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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/jobs/2-1/knight.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/jobs/2-1/knight.txt')
-rw-r--r-- | npc/jobs/2-1/knight.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index cde608454..0b988998e 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -40,7 +40,7 @@ //= 3.3 Fixed missing changequest. [Joseph] //============================================================ -prt_in,88,101,4 script Chivalry Captain#knt 56,{ +prt_in,88,101,4 script Chivalry Captain#knt 1_M_KNIGHTMASTER,{ mes "[Captain Herman]"; if (Upper == 1) { mes "Hm? You're... What is it about you? I've been an honorable Knight for a long time, but I cannot understand this feeling I'm getting from you..."; @@ -464,7 +464,7 @@ L_Mission: } } -prt_in,75,107,4 script Sir Andrew#knt 65,{ +prt_in,75,107,4 script Sir Andrew#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Andrew]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -668,7 +668,7 @@ prt_in,75,107,4 script Sir Andrew#knt 65,{ } } -prt_in,71,91,0 script Sir Siracuse#knt 65,{ +prt_in,71,91,0 script Sir Siracuse#knt 1_M_YOUNGKNIGHT,{ mes "[Sir Siracuse]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -1053,7 +1053,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 65,{ } } -prt_in,79,94,4 script Sir Windsor#knt 733,{ +prt_in,79,94,4 script Sir Windsor#knt 4_M_JOB_KNIGHT1,{ mes "[Sir Windsor]"; mes "..."; next; @@ -1148,7 +1148,7 @@ prt_in,79,94,4 script Sir Windsor#knt 733,{ // Test 2 part 1 //========================================================== -job_knt,89,106,4 script Knight Windsor#knt 733,{ +job_knt,89,106,4 script Knight Windsor#knt 4_M_JOB_KNIGHT1,{ mes "[Sir Windsor]"; mes "..."; next; @@ -1221,7 +1221,7 @@ job_knt,89,106,4 script Knight Windsor#knt 733,{ } } -job_knt,89,106,4 script Windsor Benedict#knt 733,{ +job_knt,89,106,4 script Windsor Benedict#knt 4_M_JOB_KNIGHT1,{ end; OnInit: @@ -1443,7 +1443,7 @@ OnTimer182000: // Test 3 (Manners) //========================================================== -prt_in,69,107,6 script Lady Amy#knt 728,{ +prt_in,69,107,6 script Lady Amy#knt 4_F_JOB_KNIGHT,{ mes "[Lady Amy]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -1785,7 +1785,7 @@ prt_in,69,107,6 script Lady Amy#knt 728,{ // Test 4 (patience) //========================================================== -prt_in,70,99,6 script Sir Edmond#knt 734,{ +prt_in,70,99,6 script Sir Edmond#knt 4_M_JOB_KNIGHT2,{ mes "[Sir Edmond]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { @@ -1938,7 +1938,7 @@ prt_in,70,99,6 script Sir Edmond#knt 734,{ } } -job_knt,1,1,1 script Timer#knt 107,{ +job_knt,1,1,1 script Timer#knt 1_M_PAY_ELDER,{ OnTimer300000: enablenpc "Warp#knt"; end; @@ -1987,7 +1987,7 @@ OnMyMobDead: end; } -job_knt,145,57,1 script Warp#knt 107,22,22,{ +job_knt,145,57,1 script Warp#knt 1_M_PAY_ELDER,22,22,{ OnInit: disablenpc "Warp#knt"; end; @@ -2000,7 +2000,7 @@ OnTouch: // Test 5, and creates Claymores for knights //========================================================== -prt_in,87,92,4 script Sir Gray#knt 119,{ +prt_in,87,92,4 script Sir Gray#knt 2_M_SWORDMASTER,{ mes "[Sir Gray]"; if (BaseJob != Job_Swordman) { if (BaseJob == Job_Knight) { |