summaryrefslogtreecommitdiff
path: root/npc/jobs/2-1a/AssassinCross.txt
diff options
context:
space:
mode:
authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-07-30 17:54:06 +0000
commit8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3 (patch)
treed485cfb7df63b1db2a997e146417136009b7b987 /npc/jobs/2-1a/AssassinCross.txt
parenta0524f718cfe1dadfe0c3428d353ed272caf085e (diff)
downloadhercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.gz
hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.bz2
hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.tar.xz
hercules-8bc8aeb4678bdf26f1508cbb2375d9f838d4f5c3.zip
* Updated Job quests for 1-1 classes and Rebirthed classes.
- Moved valkyrie.txt from ../cities/ to ../jobs/. It's not a city. Doofus. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10926 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1a/AssassinCross.txt')
-rw-r--r--npc/jobs/2-1a/AssassinCross.txt85
1 files changed, 82 insertions, 3 deletions
diff --git a/npc/jobs/2-1a/AssassinCross.txt b/npc/jobs/2-1a/AssassinCross.txt
index fc5340fed..efdddf103 100644
--- a/npc/jobs/2-1a/AssassinCross.txt
+++ b/npc/jobs/2-1a/AssassinCross.txt
@@ -15,7 +15,86 @@
//= 1.3 Now saves/restores all the quest skills [Lupus]
//============================================================
-// -== Assassin Cross ==-
-valkyrie,44,58,6 script Assassin Cross 725,{
- callfunc "F_Rebirth",Job_Thief_High,"Thief High",Job_Assassin_Cross,"Assassin Cross";
+valkyrie,44,58,5 script Assassin Cross#Valkyrie 725,{
+ if (ADVJOB == 0 || Upper != 1) {
+ set .@karma_d,rand(1,10);
+ if (.@karma_d > 4) {
+ mes "[Assassin Cross]";
+ mes "Congratulations...";
+ next;
+ mes "[Assassin Cross]";
+ mes "...";
+ next;
+ mes "[Assassin Cross]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Assassin Cross]";
+ mes "...";
+ mes "......";
+ mes "Honor to";
+ mes "the warriors.";
+ close;
+ }
+ mes "[Assassin Cross]";
+ mes "We are the warriors";
+ mes "of the desert. Nobody";
+ mes "looks down upon us.";
+ mes "Nobody...";
+ close;
+ }
+ else if (ADVJOB == Job_Assassin_Cross && Class == Job_Thief_High && JobLevel > 39) {
+ mes "[Assassin Cross]";
+ mes "The time has come.";
+ mes "The world needs you...";
+ mes "More than ever.";
+ next;
+ mes "[Assassin Cross]";
+ mes "I ask that you continue to live in the shadows, but as an even greater Assassin with a new appearance.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Will you become";
+ mes "an Assassin Cross?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Assassin Cross]";
+ mes "When you are";
+ mes "ready, come back.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Honor to";
+ mes "the warriors.";
+ close;
+ }
+ if (SkillPoint) {
+ mes "[Assassin Cross]";
+ mes "You still haven't";
+ mes "learned everything";
+ mes "that you can.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Use all your";
+ mes "Skill Points";
+ mes "and then come back.";
+ close;
+ }
+ jobchange Job_Assassin_Cross;
+ set ADVJOB,0;
+ mes "[Assassin Cross]";
+ mes "Congratulations.";
+ mes "As an Assassin Cross,";
+ mes "I hope that you fight for a brighter future within the darkness.";
+ close;
+ }
+ mes "[Assassin Cross]";
+ mes "Welcome";
+ mes "to Valhalla,";
+ mes "the Hall of Honor.";
+ next;
+ mes "[Assassin Cross]";
+ mes "Please make";
+ mes "yourself comfortable";
+ mes "while you are here.";
+ mes "Honor to the warriors.";
+ close;
}