diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
---|---|---|
committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/jobs/2-1/wizard.txt | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/wizard.txt')
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 2892 |
1 files changed, 1446 insertions, 1446 deletions
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 2a77c10ee..d899a8ba4 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -1,1446 +1,1446 @@ -//===== eAthena Script =======================================
-//= Wizard Job Quest
-//===== By: ==================================================
-//= ?? (Aegis)
-//= Translated by yoshiki
-//= converted by kobra_k88
-//= Further bugfixed and tested by Lupus
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= Wizard job quest converted from aegis script, plus my own RO screenies.
-//===== Additional Comments: =================================
-//= v1.1 Now using the initnpctimer command, donpcevent,
-//= and new waitingroom event commands. No more addtimer spamming.
-//= No longer have to talk to the npc to take the test. Just enter the chat room.
-//= v1.2 Changed global variable names to unique ones.
-//= v1.3 Rollback from the wrong Kashy's fix
-//= v1.3a Fixed issue with duplicating monsters thx to Bison.[kobra_k88]
-//============================================================
-
-
-
-//<=================== Some dog =========================>
-gef_tower.gat,107,35,5 script Some Dog 81,
-{
- if(Class == Job_Mage) goto L_JobMage;
- if(callfunc("Is_Magic_Class")) goto L_Magic;
- if(callfunc("Is_Holy_Class")) goto L_Holy;
-L_Other:
- mes "[Dog]";
- mes "Sheesh....... Why would someone who can't even cast a single spell come all the way up here???";
- next;
- mes "[Dog]";
- mes "If you're that bored, do the world a favor and climb to the top of this building from the outside, then do some acrobatics....";
- emotion 32;
- next;
- mes "[Dog]";
- mes "~WOOF~ Get lost! I don't have time for people like you!!";
- emotion 27;
- close;
-L_Holy:
- mes "[Dog]";
- mes "Eeek! What's a holy type person doing up here? I thought you people didn't like magic....";
- mes "You religious types are always calling it the 'dark arts'......... ooooh scary!!!...... ~grrr!~WOOF!~";
- close;
-L_Magic:
- mes "[Dog]";
- mes "Ah! High level magic users, welcome. It's always nice to see experienced magic users around here.";
- mes "Actually it's nice to see them anywhere! ~Woof!~";
- close;
-
-L_JobMage:
- mes "[Dog]";
- mes "Ah... I know what you're about to say.... You want to become a Wizard right?";
- next;
- mes "[Dog]";
- mes "Speak with Catherine. She'll help you out.";
- next;
- mes "[Dog]";
- mes "If you want to know more about the job change process for Wizards, I can be of help.";
- next;
- menu "..................",M_0, "A dog is talking to me......",M_1;
-
- M_0:
- mes "[Dog]";
- mes "~Woof~ What is it? Why are you looking at me like that?? Is this the first time you've seen a dog talk?";
- emotion 1;
- mes "[Dog]";
- mes "~Woof~ I suppose it's not that common to see a talking dog..... ~Woof~..... Yeah, it is a rare site actually.....";
- next;
- mes "[Dog]";
- mes "~GRRRR!!~.... Hey! Stop GAWKING at me for goodness sake!! ~WOOOF~";
- emotion 6;
- next;
-
- L_Cont:
- mes "[Dog]";
- mes "My name is Maria Splodofska. Just call me Maria. I'm assisting candidates for the Wizard class.";
- next;
- mes "[Maria]";
- mes "~Woof~ You see, the reason I became a dog was.... I was helping my boyfriend with his experiment in preperation for his Final.";
- mes "He is studying for a Magic Degree. Well, before I knew what happened he accidentally turned me into a dog.....";
- next;
- mes "[Maria]";
- mes "~Grrrrr~ In a couple of months the chemicals should wear off and I should return to normal. Well theoretically speaking anyhow.";
- next;
- mes "[Maria]";
- mes "Uh, anyways..... where were we?";
- emotion 20;
- next;
- mes "[Maria]";
- mes "Like I said before, if you want to become a Wizard you must first speak with Catherine.";
- mes "She just recently became a Wizard so she should be a great help.";
- next;
- mes "[Maria]";
- mes "I can tell you more about the job changing process, but I wouldn't want to take up anymore of your time.";
- mes "That is unless, you want me to go on about what's in store for Wizards to be?.........";
- next;
- menu "Yes, please continue.",sM_0, "No, it's ok.",sM_1, "A talking dog......",sM_2;
-
- sM_0:
- mes "Maria]";
- mes "Ok then. Let me explain the process for becoming a Wizard to you....";
- next;
- mes "[Maria]";
- mes "There are 3 Tests in the Wizard job change process. The ^5555FF1st Test^000000 will require you to collect a number of ^FF5555magic items^000000.";
- next;
- mes "[Maria]";
- mes "Catherine will give you that test. She will ask to you collect either a variety of ^5555FFGemstones^000000, or ^5555FFElemental Ores^000000.";
- next;
- mes "[Maria]";
- mes "The ^5555FF2nd Test^000000 will be administered by the, ever gloomy Raul, in the corner over there.";
- mes "It is a multiple choice Q&A exam about the different aspects of magic.";
- next;
- mes "[Maria]";
- mes "The exam will consist of 10 questions. If you miss any of those questions you will fail the exam.";
- next;
- mes "[Maria]";
- mes "Raul will also administer the ^5555FF3rd Test^000000. This is the last test and it requires that defeat a series of monsters.";
- mes "There will be three rooms each filled with monsters of a specific elemental attribute.";
- next;
- mes "[Maria]";
- mes "It is up to you to figure what spells work best on which monsters.";
- next;
- mes "[Maria]";
- mes "Well, that's all I can tell you. Go ahead and apply now.";
- close;
- sM_1:
- mes "[Maria]";
- mes "Oh, ok. Go ahead and apply and do your best.";
- close;
- sM_2:
- mes "[Maria]";
- mes "I'M NOT A DOG!!! ~ ARROOOOOOOOOWWWWW!!!! ~";
- emotion 6;
- next;
- mes "[Maria]";
- mes "Dang it! I hope you FAIL!! Now go get lost!";
- emotion 27;
- next;
- warp "gef_dun00.gat",54,23;
- end;
- M_1:
- mes "[Dog]";
- mes "~WOOF~Woof~woof~ You DON'T have to state the obvious! I KNOW I'm a dog!";
- emotion 32;
- next;
- goto L_Cont;
-
-}
-
-
-//<=========================================== Registrar and Examiner Catherine Medichi ==============================================>\\
-gef_tower.gat,111,37,4 script Catherine Medichi 68,
-{
- mes "[Catherine Medichi]";
- if(Class == Job_Wizard) goto L_Wizard;
- if(Class == Job_Novice) goto L_Novice;
- if(Class == Job_Mage) goto L_Mage;
-L_Other:
- mes "Hmm? What brings you all the way up here? If you have nothing to do here, please leave.";
- mes "This place is for wizards only. =P";
- next;
- mes "[Catherine Medichi]";
- mes "Try not to fall as you go back down....";
- close;
-L_Novice:
- mes "Awwww, a little novice! How cute! This place is for Wizards only though.";
- emotion 14;
- next;
- mes "[Catherine Medichi]";
- mes "If you're interested in magic, the ^0000FFMagician's Guild^000000 is the place for you.";
- close;
-L_Wizard:
- mes "What do you need fellow Wizard? If it's nothing, please leave...";
- next;
- mes "[Catherine Medichi]";
- if(sex==1) mes "... Of course, if your here to ask me out... (*giggles*)....";
- if(sex==0) mes "If you get yourself a boyfriend, feel free to drop by and show him off. XD";
- emotion 3;
- close;
-
-L_Mage:
- if(WIZ_Q == 2) goto L_Test2;
- if(WIZ_Q == 3) goto L_Test3;
- if(WIZ_Q == 4) goto L_Done;
- if(WIZ_Q2 > 0) goto L_Test1;
-
- mes "My name's Catherine Medichi, and I just became a Wizard. Relax, you can call me Catherine.";
- next;
- mes "[Catherine Medichi]";
- mes "What brings you all the way up here? You want to be a wizard, right?";
- next;
- menu "Of course!",M_0a, "The requirements",M_0b,"Not really",M_0End;
-
- M_0a:
- mes "[Catherine Medichi]";
- mes "Please fill out this application form first.";
- next;
- mes "(you fill out the form and hand it back)";
- next;
- if(JobLevel < 40) goto sL_JobLvl;
- if(JobLevel == 50) goto sL_Job50;
-
- mes "[Catherine]";
- mes "Alright ^ff0000"+strcharinfo(0)+"^000000, it looks like you have everything in order.";
- next;
- mes "[Catherine Medichi]";
- mes "Now let me tell you about the test. It is divided into 3 parts.";
- mes "- The 1st part involves the collecting of a number of magical items,";
- mes "- the 2nd part is a Q&A exam,";
- mes "- and the 3rd section is our favorite, the field exam.";
- next;
- mes "[Catherine Medichi]";
- mes "People with a job lvl of 50 can skip the first test. They have already worked hard enough.";
- next;
- mes "[Catherine Medichi]";
- mes "Now for the first part of the test. This requires the gathering of a number of magic items.";
- next;
- set WIZ_Q2, rand(1,2);
-
- mes "[Catherine Medichi]";
- mes "The items you need to bring are:";
- if(WIZ_Q2 == 2) goto R_2;
-
- R_1:
- mes "- 10 ^ff0000Red gemstones^000000";
- mes "- 10 ^0000ffBlue gemstones^000000";
- mes "- and 10 ^ddcc11Yellow gemstones^000000.";
- goto L_Cont0;
-
- R_2:
- mes "5 ^0000ffCrystal Blues^000000,";
- mes "5 ^009900Green Lives^000000,";
- mes "5 ^ff0000Red Bloods^000000,";
- mes "and 5 ^ddcc11Wind of Verdures^000000.";
-
- L_Cont0:
- next;
- mes "[Catherine Medichi]";
- mes "This test isn't THAT hard, so get going!";
- next;
- mes "[Catherine Medichi]";
- mes "Good luck! I'll be waiting!";
- set WIZ_Q, 1;
- close;
-
- sL_JobLvl:
- mes "[Catherine Medichi]";
- mes "Hey, I told you already. You have to have at least job lvl 40.";
- mes "Don't you remember me telling you that?";
- close;
-
- sL_Job50:
- mes "[Catherine Medichi]";
- mes "Wow! You're at job level 50! You must have worked really hard! I'm impressed!";
- next;
- mes "[Catherine Medichi]";
- mes "Okay, I'll record that you're job 50. You get to skip the first test, but you still got 2 left.";
- next;
- mes "[Catherine Medichi]";
- mes "Now, talk to that man in the corner for the test. It's hard, so be careful.";
- set WIZ_Q, 2;
- close;
-
- M_0b:
- mes "[Catherine Medichi]";
- mes "Even though many people want to become Wizards, only those with a job level of 40 can qualify.";
- mes "Anyone with a job level less then that wouldn't have enough magic power to become a Wizard.";
- next;
- mes "[Catherine Medichi]";
- mes "Then there is the matter of the Wizard's Test. The test is made up of 3 sections.";
- mes "Each section focuses on different asspects of Wizardry.";
- next;
- mes "[Catherine Medichi]";
- mes "Once you pass the test you'll be a Wizard just like me. Yay!";
- mes "Unfortunately a lot people have trouble with the test and never quite make it.(*sighs*)";
- next;
- mes "[Catherine Medichi]";
- mes "Maybe you'll have better luck.";
- close;
-
- M_0End:
- mes "[Catherine Medichi]";
- mes "What? You came up here for nothing!?";
- emotion 1;
- close;
-
-
- L_Test1:
- mes "Did you get all of the items? Let's see......";
- next;
- mes "[Catherine Medichi]";
- if(WIZ_Q2 == 1) goto sL_Gems;
- if(WIZ_Q2 == 2) goto sL_Ores;
-
- sL_Gems:
- if (countitem(716)<10 || countitem(717)<10 || countitem(715)<10) goto ssL_NotDone;
- mes "Great! You've brought everything! The guild will use these well.";
- next;
- delitem 716, 10;
- delitem 717, 10;
- delitem 715, 10;
- goto ssL_Done;
-
- sL_Ores:
- if (countitem(991)<4 || countitem(993)<4 || countitem(990)<4 || countitem(992)<4) goto ssL_NotDone;
