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authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-05 15:26:07 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-05 15:26:07 +0000
commitf569968e15e9c89222713c7c3a61b8240df36db8 (patch)
tree07f638caf16f2047e0b0bf03bdd6a376eb0910c1 /npc/jobs/2-1/knight.txt
parent57fbcef315050450da17f4b8abaaa7c8eb9e1837 (diff)
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- This should fix all job quests which didn't work after the update.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16584 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/knight.txt')
-rw-r--r--npc/jobs/2-1/knight.txt1200
1 files changed, 429 insertions, 771 deletions
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt
index 2bb88ec18..e4141188c 100644
--- a/npc/jobs/2-1/knight.txt
+++ b/npc/jobs/2-1/knight.txt
@@ -1077,7 +1077,7 @@ prt_in,71,91,0 script Sir Siracuse 65,{
mes "something to";
mes "ask me?";
next;
- switch (select("Sir Andrew sent me to take your test.:Oh, nothing.") == 1) {
+ if (select("Sir Andrew sent me to take your test.:Oh, nothing.") == 1) {
mes "[Sir Siracuse]";
mes "I see, you've passed the first test. Very well, I'll make some time for you. Let me introduce myself. My name is James Siracuse.";
next;
@@ -1728,37 +1728,41 @@ job_knt,89,106,4 script Windsor Benedict#knt 733,{
end;
OnInit:
- hideonnpc "Windsor Benedict#knt";
+ disablenpc "Windsor Benedict#knt";
waitingroom "Waiting Room",20,"Windsor Benedict#knt::OnStartArena",1;
enablewaitingroomevent;
end;
OnStartArena:
+ killmonster "job_knt", "Knight1::OnMyMobDead";
+ killmonster "job_knt", "Knight2::OnMyMobDead";
+ killmonster "job_knt", "Knight3::OnMyMobDead";
warpwaitingpc "job_knt",43,146;
donpcevent "Knight1::OnEnable";
disablewaitingroomevent;
end;
-OnEnable:
+OnStart:
enablewaitingroomevent;
end;
}
-job_knt,1,1,1 script Knight1 66,{
- end;
-
+- script Knight1 -1,{
OnInit:
- hideonnpc "Knight1";
+ disablenpc "Knight1";
end;
OnEnable:
- hideoffnpc "Knight1";
+ enablenpc "Knight1";
if (!checkre(0)) {
+ set .MyMobs,12;
monster "job_knt",39,150,"Dustiness",1114,1,"Knight1::OnMyMobDead";
monster "job_knt",47,150,"Dustiness",1114,1,"Knight1::OnMyMobDead";
monster "job_knt",39,142,"Dustiness",1114,1,"Knight1::OnMyMobDead";
monster "job_knt",47,142,"Dustiness",1114,1,"Knight1::OnMyMobDead";
}
+ else
+ set .MyMobs,8;
monster "job_knt",43,137,"Piere",1160,1,"Knight1::OnMyMobDead";
monster "job_knt",43,137,"Andre",1095,1,"Knight1::OnMyMobDead";
monster "job_knt",43,137,"Deniro",1105,1,"Knight1::OnMyMobDead";
@@ -1770,25 +1774,22 @@ OnEnable:
initnpctimer;
end;
-OnReset:
- killmonster "job_knt","Knight1::OnMyMobDead";
- end;
-
OnDisable:
- hideonnpc "Knight1";
+ killmonster "job_knt", "Knight1::OnMyMobDead";
+ disablenpc "Knight1";
end;
OnMyMobDead:
- if (mobcount ("job_knt","Knight1::OnMyMobDead") < 1) {
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
mes "[Sir Windsor]";
mes "...";
- close2;
+ next;
mes "[Sir Windsor]";
mes "...On to";
mes "the next level.";
close2;
warp "job_knt",43,52;
- donpcevent "Knight1::OnReset";
donpcevent "Knight1::OnDisable";
donpcevent "Knight2::OnEnable";
stopnpctimer;
@@ -1796,55 +1797,31 @@ OnMyMobDead:
end;
OnTimer180000:
- donpcevent "Knight1::OnReset";
+ donpcevent "Knight1::OnDisable";
end;
OnTimer181000:
- donpcevent "Out1::OnEnable";
+ areawarp "job_knt", 24, 126, 63, 165, "prt_in",80,100;
end;
OnTimer182000:
- donpcevent "Out1::OnDisable";
+ stopnpctimer;
donpcevent "Knight1::OnDisable";
- donpcevent "Windsor Benedict#knt::OnEnable";
+ donpcevent "Windsor Benedict#knt::OnStart";
end;
}
-job_knt,43,146,0 script Out1 139,22,22,{
-
-OnTouch:
- warp "prt_in",80,100;
- end;
