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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-10 00:03:11 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-10 00:03:11 +0000 |
commit | 76192f96dda6a98ce9c05027230dea33990dc392 (patch) | |
tree | 9a268c925bcb7411ca55ca6497b30127fd71e0bb /npc/jobs/2-1/wizard.txt | |
parent | f26f8abb565667013271ba19960d68b374ec910d (diff) | |
download | hercules-76192f96dda6a98ce9c05027230dea33990dc392.tar.gz hercules-76192f96dda6a98ce9c05027230dea33990dc392.tar.bz2 hercules-76192f96dda6a98ce9c05027230dea33990dc392.tar.xz hercules-76192f96dda6a98ce9c05027230dea33990dc392.zip |
* 2-1 Job quest update. Needs in-depth testing.
- Because of a change of variables, players currently undergoing the job change quests may find themselves in a slightly different position in the quest.
- This update reverts the hunter job quest timer BACK to 3 minutes.
* Corrected some Acolyte job quest issues.
- Removed Priest quest specific text from acolyte quest file.
* Bard Pang Voice quest was checking for the wrong variable.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10973 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/wizard.txt')
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 2993 |
1 files changed, 1712 insertions, 1281 deletions
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 118ceda76..6e89dd408 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -4,11 +4,12 @@ //= (Aegis) Translated by yoshiki, converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.2a +//= 2.4 //===== Compatible With: ===================================== -//= eAthena 1.0 +//= eAthena SVN //===== Description: ========================================= -//= Wizard job quest converted from aegis script, plus my own RO screenies. +//= [Aegis Conversion] +//= Job Change quest for Wizard class. //===== Additional Comments: ================================= //= 1.1 Now using the initnpctimer command, donpcevent, //= and new waitingroom event commands. No more addtimer spamming. @@ -26,1489 +27,1919 @@ //= 2.1 Changed numbers to constants. [Vicious] //= 2.2 Merged back JFunc [Lupus] 2.2a Removed extra MES, added missing NEXT //= 2.3 Bigfoot monster summon corrected [Zairik] +//= 2.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ - -//<=================== Some dog =========================> -gef_tower,107,35,5 script Some Dog 81,{ - callfunc "F_BlockHigh",Job_Mage_High,"High Mage",Job_High_Wizard,"High Wizard","Dog"; - mes "[Dog]"; - if(baseJob == Job_Mage) goto L_JobMage; - if(baseClass == Job_Mage){ - mes "Ah! High level magic users, welcome. It's always nice to see experienced magic users around here."; - mes "Actually it's nice to see them anywhere! ~Woof!~"; +gef_tower,111,37,4 script Wizard Guildsman 70,{ + if (Upper == 1) { + mes "[Catherine]"; + mes "? Excuse me, I am wondering if we have met before...?"; + mes "Hey~ you have changed a lot! So, what happened?"; + next; + mes "[Catherine]"; + mes "I feel you have become so much powerful, eh?"; + mes "Congratulations and good luck with your life!"; close; } - if(baseClass == Job_Acolyte){ - mes "Eeek! What's a holy type person doing up here? I thought you people didn't like magic...."; - mes "You religious types are always calling it the 'dark arts'......... ooooh scary!!!...... ~grrr!~WOOF!~"; + if (BaseClass != Job_Mage || BaseJob != Job_Wizard) { + if (BaseJob == Job_Wizard) { + mes "[Catherine]"; + mes "Since you're already a Wizard, you don't have any more business with me...?"; + mes "Now, excuse me."; + next; + mes "[Catherine]"; + if (sex) + mes "Well, If you intended to ask me on a date... I appreciate it...hohoho."; + else + mes "Well, if you fix me up with a cute guy... I'd appreciate it...hohoho!."; + close; + } + else if (BaseClass == Job_Novice) { + mes "[Wizard Guildsman]"; + mes "Oh my goodness, it's a novice~ ain't you the cutest little thing."; + mes "By the way honey, this place is for Wizards."; + next; + mes "[Wizard Guildsman]"; + mes "If you are interested in magic,"; + mes "Go visit the ^0000FFMage^000000 guild."; + } + else { + mes "[Wizard Guildsman]"; + mes "Huh? what brings you to such a high place...?"; + mes "If you don't have any specific business, please leave immediately."; + mes "This place is for Wizards, you know?"; + } + next; + mes "[Wizard Guildsman]"; + mes "Ok, then. Farewell."; close; } - mes "Sheesh....... Why would someone who can't even cast a single spell come all the way up here???"; - next; - mes "[Dog]"; - mes "If you're that bored, do the world a favor and climb to the top of this building from the outside, then do some acrobatics...."; - emotion e_pif; - next; - mes "[Dog]"; - mes "~WOOF~ Get lost! I don't have time for people like you!!"; - emotion e_go; - close; - -L_JobMage: - mes "Ah... I know what you're about to say.... You want to become a Wizard right?"; - next; - mes "[Dog]"; - mes "Speak with Catherine. She'll help you out."; - next; - mes "[Dog]"; - mes "If you want to know more about the job change process for Wizards, I can be of help."; - next; - menu "..................",M_0, "A dog is talking to me......",M_1; - - M_0: - mes "[Dog]"; - mes "~Woof~ What is it? Why are you looking at me like that?? Is this the first time you've seen a dog talk?"; - emotion e_what; - next; - mes "[Dog]"; - mes "~Woof~ I suppose it's not that common to see a talking dog..... ~Woof~..... Yeah, it is a rare site actually....."; - next; - mes "[Dog]"; - mes "~GRRRR!!~.... Hey! Stop GAWKING at me for goodness sake!! ~WOOOF~"; - emotion e_an; + if (WIZ_Q == 0) { + mes "[Wizard Guildsman]"; + mes "Huh? What are you doing way up here...?"; + mes "So what brings you here?"; next; - - L_Cont: - mes "[Dog]"; - mes "My name is Maria Splodofska. Just call me Maria. I'm assisting candidates for the Wizard class."; - next; - mes "[Maria]"; - mes "~Woof~ You see, the reason I became a dog was.... I was helping my boyfriend with his experiment in preperation for his Final."; - mes "He is studying for a Magic Degree. Well, before I knew what happened he accidentally turned me into a dog....."; - next; - mes "[Maria]"; - mes "~Grrrrr~ In a couple of months the chemicals should wear off and I should return to normal. Well theoretically speaking anyhow."; - next; - mes "[Maria]"; - mes "Uh, anyways..... where were we?"; - emotion e_hmm; - next; - mes "[Maria]"; - mes "Like I said before, if you want to become a Wizard you must first speak with Catherine."; - mes "She just recently became a Wizard so she should be a great help."; - next; - mes "[Maria]"; - mes "I can tell you more about the job changing process, but I wouldn't want to take up anymore of your time."; - mes "That is unless, you want me to go on about what's in store for Wizards to be?........."; - next; - menu "Yes, please continue.",sM_0, "No, it's ok.",sM_1, "A talking dog......",sM_2; - - sM_0: - mes "[Maria]"; - mes "Ok then. Let me explain the process for becoming a Wizard to you...."; - next; - mes "[Maria]"; - mes "There are 3 Tests in the Wizard job change process. The ^5555FF1st Test^000000 will require you to collect a number of ^FF5555magic items^000000."; - next; - mes "[Maria]"; - mes "Catherine will give you that test. She will ask to you collect either a variety of ^5555FFGemstones^000000, or ^5555FFElemental Ores^000000."; + if (select("I want to become a Wizard.:...nothing.") == 1) { + mes "[Wizard Guildsman]"; + mes "I see... Well, of course you want to become a Wizard, otherwise you wouldn't have walked up all those stairs right?"; + mes "Anyways, I would like to welcome you. I will assist you in becoming a Wizard."; next; - mes "[Maria]"; - mes "The ^5555FF2nd Test^000000 will be administered by the, ever gloomy Raul, in the corner over there."; - mes "It is a multiple choice Q&A exam about the different aspects of magic."; + mes "[Wizard Guildsman]"; + mes "My name is Catherine Medici. Just between me and you, I just became a Wizard too!"; + mes "You can call me Cathy if you want. Hehehehehe~"; next; - mes "[Maria]"; - mes "The exam will consist of 10 questions. If you miss any of those questions you will fail the exam."; + mes "[Catherine]"; + mes "Many people want to become Wizards, but only the patient and strong ones will eventually accomplish their goals."; + mes "In order to become a Wizard, one must undergo difficult quests."; next; - mes "[Maria]"; - mes "Raul will also administer the ^5555FF3rd Test^000000. This is the last test and it requires that defeat a series of monsters."; - mes "There will be three rooms each filled with monsters of a specific elemental attribute."; + mes "[Catherine]"; + mes "Also only mages who have reached a job level of 40 or higher are qualified for these quests."; + mes "Lower level mages aren't experienced enough with magic to become Wizards..."; next; - mes "[Maria]"; - mes "It is up to you to figure what spells work best on which monsters."; + mes "[Catherine]"; + mes "Well, I will give you more information when you apply for the job."; + mes "So! Do you want to apply now?"; next; - mes "[Maria]"; - mes "Well, that's all I can tell you. Go ahead and apply now."; - close; - sM_1: - mes "[Maria]"; - mes "Oh, ok. Go ahead and apply and do your best."; + if (select("Yes, I do.:On second thought, Let me think about it.") == 1) { + if (JobLevel < 40) { + mes "[Catherine]"; + mes "Hey hey, weren't you listening to me?"; + mes "I told you that you need to be at least job level 40 to sign up for the quest..."; + next; + mes "[Catherine]"; + mes "No need to hurry, go experience and ponder more about the world of magic."; + mes "When I deem you're qualified, I will accept your application."; + close; + } + if (SkillPoint) { + mes "[Catherine]"; + mes "Umm... You're well qualified, but you have some unused skill points left."; + mes "You'd better learn more skills before applying again."; + close; + } + mes "[Catherine]"; + mes "Very well then, I accept your application."; + mes "Your name is..." + strcharinfo(0) + ", isn't it? I am not sure if I pronounced it correctly?"; + next; + mes "[Catherine]"; + mes "The Wizard job change quest is divided into 3 parts."; + mes "1st part, gathering magic items."; + mes "2nd part, a written test."; + mes "The last part is a practical magic test."; + next; + mes "[Catherine]"; + mes "Among one of these tests, we exempt those who are at job level 50."; + mes "It is enough to prove to us the effort it will take to become a Wizard if a mage has learned that much already."; + next; + if (JobLevel == 50) { + mes "[Catherine]"; + mes "Hmm, come to think of it, you're at job level 50!?"; + mes "You must have worked very hard. Your going to become a very powerful Wizard, I can feel it in you."; + next; + mes "[Catherine]"; + mes "Ok. You already passed the 1st test then."; + mes "Don't get too laid back though, there are still 2 more tests left."; + next; + mes "[Catherine]"; + mes "Go talk to the man in the corner and he will give you the remaining exams."; + mes "Be careful. We have lost many Mages due to the difficulty of the exams."; + set WIZ_Q,3; + close; + } + mes "[Catherine]"; + mes "Then, since I have your application and everything else I need, I'll give you some info about the first test."; + mes "You can memorize this or write it down, doesn't matter. But remember it for sure."; + next; + mes "[Catherine]"; + mes "The first test is collecting magic items."; + mes "The important part is that you must gather these items on your own."; + next; + set wizard_m1,rand(1,2); + mes "[Catherine]"; + mes "The items you must collect are..."; + if (rand(1)) { + set WIZ_Q,1; + mes "^3355FFRed Gemstone^000000 10 each,"; + mes "^3355FFBlue Gemstone^000000 10 each,"; + mes "^3355FFYellow Gemstone^000000 10 each,"; + } + else { + set WIZ_Q,2; + mes "^3355FFCrystal Blue^000000 5 each,"; + mes "^3355FFGreen Live^000000 5 each,"; + mes "^3355FFRed Blood^000000 5 each,"; + mes "^3355FFWind of Verdure^000000 5 each,"; + } + mes "...is it too hard? No, any would be Wizard should be able to at least get these items."; + next; + mes "[Catherine]"; + mes "Well, good luck."; + mes "I'll be happily waiting. ~Hehe."; + close; + } + mes "[Catherine]"; + mes "Oh, ok then, take your time."; + mes "Since I'll always be here, accepting applications...