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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1 | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 34 | ||||
-rw-r--r-- | npc/jobs/2-1/blacksmith.txt | 18 | ||||
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 24 | ||||
-rw-r--r-- | npc/jobs/2-1/knight.txt | 22 | ||||
-rw-r--r-- | npc/jobs/2-1/priest.txt | 20 | ||||
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 22 |
6 files changed, 70 insertions, 70 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index b0550c12f..e4b231fcf 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -49,7 +49,7 @@ //= 3.6 Fixed broken event calls. [Euphy] //============================================================ -in_moc_16,19,33,1 script Guildsman#asn 55,{ +in_moc_16,19,33,1 script Guildsman#asn 1_M_JOBTESTER,{ if (Upper == 1) { mes "[Ferocious-looking guy]"; mes "Hm? You....?"; @@ -290,7 +290,7 @@ in_moc_16,19,33,1 script Guildsman#asn 55,{ } } -in_moc_16,25,90,1 script Guildsman#ASN2 730,2,2,{ +in_moc_16,25,90,1 script Guildsman#ASN2 4_M_JOB_ASSASSIN,2,2,{ mes "[Assassin 'Khai']"; mes "Umm?!"; emotion e_gasp; @@ -1094,7 +1094,7 @@ OnTouch: } } -in_moc_16,21,165,2 script Standby Room#ASNTEST 725,{ +in_moc_16,21,165,2 script Standby Room#ASNTEST 4_F_JOB_ASSASSIN,{ end; OnInit: @@ -1121,7 +1121,7 @@ OnStart: end; } -in_moc_16,21,165,2 script Test Guide#ASN 725,4,4,{ +in_moc_16,21,165,2 script Test Guide#ASN 4_F_JOB_ASSASSIN,4,4,{ end; OnTouch: @@ -1444,7 +1444,7 @@ in_moc_16,86,147,0 duplicate(SinTrap) 18_2 -1,0,0 in_moc_16,87,146,0 duplicate(SinTrap) 18_3 -1,0,0 in_moc_16,87,147,0 duplicate(SinTrap) 18_4 -1,0,0 -in_moc_16,87,137,0 script Keeper of the Door#ASN 45,2,1,{ +in_moc_16,87,137,0 script Keeper of the Door#ASN WARPNPC,2,1,{ OnInit: disablenpc "Keeper of the Door#ASN"; end; @@ -1492,7 +1492,7 @@ OnMyMobDead: end; } -in_moc_16,89,98,1 script Thomas#ASNTEST 118,5,1,{ +in_moc_16,89,98,1 script Thomas#ASNTEST 2_M_THIEFMASTER,5,1,{ end; OnTouch: @@ -1582,7 +1582,7 @@ OnDisable: end; } -in_moc_16,87,48,2 script Barcardi#ASN 725,2,2,{ +in_moc_16,87,48,2 script Barcardi#ASN 4_F_JOB_ASSASSIN,2,2,{ OnTouch: donpcevent "timestopper#1::OnDisable"; donpcevent "Thomas#ASNTEST::OnDisable"; @@ -1596,7 +1596,7 @@ OnTouch: end; } -in_moc_16,182,169,0 script Maze Assistant 45,1,1,{ +in_moc_16,182,169,0 script Maze Assistant WARPNPC,1,1,{ OnTouch: if (ASSIN_Q == 5 || ASSIN_Q == 6) { warp "in_moc_16",181,183; @@ -1633,7 +1633,7 @@ OnCast: end; } -in_moc_16,149,80,4 script Guildmaster#ASN2 106,1,1,{ +in_moc_16,149,80,4 script Guildmaster#ASN2 1_M_MOC_LORD,1,1,{ OnTouch: savepoint "morocc",100,100; if (ASSIN_Q == 7 && BaseJob == Job_Thief) { @@ -2172,7 +2172,7 @@ OnTouch: } } -in_moc_16,186,81,1 script Master Assist 55,1,1,{ +in_moc_16,186,81,1 script Master Assist 1_M_JOBTESTER,1,1,{ mes "[Assistent Gayle Maroubitz]"; mes "Sorry, but I'm not in charge of job changes. Go to the Guildmaster, as he has told you."; close; @@ -2246,10 +2246,10 @@ OnInit: disablenpc strnpcinfo(0); end; } -in_moc_16,156,87,1 