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authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:10:48 +0000
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AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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+//===== eAthena Script =======================================
+//= Wizard Job Quest
+//===== By: ==================================================
+//= (Aegis) Translated by yoshiki
+//= converted by kobra_k88
+//= Further bugfixed and tested by Lupus
+//===== Current Version: =====================================
+//= 1.8
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= Wizard job quest converted from aegis script, plus my own RO screenies.
+//===== Additional Comments: =================================
+//= 1.1 Now using the initnpctimer command, donpcevent,
+//= and new waitingroom event commands. No more addtimer spamming.
+//= No longer have to talk to the npc to take the test. Just enter the chat room.
+//= 1.2 Changed global variable names to unique ones.
+//= 1.2a Rollback from the wrong Kashy's fix
+//= 1.2b Fixed issue with duplicating monsters thx to Bison.[kobra_k88]
+//= 1.2c changed one Horong to Frilldora (now 3rd room contains 1 agressive mob.)
+//= 1.2d more simplified fire room - removed agressive Desert Wolf [Lupus]
+//= 1.3 Added Baby Class support [Lupus]
+//= 1.5 Fixed possible EXP abuse [Lupus]
+//= 1.6 Added a func which prevent advanced classes passing
+//= 2nd Job Quests again. It also guides adv classes where
+//= to go. [Lupus]
+//= 1.7 Replaced 2 Hodes with 2 Horong's (according to the official guide) [Lupus]
+//= 1.8 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//============================================================
+
+
+//<=================== Some dog =========================>
+gef_tower.gat,107,35,5 script Some Dog 81,{
+ callfunc "F_BlockHigh",26,"High Mage",33,"High Wizard","Dog";
+ if(BaseJob == Job_Mage) goto L_JobMage;
+ callfunc "Wiz1_check";
+
+L_JobMage:
+ mes "[Dog]";
+ mes "Ah... I know what you're about to say.... You want to become a Wizard right?";
+ next;
+ mes "[Dog]";
+ mes "Speak with Catherine. She'll help you out.";
+ next;
+ mes "[Dog]";
+ mes "If you want to know more about the job change process for Wizards, I can be of help.";
+ next;
+ menu "..................",M_0, "A dog is talking to me......",M_1;
+
+ M_0:
+ mes "[Dog]";
+ mes "~Woof~ What is it? Why are you looking at me like that?? Is this the first time you've seen a dog talk?";
+ emotion 1;
+ mes "[Dog]";
+ mes "~Woof~ I suppose it's not that common to see a talking dog..... ~Woof~..... Yeah, it is a rare site actually.....";
+ next;
+ mes "[Dog]";
+ mes "~GRRRR!!~.... Hey! Stop GAWKING at me for goodness sake!! ~WOOOF~";
+ emotion 6;
+ next;
+
+ L_Cont:
+ mes "[Dog]";
+ mes "My name is Maria Splodofska. Just call me Maria. I'm assisting candidates for the Wizard class.";
+ next;
+ mes "[Maria]";
+ mes "~Woof~ You see, the reason I became a dog was.... I was helping my boyfriend with his experiment in preperation for his Final.";
+ mes "He is studying for a Magic Degree. Well, before I knew what happened he accidentally turned me into a dog.....";
+ next;
+ mes "[Maria]";
+ mes "~Grrrrr~ In a couple of months the chemicals should wear off and I should return to normal. Well theoretically speaking anyhow.";
+ next;
+ mes "[Maria]";
+ mes "Uh, anyways..... where were we?";
+ emotion 20;
+ next;
+ mes "[Maria]";
+ mes "Like I said before, if you want to become a Wizard you must first speak with Catherine.";
+ mes "She just recently became a Wizard so she should be a great help.";
+ next;
+ mes "[Maria]";
+ mes "I can tell you more about the job changing process, but I wouldn't want to take up anymore of your time.";
+ mes "That is unless, you want me to go on about what's in store for Wizards to be?.........";
+ next;
+ menu "Yes, please continue.",sM_0, "No, it's ok.",sM_1, "A talking dog......",sM_2;
+
+ sM_0:
+ mes "Maria]";
+ mes "Ok then. Let me explain the process for becoming a Wizard to you....";
+ next;
+ mes "[Maria]";
+ mes "There are 3 Tests in the Wizard job change process. The ^5555FF1st Test^000000 will require you to collect a number of ^FF5555magic items^000000.";
+ next;
+ mes "[Maria]";
+ mes "Catherine will give you that test. She will ask to you collect either a variety of ^5555FFGemstones^000000, or ^5555FFElemental Ores^000000.";
+ next;
+ mes "[Maria]";
+ mes "The ^5555FF2nd Test^000000 will be administered by the, ever gloomy Raul, in the corner over there.";
+ mes "It is a multiple choice Q&A exam about the different aspects of magic.";
+ next;
+ mes "[Maria]";
+ mes "The exam will consist of 10 questions. If you miss any of those questions you will fail the exam.";
+ next;
+ mes "[Maria]";
+ mes "Raul will also administer the ^5555FF3rd Test^000000. This is the last test and it requires that defeat a series of monsters.";
+ mes "There will be three rooms each filled with monsters of a specific elemental attribute.";
+ next;
+ mes "[Maria]";
+ mes "It is up to you to figure what spells work best on which monsters.";
+ next;
+ mes "[Maria]";
+ mes "Well, that's all I can tell you. Go ahead and apply now.";
+ close;
+ sM_1:
+ mes "[Maria]";
+ mes "Oh, ok. Go ahead and apply and do your best.";
+ close;
+ sM_2:
+ mes "[Maria]";
+ mes "I'M NOT A DOG!!! ~ ARROOOOOOOOOWWWWW!!!! ~";
+ emotion 6;
+ next;
+ mes "[Maria]";
+ mes "Dang it! I hope you FAIL!! Now go get lost!";
+ emotion 27;
+ next;
+ warp "gef_dun00.gat",54,23;
+ end;
+ M_1:
+ mes "[Dog]";
+ mes "~WOOF~Woof~woof~ You DON'T have to state the obvious! I KNOW I'm a dog!";
+ emotion 32;
+ next;
