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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-30 17:54:06 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-07-30 17:54:06 +0000 |
commit | 8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 (patch) | |
tree | d485cfb7df63b1db2a997e146417136009b7b987 /npc/jobs/2-1a/Sniper.txt | |
parent | a0524f718cfe1dadfe0c3428d353ed272caf085e (diff) | |
download | hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.gz hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.bz2 hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.xz hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.zip |
* Updated Job quests for 1-1 classes and Rebirthed classes.
- Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1a/Sniper.txt')
-rw-r--r-- | npc/jobs/2-1a/Sniper.txt | 68 |
1 files changed, 65 insertions, 3 deletions
diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt index e99885cbb..96e579294 100644 --- a/npc/jobs/2-1a/Sniper.txt +++ b/npc/jobs/2-1a/Sniper.txt @@ -15,7 +15,69 @@ //= 1.3 Now saves/restores all the quest skills [Lupus] //============================================================ -// -== Sniper ==- -valkyrie,44,55,6 script Sniper 727,{ - callfunc "F_Rebirth",Job_Archer_High,"High Archer",Job_Sniper,"Sniper"; +valkyrie,44,55,5 script Sniper#Valkyrie 727,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Sniper]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[Sniper]"; + mes "One shot."; + mes "One kill."; + mes "It's not so hard"; + mes "once you develop the"; + mes "vision for that style"; + mes "of battling."; + close; + } + else if (ADVJOB == Job_Sniper && Class == Job_Archer_High && JobLevel > 39) { + mes "[Sniper]"; + mes "The world is in"; + mes "need of mighty Bowmen"; + mes "like you. Are you ready for"; + mes "the awesome responsibility?"; + next; + mes "[Sniper]"; + mes "Are you willing to"; + mes "take the next step and"; + mes "become a Sniper?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Sniper]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[Sniper]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Sniper; + set ADVJOB,0; + mes "[Sniper]"; + mes "Congratulations!"; + mes "As a Sniper, I hope"; + mes "that the minions of evil"; + mes "will never be safe so"; + mes "long as they are in"; + mes "your sight!"; + close; + } + mes "[Sniper]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Sniper]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; } |