duplicate(#moc_assin_dup) [Huey] 55 -in_moc_16,156,85,1 duplicate(#moc_assin_dup) [Khai] 730 -in_moc_16,156,83,1 duplicate(#moc_assin_dup) [The Anonymous One] 106 -in_moc_16,156,81,2 duplicate(#moc_assin_dup) [Barcardi] 725 -in_moc_16,156,79,1 duplicate(#moc_assin_dup) [Beholder] 118 -in_moc_16,156,77,1 duplicate(#moc_assin_dup) [Thomas] 118 -in_moc_16,156,75,1 duplicate(#moc_assin_dup) [Gayle Maroubitz] 55 +in_moc_16,156,87,1 duplicate(#moc_assin_dup) [Huey] 1_M_JOBTESTER +in_moc_16,156,85,1 duplicate(#moc_assin_dup) [Khai] 4_M_JOB_ASSASSIN +in_moc_16,156,83,1 duplicate(#moc_assin_dup) [The Anonymous One] 1_M_MOC_LORD +in_moc_16,156,81,2 duplicate(#moc_assin_dup) [Barcardi] 4_F_JOB_ASSASSIN +in_moc_16,156,79,1 duplicate(#moc_assin_dup) [Beholder] 2_M_THIEFMASTER +in_moc_16,156,77,1 duplicate(#moc_assin_dup) [Thomas] 2_M_THIEFMASTER +in_moc_16,156,75,1 duplicate(#moc_assin_dup) [Gayle Maroubitz] 1_M_JOBTESTER diff --git a/npc/jobs/2-1/blacksmith.txt b/npc/jobs/2-1/blacksmith.txt index f58158be3..c8cfd8a2d 100644 --- a/npc/jobs/2-1/blacksmith.txt +++ b/npc/jobs/2-1/blacksmith.txt @@ -40,7 +40,7 @@ //= 2.8 Removed the need for use of 'goto.' [L0ne_W0lf] //============================================================== -ein_in01,18,28,4 script Guildsman#BLS 731,{ +ein_in01,18,28,4 script Guildsman#BLS 4_M_JOB_BLACKSMITH,{ if (Upper == 1) { mes "[Altiregen]"; mes "Hey hey. I don't have time for chit-chat, I'm a pretty busy guy. There's all these Merchants working hard to become Blacksmiths."; @@ -276,7 +276,7 @@ ein_in01,18,28,4 script Guildsman#BLS 731,{ } } -ein_in01,201,27,3 script Guildsman#alberta 63,{ +ein_in01,201,27,3 script Guildsman#alberta 1_M_SMITH,{ mes "[Geschupenschte]"; mes "Hello there!"; mes "I'm ^8E6B23Geschupenschte^000000,"; @@ -931,7 +931,7 @@ ein_in01,201,27,3 script Guildsman#alberta 63,{ } } -geffen,46,164,1 script Baisulist#BLS 69,{ +geffen,46,164,1 script Baisulist#BLS 1_F_04,{ if (BSMITH_Q == 9 && countitem(1610) > 0) { mes "[Baisulist]"; mes "Oh, hello!"; @@ -1006,7 +1006,7 @@ geffen,46,164,1 script Baisulist#BLS 69,{ } } -morocc,27,112,4 script Wickebine#BLS 725,{ +morocc,27,112,4 script Wickebine#BLS 4_F_JOB_ASSASSIN,{ if (BSMITH_Q == 10 && countitem(1219) > 0) { cutin "Job_Black_hucke01",2; mes "[Wickebine]"; @@ -1107,7 +1107,7 @@ morocc,27,112,4 script Wickebine#BLS 725,{ } } -lighthalzen,209,80,4 script Krongast#BLS 734,{ +lighthalzen,209,80,4 script Krongast#BLS 4_M_JOB_KNIGHT2,{ if (BSMITH_Q == 11 && countitem(1119) > 0) { mes "[Krongast]"; mes "Ohhhhhh~"; @@ -1185,7 +1185,7 @@ lighthalzen,209,80,4 script Krongast#BLS 734,{ } } -payon,214,79,4 script Talpiz#BLS 59,{ +payon,214,79,4 script Talpiz#BLS 1_M_ORIENT01,{ if (BSMITH_Q == 12 && countitem(1713) > 0) { mes "[Talpiz]"; mes "Oh~"; @@ -1259,7 +1259,7 @@ payon,214,79,4 script Talpiz#BLS 59,{ } } -hugel,168,183,1 script Bismarc#BLS 118,{ +hugel,168,183,1 script Bismarc#BLS 2_M_THIEFMASTER,{ if (BSMITH_Q == 13 && countitem(1122) > 0) { mes "[Bismarc]"; mes "Sweet God..."; @@ -1356,7 +1356,7 @@ hugel,168,183,1 script Bismarc#BLS 118,{ } } -ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{ +ein_in01,24,41,5 script Blacksmith Guildsman#moc 4_F_JOB_BLACKSMITH,{ if (BSMITH_Q == 16) { emotion e_hmm; mes "[Mitehmaeeuh]"; @@ -1578,7 +1578,7 @@ ein_in01,24,41,5 script Blacksmith Guildsman#moc 726,{ } } -geffen_in,109,170,3 script Blacksmith Guildsman#gef 726,{ +geffen_in,109,170,3 script Blacksmith Guildsman#gef 4_F_JOB_BLACKSMITH,{ mes "[Blacksmith Guildsman]"; mes "Good day, are you here to visit Blacksmith Guild?"; next; diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index 326ef5fbb..d8e36f6af 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -55,7 +55,7 @@ // Notices in the old Hunter Guild. //============================================================ -in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 727,{ +in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 4_F_JOB_HUNTER,{ mes "============Notice ============"; mes "We would like to inform that the Hunter Job Change Location"; mes "has been moved to ^ff0000Hugel^000000 in the Schwaltzvalt Republic."; @@ -72,11 +72,11 @@ in_hunter,99,99,4 script Hunter Info#hnt::HntNotice 727,{ close; } -pay_fild10,148,252,3 duplicate(HntNotice) Job Change Location#hu 857 +pay_fild10,148,252,3 duplicate(HntNotice) Job Change Location#hu 4_BOARD3 // Actual Job quest start //============================================================ -hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{ +hu_in01,386,373,4 script Hunter Guildsman#hnt 4_F_JOB_HUNTER,{ if (Upper == 1) { mes "[Hunter Sherin]"; mes "Oh, how have you been? It's been a long time, hasn't it?"; @@ -468,7 +468,7 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{ close; } -hu_in01,382,382,4 script Guild Receptionist#hnt 732,{ +hu_in01,382,382,4 script Guild Receptionist#hnt 4_M_JOB_HUNTER,{ if (HNTR_Q == 2) { mes "[Guild Receptionist]"; mes "Greetings. They call me... ^660000The Demon Hunter^000000. I am the one in charge of processing applications. Your name is ... " + strcharinfo(0) + ", correct?"; @@ -612,7 +612,7 @@ hu_in01,382,382,4 script Guild Receptionist#hnt 732,{ } } -payon_in03,131,7,3 script Hunter#htnGM 59,{ +payon_in03,131,7,3 script Hunter#htnGM 1_M_ORIENT01,{ if (HNTR_Q == 10) { mes "[Hunter Guildmaster]"; mes "Hmpf. You must be here for the Hunter job test. Let me tell you about the testing process. What would you like to know?"; @@ -765,7 +765,7 @@ payon_in03,131,7,3 script Hunter#htnGM 59,{ } } -payon_in02,21,31,1 script Hunter#htnGM2 59,{ +payon_in02,21,31,1 script Hunter#htnGM2 1_M_ORIENT01,{ cutin "job_huntermaster",2; if (HNTR_Q == 11) { mes "[Hunter Guildmaster]"; @@ -966,7 +966,7 @@ payon_in02,21,31,1 script Hunter#htnGM2 59,{ } } -job_hunte,178,32,1 script Guide#hnt 107,5,2,{ +job_hunte,178,32,1 script Guide#hnt 1_M_PAY_ELDER,5,2,{ OnTouch: if (HNTR_Q == 12) { mes "[Guide]"; @@ -1023,7 +1023,7 @@ OnTouch: end; } -job_hunte,178,38,1 script Waiting Room#hnt 66,{ +job_hunte,178,38,1 script Waiting Room#hnt 1_F_01,{ end; OnInit: @@ -1042,7 +1042,7 @@ OnStart: end; } -job_hunte,1,1,1 script Manager#hnt 66,{ +job_hunte,1,1,1 script Manager#hnt 1_F_01,{ OnInit: disablenpc "Manager#hnt"; end; @@ -1203,7 +1203,7 @@ OnTimer197000: end; } -job_hunte,93,101,1 script Switch#hnt 723,1,1,{ +job_hunte,93,101,1 script Switch#hnt 1_SHADOW_NPC,1,1,{ OnTouch: mes "^3355FFThere are 3 buttons"; mes "on the escape switch.