summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1e/StarGladiator.txt
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-27 03:25:02 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-27 03:25:02 +0000
commit1eee38ce26bfd1181ffd4797526a9544835b316c (patch)
tree44110b18c5d714f5c7a20689ffb24c06e0eb5080 /npc/jobs/2-1e/StarGladiator.txt
parent17222f8fdc6cb6f17efe391cbab0c357a5f93081 (diff)
downloadhercules-1eee38ce26bfd1181ffd4797526a9544835b316c.tar.gz
hercules-1eee38ce26bfd1181ffd4797526a9544835b316c.tar.bz2
hercules-1eee38ce26bfd1181ffd4797526a9544835b316c.tar.xz
hercules-1eee38ce26bfd1181ffd4797526a9544835b316c.zip
Updated the Taekwon Master quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11813 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1e/StarGladiator.txt')
-rw-r--r--npc/jobs/2-1e/StarGladiator.txt1322
1 files changed, 679 insertions, 643 deletions
diff --git a/npc/jobs/2-1e/StarGladiator.txt b/npc/jobs/2-1e/StarGladiator.txt
index 4d010795a..616c5f636 100644
--- a/npc/jobs/2-1e/StarGladiator.txt
+++ b/npc/jobs/2-1e/StarGladiator.txt
@@ -3,9 +3,9 @@
//===== By: ==================================================
//= Celestria, Samuray22
//===== Current Version: =====================================
-//= 1.1c
+//= 1.2
//===== Compatible With: =====================================
-//= eAthena 1.0 +
+//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Job Change quest for Star Gladiator class.
@@ -14,22 +14,23 @@
//= 1.1a Corrected a minor error respect to the header. [Samuray22]
//= 1.1b Corrected NPC name length warning. [L0ne_W0lf]
//= 1.1c Changed item names to item IDs. [Samuray22]
+//= 1.2 Another round of updates to the script. [L0ne_W0lf]
+//= Removes the use of labels, and correcets other errors.
//============================================================
-payon,215,102,5 script Moohyun#job_star 828,3,3,{
+payon,215,102,3 script Moohyun#job_star 828,3,3,{
if (Class == Job_Taekwon) {
if (STGL_Q == 0) {
mes "[Moohyun]";
- if( Sex == 1) {
+ if (Sex)
mes "Hey, Taekwon Boy!";
- } else {
+ else
mes "Hey, Taekwon Girl!";
- }
mes "Come here for a minute.";
mes "I've got a proposition";
mes "for you if you'll listen!";
next;
- if(select( "Sure.","No, thanks!") == 1) {
+ if (select( "Sure.","No, thanks!") == 1) {
mes "[Moohyun]";
mes "Alright, kid.";
mes "What's your name?";
@@ -64,8 +65,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "Cool, huh? Anyway, interested";
mes "in being a Taekwon Master?";
next;
- if(select( "Yes, I am!","No, not so much.") == 1) {
- if(BaseLevel > 39) {
+ if (select("Yes, I am!:No, not so much.") == 1) {
+ if (JobLevel > 39) {
mes "[Moohyun]";
mes "Great, great~ I knew you'd";
mes "see things my way. Alright,";
@@ -80,7 +81,7 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "If you do, I'll introduce you to somebody who can help";
mes "you accomplish that goal.";
next;
- if( select( "Yes, I do.","Let me think about it...") == 1) {
+ if (select("Yes, I do.","Let me think about it...") == 1) {
mes "[Moohyun]";
mes "Excellent! Now, as you may";
mes "have guessed, Taekwon Masters";
@@ -98,58 +99,59 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "[Moohyun]";
mes "Alright, you can find Moogang";
mes "in Comodo, supposedly at the";
- mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a";
+ mes "place that's closest to the sky.^FFFFFF ^000000 In the meantime, I'll write a";
mes "letter of recommendation that";
mes "I'll send to him for you.";
- set STGL_Q, 1;
- close;
- }
- mes "[Moohyun]";
- mes "That's fine. Changing your";
- mes "job is an important decision,";
- mes "so you should consider everything carefully. But let me assure you";
- mes "that you'll never regret becoming an awesome warrior of the cosmos!";
+ set STGL_Q,1;
close;
- }
+ }
mes "[Moohyun]";
- mes "Great, great~";
- mes "But first,you";
- mes "gotta be at least Job Level 40";
- mes "before you can begin Taekwon";
- mes "Master training. Otherwise, ";
- mes "it'll go over your head.";
- next;
- mes "[Moohyun]";
- mes "I know you can do it,";
- mes "and it shouldn't take";
- mes "too long. Promise me";
- mes "you'll come back so that";
- mes "I can help you become";
- mes "a great Taekwon Master~";
- close;
- }
+ mes "That's fine. Changing your";
+ mes "job is an important decision,";
+ mes "so you should consider everything carefully. But let me assure you";
+ mes "that you'll never regret becoming an awesome warrior of the cosmos!";
+ close;
+ }
mes "[Moohyun]";
- mes "Really? Well, I still";
- mes "think you're better suited";
- mes "to being a Taekwon Master";
- mes "than a Soul Linker. But the";
- mes "decision is ultimately yours.";
+ mes "Great, great~";
+ mes "But first,you";
+ mes "gotta be at least Job Level 40";
+ mes "before you can begin Taekwon";
+ mes "Master training. Otherwise, ";
+ mes "it'll go over your head.";
next;
mes "[Moohyun]";
- mes "Well, if you change your";
- mes "mind, just come back to";
- mes "me and let me know. I know";
- mes "you'd make a great Taekwon";
- mes "Master if you really tried.";
+ mes "I know you can do it,";
+ mes "and it shouldn't take";
+ mes "too long. Promise me";
+ mes "you'll come back so that";
+ mes "I can help you become";
+ mes "a great Taekwon Master~";
close;
- }
+ }
+ mes "[Moohyun]";
+ mes "Really? Well, I still";
+ mes "think you're better suited";
+ mes "to being a Taekwon Master";
+ mes "than a Soul Linker. But the";
+ mes "decision is ultimately yours.";
+ next;
mes "[Moohyun]";
- mes "Aw, don't be like that.";
- mes "It doesn't cost you a zeny";
- mes "to listen to my spiel. Come";
- mes "on, just hear me out...";
+ mes "Well, if you change your";
+ mes "mind, just come back to";
+ mes "me and let me know. I know";
+ mes "you'd make a great Taekwon";
+ mes "Master if you really tried.";
close;
- } else if(STGL_Q == 1) {
+ }
+ mes "[Moohyun]";
+ mes "Aw, don't be like that.";
+ mes "It doesn't cost you a zeny";
+ mes "to listen to my spiel. Come";
+ mes "on, just hear me out...";
+ close;
+ }
+ else if (STGL_Q == 1) {
mes "[Moohyun]";
mes "I've already sent him my";
mes "letter of recommendation";
@@ -158,78 +160,15 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "He'll start training you to";
mes "become a Taekwon Master.";
close;
- } else if(STGL_Q == 7) {
+ }
+ else if (STGL_Q == 7) {
mes "[Moohyun]";
mes "So how's the testing";
mes "coming along? Oh hey, you";
mes "look worried. Are you in";
mes "some kind of trouble?";
next;
- if( select( "No, I'm fine.","About Beeryu's riddle...") == 2) {
- mes "[Moohyun]";
