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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1e')
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt1646
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+//===== rAthena Script =======================================
+//= Star Gladiator Job Quest
+//===== By: ==================================================
+//= Celestria, Samuray22
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Job Change quest for Star Gladiator class.
+//===== Additional Comments: =================================
+//= 1.1 Updated to the Aegis Standards. [Samuray22]
+//= 1.1a Corrected a minor error respect to the header. [Samuray22]
+//= 1.1b Corrected NPC name length warning. [L0ne_W0lf]
+//= 1.1c Changed item names to item IDs. [Samuray22]
+//= 1.2 Another round of updates to the script. [L0ne_W0lf]
+//= Removes the use of labels, and correcets other errors.
+//= 1.3 Added Quest Log commands. [Kisuka]
+//============================================================
+
+payon,215,102,3 script Moohyun#job_star 828,3,3,{
+ if (Class == Job_Taekwon) {
+ if (STGL_Q == 0) {
+ mes "[Moohyun]";
+ if (Sex)
+ mes "Hey, Taekwon Boy!";
+ else
+ mes "Hey, Taekwon Girl!";
+ mes "Come here for a minute.";
+ mes "I've got a proposition";
+ mes "for you if you'll listen!";
+ next;
+ if (select( "Sure.","No, thanks!") == 1) {
+ mes "[Moohyun]";
+ mes "Alright, kid.";
+ mes "What's your name?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "" + strcharinfo(0) + ".";
+ next;
+ mes "[Moohyun]";
+ mes "Geez, you're so direct.";
+ mes "A little warmth, a little";
+ mes "friendliness wouldn't kill";
+ mes "you, now would it? Anyway,";
+ mes "have you given any thought";
+ mes "as to what you want to be?";
+ next;
+ mes "[Moohyun]";
+ mes "If your heart isn't already";
+ mes "set on it, why don't you become";
+ mes "a ^4D4DFFwarrior of the Sun, the Moon,^FFFFFF ^4D4DFF and the Stars^000000? Just consider it.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Warrior of the wha--?";
+ mes "I've never heard of that";
+ mes "job. But I do know I can";
+ mes "change jobs to a Soul";
+ mes "Linker or Taekwon Master.";
+ next;
+ mes "[Moohyun]";
+ mes "Yeah. Yeah, that's right.";
+ mes "Taekwon Masters are warriors";
+ mes "of the Sun, Moon, and Stars, and wield the power of the cosmos!";
+ mes "Cool, huh? Anyway, interested";
+ mes "in being a Taekwon Master?";
+ next;
+ if (select("Yes, I am!:No, not so much.") == 1) {
+ if (JobLevel > 39) {
+ mes "[Moohyun]";
+ mes "Great, great~ I knew you'd";
+ mes "see things my way. Alright,";
+ mes "you seem to be ready enough.";
+ mes "All you need now is someone";
+ mes "who can train you to become";
+ mes "a Taekwon Master.";
+ next;
+ mes "[Moohyun]";
+ mes "Would you like to ^4D4dffchange";
+ mes "your job to Taekwon Master^000000?";
+ mes "If you do, I'll introduce you to somebody who can help";
+ mes "you accomplish that goal.";
+ next;
+ if (select("Yes, I do.","Let me think about it...") == 1) {
+ mes "[Moohyun]";
+ mes "Excellent! Now, as you may";
+ mes "have guessed, Taekwon Masters";
+ mes "aren't organized into an official guild. So it's tough for all of us";
+ mes "to gather, but we also have fewer rules and greater freedom.";
+ next;
+ mes "[Moohyun]";
+ mes "Who's around now...? Umm...";
+ mes "Ah, you should visit ^4D4DFFMoogang^000000.";
+ mes "He's one of the few Taekwon";
+ mes "Masters interested in receiving";
+ mes "new students, so he'll be sure";
+ mes "to guide you in your training.";
+ next;
+ mes "[Moohyun]";
+ mes "Alright, you can find Moogang";
+ mes "in Comodo, supposedly at the";
+ mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a";
+ mes "letter of recommendation that";
+ mes "I'll send to him for you.";
+ set STGL_Q,1;
+ setquest 7007;
+ close;
+ }
+ mes "[Moohyun]";
+ mes "That's fine. Changing your";
+ mes "job is an important decision,";
+ mes "so you should consider everything carefully. But let me assure you";
+ mes "that you'll never regret becoming an awesome warrior of the cosmos!";
+ close;
+ }
+ mes "[Moohyun]";
+ mes "Great, great~";
+ mes "But first,you";
+ mes "gotta be at least Job Level 40";
+ mes "before you can begin Taekwon";
+ mes "Master training. Otherwise, ";
+ mes "it'll go over your head.";
+ next;
+ mes "[Moohyun]";
+ mes "I know you can do it,";
+ mes "and it shouldn't take";
+ mes "too long. Promise me";
+ mes "you'll come back so that";
+ mes "I can help you become";
+ mes "a great Taekwon Master~";
+ close;
+ }
+ mes "[Moohyun]";
+ mes "Really? Well, I still";
+ mes "think you're better suited";
+ mes "to being a Taekwon Master";
+ mes "than a Soul Linker. But the";
+ mes "decision is ultimately yours.";
+ next;
+ mes "[Moohyun]";
+ mes "Well, if you change your";
+ mes "mind, just come back to";
+ mes "me and let me know. I know";
+ mes "you'd make a great Taekwon";
+ mes "Master if you really tried.";
+ close;
+ }
+ mes "[Moohyun]";
+ mes "Aw, don't be like that.";
+ mes "It doesn't cost you a zeny";
+ mes "to listen to my spiel. Come";
+ mes "on, just hear me out...";
+ close;
+ }
+ else if (STGL_Q == 1) {
+ mes "[Moohyun]";
+ mes "I've already sent him my";
+ mes "letter of recommendation";
+ mes "for you, so go ahead and";
+ mes "visit Moogang in Comodo.";
+ mes "He'll start training you to";
+ mes "become a Taekwon Master.";
+ close;
+ }
+ else if (STGL_Q == 7) {
+ mes "[Moohyun]";
+ mes "So how's the testing";
+ mes "coming along? Oh hey, you";
+ mes "look worried. Are you in";
+ mes "some kind of trouble?";
+ next;
+ if (select("No, I'm fine.:About Beeryu's riddle...") == 1) {
+ mes "[Moohyun]";
+ mes "It's alright to be independent";
+ mes "and solve problems on your";
