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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-04 21:45:50 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-04 21:45:50 +0000
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tree685dd907d26abdf44092c0d44a5ee6c89f825bfc /npc/jobs/2-2/alchemist.txt
parent2e18eabebe80793354d235866bd80be0743e5cbd (diff)
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- Here comes the big Job folder Update.
* Updated all 1-1, 2-1, 2-2 and the expanded files to the latest available official files and also added support for baby job change. * There might be some optimizations still needed at some places and there maybe occur some errors as well or the job change isn't fully working anymore since I didn't test all the jobs through the end (Me = Lazy), if so then please fill out a bug report in our bug tracker: http://rathena.org/board/tracker/project-4-scripts/ * Ninja, Gunslinger and the other files will follow within the next days. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16579 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-2/alchemist.txt')
-rw-r--r--npc/jobs/2-2/alchemist.txt1563
1 files changed, 1051 insertions, 512 deletions
diff --git a/npc/jobs/2-2/alchemist.txt b/npc/jobs/2-2/alchemist.txt
index fd0f077f5..f4af70e25 100644
--- a/npc/jobs/2-2/alchemist.txt
+++ b/npc/jobs/2-2/alchemist.txt
@@ -1,27 +1,22 @@
//===== rAthena Script =======================================
-//= Alchemist Job Quest
-//===== By: ==================================================
-//= nestor_zulueta (Fusion), converted by Darkchild
+// Alchemist Job change Quest
+//===== By: ==================================================
+//= Masao
+//= Credits: Muad_Dib
//===== Current Version: =====================================
-//= 3.0
+//= 1.0
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Any rAthena SVN
//===== Description: =========================================
-//= [Aegis Conversion]
-//= Job quest for Alchemist classes
+//= [Translated from the Official]
+//= Job change Quest from Merchant -> Alchemist.
//===== Additional Comments: =================================
-//= 2.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= No longer uses function "F_BlockHigh"
-//= 2.6 Corrected a bug in advanced class checking. [L0ne_W0lf]
-//= 2.7 Added missing checkweights. [L0ne_W0lf]
-//= 2.8 Fixed minor typo in test section. [L0ne_W0lf]
-//= 2.9 Added Quest Log commands. [Kisuka]
-//= 3.0 Removed the need for use of 'goto.' [L0ne_W0lf]
+//= 1.0 Updated to latest available official file. [Masao]
//============================================================
-alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
- mes "[Parmy Gianino]";
+alde_alche,27,185,5 script Alchemist Guildsman 744,{
if (Upper == 1) {
+ mes "[Parmy Gianino]";
mes "Welcome to the";
mes "Alchemist Unio--";
mes "I-Impossible! How c-can";
@@ -36,8 +31,9 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "feeling about you...";
close;
}
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Parmy Gianino]";
mes "Welcome, " + strcharinfo(0) + ".";
mes "The Alchemist Union";
mes "is busy today, like always.";
@@ -50,7 +46,8 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "Everyone is hoping that the biotechnological studies will yield positive results. Speaking of which, I wonder how the Alchemists working on artificial life are doing...";
close;
}
- else if (BaseClass == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Parmy Gianino]";
mes "Welcome to the";
mes "Alchemist Union.";
mes "We are recruiting";
@@ -67,6 +64,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "as a Merchant first.";
close;
}
+ mes "[Parmy Gianino]";
mes "Welcome to the";
mes "Alchemist Union.";
mes "We are recruiting";
@@ -78,11 +76,12 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
close;
}
if (ALCH_Q == 0) {
+ mes "[Parmy Gianino]";
mes "Welcome to the";
mes "Alchemist Union.";
mes "How may I help you?";
next;
- switch(select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
+ switch (select("I would like to learn about Alchemists.:I want to become an Alchemist.:Nothing.")) {
case 1:
mes "[Parmy Gianino]";
mes "Alchemists study and create new substances and items out of existing materials. Our knowledge allows us to change the properties of chemicals at the atomic level.";
@@ -165,7 +164,7 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "Please sign";
mes "the application.";
next;
- select(strcharinfo(0));
+ menu "",-;
mes "[Parmy Gianino]";
mes "Good, good. Now, if you have";
mes "the Zeny for your application fee ready, I will tell you which items you will need to bring. Now, pay attention.";
@@ -177,23 +176,21 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "Come back to me when you have 50,000 Zeny, otherwise we can't process your application.";
close;
}
- set zeny,zeny-50000;
+ set Zeny, Zeny - 50000;
mes "[Parmy Gianino]";
mes "Let's see.";
- mes "" + strcharinfo(0);
+ mes "" + strcharinfo(0) + "";
mes "needs to bring...";
- switch(rand(1,3)) {
- case 1:
+ set .@alche_m1, rand(1,3);
+ if (.@alche_m1 == 1) {
set ALCH_Q,1;
setquest 2028;
mes "^551A8B7 Berserk Potions^000000.";
- break;
- case 2:
set ALCH_Q,2;
setquest 2029;
mes "^551A8B100 Mini Furnaces^000000.";
- break;
- case 3:
+ }
+ else {
set ALCH_Q,3;
setquest 2030;
mes "^551A8B7,500 Fire Arrows^000000.";
@@ -220,8 +217,9 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
close;
}
}
- else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
- if (countitem(1006) > 0 && countitem(1005) > 0) {
+ if (ALCH_Q == 1) {
+ if ((countitem(1006) > 0) && (countitem(1005) > 0)) {
+ mes "[Parmy Gianino]";
mes "Well now~!";
mes "You've brought an";
mes "Old Magic Book and";
@@ -235,15 +233,28 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "Okay, now you need to learn";
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
set ALCH_Q,4;
- if(checkquest(2028) != -1) {
- changequest 2028,2031;
- }
- else if(checkquest(2029) != -1) {
- changequest 2029,2031;
- }
- else {
- changequest 2030,2031;
- }
+ changequest 2028,2031;
+ next;
+ mes "[Parmy Gianino]";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ next;
+ mes "[Parmy Gianino]";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ close;
+ }
+ if (countitem(657) > 6) {
+ mes "[Parmy Gianino]";
+ mes "Seems like";
+ mes "you're all ready.";
+ mes "The Union will put";
+ mes "these items to good use.";
+ next;
+ delitem 657,7; //Berserk_Potion
+ mes "[Parmy Gianino]";
+ mes "Okay, now you need to learn";
+ mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ set ALCH_Q,4;
+ changequest 2028,2031;
next;
mes "[Parmy Gianino]";
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
@@ -252,31 +263,56 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
close;
}
- switch(ALCH_Q) {
- case 1: setarray .@items[0],657,7; break;
- case 2: setarray .@items[0],612,100; break;
- case 3: setarray .@items[0],1752,7500; break;
+ mes "[Parmy Gianino]";
+ mes "Aren't you ready?";
+ mes "Like I said before,";
+ mes "you must bring";
+ mes "^551A8B7 Berserk Potions^000000.";
+ next;
+ mes "[Parmy Gianino]";
+ mes "Come back when you";
+ mes "have prepared the";
+ mes "required items.";
+ close;
+ }
+ if (ALCH_Q == 2) {
+ if ((countitem(1006) > 0) && (countitem(1005) > 0)) {
+ mes "[Parmy Gianino]";
+ mes "Well now~!";
+ mes "You've brought an";
+ mes "Old Magic Book and";
+ mes "a Hammer of Blacksmith.";
+ mes "We'll put these items";
+ mes "to good use.";
+ next;