- mes "Ah, that. Beeryu has";
- mes "given you that riddle";
- mes "to solve. Well, first of";
- mes "all, you have to bring him";
- mes "something very important,";
- mes "but it isn't a material object.";
- next;
- mes "[Moohyun]";
- mes "You have to demonstrate";
- mes "something for him. Now tell";
- mes "me, when you face difficulty in";
- mes "life, obstacles to your goals,";
- mes "how do you respond? What";
- mes "does your heart feel, man?";
- next;
- mes "[Moohyun]";
- mes "I know that Beeryu asked you";
- mes "to prove your patience to him,";
- mes "but this is the most important";
- mes "factor behind patience. What";
- mes "do you say to yourself when";
- mes "your life seems hopeless?";
- next;
- if( select("I will not give up!","I... I don't know?") == 1) {
- mes "[" + strcharinfo(0) + "]";
- mes "I will not give up!";
- mes "I'll make my dreams";
- mes "come true, no matter";
- mes "how long it may take!";
- next;
- mes "[Moohyun]";
- mes "Yes, that's it!";
- mes "When your resolution";
- mes "is backed by an iron will,";
- mes "you will have the patience";
- mes "to weather out all things.";
- mes "Show Beeryu your resolve...";
- next;
- mes "[Moohyun]";
- mes "Great, I think you're";
- mes "ready now. Please go";
- mes "talk to Moogang and head";
- mes "back to the Moon Room. Soon,";
- mes "maybe we'll be able to greet";
- mes "each other as Taekwon Masters!";
- set STGL_Q, 8;
- close;
- }
- mes "[Moohyun]";
- mes "You... You don't know?";
- mes "If you'd face obstacles";
- mes "head on and directly confront";
- mes "your fears, your enemies, and";
- mes "all of life's challenges, then the answer should come naturally.";
- next;
- mes "[Moohyun]";
- mes "Hmm...";
- mes "Why don't you contemplate";
- mes "the value of courage for";
- mes "a little while? Yes, that";
- mes "might be useful for now.";
- close;
- }
+ if (select("No, I'm fine.:About Beeryu's riddle...") == 1) {
mes "[Moohyun]";
mes "It's alright to be independent";
mes "and solve problems on your";
@@ -237,8 +176,73 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "when you really need it. There";
mes "is no shame in being unable to";
mes "accomplish something alone...";
+ close;
+ }
+ mes "[Moohyun]";
+ mes "Ah, that. Beeryu has";
+ mes "given you that riddle";
+ mes "to solve. Well, first of";
+ mes "all, you have to bring him";
+ mes "something very important,";
+ mes "but it isn't a material object.";
+ next;
+ mes "[Moohyun]";
+ mes "You have to demonstrate";
+ mes "something for him. Now tell";
+ mes "me, when you face difficulty in";
+ mes "life, obstacles to your goals,";
+ mes "how do you respond? What";
+ mes "does your heart feel, man?";
+ next;
+ mes "[Moohyun]";
+ mes "I know that Beeryu asked you";
+ mes "to prove your patience to him,";
+ mes "but this is the most important";
+ mes "factor behind patience. What";
+ mes "do you say to yourself when";
+ mes "your life seems hopeless?";
+ next;
+ if (select("I will not give up!:I... I don't know?") == 1) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "I will not give up!";
+ mes "I'll make my dreams";
+ mes "come true, no matter";
+ mes "how long it may take!";
+ next;
+ mes "[Moohyun]";
+ mes "Yes, that's it!";
+ mes "When your resolution";
+ mes "is backed by an iron will,";
+ mes "you will have the patience";
+ mes "to weather out all things.";
+ mes "Show Beeryu your resolve...";
+ next;
+ mes "[Moohyun]";
+ mes "Great, I think you're";
+ mes "ready now. Please go";
+ mes "talk to Moogang and head";
+ mes "back to the Moon Room. Soon,";
+ mes "maybe we'll be able to greet";
+ mes "each other as Taekwon Masters!";
+ set STGL_Q,8;
close;
- } else if(STGL_Q == 8) {
+ }
+ mes "[Moohyun]";
+ mes "You... You don't know?";
+ mes "If you'd face obstacles";
+ mes "head on and directly confront";
+ mes "your fears, your enemies, and";
+ mes "all of life's challenges, then the answer should come naturally.";
+ next;
+ mes "[Moohyun]";
+ mes "Hmm...";
+ mes "Why don't you contemplate";
+ mes "the value of courage for";
+ mes "a little while? Yes, that";
+ mes "might be useful for now.";
+ close;
+ }
+ else if (STGL_Q == 8) {
mes "[Moohyun]";
mes "Great, I think you're";
mes "ready now. Please go";
@@ -248,14 +252,15 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "each other as Taekwon Masters!";
close;
}
- mes "[Moohyun]";
- mes "So, how have you";
- mes "been doing? I got";
- mes "faith that you'll become";
- mes "a great Taekwon Master, so";
- mes "I'm expecting great things.";
- close;
- } else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator) {
+ mes "[Moohyun]";
+ mes "So, how have you";
+ mes "been doing? I got";
+ mes "faith that you'll become";
+ mes "a great Taekwon Master, so";
+ mes "I'm expecting great things.";
+ close;
+ }
+ else if (BaseJob == Job_Star_Gladiator) {
mes "[Moohyun]";
mes "Hey, how have you";
mes "been doing? Attuned";
@@ -264,7 +269,8 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "isn't the cosmos such";
mes "a wonderful thing?";
close;
- } else if(Class == Job_Novice) {
+ }
+ else if (Class== Job_Novice) {
mes "[Moohyun]";
mes "Hey, kid. Do you want";
mes "to learn Taekwon Do?";
@@ -287,39 +293,41 @@ payon,215,102,5 script Moohyun#job_star 828,3,3,{
mes "more than your mind and body.";
close;
}
- mes "[Moohyun]";
- mes "Dude...";
- mes "Whaddya want?";
- if(Sex == 1) {
- mes "You wanna join up";
- mes "with my martial arts";
- mes "school? It's too late";
- mes "for you, sorry pal~";
- } else {
- mes "Oh, I didn't realize tha--";
- mes "Y-you're such a beautiful";
- mes "lady! I guess I oughta, you";
- mes "know, apologize for bein' rude.";
- }
- next;
- mes "[Moohyun]";
- mes "Anyway, if you think I'm";
- mes "just some punk, I'll admit";
- mes "that I look and act the part.";
- mes "But actually, I'm a warrior of";
- mes "the Sun, Moon, and Stars.";
- next;
- mes "[Moohyun]";
- mes "It might be a little late";
- mes "for you, but if you know ";
- mes "anybody that wants to become";
- mes "a Taekwon Master, send them";
- mes "my way. I'll make sure that";
- mes "they meet the right people~";
- close;
+ mes "[Moohyun]";
+ mes "Dude...";
+ mes "Whaddya want?";
+ if (Sex) {
+ mes "You wanna join up";
+ mes "with my martial arts";
+ mes "school? It's too late";
+ mes "for you, sorry pal~";
+ }
+ else {
+ mes "Oh, I didn't realize tha--";
+ mes "Y-you're such a beautiful";
+ mes "lady! I guess I oughta, you";
+ mes "know, apologize for bein' rude.";
+ }
+ next;
+ mes "[Moohyun]";
+ mes "Anyway, if you think I'm";
+ mes "just some punk, I'll admit";
