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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/jobs/2-2/bard.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/bard.txt')
-rw-r--r-- | npc/jobs/2-2/bard.txt | 954 |
1 files changed, 477 insertions, 477 deletions
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index 2c99ab6f7..834f8e401 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -1,477 +1,477 @@ -//===== eAthena Script =======================================
-//= Bard Job Quest
-//===== By: ==================================================
-//= Muad_Dib(The Prometheus Project), Lupus
-//===== Current Version: =====================================
-//= 2.0
-//===== Compatible With: =====================================
-//= eAthena Final
-//===== Description: =========================================
-//= Bard job quest based off a Prometheus Project script
-//= and other sources for clarity
-//===== Additional Comments: =================================
-// 07/06/05 : Added 1st Version. [Muad_Dib]
-// Converted to eAthena format by Dr.Evil
-// Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0
-// 1.1 Optimized, changed some stuff, fixed some bugs [Lupus]
-// 1.1a minor song test fix [Lupus]
-// 1.2 Fixed wrong item ID, added missing commands [Lupus]
-// 1.3 Updated flower sub-quest according to official [Lupus]
-// 1.4 Changed priority for the gifts. Now you can win the 1st
-// prize, too. Added Izidor flower [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//============================================================
-
-
-comodo.gat,226,123,5 script Wandering Bard 741,{
- callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Clown,"Clown","Wandering Bard";
-
- if (BARD_Q == 1) goto L_BQ1;
- if (BARD_Q == 2) goto L_BQ2;
- if (BARD_Q == 3) goto L_SINGING;
- if (BARD_Q == 4) goto L_BQ4;
- if (BaseJob == Job_Bard) goto L_CLOSE;
- if (BaseJob == Job_Archer && Sex == 1) goto L_ARCHER;
-
- mes "[Lalo]";
- mes "It's a fine day to sing eh.";
- close;
-
-L_ARCHER:
- mes "[Lalo]";
- mes "Hi! Delightful Archer.";
- mes "How can a wanderer like me help you?";
- next;
- menu "You have a nice voice.",-,"Could you sing for me, please?",M_1,"Nothing",M_NOTHING;
-
- mes "[Lalo]";
- mes "Hoho, your voice is rather nice as well?";
- mes "Ever think about singing?";
- next;
- menu "Of course!",-,"I can't quite possibly...",M_ICANT;
-
- mes "[Lalo]";
- mes "Haha, nice attitude. You have to be";
- mes "like that to become a Bard.";
- mes "I'll help you become a Bard then.";
- next;
- if(JobLevel >= 40) goto L_GONOW;
- mes "[Lalo]";
- mes "But before that... you need to be";
- mes "at least base 40 to be a Bard.";
- next;
- mes "[Lalo]";
- mes "Just come back again ok.";
- close;
-
-L_GONOW:
- set JBLVL, JobLevel; // used to determine what item to get at the end
- mes "[Lalo]";
- mes "But before that... do you think you can bring me a Flower?";
- mes "I need to smell the scent of a";
- mes "Flower to feel like teaching.";
- next;
- mes "[Lalo]";
- mes "It doesn't really matter which Flower, but try to bring one that I like.";
- mes "And don't just buy any random Flower, Ok?";
- set BARD_Q,1;
- close;
-
-M_ICANT:
- mes "[Lalo]";
- mes "Haha, what a timid one.";
- mes "Don't think so little of yourself.";
- next;
- mes "[Lalo]";
- mes "You have plenty of talent.";
- mes "Come again if you change your mind.";
- close;
-
-M_1:
