diff options
author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-05 15:26:07 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-05 15:26:07 +0000 |
commit | f569968e15e9c89222713c7c3a61b8240df36db8 (patch) | |
tree | 07f638caf16f2047e0b0bf03bdd6a376eb0910c1 /npc/jobs/2-1/priest.txt | |
parent | 57fbcef315050450da17f4b8abaaa7c8eb9e1837 (diff) | |
download | hercules-f569968e15e9c89222713c7c3a61b8240df36db8.tar.gz hercules-f569968e15e9c89222713c7c3a61b8240df36db8.tar.bz2 hercules-f569968e15e9c89222713c7c3a61b8240df36db8.tar.xz hercules-f569968e15e9c89222713c7c3a61b8240df36db8.zip |
- This should fix all job quests which didn't work after the update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16584 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/priest.txt')
-rw-r--r-- | npc/jobs/2-1/priest.txt | 422 |
1 files changed, 142 insertions, 280 deletions
diff --git a/npc/jobs/2-1/priest.txt b/npc/jobs/2-1/priest.txt index b1af76b1a..4230fee61 100644 --- a/npc/jobs/2-1/priest.txt +++ b/npc/jobs/2-1/priest.txt @@ -757,7 +757,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "Aw...? How could you give me that kind of answer? I assume you're not ready to be a Priest yet..."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "You should reflect a little more on the teachings of holiness and come back later. You can't be a Priest if your spirit is weak."; close; @@ -769,7 +769,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "Aw...? God won't grant you the power of holiness if your goals aren't just and pure. Meditate on your motivations for a while, and then come back to me."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Think about the qualities that make Priests people of respect. You can't be a Priest if your spirit is not in accordance with God."; close; @@ -781,7 +781,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "No, no. You've got the wrong idea. God authorizes us to use his power to support his children. You must help people in danger: it is your obligation."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Go and observe the adventurers that are fighting for peace in this world. They will teach you what you must do in order to help them."; close; @@ -793,7 +793,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "How can you say no...? That's one of the basic principles of Priesthood. You must value the welfare of others over your own safety."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Go and think about the value of suffering and the meaning of sacrifice. When you think you understand more about helping those in need, come back to me."; close; @@ -805,7 +805,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "No no no... You've got it wrong. Even though your purpose is to spread God's message, no one will eagerly accept what you say when you spam text."