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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/jobs/2-2/alchemist.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/alchemist.txt')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 2002 |
1 files changed, 2002 insertions, 0 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt new file mode 100644 index 000000000..fd0f077f5 --- /dev/null +++ b/npc/jobs/2-2/alchemist.txt @@ -0,0 +1,2002 @@ +//===== rAthena Script ======================================= +//= Alchemist Job Quest +//===== By: ================================================== +//= nestor_zulueta (Fusion), converted by Darkchild +//===== Current Version: ===================================== +//= 3.0 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Job quest for Alchemist classes +//===== Additional Comments: ================================= +//= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= No longer uses function "F_BlockHigh" +//= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf] +//= 2.7 Added missing checkweights. [L0ne_W0lf] +//= 2.8 Fixed minor typo in test section. [L0ne_W0lf] +//= 2.9 Added Quest Log commands. [Kisuka] +//= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf] +//============================================================ + +alde_alche,27,185,5 script Alchemist Guildsman#am 744,{ + mes "[Parmy Gianino]"; + if (Upper == 1) { + mes "Welcome to the"; + mes "Alchemist Unio--"; + mes "I-Impossible! How c-can"; + mes "something like this happen?"; + next; + mes "[Parmy Gianino]"; + mes "Wait, wait..."; + mes "I'm sorry. I was confused,"; + mes "that's all. You look just like"; + mes "someone I used to know. "; + mes "Still, I get this weird"; + mes "feeling about you..."; + close; + } + if (BaseJob != Job_Merchant) { + if (BaseJob == Job_Alchemist) { + mes "Welcome, " + strcharinfo(0) + "."; + mes "The Alchemist Union"; + mes "is busy today, like always."; + next; + mes "[Parmy Gianino]"; + mes "Everyone is busy with their"; + mes "own research, but recently, some headway has been made in the field of biotechnology."; + next; + mes "[Parmy Gianino]"; + mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing..."; + close; + } + else if (BaseClass == Job_Novice) { + mes "Welcome to the"; + mes "Alchemist Union."; + mes "We are recruiting"; + mes "talented people"; + mes "with novel ideas."; + next; + mes "[Parmy Gianino]"; + mes "If you're interested in working with chemistry, visit us later when you become more knowledgable."; + next; + mes "[Parmy Gianino]"; + mes "Just one thing:"; + mes "You've got to have"; + mes "knowledge of items"; + mes "as a Merchant first."; + close; + } + mes "Welcome to the"; + mes "Alchemist Union."; + mes "We are recruiting"; + mes "talented people"; + mes "with novel ideas."; + next; + mes "[Parmy Gianino]"; + mes "If you know any exceptional Merchants, by all means, please refer them to us. Those types of people tend to have a talent for Alchemy and experimentation~"; + close; + } + if (ALCH_Q == 0) { + mes "Welcome to the"; + mes "Alchemist Union."; + mes "How may I help you?"; + next; + switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) { + case 1: + mes "[Parmy Gianino]"; + mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level."; + next; + mes "[Parmy Gianino]"; + mes "Most people think our final goal"; + mes "is to create gold, but that's not the entire truth. We also want to create things like medicines"; + mes "and new materials."; + next; + mes "[Parmy Gianino]"; + mes "A few of us research the"; + mes "creation of life, although many of us consider that god's territory. That field is so complex, most of us deal with slightly less complicated projects anyway."; + next; + mes "[Parmy Gianino]"; + mes "If you are interested in becoming an Alchemist, I recommend that you first get a lot of experience as a Merchant. Being a Merchant is a great opportunity to learn about materials as you deal with them."; + next; + mes "[Parmy Gianino]"; + mes "Whether or not you try to become"; + mes "an Alchemist is your decision. The road to becoming an Alchemist is very challenging, and you'll need to focus on experimentation and research, instead of commerce."; + close; + case 2: + mes "[Parmy Gianino]"; + mes "Is that so?"; + mes "Nice to meet you."; + mes "My name is Parmy Gianino"; + mes "of the Alchemist Union."; + next; + mes "[Parmy Gianino]"; + mes "If you join our Union and"; + mes "complete the training, you"; + mes "will be officially recognized"; + mes "as an Alchemist and be able"; + mes "to contribute to our research."; + next; + mes "[Parmy Gianino]"; + mes "But we don't accept everyone."; + mes "You must have a lot of tenacity"; + mes "and sincere devotion in exploring"; + mes "the various fields of science."; + next; + mes "[Parmy Gianino]"; + mes "There are a couple"; + mes "of requirements to join"; + mes "the Alchemist Union, but"; + mes "we'll discuss that"; + mes "after you apply."; + next; + mes "[Parmy Gianino]"; + mes "Well then, would"; + mes "you like to apply"; + mes "for registration?"; + next; + if (select("I would like to apply.:I'll do it later.") == 1) { + if (JobLevel < 40) { + mes "[Parmy Gianino]"; + mes "Hmmm..."; + mes "Just a moment."; + mes "I'm sorry to say that"; + mes "you're not experienced"; + mes "enough as a Merchant to"; + mes "join us right now."; + next; + mes "[Parmy Gianino]"; + mes "You must be at least"; + mes "^551A8BJob Level 40^000000 to become"; + mes "an Alchemist. Come back"; + mes "later when you meet the"; + mes "Job Level requirement, okay?"; + close; + } + mes "[Parmy Gianino]"; + mes "Alright, your application has been accepted. Now, you must pay the 50,000 Zeny application fee and bring some items before you can begin your formal training."; + next; + mes "[Parmy Gianino]"; + mes "But if you bring an ^551A8BOld Magic Book^000000 and ^551A8BHammer of Blacksmith^000000,"; + mes "we will accept that as a substitute for the item requirement."; + next; + mes "[Parmy Gianino]"; + mes "Now..."; + mes "Please sign"; + mes "the application."; + next; + select(strcharinfo(0)); + mes "[Parmy Gianino]"; + mes "Good, good. Now, if you have"; + mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention."; + next; + if (Zeny < 50000) { + mes "[Parmy Gianino]"; + mes "Uh oh. You don't"; + mes "seem to have enough Zeny."; + mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application."; + close; + } + set zeny,zeny-50000; + mes "[Parmy Gianino]"; + mes "Let's see."; + mes "" + strcharinfo(0); + mes "needs to bring..."; + switch(rand(1,3)) { + case 1: + set ALCH_Q,1; + setquest 2028; + mes "^551A8B7 Berserk