- mes "[Lalo]";
- mes "A song... let's see.";
- mes "Ok, I got one...";
- next;
- mes "[Lalo]";
- mes "I'll sing... Drums of War.";
- mes "*ehem... *cough... gag... mememememe...";
- mes "1, 2, 3, 4...";
- next;
- mes "[Lalo]";
- mes "The sound of the horses galloping over the horizon";
- mes "The dust that covers the distant sun.";
- mes "Where thousands of eyes open in the night sky";
- mes "The castle's fire will burn with power.";
- next;
- mes "[Lalo]";
- mes "I can hear... the beating of my heart.";
- mes "I can feel... the blood rushing through my veins.";
- mes "... and the weight of my armor.";
- mes "I can see... my enemies.";
- next;
- mes "[Lalo]";
- mes "Louder, louder louder...";
- mes "Give strength to the warriors!";
- mes "Higher, higher, higher...";
- mes "This day will never come again!";
- next;
- mes "[Lalo]";
- mes "Shake the sky and roar the through the land.";
- mes "Make my heart pound again!";
- mes "Let the trumpets sound, and castle walls ring.";
- mes "This moment will never come again!";
- next;
- mes "[Lalo]";
- mes "Hmm.. that's always a good song to sing.";
- mes "How it was it? Dont you think it's a nice song?";
- next;
- menu "Yes, it was really nice",-,"No, not really...",M_NO;
-
- mes "[Lalo]";
- mes "Thanks! If you enjoyed my song, it";
- mes "makes me happy, too.";
- next;
- mes "[Lalo]";
- mes "It would be nice if more people";
- mes "went around and sang...";
- mes "Well, its quite ok as it is now...";
- mes "hmmhmmm.";
- close;
-
-M_NO:
- mes "[Lalo]";
- mes "Hmmm... Did I loose my senses I'll ";
- mes "have to try harder.";
- mes "Anyways... Thanks for listening.";
- close;
-
-M_NOTHING:
- mes "[Lalo]";
- mes "Oh not requesting a song when you";
- mes "run into a Bard isn't very polite.";
- mes "Well...can't help it since you";
- mes "look like you're in a hurry";
- mes "anyways.";
- next;
- mes "[Lalo]";
- mes "Hunting is good... but you can't";
- mes "forget to relax once in a while.";
- mes "Youth is short and wont come again";
- mes "once it passes by..";
- close;
-
-L_BQ1:
- mes "[Lalo]";
- mes "Welcome! Archer friend.";
- mes "Did you bring a Flower? Let me see.";
- next;
- if(countitem(1032) >= 1) goto L_UGLYFLOWER; //Items: Maneater_Blossom,
- if(countitem(703) >= 1) goto L_FLOWER1; //Items: Hinalle,
-L_NEXT2:
- if(countitem(708) >= 1) goto L_FLOWER2; //Items: Ment,
-L_NEXT3:
- if(countitem(629) >= 1) goto L_FLOWER3; //Items: Singing_Flower,
-L_NEXT4:
- if(countitem(710) >= 1) goto L_FLOWER4; //Items: Illusion_Flower,
-L_NEXT5:
- if(countitem(748) >= 1) goto L_FLOWER5; //Items: Witherless_Rose,
-L_NEXT6:
- if(countitem(709) >= 1) goto L_FLOWER6; //Item: Izidor
-L_NEXT7:
- if(countitem(712) < 1) goto M_NOTHAVE; //Item: Flower//Items: Flower,
-
- mes "[Lalo]";
- mes "Eh? This is just a normal flower.";
- mes "I like it... but it's not enough.";
- mes "Please bring me a different flower.";
- close;
-
-L_UGLYFLOWER:
- mes "[Lalo]";
- mes "What is it?! Please, back off and put it away from my face.";
- mes "I do really hate maneater blossoms!!!";
- mes "THEY ARE SO UGLY!";
- emotion e_omg;
- close;
-
-M_NOTHAVE:
- mes "[Lalo]";
- mes "Well suit your self.";
- mes "I dont like that flower anyway.";
- close;
-
-L_FLOWER1:
- mes "[Lalo]";
- mes "Can I have that Hinalle?";
- next;
- menu "Yes",-,"No",L_NEXT2;
- if(countitem(703) < 1) goto M_NOTHAVE;
- delitem 703,1; //Items: Hinalle,
- goto L_GOOD;
-