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Remember..."; mes "You must be a moral person, and display maturity and respect to other players. This kind of attitude applies for all classes,"; @@ -819,7 +819,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "No, you won't. Luring many monsters does more harm than good. There is no exception. That behavior is totally unacceptable."; next; - set PRIEST_Q, 8; + set PRIEST_Q,8; mes "[Sister Cecilia]"; mes "Even if it looks like you are aiding your party members, such action results in bad karma. Please reflect on that for a while."; close; @@ -953,7 +953,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "[Sister Cecilia]"; mes "Will you lure many monsters to help your party members level up?"; next; - switch (select("Yes.:No.") == 1) { + if (select("Yes.:No.") == 1) { mes "[Sister Cecilia]"; mes "No, you won't. Luring many monsters does more harm than good. There is no exception. That behavior is totally unacceptable."; next; @@ -982,7 +982,7 @@ prt_church,27,24,1 script Sister Cecilia 79,{ mes "You have demonstrated your devotion to God. Will you swear to adhere to his teachings for the rest of your days?"; next; if (select("I do.:No.") == 1) { - set PRIEST_Q, 9; + set PRIEST_Q,9; mes "[Sister Cecilia]"; mes "Now, you have completed your oath of Priesthood and accomplished all three trials required to become a Priest."; next; @@ -1015,15 +1015,13 @@ prt_church,27,24,1 script Sister Cecilia 79,{ } job_prist,24,187,4 script Peter S. Alberto 110,{ - if (Class == Job_Baby_Priest || Class == Job_Priest) { - mes "[Father Peter]"; + mes "[Father Peter]"; + if (BaseJob == Job_Priest) { mes "Welcome!"; - if (Sex == 1) { - mes "Brother " + strcharinfo(0) + "!"; - } - else { - mes "Sister " + strcharinfo(0) + "!"; - } + if (sex) + mes "Brother "+ strcharinfo(0) +"!"; + else + mes "Sister "+ strcharinfo(0) +"!"; mes "So good to see you again!"; next; mes "[Father Peter]"; @@ -1039,7 +1037,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "So..."; mes "Are you gonna help him right now?"; next; - switch (select("Yes, I am.:Give me a minute.:I changed my mind.")) { + switch(select("Yes, I am.:Give me a minute.:I changed my mind.")) { case 1: mes "[Father Peter]"; mes "Go for it! As your Acolyte enters, the test will begin. Now, I will send you to the testing area."; @@ -1064,7 +1062,6 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ } } if (PRIEST_Q == 5) { - mes "[Father Peter]"; mes "Welcome~!"; mes "I congratulate you"; mes "for passing the first trail."; @@ -1082,7 +1079,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "[Father Peter]"; mes "Anyway, let me give you a brief explanation of the spiritual training. Are you familiar with what the spiritual training is for Priests?"; next; - switch (select("Yes, I do.:Sorry...")) { + switch(select("Yes, I do.:Sorry...")) { case 1: mes "[Father Peter]"; mes "Haha, I like you! But it never hurts to have too much information. The more well informed you are, the more easily you'll pass the test!"; @@ -1110,7 +1107,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "[Father Peter]"; mes "If you are close to a Priest, you'd better ask him to assist you during this trial. Now, are you ready?"; next; - switch (select("I'm ready.:Please hold on.:I want to go back.")) { + switch(select("I'm ready.:Please hold on.:I want to go back.")) { case 1: mes "[Father Peter]"; mes "Now, let the spiritual training begin. It's simple. Just kill them all. Show no mercy to the creatures of darkness!"; @@ -1119,8 +1116,9 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "Now..."; mes "Go for it!"; close2; + changequest 8011,8012; warp "job_prist",24,44; - donpcevent "Zombie_Generator::OnEnable"; + donpcevent "Zombie_Generator#prst::OnEnable"; donpcevent "Peter S. Alberto::OnDisable"; donpcevent "Peter