+ goto L_Cont;
+
+}
+
+
+//<=========================================== Registrar and Examiner Catherine Medichi ==============================================>\\
+gef_tower.gat,111,37,4 script Catherine Medichi 68,{
+ callfunc "F_BlockHigh",26,"High Mage",33,"High Wizard","Catherine Medichi";
+
+ mes "[Catherine Medichi]";
+ if(BaseJob == Job_Mage) goto L_Mage;
+ callfunc "Wiz2_check";
+
+
+
+L_Mage:
+ if(WIZ_Q == 2) goto L_Test2;
+ if(WIZ_Q == 3) goto L_Test3;
+ if(WIZ_Q == 4) goto L_Done;
+ if(WIZ_Q2 > 0) goto L_Test1;
+
+ mes "My name's Catherine Medichi, and I just became a Wizard. Relax, you can call me Catherine.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "What brings you all the way up here? You want to be a wizard, right?";
+ next;
+ menu "Of course!",M_0a, "The requirements",M_0b,"Not really",M_0End;
+
+ M_0a:
+ mes "[Catherine Medichi]";
+ mes "Please fill out this application form first.";
+ next;
+ mes "(you fill out the form and hand it back)";
+ next;
+ if(JobLevel < 40) goto sL_JobLvl;
+ if(JobLevel == 50) goto sL_Job50;
+
+ mes "[Catherine]";
+ mes "Alright ^ff0000"+strcharinfo(0)+"^000000, it looks like you have everything in order.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Now let me tell you about the test. It is divided into 3 parts.";
+ mes "- The 1st part involves the collecting of a number of magical items,";
+ mes "- the 2nd part is a Q&A exam,";
+ mes "- and the 3rd section is our favorite, the field exam.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "People with a job lvl of 50 can skip the first test. They have already worked hard enough.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Now for the first part of the test. This requires the gathering of a number of magic items.";
+ next;
+ set WIZ_Q2, rand(1,2);
+
+ mes "[Catherine Medichi]";
+ mes "The items you need to bring are:";
+ if(WIZ_Q2 == 2) goto R_2;
+
+ R_1:
+ mes "- 10 ^ff0000Red gemstones^000000";
+ mes "- 10 ^0000ffBlue gemstones^000000";
+ mes "- and 10 ^ddcc11Yellow gemstones^000000.";
+ goto L_Cont0;
+
+ R_2:
+ mes "5 ^0000ffCrystal Blues^000000,";
+ mes "5 ^009900Green Lives^000000,";
+ mes "5 ^ff0000Red Bloods^000000,";
+ mes "and 5 ^ddcc11Wind of Verdures^000000.";
+
+ L_Cont0:
+ next;
+ mes "[Catherine Medichi]";
+ mes "This test isn't THAT hard, so get going!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Good luck! I'll be waiting!";
+ set WIZ_Q, 1;
+ close;
+
+ sL_JobLvl:
+ mes "[Catherine Medichi]";
+ mes "Hey, I told you already. You have to have at least job lvl 40.";
+ mes "Don't you remember me telling you that?";
+ close;
+
+ sL_Job50:
+ mes "[Catherine Medichi]";
+ mes "Wow! You're at job level 50! You must have worked really hard! I'm impressed!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Okay, I'll record that you're job 50. You get to skip the first test, but you still got 2 left.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Now, talk to that man in the corner for the test. It's hard, so be careful.";
+ set WIZ_Q, 2;
+ close;
+
+ M_0b:
+ mes "[Catherine Medichi]";
+ mes "Even though many people want to become Wizards, only those with a job level of 40 can qualify.";
+ mes "Anyone with a job level less then that wouldn't have enough magic power to become a Wizard.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Then there is the matter of the Wizard's Test. The test is made up of 3 sections.";
+ mes "Each section focuses on different asspects of Wizardry.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Once you pass the test you'll be a Wizard just like me. Yay!";
+ mes "Unfortunately a lot people have trouble with the test and never quite make it.(*sighs*)";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Maybe you'll have better luck.";
+ close;
+
+ M_0End:
+ mes "[Catherine Medichi]";
+ mes "What? You came up here for nothing!?";
+ emotion 1;
+ close;
+
+
+ L_Test1:
+ mes "Did you get all of the items? Let's see......";
+ next;
+ mes "[Catherine Medichi]";
+ if(WIZ_Q2 == 1) goto sL_Gems;
+ if(WIZ_Q2 == 2) goto sL_Ores;
+
+ sL_Gems:
+ if (countitem(716)<10 || countitem(717)<10 || countitem(715)<10) goto ssL_NotDone;
+ mes "Great! You've brought everything! The guild will use these well.";
+ next;
+ delitem 716, 10;
+ delitem 717, 10;
+ delitem 715, 10;
+ goto ssL_Done;
+
+ sL_Ores:
+ if (countitem(991)<4 || countitem(993)<4 || countitem(990)<4 || countitem(992)<4) goto ssL_NotDone;
+ mes "Great! You've found them all! The guild will use them well.";
+ next;
+ delitem 991, 5;
+ delitem 993, 5;
+ delitem 990, 5;
+ delitem 992, 5;
+
+ ssL_Done:
+ mes "[Catherine Medichi]";
+ mes "Congrats, you passed the first test.";
+ mes "Don't relax yet, you still got 2 tests left.";
+ emotion 21;
+ next;
+ mes "[Catherine Medichi]";
+ mes "Now talk to the man in the corner for the tests.";
+ mes "It's pretty hard, so be carefull.";
+ set WIZ_Q, 2;
+ set WIZ_Q2, 0;
+ close;
+
+ ssL_NotDone:
+ mes "It seems you didn't bring everything that's needed.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "It's hard work to get all the way up here so make sure you have all of the right items okay?";
+ next;
+ mes "[Catherine Medichi]";
+ mes "You need:";
+ if(WIZ_Q2 == 1) goto R_1;
+ if(WIZ_Q2 == 2) goto R_2;
+ close;
+
+ L_Test2:
+ if(WIZ_Q2 == 1)goto sL_Failed2;
+ mes "Hey, did you go talk to the man? No? You can't just become a wizard by getting items.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "There are 2 more tests left. I'll be waiting, so go finish them.";
+ close;
+
+ sL_Failed2:
+ mes "Huh?? You failed the Q&A test!?";
+ emotion 1;
+ next;
+ mes "[Catherine Medichi]";
+ mes "You want to be a wizard and you can't answer a couple of questions?? Sheesh.";