-L_FLOWER2:
- mes "[Lalo]";
- mes "Can I have that Ment?";
- next;
- menu "Yes",-,"No",L_NEXT3;
- if(countitem(708) < 1) goto M_NOTHAVE;
- delitem 708,1; //Items: Ment,
- goto L_GOOD;
-
-L_FLOWER3:
- mes "[Lalo]";
- mes "Can I have that Singing Flower?";
- next;
- menu "Yes",-,"No",L_NEXT4;
- if(countitem(629) < 1) goto M_NOTHAVE;
- delitem 629,1; //Items: Singing_Flower,
- goto L_GOOD;
-
-L_FLOWER4:
- mes "[Lalo]";
- mes "Can I have that Illusion Flower?";
- next;
- menu "Yes",-,"No",L_NEXT5;
- if(countitem(710) < 1) goto M_NOTHAVE;
- delitem 710,1; //Items: Illusion_Flower,
- goto L_GOOD;
-
-L_FLOWER5:
- mes "[Lalo]";
- mes "Can I have that Witherless Rose?";
- next;
- menu "Yes",-,"No",L_NEXT6;
- if(countitem(748) < 1) goto M_NOTHAVE;
- delitem 748,1; //Items: Witherless_Rose,
- goto L_GOOD;
-
-L_FLOWER6:
- mes "[Lalo]";
- mes "Can I have that Izidor?";
- next;
- menu "Yes",-,"No",L_NEXT7;
- if(countitem(709) < 1) goto M_NOTHAVE;
- delitem 709,1; //Items: Izidor
-
-L_GOOD:
- mes "[Lalo]";
- mes "It doesn't have a scent but it's a";
- mes "very moderate cute flower.";
- mes "The leaves gave me strength when I";
- mes "used to fall.";
- mes "I really like this flower, thank you.";
- next;
- mes "[Lalo]";
- mes "As I promised, I'll help you become a Bard.";
- mes "But it's not easy my friend. Haha!";
- next;
- mes "[Lalo]";
- mes "It is important to get to know";
- mes "lot of people to learn how to sing.";
- mes "You must also keep up with all the";
- mes "things going on different villages...";
- next;
- mes "[Lalo]";
- mes "There's a talking snowman in a town called Lutie.";
- mes "Go there and bring back a present.";
- next;
- mes "[Lalo]";
- mes "If you become friends with Jack";
- mes "Frost, you will receive something.";
- mes "And also talk to townspeople";
- mes "while you're at it...";
- set BARD_Q,2;
- close;
-L_BQ2:
- if (xmas_npc == 11) goto L_BQ3; //this var is set in LUTIE.TXT
- mes "[Lalo]";
- mes "I'm waiting for the good news.";
- mes "For now go to Lutie and make";
- mes "friends with Jack Frost.";
- close;
-L_BQ3:
- mes "[Lalo]";
- mes "How was the trip? Did you meet a lot of people?";
- mes "You should have more important than a gift.";
- set BARD_Q,3;
- next;
-L_SINGING:
- mes "[Lalo]";
- mes "Then, do you want to try singing...?";
- mes "I'll sing a short melody...";
- mes "and you try after.";
- next;
- mes "[Lalo]";
- mes "Here I go.";
- mes "Ehem *clears throat*";
- mes "1, 2, 3, 4";
- next;
- mes "[Lalo]";
-//this should text input
- mes "All Gods never age.";
- mes "The ever so beautiful Goddess";
- mes "Eden,";
- mes "Beatuful and graceful Goddess";
- mes "Eden,";
- mes "Odin's daugther-in-law and Bragis";
- mes "wife";
- mes "Her sweet apples in her basket,";
- mes "All thanks to her sweet apples.";
-
- set @score,0;
- next;
- mes "[Lalo]";
- mes "Now you try...";
- next;
-
- menu "All Gods never age.",-,"All Gods never age?",M_S2,"All Gods never age,",M_S2,"Are Gods never age?",M_S2;
-
- set @score,@score+10;
-
-M_S2:
- menu "The ever so beautiful Goddess,",M_S3,"The ever so beautiful Goddess.",M_S3,"The never beautiful Goddess.",M_S3,"The ever so beautiful Goddess",-;
-
- set @score,@score+10;
-
-M_S3:
- menu "Odins,",M_S4,"Odin.",M_S4,"Odin,",M_S4,"Eden,",-;
-
- set @score,@score+10;
-M_S4:
- menu "Very beatuful Goddess",M_S5,"Beatuful and Graceful Goddess",M_S5,"Beatuful and graceful Goddess",-,"Beatuful and the graceful Goddess",M_S5;
