My songs are his breath,"; - mes "My mind is his will,^000000"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him."; - next; - input .@inputstr$; - if (.@inputstr$ != "My mind is his will,") { - set @w_point, @w_point + 1; - } - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name."; - mes "My songs are his breath,"; - mes "My mind is his will,"; - mes "All wandering poets are his people,^000000"; - mes "And all praise shall go to him."; - next; - input .@inputstr$; - if (.@inputstr$ != " All wandering poets are his people,") { - set @w_point, @w_point + 1; - } - mes "^3377FFBragi, Bragi,"; - mes "Forever call the poets name."; - mes "My songs are his breath,"; - mes "My mind is his will,"; - mes "All wandering poets are his people,"; - mes "And all praise shall go to him.^000000"; - next; - input .@inputstr$; - if (.@inputstr$ != "And all praise shall go to him.") { - set @w_point, @w_point + 1; - } - } - else { - mes "^3377FFLouder, louder, louder.^000000"; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!"; - mes "Let the castle walls ring."; - mes "This day will never come again!"; - next; - input .@inputstr$; - if (.@inputstr$ != "Louder, louder, louder.") { - set @w_point, @w_point + 1; - } - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!^000000"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!"; - mes "Let the castle walls ring."; - mes "This day will never come again!"; - next; - input .@inputstr$; - if (.@inputstr$ != "Give strength to the warriors!") { - set @w_point, @w_point + 1; - } - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land.^000000"; - mes "Make my heart pound again!"; - mes "Let the castle walls ring."; - mes "This day will never come again!"; - next; - input .@inputstr$; - if (.@inputstr$ != "Shake the sky and roar through the land.") { - set @w_point, @w_point + 1; - } - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!^000000"; - mes "Let the castle walls ring."; - mes "This day will never come again!"; - next; - input .@inputstr$; - if (.@inputstr$ != "Make my heart pound again!") { - set @w_point, @w_point + 1; - } - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!"; - mes "Let the castle walls ring.^000000"; - mes "This day will never come again!"; - next; - input .@inputstr$; - if (.@inputstr$ != "Let the castle walls ring.") { - set @w_point, @w_point + 1; - } - mes "^3377FFLouder, louder, louder."; - mes "Give strength to the warriors!"; - mes "Shake the sky and roar through the land."; - mes "Make my heart pound again!"; - mes "Let the castle walls ring."; - mes "This day will never come again!^000000"; - next; - input .@inputstr$; - if (.@inputstr$ != "This day will never come again!") { - set @w_point, @w_point + 1; - } - } - if (@w_point > 0) { - mes "[Lalo]"; - mes "Oy, You got the lyrics wrong!"; - mes "Can't you even sing along..?"; - next; - mes "[Lalo]"; - mes "Your pronunciation is very unclear."; - mes "Do a better job next time."; - close2; - cutin "",255; - end; - } - mes "[Lalo]"; - mes ".........."; - next; - set BARD_Q,5; - changequest 3003,3004; - mes "[Lalo]"; - mes "Wonderful! Although it was not in one try!"; - mes "Good enough to become a good Bard"; - next; - mes "[Lalo]"; - mes "Mmm... So you will not become a Bard."; - mes "But I want to give you a souvenir..."; - next; - mes "[Lalo]"; - mes "Do you want to just change jobs now?"; - mes "Or do you want a present."; - next; - if (select("Just change my job please.:I'd be thankful for a present.") == 1) { - if (SkillPoint != 0) { + if ((.