^000000"; @@ -1246,7 +1246,7 @@ OnEnable: end; } -job_hunte,89,139,0 script exit#hnttest 45,2,2,{ +job_hunte,89,139,0 script exit#hnttest WARPNPC,2,2,{ OnInit: disablenpc "exit#hnttest"; end; @@ -1633,7 +1633,7 @@ job_hunte,64,92,0 duplicate(HntTrap) 57-1 -1,0,0 job_hunte,64,93,0 duplicate(HntTrap) 57-2 -1,0,0 job_hunte,65,92,0 duplicate(HntTrap) 57-3 -1,0,0 -job_hunte,65,93,0 script 57-4::HntTrap2 -1,{ +job_hunte,65,93,0 script 1_M_LIBRARYMASTER-4::HntTrap2 -1,{ OnTouch: mapannounce "job_hunte",strcharinfo(0) + ", has failed me! Go back to where you started!",bc_map; set HNTR_Q,13; diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index cde608454..0b988998e 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -40,7 +40,7 @@ //= 3.3 Fixed missing changequest. [Joseph] //============================================================ -prt_in,88,101,4 script Chivalry Captain#knt 56,{ +prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "[Captain Herman]"; if (Upper == 1) { mes "Hm? You're... What is it about you? I've been an honorable Knight for a long time, but I cannot understand this feeling I'm getting from you..."; @@ -464,7 +464,7 @@ L_Mission: } } -prt_in,75,107,4 script Sir Andrew#knt 65,{ +prt_in,75,107,4 script Sir Andrew#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Andrew]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -668,7 +668,7 @@ prt_in,75,107,4 script Sir Andrew#knt 65,{ } } -prt_in,71,91,0 script Sir Siracuse#knt 65,{ +prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -1053,7 +1053,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 65,{ } } -prt_in,79,94,4 script Sir Windsor#knt 733,{ +prt_in,79,94,4 script Sir Windsor#knt 4_M_JOB_KNIGHT1,{ mes "[Sir Windsor]"; mes "..."; next; @@ -1148,7 +1148,7 @@ prt_in,79,94,4 script Sir Windsor#knt 733,{ // Test 2 part 1 //========================================================== -job_knt,89,106,4 script Knight Windsor#knt 733,{ +job_knt,89,106,4 script Knight Windsor#knt 4_M_JOB_KNIGHT1,{ mes "[Sir Windsor]"; mes "..."; next; @@ -1221,7 +1221,7 @@ job_knt,89,106,4 script Knight Windsor#knt 733,{ } } -job_knt,89,106,4 script Windsor Benedict#knt 733,{ +job_knt,89,106,4 script Windsor Benedict#knt 4_M_JOB_KNIGHT1,{ end; OnInit: @@ -1443,7 +1443,7 @@ OnTimer182000: // Test 3 (Manners) //========================================================== -prt_in,69,107,6 script Lady Amy#knt 728,{ +prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "[Lady Amy]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -1785,7 +1785,7 @@ prt_in,69,107,6 script Lady Amy#knt 728,{ // Test 4 (patience) //========================================================== -prt_in,70,99,6 script Sir Edmond#knt 734,{ +prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{ mes "[Sir Edmond]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -1938,7 +1938,7 @@ prt_in,70,99,6 script Sir Edmond#knt 734,{ } } -job_knt,1,1,1 script Timer#knt 107,{ +job_knt,1,1,1 script Timer#knt 1_M_PAY_ELDER,{ OnTimer300000: enablenpc "Warp#knt"; end; @@ -1987,7 +1987,7 @@ OnMyMobDead: end; } -job_knt,145,57,1 script Warp#knt 107,22,22,{ +job_knt,145,57,1 script Warp#knt 1_M_PAY_ELDER,22,22,{ OnInit: disablenpc "Warp#knt"; end; @@ -2000,7 +2000,7 @@ OnTouch: // Test 5, and creates Claymores for knights //========================================================== -prt_in,87,92,4 script Sir Gray#knt 119,{ +prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "[Sir Gray]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index cca2860a0..e5aceea72 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -30,7 +30,7 @@ //= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf] //========================================================== -prt_church,16,41,4 script High Bishop#prst 60,{ +prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ // Uncomment the following 'if' statement to allow High Priests to assist Acolytes with the job change quest. // Officially High Priests are blocked from helping by an indiscriminate check if you are a transcended character. //if (Class == Job_High_Priest) set .@AllowHPAssist,1; @@ -530,7 +530,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{ } } -prt_church,27,24,1 script Sister Cecilia 79,{ +prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; if (BaseJob != Job_Acolyte) { if (BaseJob == Job_Priest) { @@ -842,7 +842,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ // 2nd Test //========================================================== -job_prist,24,187,4 script Peter S. Alberto 110,{ +job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{ mes "[Father Peter]"; if (BaseJob == Job_Priest) { mes "Welcome!"; @@ -1030,7 +1030,7 @@ OnDisable: end; } -job_prist,23,187,1 script Peter S. Alberto#2 110,{ +job_prist,23,187,1 script Peter S. Alberto#2 4_M_MINISTER,{ mes "[Father Peter]"; if (BaseJob == Job_Priest) { mes "Welcome!"; @@ -1085,7 +1085,7 @@ OnDisable: end; } -- script Zombie_Generator#prst 110,{ +- script Zombie_Generator#prst 4_M_MINISTER,{ OnInit: disablenpc "Zombie_Generator#prst"; end; @@ -1290,7 +1290,7 @@ OnDisable: disablenpc "Zombie5_1"; } -job_prist,24,109,4 script prst1_1 45,3,3,{ +job_prist,24,109,4 script prst1_1 WARPNPC,3,3,{ OnTouch: set .@mobs,getvariableofnpc(.MyMobs,"Zombie_Generator#prst"); if (BaseJob == Job_Priest) warp "job_prist",168,17; @@ -1533,7 +1533,7 @@ OnTouch: } } -job_prist,168,150,4 script Baphomet#prst 736,8,1,{ +job_prist,168,150,4 script Baphomet#prst 4_BAPHOMET,8,1,{ OnTouch: if (BaseJob == Job_Priest) { mes "[Baphomet]"; @@ -1595,7 +1595,7 @@ OnTouch: } } -job_prist,168,180,4 script prst2_1 45,3,3,{ +job_prist,168,180,4 script prst2_1 WARPNPC,3,3,{ OnTouch: if (BaseJob == Job_Priest) warp "job_prist",98,40; else if (BaseClass == Job_Acolyte) { @@ -1607,7 +1607,7 @@ OnTouch: // 4th Test //========================================================== -job_prist,1,2,1 script Mummy_Generator 110,1,1,{ +job_prist,1,2,1 script Mummy_Generator 4_M_MINISTER,1,1,{ OnInit: disablenpc "Mummy_Generator"; end; @@ -1702,7 +1702,7 @@ OnDisable: end; } -job_prist,98,105,4 script prst3_1 45,3,3,{ +job_prist,98,105,4 script prst3_1 WARPNPC,3,3,{ OnTouch: if (BaseJob == Job_Priest) { warp "prt_church",15,36; diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 549ebcc95..b1b4d05ab 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -27,7 +27,7 @@ //= 3.3 Fixed waitingroom bug. [Euphy] //============================================================ -gef_tower,111,37,4 script Wizard Guildsman 70,{ +gef_tower,111,37,4 script Wizard Guildsman 1_F_GYPSY,{ if (Upper == 1) { mes "[Catherine]"; mes "? Excuse me, I am wondering if we have met before...?"; @@ -446,7 +446,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ } } -gef_tower,102,24,2 script Gloomy Wizard 735,{ +gef_tower,102,24,2 script Gloomy Wizard 4_M_JOB_WIZARD,{ if (BaseJob != Job_Mage) { if (BaseJob == Job_Wizard) { mes "[Raulel]"; @@ -1053,7 +1053,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ } } -job_wiz,50,165,4 script Arena Assistant 700,{ +job_wiz,50,165,4 script Arena Assistant 8_F_GIRL,{ mes "[Arena Assistant]"; mes "Welcome to the Wizard Job Change Arena."; mes "If you would like to take the final test, then please enter the waiting room."; @@ -1086,7 +1086,7 @@ OnStart: // Water Room (Test 2 part 1) //========================================================== -job_wiz,1,1,1 script Room of Water 66,{ +job_wiz,1,1,1 script Room of Water 1_F_01,{ OnInit: disablenpc "Room of Water"; end; @@ -1180,7 +1180,7 @@ OnTimer186000: end; } -job_wiz,1,2,1 script Room of Water#Door 66,{ +job_wiz,1,2,1 script Room of Water#Door 1_F_01,{ OnInit: disablenpc "Room of Water#Door"; end; @@ -1259,7 +1259,7 @@ OnTouch: // Earth Room (Test 2 part 2) //========================================================== -job_wiz,1,3,1 script Room of Earth 66,{ +job_wiz,1,3,1 script Room of Earth 1_F_01,{ OnInit: disablenpc "Room of Earth"; end; @@ -1354,7 +1354,7 @@ OnTimer186000: end; } -job_wiz,1,4,1 script Room of Earth#Door 66,{ +job_wiz,1,4,1 script Room of Earth#Door 1_F_01,{ OnInit: disablenpc "Room of Earth#Door"; end; @@ -1439,7 +1439,7 @@ OnTouch: // Fire Room (Test 2 part 3) //========================================================== -job_wiz,1,5,1 script Room of Fire 66,{ +job_wiz,1,5,1 script Room of Fire 1_F_01,{ OnInit: disablenpc "Room of Fire"; end; @@ -1532,7 +1532,7 @@ OnTimer186000: end; } -job_wiz,1,6,1 script Room of Fire#Door 66,{ +job_wiz,1,6,1 script Room of Fire#Door 1_F_01,{ OnInit: disablenpc "Room of Fire#Door"; end; @@ -1619,7 +1619,7 @@ OnTouch: end; } -job_wiz,1,7,1 script Test Helper#wiz 66,{ +job_wiz,1,7,1 script Test Helper#wiz 1_F_01,{ end; OnInit: @@ -1657,7 +1657,7 @@ OnTimer9000: end; } -gef_tower,107,36,4 script White Dog#wiz 81,{ +gef_tower,107,36,4 script White Dog#wiz 4_DOG01,{ if (BaseJob != Job_Mage) { if (BaseJob == Job_Wizard) { mes "[Maria]"; |