-
+// Test 2 part 2
+//==========================================================
+- script Knight2 -1,{
OnInit:
- hideonnpc "Out1";
+ disablenpc "Knight2";
end;
OnEnable:
- hideoffnpc "Out1";
- end;
-
-OnDisable:
- hideonnpc "Out1";
- end;
-}
-
-job_knt,1,2,1 script Knight2 66,{
- end;
-
-OnInit:
- hideonnpc "Knight2";
- end;
-
-OnEnable:
- hideoffnpc "Knight2";
- monster "job_knt",53,52,"Frilldora",1119,1,"Knight2::OnMyMobDead";
- monster "job_knt",34,52,"Frilldora",1119,1,"Knight2::OnMyMobDead";
- monster "job_knt",58,52,"Drainliar",1111,1,"Knight2::OnMyMobDead";
- monster "job_knt",58,52,"Drainliar",1111,1,"Knight2::OnMyMobDead";
- monster "job_knt",29,52,"Drainliar",1111,1,"Knight2::OnMyMobDead";
- monster "job_knt",29,52,"Drainliar",1111,1,"Knight2::OnMyMobDead";
+ enablenpc "Knight2";
if (!checkre(0)) {
+ set .MyMobs,12;
monster "job_knt",43,42,"Desert Wolf",1106,1,"Knight2::OnMyMobDead";
monster "job_knt",43,62,"Desert Wolf",1106,1,"Knight2::OnMyMobDead";
monster "job_knt",60,68,"Anacondaq",1030,1,"Knight2::OnMyMobDead";
@@ -1852,27 +1829,32 @@ OnEnable:
monster "job_knt",60,35,"Anacondaq",1030,1,"Knight2::OnMyMobDead";
monster "job_knt",27,35,"Anacondaq",1030,1,"Knight2::OnMyMobDead";
}
+ else
+ set .MyMobs,6;
+ monster "job_knt",53,52,"Frilldora",1119,1,"Knight2::OnMyMobDead";
+ monster "job_knt",34,52,"Frilldora",1119,1,"Knight2::OnMyMobDead";
+ monster "job_knt",58,52,"Drainliar",1111,1,"Knight2::OnMyMobDead";
+ monster "job_knt",58,52,"Drainliar",1111,1,"Knight2::OnMyMobDead";
+ monster "job_knt",29,52,"Drainliar",1111,1,"Knight2::OnMyMobDead";
+ monster "job_knt",29,52,"Drainliar",1111,1,"Knight2::OnMyMobDead";
initnpctimer;
end;
-OnReset:
- killmonster "job_knt","Knight2::OnMyMobDead";
- end;
-
OnDisable:
- hideonnpc "Knight2";
+ killmonster "job_knt", "Knight2::OnMyMobDead";
+ disablenpc "Knight2";
end;
OnMyMobDead:
- if (mobcount ("job_knt","Knight2::OnMyMobDead") < 1) {
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
mes "[Sir Windsor]";
mes "...Hmm.";
- close2;
+ next;
mes "[Sir Windsor]";
mes "...One stage left.";
close2;
warp "job_knt",143,152;
- donpcevent "Knight2::OnReset";
donpcevent "Knight2::OnDisable";
donpcevent "Knight3::OnEnable";
stopnpctimer;
@@ -1880,120 +1862,85 @@ OnMyMobDead:
end;
OnTimer180000:
- donpcevent "Knight2::OnReset";
+ donpcevent "Knight2::OnDisable";
end;
OnTimer181000:
- donpcevent "Out2::OnEnable";
+ areawarp "job_knt", 24, 32, 63, 71, "prt_in",80,100;
end;
OnTimer182000:
- donpcevent "Out2::OnDisable";
+ stopnpctimer;
donpcevent "Knight2::OnDisable";
- donpcevent "Windsor Benedict#knt::OnEnable";
- end;
-}
-
-job_knt,43,52,0 script Out2 139,22,22,{
-
-OnTouch:
- warp "prt_in",80,100;
- end;
-
-OnInit:
- hideonnpc "Out2";
- end;
-
-OnEnable:
- hideoffnpc "Out2";
- end;
-
-OnDisable:
- hideonnpc "Out2";
+ donpcevent "Windsor Benedict#knt::OnStart";
end;
}
-job_knt,1,3,1 script Knight3 66,{
- end;
-
+// Test 2 part 3
+//==========================================================
+- script Knight3 -1,{
OnInit:
- hideonnpc "Knight3";
+ disablenpc "Knight3";
end;
OnEnable:
- hideoffnpc "Knight3";
+ enablenpc "Knight3";
+ if (!checkre(0)) {
+ set .MyMobs,7;
+ monster "job_knt",147,167,"Goblin Archer",1258,1,"Knight3::OnMyMobDead";
+ monster "job_knt",136,158,"Steam Goblin",1280,1,"Knight3::OnMyMobDead";
+ }
+ else
+ set .MyMobs,5;
monster "job_knt",136,152,"Goblin",1122,1,"Knight3::OnMyMobDead";
monster "job_knt",150,152,"Goblin",1123,1,"Knight3::OnMyMobDead";
monster "job_knt",143,145,"Goblin",1124,1,"Knight3::OnMyMobDead";
monster "job_knt",143,167,"Goblin",1125,1,"Knight3::OnMyMobDead";
monster "job_knt",139,167,"Goblin",1126,1,"Knight3::OnMyMobDead";