+ mes "that I look and act the part.";
+ mes "But actually, I'm a warrior of";
+ mes "the Sun, Moon, and Stars.";
+ next;
+ mes "[Moohyun]";
+ mes "It might be a little late";
+ mes "for you, but if you know ";
+ mes "anybody that wants to become";
+ mes "a Taekwon Master, send them";
+ mes "my way. I'll make sure that";
+ mes "they meet the right people~";
+ close;
+
OnTouch:
- if(Class == Job_Taekwon) {
- if(STGL_Q == 0) {
+ if (Class == Job_Taekwon) {
+ if (STGL_Q == 0) {
mes "[Moohyun]";
mes "Hm...? Oh, you're just";
mes "the kind of person I'm";
@@ -328,7 +336,8 @@ OnTouch:
mes "you're willing to listen...";
close;
}
- } else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
+ }
+ else if (BaseJob == Job_Star_Gladiator) {
mes "[Moohyun]";
mes "How's it going, warrior?";
mes "Please continue to use";
@@ -337,14 +346,14 @@ OnTouch:
mes "Taekwon Masters everywhere!";
close;
}
- mes "[Moohyun]";
- mes "Whoa, whoa~";
- mes "Step aside, will you?";
- mes "You're blocking my sun!";
- close;
+ mes "[Moohyun]";
+ mes "Whoa, whoa~";
+ mes "Step aside, will you?";
+ mes "You're blocking my sun!";
+ close;
}
-comodo,172,230,5 script Wandering Master#job_sta 730,{
+comodo,172,230,3 script Wandering Master#job_sta 730,{
if (Class == Job_Taekwon) {
if (STGL_Q == 1) {
mes "[Moogang]";
@@ -362,69 +371,69 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "Are you ready for the first test, to use your fists and legs in the";
mes "service of the grand cosmos?";
next;
- if(select("Yes, let me take the test!","Wait, I need to think about this!") == 1) {
- if (SkillPoint != 0) {
+ if (select("Yes, let me take the test!:Wait, I need to think about this!") == 1) {
+ if (SkillPoint) {
mes "[Moogang]";
mes "Hm? You still have Skill";
mes "Points that you haven't yet";
mes "allocated. Use them, learn";
- if(Sex == 0) {
+ if (Sex == 0)
mes "and improve your Taekwon Girl";
- } else {
+ else
mes "and improve your Taekwon Boy";
- }
mes "skills. When you are finished,^FFFFFF ^000000 come back here for your training.";
close;
}
- mes "[Moogang]";
- mes "Taekwon Do sets the basics.";
- mes "Mind, body, soul. These are not";
- mes "separate parts, but a functioning whole. Your self is in touch";
- mes "with itself, but is it in touch";
- mes "with the outside world?";
- next;
- mes "[Moogang]";
- mes "Close your eyes. Seek out";
- mes "the sensation of the wind.";
- mes "Open your arms and embrace";
- mes "the sky. Can you feel it? The";
- mes "everspreading flow of the";
- mes "universal cosmos?";
- next;
- mes "[Moogang]";
- mes "Nature's laws cannot be broken,";
- mes "but as your undestanding of nature grows, you'll be able to grasp the";
- mes "sunlight, hold the moonlight, and mold the starlight. This test will";
- mes "help you attune yourself...";
- next;
- mes "[Moogang]";
- mes "Go forth and gather the";
- mes "power of nature scattered";
- mes "around the world. Bring me";
- mes "pieces of the blustery wind,";
- mes "solid earth, freezing ice,";
- mes "and burning flame.";
- next;
- mes "[Moogang]";
- mes "In other words...";
- mes "^4D4DFFRough Wind^000000,";
- mes "^4D4DFFGreat Nature^000000,";
- mes "^4D4DFFMystic Frozen^000000 and";
- mes "^4D4DFFFlame Heart^000000.";
- mes "Now go...";
- set STGL_Q, 2;
- close;
- }
mes "[Moogang]";
- mes "I respect your decision,";
- mes "although I see no reason";
- mes "for you to hesitate. But like";
- mes "the phases of the moon, all";
- mes "changes must occur according";
- mes "to the grand scheme of things.";
+ mes "Taekwon Do sets the basics.";
+ mes "Mind, body, soul. These are not";
+ mes "separate parts, but a functioning whole. Your self is in touch";
+ mes "with itself, but is it in touch";
+ mes "with the outside world?";
+ next;
+ mes "[Moogang]";
+ mes "Close your eyes. Seek out";
+ mes "the sensation of the wind.";
+ mes "Open your arms and embrace";
+ mes "the sky. Can you feel it? The";
+ mes "everspreading flow of the";
+ mes "universal cosmos?";
+ next;
+ mes "[Moogang]";
+ mes "Nature's laws cannot be broken,";
+ mes "but as your undestanding of nature grows, you'll be able to grasp the";
+ mes "sunlight, hold the moonlight, and mold the starlight. This test will";
+ mes "help you attune yourself...";
+ next;
+ mes "[Moogang]";
+ mes "Go forth and gather the";
+ mes "power of nature scattered";
+ mes "around the world. Bring me";
+ mes "pieces of the blustery wind,";
+ mes "solid earth, freezing ice,";
+ mes "and burning flame.";
+ next;
+ mes "[Moogang]";
+ mes "In other words...";
+ mes "^4D4DFFRough Wind^000000,";
+ mes "^4D4DFFGreat Nature^000000,";
+ mes "^4D4DFFMystic Frozen^000000 and";
+ mes "^4D4DFFFlame Heart^000000.";
+ mes "Now go...";
+ set STGL_Q,2;
close;
- } else if(STGL_Q == 2) {
- if (countitem(994) > 0 && countitem(995) > 0 && countitem(996) > 0 && countitem(997) > 0) {
+ }
+ mes "[Moogang]";
+ mes "I respect your decision,";
+ mes "although I see no reason";
+ mes "for you to hesitate. But like";
+ mes "the phases of the moon, all";
+ mes "changes must occur according";
+ mes "to the grand scheme of things.";
+ close;
+ }
+ else if (STGL_Q == 2) {
+ if (countitem(996) > 0 && countitem(997) > 0 && countitem(995) > 0 && countitem(994) > 0) {
mes "[Moogang]";
mes "Ah, you've completed the";
mes "task I've set for you. Very";
@@ -471,52 +480,54 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "and all things. Now, when you";
mes "are ready for the next test, then^FFFFFF ^000000";
mes "I shall guide you to the altar.";
- delitem 994, 1; //Flame Heart
- delitem 995, 1; //Mystic Frozen
- delitem 996, 1; //Rough Wind
- delitem 997, 1; //Great Nature
- set STGL_Q, 3;
+ delitem 996,1; //Rough_Wind
+ delitem 997,1; //Great_Nature
+ delitem 995,1; //Mistic_Frozen
+ delitem 994,1; //Flame_Heart
+ set STGL_Q,3;
close;
}
- mes "[Moogang]";
- mes "For your first test on your";
- mes "journey towards becoming";
- mes "a Taekwon Master, bring me ";
- mes "shards of the natural elements.";
- mes "I want you to understand their innate harmony with one another.";
- next;
- mes "[Moogang]";
- mes "Bring...";
- mes "^4D4DFFRough Wind^000000,";
- mes "^4D4DFFGreat Nature^000000,";
- mes "^4D4DFFMystic Frozen^000000 and";
- mes "^4D4DFFFlame Heart^000000.";
- mes "Now go...";
- close;
- } else if(STGL_Q == 3) {
+ mes "[Moogang]";
+ mes "For your first test on your";
+ mes "journey towards becoming";
+ mes "a Taekwon Master, bring me ";
+ mes "shards of the natural elements.";
+ mes "I want you to understand their innate harmony with one another.";
+ next;
+ mes "[Moogang]";
+ mes "Bring...";