S. Alberto#2::OnEnable"; end; @@ -1144,8 +1142,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ end; } } - if (PRIEST_Q == 6) { - mes "[Father Peter]"; + else if (PRIEST_Q == 6) { mes "Are you ready this time?"; mes "Complete this trial quickly,"; mes "and become a Priest!"; @@ -1153,7 +1150,7 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "[Father Peter]"; mes "Are you ready then?"; next; - switch (select("I'm ready.:Please hold on.:I want to go back.")) { + switch(select("I'm ready.:Please hold on.:I want to go back.")) { case 1: mes "[Father Peter]"; mes "Now, let the spiritual training begin. For the glory of God, for peace on earth, and goodwill towards all men..."; @@ -1163,8 +1160,11 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ mes "Kill those"; mes "misbegotten creatures!"; close2; + if(checkquest(8012) == -1) { + changequest 8011,8012; + } warp "job_prist",24,44; - donpcevent "Zombie_Generator::OnEnable"; + donpcevent "Zombie_Generator#prst::OnEnable"; donpcevent "Peter S. Alberto::OnDisable"; donpcevent "Peter S. Alberto#2::OnEnable"; end; @@ -1186,31 +1186,30 @@ job_prist,24,187,4 script Peter S. Alberto 110,{ end; } } - mes "[Father Peter]"; - mes "Go back!"; - close2; - warp "prontera",234,318; - end; + else { + mes "Go back!"; + close2; + warp "prontera",234,318; + end; + } OnEnable: - hideoffnpc "Peter S. Alberto"; + enablenpc "Peter S. Alberto"; end; OnDisable: - hideonnpc "Peter S. Alberto"; + disablenpc "Peter S. Alberto"; end; } job_prist,23,187,1 script Peter S. Alberto#2 110,{ - if (Class == Job_Baby_Priest || Class == Job_Priest) { - mes "[Father Peter]"; + mes "[Father Peter]"; + if (BaseJob == Job_Priest) { mes "Welcome!"; - if (Sex == 1) { - mes "Brother " + strcharinfo(0) + "!"; - } - else { - mes "Sister " + strcharinfo(0) + "!"; - } + if (sex) + mes "Brother "+ strcharinfo(0) +"!"; + else + mes "Sister "+ strcharinfo(0) +"!"; mes "So good to see you!"; next; mes "[Father Peter]"; @@ -1224,46 +1223,43 @@ job_prist,23,187,1 script Peter S. Alberto#2 110,{ close; } if (PRIEST_Q == 5) { - mes "[Father Peter]"; mes "Please hold on for a while. Another acolyte is in the training ground right now."; next; mes "[Father Peter]"; mes "If you want to take the test, please wait a while and talk to me again."; close; } - if (PRIEST_Q == 6) { - mes "[Father Peter]"; + else if (PRIEST_Q == 6) { mes "Please hold on for a while. Another acolyte is in the training ground right now."; next; mes "[Father Peter]"; mes "If you want to take the test, please wait a while and talk to me again."; close; } - mes "[Father Peter]"; - mes "Peace..."; - mes "Be with you."; - close2; - warp "prontera",234,318; - end; + else { + mes "Peace..."; + mes "Be with you."; + close2; + warp "prontera",234,318; + end; + } OnInit: - hideonnpc "Peter S. Alberto#2"; + disablenpc "Peter S. Alberto#2"; end; OnEnable: - hideoffnpc "Peter S. Alberto#2"; + enablenpc "Peter S. Alberto#2"; end; OnDisable: - hideonnpc "Peter S. Alberto#2"; + disablenpc "Peter S. Alberto#2"; end; } -job_prist,1,1,1 script Zombie_Generator 110,{ - end; - +- script Zombie_Generator#prst 110,{ OnInit: - hideonnpc "Zombie_Generator"; + disablenpc "Zombie_Generator#prst"; end; OnEnable: @@ -1275,63 +1271,50 @@ OnEnable: initnpctimer; end; -OnM1: - monster "job_prist",24,52,"Theft",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",18,52,"Want