- mes "Great! You've found them all! The guild will use them well.";
- next;
- delitem 991, 5;
- delitem 993, 5;
- delitem 990, 5;
- delitem 992, 5;
-
- ssL_Done:
- mes "[Catherine Medichi]";
- mes "Congrats, you passed the first test.";
- mes "Don't relax yet, you still got 2 tests left.";
- emotion 21;
- next;
- mes "[Catherine Medichi]";
- mes "Now talk to the man in the corner for the tests.";
- mes "It's pretty hard, so be carefull.";
- set WIZ_Q, 2;
- set WIZ_Q2, 0;
- close;
-
- ssL_NotDone:
- mes "It seems you didn't bring everything that's needed.";
- next;
- mes "[Catherine Medichi]";
- mes "It's hard work to get all the way up here so make sure you have all of the right items okay?";
- next;
- mes "[Catherine Medichi]";
- mes "You need:";
- if(WIZ_Q2 == 1) goto R_1;
- if(WIZ_Q2 == 2) goto R_2;
- close;
-
- L_Test2:
- if(WIZ_Q2 == 1)goto sL_Failed2;
- mes "Hey, did you go talk to the man? No? You can't just become a wizard by getting items.";
- next;
- mes "[Catherine Medichi]";
- mes "There are 2 more tests left. I'll be waiting, so go finish them.";
- close;
-
- sL_Failed2:
- mes "Huh?? You failed the Q&A test!?";
- emotion 1;
- next;
- mes "[Catherine Medichi]";
- mes "You want to be a wizard and you can't answer a couple of questions?? Sheesh.";
- emotion 4;
- next;
- mes "[Catherine Medichi]";
- mes "Well, do you want big sis to give you a hint? If you do, go buy me ^0099001 apple juice^000000. I'm a bit thirsty. =P";
- next;
- menu "Can I have a hint?",M_1a, "I can pass on my own!",M_1b;
-
- M_1a:
- if (countitem(531) < 1) goto sL_NoJuice;
- delitem 531, 1;
-
- mes "[Catherine Medichi]";
- mes "Mmmmmmmmmmmmm, apple juice. ~gulp~gulp~";
- next;
- mes "[Catherine Medichi]";
- mes "Thanks, I'll give you the hint now.";
- next;
- mes "[Catherine Medichi]";
- mes "The man gives you 3 major types of questions, about:";
- mes "- ^ff0000spells^000000,";
- mes "- ^ff0000monsters^000000,";
- mes "- and ^ff0000the caster^000000.";
- next;
- mes "[Catherine Medichi]";
- mes "It's up to him to pick the questions.";
- next;
- mes "[Catherine Medichi]";
- mes "Ya know... if he got a hair cut and shaved, he might look cool...";
- mes "But obviously he wouln't do it....";
- next;
- mes "[Catherine Medichi]";
- mes "Anyways, about his questions on spells, there are obviously some on spells you've learned.";
- next;
- mes "[Catherine Medichi]";
- mes "There are also questions about spells you DON'T know much about, so go ask some Wizards for that info.";
- next;
- mes "[Catherine Medichi]";
- mes "There are also places out there with lots of information about spells, such as www.emperium.org.";
- mes "You can probably find other sites as well.";
- next;
- mes "[Catherine Medichi]";
- mes "As far as the questions on monsters go, you COULD fight them to learn about them... OR...";
- next;
- mes "[Catherine Medichi]";
- mes "... If I remember correctly, there's a libary in Prontera that has lots of information on monsters.";
- mes "You could just go there and read about them.";
- next;
- mes "[Catherine Medichie]";
- mes "Now, about the questions about the caster.... You're on your own for this one..";
- mes "Why? Because YOU ARE the caster!";
- next;
- mes "[Catherine Medichi]";
- mes "If you don't know anything about yourself, how would a stranger like me know?";
- next;
- mes "[Catherine Medichi]";
- mes "Well good luck! Mister Examiner is waiting!";
- close;
-
- sL_NoJuice:
- mes "[Catherine Medichi]";
- mes "Well, if you want hints, I need apple juice!. Otherwise, you're on your own =P.";
- close;
-
- M_1b:
- mes "[Catherine Medichi]";
- mes "That's right! Tests are meant to be done alone! That's definatly the way a Wizard should think!";
- next;
- mes "[Catherine Medichi]";
- mes "Good luck! Mister Examiner is waiting!";
- close;
-
- L_Test3:
- if(WIZ_Q2 == 1) goto sL_Failed3;
- mes "He he, I could hear you in there working hard on those questions.";
- next;
- mes "[Catherine Medichi]";
- mes "Good job, only one test left! Finish that and you'll be a wizard!";
- next;
- mes "[Catherine Medichi]";
- mes "Good luck! The examiner's waiting!";
- close;
-
- sL_Failed3:
- mes "Why did you come out during the test? I never thought you were that weak...";
- next;
- if(sex==1) goto ssL_M3;
- if(sex==0) goto ssL_F3;
-
- ssL_M3:
- mes "[Catherine Medichi]";
- mes "How could a powerful mage like you get beaten so easily!! Go back in and try harder.";
- close;
-
- ssL_F3:
- mes "[Catherine Medichi]";
- mes "You can't act all weak, just because you're a girl! If you want to be a wizard, go and pass the test!";
- next;
- mes "[Catherine Medichi]";
- mes "I thought it was hard too, but it wasn't enough to make me quit! You just have to face hardship sometimes!";
- close;
-
-
- L_Done:
- if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Wizard.";
- if(SkillPoint > 0) close;
-
- mes "Great! You finished all of the tests! Congrats, congrats, congrats!!";
- emotion 21;
- next;
- mes "[Catherine Medichi]";
- mes "Ack, I'm wasting time, I better change you!";
- next;
- callfunc "F_ClearJobVar"; // clears all job variables for the current player
- JobChange Job_Wizard;
-
- mes "[Catherine Medichi]";
- mes "Now you're a wizard! Act responsibly!";
- next;
- mes "[Catherine Medichi]";
- mes "Make sure when you cast a spell, you know exactly what's going to happen!";
- next;
- mes "[Catherine Medichi]";
- mes "Don't do stupid things like casting in the middle of town!";
- mes "It causes lag and magic is supposed to be used on monsters anyways!";
- next;
- mes "[Catherine Medichi]";
- mes "Become mightier by partying with others! Oh yea, here's a present!";
- next;
- mes "[Catherine Medichi]";
- mes "(Rustle Rustle)";
- next;
- getitem 505, 6;
- mes "[Catherine Medichi]";
- mes "Use them wisely. It's a present from me, so you better use them all!";
- next;
- mes "[Catherine Medichi]";
- mes "Well my fellow Wizard, take care and have a great life!";
- close;
-}
-
-
-//<================================================ Examiner: Raul Expagarus ==================================================>\\
-gef_tower.gat,102,24,3 script Raul Expagarus 735,
-{
- mes "[Raul Expagarus]";
- if(Class == Job_Mage) goto L_Mage;
- if(Class == Job_Wizard) goto L_Wizard;
- if(callfunc("Is_Holy_Class")) goto L_Holy;
- if(Class == Job_Novice) goto L_Novice;
-L_Other:
- mes "Ugh, I don't feel good....I feel like I'm trapped in ice........";
- next;
- mes "[Raul Expagarus]";
- mes "Who're you?! Leave!";
- emotion 0;
- close;
-L_Novice:
- mes "What's a little kid like you doing here? Get out!!";
- emotion 0;
- next;
- warp "geffen.gat",120,110;
- close;
-L_Holy:
- mes "Leave holy ones!";
- mes "Magic is considered to be a power that is not from God.......";
- next;
- mes "[Raul Expagarus]";
- mes "Besides, I'm not feeling too good. So Leave now!";
- close;
-L_Wizard:
- mes "Cough Cough, what can I do for you? Hmmm... you're a magic user too...";
- next;
- mes "[Raul Expagarus]";
- if(sex==1) goto L_M;
- if(sex==0) goto L_F;
-
- L_M:
- mes "If you're not responsible, you might accidently learn useless spells.";
- mes "Instead of that, you might want to focus on learning spells you'll be using now.";
- next;
- mes "[Raul Expagarus]";
- mes "In a fight for love, you might become crippled hehe.";
- close;
-
- L_F:
- mes "If you're not responsible, you might accidently learn useless spells.";
- mes "You should learn a spell with all of your heart or not learn it at all.";
- next;
- mes "[Raul Expagarus]";
- mes "If you don't wish to study like that............... Heh, then go be a housewife.";
- close;
-
-L_Mage:
- if(WIZ_Q == 1) goto L_NotRdy;
- if(WIZ_Q == 2) goto L_Test2;
- if(WIZ_Q == 3) goto L_Test3;
- if(WIZ_Q == 4) goto L_Done;
-
- mes "Cough, I don't have any time to talk.";
- next;
- mes "[Raul Expagarus]";
- mes "Sorry, but please leave.";
- close;
-
- L_NotRdy:
- mes "Heh, a wizard trainee eh?!";
- next;
- mes "[Raul Expagarus]";
- mes "You COULD just stay as a mage and live a pretty decent life.....";
- next;
- mes "[Raul Expagarus]";
- mes "Then again, wizards ARE much more high class.....";
- close;
-
- L_Done:
- mes "Congratulations on finishing the final test! You have now finished all of the Wizards tests and are ready to become a Wizard!";
- emotion 21;
- next;
- mes "[Raul Expagarus]";
- mes "Go speak to Catherine to become a Wizard. But be careful! Magic is a powerfull force and can easily destroy you!!";
- close;
-
- L_Test2:
- if(WIZ_Q2 == 1) goto sL_ReTest2;
-
- mes "I see you've passed the 1st test. My name is Raul Expagarus, I'm your test examiner.";
- next;
- mes "[Raul Expagarus]";
- mes "It's not too late! You can still return to a peaceful life in town if you wish.";
- next;
- mes "[Raul Expagarus]";
- mes "You probably have no clue how dangerous it is to use magic.";
- next;
- menu "You're right. I quit.",M_0a, "I want to take test!",M_0b;
-
- sL_ReTest2:
- mes "Hmph, you want to try again?";
- next;
- mes "[Raul Expagarus]";
- mes "How can you hate a peaceful life so much?";
- next;
- mes "[Raul Expagarus]";
- mes "Be that way! If you miss one question, you fail! What do you say!?";
- emotion 32;
- next;
- menu "I want to live in peace..........",M_0a, "I want to try again.",M_0b;
-
- M_0a:
- mes "[Raul Expagarus]";
- mes "Good choice, cough cough. Being a Wizard is a difficult job, and magic is not meant to be used by mere mortals.........";
- next;
- mes "[Raul Expagarus]";
- mes "Go down the tower and don't look back. Use the magic you have now and live a peaceful life.";
- close;
-
- M_0b:
- mes "[Raul Expagarus]";
- mes "Hmph, we'll see how GREAT you do.";
- next;
- mes "[Raul Expagarus]";
- mes "Lets start the test! If you miss one question, you're screwed! HA!";
- emotion 29;
- next;
- mes "[Raul Expagarus]";
- mes "10 questions, get them right! I won't tell you the correct answer for the ones you miss.";
- next;
- set @SCORE,0;
- set @temp,rand(0,2);
- if(@temp == 1) goto R_1;
- if(@temp == 2) goto R_2;
-
- //Spell Quiz
- R_0:
- mes "[Raul Expagarus]";
- mes "Cough, here are the questions!";
- next;
- mes "[Raul Expagarus]";
- mes "1. What ISN'T required for fire wall?";
- next;
- menu "Fire Bolt Lv 4",sM0_0b, "Fire Ball Lv 5",sM0_0b, "Sight Lv 1",sM0_0b, "Napalm Beat Lv 4",sM0_0a;
-
- sM0_0a:
- set @SCORE, @SCORE + 10;
-
- sM0_0b:
-
- mes "[Raul Expagarus]";
- mes "2. What happens to a monster's element after it's frozen by Frost Diver?";
- next;
- menu "Changes to Water",sM0_1a, "Changes to Earth",sM0_1b, "Changes to Fire",sM0_1b, "Changes to Wind",sM0_1b;
-
- sM0_1a:
- set @SCORE, @SCORE + 10;
-
- sM0_1b:
-
- mes "[Raul Expagarus]";
- mes "3. When you max out Napalm Beat, how many times matk will the dmg be?";
- next;
- menu "1.6x",sM0_2b, "1.7x",sM0_2a, "2x",sM0_2b, "20x",sM0_2b;
-
- sM0_2a:
- set @SCORE, @SCORE + 10;
-
- sM0_2b:
-
- mes "[Raul Expagarus]";
- mes "4. What item is required for stone curse?";
- next;
- menu "Red Blood",sM0_3b, "Blue Gem",sM0_3b, "Yellow Gem",sM0_3b, "Red Gem",sM0_3a;
-
- sM0_3a:
- set @SCORE, @SCORE + 10;
-
- sM0_3b:
-
- mes "[Raul Expagarus]";
- mes "5. What isn't required for Safety Wall?";
- next;
- menu "Napalm Beat Lv 4",sM0_4b, "Soul Strike Lv 5",sM0_4b, "SP Recovery Lv. 6",sM0_4b, "Ice Wall Lv 7",sM0_4a;
-
- sM0_4a:
- set @SCORE, @SCORE + 10;
-
- sM0_4b:
-
- mes "[Raul Expagarus]";