Potions^000000."; + break; + case 2: + set ALCH_Q,2; + setquest 2029; + mes "^551A8B100 Mini Furnaces^000000."; + break; + case 3: + set ALCH_Q,3; + setquest 2030; + mes "^551A8B7,500 Fire Arrows^000000."; + } + next; + mes "[Parmy Gianino]"; + mes "Once you've gathered"; + mes "those items, come back"; + mes "to me and your training"; + mes "as an Alchemist will begin."; + mes "See you soon~"; + close; + } + mes "[Parmy Gianino]"; + mes "Talented Merchants"; + mes "are always welcome here."; + mes "Please come back soon."; + close; + case 3: + mes "[Parmy Gianino]"; + mes "Umm..."; + mes "Please let me know"; + mes "if you need anything."; + close; + } + } + else if (ALCH_Q >= 1 && ALCH_Q <= 3) { + if (countitem(1006) > 0 && countitem(1005) > 0) { + mes "Well now~!"; + mes "You've brought an"; + mes "Old Magic Book and"; + mes "a Hammer of Blacksmith."; + mes "We'll put these items"; + mes "to good use."; + next; + delitem 1006,1; //Old_Magic_Book + delitem 1005,1; //Hammer_Of_Blacksmith + mes "[Parmy Gianino]"; + mes "Okay, now you need to learn"; + mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; + set ALCH_Q,4; + if(checkquest(2028) != -1) { + changequest 2028,2031; + } + else if(checkquest(2029) != -1) { + changequest 2029,2031; + } + else { + changequest 2030,2031; + } + next; + mes "[Parmy Gianino]"; + mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; + next; + mes "[Parmy Gianino]"; + mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; + close; + } + switch(ALCH_Q) { + case 1: setarray .@items[0],657,7; break; + case 2: setarray .@items[0],612,100; break; + case 3: setarray .@items[0],1752,7500; break; + } + if (countitem(.@items[0]) >= .@items[1]) { + mes "Seems like"; + mes "you're all ready."; + mes "The Union will put"; + mes "these items to good use."; + next; + delitem .@items[0],.@items[1]; + mes "[Parmy Gianino]"; + mes "Okay, now you need to learn"; + mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; + set ALCH_Q,4; + if(checkquest(2028) != -1) { + changequest 2028,2031; + } + else if(checkquest(2029) != -1) { + changequest 2029,2031; + } + else { + changequest 2030,2031; + } + next; + mes "[Parmy Gianino]"; + mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him..."; + next; + mes "[Parmy Gianino]"; + mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process."; + close; + } + mes "Aren't you ready?"; + mes "Like I said before,"; + mes "you must bring"; + mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000."; + next; + mes "[Parmy Gianino]"; + mes "Come back when you"; + mes "have prepared the"; + mes "required items."; + close; + } + else if (ALCH_Q == 4) { + mes "Go and talk to"; + mes "Mr. Raspuchin."; + mes "He's involved in the"; + mes "Alchemist selection process, whatever that might mean."; + next; + mes "[Parmy Gianino]"; + mes "Hopefully, it"; + mes "won't be too much of"; + mes "a problem. I guess he'll just interview you, and ask you"; + mes "some simple questions."; + close; + } + else { + mes "Ah, I'm sorry, but"; + mes "I'm busy right now~"; + next; + mes "[Parmy Gianino]"; + mes "Why don't you ask"; + mes "someone else if you're"; + mes "not sure who to visit"; + mes "next? Good luck~"; + close; + } +} + +alde_alche,175,107,3 script Fastidious Alchemist#am 749,{ + mes "[Raspuchin Gregory]"; + if (BaseJob != Job_Merchant) { + if (BaseJob == Job_Alchemist) { + mes "Heeheehee"; + mes "keheheh~!"; + mes "Eh? What do you want?!"; + next; + mes "[Raspuchin Gregory]"; + mes "You're not here to steal my experimental results or plagiarize my work, are you? How dare you consider intellectual theft!"; + next; + mes "[Raspuchin Gregory]"; + mes "You're not, are you?"; + mes "Well, as a colleague,"; + mes "let me just warn you"; + mes "that such tricks aren't"; + mes "tolerated here in the"; + mes "Alchemist Union!"; + close; + } + else if (BaseClass == Job_Novice) { + mes "Heeheehee"; + mes "keheheh~!"; + mes "How cute, you've come"; + mes "all this way just to play..."; + next; + mes "[Raspuchin Gregory]"; + mes "I'll let you"; + mes "go this time..."; + mes "But next time, don't"; + mes "expect to leave so easily..."; + close; + } + else { + mes "What is it?!"; + mes "You're curious as"; + mes "to what I'm doing?"; + next; + mes "[Raspuchin Gregory]"; + mes "Heehee"; + mes "keheheh~!"; + mes "Why, I'm busy"; + mes "researching,"; + mes "of course!"; + next; + mes "[Raspuchin Gregory]"; + mes "Once this"; + mes "potion is complete..."; + mes "You can use it to take"; + mes "over an entire nation!"; + next; + mes "[Raspuchin Gregory]"; + mes "Hee hee hee!"; + mes "Something this"; + mes "dangerous has to"; + mes "be kept a secret!"; + mes "Understand?"; + close; + } + } + if (ALCH_Q == 0) { + mes "Heeheehee"; + mes "keheheh~!"; + mes "What do you"; + mes "want, kid?"; + next; + mes "[Raspuchin Gregory]"; + mes "A Merchant should go and set up shop and vend items. Why are you wandering in a place like this?"; + next; + mes "[Raspuchin Gregory]"; + mes "Heheheh~!"; + mes "Go vend somwhere else!"; + mes "And leave me to my"; + mes "dark enterprise!"; + close; + } + else if (ALCH_Q >= 1 && ALCH_Q <= 3) { + mes "Heeheehee"; + mes "keheheh~!"; + mes "What do you"; + mes "want, kid?"; + next; + mes "[Raspuchin Gregory]"; + mes "What...?"; + mes "Learn Alchemy?!"; + mes "Don't even speak"; + mes "such nonsense!"; + next; + mes "[Raspuchin Gregory]"; + mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!"; + close; + } + else if ((ALCH_Q == 4) || (ALCH_Q == 5)) { + if (ALCH_Q == 4) { + mes "Heeheehee"; + mes "keheheh~!"; + mes "What do you"; + mes "want, kid?"; + next; + mes "[Raspuchin Gregory]"; + mes "What...?"; + mes "Join the Union!?"; + mes "I don't like it..."; + mes "I just don't...!"; + next; + mes "[Raspuchin Gregory]"; + mes "Nowadays, anyone thinks they can"; + mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary."; + next; + mes "[Raspuchin Gregory]"; + mes "Heeheehee"; + mes "keheheh~!"; + mes "I plan on weeding out all the dumb and incompetent, and chase them"; + mes "all away! We don't need morons!"; + next; + if (JobLevel == 50) { + mes "[Raspuchin Gregory]"; + mes "Wait..."; + mes "Maybe I've"; + mes "misjudged you."; + if (sex == 1) { + mes "You might be a pretty boy,"; + mes "but I can tell you're smart"; + mes "from your eyes."; + } + else { + mes "Huh. You're a cutie alright,"; + mes "but I can tell you've got brains."; + } + next; + mes "[Raspuchin Gregory]"; + mes "You're not just some stupid kid."; + mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~"; + next; + mes "[Raspuchin Gregory]"; + mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview."; + next; + mes "[Raspuchin