+ emotion 4;
+ next;
+ mes "[Catherine Medichi]";
+ mes "Well, do you want big sis to give you a hint? If you do, go buy me ^0099001 apple juice^000000. I'm a bit thirsty. =P";
+ next;
+ menu "Can I have a hint?",M_1a, "I can pass on my own!",M_1b;
+
+ M_1a:
+ if (countitem(531) < 1) goto sL_NoJuice;
+ delitem 531, 1;
+
+ mes "[Catherine Medichi]";
+ mes "Mmmmmmmmmmmmm, apple juice. ~gulp~gulp~";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Thanks, I'll give you the hint now.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "The man gives you 3 major types of questions, about:";
+ mes "- ^ff0000spells^000000,";
+ mes "- ^ff0000monsters^000000,";
+ mes "- and ^ff0000the caster^000000.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "It's up to him to pick the questions.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Ya know... if he got a hair cut and shaved, he might look cool...";
+ mes "But obviously he wouln't do it....";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Anyways, about his questions on spells, there are obviously some on spells you've learned.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "There are also questions about spells you DON'T know much about, so go ask some Wizards for that info.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "There are also places out there with lots of information about spells, such as www.emperium.org.";
+ mes "You can probably find other sites as well.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "As far as the questions on monsters go, you COULD fight them to learn about them... OR...";
+ next;
+ mes "[Catherine Medichi]";
+ mes "... If I remember correctly, there's a libary in Prontera that has lots of information on monsters.";
+ mes "You could just go there and read about them.";
+ next;
+ mes "[Catherine Medichie]";
+ mes "Now, about the questions about the caster.... You're on your own for this one..";
+ mes "Why? Because YOU ARE the caster!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "If you don't know anything about yourself, how would a stranger like me know?";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Well good luck! Mister Examiner is waiting!";
+ close;
+
+ sL_NoJuice:
+ mes "[Catherine Medichi]";
+ mes "Well, if you want hints, I need apple juice!. Otherwise, you're on your own =P.";
+ close;
+
+ M_1b:
+ mes "[Catherine Medichi]";
+ mes "That's right! Tests are meant to be done alone! That's definatly the way a Wizard should think!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Good luck! Mister Examiner is waiting!";
+ close;
+
+ L_Test3:
+ if(WIZ_Q2 == 1) goto sL_Failed3;
+ mes "He he, I could hear you in there working hard on those questions.";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Good job, only one test left! Finish that and you'll be a wizard!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Good luck! The examiner's waiting!";
+ close;
+
+ sL_Failed3:
+ mes "Why did you come out during the test? I never thought you were that weak...";
+ next;
+ if(sex==1) goto ssL_M3;
+ if(sex==0) goto ssL_F3;
+
+ ssL_M3:
+ mes "[Catherine Medichi]";
+ mes "How could a powerful mage like you get beaten so easily!! Go back in and try harder.";
+ close;
+
+ ssL_F3:
+ mes "[Catherine Medichi]";
+ mes "You can't act all weak, just because you're a girl! If you want to be a wizard, go and pass the test!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "I thought it was hard too, but it wasn't enough to make me quit! You just have to face hardship sometimes!";
+ close;
+
+
+ L_Done:
+ if(SkillPoint > 0) mes "You need to use up all of your skill points before I can make you a Wizard.";
+ if(SkillPoint > 0) close;
+
+ mes "Great! You finished all of the tests! Congrats, congrats, congrats!!";
+ emotion 21;
+ next;
+ mes "[Catherine Medichi]";
+ mes "Ack, I'm wasting time, I better change you!";
+ next;
+ callfunc "Job_Change",Job_Wizard;
+ callfunc "F_ClearJobVar"; // clears all job variables for the current player
+
+ mes "[Catherine Medichi]";
+ mes "Now you're a wizard! Act responsibly!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Make sure when you cast a spell, you know exactly what's going to happen!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Don't do stupid things like casting in the middle of town!";
+ mes "It causes lag and magic is supposed to be used on monsters anyways!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Become mightier by partying with others! Oh yea, here's a present!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "(Rustle Rustle)";
+ next;
+ getitem 505, 6;
+ mes "[Catherine Medichi]";
+ mes "Use them wisely. It's a present from me, so you better use them all!";
+ next;
+ mes "[Catherine Medichi]";
+ mes "Well my fellow Wizard, take care and have a great life!";
+ close;
+}
+
+
+//<================================================ Examiner: Raul Expagarus ==================================================>\\
+gef_tower.gat,102,24,3 script Raul Expagarus 735,{
+ mes "[Raul Expagarus]";
+ if(BaseJob == Job_Mage) goto L_Mage;
+ if(BaseJob == Job_Wizard) goto L_Wizard;
+ if(baseClass == Job_Acolyte) goto L_Holy;
+ if(BaseJob == Job_Novice) goto L_Novice;
+L_Other:
+ mes "Ugh, I don't feel good....I feel like I'm trapped in ice........";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Who're you?! Leave!";
+ emotion 0;
+ close;
+L_Novice:
+ mes "What's a little kid like you doing here? Get out!!";
+ emotion 0;
+ next;
+ warp "geffen.gat",120,110;
+ close;
+L_Holy:
+ mes "Leave holy ones!";
+ mes "Magic is considered to be a power that is not from God.......";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Besides, I'm not feeling too good. So Leave now!";
