diff options
author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-05 15:26:07 +0000 |
---|---|---|
committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-05 15:26:07 +0000 |
commit | f569968e15e9c89222713c7c3a61b8240df36db8 (patch) | |
tree | 07f638caf16f2047e0b0bf03bdd6a376eb0910c1 /npc/jobs/2-1 | |
parent | 57fbcef315050450da17f4b8abaaa7c8eb9e1837 (diff) | |
download | hercules-f569968e15e9c89222713c7c3a61b8240df36db8.tar.gz hercules-f569968e15e9c89222713c7c3a61b8240df36db8.tar.bz2 hercules-f569968e15e9c89222713c7c3a61b8240df36db8.tar.xz hercules-f569968e15e9c89222713c7c3a61b8240df36db8.zip |
- This should fix all job quests which didn't work after the update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16584 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1')
-rw-r--r-- | npc/jobs/2-1/assassin.txt | 499 | ||||
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 1624 | ||||
-rw-r--r-- | npc/jobs/2-1/knight.txt | 1200 | ||||
-rw-r--r-- | npc/jobs/2-1/priest.txt | 422 | ||||
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 370 |
5 files changed, 1789 insertions, 2326 deletions
diff --git a/npc/jobs/2-1/assassin.txt b/npc/jobs/2-1/assassin.txt index a20493a47..c18d1d819 100644 --- a/npc/jobs/2-1/assassin.txt +++ b/npc/jobs/2-1/assassin.txt @@ -686,8 +686,7 @@ OnTouch: mes "I am not necessarily cruel. Before we proceed, is there anything you wish to know?"; next; } - set ASSIN_Q3,0; - while (1) { + while(ASSIN_Q3 < 3) { switch (select("...Skills?:...Stats?:Hmpf, I know it all.")) { case 1: mes "[The Anonymous One]"; @@ -773,11 +772,10 @@ OnTouch: set ASSIN_Q3,3; changequest 8001,8002; next; - break; } else { set ASSIN_Q3,3; changequest 8001,8002; - break; + next; } break; } @@ -959,7 +957,7 @@ OnTouch: mes "[The Anonymous One]"; mes "6. Choose the correct specialty of the Assassin class."; next; - select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability"); + if(select("Excellent singing talent:Excellent reading talent:Excellent dancing talent:Excellent dodge ability") == 4); set @assassin_t,@assassin_t + 10; mes "[The Anonymous One]"; mes "7. Choose the maximum AGI bonus an Assassin can get at job level 50."; @@ -1312,7 +1310,7 @@ OnInit: OnStartArena: warpwaitingpc "in_moc_16",66,151; attachrid($@warpwaitingpc[0]); - if(ASSIN_Q2<5) { + if(ASSIN_Q3 < 5) { warpchar "in_moc_16",20,145,getcharid(0); end; } @@ -1412,11 +1410,11 @@ in_moc_16,1,1,0 script Beholder#ASNTEST 139,{ end; OnInit: - hideonnpc "Beholder#ASNTEST"; + disablenpc "Beholder#ASNTEST"; end; OnEnable: - hideoffnpc "Beholder#ASNTEST"; + enablenpc "Beholder#ASNTEST"; monster "in_moc_16",62,161,"Job change target",1002,1,"Beholder#ASNTEST::OnMyMobDead"; monster "in_moc_16",85,169,"Job change target",1063,1,"Beholder#ASNTEST::OnMyMobDead"; monster "in_moc_16",88,152,"Job change target",1002,1,"Beholder#ASNTEST::OnMyMobDead"; @@ -1455,7 +1453,7 @@ OnMyMobDead: end; OnDisable: - hideonnpc "Beholder#ASNTEST"; + disablenpc "Beholder#ASNTEST"; end; OnTimer1000: @@ -1538,16 +1536,16 @@ OnTouch: end; OnInit: - hideonnpc "backers#ASN"; + disablenpc "backers#ASN"; end; OnEnable: donpcevent "job_asn_test::OnDisable"; - hideoffnpc "backers#ASN"; + enablenpc "backers#ASN"; end; OnDisable: - hideonnpc "backers#ASN"; + disablenpc "backers#ASN"; end; } @@ -1563,7 +1561,7 @@ in_moc_16,2,1,0 script Beholder#ASNTEST2 139,{ end; OnInit: - hideonnpc "Beholder#ASNTEST2"; + disablenpc "Beholder#ASNTEST2"; end; OnReset: @@ -1571,11 +1569,11 @@ OnReset: end; OnDisable: - hideonnpc "Beholder#ASNTEST2"; + disablenpc "Beholder#ASNTEST2"; end; OnEnable: - hideoffnpc "Beholder#ASNTEST2"; + enablenpc "Beholder#ASNTEST2"; monster "in_moc_16",62,161,"Job change creature",1063,1,"Beholder#ASNTEST2::OnMyMobDead"; monster "in_moc_16",85,169,"Job change creature",1031,1,"Beholder#ASNTEST2::OnMyMobDead"; monster "in_moc_16",79,174,"Job change creature",1113,1,"Beholder#ASNTEST2::OnMyMobDead"; @@ -1636,177 +1634,177 @@ OnTouch: end; OnEnable: - hideoffnpc "01_1"; - hideoffnpc "01_2"; - hideoffnpc "01_3"; - hideoffnpc "01_4"; - hideoffnpc "02_1"; - hideoffnpc "02_2"; - hideoffnpc "02_3"; - hideoffnpc "02_4"; - hideoffnpc "03_1"; - hideoffnpc "03_2"; - hideoffnpc "03_3"; - hideoffnpc "03_4"; - hideoffnpc "04_1"; - hideoffnpc "04_2"; - hideoffnpc "04_3"; - hideoffnpc "04_4"; - hideoffnpc "05_1"; - hideoffnpc "05_2"; - hideoffnpc "05_3"; - hideoffnpc "05_4"; - hideoffnpc "06_1"; - hideoffnpc "06_2"; - hideoffnpc "06_3"; - hideoffnpc "06_4"; - hideoffnpc "07_1"; - hideoffnpc "07_2"; - hideoffnpc "07_3"; - hideoffnpc "07_4"; - hideoffnpc "08_1"; - hideoffnpc "08_2"; - hideoffnpc "08_3"; - hideoffnpc "08_4"; - hideoffnpc "09_1"; - hideoffnpc "09_2"; - hideoffnpc "09_3"; - hideoffnpc "09_4"; - hideoffnpc "10_1"; - hideoffnpc "10_2"; - hideoffnpc "10_3"; - hideoffnpc "10_4"; - hideoffnpc "10_5"; - hideoffnpc "10_6"; - hideoffnpc "10_7"; - hideoffnpc "10_8"; - hideoffnpc "11_1"; - hideoffnpc "11_2"; - hideoffnpc "11_3"; - hideoffnpc "11_4"; - hideoffnpc "12_1"; - hideoffnpc "12_2"; - hideoffnpc "12_3"; - hideoffnpc "12_4"; - hideoffnpc "13_1"; - hideoffnpc "13_2"; - hideoffnpc "13_3"; - hideoffnpc "13_4"; - hideoffnpc "14_1"; - hideoffnpc "14_2"; - hideoffnpc "14_3"; - hideoffnpc "14_4"; - hideoffnpc "14_5"; - hideoffnpc "14_6"; - hideoffnpc "14_7"; - hideoffnpc "14_8"; - hideoffnpc "14_9"; - hideoffnpc "14_10"; - hideoffnpc "14_11"; - hideoffnpc "14_12"; - hideoffnpc "15_1"; - hideoffnpc "15_2"; - hideoffnpc "15_3"; - hideoffnpc "15_4"; - hideoffnpc "16_1"; - hideoffnpc "16_2"; - hideoffnpc "16_3"; - hideoffnpc "16_4"; - hideoffnpc "17_1"; - hideoffnpc "17_2"; - hideoffnpc "17_3"; - hideoffnpc "17_4"; - hideoffnpc "18_1"; - hideoffnpc "18_2"; - hideoffnpc "18_3"; - hideoffnpc "18_4"; + enablenpc "01_1"; + enablenpc "01_2"; + enablenpc "01_3"; + enablenpc "01_4"; + enablenpc "02_1"; + enablenpc "02_2"; + enablenpc "02_3"; + enablenpc "02_4"; + enablenpc "03_1"; + enablenpc "03_2"; + enablenpc "03_3"; + enablenpc "03_4"; + enablenpc "04_1"; + enablenpc "04_2"; + enablenpc "04_3"; + enablenpc "04_4"; + enablenpc "05_1"; + enablenpc "05_2"; + enablenpc "05_3"; + enablenpc "05_4"; + enablenpc "06_1"; + enablenpc "06_2"; + enablenpc "06_3"; + enablenpc "06_4"; + enablenpc "07_1"; + enablenpc "07_2"; + enablenpc "07_3"; + enablenpc "07_4"; + enablenpc "08_1"; + enablenpc "08_2"; + enablenpc "08_3"; + enablenpc "08_4"; + enablenpc "09_1"; + enablenpc "09_2"; + enablenpc "09_3"; + enablenpc "09_4"; + enablenpc "10_1"; + enablenpc "10_2"; + enablenpc "10_3"; + enablenpc "10_4"; + enablenpc "10_5"; + enablenpc "10_6"; + enablenpc "10_7"; + enablenpc "10_8"; + enablenpc "11_1"; + enablenpc "11_2"; + enablenpc "11_3"; + enablenpc "11_4"; + enablenpc "12_1"; + enablenpc "12_2"; + enablenpc "12_3"; + enablenpc "12_4"; + enablenpc "13_1"; + enablenpc "13_2"; + enablenpc "13_3"; + enablenpc "13_4"; + enablenpc "14_1"; + enablenpc "14_2"; + enablenpc "14_3"; + enablenpc "14_4"; + enablenpc "14_5"; + enablenpc "14_6"; + enablenpc "14_7"; + enablenpc "14_8"; + enablenpc "14_9"; + enablenpc "14_10"; + enablenpc "14_11"; + enablenpc "14_12"; + enablenpc "15_1"; + enablenpc "15_2"; + enablenpc "15_3"; + enablenpc "15_4"; + enablenpc "16_1"; + enablenpc "16_2"; + enablenpc "16_3"; + enablenpc "16_4"; + enablenpc "17_1"; + enablenpc "17_2"; + enablenpc "17_3"; + enablenpc "17_4"; + enablenpc "18_1"; + enablenpc "18_2"; + enablenpc "18_3"; + enablenpc "18_4"; end; OnDisable: - hideonnpc "01_1"; - hideonnpc "01_2"; - hideonnpc "01_3"; - hideonnpc "01_4"; - hideonnpc "02_1"; - hideonnpc "02_2"; - hideonnpc "02_3"; - hideonnpc "02_4"; - hideonnpc "03_1"; - hideonnpc "03_2"; - hideonnpc "03_3"; - hideonnpc "03_4"; - hideonnpc "04_1"; - hideonnpc "04_2"; - hideonnpc "04_3"; - hideonnpc "04_4"; - hideonnpc "05_1"; - hideonnpc "05_2"; - hideonnpc "05_3"; - hideonnpc "05_4"; - hideonnpc "06_1"; - hideonnpc "06_2"; - hideonnpc "06_3"; - hideonnpc "06_4"; - hideonnpc "07_1"; - hideonnpc "07_2"; - hideonnpc "07_3"; - hideonnpc "07_4"; - hideonnpc "08_1"; - hideonnpc "08_2"; - hideonnpc "08_3"; - hideonnpc "08_4"; - hideonnpc "09_1"; - hideonnpc "09_2"; - hideonnpc "09_3"; - hideonnpc "09_4"; - hideonnpc "10_1"; - hideonnpc "10_2"; - hideonnpc "10_3"; - hideonnpc "10_4"; - hideonnpc "10_5"; - hideonnpc "10_6"; - hideonnpc "10_7"; - hideonnpc "10_8"; - hideonnpc "11_1"; - hideonnpc "11_2"; - hideonnpc "11_3"; - hideonnpc "11_4"; - hideonnpc "12_1"; - hideonnpc "12_2"; - hideonnpc "12_3"; - hideonnpc "12_4"; - hideonnpc "13_1"; - hideonnpc "13_2"; - hideonnpc "13_3"; - hideonnpc "13_4"; - hideonnpc "14_1"; - hideonnpc "14_2"; - hideonnpc "14_3"; - hideonnpc "14_4"; - hideonnpc "14_5"; - hideonnpc "14_6"; - hideonnpc "14_7"; - hideonnpc "14_8"; - hideonnpc "14_9"; - hideonnpc "14_10"; - hideonnpc "14_11"; - hideonnpc "14_12"; - hideonnpc "15_1"; - hideonnpc "15_2"; - hideonnpc "15_3"; - hideonnpc "15_4"; - hideonnpc "16_1"; - hideonnpc "16_2"; - hideonnpc "16_3"; - hideonnpc "16_4"; - hideonnpc "17_1"; - hideonnpc "17_2"; - hideonnpc "17_3"; - hideonnpc "17_4"; - hideonnpc "18_1"; - hideonnpc "18_2"; - hideonnpc "18_3"; - hideonnpc "18_4"; + disablenpc "01_1"; + disablenpc "01_2"; + disablenpc "01_3"; + disablenpc "01_4"; + disablenpc "02_1"; + disablenpc "02_2"; + disablenpc "02_3"; + disablenpc "02_4"; + disablenpc "03_1"; + disablenpc "03_2"; + disablenpc "03_3"; + disablenpc "03_4"; + disablenpc "04_1"; + disablenpc "04_2"; + disablenpc "04_3"; + disablenpc "04_4"; + disablenpc "05_1"; + disablenpc "05_2"; + disablenpc "05_3"; + disablenpc "05_4"; + disablenpc "06_1"; + disablenpc "06_2"; + disablenpc "06_3"; + disablenpc "06_4"; + disablenpc "07_1"; + disablenpc "07_2"; + disablenpc "07_3"; + disablenpc "07_4"; + disablenpc "08_1"; + disablenpc "08_2"; + disablenpc "08_3"; + disablenpc "08_4"; + disablenpc "09_1"; + disablenpc "09_2"; + disablenpc "09_3"; + disablenpc "09_4"; + disablenpc "10_1"; + disablenpc "10_2"; + disablenpc "10_3"; + disablenpc "10_4"; + disablenpc "10_5"; + disablenpc "10_6"; + disablenpc "10_7"; + disablenpc "10_8"; + disablenpc "11_1"; + disablenpc "11_2"; + disablenpc "11_3"; + disablenpc "11_4"; + disablenpc "12_1"; + disablenpc "12_2"; + disablenpc "12_3"; + disablenpc "12_4"; + disablenpc "13_1"; + disablenpc "13_2"; + disablenpc "13_3"; + disablenpc "13_4"; + disablenpc "14_1"; + disablenpc "14_2"; + disablenpc "14_3"; + disablenpc "14_4"; + disablenpc "14_5"; + disablenpc "14_6"; + disablenpc "14_7"; + disablenpc "14_8"; + disablenpc "14_9"; + disablenpc "14_10"; + disablenpc "14_11"; + disablenpc "14_12"; + disablenpc "15_1"; + disablenpc "15_2"; + disablenpc "15_3"; + disablenpc "15_4"; + disablenpc "16_1"; + disablenpc "16_2"; + disablenpc "16_3"; + disablenpc "16_4"; + disablenpc "17_1"; + disablenpc "17_2"; + disablenpc "17_3"; + disablenpc "17_4"; + disablenpc "18_1"; + disablenpc "18_2"; + disablenpc "18_3"; + disablenpc "18_4"; end; } @@ -1911,15 +1909,15 @@ OnTouch: OnEnable: mapannounce "in_moc_16","The door to the next room, at coordinates 87 137, has opened.",bc_map; - hideoffnpc "Keeper of the Door#ASN"; + enablenpc "Keeper of the Door#ASN"; end; OnDisable: - hideonnpc "Keeper of the Door#ASN"; + disablenpc "Keeper of the Door#ASN"; end; OnInit: - hideonnpc "Keeper of the Door#ASN"; + disablenpc "Keeper of the Door#ASN"; end; } @@ -1953,33 +1951,31 @@ OnTouch: mes "It looks like you're having a tough time. You're either trying too hard, or not trying hard"; mes "enough, kid."; next; - switch (select("I'm gonna try it again!:I... I quit!")) { - case 1: + if (select("I'm gonna try it again!:I... I quit!") == 1) { mes "[Thomas]"; mes "Hmm. Well, okay."; mes "Good luck out there."; close; - case 2: - mes "[Thomas]"; - mes "Huh..."; - mes "Quit the test, eh? Well, I guess you don't wanna waste any more of our time."; - next; - mes "[Thomas]"; - mes "Oh hey, don't forget to save your respawn point in town."; - close2; - mapannounce "in_moc_16"," " + strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map; - donpcevent "Standby Room#ASNTEST::OnReset"; - set ASSIN_Q,0; - set ASSIN_Q2,0; - set ASSIN_Q3,0; - erasequest 8000; - erasequest 8001; - erasequest 8002; - erasequest 8003; - erasequest 8004; - savepoint "in_moc_16",18,14; - warp "in_moc_16",18,14; } + mes "[Thomas]"; + mes "Huh..."; + mes "Quit the test, eh? Well, I guess you don't wanna waste any more of our time."; + next; + mes "[Thomas]"; + mes "Oh hey, don't forget to save your respawn point in town."; + close2; + mapannounce "in_moc_16"," " + strcharinfo(0) + " got scared and quit the test...Who's Next?!",bc_map; + donpcevent "Standby Room#ASNTEST::OnReset"; + set ASSIN_Q,0; + set ASSIN_Q2,0; + set ASSIN_Q3,0; + erasequest 8000; + erasequest 8001; + erasequest 8002; + erasequest 8003; + erasequest 8004; + savepoint "in_moc_16",18,14; + warp "in_moc_16",18,14; } else { mes "[Thomas]"; mes "Hey, I'm Thomas. I'm in charge of testing your use of the hiding skill. Think you're up to it?"; @@ -2160,7 +2156,7 @@ OnTouch: mes "[Guildmaster]"; mes "Being an Assassin means"; mes "to abandon the ego."; - next; + break; case 2: set ASSIN_Q,9; mes "[Guildmaster]"; @@ -2170,7 +2166,7 @@ OnTouch: mes "Being an Assassin means"; mes "to abandon such worldly"; mes "attachments..."; - next; + break; case 3: set ASSIN_Q,10; mes "[Guildmaster]"; @@ -2181,7 +2177,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "In a way, being an Assassin is to live life in loneliness..."; - next; + break; } case 2: mes "[Guildmaster]"; @@ -2211,12 +2207,12 @@ OnTouch: next; mes "[Guildmaster]"; mes "But, as I told you before, we have comrades. I recommend having at least one comrade to back up you when you're on a mission."; - next; + break; case 2: set ASSIN_Q,12; mes "[Guildmaster]"; mes "Well, I can't deny it, we do need money to make a living. But don't you think we should pursue something even more important than money?"; - next; + break; case 3: set ASSIN_Q,13; mes "[Guildmaster]"; @@ -2228,7 +2224,7 @@ OnTouch: mes "[Guildmaster]"; mes "Don't forget..."; mes "Assassins don't toy around. We are not into a style or trend, and we never will be."; - next; + break; } case 3: mes "[Guildmaster]"; @@ -2247,7 +2243,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "You won't be satisfied in becoming an Assassin if you think this..."; - next; + break; case 2: set ASSIN_Q,15; mes "[Guildmaster]"; @@ -2260,7 +2256,7 @@ OnTouch: mes "It's to bad I had to kill him before he was level 52... ^666666*Sigh*^000000 Oh well."; next; mes "I'm a bit worried about you. I hope you realize that once you become an Assassin, there's no turning back..."; - next; + break; case 3: set ASSIN_Q,16; mes "[Guildmaster]"; @@ -2269,7 +2265,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "I hope you're not a hypocrite. Spiritual discipline is the best way for you to survive."; - next; + break; } } set @assassin_sangdam,0; @@ -2297,7 +2293,7 @@ OnTouch: mes "[Guildmaster]"; mes "Don't act recklessly..."; mes "Being an Assassin never makes you a different person. And don't rely on chance."; - next; + break; case 2: set @assassin_sangdam,@assassin_sangdam + 5; mes "[Guildmaster]"; @@ -2305,7 +2301,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "In the meantime, I hope you won't forget the Assassin mentality."; - next; + break; case 3: set @assassin_sangdam,@assassin_sangdam + 0; mes "[Guildmaster]"; @@ -2315,7 +2311,7 @@ OnTouch: mes "[Guildmaster]"; mes "Don't force yourself too much."; mes "Take your time and travel wisely."; - next; + break; } case 2: mes "[Guildmaster]"; @@ -2328,7 +2324,7 @@ OnTouch: mes "[Guildmaster]"; mes "I see..."; mes "Appreciate them for caring about you, even when you're alone."; - next; + break; case 2: set @assassin_sangdam,@assassin_sangdam + 5; mes "[Guildmaster]"; @@ -2337,7 +2333,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "As an Assassin, find a job that you can do for them without them knowing.."; - next; + break; case 3: set @assassin_sangdam,@assassin_sangdam + 0; mes "[Guildmaster]"; @@ -2353,7 +2349,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "Love your beloved forever, even if you can't openly express it. Sometimes, life doesn't allow you to find true love more than once."; - next; + break; } case 3: mes "[Guildmaster]"; @@ -2368,7 +2364,7 @@ OnTouch: mes "[Guildmaster]"; mes "You must know how to"; mes "survive in any situation."; - next; + break; case 2: set @assassin_sangdam,@assassin_sangdam + 0; mes "[Guildmaster]"; @@ -2376,7 +2372,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "I hope you will become an excellent Assassin. And when you reach a certain level, you must guide newbies as your trainers have."; - next; + break; case 3: set @assassin_sangdam,@assassin_sangdam + 10; mes "[Guildmaster]"; @@ -2385,7 +2381,7 @@ OnTouch: next; mes "[Guildmaster]"; mes "People of that nature are unwelcome. If such is your goal, you may wish to reconsider your job..."; - next; + break; } } mes "[Guildmaster]"; @@ -2525,7 +2521,7 @@ OnTouch: mes "A Jur..."; mes "Good choice. There you are. I hope it will serve you well."; getitem 1251,1; //Jur_ - next; + break; case 2: mes "[Guildmaster]"; mes "A Katar..."; @@ -2534,19 +2530,20 @@ OnTouch: mes "I know it will"; mes "serve you well."; getitem 1253,1; //Katar_ - next; + break; case 3: mes "[Guildmaster]"; mes "I see. You want to use both hands. Here, take your Main Gauche."; getitem 1208,1; //Main_Gauche_ - next; + break; case 4: mes "[Guildmaster]"; mes "A Gladius..."; mes "It used to rule over the Assassin weapon market. Please take care of my gladius."; getitem 1220,1; //Gladius_ - next; + break; } + next; } else { mes "[Guildmaster]"; mes "Well, I talked too much."; @@ -2730,15 +2727,15 @@ in_moc_16,156,87,1 script [Huey] 55,1,1,{ end; OnInit: - hideonnpc "[Huey]"; + disablenpc "[Huey]"; end; OnDisable: - hideonnpc "[Huey]"; + disablenpc "[Huey]"; end; OnEnable: - hideoffnpc "[Huey]"; + enablenpc "[Huey]"; end; } @@ -2746,15 +2743,15 @@ in_moc_16,156,85,1 script [Khai] 730,1,1,{ end; OnInit: - hideonnpc "[Khai]"; + disablenpc "[Khai]"; end; OnDisable: - hideonnpc "[Khai]"; + disablenpc "[Khai]"; end; OnEnable: - hideoffnpc "[Khai]"; + enablenpc "[Khai]"; end; } @@ -2762,15 +2759,15 @@ in_moc_16,156,83,1 script [The Anonymous One] 106,1,1,{ end; OnInit: - hideonnpc "[The Anonymous One]"; + disablenpc "[The Anonymous One]"; end; OnDisable: - hideonnpc "[The Anonymous One]"; + disablenpc "[The Anonymous One]"; end; OnEnable: - hideoffnpc "[The Anonymous One]"; + enablenpc "[The Anonymous One]"; end; } @@ -2778,15 +2775,15 @@ in_moc_16,156,81,2 script [Barcardi] 725,1,1,{ end; OnInit: - hideonnpc "[Barcardi]"; + disablenpc "[Barcardi]"; end; OnDisable: - hideonnpc "[Barcardi]"; + disablenpc "[Barcardi]"; end; OnEnable: - hideoffnpc "[Barcardi]"; + enablenpc "[Barcardi]"; end; } @@ -2794,15 +2791,15 @@ in_moc_16,156,79,1 script [Beholder] 118,1,1,{ end; OnInit: - hideonnpc "[Beholder]"; + disablenpc "[Beholder]"; end; OnDisable: - hideonnpc "[Beholder]"; + disablenpc "[Beholder]"; end; OnEnable: - hideoffnpc "[Beholder]"; + enablenpc "[Beholder]"; end; } @@ -2810,15 +2807,15 @@ in_moc_16,156,77,1 script [Thomas] 118,1,1,{ end; OnInit: - hideonnpc "[Thomas]"; + disablenpc "[Thomas]"; end; OnDisable: - hideonnpc "[Thomas]"; + disablenpc "[Thomas]"; end; OnEnable: - hideoffnpc "[Thomas]"; + enablenpc "[Thomas]"; end; } @@ -2826,14 +2823,14 @@ in_moc_16,156,75,1 script [Gayle Maroubitz] 55,1,1,{ end; OnInit: - hideonnpc "[Gayle Maroubitz]"; + disablenpc "[Gayle Maroubitz]"; end; OnDisable: - hideonnpc "[Gayle Maroubitz]"; + disablenpc "[Gayle Maroubitz]"; end; OnEnable: - hideoffnpc "[Gayle Maroubitz]"; + enablenpc "[Gayle Maroubitz]"; end; } diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index e0552351b..3615f68a2 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -1614,11 +1614,11 @@ job_hunte,1,1,1 script Manager#hnt 66,{ end; OnInit: - hideonnpc "Manager#hnt"; + disablenpc "Manager#hnt"; end; OnEnable: - hideoffnpc "Manager#hnt"; + enablenpc "Manager#hnt"; monster "job_hunte",67,80,"Job Change Monster",1015,1,"Manager#hnt::OnMyMobDead"; monster "job_hunte",114,78,"Job Change Monster",1015,1,"Manager#hnt::OnMyMobDead"; monster "job_hunte",89,127,"Job Change Monster",1002,1,"Manager#hnt::OnMyMobDead"; @@ -1648,7 +1648,7 @@ OnMyMobDead: end; OnDisable: - hideonnpc "Manager#hnt"; + disablenpc "Manager#hnt"; end; OnTimer1000: @@ -1747,11 +1747,11 @@ job_hunte,1,2,1 script Manager#hnt2 66,{ end; OnInit: - hideonnpc "Manager#hnt2"; + disablenpc "Manager#hnt2"; end; OnEnable: - hideoffnpc "Manager#hnt2"; + enablenpc "Manager#hnt2"; monster "job_hunte",85,100,"Job Test Monster",1016,1,"Manager#hnt2::OnMyMobDead"; monster "job_hunte",72,102,"Job Test Monster",1041,1,"Manager#hnt2::OnMyMobDead"; monster "job_hunte",108,103,"Job Test Monster",1015,1,"Manager#hnt2::OnMyMobDead"; @@ -1789,7 +1789,7 @@ OnReset: end; OnDisable: - hideonnpc "Manager#hnt2"; + disablenpc "Manager#hnt2"; end; OnMyMobDead: @@ -1869,11 +1869,11 @@ OnTouch: OnDisable: donpcevent "exit#hnttest::OnDisable"; - hideonnpc "switch#hnt"; + disablenpc "switch#hnt"; end; OnEnable: - hideoffnpc "switch#hnt"; + enablenpc "switch#hnt"; end; } @@ -1894,15 +1894,15 @@ OnTouch: end; OnInit: - hideonnpc "exit#hnttest"; + disablenpc "exit#hnttest"; end; OnEnable: - hideoffnpc "exit#hnttest"; + enablenpc "exit#hnttest"; end; OnDisable: - hideonnpc "exit#hnttest"; + disablenpc "exit#hnttest"; end; } @@ -1914,15 +1914,15 @@ OnTouch: end; OnInit: - hideonnpc "hnt_backers"; + disablenpc "hnt_backers"; end; OnEnable: - hideoffnpc "hnt_backers"; + enablenpc "hnt_backers"; end; OnDisable: - hideonnpc "hnt_backers"; + disablenpc "hnt_backers"; end; } @@ -2069,485 +2069,485 @@ OnTouch: end; OnEnable: - hideoffnpc "1-1"; - hideoffnpc "1-2"; - hideoffnpc "1-3"; - hideoffnpc "1-4"; - hideoffnpc "1-5"; - hideoffnpc "1-6"; - hideoffnpc "1-7"; - hideoffnpc "1-8"; - hideoffnpc "2-1"; - hideoffnpc "2-2"; - hideoffnpc "2-3"; - hideoffnpc "2-4"; - hideoffnpc "2-5"; - hideoffnpc "2-6"; - hideoffnpc "2-7"; - hideoffnpc "2-8"; - hideoffnpc "3-1"; - hideoffnpc "3-2"; - hideoffnpc "3-3"; - hideoffnpc "3-4"; - hideoffnpc "4-1"; - hideoffnpc "4-2"; - hideoffnpc "4-3"; - hideoffnpc "4-4"; - hideoffnpc "5-1"; - hideoffnpc "5-2"; - hideoffnpc "5-3"; - hideoffnpc "5-4"; - hideoffnpc "6-1"; - hideoffnpc "6-2"; - hideoffnpc "6-3"; - hideoffnpc "6-4"; - hideoffnpc "7-1"; - hideoffnpc "7-2"; - hideoffnpc "7-3"; - hideoffnpc "7-4"; - hideoffnpc "8-1"; - hideoffnpc "8-2"; - hideoffnpc "8-3"; - hideoffnpc "8-4"; - hideoffnpc "9-1"; - hideoffnpc "9-2"; - hideoffnpc "9-3"; - hideoffnpc "9-4"; - hideoffnpc "10-1"; - hideoffnpc "10-2"; - hideoffnpc "10-3"; - hideoffnpc "10-4"; - hideoffnpc "11-1"; - hideoffnpc "11-2"; - hideoffnpc "11-3"; - hideoffnpc "11-4"; - hideoffnpc "12-1"; - hideoffnpc "12-2"; - hideoffnpc "12-3"; - hideoffnpc "12-4"; - hideoffnpc "13-1"; - hideoffnpc "13-2"; - hideoffnpc "13-3"; - hideoffnpc "13-4"; - hideoffnpc "14-1"; - hideoffnpc "14-2"; - hideoffnpc "14-3"; - hideoffnpc "14-4"; - hideoffnpc "15-1"; - hideoffnpc "15-2"; - hideoffnpc "15-3"; - hideoffnpc "15-4"; - hideoffnpc "16-1"; - hideoffnpc "16-2"; - hideoffnpc "16-3"; - hideoffnpc "16-4"; - hideoffnpc "17-1"; - hideoffnpc "17-2"; - hideoffnpc "17-3"; - hideoffnpc "17-4"; - hideoffnpc "18-1"; - hideoffnpc "18-2"; - hideoffnpc "18-3"; - hideoffnpc "18-4"; - hideoffnpc "19-1"; - hideoffnpc "19-2"; - hideoffnpc "19-3"; - hideoffnpc "19-4"; - hideoffnpc "20-1"; - hideoffnpc "20-2"; - hideoffnpc "20-3"; - hideoffnpc "20-4"; - hideoffnpc "21-1"; - hideoffnpc "21-2"; - hideoffnpc "21-3"; - hideoffnpc "21-4"; - hideoffnpc "22-1"; - hideoffnpc "22-2"; - hideoffnpc "22-3"; - hideoffnpc "22-4"; - hideoffnpc "23-1"; - hideoffnpc "23-2"; - hideoffnpc "23-3"; - hideoffnpc "23-4"; - hideoffnpc "24-1"; - hideoffnpc "24-2"; - hideoffnpc "24-3"; - hideoffnpc "24-4"; - hideoffnpc "25-1"; - hideoffnpc "25-2"; - hideoffnpc "25-3"; - hideoffnpc "25-4"; - hideoffnpc "26-1"; - hideoffnpc "26-2"; - hideoffnpc "26-3"; - hideoffnpc "26-4"; - hideoffnpc "27-1"; - hideoffnpc "27-2"; - hideoffnpc "27-3"; - hideoffnpc "27-4"; - hideoffnpc "28-1"; - hideoffnpc "28-2"; - hideoffnpc "28-3"; - hideoffnpc "28-4"; - hideoffnpc "29-1"; - hideoffnpc "29-2"; - hideoffnpc "29-3"; - hideoffnpc "29-4"; - hideoffnpc "30-1"; - hideoffnpc "30-2"; - hideoffnpc "30-3"; - hideoffnpc "30-4"; - hideoffnpc "31-1"; - hideoffnpc "31-2"; - hideoffnpc "31-3"; - hideoffnpc "31-4"; - hideoffnpc "32-1"; - hideoffnpc "32-2"; - hideoffnpc "32-3"; - hideoffnpc "32-4"; - hideoffnpc "33-1"; - hideoffnpc "33-2"; - hideoffnpc "33-3"; - hideoffnpc "33-4"; - hideoffnpc "34-1"; - hideoffnpc "34-2"; - hideoffnpc "34-3"; - hideoffnpc "34-4"; - hideoffnpc "35-1"; - hideoffnpc "35-2"; - hideoffnpc "35-3"; - hideoffnpc "35-4"; - hideoffnpc "36-1"; - hideoffnpc "36-2"; - hideoffnpc "36-3"; - hideoffnpc "36-4"; - hideoffnpc "37-1"; - hideoffnpc "37-2"; - hideoffnpc "37-3"; - hideoffnpc "37-4"; - hideoffnpc "38-1"; - hideoffnpc "38-2"; - hideoffnpc "38-3"; - hideoffnpc "38-4"; - hideoffnpc "39-1"; - hideoffnpc "39-2"; - hideoffnpc "39-3"; - hideoffnpc "39-4"; - hideoffnpc "40-1"; - hideoffnpc "40-2"; - hideoffnpc "40-3"; - hideoffnpc "40-4"; - hideoffnpc "41-1"; - hideoffnpc "41-2"; - hideoffnpc "41-3"; - hideoffnpc "41-4"; - hideoffnpc "42-1"; - hideoffnpc "42-2"; - hideoffnpc "42-3"; - hideoffnpc "42-4"; - hideoffnpc "43-1"; - hideoffnpc "43-2"; - hideoffnpc "43-3"; - hideoffnpc "43-4"; - hideoffnpc "44-1"; - hideoffnpc "44-2"; - hideoffnpc "44-3"; - hideoffnpc "44-4"; - hideoffnpc "45-1"; - hideoffnpc "45-2"; - hideoffnpc "45-3"; - hideoffnpc "45-4"; - hideoffnpc "46-1"; - hideoffnpc "46-2"; - hideoffnpc "46-3"; - hideoffnpc "46-4"; - hideoffnpc "47-1"; - hideoffnpc "47-2"; - hideoffnpc "47-3"; - hideoffnpc "47-4"; - hideoffnpc "48-1"; - hideoffnpc "48-2"; - hideoffnpc "48-3"; - hideoffnpc "48-4"; - hideoffnpc "49-1"; - hideoffnpc "49-2"; - hideoffnpc "49-3"; - hideoffnpc "49-4"; - hideoffnpc "50-1"; - hideoffnpc "50-2"; - hideoffnpc "50-3"; - hideoffnpc "50-4"; - hideoffnpc "51-1"; - hideoffnpc "51-2"; - hideoffnpc "51-3"; - hideoffnpc "51-4"; - hideoffnpc "52-1"; - hideoffnpc "52-2"; - hideoffnpc "52-3"; - hideoffnpc "52-4"; - hideoffnpc "53-1"; - hideoffnpc "53-2"; - hideoffnpc "53-3"; - hideoffnpc "53-4"; - hideoffnpc "54-1"; - hideoffnpc "54-2"; - hideoffnpc "54-3"; - hideoffnpc "54-4"; - hideoffnpc "55-1"; - hideoffnpc "55-2"; - hideoffnpc "55-3"; - hideoffnpc "55-4"; - hideoffnpc "56-1"; - hideoffnpc "56-2"; - hideoffnpc "56-3"; - hideoffnpc "56-4"; - hideoffnpc "56-6"; - hideoffnpc "56-7"; - hideoffnpc "56-8"; - hideoffnpc "57-1"; - hideoffnpc "57-2"; - hideoffnpc "57-3"; + enablenpc "1-1"; + enablenpc "1-2"; + enablenpc "1-3"; + enablenpc "1-4"; + enablenpc "1-5"; + enablenpc "1-6"; + enablenpc "1-7"; + enablenpc "1-8"; + enablenpc "2-1"; + enablenpc "2-2"; + enablenpc "2-3"; + enablenpc "2-4"; + enablenpc "2-5"; + enablenpc "2-6"; + enablenpc "2-7"; + enablenpc "2-8"; + enablenpc "3-1"; + enablenpc "3-2"; + enablenpc "3-3"; + enablenpc "3-4"; + enablenpc "4-1"; + enablenpc "4-2"; + enablenpc "4-3"; + enablenpc "4-4"; + enablenpc "5-1"; + enablenpc "5-2"; + enablenpc "5-3"; + enablenpc "5-4"; + enablenpc "6-1"; + enablenpc "6-2"; + enablenpc "6-3"; + enablenpc "6-4"; + enablenpc "7-1"; + enablenpc "7-2"; + enablenpc "7-3"; + enablenpc "7-4"; + enablenpc "8-1"; + enablenpc "8-2"; + enablenpc "8-3"; + enablenpc "8-4"; + enablenpc "9-1"; + enablenpc "9-2"; + enablenpc "9-3"; + enablenpc "9-4"; + enablenpc "10-1"; + enablenpc "10-2"; + enablenpc "10-3"; + enablenpc "10-4"; + enablenpc "11-1"; + enablenpc "11-2"; + enablenpc "11-3"; + enablenpc "11-4"; + enablenpc "12-1"; + enablenpc "12-2"; + enablenpc "12-3"; + enablenpc "12-4"; + enablenpc "13-1"; + enablenpc "13-2"; + enablenpc "13-3"; + enablenpc "13-4"; + enablenpc "14-1"; + enablenpc "14-2"; + enablenpc "14-3"; + enablenpc "14-4"; + enablenpc "15-1"; + enablenpc "15-2"; + enablenpc "15-3"; + enablenpc "15-4"; + enablenpc "16-1"; + enablenpc "16-2"; + enablenpc "16-3"; + enablenpc "16-4"; + enablenpc "17-1"; + enablenpc "17-2"; + enablenpc "17-3"; + enablenpc "17-4"; + enablenpc "18-1"; + enablenpc "18-2"; + enablenpc "18-3"; + enablenpc "18-4"; + enablenpc "19-1"; + enablenpc "19-2"; + enablenpc "19-3"; + enablenpc "19-4"; + enablenpc "20-1"; + enablenpc "20-2"; + enablenpc "20-3"; + enablenpc "20-4"; + enablenpc "21-1"; + enablenpc "21-2"; + enablenpc "21-3"; + enablenpc "21-4"; + enablenpc "22-1"; + enablenpc "22-2"; + enablenpc "22-3"; + enablenpc "22-4"; + enablenpc "23-1"; + enablenpc "23-2"; + enablenpc "23-3"; + enablenpc "23-4"; + enablenpc "24-1"; + enablenpc "24-2"; + enablenpc "24-3"; + enablenpc "24-4"; + enablenpc "25-1"; + enablenpc "25-2"; + enablenpc "25-3"; + enablenpc "25-4"; + enablenpc "26-1"; + enablenpc "26-2"; + enablenpc "26-3"; + enablenpc "26-4"; + enablenpc "27-1"; + enablenpc "27-2"; + enablenpc "27-3"; + enablenpc "27-4"; + enablenpc "28-1"; + enablenpc "28-2"; + enablenpc "28-3"; + enablenpc "28-4"; + enablenpc "29-1"; + enablenpc "29-2"; + enablenpc "29-3"; + enablenpc "29-4"; + enablenpc "30-1"; + enablenpc "30-2"; + enablenpc "30-3"; + enablenpc "30-4"; + enablenpc "31-1"; + enablenpc "31-2"; + enablenpc "31-3"; + enablenpc "31-4"; + enablenpc "32-1"; + enablenpc "32-2"; + enablenpc "32-3"; + enablenpc "32-4"; + enablenpc "33-1"; + enablenpc "33-2"; + enablenpc "33-3"; + enablenpc "33-4"; + enablenpc "34-1"; + enablenpc "34-2"; + enablenpc "34-3"; + enablenpc "34-4"; + enablenpc "35-1"; + enablenpc "35-2"; + enablenpc "35-3"; + enablenpc "35-4"; + enablenpc "36-1"; + enablenpc "36-2"; + enablenpc "36-3"; + enablenpc "36-4"; + enablenpc "37-1"; + enablenpc "37-2"; + enablenpc "37-3"; + enablenpc "37-4"; + enablenpc "38-1"; + enablenpc "38-2"; + enablenpc "38-3"; + enablenpc "38-4"; + enablenpc "39-1"; + enablenpc "39-2"; + enablenpc "39-3"; + enablenpc "39-4"; + enablenpc "40-1"; + enablenpc "40-2"; + enablenpc "40-3"; + enablenpc "40-4"; + enablenpc "41-1"; + enablenpc "41-2"; + enablenpc "41-3"; + enablenpc "41-4"; + enablenpc "42-1"; + enablenpc "42-2"; + enablenpc "42-3"; + enablenpc "42-4"; + enablenpc "43-1"; + enablenpc "43-2"; + enablenpc "43-3"; + enablenpc "43-4"; + enablenpc "44-1"; + enablenpc "44-2"; + enablenpc "44-3"; + enablenpc "44-4"; + enablenpc "45-1"; + enablenpc "45-2"; + enablenpc "45-3"; + enablenpc "45-4"; + enablenpc "46-1"; + enablenpc "46-2"; + enablenpc "46-3"; + enablenpc "46-4"; + enablenpc "47-1"; + enablenpc "47-2"; + enablenpc "47-3"; + enablenpc "47-4"; + enablenpc "48-1"; + enablenpc "48-2"; + enablenpc "48-3"; + enablenpc "48-4"; + enablenpc "49-1"; + enablenpc "49-2"; + enablenpc "49-3"; + enablenpc "49-4"; + enablenpc "50-1"; + enablenpc "50-2"; + enablenpc "50-3"; + enablenpc "50-4"; + enablenpc "51-1"; + enablenpc "51-2"; + enablenpc "51-3"; + enablenpc "51-4"; + enablenpc "52-1"; + enablenpc "52-2"; + enablenpc "52-3"; + enablenpc "52-4"; + enablenpc "53-1"; + enablenpc "53-2"; + enablenpc "53-3"; + enablenpc "53-4"; + enablenpc "54-1"; + enablenpc "54-2"; + enablenpc "54-3"; + enablenpc "54-4"; + enablenpc "55-1"; + enablenpc "55-2"; + enablenpc "55-3"; + enablenpc "55-4"; + enablenpc "56-1"; + enablenpc "56-2"; + enablenpc "56-3"; + enablenpc "56-4"; + enablenpc "56-6"; + enablenpc "56-7"; + enablenpc "56-8"; + enablenpc "57-1"; + enablenpc "57-2"; + enablenpc "57-3"; end; OnDisable: - hideonnpc "1-1"; - hideonnpc "1-2"; - hideonnpc "1-3"; - hideonnpc "1-4"; - hideonnpc "1-5"; - hideonnpc "1-6"; - hideonnpc "1-7"; - hideonnpc "1-8"; - hideonnpc "2-1"; - hideonnpc "2-2"; - hideonnpc "2-3"; - hideonnpc "2-4"; - hideonnpc "2-5"; - hideonnpc "2-6"; - hideonnpc "2-7"; - hideonnpc "2-8"; - hideonnpc "3-1"; - hideonnpc "3-2"; - hideonnpc "3-3"; - hideonnpc "3-4"; - hideonnpc "4-1"; - hideonnpc "4-2"; - hideonnpc "4-3"; - hideonnpc "4-4"; - hideonnpc "5-1"; - hideonnpc "5-2"; - hideonnpc "5-3"; - hideonnpc "5-4"; - hideonnpc "6-1"; - hideonnpc "6-2"; - hideonnpc "6-3"; - hideonnpc "6-4"; - hideonnpc "7-1"; - hideonnpc "7-2"; - hideonnpc "7-3"; - hideonnpc "7-4"; - hideonnpc "8-1"; - hideonnpc "8-2"; - hideonnpc "8-3"; - hideonnpc "8-4"; - hideonnpc "9-1"; - hideonnpc "9-2"; - hideonnpc "9-3"; - hideonnpc "9-4"; - hideonnpc "10-1"; - hideonnpc "10-2"; - hideonnpc "10-3"; - hideonnpc "10-4"; - hideonnpc "11-1"; - hideonnpc "11-2"; - hideonnpc "11-3"; - hideonnpc "11-4"; - hideonnpc "12-1"; - hideonnpc "12-2"; - hideonnpc "12-3"; - hideonnpc "12-4"; - hideonnpc "13-1"; - hideonnpc "13-2"; - hideonnpc "13-3"; - hideonnpc "13-4"; - hideonnpc "14-1"; - hideonnpc "14-2"; - hideonnpc "14-3"; - hideonnpc "14-4"; - hideonnpc "15-1"; - hideonnpc "15-2"; - hideonnpc "15-3"; - hideonnpc "15-4"; - hideonnpc "16-1"; - hideonnpc "16-2"; - hideonnpc "16-3"; - hideonnpc "16-4"; - hideonnpc "17-1"; - hideonnpc "17-2"; - hideonnpc "17-3"; - hideonnpc "17-4"; - hideonnpc "18-1"; - hideonnpc "18-2"; - hideonnpc "18-3"; - hideonnpc "18-4"; - hideonnpc "19-1"; - hideonnpc "19-2"; - hideonnpc "19-3"; - hideonnpc "19-4"; - hideonnpc "20-1"; - hideonnpc "20-2"; - hideonnpc "20-3"; - hideonnpc "20-4"; - hideonnpc "21-1"; - hideonnpc "21-2"; - hideonnpc "21-3"; - hideonnpc "21-4"; - hideonnpc "22-1"; - hideonnpc "22-2"; - hideonnpc "22-3"; - hideonnpc "22-4"; - hideonnpc "23-1"; - hideonnpc "23-2"; - hideonnpc "23-3"; - hideonnpc "23-4"; - hideonnpc "24-1"; - hideonnpc "24-2"; - hideonnpc "24-3"; - hideonnpc "24-4"; - hideonnpc "25-1"; - hideonnpc "25-2"; - hideonnpc "25-3"; - hideonnpc "25-4"; - hideonnpc "26-1"; - hideonnpc "26-2"; - hideonnpc "26-3"; - hideonnpc "26-4"; - hideonnpc "27-1"; - hideonnpc "27-2"; - hideonnpc "27-3"; - hideonnpc "27-4"; - hideonnpc "28-1"; - hideonnpc "28-2"; - hideonnpc "28-3"; - hideonnpc "28-4"; - hideonnpc "29-1"; - hideonnpc "29-2"; - hideonnpc "29-3"; - hideonnpc "29-4"; - hideonnpc "30-1"; - hideonnpc "30-2"; - hideonnpc "30-3"; - hideonnpc "30-4"; - hideonnpc "31-1"; - hideonnpc "31-2"; - hideonnpc "31-3"; - hideonnpc "31-4"; - hideonnpc "32-1"; - hideonnpc "32-2"; - hideonnpc "32-3"; - hideonnpc "32-4"; - hideonnpc "33-1"; - hideonnpc "33-2"; - hideonnpc "33-3"; - hideonnpc "33-4"; - hideonnpc "34-1"; - hideonnpc "34-2"; - hideonnpc "34-3"; - hideonnpc "34-4"; - hideonnpc "35-1"; - hideonnpc "35-2"; - hideonnpc "35-3"; - hideonnpc "35-4"; - hideonnpc "36-1"; - hideonnpc "36-2"; - hideonnpc "36-3"; - hideonnpc "36-4"; - hideonnpc "37-1"; - hideonnpc "37-2"; - hideonnpc "37-3"; - hideonnpc "37-4"; - hideonnpc "38-1"; - hideonnpc "38-2"; - hideonnpc "38-3"; - hideonnpc "38-4"; - hideonnpc "39-1"; - hideonnpc "39-2"; - hideonnpc "39-3"; - hideonnpc "39-4"; - hideonnpc "40-1"; - hideonnpc "40-2"; - hideonnpc "40-3"; - hideonnpc "40-4"; - hideonnpc "41-1"; - hideonnpc "41-2"; - hideonnpc "41-3"; - hideonnpc "41-4"; - hideonnpc "42-1"; - hideonnpc "42-2"; - hideonnpc "42-3"; - hideonnpc "42-4"; - hideonnpc "43-1"; - hideonnpc "43-2"; - hideonnpc "43-3"; - hideonnpc "43-4"; - hideonnpc "44-1"; - hideonnpc "44-2"; - hideonnpc "44-3"; - hideonnpc "44-4"; - hideonnpc "45-1"; - hideonnpc "45-2"; - hideonnpc "45-3"; - hideonnpc "45-4"; - hideonnpc "46-1"; - hideonnpc "46-2"; - hideonnpc "46-3"; - hideonnpc "46-4"; - hideonnpc "47-1"; - hideonnpc "47-2"; - hideonnpc "47-3"; - hideonnpc "47-4"; - hideonnpc "48-1"; - hideonnpc "48-2"; - hideonnpc "48-3"; - hideonnpc "48-4"; - hideonnpc "49-1"; - hideonnpc "49-2"; - hideonnpc "49-3"; - hideonnpc "49-4"; - hideonnpc "50-1"; - hideonnpc "50-2"; - hideonnpc "50-3"; - hideonnpc "50-4"; - hideonnpc "51-1"; - hideonnpc "51-2"; - hideonnpc "51-3"; - hideonnpc "51-4"; - hideonnpc "52-1"; - hideonnpc "52-2"; - hideonnpc "52-3"; - hideonnpc "52-4"; - hideonnpc "53-1"; - hideonnpc "53-2"; - hideonnpc "53-3"; - hideonnpc "53-4"; - hideonnpc "54-1"; - hideonnpc "54-2"; - hideonnpc "54-3"; - hideonnpc "54-4"; - hideonnpc "55-1"; - hideonnpc "55-2"; - hideonnpc "55-3"; - hideonnpc "55-4"; - hideonnpc "56-1"; - hideonnpc "56-2"; - hideonnpc "56-3"; - hideonnpc "56-4"; - hideonnpc "56-6"; - hideonnpc "56-7"; - hideonnpc "56-8"; - hideonnpc "57-1"; - hideonnpc "57-2"; - hideonnpc "57-3"; + disablenpc "1-1"; + disablenpc "1-2"; + disablenpc "1-3"; + disablenpc "1-4"; + disablenpc "1-5"; + disablenpc "1-6"; + disablenpc "1-7"; + disablenpc "1-8"; + disablenpc "2-1"; + disablenpc "2-2"; + disablenpc "2-3"; + disablenpc "2-4"; + disablenpc "2-5"; + disablenpc "2-6"; + disablenpc "2-7"; + disablenpc "2-8"; + disablenpc "3-1"; + disablenpc "3-2"; + disablenpc "3-3"; + disablenpc "3-4"; + disablenpc "4-1"; + disablenpc "4-2"; + disablenpc "4-3"; + disablenpc "4-4"; + disablenpc "5-1"; + disablenpc "5-2"; + disablenpc "5-3"; + disablenpc "5-4"; + disablenpc "6-1"; + disablenpc "6-2"; + disablenpc "6-3"; + disablenpc "6-4"; + disablenpc "7-1"; + disablenpc "7-2"; + disablenpc "7-3"; + disablenpc "7-4"; + disablenpc "8-1"; + disablenpc "8-2"; + disablenpc "8-3"; + disablenpc "8-4"; + disablenpc "9-1"; + disablenpc "9-2"; + disablenpc "9-3"; + disablenpc "9-4"; + disablenpc "10-1"; + disablenpc "10-2"; + disablenpc "10-3"; + disablenpc "10-4"; + disablenpc "11-1"; + disablenpc "11-2"; + disablenpc "11-3"; + disablenpc "11-4"; + disablenpc "12-1"; + disablenpc "12-2"; + disablenpc "12-3"; + disablenpc "12-4"; + disablenpc "13-1"; + disablenpc "13-2"; + disablenpc "13-3"; + disablenpc "13-4"; + disablenpc "14-1"; + disablenpc "14-2"; + disablenpc "14-3"; + disablenpc "14-4"; + disablenpc "15-1"; + disablenpc "15-2"; + disablenpc "15-3"; + disablenpc "15-4"; + disablenpc "16-1"; + disablenpc "16-2"; + disablenpc "16-3"; + disablenpc "16-4"; + disablenpc "17-1"; + disablenpc "17-2"; + disablenpc "17-3"; + disablenpc "17-4"; + disablenpc "18-1"; + disablenpc "18-2"; + disablenpc "18-3"; + disablenpc "18-4"; + disablenpc "19-1"; + disablenpc "19-2"; + disablenpc "19-3"; + disablenpc "19-4"; + disablenpc "20-1"; + disablenpc "20-2"; + disablenpc "20-3"; + disablenpc "20-4"; + disablenpc "21-1"; + disablenpc "21-2"; + disablenpc "21-3"; + disablenpc "21-4"; + disablenpc "22-1"; + disablenpc "22-2"; + disablenpc "22-3"; + disablenpc "22-4"; + disablenpc "23-1"; + disablenpc "23-2"; + disablenpc "23-3"; + disablenpc "23-4"; + disablenpc "24-1"; + disablenpc "24-2"; + disablenpc "24-3"; + disablenpc "24-4"; + disablenpc "25-1"; + disablenpc "25-2"; + disablenpc "25-3"; + disablenpc "25-4"; + disablenpc "26-1"; + disablenpc "26-2"; + disablenpc "26-3"; + disablenpc "26-4"; + disablenpc "27-1"; + disablenpc "27-2"; + disablenpc "27-3"; + disablenpc "27-4"; + disablenpc "28-1"; + disablenpc "28-2"; + disablenpc "28-3"; + disablenpc "28-4"; + disablenpc "29-1"; + disablenpc "29-2"; + disablenpc "29-3"; + disablenpc "29-4"; + disablenpc "30-1"; + disablenpc "30-2"; + disablenpc "30-3"; + disablenpc "30-4"; + disablenpc "31-1"; + disablenpc "31-2"; + disablenpc "31-3"; + disablenpc "31-4"; + disablenpc "32-1"; + disablenpc "32-2"; + disablenpc "32-3"; + disablenpc "32-4"; + disablenpc "33-1"; + disablenpc "33-2"; + disablenpc "33-3"; + disablenpc "33-4"; + disablenpc "34-1"; + disablenpc "34-2"; + disablenpc "34-3"; + disablenpc "34-4"; + disablenpc "35-1"; + disablenpc "35-2"; + disablenpc "35-3"; + disablenpc "35-4"; + disablenpc "36-1"; + disablenpc "36-2"; + disablenpc "36-3"; + disablenpc "36-4"; + disablenpc "37-1"; + disablenpc "37-2"; + disablenpc "37-3"; + disablenpc "37-4"; + disablenpc "38-1"; + disablenpc "38-2"; + disablenpc "38-3"; + disablenpc "38-4"; + disablenpc "39-1"; + disablenpc "39-2"; + disablenpc "39-3"; + disablenpc "39-4"; + disablenpc "40-1"; + disablenpc "40-2"; + disablenpc "40-3"; + disablenpc "40-4"; + disablenpc "41-1"; + disablenpc "41-2"; + disablenpc "41-3"; + disablenpc "41-4"; + disablenpc "42-1"; + disablenpc "42-2"; + disablenpc "42-3"; + disablenpc "42-4"; + disablenpc "43-1"; + disablenpc "43-2"; + disablenpc "43-3"; + disablenpc "43-4"; + disablenpc "44-1"; + disablenpc "44-2"; + disablenpc "44-3"; + disablenpc "44-4"; + disablenpc "45-1"; + disablenpc "45-2"; + disablenpc "45-3"; + disablenpc "45-4"; + disablenpc "46-1"; + disablenpc "46-2"; + disablenpc "46-3"; + disablenpc "46-4"; + disablenpc "47-1"; + disablenpc "47-2"; + disablenpc "47-3"; + disablenpc "47-4"; + disablenpc "48-1"; + disablenpc "48-2"; + disablenpc "48-3"; + disablenpc "48-4"; + disablenpc "49-1"; + disablenpc "49-2"; + disablenpc "49-3"; + disablenpc "49-4"; + disablenpc "50-1"; + disablenpc "50-2"; + disablenpc "50-3"; + disablenpc "50-4"; + disablenpc "51-1"; + disablenpc "51-2"; + disablenpc "51-3"; + disablenpc "51-4"; + disablenpc "52-1"; + disablenpc "52-2"; + disablenpc "52-3"; + disablenpc "52-4"; + disablenpc "53-1"; + disablenpc "53-2"; + disablenpc "53-3"; + disablenpc "53-4"; + disablenpc "54-1"; + disablenpc "54-2"; + disablenpc "54-3"; + disablenpc "54-4"; + disablenpc "55-1"; + disablenpc "55-2"; + disablenpc "55-3"; + disablenpc "55-4"; + disablenpc "56-1"; + disablenpc "56-2"; + disablenpc "56-3"; + disablenpc "56-4"; + disablenpc "56-6"; + disablenpc "56-7"; + disablenpc "56-8"; + disablenpc "57-1"; + disablenpc "57-2"; + disablenpc "57-3"; end; } @@ -2792,331 +2792,331 @@ OnTouch: end; OnEnable: - hideoffnpc "57-4"; - hideoffnpc "58-1"; - hideoffnpc "58-2"; - hideoffnpc "58-3"; - hideoffnpc "58-4"; - hideoffnpc "59-1"; - hideoffnpc "59-2"; - hideoffnpc "59-3"; - hideoffnpc "59-4"; - hideoffnpc "60-1"; - hideoffnpc "60-2"; - hideoffnpc "60-3"; - hideoffnpc "60-4"; - hideoffnpc "61-1"; - hideoffnpc "61-2"; - hideoffnpc "61-3"; - hideoffnpc "61-4"; - hideoffnpc "62-1"; - hideoffnpc "62-2"; - hideoffnpc "62-3"; - hideoffnpc "62-4"; - hideoffnpc "63-1"; - hideoffnpc "63-2"; - hideoffnpc "63-3"; - hideoffnpc "63-4"; - hideoffnpc "64-1"; - hideoffnpc "64-2"; - hideoffnpc "64-3"; - hideoffnpc "64-4"; - hideoffnpc "65-1"; - hideoffnpc "65-2"; - hideoffnpc "65-3"; - hideoffnpc "65-4"; - hideoffnpc "66-1"; - hideoffnpc "66-2"; - hideoffnpc "66-3"; - hideoffnpc "66-4"; - hideoffnpc "67-1"; - hideoffnpc "67-2"; - hideoffnpc "67-3"; - hideoffnpc "67-4"; - hideoffnpc "68-1"; - hideoffnpc "68-2"; - hideoffnpc "68-3"; - hideoffnpc "68-4"; - hideoffnpc "69-1"; - hideoffnpc "69-2"; - hideoffnpc "69-3"; - hideoffnpc "69-4"; - hideoffnpc "70-1"; - hideoffnpc "70-2"; - hideoffnpc "70-3"; - hideoffnpc "70-4"; - hideoffnpc "71-1"; - hideoffnpc "71-2"; - hideoffnpc "71-3"; - hideoffnpc "71-4"; - hideoffnpc "72-1"; - hideoffnpc "72-2"; - hideoffnpc "72-3"; - hideoffnpc "72-4"; - hideoffnpc "73-1"; - hideoffnpc "73-2"; - hideoffnpc "73-3"; - hideoffnpc "73-4"; - hideoffnpc "74-1"; - hideoffnpc "74-2"; - hideoffnpc "74-3"; - hideoffnpc "74-4"; - hideoffnpc "75-1"; - hideoffnpc "75-2"; - hideoffnpc "75-3"; - hideoffnpc "75-4"; - hideoffnpc "76-1"; - hideoffnpc "76-2"; - hideoffnpc "76-3"; - hideoffnpc "76-4"; - hideoffnpc "77-1"; - hideoffnpc "77-2"; - hideoffnpc "77-3"; - hideoffnpc "77-4"; - hideoffnpc "78-1"; - hideoffnpc "78-2"; - hideoffnpc "78-3"; - hideoffnpc "78-4"; - hideoffnpc "79-1"; - hideoffnpc "79-2"; - hideoffnpc "79-3"; - hideoffnpc "79-4"; - hideoffnpc "80-1"; - hideoffnpc "80-2"; - hideoffnpc "80-3"; - hideoffnpc "80-4"; - hideoffnpc "81-1"; - hideoffnpc "81-2"; - hideoffnpc "81-3"; - hideoffnpc "81-4"; - hideoffnpc "82-1"; - hideoffnpc "82-2"; - hideoffnpc "82-3"; - hideoffnpc "82-4"; - hideoffnpc "83-1"; - hideoffnpc "83-2"; - hideoffnpc "83-3"; - hideoffnpc "83-4"; - hideoffnpc "84-1"; - hideoffnpc "84-2"; - hideoffnpc "84-3"; - hideoffnpc "84-4"; - hideoffnpc "85-1"; - hideoffnpc "85-2"; - hideoffnpc "85-3"; - hideoffnpc "85-4"; - hideoffnpc "86-1"; - hideoffnpc "86-2"; - hideoffnpc "86-3"; - hideoffnpc "86-4"; - hideoffnpc "87-1"; - hideoffnpc "87-2"; - hideoffnpc "87-3"; - hideoffnpc "87-4"; - hideoffnpc "88-1"; - hideoffnpc "88-2"; - hideoffnpc "88-3"; - hideoffnpc "88-4"; - hideoffnpc "89-1"; - hideoffnpc "89-2"; - hideoffnpc "89-3"; - hideoffnpc "89-4"; - hideoffnpc "90-1"; - hideoffnpc "90-2"; - hideoffnpc "90-3"; - hideoffnpc "90-4"; - hideoffnpc "91-1"; - hideoffnpc "91-2"; - hideoffnpc "91-3"; - hideoffnpc "91-4"; - hideoffnpc "92-1"; - hideoffnpc "92-2"; - hideoffnpc "92-3"; - hideoffnpc "92-4"; - hideoffnpc "93-1"; - hideoffnpc "93-2"; - hideoffnpc "93-3"; - hideoffnpc "93-4"; - hideoffnpc "94-1"; - hideoffnpc "94-2"; - hideoffnpc "94-3"; - hideoffnpc "94-4"; - hideoffnpc "95-1"; - hideoffnpc "95-2"; - hideoffnpc "95-3"; - hideoffnpc "95-4"; - hideoffnpc "96-1"; - hideoffnpc "96-2"; - hideoffnpc "96-3"; - hideoffnpc "96-4"; - hideoffnpc "97-1"; - hideoffnpc "97-2"; - hideoffnpc "97-3"; - hideoffnpc "97-4"; + enablenpc "57-4"; + enablenpc "58-1"; + enablenpc "58-2"; + enablenpc "58-3"; + enablenpc "58-4"; + enablenpc "59-1"; + enablenpc "59-2"; + enablenpc "59-3"; + enablenpc "59-4"; + enablenpc "60-1"; + enablenpc "60-2"; + enablenpc "60-3"; + enablenpc "60-4"; + enablenpc "61-1"; + enablenpc "61-2"; + enablenpc "61-3"; + enablenpc "61-4"; + enablenpc "62-1"; + enablenpc "62-2"; + enablenpc "62-3"; + enablenpc "62-4"; + enablenpc "63-1"; + enablenpc "63-2"; + enablenpc "63-3"; + enablenpc "63-4"; + enablenpc "64-1"; + enablenpc "64-2"; + enablenpc "64-3"; + enablenpc "64-4"; + enablenpc "65-1"; + enablenpc "65-2"; + enablenpc "65-3"; + enablenpc "65-4"; + enablenpc "66-1"; + enablenpc "66-2"; + enablenpc "66-3"; + enablenpc "66-4"; + enablenpc "67-1"; + enablenpc "67-2"; + enablenpc "67-3"; + enablenpc "67-4"; + enablenpc "68-1"; + enablenpc "68-2"; + enablenpc "68-3"; + enablenpc "68-4"; + enablenpc "69-1"; + enablenpc "69-2"; + enablenpc "69-3"; + enablenpc "69-4"; + enablenpc "70-1"; + enablenpc "70-2"; + enablenpc "70-3"; + enablenpc "70-4"; + enablenpc "71-1"; + enablenpc "71-2"; + enablenpc "71-3"; + enablenpc "71-4"; + enablenpc "72-1"; + enablenpc "72-2"; + enablenpc "72-3"; + enablenpc "72-4"; + enablenpc "73-1"; + enablenpc "73-2"; + enablenpc "73-3"; + enablenpc "73-4"; + enablenpc "74-1"; + enablenpc "74-2"; + enablenpc "74-3"; + enablenpc "74-4"; + enablenpc "75-1"; + enablenpc "75-2"; + enablenpc "75-3"; + enablenpc "75-4"; + enablenpc "76-1"; + enablenpc "76-2"; + enablenpc "76-3"; + enablenpc "76-4"; + enablenpc "77-1"; + enablenpc "77-2"; + enablenpc "77-3"; + enablenpc "77-4"; + enablenpc "78-1"; + enablenpc "78-2"; + enablenpc "78-3"; + enablenpc "78-4"; + enablenpc "79-1"; + enablenpc "79-2"; + enablenpc "79-3"; + enablenpc "79-4"; + enablenpc "80-1"; + enablenpc "80-2"; + enablenpc "80-3"; + enablenpc "80-4"; + enablenpc "81-1"; + enablenpc "81-2"; + enablenpc "81-3"; + enablenpc "81-4"; + enablenpc "82-1"; + enablenpc "82-2"; + enablenpc "82-3"; + enablenpc "82-4"; + enablenpc "83-1"; + enablenpc "83-2"; + enablenpc "83-3"; + enablenpc "83-4"; + enablenpc "84-1"; + enablenpc "84-2"; + enablenpc "84-3"; + enablenpc "84-4"; + enablenpc "85-1"; + enablenpc "85-2"; + enablenpc "85-3"; + enablenpc "85-4"; + enablenpc "86-1"; + enablenpc "86-2"; + enablenpc "86-3"; + enablenpc "86-4"; + enablenpc "87-1"; + enablenpc "87-2"; + enablenpc "87-3"; + enablenpc "87-4"; + enablenpc "88-1"; + enablenpc "88-2"; + enablenpc "88-3"; + enablenpc "88-4"; + enablenpc "89-1"; + enablenpc "89-2"; + enablenpc "89-3"; + enablenpc "89-4"; + enablenpc "90-1"; + enablenpc "90-2"; + enablenpc "90-3"; + enablenpc "90-4"; + enablenpc "91-1"; + enablenpc "91-2"; + enablenpc "91-3"; + enablenpc "91-4"; + enablenpc "92-1"; + enablenpc "92-2"; + enablenpc "92-3"; + enablenpc "92-4"; + enablenpc "93-1"; + enablenpc "93-2"; + enablenpc "93-3"; + enablenpc "93-4"; + enablenpc "94-1"; + enablenpc "94-2"; + enablenpc "94-3"; + enablenpc "94-4"; + enablenpc "95-1"; + enablenpc "95-2"; + enablenpc "95-3"; + enablenpc "95-4"; + enablenpc "96-1"; + enablenpc "96-2"; + enablenpc "96-3"; + enablenpc "96-4"; + enablenpc "97-1"; + enablenpc "97-2"; + enablenpc "97-3"; + enablenpc "97-4"; end; OnDisable: - hideonnpc "57-4"; - hideonnpc "58-1"; - hideonnpc "58-2"; - hideonnpc "58-3"; - hideonnpc "58-4"; - hideonnpc "59-1"; - hideonnpc "59-2"; - hideonnpc "59-3"; - hideonnpc "59-4"; - hideonnpc "60-1"; - hideonnpc "60-2"; - hideonnpc "60-3"; - hideonnpc "60-4"; - hideonnpc "61-1"; - hideonnpc "61-2"; - hideonnpc "61-3"; - hideonnpc "61-4"; - hideonnpc "62-1"; - hideonnpc "62-2"; - hideonnpc "62-3"; - hideonnpc "62-4"; - hideonnpc "63-1"; - hideonnpc "63-2"; - hideonnpc "63-3"; - hideonnpc "63-4"; - hideonnpc "64-1"; - hideonnpc "64-2"; - hideonnpc "64-3"; - hideonnpc "64-4"; - hideonnpc "65-1"; - hideonnpc "65-2"; - hideonnpc "65-3"; - hideonnpc "65-4"; - hideonnpc "66-1"; - hideonnpc "66-2"; - hideonnpc "66-3"; - hideonnpc "66-4"; - hideonnpc "67-1"; - hideonnpc "67-2"; - hideonnpc "67-3"; - hideonnpc "67-4"; - hideonnpc "68-1"; - hideonnpc "68-2"; - hideonnpc "68-3"; - hideonnpc "68-4"; - hideonnpc "69-1"; - hideonnpc "69-2"; - hideonnpc "69-3"; - hideonnpc "69-4"; - hideonnpc "70-1"; - hideonnpc "70-2"; - hideonnpc "70-3"; - hideonnpc "70-4"; - hideonnpc "71-1"; - hideonnpc "71-2"; - hideonnpc "71-3"; - hideonnpc "71-4"; - hideonnpc "72-1"; - hideonnpc "72-2"; - hideonnpc "72-3"; - hideonnpc "72-4"; - hideonnpc "73-1"; - hideonnpc "73-2"; - hideonnpc "73-3"; - hideonnpc "73-4"; - hideonnpc "74-1"; - hideonnpc "74-2"; - hideonnpc "74-3"; - hideonnpc "74-4"; - hideonnpc "75-1"; - hideonnpc "75-2"; - hideonnpc "75-3"; - hideonnpc "75-4"; - hideonnpc "76-1"; - hideonnpc "76-2"; - hideonnpc "76-3"; - hideonnpc "76-4"; - hideonnpc "77-1"; - hideonnpc "77-2"; - hideonnpc "77-3"; - hideonnpc "77-4"; - hideonnpc "78-1"; - hideonnpc "78-2"; - hideonnpc "78-3"; - hideonnpc "78-4"; - hideonnpc "79-1"; - hideonnpc "79-2"; - hideonnpc "79-3"; - hideonnpc "79-4"; - hideonnpc "80-1"; - hideonnpc "80-2"; - hideonnpc "80-3"; - hideonnpc "80-4"; - hideonnpc "81-1"; - hideonnpc "81-2"; - hideonnpc "81-3"; - hideonnpc "81-4"; - hideonnpc "82-1"; - hideonnpc "82-2"; - hideonnpc "82-3"; - hideonnpc "82-4"; - hideonnpc "83-1"; - hideonnpc "83-2"; - hideonnpc "83-3"; - hideonnpc "83-4"; - hideonnpc "84-1"; - hideonnpc "84-2"; - hideonnpc "84-3"; - hideonnpc "84-4"; - hideonnpc "85-1"; - hideonnpc "85-2"; - hideonnpc "85-3"; - hideonnpc "85-4"; - hideonnpc "86-1"; - hideonnpc "86-2"; - hideonnpc "86-3"; - hideonnpc "86-4"; - hideonnpc "87-1"; - hideonnpc "87-2"; - hideonnpc "87-3"; - hideonnpc "87-4"; - hideonnpc "88-1"; - hideonnpc "88-2"; - hideonnpc "88-3"; - hideonnpc "88-4"; - hideonnpc "89-1"; - hideonnpc "89-2"; - hideonnpc "89-3"; - hideonnpc "89-4"; - hideonnpc "90-1"; - hideonnpc "90-2"; - hideonnpc "90-3"; - hideonnpc "90-4"; - hideonnpc "91-1"; - hideonnpc "91-2"; - hideonnpc "91-3"; - hideonnpc "91-4"; - hideonnpc "92-1"; - hideonnpc "92-2"; - hideonnpc "92-3"; - hideonnpc "92-4"; - hideonnpc "93-1"; - hideonnpc "93-2"; - hideonnpc "93-3"; - hideonnpc "93-4"; - hideonnpc "94-1"; - hideonnpc "94-2"; - hideonnpc "94-3"; - hideonnpc "94-4"; - hideonnpc "95-1"; - hideonnpc "95-2"; - hideonnpc "95-3"; - hideonnpc "95-4"; - hideonnpc "96-1"; - hideonnpc "96-2"; - hideonnpc "96-3"; - hideonnpc "96-4"; - hideonnpc "97-1"; - hideonnpc "97-2"; - hideonnpc "97-3"; - hideonnpc "97-4"; + disablenpc "57-4"; + disablenpc "58-1"; + disablenpc "58-2"; + disablenpc "58-3"; + disablenpc "58-4"; + disablenpc "59-1"; + disablenpc "59-2"; + disablenpc "59-3"; + disablenpc "59-4"; + disablenpc "60-1"; + disablenpc "60-2"; + disablenpc "60-3"; + disablenpc "60-4"; + disablenpc "61-1"; + disablenpc "61-2"; + disablenpc "61-3"; + disablenpc "61-4"; + disablenpc "62-1"; + disablenpc "62-2"; + disablenpc "62-3"; + disablenpc "62-4"; + disablenpc "63-1"; + disablenpc "63-2"; + disablenpc "63-3"; + disablenpc "63-4"; + disablenpc "64-1"; + disablenpc "64-2"; + disablenpc "64-3"; + disablenpc "64-4"; + disablenpc "65-1"; + disablenpc "65-2"; + disablenpc "65-3"; + disablenpc "65-4"; + disablenpc "66-1"; + disablenpc "66-2"; + disablenpc "66-3"; + disablenpc "66-4"; + disablenpc "67-1"; + disablenpc "67-2"; + disablenpc "67-3"; + disablenpc "67-4"; + disablenpc "68-1"; + disablenpc "68-2"; + disablenpc "68-3"; + disablenpc "68-4"; + disablenpc "69-1"; + disablenpc "69-2"; + disablenpc "69-3"; + disablenpc "69-4"; + disablenpc "70-1"; + disablenpc "70-2"; + disablenpc "70-3"; + disablenpc "70-4"; + disablenpc "71-1"; + disablenpc "71-2"; + disablenpc "71-3"; + disablenpc "71-4"; + disablenpc "72-1"; + disablenpc "72-2"; + disablenpc "72-3"; + disablenpc "72-4"; + disablenpc "73-1"; + disablenpc "73-2"; + disablenpc "73-3"; + disablenpc "73-4"; + disablenpc "74-1"; + disablenpc "74-2"; + disablenpc "74-3"; + disablenpc "74-4"; + disablenpc "75-1"; + disablenpc "75-2"; + disablenpc "75-3"; + disablenpc "75-4"; + disablenpc "76-1"; + disablenpc "76-2"; + disablenpc "76-3"; + disablenpc "76-4"; + disablenpc "77-1"; + disablenpc "77-2"; + disablenpc "77-3"; + disablenpc "77-4"; + disablenpc "78-1"; + disablenpc "78-2"; + disablenpc "78-3"; + disablenpc "78-4"; + disablenpc "79-1"; + disablenpc "79-2"; + disablenpc "79-3"; + disablenpc "79-4"; + disablenpc "80-1"; + disablenpc "80-2"; + disablenpc "80-3"; + disablenpc "80-4"; + disablenpc "81-1"; + disablenpc "81-2"; + disablenpc "81-3"; + disablenpc "81-4"; + disablenpc "82-1"; + disablenpc "82-2"; + disablenpc "82-3"; + disablenpc "82-4"; + disablenpc "83-1"; + disablenpc "83-2"; + disablenpc "83-3"; + disablenpc "83-4"; + disablenpc "84-1"; + disablenpc "84-2"; + disablenpc "84-3"; + disablenpc "84-4"; + disablenpc "85-1"; + disablenpc "85-2"; + disablenpc "85-3"; + disablenpc "85-4"; + disablenpc "86-1"; + disablenpc "86-2"; + disablenpc "86-3"; + disablenpc "86-4"; + disablenpc "87-1"; + disablenpc "87-2"; + disablenpc "87-3"; + disablenpc "87-4"; + disablenpc "88-1"; + disablenpc "88-2"; + disablenpc "88-3"; + disablenpc "88-4"; + disablenpc "89-1"; + disablenpc "89-2"; + disablenpc "89-3"; + disablenpc "89-4"; + disablenpc "90-1"; + disablenpc "90-2"; + disablenpc "90-3"; + disablenpc "90-4"; + disablenpc "91-1"; + disablenpc "91-2"; + disablenpc "91-3"; + disablenpc "91-4"; + disablenpc "92-1"; + disablenpc "92-2"; + disablenpc "92-3"; + disablenpc "92-4"; + disablenpc "93-1"; + disablenpc "93-2"; + disablenpc "93-3"; + disablenpc "93-4"; + disablenpc "94-1"; + disablenpc "94-2"; + disablenpc "94-3"; + disablenpc "94-4"; + disablenpc "95-1"; + disablenpc "95-2"; + disablenpc "95-3"; + disablenpc "95-4"; + disablenpc "96-1"; + disablenpc "96-2"; + disablenpc "96-3"; + disablenpc "96-4"; + disablenpc "97-1"; + disablenpc "97-2"; + disablenpc "97-3"; + disablenpc "97-4"; end; } diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index 2bb88ec18..e4141188c 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -1077,7 +1077,7 @@ prt_in,71,91,0 script Sir Siracuse 65,{ mes "something to"; mes "ask me?"; next; - switch (select("Sir Andrew sent me to take your test.:Oh, nothing.") == 1) { + if (select("Sir Andrew sent me to take your test.:Oh, nothing.") == 1) { mes "[Sir Siracuse]"; mes "I see, you've passed the first test. Very well, I'll make some time for you. Let me introduce myself. My name is James Siracuse."; next; @@ -1728,37 +1728,41 @@ job_knt,89,106,4 script Windsor Benedict#knt 733,{ end; OnInit: - hideonnpc "Windsor Benedict#knt"; + disablenpc "Windsor Benedict#knt"; waitingroom "Waiting Room",20,"Windsor Benedict#knt::OnStartArena",1; enablewaitingroomevent; end; OnStartArena: + killmonster "job_knt", "Knight1::OnMyMobDead"; + killmonster "job_knt", "Knight2::OnMyMobDead"; + killmonster "job_knt", "Knight3::OnMyMobDead"; warpwaitingpc "job_knt",43,146; donpcevent "Knight1::OnEnable"; disablewaitingroomevent; end; -OnEnable: +OnStart: enablewaitingroomevent; end; } -job_knt,1,1,1 script Knight1 66,{ - end; - +- script Knight1 -1,{ OnInit: - hideonnpc "Knight1"; + disablenpc "Knight1"; end; OnEnable: - hideoffnpc "Knight1"; + enablenpc "Knight1"; if (!checkre(0)) { + set .MyMobs,12; monster "job_knt",39,150,"Dustiness",1114,1,"Knight1::OnMyMobDead"; monster "job_knt",47,150,"Dustiness",1114,1,"Knight1::OnMyMobDead"; monster "job_knt",39,142,"Dustiness",1114,1,"Knight1::OnMyMobDead"; monster "job_knt",47,142,"Dustiness",1114,1,"Knight1::OnMyMobDead"; } + else + set .MyMobs,8; monster "job_knt",43,137,"Piere",1160,1,"Knight1::OnMyMobDead"; monster "job_knt",43,137,"Andre",1095,1,"Knight1::OnMyMobDead"; monster "job_knt",43,137,"Deniro",1105,1,"Knight1::OnMyMobDead"; @@ -1770,25 +1774,22 @@ OnEnable: initnpctimer; end; -OnReset: - killmonster "job_knt","Knight1::OnMyMobDead"; - end; - OnDisable: - hideonnpc "Knight1"; + killmonster "job_knt", "Knight1::OnMyMobDead"; + disablenpc "Knight1"; end; OnMyMobDead: - if (mobcount ("job_knt","Knight1::OnMyMobDead") < 1) { + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { mes "[Sir Windsor]"; mes "..."; - close2; + next; mes "[Sir Windsor]"; mes "...On to"; mes "the next level."; close2; warp "job_knt",43,52; - donpcevent "Knight1::OnReset"; donpcevent "Knight1::OnDisable"; donpcevent "Knight2::OnEnable"; stopnpctimer; @@ -1796,55 +1797,31 @@ OnMyMobDead: end; OnTimer180000: - donpcevent "Knight1::OnReset"; + donpcevent "Knight1::OnDisable"; end; OnTimer181000: - donpcevent "Out1::OnEnable"; + areawarp "job_knt", 24, 126, 63, 165, "prt_in",80,100; end; OnTimer182000: - donpcevent "Out1::OnDisable"; + stopnpctimer; donpcevent "Knight1::OnDisable"; - donpcevent "Windsor Benedict#knt::OnEnable"; + donpcevent "Windsor Benedict#knt::OnStart"; end; } -job_knt,43,146,0 script Out1 139,22,22,{ - -OnTouch: - warp "prt_in",80,100; - end; - +// Test 2 part 2 +//========================================================== +- script Knight2 -1,{ OnInit: - hideonnpc "Out1"; + disablenpc "Knight2"; end; OnEnable: - hideoffnpc "Out1"; - end; - -OnDisable: - hideonnpc "Out1"; - end; -} - -job_knt,1,2,1 script Knight2 66,{ - end; - -OnInit: - hideonnpc "Knight2"; - end; - -OnEnable: - hideoffnpc "Knight2"; - monster "job_knt",53,52,"Frilldora",1119,1,"Knight2::OnMyMobDead"; - monster "job_knt",34,52,"Frilldora",1119,1,"Knight2::OnMyMobDead"; - monster "job_knt",58,52,"Drainliar",1111,1,"Knight2::OnMyMobDead"; - monster "job_knt",58,52,"Drainliar",1111,1,"Knight2::OnMyMobDead"; - monster "job_knt",29,52,"Drainliar",1111,1,"Knight2::OnMyMobDead"; - monster "job_knt",29,52,"Drainliar",1111,1,"Knight2::OnMyMobDead"; + enablenpc "Knight2"; if (!checkre(0)) { + set .MyMobs,12; monster "job_knt",43,42,"Desert Wolf",1106,1,"Knight2::OnMyMobDead"; monster "job_knt",43,62,"Desert Wolf",1106,1,"Knight2::OnMyMobDead"; monster "job_knt",60,68,"Anacondaq",1030,1,"Knight2::OnMyMobDead"; @@ -1852,27 +1829,32 @@ OnEnable: monster "job_knt",60,35,"Anacondaq",1030,1,"Knight2::OnMyMobDead"; monster "job_knt",27,35,"Anacondaq",1030,1,"Knight2::OnMyMobDead"; } + else + set .MyMobs,6; + monster "job_knt",53,52,"Frilldora",1119,1,"Knight2::OnMyMobDead"; + monster "job_knt",34,52,"Frilldora",1119,1,"Knight2::OnMyMobDead"; + monster "job_knt",58,52,"Drainliar",1111,1,"Knight2::OnMyMobDead"; + monster "job_knt",58,52,"Drainliar",1111,1,"Knight2::OnMyMobDead"; + monster "job_knt",29,52,"Drainliar",1111,1,"Knight2::OnMyMobDead"; + monster "job_knt",29,52,"Drainliar",1111,1,"Knight2::OnMyMobDead"; initnpctimer; end; -OnReset: - killmonster "job_knt","Knight2::OnMyMobDead"; - end; - OnDisable: - hideonnpc "Knight2"; + killmonster "job_knt", "Knight2::OnMyMobDead"; + disablenpc "Knight2"; end; OnMyMobDead: - if (mobcount ("job_knt","Knight2::OnMyMobDead") < 1) { + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { mes "[Sir Windsor]"; mes "...Hmm."; - close2; + next; mes "[Sir Windsor]"; mes "...One stage left."; close2; warp "job_knt",143,152; - donpcevent "Knight2::OnReset"; donpcevent "Knight2::OnDisable"; donpcevent "Knight3::OnEnable"; stopnpctimer; @@ -1880,120 +1862,85 @@ OnMyMobDead: end; OnTimer180000: - donpcevent "Knight2::OnReset"; + donpcevent "Knight2::OnDisable"; end; OnTimer181000: - donpcevent "Out2::OnEnable"; + areawarp "job_knt", 24, 32, 63, 71, "prt_in",80,100; end; OnTimer182000: - donpcevent "Out2::OnDisable"; + stopnpctimer; donpcevent "Knight2::OnDisable"; - donpcevent "Windsor Benedict#knt::OnEnable"; - end; -} - -job_knt,43,52,0 script Out2 139,22,22,{ - -OnTouch: - warp "prt_in",80,100; - end; - -OnInit: - hideonnpc "Out2"; - end; - -OnEnable: - hideoffnpc "Out2"; - end; - -OnDisable: - hideonnpc "Out2"; + donpcevent "Windsor Benedict#knt::OnStart"; end; } -job_knt,1,3,1 script Knight3 66,{ - end; - +// Test 2 part 3 +//========================================================== +- script Knight3 -1,{ OnInit: - hideonnpc "Knight3"; + disablenpc "Knight3"; end; OnEnable: - hideoffnpc "Knight3"; + enablenpc "Knight3"; + if (!checkre(0)) { + set .MyMobs,7; + monster "job_knt",147,167,"Goblin Archer",1258,1,"Knight3::OnMyMobDead"; + monster "job_knt",136,158,"Steam Goblin",1280,1,"Knight3::OnMyMobDead"; + } + else + set .MyMobs,5; monster "job_knt",136,152,"Goblin",1122,1,"Knight3::OnMyMobDead"; monster "job_knt",150,152,"Goblin",1123,1,"Knight3::OnMyMobDead"; monster "job_knt",143,145,"Goblin",1124,1,"Knight3::OnMyMobDead"; monster "job_knt",143,167,"Goblin",1125,1,"Knight3::OnMyMobDead"; monster "job_knt",139,167,"Goblin",1126,1,"Knight3::OnMyMobDead"; - if (!checkre(0)){ - monster "job_knt",147,167,"Goblin Archer",1258,1,"Knight3::OnMyMobDead"; - monster "job_knt",136,158,"Steam Goblin",1280,1,"Knight3::OnMyMobDead"; - } initnpctimer; end; -OnReset: - killmonster "job_knt","Knight3::OnMyMobDead"; - end; - OnDisable: - hideonnpc "Knight3"; + killmonster "job_knt", "Knight3::OnMyMobDead"; + disablenpc "Knight3"; end; OnMyMobDead: - if (mobcount ("job_knt","Knight3::OnMyMobDead") < 1) { + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { mes "[Sir Windsor]"; mes "..."; - close2; + next; mes "[Sir Windsor]"; mes "...Very good."; - close2; + next; mes "[Sir Windsor]"; mes "...Go talk to"; mes "Amy Beatrice now."; close2; set KNIGHT_Q,8; + if(checkquest(9007) == -1) { + changequest 9006,9007; + } warp "prt_in",80,100; - donpcevent "Knight3::OnReset"; donpcevent "Knight3::OnDisable"; - donpcevent "Windsor Benedict#knt::OnEnable"; + donpcevent "Windsor Benedict#knt::OnStart"; stopnpctimer; } end; OnTimer180000: - donpcevent "Knight3::OnReset"; + donpcevent "Knight3::OnDisable"; end; OnTimer181000: - donpcevent "Out3::OnEnable"; + areawarp "job_knt", 124, 132, 163, 171, "prt_in",80,100; end; OnTimer182000: - donpcevent "Out3::OnDisable"; + stopnpctimer; donpcevent "Knight3::OnDisable"; - donpcevent "Windsor Benedict#knt::OnEnable"; - end; -} - -job_knt,143,152,0 script Out3 139,22,22,{ - -OnTouch: - warp "prt_in",80,100; - end; - -OnInit: - hideonnpc "Out3"; - end; - -OnEnable: - hideoffnpc "Out3"; - end; - -OnDisable: - hideonnpc "Out3"; + donpcevent "Windsor Benedict#knt::OnStart"; end; } @@ -2982,28 +2929,8 @@ OnTimer60150: end; OnInit: - hideoffnpc "Timer#knt"; - monster "job_knt",141,57,"Poring",1002,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",145,57,"Poring",1002,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",143,55,"Poring",1002,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",143,59,"Poring",1002,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",141,55,"Lunatic",1063,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",141,59,"Lunatic",1063,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",145,55,"Lunatic",1063,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",145,59,"Lunatic",1063,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",139,57,"Chonchon",1011,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",147,57,"Chonchon",1011,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",143,53,"Chonchon",1011,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",143,61,"Chonchon",1011,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",167,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",167,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",120,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",120,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; - initnpctimer; - end; - OnEnable: - hideoffnpc "Timer#knt"; + enablenpc "Timer#knt"; monster "job_knt",141,57,"Poring",1002,1,"Timer#knt::OnMyMobDead"; monster "job_knt",145,57,"Poring",1002,1,"Timer#knt::OnMyMobDead"; monster "job_knt",143,55,"Poring",1002,1,"Timer#knt::OnMyMobDead"; @@ -3016,10 +2943,11 @@ OnEnable: monster "job_knt",147,57,"Chonchon",1011,1,"Timer#knt::OnMyMobDead"; monster "job_knt",143,53,"Chonchon",1011,1,"Timer#knt::OnMyMobDead"; monster "job_knt",143,61,"Chonchon",1011,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",167,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",167,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",120,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; - monster "job_knt",120,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; + //These monsters were out of bounds. Adjusted to put them in bounds. + monster "job_knt",165,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; + monster "job_knt",165,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; + monster "job_knt",122,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; + monster "job_knt",122,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead"; initnpctimer; end; @@ -3037,6 +2965,7 @@ OnMyMobDead: } job_knt,143,57,0 script Warp#knt 139,22,22,{ + end; OnTouch: set KNIGHT_Q,12; @@ -3045,22 +2974,22 @@ OnTouch: end; OnInit: - hideonnpc "Warp#knt"; + disablenpc "Warp#knt"; end; OnEnable: - hideoffnpc "Warp#knt"; + enablenpc "Warp#knt"; end; OnDisable: - hideonnpc "Warp#knt"; + disablenpc "Warp#knt"; end; } prt_in,87,92,4 script Sir Gray 119,{ - if ((Class != Job_Baby_Swordman) && (Class != Job_Swordman)) { - if (Class == Job_Baby_Knight || Class == Job_Knight) { - mes "[Sir Gray]"; + mes "[Sir Gray]"; + if (BaseJob != Job_Swordman) { + if (BaseJob == Job_Knight) { mes "The glint of light"; mes "that shines off this blade cannot be put into words. This is the weapon every Knight must have."; next; @@ -3070,10 +2999,10 @@ prt_in,87,92,4 script Sir Gray 119,{ mes "Every Knight"; mes "would want one!"; next; - switch (select("About ^3355FFClaymore^000000:Buy Claymore:End Conversation")) { + switch(select("About ^3355FFClaymore^000000:Buy Claymore:End Conversation")) { case 1: mes "[Sir Gray]"; - mes "Claymore, one of the best among the famous swords you can attain in Rune-Midgarts Prontera!! Its value is priceless when considered by a Knight."; + mes "Claymore, one of the best among the famous swords you can attain in Rune-Midgarts's Prontera!! Its value is priceless when considered by a Knight."; next; mes "[Sir Gray]"; mes "Now, the Prontera Chivalry is making these fabulous Claymores. For Knights, they are only ^3355FF74,000^000000 Zeny."; @@ -3083,7 +3012,8 @@ prt_in,87,92,4 script Sir Gray 119,{ mes "1 ^3355FFSteel^000000 because of the Claymore's characteristics. If you like, I can create one for you. For the honor of the Prontera Chivalry!"; close; case 2: - if ((MaxWeight - Weight) < 1800) { + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 1800) { mes "[Sir Gray]"; mes "Oh no..."; mes "It seems that you are carrying too many things. You don't have enough space for a heavy Claymore in your inventory."; @@ -3094,85 +3024,85 @@ prt_in,87,92,4 script Sir Gray 119,{ mes "your items first."; close; } - if ((Zeny > 73999) && (countitem(999) > 0) && (Class == Job_Baby_Knight || Class == Job_Knight || Class == Job_Baby_Swordman || Class == Job_Swordman)) { - mes "[Sir Gray]"; - mes "You are ready!"; - mes "You must know the"; - mes "true value of"; - mes "a Claymore!"; - mes "I shall make"; - mes "it right now!!"; - next; + else { + if ((Zeny > 73999) && (countitem(999) > 0) && (BaseJob == Job_Knight)) { + mes "[Sir Gray]"; + mes "You are ready!"; + mes "You must know the"; + mes "true value of"; + mes "a Claymore!"; + mes "I shall make"; + mes "it right now!!"; + next; + mes "[Sir Gray]"; + mes "The basics of"; + mes "making the Claymore"; + mes "is easy. Watch~!"; + next; + mes "^3355FF*Stir Stir*^000000"; + mes "^3355FF*Ooncha Ooncha*^000000"; + next; + mes "[Sir Gray]"; + mes "Okay, it's ready!"; + mes "Every Knight's pride:"; + mes "a fine ^3355FFClaymore^000000."; + mes "You attained a reliable item."; + mes "It'll be a good companion on your adventures."; + delitem 999,1; //Steel + set Zeny, Zeny - 74000; + getitem 1163,1; //Claymore + close; + } mes "[Sir Gray]"; - mes "The basics of"; - mes "making the Claymore"; - mes "is easy. Watch~!"; - next; - mes "^3355FF*Stir Stir*^000000"; - mes "^3355FF*Ooncha Ooncha*^000000"; + mes "I realize you may really want a Claymore, but I can't make it without the materials."; + mes "^3355FF74,000 zeny^000000 and ^3355FF1 Steel!