*sigh*...anyways! ~Hehehehe."; close; - sM_2: - mes "[Maria]"; - mes "I'M NOT A DOG!!! ~ ARROOOOOOOOOWWWWW!!!! ~"; - emotion e_an; - next; - mes "[Maria]"; - mes "Dang it! I hope you FAIL!! Now go get lost!"; - emotion e_go; - next; - warp "gef_dun00",54,23; - end; - M_1: - mes "[Dog]"; - mes "~WOOF~Woof~woof~ You DON'T have to state the obvious! I KNOW I'm a dog!"; - emotion e_pif; - next; - goto L_Cont; - -} - - -//<=========================================== Registrar and Examiner Catherine Medichi ==============================================>\\ -gef_tower,111,37,4 script Catherine Medichi 68,{ - callfunc "F_BlockHigh",26,"High Mage",33,"High Wizard","Catherine Medichi"; - - mes "[Catherine Medichi]"; - if(BaseJob == Job_Mage) goto L_Mage; - - if(BaseJob == Job_Wizard){ - mes "What do you need fellow Wizard? If it's nothing, please leave..."; - next; - mes "[Catherine Medichi]"; - if(sex){ - mes "... Of course, if your here to ask me out... (*giggles*)...."; - } else { - mes "If you get yourself a boyfriend, feel free to drop by and show him off. XD"; } - emotion e_lv; - close; - } - if(BaseJob == Job_Novice){ - mes "Awwww, a little novice! How cute! This place is for Wizards only though."; - emotion e_lv2; - next; - mes "[Catherine Medichi]"; - mes "If you're interested in magic, the ^0000FFMagician's Guild^000000 is the place for you."; + mes "[Wizard Guildsman]"; + mes "Geez, what a lame person."; + mes "You have no business here, hope you don't mind, now off you go!"; close; } - mes "Hmm? What brings you all the way up here? If you have nothing to do here, please leave."; - mes "This place is for wizards only. =P"; - next; - mes "[Catherine Medichi]"; - mes "Try not to fall as you go back down...."; - close; - -L_Mage: - if(WIZ_Q == 2) goto L_Test2; - if(WIZ_Q == 3) goto L_Test3; - if(WIZ_Q == 4) goto L_Done; - if(WIZ_Q2 > 0) goto L_Test1; - - mes "My name's Catherine Medichi, and I just became a Wizard. Relax, you can call me Catherine."; - next; - mes "[Catherine Medichi]"; - mes "What brings you all the way up here? You want to be a wizard, right?"; - next; - menu "Of course!",M_0a, "The requirements",M_0b,"Not really",M_0End; - - M_0a: - mes "[Catherine Medichi]"; - mes "Please fill out this application form first."; - next; - mes "(you fill out the form and hand it back)"; - next; - if(JobLevel < 40) goto sL_JobLvl; - if(JobLevel == 50) goto sL_Job50; - + else if (WIZ_Q == 1) { mes "[Catherine]"; - mes "Alright ^ff0000"+strcharinfo(0)+"^000000, it looks like you have everything in order."; - next; - mes "[Catherine Medichi]"; - mes "Now let me tell you about the test. It is divided into 3 parts."; - mes "- The 1st part involves the collecting of a number of magical items,"; - mes "- the 2nd part is a Q&A exam,"; - mes "- and the 3rd section is our favorite, the field exam."; - next; - mes "[Catherine Medichi]"; - mes "People with a job lvl of 50 can skip the first test. They have already worked hard enough."; - next; - mes "[Catherine Medichi]"; - mes "Now for the first part of the test. This requires the gathering of a number of magic items."; + mes "Let me see, did you get all the items?"; + mes "Then let's check..."; next; - set WIZ_Q2, rand(1,2); - - mes "[Catherine Medichi]"; - mes "The items you need to bring are:"; - if(WIZ_Q2 == 2) goto R_2; - - R_1: - mes "- 10 ^ff0000Red gemstones^000000"; - mes "- 10 ^0000ffBlue gemstones^000000"; - mes "- and 10 ^ddcc11Yellow gemstones^000000."; - goto L_Cont0; - - R_2: - mes "5 ^0000ffCrystal Blues^000000,"; - mes "5 ^009900Green Lives^000000,"; - mes "5 ^ff0000Red Bloods^000000,"; - mes "and 5 ^ddcc11Wind of Verdures^000000."; - - L_Cont0: + if (countitem(716) > 9 && countitem(717) > 9 && countitem(715) > 9) { + mes "[Catherine]"; + mes "Perfect! You got all the items. I like!~"; + mes "These items will be put to great use in our guild. ~Hehehee."; + next; + delitem 716,10; //Red_Gemstone + delitem 717,10; //Blue_Gemstone + delitem 715,10; //Yellow_Gemstone + set WIZ_Q,3; + mes "[Catherine]"; + mes "Good for you! You passed the first test."; + mes "But there are still two more left, so don't get too relaxed."; + next; + mes "[Catherine]"; + mes "Go talk to the guy in the corner for the rest of the tests."; + mes "It might be a bit hard, so be careful, I wouldn't want you ending up like most of the Mages that come for these exams...poor souls indeed, may they rest in peace. ~Hehehe."; + close; + } + mes "[Catherine]"; + mes "Hey, what's this? Umm...I don't think you have everything yet!"; next; - mes "[Catherine Medichi]"; - mes "This test isn't THAT hard, so get going!"; + mes "[Catherine]"; + mes "It might've been tough coming all the way up here, what with this altitude and all, but go back and collect the items."; + mes "Life's short enough as it is, so stop wasting your time and gather the items I told you before."; next; - mes "[Catherine Medichi]"; - mes "Good luck! I'll be waiting!"; - set WIZ_Q, 1; + mes "[Catherine]"; + mes "^3355FFRed Gemstone^000000 10 each,"; + mes "^3355FFBlue Gemstone^000000 10 each,"; + mes "^3355FFYellow Gemstone^000000 10 each,"; + mes "Don't forget this time, and bring all the items, ok?..."; close; - - sL_JobLvl: - mes "[Catherine Medichi]"; - mes "Hey, I told you already. You have to have at least job lvl 40."; - mes "Don't you remember me telling you that?"; - close; - - sL_Job50: - mes "[Catherine Medichi]"; - mes "Wow! You're at job level 50! You must have worked really hard! I'm impressed!"; + } + else if (WIZ_Q == 2) { + mes "[Catherine]"; + mes "Did you get all the items?"; + mes "Let's see... Do you have the right ones?..."; + next; + if (countitem(991) > 4 && countitem(993) > 4 && countitem(990) > 4 && countitem(992) > 4) { + mes "[Catherine]"; + mes "Perfect! Good job...I'm satisfied! ~Hehe"; + mes "Our guild greatly appreciates these items and will use them wisely."; next; - mes "[Catherine Medichi]"; - mes "Okay, I'll record that you're job 50. You get to skip the first test, but you still got 2 left."; + delitem 991,5; //Crystal_Blue + delitem 993,5; //Yellow_Live + delitem 990,5; //Boody_Red + delitem 992,5; //Wind_Of_Verdure + set WIZ_Q,3; + mes "[Catherine]"; + mes "Good. You've passed the first test now."; + mes "But you still have two more tests to go, so don't get too laid back, because it only gets harder from here. ~Hehehe"; next; - mes "[Catherine Medichi]"; - mes "Now, talk to that man in the corner for the test. It's hard, so be careful."; - set WIZ_Q, 2; + mes "[Catherine]"; + mes "Go talk to that guy in the corner to take the rest of the tests."; + mes "It might be a bit hard, so be careful, I wouldn't want you ending up like most of the Mages that come for these exams...poor souls indeed, may they rest in peace. ~Hehehe."; close; - - M_0b: - mes "[Catherine Medichi]"; - mes "Even though many people want to become Wizards, only those with a job level of 40 can qualify."; - mes "Anyone with a job level less then that wouldn't have enough magic power to become a Wizard."; - next; - mes "[Catherine Medichi]"; - mes "Then there is the matter of the Wizard's Test. The test is made up of 3 sections."; - mes "Each section focuses on different asspects of Wizardry."; + } + mes "[Catherine]"; + mes "Eh, what's this? I don't think you have everything?"; next; - mes "[Catherine Medichi]"; - mes "Once you pass the test you'll be a Wizard just like me. Yay!"; - mes "Unfortunately a lot people have trouble with the test and never quite make it.(*sighs*)"; + mes "[Catherine]"; + mes "I regret that you had to go through the trouble of coming all the way up here, but go get the right items again."; + mes "Stop wasting your time and get the items I initially requested. For goodness sakes...This is the easiest part of the exam."; next; - mes "[Catherine Medichi]"; - mes "Maybe you'll have better luck."; + mes "[Catherine]"; + mes "^3355FFCrystsal Blue^000000 5 each,"; + mes "^3355FFGreen Live^000000 5 each,"; + mes "^3355FFRed Blood^000000 5 each,"; + mes "^3355FFWind of Verdure^000000 5 each,"; + mes "Don't forget them this time and gather the correct ones, ok? See you soon..."; close; - - M_0End: - mes "[Catherine Medichi]"; - mes "What? You came up here for nothing!?"; - emotion e_what; + } + else if (WIZ_Q == 3) { + mes "[Catherine]"; + mes "What is it? You didn't go talk to the guy in the corner?"; + mes "You can't become a Wizard by just brining the items I requested, no no, that just wont do..."; + next; + mes "[Catherine]"; + mes "You can only prove yourself Wizard material after you take the two remaining tests."; + mes "I'll be waiting, so go now."; close; - - - L_Test1: - mes "Did you get all of the items? Let's see......"; + } + else if (WIZ_Q == 4) { + mes "[Catherine]"; + mes "*sigh*...Poor thing, what a pity."; + mes "How can you think of trying to become a Wizard when you can't even answer those simple questions?"; next; - mes "[Catherine Medichi]"; - if(WIZ_Q2 == 1) goto sL_Gems; - if(WIZ_Q2 == 2) goto sL_Ores; - - sL_Gems: - if (countitem(716)<10 || countitem(717)<10 || countitem(715)<10) goto ssL_NotDone; - mes "Great! You've brought everything! The guild will use these well."; - next; - delitem 716, 10; - delitem 717, 10; - delitem 715, 10; - goto ssL_Done; - - sL_Ores: - if (countitem(991)<4 || countitem(993)<4 || countitem(990)<4 || countitem(992)<4) goto ssL_NotDone; - mes "Great! You've found them all! The guild will use them well."; - next; - delitem 991, 5; - delitem 993, 5; - delitem 990, 5; - delitem 992, 5; - - ssL_Done: - mes "[Catherine Medichi]"; - mes "Congrats, you passed the first test."; - mes "Don't relax yet, you still got 2 tests left."; - emotion e_no1; - next; - mes "[Catherine Medichi]"; - mes "Now talk to the man in the corner for the tests."; - mes "It's pretty hard, so be carefull."; - set WIZ_Q, 2; - set WIZ_Q2, 0; - close; - - ssL_NotDone: - mes "It seems you didn't bring everything that's needed."; - next; - mes "[Catherine Medichi]"; - mes "It's hard work to get all the way up here so make sure you have all of the right items okay?"; - next; - mes "[Catherine Medichi]"; - mes "You need:"; - if(WIZ_Q2 == 1) goto R_1; - if(WIZ_Q2 == 2) goto R_2; - close; - - L_Test2: - if(WIZ_Q2 == 1)goto sL_Failed2; - mes "Hey, did you go talk to the man? No? You can't just become a wizard by getting items."; + mes "[Catherine]"; + mes "Let's see... Should I give you some hints as your senior?"; + mes "But I'm a bit thirsty, so give me 1 Apple Juice, and we got a deal. ~Hehehe"; next; - mes "[Catherine Medichi]"; - mes "There are 2 more tests left. I'll be waiting, so go finish them."; - close; - - sL_Failed2: - mes "Huh?? You failed the Q&A test!?"; - emotion e_what; - next; - mes "[Catherine Medichi]"; - mes "You want to be a wizard and you can't answer a couple of questions?? Sheesh."; - emotion e_swt; - next; - mes "[Catherine Medichi]"; - mes "Well, do you want big sis to give you a hint? If you do, go buy me ^0099001 apple juice^000000. I'm a bit thirsty. =P"; - next; - menu "Can I have a hint?",M_1a, "I can pass on my own!",M_1b; - - M_1a: - if (countitem(531) < 1) goto sL_NoJuice; - delitem 531, 1; - - mes "[Catherine Medichi]"; - mes "Mmmmmmmmmmmmm, apple juice. ~gulp~gulp~"; + switch(select("Give me some hints, please.:I want to try again on my own!")) { + case 1: + if (countitem(531) > 0) { + delitem 531,1; //Apple_Juice + mes "[Catherine]"; + mes "Yummers, Apple Juice is the best..."; + mes "Gulp gulp gulp... Haaaaaah... ~Hehe"; next; - mes "[Catherine Medichi]"; - mes "Thanks, I'll give you the hint now."; + mes "[Catherine]"; + mes "Well then, I'll give you a hint for the second test."; next; - mes "[Catherine Medichi]"; - mes "The man gives you 3 major types of questions, about:"; - mes "- ^ff0000spells^000000,"; - mes "- ^ff0000monsters^000000,"; - mes "- and ^ff0000the caster^000000."; + mes "[Catherine]"; + mes "He asks three types of questions."; + mes "Questions about Magic, Monsters..."; + mes "and Magicians...also known as Mages."; next; - mes "[Catherine Medichi]"; - mes "It's up to him to pick the questions."; + mes "[Catherine]"; + mes "It's up to him to decide which questions to ask."; + mes "*sigh*...He'd look much better if he cut his hair and shaved..."; + mes "He always looks so grungy because he doesn't take care of himself...*sigh*...pity, he could be a regular lady killer. ~tehehehe"; next; - mes "[Catherine Medichi]"; - mes "Ya know... if he got a hair cut and shaved, he might look cool..."; - mes "But obviously he wouln't do it...."; + mes "[Catherine]"; + mes "Anyways, as for the questions about magic..."; + mes "They're usually about the spells you've learned."; next; - mes "[Catherine Medichi]"; - mes "Anyways, about his questions on spells, there are obviously some on spells you've learned."; + mes "[Catherine]"; + mes "If it's something you haven't learned or haven't experienced, or anything like that..."; + mes "I heard there's a nice place you can refer to that's very well organized."; next; - mes "[Catherine Medichi]"; - mes "There are also questions about spells you DON'T know much about, so go ask some Wizards for that info."; + mes "[Catherine]"; + mes "You just have to cast the spell, you know...the one that looks like a big bold *e* symbol."; + mes "The magic words are... iro.ragnarokonline.com ~Or so they say!"; + mes "Strange spell, don't you think? I don't know how to make it work myself."; next; - mes "[Catherine Medichi]"; - mes "There are also places out there with lots of information about spells, such as www.emperium.org."; - mes "You can probably find other sites as well."; + mes "[Catherine]"; + mes "And about the monster questions."; + mes "Fighting them yourself and learning is the best way to go about that."; next; - mes "[Catherine Medichi]"; - mes "As far as the questions on monsters go, you COULD fight them to learn about them... OR..."; + mes "[Catherine]"; + mes "But you know in Prontera, there is a big library."; + mes "You can get information about most of the monsters in that library."; + mes "Going there and studying a bit more would work too."; next; - mes "[Catherine Medichi]"; - mes "... If I remember correctly, there's a libary in Prontera that has lots of information on monsters."; - mes "You could just go there and read about them."; + mes "[Catherine]"; + mes "Last, but not least, questions about Mages."; + mes "This is something that most others cannot teach you..."; + mes "Because you are a Mage."; next; - mes "[Catherine Medichie]"; - mes "Now, about the questions about the caster.... You're on your own for this one.."; - mes "Why? Because YOU ARE the caster!"; - next; - mes "[Catherine Medichi]"; - mes "If you don't know anything about yourself, how would a stranger like me know?"; - next; - mes "[Catherine Medichi]"; - mes "Well good luck! Mister Examiner is waiting!"; - close; - - sL_NoJuice: - mes "[Catherine Medichi]"; - mes "Well, if you want hints, I need apple juice!. Otherwise, you're on your own =P."; - close; - - M_1b: - mes "[Catherine Medichi]"; - mes "That's right! Tests are meant to be done alone! That's definatly the way a Wizard should think!"; - next; - mes "[Catherine Medichi]"; - mes "Good luck! Mister Examiner is waiting!"; - close; - - L_Test3: - if(WIZ_Q2 == 1) goto sL_Failed3; - mes "He he, I could hear you in there working hard on those questions."; + mes "[Catherine]"; + mes "It's hard to know about others when you don't even know about yourself, right?"; + mes "So if you get one of these questions, think about it carefully then answer."; + } + else { + mes "[Catherine]"; + mes "Like I said, I'll think about it if you give me 1 Apple Juice."; + mes "If not... Well, you can think about it on your own. Hey I don't make the rules here i just follow em! Can't argue with this one though. ~tehehehe"; + } + break; + case 2: + mes "[Catherine]"; + mes "Yeah, you get the most satisfaction when you solve things on your own."; + mes "Go finish the rest of the tests with that spirit!"; + } + next; + mes "[Catherine]"; + mes "Well then, see you soon! *crosses fingers* dont end up like the others before you! May God rest thier souls...huh? Oh nothing! ~Hehehehe"; + mes "Hurry, he's waiting for you!"; + close; + } + else if (WIZ_Q == 5) { + mes "[Catherine]"; + mes "Tehehehe~ I was listening all along."; + mes "Well done in answering all those questions. I want to give something, like a present..."; next; - mes "[Catherine Medichi]"; - mes "Good job, only one test left! Finish that and you'll be a wizard!"; + mes "[Catherine]"; + mes "You still have one more test to go, right?"; + mes "Just a bit more and you will be qualified to be a Wizard, so I'll give you the present then. ~Hehe"; next; - mes "[Catherine Medichi]"; - mes "Good luck! The examiner's waiting!"; + mes "[Catherine]"; + mes "See ya, well...hopefully!"; + mes "He's waiting for you!"; close; - - sL_Failed3: - mes "Why did you come out during the test? I never thought you were that weak..."; + } + else if (WIZ_Q == 6) { + mes "[Catherine]"; + mes "Eh, did you leave in the middle of the test?"; + mes "You...