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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1/priest.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1/priest.txt')
-rw-r--r--npc/jobs/2-1/priest.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt
index cca2860a0..e5aceea72 100644
--- a/npc/jobs/2-1/priest.txt
+++ b/npc/jobs/2-1/priest.txt
@@ -30,7 +30,7 @@
//= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf]
//==========================================================
-prt_church,16,41,4 script High Bishop#prst 60,{
+prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{
// Uncomment the following 'if' statement to allow High Priests to assist Acolytes with the job change quest.
// Officially High Priests are blocked from helping by an indiscriminate check if you are a transcended character.
//if (Class == Job_High_Priest) set .@AllowHPAssist,1;
@@ -530,7 +530,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{
}
}
-prt_church,27,24,1 script Sister Cecilia 79,{
+prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{
mes "[Sister Cecilia]";
if (BaseJob != Job_Acolyte) {
if (BaseJob == Job_Priest) {
@@ -842,7 +842,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{
// 2nd Test
//==========================================================
-job_prist,24,187,4 script Peter S. Alberto 110,{
+job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{
mes "[Father Peter]";
if (BaseJob == Job_Priest) {
mes "Welcome!";
@@ -1030,7 +1030,7 @@ OnDisable:
end;
}
-job_prist,23,187,1 script Peter S. Alberto#2 110,{
+job_prist,23,187,1 script Peter S. Alberto#2 4_M_MINISTER,{
mes "[Father Peter]";
if (BaseJob == Job_Priest) {
mes "Welcome!";
@@ -1085,7 +1085,7 @@ OnDisable:
end;
}
-- script Zombie_Generator#prst 110,{
+- script Zombie_Generator#prst 4_M_MINISTER,{
OnInit:
disablenpc "Zombie_Generator#prst";
end;
@@ -1290,7 +1290,7 @@ OnDisable:
disablenpc "Zombie5_1";
}
-job_prist,24,109,4 script prst1_1 45,3,3,{
+job_prist,24,109,4 script prst1_1 WARPNPC,3,3,{
OnTouch:
set .@mobs,getvariableofnpc(.MyMobs,"Zombie_Generator#prst");
if (BaseJob == Job_Priest) warp "job_prist",168,17;
@@ -1533,7 +1533,7 @@ OnTouch:
}
}
-job_prist,168,150,4 script Baphomet#prst 736,8,1,{
+job_prist,168,150,4 script Baphomet#prst 4_BAPHOMET,8,1,{
OnTouch:
if (BaseJob == Job_Priest) {
mes "[Baphomet]";
@@ -1595,7 +1595,7 @@ OnTouch:
}
}
-job_prist,168,180,4 script prst2_1 45,3,3,{
+job_prist,168,180,4 script prst2_1 WARPNPC,3,3,{
OnTouch:
if (BaseJob == Job_Priest) warp "job_prist",98,40;
else if (BaseClass == Job_Acolyte) {
@@ -1607,7 +1607,7 @@ OnTouch:
// 4th Test
//==========================================================
-job_prist,1,2,1 script Mummy_Generator 110,1,1,{
+job_prist,1,2,1 script Mummy_Generator 4_M_MINISTER,1,1,{
OnInit:
disablenpc "Mummy_Generator";
end;
@@ -1702,7 +1702,7 @@ OnDisable:
end;
}
-job_prist,98,105,4 script prst3_1 45,3,3,{
+job_prist,98,105,4 script prst3_1 WARPNPC,3,3,{
OnTouch:
if (BaseJob == Job_Priest) {
warp "prt_church",15,36;