@selection == 1) || (BARD_Q == 5)) { + if(SkillPoint) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; mes "Ah... Everything is good, but you still have some skill points left."; @@ -1286,240 +856,96 @@ comodo,226,123,5 script Roaming Bard 741,{ mes "So bring some trunks."; mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } - completequest 3004; - set BARD_Q,0; - if(Class == Job_Baby_Archer){ - jobchange Job_Baby_Bard; - } else { - jobchange Job_Bard; + else { + switch(BARD_Q) { + case 5: + if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901; + else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903; + else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903; + else if(countitem(1066) > 59) { + if(JobLevel > 49) callsub S_ChangeJob,1066,1910; + else callsub S_ChangeJob,1066,1905; + } + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "Mmm? Seems like you haven't prepared all trunks the yet? "; + mes "Do you want to just change jobs anyways?"; + next; + if (select("Yes, just change my job already.:No, I'll go prepare them.") == 2) + break; + default: + completequest 3003; + callfunc "Job_Change",Job_Bard; + callfunc "F_ClearJobVar"; //clears all job variables for the current player + mes "[Lalo]"; + mes "Very well! Hope you sing happy enjoyable songs."; + mes "Live like the wind and the clouds!"; + next; + mes "[Lalo]"; + mes "See you again next time!"; + close2; + cutin "job_bard_aiolo01",255; + end; + } } - mes "[Lalo]"; - mes "Very well! Hope you sing happy enjoyable songs."; - mes "Live like the wind and the clouds!"; - next; - mes "[Lalo]"; - mes "See you again next time!"; - close2; - cutin "",255; - end; } + changequest 3003,3004; mes "[Lalo]"; - mes "Hmm... very well, bring some ^3355FFtrunks^000000."; - mes "It doesn't matter what kind, as long as they are 60 of the same sort..."; + mes "Hmm... very well, bring some trunks."; + mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; next; mes "[Lalo]"; mes "I will give you a gift once you bring them."; mes "Have a safe trip."; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; } - if (BARD_Q == 5) { - if (SkillPoint != 0) { - cutin "job_bard_aiolo01",2; - changequest 3003,3004; - mes "[Lalo]"; - mes "Ah... Everything is good, but you still have some skill points left."; - mes "Go learn the rest of the skills and come back."; - next; - mes "[Lalo]"; - mes "And I am going to give you a small present..."; - mes "So don't forget the trunks."; - mes "It doesn't matter what kind, as long as they are 60 of the same sort..."; - close2; - cutin "",255; - end; - } - if (countitem(1019) > 59) { - if(Class == Job_Baby_Archer){ - jobchange Job_Baby_Bard; - } else { - jobchange Job_Bard; - } - mes "[Lalo]"; - mes "Good job. I will make you a job change souvenir with this."; - mes "Wait just a moment."; - next; - mes "[Lalo]"; - mes "^3355FFScrape Scrape Tang Tang^000000"; - mes "^3355FFSqueak Squeak Scratch Scratch^000000"; - next; - delitem 1019,60; //Wooden_Block - getitem 1901,1; //Violin - completequest 3004; - mes "[Lalo]"; - mes "Here you go, a souvenir. It is useful when you sing."; - mes "Hope you sing happy songs."; - next; - mes "[Lalo]"; - mes "See you next time!"; - close2; - cutin "",255; - end; - } - if (countitem(1068) > 59) { - if(Class == Job_Baby_Archer){ - jobchange Job_Baby_Bard; - } else { - jobchange Job_Bard; - } - mes "[Lalo]"; - mes "Good job. I will make you a job change souvenir with this."; - mes "Wait just a moment."; - next; - mes "[Lalo]"; - mes "^3355FFScrape Scrape Tang Tang^000000"; - mes "^3355FFSqueak Squeak Scratch Scratch^000000"; - next; - delitem 1068,60; //Tree_Of_Archer_3 - getitem 1903,1; //Mandolin - completequest 3004; - mes "[Lalo]"; - mes "Here you go, a souvenir. It is useful when you sing."; - mes "Hope you sing happy songs."; - next; - mes "[Lalo]"; - mes "See you next time!"; - close2; - cutin "",255; - end; - } - if (countitem(1067) > 59) { - if(Class == Job_Baby_Archer){ - jobchange Job_Baby_Bard; - } else { - jobchange Job_Bard; - } - mes "[Lalo]"; - mes "Good job. I will make you a job change souvenir with this."; - mes "Wait just a moment."; - next; - mes "[Lalo]"; - mes "^3355FFScrape Scrape Tang Tang^000000"; - mes "^3355FFSqueak Squeak Scratch Scratch^000000"; - next; - delitem 1067,60; //Tree_Of_Archer_2 - getitem 1903,1; //Mandolin - mes "[Lalo]"; - mes "Here you go, a souvenir. It is useful when you sing."; - mes "Hope you sing happy songs."; - next; - mes "[Lalo]"; - mes "See you next time!"; - close2; - cutin "",255; - end; - } - if (countitem(1066) > 59) { - if (JobLevel > 49) { - if(Class == Job_Baby_Archer){ - jobchange Job_Baby_Bard; - } else { - jobchange Job_Bard; - } - mes "[Lalo]"; - mes "Good job. I will make you a job change souvenir with this."; - mes "Wait just a moment."; - next; - mes "[Lalo]"; - mes "^3355FFScrape Scrape Tang Tang^000000"; - mes "^3355FFSqueak Squeak Scratch Scratch^000000"; - next; - delitem 1066,60; //Tree_Of_Archer_1 - getitem 1910,1; //Harp_ - completequest 3004; - mes "[Lalo]"; - mes "Here you go, a souvenir. It is useful when you sing."; - mes "Hope you sing happy songs."; - next; - mes "[Lalo]"; - mes "See you next time!"; - close2; - cutin "",255; - } - if(Class == Job_Baby_Archer){ - jobchange Job_Baby_Bard; - } else { - jobchange Job_Bard; - } - mes "[Lalo]"; - mes "Good job. I will make you a job change souvenir with this."; - mes "Wait just a moment."; - next; - mes "[Lalo]"; - mes "^3355FFScrape Scrape Tang Tang^000000"; - mes "^3355FFSqueak Squeak Scratch Scratch^000000"; - next; - delitem 1066,60; //Tree_Of_Archer_1 - getitem 1905,1; //Lute - completequest 3004; - mes "[Lalo]"; - mes "Here you go, a souvenir. It is useful when you sing."; - mes "Hope you sing happy songs."; - next; - mes "[Lalo]"; - mes "See you next time!"; - close2; - cutin "",255; - end; - } - cutin "job_bard_aiolo01",2; + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "Whee~ whee~ whee~"; + close2; + cutin "job_bard_aiolo01",255; + end; + +S_ChangeJob: + completequest 3004; + callfunc "Job_Change",Job_Bard; + callfunc "F_ClearJobVar"; mes "[Lalo]"; - mes "Mmm? Seems like you haven't prepared all trunks the yet? "; - mes "Do you want to just change jobs anyways?"; + mes "Good job. I will make you a job change souvenir with this."; + mes "Wait just a moment."; next; - if (select("Yes, just change my job already.:No, I'll go prepare them.") == 1) { - if (SkillPoint != 0) { - cutin "job_bard_aiolo01",2; - changequest 3003,3004; - mes "[Lalo]"; - mes "Ah... it's all good, but you still have some skill points left."; - mes "Let me know when you've used them all."; - next; - mes "[Lalo]"; - mes "Oh, and also I have a souvenir for you, too... "; - mes "So bring back some trunks."; - mes "Doesn't matter what kind, just 60 of the same sort..."; - close2; - cutin "",255; - end; - } - set BARD_Q,0; - if(Class == Job_Baby_Archer){ - jobchange Job_Baby_Bard; - } else { - jobchange Job_Bard; - } - completequest 3004; - mes "[Lalo]"; - mes "Wonderful! Sing happy enjoyable songs."; - mes "Live like the winds and clouds!"; - next; - mes "[Lalo]"; - mes "See you again next time!"; - close2; - cutin "",255; - end; - } - cutin "job_bard_aiolo01",2; mes "[Lalo]"; - mes "Hmm... ok, bring some ^3355FFtrunks^000000."; - mes "Doesn't matter what kind, as long as they are 60 of the same sort."; + mes "^3355FFScrape Scrape Tang Tang^000000"; + mes "^3355FFSqueak Squeak Scratch Scratch^000000"; + delitem getarg(0),60; + getitem getarg(1),1; next; mes "[Lalo]"; - mes "I'll give you a present if you bring them."; - mes "Then see you soon."; + mes "Here you go, a souvenir. It is useful when you sing."; + mes "Hope you sing happy songs."; + next; + mes "[Lalo]"; + mes "See you next time!"; close2; - cutin "",255; + cutin "job_bard_aiolo01",255; end; - } - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Whee~ whee~ whee~"; - close2; - cutin "",255; - end; -}
\ No newline at end of file +} + +//============================================================ +// Old changelog +//============================================================ +//= 07/06/05 : Added 1st Version. [Muad_Dib] +//= Converted to rAthena format by Dr.Evil +//= Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0 +//= 1.1 Optimized, changed some stuff, fixed some bugs [Lupus] +//= 1.1a minor song test fix [Lupus] +//= 1.2 Fixed wrong item ID, added missing commands [Lupus] +//= 1.3 Updated flower sub-quest according to official [Lupus] +//= 1.4 Changed priority for the gifts. Now you can win the 1st +//= prize, too. Added Izidor flower [Lupus] +//= 2.0 Changed numbers to constants. [Vicious] |