+ close;
+L_Wizard:
+ mes "Cough Cough, what can I do for you? Hmmm... you're a magic user too...";
+ next;
+ mes "[Raul Expagarus]";
+ if(sex==1) goto L_M;
+ if(sex==0) goto L_F;
+
+ L_M:
+ mes "If you're not responsible, you might accidently learn useless spells.";
+ mes "Instead of that, you might want to focus on learning spells you'll be using now.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "In a fight for love, you might become crippled hehe.";
+ close;
+
+ L_F:
+ mes "If you're not responsible, you might accidently learn useless spells.";
+ mes "You should learn a spell with all of your heart or not learn it at all.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "If you don't wish to study like that............... Heh, then go be a housewife.";
+ close;
+
+L_Mage:
+ if(WIZ_Q == 1) goto L_NotRdy;
+ if(WIZ_Q == 2) goto L_Test2;
+ if(WIZ_Q == 3) goto L_Test3;
+ if(WIZ_Q == 4) goto L_Done;
+
+ mes "Cough, I don't have any time to talk.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Sorry, but please leave.";
+ close;
+
+ L_NotRdy:
+ mes "Heh, a wizard trainee eh?!";
+ next;
+ mes "[Raul Expagarus]";
+ mes "You COULD just stay as a mage and live a pretty decent life.....";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Then again, wizards ARE much more high class.....";
+ close;
+
+ L_Done:
+ mes "Congratulations on finishing the final test! You have now finished all of the Wizards tests and are ready to become a Wizard!";
+ emotion 21;
+ next;
+ mes "[Raul Expagarus]";
+ mes "Go speak to Catherine to become a Wizard. But be careful! Magic is a powerfull force and can easily destroy you!!";
+ close;
+
+ L_Test2:
+ if(WIZ_Q2 == 1) goto sL_ReTest2;
+
+ mes "I see you've passed the 1st test. My name is Raul Expagarus, I'm your test examiner.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "It's not too late! You can still return to a peaceful life in town if you wish.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "You probably have no clue how dangerous it is to use magic.";
+ next;
+ menu "You're right. I quit.",M_0a, "I want to take test!",M_0b;
+
+ sL_ReTest2:
+ mes "Hmph, you want to try again?";
+ next;
+ mes "[Raul Expagarus]";
+ mes "How can you hate a peaceful life so much?";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Be that way! If you miss one question, you fail! What do you say!?";
+ emotion 32;
+ next;
+ menu "I want to live in peace..........",M_0a, "I want to try again.",M_0b;
+
+ M_0a:
+ mes "[Raul Expagarus]";
+ mes "Good choice, cough cough. Being a Wizard is a difficult job, and magic is not meant to be used by mere mortals.........";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Go down the tower and don't look back. Use the magic you have now and live a peaceful life.";
+ close;
+
+ M_0b:
+ mes "[Raul Expagarus]";
+ mes "Hmph, we'll see how GREAT you do.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Lets start the test! If you miss one question, you're screwed! HA!";
+ emotion 29;
+ next;
+ mes "[Raul Expagarus]";
+ mes "10 questions, get them right! I won't tell you the correct answer for the ones you miss.";
+ next;
+ set @SCORE,0;
+ set @temp,rand(0,2);
+ if(@temp == 1) goto R_1;
+ if(@temp == 2) goto R_2;
+
+ //Spell Quiz
+ R_0:
+ mes "[Raul Expagarus]";
+ mes "Cough, here are the questions!";
+ next;
+ mes "[Raul Expagarus]";
+ mes "1. What ISN'T required for fire wall?";
+ next;
+ menu "Fire Bolt Lv 4",sM0_0b, "Fire Ball Lv 5",sM0_0b, "Sight Lv 1",sM0_0b, "Napalm Beat Lv 4",sM0_0a;
+
+ sM0_0a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_0b:
+
+ mes "[Raul Expagarus]";
+ mes "2. What happens to a monster's element after it's frozen by Frost Diver?";
+ next;
+ menu "Changes to Water",sM0_1a, "Changes to Earth",sM0_1b, "Changes to Fire",sM0_1b, "Changes to Wind",sM0_1b;
+
+ sM0_1a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_1b:
+
+ mes "[Raul Expagarus]";
+ mes "3. When you max out Napalm Beat, how many times matk will the dmg be?";
+ next;
+ menu "1.6x",sM0_2b, "1.7x",sM0_2a, "2x",sM0_2b, "20x",sM0_2b;
+
+ sM0_2a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_2b:
+
+ mes "[Raul Expagarus]";
+ mes "4. What item is required for stone curse?";
+ next;
+ menu "Red Blood",sM0_3b, "Blue Gem",sM0_3b, "Yellow Gem",sM0_3b, "Red Gem",sM0_3a;
+
+ sM0_3a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_3b:
+
+ mes "[Raul Expagarus]";
+ mes "5. What isn't required for Safety Wall?";
+ next;
+ menu "Napalm Beat Lv 4",sM0_4b, "Soul Strike Lv 5",sM0_4b, "SP Recovery Lv. 6",sM0_4b, "Ice Wall Lv 7",sM0_4a;
+
+ sM0_4a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_4b:
+
+ mes "[Raul Expagarus]";
+ mes "6. How much SP will you regain every 10 sec with lvl 7 SP Rec.?";
+ next;
+ menu "14",sM0_5b, "21",sM0_5a, "28",sM0_5b, "35",sM0_5b;
+
+ sM0_5a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_5b:
+
+ mes "[Raul Expagarus]";
+ mes "7. You have 50% SP, how much dmg will Energy Coat reduce and how much sp will it use?";
+ next;
+ menu "dmg 18%, SP1.5%",sM0_6b, "dmg18%, SP2%",sM0_6a, "dmg 24%, SP1.5%",sM0_6b, "dmg 24%, SP2%",sM0_6b;
+
+ sM0_6a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_6b:
+
+ mes "[Raul Expagarus]";
+ mes "8. Lvl 6 Safety Wall sp consumtion, and number of hits absorbed?";
+ next;
+ menu "SP 40, 6hits",sM0_7b, "SP 35, 6hits",sM0_7b, "SP 40, 7hits",sM0_7a, "SP 35, 7hits",sM0_7b;
+
+ sM0_7a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_7b:
+
+ mes "[Raul Expagarus]";
+ mes "9. Lv. 10 Thunder Storm's Sp Consume";
+ next;
+ menu "84",sM0_8b, "74",sM0_8a, "64",sM0_8b, "54",sM0_8b;
+