Gregory]"; + mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; + next; + mes "[Raspuchin Gregory]"; + mes "Now go to Darwin!"; + mes "He'll teach you how to do the experiments. Just tell him that"; + mes "I sent you."; + set ALCH_Q,6; + close; + } + else { + mes "[Raspuchin Gregory]"; + mes "Surprised, are you?"; + mes "Keheheh~ If you thought"; + mes "becoming an Alchemist was"; + mes "just a matter of changing"; + mes "your clothes, then you're"; + mes "sadly mistaken."; + next; + mes "[Raspuchin Gregory]"; + mes "Now, try solving"; + mes "all these problems."; + mes "Let's see how smart"; + mes "really are."; + } + } + else if (ALCH_Q == 5) { + mes "What...?!"; + mes "You want to take"; + mes "the test again?!"; + mes "I thought I told"; + mes "you to leave!"; + next; + mes "[Raspuchin Gregory]"; + mes "I don't like it..."; + mes "I don't like this!"; + next; + mes "[Raspuchin Gregory]"; + mes "Fine..."; + mes "I'll try to overlook your pitiful performance last time and give"; + mes "you another chance. Don't screw"; + mes "up again, got it?"; + next; + mes "[Raspuchin Gregory]"; + mes "Now then,"; + mes "give me all the"; + mes "^551A8Bright^000000 answers"; + mes "this time."; + } + next; + switch(rand(1,3)) { + case 1: + mes "[Raspuchin Gregory]"; + mes "12 + 23 + 34 + 45 = ?"; + next; + input .@input; + if (.@input != 114) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "1000 - 36 - 227 - 348 = ?"; + next; + input .@input; + if (.@input != 389) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "14 * 17 * 3 = ?"; + next; + input .@input; + if (.@input != 714) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "9765 / 3 / 5 / 7 = ?"; + next; + input .@input; + if (.@input != 93) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "(47 * 28) - (1376 / 4) = ?"; + next; + input .@input; + if (.@input != 972) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "(2646 / 7) + (13 * 28) = ?"; + next; + input .@input; + if (.@input != 742) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "How much do"; + mes "12 Red Potions,"; + mes "1 Butterfly Wing"; + mes "and 5 Fly Wings cost"; + mes "after a 24 % discount?"; + next; + input .@input; + if (.@input != 909) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "What is the"; + mes "total weight of"; + mes "3 Scimiters, 2 Helms"; + mes "and 1 Long Coat?"; + next; + input .@input; + if (.@input != 450) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "What is the"; + mes "total defense of"; + mes "a Biretta, Mantle,"; + mes "Opera Mask, Ribbon,"; + mes "Muffler, Boots, and"; + mes "Ear Muffs?"; + next; + input .@input; + if (.@input != 20) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "If you buy 5 Helms"; + mes "with a 24 % discount"; + mes "and sell it at 20"; + mes "how much profit"; + mes "do you earn?"; + next; + input .@input; + if (.@input != 8800) set .@w_point,.@w_point+1; + break; + case 2: + mes "[Raspuchin Gregory]"; + mes "13 + 25 + 37 + 48 = ?"; + next; + input .@input; + if (.@input != 123) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "1000 - 58 - 214 - 416 = ?"; + next; + input .@input; + if (.@input != 312) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "12 * 24 * 3 = ?"; + next; + input .@input; + if (.@input != 864) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "10530 / 3 / 5 / 2 = ?"; + next; + input .@input; + if (.@input != 351) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "(35 * 19) - (1792 / 7) = ?"; + next; + input .@input; + if (.@input != 409) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "(2368 / 8) + (24 * 17) = ?"; + next; + input .@input; + if (.@input != 704) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "(2646 / 7) + (13 * 28) = ?"; + next; + input .@input; + if (.@input != 742) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "What is the"; + mes "total price of"; + mes "15 Green Potions,"; + mes "6 Magnifiers and"; + mes "4 Traps after"; + mes "a 24 % discount?"; + next; + input .@input; + if (.@input != 934) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "What is the"; + mes "total weight of"; + mes "3 Ring Pommel Sabers,"; + mes "4 Caps, and 2 Boots?"; + next; + input .@input; + if (.@input != 550) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "What is the"; + mes "total defense of"; + mes "a Buckler, Long Coat,"; + mes "Gas Mask, Big Ribbon,"; + mes "Cute Ribbon, Sakkat,"; + mes "and Glasses?"; + next; + input .@input; + if (.@input != 16) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "How much profit do you"; + mes "make if you buy Tights"; + mes "at a 24 % discount and"; + mes "sell it at 20 % of"; + mes "the normal price?"; + next; + input .@input; + if (.@input != 8520) set .@w_point,.@w_point+1; + break; + case 3: + mes "[Raspuchin Gregory]"; + mes "12 + 23 + 34 + 45 = ?"; + next; + input .@input; + if (.@input != 114) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "1000 - 58 - 214 - 416 = ?"; + next; + input .@input; + if (.@input != 312) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "14 * 17 * 3 = ?"; + next; + input .@input; + if (.@input != 714) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "10530 / 3 / 5 / 2 = ?"; + next; + input .@input; + if (.@input != 351) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "(47 * 28) - (1376 / 4) = ?"; + next; + input .@input; + if (.@input != 972) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "(2646 / 7) + (13 * 28) = ?"; + next; + input .@input; + if (.@input != 742) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "What is the"; + mes "total cost of"; + mes "6 Red Potions,"; + mes "7 Green Potions,"; + mes "and 8 Fly Wings"; + mes "after a 24 % discount?"; + next; + input .@input; + if (.@input != 798) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "What is the"; + mes "total weight of"; + mes "2 Ring Pommel Sabers,"; + mes "3 Caps, and 3 boots?"; + next; + input .@input; + if (.@input != 480) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "What is the"; + mes "total defense of"; + mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?"; + next; + input .@input; + if (.@input != 12) set .@w_point,.@w_point+1; + mes "[Raspuchin Gregory]"; + mes "If you buy 4 Padded Armors"; + mes "at a 24% discount and sell"; + mes "them at 20% of the original"; + mes "price, how much profit would"; + mes "you make from this sale?"; + next; + input .@input; + if (.@input != 7680) set w_point,w_point+1; + } + if (.@w_point == 0) { + mes "[Raspuchin Gregory]"; + mes "Ooh..."; + mes "Excellent! Great!"; + mes "You got them all correct!?"; + mes "Keheheh, I have no choice but to acknowledge you..."; + next; + } + else if (.