+ mes "own, but you should elicit help";
+ mes "when you really need it. There";
+ mes "is no shame in being unable to";
+ mes "accomplish something alone...";
+ close;
+ }
+ mes "[Moohyun]";
+ mes "Ah, that. Beeryu has";
+ mes "given you that riddle";
+ mes "to solve. Well, first of";
+ mes "all, you have to bring him";
+ mes "something very important,";
+ mes "but it isn't a material object.";
+ next;
+ mes "[Moohyun]";
+ mes "You have to demonstrate";
+ mes "something for him. Now tell";
+ mes "me, when you face difficulty in";
+ mes "life, obstacles to your goals,";
+ mes "how do you respond? What";
+ mes "does your heart feel, man?";
+ next;
+ mes "[Moohyun]";
+ mes "I know that Beeryu asked you";
+ mes "to prove your patience to him,";
+ mes "but this is the most important";
+ mes "factor behind patience. What";
+ mes "do you say to yourself when";
+ mes "your life seems hopeless?";
+ next;
+ if (select("I will not give up!:I... I don't know?") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "I will not give up!";
+ mes "I'll make my dreams";
+ mes "come true, no matter";
+ mes "how long it may take!";
+ next;
+ mes "[Moohyun]";
+ mes "Yes, that's it!";
+ mes "When your resolution";
+ mes "is backed by an iron will,";
+ mes "you will have the patience";
+ mes "to weather out all things.";
+ mes "Show Beeryu your resolve...";
+ next;
+ mes "[Moohyun]";
+ mes "Great, I think you're";
+ mes "ready now. Please go";
+ mes "talk to Moogang and head";
+ mes "back to the Moon Room. Soon,";
+ mes "maybe we'll be able to greet";
+ mes "each other as Taekwon Masters!";
+ set STGL_Q,8;
+ close;
+ }
+ mes "[Moohyun]";
+ mes "You... You don't know?";
+ mes "If you'd face obstacles";
+ mes "head on and directly confront";
+ mes "your fears, your enemies, and";
+ mes "all of life's challenges, then the answer should come naturally.";
+ next;
+ mes "[Moohyun]";
+ mes "Hmm...";
+ mes "Why don't you contemplate";
+ mes "the value of courage for";
+ mes "a little while? Yes, that";
+ mes "might be useful for now.";
+ close;
+ }
+ else if (STGL_Q == 8) {
+ mes "[Moohyun]";
+ mes "Great, I think you're";
+ mes "ready now. Please go";
+ mes "talk to Moogang and head";
+ mes "back to the Moon Room. Soon,";
+ mes "maybe we'll be able to greet";
+ mes "each other as Taekwon Masters!";
+ close;
+ }
+ mes "[Moohyun]";
+ mes "So, how have you";
+ mes "been doing? I got";
+ mes "faith that you'll become";
+ mes "a great Taekwon Master, so";
+ mes "I'm expecting great things.";
+ close;
+ }
+ else if (BaseJob == Job_Star_Gladiator) {
+ mes "[Moohyun]";
+ mes "Hey, how have you";
+ mes "been doing? Attuned";
+ mes "with nature and all";
+ mes "that, I see. Heh heh,";
+ mes "isn't the cosmos such";
+ mes "a wonderful thing?";
+ close;
+ }
+ else if (Class== Job_Novice) {
+ mes "[Moohyun]";
+ mes "Hey, kid. Do you want";
+ mes "to learn Taekwon Do?";
+ mes "If you learn it, then you're";
+ mes "guaranteed to become";
+ mes "much stronger! ";
+ next;
+ mes "[Moohyun]";
+ mes "Let's see...";
+ mes "There's a man named";
+ mes "Phoenix who can teach";
+ mes "you Taekwon Do. He's";
+ mes "around here somewhere...";
+ next;
+ mes "[Moohyun]";
+ mes "Anyway, once you've";
+ mes "learned Taekwon Do for";
+ mes "a while, go ahead and come";
+ mes "back to me if you really want to advance your studies, to master";
+ mes "more than your mind and body.";
+ close;
+ }
+ mes "[Moohyun]";
+ mes "Dude...";
+ mes "Whaddya want?";
+ if (Sex) {
+ mes "You wanna join up";
+ mes "with my martial arts";
+ mes "school? It's too late";
+ mes "for you, sorry pal~";
+ }
+ else {
+ mes "Oh, I didn't realize tha--";
+ mes "Y-you're such a beautiful";
+ mes "lady! I guess I oughta, you";
+ mes "know, apologize for bein' rude.";
+ }
+ next;
+ mes "[Moohyun]";
+ mes "Anyway, if you think I'm";
+ mes "just some punk, I'll admit";
+ mes "that I look and act the part.";
+ mes "But actually, I'm a warrior of";
+ mes "the Sun, Moon, and Stars.";
+ next;
+ mes "[Moohyun]";
+ mes "It might be a little late";
+ mes "for you, but if you know ";
+ mes "anybody that wants to become";
+ mes "a Taekwon Master, send them";
+ mes "my way. I'll make sure that";
+ mes "they meet the right people~";
+ close;
+
+OnTouch:
+ if (Class == Job_Taekwon) {
+ if (STGL_Q == 0) {
+ mes "[Moohyun]";
+ mes "Hm...? Oh, you're just";
+ mes "the kind of person I'm";
+ mes "looking for. Come, I've";
+ mes "got an offer for you if";
+ mes "you're willing to listen...";
+ close;
+ }
+ }
+ else if (BaseJob == Job_Star_Gladiator) {
+ mes "[Moohyun]";
+ mes "How's it going, warrior?";
+ mes "Please continue to use";
+ mes "your skills for the right";
+ mes "causes. Bring pride to all";
+ mes "Taekwon Masters everywhere!";
+ close;
+ }
+ mes "[Moohyun]";
+ mes "Whoa, whoa~";
+ mes "Step aside, will you?";
+ mes "You're blocking my sun!";
+ close;
+}
+
+comodo,172,230,3 script Wandering Master#job_sta 730,{
+ if (Class == Job_Taekwon) {
+ if (STGL_Q == 1) {
+ mes "[Moogang]";
+ mes ""+ strcharinfo(0) + "...";
+ mes "I have been expecting you.";
+ mes "Moohyun has told me about";
+ mes "your arrival and your desire";
+ mes "to become a Taekwon Master.";
+ mes "I will trust his judgment...";
+ next;
+ mes "[Moogang]";
+ mes "Yes, Moohyun is skilled at";
+ mes "discerning the inner strengths";
+ mes "of others. You should do well.";
+ mes "Are you ready for the first test, to use your fists and legs in the";
+ mes "service of the grand cosmos?";
+ next;
+ if (select("Yes, let me take the test!:Wait, I need to think about this!") == 1) {
+ if (SkillPoint) {
+ mes "[Moogang]";
+ mes "Hm? You still have Skill";
+ mes "Points that you haven't yet";
+ mes "allocated. Use them, learn";
+ if (Sex == 0)
+ mes "and improve your Taekwon Girl";