+ sM0_8a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_8b:
+
+ mes "[Raul Expagarus]";
+ mes "10. What would be a good skill to use in Byalan Dungeon?";
+ next;
+ menu "Lightning Bolt",sM0_9a, "Fire Bolt",sM0_9b, "Ice Bolt",sM0_9b, "Sight",sM0_9b;
+
+ sM0_9a:
+ set @SCORE, @SCORE + 10;
+
+ sM0_9b:
+ goto L_Cont0;
+
+ //Monster Quiz
+ R_1:
+ mes "[Raul Expagarus]";
+ mes "1. What drops a slot guard?";
+ next;
+ menu "Thief Bug",sM1_0b, "Peco Peco",sM1_0b, "Pupa",sM1_0a, "Mace Kobold",sM1_0b;
+
+ sM1_0a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_0b:
+
+ mes "[Raul Expagarus]";
+ mes "2. Which monster is the easiest for magicians?";
+ next;
+ menu "Flora",sM1_1a, "Gierth",sM1_1b, "Golem",sM1_1b, "Myst",sM1_1b;
+
+ sM1_1a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_1b:
+
+ mes "[Raul Expagarus]";
+ mes "3. What monster is completly immune to Stone Curse?";
+ next;
+ menu "Elder Willow",sM1_2b, "Evil Druid",sM1_2a, "Baek-Ryuhn-Oak",sM1_2b, "Marc",sM1_2b;
+
+ sM1_2a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_2b:
+:
+ mes "[Raul Expagarus]";
+ mes "4. How much dmg do you do with a wind spell to a Water 3 monster?";
+ next;
+ menu "125%",sM1_3b, "150%",sM1_3b, "175%",sM1_3b, "200%",sM1_3a;
+
+ sM1_3a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_3b:
+
+ mes "[Raul Expagarus]";
+ mes "5. Baby Desert Wolves vs Familiar, which one wins?";
+ next;
+ menu "Baby Desert Wolf",sM1_4a, "Farmiliar",sM1_4b, "Tie",sM1_4b, "Don't Know",sM1_4b;
+
+ sM1_4a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_4b:
+
+ mes "[Raul Expagarus]";
+ mes "6. Which monster can't be tamed as a pet?";
+ next;
+ menu "Poporing",sM1_5b, "Roda Frog",sM1_5a, "Smokie",sM1_5b, "Poison Spore",sM1_5b;
+
+ sM1_5a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_5b:
+
+ mes "[Raul Expagarus]";
+ mes "7. Which monster is weak against fire?.";
+ next;
+ menu "Knife Goblin",sM1_6b, "Mace Goblin",sM1_6b, "Flail Goblin",sM1_6b, "Hammer Goblin",sM1_6a;
+
+ sM1_6a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_6b:
+
+ mes "[Raul Expagarus]";
+ mes "8. Which monster has the highest magic def?";
+ next;
+ menu "Horong",sM1_7b, "ChonChon",sM1_7b, "Andre",sM1_7b, "Caramel",sM1_7a;
+
+ sM1_7a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_7b:
+
+ mes "[Raul Expagarus]";
+ mes "9. Pick the monster that doesn't belong.";
+ next;
+ menu "Poring",sM1_8b, "Mastering",sM1_8b, "Ghostring",sM1_8b, "Spore",sM1_8a;
+
+ sM1_8a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_8b:
+
+ mes "[Raul Expagarus]";
+ mes "10. Which is not a undead?";
+ next;
+ menu "Drake",sM1_9b, "Megalodon",sM1_9b, "Deviace",sM1_9a, "Khalitzburg",sM1_9b;
+
+ sM1_9a:
+ set @SCORE, @SCORE + 10;
+
+ sM1_9b:
+ goto L_Cont0;
+
+ //Wizard Quiz
+ R_2:
+ mes "[Raul Expagarus]";
+ mes "1. What is the most important stat for a Wizard?";
+ next;
+ menu "INT",sM2_0a, "AGI",sM2_0b, "DEX",sM2_0b, "VIT",sM2_0b;
+
+ sM2_0a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_0b:
+
+ mes "[Raul Expagarus]";
+ mes "2. Which element doesn't have a bolt spell?";
+ next;
+ menu "water",sM2_1b, "earth",sM2_1a, "fire",sM2_1b, "wind",sM2_1b;
+
+ sM2_1a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_1b:
+
+ mes "[Raul Expagarus]";
+ mes "3. What is NOT a characteristic of a Wizard?";
+ next;
+ menu "Weak physical abilites",sM2_2b, "Distance Attacks",sM2_2b, "Good money maker",sM2_2a, "High Magic Def",sM2_2b;
+
+ sM2_2a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_2b:
+
+ mes "[Raul Expagarus]";
+ mes "4. Which town is the home of Wizards?";
+ next;
+ menu "Prontera",sM2_3b, "Morroc",sM2_3b, "Alberta",sM2_3b, "Geffen",sM2_3a;
+
+ sM2_3a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_3b:
+
+ mes "[Raul Expagarus]";
+ mes "5. Which card has nothing to do with INT?";
+ next;
+ menu "Andre Card",sM2_4b, "Soldier Andre Card",sM2_4a, "Baby Desert Wolf Card",sM2_4b, "Elder Willow Card",sM2_4b;
+
+ sM2_4a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_4b:
+
+ mes "[Raul Expagarus]";
+ mes "6. What is superior about the mage class compared to others?";
+ next;
+ menu "Close Range Combat",sM2_5b, "High Dodge",sM2_5b, "Dance Skills",sM2_5b, "Magical Power",sM2_5a;
+
+ sM2_5a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_5b:
+
+ mes "[Raul Expagarus]";
+ mes "7. What is the INT bonus at job lvl 40?";
+ next;
+ menu "8",sM2_6b, "7",sM2_6b, "6",sM2_6b, "5",sM2_6a;
+
+ sM2_6a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_6b:
+
+ mes "[Raul Expagarus]";
+ mes "8. Which Item can't be equiped by mages?";
+ next;
+ menu "Knife",sM2_7b, "Cap",sM2_7a, "Sandel",sM2_7b, "Eye of Dullahan",sM2_7b;
+
+ sM2_7a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_7b:
+
+ mes "[Raul Expagarus]";
+ mes "9. During the mage test, which stone is NOT one of the Catalysts?";
+ next;
+ menu "Yellow Gemstone",sM2_8b, "Red Gemstone",sM2_8b, "Blue Gemstone",sM2_8b, "Red Blood",sM2_8a;
+
+ sM2_8a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_8b:
+
+ mes "[Raul Expagarus]";
+ mes "10. Which card has nothing to do with magic?";
+ next;
+ menu "Marduk Card",sM2_9b, "Baek-Rhyun-Oak Card",sM2_9a, "Willow Card",sM2_9b, "Maya Card",sM2_9b;
+
+ sM2_9a:
+ set @SCORE, @SCORE + 10;
+
+ sM2_9b:
+
+
+ L_Cont0:
+ mes "[Raul Expagarus]";
+ mes "Well that's the end of the test. When you get some time afterwards, go get something to eat okay.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Anyway, here is your score: ^ff0000"+@SCORE+"^000000 points.";
+ next;
+ mes "[Raul Expagarus]";
+ if(@SCORE == 100) goto sL_Pass100;
+ if(@SCORE == 90) goto sL_Pass90;
+
+ sL_Failed:
+ set WIZ_Q2, 1;