^000000."; next; mes "[Sir Gray]"; - mes "Okay, it's ready!"; - mes "Every Knight's pride:"; - mes "a fine ^3355FFClaymore^000000."; - mes "You attained a reliable item."; - mes "It'll be a good companion on your adventures."; - delitem 999,1; //Steel - set Zeny, Zeny - 74000; - getitem 1163,1; //Claymore + mes "Come back when"; + mes "you have everything"; + mes "ready. I shall be"; + mes "waiting..."; close; } - mes "[Sir Gray]"; - mes "I realize you may really want a Claymore, but I can't make it without the materials."; - mes "^3355FF74,000 zeny^000000 and ^3355FF1 Steel!^000000."; - next; - mes "[Sir Gray]"; - mes "Come back when"; - mes "you have everything"; - mes "ready. I shall be"; - mes "waiting..."; - close; case 3: mes "[Sir Gray]"; mes "Any Knight should be able to wield a Claymore as if it were an extension of their body. I used to look forward to brandishing my Claymore in battle..."; close; } - if (Class == Job_Baby || Class == Job_Novice) { - mes "[Sir Gray]"; - mes "Believe it"; - mes "or not, I was"; - mes "once a Novice"; - mes "as well."; - next; - mes "[Sir Gray]"; - mes "I never really planned to become a Knight, but I did decide to become a strong person. Somehow, along my journeys, I ended up joining the Prontera Chivalry. Ha ha ha!"; - close; - } - mes "[Sir Gray]"; - mes "Young one,"; - mes "use your time"; - mes "wisely."; - next; - mes "[Sir Gray]"; - mes "No point in"; - mes "harboring regret"; - mes "once time has passed."; - close; } - if (KNIGHT_Q == 0) { - mes "[Sir Gray]"; - mes "Young one,"; - mes "use your time"; - mes "wisely."; + else if (BaseClass == Job_Novice) { + mes "Believe it"; + mes "or not, I was"; + mes "once a Novice"; + mes "as well."; next; mes "[Sir Gray]"; - mes "No point in"; - mes "harboring regret"; - mes "once time has passed."; + mes "I never really planned to become a Knight, but I did decide to become a strong person. Somehow, along my journeys, I ended up joining the Prontera Chivalry. Ha ha ha!"; close; } + mes "Young one,"; + mes "use your time"; + mes "wisely."; + next; + mes "[Sir Gray]"; + mes "No point in"; + mes "harboring regret"; + mes "once time has passed."; + close; + } + if (KNIGHT_Q == 0) { + mes "Young one,"; + mes "use your time"; + mes "wisely."; + next; + mes "[Sir Gray]"; + mes "No point in"; + mes "harboring regret"; + mes "once time has passed."; + close; + } + else if ((KNIGHT_Q == 12) || (KNIGHT_Q == 13)) { if (KNIGHT_Q == 12) { - mes "[Sir Gray]"; mes "Oh..."; mes "A young Swordman."; mes "Yes, what can"; @@ -3185,7 +3115,6 @@ prt_in,87,92,4 script Sir Gray 119,{ mes "everyone else's"; mes "test?"; next; - set @knight_t, 0; mes "[Sir Gray]"; mes "Then shall"; mes "we begin mine?"; @@ -3203,287 +3132,14 @@ prt_in,87,92,4 script Sir Gray 119,{ mes "decide to become"; mes "a Knight?"; next; - switch (select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) { - case 1: - mes "[Sir Gray]"; - mes "To become stronger, you say?"; - mes "Yes, Knights are indeed strong."; - mes "But why gain strength?"; - next; - mes "[Sir Gray]"; - mes "Is it to show off to others? To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?"; - next; - switch (select("Gain wealth and fame.:I can protect myself.:I can protect others.")) { - case 1: - set @knight_t, @knight_t + 10; - mes "[Sir Gray]"; - mes "Of course, wealth and fame have their place in the world. But we as Knights must live for higher virtues."; - next; - break; - case 2: - mes "[Sir Gray]"; - mes "Good thinking. You must first be able to protect yourself in order to protect others. To this end, you must constantly train, and never give in to laziness."; - next; - break; - case 3: - mes "[Sir Gray]"; - mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness."; - next; - mes "[Sir Gray]"; - mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood..."; - next; - break; - } - case 2: - mes "[Sir Gray]"; - mes "Ah, to help your guild, or maybe even your party. Our wise and benevolent King Tristram the 3rd gave us these golden words..."; - next; - mes "[Sir Gray]"; - mes "^8B7500Beyond the calm river, lies a dangerous waterfall. Therefore, you must always be prepared for everything...^000000"; - next; - mes "[Sir Gray]"; - mes "So how do you"; - mes "think you can"; - mes "help your guild?"; - next; - switch (select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) { - case 1: - mes "[Sir Gray]"; - mes "Anyone, anywhere in this world,"; - mes "has a place where they are needed. Never neglect someone in need, even if he is not a guild member."; - next; - break; - case 2: - set @knight_t, @knight_t + 10; - mes "[Sir Gray]"; - mes "Of course wealth is important."; - mes "But we Knights must live for higher virtues."; - next; - break; - case 3: - mes "[Sir Gray]"; - mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness."; - next; - mes "[Sir Gray]"; - mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood..."; - next; - break; - } - case 3: - set @knight_t, @knight_t + 5; - mes "[Sir Gray]"; - mes "Satisfaction, you say."; - mes "It seems like you are"; - mes "already a fine Swordman."; - mes "Is there a particular reason you wish to be a Knight?"; - next; - mes "[Sir Gray]"; - mes "I don't know about"; - mes "Swordmen, but Knights do not allow self-indulgence. There are those so obsessed with gaining strength that they cannot control themselves."; - next; - mes "[Sir Gray]"; - mes "So..."; - mes "What part of yourself"; - mes "are you not satisfied"; - mes "with right now?"; - next; - switch (select("Skills.:Goal.:Appearance.")) { - case 1: - set @knight_t, @knight_t + 5; - mes "[Sir Gray]"; - mes "Skill is something you gain with experience as a Knight. It cannot be your highest goal. Otherwise, you'll never be satisfied as a Knight."; - next; - break; - case 2: - set @knight_t, @knight_t - 5; - mes "[Sir Gray]"; - mes "I see..."; - mes "Always having a goal is very important. You may be full of ideas upon becoming a Knight, but that may change with time."; - next; - break; - case 3: - set @knight_t, @knight_t + 5; - mes "[Sir Gray]"; - mes "Oh no..."; - mes "What you see isn't what really counts. A Swordman may be stronger than a Knight, and even Knight may grow weak if he becomes lazy."; - next; - break; - } - } - mes "[Sir Gray]"; - mes "I understand your thoughts,"; - mes "but there are those who wish to"; - mes "become Knights without thinking."; - next; - mes "[Sir Gray]"; - mes "Those are the ones who instigate problems and shame the honor of Knights, bringing irreversible results."; - next; - mes "[Sir Gray]"; - mes "The same goes for you as well. Once you become a Knight, you can never become a Swordman again. The duties and responsibilities of a Knight will always be with you."; - next; - mes "[Sir Gray]"; - mes "If you become a Knight right away, what are you going to do first?"; - next; - switch (select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) { - case 1: - mes "[Sir Gray]"; - mes "Battle...?"; - mes "And then?"; - next; - switch (select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) { - case 1: - set @knight_t, @knight_t + 10; - mes "[Sir Gray]"; - mes "Don't be in too much of a hurry to become strong. Even if you become"; - mes "a Knight, you are still yourself."; - next; - break; - case 2: - mes "[Sir Gray]"; - mes "Testing yourself is a good thing. It's okay to be happy about how you change, but don't forget about the true qualities of being a Knight."; - next; - break; - case 3: - mes "[Sir Gray]"; - mes "Even if you become a Knight, you are not changing your inner self. No need to overwork yourself."; - mes "Relax and take things step by step."; - next; - break; - } - case 2: - mes "[Sir Gray]"; - mes "Who is"; - mes "waiting for you?"; - next; - switch (select("My friends.:My Guild members.:My Lover.")) { - case 1: - mes "[Sir Gray]"; - mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends."; - next; - break; - case 2: - mes "[Sir Gray]"; - mes "Those who would share in your happiness and hardship. As a Knight, you must always protect them."; - next; - break; - case 3: - mes "[Sir Gray]"; - mes "Oh, youth!"; - mes "Becoming a Knight"; - mes "for your beloved!"; - if (Sex == 1) { - mes "Always protect her..."; - mes "Even at the sacrifice"; - mes "of your own life!"; - } - else { - mes "Always protect him..."; - mes "Even at the sacrifice"; - mes "of your own life!"; - } - next; - mes "[Sir Gray]"; - mes "Also..."; - mes "Love them forever."; - mes "Sincere affection"; - mes "is hard to find."; - next; - break; - } - case 3: - mes "[Sir Gray]"; - mes "Good attitude..."; - mes "What do you plan"; - mes "on learning?"; - next; - switch (select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) { - case 1: - set @knight_t, @knight_t + 5; - mes "[Sir Gray]"; - mes "There are many places that are comfortable or uncomfortable in this world. However Knights must"; - mes "be able to survive anywhere."; - next; - break; - case 2: - mes "[Sir Gray]"; - mes "There are many similar Knights outside in the world. Think of them as your seniors and ask many questions."; - next; - break; - case 3: - set @knight_t, @knight_t + 15; - mes "[Sir Gray]"; - mes "Oh no. Do you hold wealth as a priority of being a Knight? We're not meant to be that way. Come again when you have thought"; - mes "more about it..."; - next; - break; - } - } - mes "[Sir Gray]"; - mes "Oh no, we've been"; - mes "talking too much..."; - mes "I apologize for"; - mes "keeping you here"; - mes "for so long."; - next; - if (@knight_t == 0) { - set KNIGHT_Q,14; - mes "[Sir Gray]"; - mes "I enjoyed talking with you. You remind me of myself as a young recruit. Shall we talk to the captain and decide on your"; - mes "job change?"; - next; - mes "[Sir Gray]"; - mes "Don't worry too"; - mes "much, I have a very"; - mes "high opinion of you."; - mes "Now, go~"; - close; - } - if (@knight_t == 5) { - set KNIGHT_Q,14; - mes "[Sir Gray]"; - mes "I enjoyed speaking with you. You can think about the principles of Knighthood more once you become a Knight."; - next; - mes "[Sir Gray]"; - mes "Then, shall we go to the captain and decide on your job change? Don't worry too much. You are good enough to be a Knight!"; - close; - } - if (@knight_t == 10) { - set KNIGHT_Q,14; - mes "[Sir Gray]"; - mes "I enjoyed talking with you. Although, there were some"; - mes "things that bothered me..."; - next; - mes "[Sir Gray]"; - mes "You should go"; - mes "to the captain"; - mes "so we can decide"; - mes "on your job change."; - next; - mes "[Sir Gray]"; - mes "Don't worry too much, coming to take my test means the others have acknowledged you as well."; - mes "Go now...!"; - close; - } - set KNIGHT_Q,13; - mes "[Sir Gray]"; - mes "Conversing"; - mes "with young ones"; - mes "is always enjoyable..."; - next; - mes "[Sir Gray]"; - mes "But it seems as though your dream is elsewhere, or that your focus is hazy. Spend more time as a Swordman, and come back"; - mes "to me later."; - next; + } + else { mes "[Sir Gray]"; - mes "If you truly wish to become a Knight, you must change your outlook first. Then, we shall see."; + mes "Take care!"; close; } - mes "[Sir Gray]"; - mes "Take care!"; - close; } - if (KNIGHT_Q == 13) { - mes "[Sir Gray]"; + else if (KNIGHT_Q == 13) { mes "Ah, you again."; mes "What brings you"; mes "to me?"; @@ -3494,7 +3150,6 @@ prt_in,87,92,4 script Sir Gray 119,{ mes "I wonder if you"; mes "truly have..."; next; - set @knight_t, 0; mes "[Sir Gray]"; mes "Then..."; mes "Like last time,"; @@ -3506,303 +3161,306 @@ prt_in,87,92,4 script Sir Gray 119,{ mes "decide to become"; mes "a Knight?"; next; - switch (select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) { - case 1: - mes "[Sir Gray]"; - mes "To become stronger, you say?"; - mes "Yes, Knights are indeed strong."; - mes "But why gain strength?"; - next; - mes "[Sir Gray]"; - mes "Is it to show off to others?"; - mes "To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?"; - next; - switch (select("Gain wealth and fame.:I can protect myself.:I can protect others.")) { - case 1: - set @knight_t, @knight_t + 10; - mes "[Sir Gray]"; - mes "Of course, wealth and fame have their place in the world. But we as Knights must live for higher virtues."; - next; - break; - case 2: - mes "[Sir Gray]"; - mes "Good thinking. You must first be able to protect yourself in order to protect others. To this end, you must constantly train, and never give in to laziness."; - next; - break; - case 3: - mes "[Sir Gray]"; - mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness."; - next; - mes "[Sir Gray]"; - mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood..."; - next; - break; - } - case 2: - mes "[Sir Gray]"; - mes "Ah, to help your guild, or maybe even your party. Our wise and benevolent King Tristram the 3rd gave us these golden words..."; - next; - mes "[Sir Gray]"; - mes "^8B7500Beyond the calm river, lies a dangerous waterfall. Therefore, you must always be prepared for everything...^000000"; - next; - mes "[Sir Gray]"; - mes "So how do you"; - mes "think you can"; - mes "help your guild?"; - next; - switch (select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) { - case 1: - mes "[Sir Gray]"; - mes "Anyone, anywhere in this world,"; - mes "has a place where they are needed. Never neglect someone in need, even if he is not a guild member."; - next; - break; - case 2: - set @knight_t, @knight_t + 10; - mes "[Sir Gray]"; - mes "Of course wealth is important."; - mes "But we Knights must live for higher virtues."; - next; - break; - case 3: - mes "[Sir Gray]"; - mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness."; - next; - mes "[Sir Gray]"; - mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood..."; - next; - break; - } - case 3: - set @knight_t, @knight_t + 5; - mes "[Sir Gray]"; - mes "Satisfaction, you say."; - mes "It seems like you are"; - mes "already a fine Swordman."; - mes "Is there a particular reason you wish to be a Knight?"; - next; - mes "[Sir Gray]"; - mes "I don't know about"; - mes "Swordmen but Knights do not allow self-indulgence. There are those so obsessed with gaining strength that they cannot control themselves."; - next; - mes "[Sir Gray]"; - mes "So..."; - mes "What part of yourself"; - mes "are you not satisfied"; - mes "with right now?"; - next; - switch (select("Skills.:Goal.:Appearance.")) { - case 1: - set @knight_t, @knight_t + 5; - mes "[Sir Gray]"; - mes "Skill is something you gain with experience as a Knight. It cannot be your highest goal. Otherwise, you'll never be satisfied as a Knight."; - next; - break; - case 2: - set @knight_t, @knight_t - 5; - mes "[Sir Gray]"; - mes "I see..."; - mes "Always having a goal is very important. You may be full of ideas upon becoming a Knight, but that may change with time."; - next; - break; - case 3: - set @knight_t, @knight_t + 5; - mes "[Sir Gray]"; - mes "Oh no..."; - mes "What you see isn't what really counts. A Swordman may be stronger than a Knight, and even Knight may grow weak if he becomes lazy."; - next; - break; - } - } + } + else { + mes "[Sir Gray]"; + mes "Take care!"; + mes "Health is"; + mes "every man's"; + mes "treasure!"; + close; + } + } + switch(select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) { + case 1: + mes "[Sir Gray]"; + mes "To become stronger, you say?"; + mes "Yes, Knights are indeed strong."; + mes "But why gain strength?"; + next; + mes "[Sir Gray]"; + mes "Is it to show off to others? To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?"; + next; + switch(select("Gain wealth and fame.:I can protect myself.:I can protect others.")) { + case 1: + set .@knight_t,.