- mes "6. How much SP will you regain every 10 sec with lvl 7 SP Rec.?";
- next;
- menu "14",sM0_5b, "21",sM0_5a, "28",sM0_5b, "35",sM0_5b;
-
- sM0_5a:
- set @SCORE, @SCORE + 10;
-
- sM0_5b:
-
- mes "[Raul Expagarus]";
- mes "7. You have 50% SP, how much dmg will Energy Coat reduce and how much sp will it use?";
- next;
- menu "dmg 18%, SP1.5%",sM0_6b, "dmg18%, SP2%",sM0_6a, "dmg 24%, SP1.5%",sM0_6b, "dmg 24%, SP2%",sM0_6b;
-
- sM0_6a:
- set @SCORE, @SCORE + 10;
-
- sM0_6b:
-
- mes "[Raul Expagarus]";
- mes "8. Lvl 6 Safety Wall sp consumtion, and number of hits absorbed?";
- next;
- menu "SP 40, 6hits",sM0_7b, "SP 35, 6hits",sM0_7b, "SP 40, 7hits",sM0_7a, "SP 35, 7hits",sM0_7b;
-
- sM0_7a:
- set @SCORE, @SCORE + 10;
-
- sM0_7b:
-
- mes "[Raul Expagarus]";
- mes "9. Lv. 10 Thunder Storm's Sp Consume";
- next;
- menu "84",sM0_8b, "74",sM0_8a, "64",sM0_8b, "54",sM0_8b;
-
- sM0_8a:
- set @SCORE, @SCORE + 10;
-
- sM0_8b:
-
- mes "[Raul Expagarus]";
- mes "10. What would be a good skill to use in Byalan Dungeon?";
- next;
- menu "Lightning Bolt",sM0_9a, "Fire Bolt",sM0_9b, "Ice Bolt",sM0_9b, "Sight",sM0_9b;
-
- sM0_9a:
- set @SCORE, @SCORE + 10;
-
- sM0_9b:
- goto L_Cont0;
-
- //Monster Quiz
- R_1:
- mes "[Raul Expagarus]";
- mes "1. What drops a slot guard?";
- next;
- menu "Thief Bug",sM1_0b, "Peco Peco",sM1_0b, "Pupa",sM1_0a, "Mace Kobold",sM1_0b;
-
- sM1_0a:
- set @SCORE, @SCORE + 10;
-
- sM1_0b:
-
- mes "[Raul Expagarus]";
- mes "2. Which monster is the easiest for magicians?";
- next;
- menu "Flora",sM1_1a, "Gierth",sM1_1b, "Golem",sM1_1b, "Myst",sM1_1b;
-
- sM1_1a:
- set @SCORE, @SCORE + 10;
-
- sM1_1b:
-
- mes "[Raul Expagarus]";
- mes "3. What monster is completly immune to Stone Curse?";
- next;
- menu "Elder Willow",sM1_2b, "Evil Druid",sM1_2a, "Baek-Ryuhn-Oak",sM1_2b, "Marc",sM1_2b;
-
- sM1_2a:
- set @SCORE, @SCORE + 10;
-
- sM1_2b:
-:
- mes "[Raul Expagarus]";
- mes "4. How much dmg do you do with a wind spell to a Water 3 monster?";
- next;
- menu "125%",sM1_3b, "150%",sM1_3b, "175%",sM1_3b, "200%",sM1_3a;
-
- sM1_3a:
- set @SCORE, @SCORE + 10;
-
- sM1_3b:
-
- mes "[Raul Expagarus]";
- mes "5. Baby Desert Wolves vs Familiar, which one wins?";
- next;
- menu "Baby Desert Wolf",sM1_4a, "Farmiliar",sM1_4b, "Tie",sM1_4b, "Don't Know",sM1_4b;
-
- sM1_4a:
- set @SCORE, @SCORE + 10;
-
- sM1_4b:
-
- mes "[Raul Expagarus]";
- mes "6. Which monster can't be tamed as a pet?";
- next;
- menu "Poporing",sM1_5b, "Roda Frog",sM1_5a, "Smokie",sM1_5b, "Poison Spore",sM1_5b;
-
- sM1_5a:
- set @SCORE, @SCORE + 10;
-
- sM1_5b:
-
- mes "[Raul Expagarus]";
- mes "7. Which monster is weak against fire?.";
- next;
- menu "Knife Goblin",sM1_6b, "Mace Goblin",sM1_6b, "Flail Goblin",sM1_6b, "Hammer Goblin",sM1_6a;
-
- sM1_6a:
- set @SCORE, @SCORE + 10;
-
- sM1_6b:
-
- mes "[Raul Expagarus]";
- mes "8. Which monster has the highest magic def?";
- next;
- menu "Horong",sM1_7b, "ChonChon",sM1_7b, "Andre",sM1_7b, "Caramel",sM1_7a;
-
- sM1_7a:
- set @SCORE, @SCORE + 10;
-
- sM1_7b:
-
- mes "[Raul Expagarus]";
- mes "9. Pick the monster that doesn't belong.";
- next;
- menu "Poring",sM1_8b, "Mastering",sM1_8b, "Ghostring",sM1_8b, "Spore",sM1_8a;
-
- sM1_8a:
- set @SCORE, @SCORE + 10;
-
- sM1_8b:
-
- mes "[Raul Expagarus]";
- mes "10. Which is not a undead?";
- next;
- menu "Drake",sM1_9b, "Megalodon",sM1_9b, "Deviace",sM1_9a, "Khalitzburg",sM1_9b;
-
- sM1_9a:
- set @SCORE, @SCORE + 10;
-
- sM1_9b:
- goto L_Cont0;
-
- //Wizard Quiz
- R_2:
- mes "[Raul Expagarus]";
- mes "1. What is the most important stat for a Wizard?";
- next;
- menu "INT",sM2_0a, "AGI",sM2_0b, "DEX",sM2_0b, "VIT",sM2_0b;
-
- sM2_0a:
- set @SCORE, @SCORE + 10;
-
- sM2_0b:
-
- mes "[Raul Expagarus]";
- mes "2. Which element doesn't have a bolt spell?";
- next;
- menu "water",sM2_1b, "earth",sM2_1a, "fire",sM2_1b, "wind",sM2_1b;
-
- sM2_1a:
- set @SCORE, @SCORE + 10;
-
- sM2_1b:
-
- mes "[Raul Expagarus]";
- mes "3. What is NOT a characteristic of a Wizard?";
- next;
- menu "Weak physical abilites",sM2_2b, "Distance Attacks",sM2_2b, "Good money maker",sM2_2a, "High Magic Def",sM2_2b;
-
- sM2_2a:
- set @SCORE, @SCORE + 10;
-
- sM2_2b:
-
- mes "[Raul Expagarus]";
- mes "4. Which town is the home of Wizards?";
- next;
- menu "Prontera",sM2_3b, "Morroc",sM2_3b, "Alberta",sM2_3b, "Geffen",sM2_3a;
-
- sM2_3a:
- set @SCORE, @SCORE + 10;
-
- sM2_3b:
-
- mes "[Raul Expagarus]";
- mes "5. Which card has nothing to do with INT?";
- next;
- menu "Andre Card",sM2_4b, "Soldier Andre Card",sM2_4a, "Baby Desert Wolf Card",sM2_4b, "Elder Willow Card",sM2_4b;
-
- sM2_4a:
- set @SCORE, @SCORE + 10;
-
- sM2_4b:
-
- mes "[Raul Expagarus]";
- mes "6. What is superior about the mage class compared to others?";
- next;
- menu "Close Range Combat",sM2_5b, "High Dodge",sM2_5b, "Dance Skills",sM2_5b, "Magical Power",sM2_5a;
-
- sM2_5a:
- set @SCORE, @SCORE + 10;
-
- sM2_5b:
-
- mes "[Raul Expagarus]";
- mes "7. What is the INT bonus at job lvl 40?";
- next;
- menu "8",sM2_6b, "7",sM2_6b, "6",sM2_6b, "5",sM2_6a;
-
- sM2_6a:
- set @SCORE, @SCORE + 10;
-
- sM2_6b:
-
- mes "[Raul Expagarus]";
- mes "8. Which Item can't be equiped by mages?";
- next;
- menu "Knife",sM2_7b, "Cap",sM2_7a, "Sandel",sM2_7b, "Eye of Dullahan",sM2_7b;
-
- sM2_7a:
- set @SCORE, @SCORE + 10;
-
- sM2_7b:
-
- mes "[Raul Expagarus]";
- mes "9. During the mage test, which stone is NOT one of the Catalysts?";
- next;
- menu "Yellow Gemstone",sM2_8b, "Red Gemstone",sM2_8b, "Blue Gemstone",sM2_8b, "Red Blood",sM2_8a;
-
- sM2_8a:
- set @SCORE, @SCORE + 10;
-
- sM2_8b:
-
- mes "[Raul Expagarus]";
- mes "10. Which card has nothing to do with magic?";
- next;
- menu "Marduk Card",sM2_9b, "Baek-Rhyun-Oak Card",sM2_9a, "Willow Card",sM2_9b, "Maya Card",sM2_9b;
-
- sM2_9a:
- set @SCORE, @SCORE + 10;
-
- sM2_9b:
-
-
- L_Cont0:
- mes "[Raul Expagarus]";
- mes "Well that's the end of the test. When you get some time afterwards, go get something to eat okay.";
- next;
- mes "[Raul Expagarus]";
- mes "Anyway, here is your score: ^ff0000"+@SCORE+"^000000 points.";
- next;
- mes "[Raul Expagarus]";
- if(@SCORE == 100) goto sL_Pass100;
- if(@SCORE == 90) goto sL_Pass90;
-
- sL_Failed:
- set WIZ_Q2, 1;
- mes "Hmf... You failed, go study some more.";
- next;
- mes "[Raul Expagarus]";
- mes "You're a long way away. With that low of an intelligence, you have no chance of surviving as a wizard.";
- close;
-
- sL_Pass90:
- set WIZ_Q, 3;
- set WIZ_Q2, 0;
- mes "Hmm, you've missed one question, but I'll let you pass.";
- next;
- mes "[Raul Expagarus]";
- mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit.";
- close;
-
- sL_Pass100:
- set WIZ_Q, 3;
- set WIZ_Q2, 0;
- mes "Wonderful! You've passed the 2nd test.";
- next;
- mes "[Raul Expagarus]";
- mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit.";
- close;
-
-
- L_Test3:
- if(WIZ_Q2 == 1) goto sL_ReTest3;
- mes "Got some rest? Good. Now, let's start the last test.";
- next;
- mes "[Raul Expagarus]";
- mes "I'll make a quick explanation of the test, want to hear it?";
- next;
- menu "No thank you.",M_1a, "Please go on",M_1b;
-
- M_1a:
- mes "[Raul Expagarus]";
- mes "Ignorant fool! Fine, go die if you wish! Your corpse will be left as food for the monsters.";
- emotion 23;
- next;
- mes "[Raul Expagarus]";
- mes "I'll send you now... By the way, have fun getting slaughtered!";
- next;
- savepoint "gef_tower.gat",106,29;
- warp "job_wiz.gat",57,154;
- end;
-
- M_1b:
- mes "[Raul Expagarus]";
- mes "Good choice. Listen carefully.";
- next;
- mes "[Raul Expagarus]";
- mes "The is a test of your ability to fight monsters of varying elemental properites.";
- mes "There will be 3 different rooms, each containing monsters of a different elemental property.";
- next;
- mes "[Raul Expagarus]";
- mes "There will be the Room of Water which will have monsters of the water property, followed by the ";
- mes "Room of Earth with earth property monsters, and finally the Room of Fire with fire property monsters.";
- next;
- mes "[Raul Expagarus]";
- mes "You will have 3 minutes for each room. You must kill all of the monsters in the room to be able to advance to the next room.";
- next;
- mes "[Raul Expagarus]";
- mes "If you use that right spells you should be able to finish the test rather easily. That's all there is to it.";
- next;
- mes "[Raul Expagarus]";
- mes "You look a little frightened.... give up now and you can return to town.....";
- next;
- menu "I have no fear! Give me the test!",sM_a, "... tooo scaaarryy... lemme go home(*sob*sob*)",sM_b;
-
- sM_a:
- mes "[Raul Expagarus]";
- mes "Kid, you have courage. We'll start right away!";
- next;
- set WIZ_Q2, 1;
- savepoint "gef_tower.gat",106,29;
- warp "job_wiz.gat",57,154;
- end;
-
- sM_b:
- mes "[Raul Expagarus]";
- mes "Good choice. Have a nice peaceful life!";
- warp "geffen.gat",120,110;
- end;
-
- sL_ReTest3:
- mes "You want to take the test AGAIN!? You love magic THAT much!?";
- emotion 1;
- next;
- mes "[Raul Expagarus]";
- mes "You failed last time, so it's time for a quiz! If you don't want to take it, TOO BAD!.";
- next;
- mes "[Raul Expagarus]";
- mes "Let's start.";
- next;
- set @SCORE, 0;
-
- mes "[Raul Expagarus]";
- mes "1. Which monster doesn't exist?";
- next;
- menu "Mantis",sM_0b, "Cunner Tooth",sM_0a, "Giearth",sM_0b, "Caramel",sM_0b;
-
- sM_0a:
- set @SCORE, @SCORE + 20;
-
- sM_0b:
-
- mes "[Raul Expagarus]";
- mes "2. Which monster is NOT a animal type?";
- next;
- menu "Yoyo",sM_1b, "Bigfoot",sM_1b, "Metaller",sM_1b, "Zerom",sM_1a;
-
- sM_1a:
- set @SCORE, @SCORE + 20;
-
- sM_1b:
-
- mes "[Raul Expagarus]";
- mes "3. Which monster has no cast sense?";
- next;
- menu "Marina",sM_2a, "Vitata",sM_2b, "Scorpion",sM_2b, "Giearth",sM_2b;
-
- sM_2a:
- set @SCORE, @SCORE + 20;
-
- sM_2b:
-
- mes "[Raul Expagarus]";
- mes "4. What's a good spell to use on Marin Spheres?";
- next;
- menu "Cold Bolt",sM_3b, "Fire Bolt",sM_3b, "Lightning Bolt",sM_3a, "Stone Curse",sM_3b;
-
- sM_3a:
- set @SCORE, @SCORE + 20;
-
- sM_3b:
-
- mes "[Raul Expagarus]";
- mes "5. Which monster can move?";
- next;
- menu "Hydra",sM_4b, "Mandragora",sM_4b, "Greatest General",sM_4b, "Frilldora",sM_4a;
-
- sM_4a:
- set @SCORE, @SCORE + 20;
-
- sM_4b:
-
- mes "[Raul Expagarus]";
- mes "Your score is ^ff0000" +@SCORE+ "^000000 pts.";
- next;
- mes "[Raul Expagarus]";
- if (@SCORE >= 80) goto sL_Passed3;
-
- sL_Failed3:
- mes "You Failed! Go study some more!";
- next;
- mes "[Raul Expagarus]";
- mes "You aren't fit to be a wizard, why do you think you failed!?";
- close;
-
- sL_Passed3:
- if (@SCORE == 100) mes "If you're so smart, why couldn't you pass the test the first time?";
- if (@SCORE == 80) mes "Kehe, almost perfect. I'll let you try again.";
- next;
- menu "Let's start!",M_2a, "Explain the test again please.",M_1b;
-
- M_2a:
- mes "[Raul Expagarus]";
- mes "I won't help you even if you die this time. Don't come crying to me if you fail again.... hehe.";
- next;
- percentheal 100,100;
- mes "[Raul Expagarus]";
- mes "I'll send you to the arena now. Have fun getting your butt whooped!";
- next;
- savepoint "gef_tower.gat",106,29;
- warp "job_wiz.gat",55,156;
- end;
-}
-
-
-<====================================================== Test Arena ========================================================>\\
-// Test Guide ---------------------------------------------------------------------------------
