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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1a/HighPriest.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1a/HighPriest.txt')
-rw-r--r--npc/jobs/2-1a/HighPriest.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/jobs/2-1a/HighPriest.txt b/npc/jobs/2-1a/HighPriest.txt
index 9c6109dba..e7dffe9b9 100644
--- a/npc/jobs/2-1a/HighPriest.txt
+++ b/npc/jobs/2-1a/HighPriest.txt
@@ -13,7 +13,7 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-valkyrie,44,42,5 script High Priest#Valkyrie 60,{
+valkyrie,44,42,5 script High Priest#Valkyrie 1_M_PASTOR,{
if (ADVJOB == 0 || Upper != 1) {
set .@karma_d,rand(1,10);
if (.@karma_d > 4) {