+ mes "Hmf... You failed, go study some more.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "You're a long way away. With that low of an intelligence, you have no chance of surviving as a wizard.";
+ close;
+
+ sL_Pass90:
+ set WIZ_Q, 3;
+ set WIZ_Q2, 0;
+ mes "Hmm, you've missed one question, but I'll let you pass.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit.";
+ close;
+
+ sL_Pass100:
+ set WIZ_Q, 3;
+ set WIZ_Q2, 0;
+ mes "Wonderful! You've passed the 2nd test.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Don't relax yet! There is still a 3rd test left. While we prepare for the next test, sit and rest a bit.";
+ close;
+
+
+ L_Test3:
+ if(WIZ_Q2 == 1) goto sL_ReTest3;
+ mes "Got some rest? Good. Now, let's start the last test.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "I'll make a quick explanation of the test, want to hear it?";
+ next;
+ menu "No thank you.",M_1a, "Please go on",M_1b;
+
+ M_1a:
+ mes "[Raul Expagarus]";
+ mes "Ignorant fool! Fine, go die if you wish! Your corpse will be left as food for the monsters.";
+ emotion 23;
+ next;
+ mes "[Raul Expagarus]";
+ mes "I'll send you now... By the way, have fun getting slaughtered!";
+ next;
+ savepoint "gef_tower.gat",106,29;
+ warp "job_wiz.gat",57,154;
+ end;
+
+ M_1b:
+ mes "[Raul Expagarus]";
+ mes "Good choice. Listen carefully.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "The is a test of your ability to fight monsters of varying elemental properites.";
+ mes "There will be 3 different rooms, each containing monsters of a different elemental property.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "There will be the Room of Water which will have monsters of the water property, followed by the ";
+ mes "Room of Earth with earth property monsters, and finally the Room of Fire with fire property monsters.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "You will have 3 minutes for each room. You must kill all of the monsters in the room to be able to advance to the next room.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "If you use that right spells you should be able to finish the test rather easily. That's all there is to it.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "You look a little frightened.... give up now and you can return to town.....";
+ next;
+ menu "I have no fear! Give me the test!",sM_a, "... tooo scaaarryy... lemme go home(*sob*sob*)",sM_b;
+
+ sM_a:
+ mes "[Raul Expagarus]";
+ mes "Kid, you have courage. We'll start right away!";
+ next;
+ set WIZ_Q2, 1;
+ savepoint "gef_tower.gat",106,29;
+ warp "job_wiz.gat",57,154;
+ end;
+
+ sM_b:
+ mes "[Raul Expagarus]";
+ mes "Good choice. Have a nice peaceful life!";
+ warp "geffen.gat",120,110;
+ end;
+
+ sL_ReTest3:
+ mes "You want to take the test AGAIN!? You love magic THAT much!?";
+ emotion 1;
+ next;
+ mes "[Raul Expagarus]";
+ mes "You failed last time, so it's time for a quiz! If you don't want to take it, TOO BAD!.";
+ next;
+ mes "[Raul Expagarus]";
+ mes "Let's start.";
+ next;
+ set @SCORE, 0;
+
+ mes "[Raul Expagarus]";
+ mes "1. Which monster doesn't exist?";
+ next;
+ menu "Mantis",sM_0b, "Cunner Tooth",sM_0a, "Giearth",sM_0b, "Caramel",sM_0b;
+
+ sM_0a:
+ set @SCORE, @SCORE + 20;
+
+ sM_0b:
+
+ mes "[Raul Expagarus]";
+ mes "2. Which monster is NOT a animal type?";
+ next;
+ menu "Yoyo",sM_1b, "Bigfoot",sM_1b, "Metaller",sM_1b, "Zerom",sM_1a;
+
+ sM_1a:
+ set @SCORE, @SCORE + 20;
+
+ sM_1b:
+
+ mes "[Raul Expagarus]";
+ mes "3. Which monster has no cast sense?";
+ next;
+ menu "Marina",sM_2a, "Vitata",sM_2b, "Scorpion",sM_2b, "Giearth",sM_2b;
+
+ sM_2a:
+ set @SCORE, @SCORE + 20;
+
+ sM_2b:
+
+ mes "[Raul Expagarus]";
+ mes "4. What's a good spell to use on Marin Spheres?";
+ next;
+ menu "Cold Bolt",sM_3b, "Fire Bolt",sM_3b, "Lightning Bolt",sM_3a, "Stone Curse",sM_3b;
+
+ sM_3a:
+ set @SCORE, @SCORE + 20;
+
+ sM_3b:
+
+ mes "[Raul Expagarus]";
+ mes "5. Which monster can move?";
+ next;
+ menu "Hydra",sM_4b, "Mandragora",sM_4b, "Greatest General",sM_4b, "Frilldora",sM_4a;
+
+ sM_4a:
+ set @SCORE, @SCORE + 20;
+
+ sM_4b:
+
+ mes "[Raul Expagarus]";
+ mes "Your score is ^ff0000" +@SCORE+ "^000000 pts.";
+ next;
+ mes "[Raul Expagarus]";
+ if (@SCORE >= 80) goto sL_Passed3;
+
+ sL_Failed3:
+ mes "You Failed! Go study some more!";
+ next;
+ mes "[Raul Expagarus]";
+ mes "You aren't fit to be a wizard, why do you think you failed!?";
+ close;
+
+ sL_Passed3:
+ if (@SCORE == 100) mes "If you're so smart, why couldn't you pass the test the first time?";
+ if (@SCORE == 80) mes "Kehe, almost perfect. I'll let you try again.";
+ next;
+ menu "Let's start!",M_2a, "Explain the test again please.",M_1b;
+
+ M_2a:
+ mes "[Raul Expagarus]";
+ mes "I won't help you even if you die this time. Don't come crying to me if you fail again.... hehe.";
+ next;
+ percentheal 100,100;
+ mes "[Raul Expagarus]";
+ mes "I'll send you to the arena now. Have fun getting your butt whooped!";
+ next;
+ savepoint "gef_tower.gat",106,29;
+ warp "job_wiz.gat",55,156;
+ end;
+}
+
+
+//<====================================================== Test Arena ========================================================>\\
+// Test Guide ---------------------------------------------------------------------------------
+job_wiz.gat,50,165,4 script Wizard Test Guide::WzTG 123,{
+ mes "[Test Guide]";
+ mes "Welcome. I will be your guide for the Wizard Test.";
+ next;
+ menu "I would like to take the test.",M_0, "I would like to leave.",M_1;
+
+ M_0:
+ mes "[Test Guide]";
+ mes "As you have been told you will have 3 minutes to finish each portion of the test.";
+ mes "I will periodically announce how much time you have left for each room on a minute by minute basis.";
+ next;
+ mes "[Test Guide]";