+ mes "^4D4DFFRough Wind^000000,";
+ mes "^4D4DFFGreat Nature^000000,";
+ mes "^4D4DFFMystic Frozen^000000 and";
+ mes "^4D4DFFFlame Heart^000000.";
+ mes "Now go...";
+ close;
+ }
+ else if (STGL_Q == 3) {
mes "[Moogang]";
mes "Are you ready for";
mes "the next test to become";
mes "a Taekwon Master? Then,";
mes "I shall guide you to the altar.";
next;
- if(select( "Wait, I need more time!","Yes, I am ready.") == 1) {
+ if (select("Wait, I need more time!:Yes, I am ready.") == 1) {
mes "[Moogang]";
mes "I see. Well then, please";
mes "let me know when you";
mes "are ready to proceed.";
close;
}
- mes "[Moogang]";
- mes "At the altar, speak";
- mes "to Daru, who will serve";
- mes "as your guide for that";
- mes "test. After you complete";
- mes "the test, come talk to me.";
- close2;
- warp "job_star",34,12;
- end;
- } else if(STGL_Q > 3 && STGL_Q < 7) {
+ mes "[Moogang]";
+ mes "At the altar, speak";
+ mes "to Daru, who will serve";
+ mes "as your guide for that";
+ mes "test. After you complete";
+ mes "the test, come talk to me.";
+ close2;
+ warp "job_star",34,12;
+ end;
+ }
+ else if (STGL_Q > 3 && STGL_Q < 7) {
mes "[Moogang]";
mes "How very strange...";
mes "You cannot have completed";
@@ -527,7 +538,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
close2;
warp "job_star",34,12;
end;
- } else if(STGL_Q == 7) {
+ }
+ else if (STGL_Q == 7) {
mes "[Moogang]";
mes "Hmm...";
mes "You seem troubled.";
@@ -552,7 +564,8 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "I can send you back to the";
mes "Moon Room for testing.";
close;
- } else if(STGL_Q == 8) {
+ }
+ else if (STGL_Q == 8) {
mes "[Moogang]";
mes "Ah, I see that Moohyun";
mes "has helped you achieve a";
@@ -563,14 +576,15 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
close2;
warp "job_star",100,13;
end;
- } else if(STGL_Q == 9 || STGL_Q == 11) {
+ }
+ else if (STGL_Q == 9 || STGL_Q == 11) {
mes "[Moogang]";
mes "Would you like to";
mes "return to the Star Room";
mes "to complete your Taekwon";
mes "Master testing and training?";
next;
- if(select( "Yes, please.","Maybe later.") == 1) {
+ if (select("Yes, please.:Maybe later.") == 1) {
mes "[Moogang]";
mes "Don't lose heart...";
mes "I expect that you will";
@@ -581,20 +595,21 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
warp "job_star",166,29;
end;
}
- mes "[Moogang]";
- mes "I see. Well, when";
- mes "your mind, body and";
- mes "spirit are prepared, please";
- mes "come and talk to me again.";
- close;
- } else if(STGL_Q == 10) {
+ mes "[Moogang]";
+ mes "I see. Well, when";
+ mes "your mind, body and";
+ mes "spirit are prepared, please";
+ mes "come and talk to me again.";
+ close;
+ }
+ else if (STGL_Q == 10) {
mes "[Moogang]";
mes "Ah, you have come here in";
mes "order to speak to Cheehee.";
mes "Would you like me to send";
mes "you to the Star Room now?";
next;
- if(select( "Yes, please.","Maybe later.") == 1) {
+ if (select("Yes, please.:Maybe later.") == 1) {
mes "[Moogang]";
mes "Don't lose heart...";
mes "I expect that you will";
@@ -605,13 +620,14 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
warp "job_star",166,29;
end;
}
- mes "[Moogang]";
- mes "I see. Well, when";
- mes "your mind, body and";
- mes "spirit are prepared, please";
- mes "come and talk to me again.";
- close;
- } else if(STGL_Q == 12) {
+ mes "[Moogang]";
+ mes "I see. Well, when";
+ mes "your mind, body and";
+ mes "spirit are prepared, please";
+ mes "come and talk to me again.";
+ close;
+ }
+ else if (STGL_Q == 12) {
mes "[Moogang]";
mes "Ah, you've returned";
mes "wiser and more attuned";
@@ -681,39 +697,40 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "the Sun, Moon and Stars...";
close;
}
- mes "[Moogang]";
- mes "Oh, hello. You're a";
- mes "student of Taekwon Do,";
- mes "are you not? It's nice to";
- mes "meet you. Please call";
- mes "me Moogang. I too used to";
- mes "study this Tae Kwon Do.";
- next;
- mes "[Moogang]";
- mes "Um...";
- mes "Have you ever";
- mes "considered becoming...";
- mes "Um... No. Wait. Hmmm...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Huh...?";
- next;
- mes "[Moogang]";
- mes "Oh, dear! I always";
- mes "have a little bit of";
- mes "trouble speaking to other";
- mes "people. Now, why don't";
- mes "you speak to my good";
- mes "friend, Moohyun?";
- next;
- mes "[Moogang]";
- mes "It's just...";
- mes "I'm so excited!";
- mes "There's every chance";
- mes "that you might possibly";
- mes "be the warrior I'm seeking!";
- close;
- } else if(Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) {
+ mes "[Moogang]";
+ mes "Oh, hello. You're a";
+ mes "student of Taekwon Do,";
+ mes "are you not? It's nice to";
+ mes "meet you. Please call";
+ mes "me Moogang. I too used to";
+ mes "study this Tae Kwon Do.";
+ next;
+ mes "[Moogang]";
+ mes "Um...";
+ mes "Have you ever";
+ mes "considered becoming...";
+ mes "Um... No. Wait. Hmmm...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ next;
+ mes "[Moogang]";
+ mes "Oh, dear! I always";
+ mes "have a little bit of";
+ mes "trouble speaking to other";
+ mes "people. Now, why don't";
+ mes "you speak to my good";
+ mes "friend, Moohyun?";
+ next;
+ mes "[Moogang]";
+ mes "It's just...";
+ mes "I'm so excited!";
+ mes "There's every chance";
+ mes "that you might possibly";
+ mes "be the warrior I'm seeking!";
+ close;
+ }
+ else if (BaseJob == Job_Star_Gladiator) {
mes "[Moogang]";
mes "Oh, it's very nice to";
mes "see you again. So where";
@@ -737,7 +754,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "that you wish. Would you like";
mes "to visit any of them now?";
next;
- switch(select( "Maybe next time.","To the Room of the Sun!","To the Moon Room!","To the Star Room!")) {
+ switch(select("Maybe next time.:To the Room of the Sun!:To the Moon Room!:To the Star Room!")) {
case 1:
mes "[Moogang]";
mes "Alright. I'll always be";
@@ -756,7 +773,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "right away...";
close2;
warp "job_star",34,12;
- break;
+ end;
case 3:
mes "[Moogang]";
mes "Hm? Have you need";
@@ -766,7 +783,7 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "its calming influence...";
close2;
warp "job_star",100,13;
- break;
+ end;
case 4:
mes "[Moogang]";
mes "Ah, there are countless";
@@ -776,28 +793,28 @@ comodo,172,230,5 script Wandering Master#job_sta 730,{
mes "to the Star Room right away~";
close2;
warp "job_star",166,29;
- break;
+ end;
}
}
- mes "[Wandering Martial Artist]";
- mes "Do you enjoy hiking?";
- mes "The fresh air, the liberation";
- mes "found in wandering, and the";