-
- set @score,@score+10;
-M_S5:
- menu "Eden.",M_S6,"Odins,",M_S6,"Eden,",-,"Edens,",M_S6;
-
- set @score,@score+10;
-M_S6:
- menu "Brags daugther-in-law and Odin's",M_S7,"Brags and Odin's daugther-in-law",M_S7,"Odin's daugther-in-law and Bragis",-,"Odin's daugther-in-law and Brags",M_S7;
-
- set @score,@score+10;
-M_S7:
- menu "whales",M_S8,"wifes",M_S8,"wife",-,"waffels",M_S8;
-
- set @score,@score+10;
-M_S8:
- menu "Her sweet apple in her basket,",M_S9,"Her sweet apple in her basket",M_S9,"Her sweet apples in her basket,",-;
-
- set @score,@score+10;
-M_S9:
- menu "All thanks to her sweet apple!",M_S10,"All thanks to her sweet apples.",-,"All thanks to her sweet apples!",M_S10;
-
- set @score,@score+10;
-M_S10:
- next;
- if(@score >= 90) goto L_GOODWORK;
- mes "[Lalo]";
- mes "Oy, You got the lyrics wrong!";
- mes "Can't you even sing along...?";
- next;
- mes "[Lalo]";
- mes "Your pronunciation is very unclear.";
- mes "Do a better job next time.";
- close;
-
-L_GOODWORK:
- set BARD_Q,4;
- mes "[Lalo]";
- mes "Wonderful! Finish it in one try!";
- mes "You can become a great Bard.";
- next;
- mes "[Lalo]";
- mes "Do you want to just change jobs now?";
- mes "Or do you want a present?";
- next;
- menu "Just change my job please.",-,"I'd be thankful for a present.",M_PRESENTPLZ;
-
- if(skillpoint != 0) goto L_SKILLSLEFT;
- goto L_CHANGE;
-
-M_PRESENTPLZ:
- mes "[Lalo]";
- mes "Hmmm...very well, bring some trunks.";
- mes "It doesn't matter what kind, as";
- mes "long they are ^FF000060 of the same kind^000000...";
- next;
- mes "[Lalo]";
- mes "I will give you a gift once you";
- mes "bring them have a safe trip.";
- close;
-
-L_SKILLSLEFT:
- mes "[Lalo]";
- mes "Hmmm... you seems to have some skill points left.";
- mes "Use them all and come back to me again.";
- close;
-
-L_BQ4:
- set @gift,0;
- if (countitem(1019) >= 60) set @gift,5; // Trunk//Items: Trunk,
- if (countitem(1068) >= 60) set @gift,4; // Barren_Trunk//Items: Barren_Trunk,
- if (countitem(1067) >= 60) set @gift,3; // Solid_Trunk//Items: Solid_Trunk,
- if (countitem(1066) >= 60) set @gift,2; // Fine-grained_Trunk//Items: Fine-grained_Trunk,
- if (JBLVL == 50 && countitem(1066) >=60) set @gift,1; // Fine-grained_Trunk//Items: Fine-grained_Trunk,
-
- if (@gift!=0) goto L_CHANGE;
-
- mes "[Lalo]";
- mes "Mmm? Seems like you haven't prepared all trunks yet?";
- mes "Do you want to just change jobs anyways?";
- next;
- menu "Yes",L_CHANGE,"Wait, not yet",-;
-
- mes "[Lalo]";
- mes "Ok I'll just wait here.";
- close;
-
-L_CHANGE:
- if(skillpoint != 0) goto L_SKILLSLEFT;
- callfunc "Job_Change",Job_Bard;
- callfunc "F_ClearJobVar";
-
- mes "[Lalo]";
- if (@gift==0) goto L_NOGIFT;
-
- mes "Good job. I will make you a";
- mes "job change with this souvenir.";
- mes "Wait just a moment.";
- next;
- mes "Scrape Scrape Tang Tang";
- mes "Squeak Squeak Scratch Scratch";
- next;
-
- switch(@gift){
- case 1:
- delitem 1066,60; //Fine-grained_Trunk + 50 JobLvl --> Harp [2]
- getitem 1910,1;
- break;
- case 2:
- delitem 1066,60; //Fine-grained_Trunk --> Lute [2]
- getitem 1905,1;
- break;
- case 3:
- delitem 1067,60; //Solid_Trunk --> Mandolin [2]
- getitem 1903,1;
- break;
- case 4:
- delitem 1068,60; //Barren_Trunk --> Mandolin [2]
- getitem 1903,1;
- break;
- case 5:
- delitem 1019,60; //Trunk --> Violin [3]
- getitem 1901,1;
- }
-
- emotion e_grat;
- mes "[Lalo]";