- if (!checkre(0)){
- monster "job_knt",147,167,"Goblin Archer",1258,1,"Knight3::OnMyMobDead";
- monster "job_knt",136,158,"Steam Goblin",1280,1,"Knight3::OnMyMobDead";
- }
initnpctimer;
end;
-OnReset:
- killmonster "job_knt","Knight3::OnMyMobDead";
- end;
-
OnDisable:
- hideonnpc "Knight3";
+ killmonster "job_knt", "Knight3::OnMyMobDead";
+ disablenpc "Knight3";
end;
OnMyMobDead:
- if (mobcount ("job_knt","Knight3::OnMyMobDead") < 1) {
+ set .MyMobs,.MyMobs-1;
+ if (.MyMobs < 1) {
mes "[Sir Windsor]";
mes "...";
- close2;
+ next;
mes "[Sir Windsor]";
mes "...Very good.";
- close2;
+ next;
mes "[Sir Windsor]";
mes "...Go talk to";
mes "Amy Beatrice now.";
close2;
set KNIGHT_Q,8;
+ if(checkquest(9007) == -1) {
+ changequest 9006,9007;
+ }
warp "prt_in",80,100;
- donpcevent "Knight3::OnReset";
donpcevent "Knight3::OnDisable";
- donpcevent "Windsor Benedict#knt::OnEnable";
+ donpcevent "Windsor Benedict#knt::OnStart";
stopnpctimer;
}
end;
OnTimer180000:
- donpcevent "Knight3::OnReset";
+ donpcevent "Knight3::OnDisable";
end;
OnTimer181000:
- donpcevent "Out3::OnEnable";
+ areawarp "job_knt", 124, 132, 163, 171, "prt_in",80,100;
end;
OnTimer182000:
- donpcevent "Out3::OnDisable";
+ stopnpctimer;
donpcevent "Knight3::OnDisable";
- donpcevent "Windsor Benedict#knt::OnEnable";
- end;
-}
-
-job_knt,143,152,0 script Out3 139,22,22,{
-
-OnTouch:
- warp "prt_in",80,100;
- end;
-
-OnInit:
- hideonnpc "Out3";
- end;
-
-OnEnable:
- hideoffnpc "Out3";
- end;
-
-OnDisable:
- hideonnpc "Out3";
+ donpcevent "Windsor Benedict#knt::OnStart";
end;
}
@@ -2982,28 +2929,8 @@ OnTimer60150:
end;
OnInit:
- hideoffnpc "Timer#knt";
- monster "job_knt",141,57,"Poring",1002,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",145,57,"Poring",1002,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",143,55,"Poring",1002,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",143,59,"Poring",1002,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",141,55,"Lunatic",1063,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",141,59,"Lunatic",1063,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",145,55,"Lunatic",1063,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",145,59,"Lunatic",1063,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",139,57,"Chonchon",1011,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",147,57,"Chonchon",1011,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",143,53,"Chonchon",1011,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",143,61,"Chonchon",1011,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",167,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",167,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",120,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",120,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
- initnpctimer;
- end;
-
OnEnable:
- hideoffnpc "Timer#knt";
+ enablenpc "Timer#knt";
monster "job_knt",141,57,"Poring",1002,1,"Timer#knt::OnMyMobDead";
monster "job_knt",145,57,"Poring",1002,1,"Timer#knt::OnMyMobDead";
monster "job_knt",143,55,"Poring",1002,1,"Timer#knt::OnMyMobDead";
@@ -3016,10 +2943,11 @@ OnEnable:
monster "job_knt",147,57,"Chonchon",1011,1,"Timer#knt::OnMyMobDead";
monster "job_knt",143,53,"Chonchon",1011,1,"Timer#knt::OnMyMobDead";
monster "job_knt",143,61,"Chonchon",1011,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",167,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",167,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",120,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
- monster "job_knt",120,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
+ //These monsters were out of bounds. Adjusted to put them in bounds.