+ else
+ mes "and improve your Taekwon Boy";
+ mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training.";
+ close;
+ }
+ mes "[Moogang]";
+ mes "Taekwon Do sets the basics.";
+ mes "Mind, body, soul. These are not";
+ mes "separate parts, but a functioning whole. Your self is in touch";
+ mes "with itself, but is it in touch";
+ mes "with the outside world?";
+ next;
+ mes "[Moogang]";
+ mes "Close your eyes. Seek out";
+ mes "the sensation of the wind.";
+ mes "Open your arms and embrace";
+ mes "the sky. Can you feel it? The";
+ mes "everspreading flow of the";
+ mes "universal cosmos?";
+ next;
+ mes "[Moogang]";
+ mes "Nature's laws cannot be broken,";
+ mes "but as your undestanding of nature grows, you'll be able to grasp the";
+ mes "sunlight, hold the moonlight, and mold the starlight. This test will";
+ mes "help you attune yourself...";
+ next;
+ mes "[Moogang]";
+ mes "Go forth and gather the";
+ mes "power of nature scattered";
+ mes "around the world. Bring me";
+ mes "pieces of the blustery wind,";
+ mes "solid earth, freezing ice,";
+ mes "and burning flame.";
+ next;
+ mes "[Moogang]";
+ mes "In other words...";
+ mes "^4D4DFFRough Wind^000000,";
+ mes "^4D4DFFGreat Nature^000000,";
+ mes "^4D4DFFMystic Frozen^000000 and";
+ mes "^4D4DFFFlame Heart^000000.";
+ mes "Now go...";
+ set STGL_Q,2;
+ changequest 7007,7008;
+ close;
+ }
+ mes "[Moogang]";
+ mes "I respect your decision,";
+ mes "although I see no reason";
+ mes "for you to hesitate. But like";
+ mes "the phases of the moon, all";
+ mes "changes must occur according";
+ mes "to the grand scheme of things.";
+ close;
+ }
+ else if (STGL_Q == 2) {
+ if (countitem(996) > 0 && countitem(997) > 0 && countitem(995) > 0 && countitem(994) > 0) {
+ mes "[Moogang]";
+ mes "Ah, you've completed the";
+ mes "task I've set for you. Very";
+ mes "good. Now, while holding these";
+ mes "shards of the wind, earth, ice";
+ mes "and flame, did you sense the";
+ mes "connection between them all?";
+ next;
+ mes "[Moogang]";
+ mes "Winds provide gentle and";
+ mes "comforting breezes or bring";
+ mes "destructive hurricanes. Earth";
+ mes "is the solid ground on which";
+ mes "all life lives, but it can also";
+ mes "sink and shake buildings.";
+ next;
+ mes "[Moogang]";
+ mes "Water gives life and provides";
+ mes "cooling refreshment, but it can";
+ mes "also drown and freeze life. Fire can bring comforting warmth,";
+ mes "but it can also reduce life to";
+ mes "gray ashes. Such is nature.";
+ next;
+ mes "[Moogang]";
+ mes "This is the power of nature.";
+ mes "Any force can be used to do";
+ mes "good or evil, depending on";
+ mes "how you wield it. So do you";
+ mes "understand now? This is how";
+ mes "the universe is intertwined.";
+ next;
+ mes "[Moogang]";
+ mes "However, the most primal,";
+ mes "the purest elements of our";
+ mes "universe are equated to the";
+ mes "cosmos: the Sun, the Moon,";
+ mes "and the Stars. Contemplate";
+ mes "on this truth for a while...";
+ next;
+ mes "[Moogang]";
+ mes "With the realization of";
+ mes "the nature of the universe";
+ mes "comes the respect for nature";
+ mes "and all things. Now, when you";
+ mes "are ready for the next test, then^FFFFFF ^000000";
+ mes "I shall guide you to the altar.";
+ delitem 996,1; //Rough_Wind
+ delitem 997,1; //Great_Nature
+ delitem 995,1; //Mistic_Frozen
+ delitem 994,1; //Flame_Heart
+ set STGL_Q,3;
+ changequest 7008,7009;
+ close;
+ }
+ mes "[Moogang]";
+ mes "For your first test on your";
+ mes "journey towards becoming";
+ mes "a Taekwon Master, bring me ";
+ mes "shards of the natural elements.";
+ mes "I want you to understand their innate harmony with one another.";
+ next;
+ mes "[Moogang]";
+ mes "Bring...";
+ mes "^4D4DFFRough Wind^000000,";
+ mes "^4D4DFFGreat Nature^000000,";
+ mes "^4D4DFFMystic Frozen^000000 and";
+ mes "^4D4DFFFlame Heart^000000.";
+ mes "Now go...";
+ close;
+ }
+ else if (STGL_Q == 3) {
+ mes "[Moogang]";
+ mes "Are you ready for";
+ mes "the next test to become";
+ mes "a Taekwon Master? Then,";
+ mes "I shall guide you to the altar.";
+ next;
+ if (select("Wait, I need more time!:Yes, I am ready.") == 1) {
+ mes "[Moogang]";
+ mes "I see. Well then, please";
+ mes "let me know when you";
+ mes "are ready to proceed.";
+ close;
+ }
+ mes "[Moogang]";
+ mes "At the altar, speak";
+ mes "to Daru, who will serve";
+ mes "as your guide for that";
+ mes "test. After you complete";
+ mes "the test, come talk to me.";
+ close2;
+ warp "job_star",34,12;
+ end;
+ }
+ else if (STGL_Q > 3 && STGL_Q < 7) {
+ mes "[Moogang]";
+ mes "How very strange...";
+ mes "You cannot have completed";
+ mes "that test by now. Ah, something";
+ mes "must have happened. I shall";
+ mes "send you back to the altar";
+ mes "so that Daru can test you.";
+ close2;
+ warp "job_star",34,12;
+ end;
+ }
+ else if (STGL_Q == 7) {
+ mes "[Moogang]";
+ mes "Hmm...";
+ mes "You seem troubled.";
+ mes "Ah, you must be thinking";
+ mes "about Beeryu's riddle, yes?";
+ mes "You are the only one that";
+ mes "can find the answer...";
+ next;
+ mes "[Moogang]";
+ mes "Hmm. Perhaps it would";
+ mes "be best for you to consult";
+ mes "with ^4D4DFFMoohyun^000000 back in Payon";
+ mes "so that you may understand";
+ mes "Beeryu's test regarding the";
+ mes "value of patience.";
+ next;
+ mes "[Moogang]";
+ mes "Once you discover the";
+ mes "meaning of patience that";
+ mes "Beeryu wants you to find,";
+ mes "come back to me so that";
+ mes "I can send you back to the";
+ mes "Moon Room for testing.";
+ close;
+ }
+ else if (STGL_Q == 8) {
+ mes "[Moogang]";
+ mes "Ah, I see that Moohyun";
+ mes "has helped you achieve a";
+ mes "new level of understanding.";
+ mes "Very well, very well. Let me";