- mes "Here you go, a souvenir. It is";
- mes "useful when you sing.";
-L_NOGIFT:
- mes "Hope you sing happy songs.";
- next;
-L_CLOSE:
- mes "[Lalo]";
- mes "See you next time!";
- close;
-}
+//===== eAthena Script ======================================= +//= Bard Job Quest +//===== By: ================================================== +//= Muad_Dib(The Prometheus Project), Lupus +//===== Current Version: ===================================== +//= 2.0 +//===== Compatible With: ===================================== +//= eAthena Final +//===== Description: ========================================= +//= Bard job quest based off a Prometheus Project script +//= and other sources for clarity +//===== Additional Comments: ================================= +// 07/06/05 : Added 1st Version. [Muad_Dib] +// Converted to eAthena format by Dr.Evil +// Info about gifts and other info --> http://www.ragnainfo.net/forums/viewtopic.php?t=51467&start=0 +// 1.1 Optimized, changed some stuff, fixed some bugs [Lupus] +// 1.1a minor song test fix [Lupus] +// 1.2 Fixed wrong item ID, added missing commands [Lupus] +// 1.3 Updated flower sub-quest according to official [Lupus] +// 1.4 Changed priority for the gifts. Now you can win the 1st +// prize, too. Added Izidor flower [Lupus] +//= 2.0 Changed numbers to constants. [Vicious] +//============================================================ + + +comodo.gat,226,123,5 script Wandering Bard 741,{ + callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Clown,"Clown","Wandering Bard"; + + if (BARD_Q == 1) goto L_BQ1; + if (BARD_Q == 2) goto L_BQ2; + if (BARD_Q == 3) goto L_SINGING; + if (BARD_Q == 4) goto L_BQ4; + if (BaseJob == Job_Bard) goto L_CLOSE; + if (BaseJob == Job_Archer && Sex == 1) goto L_ARCHER; + + mes "[Lalo]"; + mes "It's a fine day to sing eh."; + close; + +L_ARCHER: + mes "[Lalo]"; + mes "Hi! Delightful Archer."; + mes "How can a wanderer like me help you?"; + next; + menu "You have a nice voice.",-,"Could you sing for me, please?",M_1,"Nothing",M_NOTHING; + + mes "[Lalo]"; + mes "Hoho, your voice is rather nice as well?"; + mes "Ever think about singing?"; + next; + menu "Of course!",-,"I can't quite possibly...",M_ICANT; + + mes "[Lalo]"; + mes "Haha, nice attitude. You have to be"; + mes "like that to become a Bard."; + mes "I'll help you become a Bard then."; + next; + if(JobLevel >= 40) goto L_GONOW; + mes "[Lalo]"; + mes "But before that... you need to be"; + mes "at least base 40 to be a Bard."; + next; + mes "[Lalo]"; + mes "Just come back again ok."; + close; + +L_GONOW: + set JBLVL, JobLevel; // used to determine what item to get at the end + mes "[Lalo]"; + mes "But before that... do you think you can bring me a Flower?"; + mes "I need to smell the scent of a"; + mes "Flower to feel like teaching."; + next; + mes "[Lalo]"; + mes "It doesn't really matter which Flower, but try to bring one that I like."; + mes "And don't just buy any random Flower, Ok?"; + set BARD_Q,1; + close; + +M_ICANT: + mes "[Lalo]"; + mes "Haha, what a timid one."; + mes "Don't think so little of yourself."; + next; + mes "[Lalo]"; + mes "You have plenty of talent."; + mes "Come again if you change your mind."; + close; + +M_1: + mes "[Lalo]"; + mes "A song... let's see."; + mes "Ok, I got one..."; + next; + mes "[Lalo]"; + mes "I'll sing... Drums of War."; + mes "*ehem... *cough... gag... mememememe..."; + mes "1, 