+ monster "job_knt",165,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
+ monster "job_knt",165,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
+ monster "job_knt",122,54,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
+ monster "job_knt",122,57,"Mushroom",1182,1,"Timer#knt::OnMyMobDead";
initnpctimer;
end;
@@ -3037,6 +2965,7 @@ OnMyMobDead:
}
job_knt,143,57,0 script Warp#knt 139,22,22,{
+ end;
OnTouch:
set KNIGHT_Q,12;
@@ -3045,22 +2974,22 @@ OnTouch:
end;
OnInit:
- hideonnpc "Warp#knt";
+ disablenpc "Warp#knt";
end;
OnEnable:
- hideoffnpc "Warp#knt";
+ enablenpc "Warp#knt";
end;
OnDisable:
- hideonnpc "Warp#knt";
+ disablenpc "Warp#knt";
end;
}
prt_in,87,92,4 script Sir Gray 119,{
- if ((Class != Job_Baby_Swordman) && (Class != Job_Swordman)) {
- if (Class == Job_Baby_Knight || Class == Job_Knight) {
- mes "[Sir Gray]";
+ mes "[Sir Gray]";
+ if (BaseJob != Job_Swordman) {
+ if (BaseJob == Job_Knight) {
mes "The glint of light";
mes "that shines off this blade cannot be put into words. This is the weapon every Knight must have.";
next;
@@ -3070,10 +2999,10 @@ prt_in,87,92,4 script Sir Gray 119,{
mes "Every Knight";
mes "would want one!";
next;
- switch (select("About ^3355FFClaymore^000000:Buy Claymore:End Conversation")) {
+ switch(select("About ^3355FFClaymore^000000:Buy Claymore:End Conversation")) {
case 1:
mes "[Sir Gray]";
- mes "Claymore, one of the best among the famous swords you can attain in Rune-Midgarts Prontera!! Its value is priceless when considered by a Knight.";
+ mes "Claymore, one of the best among the famous swords you can attain in Rune-Midgarts's Prontera!! Its value is priceless when considered by a Knight.";
next;
mes "[Sir Gray]";
mes "Now, the Prontera Chivalry is making these fabulous Claymores. For Knights, they are only ^3355FF74,000^000000 Zeny.";
@@ -3083,7 +3012,8 @@ prt_in,87,92,4 script Sir Gray 119,{
mes "1 ^3355FFSteel^000000 because of the Claymore's characteristics. If you like, I can create one for you. For the honor of the Prontera Chivalry!";
close;
case 2:
- if ((MaxWeight - Weight) < 1800) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 1800) {
mes "[Sir Gray]";
mes "Oh no...";
mes "It seems that you are carrying too many things. You don't have enough space for a heavy Claymore in your inventory.";
@@ -3094,85 +3024,85 @@ prt_in,87,92,4 script Sir Gray 119,{
mes "your items first.";
close;
}
- if ((Zeny > 73999) && (countitem(999) > 0) && (Class == Job_Baby_Knight || Class == Job_Knight || Class == Job_Baby_Swordman || Class == Job_Swordman)) {
- mes "[Sir Gray]";
- mes "You are ready!";
- mes "You must know the";
- mes "true value of";
- mes "a Claymore!";
- mes "I shall make";
- mes "it right now!!";
- next;
+ else {
+ if ((Zeny > 73999) && (countitem(999) > 0) && (BaseJob == Job_Knight)) {
+ mes "[Sir Gray]";
+ mes "You are ready!";
+ mes "You must know the";
+ mes "true value of";
+ mes "a Claymore!";
+ mes "I shall make";
+ mes "it right now!!";
+ next;
+ mes "[Sir Gray]";
+ mes "The basics of";
+ mes "making the Claymore";
+ mes "is easy. Watch~!";
+ next;
+ mes "^3355FF*Stir Stir*^000000";
+ mes "^3355FF*Ooncha Ooncha*^000000";
+ next;
+ mes "[Sir Gray]";
+ mes "Okay, it's ready!";
+ mes "Every Knight's pride:";
+ mes "a fine ^3355FFClaymore^000000.";
+ mes "You attained a reliable item.";
+ mes "It'll be a good companion on your adventures.";
+ delitem 999,1; //Steel
+ set Zeny, Zeny - 74000;
+ getitem 1163,1; //Claymore
+ close;
+ }
mes "[Sir Gray]";
- mes "The basics of";
- mes "making the Claymore";
- mes "is easy. Watch~!";
- next;
- mes "^3355FF*Stir Stir*^000000";
- mes "^3355FF*Ooncha Ooncha*^000000";
+ mes "I realize you may really want a Claymore, but I can't make it without the materials.";
+ mes "^3355FF74,000 zeny^000000 and ^3355FF1 Steel!^000000.";
next;
mes "[Sir Gray]";
- mes "Okay, it's ready!";
- mes "Every Knight's pride:";
- mes "a fine ^3355FFClaymore^000000.";
- mes "You attained a reliable item.";
- mes "It'll be a good companion on your adventures.";
- delitem 999,1; //Steel
- set Zeny, Zeny - 74000;
- getitem 1163,1; //Claymore
+ mes "Come back when";
+ mes "you have everything";
+ mes "ready. I shall be";
+ mes "waiting...";
close;
}
- mes "[Sir Gray]";
- mes "I realize you may really want a Claymore, but I can't make it without the materials.";
- mes "^3355FF74,000 zeny^000000 and ^3355FF1 Steel!^000000.";
- next;
- mes "[Sir Gray]";
- mes "Come back when";
- mes "you have everything";
- mes "ready. I shall be";
- mes "waiting...";
- close;
case 3:
mes "[Sir Gray]";
mes "Any Knight should be able to wield a Claymore as if it were an extension of their body. I used to look forward to brandishing my Claymore in battle...";
