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author | Trojal <trojal@gmail.com> | 2013-01-10 20:09:39 -0800 |
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committer | Trojal <trojal@gmail.com> | 2013-01-10 20:32:02 -0800 |
commit | 83e7a4954437c13aec639b0b512252cc20a8f36c (patch) | |
tree | b7f6d11b2058248d026f2d9944e8f4b6ac288d50 /npc/jobs/2-1a/Sniper.txt | |
parent | 51bfeb38eb139e97e0e1c096c85c15fba234f35b (diff) | |
parent | 38e583df21eccd9e4f31d38acaae32579c6f0d27 (diff) | |
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Merge rathena repository to form Hercules initial commit.
Diffstat (limited to 'npc/jobs/2-1a/Sniper.txt')
-rw-r--r-- | npc/jobs/2-1a/Sniper.txt | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/npc/jobs/2-1a/Sniper.txt b/npc/jobs/2-1a/Sniper.txt new file mode 100644 index 000000000..cf5f4881e --- /dev/null +++ b/npc/jobs/2-1a/Sniper.txt @@ -0,0 +1,83 @@ +//===== rAthena Script ======================================= +//= Advance Class jobchanger after kRO Normals. +//===== By: ================================================== +//= Nana +//= finished, optimized and tested by Lupus +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 + +//===== Description: ========================================= +//= Advance Class jobchanger after kRO Normals. +//===== Additional Comments: ================================= +//= v1.1 Made all into functions, additional checks, etc. [Lupus] +//= v1.2 Made numbers into constants. [Vicious] +//= 1.3 Now saves/restores all the quest skills [Lupus] +//============================================================ + +valkyrie,44,55,5 script Sniper#Valkyrie 727,{ + if (ADVJOB == 0 || Upper != 1) { + set .@karma_d,rand(1,10); + if (.@karma_d > 4) { + mes "[Sniper]"; + mes "Congratulations."; + mes "Honor to the warriors!"; + close; + } + mes "[Sniper]"; + mes "One shot."; + mes "One kill."; + mes "It's not so hard"; + mes "once you develop the"; + mes "vision for that style"; + mes "of battling."; + close; + } + else if (ADVJOB == Job_Sniper && Class == Job_Archer_High && JobLevel > 39) { + mes "[Sniper]"; + mes "The world is in"; + mes "need of mighty Bowmen"; + mes "like you. Are you ready for"; + mes "the awesome responsibility?"; + next; + mes "[Sniper]"; + mes "Are you willing to"; + mes "take the next step and"; + mes "become a Sniper?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Sniper]"; + mes "When you're ready,"; + mes "feel free to come back."; + mes "Honor to the warriors!"; + close; + } + if (SkillPoint) { + mes "[Sniper]"; + mes "It is still possible for you to learn more skills. Please use"; + mes "all of your remaining Skill Points before returning to me."; + close; + } + jobchange Job_Sniper; + set ADVJOB,0; + mes "[Sniper]"; + mes "Congratulations!"; + mes "As a Sniper, I hope"; + mes "that the minions of evil"; + mes "will never be safe so"; + mes "long as they are in"; + mes "your sight!"; + close; + } + mes "[Sniper]"; + mes "Welcome"; + mes "to Valhalla,"; + mes "the Hall of Honor."; + next; + mes "[Sniper]"; + mes "Please make"; + mes "yourself comfortable"; + mes "while you are here."; + mes "Honor to the warriors!"; + close; +} |