- mes "beauty of natural are all";
- mes "welcome benefits.";
- next;
- mes "[Wandering Martial Artist]";
- mes "Of course, I cannot enjoy";
- mes "the moonlight and starlight";
- mes "on nighttime hikes as much";
- mes "as you can. Well then, may the";
- mes "Sun, Moon and Stars protect";
- mes "you on all your journeys~";
- close;
+ mes "[Wandering Martial Artist]";
+ mes "Do you enjoy hiking?";
+ mes "The fresh air, the liberation";
+ mes "found in wandering, and the";
+ mes "beauty of natural are all";
+ mes "welcome benefits.";
+ next;
+ mes "[Wandering Martial Artist]";
+ mes "Of course, I cannot enjoy";
+ mes "the moonlight and starlight";
+ mes "on nighttime hikes as much";
+ mes "as you can. Well then, may the";
+ mes "Sun, Moon and Stars protect";
+ mes "you on all your journeys~";
+ close;
}
-job_star,29,33,8 script Daru#job_star 59,{
- if(Class == Job_Taekwon) {
+job_star,29,33,0 script Daru#job_star 59,{
+ if (Class == Job_Taekwon) {
if (STGL_Q == 3) {
mes "[Daru]";
mes "Ah, greetings.";
@@ -812,29 +829,29 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "What is it";
mes "that you see?";
next;
- switch(select("The Sun.","The Moon.","The Stars.","I have no idea.")) {
+ switch(select("The Sun.:The Moon.:The Stars.:I have no idea.")) {
case 1:
mes "[Daru]";
mes "Yes! It is the sun!";
mes "I suppose you can think";
mes "of mankind as the sons of";
mes "the sun. Good, very good...";
- set .@sun_point, 10;
- goto L_question;
+ set .@sun_point,.@sun_point+10;
+ break;
case 2:
mes "[Daru]";
mes "The... The moon?";
mes "Mm. But this is the";
mes "Sun Room. Hmmm...";
- goto L_question;
+ break;
case 3:
mes "[Daru]";
mes "The Stars. Well, hmm.";
mes "I suppose you can think of";
mes "the Sun as one of thousands";
mes "of stars in the universe...";
- set .@sun_point, 5;
- goto L_question;
+ set .@sun_point,.@sun_point+5;
+ break;
case 4:
mes "[Daru]";
mes "No... idea?";
@@ -843,138 +860,134 @@ job_star,29,33,8 script Daru#job_star 59,{
mes "well as your eyes.";
mes "It wouldn't hurt to";
mes "try to guess an answer...";
- next;
}
- L_question:
+ next;
+ mes "[Daru]";
+ mes "Now, there is nothing";
+ mes "that can live without the";
+ mes "sun. Do you know what one";
+ mes "needs most from the sun?";
+ next;
+ switch(select("Warmth:Comfort:Light:Nothing")) {
+ case 1:
mes "[Daru]";
- mes "Now, there is nothing";
- mes "that can live without the";
- mes "sun. Do you know what one";
- mes "needs most from the sun?";
+ mes "That is right.";
+ mes "Without the warmth";
+ mes "of the sun, our world";
+ mes "not only be cold, but it";
+ mes "would be completely lifeless.";
+ set .@sun_point,.@sun_point+10;
+ break;
+ case 2:
+ mes "[Daru]";
+ mes "Comfort...?";
+ mes "Ah, yes. The warmth";
+ mes "of the sun brings comfort.";
+ mes "And without comfort, is life";
+ mes "truly worth living? Good answer. ^FFFFFF ^000000";
+ set .@sun_point,.@sun_point+10;
+ break;
+ case 3:
+ mes "[Daru]";
+ mes "Yes. Without the";
+ mes "glorious light of the sun,";
+ mes "we would see nothing.";
+ mes "We would know nothing.";
+ mes "We would be nothing.";
+ set .@sun_point,.@sun_point+10;
+ break;
+ case 4:
+ mes "[Daru]";
+ mes "Mmm...";
+ mes "The answer should";
+ mes "come from your heart,";
+ mes "rather than your mind.";
+ mes "Everyone needs something";
+ mes "from the sun. Let's see now...";
+ break;
+ }
+ next;
+ mes "[Daru]";
+ mes "There is a song that goes,";
+ mes "''^4D4DFFThe Sun shines on even days.";
+ mes "The Moon gleams on odd days.";
+ mes "The Stars sparkle on every";
+ mes "fifth day without fail.^000000''";
+ next;
+ mes "[Daru]";
+ mes "''^4D4DFFA desert is a Solar place,";
+ mes "its sands kissed by the Sun.";
+ mes "A marsh is a Lunar place,";
+ mes "its wolves driven by the Moon.";
+ mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
+ next;
+ mes "[Daru]";
+ mes "Now, which of the";
+ mes "following combinations";
+ mes "shines brightest among ";
+ mes "them all? Think carefully...";
+ next;
+ if (select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves") == 2)
+ set .@sun_point,.@sun_point+10;
+ mes "[Daru]";
+ mes "Well, that will be all.";
+ mes "I cannot possibly know all";
+ mes "there is to know about you";
+ mes "through just 3 questions...";
+ mes "But this should suit our";
+ mes "purposes for now.";
+ next;
+ if (.@sun_point == 30) {
+ mes "[Daru]";
+ mes "I admit that I am impressed";
+ mes "with your understanding of";
+ mes "the Sun. It is the source of";
+ mes "all life, the origin of warmth";
+ mes "and comfort. Now, let me lead";
+ mes "you to the Moon Room.";
+ set STGL_Q,4;
+ close2;
+ warp "job_star",100,13;
+ end;
+ }
+ else if (.@sun_point == 25) {
+ mes "[Daru]";
+ mes "Although your understanding";
+ mes "of the Sun is not perfect, you";
+ mes "seem to understand the idea";
+ mes "that it is the source of warm";
+ mes "and life in our world.";
next;
- switch(select( "Warmth","Comfort","Light","Nothing")) {
- case 1:
- mes "[Daru]";
- mes "That is right.";
- mes "Without the warmth";
- mes "of the sun, our world";
- mes "not only be cold, but it";
- mes "would be completely lifeless.";
- set .@sun_point,.@sun_point+10;
- goto L_question1;
- case 2:
- mes "[Daru]";
- mes "Comfort...?";
- mes "Ah, yes. The warmth";
- mes "of the sun brings comfort.";
- mes "And without comfort, is life";
- mes "truly worth living? Good answer. ^FFFFFF ^000000";
- set .@sun_point,.@sun_point+10;
- goto L_question1;
- case 3:
- mes "[Daru]";
- mes "Yes. Without the";
- mes "glorious light of the sun,";
- mes "we would see nothing.";
- mes "We would know nothing.";
- mes "We would be nothing.";
- set .@sun_point,.@sun_point+10;
- goto L_question1;
- case 4:
- mes "[Daru]";
- mes "Mmm...";
- mes "The answer should";
- mes "come from your heart,";
- mes "rather than your mind.";
- mes "Everyone needs something";
- mes "from the sun. Let's see now...";
- next;
- }
- L_question1:
- mes "[Daru]";
- mes "There is a song that goes,";
- mes "''^4D4DFFThe Sun shines on even days.";
- mes "The Moon gleams on odd days.";
- mes "The Stars sparkle on every";
- mes "fifth day without fail.^000000''";
- next;
- mes "[Daru]";
- mes "''^4D4DFFA desert is a Solar place,";
- mes "its sands kissed by the Sun.";
- mes "A marsh is a Lunar place,";
- mes "its wolves driven by the Moon.";
- mes "A deep cave is a Stellar place, its knights enchanted by Stars.^000000''";
- next;
- mes "[Daru]";
- mes "Now, which of the";
- mes "following combinations";
- mes "shines brightest among ";
- mes "them all? Think carefully...";
