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authorDastgir <dastgirpojee@rocketmail.com>2015-12-10 15:32:03 +0530
committerHaru <haru@dotalux.com>2015-12-18 05:13:35 +0100
commita1d160ead032b63a0f696a34961df9e099154402 (patch)
treeff5b9b3eca3753c358667c4089fdb093b42bac28 /npc/jobs/2-2/bard.txt
parentbfc63570ef3f5c37eab9c84d62a382bd54c66ff4 (diff)
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ItemID to Constant: instances/jobs Folder
Diffstat (limited to 'npc/jobs/2-2/bard.txt')
-rw-r--r--npc/jobs/2-2/bard.txt50
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt
index 0055cf924..1839e9fb4 100644
--- a/npc/jobs/2-2/bard.txt
+++ b/npc/jobs/2-2/bard.txt
@@ -267,80 +267,80 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
next;
mes "[Lalo]";
//Good Flowers
- if (countitem(629) > 0) {
+ if (countitem(Singing_Flower) > 0) {
mes "Ooh! It's a Singing Flower!";
mes "It's full of my memories...";
next;
- delitem 629,1; //Singing Flower
+ delitem Singing_Flower,1; //Singing Flower
mes "[Lalo]";
mes "My friend Tchaikovsky used to like it.";
mes "I wonder what he's doing now...";
}
- else if(countitem(703) > 0) {
+ else if(countitem(Hinalle) > 0) {
mes "Aah... the cute Hinelle...";
mes "It doesn't have a scent but it's a very moderate cute flower.";
next;
- delitem 703,1; //Hinalle
+ delitem Hinalle,1;
mes "[Lalo]";
mes "The leaves gave me strength when I used to fall.";
mes "I really like this flower, thank you.";
}
- else if(countitem(704) > 0) {
+ else if(countitem(Aloe) > 0) {
mes "Aloe... This is a rare flower.";
mes "How'd you get it? Rather skilled, eh?";
next;
- delitem 704,1; //Aloe
+ delitem Aloe,1;
mes "[Lalo]";
mes "The leaves are good and Aloe Vera is delicious, too..";
mes "but it's defnitely the most beautiful when it's a flower.";
}
- else if(countitem(708) > 0) {
+ else if(countitem(Ment) > 0) {
mes "Ment... You can forget about all your hardships with one of these.";
mes "Nice to see it in such a long time!";
next;
- delitem 708,1; //Ment
+ delitem Ment,1;
mes "[Lalo]";
mes "I heard you can make Anodyne with it...";
mes "But that would be a slight waste.. thanks!";
}
- else if(countitem(709) > 0) {
+ else if(countitem(Izidor) > 0) {
mes "Ooh, isn't this an Izidor?";
mes "It's a dangerous yet beautiful flower...";
next;
- delitem 709,1; //Izidor
+ delitem Izidor,1;
mes "[Lalo]";
mes "The deep purple charms a person.. ";
mes "Thank you, I really like this flower.";
}
- else if(countitem(748) > 0) {
+ else if(countitem(Witherless_Rose) > 0) {
mes "Ooh, a Witherless Rose. The strong flower that doesn't wither.";
mes "Great to give to a girlfriend.";
next;
- delitem 748,1; //Witherless_Rose
+ delitem Witherless_Rose,1;
mes "[Lalo]";
mes "I wonder if it would be ok for a wanderer like me to accept it.";
mes "Haha, it should be ok.. right?";
}
- else if(countitem(749) > 0 ) {
+ else if(countitem(Frozen_Rose) > 0 ) {
mes "Frozen Rose... you can't really call this a flower,";
mes "But it is still beautiful... a clear Rose.";
next;
- delitem 749,1; //Frozen_Rose
+ delitem Frozen_Rose,1;
mes "[Lalo]";
mes "You can call it a flower even though it doesn't have a scent anymore.";
mes "Then I'll greatly take this.";
}
- else if(countitem(710) > 0) {
+ else if(countitem(Illusion_Flower) > 0) {
mes "Oh, isn't this an Illusion Flower!?";
mes "Wow, how did you obtain such a rare flower!!";
next;
- delitem 710,1; //Illusion_Flower
+ delitem Illusion_Flower,1;
mes "[Lalo]";
mes "Than you very much, aah... I feel like heaven is in front of my eyes.";
mes "What a wonderful feeling! I'm really happy!";
}
//Bad Flowers
- else if(countitem(712) > 0) {
+ else if(countitem(Flower) > 0) {
cutin "job_bard_aiolo02",2;
mes "Eh? This is just a normal flower.";
mes "I like it... but it's not enough.";
@@ -352,7 +352,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo02",255;
end;
}
- else if(countitem(744) > 0) {
+ else if(countitem(Bunch_Of_Flowers) > 0) {
mes "Oh no, you brought a Bouquet?";
mes "You can't bring me something like this.";
next;
@@ -363,7 +363,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo01",255;
end;
}
- else if(countitem(745) > 0) {
+ else if(countitem(Wedding_Bouquet) > 0) {
cutin "job_bard_aiolo02",2;
mes "Oy oy... did you go to a wedding or something?";
mes "What do you expect a guy to do with a Wedding Bouquet?";
@@ -375,7 +375,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo02",255;
end;
}
- else if(countitem(2207) > 0) {
+ else if(countitem(Fancy_Flower) > 0) {
mes "Mmm... a Fancy Flower.";
mes "It's nice... but this isn't good enough.";
next;
@@ -386,7 +386,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
cutin "job_bard_aiolo01",255;
end;
}
- else if(countitem(1032) > 0) {
+ else if(countitem(Blossom_Of_Maneater) > 0) {
cutin "job_bard_aiolo02",2;
mes "...Agh, why'd you bring such a hideous thing?";
mes "Are you thinking at all?";
@@ -874,10 +874,10 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{
else {
switch(BARD_Q) {
case 5:
- if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901;
- else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903;
- else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903;
- else if(countitem(1066) > 59) {
+ if(countitem(Wooden_Block) > 59) callsub S_ChangeJob,1019,1901;
+ else if(countitem(Tree_Of_Archer_3) > 59) callsub S_ChangeJob,1068,1903;
+ else if(countitem(Tree_Of_Archer_2) > 59) callsub S_ChangeJob,1067,1903;
+ else if(countitem(Tree_Of_Archer_1) > 59) {
if(JobLevel > 49) callsub S_ChangeJob,1066,1910;
else callsub S_ChangeJob,1066,1905;
}