@w_point == 1) { + mes "[Raspuchin Gregory]"; + mes "You got one wrong!"; + mes "But I'll let it slide."; + mes "You pass the interview!"; + next; + } + else if (.@w_point == 2 && ALCH_Q == 5) { + mes "[Raspuchin Gregory]"; + mes "You've got serious"; + mes "weaknesses in math,"; + mes "but I'll let you go this time..."; + next; + } + else { + set ALCH_Q,5; + mes "[Raspuchin Gregory]"; + mes "Keheheh! Idiot!"; + mes "Just listening to your"; + mes "answers is making me feel"; + mes "stupider! You might as well"; + mes "have got them all wrong!"; + next; + mes "[Raspuchin Gregory]"; + mes "How can a person that"; + mes "can't even answer all of"; + mes "these simple questions think"; + mes "of becoming an Alchemist?!"; + next; + mes "[Raspuchin Gregory]"; + mes "Hm...?"; + mes "Did you get"; + mes "any right?"; + next; + mes "[Raspuchin Gregory]"; + mes "Fool! Even if you make one little mistake, everything goes wrong"; + mes "in Alchemy! Now get out of here!"; + mes "You make me sick!"; + close; + } + mes "[Raspuchin Gregory]"; + mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!"; + next; + mes "[Raspuchin Gregory]"; + mes "Now go to Darwin!"; + mes "He'll teach you how to do the experiments. Just tell him that"; + mes "I sent you."; + set ALCH_Q,6; + changequest 2031,2032; + close; + } + else if (ALCH_Q == 6) { + mes "What are you doing?"; + mes "Go and find Darwin now."; + next; + mes "[Raspuchin Gregory]"; + mes "Keheheheheheheheh~"; + mes "Don't think this is the end of it!"; + close; + } + mes "Keheheheheheheheh~"; + mes "Don't think this is the end of it!"; + close; +} + +alde_alche,13,15,7 script Studying Man#am 750,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a minute! -"; + mes "- Currently you are carrying -"; + mes "- too many items with you. -"; + mes "- Please come back again -"; + mes "- after you store some items into kafra storage. -"; + close; + } + mes "[Darwin]"; + if (BaseJob != Job_Merchant) { + if (BaseJob == Job_Alchemist) { + mes "Ah..."; + mes "You..."; + mes "You've become"; + mes "an Alchemist."; + next; + mes "[Darwin]"; + mes "Remember..."; + mes "In your quest"; + mes "to make your"; + mes "dreams come true,"; + mes "do not lose what"; + mes "you cherish."; + next; + mes "[Darwin]"; + mes "Ah..."; + mes "Harmona..."; + mes "My love..."; + close; + } + else { + mes "When you have"; + mes "your dreams, you"; + mes "have everything."; + mes "Without them, you have"; + mes "nothing more to lose."; + next; + mes "[Darwin]"; + mes "These cursed eyes..."; + mes "They've lost sight of"; + mes "my dreams a long time ago."; + mes "Ha ha ha ha..."; + next; + mes "[Darwin]"; + mes "Does paradise"; + mes "really exist...?"; + mes "Not without my love..."; + mes "Not without Harmona..."; + close; + } + } + if (ALCH_Q == 6) { + mes "..."; + next; + mes "[Darwin]"; + mes "..."; + mes "......"; + next; + mes "[Darwin]"; + mes "..."; + mes "......"; + mes "Who is it...?"; + next; + monster "alde_alche",13,15,"Wolf",1013,1; + killmonsterall "alde_alche"; + mes "[Darwin]"; + mes "A wolf?"; + mes "Or a human?"; + mes "You must be seeking"; + mes "something, are you not?"; + next; + mes "[Darwin]"; + mes "After all..."; + mes "Everyone has desires"; + mes "to fulfill. Be be careful."; + mes "Do not be like the wild"; + mes "wolf drawn to the flowers."; + next; + mes "[Darwin]"; + mes "In your efforts to gain something else, you may end up sacrificing something precious to you."; + next; + mes "[Darwin]"; + mes "Cultivating joy and happiness"; + mes "is much like cultivating flowers."; + mes "If something is missing, the"; + mes "flower will wilt away..."; + next; + mes "[Darwin]"; + mes "What brings you"; + mes "to this kind of place?"; + next; + switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) { + case 1: + mes "[Darwin]"; + mes "You wish to"; + mes "learn Alchemy?"; + mes "Everything I know,"; + mes "I've learned for the"; + mes "sake of making my"; + mes "dream come true..."; + next; + mes "[Darwin]"; + mes "I'll teach"; + mes "you the basics..."; + mes "But everything you"; + mes "learn afterwards must"; + mes "be directed through"; + mes "your own motivations."; + next; + mes "[Darwin]"; + mes "I will teach you"; + mes "how to make simple"; + mes "medicine. So please"; + mes "bring the following"; + mes "materials right away."; + next; + mes "[Darwin]"; + mes "^551A8B3 Medicine Bowls^000000,"; + mes "^551A8B3 Empty Bottles^000000,"; + mes "^551A8B1 Red Herb^000000,"; + mes "^551A8B1 Yellow Herb^000000 and"; + mes "^551A8B1 White Herb^000000."; + set ALCH_Q,7; + changequest 2032,2033; + next; + mes "[Darwin]"; + mes "Once you have"; + mes "prepared everything,"; + mes "return to me."; + close; + case 2: + mes "[Darwin]"; + mes "Flowers...?"; + mes "In the darkest"; + mes "recesses of my mind,"; + mes "there is a blossum"; + mes "that I faintly remember..."; + next; + mes "[Darwin]"; + mes "For the one that"; + mes "I love, I put all"; + mes "of my efforts into"; + mes "researching that one thing."; + next; + mes "[Darwin]"; + mes "I won't tell you the details,"; + mes "but I was basically researching"; + mes "the relationship between"; + mes "wolves and flowers."; + next; + mes "[Darwin]"; + mes "But yes..."; + mes "It was a flower."; + mes "With its shine, it was said"; + mes "to let you see paradise."; + mes "The ^551A8BIllusion Flower^000000..."; + next; + mes "[Darwin]"; + mes "I even made"; + mes "a Homunculus,"; + mes "but no one believed that I could create new life from a flower..."; + next; + mes "[Darwin]"; + mes "Then..."; + mes "Well, some other things happened, and now I have nothing left. Time no longer has any meaning for me."; + next; + mes "[Darwin]"; + mes "Ahh..."; + mes "Harmona..."; + mes "Where have you gone?"; + mes "I hope you're in a field"; + mes "of beautiful flowers..."; + close; + case 3: + mes "[Darwin]"; + mes "Consider what"; + mes "is most precious"; + mes "to you. It cannot"; + mes "be protected if you"; + mes "do not recognize it."; + close; + } + } + else if (ALCH_Q == 7) { + mes "..."; + mes "......"; + next; + mes "[Darwin]"; + mes "..."; + mes "......"; + mes "Who is it...?"; + next; + mes "[Darwin]"; + mes "Ah..."; + mes "You are the one who"; + mes "wishes to learn Alchemy."; + mes "Have you prepared everything?"; + next; + if (countitem(710) > 0) { + mes "[Darwin]"; + mes "Wait."; + mes "That Illusion Flower."; + mes "How did you get that?"; + next; + mes "[Darwin]"; + mes "Where did you find it?!"; + mes "The flower that slowly"; + mes "blooms under the"; + mes "moonlight?"; + mes "It's beautiful...!"; + next; + mes "[Darwin]"; + mes "Th-That flower..."; + mes "Please let me see it."; + mes "The Illusion Flower!"; + mes "Uwaaaaaaah!!"; + next; + mes "[Darwin]"; + mes "Would you be so kind"; + mes "as to let me have this flower?"; + mes "I'm sure that this is the Moonlight Flower that I've been seeking!"; + next; + if (select("Sorry, I can't give it to you.:I brought it to give to you.") == 1) { + mes "[Darwin]"; + mes "I understand."; + mes "You can't give"; + mes "such a precious"; + mes "flower to just anyone."; + mes "Well... It's okay."; + next; + mes "[Darwin]"; + mes "It just brought back old memories. I shouldn't have asked in the first place. In any case, please bring what is needed for the experiment."; + next; + mes "[Darwin]"; + mes "Please leave that flower"; + mes "somewhere else. It brings"; + mes "back too many memories..."; + close; + } + mes "[Darwin]"; + mes "Are you"; + mes "serious?!"; + mes "Thank you!"; + mes "Such a precious flower."; + mes "Ah, Harmona, my love..."; + next; + mes "[Darwin]"; + mes "Yes..."; + mes "I shall repay you for this."; + mes "I shall plant all of my knowledge of Alchemy directly into your mind..."; + next; + mes "[Darwin]"; + mes "Open your eyes wide,"; + mes "and look into my eyes!!"; + mes "Don't stop until the end!!"; + next; + mes "Lorem ipsum dolor sit amet,"; + next; + mes "Lorem ipsum dolor sit amet,"; + mes "consectetuer adipiscing elit."; + next; + mes "Lorem ipsum dolor sit amet,"; + mes "consectetuer adipiscing elit."; + mes "Aenean fermentum ullamcorper."; + next; + mes "Lorem ipsum dolor sit amet,"; + mes "consectetuer adipiscing elit."; + mes "Aenean fermentum ullamcorper."; + mes "Vestibulum ante ipsum primis in"; + next; + mes "Lorem ipsum dolor sit amet,"; + mes "consectetuer adipiscing elit."; + mes "Aenean fermentum ullamcorper."; + mes "Vestibulum ante ipsum primis in"; + mes "faucibus orci luctus et ultrices"; + next; + mes "Lorem ipsum dolor sit amet,"; + mes "consectetuer adipiscing elit."; + mes "Aenean fermentum ullamcorper."; + mes "Vestibulum ante ipsum primis in"; + mes "faucibus orci luctus et ultrices"; + mes "posuere cubilia Curae; Morbi"; + next; + mes "Lorem ipsum dolor sit amet,"; + mes "consectetuer adipiscing elit."; + mes "Aenean fermentum ullamcorper."; + mes "Vestibulum ante ipsum primis in"; + mes "faucibus orci luctus et ultrices"; + mes "posuere cubilia Curae; Morbi"; + mes "massa, fermentum vitae..."; + next; + delitem 710,1; //Illusion_Flower + mes "[Darwin]"; + mes "^666666*Gasp...*^000000"; + mes "You are now"; + mes "an Alchemist!!"; + mes "Go to the Union"; + mes "and cast away the last"; + mes "vestiges of Merchant life!!"; + set ALCH_Q,40; + close; + } + else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) { + mes "[Darwin]"; + mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine."; + next; + mes "[Darwin]"; + mes "First, prepare the Medicine Bowl. Then, you put the Herbs inside, like this, and slowly crush them."; + next; + mes "[Darwin]"; + mes "Pour small amounts"; + mes "of clean water and stir"; + mes "the mixture until it thickens."; + mes "Afterwards, add some more Herbs."; + next; + mes "[Darwin]"; + mes "That's how you make it. If you think you have enough, gently pour the mixture into an empty bottle."; + delitem 7134,3; //Medicine_Bowl + delitem 713,3; //Empty_Bottle + delitem 507,1; //Red_Herb + delitem 508,1; //Yellow_Herb + delitem 509,1; //White_Herb + next; + mes "[Darwin]"; + mes "There you go,"; + mes "it's complete."; + mes "Now, make some medicine"; + mes "using the simple procedure"; + mes "I just explained to you."; + set w_point,0; + next; + switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) { + case 1: + break; + case 2: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "What...?"; + next; + break; + case 3: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "No!"; + next; + break; + } + switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) { + case 1: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "...Eh!?"; + mes "That's not"; + mes "medicine!"; + next; + break; + case 2: + break; + case 3: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "A Harp?"; + mes "And how would"; + mes "you do that?"; + next; + break; + } + switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) { + case 1: + break; + case 2: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "Wh-What are"; + mes "you doing!?"; + next; + break; + case 3: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "Agh...!"; + mes "What do you"; + mes "think you're"; + mes "doing?!"; + next; + break; + } + switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) { + case 1: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "Huh?"; + mes "What are you doing?"; + next; + break; + case 2: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "W-wait..."; + mes "Are you"; + mes "taking a break?"; + next; + break; + case 3: + break; + } + switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) { + case 1: + break; + case 2: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "Eat the Herbs?"; + mes "I think you need"; + mes "to focus on the"; + mes "task at hand..."; + next; + break; + case 3: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "Singing and"; + mes "dancing? Alchemists"; + mes "don't do that, have"; + mes "you gone crazy?"; + next; + break; + } + switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) { + case 1: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "We're Alchemists,"; + mes "not restaurant chefs."; + next; + break; + case 2: + break; + case 3: + set .@w_point,.@w_point+1; + mes "[Darwin]"; + mes "Huh..."; + mes "Pretty sloppy..."; + next; + break; + } + if (.@w_point > 0) { + mes "[Darwin]"; + mes "..."; + mes "......"; + next; + mes "[Darwin]"; + mes "You messed up the mixture"; + mes "since you didn't follow the procedure! Get some more ingredients so you can try it"; + mes "again until you get it right."; + close; + } + getitem 501,1; //Red_Potion + getitem 503,1; //Yellow_Potion + getitem 504,1; //White_Potion + mes "[Darwin]"; + mes "Good job."; + mes "It came out pretty well considering it's your first time. Go ahead and keep the medicines that you've just made."; + set ALCH_Q,8; + changequest 2033,2035; + next; + mes "[Darwin]"; + mes "Now, go into the next room"; + mes "and speak to Van Helmont to"; + mes "continue your training."; + next; + mes "[Darwin]"; + mes "Never forget..."; + mes "You must always protect"; + mes "what is most precious to you."; + close; + } + else { + mes "[Darwin]"; + mes "Have you forgotten"; + mes "what you need to bring?"; + mes "Let me remind you once"; + mes "again. You must come"; + mes "back with..."; + next; + mes "[Darwin]"; + mes "^551A8B3 Medicine Bowls^000000,"; + mes "^551A8B3 Empty Bottle^000000,"; + mes "^551A8B1 Red Herb^000000,"; + mes "^551A8B1 Yellow