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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1/priest.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1/priest.txt')
-rw-r--r-- | npc/jobs/2-1/priest.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index cca2860a0..e5aceea72 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -30,7 +30,7 @@ //= 2.6 Removed the need for use of 'goto.' [L0ne_W0lf] //========================================================== -prt_church,16,41,4 script High Bishop#prst 60,{ +prt_church,16,41,4 script High Bishop#prst 1_M_PASTOR,{ // Uncomment the following 'if' statement to allow High Priests to assist Acolytes with the job change quest. // Officially High Priests are blocked from helping by an indiscriminate check if you are a transcended character. //if (Class == Job_High_Priest) set .@AllowHPAssist,1; @@ -530,7 +530,7 @@ prt_church,16,41,4 script High Bishop#prst 60,{ } } -prt_church,27,24,1 script Sister Cecilia 79,{ +prt_church,27,24,1 script Sister Cecilia 1_F_PRIEST,{ mes "[Sister Cecilia]"; if (BaseJob != Job_Acolyte) { if (BaseJob == Job_Priest) { @@ -842,7 +842,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ // 2nd Test //========================================================== -job_prist,24,187,4 script Peter S. Alberto 110,{ +job_prist,24,187,4 script Peter S. Alberto 4_M_MINISTER,{ mes "[Father Peter]"; if (BaseJob == Job_Priest) { mes "Welcome!"; @@ -1030,7 +1030,7 @@ OnDisable: end; } -job_prist,23,187,1 script Peter S. Alberto#2 110,{ +job_prist,23,187,1 script Peter S. Alberto#2 4_M_MINISTER,{ mes "[Father Peter]"; if (BaseJob == Job_Priest) { mes "Welcome!"; @@ -1085,7 +1085,7 @@ OnDisable: end; } -- script Zombie_Generator#prst 110,{ +- script Zombie_Generator#prst 4_M_MINISTER,{ OnInit: disablenpc "Zombie_Generator#prst"; end; @@ -1290,7 +1290,7 @@ OnDisable: disablenpc "Zombie5_1"; } -job_prist,24,109,4 script prst1_1 45,3,3,{ +job_prist,24,109,4 script prst1_1 WARPNPC,3,3,{ OnTouch: set .@mobs,getvariableofnpc(.MyMobs,"Zombie_Generator#prst"); if (BaseJob == Job_Priest) warp "job_prist",168,17; @@ -1533,7 +1533,7 @@ OnTouch: } } -job_prist,168,150,4 script Baphomet#prst 736,8,1,{ +job_prist,168,150,4 script Baphomet#prst 4_BAPHOMET,8,1,{ OnTouch: if (BaseJob == Job_Priest) { mes "[Baphomet]"; @@ -1595,7 +1595,7 @@ OnTouch: } } -job_prist,168,180,4 script prst2_1 45,3,3,{ +job_prist,168,180,4 script prst2_1 WARPNPC,3,3,{ OnTouch: if (BaseJob == Job_Priest) warp "job_prist",98,40; else if (BaseClass == Job_Acolyte) { @@ -1607,7 +1607,7 @@ OnTouch: // 4th Test //========================================================== -job_prist,1,2,1 script Mummy_Generator 110,1,1,{ +job_prist,1,2,1 script Mummy_Generator 4_M_MINISTER,1,1,{ OnInit: disablenpc "Mummy_Generator"; end; @@ -1702,7 +1702,7 @@ OnDisable: end; } -job_prist,98,105,4 script prst3_1 45,3,3,{ +job_prist,98,105,4 script prst3_1 WARPNPC,3,3,{ OnTouch: if (BaseJob == Job_Priest) { warp "prt_church",15,36; |