- next;
- switch(select("2nd, Marsh, Knights:4th, Desert, Sand:10th, Desert, Knights:5th, Deep Cave, Wolves")) {
- case 2:
- set .@sun_point,.@sun_point+10;
- case 1:
- case 3:
- case 4:
- }
- mes "[Daru]";
- mes "Well, that will be all.";
- mes "I cannot possibly know all";
- mes "there is to know about you";
- mes "through just 3 questions...";
- mes "But this should suit our";
- mes "purposes for now.";
- next;
- if(.@sun_point == 30) {
- mes "[Daru]";
- mes "I admit that I am impressed";
- mes "with your understanding of";
- mes "the Sun. It is the source of";
- mes "all life, the origin of warmth";
- mes "and comfort. Now, let me lead";
- mes "you to the Moon Room.";
- set STGL_Q, 4;
- close2;
- warp "job_star",100,13;
- end;
- } else if(.@sun_point == 25) {
- mes "[Daru]";
- mes "Although your understanding";
- mes "of the Sun is not perfect, you";
- mes "seem to understand the idea";
- mes "that it is the source of warm";
- mes "and life in our world.";
- next;
- mes "[Daru]";
- mes "This idea is one of the basics";
- mes "that will help you in becoming";
- mes "more attuned with the power of";
- mes "the cosmos. Now, please come";
- mes "this way to the Moon Room...";
- set STGL_Q, 4;
- close;
- warp "job_star",100,13;
- end;
- }
- mes "[Daru]";
- mes "Hmm... If you do not";
- mes "understand the role of the";
- mes "sun in the universe and";
- mes "the human world, you will";
- mes "forever be out of touch with";
- mes "nature, with the cosmos.";
- next;
- mes "[Daru]";
- mes "I advise you to meditate";
- mes "carefully on the fundamental";
- mes "truths of nature before coming";
- mes "to speak to me once again.";
- mes "Contemplate the infinite";
- mes "power of the sun...";
- set STGL_Q, 5;
- close;
- } else if(STGL_Q == 4) {
+ mes "[Daru]";
+ mes "This idea is one of the basics";
+ mes "that will help you in becoming";
+ mes "more attuned with the power of";
+ mes "the cosmos. Now, please come";
+ mes "this way to the Moon Room...";
+ set STGL_Q,4;
+ close2;
+ warp "job_star",100,13;
+ end;
+ }
+ mes "[Daru]";
+ mes "Hmm... If you do not";
+ mes "understand the role of the";
+ mes "sun in the universe and";
+ mes "the human world, you will";
+ mes "forever be out of touch with";
+ mes "nature, with the cosmos.";
+ next;
+ mes "[Daru]";
+ mes "I advise you to meditate";
+ mes "carefully on the fundamental";
+ mes "truths of nature before coming";
+ mes "to speak to me once again.";
+ mes "Contemplate the infinite";
+ mes "power of the sun...";
+ set STGL_Q,5;
+ close;
+ }
+ else if (STGL_Q == 4) {
mes "[Daru]";
mes "There is no longer any";
mes "need for us to remain";
@@ -983,8 +996,9 @@ job_star,29,33,8 script Daru#job_star 59,{
close2;
warp "job_star",100,13;
end;
- } else if(STGL_Q == 5) {
- if (rand(5) == 3) {
+ }
+ else if (STGL_Q == 5) {
+ if (rand(1,5) == 3) {
mes "[Daru]";
mes "Hmmm. I believe you've";
mes "spent enough time reflecting";
@@ -997,14 +1011,15 @@ job_star,29,33,8 script Daru#job_star 59,{
warp "job_star",100,13;
end;
}
- mes "[Daru]";
- mes "Relax every muscle in";
- mes "your body. Close your eyes.";
- mes "Feel the warmth of the Sun";
- mes "against your eyelids as you";
- mes "meditate on its role in the world and your place in the cosmos.";
- close;
- } else if(STGL_Q == 6) {
+ mes "[Daru]";
+ mes "Relax every muscle in";
+ mes "your body. Close your eyes.";
+ mes "Feel the warmth of the Sun";
+ mes "against your eyelids as you";
+ mes "meditate on its role in the world and your place in the cosmos.";
+ close;
+ }
+ else if (STGL_Q == 6) {
mes "[Daru]";
mes "Hm? The time for you";
mes "to be in the Room of the";
@@ -1013,7 +1028,8 @@ job_star,29,33,8 script Daru#job_star 59,{
close2;
warp "job_star",166,29;
end;
- } else if(STGL_Q == 7) {
+ }
+ else if (STGL_Q == 7) {
mes "[Daru]";
mes "Ah, Beeryu must have";
mes "given you his riddle to";
@@ -1024,7 +1040,8 @@ job_star,29,33,8 script Daru#job_star 59,{
close2;
warp "payon",164,58;
end;
- } else if(STGL_Q == 8) {
+ }
+ else if (STGL_Q == 8) {
mes "[Daru]";
mes "Hm? Beeryu is expecting";
mes "you in the Moon Room. Let";
@@ -1032,7 +1049,8 @@ job_star,29,33,8 script Daru#job_star 59,{
close2;
warp "job_star",100,13;
end;
- } else if(STGL_Q > 8 && STGL_Q < 12) {
+ }
+ else if (STGL_Q > 8 && STGL_Q < 12) {
mes "[Daru]";
mes "Hm. I cannot blame";
mes "you if you enjoy the";
@@ -1044,43 +1062,43 @@ job_star,29,33,8 script Daru#job_star 59,{
warp "job_star",166,29;
end;
}
- mes "[Daru]";
- mes "Hm. I cannot blame";
- mes "you if you enjoy the";
- mes "Room of the Sun this";
- mes "much, but you have very";
- mes "important task to complete";
- mes "now. Let me send you to town.";
- close2;
- warp "payon",164,58;
- end;
+ mes "[Daru]";
+ mes "Hm. I cannot blame";
+ mes "you if you enjoy the";
+ mes "Room of the Sun this";
+ mes "much, but you have very";
+ mes "important task to complete";
+ mes "now. Let me send you to town.";
+ close2;
+ warp "payon",164,58;
+ end;
}
+ mes "[Daru]";
+ mes "While you're here,";
+ mes "I ask that you don't";
+ mes "interfere with anyone";
+ mes "that may be taking the";
+ mes "job change test. So, would";
+ mes "you like to return to town?";
+ next;
+ if (select("Return to Payon:Cancel") == 1) {
mes "[Daru]";
- mes "While you're here,";
- mes "I ask that you don't";
- mes "interfere with anyone";
- mes "that may be taking the";
- mes "job change test. So, would";
- mes "you like to return to town?";
- next;
- if(select( "Return to Payon","Cancel") == 1) {
- mes "[Daru]";
- mes "I see. Let me";
- mes "guide you back";
- mes "to Payon, then.";
- close2;
- warp "payon",164,58;
- end;
- }
- mes "[Daru]";
- mes "Please take your";
- mes "time and enjoy the";
- mes "splendor of the Sun";
- mes "while you are here.";
- close;
+ mes "I see. Let me";
+ mes "guide you back";
+ mes "to Payon, then.";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Daru]";
+ mes "Please take your";
+ mes "time and enjoy the";
+ mes "splendor of the Sun";
+ mes "while you are here.";
+ close;
}
-job_star,95,33,8 script Beeryu#job_star 106,{
+job_star,95,33,0 script Beeryu#job_star 106,{
if (Class == Job_Taekwon) {
if (STGL_Q == 4) {
mes "[Beeryu]";
@@ -1098,14 +1116,14 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "moon, and how it changes";
mes "on certain nights.";
next;
- switch(select("Red Moon","Blue Moon","Gold Moon","...?")) {
+ switch(select("Red Moon:Blue Moon:Gold Moon:...?")) {
case 1:
mes "[Beeryu]";
mes "The Red Moon...?";
mes "It's a fearsome sight,";
mes "usually likened to drenching the sky with the color of blood.";
