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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-21 15:25:44 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-06-21 15:25:44 +0000 |
commit | 0f6c399c236ac332eb6a44ebc1b0ea77ec75d878 (patch) | |
tree | c59c5a024d8d0a1107bc32131ce172f2ad783b77 /npc/jobs/2-2/bard.txt | |
parent | dedf21753972f6f743c20aa7df2ff00fbf3f5a3b (diff) | |
download | hercules-0f6c399c236ac332eb6a44ebc1b0ea77ec75d878.tar.gz hercules-0f6c399c236ac332eb6a44ebc1b0ea77ec75d878.tar.bz2 hercules-0f6c399c236ac332eb6a44ebc1b0ea77ec75d878.tar.xz hercules-0f6c399c236ac332eb6a44ebc1b0ea77ec75d878.zip |
* Removed usage of the 'goto' command from job quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14351 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/bard.txt')
-rw-r--r-- | npc/jobs/2-2/bard.txt | 201 |
1 files changed, 93 insertions, 108 deletions
diff --git a/npc/jobs/2-2/bard.txt b/npc/jobs/2-2/bard.txt index acf9a0193..4f33c36d5 100644 --- a/npc/jobs/2-2/bard.txt +++ b/npc/jobs/2-2/bard.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Muad_Dib(The Prometheus Project), Lupus, Samuray22 //===== Current Version: ===================================== -//= 2.5 +//= 2.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -22,6 +22,7 @@ //= - Changed item names to item IDs //= 2.4 Fixed hang up on bard quest. ($kiN.) [L0ne_W0lf] //= 2.5 Added Quest Log commands. [Kisuka] +//= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================ //=============== Ayealo ============================ @@ -421,27 +422,60 @@ comodo,226,123,5 script Wandering Bard 741,{ cutin "job_bard_aiolo01",255; end; } - else if(BARD_Q == 3) { - if(xmas_npc > 10) { //this var is set in LUTIE.TXT + else if ((BARD_Q >= 3) || (BARD_Q <= 5)) { + if (BARD_Q == 3) { + if(xmas_npc > 10) { //this var is set in LUTIE.TXT + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "How was the trip? Did you meet a lot of people?"; + mes "You should have been able to learn something more important than a gift."; + next; + mes "[Lalo]"; + mes "Then, do you want to try singing...?"; + mes "I'll sing a short melody..."; + mes "and you try after."; + if(checkquest(3003) == -1) { + changequest 3002,3003; + } + next; + mes "[Lalo]"; + mes "Here I go."; + mes "Ehem *clears throat*"; + mes "1, 2, 3, 4"; + next; + } + else { + cutin "job_bard_aiolo01",2; + set xmas_npc,1; + mes "[Lalo]"; + mes "Eh, you still haven't become his friend?"; + mes "Talking will not be enough."; + next; + mes "[Lalo]"; + mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; + mes "And talk with the village people, too..."; + close2; + cutin "job_bard_aiolo01",255; + end; + } + } + else if (BARD_Q == 4) { cutin "job_bard_aiolo01",2; mes "[Lalo]"; - mes "How was the trip? Did you meet a lot of people?"; - mes "You should have been able to learn something more important than a gift."; + mes "Hmm... this time you can do better, right?"; + mes "Let's try again, you can do it."; next; mes "[Lalo]"; - mes "Then, do you want to try singing...?"; - mes "I'll sing a short melody..."; - mes "and you try after."; - if(checkquest(3003) == -1) { - changequest 3002,3003; - } + mes "I'll sing one part..."; + mes "and you try it after."; next; mes "[Lalo]"; - mes "Here I go."; - mes "Ehem *clears throat*"; + mes "Here we go."; + mes "*Ehem*"; mes "1, 2, 3, 4"; next; -B_Sing: + } + if (BARD_Q != 5) { set .@bard_s, rand(1,5); if (.@bard_s == 1) { mes "^3377FFThere was a man^000000"; @@ -808,113 +842,64 @@ B_Sing: mes "Do you want to just change jobs now?"; mes "Or do you want a present."; next; - if (select("Just change my job please.:I'd be thankful for a present.") == 1) { -B_Change: - if(SkillPoint) { + set .@selection,select("Just change my job please.:I'd be thankful for a present."); + } + if ((.