2, 3, 4..."; + next; + mes "[Lalo]"; + mes "The sound of the horses galloping over the horizon"; + mes "The dust that covers the distant sun."; + mes "Where thousands of eyes open in the night sky"; + mes "The castle's fire will burn with power."; + next; + mes "[Lalo]"; + mes "I can hear... the beating of my heart."; + mes "I can feel... the blood rushing through my veins."; + mes "... and the weight of my armor."; + mes "I can see... my enemies."; + next; + mes "[Lalo]"; + mes "Louder, louder louder..."; + mes "Give strength to the warriors!"; + mes "Higher, higher, higher..."; + mes "This day will never come again!"; + next; + mes "[Lalo]"; + mes "Shake the sky and roar the through the land."; + mes "Make my heart pound again!"; + mes "Let the trumpets sound, and castle walls ring."; + mes "This moment will never come again!"; + next; + mes "[Lalo]"; + mes "Hmm.. that's always a good song to sing."; + mes "How it was it? Dont you think it's a nice song?"; + next; + menu "Yes, it was really nice",-,"No, not really...",M_NO; + + mes "[Lalo]"; + mes "Thanks! If you enjoyed my song, it"; + mes "makes me happy, too."; + next; + mes "[Lalo]"; + mes "It would be nice if more people"; + mes "went around and sang..."; + mes "Well, its quite ok as it is now..."; + mes "hmmhmmm."; + close; + +M_NO: + mes "[Lalo]"; + mes "Hmmm... Did I loose my senses I'll "; + mes "have to try harder."; + mes "Anyways... Thanks for listening."; + close; + +M_NOTHING: + mes "[Lalo]"; + mes "Oh not requesting a song when you"; + mes "run into a Bard isn't very polite."; + mes "Well...can't help it since you"; + mes "look like you're in a hurry"; + mes "anyways."; + next; + mes "[Lalo]"; + mes "Hunting is good... but you can't"; + mes "forget to relax once in a while."; + mes "Youth is short and wont come again"; + mes "once it passes by.."; + close; + +L_BQ1: + mes "[Lalo]"; + mes "Welcome! Archer friend."; + mes "Did you bring a Flower? Let me see."; + next; + if(countitem(1032) >= 1) goto L_UGLYFLOWER; //Items: Maneater_Blossom, + if(countitem(703) >= 1) goto L_FLOWER1; //Items: Hinalle, +L_NEXT2: + if(countitem(708) >= 1) goto L_FLOWER2; //Items: Ment, +L_NEXT3: + if(countitem(629) >= 1) goto L_FLOWER3; //Items: Singing_Flower, +L_NEXT4: + if(countitem(710) >= 1) goto L_FLOWER4; //Items: Illusion_Flower, +L_NEXT5: + if(countitem(748) >= 1) goto L_FLOWER5; //Items: Witherless_Rose, +L_NEXT6: + if(countitem(709) >= 1) goto L_FLOWER6; //Item: Izidor +L_NEXT7: + if(countitem(712) < 1) goto M_NOTHAVE; //Item: Flower//Items: Flower, + + mes "[Lalo]"; + mes "Eh? This is just a normal flower."; + mes "I like it... but it's not enough."; + mes "Please bring me a different flower."; + close; + +L_UGLYFLOWER: + mes "[Lalo]"; + mes "What is it?! Please, back off and put it away from my face."; + mes "I do really hate maneater blossoms!!!"; + mes "THEY ARE SO UGLY!"; + emotion e_omg; + close; + +M_NOTHAVE: + mes "[Lalo]"; + mes "Well suit your self."; + mes "I dont like that flower anyway."; + close; + +L_FLOWER1: + mes "[Lalo]"; + mes "Can I have that Hinalle?"; + next; + menu "Yes",-,"No",L_NEXT2; + if(countitem(703) < 1) goto M_NOTHAVE; + delitem 703,1; //Items: Hinalle, + goto L_GOOD; + +L_FLOWER2: + mes "[Lalo]"; + mes "Can I have that Ment?"; + next; + menu "Yes",-,"No",L_NEXT3; + if(countitem(708) < 1) goto M_NOTHAVE; + delitem 708,1; //Items: Ment, + goto L_GOOD; + +L_FLOWER3: + mes "[Lalo]"; + mes "Can I have that Singing Flower?"; + next; + menu "Yes",-,"No",L_NEXT4; + if(countitem(629) < 1) goto M_NOTHAVE; + delitem 629,1; //Items: Singing_Flower, + goto L_GOOD; + +L_FLOWER4: + mes "[Lalo]"; + mes "Can I have that Illusion Flower?"; + next; + menu "Yes",-,"No",L_NEXT5; + if(countitem(710) < 1) goto M_NOTHAVE; + delitem 710,1; //Items: Illusion_Flower, + goto L_GOOD; + +L_FLOWER5: + mes "[Lalo]"; + mes "Can I have that Witherless Rose?"; + next; + menu "Yes",-,"No",L_NEXT6; + if(countitem(748) < 1) goto M_NOTHAVE; + delitem 748,1; //Items: Witherless_Rose, + goto L_GOOD; + +L_FLOWER6: + mes "[Lalo]"; + mes "Can I have that Izidor?"; + next; + menu "Yes",-,"No",L_NEXT7; + if(countitem(709) < 1) goto M_NOTHAVE; + delitem 709,1; //Items: Izidor + +L_GOOD: + mes "[Lalo]"; + mes "It doesn't have a scent but it's a"; + mes "very moderate cute flower."; + mes "The leaves gave me strength when I"; + mes "used to fall."; + mes "I really like this flower, thank you."; + next; + mes "[Lalo]"; + mes "As I promised, I'll help you become a Bard."; + mes "But it's not easy my friend. Haha!"; + next; + mes "[Lalo]"; + mes "It is important to get to know"; + mes "lot of people to learn how to sing."; + mes "You must also keep up with all the"; + mes "things going on different villages..."; + next; + mes "[Lalo]"; + mes "There's a talking snowman in a town called Lutie."; + mes "Go there and bring back a present."; + next; + mes "[Lalo]"; + mes "If you become friends with Jack"; + mes "Frost, you will receive something."; + mes "And also talk to townspeople"; + mes "while you're at it..."; + set BARD_Q,2; + close; +L_BQ2: + if (xmas_npc == 11) goto L_BQ3; //this var is set in LUTIE.TXT + mes "[Lalo]"; + mes "I'm waiting for the good news."; + mes "For now go to Lutie and make"; + mes "friends with Jack Frost."; + close; +L_BQ3: + mes "[Lalo]"; + mes "How was the trip? Did you meet a lot of people?"; + mes "You should have more important than a gift."; + set BARD_Q,3; + next; +L_SINGING: + mes "[Lalo]"; + mes "Then, do you want to try singing...?"; + mes "I'll sing a short melody..."; + mes "and you try after."; + next; + mes "[Lalo]"; + mes "Here I go."; + mes "Ehem *clears throat*"; + mes "1, 2, 3, 4"; + next; + mes "[Lalo]"; +//this should text input + mes "All Gods never age."; + mes "The ever so beautiful Goddess"; + mes "Eden,"; + mes "Beatuful and graceful Goddess"; + mes "Eden,"; + mes "Odin's daugther-in-law and Bragis"; + mes "wife"; + mes "Her sweet apples in her basket,"; + mes "All thanks to her sweet apples."; + + set @score,0; + next; + mes "[Lalo]"; + mes "Now you try..."; + next; + + menu "All Gods never age.",-,"All Gods never age?",M_S2,"All Gods never age,",M_S2,"Are Gods never age?",M_S2; + + set @score,@score+10; + +M_S2: + menu "The ever so beautiful Goddess,",M_S3,"The ever so beautiful Goddess.",M_S3,"The never beautiful Goddess.",M_S3,"The ever so beautiful Goddess",-; + + set @score,@score+10; + +M_S3: + menu "Odins,",M_S4,"Odin.",M_S4,"Odin,",M_S4,"Eden,",-; + + set @score,@score+10; +M_S4: + menu "Very beatuful Goddess",M_S5,"Beatuful and Graceful Goddess",M_S5,"Beatuful and graceful Goddess",-,"Beatuful and the graceful Goddess",M_S5; + + set @score,@score+10; +M_S5: + menu "Eden.",M_S6,"Odins,",M_S6,"Eden,",-,"Edens,",M_S6; + + set @score,@score+10; +M_S6: + menu "Brags daugther-in-law and