mes "The Red Moon stirs dark feelings that we shouldn't fully embrace...";
- goto L_question2;
+ break;
case 2:
mes "[Beeryu]";
mes "The Blue Moon...?";
@@ -1113,8 +1131,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "gentle moon whose soft";
mes "light helps you think clearly.";
mes "It's a moon of peaceful rest...";
- set .@moon_point, 10;
- goto L_question2;
+ set .@moon_point,.@moon_point+10;
+ break;
case 3:
mes "[Beeryu]";
mes "The Gold Moon...?";
@@ -1123,8 +1141,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "to aspire to attain prosperity";
mes "is natural, and to fulfill your";
mes "aspirations is life's pinnacle.";
- set .@moon_point, 10;
- goto L_question2;
+ set .@moon_point,.@moon_point+10;
+ break;
case 4:
mes "[Beeryu]";
mes "Hmm...?";
@@ -1133,9 +1151,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "You should be confident";
mes "and tell me which shade";
mes "of the moon that you like...";
- next;
}
- L_question2:
+ next;
mes "[Beeryu]";
mes "Now, if the shadows";
mes "of the Moon were to";
@@ -1144,7 +1161,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "use the power of the";
mes "Lunar cosmos?";
next;
- switch(select( "Justice","Self Practice","Preservation of Nature","Revenge")) {
+ switch(select("Justice:Self Practice:Preservation of Nature:Revenge")) {
case 1:
mes "[Beeryu]";
mes "Yes. Justice is always an";
@@ -1153,8 +1170,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "both power and compassion";
mes "are required to enact the";
mes "truest form of justice.";
- set .@moon_point, .@moon_point+10;
- goto L_question3;
+ set .@moon_point,.@moon_point+10;
+ break;
case 2:
mes "[Beeryu]";
mes "Self training?";
@@ -1163,8 +1180,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "never forget your reasons";
mes "for attaining mastery of the";
mes "self, else you lose your way.";
- set .@moon_point, .@moon_point+10;
- goto L_question3;
+ set .@moon_point,.@moon_point+10;
+ break;
case 3:
mes "[Beeryu]";
mes "The preservation of";
@@ -1173,7 +1190,7 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "I was expecting a different";
mes "answer in terms of Taekwon";
mes "Mastery as a martial art...";
- goto L_question3;
+ break;
case 4:
mes "[Beeryu]";
mes "Sometimes, revenge may";
@@ -1190,9 +1207,9 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "When you let your rage burn";
mes "away at you, you inflict the";
mes "most harm to yourself...";
- next;
+ break;
}
- L_question3:
+ next;
mes "[Beeryu]";
mes "Now, listen carefully";
mes "to the lyrics of this";
@@ -1219,19 +1236,13 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "strongly evokes the";
mes "light of the moon?";
next;
- switch(select( "2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves")) {
- case 4:
- set .@moon_point, .@moon_point+10;
- case 1:
- case 2:
- case 3:
- next;
- }
+ if (select("2nd, Marsh, Dark Knights:4th, the Desert, the Sand:10th, Deep Cave, Dark Knight:5th, Marsh, Wolves") == 4)
+ set .@moon_point,.@moon_point+10;
mes "[Beeryu]";
mes "Well, I've asked the";
mes "questions I wanted to set";
mes "before you. You must learn";
- if(.@moon_point > 20) {
+ if (.@moon_point > 20) {
mes "the bond between the moonlight";
mes "with the shadows of the moon.";
mes "Then, you will become a master.";
@@ -1250,42 +1261,43 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "Now, the time has come for you";
mes "to enter the Star Room. Come,";
mes "follow me this way...";
- set STGL_Q, 6;
+ set STGL_Q,6;
close2;
warp "job_star",166,29;
end;
}
- mes "to be as patient and gentle";
- mes "as the moon's soft glow.";
- next;
- mes "[Beeryu]";
- mes "Please think about";
- mes "this seriously. A true";
- mes "Taekwon Master can";
- mes "display calmness of mind";
- mes "in all situations, no matter";
- mes "what the stakes may be.";
- next;
- mes "[Beeryu]";
- mes "Now, I want you to";
- mes "take this chance to";
- mes "practice achieving the";
- mes "Lunar mindset. Be calm,";
- mes "quiet your thoughts and";
- mes "settle your active mind...";
- next;
- mes "[Beeryu]";
- mes "For now, I will send";
- mes "you out into Payon. Go out";
- mes "and learn the ^4D4DFFtrue meaning";
- mes "of patience^000000. Then, when you're";
- mes "ready, please talk to Moogang";
- mes "so that he can send you to me.";
- set STGL_Q, 7;
- close2;
- warp "payon",164,58;
- end;
- } else if(STGL_Q == 5) {
+ mes "to be as patient and gentle";
+ mes "as the moon's soft glow.";
+ next;
+ mes "[Beeryu]";
+ mes "Please think about";
+ mes "this seriously. A true";
+ mes "Taekwon Master can";
+ mes "display calmness of mind";
+ mes "in all situations, no matter";
+ mes "what the stakes may be.";
+ next;
+ mes "[Beeryu]";
+ mes "Now, I want you to";
+ mes "take this chance to";
+ mes "practice achieving the";
+ mes "Lunar mindset. Be calm,";
+ mes "quiet your thoughts and";
+ mes "settle your active mind...";
+ next;
+ mes "[Beeryu]";
+ mes "For now, I will send";
+ mes "you out into Payon. Go out";
+ mes "and learn the ^4D4DFFtrue meaning";
+ mes "of patience^000000. Then, when you're";
+ mes "ready, please talk to Moogang";
+ mes "so that he can send you to me.";
+ set STGL_Q,7;
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ else if (STGL_Q == 5) {
mes "[Beeryu]";
mes "Hm. You must first pass";
mes "testing the Room of the Sun";
@@ -1295,7 +1307,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
close2;
warp "job_star",34,12;
end;
- } else if(STGL_Q == 6) {
+ }
+ else if (STGL_Q == 6) {
mes "[Beeryu]";
mes "How are you still here?";
mes "The light of the full moon";
@@ -1306,7 +1319,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
close2;
warp "job_star",166,29;
end;
- } else if(STGL_Q == 7) {
+ }
+ else if (STGL_Q == 7) {
mes "[Beeryu]";
mes "I want you to bring me";
mes "proof that you understand";
@@ -1324,7 +1338,8 @@ job_star,95,33,8 script Beeryu#job_star 106,{
close2;
warp "payon",164,58;
end;
- } else if(STGL_Q == 8) {
+ }
+ else if (STGL_Q == 8) {
mes "[Beeryu]";
mes "Ah, you've finally";
mes "returned. I can see in";
@@ -1348,11 +1363,12 @@ job_star,95,33,8 script Beeryu#job_star 106,{
mes "pride without hubris. You're";
mes "ready for the Star Room, so";
mes "I'll send you to Cheehee now.";
- set STGL_Q, 6;
+ set STGL_Q,6;
close2;
warp "job_star",166,29;
end;
- } else if(STGL_Q > 8 && STGL_Q < 12) {
+ }
+ else if (STGL_Q > 8 && STGL_Q < 12) {
mes "[Beeryu]";
mes "You should be";
mes "receiving Cheehee's";
@@ -1364,37 +1380,37 @@ job_star,95,33,8 script Beeryu#job_star 106,{
warp "job_star",166,29;
end;
}
- mes "[Beeryu]";
