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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1/knight.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1/knight.txt')
-rw-r--r--npc/jobs/2-1/knight.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index cde608454..0b988998e 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -40,7 +40,7 @@
//= 3.3 Fixed missing changequest. [Joseph]
//============================================================
-prt_in,88,101,4 script Chivalry Captain#knt 56,{
+prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{
mes "[Captain Herman]";
if (Upper == 1) {
mes "Hm? You're... What is it about you? I've been an honorable Knight for a long time, but I cannot understand this feeling I'm getting from you...";
@@ -464,7 +464,7 @@ L_Mission:
}
}
-prt_in,75,107,4 script Sir Andrew#knt 65,{
+prt_in,75,107,4 script Sir Andrew#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Andrew]";
if (BaseJob != Job_Swordman) {
if (BaseJob == Job_Knight) {
@@ -668,7 +668,7 @@ prt_in,75,107,4 script Sir Andrew#knt 65,{
}
}
-prt_in,71,91,0 script Sir Siracuse#knt 65,{
+prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{
mes "[Sir Siracuse]";
if (BaseJob != Job_Swordman) {
if (BaseJob == Job_Knight) {
@@ -1053,7 +1053,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 65,{
}
}
-prt_in,79,94,4 script Sir Windsor#knt 733,{
+prt_in,79,94,4 script Sir Windsor#knt 4_M_JOB_KNIGHT1,{
mes "[Sir Windsor]";
mes "...";
next;
@@ -1148,7 +1148,7 @@ prt_in,79,94,4 script Sir Windsor#knt 733,{
// Test 2 part 1
//==========================================================
-job_knt,89,106,4 script Knight Windsor#knt 733,{
+job_knt,89,106,4 script Knight Windsor#knt 4_M_JOB_KNIGHT1,{
mes "[Sir Windsor]";
mes "...";
next;
@@ -1221,7 +1221,7 @@ job_knt,89,106,4 script Knight Windsor#knt 733,{
}
}
-job_knt,89,106,4 script Windsor Benedict#knt 733,{
+job_knt,89,106,4 script Windsor Benedict#knt 4_M_JOB_KNIGHT1,{
end;
OnInit:
@@ -1443,7 +1443,7 @@ OnTimer182000:
// Test 3 (Manners)
//==========================================================
-prt_in,69,107,6 script Lady Amy#knt 728,{
+prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{
mes "[Lady Amy]";
if (BaseJob != Job_Swordman) {
if (BaseJob == Job_Knight) {
@@ -1785,7 +1785,7 @@ prt_in,69,107,6 script Lady Amy#knt 728,{
// Test 4 (patience)
//==========================================================
-prt_in,70,99,6 script Sir Edmond#knt 734,{
+prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{
mes "[Sir Edmond]";
if (BaseJob != Job_Swordman) {
if (BaseJob == Job_Knight) {
@@ -1938,7 +1938,7 @@ prt_in,70,99,6 script Sir Edmond#knt 734,{
}
}
-job_knt,1,1,1 script Timer#knt 107,{
+job_knt,1,1,1 script Timer#knt 1_M_PAY_ELDER,{
OnTimer300000:
enablenpc "Warp#knt";
end;
@@ -1987,7 +1987,7 @@ OnMyMobDead:
end;
}
-job_knt,145,57,1 script Warp#knt 107,22,22,{
+job_knt,145,57,1 script Warp#knt 1_M_PAY_ELDER,22,22,{
OnInit:
disablenpc "Warp#knt";
end;
@@ -2000,7 +2000,7 @@ OnTouch:
// Test 5, and creates Claymores for knights
//==========================================================
-prt_in,87,92,4 script Sir Gray#knt 119,{
+prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{
mes "[Sir Gray]";
if (BaseJob != Job_Swordman) {
if (BaseJob == Job_Knight) {