@knight_t+10; mes "[Sir Gray]"; - mes "I understand your thoughts,"; - mes "but there are those who wish to"; - mes "become Knights without thinking."; + mes "Of course, wealth and fame have their place in the world. But we as Knights must live for higher virtues."; next; + break; + case 2: mes "[Sir Gray]"; - mes "Those are the ones who instigate problems and shame the honor of Knights, bringing irreversible results."; + mes "Good thinking. You must first be able to protect yourself in order to protect others. To this end, you must constantly train, and never give in to laziness."; next; + break; + case 3: mes "[Sir Gray]"; - mes "The same goes for you as well. Once you become a Knight, you can never become a Swordman again. The duties and responsibilities of a Knight will always be with you."; + mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness."; next; mes "[Sir Gray]"; - mes "If you become a Knight right away, what are you going to do first?"; + mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood..."; next; - switch (select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) { - case 1: - mes "[Sir Gray]"; - mes "Battle...?"; - mes "And then?"; - next; - switch (select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) { - case 1: - set @knight_t, @knight_t + 10; - mes "[Sir Gray]"; - mes "Don't be in too much of a hurry to become strong. Even if you become"; - mes "a Knight, you are still yourself."; - next; - break; - case 2: - mes "[Sir Gray]"; - mes "Testing yourself is a good thing. It's okay to be happy about how you change, but don't forget about the true qualities of being a Knight."; - next; - break; - case 3: - mes "[Sir Gray]"; - mes "Even if you become a Knight, you are not changing your inner self. No need to overwork yourself."; - mes "Relax and take things step by step."; - next; - break; - } - case 2: - mes "[Sir Gray]"; - mes "Who is"; - mes "waiting for you?"; - next; - switch (select("My friends.:My Guild members.:My Lover.")) { - case 1: - mes "[Sir Gray]"; - mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends."; - next; - break; - case 2: - mes "[Sir Gray]"; - mes "Those who would share in your happiness and hardship. As a Knight, you must always protect them."; - next; - break; - case 3: - mes "[Sir Gray]"; - mes "Oh, youth!"; - mes "Becoming a Knight"; - mes "for your beloved!"; - if (Sex == 1) { - mes "Always protect her..."; - mes "Even at the sacrifice"; - mes "of your own life!"; - } - else { - mes "Always protect him..."; - mes "Even at the sacrifice"; - mes "of your own life!"; - } - next; - mes "[Sir Gray]"; - mes "Also..."; - mes "Love them forever."; - mes "Sincere affection"; - mes "is hard to find."; - next; - break; - } - case 3: - mes "[Sir Gray]"; - mes "Good attitude..."; - mes "What do you plan"; - mes "on learning?"; - next; - switch (select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) { - case 1: - set @knight_t, @knight_t + 5; - mes "[Sir Gray]"; - mes "There are many places that are comfortable or uncomfortable in this world. However Knights must"; - mes "be able to survive anywhere."; - next; - break; - case 2: - mes "[Sir Gray]"; - mes "There are many similar Knights outside in the world. Think of them as your seniors and ask many questions."; - next; - break; - case 3: - set @knight_t, @knight_t + 15; - mes "[Sir Gray]"; - mes "Oh no. Do you hold wealth as a priority of being a Knight? We're not meant to be that way. Come again when you have thought"; - mes "more about it..."; - next; - break; - } - } + break; + } + break; + case 2: + mes "[Sir Gray]"; + mes "Ah, to help your guild, or maybe even your party. Our wise and benevolent King Tristram the 3rd gave us these golden words..."; + next; + mes "[Sir Gray]"; + mes "^8B7500Beyond the calm river, lies a dangerous waterfall. Therefore, you must always be prepared for everything...^000000"; + next; + mes "[Sir Gray]"; + mes "So how do you"; + mes "think you can"; + mes "help your guild?"; + next; + switch(select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) { + case 1: mes "[Sir Gray]"; - mes "Oh no, we've been"; - mes "talking too much..."; - mes "I apologize for"; - mes "keeping you here"; - mes "for so long."; + mes "Anyone, anywhere in this world,"; + mes "has a place where they are needed. Never neglect someone in need, even if he is not a guild member."; next; - if (@knight_t == 0) { - set KNIGHT_Q,14; - mes "[Sir Gray]"; - mes "I enjoyed talking with you. You remind me of myself as a young recruit. Shall we talk to the captain and decide on your"; - mes "job change?"; - next; - mes "[Sir Gray]"; - mes "Don't worry too"; - mes "much, I have a very"; - mes "high opinion of you."; - mes "Now, go~"; - close2; - } - if (@knight_t == 5) { - set KNIGHT_Q,14; - mes "[Sir Gray]"; - mes "I enjoyed speaking with you. You can think about the principles of Knighthood more once you become a Knight."; - next; - mes "[Sir Gray]"; - mes "Then, shall we go to the captain and decide on your job change? Don't worry too much. You are good enough to be a Knight!"; - close; - } - if (@knight_t == 10) { - set KNIGHT_Q,14; - mes "[Sir Gray]"; - mes "I enjoyed talking with you. Although, there were some"; - mes "things that bothered me..."; - next; - mes "[Sir Gray]"; - mes "You should go"; - mes "to the captain"; - mes "so we can decide"; - mes "on your job change."; - next; - mes "[Sir Gray]"; - mes "Don't worry too much, coming to take my test means the others have acknowledged you as well."; - mes "Go now...!"; - close; - } - set KNIGHT_Q,13; + break; + case 2: + set .@knight_t,.@knight_t+10; mes "[Sir Gray]"; - mes "Conversing"; - mes "with young ones"; - mes "is always enjoyable..."; + mes "Of course wealth is important."; + mes "But we Knights must live for higher virtues."; next; + break; + case 3: mes "[Sir Gray]"; - mes "But it seems as though your dream is elsewhere, or that your focus is hazy. Spend more time as a Swordman, and come back"; - mes "to me later."; + mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness."; next; mes "[Sir Gray]"; - mes "If you truly wish to become a Knight, you must change your outlook first. Then, we shall see."; - close; + mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood..."; + next; + break; } + break; + case 3: + set .@knight_t,.@knight_t+5; mes "[Sir Gray]"; - mes "Take care!"; - mes "Health is"; - mes "every man's"; - mes "treasure!"; + mes "Satisfaction, you say."; + mes "It seems like you are"; + mes "already a fine Swordman."; + mes "Is there a particular reason you wish to be a Knight?"; + next; + mes "[Sir Gray]"; + mes "I don't know about"; + mes "Swordmen, but Knights do not allow self-indulgence. There are those so obsessed with gaining strength that they cannot control themselves."; + next; + mes "[Sir Gray]"; + mes "So..."; + mes "What part of yourself"; + mes "are you not satisfied"; + mes "with right now?"; + next; + switch(select("Skills.:Goal.:Appearance.")) { + case 1: + set .@knight_t,.@knight_t+5; + mes "[Sir Gray]"; + mes "Skill is something you gain with experience as a Knight. It cannot be your highest goal. Otherwise, you'll never be satisfied as a Knight."; + next; + break; + case 2: + set .@knight_t,.@knight_t-5; + mes "[Sir Gray]"; + mes "I see..."; + mes "Always having a goal is very important. You may be full of ideas upon becoming a Knight, but that may change with time."; + next; + break; + case 3: + set .@knight_t,.@knight_t+5; + mes "[Sir Gray]"; + mes "Oh no..."; + mes "What you see isn't what really counts. A Swordman may be stronger than a Knight, and even Knight may grow weak if he becomes lazy."; + next; + break; + } + break; + } + mes "[Sir Gray]"; + mes "I understand your thoughts,"; + mes "but there are those who wish to"; + mes "become Knights without thinking."; + next; + mes "[Sir Gray]"; + mes "Those are the ones who instigate problems and shame the honor of Knights, bringing irreversible results."; + next; + mes "[Sir Gray]"; + mes "The same goes for you as well. Once you become a Knight, you can never become a Swordman again. The duties and responsibilities of a Knight will always be with you."; + next; + mes "[Sir Gray]"; + mes "If you become a Knight right away, what are you going to do first?"; + next; + switch(select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) { + case 1: + mes "[Sir Gray]"; + mes "Battle...?"; + mes "And then?"; + next; + switch(select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) { + case 1: + set .@knight_t,.@knight_t+10; + mes "[Sir Gray]"; + mes "Don't be in too much of a hurry to become strong. Even if you become"; + mes "a Knight, you are still yourself."; + next; + break; + case 2: + mes "[Sir Gray]"; + mes "Testing yourself is a good thing. It's okay to be happy about how you change, but don't forget about the true qualities of being a Knight."; + next; + break; + case 3: + mes "[Sir Gray]"; + mes "Even if you become a Knight, you are not changing your inner self. No need to overwork yourself."; + mes "Relax and take things step by step."; + next; + break; + } + break; + case 2: + mes "[Sir Gray]"; + mes "Who is"; + mes "waiting for you?"; + next; + switch(select("My friends.:My Guild members.:My Lover.")) { + case 1: + mes "[Sir Gray]"; + mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends."; + next; + break; + case 2: + mes "[Sir Gray]"; + mes "Those who would share in your happiness and hardship. As a Knight, you must always protect them."; + next; + break; + case 3: + mes "[Sir Gray]"; + mes "Oh, youth!"; + mes "Becoming a Knight"; + mes "for your beloved!"; + mes "Always protect "+((Sex)?"her":"him")+"..."; + mes "Even at the sacrifice"; + mes "of your own life!"; + next; + mes "[Sir Gray]"; + mes "Also..."; + mes "Love them forever."; + mes "Sincere affection"; + mes "is hard to find."; + next; + break; + } + break; + case 3: + mes "[Sir Gray]"; + mes "Good attitude..."; + mes "What do you plan"; + mes "on learning?"; + next; + switch(select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) { + case 1: + set .@knight_t,.@knight_t+5; + mes "[Sir Gray]"; + mes "There are many places that are comfortable or uncomfortable in this world. However Knights must"; + mes "be able to survive anywhere."; + next; + break; + case 2: + mes "[Sir Gray]"; + mes "There are many similar Knights outside in the world. Think of them as your seniors and ask many questions."; + next; + break; + case 3: + set .@knight_t,.@knight_t+15; + mes "[Sir Gray]"; + mes "Oh no. Do you hold wealth as a priority of being a Knight? We're not meant to be that way. Come again when you have thought"; + mes "more about it..."; + next; + break; + } + break; + } + mes "[Sir Gray]"; + mes "Oh no, we've been"; + mes "talking too much..."; + mes "I apologize for"; + mes "keeping you here"; + mes "for so long."; + next; + if (.@knight_t == 0) { + set KNIGHT_Q,14; + mes "[Sir Gray]"; + mes "I enjoyed talking with you. You remind me of myself as a young recruit. Shall we talk to the captain and decide on your"; + mes "job change?"; + next; + mes "[Sir Gray]"; + mes "Don't worry too"; + mes "much, I have a very"; + mes "high opinion of you."; + mes "Now, go~"; + close; + } + else if (.@knight_t == 5) { + set KNIGHT_Q,14; + mes "[Sir Gray]"; + mes "I enjoyed speaking with you. You can think about the principles of Knighthood more once you become a Knight."; + next; + mes "[Sir Gray]"; + mes "Then, shall we go to the captain and decide on your job change? Don't worry too much. You are good enough to be a Knight!"; + close; + } + else if (.@knight_t == 10) { + set KNIGHT_Q,14; + changequest 9011,9012; + mes "[Sir Gray]"; + mes "I enjoyed talking with you. Although, there were some"; + mes "things that bothered me..."; + next; + mes "[Sir Gray]"; + mes "You should go"; + mes "to the captain"; + mes "so we can decide"; + mes "on your job change."; + next; + mes "[Sir Gray]"; + mes "Don't worry too much, coming to take my test means the others have acknowledged you as well."; + mes "Go now...!"; close; } - if (KNIGHT_Q == 14) { + else { + set KNIGHT_Q,13; mes "[Sir Gray]"; - mes "I told you"; - mes "to go to"; - mes "the captain."; + mes "Conversing"; + mes "with young ones"; + mes "is always enjoyable..."; next; mes "[Sir Gray]"; - mes "Everyone will"; - mes "carefully make"; - mes "their decision,"; - mes "so go now!"; + mes "But it seems as though your dream is elsewhere, or that your focus is hazy. Spend more time as a Swordman, and come back"; + mes "to me later."; + next; + mes "[Sir Gray]"; + mes "If you truly wish to become a Knight, you must change your outlook first. Then, we shall see."; close; } + } + else if (KNIGHT_Q == 14) { + mes "I told you"; + mes "to go to"; + mes "the captain."; + next; mes "[Sir Gray]"; + mes "Everyone will"; + mes "carefully make"; + mes "their decision,"; + mes "so go now!"; + close; + } + else { mes "Oh..."; mes "A young Swordman."; mes "What can I do for you?"; diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index b1af76b1a..4230fee61 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -757,7 +757,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "Aw...? How could you give me that kind of answer? I assume you're not ready to be a Priest yet..."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "You should reflect a little more on the teachings of holiness and come back later. You can't be a Priest if your spirit is weak."; close; @@ -769,7 +769,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "Aw...? God won't grant you the power of holiness if your goals aren't just and pure. Meditate on your motivations for a while, and then come back to me."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Think about the qualities that make Priests people of respect. You can't be a Priest if your spirit is not in accordance with God."; close; @@ -781,7 +781,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "No, no. You've got the wrong idea. God authorizes us to use his power to support his children. You must help people in danger: it is your obligation."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Go and observe the adventurers that are fighting for peace in this world. They will teach you what you must do in order to help them."; close; @@ -793,7 +793,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "How can you say no...? That's one of the basic principles of Priesthood. You must value the welfare of others over your own safety."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Go and think about the value of suffering and the meaning of sacrifice. When you think you understand more about helping those in need, come back to me."; close; @@ -805,7 +805,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "No no no... You've got it wrong. Even though your purpose is to spread God's message, no one will eagerly accept what you say when you spam text."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Remember..."; mes "You must be a moral person, and display maturity and respect to other players. This kind of attitude applies for all classes,"; @@ -819,7 +819,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "No, you won't. Luring many monsters does more harm than good. There is no exception. That behavior is totally unacceptable."