- mes "Why are you still here?";
- mes "You have something much";
- mes "more important to do, so";
- mes "let me send you back to town...";
- close2;
- warp "payon",164,58;
- end;
+ mes "[Beeryu]";
+ mes "Why are you still here?";
+ mes "You have something much";
+ mes "more important to do, so";
+ mes "let me send you back to town...";
+ close2;
+ warp "payon",164,58;
+ end;
}
+ mes "[Beeryu]";
+ mes "Try not to bother the";
+ mes "Taekwon Boys and Girls";
+ mes "from completing their job";
+ mes "change test while you're here.";
+ mes "Ah, and let me know when";
+ mes "you want to return to Payon.";
+ next;
+ if (select("Return to Payon:Cancel") == 1) {
mes "[Beeryu]";
- mes "Try not to bother the";
- mes "Taekwon Boys and Girls";
- mes "from completing their job";
- mes "change test while you're here.";
- mes "Ah, and let me know when";
- mes "you want to return to Payon.";
- next;
- if(select("Return to Payon","Cancel") == 1) {
- mes "[Beeryu]";
- mes "Be safe!";
- close2;
- warp "payon",164,58;
- end;
- }
- mes "[Beeryu]";
- mes "......";
- mes ".........";
- close;
+ mes "Be safe!";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Beeryu]";
+ mes "......";
+ mes ".........";
+ close;
}
-job_star,161,33,2 script Cheehee#job_star 77,{
+job_star,161,33,0 script Cheehee#job_star 77,{
if (Class == Job_Taekwon) {
if (STGL_Q == 6) {
mes "[Cheehee]";
@@ -1405,27 +1421,29 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "pitch black night sky...";
set STGL_Q,9;
close;
- } else if(STGL_Q == 9) {
- if(rand(5) == 3) {
+ }
+ else if (STGL_Q == 9) {
+ if (rand(1,5) == 3) {
mes "[Cheehee]";
mes "The test I have for";
mes "you is simple. Just";
mes "bring me the items on";
mes "this earth that come from";
mes "the stars. Bring me a piece of a star and the sand of a star...";
- set STGL_Q, 10;
+ set STGL_Q,10;
close;
}
- mes "[Cheehee]";
- mes "......";
- mes ".........";
- next;
- mes "^3355FFCheehee stands mesmerized,";
- mes "staring at the sky as if she were counting each and every single";
- mes "shining star in the heavens.^000000";
- close;
- } else if(STGL_Q == 10) {
- if(countitem(1000) > 0 && countitem(1001) > 0) {
+ mes "[Cheehee]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "^3355FFCheehee stands mesmerized,";
+ mes "staring at the sky as if she were counting each and every single";
+ mes "shining star in the heavens.^000000";
+ close;
+ }
+ else if (STGL_Q == 10) {
+ if (countitem(1000) > 0 && countitem(1001) > 0) {
mes "[Cheehee]";
mes "Oh? You've brought exactly";
mes "what I've asked you to bring.";
@@ -1441,20 +1459,21 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "Occasionally, the stars can";
mes "be saddening, but it's a very";
mes "sweet kind of sadness...";
- delitem 1000, 1; //Star Crumb
- delitem 1001, 1; //Star Dust
- set STGL_Q, 11;
+ delitem 1000,1; //Star_Crumb
+ delitem 1001,1; //Sparkling_Dust
+ set STGL_Q,11;
close;
}
- mes "[Cheehee]";
- mes "The pieces of the stars...";
- mes "The sand of the stars. If you";
- mes "didn't bring them with you, then you won't find them here. You'll";
- mes "have to go out and find them out there before bringing them to me.";
- close2;
- warp "payon",164,58;
- end;
- } else if(STGL_Q == 11) {
+ mes "[Cheehee]";
+ mes "The pieces of the stars...";
+ mes "The sand of the stars. If you";
+ mes "didn't bring them with you, then you won't find them here. You'll";
+ mes "have to go out and find them out there before bringing them to me.";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ else if (STGL_Q == 11) {
mes "[Cheehee]";
mes "Have you given any thought";
mes "to the idea of feeling sadness";
@@ -1482,8 +1501,7 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "groups shines brightest";
mes "with starlight?";
next;
- switch(select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights")) {
- case 3:
+ if (select("5th day, Deep Cave, Sand:10th day, Desert, Sand:25th day, Deep Cave, Knights:10th day, Desert, Knights") == 3) {
mes "[Cheehee]";
mes "You're right. The combination";
mes "of the 25th day, a multiple of";
@@ -1512,11 +1530,8 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "Moogang again. I will";
mes "let him know that you";
mes "completed our testing.";
- set STGL_Q, 12;
+ set STGL_Q,12;
close;
- case 4:
- case 1:
- case 2:
}
mes "[Cheehee]";
mes "Hmm...";
@@ -1547,49 +1562,70 @@ job_star,161,33,2 script Cheehee#job_star 77,{
mes "Moogang again. I will";
mes "let him know that you";
mes "completed our testing.";
- set STGL_Q, 12;
+ set STGL_Q,12;
close;
- } else if(STGL_Q == 12) {
+ }
+ else if (STGL_Q == 12) {
mes "[Cheehee]";
mes "Do you wish to";
mes "leave the Star Room?";
next;
- if(select("Yes","No") == 1) {
+ if (select("Yes:No") == 1) {
mes "[Cheehee]";
mes "Then, I shall guide";
mes "you to Payon, the closest";
mes "town. Farewell for now...";
- close;
+ close2;
warp "payon",164,58;
end;
}
- mes "[Cheehee]";
- mes "Please, take your";
- mes "time and enjoy the";
- mes "starlight in this room...";
- close;
+ mes "[Cheehee]";
+ mes "Please, take your";
+ mes "time and enjoy the";
+ mes "starlight in this room...";
+ close;
}
- }
mes "[Cheehee]";
mes "The stars certainly";
mes "are beautiful, aren't";
mes "they? Would you like";
mes "to return to Payon now?";
next;
- if(select("Yes","No") == 1) {
+ if (select("Yes:No") == 1) {
mes "[Cheehee]";
mes "I see.";
mes "Let me guide";
mes "you back to Payon.";
- close;
+ close2;
warp "payon",164,58;
end;
}
- mes "[Cheehee]";
- mes "Please, take your";
- mes "time and enjoy the";
- mes "starlight in this room...";
- close;
+ mes "[Cheehee]";
+ mes "Please, take your";
+ mes "time and enjoy the";
+ mes "starlight in this room...";
+ close;
+ }
+ mes "[Cheehee]";
+ mes "The stars certainly";
+ mes "are beautiful, aren't";
+ mes "they? Would you like";
+ mes "to return to Payon now?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Cheehee]";
+ mes "I see.";
+ mes "Let me guide";
+ mes "you back to Payon.";
+ close2;
+ warp "payon",164,58;
+ end;
+ }
+ mes "[Cheehee]";
+ mes "Please, take your";
+ mes "time and enjoy the";
+ mes "starlight in this room...";
+ close;
}
//===== Old Changelog: =================================
@@ -1597,4 +1633,4 @@ job_star,161,33,2 script Cheehee#job_star 77,{
//= Quest info from RagnaInfo.
//= Sprites from kRO screenshots, bar two which I just had to guess at.
//= 1.0 Optimized, updated [Lupus]
-//============================================================ \ No newline at end of file
+//============================================================