of Virtue",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",30,52,"Jealousy",1015,1,"Zombie_Generator::OnMyMobDead"; - end; - -OnM2: - monster "job_prist",21,62,"Fury",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",27,62,"Envy",1015,1,"Zombie_Generator::OnMyMobDead"; +Onm1: + set .MyMobs,13; + monster "job_prist",24,52,"Theft",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",18,52,"Want of Virtue",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",30,52,"Jealousy",1015,1,"Z_C#prst::OnMyMobDead"; end; -OnM3: - monster "job_prist",24,72,"Arrogance",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",18,72,"Lewdness",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",30,72,"Sloth",1015,1,"Zombie_Generator::OnMyMobDead"; +Onm2: + monster "job_prist",21,62,"Fury",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",27,62,"Envy",1015,1,"Z_C#prst::OnMyMobDead"; end; -OnM4: - monster "job_prist",21,82,"Gluttony",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",27,82,"Greed",1015,1,"Zombie_Generator::OnMyMobDead"; +Onm3: + monster "job_prist",24,72,"Arrogance",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",18,72,"Lewdness",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",30,72,"Sloth",1015,1,"Z_C#prst::OnMyMobDead"; end; -OnM5: - monster "job_prist",24,92,"Despair",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",18,92,"Distrust",1015,1,"Zombie_Generator::OnMyMobDead"; - monster "job_prist",30,92,"Fear",1015,1,"Zombie_Generator::OnMyMobDead"; +Onm4: + monster "job_prist",21,82,"Gluttony",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",27,82,"Greed",1015,1,"Z_C#prst::OnMyMobDead"; end; -OnMyMobDead: - if (mobcount ("job_prist","Zombie_Generator::OnMyMobDead") < 1) { - donpcevent "prst1_2::OnEnable"; - } +Onm5: + monster "job_prist",24,92,"Despair",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",18,92,"Distrust",1015,1,"Z_C#prst::OnMyMobDead"; + monster "job_prist",30,92,"Fear",1015,1,"Z_C#prst::OnMyMobDead"; end; OnDisable: - hideonnpc "Zombie_Generator"; - end; - -OnReset: - killmonster "job_prist","Zombie_Generator::OnMyMobDead"; + disablenpc "Zombie_Generator#prst"; + killmonsterall "job_prist"; end; OnTimer300000: - donpcevent "Zombieo::OnEnable"; + areawarp "job_prist",8,34,39,109,"prontera",234,318; end; OnTimer300500: - donpcevent "Zombie_Generator::OnReset"; - end; - -OnTimer301000: - donpcevent "Zombieo::OnDisable"; - donpcevent "prst1_2::OnDisable"; + donpcevent "Zombie_Generator#prst::OnDisable"; end; OnTimer301500: - donpcevent "Zombie_Generator::OnDisable"; + donpcevent "Zombie_Generator#prst::OnDisable"; donpcevent "Peter S. Alberto#2::OnDisable"; donpcevent "Peter S. Alberto::OnEnable"; end; @@ -1341,10 +1324,17 @@ OnTimer302000: end; } -job_prist,24,44,0 script Zombie Info 139,1,1,{ +- script Z_C#prst -1,{ + end; +OnMyMobDead: + set getvariableofnpc(.MyMobs,"Zombie_Generator#prst"),getvariableofnpc(.MyMobs,"Zombie_Generator#prst") - 1; + end; +} + +job_prist,24,44,0 script Zombie Info -1,1,1,{ OnTouch: - if (Class == Job_Baby_Priest || Class == Job_Priest) { + if (BaseJob == Job_Priest) { mes "[Father Peter]"; mes "When the Priest applicant enters, 5 minutes will be given to complete this trial. Proceed slowly and help your Acolyte."; next; @@ -1358,7 +1348,7 @@ OnTouch: mes "5 minutes. Best of