Herb^000000 and"; + mes "^551A8B1 White Herb^000000."; + next; + mes "[Darwin]"; + mes "Come back"; + mes "when you are"; + mes "ready..."; + close; + } + } + else if (ALCH_Q == 8) { + mes "I said to go"; + mes "to Van Helmont."; + mes "I'd like to teach you"; + mes "more, but I can't."; + next; + mes "[Darwin]"; + mes "Aah..."; + mes "Harmona, my love."; + mes "I can't even see the flower anymore. My soul quietly"; + mes "withers as well.."; + close; + } + else if (ALCH_Q == 40) { + mes "I have already given you all of my knowledge and have nothing more"; + mes "to teach you."; + next; + mes "[Darwin]"; + mes "Go to the second floor and talk to speak to our Union Leader. Once"; + mes "you do that, your life as an Alchemist will begin."; + close; + } + else { + mes "When you have"; + mes "your dreams, you"; + mes "have everything."; + mes "Without them, you have"; + mes "nothing more to lose."; + next; + mes "[Darwin]"; + mes "These cursed eyes..."; + mes "They've lost sight of"; + mes "my dreams a long time ago."; + mes "Ha ha ha ha..."; + next; + mes "[Darwin]"; + mes "Does paradise"; + mes "really exist...?"; + mes "Not without my love..."; + mes "Not without Harmona..."; + close; + } +} + +alde_alche,79,19,5 script Experiment Expert#am 748,{ + mes "[Van Helmont]"; + if (BaseJob != Job_Merchant) { + if (BaseJob == Job_Alchemist) { + mes "What do you want?"; + mes "I'm busy!! Don't"; + mes "bother me and get"; + mes "on your way."; + next; + mes "[Van Helmont]"; + mes "Now, come on..."; + mes "You'll never get"; + mes "any research completed if you just slack off. Go out and learn all that you can."; + next; + mes "[Van Helmont]"; + mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!"; + close; + } + else { + mes "Just a little..."; + mes "A little bit more..."; + mes "Nooo! Just a little"; + mes "bit more and it"; + mes "would've been done!"; + next; + mes "[Van Helmont]"; + mes "Why...?!"; + mes "Why, another failure?!"; + mes "My calculations were"; + mes "all correct! W-Wait...!"; + next; + mes "[Van Helmont]"; + mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!"; + close; + } + } + if (ALCH_Q == 8) { + mes "Arrrrgh...!"; + mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere..."; + next; + mes "[Van Helmont]"; + mes "I pour it in here, and it should stop. Wait, this is the wrong solution! How could I make such"; + mes "a dumb mistake?! When did these"; + mes "get switched?!"; + next; + mes "[Van Helmont]"; + mes "Okay, okay..."; + mes "I just need to fix this part."; + mes "No need to start over. I just"; + mes "need to fix it... But wait. Wait..."; + next; + mes "[Van Helmont]"; + mes "................."; + next; + mes "[Van Helmont]"; + mes "Um..."; + mes "Who are you?"; + next; + if (select("I want to become an Alchemist.:.......") == 2) { + mes "[Van Helmont]"; + mes "Hmm...?"; + mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; + next; + mes "[Van Helmont]"; + mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; + close; + } + mes "[Van Helmont]"; + mes "You...?"; + mes "An Alchemist?"; + mes "What a funny Merchant."; + next; + mes "[Van Helmont]"; + mes "Well, that's nice, but I have very urgent experiments that require"; + mes "my attention, so don't get"; + mes "in the way."; + next; + if (select("Teach me something.:...") == 1) { + mes "[Van Helmont]"; + mes "Argh...!"; + mes "Didn't I just tell you not to bother me? What's so hard to understand about that?"; + next; + mes "[Van Helmont]"; + mes "Fine, fine. I'll give you an assignment. Learn something"; + mes "new and come back. Let's see."; + mes "What would be good..."; + next; + mes "[Van Helmont]"; + mes "Okay, I got it."; + mes "Go learn how to make"; + mes "a Counteragent and Mixture"; + mes "from Molgenstein."; + next; + mes "[Van Helmont]"; + mes "You don't need to bring anything. Just go watch him at work and have him tell you how he makes those solutions. Got it?"; + next; + mes "[Van Helmont]"; + set ALCH_Q,9; + changequest 2035,2036; + mes "Well then, see you later."; + mes "You'd better get going as"; + mes "soon as you can."; + close; + } + mes "[Van Helmont]"; + mes "..."; + next; + mes "[Van Helmont]"; + mes "..."; + mes "......"; + next; + mes "[Van Helmont]"; + mes "..."; + mes "......"; + next; + mes "[Van Helmont]"; + mes "So if I recalibrate the combustion rate of this compound, that should negate any cohesive tendencies in this particle flux..."; + next; + mes "[Van Helmont]"; + mes "But what am I going to do"; + mes "about all of this spontaneous"; + mes "crystallization?! I can't very well remove this matrix, I need it for the catalyst to reach the triple point."; + next; + mes "[Van Helmont]"; + mes "Damn!"; + mes "What am"; + mes "I going to do?!"; + close; + } + else if (ALCH_Q == 9) { + mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?"; + next; + mes "[Van Helmont]"; + mes "Did I use them all at a time like this?! I wonder if Nicholas has any left. Ugh, what a pain. Wait. Wait a minute..."; + next; + mes "[Van Helmont]"; + mes "..."; + next; + mes "[Van Helmont]"; + mes "..."; + mes "......"; + mes "Who are you?"; + next; + if (select("I want to become an Alchemist?:.......") == 2) { + mes "[Van Helmont]"; + mes "Hmm...?"; + mes "What, did you just want to watch? Fine, fine, but do it quietly and leave right when you're done."; + next; + mes "[Van Helmont]"; + mes "Stay out of my way and don't go around touching stuff. There might be some volatile materials, so it'd be dangerous to have any accidents."; + close; + } + mes "[Van Helmont]"; + mes "Ah, of course. The Merchant from before. So what did you learn from Molgenstein? I didn't just send you there for fun, you know."; + next; + mes "[Van Helmont]"; + mes "Let me ask you"; + mes "some questions to"; + mes "check what you've"; + mes "learned."; + next; + if(MISC_QUEST & 4) { + mes "[Van Helmont]"; + mes "Which item is not"; + mes "necessary to make"; + mes "a Counteragent?"; + next; + if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1; + mes "[Van Helmont]"; + mes "What item is not"; + mes "necessary to make"; + mes "a Mixture?"; + next; + if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1; + if (.