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Even if it looks like you are aiding your party members, such action results in bad karma. Please reflect on that for a while."; close; @@ -953,7 +953,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "Will you lure many monsters to help your party members level up?"; next; - switch (select("Yes.:No.") == 1) { + if (select("Yes.:No.") == 1) { mes "[Sister Cecilia]"; mes "No, you won't. Luring many monsters does more harm than good. There is no exception. That behavior is totally unacceptable."; next; @@ -982,7 +982,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "You have demonstrated your devotion to God. Will you swear to adhere to his teachings for the rest of your days?"; next; if (select("I do.:No.") == 1) { - set PRIEST_Q, 9; + set PRIEST_Q,9; mes "[Sister Cecilia]"; mes "Now, you have completed your oath of Priesthood and accomplished all three trials required to become a Priest."; next; @@ -1015,15 +1015,13 @@ prt_church,27,24,1 script Sister Cecilia 79,{ } job_prist,24,187,4 script Peter S. Alberto 110,{ - if (Class == Job_Baby_Priest || Class == Job_Priest) { - mes "[Father Peter]"; + mes "[Father Peter]"; + if (BaseJob == Job_Priest) { mes "Welcome!"; - if (Sex == 1) { - mes "Brother " + strcharinfo(0) + "!"; - } - else { - mes "Sister " + strcharinfo(0) + "!"; - } + if (sex) + mes "Brother "+ strcharinfo(0) +"!"; + else + mes "Sister "+ strcharinfo(0) +"!"; mes "So good to see you again!"; next; mes "[Father Peter]"; @@ -1039,7 +1037,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "So..."; mes "Are you gonna help him right now?"; next; - switch (select("Yes, I am.:Give me a minute.:I changed my mind.")) { + switch(select("Yes, I am.:Give me a minute.:I changed my mind.")) { case 1: mes "[Father Peter]"; mes "Go for it! As your Acolyte enters, the test will begin. Now, I will send you to the testing area."; @@ -1064,7 +1062,6 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ } } if (PRIEST_Q == 5) { - mes "[Father Peter]"; mes "Welcome~!"; mes "I congratulate you"; mes "for passing the first trail."; @@ -1082,7 +1079,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "[Father Peter]"; mes "Anyway, let me give you a brief explanation of the spiritual training. Are you familiar with what the spiritual training is for Priests?"; next; - switch (select("Yes, I do.:Sorry...")) { + switch(select("Yes, I do.:Sorry...")) { case 1: mes "[Father Peter]"; mes "Haha, I like you! But it never hurts to have too much information. The more well informed you are, the more easily you'll pass the test!"; @@ -1110,7 +1107,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "[Father Peter]"; mes "If you are close to a Priest, you'd better ask him to assist you during this trial. Now, are you ready?"; next; - switch (select("I'm ready.:Please hold on.:I want to go back.")) { + switch(select("I'm ready.:Please hold on.:I want to go back.")) { case 1: mes "[Father Peter]"; mes "Now, let the spiritual training begin. It's simple. Just kill them all. Show no mercy to the creatures of darkness!"; @@ -1119,8 +1116,9 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "Now..."; mes "Go for it!"; close2; + changequest 8011,8012; warp "job_prist",24,44; - donpcevent "Zombie_Generator::OnEnable"; + donpcevent "Zombie_Generator#prst::OnEnable"; donpcevent "Peter S. Alberto::OnDisable"; donpcevent "Peter S. Alberto#2::OnEnable"; end; @@ -1144,8 +1142,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ end; } } - if (PRIEST_Q == 6) { - mes "[Father Peter]"; + else if (PRIEST_Q == 6) { mes "Are you ready this time?"; mes "Complete this trial quickly,"; mes "and become a Priest!"; @@ -1153,7 +1150,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "[Father Peter]"; mes "Are you ready then?"; next; - switch (select("I'm ready.:Please hold on.:I want to go back.")) { + switch(select("I'm ready.:Please hold on.:I want to go back.")) { case 1: mes "[Father Peter]"; mes "Now, let the spiritual training begin. For the glory of God, for peace on earth, and goodwill towards all men..."; @@ -1163,8 +1160,11 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "Kill those"; mes "misbegotten creatures!"; close2; + if(checkquest(8012) == -1) { + changequest 8011,8012; + } warp "job_prist",24,44; - donpcevent "Zombie_Generator::OnEnable"; + donpcevent "Zombie_Generator#prst::OnEnable"; donpcevent "Peter S. Alberto::OnDisable"; donpcevent "Peter S. Alberto#2::OnEnable"; end; @@ -1186,31 +1186,30 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ end; } } - mes "[Father Peter]"; - mes "Go back!"; - close2; - warp "prontera",234,318; - end; + else { + mes "Go back!"; + close2; + warp "prontera",234,318; + end; + } OnEnable: - hideoffnpc "Peter S. Alberto"; + enablenpc "Peter S. Alberto"; end; OnDisable: - hideonnpc "Peter S. Alberto"; + disablenpc "Peter S. Alberto"; end; } job_prist,23,187,1 script Peter S. Alberto#2 110,{ - if (Class == Job_Baby_Priest || Class == Job_Priest) { - mes "[Father Peter]"; + mes "[Father Peter]"; + if (BaseJob == Job_Priest) { mes "Welcome!"; - if (Sex == 1) { - mes "Brother " + strcharinfo(0) + "!"; - } - else { - mes "Sister " + strcharinfo(0) + "!"; - } + if (sex) + mes "Brother "+ strcharinfo(0) +"!"; + else + mes "Sister "+ strcharinfo(0) +"!"; mes "So good to see you!"; next; mes "[Father Peter]"; @@ -1224,46 +1223,43 @@ job_prist,23,187,1 script Peter S. Alberto#2 110,{ close; } if (PRIEST_Q == 5) { - mes "[Father Peter]"; mes "Please hold on for a while. Another acolyte is in the training ground right now."; next; mes "[Father Peter]"; mes "If you want to take the test, please wait a while and talk to me again."; close; } - if (PRIEST_Q == 6) { - mes "[Father Peter]"; + else if (PRIEST_Q == 6) { mes "Please hold on for a while. Another acolyte is in the training ground right now."; next; mes "[Father Peter]"; mes "If you want to take the test, please wait a while and talk to me again."; close; } - mes "[Father Peter]"; - mes "Peace..."; - mes "Be with you."; - close2; - warp "prontera",234,318; - end; + else { + mes "Peace..."; + mes "Be with you."; + close2; + warp "prontera",234,318; + end; + } OnInit: - hideonnpc "Peter S. Alberto#2"; + disablenpc "Peter S. Alberto#2"; end; OnEnable: - hideoffnpc "Peter S. Alberto#2"; + enablenpc "Peter S. Alberto#2"; end; OnDisable: - hideonnpc "Peter S. Alberto#2"; + disablenpc "Peter S. Alberto#2"; end; } -job_prist,1,1,1 script Zombie_Generator 110,{ - end; - +- script Zombie_Generator#prst 110,{ OnInit: - hideonnpc "Zombie_Generator"; + disablenpc "Zombie_Generator#prst"; end; OnEnable: @@ -1275,63 +1271,50 @@ OnEnable: initnpctimer; end; -OnM1: - monster "job_prist",24,52,"Theft",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",18,52,"Want of Virtue",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",30,52,"Jealousy",1015,1,"Zombie_Generator::OnMyMobDead"; - end; - -OnM2: - monster "job_prist",21,62,"Fury",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",27,62,"Envy",1015,1,"Zombie_Generator::OnMyMobDead"; +Onm1: + set .MyMobs,13; + monster "job_prist",24,52,"Theft",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",18,52,"Want of Virtue",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",30,52,"Jealousy",1015,1,"Z_C#prst::OnMyMobDead"; end; -OnM3: - monster "job_prist",24,72,"Arrogance",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",18,72,"Lewdness",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",30,72,"Sloth",1015,1,"Zombie_Generator::OnMyMobDead"; +Onm2: + monster "job_prist",21,62,"Fury",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",27,62,"Envy",1015,1,"Z_C#prst::OnMyMobDead"; end; -OnM4: - monster "job_prist",21,82,"Gluttony",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",27,82,"Greed",1015,1,"Zombie_Generator::OnMyMobDead"; +Onm3: + monster "job_prist",24,72,"Arrogance",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",18,72,"Lewdness",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",30,72,"Sloth",1015,1,"Z_C#prst::OnMyMobDead"; end; -OnM5: - monster "job_prist",24,92,"Despair",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",18,92,"Distrust",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",30,92,"Fear",1015,1,"Zombie_Generator::OnMyMobDead"; +Onm4: + monster "job_prist",21,82,"Gluttony",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",27,82,"Greed",1015,1,"Z_C#prst::OnMyMobDead"; end; -OnMyMobDead: - if (mobcount ("job_prist","Zombie_Generator::OnMyMobDead") < 1) { - donpcevent "prst1_2::OnEnable"; - } +Onm5: + monster "job_prist",24,92,"Despair",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",18,92,"Distrust",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",30,92,"Fear",1015,1,"Z_C#prst::OnMyMobDead"; end; OnDisable: - hideonnpc "Zombie_Generator"; - end; - -OnReset: - killmonster "job_prist","Zombie_Generator::OnMyMobDead"; + disablenpc "Zombie_Generator#prst"; + killmonsterall "job_prist"; end; OnTimer300000: - donpcevent "Zombieo::OnEnable"; + areawarp "job_prist",8,34,39,109,"prontera",234,318; end; OnTimer300500: - donpcevent "Zombie_Generator::OnReset"; - end; - -OnTimer301000: - donpcevent "Zombieo::OnDisable"; - donpcevent "prst1_2::OnDisable"; + donpcevent "Zombie_Generator#prst::OnDisable"; end; OnTimer301500: - donpcevent "Zombie_Generator::OnDisable"; + donpcevent "Zombie_Generator#prst::OnDisable"; donpcevent "Peter S. Alberto#2::OnDisable"; donpcevent "Peter S. Alberto::OnEnable"; end; @@ -1341,10 +1324,17 @@ OnTimer302000: end; } -job_prist,24,44,0 script Zombie Info 139,1,1,{ +- script Z_C#prst -1,{ + end; +OnMyMobDead: + set getvariableofnpc(.MyMobs,"Zombie_Generator#prst"),getvariableofnpc(.MyMobs,"Zombie_Generator#prst") - 1; + end; +} + +job_prist,24,44,0 script Zombie Info -1,1,1,{ OnTouch: - if (Class == Job_Baby_Priest || Class == Job_Priest) { + if (BaseJob == Job_Priest) { mes "[Father Peter]"; mes "When the Priest applicant enters, 5 minutes will be given to complete this trial. Proceed slowly and help your Acolyte."; next; @@ -1358,7 +1348,7 @@ OnTouch: mes "5 minutes. Best of luck~"; close; } - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { + else if (BaseJob == Job_Acolyte){ mes "[Father Peter]"; mes "I will give you exactly 5 minutes! You must proceed slowly and eliminate the Zombies."; next; @@ -1369,249 +1359,121 @@ OnTouch: end; } -job_prist,24,74,0 script Zombieo 139,14,40,{ - -OnTouch: - warp "prontera",234,318; - end; - +job_prist,24,52,0 script Zombie1_1 -1,14,1,{ OnInit: - hideonnpc "Zombieo"; + disablenpc "Zombie1_1"; end; -OnEnable: - hideoffnpc "Zombieo"; - end; - -OnDisable: - hideonnpc "Zombieo"; - end; -} - -job_prist,24,52,0 script Zombie1_1 139,14,1,{ - OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM1"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm1"; donpcevent "Zombie1_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie1_1"; - end; - OnEnable: - hideoffnpc "Zombie1_1"; - hideoffnpc "Zombie1_2"; - hideoffnpc "Zombie1_3"; + enablenpc "Zombie1_1"; end; OnDisable: - hideonnpc "Zombie1_1"; - hideonnpc "Zombie1_2"; - hideonnpc "Zombie1_3"; - end; -} - -job_prist,18,52,0 script Zombie1_2 139,1,1,{ - end; - -OnInit: - hideonnpc "Zombie1_2"; + disablenpc "Zombie1_1"; end; } -job_prist,30,52,0 script Zombie1_3 139,1,1,{ - end; - +job_prist,21,62,0 script Zombie2_1 -1,17,1,{ OnInit: - hideonnpc "Zombie1_3"; + disablenpc "Zombie2_1"; end; -} - -job_prist,21,62,0 script Zombie2_1 139,17,1,{ OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM2"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm2"; donpcevent "Zombie2_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie2_1"; - end; - OnEnable: - hideoffnpc "Zombie2_1"; - hideoffnpc "Zombie2_2"; + enablenpc "Zombie2_1"; end; OnDisable: - hideonnpc "Zombie2_1"; - hideonnpc "Zombie2_2"; + disablenpc "Zombie2_1"; end; } -job_prist,27,62,0 script Zombie2_2 139,1,1,{ - end; - +job_prist,24,72,0 script Zombie3_1 -1,14,1,{ OnInit: - hideonnpc "Zombie2_2"; + disablenpc "Zombie3_1"; end; -} - -job_prist,24,72,0 script Zombie3_1 139,14,1,{ OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM3"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm3"; donpcevent "Zombie3_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie3_1"; - end; - OnEnable: - hideoffnpc "Zombie3_1"; - hideoffnpc "Zombie3_2"; - hideoffnpc "Zombie3_3"; + enablenpc "Zombie3_1"; end; OnDisable: - hideonnpc "Zombie3_1"; - hideonnpc "Zombie3_2"; - hideonnpc "Zombie3_3"; - end; -} - -job_prist,18,72,0 script Zombie3_2 139,1,1,{ - end; - -OnInit: - hideonnpc "Zombie3_2"; + disablenpc "Zombie3_1"; end; } -job_prist,30,72,0 script Zombie3_3 139,1,1,{ - end; - +job_prist,21,82,0 script Zombie4_1 -1,17,1,{ OnInit: - hideonnpc "Zombie3_3"; + disablenpc "Zombie4_1"; end; -} - -job_prist,21,82,0 script Zombie4_1 139,17,1,{ - OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM4"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm4"; donpcevent "Zombie4_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie4_1"; - end; - OnEnable: - hideoffnpc "Zombie4_1"; - hideoffnpc "Zombie4_2"; + enablenpc "Zombie4_1"; end; OnDisable: - hideonnpc "Zombie4_1"; - hideonnpc "Zombie4_2"; - end; + disablenpc "Zombie4_1"; } -job_prist,27,82,0 script Zombie4_2 139,1,1,{ - end; - +job_prist,24,92,0 script Zombie5_1 -1,14,1,{ OnInit: - hideonnpc "Zombie4_2"; + disablenpc "Zombie5_1"; end; -} - -job_prist,24,92,0 script Zombie5_1 139,14,1,{ OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM5"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm5"; donpcevent "Zombie5_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie5_1"; - end; - OnEnable: - hideoffnpc "Zombie5_1"; - hideoffnpc "Zombie5_2"; - hideoffnpc "Zombie5_3"; + enablenpc "Zombie5_1"; end; OnDisable: - hideonnpc "Zombie5_1"; - hideonnpc "Zombie5_2"; - hideonnpc "Zombie5_3"; - end; -} - -job_prist,18,92,0 script Zombie5_2 139,1,1,{ - end; - -OnInit: - hideonnpc "Zombie5_2"; - end; -} - -job_prist,30,92,0 script Zombie5_3 139,1,1,{ - end; - -OnInit: - hideonnpc "Zombie5_3"; - end; + disablenpc "Zombie5_1"; } -job_prist,24,109,0 script prst1_1 45,4,3,{ - -OnTouch: - if (Class == Job_Baby_Priest || Class == Job_Priest) { - warp "job_prist",168,17; - } - end; -} - -job_prist,24,109,0 script prst1_2 139,4,3,{ - +job_prist,24,109,4 script prst1_1 45,3,3,{ OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { + set .@mobs,getvariableofnpc(.MyMobs,"Zombie_Generator#prst"); + if (BaseJob == Job_Priest) warp "job_prist",168,17; + else if (BaseClass == Job_Acolyte && .@mobs < 1) { warp "job_prist",168,17; - donpcevent "Zombie_Generator::OnReset"; + donpcevent "Zombie_Generator#prst::OnDisable"; donpcevent "Peter S. Alberto#2::OnDisable"; donpcevent "Peter S. Alberto::OnEnable"; - donpcevent "prst1_2::OnDisable"; - donpcevent "Zombie_Generator::OnDisable"; + donpcevent "Zombie_Generator#prst::OnDisable"; } end; - -OnInit: - hideonnpc "prst1_2"; - end; - -OnEnable: - hideoffnpc "prst1_2"; - end; - -OnDisable: - hideonnpc "prst1_2"; - end; } job_prist,168,45,4 script Deviruchi#prst 1928,8,1,{ @@ -1925,7 +1787,7 @@ job_prist,1,2,1 script Mummy_Generator 110,1,1,{ end; OnInit: - hideonnpc "Mummy_Generator"; + disablenpc "Mummy_Generator"; end; OnEnable: @@ -1950,7 +1812,7 @@ OnM3: end; OnDisable: - hideonnpc "Mummy_Generator"; + disablenpc "Mummy_Generator"; end; OnReset: @@ -1968,17 +1830,17 @@ OnTouch: end; OnInit: - hideonnpc "Mummy1_1"; + disablenpc "Mummy1_1"; end; OnEnable: - hideoffnpc "Mummy1_1"; - hideoffnpc "Mummy1_2"; + enablenpc "Mummy1_1"; + enablenpc "Mummy1_2"; end; OnDisable: - hideonnpc "Mummy1_1"; - hideonnpc "Mummy1_2"; + disablenpc "Mummy1_1"; + disablenpc "Mummy1_2"; end; } @@ -1986,7 +1848,7 @@ job_prist,105,55,0 script Mummy1_2 139,1,1,{ end; OnInit: - hideonnpc "Mummy1_2"; + disablenpc "Mummy1_2"; end; } @@ -2000,17 +1862,17 @@ OnTouch: end; OnInit: - hideonnpc "Mummy2_1"; + disablenpc "Mummy2_1"; end; OnEnable: - hideoffnpc "Mummy2_1"; - hideoffnpc "Mummy2_2"; + enablenpc "Mummy2_1"; + enablenpc "Mummy2_2"; end; OnDisable: - hideonnpc "Mummy2_1"; - hideonnpc "Mummy2_2"; + disablenpc "Mummy2_1"; + disablenpc "Mummy2_2"; end; } @@ -2018,7 +1880,7 @@ job_prist,105,70,0 script Mummy2_2 139,1,1,{ end; OnInit: - hideonnpc "Mummy2_2"; + disablenpc "Mummy2_2"; end; } @@ -2032,17 +1894,17 @@ OnTouch: end; OnInit: - hideonnpc "Mummy3_1"; + disablenpc "Mummy3_1"; end; OnEnable: - hideoffnpc "Mummy3_1"; - hideoffnpc "Mummy3_2"; + enablenpc "Mummy3_1"; + enablenpc "Mummy3_2"; end; OnDisable: - hideonnpc "Mummy3_1"; - hideonnpc "Mummy3_2"; + disablenpc "Mummy3_1"; + disablenpc "Mummy3_2"; end; } @@ -2050,7 +1912,7 @@ job_prist,105,85,0 script Mummy3_2 139,1,1,{ end; OnInit: - hideonnpc "Mummy3_2"; + disablenpc "Mummy3_2"; end; } diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index b5fef11e8..72987977f 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -629,6 +629,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ if (select("Lightning Bolt:Fire Bolt:Cold Bolt:Sight") == 1) { set @wizard_t, @wizard_t + 10; } + next; } if (.@wizard_m2 == 2) { mes "[Raulel]"; @@ -691,6 +692,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ if (select("Drake:Megalodon:Deviace:Khalitzburg") == 3) { set @wizard_t, @wizard_t + 10; } + next; } else { mes "[Raulel]"; @@ -753,6 +755,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ if (select("Marduk Card:Magnolia Card:Willow Card:Maya Card") == 2) { set @wizard_t, @wizard_t + 10; } + next; } mes "[Raulel]"; mes "Hmmm...Good job, you finished answering all the questions, go buy yourself some potions or something, thats IF you have the Zeny. Hahahahahahahah~"; @@ -797,7 +800,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ mes "[Raulel]"; mes "If you miss one single question, then just give up. You wouldn't have any talent in being a Wizard! ~Hahahahaha"; next; - if (select("Because of you, I want to live as a normal Mage now.:I would like to continue with the tests.")) { + if (select("Because of you, I want to live as a normal Mage now.:I would like to continue with the tests.") == 1) { mes "[Raulel]"; mes "Hahahaha~ Surprising, comming from you, that's a very wise choice...*cough* *cough*"; mes "If i were you, i would never, ever dream of becoming a Wizard again. Gre...Greaa...*sneeze* Greater Magic wasn't meant for humans to use."; @@ -885,6 +888,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ if (select("Lightning Bolt:Fire Bolt:Cold Bolt:Sight") == 1) { set @wizard_t, @wizard_t + 10; } + next; } if (.