-job_wiz.gat,50,165,4 script Wizard Test Guide::WzTG 123,
-{
- mes "[Test Guide]";
- mes "Welcome. I will be your guide for the Wizard Test.";
- next;
- menu "I would like to take the test.",M_0, "I would like to leave.",M_1;
-
- M_0:
- mes "[Test Guide]";
- mes "As you have been told you will have 3 minutes to finish each portion of the test.";
- mes "I will periodically announce how much time you have left for each room on a minute by minute basis.";
- next;
- mes "[Test Guide]";
- mes "Please enter the 'Wizard Test Waiting Room' when you are ready to take the test.";
- mes "When the testing room is ready you will be automatically warped there and the exam will begin.";
- next;
- mes "[Test Guide]";
- mes "Good luck!";
- close;
- M_1:
- mes "[Test Guide]";
- mes "I see. I will send you back.";
- next;
- warp "gef_tower.gat",106, 35;
- end;
-
-OnInit:
- waitingroom "Wizard Test Waiting Room",8,"WzTG::OnStart",1;
- end;
-
-OnStart:
- set $@WzUsers, getareausers("job_wiz.gat", 98, 154, 129, 185); // get user count for first lvl
- set $@WzUsers, $@WzUsers + getareausers("job_wiz.gat", 100, 82, 131, 113); // get user count for second lvl + first lvl
- set $@WzUsers, $@WzUsers + getareausers("job_wiz.gat", 30, 82, 61, 113); // get user count for third lvl + second lvl + first lvl
- if ($@WzUsers > 0) end;
-
- if ((getwaitingroomstate(33)) == 0) end; // finds out if there is anyone in the waiting room
- disablenpc "waterwrp"; //disables the warps
- disablenpc "waterwarpW";
- disablenpc "waterwarpN";
- disablenpc "waterwarpS";
- disablenpc "earthwrp";
- disablenpc "earthwarpW";
- disablenpc "earthwarpN";
- disablenpc "earthwarpS";
- disablenpc "firewrp";
- disablenpc "firewarpN";
- disablenpc "firewarpW";
- disablenpc "firewarpS";
- killmonsterall "job_wiz.gat"; //makes sure there are no left over mobs from other testers
- warpwaitingpc "job_wiz.gat",114,169;
- donpcevent "WaterRm";
- end;
-}
-
-// Room of Water -----------------------------------------------------------------------------
-job_wiz.gat,1,1,1 script WaterRm -1,
-{
- set $@WzRm, 1; // used to determine which map area(room) to make time announcements in
- set $@WzMOB, 8; //used as a counter for the monsters that are summoned
- monster "job_wiz.gat",109,174,"Phen",1158,1,"WaterRm::OnMyMobDead1";
- monster "job_wiz.gat",118,174,"Kukre",1070,1,"WaterRm::OnMyMobDead1";
- monster "job_wiz.gat",98,170,"Kukre",1070,1,"WaterRm::OnMyMobDead1";
- monster "job_wiz.gat",109,165,"Vadon",1066,1,"WaterRm::OnMyMobDead1";
- monster "job_wiz.gat",118,165,"Cornutus",1067,1,"WaterRm::OnMyMobDead1";
- monster "job_wiz.gat",101,157,"Marina",1141,1,"WaterRm::OnMyMobDead1";
- monster "job_wiz.gat",126,157,"Marin",1242,1,"WaterRm::OnMyMobDead1";
- monster "job_wiz.gat",129,170,"Obeaune",1044,1,"WaterRm::OnMyMobDead1";
- initnpctimer "TimerWz";
- end;
-
-OnMyMobDead1: //when a monster dies this portion of script is run
- set $@WzMOB, $@WzMOB - 1;
- if ($@WzMOB > 0) end;
-
- stopnpctimer "TimerWz";
- set $@WzMOB, 0;
- addtimer 2000, "WaterRm::OnTimer2000";
- end;
-
-OnTimer2000:
- set $@WzMOB, 5;
- areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: You must now defeat the door gaurds! Hurry!",8;
- monster "job_wiz.gat",114,169,"Marine Sphere",1142,1,"WaterRm::OnMyMobDead2";
- monster "job_wiz.gat",112,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
- monster "job_wiz.gat",116,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
- monster "job_wiz.gat",114,171,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
- monster "job_wiz.gat",114,167,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
- setnpctimer 120000, "TimerWz";
- startnpctimer "TimerWz";
- end;
-
-OnMyMobDead2:
- set $@WzMOB, $@WzMOB - 1;
- if ($@WzMOB > 0) end;
-
- stopnpctimer "TimerWz";
- set $@WzMOB, 0;
- areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: Well done. You have completed the Room of Water. Get ready for the Room of Earth.",8;
- percentheal 100,100;
- enablenpc "waterwrp";
- enablenpc "waterwarpW";
- enablenpc "waterwarpN";
- enablenpc "waterwarpS";
- initnpctimer "waterwrp"; // warps the player after 30 secs even if they don't enter the warps
- end;
-}
-
-// Room of Earth -----------------------------------------------------------------------------------------------
-job_wiz.gat,1,1,1 script EarthRm -1,
-{
- set $@WzRm, 2;
- set $@WzMOB, 10;
- monster "job_wiz.gat",111,102,"Yoyo",1057,1,"EarthRm::OnMyMobDead1";
- monster "job_wiz.gat",120,102, "Deniro",1105,1,"EarthRm::OnMyMobDead1";
- monster "job_wiz.gat",111,102, "Caramel",1103,1,"EarthRm::OnMyMobDead1";
- monster "job_wiz.gat",120,102,"Hode",1127,1,"EarthRm::OnMyMobDead1";
- monster "job_wiz.gat",111,93,"Savage",1166,1,"EarthRm::OnMyMobDead1";
- monster "job_wiz.gat",120,93,"Giearth",1121,1,"EarthRm::OnMyMobDead1";
- monster "job_wiz.gat",107,98,"Bigfoot",1160,1,"EarthRm::OnMyMobDead1";
- monster "job_wiz.gat",124,98,"Orc Warrior",1023,1,"EarthRm::OnMyMobDead1";
- monster "job_wiz.gat",104,86,"Vitata",1176,1,"EarthRm::OnMyMobDead1";
- monster "job_wiz.gat",127,86,"Mantis",1139,1,"EarthRm::OnMyMobDead1";
- initnpctimer "TimerWz";
- end;
-
-OnMyMobDead1:
- set $@WzMOB, $@WzMOB - 1;
- if ($@WzMOB > 0) end;
-
- stopnpctimer "TimerWz";
- addtimer 2000, "EarthRm::OnTimer2000";
- set $@WzMOB, 0;
- end;
-
-OnTimer2000:
- set $@WzMOB, 7;
- areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8;
- monster "job_wiz.gat",116,97,"Flora",1118,1,"EarthRm::OnMyMobDead2";
- monster "job_wiz.gat",114,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
- monster "job_wiz.gat",118,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
- monster "job_wiz.gat",114,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
- monster "job_wiz.gat",118,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
- monster "job_wiz.gat",116,94,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
- monster "job_wiz.gat",116,100,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
- setnpctimer 120000, "TimerWz";
- startnpctimer "TimerWz";
- end;
-
-OnMyMobDead2:
- set $@WzMOB, $@WzMOB - 1;
- if ($@WzMOB > 0) end;
-
- stopnpctimer "TimerWz";
- set $@WzMOB, 0;
- areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: Well done. You have completed the Room of Earth. Get ready for the Room of Fire.",8;
- percentheal 100,100;
- enablenpc "earthwrp";
- enablenpc "earthwarpN";
- enablenpc "earthwarpW";
- enablenpc "earthwarpS";
- initnpctimer "earthwrp";
- end;
-}
-
-// Room of Fire ------------------------------------------------------------------------------------------------------------
-job_wiz.gat,1,1,1 script FireRm -1,
-{
- set $@WzRm, 3;
- set $@WzMOB, 8;
- monster "job_wiz.gat",58,110,"Zerom",1178,1,"FireRm::OnMyMobDead1";
- monster "job_wiz.gat",33,110,"Flail Goblin",1123,1,"FireRm::OnMyMobDead1";
- monster "job_wiz.gat",40,103,"Scorpion",1001,1,"FireRm::OnMyMobDead1";
- monster "job_wiz.gat",51,103,"Frilldora",1119,1,"FireRm::OnMyMobDead1";
- monster "job_wiz.gat",40,92,"Peco Peco",1019,1,"FireRm::OnMyMobDead1";
- monster "job_wiz.gat",51,92,"Elder Willow",1033,1,"FireRm::OnMyMobDead1";
- monster "job_wiz.gat",37,89,"Metaller",1058,1,"FireRm::OnMyMobDead1";
- monster "job_wiz.gat",54,89,"Desert Wolf",1106,1,"FireRm::OnMyMobDead1";
- initnpctimer "TimerWz";
- end;
-
-OnMyMobDead1:
- set $@WzMOB, $@WzMOB - 1;
- if ($@WzMOB > 0) end;
-
- stopnpctimer "TimerWz";
- addtimer 2000, "FireRm::OnTimer2000";
- set $@WzMOB, 0;
- end;
-
-OnTimer2000:
- set $@WzMOB, 3;
- areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8;
- monster "job_wiz.gat",44,99,"Greatest General",1277,1,"FireRm::OnMyMobDead2";
- monster "job_wiz.gat",43,99,"Horong",1129,1,"FireRm::OnMyMobDead2";
- monster "job_wiz.gat",45,99,"Horong",1129,1,"FireRm::OnMyMobDead2";
- setnpctimer 120000, "TimerWz";
- startnpctimer "TimerWz";
- end;
-
-OnMyMobDead2:
- set $@WzMOB, $@WzMOB - 1;
- if ($@WzMOB > 0) end;
-
- stopnpctimer "TimerWz";
- set $@WzMOB, 0;
- set WIZ_Q, 4;
- set WIZ_Q2, 0;
- areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: Well done. You have completed the Room of Fire and the entire test.",0;
- enablenpc "firewrp";
- enablenpc "firewarpN";
- enablenpc "firewarpW";
- enablenpc "firewarpS";
- initnpctimer "firewrp";
- end;
-}
-
-
-// Timer -----------------------------------------------------------------------------------------------
-job_wiz.gat,1,1,1 script TimerWz -1,
-{
-
-OnTimer1000:
- if($@WzRm==1) areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: Room of Water, testing will begin.",8;
- if($@WzRm==2) areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: Room of Earth, testing will begin.",8;
- if($@WzRm==3) areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: Room of Fire, testing will begin.",8;
- end;
-OnTimer4000:
- set $@WzTime$, "You have 3 minutes to defeat all of the monsters in this room starting now!";
- donpcevent "WzTG::OnStart"; //checks to see if anyone is still in the room, in case of logout or KO
- callsub AnnounceWz;
-OnTimer34000:
- donpcevent "WzTG::OnStart";
- end;
-OnTimer64000:
- set $@WzTime$, "You have 2 minutes left!";
- donpcevent "WzTG::OnStart";
- callsub AnnounceWz;
-OnTimer94000:
- donpcevent "WzTG::OnStart";
- end;
-OnTimer124000:
- set $@WzTime$, "You have 1 minute left!";
- donpcevent "WzTG::OnStart";
- callsub AnnounceWz;
-OnTimer154000:
- set $@WzTime$, "You have 30 seconds left!";
- donpcevent "WzTG::OnStart";
- callsub AnnounceWz;
-OnTimer174000:
- set $@WzTime$, "You have 10 seconds left!";
- callsub AnnounceWz;
-OnTimer184000:
- set $@WzTime$, "Time is up. You have failed the test.";
- callsub AnnounceWz;
-OnTimer188000:
- stopnpctimer;
- if($@WzRm==1) areawarp "job_wiz.gat", 98, 154, 129, 185, "gef_tower.gat",106, 35;
- if($@WzRm==2) areawarp "job_wiz.gat", 100, 82, 131, 113, "gef_tower.gat",106, 35;
- if($@WzRm==3) areawarp "job_wiz.gat", 30, 82, 61, 113, "gef_tower.gat",106, 35;
- killmonsterall "job_wiz.gat";
- donpcevent "WzTG::OnStart";
- end;
-
-AnnounceWz:
- if($@WzRm==1) areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: "+$@WzTime$+".",8;
- if($@WzRm==2) areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: "+$@WzTime$+".",8;
- if($@WzRm==3) areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: "+$@WzTime$+".",8;
- end;
-}
-
-
-// Warps ------------------------------------------------------------------------------------------
-
-// Water
-job_wiz.gat,129,169,1 script waterwarpE::waterwrp 45,1,1,{
-
-OnTimer30000:
- stopnpctimer "waterwrp";
- areawarp "job_wiz.gat", 98, 154, 129, 185, "job_wiz.gat",116,98;
- donpcevent "EarthRm";
- end;
-}
-job_wiz.gat,98,169,1 duplicate(waterwrp) waterwarpW 45,1,1
-job_wiz.gat,114,185,1 duplicate(waterwrp) waterwarpN 45,1,1
-job_wiz.gat,114,154,1 duplicate(waterwrp) waterwarpS 45,1,1
-
-
-// Earth
-job_wiz.gat,131,98,1 script earthwarpE::earthwrp 45,1,1,{
-
-OnTimer30000:
- stopnpctimer "earthwrp";
- areawarp "job_wiz.gat", 100, 82, 131, 113, "job_wiz.gat",47,98;
- donpcevent "FireRm";
- end;
-}
-job_wiz.gat,100,98,1 duplicate(earthwrp) earthwarpW 45,1,1
-job_wiz.gat,116,82,1 duplicate(earthwrp) earthwarpN 45,1,1
-job_wiz.gat,116,113,1 duplicate(earthwrp) earthwarpS 45,1,1
-
-
-// Fire
-job_wiz.gat,61,97,1 script firewarpE::firewrp 45,1,1,{
-
-OnTimer30000:
- stopnpctimer "firewrp";
- areawarp "job_wiz.gat", 30, 82, 61, 113, "gef_tower.gat",106,35;