@w_point > 0) { + mes "[Van Helmont]"; + mes "Weren't you listening to Molgenstein at all? Maybe you"; + mes "have to watch him make it again."; + next; + mes "[Van Helmont]"; + mes "If you can't tell the exact items that you need in an experiment,"; + mes "you might end up hurting yourself!"; + close; + } + mes "[Van Helmont]"; + mes "Good, you've learned well."; + mes "Okay, now you know something about experimentation. You're done here, so now I can continue with my experiments."; + next; + mes "[Van Helmont]"; + mes "Go out and find the room next"; + mes "to this one and talk to Nicholas. He'll continue your training."; + next; + set ALCH_Q,20; + changequest 2036,2037; + mes "[Van Helmont]"; + mes "What are you"; + mes "still doing here?"; + mes "Go! We both have"; + mes "more important"; + mes "things to do!"; + close; + } + else { + mes "[Van Helmont]"; + mes "What item do"; + mes "you need to make"; + mes "a Counteragent?"; + next; + select("Feather:Sticky Mucus:Animal Gore"); + mes "[Van Helmont]"; + mes "What item do"; + mes "you need to make"; + mes "a Mixture?"; + next; + select("Monster Feed:Ancient Lips:Rotten Bandage"); + mes "[Van Helmont]"; + mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!"; + next; + mes "[Van Helmont]"; + mes "Don't even think about coming back until you talk to him! Now stop bothering me and get out of here!"; + close; + } + } + else if (ALCH_Q == 20) { + mes "What...?"; + mes "I thought I told you to"; + mes "talk to Nicholas next door?"; + next; + mes "[Van Helmont]"; + mes "I need to continue my research,"; + mes "and you need to finish becoming an Alchemist. Come on, get moving!"; + close; + } + else { + mes "Just a little..."; + mes "A little bit more..."; + mes "Nooo! Just a little"; + mes "bit more and it"; + mes "would've been done!"; + next; + mes "[Van Helmont]"; + mes "Why...?!"; + mes "Why, another failure?!"; + mes "My calculations were"; + mes "all correct! Wait..."; + next; + mes "[Van Helmont]"; + mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work..."; + close; + } +} + +alde_alche,101,184,4 script Master Alchemist#am 122,{ + cutin "job_alche_vincent",2; + mes "[Vincent Carsciallo]"; + if (Upper == 1) { + mes "You have transcended..."; + mes "Excellent, excellent."; + next; + mes "[Vincent Carsciallo]"; + mes "You don't belong here."; + mes "Go and explore the wide world, my friend."; + close2; + cutin "",255; + end; + } + if (BaseJob != Job_Merchant) { + if (BaseJob == Job_Alchemist) { + mes "Welcome!"; + mes "So how is your"; + mes "research coming along?"; + next; + mes "[Vincent Carsciallo]"; + mes "At times you get results that are unexpected from an experiment. Although these may be setbacks in your research, such results can also lead to new discoveries."; + next; + mes "[Vincent Carsciallo]"; + mes "If you discover something new,"; + mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!"; + } + else if (BaseClass == Job_Novice) { + mes "Hm..."; + mes "A Novice?"; + mes "You shouldn't be"; + mes "playing in a place"; + mes "like this."; + next; + mes "[Vincent Carsciallo]"; + mes "There are a lot of volatile chemicals and dangerous"; + mes "materials in this building. It'd be a lot better if you just played outside."; + } + else { + mes "Hmm...?"; + mes "What's an adventurer"; + mes "doing here in the"; + mes "Alchemist Union?"; + next; + mes "[Vincent Carsciallo]"; + mes "I'm afraid there's"; + mes "not much we can offer"; + mes "you here if you're not"; + mes "a member of our Union."; + } + close2; + cutin "",255; + end; + } + if (ALCH_Q == 0) { + mes "Hmm...?"; + mes "A Merchant?"; + mes "Are you interested"; + mes "in learning Alchemy?"; + next; + mes "[Vincent Carsciallo]"; + mes "This is the Alchemist Union."; + mes "We research and experiment with many different substances in order to create new materials without using magic."; + next; + mes "[Vincent Carsciallo]"; + mes "Someday, we hope to unlock"; + mes "the secret of life, as well as the other mysteries of science."; + next; + mes "[Vincent Carsciallo]"; + mes "After being traveling as a Merchant for a long time, you must have developed some scientific curiosity. If you'd like to learn Alchemy, why don't you try joining the Alchemist Union?"; + close2; + cutin "",255; + end; + } + else if (ALCH_Q == 40) { + if (JobLevel < 40) { + set ALCH_Q,0; + mes "Hmm...you don't seem to be qualified yet."; + mes "Remember, you must reach at least job level 40 to become an Alchemist."; + close2; + cutin "",255; + end; + } + if (SkillPoint) { + mes "Ah, you're almost"; + mes "ready to become an"; + mes "Alchemist, but you must"; + mes "first allocate your unused"; + mes "Skill Points."; + next; + mes "[Vincent Carsciallo]"; + mes "Talk to me again"; + mes "once you have spent"; + mes "all of your extra"; + mes "Skill Points."; + close2; + cutin "",255; + end; + } + if(checkquest(2039) != -1) { + changequest 2039,2040; + } + mes "Ah, well done."; + mes "I can see that you"; + mes "have learned all of"; + mes "the basics of Alchemy."; + next; + set ALCH_Q,0; + completequest 2040; + set .@jlevel,JobLevel; + callfunc "Job_Change",Job_Alchemist; + callfunc "F_ClearJobVar"; + mes "[Vincent Carsciallo]"; + mes "Henceforth, you are"; + mes "now a member of our"; + mes "illustrious Union."; + mes "I hope you learn a lot..."; + next; + + if (.@jlevel == 50) { + getitem 7133,1; //Slim_Potion_Create_Book + mes "[Vincent Carsciallo]"; + mes "Let me give you"; + mes "something special."; + mes "You can use this to"; + mes "begin your life"; + mes "of research."; + } + else { + switch(rand(1,6)) { + case 1: + getitem 7127,1; //Alcol_Create_Book + break; + case 2: + getitem 7128,1; //FireBottle_Create_Book + break; + case 3: + getitem 7129,1; //Acid_Create_Book + break; + case 4: + getitem 7130,1; //Plant_Create_Book + break; + case 5: + getitem 7131,1; //Mine_Create_Book + break; + case 6: + getitem 7144,1; //Normal_Potion_Book + } + mes "[Vincent Carsciallo]"; + mes "And..."; + mes "Here's a little"; + mes "something to help"; + mes "you begin your"; + mes "research."; + } + next; + mes "[Vincent Carsciallo]"; + mes "I'll see"; + mes "you later then..."; + mes "Remember to carry"; + mes "yourself with pride"; + mes "as an Alchemist!"; + close2; + cutin "",255; + end; + } + else { + mes "Ah..."; + mes "I believe you've"; + mes "already registered"; + mes "for training to become"; + mes "an Alchemist."; + next; + mes "[Vincent Carsciallo]"; + mes "Please listen to the"; + mes "other Alchemists and follow their instructions carefully. You will learn much from them."; + close2; + cutin "",255; + end; + } +} + +alde_alche,145,19,1 script Chief Researcher#am 57,{ + if (checkweight(1201,1) == 0) { + mes "- Wait a minute! -"; + mes "- Currently you are carrying -"; + mes "- too many items with you. -"; + mes "- Please come back again -"; + mes "- after you store some items into kafra storage. -"; + close; + } + if (ALCH_Q > 19 && ALCH_Q < 22) { + if (ALCH_Q == 20) { + mes "[Nicholas Flamel]"; + mes "Ooh..."; + mes "You're the upstart"; + mes "Merchant that wants"; + mes "to become an Alchemist?"; + next; + mes "[Nicholas Flamel]"; + mes "Not just anyone can become an