+ mes "send you to the Moon Room";
+ mes "where Beeryu is waiting...";
+ close2;
+ warp "job_star",100,13;
+ end;
+ }
+ else if (STGL_Q == 9 || STGL_Q == 11) {
+ mes "[Moogang]";
+ mes "Would you like to";
+ mes "return to the Star Room";
+ mes "to complete your Taekwon";
+ mes "Master testing and training?";
+ next;
+ if (select("Yes, please.:Maybe later.") == 1) {
+ mes "[Moogang]";
+ mes "Don't lose heart...";
+ mes "I expect that you will";
+ mes "achieve your goal of";
+ mes "becoming a Taekwon";
+ mes "Master very soon.";
+ close2;
+ warp "job_star",166,29;
+ end;
+ }
+ mes "[Moogang]";
+ mes "I see. Well, when";
+ mes "your mind, body and";
+ mes "spirit are prepared, please";
+ mes "come and talk to me again.";
+ close;
+ }
+ else if (STGL_Q == 10) {
+ mes "[Moogang]";
+ mes "Ah, you have come here in";
+ mes "order to speak to Cheehee.";
+ mes "Would you like me to send";
+ mes "you to the Star Room now?";
+ next;
+ if (select("Yes, please.:Maybe later.") == 1) {
+ mes "[Moogang]";
+ mes "Don't lose heart...";
+ mes "I expect that you will";
+ mes "achieve your goal of";
+ mes "becoming a Taekwon";
+ mes "Master very soon.";
+ close2;
+ warp "job_star",166,29;
+ end;
+ }
+ mes "[Moogang]";
+ mes "I see. Well, when";
+ mes "your mind, body and";
+ mes "spirit are prepared, please";
+ mes "come and talk to me again.";
+ close;
+ }
+ else if (STGL_Q == 12) {
+ mes "[Moogang]";
+ mes "Ah, you've returned";
+ mes "wiser and more attuned";
+ mes "with nature than before.";
+ mes "Yes, I can see it in your eyes.";
+ mes "So tell me, what did you learn?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I can feel the bond between";
+ mes "the Sun, the Moon and the";
+ mes "Stars. They all give light,";
+ mes "but their different shades";
+ mes "bestow different gifts.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "The sun gives glorious";
+ mes "warmth and is the wellspring";
+ mes "of life. Moonlight is gentle and gives comfort. The twinkling";
+ mes "of stars gives hope in even";
+ mes "the darkest of nights.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I also know the Sun's";
+ mes "scorching, destructive";
+ mes "heat, the loneliness of";
+ mes "the Moon, and the sadness";
+ mes "of the Stars. I now understand";
+ mes "the spectrum of the cosmos!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "The combined rage of the";
+ mes "cosmos can summon a ";
+ mes "demon of utter darkness.";
+ mes "The combined love of the";
+ mes "cosmos bestows infinite";
+ mes "blessing and light...";
+ next;
+ mes "[Moogang]";
+ mes "I cannot ask for";
+ mes "anything more. You";
+ mes "are already a warrior";
+ mes "of the Sun, the Moon and";
+ mes "the Stars. Welcome to our";
+ mes "way of martial arts, friend.";
+ completequest 7011;
+ callfunc "Job_Change",Job_Star_Gladiator;
+ callfunc "F_ClearJobVar"; //clears all job variables for the current player
+ next;
+ mes "[Moogang]";
+ mes "From now on, please";
+ mes "make your decisions very";
+ mes "carefully. What you decide";
+ mes "will determine the course";
+ mes "of your entire life. Also,";
+ mes "never forget this song...";
+ next;
+ mes "[Moogang]";
+ mes "''^4D4DFFThe Sun shines on even days.";
+ mes "The Moon gleams on odd days.";
+ mes "The Stars sparkle on every";
+ mes "fifth day without fail.^000000''";
+ next;
+ mes "[Moogang]";
+ mes "That is all that I can";
+ mes "share with you. Never forget";
+ mes "that we, as Taekwon Masters,";
+ mes "cannot exist separately from";
+ mes "the Sun, Moon and Stars...";
+ close;
+ }
+ mes "[Moogang]";
+ mes "Oh, hello. You're a";
+ mes "student of Taekwon Do,";
+ mes "are you not? It's nice to";
+ mes "meet you. Please call";
+ mes "me Moogang. I too used to";
+ mes "study this Tae Kwon Do.";
+ next;
+ mes "[Moogang]";
+ mes "Um...";
+ mes "Have you ever";
+ mes "considered becoming...";
+ mes "Um... No. Wait. Hmmm...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ next;
+ mes "[Moogang]";
+ mes "Oh, dear! I always";
+ mes "have a little bit of";
+ mes "trouble speaking to other";
+ mes "people. Now, why don't";
+ mes "you speak to my good";
+ mes "friend, Moohyun?";
+ next;
+ mes "[Moogang]";
+ mes "It's just...";
+ mes "I'm so excited!";
+ mes "There's every chance";
+ mes "that you might possibly";
+ mes "be the warrior I'm seeking!";
+ close;
+ }
+ else if (BaseJob == Job_Star_Gladiator) {
+ mes "[Moogang]";
+ mes "Oh, it's very nice to";
+ mes "see you again. So where";
+ mes "have you been lately? I trust";
+ mes "that you've been to places";
+ mes "blessed by the Sun, Moon";
+ mes "and Stars, correct?";
+ next;
+ mes "[Moogang]";
+ mes "My friend, please keep";
+ mes "my advice in mind and ";
+ mes "always be careful when";
+ mes "you make decisions. I don't";
+ mes "want to see you regreting your decision later on in your life...";
+ next;
+ mes "[Moogang]";
+ mes "Ah, if you miss the";
+ mes "Room of the Sun, the";
+ mes "Moon Room or the Star Room,";
+ mes "I can send you there anytime";
+ mes "that you wish. Would you like";
+ mes "to visit any of them now?";
+ next;
+ switch(select("Maybe next time.:To the Room of the Sun!:To the Moon Room!:To the Star Room!")) {
+ case 1:
+ mes "[Moogang]";
+ mes "Alright. I'll always be";
+ mes "here, so whenever you";
+ mes "feel like going to any of";
+ mes "those places, just come";
+ mes "and talk to me. Goodbye";
+ mes "for now, "+strcharinfo(0)+"~";
+ close;
+ case 2:
+ mes "[Moogang]";
+ mes "Ah, you must miss";
+ mes "the glorious warmth";
+ mes "of the sun, eh? Let";
+ mes "me send you there";
+ mes "right away...";
+ close2;
+ warp "job_star",34,12;
+ end;
+ case 3:
+ mes "[Moogang]";
+ mes "Hm? Have you need";
+ mes "of the soothing light of";