- donpcevent "WzTG::OnStart";
- end;
-}
-job_wiz.gat,30,97,1 duplicate(firewrp) firewarpW 45,1,1
-job_wiz.gat,46,113,1 duplicate(firewrp) firewarpN 45,1,1
-job_wiz.gat,46,82,1 duplicate(firewrp) firewarpS 45,1,1
+//===== eAthena Script ======================================= +//= Wizard Job Quest +//===== By: ================================================== +//= ?? (Aegis) +//= Translated by yoshiki +//= converted by kobra_k88 +//= Further bugfixed and tested by Lupus +//===== Current Version: ===================================== +//= 1.3a +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= Wizard job quest converted from aegis script, plus my own RO screenies. +//===== Additional Comments: ================================= +//= v1.1 Now using the initnpctimer command, donpcevent, +//= and new waitingroom event commands. No more addtimer spamming. +//= No longer have to talk to the npc to take the test. Just enter the chat room. +//= v1.2 Changed global variable names to unique ones. +//= v1.3 Rollback from the wrong Kashy's fix +//= v1.3a Fixed issue with duplicating monsters thx to Bison.[kobra_k88] +//============================================================ + + + +//<=================== Some dog =========================> +gef_tower.gat,107,35,5 script Some Dog 81, +{ + if(Class == Job_Mage) goto L_JobMage; + if(callfunc("Is_Magic_Class")) goto L_Magic; + if(callfunc("Is_Holy_Class")) goto L_Holy; +L_Other: + mes "[Dog]"; + mes "Sheesh....... Why would someone who can't even cast a single spell come all the way up here???"; + next; + mes "[Dog]"; + mes "If you're that bored, do the world a favor and climb to the top of this building from the outside, then do some acrobatics...."; + emotion 32; + next; + mes "[Dog]"; + mes "~WOOF~ Get lost! I don't have time for people like you!!"; + emotion 27; + close; +L_Holy: + mes "[Dog]"; + mes "Eeek! What's a holy type person doing up here? I thought you people didn't like magic...."; + mes "You religious types are always calling it the 'dark arts'......... ooooh scary!!!...... ~grrr!~WOOF!~"; + close; +L_Magic: + mes "[Dog]"; + mes "Ah! High level magic users, welcome. It's always nice to see experienced magic users around here."; + mes "Actually it's nice to see them anywhere! ~Woof!~"; + close; + +L_JobMage: + mes "[Dog]"; + mes "Ah... I know what you're about to say.... You want to become a Wizard right?"; + next; + mes "[Dog]"; + mes "Speak with Catherine. She'll help you out."; + next; + mes "[Dog]"; + mes "If you want to know more about the job change process for Wizards, I can be of help."; + next; + menu "..................",M_0, "A dog is talking to me......",M_1; + + M_0: + mes "[Dog]"; + mes "~Woof~ What is it? Why are you looking at me like that?? Is this the first time you've seen a dog talk?"; + emotion 1; + mes "[Dog]"; + mes "~Woof~ I suppose it's not that common to see a talking dog..... ~Woof~..... Yeah, it is a rare site actually....."; + next; + mes "[Dog]"; + mes "~GRRRR!!~.... Hey! Stop GAWKING at me for goodness sake!! ~WOOOF~"; + emotion 6; + next; + + L_Cont: + mes "[Dog]"; + mes "My name is Maria Splodofska. Just call me Maria. I'm assisting candidates for the Wizard class."; + next; + mes "[Maria]"; + mes "~Woof~ You see, the reason I became a dog was.... I was helping my boyfriend with his experiment in preperation for his Final."; + mes "He is studying for a Magic Degree. Well, before I knew what happened he accidentally turned me into a dog....."; + next; + mes "[Maria]"; + mes "~Grrrrr~ In a couple of months the chemicals should wear off and I should return to normal. Well theoretically speaking anyhow."; + next; + mes "[Maria]"; + mes "Uh, anyways..... where were we?"; + emotion 20; + next; + mes "[Maria]"; + mes "Like I said before, if you want to become a Wizard you must first speak with Catherine."; + mes "She just recently became a Wizard so she should be a great help."; + next; + mes "[Maria]"; + mes "I can tell you more about the job changing process, but I wouldn't want to take up anymore of your time."; + mes "That is unless, you want me to go on about what's in store for Wizards to be?........."; + next; + menu "Yes, please continue.",sM_0, "No, it's ok.",sM_1, "A talking dog......",sM_2; + + sM_0: + mes "Maria]"; + mes "Ok then. Let me explain the process for becoming a Wizard to you...."; + next; + mes "[Maria]"; + mes "There are 3 Tests in the Wizard job change process. The ^5555FF1st Test^000000 will require you to collect a number of ^FF5555magic items^000000."; + next; + mes "[Maria]"; + mes "Catherine will give you that test. She will ask to you collect either a variety of ^5555FFGemstones^000000, or ^5555FFElemental Ores^000000."; + next; + mes "[Maria]"; + mes "The ^5555FF2nd Test^000000 will be administered by the, ever gloomy Raul, in the corner over there."; + mes "It is a multiple choice Q&A exam about the different aspects of magic."; + next; + mes "[Maria]"; + mes "The exam will consist of 10 questions. If you miss any of those questions you will fail the exam."; + next; + mes "[Maria]"; + mes "Raul will also administer the ^5555FF3rd Test^000000. This is the last test and it requires that defeat a series of monsters."; + mes "There will be three rooms each filled with monsters of a specific elemental attribute."; + next; + mes "[Maria]"; + mes "It is up to you to figure what spells work best on which monsters."; + next; + mes "[Maria]"; + mes "Well, that's all I can tell you. Go ahead and apply now."; + close; + sM_1: + mes "[Maria]"; + mes "Oh, ok. Go ahead and apply and do your best."; + close; + sM_2: + mes "[Maria]"; + mes "I'M NOT A DOG!!! ~ ARROOOOOOOOOWWWWW!!!! ~"; + emotion 6; + next; + mes "[Maria]"; + mes "Dang it! I hope you FAIL!! Now go get lost!"; + emotion 27; + next; + warp "gef_dun00.gat",54,23; + end; + M_1: + mes "[Dog]"; + mes "~WOOF~Woof~woof~ You DON'T have to state the obvious! I KNOW I'm a dog!"; + emotion 32; + next; + goto L_Cont; + +} + + +//<=========================================== Registrar and Examiner Catherine Medichi ==============================================>\\ +gef_tower.gat,111,37,4 script Catherine Medichi 68, +{ + mes "[Catherine Medichi]"; + if(Class == Job_Wizard) goto L_Wizard; + if(Class == Job_Novice) goto L_Novice; + if(Class == Job_Mage) goto L_Mage; +L_Other: + mes "Hmm? What brings you all the way up here? If you have nothing to do here, please leave."; + mes "This place is for wizards only. =P"; + next; + mes "[Catherine Medichi]"; + mes "Try not to fall as you go back down...."; + close; +L_Novice: + mes "Awwww, a little novice! How cute! This place is for Wizards only though."; + emotion 14; + next; + mes "[Catherine Medichi]"; + mes "If you're interested in magic, the ^0000FFMagician's Guild^000000 is the place for you."; + close; +L_Wizard: + mes "What do you need fellow Wizard? If it's nothing, please leave..."; + next; + mes "[Catherine Medichi]"; + if(sex==1) mes "... Of course, if your here to ask me out... (*giggles*)...."; + if(sex==0) mes "If you get yourself a boyfriend, feel free to drop by and show him off. XD"; + emotion 3; + close; + +L_Mage: + if(WIZ_Q == 2) goto L_Test2; + if(WIZ_Q == 3) goto L_Test3; + if(WIZ_Q == 4) goto L_Done; + if(WIZ_Q2 > 0) goto L_Test1; + + mes "My name's Catherine Medichi, and I just became a Wizard. Relax, you can call me Catherine."; + next; + mes "[Catherine Medichi]"; + mes "What brings you all the way up here? You want to be a wizard, right?"; + next; + menu "Of course!",M_0a, "The requirements",M_0b,"Not really",M_0End; + + M_0a: + mes "[Catherine Medichi]"; + mes "Please fill out this application form first."; + next; + mes "(you fill out the form and hand it back)"; + next; + if(JobLevel < 40) goto sL_JobLvl; + if(JobLevel == 50) goto sL_Job50; + + mes "[Catherine]"; + mes "Alright ^ff0000"+strcharinfo(0)+"^000000, it looks like you have everything in order."; + next; + mes "[Catherine Medichi]"; + mes "Now let me tell you about the test. It is divided into 3 parts."; + mes "- The 1st part involves the collecting of a number of magical items,"; + mes "- the 2nd part is a Q&A exam,"; + mes "- and the 3rd section is our favorite, the field exam."; + next; + mes "[Catherine Medichi]"; + mes "People with a job lvl of 50 can skip the first test. They have already worked hard enough."; + next; + mes "[Catherine Medichi]"; + mes "Now for the first part of the test. This requires the gathering of a number of magic items."; + next; + set WIZ_Q2, rand(1,2); + + mes "[Catherine Medichi]"; + mes "The items you need to bring are:"; + if(WIZ_Q2 == 2) goto R_2; + + R_1: + mes "- 10 ^ff0000Red gemstones^000000"; + mes "- 10 ^0000ffBlue gemstones^000000"; + mes "- and 10 ^ddcc11Yellow gemstones^000000."; + goto L_Cont0; + + R_2: + mes "5 ^0000ffCrystal Blues^000000,"; + mes "5 ^009900Green Lives^000000,"; + mes "5 ^ff0000Red Bloods^000000,"; + mes "and 5 ^ddcc11Wind of Verdures^000000."; + + L_Cont0: + next; + mes "[Catherine Medichi]"; + mes "This test isn't THAT hard, so get going!"; + next; + mes "[Catherine Medichi]"; + mes "Good luck! I'll be waiting!"; + set WIZ_Q, 1; + close; + + sL_JobLvl: + mes "[Catherine Medichi]"; + mes "Hey, I told you already. You have to have at least job lvl 40."; + mes "Don't you remember me telling you that?"; + close; + + sL_Job50: + mes "[Catherine Medichi]"; + mes "Wow! You're at job level 50! You must have worked really hard! I'm impressed!"; + next; + mes "[Catherine Medichi]"; + mes "Okay, I'll record that you're job 50. You get to skip the first test, but you still got 2 left."; + next; + mes "[Catherine Medichi]"; + mes "Now, talk to that man in the corner for the test. It's hard, so be careful."; + set WIZ_Q, 2; + close; + + M_0b: + mes "[Catherine Medichi]"; + mes "Even though many people want to become Wizards, only those with a job level of 40 can qualify."; + mes "Anyone with a job level less then that wouldn't have enough magic power to become a Wizard."; + next; + mes "[Catherine Medichi]"; + mes "Then there is the matter of the Wizard's Test. The test is made up of 3 sections."; + mes "Each section focuses on different asspects of Wizardry."; + next; + mes "[Catherine Medichi]"; + mes "Once you pass the test you'll be a Wizard just like me. Yay!"; + mes "Unfortunately a lot people have trouble with the test and never quite make it.