*sigh*...I didn't think you would do such a dishonorable thing."; + next; + mes "[Catherine]"; + if (sex) { + mes "Granted you're a mage, but how could a guy be so weak?!"; + mes "Well, at least your alive still. Go back and try harder this time. ~tehehehe"; + } + else { + mes "Don't pretend to be weak just because you're a girl. Look at me! I did it, and so can you. You can't ask for sympathy."; + mes "You came all this way to become a Wizard! Now come on, you can do it!!"; next; - if(sex==1) goto ssL_M3; - if(sex==0) goto ssL_F3; - - ssL_M3: - mes "[Catherine Medichi]"; - mes "How could a powerful mage like you get beaten so easily!! Go back in and try harder."; - close; - - ssL_F3: - mes "[Catherine Medichi]"; - mes "You can't act all weak, just because you're a girl! If you want to be a wizard, go and pass the test!"; - next; - mes "[Catherine Medichi]"; - mes "I thought it was hard too, but it wasn't enough to make me quit! You just have to face hardship sometimes!"; - close; - - - L_Done: - if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Wizard."; - if(SkillPoint > 0) close; - - mes "Great! You finished all of the tests! Congrats, congrats, congrats!!"; - emotion e_no1; + mes "[Catherine]"; + mes "I agree that it is difficult, but not to the point of giving up."; + mes "You of all people should find the strength and patience to complete this test!"; + } next; - mes "[Catherine Medichi]"; - mes "Ack, I'm wasting time, I better change you!"; + mes "[Catherine]"; + mes "So, try harder this time..."; + mes "He's waiting!"; + } + else if (WIZ_Q == 7) { + if (JobLevel < 40) { + set WIZ_Q,0; + mes "[Catherine]"; + mes "Hey, what don't you get it?"; + mes "I said you must be at least job level 40 to change your job, got it?"; + next; + mes "[Catherine]"; + mes "There is nothing to be in hurry, so why don't you take your time for studying?"; + mes "When the time comes, I will welcome you with open arms."; + close; + } + if (SkillPoint) { + mes "[Catherine]"; + mes "Are you done with all the tests? Oh drats, it seems like you still have some skill points left."; + mes "Learn some other skills with your remaining points, and then come talk to me again."; + close; + } + mes "[Catherine]"; + mes "Wooooooooooooow...you finished all the tests?!"; + mes "Congratulations, congrats, congrats! Wooopiiieeeee! ~Hehehehehehe"; + next; + mes "[Catherine]"; + mes "Well, no need to wait, I congratulate you. I hearby deem you Wizard."; next; callfunc "Job_Change",Job_Wizard; callfunc "F_ClearJobVar"; // clears all job variables for the current player - - mes "[Catherine Medichi]"; - mes "Now you're a wizard! Act responsibly!"; - next; - mes "[Catherine Medichi]"; - mes "Make sure when you cast a spell, you know exactly what's going to happen!"; + mes "[Catherine]"; + mes "Since you're a Wizard now, act like a Wizard, got it?"; + mes "Us wizards have to be careful since we possess the ultimate power of magic."; next; - mes "[Catherine Medichi]"; - mes "Don't do stupid things like casting in the middle of town!"; - mes "It causes lag and magic is supposed to be used on monsters anyways!"; + mes "[Catherine]"; + mes "Don't go about casting spells in town for no reason, or bother others with spells that are in their own battle."; + mes "A Wizard's magic is meant for their own battles with monsters."; next; - mes "[Catherine Medichi]"; - mes "Become mightier by partying with others! Oh yea, here's a present!"; + mes "[Catherine]"; + mes "Go join parties with others and keep training."; + mes "And...oh, wait, I prepared a present for you, one sec."; next; - mes "[Catherine Medichi]"; - mes "(Rustle Rustle)"; + mes "[Catherine]"; + mes "rummage rummage..."; + mes "shuffle shuffle..."; next; - getitem 505, 6; - mes "[Catherine Medichi]"; - mes "Use them wisely. It's a present from me, so you better use them all!"; + getitem 505,6; //Blue_Potion + mes "[Catherine]"; + mes "Here you go. I hope you'll make good use of it when you need it. ~tehehe"; + mes "I gave them to you as a present, so don't go out and sell it. Use it for yourself, ok?"; next; - mes "[Catherine Medichi]"; - mes "Well my fellow Wizard, take care and have a great life!"; + mes "[Catherine]"; + mes "Well, then...*sight*...live a wonderful life as a Wizard, become the strongest out there!"; close; + } } - -//<================================================ Examiner: Raul Expagarus ==================================================>\\ -gef_tower,102,24,3 script Raul Expagarus 735,{ - mes "[Raul Expagarus]"; - if(BaseJob == Job_Mage) goto L_Mage; - if(BaseJob == Job_Wizard) goto L_Wizard; - if(baseClass == Job_Acolyte) goto L_Holy; - if(BaseJob == Job_Novice) goto L_Novice; -L_Other: - mes "Ugh, I don't feel good....I feel like I'm trapped in ice........"; - next; - mes "[Raul Expagarus]"; - mes "Who're you?! Leave!"; - emotion e_gasp; - close; -L_Novice: - mes "What's a little kid like you doing here? Get out!!"; - emotion e_gasp; - next; - warp "geffen",120,110; - close; -L_Holy: - mes "Leave holy ones!"; - mes "Magic is considered to be a power that is not from God......."; - next; - mes "[Raul Expagarus]"; - mes "Besides, I'm not feeling too good. So Leave now!"; - close; -L_Wizard: - mes "Cough Cough, what can I do for you? Hmmm... you're a magic user too..."; - next; - mes "[Raul Expagarus]"; - if(sex==1) goto L_M; - if(sex==0) goto L_F; - - L_M: - mes "If you're not responsible, you might accidently learn useless spells."; - mes "Instead of that, you might want to focus on learning spells you'll be using now."; +gef_tower,102,24,2 script Gloomy Wizard 735,{ + if (BaseClass != Job_Mage || BaseJob == Job_Wizard) { + if (BaseJob == Job_Wizard) { + mes "[Raulel]"; + mes "*Cough* *cough* what do you want?"; + mes "If you are a person that uses magic, then you need to make sure you are well informed about it."; + next; + mes "[Raulel]"; + mes "Don't live dishonestly, or impolitely, or else one day you'll be caught in a spell you can't control, and BOOM, your dead!"; + if (sex == 1) { + mes "If you don't want that to happen, then learn how to use spells properly!"; + next; + mes "[Raulel]"; + mes "You may live life crippled if you get obsessed with the love of Greater Magic. ~haha"; + } + else { + mes "So learn how to use magic properly, or you would just be better off giving up on using magic."; + next; + mes "[Raulel]"; + mes "If you don't want that, go hit on a guy or something! ~Hahahaha"; + mes "If you don't pay attention to yourself, you'll be engulfed by magic one day..."; + } + close; + } + else if (BaseBjob == Job_Priest) { + mes "[Raulel]"; + mes "Go away, one who works for the Church!"; + mes "Magic repels Holy power, jeez...your messing up my aura."; + next; + mes "[Raulel]"; + mes "And plus, *cough* *cough* my health isn't all that good right now either..."; + mes "Don't come any closer, just leave!"; + close; + } + else if (Class == Job_Novice) { + mes "[Raulel]"; + mes "Why did a little one like you come here?!"; + mes "Get lost! ~Hahahahaha"; + close2; + warp "geffen",120,110; + end; + } + mes "[Raulel]"; + mes "*sneeze* *cough* Oooowww...my entire body is in pain. I feel like I'm trapped in a tub of ice water!"; next; - mes "[Raul Expagarus]"; - mes "In a fight for love, you might become crippled hehe."; + mes "[Raulel]"; + mes "What do you want? Jeez...just get lost, won't you?"; close; - - L_F: - mes "If you're not responsible, you might accidently learn useless spells."; - mes "You should learn a spell with all of your heart or not learn it at all."; + } + if (WIZ_Q == 0) { + mes "[Raulel]"; + mes "*cough* *cough* *sneeze* I don't know who you are and what you do, but I don't have any business with you."; next; - mes "[Raul Expagarus]"; - mes "If you don't wish to study like that............... Heh, then go be a housewife."; + mes "[Raulel]"; + mes "Go away! Get lost!"; close; - -L_Mage: - if(WIZ_Q == 1) goto L_NotRdy; - if(WIZ_Q == 2) goto L_Test2; - if(WIZ_Q == 3) goto L_Test3; - if(WIZ_Q == 4) goto L_Done; - - mes "Cough, I don't have any time to talk."; + } + else if (WIZ_Q == 1 || WIZ_Q == 2) { + mes "[Raulel]"; + mes "Hahahaha~ You're the one that wants to become a Wizard?!"; + next; + mes "[Raulel]"; + mes "*sneeze* If you just lived as you were, all you'd have to do was hunt a little and live the easy life..."; next; - mes "[Raul Expagarus]"; - mes "Sorry, but please leave."; + mes "[Raulel]"; + mes "*Cough* *cough* Let's see how well you live as a Wizard. ~Hahahahhaha"; close; - - L_NotRdy: - mes "Heh, a wizard trainee eh?!"; + } + else if (WIZ_Q == 3) { + mes "[Raulel]"; + mes "*Cough* *cough*...You must've passed the first test."; + mes "Ok, I'm the Wizard in charge of your testing from now on. My name is 'Raulel Asparagus'."; next; - mes "[Raul Expagarus]"; - mes "You COULD just stay as a mage and live a pretty decent life....."; + mes "[Raulel]"; + mes "*sneeze* It's not too late yet, wouldn't you rather just go back to town and enjoy the peaceful life?"; next; - mes "[Raul Expagarus]"; - mes "Then again, wizards ARE much more high class....."; - close; - - L_Done: - mes "Congratulations on finishing the final test! You have now finished all of the Wizards tests and are ready to become a Wizard!"; - emotion e_no1; + mes "[Raulel]"; + mes "Hahahaha~ You don't know how dangerous it is...to deal with Greater Magic."; next; - mes "[Raul Expagarus]"; - mes "Go speak to Catherine to become a Wizard. But be careful! Magic is a powerfull force and can easily destroy you!!"; - close; - - L_Test2: - if(WIZ_Q2 == 1) goto sL_ReTest2; - - mes "I see you've passed the 1st test. My name is Raul Expagarus, I'm your test examiner."; + if (select("I want to live as a normal Mage.:I would like to continue with the tests.") == 1) { + mes "[Raulel]"; + mes "Hahaha~ *sneeze* Good choice...*cough* *cough*~"; + mes "Best not to even dream about life as a Wizard. Graa...Greaa...*sneeze* Greater Magic wasn't meant for humans to use!"; + next; + mes "[Raulel]"; + mes "Leave the top of this tower quietly and don't ever look back."; + mes "Just live peacefully with the powers that you have right now."; + close; + } + mes "[Raulel]"; + mes "*sneeze* Hahahaha~ Now there's a foolish one here!"; + mes "Well then, let's see how good you are. *cough* I want to see this with my own two eyes!"; next; - mes "[Raul Expagarus]"; - mes "It's not too late! You can still return to a peaceful life in town if you wish."; + mes "[Raulel]"; + mes "*sneeze* Then let's begin the test!"; + mes "If you don't answer them all correctly, you fail. Hahahahahahahahaha~"; next; - mes "[Raul Expagarus]"; - mes "You probably have no clue how dangerous it is to use magic."; + mes "[Raulel]"; + mes "I'll give you 10 questions so give me the right answers."; + mes "If you get something wrong, I won't tell you what it is!"; next; - menu "You're right. I quit.",M_0a, "I want to take test!",M_0b; - - sL_ReTest2: - mes "Hmph, you want to try again?"; + mes "[Raulel]"; + mes "*Cough* *cough* Then here go the questions!"; + next; + switch(rand(1,3)) { + case 1: + mes "[Raulel]"; + mes "1. Which of the following is not necessary to learn Fire Wall?"; next; - mes "[Raul Expagarus]"; - mes "How can you hate a peaceful life so much?"; + if (select("Fire Bolt Lv 4:Fire Ball Lv 5:Sight Lv 1:Napalm Beat Lv 4") == 4) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "2. Regaurdless of it's previous attribute, What does the monster's attribute change to when you cast Frost Diver on it?"; next; - mes "[Raul Expagarus]"; - mes "Be that way! If you miss one question, you fail! What do you say!?"; - emotion e_pif; + if (select("Water:Earth:Fire:Wind") == 1) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "3. When you completely master Napalm Beat, what is the ratio of the increased MATK using that spell?"; next; - menu "I want to live in peace..........",M_0a, "I want to try again.",M_0b; - - M_0a: - mes "[Raul Expagarus]"; - mes "Good choice, cough cough. Being a Wizard is a difficult job, and magic is not meant to be used by mere mortals........."; + if (select("1.6 times:1.7 times:2 times:20 times") == 2) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "4. What item do you need when casting Stone Curse?"; next; - mes "[Raul Expagarus]"; - mes "Go down the tower and don't look back. Use the magic you have now and live a peaceful life."; - close; - - M_0b: - mes "[Raul Expagarus]"; - mes "Hmph, we'll see how GREAT