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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2018-09-25 02:08:11 +0300
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Vicious
-//= Copyright (C) Lupus
-//= Copyright (C) Nana
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Sniper Jobchanger
-//================= Description ===========================================
-//= Advance Class jobchanger after kRO Normals.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-valkyrie,44,55,5 script Sniper#Valkyrie 4_F_JOB_HUNTER,{
- if (ADVJOB == 0 || Upper != 1) {
- .@karma_d = rand(1,10);
- if (.@karma_d > 4) {
- mes "[Sniper]";
- mes "Congratulations.";
- mes "Honor to the warriors!";
- close;
- }
- mes "[Sniper]";
- mes "One shot.";
- mes "One kill.";
- mes "It's not so hard";
- mes "once you develop the";
- mes "vision for that style";
- mes "of battling.";
- close;
- }
- else if (ADVJOB == Job_Sniper && Class == Job_Archer_High && JobLevel > 39) {
- mes "[Sniper]";
- mes "The world is in";
- mes "need of mighty Bowmen";
- mes "like you. Are you ready for";
- mes "the awesome responsibility?";
- next;
- mes "[Sniper]";
- mes "Are you willing to";
- mes "take the next step and";
- mes "become a Sniper?";
- next;
- if (select("No.", "Yes.") == 1) {
- mes "[Sniper]";
- mes "When you're ready,";
- mes "feel free to come back.";
- mes "Honor to the warriors!";
- close;
- }
- if (SkillPoint) {
- mes "[Sniper]";
- mes "It is still possible for you to learn more skills. Please use";
- mes "all of your remaining Skill Points before returning to me.";
- close;
- }
- jobchange Job_Sniper;
- ADVJOB = 0;
- mes "[Sniper]";
- mes "Congratulations!";
- mes "As a Sniper, I hope";
- mes "that the minions of evil";
- mes "will never be safe so";
- mes "long as they are in";
- mes "your sight!";
- close;
- }
- mes "[Sniper]";
- mes "Welcome";
- mes "to Valhalla,";
- mes "the Hall of Honor.";
- next;
- mes "[Sniper]";
- mes "Please make";
- mes "yourself comfortable";
- mes "while you are here.";
- mes "Honor to the warriors!";
- close;
-}