+ mes "Please enter the 'Wizard Test Waiting Room' when you are ready to take the test.";
+ mes "When the testing room is ready you will be automatically warped there and the exam will begin.";
+ next;
+ mes "[Test Guide]";
+ mes "Good luck!";
+ close;
+ M_1:
+ mes "[Test Guide]";
+ mes "I see. I will send you back.";
+ next;
+ warp "gef_tower.gat",106, 35;
+ end;
+
+OnInit:
+ waitingroom "Wizard Test Waiting Room",8,"WzTG::OnStart",1;
+ end;
+
+OnStart:
+ set $@WzUsers, getareausers("job_wiz.gat", 98, 154, 129, 185); // get user count for first lvl
+ set $@WzUsers, $@WzUsers + getareausers("job_wiz.gat", 100, 82, 131, 113); // get user count for second lvl + first lvl
+ set $@WzUsers, $@WzUsers + getareausers("job_wiz.gat", 30, 82, 61, 113); // get user count for third lvl + second lvl + first lvl
+ if ($@WzUsers > 0) end;
+
+ if ((getwaitingroomstate(33)) == 0) end; // finds out if there is anyone in the waiting room
+ disablenpc "waterwrp"; //disables the warps
+ disablenpc "waterwarpW";
+ disablenpc "waterwarpN";
+ disablenpc "waterwarpS";
+ disablenpc "earthwrp";
+ disablenpc "earthwarpW";
+ disablenpc "earthwarpN";
+ disablenpc "earthwarpS";
+ disablenpc "firewrp";
+ disablenpc "firewarpN";
+ disablenpc "firewarpW";
+ disablenpc "firewarpS";
+ killmonsterall "job_wiz.gat"; //makes sure there are no left over mobs from other testers
+ warpwaitingpc "job_wiz.gat",114,169;
+ donpcevent "WaterRm";
+ end;
+}
+
+// Room of Water -----------------------------------------------------------------------------
+job_wiz.gat,1,1,1 script WaterRm -1,{
+ set $@WzRm, 1; // used to determine which map area(room) to make time announcements in
+ set $@WzMOB, 8; //used as a counter for the monsters that are summoned
+ monster "job_wiz.gat",109,174,"Phen",1158,1,"WaterRm::OnMyMobDead1";
+ monster "job_wiz.gat",118,174,"Kukre",1070,1,"WaterRm::OnMyMobDead1";
+ monster "job_wiz.gat",98,170,"Kukre",1070,1,"WaterRm::OnMyMobDead1";
+ monster "job_wiz.gat",109,165,"Vadon",1066,1,"WaterRm::OnMyMobDead1";
+ monster "job_wiz.gat",118,165,"Cornutus",1067,1,"WaterRm::OnMyMobDead1";
+ monster "job_wiz.gat",101,157,"Marina",1141,1,"WaterRm::OnMyMobDead1";
+ monster "job_wiz.gat",126,157,"Marin",1242,1,"WaterRm::OnMyMobDead1";
+ monster "job_wiz.gat",129,170,"Obeaune",1044,1,"WaterRm::OnMyMobDead1";
+ initnpctimer "TimerWz";
+ end;
+
+OnMyMobDead1: //when a monster dies this portion of script is run
+ set $@WzMOB, $@WzMOB - 1;
+ if ($@WzMOB > 0) end;
+
+ stopnpctimer "TimerWz";
+ set $@WzMOB, 0;
+ addtimer 2000, "WaterRm::OnTimer2000";
+ end;
+
+OnTimer2000:
+ set $@WzMOB, 5;
+ areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: You must now defeat the door gaurds! Hurry!",8;
+ monster "job_wiz.gat",114,169,"Marine Sphere",1142,1,"WaterRm::OnMyMobDead2";
+ monster "job_wiz.gat",112,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
+ monster "job_wiz.gat",116,169,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
+ monster "job_wiz.gat",114,171,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
+ monster "job_wiz.gat",114,167,"Hydra",1068,1,"WaterRm::OnMyMobDead2";
+ setnpctimer 120000, "TimerWz";
+ startnpctimer "TimerWz";
+ end;
+
+OnMyMobDead2:
+ set $@WzMOB, $@WzMOB - 1;
+ if ($@WzMOB > 0) end;
+
+ stopnpctimer "TimerWz";
+ set $@WzMOB, 0;
+ areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: Well done. You have completed the Room of Water. Get ready for the Room of Earth.",8;
+ percentheal 100,100;
+ enablenpc "waterwrp";
+ enablenpc "waterwarpW";
+ enablenpc "waterwarpN";
+ enablenpc "waterwarpS";
+ initnpctimer "waterwrp"; // warps the player after 30 secs even if they don't enter the warps
+ end;
+}
+
+// Room of Earth -----------------------------------------------------------------------------------------------
+job_wiz.gat,1,1,1 script EarthRm -1,{
+ set $@WzRm, 2;
+ set $@WzMOB, 10;
+ monster "job_wiz.gat",111,102,"Yoyo",1057,1,"EarthRm::OnMyMobDead1";
+ monster "job_wiz.gat",120,102, "Deniro",1105,1,"EarthRm::OnMyMobDead1";
+ monster "job_wiz.gat",111,102, "Caramel",1103,1,"EarthRm::OnMyMobDead1";
+ monster "job_wiz.gat",120,102,"Hode",1127,1,"EarthRm::OnMyMobDead1";
+ monster "job_wiz.gat",111,93,"Savage",1166,1,"EarthRm::OnMyMobDead1";
+ monster "job_wiz.gat",120,93,"Giearth",1121,1,"EarthRm::OnMyMobDead1";
+ monster "job_wiz.gat",107,98,"Bigfoot",1160,1,"EarthRm::OnMyMobDead1";
+ monster "job_wiz.gat",124,98,"Orc Warrior",1023,1,"EarthRm::OnMyMobDead1";
+ monster "job_wiz.gat",104,86,"Vitata",1176,1,"EarthRm::OnMyMobDead1";
+ monster "job_wiz.gat",127,86,"Mantis",1139,1,"EarthRm::OnMyMobDead1";
+ initnpctimer "TimerWz";
+ end;
+
+OnMyMobDead1:
+ set $@WzMOB, $@WzMOB - 1;
+ if ($@WzMOB > 0) end;
+
+ stopnpctimer "TimerWz";
+ addtimer 2000, "EarthRm::OnTimer2000";
+ set $@WzMOB, 0;
+ end;
+
+OnTimer2000:
+ set $@WzMOB, 7;
+ areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8;
+ monster "job_wiz.gat",116,97,"Flora",1118,1,"EarthRm::OnMyMobDead2";
+ monster "job_wiz.gat",114,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
+ monster "job_wiz.gat",118,95,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
+ monster "job_wiz.gat",114,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
+ monster "job_wiz.gat",118,99,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
+ monster "job_wiz.gat",116,94,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
+ monster "job_wiz.gat",116,100,"Mandragora",1020,1,"EarthRm::OnMyMobDead2";
+ setnpctimer 120000, "TimerWz";
+ startnpctimer "TimerWz";
+ end;
+
+OnMyMobDead2:
+ set $@WzMOB, $@WzMOB - 1;
+ if ($@WzMOB > 0) end;
+
+ stopnpctimer "TimerWz";
+ set $@WzMOB, 0;
+ areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: Well done. You have completed the Room of Earth. Get ready for the Room of Fire.",8;
