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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/jobs/2-1a/WhiteSmith.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1a/WhiteSmith.txt')
-rw-r--r-- | npc/jobs/2-1a/WhiteSmith.txt | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/npc/jobs/2-1a/WhiteSmith.txt b/npc/jobs/2-1a/WhiteSmith.txt new file mode 100644 index 000000000..42ac6164b --- /dev/null +++ b/npc/jobs/2-1a/WhiteSmith.txt @@ -0,0 +1,88 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,50,5 script MasterSmith#Valkyrie 731,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[MasterSmith]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[MasterSmith]"; + mes "Ah..."; + mes "The pinnacle"; + mes "of craftsmanship."; + mes "That's the work of"; + mes "a MasterSmith."; + next; + mes "[MasterSmith]"; + mes "Once you're the"; + mes "the best of the best,"; + mes "you begin forging with"; + mes "the goal of discovering"; + mes "new and better ways of"; + mes "crafting..."; + close; + } + else if (ADVJOB == Job_WhiteSmith && Class == Job_Merchant_High && JobLevel > 39) { + mes "[MasterSmith]"; + mes "The time has come!"; + mes "Our world needs brave,"; + mes "hard-working adventurers"; + mes "like you..."; + next; + mes "[MasterSmith]"; + mes "Would you like to"; + mes "become a MasterSmith?"; + next; + if (select("No.:Yes.") == 1) { + mes "[MasterSmith]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[MasterSmith]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Whitesmith; + set ADVJOB,0; + mes "[MasterSmith]"; + mes "Congratulations!"; + mes "As a MasterSmith,"; + mes "I hope you will forge"; + mes "a path towards a brighter"; + mes "future for Rune-Midgard."; + close; + } + mes "[MasterSmith]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[MasterSmith]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} |