+ mes "the Moon? Then I hope";
+ mes "that you find peace in";
+ mes "its calming influence...";
+ close2;
+ warp "job_star",100,13;
+ end;
+ case 4:
+ mes "[Moogang]";
+ mes "Ah, there are countless";
+ mes "reasons as to why you'd want";
+ mes "to view the twinkling of the";
+ mes "stars. Well, let me send you";
+ mes "to the Star Room right away~";
+ close2;
+ warp "job_star",166,29;
+ end;
+ }
+ }
+ mes "[Wandering Martial Artist]";
+ mes "Do you enjoy hiking?";
+ mes "The fresh air, the liberation";
+ mes "found in wandering, and the";
+ mes "beauty of natural are all";
+ mes "welcome benefits.";
+ next;
+ mes "[Wandering Martial Artist]";
+ mes "Of course, I cannot enjoy";
+ mes "the moonlight and starlight";
+ mes "on nighttime hikes as much";
+ mes "as you can. Well then, may the";
+ mes "Sun, Moon and Stars protect";
+ mes "you on all your journeys~";
+ close;
+}
+
+job_star,29,33,0 script Daru#job_star 59,{
+ if (Class == Job_Taekwon) {
+ if (STGL_Q == 3) {
+ mes "[Daru]";
+ mes "Ah, greetings.";
+ mes "I am Daru, and I will";
+ mes "be your guide for this room.";
+ mes "For this test, you must open";
+ mes "your eyes and answer my";
+ mes "questions. Let us begin.";
+ next;
+ mes "[Daru]";
+ mes "Tell me.";
+ mes "What is it";
+ mes "that you see?";
+ next;
+ switch(select("The Sun.:The Moon.:The Stars.:I have no idea.")) {
+ case 1:
+ mes "[Daru]";
+ mes "Yes! It is the sun!";
+ mes "I suppose you can think";
+ mes "of mankind as the sons of";
+ mes "the sun. Good, very good...";
+ set .@sun_point,.@sun_point+10;
+ break;
+ case 2:
+ mes "[Daru]";
+ mes "The... The moon?";
+ mes "Mm. But this is the";
+ mes "Sun Room. Hmmm...";
+ break;
+ case 3:
+ mes "[Daru]";
+ mes "The Stars. Well, hmm.";
+ mes "I suppose you can think of";
+ mes "the Sun as one of thousands";
+ mes "of stars in the universe...";
+ set .@sun_point,.@sun_point+5;
+ break;
+ case 4:
+ mes "[Daru]";
+ mes "No... idea?";
+ mes "Hmm. You should";
+ mes "open your mind as";
+ mes "well as your eyes.";
+ mes "It wouldn't hurt to";
+ mes "try to guess an answer...";
+ }
+ next;
+ mes "[Daru]";
+ mes "Now, there is nothing";
+ mes "that can live without the";
+ mes "sun. Do you know what one";
+ mes "needs most from the sun?";
+ next;
+ switch(select("Warmth:Comfort:Light:Nothing")) {
+ case 1:
+ mes "[Daru]";
+ mes "That is right.";
+ mes "Without the warmth";
+ mes "of the sun, our world";
+ mes "not only be cold, but it";
+ mes "would be completely lifeless.";
+ set .@sun_point,.@sun_point+10;
+ break;
+ case 2:
+ mes "[Daru]";
+ mes "Comfort...?";
+ mes "Ah, yes. The warmth";
+ mes "of the sun brings comfort.";
+ mes "And without comfort, is life";
+ mes "truly worth living? Good answer. ^FFFFFF ^000000";
+ set .@sun_point,.@sun_point+10;
+ break;
+ case 3:
+ mes "[Daru]";
+ mes "Yes. Without the";
+ mes "glorious light of the sun,";
+ mes "we would see nothing.";
+ mes "We would know nothing.";
+ mes "We would be nothing.";
+ set .@sun_point,.@sun_point+10;
+ break;
+ case 4:
+ mes "[Daru]";
+ mes "Mmm...";
+ mes "The answer should";
+ mes "come from your heart,";
+ mes "rather than your mind.";
+ mes "Everyone needs something";
+ mes "from the sun. Let's see now...";
+ break;
+ }
+ next;
+ mes "[Daru]";
+ mes "There is a song that goes,";
+ mes "''^4D4DFFThe Sun shines on even days.";
+ mes "The Moon gleams on odd days.";
+ mes "The Stars sparkle on every";
+ mes "fifth day without fail.^000000''";
+ next;
+ mes "[Daru]";
+ mes "''^4D4DFFA desert is a Solar place,";
+ mes "its sands kissed by the Sun.";
+ mes "A marsh is a Lunar place,";
+ mes "its wolves driven by the Moon.";
+ mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
+ next;
+ mes "[Daru]";
+ mes "Now, which of the";
+ mes "following combinations";
+ mes "shines brightest among ";
+ mes "them all? Think carefully...";
+ next;
+ if (select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves") == 2)
+ set .@sun_point,.@sun_point+10;
+ mes "[Daru]";
+ mes "Well, that will be all.";
+ mes "I cannot possibly know all";
+ mes "there is to know about you";
+ mes "through just 3 questions...";
+ mes "But this should suit our";
+ mes "purposes for now.";
+ next;
+ if (.@sun_point == 30) {
+ mes "[Daru]";
+ mes "I admit that I am impressed";
+ mes "with your understanding of";
+ mes "the Sun. It is the source of";
+ mes "all life, the origin of warmth";
+ mes "and comfort. Now, let me lead";
+ mes "you to the Moon Room.";
+ set STGL_Q,4;
+ close2;
+ warp "job_star",100,13;
+ end;
+ }
+ else if (.@sun_point == 25) {
+ mes "[Daru]";
+ mes "Although your understanding";
+ mes "of the Sun is not perfect, you";
+ mes "seem to understand the idea";
+ mes "that it is the source of warm";
+ mes "and life in our world.";
+ next;
+ mes "[Daru]";
+ mes "This idea is one of the basics";
+ mes "that will help you in becoming";
+ mes "more attuned with the power of";
+ mes "the cosmos. Now, please come";
+ mes "this way to the Moon Room...";
+ set STGL_Q,4;
+ close2;
+ warp "job_star",100,13;
+ end;
+ }
+ mes "[Daru]";
+ mes "Hmm... If you do not";
+ mes "understand the role of the";
+ mes "sun in the universe and";
+ mes "the human world, you will";
+ mes "forever be out of touch with";
+ mes "nature, with the cosmos.";
+ next;
+ mes "[Daru]";
+ mes "I advise you to meditate";
+ mes "carefully on the fundamental";
+ mes "truths of nature before coming";
+ mes "to speak to me once again.";
+ mes "Contemplate the infinite";
+ mes "power of the sun...";
+ set STGL_Q,5;
+ close;
+ }
+ else if (STGL_Q == 4) {
+ mes "[Daru]";
+ mes "There is no longer any";
+ mes "need for us to remain";
+ mes "here. Let us proceed to";
+ mes "the Moon Room together.";
+ close2;
+ warp "job_star",100,13;