you do."; + if (select("Red Blood:Blue Gemstone:Yellow Gemstone:Red Gemstone") == 4) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "5. Which of the following is not required to master Safety Wall?"; next; - mes "[Raul Expagarus]"; - mes "Lets start the test! If you miss one question, you're screwed! HA!"; - emotion e_gg; + if (select("Napalm Beat Lv 4:Soul Strike Lv 5:Increase SP Recovery Lv 6:Safety Wall Lv 7") == 3) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "6. Without the INT bonus, what amount of SP is recovered every 10 seconds when you have learned Increase SP Recovery Lv 7?"; next; - mes "[Raul Expagarus]"; - mes "10 questions, get them right! I won't tell you the correct answer for the ones you miss."; + if (select("14:21:28:35") == 2) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "7. Using Energy Coat, when you have 50% of your SP remaining, how much SP is used when hit, and what percentage is damage reduced by?"; next; - set @SCORE,0; - set @temp,rand(0,2); - if(@temp == 1) goto R_1; - if(@temp == 2) goto R_2; - - //Spell Quiz - R_0: - mes "[Raul Expagarus]"; - mes "Cough, here are the questions!"; - next; - mes "[Raul Expagarus]"; - mes "1. Which of the following is not"; - mes "necessary to learn Fire Wall?"; - next; - menu "Fire Bolt Lv 4",sM0_0b, "Fire Ball Lv 5",sM0_0b, "Sight Lv 1",sM0_0b, "Napalm Beat Lv 4",sM0_0a; - - sM0_0a: - set @SCORE, @SCORE + 10; - - sM0_0b: - - mes "[Raul Expagarus]"; - mes "2. Regardless of it's previous"; - mes "attribute. What does the monster's"; - mes "attribute change to when you cast"; - mes "Frost Diver on it?"; - next; - menu "Water",sM0_1a, "Earth",sM0_1b, "Fire",sM0_1b, "Wind",sM0_1b; - - sM0_1a: - set @SCORE, @SCORE + 10; - - sM0_1b: - - mes "[Raul Expagarus]"; - mes "3. When you completely master"; - mes "Napalm Beat, what is the ratio of"; - mes "the increased MATK using that"; - mes "spell?"; - next; - menu "1.6 times",sM0_2b, "1.7 times",sM0_2a, "2 times",sM0_2b, "20 times",sM0_2b; - - sM0_2a: - set @SCORE, @SCORE + 10; - - sM0_2b: - - mes "[Raul Expagarus]"; - mes "4. What item do you need when"; - mes "casting Stone Curse?"; - next; - menu "Red Blood",sM0_3b, "Blue Gemstone",sM0_3b, "Yellow Gemstone",sM0_3b, "Red Gemstone",sM0_3a; - - sM0_3a: - set @SCORE, @SCORE + 10; - - sM0_3b: - - mes "[Raul Expagarus]"; - mes "5. Which of the following is not"; - mes "required to master Safety Wall?"; - next; - menu "Napalm Beat Lv 4",sM0_4b, "Soul Strike Lv 5",sM0_4b, "SP Recovery Lv 6",sM0_4a, "Safety Wall Lv 7",sM0_4b; - - sM0_4a: - set @SCORE, @SCORE + 10; - - sM0_4b: - - mes "[Raul Expagarus]"; - mes "6. Without the INT bonus, what"; - mes "amount of SP is recovered every 10"; - mes "seconds when you have learned"; - mes "Increase SP Recovery Lv 7?"; - next; - menu "14",sM0_5b, "21",sM0_5a, "28",sM0_5b, "35",sM0_5b; - - sM0_5a: - set @SCORE, @SCORE + 10; - - sM0_5b: - - mes "[Raul Expagarus]"; - mes "7. Using Energy Coat, when you have"; - mes "50% of your SP remaining, how much"; - mes "SP is used when hit, and what"; - mes "percentage is damage reduced by?"; - next; - menu "Damage 18% SP1.5%",sM0_6b, "Damage 18% SP2%",sM0_6a, "Damage 24% SP1.5%",sM0_6b, "Damage 24% SP2%",sM0_6b; - - sM0_6a: - set @SCORE, @SCORE + 10; - - sM0_6b: - - mes "[Raul Expagarus]"; - mes "8. How much SP is consumed and how"; - mes "many times can you avoid attacks"; - mes "when using Safety Wall Lv 6?"; - next; - menu "SP 40, 6hits",sM0_7b, "SP 35, 6hits",sM0_7b, "SP 40, 7hits",sM0_7b, "SP 35, 7hits",sM0_7a; - - sM0_7a: - set @SCORE, @SCORE + 10; - - sM0_7b: - - mes "[Raul Expagarus]"; - mes "9. How much SP is needed when using"; - mes "Lv 10 Thunderstorm?"; + if (select("Damage 18% SP1.5%:Damage 18% SP2%:Damage 24% SP1.5%:Damage 24% SP2%") == 2) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "8. How much SP is consumed and how many times can you avoid attacks when using Safety Wall Lv 6?"; + next; + if (select("SP 40, 6 times:SP 35, 6 times:SP 40, 7 times:SP 35, 7 times") == 3) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "9. How much SP is needed when using Lv 10 Thunderstorm?"; + next; + if (select("84:74:64:54") == 2) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "10. Which skill is most useful training in the Byalan Dungeon?"; + next; + if (select("Lightning Bolt:Fire Bolt:Cold Bolt:Sight") == 1) + set .@wizard_t,.@wizard_t+10; + break; + case 2: + mes "[Raulel]"; + mes "1. Which monster can you obtain a slotted Guard from?"; + next; + if (select("Thief Bug:PecoPeco:Pupa:Kobold (Hammer)") == 3) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "2. Which of the following is the easiest monster for a low level Mage to hunt?"; + next; + if (select("Flora:Giearth:Golem:Myst") == 1) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "3. Which monster will not be affected by Stone Curse?"; + next; + if (select("Elder Willow:Evil Druid:Magnolia:Marc") == 2) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "4. When attacking a Lv 3 water attribute monster with a wind attribute weapon, what is the damage percentage?"; + next; + if (select("125%:150%:175%:200%") == 4) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "5. If a Baby Desert Wolf and a Familiar fought, which one would win?"; + next; + if (select("Baby Desert Wolf:Familiar:Neither:I don't know") == 1) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "6. Which of the following cannot be a Cute Pet?"; + next; + if (select("Poporing:Roda Frog:Smokie:Poison Spore") == 2) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "7. Choose the monster that is weak against a fire attribute attack."; + next; + if (select("Dagger Goblin:Mace Goblin:Morningstar Goblin:Hammer Goblin") == 4) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "8. Which of the following has the highest defense?"; + next; + if (select("Horn:Chonchon:Andre:Caramel") == 4) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "9. Choose the monster that's of a different species."; + next; + if (select("Poring:Mastering:Ghostring:Spore") == 3) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "10. Which of the following is not an Undead monster?"; + next; + if (select("Drake:Megalodon:Deviace:Khalitzburg") == 3) + set .@wizard_t,.@wizard_t+10; + break; + case 3: + mes "[Raulel]"; + mes "1. Which stat is the most important for a Mage?"; + next; + if (select("INT:AGI:DEX:VIT") == 1) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "2. Which attribute does not have a 'Bolt' type attack?"; + next; + if (select("Water:Earth:Fire:Wind") == 2) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "3. Choose the one that does not relate to a Mage."; + next; + if (select("Weak physical strength.:Attacks at a distance.:Good at selling stuff.:Magic Defense is high.") == 3) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "4. Which town is the home of Mages?"; + next; + if (select("Prontera:Morroc:Alberta:Geffen") == 4) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "5. Which of the following cards has nothing to do with INT?"; + next; + if (select("Andre Egg Card:Soldier Andre Card:Baby Desert Wolf Card:Elder Willow Card") == 2) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "6. What is the Mage good at compared to other job classes?"; + next; + if (select("Exceptional Vocal Ability:Exceptional Acting Ability:Exceptional Dance Skills:Exceptional Magic Skills") == 4) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "7. What is the INT bonus at Job Lv 40 for a Mage?"; + next; + if (select("8:7:6:5") == 4) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "8. Which item can a Mage not equip?"; + next; + if (select("Knife:Boys Cap:Sandle:Eye of Dullahan") == 2) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "9. Which of the following is the catalyst when making the Mage test solution 3?"; + next; + if (select("Blue Gemstone:Red Gemstone:Yellow Gemstone:Red Blood") == 1) + set .@wizard_t,.@wizard_t+10; + mes "[Raulel]"; + mes "10. Which card is irrelevant to magic?"; + next; + if (select("Marduk Card:Magnolia Card:Willow Card:Maya Card") == 2) + set .@wizard_t,.@wizard_t+10; + } + mes "[Raulel]"; + if (WIZ_Q == 4) { + mes "Good job, you finished answered all the questions... Go buy yourself some potions or something if you have the Zeny. Haha..."; + next; + mes "[Raulel]"; + mes "Your score is... " + .@wizard_t + "points....."; + if (.@wizard_t == 100) { + set WIZ_Q,5; + mes "Hahahahahahah~ Well done, you passed the second test."; + mes "It wasn't done in one try like mine was, but I'll let you slide..."; next; - menu "84",sM0_8b, "74",sM0_8a, "64",sM0_8b, "54",sM0_8b; - - sM0_8a: - set @SCORE, @SCORE + 10; - - sM0_8b: - - mes "[Raul Expagarus]"; - mes "10. Which skill is most useful"; - mes "training in the Byalan Dungeon?"; + mes "[Raulel]"; + mes "*sneeze* Don't relax just yet, there's still the matter of the third and final test."; + mes "I advise you to rest a bit while the final test is prepared. Your gonna need it. Hahahahaha~"; + close; + } + else if (.@wizard_t == 90) { + set WIZ_Q,5; + mes "Hahaha~ Since you only missed one problem, you passed the second test."; + mes "It wasn't done in one try like mine was, but I'll let you slide..."; next; - menu "Lightning Bolt",sM0_9a, "Fire Bolt",sM0_9b, "Ice Bolt",sM0_9b, "Sight",sM0_9b; - - sM0_9a: - set @SCORE, @SCORE + 10; - - sM0_9b: - goto L_Cont0; - - //Monster Quiz - R_1: - mes "[Raul Expagarus]"; - mes "1. Which monster can you obtain a"; - mes "slotted Guard from?"; + mes "[Raulel]"; + mes "*sneeze* Don't relax just yet, there's still the matter of the third and final test."; + mes "I advise you to rest a bit while the final test is prepared. Your gonna need it. Hahahahaha~"; + close; + } + else if (.@wizard_t == 80) { + set WIZ_Q,5; + mes "Sheez... You didn't do very well, but you passed the second test."; + mes "It wasn't done in one try like mine was, but I'll let you slide..."; next; - menu "Thief Bug",sM1_0b, "Peco Peco",sM1_0b, "Pupa",sM1_0a, "Kobold (Hammer)",sM1_0b; - - sM1_0a: - set @SCORE, @SCORE + 10; - - sM1_0b: - - mes "[Raul Expagarus]"; - mes "2. Which of the following is the"; - mes "easiest monster for a low level"; - mes "Mage to hunt?"; + mes "[Raulel]"; + mes "*sneeze* Don't relax just yet, there's still the matter of the third and final test."; + mes "I advise you to rest a bit while the final test is prepared. Your gonna need it. Hahahahaha~"; + close; + } + else { + mes "You failed. Go study some more!"; next; - menu "Flora",sM1_1a, "Gierth",sM1_1b, "Golem",sM1_1b, "Myst",sM1_1b; - - sM1_1a: - set @SCORE, @SCORE + 10; - - sM1_1b: - - mes "[Raul Expagarus]"; - mes "3. Which monster will not be"; - mes "affected by Stone Curse?"; + mes "[Raulel]"; + mes "*cough* *cough* Did you really think you could become a Wizard with such a mediocre level like yours?"; + mes "Get lost! If you were a Wizard right now, the monsters that I fight, would eat you up in no time!"; + close; + } + } + mes "Hmmm...Good job, you finished answering all the questions, go buy yourself some potions or something, thats IF you have the Zeny. Hahahahahahahah~"; + next; + mes "[Raulel]"; + mes "Your score is... " + .@wizard_t + " points!"; + if (.@wizard_t == 100) { + set WIZ_Q,5; + mes "*cough* *Cough* Well done, you passed the second test."; + next; + mes "[Raulel]"; + mes "Hahahaha~ Don't relax just yet, there's still the third test."; + mes "*sneeze* I advise you to rest a bit while the final test is prepared...Hahahahah~"; + close; + } + else if (.@wizard_t == 90) { + set WIZ_Q,5; + mes "Hahahaha~ I'll let you slide by since you only missed one problem. You passed the second test."; + next; + mes "[Raulel]"; + mes "Hahahaha~ Don't relax just yet, there's still the third test."; + mes "*sneeze* I advise you to rest a bit while the final test is prepared...Hahahahah~"; + close; + } + else { + set WIZ_Q,4; + mes "You failed. I will let you come back again...after you've learned more relating to the type of questions I've asked you."; + next; + mes "[Raulel]"; + mes "Tisk...not enough, not enough! Did you really think you could become a Wizard with the little bit of knowledge you have?"; + mes "Get lost! If you were a Wizard right now, the monsters I deal with would eat you up in no time!"; + close; + } + } + else if (WIZ_Q == 4) { + mes "[Raulel]"; + mes "Hahahaha~ Are you that desperate? *sneeze* What a pain in the arse..."; + next; + mes "[Raulel]"; + mes "Since you don't want to settle for a stable and peaceful life, I'll give you another chance..."; + next; + mes "[Raulel]"; + mes "If you miss one single question, then just give up. You wouldn't have any talent in being a Wizard! ~Hahahahaha"; + next; + if (select("Because of you, I want to live as a normal Mage now.:I would like to continue with the tests.") == 1) { + mes "[Raulel]"; + mes "Hahahaha~ Surprising, comming from you, that's a very wise choice...*cough* *cough*"; + mes "If i were you, i would never, ever dream of becoming a Wizard again. Gre...Greaa...