+ percentheal 100,100;
+ enablenpc "earthwrp";
+ enablenpc "earthwarpN";
+ enablenpc "earthwarpW";
+ enablenpc "earthwarpS";
+ initnpctimer "earthwrp";
+ end;
+}
+
+// Room of Fire ------------------------------------------------------------------------------------------------------------
+job_wiz.gat,1,1,1 script FireRm -1,{
+ set $@WzRm, 3;
+ set $@WzMOB, 7;
+ monster "job_wiz.gat",58,110,"Zerom",1178,1,"FireRm::OnMyMobDead1";
+ monster "job_wiz.gat",33,110,"Flail Goblin",1123,1,"FireRm::OnMyMobDead1";
+ monster "job_wiz.gat",40,103,"Scorpion",1001,1,"FireRm::OnMyMobDead1";
+ monster "job_wiz.gat",51,103,"Frilldora",1119,1,"FireRm::OnMyMobDead1";
+ monster "job_wiz.gat",40,92,"Peco Peco",1019,1,"FireRm::OnMyMobDead1";
+ monster "job_wiz.gat",51,92,"Elder Willow",1033,1,"FireRm::OnMyMobDead1";
+ monster "job_wiz.gat",37,89,"Metaller",1058,1,"FireRm::OnMyMobDead1";
+ initnpctimer "TimerWz";
+ end;
+
+OnMyMobDead1:
+ set $@WzMOB, $@WzMOB - 1;
+ if ($@WzMOB > 0) end;
+
+ stopnpctimer "TimerWz";
+ addtimer 2000, "FireRm::OnTimer2000";
+ set $@WzMOB, 0;
+ end;
+
+OnTimer2000:
+ set $@WzMOB, 3;
+ areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: You now must defeat the door gaurds! Hurry!.",8;
+ monster "job_wiz.gat",44,99,"Greatest General",1277,1,"FireRm::OnMyMobDead2";
+ monster "job_wiz.gat",43,99,"Horong",1129,1,"FireRm::OnMyMobDead2";
+ monster "job_wiz.gat",45,99,"Horong",1129,1,"FireRm::OnMyMobDead2";
+ setnpctimer 120000, "TimerWz";
+ startnpctimer "TimerWz";
+ end;
+
+OnMyMobDead2:
+ set $@WzMOB, $@WzMOB - 1;
+ if ($@WzMOB > 0) end;
+
+ stopnpctimer "TimerWz";
+ set $@WzMOB, 0;
+ set WIZ_Q, 4;
+ set WIZ_Q2, 0;
+ areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: Well done. You have completed the Room of Fire and the entire test.",0;
+ enablenpc "firewrp";
+ enablenpc "firewarpN";
+ enablenpc "firewarpW";
+ enablenpc "firewarpS";
+ initnpctimer "firewrp";
+ end;
+}
+
+
+// Timer -----------------------------------------------------------------------------------------------
+job_wiz.gat,1,1,1 script TimerWz -1,{
+
+OnTimer1000:
+ if($@WzRm==1) areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: Room of Water, testing will begin.",8;
+ if($@WzRm==2) areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: Room of Earth, testing will begin.",8;
+ if($@WzRm==3) areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: Room of Fire, testing will begin.",8;
+ end;
+OnTimer4000:
+ set $@WzTime$, "You have 3 minutes to defeat all of the monsters in this room starting now!";
+ donpcevent "WzTG::OnStart"; //checks to see if anyone is still in the room, in case of logout or KO
+ callsub AnnounceWz;
+OnTimer34000:
+ donpcevent "WzTG::OnStart";
+ end;
+OnTimer64000:
+ set $@WzTime$, "You have 2 minutes left!";
+ donpcevent "WzTG::OnStart";
+ callsub AnnounceWz;
+OnTimer94000:
+ donpcevent "WzTG::OnStart";
+ end;
+OnTimer124000:
+ set $@WzTime$, "You have 1 minute left!";
+ donpcevent "WzTG::OnStart";
+ callsub AnnounceWz;
+OnTimer154000:
+ set $@WzTime$, "You have 30 seconds left!";
+ donpcevent "WzTG::OnStart";
+ callsub AnnounceWz;
+OnTimer174000:
+ set $@WzTime$, "You have 10 seconds left!";
+ callsub AnnounceWz;
+OnTimer184000:
+ set $@WzTime$, "Time is up. You have failed the test.";
+ callsub AnnounceWz;
+OnTimer188000:
+ stopnpctimer;
+ if($@WzRm==1) areawarp "job_wiz.gat", 98, 154, 129, 185, "gef_tower.gat",106, 35;
+ if($@WzRm==2) areawarp "job_wiz.gat", 100, 82, 131, 113, "gef_tower.gat",106, 35;
+ if($@WzRm==3) areawarp "job_wiz.gat", 30, 82, 61, 113, "gef_tower.gat",106, 35;
+ killmonsterall "job_wiz.gat";
+ donpcevent "WzTG::OnStart";
+ end;
+
+AnnounceWz:
+ if($@WzRm==1) areaannounce "job_wiz.gat", 98, 154, 129, 185, "[Test Guide]: "+$@WzTime$+".",8;
+ if($@WzRm==2) areaannounce "job_wiz.gat", 100, 82, 131, 113, "[Test Guide]: "+$@WzTime$+".",8;
+ if($@WzRm==3) areaannounce "job_wiz.gat", 30, 82, 61, 113, "[Test Guide]: "+$@WzTime$+".",8;
+ end;
+}
+
+
+// Warps ------------------------------------------------------------------------------------------
+
+// Water
+job_wiz.gat,129,169,1 script waterwarpE::waterwrp 45,1,1,{
+
+OnTimer30000:
+ stopnpctimer "waterwrp";
+ areawarp "job_wiz.gat", 98, 154, 129, 185, "job_wiz.gat",116,98;
+ donpcevent "EarthRm";
+ end;
+}
+job_wiz.gat,98,169,1 duplicate(waterwrp) waterwarpW 45,1,1
+job_wiz.gat,114,185,1 duplicate(waterwrp) waterwarpN 45,1,1
+job_wiz.gat,114,154,1 duplicate(waterwrp) waterwarpS 45,1,1
+
+
+// Earth
+job_wiz.gat,131,98,1 script earthwarpE::earthwrp 45,1,1,{
+
+OnTimer30000:
+ stopnpctimer "earthwrp";
+ areawarp "job_wiz.gat", 100, 82, 131, 113, "job_wiz.gat",47,98;
+ donpcevent "FireRm";
+ end;
+}
+job_wiz.gat,100,98,1 duplicate(earthwrp) earthwarpW 45,1,1
+job_wiz.gat,116,82,1 duplicate(earthwrp) earthwarpN 45,1,1
+job_wiz.gat,116,113,1 duplicate(earthwrp) earthwarpS 45,1,1
+
+
+// Fire
+job_wiz.gat,61,97,1 script firewarpE::firewrp 45,1,1,{
+
+OnTimer30000:
+ stopnpctimer "firewrp";
+ areawarp "job_wiz.gat", 30, 82, 61, 113, "gef_tower.gat",106,35;
+ donpcevent "WzTG::OnStart";
+ end;
+}
+job_wiz.gat,30,97,1 duplicate(firewrp) firewarpW 45,1,1
+job_wiz.gat,46,113,1 duplicate(firewrp) firewarpN 45,1,1
+job_wiz.gat,46,82,1 duplicate(firewrp) firewarpS 45,1,1
+
+
+//==============================================================================
+// mapflag
+//==============================================================================
+job_wiz.gat mapflag nomemo
+job_wiz.gat mapflag noteleport
+job_wiz.gat mapflag nosave SavePoint
+job_wiz.gat mapflag nopenalty
+job_wiz.gat mapflag nobranch
+job_wiz.gat mapflag noexp
+job_wiz.gat mapflag noloot