+ end;
+ }
+ else if (STGL_Q == 5) {
+ if (rand(1,5) == 3) {
+ mes "[Daru]";
+ mes "Hmmm. I believe you've";
+ mes "spent enough time reflecting";
+ mes "on the glory of the Sun and";
+ mes "its importance to the humans";
+ mes "and the world. Well done. Now,";
+ mes "let's proceed to the Moon Room.";
+ set STGL_Q,4;
+ close2;
+ warp "job_star",100,13;
+ end;
+ }
+ mes "[Daru]";
+ mes "Relax every muscle in";
+ mes "your body. Close your eyes.";
+ mes "Feel the warmth of the Sun";
+ mes "against your eyelids as you";
+ mes "meditate on its role in the world and your place in the cosmos.";
+ close;
+ }
+ else if (STGL_Q == 6) {
+ mes "[Daru]";
+ mes "Hm? The time for you";
+ mes "to be in the Room of the";
+ mes "Sun has passed. Let us go";
+ mes "to the Star Room now...";
+ close2;
+ warp "job_star",166,29;
+ end;
+ }
+ else if (STGL_Q == 7) {
+ mes "[Daru]";
+ mes "Ah, Beeryu must have";
+ mes "given you his riddle to";
+ mes "solve. Well, you'll need";
+ mes "to go back to town in order";
+ mes "to figure out the answer, so";
+ mes "let me send you there now~";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ else if (STGL_Q == 8) {
+ mes "[Daru]";
+ mes "Hm? Beeryu is expecting";
+ mes "you in the Moon Room. Let";
+ mes "me send you there right now...";
+ close2;
+ warp "job_star",100,13;
+ end;
+ }
+ else if (STGL_Q > 8 && STGL_Q < 12) {
+ mes "[Daru]";
+ mes "Hm. I cannot blame";
+ mes "you if you enjoy the";
+ mes "Room of the Sun this";
+ mes "much, but now is the time";
+ mes "for you to be in the Star";
+ mes "Room. I'll send you there...";
+ close2;
+ warp "job_star",166,29;
+ end;
+ }
+ mes "[Daru]";
+ mes "Hm. I cannot blame";
+ mes "you if you enjoy the";
+ mes "Room of the Sun this";
+ mes "much, but you have very";
+ mes "important task to complete";
+ mes "now. Let me send you to town.";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Daru]";
+ mes "While you're here,";
+ mes "I ask that you don't";
+ mes "interfere with anyone";
+ mes "that may be taking the";
+ mes "job change test. So, would";
+ mes "you like to return to town?";
+ next;
+ if (select("Return to Payon:Cancel") == 1) {
+ mes "[Daru]";
+ mes "I see. Let me";
+ mes "guide you back";
+ mes "to Payon, then.";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Daru]";
+ mes "Please take your";
+ mes "time and enjoy the";
+ mes "splendor of the Sun";
+ mes "while you are here.";
+ close;
+}
+
+job_star,95,33,0 script Beeryu#job_star 106,{
+ if (Class == Job_Taekwon) {
+ if (STGL_Q == 4) {
+ mes "[Beeryu]";
+ mes "Welcome to the Moon Room.";
+ mes "I am Beeryu, your guide in";
+ mes "this sanctum. I shall ask you a";
+ mes "series of questions, so please";
+ mes "think carefully before giving";
+ mes "me your honest answer.";
+ next;
+ mes "[Beeryu]";
+ mes "Which Moon do we need";
+ mes "and want most? Think of";
+ mes "the different shades of the";
+ mes "moon, and how it changes";
+ mes "on certain nights.";
+ next;
+ switch(select("Red Moon:Blue Moon:Gold Moon:...?")) {
+ case 1:
+ mes "[Beeryu]";
+ mes "The Red Moon...?";
+ mes "It's a fearsome sight,";
+ mes "usually likened to drenching the sky with the color of blood.";
+ mes "The Red Moon stirs dark feelings that we shouldn't fully embrace...";
+ break;
+ case 2:
+ mes "[Beeryu]";
+ mes "The Blue Moon...?";
+ mes "Ah, yes. It's a calm and";
+ mes "gentle moon whose soft";
+ mes "light helps you think clearly.";
+ mes "It's a moon of peaceful rest...";
+ set .@moon_point,.@moon_point+10;
+ break;
+ case 3:
+ mes "[Beeryu]";
+ mes "The Gold Moon...?";
+ mes "Ah, that is a moon of";
+ mes "affluence and wealth. Now,";
+ mes "to aspire to attain prosperity";
+ mes "is natural, and to fulfill your";
+ mes "aspirations is life's pinnacle.";
+ set .@moon_point,.@moon_point+10;
+ break;
+ case 4:
+ mes "[Beeryu]";
+ mes "Hmm...?";
+ mes "Do you not have an";
+ mes "opinion of the Moon?";
+ mes "You should be confident";
+ mes "and tell me which shade";
+ mes "of the moon that you like...";
+ }
+ next;
+ mes "[Beeryu]";
+ mes "Now, if the shadows";
+ mes "of the Moon were to";
+ mes "lend you their power,";
+ mes "to what end would you";
+ mes "use the power of the";
+ mes "Lunar cosmos?";
+ next;
+ switch(select("Justice:Self Practice:Preservation of Nature:Revenge")) {
+ case 1:
+ mes "[Beeryu]";
+ mes "Yes. Justice is always an";
+ mes "end that is worth fighting";
+ mes "for. Just remember that";
+ mes "both power and compassion";
+ mes "are required to enact the";
+ mes "truest form of justice.";
+ set .@moon_point,.@moon_point+10;
+ break;
+ case 2:
+ mes "[Beeryu]";
+ mes "Self training?";
+ mes "That is an acceptable";
+ mes "answer. However, you must";
+ mes "never forget your reasons";
+ mes "for attaining mastery of the";
+ mes "self, else you lose your way.";
+ set .@moon_point,.@moon_point+10;
+ break;
+ case 3:
+ mes "[Beeryu]";
+ mes "The preservation of";
+ mes "nature is the responsiblity";
+ mes "of every living human. However,";
+ mes "I was expecting a different";
+ mes "answer in terms of Taekwon";
+ mes "Mastery as a martial art...";
+ break;
+ case 4:
+ mes "[Beeryu]";
+ mes "Sometimes, revenge may";
+ mes "seem to be best course of";
+ mes "action, especially if it is";
+ mes "carried out in the interest";
+ mes "of justice. However, revenge";
+ mes "by itself is usually ignoble.";
+ next;
+ mes "[Beeryu]";
+ mes "Ask yourself this:";
+ mes "what will you do after";
+ mes "you achieve your revenge?";
+ mes "When you let your rage burn";
+ mes "away at you, you inflict the";
+ mes "most harm to yourself...";
+ break;
+ }
+ next;
+ mes "[Beeryu]";
+ mes "Now, listen carefully";
+ mes "to the lyrics of this";
+ mes "song. I'm sure Daru has";
+ mes "sang this to you already...";