Alchemist, you know. You've got to have motivation and clear goals and a strong sense of focus."; + next; + mes "[Nicholas Flamel]"; + mes "Alchemists must memorize many chemical equations, scientific laws and a lot of other information. It's actually pretty tough."; + next; + mes "[Nicholas Flamel]"; + mes "If you can't focus, you'll be confused later when you look at Alchemy charts. My test will judge your ability to do just that."; + next; + } + mes "[Nicholas Flamel]"; + mes "Find the words scrambled"; + mes "in the group of letters I give you. They can be made by using some"; + mes "or all of the letters."; + next; + mes "[Nicholas Flamel]"; + mes "You pass if you"; + mes "choose the word"; + mes "that is ^551A8BIN^000000 the puzzle."; + next; + switch(rand(1,3)) { + case 1: + mes "t m y a n y e o b n e g p r i"; + next; + if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10; + mes "o n c u t a p j l e r s v m u"; + next; + if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10; + mes "t v a r m e g p h e u b o y l"; + next; + if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10; + mes "q z a h n a i n b r d p t n c"; + next; + if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10; + break; + case 2: + mes "m p d i c f a r o g n k w a s"; + next; + if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10; + mes "g b n o p r e f a r e t a s k"; + next; + if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10; + mes "u g n i s j e k c e o g n d p"; + next; + if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10; + mes "r o e h n r o m c a i n p t t"; + next; + if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10; + break; + case 3: + mes "s m i e x b w u n e t a g l r"; + next; + if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10; + mes "n i e g b o p d s o a u w r v"; + next; + if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10; + mes "l r m g r e x t a v i n e d e"; + next; + if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10; + mes "r o e h n r o m c a i n p t t"; + next; + if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10; + break; + } + mes "[Nicholas Flamel]"; + mes "Ah, you finished."; + mes "Now, let's see..."; + if (.@alch_t > 30) { + set ALCH_Q,22; + mes "Excellent job!"; + next; + mes "[Nicholas Flamel]"; + mes "Great, you found all of those hidden words. With that kind of concentration, you should have no problem memorizing information."; + next; + mes "[Nicholas Flamel]"; + mes "Come back in a little bit while"; + mes "I prepare the next assignment"; + mes "for your training."; + next; + mes "[Nicholas Flamel]"; + mes "Oh, and before you talk to"; + mes "me again, make sure you have"; + mes "^551A8Bplenty of room in your inventory^000000."; + close; + } + else { + set ALCH_Q,21; + mes "^666666*Gasp!*^000000 H-horrible!"; + next; + mes "[Nicholas Flamel]"; + mes "Judging from these results, you obviously have a problem with concentrating."; + next; + mes "[Nicholas Flamel]"; + mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?"; + next; + mes "[Nicholas Flamel]"; + mes "Why don't you relax"; + mes "and rest a bit before"; + mes "you take the test again?"; + close; + + } + } + else if (ALCH_Q == 22) { + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 1370) { + mes "[Nicholas Flamel]"; + mes "Whoa..."; + mes "You're carrying too much stuff! First, put some of your things in Kafra Storage."; + close; + } + mes "[Nicholas Flamel]"; + mes "Alright..."; + mes "For your next"; + mes "assignment, you'll"; + mes "need to travel to ^551A8BJuno^000000."; + next; + mes "[Nicholas Flamel]"; + mes "There, you'll need to talk to ^551A8BBain^000000 and ^551A8BBajin^000000. Those two are doing Alchemy research with the Sages"; + mes "in Juno. You'll learn something by assisting them with their project."; + next; + mes "[Nicholas Flamel]"; + mes "Come back here to me after you"; + mes "help them out. They'll need all of these items to continue their experiments."; + next; + set ALCH_Q,23; + changequest 2037,2038; + mes "[Nicholas Flamel]"; + mes "1 Mixture,"; + mes "5 Burnt Tree,"; + mes "5 Fine Sand,"; + mes "3 Rough Oridecon"; + mes "and 3 Rough Elunium."; + getitem 974,1; //Mixture + getitem 7068,5; //Burn_Tree + getitem 7043,5; //Fine_Sand + getitem 756,3; //Oridecon_Stone + getitem 757,3; //Elunium_Stone + next; + mes "[Nicholas Flamel]"; + mes "Alright."; + mes "Have a safe trip"; + mes "and come back in"; + mes "one piece."; + close; + } + else if (ALCH_Q == 23) { + mes "[Nicholas Flamel]"; + mes "Didn't I say to"; + mes "go to Juno and help"; + mes "Bain and Bajin with"; + mes "their Alchemy research?"; + close; + } + else if (ALCH_Q == 24) { + set ALCH_Q,40; + changequest 2038,2039; + mes "[Nicholas Flamel]"; + mes "Ah, you're back!"; + mes "I just got a message from Bain"; + mes "and Bajin. They let me know that they were very happy with your assistance."; + next; + mes "[Nicholas Flamel]"; + mes "If you were good enough"; + mes "to help out those brothers,"; + mes "you definitely qualify to be"; + mes "an Alchemist."; + next; + mes "[Nicholas Flamel]"; + mes "Good work!"; + mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; + close; + } + else if (ALCH_Q == 40 && BaseJob == Job_Merchant) { + mes "[Nicholas Flamel]"; + mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!"; + close; + } + else { + mes "[Nicholas Flamel]"; + mes "Lorem ipsum dolor sit amet,"; + mes "consectetuer adipiscing elit."; + mes "Vivamus sem. Sed metus"; + mes "lacus, viverra id, rutrum eget,"; + mes "rhoncus sit amet, lectus."; + next; + mes "[Nicholas Flamel]"; + mes "Suspendisse sit amet urna in"; + mes "nisl fringilla faucibus. Nulla scelerisque eros..."; + mes "^666666*Mumble Mumble*^000000"; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= v1.0 Working. +//= npc/quests/counteragent_mixture.txt Also Needed +//= npc/quests/quests_yuno.txt Also Needed [Darkchild] +//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit. +//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website) +//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88] +//= 1.2 fixed a few typos (have to hunt more) [Lupus] +//= 1.3 Added Baby Class Support [Lupus] +//= 1.6 Added a func which prevent advanced classes passing +//= 2nd Job Quests again. It also guides adv classes where +//= to go. [Lupus] +//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus] +//= 2.0 Changed numbers to constants. [Vicious] +//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus] +//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus] +//= 2.4 Added alternative prizes according to JobLevel [Lupus] +//= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus] |