*sneeze* Greater Magic wasn't meant for humans to use."; + next; + mes "[Raulel]"; + mes "Just leave the top of this tower quietly and never look back."; + mes "Live peacefully with the powers that you have right now."; + close; + } + mes "[Raulel]"; + mes "Hahahahahahaha~ Now there's a foolish one right here!"; + mes "Well then, let's see just how good you can be! *sneeze* I want to see this with my own two eyes."; + next; + mes "[Raulel]"; + mes "Then let's begin the test!"; + goto L_AskQuestions; + } + else if (WIZ_Q == 5) { + mes "[Raulel]"; + mes "Ok, hope you got plenty of rest. Hahahahahah~"; + mes "Then let's begin the last test."; + next; + mes "[Raulel]"; + mes "Should I explain a little about this final test? It is difficult, I will not hide that from you..."; + next; + if (select("No, it's ok, I'm ready.:I would like to listen.") == 1) { + mes "[Raulel]"; + mes "What a rash person. Your the type that rushes into battle without thinking, what in the world are you doing here instead of with the Prontera Chivalry? Heck, go for it! *cough* Not my fault if you end up dying."; + mes "Just consider yourself a glass cannon...because the monsters are going to break you into pieces. Hahahahahahahahaha~"; + next; + set WIZ_Q,6; + savepoint "geffen",120,107; + mes "[Raulel]"; + mes "Then, as you wish. I'll send you there right now."; + mes "Oh, if you see a white light at the end of a tunnel, that means your pathetic cause you failed! Hahahahahah~"; + close2; + warp "job_wiz",57,154; + end; + } + mes "[Raulel]"; + mes "What a devoted person. Very well, I'll explain."; + mes "No matter how hard this last test may seem, if you do as I say, you can finish it quickly and easily."; + next; + mes "[Raulel]"; + mes "The final test has a total of 3 parts."; + mes "The order is Water Room, Earth Room, Fire Room. In each room, there are monsters of that particular attribute."; + next; + mes "[Raulel]"; + mes "You'll find out what monsters will be there once you go in. If you use attacks with the *sneeze*"; + mes "right attribute, it shouldn't be too hard. Hahaha~"; + next; + mes "[Raulel]"; + mes "Once you defeat all the monsters within the given time in any one room..."; + mes "you'll be moved to the next room."; + next; + mes "[Raulel]"; + mes "After these three rooms are clear, the testing is over."; + mes "You will become a Wizard which is controlled by Greater Magic Powers! Know this...There is no returning to an easy life."; + next; + mes "[Raulel]"; + mes "Hahaha~ You look frightened. You know, it's not too late to turn back and live an easy life."; + mes "If you want, I can send you back to town right now... What do you want to do?"; + next; + if (select("Continue testing.:I want to go back because I have butterflies in my stomach.") == 1) { + set WIZ_Q,6; + savepoint "geffen",120,107; + mes "[Raulel]"; + mes "You are indeed, very determined. Ok! Hahahahahaha~"; + mes "*Cough* *cough* As you wish, we shall begin the final test!"; + close2; + warp "job_wiz",57,154; + end; + } + set WIZ_Q,6; + mes "[Raulel]"; + mes "Good thinking. This is a better choice for you. Hahahahah~"; + mes "Go back and live a easy life, Greater Magic is a force that should not be wield by types like yourself."; + close2; + warp "geffen",120,110; + end; + } + else if (WIZ_Q == 6) { + if (WIZ_Q2 == 6) { + mes "[Raulel]"; + mes "Hahahahahaha~ I've never seen anyone so...sooo...*sneeze* tenacious as you."; + mes "So you want to try again eh? Even though I've ridiculed you for your failures before??"; + next; + mes "[Raulel]"; + mes "Ok then, here's a proposition. Since you're probably worn out as it is, and I can clearly see the lust for Greater Magic burning in your eyes..."; + mes "Hahahahaha~ yeah! Go bring me a ^3355FFWorn Out Scroll^000000."; + next; + set WIZ_Q2,WIZ_Q2+1; + mes "[Raulel]"; + mes "If not, you can take the test again..."; + mes "Well, I'll send you to take the test for now. Hahahaha~"; + close2; + warp "job_wiz",57,154; + end; + } + else if (WIZ_Q2 > 6) { + mes "[Raulel]"; + mes "Oh! So you're back? Hahahahaha~"; + mes "*Cough* Cough* Do you want to take the test again? Or did you bring the ^3355FFWorn Out Scroll^000000?"; + next; + if (select("Continue the test.:Worn Out Scroll...") == 1) { + savepoint "geffen",120,107; + mes "[Raulel]"; + mes "Hahaha~ Ok, at least you have some spirit."; + mes "I'll send you in again, try dying once more will yah? Hahahahahahahahaha~"; + close2; + warp "job_wiz",57,154; + end; + } + if (countitem(618) > 0) { + delitem 618,1; //Worn_Out_Scroll + mes "[Raulel]"; + mes "Hahahahahahahaha~ *Cough* *cough* So you ended up bringing one of these eh? Good job..."; + mes "I think I can continue my research with this..."; next; - menu "Elder Willow",sM1_2b, "Evil Druid",sM1_2a, "Magnolia",sM1_2b, "Marc",sM1_2b; + set WIZ_Q2,0; + set WIZ_Q,7; + mes "[Raulel]"; + mes "Even though your not Grade A Wizard material, I can tell your serious about wanting the Greater Magic. I'll tell Catherine that you passed. Hahahahahahahahah~"; + mes "You went through a lot of trouble here, and that is the true purpose for us selecting Wizards. Only those who will devote themselves to the art will ever become Wizards. Good luck to you. Become much Stronger. Hahahahahaha~"; + close; + } + } + mes "[Raulel]"; + mes "*sneeze* What? You want to take the test again?"; + mes "Geez...you already failed the battle test! Hahahahahahahaha~ So you like magic that much, eh?"; + next; + mes "[Raulel]"; + mes "Since your so weak that you can't finish this final test on your own...you need a separate test to help you out."; + mes "*Cough* If you can't pass the battle test, then do a good job with this one. Hahahahahahah~"; + next; + mes "[Raulel]"; + mes "Well, you better answer these problems if you plan on becoming a Wizard. Hahahahahahaha~"; + next; + mes "[Raulel]"; + mes "1. Choose the monster with a different attribute than the others."; + next; + if (select("Mantis:Cornutus:Giearth:Caramel") == 2) + set .@wizard_t,.@wizard_t+20; + mes "[Raulel]"; + mes "2. Choose the monster that is not a looting one."; + next; + if (select("Yoyo:Magnolia:Metaller:Zerom") == 4) + set .@wizard_t,.@wizard_t+20; + mes "[Raulel]"; + mes "3. Which of these monsters does not recognize casting?"; + next; + if (select("Marina:Vitata:Scorpion:Giearth") == 1) + set .@wizard_t,.@wizard_t+20; + mes "[Raulel]"; + mes "4. Choose the spell that would be efficient against a Marine Sphere."; + next; + if (select("Cold Bolt:Fire Bolt:Lightning Bolt:Stone Curse") == 3) + set .@wizard_t,.@wizard_t+20; + mes "[Raulel]"; + mes "5. Choose the monster that can move."; + next; + if (select("Hydra:Madragora:Greatest General:Frilldora") == 4) + set .@wizard_t,.@wizard_t+20; + mes "[Raulel]"; + mes "*pfft* Do it right, so I don't have to ask again."; + next; + mes "[Raulel]"; + mes "You got " + .@wizard_t + " points."; + if (.@wizard_t == 100) { + mes "Hahahahahaha~ *Cough* *cough* If you can answer all these questions correctly, how is it you can't do well in battles??"; + next; + } + else if (.@wizard_t == 80) { + mes "Eh, soso..."; + mes "I'll let you retake the test."; + next; + } + else { + mes "You failed! Go study some more!"; + next; + mes "[Raulel]"; + mes "You lack something...*sneez*...like intelligence. That's why you keep on failing. Hahahahahahahaha~"; + close; + } + if (select("Begin the test please.:Can I get another explanation?") == 1) { + mes "[Raulel]"; + mes "Nobody is going to help you become a Wizard. Hahahahahahahaha~"; + mes "*Cough* *cough* No point in crying after dying..."; + next; + percentheal 100,100; + mes "[Raulel]"; + mes "Then, as you wish. I'll send you to fight."; + mes "Oh! If you see some tall pearly gates and hear a booming deep voice from behind it, that means that your a failure when it comes to Magic. Hahahahahahahahaha~"; + close2; + warp "job_wiz",57,154; + end; + } + mes "[Raulel]"; + mes "*Cough* *cough* Then I shall explain."; + mes "The test may be hard, but just do as I tell you and it shouldn't be a problem."; + next; + mes "[Raulel]"; + mes "There are 3 parts to this final test."; + mes "The order is...*sneez*...the Water Room, Earth Room, and then the Fire Room. Each room has monsters of that attribute in it."; + next; + mes "[Raulel]"; + mes "You'll see what monsters they are when you enter."; + mes "If you use the appropriate spells against them, it shouldn't be that difficult. Hahahahahahaha~"; + next; + mes "[Raulel]"; + mes "Within the given time, if you defeat all the monsters..."; + mes "you will be sent to the next room."; + next; + mes "[Raulel]"; + mes "After that, the test is over."; + mes "You will then become a Wizard controlled by Greater Magic powers! There is no coming back to the easy life you have known thus far."; + next; + mes "[Raulel]"; + mes "Hahahahaha~ You look frightened. It's not too late you know."; + mes "*Cough* *cough* You can give up and go back to town! Just forget about the Greater Magic and live a normal life. What do yah say?"; + next; + if (select("Continue with the test.:I'm too scared, I would like to quit.") == 1) { + percentheal 100,100; + mes "[Raulel]"; + mes "This time when you die, don't come back crying. Hahahahahahahahah~ *Cough *cough*"; + mes "As you wish, let's begin the final test!"; + close2; + warp "job_wiz",57,154; + end; + } + mes "[Raulel]"; + mes "Comming from you, thats some darn good thinking. That's more a fit for you anyways. Hahahahahahahahaha~"; + mes "Go back and live a quiet and peaceful life!"; + close2; + warp "geffen",120,110; + end; + } + else if (WIZ_Q == 7) { + mes "[Raulel]"; + mes "You shouldn't have any more business with me as far as I'm concerned."; + mes "But, since your so darned persistent, I'll let you take the test again. Hahahahaha~"; + next; + mes "[Raulel]"; + mes "Go! Go and become the Wizard you really want to be."; + mes "And be careful! Greater Magic will always be after you..."; + close; + } +} - sM1_2a: - set @SCORE, @SCORE + 10; +job_wiz,50,165,4 script Arena Assistant 700,{ + mes "[Arena Assistant]"; + mes "Welcome to the Wizard Job Change Arena."; + mes "If you would like to take the final test, then please enter the waiting room."; + next; + mes "[Arena Assistant]"; + mes "If someone is already taking the test, please wait."; + mes "All testing status will be broadcasted, and will begin as soon as the previous tester has gone through."; + next; + mes "[Arena Assistant]"; + mes "Each person may take approximately 5 to 10 minutes."; + mes "If you would like to leave the arena, please log off anytime."; + close; +} - sM1_2b: +job_wiz,50,165,4 script Waiting Room#wiz 700,{ +OnInit: + waitingroom "Waiting Room",20,"Waiting Room#wiz::OnStartArena",1; + end; - mes "[Raul Expagarus]"; - mes "4. When attacking a Lv 3 water"; - mes "attribute monster with a wind"; - mes "attribute weapon, what is the"; - mes "damage percentage?"; - next; - menu "125%",sM1_3b, "150%",sM1_3b, "175%",sM1_3b, "200%",sM1_3a; +OnStartArena: + set $@WzUsers, getareausers("job_wiz", 98, 154, 129, 185); // get user count for first lvl + set $@WzUsers, $@WzUsers + getareausers("job_wiz", 100, 82, 131, 113); // get user count for second lvl + first lvl + set $@WzUsers, $@WzUsers + getareausers("job_wiz", 30, 82, 61, 113); // get user count for third lvl + second lvl + first lvl + if ($@WzUsers > 0) end; - sM1_3a: - set @SCORE, @SCORE + 10; + if ((getwaitingroomstate(33)) == 0) end; // finds out if there is anyone in the waiting room + killmonsterall "job_wiz"; + warpwaitingpc "job_wiz",114,169; + donpcevent "Room of Water::OnEnable"; + disablenpc "Waiting Room#wiz"; + end; +} - sM1_3b: +// Water Room (Test 2 part 1) +//========================================================== +job_wiz,1,1,1 script Room of Water 66,{ +OnInit: + disablenpc "Room of Water"; + end; - mes "[Raul Expagarus]"; - mes "5. If a Baby Desert Wolf and a"; - mes "Familiar fought, which one would"; - mes "win?"; - next; - menu "Baby Desert Wolf",sM1_4a, "Familiar",sM1_4b, "Neither",sM1_4b, "I don't know",sM1_4b; +OnEnable: + enablenpc "Room of Water"; + set .MyMobs,8; + monster "job_wiz",109,174,"Phen",1158,1,"Room of Water::OnMyMobDead"; + monster "job_wiz",118,174,"Clam",1074,1,"Room of Water::OnMyMobDead"; + monster "job_wiz",109,165,"Vadon",1066,1,"Room of Water::OnMyMobDead"; + monster "job_wiz",118,165,"Cornutus",1067,1,"Room of Water::OnMyMobDead"; + monster "job_wiz",101,157,"Marina",1141,1,"Room of Water::OnMyMobDead"; + monster "job_wiz",126,157,"Marin",1242,1,"Room of Water::OnMyMobDead"; + monster "job_wiz",98,170,"Magnolia",1138,1,"Room of Water::OnMyMobDead"; + monster "job_wiz",129,170,"Obeaune",1044,1,"Room of Water::OnMyMobDead"; + initnpctimer; + end; - sM1_4a: - set @SCORE, @SCORE + 10; +OnDisable: + killmonsterall "job_wiz"; + disablenpc "Room of Water"; + end; - sM1_4b: +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + set WIZ_Q2,WIZ_Q2+1; + mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; + donpcevent "Room of Water#Door::OnEnable"; + stopnpctimer; + } + end; - mes "[Raul Expagarus]"; - mes "6. Which of the following cannot be"; - mes "a Cute Pet?"; - next; - menu "Poporing",sM1_5b, "Roda Frog",sM1_5a, "Smokie",sM1_5b, "Poison Spore",sM1_5b; +OnTimer1000: + mapannounce "job_wiz","Water Room; The job change test will now proceed.",bc_map; + end; - sM1_5a: - set @SCORE, @SCORE + 10; +OnTimer2000: + mapannounce "job_wiz","Time limit is 3 minutes. We will now start the test.",bc_map; + end; - sM1_5b: +OnTimer3000: + mapannounce "job_wiz","Please eliminate all monsters within the time limit.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "7. Choose the monster that is weak"; - mes "against a fire attribute attack."; - next; - menu "Dagger Goblin",sM1_6b, "Mace Goblin",sM1_6b, "Morningstar Goblin",sM1_6b, "Hammer Goblin",sM1_6a; +OnTimer33000: + mapannounce "job_wiz","2 minutes and 30 seconds remaining.",bc_map; + end; - sM1_6a: - set @SCORE, @SCORE + 10; +OnTimer63000: + mapannounce "job_wiz","2 minutes remaining.",bc_map; + end; - sM1_6b: +OnTimer93000: + mapannounce "job_wiz","1 minute and 30 seconds remaining.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "8. Which of the following monsters"; - mes "has the highest defence?"; - next; - menu "Horn",sM1_7b, "Chonchon",sM1_7b, "Andre",sM1_7b, "Caramel",sM1_7a; +OnTimer123000: + mapannounce "job_wiz","1 minute remaining.",bc_map; + end; - sM1_7a: - set @SCORE, @SCORE + 10; +OnTimer153000: + mapannounce "job_wiz","30 seconds remaining.",bc_map; + end; - sM1_7b: +OnTimer173000: + mapannounce "job_wiz","10 seconds remaining.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "9. Choose the monster that's a"; - mes "different species."; - next; - menu "Poring",sM1_8b, "Mastering",sM1_8b, "Ghostring",sM1_8a, "Spore",sM1_8b; +OnTimer183000: + mapannounce "job_wiz","Time is up.",bc_map; + donpcevent "Room of Water::OnDisable"; + end; - sM1_8a: - set @SCORE, @SCORE + 10; +OnTimer184000: + donpcevent "Room of Water#Failed::OnEnable"; + end; - sM1_8b: +OnTimer185000: + mapannounce "job_wiz","Next candidate, please enter.