close;
}
- if (Class == Job_Baby || Class == Job_Novice) {
- mes "[Sir Gray]";
- mes "Believe it";
- mes "or not, I was";
- mes "once a Novice";
- mes "as well.";
- next;
- mes "[Sir Gray]";
- mes "I never really planned to become a Knight, but I did decide to become a strong person. Somehow, along my journeys, I ended up joining the Prontera Chivalry. Ha ha ha!";
- close;
- }
- mes "[Sir Gray]";
- mes "Young one,";
- mes "use your time";
- mes "wisely.";
- next;
- mes "[Sir Gray]";
- mes "No point in";
- mes "harboring regret";
- mes "once time has passed.";
- close;
}
- if (KNIGHT_Q == 0) {
- mes "[Sir Gray]";
- mes "Young one,";
- mes "use your time";
- mes "wisely.";
+ else if (BaseClass == Job_Novice) {
+ mes "Believe it";
+ mes "or not, I was";
+ mes "once a Novice";
+ mes "as well.";
next;
mes "[Sir Gray]";
- mes "No point in";
- mes "harboring regret";
- mes "once time has passed.";
+ mes "I never really planned to become a Knight, but I did decide to become a strong person. Somehow, along my journeys, I ended up joining the Prontera Chivalry. Ha ha ha!";
close;
}
+ mes "Young one,";
+ mes "use your time";
+ mes "wisely.";
+ next;
+ mes "[Sir Gray]";
+ mes "No point in";
+ mes "harboring regret";
+ mes "once time has passed.";
+ close;
+ }
+ if (KNIGHT_Q == 0) {
+ mes "Young one,";
+ mes "use your time";
+ mes "wisely.";
+ next;
+ mes "[Sir Gray]";
+ mes "No point in";
+ mes "harboring regret";
+ mes "once time has passed.";
+ close;
+ }
+ else if ((KNIGHT_Q == 12) || (KNIGHT_Q == 13)) {
if (KNIGHT_Q == 12) {
- mes "[Sir Gray]";
mes "Oh...";
mes "A young Swordman.";
mes "Yes, what can";
@@ -3185,7 +3115,6 @@ prt_in,87,92,4 script Sir Gray 119,{
mes "everyone else's";
mes "test?";
next;
- set @knight_t, 0;
mes "[Sir Gray]";
mes "Then shall";
mes "we begin mine?";
@@ -3203,287 +3132,14 @@ prt_in,87,92,4 script Sir Gray 119,{
mes "decide to become";
mes "a Knight?";
next;
- switch (select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) {
- case 1:
- mes "[Sir Gray]";
- mes "To become stronger, you say?";
- mes "Yes, Knights are indeed strong.";
- mes "But why gain strength?";
- next;
- mes "[Sir Gray]";
- mes "Is it to show off to others? To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?";
- next;
- switch (select("Gain wealth and fame.:I can protect myself.:I can protect others.")) {
- case 1:
- set @knight_t, @knight_t + 10;
- mes "[Sir Gray]";
- mes "Of course, wealth and fame have their place in the world. But we as Knights must live for higher virtues.";
- next;
- break;
- case 2:
- mes "[Sir Gray]";
- mes "Good thinking. You must first be able to protect yourself in order to protect others. To this end, you must constantly train, and never give in to laziness.";
- next;
- break;
- case 3:
- mes "[Sir Gray]";
- mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness.";
- next;
- mes "[Sir Gray]";
- mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood...";
- next;
- break;
- }
- case 2:
- mes "[Sir Gray]";
- mes "Ah, to help your guild, or maybe even your party. Our wise and benevolent King Tristram the 3rd gave us these golden words...";
- next;
- mes "[Sir Gray]";
- mes "^8B7500Beyond the calm river, lies a dangerous waterfall. Therefore, you must always be prepared for everything...^000000";
- next;
- mes "[Sir Gray]";
- mes "So how do you";
- mes "think you can";
- mes "help your guild?";
- next;
- switch (select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) {
- case 1:
- mes "[Sir Gray]";
- mes "Anyone, anywhere in this world,";
- mes "has a place where they are needed. Never neglect someone in need, even if he is not a guild member.";
- next;
- break;
- case 2:
- set @knight_t, @knight_t + 10;
- mes "[Sir Gray]";
- mes "Of course wealth is important.";
- mes "But we Knights must live for higher virtues.";
- next;
- break;
- case 3:
- mes "[Sir Gray]";
- mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness.";
- next;
- mes "[Sir Gray]";
- mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood...";
- next;
- break;
- }
- case 3:
- set @knight_t, @knight_t + 5;
- mes "[Sir Gray]";
- mes "Satisfaction, you say.";
- mes "It seems like you are";
- mes "already a fine Swordman.";
- mes "Is there a particular reason you wish to be a Knight?";
- next;
- mes "[Sir Gray]";
- mes "I don't know about";
- mes "Swordmen, but Knights do not allow self-indulgence. There are those so obsessed with gaining strength that they cannot control themselves.";
- next;
- mes "[Sir Gray]";
- mes "So...";
- mes "What part of yourself";
- mes "are you not satisfied";