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1005,1; //Hammer_Of_Blacksmith
+ mes "[Parmy Gianino]";
+ mes "Okay, now you need to learn";
+ mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ set ALCH_Q,4;
+ changequest 2029,2031;
+ next;
+ mes "[Parmy Gianino]";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ next;
+ mes "[Parmy Gianino]";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ close;
}
- if (countitem(.@items[0]) >= .@items[1]) {
+ if (countitem(612) > 99) {
+ mes "[Parmy Gianino]";
mes "Seems like";
mes "you're all ready.";
mes "The Union will put";
mes "these items to good use.";
next;
- delitem .@items[0],.@items[1];
+ delitem 612,100; //Portable_Furnace
mes "[Parmy Gianino]";
mes "Okay, now you need to learn";
mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
set ALCH_Q,4;
- if(checkquest(2028) != -1) {
- changequest 2028,2031;
- }
- else if(checkquest(2029) != -1) {
- changequest 2029,2031;
- }
- else {
- changequest 2030,2031;
- }
+ changequest 2029,2031;
next;
mes "[Parmy Gianino]";
mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
@@ -285,10 +321,11 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
close;
}
+ mes "[Parmy Gianino]";
mes "Aren't you ready?";
mes "Like I said before,";
mes "you must bring";
- mes "^551A8B"+.@items[1]+" "+getitemname(.@items[0])+"s^000000.";
+ mes "^551A8B100 Mini Furnaces^000000.";
next;
mes "[Parmy Gianino]";
mes "Come back when you";
@@ -296,7 +333,66 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "required items.";
close;
}
- else if (ALCH_Q == 4) {
+ if (ALCH_Q == 3) {
+ if ((countitem(1006) > 0) && (countitem(1005) > 0)) {
+ mes "[Parmy Gianino]";
+ mes "Well now~!";
+ mes "You've brought an";
+ mes "Old Magic Book and";
+ mes "a Hammer of Blacksmith.";
+ mes "We'll put these items";
+ mes "to good use.";
+ next;
+ delitem 1006,1; //Old_Magic_Book
+ delitem 1005,1; //Hammer_Of_Blacksmith
+ mes "[Parmy Gianino]";
+ mes "Okay, now you need to learn";
+ mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ set ALCH_Q,4;
+ changequest 2030,2031;
+ next;
+ mes "[Parmy Gianino]";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ next;
+ mes "[Parmy Gianino]";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ close;
+ }
+ if (countitem(1752) > 7499) {
+ mes "[Parmy Gianino]";
+ mes "Seems like";
+ mes "you're all ready.";
+ mes "The Union will put";
+ mes "these items to good use.";
+ next;
+ delitem 1752,7500; //Fire_Arrow
+ mes "[Parmy Gianino]";
+ mes "Okay, now you need to learn";
+ mes "the basics to being an Alchemist and learn the procedures for mixing chemicals and medicines.";
+ set ALCH_Q,4;
+ changequest 2030,2031;
+ next;
+ mes "[Parmy Gianino]";
+ mes "But before all of that, you need to speak to Raspuchin. I'm not really sure what you'll be talking about with him...";
+ next;
+ mes "[Parmy Gianino]";
+ mes "It shouldn't be anything extraordinary, but you're still required to speak to Raspuchin, since apparently he's a part of the Alchemist selection process.";
+ close;
+ }
+ mes "[Parmy Gianino]";
+ mes "Aren't you ready?";
+ mes "Like I said before,";
+ mes "you must bring";
+ mes "^551A8B7500 Fire Arrows^000000.";
+ next;
+ mes "[Parmy Gianino]";
+ mes "Come back when you";
+ mes "have prepared the";
+ mes "required items.";
+ close;
+ }
+ if (ALCH_Q == 4) {
+ mes "[Parmy Gianino]";
mes "Go and talk to";
mes "Mr. Raspuchin.";
mes "He's involved in the";
@@ -309,23 +405,22 @@ alde_alche,27,185,5 script Alchemist Guildsman#am 744,{
mes "some simple questions.";
close;
}
- else {
- mes "Ah, I'm sorry, but";
- mes "I'm busy right now~";
- next;
- mes "[Parmy Gianino]";
- mes "Why don't you ask";
- mes "someone else if you're";
- mes "not sure who to visit";
- mes "next? Good luck~";
- close;
- }
+ mes "[Parmy Gianino]";
+ mes "Ah, I'm sorry, but";
+ mes "I'm busy right now~";
+ next;
+ mes "[Parmy Gianino]";
+ mes "Why don't you ask";
+ mes "someone else if you're";
+ mes "not sure who to visit";
+ mes "next? Good luck~";
+ close;
}
-alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
- mes "[Raspuchin Gregory]";
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+alde_alche,175,107,3 script Fastidious Alchemist 749,{
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Raspuchin Gregory]";
mes "Heeheehee";
mes "keheheh~!";
mes "Eh? What do you want?!";
@@ -342,7 +437,8 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Alchemist Union!";
close;
}
- else if (BaseClass == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Raspuchin Gregory]";
mes "Heeheehee";
mes "keheheh~!";
mes "How cute, you've come";
@@ -355,34 +451,34 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "expect to leave so easily...";
close;
}
- else {
- mes "What is it?!";
- mes "You're curious as";
- mes "to what I'm doing?";
- next;
- mes "[Raspuchin Gregory]";
- mes "Heehee";
- mes "keheheh~!";
- mes "Why, I'm busy";
- mes "researching,";
- mes "of course!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Once this";
- mes "potion is complete...";
- mes "You can use it to take";
- mes "over an entire nation!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Hee hee hee!";
- mes "Something this";
- mes "dangerous has to";
- mes "be kept a secret!";
- mes "Understand?";
- close;
- }
+ mes "[Raspuchin Gregory]";
+ mes "What is it?!";
+ mes "You're curious as";
+ mes "to what I'm doing?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Heehee";
+ mes "keheheh~!";
+ mes "Why, I'm busy";
+ mes "researching,";
+ mes "of course!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Once this";
+ mes "potion is complete...";
+ mes "You can use it to take";
+ mes "over an entire nation!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Hee hee hee!";
+ mes "Something this";
+ mes "dangerous has to";
+ mes "be kept a secret!";
+ mes "Understand?";
+ close;
}
if (ALCH_Q == 0) {
+ mes "[Raspuchin Gregory]";
mes "Heeheehee";
mes "keheheh~!";
mes "What do you";
@@ -398,7 +494,8 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "dark enterprise!";
close;
}
- else if (ALCH_Q >= 1 && ALCH_Q <= 3) {
+ if ((ALCH_Q == 1) || (ALCH_Q == 2) || (ALCH_Q == 3)) {
+ mes "[Raspuchin Gregory]";
mes "Heeheehee";
mes "keheheh~!";
mes "What do you";
@@ -414,133 +511,469 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Even if you tried studying for a thousand years, maybe even more, it'd be useless to you! Forget about it and just worry about your store!";
close;
}
- else if ((ALCH_Q == 4) || (ALCH_Q == 5)) {
- if (ALCH_Q == 4) {
- mes "Heeheehee";
- mes "keheheh~!";
- mes "What do you";
- mes "want, kid?";
+ if (ALCH_Q == 4) {
+ mes "[Raspuchin Gregory]";
+ mes "Heeheehee";
+ mes "keheheh~!";
+ mes "What do you";
+ mes "want, kid?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "What...?";
+ mes "Join the Union!?";
+ mes "I don't like it...";
+ mes "I just don't...!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Nowadays, anyone thinks they can";
+ mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Heeheehee";
+ mes "keheheh~!";
+ mes "I plan on weeding out all the dumb and incompetent, and chase them";
+ mes "all away! We don't need morons!";
+ next;
+ if (JobLevel == 50) {
+ mes "[Raspuchin Gregory]";
+ mes "Wait...";
+ mes "Maybe I've";
+ mes "misjudged you.";
+ if (Sex == 1) {
+ mes "You might be a pretty boy,";
+ mes "but I can tell you're smart";
+ mes "from your eyes.";
+ }
+ else {
+ mes "Huh. You're a cutie alright,";
+ mes "but I can tell you've got brains.";
+ }
next;
mes "[Raspuchin Gregory]";
- mes "What...?";
- mes "Join the Union!?";
- mes "I don't like it...";
- mes "I just don't...!";
+ mes "You're not just some stupid kid.";
+ mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
next;
mes "[Raspuchin Gregory]";
- mes "Nowadays, anyone thinks they can";
- mes "be Alchemists just by knowing how to mix a few herbs. That's why my interview is necessary.";
+ mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
next;
mes "[Raspuchin Gregory]";
- mes "Heeheehee";
- mes "keheheh~!";
- mes "I plan on weeding out all the dumb and incompetent, and chase them";
- mes "all away! We don't need morons!";
- next;
- if (JobLevel == 50) {
- mes "[Raspuchin Gregory]";
- mes "Wait...";
- mes "Maybe I've";
- mes "misjudged you.";
- if (sex == 1) {
- mes "You might be a pretty boy,";
- mes "but I can tell you're smart";
- mes "from your eyes.";
- }
- else {
- mes "Huh. You're a cutie alright,";
- mes "but I can tell you've got brains.";
- }
- next;
- mes "[Raspuchin Gregory]";
- mes "You're not just some stupid kid.";
- mes "I can tell youve gone through some rough times as a Merchant. Excellent. Keh heh heh~";
- next;
- mes "[Raspuchin Gregory]";
- mes "Fine, just so we don't insult each other's intelligence, I'll just let you pass the interview.";
- next;
- mes "[Raspuchin Gregory]";
- mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now go to Darwin!";
- mes "He'll teach you how to do the experiments. Just tell him that";
- mes "I sent you.";
- set ALCH_Q,6;
- close;
+ mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now go to Darwin!";
+ mes "He'll teach you how to do the experiments. Just tell him that";
+ mes "I sent you.";
+ set ALCH_Q,6;
+ changequest 2031,2032;
+ close;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "Surprised, are you?";
+ mes "Keheheh~ If you thought";
+ mes "becoming an Alchemist was";
+ mes "just a matter of changing";
+ mes "your clothes, then you're";
+ mes "sadly mistaken.";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now, try solving";
+ mes "all these problems.";
+ mes "Let's see how smart";
+ mes "really are.";
+ next;
+ set .@alche_s, rand(1,3);
+ set @w_point,0;
+ if (.@alche_s == 1) {
+ mes "[Raspuchin Gregory]";
+ mes "12 + 23 + 34 + 45 = ?";
+ next;
+ input .@input;
+ if (.@input != 114) {
+ set @w_point,@w_point + 1;
}
- else {
- mes "[Raspuchin Gregory]";
- mes "Surprised, are you?";
- mes "Keheheh~ If you thought";
- mes "becoming an Alchemist was";
- mes "just a matter of changing";
- mes "your clothes, then you're";
- mes "sadly mistaken.";
- next;
- mes "[Raspuchin Gregory]";
- mes "Now, try solving";
- mes "all these problems.";
- mes "Let's see how smart";
- mes "really are.";
+ mes "[Raspuchin Gregory]";
+ mes "1000 - 36 - 227 - 348 = ?";
+ next;
+ input .@input;
+ if (.@input != 389) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "14 * 17 * 3 = ?";
+ next;
+ input .@input;
+ if (.@input != 714) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "9765 / 3 / 5 / 7 = ?";
+ next;
+ input .@input;
+ if (.@input != 93) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(47 * 28) - (1376 / 4) = ?";
+ next;
+ input .@input;
+ if (.@input != 972) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(2646 / 7) + (13 * 28) = ?";
+ next;
+ input .@input;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "How much do";
+ mes "12 Red Potions,";
+ mes "1 Butterfly Wing";
+ mes "and 5 Fly Wings cost";
+ mes "after a 24 % discount?";
+ next;
+ input .@input;
+ if (.@input != 909) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total weight of";
+ mes "3 Scimiters, 2 Helms";
+ mes "and 1 Long Coat?";
+ next;
+ input .@input;
+ if (.@input != 450) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total defense of";
+ mes "a Biretta, Mantle,";
+ mes "Opera Mask, Ribbon,";
+ mes "Muffler, Boots, and";
+ mes "Ear Muffs?";
+ next;
+ input .@input;
+ if (.@input != 20) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "If you buy 5 Helms";
+ mes "with a 24 % discount";
+ mes "and sell it at 20 %,";
+ mes "how much profit";
+ mes "do you earn?";
+ next;
+ input .@input;
+ if (.@input != 8800) {
+ set @w_point,@w_point + 1;
}
}
- else if (ALCH_Q == 5) {
- mes "What...?!";
- mes "You want to take";
- mes "the test again?!";
- mes "I thought I told";
- mes "you to leave!";
+ if (.@alche_s == 2) {
+ mes "[Raspuchin Gregory]";
+ mes "13 + 25 + 37 + 48 = ?";
+ next;
+ input .@input;
+ if (.@input != 123) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "1000 - 58 - 214 - 416 = ?";
+ next;
+ input .@input;
+ if (.@input != 312) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "12 * 24 * 3 = ?";
+ next;
+ input .@input;
+ if (.@input != 864) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "10530 / 3 / 5 / 2 = ?";
+ next;
+ input .@input;
+ if (.@input != 351) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(35 * 19) - (1792 / 7) = ?";
+ next;
+ input .@input;
+ if (.@input != 409) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(2368 / 8) + (24 * 17) = ?";
+ next;
+ input .@input;
+ if (.@input != 704) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(2646 / 7) + (13 * 28) = ?";
+ next;
+ input .@input;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total price of";
+ mes "15 Green Potions,";
+ mes "6 Magnifiers and";
+ mes "4 Traps after";
+ mes "a 24 % discount?";
next;
+ input .@input;
+ if (.@input != 934) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
- mes "I don't like it...";
- mes "I don't like this!";
+ mes "What is the";
+ mes "total weight of";
+ mes "3 Ring Pommel Sabers,";
+ mes "4 Caps, and 2 Boots?";
next;
+ input .@input;
+ if (.@input != 550) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
- mes "Fine...";
- mes "I'll try to overlook your pitiful performance last time and give";
- mes "you another chance. Don't screw";
- mes "up again, got it?";
+ mes "What is the";
+ mes "total defense of";
+ mes "a Buckler, Long Coat,";
+ mes "Gas Mask, Big Ribbon,";
+ mes "Cute Ribbon, Sakkat,";
+ mes "and Glasses?";
next;
+ input .@input;
+ if (.@input != 16) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
- mes "Now then,";
- mes "give me all the";
- mes "^551A8Bright^000000 answers";
- mes "this time.";
+ mes "How much profit do you";
+ mes "make if you buy Tights";
+ mes "at a 24 % discount and";
+ mes "sell it at 20 % of";
+ mes "the normal price?";
+ next;
+ input .@input;
+ if (.@input != 8520) {
+ set @w_point,@w_point + 1;
+ }
}
+ if (.@alche_s == 3) {
+ mes "[Raspuchin Gregory]";
+ mes "12 + 23 + 34 + 45 = ?";
+ next;
+ input .@input;
+ if (.@input != 114) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "1000 - 58 - 214 - 416 = ?";
+ next;
+ input .@input;
+ if (.@input != 312) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "14 * 17 * 3 = ?";
+ next;
+ input .@input;
+ if (.@input != 714) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "10530 / 3 / 5 / 2 = ?";
+ next;
+ input .@input;
+ if (.@input != 351) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(47 * 28) - (1376 / 4) = ?";
+ next;
+ input .@input;
+ if (.@input != 972) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "(2646 / 7) + (13 * 28) = ?";
+ next;
+ input .@input;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total cost of";
+ mes "6 Red Potions,";
+ mes "7 Green Potions,";
+ mes "and 8 Fly Wings";
+ mes "after a 24 % discount?";
+ next;
+ input .@input;
+ if (.@input != 798) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total weight of";
+ mes "2 Ring Pommel Sabers,";
+ mes "3 Caps, and 3 boots?";
+ next;
+ input .@input;
+ if (.@input != 480) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "What is the";
+ mes "total defense of";
+ mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
+ next;
+ input .@input;
+ if (.@input != 12) {
+ set @w_point,@w_point + 1;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "If you buy 4 Padded Armors";
+ mes "at a 25% discount and sell";
+ mes "them at 20% of the original";
+ mes "price, how much profit would";
+ mes "you make from this sale?";
+ next;
+ input .@input;
+ if (.@input != 7680) {
+ set @w_point,@w_point + 1;
+ }
+ }
+ if (@w_point == 0) {
+ mes "[Raspuchin Gregory]";
+ mes "Ooh...";
+ mes "Excellent! Great!";
+ mes "You got them all correct!?";
+ mes "Keheheh, I have no choice but to acknowledge you...";
+ next;
+ }
+ if (@w_point == 1) {
+ mes "[Raspuchin Gregory]";
+ mes "You got one wrong!";
+ mes "But I'll let it slide.";
+ mes "You pass the interview!";
+ next;
+ }
+ else {
+ set ALCH_Q,5;
+ mes "[Raspuchin Gregory]";
+ mes "Keheheh! Idiot!";
+ mes "Just listening to your";
+ mes "answers is making me feel";
+ mes "stupider! You might as well";
+ mes "have got them all wrong!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "How can a person that";
+ mes "can't even answer all of";
+ mes "these simple questions think";
+ mes "of becoming an Alchemist?!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Hm...?";
+ mes "Did you get";
+ mes "any right?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Fool! Even if you make one little mistake, everything goes wrong";
+ mes "in Alchemy! Now get out of here!";
+ mes "You make me sick!";
+ close;
+ }
+ mes "[Raspuchin Gregory]";
+ mes "So hurry up, become an Alchemist, do some good research, and you might turn out to be of some help to me. Hahahahahaha~!";
next;
- switch(rand(1,3)) {
- case 1:
+ mes "[Raspuchin Gregory]";
+ mes "Now go to Darwin!";
+ mes "He'll teach you how to do the experiments. Just tell him that";
+ mes "I sent you.";
+ set ALCH_Q,6;
+ changequest 2031,2032;
+ close;
+ }
+ if (ALCH_Q == 5) {
+ mes "[Raspuchin Gregory]";
+ mes "What...?!";
+ mes "You want to take";
+ mes "the test again?!";
+ mes "I thought I told";
+ mes "you to leave!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "I don't like it...";
+ mes "I don't like this!";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Fine...";
+ mes "I'll try to overlook your pitiful performance last time and give";
+ mes "you another chance. Don't screw";
+ mes "up again, got it?";
+ next;
+ mes "[Raspuchin Gregory]";
+ mes "Now then,";
+ mes "give me all the";
+ mes "^551A8Bright^000000 answers";
+ mes "this time.";
+ next;
+ set .@alche_s, rand(1,3);
+ set @w_point,0;
+ if (.@alche_s == 1) {
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
input .@input;
- if (.@input != 114) set .@w_point,.@w_point+1;
+ if (.@input != 114) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "1000 - 36 - 227 - 348 = ?";
next;
input .@input;
- if (.@input != 389) set .@w_point,.@w_point+1;
+ if (.@input != 389) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
input .@input;
- if (.@input != 714) set .@w_point,.@w_point+1;
+ if (.@input != 714) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "9765 / 3 / 5 / 7 = ?";
next;
input .@input;
- if (.@input != 93) set .@w_point,.@w_point+1;
+ if (.@input != 93) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
input .@input;
- if (.@input != 972) set .@w_point,.@w_point+1;
+ if (.@input != 972) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
- if (.@input != 742) set .@w_point,.@w_point+1;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "How much do";
mes "12 Red Potions,";
@@ -549,7 +982,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "after a 24 % discount?";
next;
input .@input;
- if (.@input != 909) set .@w_point,.@w_point+1;
+ if (.@input != 909) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total weight of";
@@ -557,7 +992,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "and 1 Long Coat?";
next;
input .@input;
- if (.@input != 450) set .@w_point,.@w_point+1;
+ if (.@input != 450) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total defense of";
@@ -567,53 +1004,71 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Ear Muffs?";
next;
input .@input;
- if (.@input != 20) set .@w_point,.@w_point+1;
+ if (.@input != 20) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "If you buy 5 Helms";
mes "with a 24 % discount";
- mes "and sell it at 20";
+ mes "and sell it at 20 %,";
mes "how much profit";
mes "do you earn?";
next;
input .@input;
- if (.@input != 8800) set .@w_point,.@w_point+1;
- break;
- case 2:
+ if (.@input != 8800) {
+ set @w_point,@w_point + 1;
+ }
+ }
+ if (.@alche_s == 2) {
mes "[Raspuchin Gregory]";
mes "13 + 25 + 37 + 48 = ?";
next;
input .@input;
- if (.@input != 123) set .@w_point,.@w_point+1;
+ if (.@input != 123) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
input .@input;
- if (.@input != 312) set .@w_point,.@w_point+1;
+ if (.@input != 312) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "12 * 24 * 3 = ?";
next;
input .@input;
- if (.@input != 864) set .@w_point,.@w_point+1;
+ if (.@input != 864) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
input .@input;
- if (.@input != 351) set .@w_point,.@w_point+1;
+ if (.@input != 351) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(35 * 19) - (1792 / 7) = ?";
next;
input .@input;
- if (.@input != 409) set .@w_point,.@w_point+1;
+ if (.@input != 409) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(2368 / 8) + (24 * 17) = ?";
next;
input .@input;
- if (.@input != 704) set .@w_point,.@w_point+1;
+ if (.@input != 704) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
- if (.@input != 742) set .@w_point,.@w_point+1;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total price of";
@@ -623,7 +1078,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "a 24 % discount?";
next;
input .@input;
- if (.@input != 934) set .@w_point,.@w_point+1;
+ if (.@input != 934) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total weight of";
@@ -631,7 +1088,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "4 Caps, and 2 Boots?";
next;
input .@input;
- if (.@input != 550) set .@w_point,.@w_point+1;
+ if (.@input != 550) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total defense of";
@@ -641,7 +1100,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "and Glasses?";
next;
input .@input;
- if (.@input != 16) set .@w_point,.@w_point+1;
+ if (.@input != 16) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "How much profit do you";
mes "make if you buy Tights";
@@ -650,39 +1111,53 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "the normal price?";
next;
input .@input;
- if (.@input != 8520) set .@w_point,.@w_point+1;
- break;
- case 3:
+ if (.@input != 8520) {
+ set @w_point,@w_point + 1;
+ }
+ }
+ if (.@alche_s == 3) {
mes "[Raspuchin Gregory]";
mes "12 + 23 + 34 + 45 = ?";
next;
input .@input;
- if (.@input != 114) set .@w_point,.@w_point+1;
+ if (.@input != 114) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "1000 - 58 - 214 - 416 = ?";
next;
input .@input;
- if (.@input != 312) set .@w_point,.@w_point+1;
+ if (.@input != 312) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "14 * 17 * 3 = ?";
next;
input .@input;
- if (.@input != 714) set .@w_point,.@w_point+1;
+ if (.@input != 714) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "10530 / 3 / 5 / 2 = ?";
next;
input .@input;
- if (.@input != 351) set .@w_point,.@w_point+1;
+ if (.@input != 351) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(47 * 28) - (1376 / 4) = ?";
next;
input .@input;
- if (.@input != 972) set .@w_point,.@w_point+1;
+ if (.@input != 972) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "(2646 / 7) + (13 * 28) = ?";
next;
input .@input;
- if (.@input != 742) set .@w_point,.@w_point+1;
+ if (.@input != 742) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total cost of";
@@ -692,7 +1167,9 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "after a 24 % discount?";
next;
input .@input;
- if (.@input != 798) set .@w_point,.@w_point+1;
+ if (.@input != 798) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total weight of";
@@ -700,25 +1177,31 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "3 Caps, and 3 boots?";
next;
input .@input;
- if (.@input != 480) set .@w_point,.@w_point+1;
+ if (.@input != 480) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "What is the";
mes "total defense of";
mes "a Mirror Shield, Mr. Smile, Leather Jacket, Silk Robe, Wedding Veil, Muffler, and Eye Patch?";
next;
input .@input;
- if (.@input != 12) set .@w_point,.@w_point+1;
+ if (.@input != 12) {
+ set @w_point,@w_point + 1;
+ }
mes "[Raspuchin Gregory]";
mes "If you buy 4 Padded Armors";
- mes "at a 24% discount and sell";
+ mes "at a 25% discount and sell";
mes "them at 20% of the original";
mes "price, how much profit would";
mes "you make from this sale?";
next;
input .@input;
- if (.@input != 7680) set w_point,w_point+1;
+ if (.@input != 7680) {
+ set @w_point,@w_point + 1;
+ }
}
- if (.@w_point == 0) {
+ if (@w_point == 0) {
mes "[Raspuchin Gregory]";
mes "Ooh...";
mes "Excellent! Great!";
@@ -726,14 +1209,14 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Keheheh, I have no choice but to acknowledge you...";
next;
}
- else if (.@w_point == 1) {
+ if (@w_point == 1) {
mes "[Raspuchin Gregory]";
mes "You got one wrong!";
mes "But I'll let it slide.";
mes "You pass the interview!";
next;
}
- else if (.@w_point == 2 && ALCH_Q == 5) {
+ if (@w_point == 2) {
mes "[Raspuchin Gregory]";
mes "You've got serious";
mes "weaknesses in math,";
@@ -774,10 +1257,10 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "He'll teach you how to do the experiments. Just tell him that";
mes "I sent you.";
set ALCH_Q,6;
- changequest 2031,2032;
close;
}
- else if (ALCH_Q == 6) {
+ if (ALCH_Q == 6) {
+ mes "[Raspuchin Gregory]";
mes "What are you doing?";
mes "Go and find Darwin now.";
next;
@@ -786,13 +1269,14 @@ alde_alche,175,107,3 script Fastidious Alchemist#am 749,{
mes "Don't think this is the end of it!";
close;
}
+ mes "[Raspuchin Gregory]";
mes "Keheheheheheheheh~";
mes "Don't think this is the end of it!";
close;
}
-alde_alche,13,15,7 script Studying Man#am 750,{
- if (checkweight(1201,1) == 0) {
+alde_alche,13,15,7 script Studying Man 750,{
+ if (checkweight(1201,3) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -800,9 +1284,9 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "- after you store some items into kafra storage. -";
close;
}
- mes "[Darwin]";
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Darwin]";
mes "Ah...";
mes "You...";
mes "You've become";
@@ -822,28 +1306,28 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "My love...";
close;
}
- else {
- mes "When you have";
- mes "your dreams, you";
- mes "have everything.";
- mes "Without them, you have";
- mes "nothing more to lose.";
- next;
- mes "[Darwin]";
- mes "These cursed eyes...";
- mes "They've lost sight of";
- mes "my dreams a long time ago.";
- mes "Ha ha ha ha...";
- next;
- mes "[Darwin]";
- mes "Does paradise";
- mes "really exist...?";
- mes "Not without my love...";
- mes "Not without Harmona...";
- close;
- }
+ mes "[Darwin]";
+ mes "When you have";
+ mes "your dreams, you";
+ mes "have everything.";
+ mes "Without them, you have";
+ mes "nothing more to lose.";
+ next;
+ mes "[Darwin]";
+ mes "These cursed eyes...";
+ mes "They've lost sight of";
+ mes "my dreams a long time ago.";
+ mes "Ha ha ha ha...";
+ next;
+ mes "[Darwin]";
+ mes "Does paradise";
+ mes "really exist...?";
+ mes "Not without my love...";
+ mes "Not without Harmona...";
+ close;
}
if (ALCH_Q == 6) {
+ mes "[Darwin]";
mes "...";
next;
mes "[Darwin]";
@@ -856,7 +1340,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "Who is it...?";
next;
monster "alde_alche",13,15,"Wolf",1013,1;
- killmonsterall "alde_alche";
+ killmonster "alde_alche","Studying Man::OnMyMobDead";
mes "[Darwin]";
mes "A wolf?";
mes "Or a human?";
@@ -883,7 +1367,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "What brings you";
mes "to this kind of place?";
next;
- switch(select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
+ switch (select("I want to learn how to experiment.:Tell me more about flowers.:Nothing.")) {
case 1:
mes "[Darwin]";
mes "You wish to";
@@ -975,7 +1459,8 @@ alde_alche,13,15,7 script Studying Man#am 750,{
close;
}
}
- else if (ALCH_Q == 7) {
+ if (ALCH_Q == 7) {
+ mes "[Darwin]";
mes "...";
mes "......";
next;
@@ -1092,9 +1577,10 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "and cast away the last";
mes "vestiges of Merchant life!!";
set ALCH_Q,40;
+ changequest 2033,2034;
close;
}
- else if (countitem(7134) > 2 && countitem(713) > 2 && countitem(507) > 0 && countitem(508) > 0 && countitem(509) > 0) {
+ if ((countitem(7134) > 2) && (countitem(713) > 2) && (countitem(507) > 0) && (countitem(508) > 0) && (countitem(509) > 0)) {
mes "[Darwin]";
mes "Seems like you have everything ready. As promised, I will teach you how to make simple medicine.";
next;
@@ -1121,27 +1607,27 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "Now, make some medicine";
mes "using the simple procedure";
mes "I just explained to you.";
- set w_point,0;
+ set @w_point,0;
next;
- switch(select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
+ switch (select("Prepare the Medicine Bowl.:Put the Medicine Bowl on your head.:Kick the Medicine Bowl.")) {
case 1:
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "What...?";
next;
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "No!";
next;
break;
}
- switch(select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
+ switch (select("Put some dirt in the Medicine Bowl.:Put some Herbs in the Medicine Bowl.:Put a Harp in the Medicine Bowl.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "...Eh!?";
mes "That's not";
@@ -1151,7 +1637,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
case 2:
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "A Harp?";
mes "And how would";
@@ -1159,18 +1645,18 @@ alde_alche,13,15,7 script Studying Man#am 750,{
next;
break;
}
- switch(select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
+ switch (select("Crush the Herbs.:Crush the Medicine Bowl.:Crush Darwin's foot.")) {
case 1:
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Wh-What are";
mes "you doing!?";
next;
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Agh...!";
mes "What do you";
@@ -1179,16 +1665,16 @@ alde_alche,13,15,7 script Studying Man#am 750,{
next;
break;
}
- switch(select("Spray clean water.:Drink clean water.:Pour clean water.")) {
+ switch (select("Spray clean water.:Drink clean water.:Pour clean water.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Huh?";
mes "What are you doing?";
next;
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "W-wait...";
mes "Are you";
@@ -1198,11 +1684,11 @@ alde_alche,13,15,7 script Studying Man#am 750,{
case 3:
break;
}
- switch(select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
+ switch (select("Continue crushing the Herbs.:Continue eating the Herbs.:Continue dancing and singing.")) {
case 1:
break;
case 2:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Eat the Herbs?";
mes "I think you need";
@@ -1211,7 +1697,7 @@ alde_alche,13,15,7 script Studying Man#am 750,{
next;
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Singing and";
mes "dancing? Alchemists";
@@ -1220,9 +1706,9 @@ alde_alche,13,15,7 script Studying Man#am 750,{
next;
break;
}
- switch(select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
+ switch (select("Put noodles in and fry it.:Pour it in an empty bottle.:Hold the Medicine Bowl and drink it.")) {
case 1:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "We're Alchemists,";
mes "not restaurant chefs.";
@@ -1231,14 +1717,14 @@ alde_alche,13,15,7 script Studying Man#am 750,{
case 2:
break;
case 3:
- set .@w_point,.@w_point+1;
+ set @w_point,@w_point + 1;
mes "[Darwin]";
mes "Huh...";
mes "Pretty sloppy...";
next;
break;
}
- if (.@w_point > 0) {
+ if (@w_point > 0) {
mes "[Darwin]";
mes "...";
mes "......";
@@ -1269,29 +1755,28 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "what is most precious to you.";
close;
}
- else {
- mes "[Darwin]";
- mes "Have you forgotten";
- mes "what you need to bring?";
- mes "Let me remind you once";
- mes "again. You must come";
- mes "back with...";
- next;
- mes "[Darwin]";
- mes "^551A8B3 Medicine Bowls^000000,";
- mes "^551A8B3 Empty Bottle^000000,";
- mes "^551A8B1 Red Herb^000000,";
- mes "^551A8B1 Yellow Herb^000000 and";
- mes "^551A8B1 White Herb^000000.";
- next;
- mes "[Darwin]";
- mes "Come back";
- mes "when you are";
- mes "ready...";
- close;
- }
+ mes "[Darwin]";
+ mes "Have you forgotten";
+ mes "what you need to bring?";
+ mes "Let me remind you once";
+ mes "again. You must come";
+ mes "back with...";
+ next;
+ mes "[Darwin]";
+ mes "^551A8B3 Medicine Bowls^000000,";
+ mes "^551A8B3 Empty Bottle^000000,";
+ mes "^551A8B1 Red Herb^000000,";
+ mes "^551A8B1 Yellow Herb^000000 and";
+ mes "^551A8B1 White Herb^000000.";
+ next;
+ mes "[Darwin]";
+ mes "Come back";
+ mes "when you are";
+ mes "ready...";
+ close;
}
- else if (ALCH_Q == 8) {
+ if (ALCH_Q == 8) {
+ mes "[Darwin]";
mes "I said to go";
mes "to Van Helmont.";
mes "I'd like to teach you";
@@ -1304,7 +1789,8 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "withers as well..";
close;
}
- else if (ALCH_Q == 40) {
+ if (ALCH_Q == 40) {
+ mes "[Darwin]";
mes "I have already given you all of my knowledge and have nothing more";
mes "to teach you.";
next;
@@ -1313,32 +1799,31 @@ alde_alche,13,15,7 script Studying Man#am 750,{
mes "you do that, your life as an Alchemist will begin.";
close;
}
- else {
- mes "When you have";
- mes "your dreams, you";
- mes "have everything.";
- mes "Without them, you have";
- mes "nothing more to lose.";
- next;
- mes "[Darwin]";
- mes "These cursed eyes...";
- mes "They've lost sight of";
- mes "my dreams a long time ago.";
- mes "Ha ha ha ha...";
- next;
- mes "[Darwin]";
- mes "Does paradise";
- mes "really exist...?";
- mes "Not without my love...";
- mes "Not without Harmona...";
- close;
- }
+ mes "[Darwin]";
+ mes "When you have";
+ mes "your dreams, you";
+ mes "have everything.";
+ mes "Without them, you have";
+ mes "nothing more to lose.";
+ next;
+ mes "[Darwin]";
+ mes "These cursed eyes...";
+ mes "They've lost sight of";
+ mes "my dreams a long time ago.";
+ mes "Ha ha ha ha...";
+ next;
+ mes "[Darwin]";
+ mes "Does paradise";
+ mes "really exist...?";
+ mes "Not without my love...";
+ mes "Not without Harmona...";
+ close;
}
-alde_alche,79,19,5 script Experiment Expert#am 748,{
- mes "[Van Helmont]";
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+alde_alche,79,19,5 script Experiment Expert 748,{
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Van Helmont]";
mes "What do you want?";
mes "I'm busy!! Don't";
mes "bother me and get";
@@ -1353,25 +1838,25 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "Reading science journals and performing experiments. That's what Alchemy is all about. Now, let me get back to work!";
close;
}
- else {
- mes "Just a little...";
- mes "A little bit more...";
- mes "Nooo! Just a little";
- mes "bit more and it";
- mes "would've been done!";
- next;
- mes "[Van Helmont]";
- mes "Why...?!";
- mes "Why, another failure?!";
- mes "My calculations were";
- mes "all correct! W-Wait...!";
- next;
- mes "[Van Helmont]";
- mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
- close;
- }
+ mes "[Van Helmont]";
+ mes "Just a little...";
+ mes "A little bit more...";
+ mes "Nooo! Just a little";
+ mes "bit more and it";
+ mes "would've been done!";
+ next;
+ mes "[Van Helmont]";
+ mes "Why...?!";
+ mes "Why, another failure?!";
+ mes "My calculations were";
+ mes "all correct! W-Wait...!";
+ next;
+ mes "[Van Helmont]";
+ mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...!";
+ close;
}
if (ALCH_Q == 8) {
+ mes "[Van Helmont]";
mes "Arrrrgh...!";
mes "Why isn't this formula working? What's wrong? In theory, it's all correct, but there must be an error in the formula somewhere...";
next;
@@ -1464,7 +1949,8 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "I going to do?!";
close;
}
- else if (ALCH_Q == 9) {
+ if (ALCH_Q == 9) {
+ mes "[Van Helmont]";
mes "Alright, if I make an incision here in the Tentacle, and add a Jellopy and Sticky Mucus solution into the... Where the hell did my Medicine Bowl go?";
next;
mes "[Van Helmont]";
@@ -1496,20 +1982,34 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "check what you've";
mes "learned.";
next;
- if(MISC_QUEST & 4) {
+ set @w_point,0;
+ if (molgenstain == 3) {
mes "[Van Helmont]";
mes "Which item is not";
mes "necessary to make";
mes "a Counteragent?";
next;
- if (select("Karvodailnirol:Detrimindexta:Alcohol") != 1) set .@w_point,.@w_point+1;
+ switch (select("Karvodailnirol:Detrimindexta:Alcohol")) {
+ case 1:
+ break;
+ case 2:
+ case 3:
+ set @w_point,@w_point + 1;
+ }
mes "[Van Helmont]";
mes "What item is not";
mes "necessary to make";
mes "a Mixture?";
next;
- if (select("Karvodailnirol:Detrimindexta:Alcohol") != 2) set .@w_point,.@w_point+1;
- if (.@w_point > 0) {
+ switch (select("Karvodailnirol:Detrimindexta:Alcohol")) {
+ case 1:
+ set @w_point,@w_point + 1;
+ case 2:
+ break;
+ case 3:
+ set @w_point,@w_point + 1;
+ }
+ if (@w_point > 0) {
mes "[Van Helmont]";
mes "Weren't you listening to Molgenstein at all? Maybe you";
mes "have to watch him make it again.";
@@ -1544,12 +2044,14 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "a Counteragent?";
next;
select("Feather:Sticky Mucus:Animal Gore");
+ set @w_point,@w_point + 1;
mes "[Van Helmont]";
mes "What item do";
mes "you need to make";
mes "a Mixture?";
next;
select("Monster Feed:Ancient Lips:Rotten Bandage");
+ set @w_point,@w_point + 1;
mes "[Van Helmont]";
mes "Be honest. You don't know, do you?! Didn't I say to go to Molgenstein and have him teach you?!";
next;
@@ -1558,7 +2060,8 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
close;
}
}
- else if (ALCH_Q == 20) {
+ if (ALCH_Q == 20) {
+ mes "[Van Helmont]";
mes "What...?";
mes "I thought I told you to";
mes "talk to Nicholas next door?";
@@ -1568,29 +2071,28 @@ alde_alche,79,19,5 script Experiment Expert#am 748,{
mes "and you need to finish becoming an Alchemist. Come on, get moving!";
close;
}
- else {
- mes "Just a little...";
- mes "A little bit more...";
- mes "Nooo! Just a little";
- mes "bit more and it";
- mes "would've been done!";
- next;
- mes "[Van Helmont]";
- mes "Why...?!";
- mes "Why, another failure?!";
- mes "My calculations were";
- mes "all correct! Wait...";
- next;
- mes "[Van Helmont]";
- mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
- close;
- }
+ mes "[Van Helmont]";
+ mes "Just a little...";
+ mes "A little bit more...";
+ mes "Nooo! Just a little";
+ mes "bit more and it";
+ mes "would've been done!";
+ next;
+ mes "[Van Helmont]";
+ mes "Why...?!";
+ mes "Why, another failure?!";
+ mes "My calculations were";
+ mes "all correct! Wait...";
+ next;
+ mes "[Van Helmont]";
+ mes "Perhaps, if I capacitated the thermal flux by using the neutronic gradient, it just might work...";
+ close;
}
-alde_alche,101,184,4 script Master Alchemist#am 122,{
+alde_alche,101,184,4 script Master Alchemist 122,{
cutin "job_alche_vincent",2;
- mes "[Vincent Carsciallo]";
if (Upper == 1) {
+ mes "[Vincent Carsciallo]";
mes "You have transcended...";
mes "Excellent, excellent.";
next;
@@ -1601,8 +2103,9 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
cutin "",255;
end;
}
- if (BaseJob != Job_Merchant) {
- if (BaseJob == Job_Alchemist) {
+ if ((Class != Job_Baby_Merchant) && (Class != Job_Merchant)) {
+ if (Class == Job_Baby_Alchemist || Class == Job_Alchemist) {
+ mes "[Vincent Carsciallo]";
mes "Welcome!";
mes "So how is your";
mes "research coming along?";
@@ -1613,8 +2116,12 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
mes "[Vincent Carsciallo]";
mes "If you discover something new,";
mes "come and tell us. Don't forget that we are all working together to unlock the mysteries of science!";
+ close2;
+ cutin "",255;
+ end;
}
- else if (BaseClass == Job_Novice) {
+ if (Class == Job_Baby || Class == Job_Novice) {
+ mes "[Vincent Carsciallo]";
mes "Hm...";
mes "A Novice?";
mes "You shouldn't be";
@@ -1624,24 +2131,27 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
mes "[Vincent Carsciallo]";
mes "There are a lot of volatile chemicals and dangerous";
mes "materials in this building. It'd be a lot better if you just played outside.";
+ close2;
+ cutin "",255;
+ end;
}
- else {
- mes "Hmm...?";
- mes "What's an adventurer";
- mes "doing here in the";
- mes "Alchemist Union?";
- next;
- mes "[Vincent Carsciallo]";
- mes "I'm afraid there's";
- mes "not much we can offer";
- mes "you here if you're not";
- mes "a member of our Union.";
- }
+ mes "[Vincent Carsciallo]";
+ mes "Hmm...?";
+ mes "What's an adventurer";
+ mes "doing here in the";
+ mes "Alchemist Union?";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "I'm afraid there's";
+ mes "not much we can offer";
+ mes "you here if you're not";
+ mes "a member of our Union.";
close2;
cutin "",255;
end;
}
if (ALCH_Q == 0) {
+ mes "[Vincent Carsciallo]";
mes "Hmm...?";
mes "A Merchant?";
mes "Are you interested";
@@ -1661,16 +2171,18 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
cutin "",255;
end;
}
- else if (ALCH_Q == 40) {
+ if (ALCH_Q == 40) {
if (JobLevel < 40) {
set ALCH_Q,0;
+ mes "[Vincent Carsciallo]";
mes "Hmm...you don't seem to be qualified yet.";
mes "Remember, you must reach at least job level 40 to become an Alchemist.";
close2;
cutin "",255;
end;
}
- if (SkillPoint) {
+ if (SkillPoint != 0) {
+ mes "[Vincent Carsciallo]";
mes "Ah, you're almost";
mes "ready to become an";
mes "Alchemist, but you must";
@@ -1686,62 +2198,88 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
cutin "",255;
end;
}
- if(checkquest(2039) != -1) {
- changequest 2039,2040;
- }
+ mes "[Vincent Carsciallo]";
mes "Ah, well done.";
mes "I can see that you";
mes "have learned all of";
mes "the basics of Alchemy.";
next;
+ if (JobLevel == 50) {
+ set ALCH_Q,0;
+ changequest 2034,2040;
+ changequest 2039,2040;
+ completequest 2040;
+ if(Class == Job_Baby_Merchant){
+ jobchange Job_Baby_Alchemist;
+ } else {
+ jobchange Job_Alchemist;
+ }
+ set FJOB,Job_Genetic;
+ mes "[Vincent Carsciallo]";
+ mes "Henceforth, you are";
+ mes "now a member of our";
+ mes "illustrious Union.";
+ mes "I hope you learn a lot...";
+ next;
+ getitem 7133,1; //Slim_Potion_Create_Book
+ mes "[Vincent Carsciallo]";
+ mes "Let me give you";
+ mes "something special.";
+ mes "You can use this to";
+ mes "begin your life";
+ mes "of research.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "I'll see";
+ mes "you later then...";
+ mes "Remember to carry";
+ mes "yourself with pride";
+ mes "as an Alchemist!";
+ close2;
+ cutin "",255;
+ end;
+ }
set ALCH_Q,0;
+ changequest 2034,2040;
+ changequest 2039,2040;
completequest 2040;
- set .@jlevel,JobLevel;
- callfunc "Job_Change",Job_Alchemist;
- callfunc "F_ClearJobVar";
+ if(Class == Job_Baby_Merchant){
+ jobchange Job_Baby_Alchemist;
+ } else {
+ jobchange Job_Alchemist;
+ }
+ set FJOB,Job_Genetic;
mes "[Vincent Carsciallo]";
mes "Henceforth, you are";
mes "now a member of our";
mes "illustrious Union.";
mes "I hope you learn a lot...";
next;
-
- if (.@jlevel == 50) {
- getitem 7133,1; //Slim_Potion_Create_Book
- mes "[Vincent Carsciallo]";
- mes "Let me give you";
- mes "something special.";
- mes "You can use this to";
- mes "begin your life";
- mes "of research.";
+ set .@alche_m2, rand(1,6);
+ if (.@alche_m2 == 1) {
+ getitem 7127,1; //Alcol_Create_Book
+ }
+ else if (.@alche_m2 == 2) {
+ getitem 7128,1; //FireBottle_Create_Book
+ }
+ else if (.@alche_m2 == 3) {
+ getitem 7129,1; //Acid_Create_Book
+ }
+ else if (.@alche_m2 == 4) {
+ getitem 7130,1; //Plant_Create_Book
+ }
+ else if (.@alche_m2 == 5) {
+ getitem 7131,1; //Mine_Create_Book
}
else {
- switch(rand(1,6)) {
- case 1:
- getitem 7127,1; //Alcol_Create_Book
- break;
- case 2:
- getitem 7128,1; //FireBottle_Create_Book
- break;
- case 3:
- getitem 7129,1; //Acid_Create_Book
- break;
- case 4:
- getitem 7130,1; //Plant_Create_Book
- break;
- case 5:
- getitem 7131,1; //Mine_Create_Book
- break;
- case 6:
- getitem 7144,1; //Normal_Potion_Book
- }
- mes "[Vincent Carsciallo]";
- mes "And...";
- mes "Here's a little";
- mes "something to help";
- mes "you begin your";
- mes "research.";
+ getitem 7144,1; //Normal_Potion_Book
}
+ mes "[Vincent Carsciallo]";
+ mes "And...";
+ mes "Here's a little";
+ mes "something to help";
+ mes "you begin your";
+ mes "research.";
next;
mes "[Vincent Carsciallo]";
mes "I'll see";
@@ -1753,24 +2291,23 @@ alde_alche,101,184,4 script Master Alchemist#am 122,{
cutin "",255;
end;
}
- else {
- mes "Ah...";
- mes "I believe you've";
- mes "already registered";
- mes "for training to become";
- mes "an Alchemist.";
- next;
- mes "[Vincent Carsciallo]";
- mes "Please listen to the";
- mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
- close2;
- cutin "",255;
- end;
- }
+ mes "[Vincent Carsciallo]";
+ mes "Ah...";
+ mes "I believe you've";
+ mes "already registered";
+ mes "for training to become";
+ mes "an Alchemist.";
+ next;
+ mes "[Vincent Carsciallo]";
+ mes "Please listen to the";
+ mes "other Alchemists and follow their instructions carefully. You will learn much from them.";
+ close2;
+ cutin "",255;
+ end;
}
-alde_alche,145,19,1 script Chief Researcher#am 57,{
- if (checkweight(1201,1) == 0) {
+alde_alche,145,19,1 script Chief Researcher 57,{
+ if (checkweight(1201,3) == 0) {
mes "- Wait a minute! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -1778,7 +2315,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "- after you store some items into kafra storage. -";
close;
}
- if (ALCH_Q > 19 && ALCH_Q < 22) {
+ if ((ALCH_Q > 19) && (ALCH_Q < 22)) {
if (ALCH_Q == 20) {
mes "[Nicholas Flamel]";
mes "Ooh...";
@@ -1806,54 +2343,80 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "choose the word";
mes "that is ^551A8BIN^000000 the puzzle.";
next;
- switch(rand(1,3)) {
- case 1:
+ set .@alche_puz, rand(1,3);
+ if (.@alche_puz == 1) {
mes "t m y a n y e o b n e g p r i";
next;
- if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) set .@alch_t,.@alch_t+10;
- mes "o n c u t a p j l e r s v m u";
+ set @alch_q, 0;
+ if (select("Brake:Brass:Bug:Broken:Brigan?") == 5) {
+ set @alch_q, @alch_q + 10;
+ }
+ mes "o n c u d a p j l e r s v m u";
next;
- if (select("vendor:storage:weapon:simple:streetshop") == 1) set .@alch_t,.@alch_t+10;
+ if (select("vendor:storage:weapon:simple:streetshop") == 1) {
+ set @alch_q, @alch_q + 10;
+ }
mes "t v a r m e g p h e u b o y l";
next;
- if (select("molasses:party:leader:sweets:treacle") == 2) set .@alch_t,.@alch_t+10;
+ if (select("molasses:party:leader:sweets:treacle") == 2) {
+ set @alch_q, @alch_q + 10;
+ }
mes "q z a h n a i n b r d p t n c";
next;
- if (select("partisan:partizan:pato:paros:pack") == 2) set .@alch_t,.@alch_t+10;
- break;
- case 2:
+ if (select("partisan:partizan:pato:paros:pack") == 2) {
+ set @alch_q, @alch_q + 10;
+ }
+ }
+ else if (.@alche_puz == 2) {
mes "m p d i c f a r o g n k w a s";
next;
- if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) set .@alch_t,.@alch_t+10;
+ set @alch_q, 0;
+ if (select("packman:sunshine:ragnarok:wonderland:frost") == 1) {
+ set @alch_q, @alch_q + 10;
+ }
mes "g b n o p r e f a r e t a s k";
next;
- if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) set .@alch_t,.@alch_t+10;
+ if (select("purple:smoker:ragnarok:bolt:burnt wood") == 3) {
+ set @alch_q, @alch_q + 10;
+ }
mes "u g n i s j e k c e o g n d p";
next;
- if (select("scab:kinship:donate:source:opening") == 5) set .@alch_t,.@alch_t+10;
+ if (select("scab:kinship:donate:source:opening") == 5) {
+ set @alch_q, @alch_q + 10;
+ }
mes "r o e h n r o m c a i n p t t";
next;
- if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
- break;
- case 3:
+ if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) {
+ set @alch_q, @alch_q + 10;
+ }
+ }
+ else {
mes "s m i e x b w u n e t a g l r";
next;
- if (select("tiger:wolf:pumpkin:tripped:tore") == 1) set .@alch_t,.@alch_t+10;
+ set @alch_q, 0;
+ if (select("tiger:wolf:pumpkin:tripped:tore") == 1) {
+ set @alch_q, @alch_q + 10;
+ }
mes "n i e g b o p d s o a u w r v";
next;
- if (select("bash:provoke:endure:stun:abracadabra") == 3) set .@alch_t,.@alch_t+10;
+ if (select("bash:provoke:endure:stun:abracadabra") == 3) {
+ set @alch_q, @alch_q + 10;
+ }
mes "l r m g r e x t a v i n e d e";
next;
- if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) set .@alch_t,.@alch_t+10;
+ if (select("alberta:latifoliate:crimson:maple:evergreen") == 5) {
+ set @alch_q, @alch_q + 10;
+ }
mes "r o e h n r o m c a i n p t t";
next;
- if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) set .@alch_t,.@alch_t+10;
- break;
+ if (select("forgemerchant:potionmerchant:dcmerchant:vendingmerchant:battlemerchant") == 2) {
+ set @alch_q, @alch_q + 10;
+ }
}
mes "[Nicholas Flamel]";
mes "Ah, you finished.";
mes "Now, let's see...";
- if (.@alch_t > 30) {
+ if (@alch_q > 30) {
set ALCH_Q,22;
mes "Excellent job!";
next;
@@ -1871,27 +2434,23 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "^551A8Bplenty of room in your inventory^000000.";
close;
}
- else {
- set ALCH_Q,21;
- mes "^666666*Gasp!*^000000 H-horrible!";
- next;
- mes "[Nicholas Flamel]";
- mes "Judging from these results, you obviously have a problem with concentrating.";
- next;
- mes "[Nicholas Flamel]";
- mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
- next;
- mes "[Nicholas Flamel]";
- mes "Why don't you relax";
- mes "and rest a bit before";
- mes "you take the test again?";
- close;
-
- }
+ set ALCH_Q,21;
+ mes "^666666*Gasp!*^000000 H-horrible!";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Judging from these results, you obviously have a problem with concentrating.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "If you can't even solve these easy word puzzles, how can you keep track of your experiments and research?";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Why don't you relax";
+ mes "and rest a bit before";
+ mes "you take the test again?";
+ close;
}
- else if (ALCH_Q == 22) {
- set .@now_weight,MaxWeight-Weight;
- if (.@now_weight < 1370) {
+ if (ALCH_Q == 22) {
+ if ((MaxWeight - Weight) < 1370) {
mes "[Nicholas Flamel]";
mes "Whoa...";
mes "You're carrying too much stuff! First, put some of your things in Kafra Storage.";
@@ -1932,7 +2491,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "one piece.";
close;
}
- else if (ALCH_Q == 23) {
+ if (ALCH_Q == 23) {
mes "[Nicholas Flamel]";
mes "Didn't I say to";
mes "go to Juno and help";
@@ -1940,7 +2499,7 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "their Alchemy research?";
close;
}
- else if (ALCH_Q == 24) {
+ if (ALCH_Q == 24) {
set ALCH_Q,40;
changequest 2038,2039;
mes "[Nicholas Flamel]";
@@ -1959,44 +2518,24 @@ alde_alche,145,19,1 script Chief Researcher#am 57,{
mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
close;
}
- else if (ALCH_Q == 40 && BaseJob == Job_Merchant) {
+ if ((ALCH_Q == 40) && (Class == Job_Baby_Merchant || Class == Job_Merchant)) {
mes "[Nicholas Flamel]";
mes "All you have to do now is speak to the Union Leader on the 2nd floor! Congratulations, you'll become an Alchemist very soon!";
close;
}
- else {
- mes "[Nicholas Flamel]";
- mes "Lorem ipsum dolor sit amet,";
- mes "consectetuer adipiscing elit.";
- mes "Vivamus sem. Sed metus";
- mes "lacus, viverra id, rutrum eget,";
- mes "rhoncus sit amet, lectus.";
- next;
- mes "[Nicholas Flamel]";
- mes "Suspendisse sit amet urna in";
- mes "nisl fringilla faucibus. Nulla scelerisque eros...";
- mes "^666666*Mumble Mumble*^000000";
- close;
- }
+ mes "[Nicholas Flamel]";
+ mes "Lorem ipsum dolor sit amet,";
+ mes "consectetuer adipiscing elit.";
+ mes "Vivamus sem. Sed metus";
+ mes "lacus, viverra id, rutrum eget,";
+ mes "rhoncus sit amet, lectus.";
+ next;
+ mes "[Nicholas Flamel]";
+ mes "Suspendisse sit amet urna in";
+ mes "nisl fringilla faucibus. Nulla scelerisque eros...";
+ mes "^666666*Mumble Mumble*^000000";
+ close;
}
-//============================================================
-// Old changelog
-//============================================================
-//= v1.0 Working.
-//= npc/quests/counteragent_mixture.txt Also Needed
-//= npc/quests/quests_yuno.txt Also Needed [Darkchild]
-//= v1.1 Fixed some minor bugs. Optimized some lines. Re-organized the script a bit.
-//= Giving Parmry NPC, Hammer and Old Book now waves the 50000 fee. (based of mRO website)
-//= Having a joblvl of 50 allows you to skip Rasputin's test. (based of mRO website) [kobra_k88]
-//= 1.2 fixed a few typos (have to hunt more) [Lupus]
-//= 1.3 Added Baby Class Support [Lupus]
-//= 1.6 Added a func which prevent advanced classes passing
-//= 2nd Job Quests again. It also guides adv classes where
-//= to go. [Lupus]
-//= 1.6a fixed some wrong answers, thanks to zlider for info [Lupus]
-//= 2.0 Changed numbers to constants. [Vicious]
-//= 2.2 Got rid of 'al_morgen' var. Now uses (MISC_QUEST & 4) [Lupus]
-//= 2.3 Optimized, changed job numbers to constants. Fixed some spelling [Lupus]
-//= 2.4 Added alternative prizes according to JobLevel [Lupus]
-//= 2.4a Fixed 2 wrong answers in Rasputin's test [Lupus]
+alde_alche,19,171,0 warp alche#3 1,1,aldebaran,68,56
+alde_alche,42,171,0 warp alche#4 1,1,aldebaran,56,68 \ No newline at end of file