@selection == 1) || (BARD_Q == 5)) { + if(SkillPoint) { + cutin "job_bard_aiolo01",2; + mes "[Lalo]"; + mes "Ah... Everything is good, but you still have some skill points left."; + mes "Go learn the rest of the skills and come back."; + next; + mes "[Lalo]"; + mes "And I am going to give you a small present..."; + mes "So bring some trunks."; + mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; + close2; + cutin "job_bard_aiolo01",255; + end; + } + else { + switch(BARD_Q) { + case 5: + if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901; + else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903; + else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903; + else if(countitem(1066) > 59) { + if(JobLevel > 49) callsub S_ChangeJob,1066,1910; + else callsub S_ChangeJob,1066,1905; + } cutin "job_bard_aiolo01",2; mes "[Lalo]"; - mes "Ah... Everything is good, but you still have some skill points left."; - mes "Go learn the rest of the skills and come back."; + mes "Mmm? Seems like you haven't prepared all trunks the yet? "; + mes "Do you want to just change jobs anyways?"; + next; + if (select("Yes, just change my job already.:No, I'll go prepare them.") == 2) + break; + default: + completequest 3003; + callfunc "Job_Change",Job_Bard; + callfunc "F_ClearJobVar"; //clears all job variables for the current player + mes "[Lalo]"; + mes "Very well! Hope you sing happy enjoyable songs."; + mes "Live like the wind and the clouds!"; next; mes "[Lalo]"; - mes "And I am going to give you a small present..."; - mes "So bring some trunks."; - mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; + mes "See you again next time!"; close2; cutin "job_bard_aiolo01",255; end; } - completequest 3003; - callfunc "Job_Change",Job_Bard; - callfunc "F_ClearJobVar"; //clears all job variables for the current player - mes "[Lalo]"; - mes "Very well! Hope you sing happy enjoyable songs."; - mes "Live like the wind and the clouds!"; - next; - mes "[Lalo]"; - mes "See you again next time!"; - close2; - cutin "job_bard_aiolo01",255; - end; } - changequest 3003,3004; - mes "[Lalo]"; - mes "Hmm... very well, bring some trunks."; - mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; - next; - mes "[Lalo]"; - mes "I will give you a gift once you bring them."; - mes "Have a safe trip."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - cutin "job_bard_aiolo01",2; - set xmas_npc,1; - mes "[Lalo]"; - mes "Eh, you still haven't become his friend?"; - mes "Talking will not be enough."; - next; - mes "[Lalo]"; - mes "if you become friends with ^008800Jack Frost^000000, you will receive something."; - mes "And talk with the village people, too..."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - else if(BARD_Q == 4) { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Hmm... this time you can do better, right?"; - mes "Let's try again, you can do it."; - next; - mes "[Lalo]"; - mes "I'll sing one part..."; - mes "and you try it after."; - next; - mes "[Lalo]"; - mes "Here we go."; - mes "*Ehem*"; - mes "1, 2, 3, 4"; - next; - goto B_SING; - } - else if(BARD_Q == 5) { - if(SkillPoint) { - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Ah... Everything is good, but you still have some skill points left."; - mes "Go learn the rest of the skills and come back."; - next; - mes "[Lalo]"; - mes "And I am going to give you a small present..."; - mes "So don't forget the trunks."; - mes "It doesn't matter what kind, as long as they are 60 of the same sort..."; - close2; - cutin "job_bard_aiolo01",255; - end; - } - if(countitem(1019) > 59) callsub S_ChangeJob,1019,1901; - else if(countitem(1068) > 59) callsub S_ChangeJob,1068,1903; - else if(countitem(1067) > 59) callsub S_ChangeJob,1067,1903; - else if(countitem(1066) > 59) { - if(JobLevel > 49) callsub S_ChangeJob,1066,1910; - else callsub S_ChangeJob,1066,1905; } - cutin "job_bard_aiolo01",2; - mes "[Lalo]"; - mes "Mmm? Seems like you haven't prepared all trunks the yet? "; - mes "Do you want to just change jobs anyways?"; - next; - if (select("Yes, just change my job already.:No, I'll go prepare them.") == 1) goto B_Change; - cutin "job_bard_aiolo01",2; + changequest 3003,3004; mes "[Lalo]"; - mes "Hmm... ok, bring some ^3355FFtrunks^000000."; - mes "Doesn't matter what kind, as long as they are 60 of the same sort."; + mes "Hmm... very well, bring some trunks."; + mes "It doesn't matter what kind, as long as they are 60 of the same kind..."; next; mes "[Lalo]"; - mes "I'll give you a present if you bring them."; - mes "Then see you soon."; + mes "I will give you a gift once you bring them."; + mes "Have a safe trip."; close2; cutin "job_bard_aiolo01",255; end; |