- mes "with right now?";
- next;
- switch (select("Skills.:Goal.:Appearance.")) {
- case 1:
- set @knight_t, @knight_t + 5;
- mes "[Sir Gray]";
- mes "Skill is something you gain with experience as a Knight. It cannot be your highest goal. Otherwise, you'll never be satisfied as a Knight.";
- next;
- break;
- case 2:
- set @knight_t, @knight_t - 5;
- mes "[Sir Gray]";
- mes "I see...";
- mes "Always having a goal is very important. You may be full of ideas upon becoming a Knight, but that may change with time.";
- next;
- break;
- case 3:
- set @knight_t, @knight_t + 5;
- mes "[Sir Gray]";
- mes "Oh no...";
- mes "What you see isn't what really counts. A Swordman may be stronger than a Knight, and even Knight may grow weak if he becomes lazy.";
- next;
- break;
- }
- }
- mes "[Sir Gray]";
- mes "I understand your thoughts,";
- mes "but there are those who wish to";
- mes "become Knights without thinking.";
- next;
- mes "[Sir Gray]";
- mes "Those are the ones who instigate problems and shame the honor of Knights, bringing irreversible results.";
- next;
- mes "[Sir Gray]";
- mes "The same goes for you as well. Once you become a Knight, you can never become a Swordman again. The duties and responsibilities of a Knight will always be with you.";
- next;
- mes "[Sir Gray]";
- mes "If you become a Knight right away, what are you going to do first?";
- next;
- switch (select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) {
- case 1:
- mes "[Sir Gray]";
- mes "Battle...?";
- mes "And then?";
- next;
- switch (select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) {
- case 1:
- set @knight_t, @knight_t + 10;
- mes "[Sir Gray]";
- mes "Don't be in too much of a hurry to become strong. Even if you become";
- mes "a Knight, you are still yourself.";
- next;
- break;
- case 2:
- mes "[Sir Gray]";
- mes "Testing yourself is a good thing. It's okay to be happy about how you change, but don't forget about the true qualities of being a Knight.";
- next;
- break;
- case 3:
- mes "[Sir Gray]";
- mes "Even if you become a Knight, you are not changing your inner self. No need to overwork yourself.";
- mes "Relax and take things step by step.";
- next;
- break;
- }
- case 2:
- mes "[Sir Gray]";
- mes "Who is";
- mes "waiting for you?";
- next;
- switch (select("My friends.:My Guild members.:My Lover.")) {
- case 1:
- mes "[Sir Gray]";
- mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends.";
- next;
- break;
- case 2:
- mes "[Sir Gray]";
- mes "Those who would share in your happiness and hardship. As a Knight, you must always protect them.";
- next;
- break;
- case 3:
- mes "[Sir Gray]";
- mes "Oh, youth!";
- mes "Becoming a Knight";
- mes "for your beloved!";
- if (Sex == 1) {
- mes "Always protect her...";
- mes "Even at the sacrifice";
- mes "of your own life!";
- }
- else {
- mes "Always protect him...";
- mes "Even at the sacrifice";
- mes "of your own life!";
- }
- next;
- mes "[Sir Gray]";
- mes "Also...";
- mes "Love them forever.";
- mes "Sincere affection";
- mes "is hard to find.";
- next;
- break;
- }
- case 3:
- mes "[Sir Gray]";
- mes "Good attitude...";
- mes "What do you plan";
- mes "on learning?";
- next;
- switch (select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) {
- case 1:
- set @knight_t, @knight_t + 5;
- mes "[Sir Gray]";
- mes "There are many places that are comfortable or uncomfortable in this world. However Knights must";
- mes "be able to survive anywhere.";
- next;
- break;
- case 2:
- mes "[Sir Gray]";
- mes "There are many similar Knights outside in the world. Think of them as your seniors and ask many questions.";
- next;
- break;
- case 3:
- set @knight_t, @knight_t + 15;
- mes "[Sir Gray]";
- mes "Oh no. Do you hold wealth as a priority of being a Knight? We're not meant to be that way. Come again when you have thought";
- mes "more about it...";
- next;
- break;
- }
- }
- mes "[Sir Gray]";
- mes "Oh no, we've been";
- mes "talking too much...";
- mes "I apologize for";
- mes "keeping you here";
- mes "for so long.";
- next;
- if (@knight_t == 0) {
- set KNIGHT_Q,14;
- mes "[Sir Gray]";
- mes "I enjoyed talking with you. You remind me of myself as a young recruit. Shall we talk to the captain and decide on your";
- mes "job change?";
- next;
- mes "[Sir Gray]";
- mes "Don't worry too";
- mes "much, I have a very";
- mes "high opinion of you.";
- mes "Now, go~";
- close;
- }
- if (@knight_t == 5) {
- set KNIGHT_Q,14;
- mes "[Sir Gray]";
- mes "I enjoyed speaking with you. You can think about the principles of Knighthood more once you become a Knight.";
- next;
- mes "[Sir Gray]";
