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author | Dastgir <dastgirpojee@rocketmail.com> | 2015-12-10 15:32:03 +0530 |
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committer | Haru <haru@dotalux.com> | 2015-12-18 05:13:35 +0100 |
commit | a1d160ead032b63a0f696a34961df9e099154402 (patch) | |
tree | ff5b9b3eca3753c358667c4089fdb093b42bac28 /npc/jobs/2-2/bard.txt | |
parent | bfc63570ef3f5c37eab9c84d62a382bd54c66ff4 (diff) | |
download | hercules-a1d160ead032b63a0f696a34961df9e099154402.tar.gz hercules-a1d160ead032b63a0f696a34961df9e099154402.tar.bz2 hercules-a1d160ead032b63a0f696a34961df9e099154402.tar.xz hercules-a1d160ead032b63a0f696a34961df9e099154402.zip |
ItemID to Constant: instances/jobs Folder
Diffstat (limited to 'npc/jobs/2-2/bard.txt')
-rw-r--r-- | npc/jobs/2-2/bard.txt | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 0055cf924..1839e9fb4 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -267,80 +267,80 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ next; mes "[Lalo]"; //Good Flowers - if (countitem(629) > 0) { + if (countitem(Singing_Flower) > 0) { mes "Ooh! It's a Singing Flower!"; mes "It's full of my memories..."; next; - delitem 629,1; //Singing Flower + delitem Singing_Flower,1; //Singing Flower mes "[Lalo]"; mes "My friend Tchaikovsky used to like it."; mes "I wonder what he's doing now..."; } - else if(countitem(703) > 0) { + else if(countitem(Hinalle) > 0) { mes "Aah... the cute Hinelle..."; mes "It doesn't have a scent but it's a very moderate cute flower."; next; - delitem 703,1; //Hinalle + delitem Hinalle,1; mes "[Lalo]"; mes "The leaves gave me strength when I used to fall."; mes "I really like this flower, thank you."; } - else if(countitem(704) > 0) { + else if(countitem(Aloe) > 0) { mes "Aloe... This is a rare flower."; mes "How'd you get it? Rather skilled, eh?"; next; - delitem 704,1; //Aloe + delitem Aloe,1; mes "[Lalo]"; mes "The leaves are good and Aloe Vera is delicious, too.."; mes "but it's defnitely the most beautiful when it's a flower."; } - else if(countitem(708) > 0) { + else if(countitem(Ment) > 0) { mes "Ment... You can forget about all your hardships with one of these."; mes "Nice to see it in such a long time!"; next; - delitem 708,1; //Ment + delitem Ment,1; mes "[Lalo]"; mes "I heard you can make Anodyne with it..."; mes "But that would be a slight waste.. thanks!"; } - else if(countitem(709) > 0) { + else if(countitem(Izidor) > 0) { mes "Ooh, isn't this an Izidor?"; mes "It's a dangerous yet beautiful flower..."; next; - delitem 709,1; //Izidor + delitem Izidor,1; mes "[Lalo]"; mes "The deep purple charms a person.. "; mes "Thank you, I really like this flower."; } - else if(countitem(748) > 0) { + else if(countitem(Witherless_Rose) > 0) { mes "Ooh, a Witherless Rose. The strong flower that doesn't wither."; mes "Great to give to a girlfriend."; next; - delitem 748,1; //Witherless_Rose + delitem Witherless_Rose,1; mes "[Lalo]"; mes "I wonder if it would be ok for a wanderer like me to accept it."; mes "Haha, it should be ok.. right?"; } - else if(countitem(749) > 0 ) { + else if(countitem(Frozen_Rose) > 0 ) { mes "Frozen Rose... you can't really call this a flower,"; mes "But it is still beautiful... a clear Rose."; next; - delitem 749,1; //Frozen_Rose + delitem Frozen_Rose,1; mes "[Lalo]"; mes "You can call it a flower even though it doesn't have a scent anymore."; mes "Then I'll greatly take this."; } - else if(countitem(710) > 0) { + else if(countitem(Illusion_Flower) > 0) { mes "Oh, isn't this an Illusion Flower!?"; mes "Wow, how did you obtain such a rare flower!!"; next; - delitem 710,1; //Illusion_Flower + delitem Illusion_Flower,1; mes "[Lalo]"; mes "Than you very much, aah... I feel like heaven is in front of my eyes."; mes "What a wonderful feeling! I'm really happy!"; } //Bad Flowers - else if(countitem(712) > 0) { + else if(countitem(Flower) > 0) { cutin "job_bard_aiolo02",2; mes "Eh? This is just a normal flower."; mes "I like it... but it's not enough."; @@ -352,7 +352,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo02",255; end; } - else if(countitem(744) > 0) { + else if(countitem(Bunch_Of_Flowers) > 0) { mes "Oh no, you brought a Bouquet?"; mes "You can't bring me something like this."; next; @@ -363,7 +363,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo01",255; end; } - else if(countitem(745) > 0) { + else if(countitem(Wedding_Bouquet) > 0) { cutin "job_bard_aiolo02",2; mes "Oy oy... did you go to a wedding or something?"; mes "What do you expect a guy to do with a Wedding Bouquet?"; @@ -375,7 +375,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo02",255; end; } - else if(countitem(2207) > 0) { + else if(countitem(Fancy_Flower) > 0) { mes "Mmm... a Fancy Flower."; mes "It's nice... but this isn't good enough."; next; @@ -386,7 +386,7 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ cutin "job_bard_aiolo01",255; end; } - else if(countitem(1032) > 0) { + else if(countitem(Blossom_Of_Maneater) > 0) { cutin "job_bard_aiolo02",2; mes "...Agh, why'd you bring such a hideous thing?"; mes "Are you thinking at all?"; @@ -874,10 +874,10 @@ comodo,226,123,5 script Wandering Bard 2_M_BARD_ORIENT,{ else { switch(BARD_Q) { case 5: - if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901; - else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903; - else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903; - else if(countitem(1066) > 59) { + if(countitem(Wooden_Block) > 59) callsub S_ChangeJob,1019,1901; + else if(countitem(Tree_Of_Archer_3) > 59) callsub S_ChangeJob,1068,1903; + else if(countitem(Tree_Of_Archer_2) > 59) callsub S_ChangeJob,1067,1903; + else if(countitem(Tree_Of_Archer_1) > 59) { if(JobLevel > 49) callsub S_ChangeJob,1066,1910; else callsub S_ChangeJob,1066,1905; } |