+ next;
+ mes "[Beeryu]";
+ mes "''^4D4DFFThe Sun shines on even days.";
+ mes "The Moon gleams on odd days.";
+ mes "The Stars sparkle on every";
+ mes "fifth day without fail.^000000''";
+ next;
+ mes "[Beeryu]";
+ mes "''^4D4DFFA desert is a Solar place,";
+ mes "its sands kissed by the Sun.";
+ mes "A marsh is a Lunar place,";
+ mes "its wolves driven by the Moon.";
+ mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
+ next;
+ mes "[Beeryu]";
+ mes "According to these";
+ mes "lyrics, which is of";
+ mes "the following most";
+ mes "strongly evokes the";
+ mes "light of the moon?";
+ next;
+ if (select("2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves") == 4)
+ set .@moon_point,.@moon_point+10;
+ mes "[Beeryu]";
+ mes "Well, I've asked the";
+ mes "questions I wanted to set";
+ mes "before you. You must learn";
+ if (.@moon_point > 20) {
+ mes "the bond between the moonlight";
+ mes "with the shadows of the moon.";
+ mes "Then, you will become a master.";
+ next;
+ mes "[Beeryu]";
+ mes "The soft moonlight ";
+ mes "illuminates the darkest night.";
+ mes "The shadows of the moon balance";
+ mes "the Sun's glorious brightness.";
+ mes "Wisdom to power, coolness to";
+ mes "rage. Contemplate on this...";
+ next;
+ mes "[Beeryu]";
+ mes "I have faith that you will soon";
+ mes "become a great Taekwon Master.";
+ mes "Now, the time has come for you";
+ mes "to enter the Star Room. Come,";
+ mes "follow me this way...";
+ set STGL_Q,6;
+ close2;
+ warp "job_star",166,29;
+ end;
+ }
+ mes "to be as patient and gentle";
+ mes "as the moon's soft glow.";
+ next;
+ mes "[Beeryu]";
+ mes "Please think about";
+ mes "this seriously. A true";
+ mes "Taekwon Master can";
+ mes "display calmness of mind";
+ mes "in all situations, no matter";
+ mes "what the stakes may be.";
+ next;
+ mes "[Beeryu]";
+ mes "Now, I want you to";
+ mes "take this chance to";
+ mes "practice achieving the";
+ mes "Lunar mindset. Be calm,";
+ mes "quiet your thoughts and";
+ mes "settle your active mind...";
+ next;
+ mes "[Beeryu]";
+ mes "For now, I will send";
+ mes "you out into Payon. Go out";
+ mes "and learn the ^4D4DFFtrue meaning";
+ mes "of patience^000000. Then, when you're";
+ mes "ready, please talk to Moogang";
+ mes "so that he can send you to me.";
+ set STGL_Q,7;
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ else if (STGL_Q == 5) {
+ mes "[Beeryu]";
+ mes "Hm. You must first pass";
+ mes "testing the Room of the Sun";
+ mes "before you can be tested here";
+ mes "in the Moon Room. Let me send";
+ mes "you to where you must go...";
+ close2;
+ warp "job_star",34,12;
+ end;
+ }
+ else if (STGL_Q == 6) {
+ mes "[Beeryu]";
+ mes "How are you still here?";
+ mes "The light of the full moon";
+ mes "brings comfort, but you must";
+ mes "move on if you wish to become";
+ mes "a Taekwon Master. Come, I shall";
+ mes "guide you to the Star Room.";
+ close2;
+ warp "job_star",166,29;
+ end;
+ }
+ else if (STGL_Q == 7) {
+ mes "[Beeryu]";
+ mes "I want you to bring me";
+ mes "proof that you understand";
+ mes "the nature of patience that";
+ mes "is associated with the moon.";
+ mes "You cannot become a Taekwon";
+ mes "Master without this attitude...";
+ next;
+ mes "[Beeryu]";
+ mes "The proof I want you to";
+ mes "show me is concrete and";
+ mes "indisputable. Please think";
+ mes "about what it might be. Now,";
+ mes "I shall send you back to town... ";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ else if (STGL_Q == 8) {
+ mes "[Beeryu]";
+ mes "Ah, you've finally";
+ mes "returned. I can see in";
+ mes "the way that you carry";
+ mes "yourself that your resolve";
+ mes "has been strengthened. Good.";
+ mes "I hope you now know patience...";
+ next;
+ mes "[Beeryu]";
+ mes "Patience and resolve are";
+ mes "necessary to live life without";
+ mes "any regrets. You must believe";
+ mes "in yourself while being both";
+ mes "considerate and understanding";
+ mes "of others in cosmic harmony.";
+ next;
+ mes "[Beeryu]";
+ mes "Learn to control your";
+ mes "power through spiritual";
+ mes "training. Learn how to have";
+ mes "pride without hubris. You're";
+ mes "ready for the Star Room, so";
+ mes "I'll send you to Cheehee now.";
+ set STGL_Q,6;
+ close2;
+ warp "job_star",166,29;
+ end;
+ }
+ else if (STGL_Q > 8 && STGL_Q < 12) {
+ mes "[Beeryu]";
+ mes "You should be";
+ mes "receiving Cheehee's";
+ mes "tutelage in the Star Room";
+ mes "now. Come, let me guide you";
+ mes "there. I hope to see you as";
+ mes "a Taekwon Master soon...";
+ close2;
+ warp "job_star",166,29;
+ end;
+ }
+ mes "[Beeryu]";
+ mes "Why are you still here?";
+ mes "You have something much";
+ mes "more important to do, so";
+ mes "let me send you back to town...";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Beeryu]";
+ mes "Try not to bother the";
+ mes "Taekwon Boys and Girls";
+ mes "from completing their job";
+ mes "change test while you're here.";
+ mes "Ah, and let me know when";
+ mes "you want to return to Payon.";
+ next;
+ if (select("Return to Payon:Cancel") == 1) {
+ mes "[Beeryu]";
+ mes "Be safe!";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Beeryu]";
+ mes "......";
+ mes ".........";
+ close;
+}
+
+job_star,161,33,0 script Cheehee#job_star 77,{
+ if (Class == Job_Taekwon) {
+ if (STGL_Q == 6) {
+ mes "[Cheehee]";
+ mes "Don't you think stars";
+ mes "are so beautiful? They're";
+ mes "like a pretty girl's teardrops";
+ mes "shed on a background of ";
+ mes "pitch black night sky...";
+ set STGL_Q,9;
+ close;
+ }
+ else if (STGL_Q == 9) {
+ if (rand(1,5) == 3) {
+ mes "[Cheehee]";
+ mes "The test I have for";
+ mes "you is simple. Just";
+ mes "bring me the items on";
+ mes "this earth that come from";