(*sighs*)"; + next; + mes "[Catherine Medichi]"; + mes "Maybe you'll have better luck."; + close; + + M_0End: + mes "[Catherine Medichi]"; + mes "What? You came up here for nothing!?"; + emotion 1; + close; + + + L_Test1: + mes "Did you get all of the items? Let's see......"; + next; + mes "[Catherine Medichi]"; + if(WIZ_Q2 == 1) goto sL_Gems; + if(WIZ_Q2 == 2) goto sL_Ores; + + sL_Gems: + if (countitem(716)<10 || countitem(717)<10 || countitem(715)<10) goto ssL_NotDone; + mes "Great! You've brought everything! The guild will use these well."; + next; + delitem 716, 10; + delitem 717, 10; + delitem 715, 10; + goto ssL_Done; + + sL_Ores: + if (countitem(991)<4 || countitem(993)<4 || countitem(990)<4 || countitem(992)<4) goto ssL_NotDone; + mes "Great! You've found them all! The guild will use them well."; + next; + delitem 991, 5; + delitem 993, 5; + delitem 990, 5; + delitem 992, 5; + + ssL_Done: + mes "[Catherine Medichi]"; + mes "Congrats, you passed the first test."; + mes "Don't relax yet, you still got 2 tests left."; + emotion 21; + next; + mes "[Catherine Medichi]"; + mes "Now talk to the man in the corner for the tests."; + mes "It's pretty hard, so be carefull."; + set WIZ_Q, 2; + set WIZ_Q2, 0; + close; + + ssL_NotDone: + mes "It seems you didn't bring everything that's needed."; + next; + mes "[Catherine Medichi]"; + mes "It's hard work to get all the way up here so make sure you have all of the right items okay?"; + next; + mes "[Catherine Medichi]"; + mes "You need:"; + if(WIZ_Q2 == 1) goto R_1; + if(WIZ_Q2 == 2) goto R_2; + close; + + L_Test2: + if(WIZ_Q2 == 1)goto sL_Failed2; + mes "Hey, did you go talk to the man? No? You can't just become a wizard by getting items."; + next; + mes "[Catherine Medichi]"; + mes "There are 2 more tests left. I'll be waiting, so go finish them."; + close; + + sL_Failed2: + mes "Huh?? You failed the Q&A test!?"; + emotion 1; + next; + mes "[Catherine Medichi]"; + mes "You want to be a wizard and you can't answer a couple of questions?? Sheesh."; + emotion 4; + next; + mes "[Catherine Medichi]"; + mes "Well, do you want big sis to give you a hint? If you do, go buy me ^0099001 apple juice^000000. I'm a bit thirsty. =P"; + next; + menu "Can I have a hint?",M_1a, "I can pass on my own!",M_1b; + + M_1a: + if (countitem(531) < 1) goto sL_NoJuice; + delitem 531, 1; + + mes "[Catherine Medichi]"; + mes "Mmmmmmmmmmmmm, apple juice. ~gulp~gulp~"; + next; + mes "[Catherine Medichi]"; + mes "Thanks, I'll give you the hint now."; + next; + mes "[Catherine Medichi]"; + mes "The man gives you 3 major types of questions, about:"; + mes "- ^ff0000spells^000000,"; + mes "- ^ff0000monsters^000000,"; + mes "- and ^ff0000the caster^000000."; + next; + mes "[Catherine Medichi]"; + mes "It's up to him to pick the questions."; + next; + mes "[Catherine Medichi]"; + mes "Ya know... if he got a hair cut and shaved, he might look cool..."; + mes "But obviously he wouln't do it...."; + next; + mes "[Catherine Medichi]"; + mes "Anyways, about his questions on spells, there are obviously some on spells you've learned."; + next; + mes "[Catherine Medichi]"; + mes "There are also questions about spells you DON'T know much about, so go ask some Wizards for that info."; + next; + mes "[Catherine Medichi]"; + mes "There are also places out there with lots of information about spells, such as www.emperium.org."; + mes "You can probably find other sites as well."; + next; + mes "[Catherine Medichi]"; + mes "As far as the questions on monsters go, you COULD fight them to learn about them... OR..."; + next; + mes "[Catherine Medichi]"; + mes "... If I remember correctly, there's a libary in Prontera that has lots of information on monsters."; + mes "You could just go there and read about them."; + next; + mes "[Catherine Medichie]"; + mes "Now, about the questions about the caster.... You're on your own for this one.."; + mes "Why? Because YOU ARE the caster!"; + next; + mes "[Catherine Medichi]"; + mes "If you don't know anything about yourself, how would a stranger like me know?"; + next; + mes "[Catherine Medichi]"; + mes "Well good luck! Mister Examiner is waiting!"; + close; + + sL_NoJuice: + mes "[Catherine Medichi]"; + mes "Well, if you want hints, I need apple juice!. Otherwise, you're on your own =P."; + close; + + M_1b: + mes "[Catherine Medichi]"; + mes "That's right! Tests are meant to be done alone! That's definatly the way a Wizard should think!"; + next; + mes "[Catherine Medichi]"; + mes "Good luck! Mister Examiner is waiting!"; + close; + + L_Test3: + if(WIZ_Q2 == 1) goto sL_Failed3; + mes "He he, I could hear you in there working hard on those questions."; + next; + mes "[Catherine Medichi]"; + mes "Good job, only one test left! Finish that and you'll be a wizard!"; + next; + mes "[Catherine Medichi]"; + mes "Good luck! The examiner's waiting!"; + close; + + sL_Failed3: + mes "Why did you come out during the test? I never thought you were that weak..."; + next; + if(sex==1) goto ssL_M3; + if(sex==0) goto ssL_F3; + + ssL_M3: + mes "[Catherine Medichi]"; + mes "How could a powerful mage like you get beaten so easily!! Go back in and try harder."; + close; + + ssL_F3: + mes "[Catherine Medichi]"; + mes "You can't act all weak, just because you're a girl! If you want to be a wizard, go and pass the test!"; + next; + mes "[Catherine Medichi]"; + mes "I thought it was hard too, but it wasn't enough to make me quit! You just have to face hardship sometimes!"; + close; + + + L_Done: + if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Wizard."; + if(SkillPoint > 0) close; + + mes "Great! You finished all of the tests! Congrats, congrats, congrats!!"; + emotion 21; + next; + mes "[Catherine Medichi]"; + mes "Ack, I'm wasting time, I better change you!"; + next; + callfunc "F_ClearJobVar"; // clears all job variables for the current player + JobChange Job_Wizard; + + mes "[Catherine Medichi]"; + mes "Now you're a wizard! Act responsibly!"; + next; + mes "[Catherine Medichi]"; + mes "Make sure when you cast a spell, you know exactly what's going to happen!"; + next; + mes "[Catherine Medichi]"; + mes "Don't do stupid things like casting in the middle of town!"; + mes "It causes lag and magic is supposed to be used on monsters anyways!"; + next; + mes "[Catherine Medichi]"; + mes "Become mightier by partying with others! Oh yea, here's a present!"; + next; + mes "[Catherine Medichi]"; + mes "(Rustle Rustle)"; + next; + getitem 505, 6; + mes "[Catherine Medichi]"; + mes "Use them wisely. It's a present from me, so you better use them all!"; + next; + mes "[Catherine Medichi]"; + mes "Well my fellow Wizard, take care and have a great life!"; + close; +} + + +//<================================================ Examiner: Raul Expagarus ==================================================>\\ +gef_tower.gat,102,24,3 script Raul Expagarus 735, +{ + mes "[Raul Expagarus]"; + if(Class == Job_Mage) goto L_Mage; + if(Class == Job_Wizard) goto L_Wizard; + if(callfunc("Is_Holy_Class")) goto L_Holy; + if(Class == Job_Novice) goto L_Novice; +L_Other: + mes "Ugh, I don't feel good....I feel like I'm trapped in ice........"; + next; + mes "[Raul Expagarus]"; + mes "Who're you?! Leave!"; + emotion 0; + close; +L_Novice: + mes "What's a little kid like you doing here? Get out!!"; + emotion 0; + next; + warp "geffen.gat",120,110; + close; +L_Holy: + mes "Leave holy ones!"; + mes "Magic is considered to be a power that is not from God......."; + next; + mes "[Raul Expagarus]"; + mes "Besides, I'm not feeling too good. So Leave now!"; + close; +L_Wizard: + mes "Cough Cough, what can I do for you? Hmmm... you're a magic user too..."; + next; + mes "[Raul Expagarus]"; + if(sex==1) goto L_M; + if(sex==0) goto L_F; + + L_M: + mes "If you're not responsible, you might accidently learn useless spells."; + mes "Instead of that, you might want to focus on learning spells you'll be using now."; + next; + mes "[Raul Expagarus]"; + mes "In a fight for love, you might become crippled hehe."; + close; + + L_F: + mes "If you're not responsible, you might accidently learn useless spells."; + mes "You should learn a spell with all of your heart or not learn it at all."; + next; + mes "[Raul Expagarus]"; + mes "If you don't wish to study like that............... Heh, then go be a housewife."; + close; + +L_Mage: + if(WIZ_Q == 1) goto L_NotRdy; + if(WIZ_Q == 2) goto L_Test2; + if(WIZ_Q == 3) goto L_Test3; + if(WIZ_Q == 4) goto L_Done; + + mes "Cough, I don't have any time to talk."; + next; + mes "[Raul Expagarus]"; + mes "Sorry, but please leave."; + close; + + L_NotRdy: + mes "Heh, a wizard trainee eh?!"; + next; + mes "[Raul Expagarus]"; + mes "You COULD just stay as a mage and live a pretty decent life....."; + next; + mes "[Raul Expagarus]"; + mes "Then again, wizards ARE much more high class....."; + close; + + L_Done: + mes "Congratulations on finishing the final test! You have now finished all of the Wizards tests and are ready to become a Wizard!"; + emotion 21; + next; + mes "[Raul Expagarus]"; + mes "Go speak to Catherine to become a Wizard. But be careful! Magic is a powerfull force and can easily destroy you!!"; + close; + + L_Test2: + if(WIZ_Q2 == 1) goto sL_ReTest2; + + mes "I see you've passed the 1st test. My name is Raul Expagarus, I'm your test examiner."; + next; + mes "[Raul Expagarus]"; + mes "It's not too late! You can still return to a peaceful life in town if you wish."; + next; + mes "[Raul Expagarus]"; + mes "You probably have no clue how dangerous it is to use magic."; + next; + menu "You're right. I quit.",M_0a, "I want to take test!",M_0b; + + sL_ReTest2: + mes "Hmph, you want to try again?"; + next; + mes "[Raul Expagarus]"; + mes "How can you hate a peaceful life so much?"; + next; + mes "[Raul Expagarus]"; + mes "Be that way! If you miss one question, you fail! What do you say!?"; + emotion 32; + next; + menu "I want to live in peace..........",M_0a, "I want to try again.",M_0b; + + M_0a: + mes "[Raul Expagarus]"; + mes "Good choice, cough cough. Being a Wizard is a difficult job, and magic is not meant to be used by mere mortals........."; + next; + mes "[Raul Expagarus]"; + mes "Go down the tower and don't look back. Use the magic you have now and live a peaceful life."; + close; + + M_0b: + mes "[Raul Expagarus]"; + mes "Hmph, we'll see how GREAT you do."; + next; + mes "[Raul Expagarus]"; + mes "Lets start the test! If you miss one question, you're screwed! HA!"; + emotion 29; + next; + mes "[Raul Expagarus]"; + mes "10 questions, get them right! I won't tell you the correct answer for the ones you miss."; + next; + set @SCORE,0; + set @temp,rand(0,2); + if(@temp == 1) goto R_1; + if(@temp == 2) goto R_2; + + //Spell Quiz + R_0: + mes "[Raul Expagarus]"; + mes "Cough, here are the questions!"; + next; + mes "[Raul Expagarus]"; + mes "1. What ISN'T required for fire wall?"; + next; + menu "Fire Bolt Lv 4",sM0_0b, "Fire Ball Lv 5",sM0_0b, "Sight Lv 1",sM0_0b, "Napalm Beat Lv 4",sM0_0a; + + sM0_0a: + set @SCORE, @SCORE + 10; + + sM0_0b: + + mes "[Raul Expagarus]"; + mes "2. What happens to a monster's element after it's frozen by Frost Diver?"; + next; + menu "Changes to Water",sM0_1a, "Changes to Earth",sM0_1b, "Changes to Fire",sM0_1b, "Changes to Wind",sM0_1b; + + sM0_1a: + set @SCORE, @SCORE + 10; + + sM0_1b: + + mes "[Raul Expagarus]"; + mes "3. When you max out Napalm Beat, how many times matk will the dmg be?"; + next; + menu "1.6x",sM0_2b, "1.7x",sM0_2a, "2x",sM0_2b, "20x",sM0_2b; + + sM0_2a: + set @SCORE, @SCORE + 10; + + sM0_2b: + + mes "[Raul Expagarus]"; + mes "4. What item is required for stone curse?"; + next; + menu "Red Blood",sM0_3b, "Blue Gem",sM0_3b, "Yellow Gem",sM0_3b, "Red Gem",sM0_3a; + + sM0_3a: + set @SCORE, @SCORE + 10; + + sM0_3b: + + mes "[Raul Expagarus]"; + mes "5. What isn't required for Safety Wall?"; + next; + menu "Napalm Beat Lv 4",sM0_4b, "Soul Strike Lv 5",sM0_4b, "SP Recovery Lv. 6",sM0_4b, "Ice Wall Lv 7",sM0_4a; + + sM0_4a: + set @SCORE, @SCORE + 10; + + sM0_4b: + + mes "[Raul Expagarus]"; + mes "6. How much SP will you regain every 10 sec with lvl 7 SP Rec.?"; + next; + menu "14",sM0_5b, "21",sM0_5a, "28",sM0_5b, "35",sM0_5b; + + sM0_5a: + set @SCORE, @SCORE + 10; + + sM0_5b: + + mes "[Raul Expagarus]"; + mes "7. You have 50% SP, how much dmg will Energy Coat reduce and how much sp will it use?"; + next; + menu "dmg 18%, SP1.5%",sM0_6b, "dmg18%, SP2%",sM0_6a, "dmg 24%, SP1.5%",sM0_6b, "dmg 24%, SP2%",sM0_6b; + + sM0_6a: + set @SCORE, @SCORE + 10; + + sM0_6b: + + mes "[Raul Expagarus]"; + mes "8. Lvl 6 Safety Wall sp consumtion, and number of hits absorbed?"; + next; + menu "SP 40, 6hits",sM0_7b, "SP 35, 6hits",sM0_7b, "SP 40, 7hits",sM0_7a, "SP 35, 7hits",sM0_7b; + + sM0_7a: + set @SCORE, @SCORE + 10; + + sM0_7b: + + mes "[Raul Expagarus]"; + mes "9. Lv. 10 Thunder Storm's Sp Consume"; + next; + menu "84",sM0_8b, "74",sM0_8a, "64",sM0_8b, "54",sM0_8b; + + sM0_8a: + set @SCORE, @SCORE + 10; + + sM0_8b: + + mes "[Raul Expagarus]"; + mes "10. What would be a good skill to use in Byalan Dungeon?"; + next; + menu "Lightning Bolt",sM0_9a, "Fire Bolt",sM0_9b, "Ice Bolt",sM0_9b, "Sight",sM0_9b; + + sM0_9a: + set @SCORE, @SCORE + 10; + + sM0_9b: + goto L_Cont0; + + //Monster Quiz + R_1: + mes "[Raul Expagarus]"; + mes "1. What drops a slot guard?"; + next; + menu "Thief Bug",sM1_0b, "Peco Peco",sM1_0b, "Pupa",sM1_0a, "Mace Kobold",sM1_0b; + + sM1_0a: + set @SCORE, @SCORE + 10; + + sM1_0b: + + mes "[Raul Expagarus]"; + mes "2. Which monster is the easiest for magicians?"; + next; + menu "Flora",sM1_1a, "Gierth",sM1_1b, "Golem",sM1_1b, "Myst",sM1_1b; + + sM1_1a: + set @SCORE, @SCORE + 10; + + sM1_1b: + + mes "[Raul Expagarus]"; + mes "3. What monster is completly immune to Stone Curse?"; + next; + menu "Elder Willow",sM1_2b, "Evil Druid",sM1_2a, "Baek-Ryuhn-Oak",sM1_2b, "Marc",sM1_2b; + + sM1_2a: + set @SCORE, @SCORE + 10; + + sM1_2b: +: + mes "[Raul Expagarus]"; + mes "4. How much dmg do you do with a wind spell to a Water 3 monster?"; + next; + menu "125%",sM1_3b, "150%",sM1_3b, "175%",sM1_3b, "200%",sM1_3a; + + sM1_3a: + set @SCORE, @SCORE + 10; + + sM1_3b: + + mes "[Raul Expagarus]"; + mes "5. Baby Desert Wolves vs Familiar, which one wins?"; + next; + menu "Baby Desert Wolf",sM1_4a, "Farmiliar",sM1_4b, "Tie",sM1_4b, "Don't Know",sM1_4b; + + sM1_4a: + set @SCORE, @SCORE + 10; + + sM1_4b: + + mes "[Raul Expagarus]"; + mes "6. Which monster can't be tamed as a pet?"; + next; + menu "Poporing",sM1_5b, "Roda Frog",sM1_5a, "Smokie",sM1_5b, "Poison Spore",sM1_5b; + + sM1_5a: + set @SCORE, @SCORE + 10; + + sM1_5b: + + mes "[Raul Expagarus]"; + mes "7. Which monster is weak against fire?."; + next; + menu "Knife Goblin",sM1_6b, "Mace Goblin",sM1_6b, "Flail Goblin",sM1_6b, "Hammer Goblin",sM1_6a; + + sM1_6a: + set @SCORE, @SCORE + 10; + + sM1_6b: + + mes "[Raul Expagarus]"; + mes "8. Which monster has the highest magic def?"; + next; + menu "Horong",sM1_7b, "ChonChon",sM1_7b, "Andre",sM1_7b, "Caramel",sM1_7a; + + sM1_7a: + set @SCORE, @SCORE + 10; + + sM1_7b: + + mes "[Raul Expagarus]"; + mes "9. Pick the monster that doesn't belong."; + next; + menu "Poring",sM1_8b, "Mastering",sM1_8b, "Ghostring",sM1_8b, "Spore",sM1_8a; + + sM1_8a: + set @SCORE, @SCORE + 10; + + sM1_8b: + + mes "[Raul Expagarus]"; + mes "10. Which is not a undead?"; + next; + menu "Drake",sM1_9b, "Megalodon",sM1_9b, "Deviace",sM1_9a, "Khalitzburg",sM1_9b; + + sM1_9a: + set @SCORE, @SCORE + 10; + + sM1_9b: + goto L_Cont0; + + //Wizard Quiz + R_2: + mes "[Raul Expagarus]"; + mes "1. What is the most important stat for a Wizard?"; + next; + menu "INT",sM2_0a, "AGI",sM2_0b, "DEX",sM2_0b, "VIT",sM2_0b; + + sM2_0a: + set @SCORE, @SCORE + 10; + + sM2_0b: + + mes "[Raul Expagarus]"; + mes "2. Which element doesn't have a bolt spell?"; + next; + menu "water",sM2_1b, "earth",sM2_1a, "fire",sM2_1b, "wind",sM2_1b; + + sM2_1a: + set @SCORE, @SCORE + 10; + + sM2_1b: + + mes "[Raul Expagarus]"; + mes "3. What is NOT a characteristic of a Wizard?"; + next; + menu "Weak physical abilites",sM2_2b, "Distance Attacks",sM2_2b, "Good money maker",sM2_2a, "High Magic Def",sM2_2b; + + sM2_2a: + set @SCORE, @SCORE + 10; + + sM2_2b: + + mes "[Raul Expagarus]"; + mes "4. Which town is the home of Wizards?"; + next; + menu "Prontera",sM2_3b, "Morroc",sM2_3b, "Alberta",sM2_3b, "Geffen",sM2_3a; + + sM2_3a: + set @SCORE, @SCORE + 10; + + sM2_3b: + + mes "[Raul Expagarus]"; + mes "5. Which card has nothing to do with INT?"; + next; + menu "Andre Card",sM2_4b, "Soldier Andre Card",sM2_4a, "Baby Desert Wolf Card",sM2_4b, "Elder Willow Card",sM2_4b; + + sM2_4a: + set @SCORE, @SCORE + 10; + + sM2_4b: + + mes "[Raul Expagarus]"; + mes "6. What is superior about the mage class compared to others?"; + next; + menu "Close Range Combat",sM2_5b, "High Dodge",sM2_5b, "Dance Skills",sM2_5b, "Magical Power",sM2_5a; + + sM2_5a: + set @SCORE, @SCORE + 10; + + sM2_5b: + + mes "[Raul Expagarus]"; + mes "7. What is the INT bonus at job lvl 40?"; + next; + menu "8",sM2_6b, "7",sM2_6b, "6",sM2_6b, "5",sM2_6a; + + sM2_6a: + set @SCORE, @SCORE + 10; + + sM2_6b: + + mes "[Raul Expagarus]"; + mes "8. Which Item can't be equiped by mages?"; + next; + menu "Knife",sM2_7b, "Cap",sM2_7a, "Sandel",sM2_7b, "Eye of Dullahan",sM2_7b; + + sM2_7a: + set @SCORE, @SCORE + 10; + + sM2_7b: + + mes "[Raul Expagarus]"; + mes "9. During the mage test, which stone is NOT one of the Catalysts?"; + next; + menu "Yellow Gemstone",sM2_8b, "Red Gemstone",sM2_8b, "Blue Gemstone",sM2_8b, "Red Blood",sM2_8a; + + sM2_8a: + set @SCORE, @SCORE + 10; + + sM2_8b: + + mes "[Raul Expagarus]"; + mes "10. Which card has nothing to do with magic?"; + next; + menu "Marduk Card",sM2_9b, "Baek-Rhyun-Oak Card",sM2_9a, "Willow Card",sM2_9b, "Maya Card",sM2_9b; + + sM2_9a: + set @SCORE, @SCORE + 10; + + sM2_9b: + + + L_Cont0: + mes "[Raul Expagarus]"; + mes "Well that's the end of the test. When you get some time afterwards, go get something to eat okay."; + next; + mes "[Raul Expagarus]"; + mes "Anyway, here is your score: ^ff0000"+@SCORE+"^000000 points."; + next; + mes "[Raul Expagarus]"; + if(@SCORE == 100) goto sL_Pass100; + if(@SCORE == 90) goto sL_Pass90; + + sL_Failed: + set WIZ_Q2, 1; + mes "Hmf... You failed, go study some more."; + next; + mes "[Raul Expagarus]"; + mes "You're a long way away. With that low of an intelligence, you have no chance of surviving as a wizard."; + close; + + sL_Pass90: + set WIZ_Q, 3; + set WIZ_Q2, 0; + mes "Hmm, you've missed one question, but I'll let you pass."; + next; + mes "[Raul Expagarus]"; + mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit."; + close; + + sL_Pass100: + set WIZ_Q, 3; + set WIZ_Q2, 0; + mes "Wonderful! You've passed the 2nd test."; + next; + mes "[Raul Expagarus]"; + mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit."; + close; + + + L_Test3: + if(WIZ_Q2 == 1) goto sL_ReTest3; + mes "Got some rest? Good. Now, let's start the last test."; + next; + mes "[Raul Expagarus]"; + mes "I'll make a quick explanation of the test, want to hear it?"; + next; + menu "No thank you.",M_1a, "Please go on",M_1b; + + M_1a: + mes "[Raul Expagarus]"; + mes "Ignorant fool! Fine, go die if you wish! Your corpse will be left as food for the monsters."; + emotion 23; + next; + mes "[Raul Expagarus]"; + mes "I'll send you now... By the way, have fun getting slaughtered!"; + next; + savepoint "gef_tower.gat",106,29; + warp "job_wiz.gat",57,154; + end; + + M_1b: + mes "[Raul Expagarus]"; + mes "Good choice. Listen carefully."; + next; + mes "[Raul Expagarus]"; + mes "The is a test of your ability to fight monsters of varying elemental properites."; + mes "There will be 3 different rooms, each containing monsters of a different elemental property."; + next; + mes "[Raul Expagarus]"; + mes "There will be the Room of Water which will have monsters of the water property, followed by the "; + mes "Room of Earth with earth property monsters, and finally the Room of Fire with fire property monsters."; + next; + mes "[Raul Expagarus]"; + mes "You will have 3 minutes for each room. You must kill all of the monsters in the room to be able to advance to the next room."; + next; + mes "[Raul Expagarus]"; + mes "If you use that right spells you should be able to finish the test rather easily. That's all there is to it."; + next; + mes "[Raul Expagarus]"; + mes "You look a little frightened.... give up now and you can return to town....."; + next; + menu "I have no fear! Give me the test!",sM_a, "... tooo scaaarryy... lemme go home(*sob*sob*)",sM_b; + + sM_a: + mes "[Raul Expagarus]"; + mes "Kid, you have courage. We'll start right away!"; + next; + set WIZ_Q2, 1; + savepoint "gef_tower.gat",106,29; + warp "job_wiz.gat",57,154; + end; + + sM_b: + mes "[Raul Expagarus]"; + mes "Good choice. Have a nice peaceful life!"; + warp "geffen.gat",120,110; + end; + + sL_ReTest3: + mes "You want to take the test AGAIN!? You love magic THAT much!?"; + emotion 1; + next; + mes "[Raul Expagarus]"; + mes "You failed last time, so it's time for a quiz! If you don't want to take it, TOO BAD!."; + next; + mes "[Raul Expagarus]"; + mes "Let's start."; + next; + set @SCORE, 0; + + mes "[Raul Expagarus]"; + mes "1. Which monster doesn't exist?"; + next; + menu "Mantis",sM_0b, "Cunner Tooth",sM_0a, "Giearth",sM_0b, "Caramel",sM_0b; + + sM_0a: + set @SCORE, @SCORE + 20; + + sM_0b: + + mes "[Raul Expagarus]"; + mes "2. Which monster is NOT a animal type?"; + next; + menu "Yoyo",sM_1b, "Bigfoot",sM_1b, "Metaller",sM_1b, "Zerom",sM_1a; + + sM_1a: + set @SCORE, @SCORE + 20; + + sM_1b: + + mes "[Raul Expagarus]"; + mes "3. Which monster has no cast sense?"; + next; + menu "Marina",sM_2a, "Vitata",sM_2b, "Scorpion",sM_2b, "Giearth",sM_2b; + + sM_2a: + set @SCORE, @SCORE + 20; + + sM_2b: + + mes "[Raul Expagarus]"; + mes "4. What's a good spell to use on Marin Spheres?"; + next; + menu "Cold Bolt",sM_3b, "Fire Bolt",sM_3b, "Lightning Bolt",sM_3a, "Stone Curse",sM_3b; + + sM_3a: + set @SCORE, @SCORE + 20; + + sM_3b: + + mes "[Raul Expagarus]"; + mes "5. Which monster can move?"; + next; + menu "Hydra",sM_4b, "Mandragora",sM_4b, "Greatest General",sM_4b, "Frilldora",sM_4a; + + sM_4a: + set @SCORE, @SCORE + 20; + + sM_4b: + + mes "[Raul Expagarus]"; + mes "Your score is ^ff0000" +@SCORE+ "^000000 pts."; + next; + mes "[Raul Expagarus]"; + if (@SCORE >= 80) goto sL_Passed3; + + sL_Failed3: + mes "You Failed! Go study some more!"; + next; + mes "[Raul Expagarus]"; + mes "You aren't fit to be a wizard, why do you think you failed!?"; + close; + + sL_Passed3: + if (@SCORE == 100) mes "If you're so smart, why couldn't you pass the test the first time?"; + if (@SCORE == 80) mes "Kehe, almost perfect. I'll let you try again."; + next; + menu "Let's start!",M_2a, "Explain the test again please.",M_1b; + + M_2a: + mes "[Raul Expagarus]"; + mes "I won't help you even if you die this time. Don't come crying to me if you fail again.... hehe."; + next; + percentheal 100,100; + mes "[Raul Expagarus]"; + mes "I'll send you to the arena now. Have fun getting your butt whooped!"; + next; + savepoint "gef_tower.gat",106,29; + warp "job_wiz.gat",55,156; + end; +} + + +<====================================================== Test Arena ========================================================>\\ +// Test Guide --------------------------------------------------------------------------------- +job_wiz.gat,50,165,4 script Wizard Test Guide::WzTG 123, +{ + mes "[Test Guide]"; + mes "Welcome. I will be your guide for the Wizard Test."; + next; + menu "I would like to take the