- mes "Then, shall we go to the captain and decide on your job change? Don't worry too much. You are good enough to be a Knight!";
- close;
- }
- if (@knight_t == 10) {
- set KNIGHT_Q,14;
- mes "[Sir Gray]";
- mes "I enjoyed talking with you. Although, there were some";
- mes "things that bothered me...";
- next;
- mes "[Sir Gray]";
- mes "You should go";
- mes "to the captain";
- mes "so we can decide";
- mes "on your job change.";
- next;
- mes "[Sir Gray]";
- mes "Don't worry too much, coming to take my test means the others have acknowledged you as well.";
- mes "Go now...!";
- close;
- }
- set KNIGHT_Q,13;
- mes "[Sir Gray]";
- mes "Conversing";
- mes "with young ones";
- mes "is always enjoyable...";
- next;
- mes "[Sir Gray]";
- mes "But it seems as though your dream is elsewhere, or that your focus is hazy. Spend more time as a Swordman, and come back";
- mes "to me later.";
- next;
+ }
+ else {
mes "[Sir Gray]";
- mes "If you truly wish to become a Knight, you must change your outlook first. Then, we shall see.";
+ mes "Take care!";
close;
}
- mes "[Sir Gray]";
- mes "Take care!";
- close;
}
- if (KNIGHT_Q == 13) {
- mes "[Sir Gray]";
+ else if (KNIGHT_Q == 13) {
mes "Ah, you again.";
mes "What brings you";
mes "to me?";
@@ -3494,7 +3150,6 @@ prt_in,87,92,4 script Sir Gray 119,{
mes "I wonder if you";
mes "truly have...";
next;
- set @knight_t, 0;
mes "[Sir Gray]";
mes "Then...";
mes "Like last time,";
@@ -3506,303 +3161,306 @@ prt_in,87,92,4 script Sir Gray 119,{
mes "decide to become";
mes "a Knight?";
next;
- switch (select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) {
- case 1:
- mes "[Sir Gray]";
- mes "To become stronger, you say?";
- mes "Yes, Knights are indeed strong.";
- mes "But why gain strength?";
- next;
- mes "[Sir Gray]";
- mes "Is it to show off to others?";
- mes "To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?";
- next;
- switch (select("Gain wealth and fame.:I can protect myself.:I can protect others.")) {
- case 1:
- set @knight_t, @knight_t + 10;
- mes "[Sir Gray]";
- mes "Of course, wealth and fame have their place in the world. But we as Knights must live for higher virtues.";
- next;
- break;
- case 2:
- mes "[Sir Gray]";
- mes "Good thinking. You must first be able to protect yourself in order to protect others. To this end, you must constantly train, and never give in to laziness.";
- next;
- break;
- case 3:
- mes "[Sir Gray]";
- mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness.";
- next;
- mes "[Sir Gray]";
- mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood...";
- next;
- break;
- }
- case 2:
- mes "[Sir Gray]";
- mes "Ah, to help your guild, or maybe even your party. Our wise and benevolent King Tristram the 3rd gave us these golden words...";
- next;
- mes "[Sir Gray]";
- mes "^8B7500Beyond the calm river, lies a dangerous waterfall. Therefore, you must always be prepared for everything...^000000";
- next;
- mes "[Sir Gray]";
- mes "So how do you";
- mes "think you can";
- mes "help your guild?";
- next;
- switch (select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) {
- case 1:
- mes "[Sir Gray]";
- mes "Anyone, anywhere in this world,";
- mes "has a place where they are needed. Never neglect someone in need, even if he is not a guild member.";
- next;
- break;
- case 2:
- set @knight_t, @knight_t + 10;
- mes "[Sir Gray]";
- mes "Of course wealth is important.";
- mes "But we Knights must live for higher virtues.";
- next;
- break;
- case 3:
- mes "[Sir Gray]";
- mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness.";
- next;
- mes "[Sir Gray]";
- mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood...";
- next;
- break;
- }
- case 3:
- set @knight_t, @knight_t + 5;
- mes "[Sir Gray]";
- mes "Satisfaction, you say.";
- mes "It seems like you are";
- mes "already a fine Swordman.";
- mes "Is there a particular reason you wish to be a Knight?";
- next;
- mes "[Sir Gray]";
- mes "I don't know about";
- mes "Swordmen but Knights do not allow self-indulgence. There are those so obsessed with gaining strength that they cannot control themselves.";
- next;
- mes "[Sir Gray]";
- mes "So...";
- mes "What part of yourself";
- mes "are you not satisfied";
- mes "with right now?";
- next;
- switch (select("Skills.:Goal.:Appearance.")) {
- case 1:
- set @knight_t, @knight_t + 5;
- mes "[Sir Gray]";
- mes "Skill is something you gain with experience as a Knight. It cannot be your highest goal. Otherwise, you'll never be satisfied as a Knight.";
- next;
- break;
- case 2:
- set @knight_t, @knight_t - 5;
- mes "[Sir Gray]";
- mes "I see...";
- mes "Always having a goal is very important. You may be full of ideas upon becoming a Knight, but that may change with time.";
