diff options
author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-11 04:52:10 +0000 |
---|---|---|
committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-11 04:52:10 +0000 |
commit | a55285b3c3ff19cbd2b933e60a6e2b4440937236 (patch) | |
tree | 8a008f5e6861353898f391f8925c80fc432af89e /npc/jobs/2-1/wizard.txt | |
parent | cb109f91b0b953413b9245a1bee305cf0ada841f (diff) | |
download | hercules-a55285b3c3ff19cbd2b933e60a6e2b4440937236.tar.gz hercules-a55285b3c3ff19cbd2b933e60a6e2b4440937236.tar.bz2 hercules-a55285b3c3ff19cbd2b933e60a6e2b4440937236.tar.xz hercules-a55285b3c3ff19cbd2b933e60a6e2b4440937236.zip |
- Added quest log commands to all job quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14054 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/wizard.txt')
-rw-r--r-- | npc/jobs/2-1/wizard.txt | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/npc/jobs/2-1/wizard.txt b/npc/jobs/2-1/wizard.txt index 996ff952e..090108084 100644 --- a/npc/jobs/2-1/wizard.txt +++ b/npc/jobs/2-1/wizard.txt @@ -4,7 +4,7 @@ //= (Aegis) Translated by yoshiki, converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.9 +//= 3.0 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -23,6 +23,7 @@ //= 2.8 Fixed donpcevent to doevent. (bugreport:2311) [SoulBlaker] //= 2.9 Reverted the change of donpcevent to doevent. [L0ne_W0lf] //= Was probably cuased by a warp BEFORE a percentheal +//= 3.0 Added Quest Log commands. [Kisuka] //============================================================ gef_tower,111,37,4 script Wizard Guildsman 70,{ @@ -139,6 +140,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "Go talk to the man in the corner and he will give you the remaining exams."; mes "Be careful. We have lost many Mages due to the difficulty of the exams."; set WIZ_Q,3; + setquest 9015; close; } mes "[Catherine]"; @@ -154,12 +156,14 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "The items you must collect are..."; if (rand(1)) { set WIZ_Q,1; + setquest 9013; mes "^3355FFRed Gemstone^000000 10 each,"; mes "^3355FFBlue Gemstone^000000 10 each,"; mes "^3355FFYellow Gemstone^000000 10 each,"; } else { set WIZ_Q,2; + setquest 9014; mes "^3355FFCrystal Blue^000000 5 each,"; mes "^3355FFGreen Live^000000 5 each,"; mes "^3355FFRed Blood^000000 5 each,"; @@ -196,6 +200,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ delitem 717,10; //Blue_Gemstone delitem 715,10; //Yellow_Gemstone set WIZ_Q,3; + changequest 9013,9015; mes "[Catherine]"; mes "Good for you! You passed the first test."; mes "But there are still two more left, so don't get too relaxed."; @@ -234,6 +239,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ delitem 990,5; //Boody_Red delitem 992,5; //Wind_Of_Verdure set WIZ_Q,3; + changequest 9014,9015; mes "[Catherine]"; mes "Good. You've passed the first test now."; mes "But you still have two more tests to go, so don't get too laid back, because it only gets harder from here. ~Hehehe"; @@ -409,6 +415,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{ mes "[Catherine]"; mes "Well, no need to wait, I congratulate you. I hearby deem you Wizard."; next; + completequest 9018; callfunc "Job_Change",Job_Wizard; callfunc "F_ClearJobVar"; // clears all job variables for the current player mes "[Catherine]"; @@ -538,6 +545,9 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{ mes "[Raulel]"; mes "I'll give you 10 questions so give me the right answers."; mes "If you get something wrong, I won't tell you what it is!"; + if(checkquest(9016) == -1) { + changequest 9015,9016; + } next; mes "[Raulel]"; mes "*Cough* *cough* Then here go the questions!"; @@ -708,6 +718,7 @@ L_AskQuestions: mes "Your score is... " + .@wizard_t + "points....."; if (.@wizard_t == 100) { set WIZ_Q,5; + changequest 9016,9017; mes "Hahahahahahah~ Well done, you passed the second test."; mes "It wasn't done in one try like mine was, but I'll let you slide..."; next; @@ -718,6 +729,7 @@ L_AskQuestions: } else if (.@wizard_t == 90) { set WIZ_Q,5; + changequest 9016,9017; mes "Hahaha~ Since you only missed one problem, you passed the second test."; mes "It wasn't done in one try like mine was, but I'll let you slide..."; next; @@ -728,6 +740,7 @@ L_AskQuestions: } else if (.@wizard_t == 80) { set WIZ_Q,5; + changequest 9016,9017; mes "Sheez... You didn't do very well, but you passed the second test."; mes "It wasn't done in one try like mine was, but I'll let you slide..."; next; @@ -751,6 +764,7 @@ L_AskQuestions: mes "Your score is... " + .@wizard_t + " points!"; if (.@wizard_t == 100) { set WIZ_Q,5; + changequest 9016,9017; mes "*cough* *Cough* Well done, you passed the second test."; next; mes "[Raulel]"; @@ -760,6 +774,7 @@ L_AskQuestions: } else if (.@wizard_t == 90) { set WIZ_Q,5; + changequest 9016,9017; mes "Hahahaha~ I'll let you slide by since you only missed one problem. You passed the second test."; next; mes "[Raulel]"; @@ -1528,6 +1543,7 @@ OnMyMobDead: if (.MyMobs < 1) { mapannounce "job_wiz","Congratulations, " + strcharinfo(0) + ". You have passed the job change test.",bc_map; set WIZ_Q,7; + changequest 9017,9018; donpcevent "Room of Fire#Door::OnDisable"; donpcevent "Test Helper#wiz::OnEnable"; stopnpctimer; |