test.",M_0, "I would like to leave.",M_1; + + M_0: + mes "[Test Guide]"; + mes "As you have been told you will have 3 minutes to finish each portion of the test."; + mes "I will periodically announce how much time you have left for each room on a minute by minute basis."; + next; + mes "[Test Guide]"; + mes "Please enter the 'Wizard Test Waiting Room' when you are ready to take the test."; + mes "When the testing room is ready you will be automatically warped there and the exam will begin."; + next; + mes "[Test Guide]"; + mes "Good luck!"; + close; + M_1: + mes "[Test Guide]"; + mes "I see. I will send you back."; + next; + warp "gef_tower.gat",106, 35; + end; + +OnInit: + waitingroom "Wizard Test Waiting Room",8,"WzTG::OnStart",1; + end; + +OnStart: + set $@WzUsers, getareausers("job_wiz.gat", 98, 154, 129, 185); // get user count for first lvl + set $@WzUsers, $@WzUsers + getareausers("job_wiz.gat", 100, 82, 131, 113); // get user count for second lvl + first lvl + set $@WzUsers, $@WzUsers + getareausers("job_wiz.gat", 30, 82, 61, 113); // get user count for third lvl + second lvl + first lvl + if ($@WzUsers > 0) end; + + if ((getwaitingroomstate(33)) == 0) end; // finds out if there is anyone in the waiting room + disablenpc "waterwrp"; //disables the warps + disablenpc "waterwarpW"; + disablenpc "waterwarpN"; + disablenpc "waterwarpS"; + disablenpc "earthwrp"; + disablenpc "earthwarpW"; + disablenpc "earthwarpN"; + disablenpc "earthwarpS"; + disablenpc "firewrp"; + disablenpc "firewarpN"; + disablenpc "firewarpW"; + disablenpc "firewarpS"; + killmonsterall "job_wiz.gat"; //makes sure there are no left over mobs from other testers + warpwaitingpc "job_wiz.gat",114,169; + donpcevent "WaterRm"; + end; +} + +// Room of Water ----------------------------------------------------------------------------- +job_wiz.gat,1,1,1 script WaterRm -1, +{ + set $@WzRm, 1; // used to determine which map area(room) to make time announcements in + set $@WzMOB, 8; //used as a counter for the monsters that are summoned + monster "job_wiz.gat",109,174,"Phen",1158,1,"WaterRm::OnMyMobDead1"; + monster "job_wiz.gat",118,174,"Kukre",1070,1,"WaterRm::OnMyMobDead1"; + monster "job_wiz.gat",98,170,"Kukre",1070,1,"WaterRm::OnMyMobDead1"; + monster "job_wiz.gat",109,165,"Vadon",1066,1,"WaterRm::OnMyMobDead1"; + monster "job_wiz.gat",118,165,"Cornutus",1067,1,"WaterRm::OnMyMobDead1"; + monster "job_wiz.gat",101,157,"Marina",1141,1,"WaterRm::OnMyMobDead1"; + monster "job_wiz.gat",126,157,"Marin",1242,1,"WaterRm::OnMyMobDead1"; + monster "job_wiz.gat",129,170,"Obeaune",1044,1,"WaterRm::OnMyMobDead1"; + initnpctimer "TimerWz"; + end; + +OnMyMobDead1: //when a monster dies this portion of script is run + set $@WzMOB, $@WzMOB - 1; + if ($@WzMOB > 0) end; + + stopnpctimer "TimerWz"; + set $@WzMOB, 0; + addtimer 2000, "WaterRm::OnTimer2000"; + end; + +OnTimer2000: + set $@WzMOB, 5; + areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: You must now defeat the door gaurds! Hurry!",8; + monster "job_wiz.gat",114,169,"Marine Sphere",1142,1,"WaterRm::OnMyMobDead2"; + monster "job_wiz.gat",112,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2"; + monster "job_wiz.gat",116,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2"; + monster "job_wiz.gat",114,171,"Hydra",1068,1,"WaterRm::OnMyMobDead2"; + monster "job_wiz.gat",114,167,"Hydra",1068,1,"WaterRm::OnMyMobDead2"; + setnpctimer 120000, "TimerWz"; + startnpctimer "TimerWz"; + end; + +OnMyMobDead2: + set $@WzMOB, $@WzMOB - 1; + if ($@WzMOB > 0) end; + + stopnpctimer "TimerWz"; + set $@WzMOB, 0; + areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: Well done. You have completed the Room of Water. Get ready for the Room of Earth.",8; + percentheal 100,100; + enablenpc "waterwrp"; + enablenpc "waterwarpW"; + enablenpc "waterwarpN"; + enablenpc "waterwarpS"; + initnpctimer "waterwrp"; // warps the player after 30 secs even if they don't enter the warps + end; +} + +// Room of Earth ----------------------------------------------------------------------------------------------- +job_wiz.gat,1,1,1 script EarthRm -1, +{ + set $@WzRm, 2; + set $@WzMOB, 10; + monster "job_wiz.gat",111,102,"Yoyo",1057,1,"EarthRm::OnMyMobDead1"; + monster "job_wiz.gat",120,102, "Deniro",1105,1,"EarthRm::OnMyMobDead1"; + monster "job_wiz.gat",111,102, "Caramel",1103,1,"EarthRm::OnMyMobDead1"; + monster "job_wiz.gat",120,102,"Hode",1127,1,"EarthRm::OnMyMobDead1"; + monster "job_wiz.gat",111,93,"Savage",1166,1,"EarthRm::OnMyMobDead1"; + monster "job_wiz.gat",120,93,"Giearth",1121,1,"EarthRm::OnMyMobDead1"; + monster "job_wiz.gat",107,98,"Bigfoot",1160,1,"EarthRm::OnMyMobDead1"; + monster "job_wiz.gat",124,98,"Orc Warrior",1023,1,"EarthRm::OnMyMobDead1"; + monster "job_wiz.gat",104,86,"Vitata",1176,1,"EarthRm::OnMyMobDead1"; + monster "job_wiz.gat",127,86,"Mantis",1139,1,"EarthRm::OnMyMobDead1"; + initnpctimer "TimerWz"; + end; + +OnMyMobDead1: + set $@WzMOB, $@WzMOB - 1; + if ($@WzMOB > 0) end; + + stopnpctimer "TimerWz"; + addtimer 2000, "EarthRm::OnTimer2000"; + set $@WzMOB, 0; + end; + +OnTimer2000: + set $@WzMOB, 7; + areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8; + monster "job_wiz.gat",116,97,"Flora",1118,1,"EarthRm::OnMyMobDead2"; + monster "job_wiz.gat",114,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; + monster "job_wiz.gat",118,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; + monster "job_wiz.gat",114,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; + monster "job_wiz.gat",118,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; + monster "job_wiz.gat",116,94,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; + monster "job_wiz.gat",116,100,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; + setnpctimer 120000, "TimerWz"; + startnpctimer "TimerWz"; + end; + +OnMyMobDead2: + set $@WzMOB, $@WzMOB - 1; + if ($@WzMOB > 0) end; + + stopnpctimer "TimerWz"; + set $@WzMOB, 0; + areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: Well done. You have completed the Room of Earth. Get ready for the Room of Fire.",8; + percentheal 100,100; + enablenpc "earthwrp"; + enablenpc "earthwarpN"; + enablenpc "earthwarpW"; + enablenpc "earthwarpS"; + initnpctimer "earthwrp"; + end; +} + +// Room of Fire ------------------------------------------------------------------------------------------------------------ +job_wiz.gat,1,1,1 script FireRm -1, +{ + set $@WzRm, 3; + set $@WzMOB, 8; + monster "job_wiz.gat",58,110,"Zerom",1178,1,"FireRm::OnMyMobDead1"; + monster "job_wiz.gat",33,110,"Flail Goblin",1123,1,"FireRm::OnMyMobDead1"; + monster "job_wiz.gat",40,103,"Scorpion",1001,1,"FireRm::OnMyMobDead1"; + monster "job_wiz.gat",51,103,"Frilldora",1119,1,"FireRm::OnMyMobDead1"; + monster "job_wiz.gat",40,92,"Peco Peco",1019,1,"FireRm::OnMyMobDead1"; + monster "job_wiz.gat",51,92,"Elder Willow",1033,1,"FireRm::OnMyMobDead1"; + monster "job_wiz.gat",37,89,"Metaller",1058,1,"FireRm::OnMyMobDead1"; + monster "job_wiz.gat",54,89,"Desert Wolf",1106,1,"FireRm::OnMyMobDead1"; + initnpctimer "TimerWz"; + end; + +OnMyMobDead1: + set $@WzMOB, $@WzMOB - 1; + if ($@WzMOB > 0) end; + + stopnpctimer "TimerWz"; + addtimer 2000, "FireRm::OnTimer2000"; + set $@WzMOB, 0; + end; + +OnTimer2000: + set $@WzMOB, 3; + areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8; + monster "job_wiz.gat",44,99,"Greatest General",1277,1,"FireRm::OnMyMobDead2"; + monster "job_wiz.gat",43,99,"Horong",1129,1,"FireRm::OnMyMobDead2"; + monster "job_wiz.gat",45,99,"Horong",1129,1,"FireRm::OnMyMobDead2"; + setnpctimer 120000, "TimerWz"; + startnpctimer "TimerWz"; + end; + +OnMyMobDead2: + set $@WzMOB, $@WzMOB - 1; + if ($@WzMOB > 0) end; + + stopnpctimer "TimerWz"; + set $@WzMOB, 0; + set WIZ_Q, 4; + set WIZ_Q2, 0; + areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: Well done. You have completed the Room of Fire and the entire test.",0; + enablenpc "firewrp"; + enablenpc "firewarpN"; + enablenpc "firewarpW"; + enablenpc "firewarpS"; + initnpctimer "firewrp"; + end; +} + + +// Timer ----------------------------------------------------------------------------------------------- +job_wiz.gat,1,1,1 script TimerWz -1, +{ + +OnTimer1000: + if($@WzRm==1) areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: Room of Water, testing will begin.",8; + if($@WzRm==2) areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: Room of Earth, testing will begin.",8; + if($@WzRm==3) areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: Room of Fire, testing will begin.",8; + end; +OnTimer4000: + set $@WzTime$, "You have 3 minutes to defeat all of the monsters in this room starting now!"; + donpcevent "WzTG::OnStart"; //checks to see if anyone is still in the room, in case of logout or KO + callsub AnnounceWz; +OnTimer34000: + donpcevent "WzTG::OnStart"; + end; +OnTimer64000: + set $@WzTime$, "You have 2 minutes left!"; + donpcevent "WzTG::OnStart"; + callsub AnnounceWz; +OnTimer94000: + donpcevent "WzTG::OnStart"; + end; +OnTimer124000: + set $@WzTime$, "You have 1 minute left!"; + donpcevent "WzTG::OnStart"; + callsub AnnounceWz; +OnTimer154000: + set $@WzTime$, "You have 30 seconds left!"; + donpcevent "WzTG::OnStart"; + callsub AnnounceWz; +OnTimer174000: + set $@WzTime$, "You have 10 seconds left!"; + callsub AnnounceWz; +OnTimer184000: + set $@WzTime$, "Time is up. You have failed the test."; + callsub AnnounceWz; +OnTimer188000: + stopnpctimer; + if($@WzRm==1) areawarp "job_wiz.gat", 98, 154, 129, 185, "gef_tower.gat",106, 35; + if($@WzRm==2) areawarp "job_wiz.gat", 100, 82, 131, 113, "gef_tower.gat",106, 35; + if($@WzRm==3) areawarp "job_wiz.gat", 30, 82, 61, 113, "gef_tower.gat",106, 35; + killmonsterall "job_wiz.gat"; + donpcevent "WzTG::OnStart"; + end; + +AnnounceWz: + if($@WzRm==1) areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: "+$@WzTime$+".",8; + if($@WzRm==2) areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: "+$@WzTime$+".",8; + if($@WzRm==3) areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: "+$@WzTime$+".",8; + end; +} + + +// Warps ------------------------------------------------------------------------------------------ + +// Water +job_wiz.gat,129,169,1 script waterwarpE::waterwrp 45,1,1,{ + +OnTimer30000: + stopnpctimer "waterwrp"; + areawarp "job_wiz.gat", 98, 154, 129, 185, "job_wiz.gat",116,98; + donpcevent "EarthRm"; + end; +} +job_wiz.gat,98,169,1 duplicate(waterwrp) waterwarpW 45,1,1 +job_wiz.gat,114,185,1 duplicate(waterwrp) waterwarpN 45,1,1 +job_wiz.gat,114,154,1 duplicate(waterwrp) waterwarpS 45,1,1 + + +// Earth +job_wiz.gat,131,98,1 script earthwarpE::earthwrp 45,1,1,{ + +OnTimer30000: + stopnpctimer "earthwrp"; + areawarp "job_wiz.gat", 100, 82, 131, 113, "job_wiz.gat",47,98; + donpcevent "FireRm"; + end; +} +job_wiz.gat,100,98,1 duplicate(earthwrp) earthwarpW 45,1,1 +job_wiz.gat,116,82,1 duplicate(earthwrp) earthwarpN 45,1,1 +job_wiz.gat,116,113,1 duplicate(earthwrp) earthwarpS 45,1,1 + + +// Fire +job_wiz.gat,61,97,1 script firewarpE::firewrp 45,1,1,{ + +OnTimer30000: + stopnpctimer "firewrp"; + areawarp "job_wiz.gat", 30, 82, 61, 113, "gef_tower.gat",106,35; + donpcevent "WzTG::OnStart"; + end; +} +job_wiz.gat,30,97,1 duplicate(firewrp) firewarpW 45,1,1 +job_wiz.gat,46,113,1 duplicate(firewrp) firewarpN 45,1,1 +job_wiz.gat,46,82,1 duplicate(firewrp) firewarpS 45,1,1 |