- next;
- break;
- case 3:
- set @knight_t, @knight_t + 5;
- mes "[Sir Gray]";
- mes "Oh no...";
- mes "What you see isn't what really counts. A Swordman may be stronger than a Knight, and even Knight may grow weak if he becomes lazy.";
- next;
- break;
- }
- }
+ }
+ else {
+ mes "[Sir Gray]";
+ mes "Take care!";
+ mes "Health is";
+ mes "every man's";
+ mes "treasure!";
+ close;
+ }
+ }
+ switch(select("To become stronger...:To help my guild...:Because I'm unsatisfied with myself right now...")) {
+ case 1:
+ mes "[Sir Gray]";
+ mes "To become stronger, you say?";
+ mes "Yes, Knights are indeed strong.";
+ mes "But why gain strength?";
+ next;
+ mes "[Sir Gray]";
+ mes "Is it to show off to others? To attain fame? Or do you have a diferent reason? What do you think is so good about gaining strength as a Knight?";
+ next;
+ switch(select("Gain wealth and fame.:I can protect myself.:I can protect others.")) {
+ case 1:
+ set .@knight_t,.@knight_t+10;
mes "[Sir Gray]";
- mes "I understand your thoughts,";
- mes "but there are those who wish to";
- mes "become Knights without thinking.";
+ mes "Of course, wealth and fame have their place in the world. But we as Knights must live for higher virtues.";
next;
+ break;
+ case 2:
mes "[Sir Gray]";
- mes "Those are the ones who instigate problems and shame the honor of Knights, bringing irreversible results.";
+ mes "Good thinking. You must first be able to protect yourself in order to protect others. To this end, you must constantly train, and never give in to laziness.";
next;
+ break;
+ case 3:
mes "[Sir Gray]";
- mes "The same goes for you as well. Once you become a Knight, you can never become a Swordman again. The duties and responsibilities of a Knight will always be with you.";
+ mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness.";
next;
mes "[Sir Gray]";
- mes "If you become a Knight right away, what are you going to do first?";
+ mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood...";
next;
- switch (select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) {
- case 1:
- mes "[Sir Gray]";
- mes "Battle...?";
- mes "And then?";
- next;
- switch (select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) {
- case 1:
- set @knight_t, @knight_t + 10;
- mes "[Sir Gray]";
- mes "Don't be in too much of a hurry to become strong. Even if you become";
- mes "a Knight, you are still yourself.";
- next;
- break;
- case 2:
- mes "[Sir Gray]";
- mes "Testing yourself is a good thing. It's okay to be happy about how you change, but don't forget about the true qualities of being a Knight.";
- next;
- break;
- case 3:
- mes "[Sir Gray]";
- mes "Even if you become a Knight, you are not changing your inner self. No need to overwork yourself.";
- mes "Relax and take things step by step.";
- next;
- break;
- }
- case 2:
- mes "[Sir Gray]";
- mes "Who is";
- mes "waiting for you?";
- next;
- switch (select("My friends.:My Guild members.:My Lover.")) {
- case 1:
- mes "[Sir Gray]";
- mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends.";
- next;
- break;
- case 2:
- mes "[Sir Gray]";
- mes "Those who would share in your happiness and hardship. As a Knight, you must always protect them.";
- next;
- break;
- case 3:
- mes "[Sir Gray]";
- mes "Oh, youth!";
- mes "Becoming a Knight";
- mes "for your beloved!";
- if (Sex == 1) {
- mes "Always protect her...";
- mes "Even at the sacrifice";
- mes "of your own life!";
- }
- else {
- mes "Always protect him...";
- mes "Even at the sacrifice";
- mes "of your own life!";
- }
- next;
- mes "[Sir Gray]";
- mes "Also...";
- mes "Love them forever.";
- mes "Sincere affection";
- mes "is hard to find.";
- next;
- break;
- }
- case 3:
- mes "[Sir Gray]";
- mes "Good attitude...";
- mes "What do you plan";
- mes "on learning?";
- next;
- switch (select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) {
- case 1:
- set @knight_t, @knight_t + 5;
- mes "[Sir Gray]";
- mes "There are many places that are comfortable or uncomfortable in this world. However Knights must";
- mes "be able to survive anywhere.";
- next;
- break;
- case 2:
- mes "[Sir Gray]";
- mes "There are many similar Knights outside in the world. Think of them as your seniors and ask many questions.";
- next;
- break;
- case 3:
- set @knight_t, @knight_t + 15;
- mes "[Sir Gray]";
- mes "Oh no. Do you hold wealth as a priority of being a Knight? We're not meant to be that way. Come again when you have thought";
- mes "more about it...";
- next;
- break;
- }
- }
+ break;
+ }
+ break;
+ case 2:
+ mes "[Sir Gray]";
+ mes "Ah, to help your guild, or maybe even your party. