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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/jobs/2-1e
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1e')
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt580
1 files changed, 290 insertions, 290 deletions
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
index 66b3f2ae7..9df093c3c 100644
--- a/npc/jobs/2-1e/StarGladiator.txt
+++ b/npc/jobs/2-1e/StarGladiator.txt
@@ -1,290 +1,290 @@
-//===== eAthena Script =======================================
-//= Star Gladiator Job Quest
-//===== By: ==================================================
-//= Celestria
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= A temp Star Gladiator Job Changer based on the kRO quest.
-//= Quest info from RagnaInfo.
-//= Sprites from kRO screenshots, bar two which I just had to guess at.
-//= 1.0 Optimized, updated [Lupus]
-//============================================================
-
-
-payon.gat,215,102,2 script MooHyun 828,{
- mes "[MooHyun]";
- if(Class==Job_Taekwon && JobLevel>=40 && STGL_Q==0) goto L_Taekwon;
- if(STGL_Q) goto L_Quest;
- mes "Aaaah, it's such lovely weather today, don't you think?";
- close;
-
-L_Taekwon:
- mes "Oooh, a Taekwon!";
- mes "I don't see many of those around.";
- mes "I don't suppose you're interested in becoming even stronger?";
- next;
- menu "Oh..?",-,"No, not really.",L_No;
-
- mes "[MooHyun]";
- mes "Well, there are these dedicated";
- mes "fighters who are known as Star Gladiators.";
- mes "I just so happen to know someone who";
- mes "can warp to their meditation spot.";
- next;
- menu "Oooo.. I wanna be a SK.",-,"So?",L_No;
- mes "[MooHyun]";
- mes "What a coincidence!";
- mes "However he does need some rare";
- mes "materials to form the warp.";
- set STGL_Q,1;
- next;
- mes "[MooHyun]";
-L_Quest:
- mes "You will need to take him:";
- mes "^0000FF- 1 Flame Heart^000000";
- mes "^0000FF- 1 Mystic Frozen^000000";
- mes "^0000FF- 1 Rough Wind^000000";
- mes "^0000FF- 1 Great Nature^000000";
- next;
- mes "[MooHyun]";
- mes "You can find him in Comodo.";
- mes "He normally like to hang out at";
- mes "the top of the mountain there.";
- //mes "Write this down, because I won't tell you again.";
- close;
-L_No:
- mes "[MooHyun]";
- mes "I see. Well, if that's how you feel...";
- close;
-}
-
-comodo.gat,172,231,2 script Man#SKTest 730,{
- if(STGL_Q==1) goto L_Talk;
- if(STGL_Q>=2) goto L_Needwarp;
- mes "[Man]";
- mes "...";
- close;
-
-L_Talk:
- mes "[Man]";
- mes "...";
- next;
- mes "[Warper Man]";
- mes "Oh, a Taekwon. I guess MooHyun sent you here then.";
- mes "Did you want me to warp you?";
- next;
- menu "Yes",L_Warp,"No",-;
- mes "[Warper Man]";
- mes "Hmph, wasting my time...";
- mes "Come back when you actually";
- mes "DO want me to warp you.";
- close;
-
-L_Warp:
- if(countitem(994) < 1 || countitem(995) < 1 || countitem(996) < 1 || countitem(997) < 1) goto L_Noitem;
- delitem 994,1;
- delitem 995,1;
- delitem 996,1;
- delitem 997,1;
- set STGL_Q,2;
- mes "[Warper Man]";
- mes "Great! With these items I can create a warp at any time.";
- mes "so if you need to warp again just ask me, okay?";;
- next;
- warp "job_star.gat",33,41;
- close;
-
-L_Noitem:
- mes "[Warper Man]";
- mes "In order to warp you, I need rare magical items.";
- next;
- mes "[Warper Man]";
- mes "Bring me:";
- mes "^0000FF- 1 Flame Heart^000000";
- mes "^0000FF- 1 Mystic Frozen^000000";
- mes "^0000FF- 1 Rough Wind^000000";
- mes "^0000FF- 1 Great Nature^000000";
- close;
-
-L_Needwarp:
- mes "[Warper Man]";
- mes "Did you need me to warp you again?";
- next;
- menu "Yes",L_Again,"No",-;
- close;
-
-L_Again:
- warp "job_star.gat",33,41;
- close;
-}
-
-job_star.gat,29,33,4 script Gladiator of the Sun 823,{
- if(STGL_Q==3) goto L_Warpnow1;
- if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk1;
- mes "[Gladiator of the Sun]";
- mes "How did you get in here!?";
- mes "Get out at once!";
- next;
- warp "payon.gat",256,242;
- close;
-
-L_Talk1:
- mes "[Gladiator of the Sun]";
- mes "Ah. A Taekwon.";
- mes "It is always good to see a follower of a disciplined art.";
- next;
- mes "[Gladiator of the Sun]";
- mes "I assume you came here to become a Star Gladiator.";
- mes "So allow me to explain...";
- next;
- mes "[Gladiator of the Sun]";
- mes "The Sun, the Moon, and the Stars.";
- mes "All have their own subtle";
- mes "energies. We Star Gladiators use";
- mes "these energies in addition";
- mes "to our own strength to aid us";
- mes "in combat.";
- next;
- mes "[Gladiator of the Sun]";
- mes "In here I teach Taekwons how to";
- mes "tap into the energy of the sun.";
- mes "I shall teach you this now.";
- next;
- mes "^0000FFYou spend several hours meditating^000000";
- mes "^0000FFtogehther under the sun.^000000";
- mes "^0000FFYou do start to feel warm, although^000000";
- mes "^0000FFthat's probably because you aren't^000000";
- mes "^0000FFwearing any suncream.^000000";
- next;
- mes "[Gladiator of the Sun]";
- mes "You have learnt all I can teach you.";
- mes "I shall now send you to your";
- mes "next instructor.";
- next;
-
-L_Warpnow1:
- warp "job_star.gat",99,41;
- close;
-}
-
-job_star.gat,95,34,4 script Gladiator of the Moon 758,{
- if(STGL_Q==3) goto L_Warpnow2;
- if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk2;
- mes "[Gladiator of the Moon]";
- mes "How did you get in here!?";
- mes "Get out at once!";
- next;
- warp "payon.gat",256,242;
- close;
-
-L_Talk2:
- mes "[Gladiator of the Moon]";
- mes "Ah. A Taekwon.";
- mes "It is good that you have";
- mes "managed to come this far.";
- next;
- mes "[Gladiator of the Moon]";
- mes "My job here is to help";
- mes "Taekwons become more in";
- mes "touch with the energies of the Moon.";
- next;
- mes "[Gladiator of the Moon]";
- mes "The Moon has calming energies.";
- mes "So you must be careful not";
- mes "to fall asleep while meditating";
- next;
- mes "[Gladiator of the Moon]";
- mes "Now, sit down.";
- mes "Stare into the Moon and feel.";
- mes "it's light flow through you.";
- next;
- mes "^0000FFAfter a few minutes of meditation^000000";
- mes "^0000FFyour eyes start to grow heavy.^000000";
- mes "^0000FFcomposing yourself you force^000000";
- mes "^0000FFyourself awake, and feel a^000000";
- mes "^0000FFrenewed vigour.^000000";
- next;
- mes "[Gladiator of the Moon]";
- mes "You have learnt all I can teach you.";
- mes "I shall now send you to the";
- mes "final instructor.";
- next;
-
-L_Warpnow2:
- warp "job_star.gat",165,39;
- close;
-}
-
-job_star.gat,161,34,4 script Gladiator of the Stars 77,{
- if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk3;
- if(STGL_Q==3) goto L_Itemcheck;
- mes "[Gladiator of the Stars]";
- mes "How did you get in here!?";
- mes "Get out at once!";
- next;
- warp "payon.gat",256,242;
- close;
-
-L_Talk3:
- mes "[Gladiator of the Stars]";
- mes "Greetings Taekwon.";
- mes "I am here to teach you about";
- mes "the multiple energies that";
- mes "come from the stars.";
- next;
-
-L_Itemcheck:
- if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;
- if(SkillPoint) goto L_Skill;
- delitem 1000,1;
- delitem 1001,1;
- mes "[Gladiator of the Stars]";
- mes "Since you have the required items,";
- mes "we shall now begin.";
- next;
- mes "^0000FFAs you meditate you feel a^000000";
- mes "^0000FFpower growing within you.^000000";
- mes "^0000FFThis power does not feel like^000000";
- mes "^0000FFyour own, but like something^000000";
- mes "^0000FFout there is giving you a hand.^000000";
- next;
- jobchange Job_Star_Gladiator;
- callfunc "F_ClearJobVar";
- mes "[Gladiator of the Stars]";
- mes "It seems that you are indeed";
- mes "in touch with the sun, moon, and stars.";
- next;
- mes "[Gladiator of the Stars]";
- mes "I wish you luck on your journey.";
- next;
- warp "payon.gat",256,242;
- close;
-
-L_Skill:
- mes "[Gladiator of the Stars]";
- mes "It would seem you still have";
- mes "some unused skill points.";
- mes "Use these all up, then come";
- mes "talk to me again.";
- close;
-
-L_Noitem3:
- mes "[Gladiator of the Stars]";
- mes "In order to become one with";
- mes "the stars, you will need to bring me:";
- mes "^0000FF- 1 Star Crumb^000000";
- mes "^0000FF- 1 Star Dust^000000";
- next;
- mes "[Gladiator of the Stars]";
- mes "I will now send you back to";
- mes "look for these items.";
- next;
- set STGL_Q,3;
- warp "payon.gat",256,242;
- close;
-}
+//===== eAthena Script =======================================
+//= Star Gladiator Job Quest
+//===== By: ==================================================
+//= Celestria
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= A temp Star Gladiator Job Changer based on the kRO quest.
+//= Quest info from RagnaInfo.
+//= Sprites from kRO screenshots, bar two which I just had to guess at.
+//= 1.0 Optimized, updated [Lupus]
+//============================================================
+
+
+payon.gat,215,102,2 script MooHyun 828,{
+ mes "[MooHyun]";
+ if(Class==Job_Taekwon && JobLevel>=40 && STGL_Q==0) goto L_Taekwon;
+ if(STGL_Q) goto L_Quest;
+ mes "Aaaah, it's such lovely weather today, don't you think?";
+ close;
+
+L_Taekwon:
+ mes "Oooh, a Taekwon!";
+ mes "I don't see many of those around.";
+ mes "I don't suppose you're interested in becoming even stronger?";
+ next;
+ menu "Oh..?",-,"No, not really.",L_No;
+
+ mes "[MooHyun]";
+ mes "Well, there are these dedicated";
+ mes "fighters who are known as Star Gladiators.";
+ mes "I just so happen to know someone who";
+ mes "can warp to their meditation spot.";
+ next;
+ menu "Oooo.. I wanna be a SK.",-,"So?",L_No;
+ mes "[MooHyun]";
+ mes "What a coincidence!";
+ mes "However he does need some rare";
+ mes "materials to form the warp.";
+ set STGL_Q,1;
+ next;
+ mes "[MooHyun]";
+L_Quest:
+ mes "You will need to take him:";
+ mes "^0000FF- 1 Flame Heart^000000";
+ mes "^0000FF- 1 Mystic Frozen^000000";
+ mes "^0000FF- 1 Rough Wind^000000";
+ mes "^0000FF- 1 Great Nature^000000";
+ next;
+ mes "[MooHyun]";
+ mes "You can find him in Comodo.";
+ mes "He normally like to hang out at";
+ mes "the top of the mountain there.";
+ //mes "Write this down, because I won't tell you again.";
+ close;
+L_No:
+ mes "[MooHyun]";
+ mes "I see. Well, if that's how you feel...";
+ close;
+}
+
+comodo.gat,172,231,2 script Man#SKTest 730,{
+ if(STGL_Q==1) goto L_Talk;
+ if(STGL_Q>=2) goto L_Needwarp;
+ mes "[Man]";
+ mes "...";
+ close;
+
+L_Talk:
+ mes "[Man]";
+ mes "...";
+ next;
+ mes "[Warper Man]";
+ mes "Oh, a Taekwon. I guess MooHyun sent you here then.";
+ mes "Did you want me to warp you?";
+ next;
+ menu "Yes",L_Warp,"No",-;
+ mes "[Warper Man]";
+ mes "Hmph, wasting my time...";
+ mes "Come back when you actually";
+ mes "DO want me to warp you.";
+ close;
+
+L_Warp:
+ if(countitem(994) < 1 || countitem(995) < 1 || countitem(996) < 1 || countitem(997) < 1) goto L_Noitem;
+ delitem 994,1;
+ delitem 995,1;
+ delitem 996,1;
+ delitem 997,1;
+ set STGL_Q,2;
+ mes "[Warper Man]";
+ mes "Great! With these items I can create a warp at any time.";
+ mes "so if you need to warp again just ask me, okay?";;
+ next;
+ warp "job_star.gat",33,41;
+ close;
+
+L_Noitem:
+ mes "[Warper Man]";
+ mes "In order to warp you, I need rare magical items.";
+ next;
+ mes "[Warper Man]";
+ mes "Bring me:";
+ mes "^0000FF- 1 Flame Heart^000000";
+ mes "^0000FF- 1 Mystic Frozen^000000";
+ mes "^0000FF- 1 Rough Wind^000000";
+ mes "^0000FF- 1 Great Nature^000000";
+ close;
+
+L_Needwarp:
+ mes "[Warper Man]";
+ mes "Did you need me to warp you again?";
+ next;
+ menu "Yes",L_Again,"No",-;
+ close;
+
+L_Again:
+ warp "job_star.gat",33,41;
+ close;
+}
+
+job_star.gat,29,33,4 script Gladiator of the Sun 823,{
+ if(STGL_Q==3) goto L_Warpnow1;
+ if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk1;
+ mes "[Gladiator of the Sun]";
+ mes "How did you get in here!?";
+ mes "Get out at once!";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Talk1:
+ mes "[Gladiator of the Sun]";
+ mes "Ah. A Taekwon.";
+ mes "It is always good to see a follower of a disciplined art.";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "I assume you came here to become a Star Gladiator.";
+ mes "So allow me to explain...";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "The Sun, the Moon, and the Stars.";
+ mes "All have their own subtle";
+ mes "energies. We Star Gladiators use";
+ mes "these energies in addition";
+ mes "to our own strength to aid us";
+ mes "in combat.";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "In here I teach Taekwons how to";
+ mes "tap into the energy of the sun.";
+ mes "I shall teach you this now.";
+ next;
+ mes "^0000FFYou spend several hours meditating^000000";
+ mes "^0000FFtogehther under the sun.^000000";
+ mes "^0000FFYou do start to feel warm, although^000000";
+ mes "^0000FFthat's probably because you aren't^000000";
+ mes "^0000FFwearing any suncream.^000000";
+ next;
+ mes "[Gladiator of the Sun]";
+ mes "You have learnt all I can teach you.";
+ mes "I shall now send you to your";
+ mes "next instructor.";
+ next;
+
+L_Warpnow1:
+ warp "job_star.gat",99,41;
+ close;
+}
+
+job_star.gat,95,34,4 script Gladiator of the Moon 758,{
+ if(STGL_Q==3) goto L_Warpnow2;
+ if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk2;
+ mes "[Gladiator of the Moon]";
+ mes "How did you get in here!?";
+ mes "Get out at once!";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Talk2:
+ mes "[Gladiator of the Moon]";
+ mes "Ah. A Taekwon.";
+ mes "It is good that you have";
+ mes "managed to come this far.";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "My job here is to help";
+ mes "Taekwons become more in";
+ mes "touch with the energies of the Moon.";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "The Moon has calming energies.";
+ mes "So you must be careful not";
+ mes "to fall asleep while meditating";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "Now, sit down.";
+ mes "Stare into the Moon and feel.";
+ mes "it's light flow through you.";
+ next;
+ mes "^0000FFAfter a few minutes of meditation^000000";
+ mes "^0000FFyour eyes start to grow heavy.^000000";
+ mes "^0000FFcomposing yourself you force^000000";
+ mes "^0000FFyourself awake, and feel a^000000";
+ mes "^0000FFrenewed vigour.^000000";
+ next;
+ mes "[Gladiator of the Moon]";
+ mes "You have learnt all I can teach you.";
+ mes "I shall now send you to the";
+ mes "final instructor.";
+ next;
+
+L_Warpnow2:
+ warp "job_star.gat",165,39;
+ close;
+}
+
+job_star.gat,161,34,4 script Gladiator of the Stars 77,{
+ if(Class==Job_Taekwon && JobLevel>=40) goto L_Talk3;
+ if(STGL_Q==3) goto L_Itemcheck;
+ mes "[Gladiator of the Stars]";
+ mes "How did you get in here!?";
+ mes "Get out at once!";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Talk3:
+ mes "[Gladiator of the Stars]";
+ mes "Greetings Taekwon.";
+ mes "I am here to teach you about";
+ mes "the multiple energies that";
+ mes "come from the stars.";
+ next;
+
+L_Itemcheck:
+ if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;
+ if(SkillPoint) goto L_Skill;
+ delitem 1000,1;
+ delitem 1001,1;
+ mes "[Gladiator of the Stars]";
+ mes "Since you have the required items,";
+ mes "we shall now begin.";
+ next;
+ mes "^0000FFAs you meditate you feel a^000000";
+ mes "^0000FFpower growing within you.^000000";
+ mes "^0000FFThis power does not feel like^000000";
+ mes "^0000FFyour own, but like something^000000";
+ mes "^0000FFout there is giving you a hand.^000000";
+ next;
+ jobchange Job_Star_Gladiator;
+ callfunc "F_ClearJobVar";
+ mes "[Gladiator of the Stars]";
+ mes "It seems that you are indeed";
+ mes "in touch with the sun, moon, and stars.";
+ next;
+ mes "[Gladiator of the Stars]";
+ mes "I wish you luck on your journey.";
+ next;
+ warp "payon.gat",256,242;
+ close;
+
+L_Skill:
+ mes "[Gladiator of the Stars]";
+ mes "It would seem you still have";
+ mes "some unused skill points.";
+ mes "Use these all up, then come";
+ mes "talk to me again.";
+ close;
+
+L_Noitem3:
+ mes "[Gladiator of the Stars]";
+ mes "In order to become one with";
+ mes "the stars, you will need to bring me:";
+ mes "^0000FF- 1 Star Crumb^000000";
+ mes "^0000FF- 1 Star Dust^000000";
+ next;
+ mes "[Gladiator of the Stars]";
+ mes "I will now send you back to";
+ mes "look for these items.";
+ next;
+ set STGL_Q,3;
+ warp "payon.gat",256,242;
+ close;
+}