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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/jobs/2-1a | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1a')
-rw-r--r-- | npc/jobs/2-1a/AssassinCross.txt | 100 | ||||
-rw-r--r-- | npc/jobs/2-1a/HighPriest.txt | 82 | ||||
-rw-r--r-- | npc/jobs/2-1a/HighWizard.txt | 86 | ||||
-rw-r--r-- | npc/jobs/2-1a/LordKnight.txt | 84 | ||||
-rw-r--r-- | npc/jobs/2-1a/Sniper.txt | 83 | ||||
-rw-r--r-- | npc/jobs/2-1a/WhiteSmith.txt | 88 |
6 files changed, 523 insertions, 0 deletions
diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt new file mode 100644 index 000000000..0776825fb --- /dev/null +++ b/npc/jobs/2-1a/AssassinCross.txt @@ -0,0 +1,100 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,58,5 script Assassin Cross#Valkyrie 725,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Assassin Cross]"; + mes "Congratulations..."; + next; + mes "[Assassin Cross]"; + mes "..."; + next; + mes "[Assassin Cross]"; + mes "..."; + mes "......"; + next; + mes "[Assassin Cross]"; + mes "..."; + mes "......"; + mes "Honor to"; + mes "the warriors."; + close; + } + mes "[Assassin Cross]"; + mes "We are the warriors"; + mes "of the desert. Nobody"; + mes "looks down upon us."; + mes "Nobody..."; + close; + } + else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) { + mes "[Assassin Cross]"; + mes "The time has come."; + mes "The world needs you..."; + mes "More than ever."; + next; + mes "[Assassin Cross]"; + mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance."; + next; + mes "[Assassin Cross]"; + mes "Will you become"; + mes "an Assassin Cross?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Assassin Cross]"; + mes "When you are"; + mes "ready, come back."; + next; + mes "[Assassin Cross]"; + mes "Honor to"; + mes "the warriors."; + close; + } + if (SkillPoint) { + mes "[Assassin Cross]"; + mes "You still haven't"; + mes "learned everything"; + mes "that you can."; + next; + mes "[Assassin Cross]"; + mes "Use all your"; + mes "Skill Points"; + mes "and then come back."; + close; + } + jobchange Job_Assassin_Cross; + set ADVJOB,0; + mes "[Assassin Cross]"; + mes "Congratulations."; + mes "As an Assassin Cross,"; + mes "I hope that you fight for a brighter future within the darkness."; + close; + } + mes "[Assassin Cross]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Assassin Cross]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors."; + close; +} diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt new file mode 100644 index 000000000..ae96a122e --- /dev/null +++ b/npc/jobs/2-1a/HighPriest.txt @@ -0,0 +1,82 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,42,5 script High Priest#Valkyrie 60,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[High Priest]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[High Priest]"; + mes "Through the power"; + mes "of holiness, may we"; + mes "find peace, strength"; + mes "and protection. Deliver"; + mes "us from the forces of evil..."; + close; + } + else if (ADVJOB == Job_High_Priest && Class == Job_Acolyte_High && JobLevel > 39) { + mes "[High Priest]"; + mes "Our world is in"; + mes "need of people of"; + mes "talent and conviction."; + mes "Please continue your"; + mes "good works as an even"; + mes "greater hero of holiness..."; + next; + mes "[High Priest]"; + mes "Would you like"; + mes "to become a High Priest?"; + next; + if (select("No.:Yes.") == 1) { + mes "[High Priest]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[High Priest]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_High_Priest; + set ADVJOB,0; + mes "[High Priest]"; + mes "Congratulations."; + mes "As a High Priest,"; + mes "I hope you will guide"; + mes "others upon the path"; + mes "to holiness..."; + close; + } + mes "[High Priest]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[High Priest]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} diff --git a/npc/jobs/2-1a/HighWizard.txt b/npc/jobs/2-1a/HighWizard.txt new file mode 100644 index 000000000..58f1bfce8 --- /dev/null +++ b/npc/jobs/2-1a/HighWizard.txt @@ -0,0 +1,86 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,47,5 script High Wizard#Valkyrie 735,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[High Wizard]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[High Wizard]"; + mes "We High Wizards have"; + mes "the responsibility of"; + mes "using our destructive magic"; + mes "for the right purposes."; + next; + mes "[High Wizard]"; + mes "A lifetime of training"; + mes "is required before becoming"; + mes "a High Wizard. Can you imagine"; + mes "what would happen if our power"; + mes "was placed in the wrong hands?!"; + close; + } + else if (ADVJOB == Job_High_Wizard && Class == Job_Mage_High && JobLevel > 39) { + mes "[High Wizard]"; + mes "It is time."; + mes "And Rune-Midgard has"; + mes "need of those who can"; + mes "wield the strongest of magic..."; + next; + mes "[High Wizard]"; + mes "Would you like to"; + mes "become a High Wizard?"; + next; + if (select("No.:Yes.") == 1) { + mes "[High Wizard]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honors to the warriors!"; + close; + } + if (SkillPoint) { + mes "[High Wizard]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_high_Wizard; + set ADVJOB,0; + mes "[High Wizard]"; + mes "Congratulations."; + mes "As a High Wizard,"; + mes "I hope use you use"; + mes "your powers to bring"; + mes "peace to the oppressed."; + close; + } + mes "[High Wizard]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[High Wizard]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} diff --git a/npc/jobs/2-1a/LordKnight.txt b/npc/jobs/2-1a/LordKnight.txt new file mode 100644 index 000000000..ba998483e --- /dev/null +++ b/npc/jobs/2-1a/LordKnight.txt @@ -0,0 +1,84 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,39,5 script Lord Knight#Valkyrie 56,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Lord Knight]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[Lord Knight]"; + mes "We Knights have an"; + mes "awesome responsibility..."; + mes "To serve and protect."; + next; + mes "[Lord Knight]"; + mes "Even at the cost"; + mes "of our own lives,"; + mes "we must safeguard the"; + mes "well being of our comrades."; + close; + } + else if (ADVJOB == Job_Lord_Knight && Class == Job_Swordman_High && JobLevel > 39) { + mes "[Lord Knight]"; + mes "Your time has come!"; + mes "The world still needs you."; + mes "Please continue your life"; + mes "as a hero with a new appearance."; + next; + mes "[Lord Knight]"; + mes "Would you like"; + mes "to become a Lord Knight?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Lord Knight]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[Lord Knight]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Lord_Knight; + set ADVJOB,0; + mes "[Lord Knight]"; + mes "Congratulations!"; + mes "As a Lord Knight,"; + mes "I hope that you will be"; + mes "at the forefront of battle,"; + mes "and lead your allies to victory!"; + close; + } + mes "[Lord Knight]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Lord Knight]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt new file mode 100644 index 000000000..cf5f4881e --- /dev/null +++ b/npc/jobs/2-1a/Sniper.txt @@ -0,0 +1,83 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,55,5 script Sniper#Valkyrie 727,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Sniper]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[Sniper]"; + mes "One shot."; + mes "One kill."; + mes "It's not so hard"; + mes "once you develop the"; + mes "vision for that style"; + mes "of battling."; + close; + } + else if (ADVJOB == Job_Sniper && Class == Job_Archer_High && JobLevel > 39) { + mes "[Sniper]"; + mes "The world is in"; + mes "need of mighty Bowmen"; + mes "like you. Are you ready for"; + mes "the awesome responsibility?"; + next; + mes "[Sniper]"; + mes "Are you willing to"; + mes "take the next step and"; + mes "become a Sniper?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Sniper]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[Sniper]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Sniper; + set ADVJOB,0; + mes "[Sniper]"; + mes "Congratulations!"; + mes "As a Sniper, I hope"; + mes "that the minions of evil"; + mes "will never be safe so"; + mes "long as they are in"; + mes "your sight!"; + close; + } + mes "[Sniper]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Sniper]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt new file mode 100644 index 000000000..42ac6164b --- /dev/null +++ b/npc/jobs/2-1a/WhiteSmith.txt @@ -0,0 +1,88 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[MasterSmith]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[MasterSmith]"; + mes "Ah..."; + mes "The pinnacle"; + mes "of craftsmanship."; + mes "That's the work of"; + mes "a MasterSmith."; + next; + mes "[MasterSmith]"; + mes "Once you're the"; + mes "the best of the best,"; + mes "you begin forging with"; + mes "the goal of discovering"; + mes "new and better ways of"; + mes "crafting..."; + close; + } + else if (ADVJOB == Job_WhiteSmith && Class == Job_Merchant_High && JobLevel > 39) { + mes "[MasterSmith]"; + mes "The time has come!"; + mes "Our world needs brave,"; + mes "hard-working adventurers"; + mes "like you..."; + next; + mes "[MasterSmith]"; + mes "Would you like to"; + mes "become a MasterSmith?"; + next; + if (select("No.:Yes.") == 1) { + mes "[MasterSmith]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[MasterSmith]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Whitesmith; + set ADVJOB,0; + mes "[MasterSmith]"; + mes "Congratulations!"; + mes "As a MasterSmith,"; + mes "I hope you will forge"; + mes "a path towards a brighter"; + mes "future for Rune-Midgard."; + close; + } + mes "[MasterSmith]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[MasterSmith]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} |