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "10. Which of the following is not"; - mes "an Undead monster?"; - next; - menu "Drake",sM1_9b, "Megalodon",sM1_9b, "Deviace",sM1_9a, "Khalitzburg",sM1_9b; +OnTimer186000: + donpcevent "Room of Water#Failed::OnDisable"; + donpcevent "Room of Water::OnDisable"; + donpcevent "Waiting Room#wiz::OnEnable"; +} - sM1_9a: - set @SCORE, @SCORE + 10; +job_wiz,1,2,1 script Room of Water#Door 66,{ +OnInit: + disablenpc "Room of Water#Door"; + end; - sM1_9b: - goto L_Cont0; +OnEnable: + enablenpc "Room of Water#Door"; + donpcevent "Room of Water::OnDisable"; + set .MyMobs,5; + monster "job_wiz",114,169,"Marine Sphere",1142,1,"Room of Water#Door::OnMyMobDead"; + monster "job_wiz",112,169,"Hydra",1068,1,"Room of Water#Door::OnMyMobDead"; + monster "job_wiz",116,169,"Hydra",1068,1,"Room of Water#Door::OnMyMobDead"; + monster "job_wiz",114,171,"Hydra",1068,1,"Room of Water#Door::OnMyMobDead"; + monster "job_wiz",114,167,"Hydra",1068,1,"Room of Water#Door::OnMyMobDead"; + initnpctimer; + end; - //Wizard Quiz - R_2: - mes "[Raul Expagarus]"; - mes "1. Which stat is most important"; - mes "for a Mage?"; - next; - menu "INT",sM2_0a, "AGI",sM2_0b, "DEX",sM2_0b, "VIT",sM2_0b; +OnDisable: + killmonsterall "job_wiz"; + disablenpc "Room of Water#Door"; + end; - sM2_0a: - set @SCORE, @SCORE + 10; +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_wiz",strcharinfo(0)+" has succeeded in eliminating the monsters.",bc_map; + warp "job_wiz",116,97; + percentheal 100,100; + donpcevent "Room of Water#Door::OnDisable"; + donpcevent "Room of Earth::OnEnable"; + stopnpctimer; + } + end; - sM2_0b: +OnTimer1000: + mapannounce "job_wiz","The guard monster has appeared. You have 1 minute.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "2. Which attribute does not have a"; - mes "'Bolt' type attack?"; - next; - menu "Water",sM2_1b, "Earth",sM2_1a, "Fire",sM2_1b, "Wind",sM2_1b; +OnTimer30000: + mapannounce "job_wiz","30 seconds remaining.",bc_map; + end; - sM2_1a: - set @SCORE, @SCORE + 10; +OnTimer50000: + mapannounce "job_wiz","10 seconds remaining.",bc_map; + end; - sM2_1b: +OnTimer60000: + mapannounce "job_wiz","Time is up.",bc_map; + donpcevent "Room of Water#Door::OnDisable"; + end; - mes "[Raul Expagarus]"; - mes "3. Choose the one that does not"; - mes "relate to a mage."; - next; - menu "Weak physical strength.",sM2_2b, "Attacks at a distance.",sM2_2b, "Good at selling stuff.",sM2_2a, "Magic Defense is high.",sM2_2b; +OnTimer61000: + donpcevent "Room of Water#Failed::OnEnable"; + end; - sM2_2a: - set @SCORE, @SCORE + 10; +OnTimer62000: + mapannounce "job_wiz","Next candidate, please enter.",bc_map; + end; - sM2_2b: +OnTimer63000: + donpcevent "Room of Water#Failed::OnDisable"; + donpcevent "Room of Water#Door::OnDisable"; + donpcevent "Waiting Room#wiz::OnEnable"; +} - mes "[Raul Expagarus]"; - mes "4. Which town is the home of the"; - mes "Mages?"; - next; - menu "Prontera",sM2_3b, "Morroc",sM2_3b, "Alberta",sM2_3b, "Geffen",sM2_3a; +job_wiz,114,169,0 script Room of Water#Failed -1,16,16,{ +OnInit: + disablenpc "Room of Water#Failed"; + end; - sM2_3a: - set @SCORE, @SCORE + 10; +OnTouch: + mapannounce "job_wiz",strcharinfo(0)+" has not succeeded.",bc_map; + warp "geffen",120,110; + end; - sM2_3b: +OnEnable: + enablenpc "Room of Water#Failed"; + end; +} - mes "[Raul Expagarus]"; - mes "5. Which of the following cards has?"; - mes "nothing to do with INT?"; - next; - menu "Andre Larva Card",sM2_4b, "Soldier Andre Card",sM2_4a, "Baby Desert Wolf Card",sM2_4b, "Elder Willow Card",sM2_4b; +// Earth Room (Test 2 part 2) +//========================================================== +job_wiz,1,3,1 script Room of Earth 66,{ +OnInit: + disablenpc "Room of Earth"; + end; - sM2_4a: - set @SCORE, @SCORE + 10; +OnEnable: + enablenpc "Room of Earth"; + set .MyMobs,10; + monster "job_wiz",111,102,"Yoyo",1057,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",120,102,"Deniro",1105,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",111,102,"Caramel",1103,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",120,102,"Hode",1127,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",111,93,"Savage",1166,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",120,93,"Giearth",1121,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",107,98,"Bigfoot",1060,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",124,98,"Orc Warrior",1023,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",104,86,"Vitata",1176,1,"Room of Earth::OnMyMobDead"; + monster "job_wiz",127,86,"Mantis",1139,1,"Room of Earth::OnMyMobDead"; + initnpctimer; + end; - sM2_4b: +OnDisable: + killmonsterall "job_wiz"; + disablenpc "Room of Earth"; + end; - mes "[Raul Expagarus]"; - mes "6. What is the Mage good at"; - mes "compared to other job classes?"; - next; - menu "Exceptional Vocal Ability",sM2_5b, "Exceptional Acting Ability",sM2_5b, "Exceptional Dance Skills",sM2_5b, "Exceptional Magic Skills",sM2_5a; +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; + donpcevent "Room of Earth#Door::OnEnable"; + stopnpctimer; + } + end; - sM2_5a: - set @SCORE, @SCORE + 10; +OnTimer1000: + mapannounce "job_wiz","Earth Room; The job change test will now proceed.",bc_map; + end; - sM2_5b: +OnTimer2000: + mapannounce "job_wiz","The time limit is 3 minutes.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "7. What is the INT bonus at Job Lv"; - mes "40 for a mage?"; - next; - menu "8",sM2_6b, "7",sM2_6b, "6",sM2_6b, "5",sM2_6a; +OnTimer3000: + mapannounce "job_wiz","Eliminate all monster within the time limit.",bc_map; + end; - sM2_6a: - set @SCORE, @SCORE + 10; +OnTimer33000: + mapannounce "job_wiz","2 minutes and 30 seconds remaining.",bc_map; + end; - sM2_6b: +OnTimer63000: + mapannounce "job_wiz","2 minutes remaining.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "8. Which item can't be equipped by mages?"; - next; - menu "Knife",sM2_7b, "Cap",sM2_7a, "Sandals",sM2_7b, "Eye of Dullahan",sM2_7b; +OnTimer93000: + mapannounce "job_wiz","1 minute and 30 seconds remaining.",bc_map; + end; - sM2_7a: - set @SCORE, @SCORE + 10; +OnTimer123000: + mapannounce "job_wiz","1 minute remaining.",bc_map; + end; - sM2_7b: +OnTimer153000: + mapannounce "job_wiz","30 seconds remaining.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "9. Which of the following is the"; - mes "catalyst when making the Mage test"; - mes "solution 3?"; - next; - menu "Blue Gemstone",sM2_8a, "Red Gemstone",sM2_8b, "Yellow Gemstone",sM2_8b, "Red Blood",sM2_8b; +OnTimer173000: + mapannounce "job_wiz","10 seconds remaining.",bc_map; + end; - sM2_8a: - set @SCORE, @SCORE + 10; +OnTimer183000: + mapannounce "job_wiz","Time is up.",bc_map; + donpcevent "Room of Earth::OnDisable"; + end; - sM2_8b: +OnTimer184000: + donpcevent "Room of Earth#Failed::OnEnable"; + end; - mes "[Raul Expagarus]"; - mes "10. Which card is irrelevant to"; - mes "magic?"; - next; - menu "Marduk Card",sM2_9b, "Magnolia Card",sM2_9a, "Willow Card",sM2_9b, "Maya Card",sM2_9b; +OnTimer185000: + mapannounce "job_wiz","Next candidate, please enter.",bc_map; + end; - sM2_9a: - set @SCORE, @SCORE + 10; +OnTimer186000: + donpcevent "Room of Earth#Failed::OnDisable"; + donpcevent "Room of Earth::OnDisable"; + donpcevent "Waiting Room#wiz::OnEnable"; +} - sM2_9b: +job_wiz,1,4,1 script Room of Earth#Door 66,{ +OnInit: + disablenpc "Room of Earth#Door"; + end; +OnEnable: + enablenpc "Room of Earth#Door"; + donpcevent "Room of Earth::OnDisable"; + donpcevent "Room of Earth::OnDisable"; + set .MyMobs,7; + monster "job_wiz",116,97,"Flora",1118,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",114,95,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",118,95,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",114,99,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",118,99,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",116,94,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + monster "job_wiz",116,100,"Mandragora",1020,1,"Room of Earth#Door::OnMyMobDead"; + initnpctimer; + end; - L_Cont0: - mes "[Raul Expagarus]"; - mes "Well that's the end of the test. When you get some time afterwards, go get something to eat okay."; - next; - mes "[Raul Expagarus]"; - mes "Anyway, here is your score: ^ff0000"+@SCORE+"^000000 points."; - next; - mes "[Raul Expagarus]"; - if(@SCORE == 100) goto sL_Pass100; - if(@SCORE == 90) goto sL_Pass90; +OnDisable: + killmonsterall "job_wiz"; + disablenpc "Room of Earth#Door"; + end; - sL_Failed: - set WIZ_Q2, 1; - mes "Hmf... You failed, go study some more."; - next; - mes "[Raul Expagarus]"; - mes "You're a long way away. With that low of an intelligence, you have no chance of surviving as a wizard."; - close; +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map; + percentheal 100,100; + warp "job_wiz",46,99; + donpcevent "Room of Earth#Door::OnDisable"; + donpcevent "Room of Fire::OnEnable"; + stopnpctimer; + } + end; - sL_Pass90: - set WIZ_Q, 3; - set WIZ_Q2, 0; - mes "Hmm, you've missed one question, but I'll let you pass."; - next; - mes "[Raul Expagarus]"; - mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit."; - close; +OnTimer1000: + mapannounce "job_wiz","The guard monster has appeared. You have 1 minute.",bc_map; + end; - sL_Pass100: - set WIZ_Q, 3; - set WIZ_Q2, 0; - mes "Wonderful! You've passed the 2nd test."; - next; - mes "[Raul Expagarus]"; - mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit."; - close; +OnTimer30000: + mapannounce "job_wiz","30 seconds remaining.",bc_map; + end; +OnTimer50000: + mapannounce "job_wiz","10 seconds remaining.",bc_map; + end; - L_Test3: - if(WIZ_Q2 == 1) goto sL_ReTest3; - mes "Got some rest? Good. Now, let's start the last test."; - next; - mes "[Raul Expagarus]"; - mes "I'll make a quick explanation of the test, want to hear it?"; - next; - menu "No thank you.",M_1a, "Please go on",M_1b; +OnTimer60000: + mapannounce "job_wiz","End time.",bc_map; + donpcevent "Room of Earth#Door::OnDisable"; + end; - M_1a: - mes "[Raul Expagarus]"; - mes "Ignorant fool! Fine, go die if you wish! Your corpse will be left as food for the monsters."; - emotion e_omg; - next; - mes "[Raul Expagarus]"; - mes "I'll send you now... By the way, have fun getting slaughtered!"; - next; - savepoint "gef_tower",106,29; - warp "job_wiz",57,154; - end; +OnTimer61000: + donpcevent "Room of Earth#Failed::OnEnable"; + end; - M_1b: - mes "[Raul Expagarus]"; - mes "Good choice. Listen carefully."; - next; - mes "[Raul Expagarus]"; - mes "The is a test of your ability to fight monsters of varying elemental properites."; - mes "There will be 3 different rooms, each containing monsters of a different elemental property."; - next; - mes "[Raul Expagarus]"; - mes "There will be the Room of Water which will have monsters of the water property, followed by the "; - mes "Room of Earth with earth property monsters, and finally the Room of Fire with fire property monsters."; - next; - mes "[Raul Expagarus]"; - mes "You will have 3 minutes for each room. You must kill all of the monsters in the room to be able to advance to the next room."; - next; - mes "[Raul Expagarus]"; - mes "If you use that right spells you should be able to finish the test rather easily. That's all there is to it."; - next; - mes "[Raul Expagarus]"; - mes "You look a little frightened.... give up now and you can return to town....."; - next; - menu "I have no fear! Give me the test!",sM_a, "... tooo scaaarryy... lemme go home(*sob*sob*)",sM_b; +OnTimer62000: + mapannounce "job_wiz","Next candidate, please enter.",bc_map; + end; - sM_a: - mes "[Raul Expagarus]"; - mes "Kid, you have courage. We'll start right away!"; - next; - set WIZ_Q2, 1; - savepoint "gef_tower",106,29; - warp "job_wiz",57,154; - end; +OnTimer63000: + donpcevent "Room of Earth#Failed::OnDisable"; + donpcevent "Room of Earth#Door::OnDisable"; + donpcevent "Waiting Room#wiz::OnEnable"; +} - sM_b: - mes "[Raul Expagarus]"; - mes "Good choice. Have a nice peaceful life!"; - warp "geffen",120,110; - end; +job_wiz,116,97,0 script Room of Earth#Failed -1,16,16,{ +OnInit: + disablenpc "Room of Earth#Failed"; + end; - sL_ReTest3: - mes "You want to take the test AGAIN!? You love magic THAT much!?"; - emotion e_what; - next; - mes "[Raul Expagarus]"; - mes "You failed last time, so it's time for a quiz! If you don't want to take it, TOO BAD!."; - next; - mes "[Raul Expagarus]"; - mes "Let's start."; - next; - set @SCORE, 0; +OnTouch: + mapannounce "job_wiz",strcharinfo(0) + " has not succeeded.",bc_map; + warp "geffen",120,110; + end; - mes "[Raul Expagarus]"; - mes "1. Choose the monster with a"; - mes "different attribute than the"; - mes "others."; - next; - menu "Mantis",sM_0b, "Cornutus",sM_0a, "Giearth",sM_0b, "Caramel",sM_0b; +OnEnable: + enablenpc "Room of Earth#Failed"; + end; - sM_0a: - set @SCORE, @SCORE + 20; +OnDisable: + disablenpc "Room of Earth#Failed"; +} - sM_0b: +// Fire Room (Test 2 part 3) +//========================================================== +job_wiz,1,5,1 script Room of Fire 66,{ +OnInit: + disablenpc "Room of Fire"; + end; - mes "[Raul Expagarus]"; - mes "2. Choose the monster that is not a"; - mes "looting one."; - next; - menu "Yoyo",sM_1b, "Magnolia",sM_1b, "Metaller",sM_1b, "Zerom",sM_1a; +OnEnable: + enablenpc "Room of Fire"; + set .MyMobs,8; + monster "job_wiz",58,110,"Zerom",1178,1,"Room of Fire::OnMyMobDead"; + monster "job_wiz",33,110,"Goblin",1123,1,"Room of Fire::OnMyMobDead"; + monster "job_wiz",40,103,"Scorpion",1001,1,"Room of Fire::OnMyMobDead"; + monster "job_wiz",51,103,"Frilldora",1119,1,"Room of Fire::OnMyMobDead"; + monster "job_wiz",40,92,"PecoPeco",1019,1,"Room of Fire::OnMyMobDead"; + monster "job_wiz",51,92,"Elder Willow",1033,1,"Room of Fire::OnMyMobDead"; + monster "job_wiz",37,89,"Metaller",1058,1,"Room of Fire::OnMyMobDead"; + monster "job_wiz",54,89,"Desert Wolf",1106,1,"Room of Fire::OnMyMobDead"; + initnpctimer; + end; - sM_1a: - set @SCORE, @SCORE + 20; +OnDisable: + killmonsterall "job_wiz"; + disablenpc "Room of Fire"; + end; - sM_1b: +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_wiz",strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map; + donpcevent "Room of Fire#Door::OnEnable"; + stopnpctimer; + } + end; - mes "[Raul Expagarus]"; - mes "3. Which of these monsters does not"; - mes "recognize casting?"; - next; - menu "Marina",sM_2a, "Vitata",sM_2b, "Scorpion",sM_2b, "Giearth",sM_2b; +OnTimer1000: + mapannounce "job_wiz","Fire Room; The job change test shall now proceed.",bc_map; + end; - sM_2a: - set @SCORE, @SCORE + 20; +OnTimer2000: + mapannounce "job_wiz","Time limit is 3 minutes. We will now start the test.",bc_map; + end; - sM_2b: +OnTimer3000: + mapannounce "job_wiz","Please eliminate all monsters within the time limit.