Odin's",M_S7,"Brags and Odin's daugther-in-law",M_S7,"Odin's daugther-in-law and Bragis",-,"Odin's daugther-in-law and Brags",M_S7; + + set @score,@score+10; +M_S7: + menu "whales",M_S8,"wifes",M_S8,"wife",-,"waffels",M_S8; + + set @score,@score+10; +M_S8: + menu "Her sweet apple in her basket,",M_S9,"Her sweet apple in her basket",M_S9,"Her sweet apples in her basket,",-; + + set @score,@score+10; +M_S9: + menu "All thanks to her sweet apple!",M_S10,"All thanks to her sweet apples.",-,"All thanks to her sweet apples!",M_S10; + + set @score,@score+10; +M_S10: + next; + if(@score >= 90) goto L_GOODWORK; + mes "[Lalo]"; + mes "Oy, You got the lyrics wrong!"; + mes "Can't you even sing along...?"; + next; + mes "[Lalo]"; + mes "Your pronunciation is very unclear."; + mes "Do a better job next time."; + close; + +L_GOODWORK: + set BARD_Q,4; + mes "[Lalo]"; + mes "Wonderful! Finish it in one try!"; + mes "You can become a great Bard."; + next; + mes "[Lalo]"; + mes "Do you want to just change jobs now?"; + mes "Or do you want a present?"; + next; + menu "Just change my job please.",-,"I'd be thankful for a present.",M_PRESENTPLZ; + + if(skillpoint != 0) goto L_SKILLSLEFT; + goto L_CHANGE; + +M_PRESENTPLZ: + mes "[Lalo]"; + mes "Hmmm...very well, bring some trunks."; + mes "It doesn't matter what kind, as"; + mes "long they are ^FF000060 of the same kind^000000..."; + next; + mes "[Lalo]"; + mes "I will give you a gift once you"; + mes "bring them have a safe trip."; + close; + +L_SKILLSLEFT: + mes "[Lalo]"; + mes "Hmmm... you seems to have some skill points left."; + mes "Use them all and come back to me again."; + close; + +L_BQ4: + set @gift,0; + if (countitem(1019) >= 60) set @gift,5; // Trunk//Items: Trunk, + if (countitem(1068) >= 60) set @gift,4; // Barren_Trunk//Items: Barren_Trunk, + if (countitem(1067) >= 60) set @gift,3; // Solid_Trunk//Items: Solid_Trunk, + if (countitem(1066) >= 60) set @gift,2; // Fine-grained_Trunk//Items: Fine-grained_Trunk, + if (JBLVL == 50 && countitem(1066) >=60) set @gift,1; // Fine-grained_Trunk//Items: Fine-grained_Trunk, + + if (@gift!=0) goto L_CHANGE; + + mes "[Lalo]"; + mes "Mmm? Seems like you haven't prepared all trunks yet?"; + mes "Do you want to just change jobs anyways?"; + next; + menu "Yes",L_CHANGE,"Wait, not yet",-; + + mes "[Lalo]"; + mes "Ok I'll just wait here."; + close; + +L_CHANGE: + if(skillpoint != 0) goto L_SKILLSLEFT; + callfunc "Job_Change",Job_Bard; + callfunc "F_ClearJobVar"; + + mes "[Lalo]"; + if (@gift==0) goto L_NOGIFT; + + mes "Good job. I will make you a"; + mes "job change with this souvenir."; + mes "Wait just a moment."; + next; + mes "Scrape Scrape Tang Tang"; + mes "Squeak Squeak Scratch Scratch"; + next; + + switch(@gift){ + case 1: + delitem 1066,60; //Fine-grained_Trunk + 50 JobLvl --> Harp [2] + getitem 1910,1; + break; + case 2: + delitem 1066,60; //Fine-grained_Trunk --> Lute [2] + getitem 1905,1; + break; + case 3: + delitem 1067,60; //Solid_Trunk --> Mandolin [2] + getitem 1903,1; + break; + case 4: + delitem 1068,60; //Barren_Trunk --> Mandolin [2] + getitem 1903,1; + break; + case 5: + delitem 1019,60; //Trunk --> Violin [3] + getitem 1901,1; + } + + emotion e_grat; + mes "[Lalo]"; + mes "Here you go, a souvenir. It is"; + mes "useful when you sing."; +L_NOGIFT: + mes "Hope you sing happy songs."; + next; +L_CLOSE: + mes "[Lalo]"; + mes "See you next time!"; + close; +} |