summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1a/HighPriest.txt
diff options
context:
space:
mode:
authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/jobs/2-1a/HighPriest.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
downloadhercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1a/HighPriest.txt')
-rw-r--r--npc/jobs/2-1a/HighPriest.txt82
1 files changed, 82 insertions, 0 deletions
diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt
new file mode 100644
index 000000000..ae96a122e
--- /dev/null
+++ b/npc/jobs/2-1a/HighPriest.txt
@@ -0,0 +1,82 @@
+//===== rAthena Script =======================================
+//= Advance Class jobchanger after kRO Normals.
+//===== By: ==================================================
+//= Nana
+//= finished, optimized and tested by Lupus
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= rAthena 1.0 +
+//===== Description: =========================================
+//= Advance Class jobchanger after kRO Normals.
+//===== Additional Comments: =================================
+//= v1.1 Made all into functions, additional checks, etc. [Lupus]
+//= v1.2 Made numbers into constants. [Vicious]
+//= 1.3 Now saves/restores all the quest skills [Lupus]
+//============================================================
+
+valkyrie,44,42,5 script High Priest#Valkyrie 60,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[High Priest]";
+ mes "Congratulations.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ mes "[High Priest]";
+ mes "Through the power";
+ mes "of holiness, may we";
+ mes "find peace, strength";
+ mes "and protection. Deliver";
+ mes "us from the forces of evil...";
+ close;
+ }
+ else if (ADVJOB == Job_High_Priest && Class == Job_Acolyte_High && JobLevel > 39) {
+ mes "[High Priest]";
+ mes "Our world is in";
+ mes "need of people of";
+ mes "talent and conviction.";
+ mes "Please continue your";
+ mes "good works as an even";
+ mes "greater hero of holiness...";
+ next;
+ mes "[High Priest]";
+ mes "Would you like";
+ mes "to become a High Priest?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[High Priest]";
+ mes "When you're ready,";
+ mes "feel free to come back.";
+ mes "Honor to the warriors!";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[High Priest]";
+ mes "It is still possible for you to learn more skills. Please use";
+ mes "all of your remaining Skill Points before returning to me.";
+ close;
+ }
+ jobchange Job_High_Priest;
+ set ADVJOB,0;
+ mes "[High Priest]";
+ mes "Congratulations.";
+ mes "As a High Priest,";
+ mes "I hope you will guide";
+ mes "others upon the path";
+ mes "to holiness...";
+ close;
+ }
+ mes "[High Priest]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[High Priest]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors!";
+ close;
+}