@wizard_m2 == 2) { mes "[Raulel]"; @@ -947,6 +951,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ if (select("Drake:Megalodon:Deviace:Khalitzburg") == 3) { set @wizard_t, @wizard_t + 10; } + next; } else { mes "[Raulel]"; @@ -1009,6 +1014,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ if (select("Marduk Card:Magnolia Card:Willow Card:Maya Card") == 2) { set @wizard_t, @wizard_t + 10; } + next; } mes "[Raulel]"; mes "Good job, you finished answered all the questions... Go buy yourself some potions or something if you have the Zeny. Haha..."; @@ -1309,60 +1315,61 @@ job_wiz,50,165,4 script Arena Assistant 700,{ close; } -job_wiz,50,165,2 script Waiting Room#wzrd 111,{ - end; - +job_wiz,50,165,4 script Waiting Room#wiz 700,{ OnInit: waitingroom "Waiting Room",20,"Waiting Room#wiz::OnStartArena",1; enablewaitingroomevent; end; OnStartArena: + killmonsterall "job_wiz"; warpwaitingpc "job_wiz",114,169; donpcevent "Room of Water::OnEnable"; + disablenpc "Waiting Room#wiz"; disablewaitingroomevent; end; -OnEnable: +OnStart: enablewaitingroomevent; end; } +// Water Room (Test 2 part 1) +//========================================================== job_wiz,1,1,1 script Room of Water 66,{ - end; - OnInit: - hideonnpc "Room of Water"; + disablenpc "Room of Water"; end; OnEnable: - hideoffnpc "Room of Water"; + enablenpc "Room of Water"; + if (!checkre(0)) { + set .MyMobs,8; + monster "job_wiz",129,170,"Obeaune",1044,1,"Room of Water::OnMyMobDead"; + } + else + set .MyMobs,7; monster "job_wiz",109,174,"Phen",1158,1,"Room of Water::OnMyMobDead"; - monster "job_wiz",118,174,"Clam",1074,1,"Room of Water::OnMyMobDead"; + monster "job_wiz",118,174,"Shellfish",1074,1,"Room of Water::OnMyMobDead"; monster "job_wiz",109,165,"Vadon",1066,1,"Room of Water::OnMyMobDead"; monster "job_wiz",118,165,"Cornutus",1067,1,"Room of Water::OnMyMobDead"; monster "job_wiz",101,157,"Marina",1141,1,"Room of Water::OnMyMobDead"; monster "job_wiz",126,157,"Marin",1242,1,"Room of Water::OnMyMobDead"; monster "job_wiz",98,170,"Magnolia",1138,1,"Room of Water::OnMyMobDead"; - if(!checkre(0)){ - monster "job_wiz",129,170,"Obeaune",1044,1,"Room of Water::OnMyMobDead"; - } initnpctimer; end; -OnReset: - killmonster "job_wiz","Room of Water::OnMyMobDead"; - end; - OnDisable: - hideonnpc "Room of Water"; + killmonsterall "job_wiz"; + disablenpc "Room of Water"; end; OnMyMobDead: - if (mobcount ("job_wiz","Room of Water::OnMyMobDead") < 1) { + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { set WIZ_Q2,WIZ_Q2+1; - mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; - donpcevent "Room of Water#DK::OnEnable"; + mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; + donpcevent "Room of Water#Door::OnEnable"; stopnpctimer; } end; @@ -1405,11 +1412,11 @@ OnTimer173000: OnTimer183000: mapannounce "job_wiz","Time is up.",bc_map; - donpcevent "Room of Water::OnReset"; + donpcevent "Room of Water::OnDisable"; end; OnTimer184000: - donpcevent "Room of Water#Failed::OnEnable"; + enablenpc "Room of Water#Failed"; end; OnTimer185000: @@ -1417,45 +1424,41 @@ OnTimer185000: end; OnTimer186000: - donpcevent "Room of Water#Failed::OnDisable"; + disablenpc "Room of Water#Failed"; donpcevent "Room of Water::OnDisable"; - donpcevent "Waiting Room::OnEnable"; + donpcevent "Waiting Room#wiz::OnStart"; end; } -job_wiz,1,2,1 script Room of Water#DK 66,{ - end; - +job_wiz,1,2,1 script Room of Water#Door 66,{ OnInit: - hideonnpc "Room of Water#DK"; + disablenpc "Room of Water#Door"; end; OnEnable: - hideoffnpc "Room of Water#DK"; - donpcevent "Room of Water::OnReset"; + enablenpc "Room of Water#Door"; donpcevent "Room of Water::OnDisable"; - monster "job_wiz",114,169,"Marine Sphere",1142,1,"Room of Water#DK::OnMyMobDead"; - monster "job_wiz",112,169,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead"; - monster "job_wiz",116,169,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead"; - monster "job_wiz",114,171,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead"; - monster "job_wiz",114,167,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead"; + set .MyMobs,5; + monster "job_wiz",114,169,"Marine Sphere",1142,1,"Room of Water#Door::OnMyMobDead"; + monster "job_wiz",112,169,"Hydra",1068,1,"Room of Water#Door::OnMyMobDead"; + monster "job_wiz",116,169,"Hydra",1068,1,"Room of Water#Door::OnMyMobDead"; + monster "job_wiz",114,171,"Hydra",1068,1,"Room of Water#Door::OnMyMobDead"; + monster "job_wiz",114,167,"Hydra",1068,1,"Room of Water#Door::OnMyMobDead"; initnpctimer; end; -OnReset: - killmonster "job_wiz","Room of Water#DK::OnMyMobDead"; - end; - OnDisable: - hideonnpc "Room of Water#DK"; + killmonsterall "job_wiz"; + disablenpc "Room of Water#Door"; end; OnMyMobDead: - if (mobcount ("job_wiz","Room of Water#DK::OnMyMobDead") < 1) { - mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; + percentheal 100,100; warp "job_wiz",116,97; - donpcevent "Room of Water#DK::OnReset"; - donpcevent "Room of Water#DK::OnDisable"; + donpcevent "Room of Water#Door::OnDisable"; donpcevent "Room of Earth::OnEnable"; stopnpctimer; } @@ -1475,11 +1478,11 @@ OnTimer50000: OnTimer60000: mapannounce "job_wiz","Time is up.",bc_map; - donpcevent "Room of Water#DK::OnReset"; + donpcevent "Room of Water#Door::OnDisable"; end; OnTimer61000: - donpcevent "Room of Water#Failed::OnEnable"; + enablenpc "Room of Water#Failed"; end; OnTimer62000: @@ -1487,50 +1490,43 @@ OnTimer62000: end; OnTimer63000: - donpcevent "Room of Water#Failed::OnDisable"; - donpcevent "Room of Water#DK::OnDisable"; - donpcevent "Waiting Room::OnEnable"; + disablenpc "Room of Water#Failed"; + donpcevent "Room of Water#Door::OnDisable"; + donpcevent "Waiting Room#wiz::OnStart"; end; } -job_wiz,114,169,0 script Room of Water#Failed 139,16,16,{ - -OnTouch: - mapannounce "job_wiz","" + strcharinfo(0) + " has not succeeded.",bc_map; - warp "geffen",120,110; - end; - +job_wiz,114,169,0 script Room of Water#Failed -1,16,16,{ OnInit: - hideonnpc "Room of Water#Failed"; - end; - -OnEnable: - hideoffnpc "Room of Water#Failed"; + disablenpc "Room of Water#Failed"; end; -OnDisable: - hideonnpc "Room of Water#Failed"; +OnTouch: + mapannounce "job_wiz",strcharinfo(0)+" has not succeeded.",bc_map; + warp "geffen",120,110; end; } -job_wiz,1,3,1 script Room of Earth 66,1,1,{ - end; - +// Earth Room (Test 2 part 2) +//========================================================== +job_wiz,1,3,1 script Room of Earth 66,{ OnInit: - hideonnpc "Room of Earth"; + disablenpc "Room of Earth"; end; OnEnable: - hideoffnpc "Room of Earth"; - percentheal 100,100; - monster "job_wiz",111,102,"Yoyo",1057,1,"Room of Earth::OnMyMobDead"; - monster "job_wiz",120,102,"Deniro",1105,1,"Room of Earth::OnMyMobDead"; - monster "job_wiz",111,102,"Caramel",1103,1,"Room of Earth::OnMyMobDead"; - if (!checkre(0)){ + enablenpc "Room of Earth"; + if (!checkre(0)) { + set .MyMobs,10; monster "job_wiz",120,102,"Hode",1127,1,"Room of Earth::OnMyMobDead"; monster "job_wiz",111,93,"Savage",1166,1,"Room of Earth::OnMyMobDead"; monster "job_wiz",127,86,"Mantis",1139,1,"Room of Earth::OnMyMobDead"; } + else + set .MyMobs,7; + monster "job_wiz",111,102,"Yoyo",1057,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",120,102,"Deniro",1105,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",111,102,"Caramel",1103,1,"Room of Earth::OnMyMobDead"; monster "job_wiz",120,93,"Giearth",1121,1,"Room of Earth::OnMyMobDead"; monster "job_wiz",107,98,"Bigfoot",1060,1,"Room of Earth::OnMyMobDead"; monster "job_wiz",124,98,"Orc Warrior",1023,1,"Room of Earth::OnMyMobDead"; @@ -1538,18 +1534,16 @@ OnEnable: initnpctimer; end; -OnReset: - killmonster "job_wiz","Room of Earth::OnMyMobDead"; - end; - OnDisable: - hideonnpc "Room of Earth"; + killmonsterall "job_wiz"; + disablenpc "Room of Earth"; end; OnMyMobDead: - if (mobcount ("job_wiz","Room of Earth::OnMyMobDead") < 1) { - mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; - donpcevent "Room of Earth#DK::OnEnable"; + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; + donpcevent "Room of Earth#Door::OnEnable"; stopnpctimer; } end; @@ -1592,11 +1586,11 @@ OnTimer173000: OnTimer183000: mapannounce "job_wiz","Time is up.",bc_map; - donpcevent "Room of Earth::OnReset"; + donpcevent "Room of Earth::OnDisable"; end; OnTimer184000: - donpcevent "Room of Earth#Failed::OnEnable"; + enablenpc "Room of Earth#Failed"; end; OnTimer185000: @@ -1604,50 +1598,47 @@ OnTimer185000: end; OnTimer186000: - donpcevent "Room of Earth#Failed::OnDisable"; + disablenpc "Room of Earth#Failed"; donpcevent "Room of Earth::OnDisable"; - donpcevent "Waiting Room::OnEnable"; + donpcevent "Waiting Room#wiz::OnStart"; end; } -job_wiz,1,4,1 script Room of Earth#DK 66,{ - end; - +job_wiz,1,4,1 script Room of Earth#Door 66,{ OnInit: - hideonnpc "Room of Earth#DK"; + disablenpc "Room of Earth#Door"; end; OnEnable: - hideoffnpc "Room of Earth#DK"; - donpcevent "Room of Earth::OnReset"; + enablenpc "Room of Earth#Door"; donpcevent "Room of Earth::OnDisable"; - if (!checkre(0)){ - monster "job_wiz",116,97,"Flora",1118,1,"Room of Earth#DK::OnMyMobDead"; + if (!checkre(0)) { + set .MyMobs,7; + monster "job_wiz",116,97,"Flora",1118,1,"Room of Earth#Door::OnMyMobDead"; } - monster "job_wiz",114,95,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; - monster "job_wiz",118,95,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; - monster "job_wiz",114,99,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; - monster "job_wiz",118,99,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; - monster "job_wiz",116,94,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; - monster "job_wiz",116,100,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead"; + else + set .MyMobs,6; + monster "job_wiz",114,95,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",118,95,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",114,99,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",118,99,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",116,94,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",116,100,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; initnpctimer; end; -OnReset: - killmonster "job_wiz","Room of Earth#DK::OnMyMobDead"; - end; - OnDisable: - hideonnpc "Room of Earth#DK"; + killmonsterall "job_wiz"; + disablenpc "Room of Earth#Door"; end; OnMyMobDead: - if (mobcount ("job_wiz","Room of Earth#DK::OnMyMobDead") < 1) { - mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map; + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map; percentheal 100,100; warp "job_wiz",46,99; - donpcevent "Room of Earth#DK::OnReset"; - donpcevent "Room of Earth#DK::OnDisable"; + donpcevent "Room of Earth#Door::OnDisable"; donpcevent "Room of Fire::OnEnable"; stopnpctimer; } @@ -1667,7 +1658,7 @@ OnTimer50000: OnTimer60000: mapannounce "job_wiz","End time.",bc_map; - donpcevent "Room of Earth#DK::OnReset"; + donpcevent "Room of Earth#Door::OnDisable"; end; OnTimer61000: @@ -1679,67 +1670,58 @@ OnTimer62000: end; OnTimer63000: - donpcevent "Room of Earth#Failed::OnDisable"; - donpcevent "Room of Earth#DK::OnDisable"; - donpcevent "Waiting Room::OnEnable"; + disablenpc "Room of Earth#Failed"; + donpcevent "Room of Earth#Door::OnDisable"; + donpcevent "Waiting Room#wiz::OnStart"; end; } -job_wiz,116,97,0 script Room of Earth#Failed 139,16,16,{ - -OnTouch: - mapannounce "job_wiz","" + strcharinfo(0) + " has not succeeded.",bc_map; - warp "geffen",120,110; - end; - +job_wiz,116,97,0 script Room of Earth#Failed -1,16,16,{ OnInit: - hideonnpc "Room of Earth#Failed"; + disablenpc "Room of Earth#Failed"; end; -OnEnable: - hideoffnpc "Room of Earth#Failed"; - end; - -OnDisable: - hideonnpc "Room of Earth#Failed"; +OnTouch: + mapannounce "job_wiz",strcharinfo(0) + " has not succeeded.",bc_map; + warp "geffen",120,110; end; } +// Fire Room (Test 2 part 3) +//========================================================== job_wiz,1,5,1 script Room of Fire 66,{ - end; - OnInit: - hideonnpc "Room of Fire"; + disablenpc "Room of Fire"; end; OnEnable: - hideoffnpc "Room of Fire"; - percentheal 100,100; - if (!checkre(0)){ + enablenpc "Room of Fire"; + if (!checkre(0)) { + set .MyMobs,8; monster "job_wiz",58,110,"Zerom",1178,1,"Room of Fire::OnMyMobDead"; monster "job_wiz",54,89,"Desert Wolf",1106,1,"Room of Fire::OnMyMobDead"; } + else + set .MyMobs,6; monster "job_wiz",33,110,"Goblin",1123,1,"Room of Fire::OnMyMobDead"; monster "job_wiz",40,103,"Scorpion",1001,1,"Room of Fire::OnMyMobDead"; monster "job_wiz",51,103,"Frilldora",1119,1,"Room of Fire::OnMyMobDead"; - monster "job_wiz",40,92,"Peco Peco",1019,1,"Room of Fire::OnMyMobDead"; + monster "job_wiz",40,92,"PecoPeco",1019,1,"Room of Fire::OnMyMobDead"; monster "job_wiz",51,92,"Elder Willow",1033,1,"Room of Fire::OnMyMobDead"; monster "job_wiz",37,89,"Metaller",1058,1,"Room of Fire::OnMyMobDead"; initnpctimer; end; -OnReset: - killmonster "job_wiz","Room of Fire::OnMyMobDead"; - end; - OnDisable: - hideonnpc "Room of Fire"; + killmonsterall "job_wiz"; + disablenpc "Room of Fire"; end; OnMyMobDead: - if (mobcount ("job_wiz","Room of Fire::OnMyMobDead") < 1) { - mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; - donpcevent "Room of Fire#Door Keeper::OnEnable"; + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; + donpcevent "Room of Fire#Door::OnEnable"; stopnpctimer; } end; @@ -1782,7 +1764,7 @@ OnTimer173000: OnTimer183000: mapannounce "job_wiz","Time is up.",bc_map; - donpcevent "Room of Fire::OnReset"; + donpcevent "Room of Fire::OnDisable"; end; OnTimer184000: @@ -1794,47 +1776,46 @@ OnTimer185000: end; OnTimer186000: - donpcevent "Room of Fire#Failed::OnDisable"; + disablenpc "Room of Fire#Failed"; donpcevent "Room of Fire::OnDisable"; - donpcevent "Waiting Room::OnEnable"; + donpcevent "Waiting Room#wiz::OnStart"; end; } -job_wiz,1,6,1 script Room of Fire#Door Keeper 66,{ - end; - +job_wiz,1,6,1 script Room of Fire#Door 66,{ OnInit: - hideonnpc "Room of Fire#Door Keeper"; + disablenpc "Room of Fire#Door"; end; OnEnable: - hideoffnpc "Room of Fire#Door Keeper"; - donpcevent "Room of Fire::OnReset"; + enablenpc "Room of Fire#Door"; donpcevent "Room of Fire::OnDisable"; - if (checkre(0)){ - monster "job_wiz",44,99,"Greatest General",1277,1,"Room of Fire#Door Keeper::OnMyMobDead"; + set .MyMobs,3; + monster "job_wiz",44,99,"Greatest General",1277,1,"Room of Fire#Door::OnMyMobDead"; + if (checkre(0)) { + monster "job_wiz",43,99,"Greatest General",1277,1,"Room of Fire#Door::OnMyMobDead"; + monster "job_wiz",45,99,"Greatest General",1277,1,"Room of Fire#Door::OnMyMobDead"; + } + else { + monster "job_wiz",43,99,"Horong",1129,1,"Room of Fire#Door::OnMyMobDead"; + monster "job_wiz",45,99,"Horong",1129,1,"Room of Fire#Door::OnMyMobDead"; } - monster "job_wiz",43,99,"Horong",1129,1,"Room of Fire#Door Keeper::OnMyMobDead"; - monster "job_wiz",45,99,"Horong",1129,1,"Room of Fire#Door Keeper::OnMyMobDead"; initnpctimer; end; -OnReset: - killmonster "job_wiz","Room of Fire#Door Keeper::OnMyMobDead"; - end; - OnDisable: - hideonnpc "Room of Fire#Door Keeper"; + killmonsterall "job_wiz"; + disablenpc "Room of Fire#Door"; end; OnMyMobDead: - if (mobcount ("job_wiz","Room of Fire#Door Keeper::OnMyMobDead") < 1) { + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map; set WIZ_Q,7; changequest 9017,9018; - donpcevent "Room of Fire#Door Keeper::OnReset"; - donpcevent "Room of Fire#Door Keeper::OnDisable"; - donpcevent "Test Helper::OnEnable"; + donpcevent "Room of Fire#Door::OnDisable"; + donpcevent "Test Helper#wiz::OnEnable"; stopnpctimer; } end; @@ -1861,11 +1842,11 @@ OnTimer110000: OnTimer120000: mapannounce "job_wiz","Time is up.",bc_map; - donpcevent "Room of Fire#Door Keeper::OnReset"; + donpcevent "Room of Fire#Door::OnDisable"; end; OnTimer121000: - donpcevent "Room of Fire#Failed::OnEnable"; + enablenpc "Room of Fire#Failed"; end; OnTimer122000: @@ -1873,57 +1854,26 @@ OnTimer122000: end; OnTimer123000: - donpcevent "Room of Fire#Failed::OnDisable"; - donpcevent "Room of Fire#Door Keeper::OnDisable"; - donpcevent "Waiting Room::OnEnable"; - end; + disablenpc "Room of Fire#Failed"; + donpcevent "Room of Fire#Door::OnDisable"; + donpcevent "Waiting Room#wiz::OnStart"; } -job_wiz,46,99,0 script Room of Fire#Failed 139,16,16,{ - end; - +job_wiz,46,99,0 script Room of Fire#Failed -1,16,16,{ OnInit: - hideonnpc "Room of Fire#Failed"; + disablenpc "Room of Fire#Failed"; end; OnTouch: warp "geffen",120,110; end; - -OnEnable: - hideoffnpc "Room of Fire#Failed"; - end; - -OnDisable: - hideonnpc "Room of Fire#Failed"; - end; -} - -job_wiz,46,99,0 script Succeed 139,16,16,{ - end; - -OnInit: - hideonnpc "Succeed"; - end; - -OnTouch: - warp "gef_tower",110,30; - end; - -OnEnable: - hideoffnpc "Succeed"; - end; - -OnDisable: - hideonnpc "Succeed"; - end; } -job_wiz,1,7,1 script Test Helper 66,1,1,{ +job_wiz,1,7,1 script Test Helper#wiz 66,{ end; OnInit: - hideonnpc "Test Helper"; + disablenpc "Test Helper#wiz"; end; OnEnable: @@ -1931,7 +1881,7 @@ OnEnable: end; OnDisable: - hideonnpc "Test Helper"; + disablenpc "Test Helper#wiz"; end; OnTimer2000: @@ -1943,11 +1893,7 @@ OnTimer4000: end; OnTimer5000: - donpcevent "Succeed::OnEnable"; - end; - -OnTimer6000: - donpcevent "Succeed::OnDisable"; + areawarp "job_wiz",33,82,57,113,"gef_tower",110,30; end; OnTimer7000: @@ -1955,8 +1901,8 @@ OnTimer7000: end; OnTimer9000: - donpcevent "Test Helper::OnDisable"; - donpcevent "Waiting Room::OnEnable"; + donpcevent "Test Helper#wiz::OnDisable"; + donpcevent "Waiting Room#wiz::OnStart"; stopnpctimer; end; } |