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author | Haru <haru@dotalux.com> | 2014-10-20 04:20:29 +0200 |
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committer | Haru <haru@dotalux.com> | 2014-10-28 00:27:54 +0100 |
commit | 32169c383f2658192b6b8cb02d7f818a361dda03 (patch) | |
tree | ff1f1d902920d922b74eb879070e8c9973daa0dd /npc/jobs/2-2/alchemist.txt | |
parent | 3e395756f10befe9aa0707169d8af7897706eb93 (diff) | |
download | hercules-32169c383f2658192b6b8cb02d7f818a361dda03.tar.gz hercules-32169c383f2658192b6b8cb02d7f818a361dda03.tar.bz2 hercules-32169c383f2658192b6b8cb02d7f818a361dda03.tar.xz hercules-32169c383f2658192b6b8cb02d7f818a361dda03.zip |
Removed use of 'checkquest' from scripts (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/jobs/2-2/alchemist.txt')
-rw-r--r-- | npc/jobs/2-2/alchemist.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt index 7e5ca7e33..b30defc48 100644 --- a/npc/jobs/2-2/alchemist.txt +++ b/npc/jobs/2-2/alchemist.txt @@ -234,10 +234,10 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "Okay, now you need to learn"; mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; set ALCH_Q,4; - if(checkquest(2028) != -1) { + if (questprogress(2028)) { changequest 2028,2031; } - else if(checkquest(2029) != -1) { + else if (questprogress(2029)) { changequest 2029,2031; } else { @@ -267,10 +267,10 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 4_F_ALCHE,{ mes "Okay, now you need to learn"; mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines."; set ALCH_Q,4; - if(checkquest(2028) != -1) { + if (questprogress(2028)) { changequest 2028,2031; } - else if(checkquest(2029) != -1) { + else if (questprogress(2029)) { changequest 2029,2031; } else { @@ -1687,10 +1687,10 @@ alde_alche,101,184,4 script Master Alchemist#am 2_M_DYEINGER,{ cutin "",255; end; } - if(checkquest(2039) != -1) { + if (questprogress(2039)) { changequest 2039,2040; } - if(checkquest(2034) != -1) { + if (questprogress(2034)) { changequest 2034,2040; } mes "Ah, well done."; |