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "4. Chose the spell that would be"; - mes "efficient against a Marine Sphere."; - next; - menu "Cold Bolt",sM_3b, "Fire Bolt",sM_3b, "Lightning Bolt",sM_3a, "Stone Curse",sM_3b; +OnTimer33000: + mapannounce "job_wiz","2 minutes and 30 seconds remaining.",bc_map; + end; - sM_3a: - set @SCORE, @SCORE + 20; +OnTimer63000: + mapannounce "job_wiz","2 minutes remaining.",bc_map; + end; - sM_3b: +OnTimer93000: + mapannounce "job_wiz","1 minute and 30 seconds remaining.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "5. Choose the monster that can"; - mes "move."; - next; - menu "Hydra",sM_4b, "Mandragora",sM_4b, "Greatest General",sM_4b, "Frilldora",sM_4a; +OnTimer123000: + mapannounce "job_wiz","1 minute remaining.",bc_map; + end; - sM_4a: - set @SCORE, @SCORE + 20; +OnTimer153000: + mapannounce "job_wiz","30 seconds remaining.",bc_map; + end; - sM_4b: +OnTimer173000: + mapannounce "job_wiz","10 seconds remaining.",bc_map; + end; - mes "[Raul Expagarus]"; - mes "Your score is ^ff0000" +@SCORE+ "^000000 pts."; - next; - mes "[Raul Expagarus]"; - if (@SCORE >= 80) goto sL_Passed3; +OnTimer183000: + mapannounce "job_wiz","Time is up.",bc_map; + donpcevent "Room of Fire::OnDisable"; + end; - sL_Failed3: - mes "You Failed! Go study some more!"; - next; - mes "[Raul Expagarus]"; - mes "You aren't fit to be a wizard, why do you think you failed!?"; - close; +OnTimer184000: + donpcevent "Room of Fire#Failed::OnEnable"; + end; - sL_Passed3: - if (@SCORE == 100) mes "If you're so smart, why couldn't you pass the test the first time?"; - if (@SCORE == 80) mes "Kehe, almost perfect. I'll let you try again."; - next; - menu "Let's start!",M_2a, "Explain the test again please.",M_1b; +OnTimer185000: + mapannounce "job_wiz","Next candidate, please enter.",bc_map; + end; - M_2a: - mes "[Raul Expagarus]"; - mes "I won't help you even if you die this time. Don't come crying to me if you fail again.... hehe."; - next; - percentheal 100,100; - mes "[Raul Expagarus]"; - mes "I'll send you to the arena now. Have fun getting your butt whooped!"; - next; - savepoint "gef_tower",106,29; - warp "job_wiz",55,156; - end; +OnTimer186000: + donpcevent "Room of Fire#Failed::OnDisable"; + donpcevent "Room of Fire::OnDisable"; + donpcevent "Waiting Room#wiz::OnEnable"; } - -//<====================================================== Test Arena ========================================================>\\ -// Test Guide --------------------------------------------------------------------------------- -job_wiz,50,165,4 script Wizard Test Guide::WzTG 123,{ - mes "[Test Guide]"; - mes "Welcome. I will be your guide for the Wizard Test."; - next; - menu "I would like to take the test.",M_0, "I would like to leave.",M_1; - - M_0: - mes "[Test Guide]"; - mes "As you have been told you will have 3 minutes to finish each portion of the test."; - mes "I will periodically announce how much time you have left for each room on a minute by minute basis."; - next; - mes "[Test Guide]"; - mes "Please enter the 'Wizard Test Waiting Room' when you are ready to take the test."; - mes "When the testing room is ready you will be automatically warped there and the exam will begin."; - next; - mes "[Test Guide]"; - mes "Good luck!"; - close; - M_1: - mes "[Test Guide]"; - mes "I see. I will send you back."; - next; - warp "gef_tower",106, 35; - end; - +job_wiz,1,6,1 script Room of Fire#Door 66,{ OnInit: - waitingroom "Wizard Test Waiting Room",8,"WzTG::OnStart",1; + disablenpc "Room of Fire#Door"; end; -OnStart: - set $@WzUsers, getareausers("job_wiz", 98, 154, 129, 185); // get user count for first lvl - set $@WzUsers, $@WzUsers + getareausers("job_wiz", 100, 82, 131, 113); // get user count for second lvl + first lvl - set $@WzUsers, $@WzUsers + getareausers("job_wiz", 30, 82, 61, 113); // get user count for third lvl + second lvl + first lvl - if ($@WzUsers > 0) end; - - if ((getwaitingroomstate(33)) == 0) end; // finds out if there is anyone in the waiting room - disablenpc "waterwrp"; //disables the warps - disablenpc "waterwarpW"; - disablenpc "waterwarpN"; - disablenpc "waterwarpS"; - disablenpc "earthwrp"; - disablenpc "earthwarpW"; - disablenpc "earthwarpN"; - disablenpc "earthwarpS"; - disablenpc "firewrp"; - disablenpc "firewarpN"; - disablenpc "firewarpW"; - disablenpc "firewarpS"; - killmonsterall "job_wiz"; //makes sure there are no left over mobs from other testers - warpwaitingpc "job_wiz",114,169; - donpcevent "WaterRm::OnStart"; +OnEnable: + enablenpc "Room of Fire#Door"; + donpcevent "Room of Fire::OnDisable"; + set .MyMobs,3; + monster "job_wiz",44,99,"Greatest General",1277,1,"Room of Fire#Door::OnMyMobDead"; + monster "job_wiz",43,99,"Horong",1129,1,"Room of Fire#Door::OnMyMobDead"; + monster "job_wiz",45,99,"Horong",1129,1,"Room of Fire#Door::OnMyMobDead"; + initnpctimer; end; -} - -// Room of Water ----------------------------------------------------------------------------- -job_wiz,1,1,1 script WaterRm -1,{ -OnStart: - set $@WzRm, 1; // used to determine which map area(room) to make time announcements in - set $@WzMOB, 8; //used as a counter for the monsters that are summoned - monster "job_wiz",109,174,"Phen",1158,1,"WaterRm::OnMyMobDead1"; - monster "job_wiz",118,174,"Kukre",1070,1,"WaterRm::OnMyMobDead1"; - monster "job_wiz",98,170,"Kukre",1070,1,"WaterRm::OnMyMobDead1"; - monster "job_wiz",109,165,"Vadon",1066,1,"WaterRm::OnMyMobDead1"; - monster "job_wiz",118,165,"Cornutus",1067,1,"WaterRm::OnMyMobDead1"; - monster "job_wiz",101,157,"Marina",1141,1,"WaterRm::OnMyMobDead1"; - monster "job_wiz",126,157,"Marin",1242,1,"WaterRm::OnMyMobDead1"; - monster "job_wiz",129,170,"Obeaune",1044,1,"WaterRm::OnMyMobDead1"; - initnpctimer "TimerWz"; +OnDisable: + killmonsterall "job_wiz"; + disablenpc "Room of Fire#Door"; end; -OnMyMobDead1: //when a monster dies this portion of script is run - set $@WzMOB, $@WzMOB - 1; - if ($@WzMOB > 0) end; - - stopnpctimer "TimerWz"; - set $@WzMOB, 0; - addtimer 2000, "WaterRm::OnTimer2000"; +OnMyMobDead: + set .MyMobs,.MyMobs-1; + if (.MyMobs < 1) { + mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map; + set WIZ_Q,7; + donpcevent "Room of Fire#Door::OnDisable"; + donpcevent "Room of Fire#Door::OnDisable"; + donpcevent "Test Helper#wiz::OnEnable"; + stopnpctimer; + } end; -OnTimer2000: - set $@WzMOB, 5; - areaannounce "job_wiz", 98, 154, 129, 185, "[Test Guide]: You must now defeat the door gaurds! Hurry!",8; - monster "job_wiz",114,169,"Marine Sphere",1142,1,"WaterRm::OnMyMobDead2"; - monster "job_wiz",112,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2"; - monster "job_wiz",116,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2"; - monster "job_wiz",114,171,"Hydra",1068,1,"WaterRm::OnMyMobDead2"; - monster "job_wiz",114,167,"Hydra",1068,1,"WaterRm::OnMyMobDead2"; - setnpctimer 120000, "TimerWz"; - startnpctimer "TimerWz"; - end; - -OnMyMobDead2: - set $@WzMOB, $@WzMOB - 1; - if ($@WzMOB > 0) end; - - stopnpctimer "TimerWz"; - set $@WzMOB, 0; - areaannounce "job_wiz", 98, 154, 129, 185, "[Test Guide]: Well done. You have completed the Room of Water. Get ready for the Room of Earth.",8; - percentheal 100,100; - enablenpc "waterwrp"; - enablenpc "waterwarpW"; - enablenpc "waterwarpN"; - enablenpc "waterwarpS"; - initnpctimer "waterwrp"; // warps the player after 30 secs even if they don't enter the warps +OnTimer1000: + mapannounce "job_wiz","The guard monster has appeared. You have 2 minutes.",bc_map; end; -} -// Room of Earth ----------------------------------------------------------------------------------------------- -job_wiz,1,1,1 script EarthRm -1,{ - -OnStart: - set $@WzRm, 2; - set $@WzMOB, 10; - monster "job_wiz",111,102,"Yoyo",1057,1,"EarthRm::OnMyMobDead1"; - monster "job_wiz",120,102, "Deniro",1105,1,"EarthRm::OnMyMobDead1"; - monster "job_wiz",111,102, "Caramel",1103,1,"EarthRm::OnMyMobDead1"; - monster "job_wiz",120,102,"Hode",1127,1,"EarthRm::OnMyMobDead1"; - monster "job_wiz",111,93,"Savage",1166,1,"EarthRm::OnMyMobDead1"; - monster "job_wiz",120,93,"Giearth",1121,1,"EarthRm::OnMyMobDead1"; - monster "job_wiz",107,98,"Bigfoot",1060,1,"EarthRm::OnMyMobDead1"; - monster "job_wiz",124,98,"Orc Warrior",1023,1,"EarthRm::OnMyMobDead1"; - monster "job_wiz",104,86,"Vitata",1176,1,"EarthRm::OnMyMobDead1"; - monster "job_wiz",127,86,"Mantis",1139,1,"EarthRm::OnMyMobDead1"; - initnpctimer "TimerWz"; +OnTimer30000: + mapannounce "job_wiz","1 minute and 30 seconds remaining.",bc_map; end; -OnMyMobDead1: - set $@WzMOB, $@WzMOB - 1; - if ($@WzMOB > 0) end; - - stopnpctimer "TimerWz"; - addtimer 2000, "EarthRm::OnTimer2000"; - set $@WzMOB, 0; +OnTimer60000: + mapannounce "job_wiz","1 minute remaining.",bc_map; end; -OnTimer2000: - set $@WzMOB, 7; - areaannounce "job_wiz", 100, 82, 131, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8; - monster "job_wiz",116,97,"Flora",1118,1,"EarthRm::OnMyMobDead2"; - monster "job_wiz",114,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; - monster "job_wiz",118,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; - monster "job_wiz",114,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; - monster "job_wiz",118,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; - monster "job_wiz",116,94,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; - monster "job_wiz",116,100,"Mandragora",1020,1,"EarthRm::OnMyMobDead2"; - setnpctimer 120000, "TimerWz"; - startnpctimer "TimerWz"; - end; - -OnMyMobDead2: - set $@WzMOB, $@WzMOB - 1; - if ($@WzMOB > 0) end; - - stopnpctimer "TimerWz"; - set $@WzMOB, 0; - areaannounce "job_wiz", 100, 82, 131, 113, "[Test Guide]: Well done. You have completed the Room of Earth. Get ready for the Room of Fire.",8; - percentheal 100,100; - enablenpc "earthwrp"; - enablenpc "earthwarpN"; - enablenpc "earthwarpW"; - enablenpc "earthwarpS"; - initnpctimer "earthwrp"; +OnTimer90000: + mapannounce "job_wiz","30 seconds remaining.",bc_map; end; -} - -// Room of Fire ------------------------------------------------------------------------------------------------------------ -job_wiz,1,1,1 script FireRm -1,{ -OnStart: - set $@WzRm, 3; - set $@WzMOB, 7; - monster "job_wiz",58,110,"Zerom",1178,1,"FireRm::OnMyMobDead1"; - monster "job_wiz",33,110,"Flail Goblin",1123,1,"FireRm::OnMyMobDead1"; - monster "job_wiz",40,103,"Scorpion",1001,1,"FireRm::OnMyMobDead1"; - monster "job_wiz",51,103,"Frilldora",1119,1,"FireRm::OnMyMobDead1"; - monster "job_wiz",40,92,"Peco Peco",1019,1,"FireRm::OnMyMobDead1"; - monster "job_wiz",51,92,"Elder Willow",1033,1,"FireRm::OnMyMobDead1"; - monster "job_wiz",37,89,"Metaller",1058,1,"FireRm::OnMyMobDead1"; - initnpctimer "TimerWz"; +OnTimer110000: + mapannounce "job_wiz","10 seconds remaining.",bc_map; end; -OnMyMobDead1: - set $@WzMOB, $@WzMOB - 1; - if ($@WzMOB > 0) end; - - stopnpctimer "TimerWz"; - addtimer 2000, "FireRm::OnTimer2000"; - set $@WzMOB, 0; +OnTimer120000: + mapannounce "job_wiz","Time is up.",bc_map; + donpcevent "Room of Fire#Door::OnDisable"; end; -OnTimer2000: - set $@WzMOB, 3; - areaannounce "job_wiz", 30, 82, 61, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8; - monster "job_wiz",44,99,"Greatest General",1277,1,"FireRm::OnMyMobDead2"; - monster "job_wiz",43,99,"Horong",1129,1,"FireRm::OnMyMobDead2"; - monster "job_wiz",45,99,"Horong",1129,1,"FireRm::OnMyMobDead2"; - setnpctimer 120000, "TimerWz"; - startnpctimer "TimerWz"; - end; - -OnMyMobDead2: - set $@WzMOB, $@WzMOB - 1; - if ($@WzMOB > 0) end; - - stopnpctimer "TimerWz"; - set $@WzMOB, 0; - set WIZ_Q, 4; - set WIZ_Q2, 0; - areaannounce "job_wiz", 30, 82, 61, 113, "[Test Guide]: Well done. You have completed the Room of Fire and the entire test.",0; - enablenpc "firewrp"; - enablenpc "firewarpN"; - enablenpc "firewarpW"; - enablenpc "firewarpS"; - initnpctimer "firewrp"; +OnTimer121000: + donpcevent "Room of Fire#Failed::OnEnable"; end; -} +OnTimer122000: + mapannounce "job_wiz","Next candidate, please enter.",bc_map; + end; -// Timer ----------------------------------------------------------------------------------------------- -job_wiz,1,1,1 script TimerWz -1,{ +OnTimer123000: + donpcevent "Room of Fire#Failed::OnDisable"; + donpcevent "Room of Fire#Door::OnDisable"; + donpcevent "Waiting Room#wiz::OnEnable"; +} -OnTimer1000: - if($@WzRm==1) areaannounce "job_wiz", 98, 154, 129, 185, "[Test Guide]: Room of Water, testing will begin.",8; - if($@WzRm==2) areaannounce "job_wiz", 100, 82, 131, 113, "[Test Guide]: Room of Earth, testing will begin.",8; - if($@WzRm==3) areaannounce "job_wiz", 30, 82, 61, 113, "[Test Guide]: Room of Fire, testing will begin.",8; - end; -OnTimer4000: - set $@WzTime$, "You have 3 minutes to defeat all of the monsters in this room starting now!"; - donpcevent "WzTG::OnStart"; //checks to see if anyone is still in the room, in case of logout or KO - callsub AnnounceWz; -OnTimer34000: - donpcevent "WzTG::OnStart"; - end; -OnTimer64000: - set $@WzTime$, "You have 2 minutes left!"; - donpcevent "WzTG::OnStart"; - callsub AnnounceWz; -OnTimer94000: - donpcevent "WzTG::OnStart"; - end; -OnTimer124000: - set $@WzTime$, "You have 1 minute left!"; - donpcevent "WzTG::OnStart"; - callsub AnnounceWz; -OnTimer154000: - set $@WzTime$, "You have 30 seconds left!"; - donpcevent "WzTG::OnStart"; - callsub AnnounceWz; -OnTimer174000: - set $@WzTime$, "You have 10 seconds left!"; - callsub AnnounceWz; -OnTimer184000: - set $@WzTime$, "Time is up. You have failed the test."; - callsub AnnounceWz; -OnTimer188000: - stopnpctimer; - if($@WzRm==1) areawarp "job_wiz", 98, 154, 129, 185, "gef_tower",106, 35; - if($@WzRm==2) areawarp "job_wiz", 100, 82, 131, 113, "gef_tower",106, 35; - if($@WzRm==3) areawarp "job_wiz", 30, 82, 61, 113, "gef_tower",106, 35; - killmonsterall "job_wiz"; - donpcevent "WzTG::OnStart"; +job_wiz,46,99,0 script Room of Fire#Failed -1,16,16,{ +OnInit: + disablenpc "Room of Fire#Failed"; end; -AnnounceWz: - if($@WzRm==1) areaannounce "job_wiz", 98, 154, 129, 185, "[Test Guide]: "+$@WzTime$+".",8; - if($@WzRm==2) areaannounce "job_wiz", 100, 82, 131, 113, "[Test Guide]: "+$@WzTime$+".",8; - if($@WzRm==3) areaannounce "job_wiz", 30, 82, 61, 113, "[Test Guide]: "+$@WzTime$+".",8; +OnTouch: + warp "geffen",120,110; end; -} +OnEnable: + enablenpc "Room of Fire#Failed"; + end; -// Warps ------------------------------------------------------------------------------------------ +OnDisable: + disablenpc "Room of Fire#Failed"; +} -// Water -job_wiz,129,169,1 script waterwarpE::waterwrp 45,1,1,{ +job_wiz,1,7,1 script Test Helper#wiz 66,{ + end; -OnTimer30000: - stopnpctimer "waterwrp"; - areawarp "job_wiz", 98, 154, 129, 185, "job_wiz",116,98; - donpcevent "EarthRm::OnStart"; +OnInit: + disablenpc "Test Helper#wiz"; end; -} -job_wiz,98,169,1 duplicate(waterwrp) waterwarpW 45,1,1 -job_wiz,114,185,1 duplicate(waterwrp) waterwarpN 45,1,1 -job_wiz,114,154,1 duplicate(waterwrp) waterwarpS 45,1,1 +OnEnable: + initnpctimer; + end; -// Earth -job_wiz,131,98,1 script earthwarpE::earthwrp 45,1,1,{ +OnDisable: + disablenpc "Test Helper#wiz"; + end; -OnTimer30000: - stopnpctimer "earthwrp"; - areawarp "job_wiz", 100, 82, 131, 113, "job_wiz",47,98; - donpcevent "FireRm::OnStart"; +OnTimer2000: + mapannounce "job_wiz","Please return and complete the rest of the job change processes.",bc_map; end; -} -job_wiz,100,98,1 duplicate(earthwrp) earthwarpW 45,1,1 -job_wiz,116,82,1 duplicate(earthwrp) earthwarpN 45,1,1 -job_wiz,116,113,1 duplicate(earthwrp) earthwarpS 45,1,1 +OnTimer4000: + mapannounce "job_wiz","This is the end of the test. Next candidate, please stand by.",bc_map; + end; -// Fire -job_wiz,61,97,1 script firewarpE::firewrp 45,1,1,{ +OnTimer5000: + areawarp "job_wiz",33,82,57,113,"gef_tower",110,30; + end; -OnTimer30000: - stopnpctimer "firewrp"; - areawarp "job_wiz", 30, 82, 61, 113, "gef_tower",106,35; - donpcevent "WzTG::OnStart"; +OnTimer7000: + mapannounce "job_wiz","Next candidate, please enter.",bc_map; end; + +OnTimer9000: + donpcevent "Test Helper#wiz::OnDisable"; + donpcevent "Waiting Room#wiz::OnEnable"; + stopnpctimer; } -job_wiz,30,97,1 duplicate(firewrp) firewarpW 45,1,1 -job_wiz,46,113,1 duplicate(firewrp) firewarpN 45,1,1 -job_wiz,46,82,1 duplicate(firewrp) firewarpS 45,1,1 - - -//============================================================================== -// mapflag -//============================================================================== -job_wiz mapflag nomemo -job_wiz mapflag noteleport -job_wiz mapflag nosave SavePoint -job_wiz mapflag nopenalty -job_wiz mapflag nobranch -job_wiz mapflag noexp -job_wiz mapflag noloot + +gef_tower,107,36,4 script White Dog#wiz 81,{ + if (BaseClass != Job_Mage || BaseJob != JOb_Wizard) { + if (BaseJob == Job_Wizard) { + mes "[Maria]"; + mes "Instead of sticking around here, wouldn't it be better to go out and test how strong you've become?"; + next; + mes "[Maria]"; + mes "Don't forget that Wizards grow and improve in power each and every day."; + close2; + cutin "job_wizard_maria01",255; + end; + } + else if (Class == Job_Novice) { + mes "[Dog]"; + mes "What? Kiddo!"; + mes "Is a Dog talking so amusing to you?"; + } + else { + cutin "job_wizard_maria02",2; + mes "[Dog]"; + mes "Sheesh...Why would a person that can't even cast a spell a single spell come up here?"; + mes "*Pfft* If you're that bored, do the world a favor and climb to the top of this building via the outside, then proceed to do some acrobatics if you get there."; + } + next; + mes "[Dog]"; + mes "*Bark* Get lost!"; + mes "I don't have time for people like you!"; + close2; + cutin "job_wizard_maria02",255; + end; + } + if (WIZ_Q == 0) { + cutin "job_wizard_maria01",2; + mes "[Dog]"; + mes "Ah...I know what you're about to say. You want to change jobs to a Wizard, right?"; + next; + mes "[Dog]"; + mes "Go talk to Catherine. She'll help you."; + next; + mes "[Dog]"; + mes "Also, if you would like to know anything about the job change process, I can explain."; + next; + switch(select(".......:A Dog is talking to me...")) { + case 1: + mes "[Dog]"; + mes "...*bark*...? What is it?? Why are you looking at me like that?!"; + mes "Is it your first time seeing a Dog talk?"; + next; + mes "[Dog]"; + mes "*Bark* It's not common that you see a Dog talking I suppose. bark~"; + mes "...Yes i suppose it is a rare site...*grrr*...Stop Gawking for goodness sakes!"; + next; + mes "[Dog]"; + mes "My name is 'Maria Splodofska'. Just call me 'Maria'."; + mes "I'm helping candidates that wish to become Wizards."; + next; + cutin "job_wizard_maria03",2; + mes "[Maria]"; + mes "*Bark* Well, the reason I became a dog is...I was helping my boyfriend in experimenting to prepare for his Final for his Magic Degree. Well, *Grrrr* he accidentally turned me into a dog."; + mes "Theoretically, in a couple months the chemicals should wear off and I should be returned to normal. When exactly, I have no idea?"; + next; + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "Well...it doesn't concern you anyways."; + mes "Now, where were we."; + next; + break; + case 2: + cutin "job_wizard_maria02",2; + mes "[Dog]"; + mes "*Bark* *bark* *bark* Don't state the obvious! Alright, I know I'm a dog!"; + next; + cutin "job_wizard_maria01",2; + mes "[Dog]"; + mes "My name is 'Maria Splodofska'. People call me 'Maria'."; + mes "I'm helping little ones like you that wish to become Wizards."; + next; + cutin "job_wizard_maria03",2; + mes "[Dog called 'Maria']"; + mes "The reason I became a dog is...My boyfriend that was experimenting to prepare for the Magic Degree, accidentally turned me into a dog."; + mes "Theoretically, in a couple months, the chemicals should wear off and I should be returned to normal. Exactly when, I have no idea?"; + next; + cutin "job_wizard_maria02",2; + mes "[Dog called 'Maria']"; + mes "I'm not a 'dog' called 'Maria'!! Oi!! Listen to me!!"; + next; + mes "[Dog... 'Maria'...]"; + mes ".........."; + next; + mes "[Maria]"; + mes "...*BARK* *BARK* *BARK*... I'm upset, but whatever!! You seem busy so I'll just drop it."; + next; + break; + } + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "Like I said before, to change jobs, talk to Catherine."; + mes "She's a new Wizard too."; + next; + mes "[Maria]"; + mes "I can tell you more about the job change process, but I can't hold back a busy person now can I?"; + mes "What do you think? Should I explain some about whats in store for Mages that wish to become Wizards?"; + next; + switch(select("Yes, please! I would like that.:No, it's ok.:A talking dog...")) { + case 1: + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "OK, I will explain the process for you."; + next; + mes "[Maria]"; + mes "There are three tests in the job change process."; + mes "The first test is collecting magic items."; + next; + mes "[Maria]"; + mes "That one begins when you submit an application to Catherine."; + mes "She'll either tell you to collect all types of gemstones, or gather stones with attributes."; + next; + mes "[Maria]"; + mes "Second test is a magic quiz,"; + mes "The gloomy Laurel in the corner is in charge of that part."; + next; + mes "[Maria]"; + mes "There are questions about magic, monsters, and Mages."; + mes "Out of the 10 questions, if you don't get them all correct, he doesn't let you pass. In other words, you fail..."; + next; + mes "[Maria]"; + mes "Oddly enough, He is in charge of the 3rd test too."; + mes "The third test is eliminating monsters."; + next; + mes "[Maria]"; + mes "In each room, there are monsters of certain attributes."; + mes "You must attack them with the appropriate spells."; + next; + mes "[Maria]"; + mes "Well, that's all that I can say. Go apply now."; + next; + mes "[Maria]"; + mes "It's better to just try it yourself than to listen to my descriptions."; + close2; + cutin "job_wizard_maria01",255; + close2; + cutin "job_wizard_maria01",255; + warp "gef_dun00",116,102; + end; + end; + case 2: + mes "[Maria]"; + mes "Really? Ok, then go apply and do your best."; + close2; + cutin "job_wizard_maria01",255; + end; + case 3: + cutin "job_wizard_maria02",2; + mes "[Maria]"; + mes "I'm not a DOG!! HOOOOWWWWWWLLLLLLL~"; + next; + mes "[Maria]"; + mes "Dang it! I hope you FAIL!! Go get lost!!"; + close2; + cutin "job_wizard_maria01",255; + warp "gef_dun00",116,102; + end; + } + } + else if (WIZ_Q == 1) { + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "You seem lost..."; + mes "You've applied, and now you're looking for the items right?"; + next; + mes "[Maria]"; + mes "But since this is only the first test, don't depend on others."; + mes "Complete it yourself. Thats the best way."; + next; + mes "[Maria]"; + mes "From what I've heard, you have to gather gemstones..."; + mes "I can't help you directly, but I can give you some advice."; + next; + mes "[Maria]"; + mes "First, to get Red Gemstones, go to Culverts in Prontera."; + mes "You can obtain them from the Thief Bugs and Thief Bug eggs found plentiful there."; + next; + mes "[Maria]"; + mes "Yellow Gemstones are easy to find in the desert."; + mes "Condors, Picky's, and sometimes monsters like Golem's drop them."; + next; + mes "[Maria]"; + mes "And...*woof* to get Blue Gemstones. Try going to the Byalan Dungeons."; + mes "Cornutus, Vadon, and monsters like Mars can drop those Gems."; + next; + mes "[Maria]"; + mes "Of course you can get blue Gemstones at the magic shop here in town..."; + mes "But, finding them yourself would be much more rewarding and helpful later in the test."; + next; + mes "[Maria]"; + mes "Anyways, try your best."; + mes "This is the basics of being a Wizard."; + close2; + cutin "job_wizard_maria01",255; + end; + } + else if (WIZ_Q == 2) { + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "You seem lost..."; + mes "You've applied, and now you're looking for the items right?"; + next; + mes "[Maria]"; + mes "But since this is only the first test, don't depend on others for help."; + mes "Complete it yourself, thats the best way."; + next; + mes "[Maria]"; + mes "From what I've heard, you have to gather elemental stones..."; + mes "I can't help you directly, but I can give you some advice."; + next; + mes "[Maria]"; + mes "Well, you can find the Crystal Blue in Byalan Dungeon."; + mes "Cornutus, Kukre, Marina, Vadon...these monsters drop them frequently."; + next; + mes "[Maria]"; + mes "You can get Green Live from insect type monsters."; + mes "Try hunting monsters like Horn, Mantis, or Vitata."; + next; + mes "[Maria]"; + mes "Oh and *woof*, Red Blood. I heard you can get a lot of those from..."; + mes "Elder Willows, Metallers or Scorpions found in the desert would work well too."; + next; + mes "[Maria]"; + mes "For Wind of Verdue. Hornet, Stainer, Steel Chonchon."; + mes "If you try just a bit, you can get them really easily."; + next; + mes "[Maria]"; + mes "But anyways, always try your best."; + mes "It's the basics of being a Wizard."; + close2; + cutin "job_wizard_maria01",255; + end; + } + else if (WIZ_Q == 3) { + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "Don't be too relieved just after the first test."; + mes "Try your best, as you still have two more tests to go."; + close2; + cutin "job_wizard_maria01",255; + end; + } + else if (WIZ_Q == 4) { + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "ZzzzZzzzZzzz..."; + next; + cutin "job_wizard_maria02",2; + mes "[Maria]"; + mes "*wimper*...Blizadris...you suck...Zzz..."; + close2; + cutin "job_wizard_maria02",255; + end; + } + else if (WIZ_Q == 5) { + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "Oh, you're doing well aren't you?"; + next; + mes "[Maria]"; + mes "Well, try your best to the very end."; + mes "Laurel is waiting."; + close2; + cutin "job_wizard_maria01",255; + end; + } + else if (WIZ_Q == 6) { + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "*BARK*...you gave up?"; + mes "*Sigh*...How can you become a Wizard with such a weak heart?"; + next; + mes "[Maria]"; + mes "You know that each room has monsters of the same attribute..."; + mes "If you're a person that deals with magic, you need to know about the different spells."; + next; + mes "[Maria]"; + mes "You also need to learn how to counter monsters that use skills."; + mes "Your best bet is to kill the monsters that are attacking you first."; + next; + mes "[Maria]"; + mes "*Grrr* Anyways, continue the test."; + mes "Don't have a weak mind, *woof* and go back! *Bark* *Bark* Right this moment! *BARK*"; + close2; + cutin "job_wizard_maria01",255; + end; + } + else if (WIZ_Q == 7) { + cutin "job_wizard_maria01",2; + mes "[Maria]"; + mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*"; + mes "Now I can call you Wizard."; + next; + mes "[Maria]"; + mes "Congratulations. Always give your best at everything, no matter what."; + close2; + cutin "job_wizard_maria01",255; + end; + } +}
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