luck~"; close; } - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { + else if (BaseJob == Job_Acolyte){ mes "[Father Peter]"; mes "I will give you exactly 5 minutes! You must proceed slowly and eliminate the Zombies."; next; @@ -1369,249 +1359,121 @@ OnTouch: end; } -job_prist,24,74,0 script Zombieo 139,14,40,{ - -OnTouch: - warp "prontera",234,318; - end; - +job_prist,24,52,0 script Zombie1_1 -1,14,1,{ OnInit: - hideonnpc "Zombieo"; + disablenpc "Zombie1_1"; end; -OnEnable: - hideoffnpc "Zombieo"; - end; - -OnDisable: - hideonnpc "Zombieo"; - end; -} - -job_prist,24,52,0 script Zombie1_1 139,14,1,{ - OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM1"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm1"; donpcevent "Zombie1_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie1_1"; - end; - OnEnable: - hideoffnpc "Zombie1_1"; - hideoffnpc "Zombie1_2"; - hideoffnpc "Zombie1_3"; + enablenpc "Zombie1_1"; end; OnDisable: - hideonnpc "Zombie1_1"; - hideonnpc "Zombie1_2"; - hideonnpc "Zombie1_3"; - end; -} - -job_prist,18,52,0 script Zombie1_2 139,1,1,{ - end; - -OnInit: - hideonnpc "Zombie1_2"; + disablenpc "Zombie1_1"; end; } -job_prist,30,52,0 script Zombie1_3 139,1,1,{ - end; - +job_prist,21,62,0 script Zombie2_1 -1,17,1,{ OnInit: - hideonnpc "Zombie1_3"; + disablenpc "Zombie2_1"; end; -} - -job_prist,21,62,0 script Zombie2_1 139,17,1,{ OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM2"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm2"; donpcevent "Zombie2_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie2_1"; - end; - OnEnable: - hideoffnpc "Zombie2_1"; - hideoffnpc "Zombie2_2"; + enablenpc "Zombie2_1"; end; OnDisable: - hideonnpc "Zombie2_1"; - hideonnpc "Zombie2_2"; + disablenpc "Zombie2_1"; end; } -job_prist,27,62,0 script Zombie2_2 139,1,1,{ - end; - +job_prist,24,72,0 script Zombie3_1 -1,14,1,{ OnInit: - hideonnpc "Zombie2_2"; + disablenpc "Zombie3_1"; end; -} - -job_prist,24,72,0 script Zombie3_1 139,14,1,{ OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM3"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm3"; donpcevent "Zombie3_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie3_1"; - end; - OnEnable: - hideoffnpc "Zombie3_1"; - hideoffnpc "Zombie3_2"; - hideoffnpc "Zombie3_3"; + enablenpc "Zombie3_1"; end; OnDisable: - hideonnpc "Zombie3_1"; - hideonnpc "Zombie3_2"; - hideonnpc "Zombie3_3"; - end; -} - -job_prist,18,72,0 script Zombie3_2 139,1,1,{ - end; - -OnInit: - hideonnpc "Zombie3_2"; + disablenpc "Zombie3_1"; end; } -job_prist,30,72,0 script Zombie3_3 139,1,1,{ - end; - +job_prist,21,82,0 script Zombie4_1 -1,17,1,{ OnInit: - hideonnpc "Zombie3_3"; + disablenpc "Zombie4_1"; end; -} - -job_prist,21,82,0 script Zombie4_1 139,17,1,{ - OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM4"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm4"; donpcevent "Zombie4_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie4_1"; - end; - OnEnable: - hideoffnpc "Zombie4_1"; - hideoffnpc "Zombie4_2"; + enablenpc "Zombie4_1"; end; OnDisable: - hideonnpc "Zombie4_1"; - hideonnpc "Zombie4_2"; - end; + disablenpc "Zombie4_1"; } -job_prist,27,82,0 script Zombie4_2 139,1,1,{ - end; - +job_prist,24,92,0 script Zombie5_1 -1,14,1,{ OnInit: - hideonnpc "Zombie4_2"; + disablenpc "Zombie5_1"; end; -} - -job_prist,24,92,0 script Zombie5_1 139,14,1,{ OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { - donpcevent "Zombie_Generator::OnM5"; + if (BaseJob == Job_Acolyte) { + donpcevent "Zombie_Generator#prst::Onm5"; donpcevent "Zombie5_1::OnDisable"; } end; -OnInit: - hideonnpc "Zombie5_1"; - end; - OnEnable: - hideoffnpc "Zombie5_1"; - hideoffnpc "Zombie5_2"; - hideoffnpc "Zombie5_3"; + enablenpc "Zombie5_1"; end; OnDisable: - hideonnpc "Zombie5_1"; - hideonnpc "Zombie5_2"; - hideonnpc "Zombie5_3"; - end; -} - -job_prist,18,92,0 script Zombie5_2 139,1,1,{ - end; - -OnInit: - hideonnpc "Zombie5_2"; - end; -} - -job_prist,30,92,0 script Zombie5_3 139,1,1,{ - end; - -OnInit: - hideonnpc "Zombie5_3"; - end; + disablenpc "Zombie5_1"; } -job_prist,24,109,0 script prst1_1 45,4,3,{ - -OnTouch: - if (Class == Job_Baby_Priest || Class == Job_Priest) { - warp "job_prist",168,17; - } - end; -} - -job_prist,24,109,0 script prst1_2 139,4,3,{ - +job_prist,24,109,4 script prst1_1 45,3,3,{ OnTouch: - if (Class == Job_Baby_Acolyte || Class == Job_Acolyte) { + set .@mobs,getvariableofnpc(.MyMobs,"Zombie_Generator#prst"); + if (BaseJob == Job_Priest) warp "job_prist",168,17; + else if (BaseClass == Job_Acolyte && .@mobs < 1) { warp "job_prist",168,17; - donpcevent "Zombie_Generator::OnReset"; + donpcevent "Zombie_Generator#prst::OnDisable"; donpcevent "Peter S. Alberto#2::OnDisable"; donpcevent "Peter S. Alberto::OnEnable"; - donpcevent "prst1_2::OnDisable"; - donpcevent "Zombie_Generator::OnDisable"; + donpcevent "Zombie_Generator#prst::OnDisable"; } end; - -OnInit: - hideonnpc "prst1_2"; - end; - -OnEnable: - hideoffnpc "prst1_2"; - end; - -OnDisable: - hideonnpc "prst1_2"; - end; } job_prist,168,45,4 script Deviruchi#prst 1928,8,1,{ @@ -1925,7 +1787,7 @@ job_prist,1,2,1 script Mummy_Generator 110,1,1,{ end; OnInit: - hideonnpc "Mummy_Generator"; + disablenpc "Mummy_Generator"; end; OnEnable: @@ -1950,7 +1812,7 @@ OnM3: end; OnDisable: - hideonnpc "Mummy_Generator"; + disablenpc "Mummy_Generator"; end; OnReset: @@ -1968,17 +1830,17 @@ OnTouch: end; OnInit: - hideonnpc "Mummy1_1"; + disablenpc "Mummy1_1"; end; OnEnable: - hideoffnpc "Mummy1_1"; - hideoffnpc "Mummy1_2"; + enablenpc "Mummy1_1"; + enablenpc "Mummy1_2"; end; OnDisable: - hideonnpc "Mummy1_1"; - hideonnpc "Mummy1_2"; + disablenpc "Mummy1_1"; + disablenpc "Mummy1_2"; end; } @@ -1986,7 +1848,7 @@ job_prist,105,55,0 script Mummy1_2 139,1,1,{ end; OnInit: - hideonnpc "Mummy1_2"; + disablenpc "Mummy1_2"; end; } @@ -2000,17 +1862,17 @@ OnTouch: end; OnInit: - hideonnpc "Mummy2_1"; + disablenpc "Mummy2_1"; end; OnEnable: - hideoffnpc "Mummy2_1"; - hideoffnpc "Mummy2_2"; + enablenpc "Mummy2_1"; + enablenpc "Mummy2_2"; end; OnDisable: - hideonnpc "Mummy2_1"; - hideonnpc "Mummy2_2"; + disablenpc "Mummy2_1"; + disablenpc "Mummy2_2"; end; } @@ -2018,7 +1880,7 @@ job_prist,105,70,0 script Mummy2_2 139,1,1,{ end; OnInit: - hideonnpc "Mummy2_2"; + disablenpc "Mummy2_2"; end; } @@ -2032,17 +1894,17 @@ OnTouch: end; OnInit: - hideonnpc "Mummy3_1"; + disablenpc "Mummy3_1"; end; OnEnable: - hideoffnpc "Mummy3_1"; - hideoffnpc "Mummy3_2"; + enablenpc "Mummy3_1"; + enablenpc "Mummy3_2"; end; OnDisable: - hideonnpc "Mummy3_1"; - hideonnpc "Mummy3_2"; + disablenpc "Mummy3_1"; + disablenpc "Mummy3_2"; end; } @@ -2050,7 +1912,7 @@ job_prist,105,85,0 script Mummy3_2 139,1,1,{ end; OnInit: - hideonnpc "Mummy3_2"; + disablenpc "Mummy3_2"; end; } |