+ mes "the stars. Bring me a piece of a star and the sand of a star...";
+ set STGL_Q,10;
+ changequest 7009,7010;
+ close;
+ }
+ mes "[Cheehee]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "^3355FFCheehee stands mesmerized,";
+ mes "staring at the sky as if she were counting each and every single";
+ mes "shining star in the heavens.^000000";
+ close;
+ }
+ else if (STGL_Q == 10) {
+ if (countitem(1000) > 0 && countitem(1001) > 0) {
+ mes "[Cheehee]";
+ mes "Oh? You've brought exactly";
+ mes "what I've asked you to bring.";
+ mes "Did you know that the spirit";
+ mes "of the stars is used to enhance";
+ mes "the armors and weapons that";
+ mes "all adventurers use in battle?";
+ next;
+ mes "[Cheehee]";
+ mes "Stars are linked to the";
+ mes "ideas of wishes, dreams,";
+ mes "hopes, magic and romance.";
+ mes "Occasionally, the stars can";
+ mes "be saddening, but it's a very";
+ mes "sweet kind of sadness...";
+ delitem 1000,1; //Star_Crumb
+ delitem 1001,1; //Sparkling_Dust
+ set STGL_Q,11;
+ close;
+ }
+ mes "[Cheehee]";
+ mes "The pieces of the stars...";
+ mes "The sand of the stars. If you";
+ mes "didn't bring them with you, then you won't find them here. You'll";
+ mes "have to go out and find them out there before bringing them to me.";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ else if (STGL_Q == 11) {
+ mes "[Cheehee]";
+ mes "Have you given any thought";
+ mes "to the idea of feeling sadness";
+ mes "from the stars? Perhaps this";
+ mes "song will help you better";
+ mes "understand, though I know";
+ mes "you've already heard it...";
+ next;
+ mes "[Cheehee]";
+ mes "''^4D4DFFThe Sun shines on even days.";
+ mes "The Moon gleams on odd days.";
+ mes "The Stars sparkle on every";
+ mes "fifth day without fail.^000000''";
+ next;
+ mes "[Cheehee]";
+ mes "''^4D4DFFA desert is a Solar place,";
+ mes "its sands kissed by the Sun.";
+ mes "A marsh is a Lunar place,";
+ mes "its wolves driven by the Moon.";
+ mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
+ next;
+ mes "[Cheehee]";
+ mes "Now...";
+ mes "Which of the following";
+ mes "groups shines brightest";
+ mes "with starlight?";
+ next;
+ if (select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights") == 3) {
+ mes "[Cheehee]";
+ mes "You're right. The combination";
+ mes "of the 25th day, a multiple of";
+ mes "the number 5, and the Knights";
+ mes "stationed in Deep Caves shines";
+ mes "brightest with starlight.";
+ next;
+ mes "[Cheehee]";
+ mes "If you can understand";
+ mes "the lyrics of this song,";
+ mes "you should understand the";
+ mes "essense of being a Taekwon";
+ mes "Master. Remember that light";
+ mes "comes in different shades...";
+ next;
+ mes "[Cheehee]";
+ mes "The glory of the sun, the";
+ mes "gentle moonlight, and the";
+ mes "melancholic twinkling of the";
+ mes "stars are unique from each";
+ mes "other. Please enjoy the starlight in this room as long as you like.";
+ next;
+ mes "[Cheehee]";
+ mes "When you are ready,";
+ mes "please go speak to";
+ mes "Moogang again. I will";
+ mes "let him know that you";
+ mes "completed our testing.";
+ set STGL_Q,12;
+ changequest 7010,7011;
+ close;
+ }
+ mes "[Cheehee]";
+ mes "Hmm...";
+ mes "You must learn more";
+ mes "about the nature of the";
+ mes "Stars. You must understand";
+ mes "the cosmos if you are to";
+ mes "become a Taekwon Master.";
+ next;
+ mes "[Cheehee]";
+ mes "If you can understand";
+ mes "the lyrics of this song,";
+ mes "you should understand the";
+ mes "essense of being a Taekwon";
+ mes "Master. Remember that light";
+ mes "comes in different shades...";
+ next;
+ mes "[Cheehee]";
+ mes "The glory of the sun, the";
+ mes "gentle moonlight, and the";
+ mes "melancholic twinkling of the";
+ mes "stars are unique from each";
+ mes "other. Please enjoy the starlight^FFFFFF ^000000 in this room as long as you like.";
+ next;
+ mes "[Cheehee]";
+ mes "When you are ready,";
+ mes "please go speak to";
+ mes "Moogang again. I will";
+ mes "let him know that you";
+ mes "completed our testing.";
+ set STGL_Q,12;
+ changequest 7010,7011;
+ close;
+ }
+ else if (STGL_Q == 12) {
+ mes "[Cheehee]";
+ mes "Do you wish to";
+ mes "leave the Star Room?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Cheehee]";
+ mes "Then, I shall guide";
+ mes "you to Payon, the closest";
+ mes "town. Farewell for now...";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Cheehee]";
+ mes "Please, take your";
+ mes "time and enjoy the";
+ mes "starlight in this room...";
+ close;
+ }
+ mes "[Cheehee]";
+ mes "The stars certainly";
+ mes "are beautiful, aren't";
+ mes "they? Would you like";
+ mes "to return to Payon now?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Cheehee]";
+ mes "I see.";
+ mes "Let me guide";
+ mes "you back to Payon.";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Cheehee]";
+ mes "Please, take your";
+ mes "time and enjoy the";
+ mes "starlight in this room...";
+ close;
+ }
+ mes "[Cheehee]";
+ mes "The stars certainly";
+ mes "are beautiful, aren't";
+ mes "they? Would you like";
+ mes "to return to Payon now?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Cheehee]";
+ mes "I see.";
+ mes "Let me guide";
+ mes "you back to Payon.";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Cheehee]";
+ mes "Please, take your";
+ mes "time and enjoy the";
+ mes "starlight in this room...";
+ close;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= A temp Star Gladiator Job Changer based on the kRO quest.
+//= Quest info from RagnaInfo.
+//= Sprites from kRO screenshots, bar two which I just had to guess at.
+//= 1.0 Optimized, updated [Lupus]
+//============================================================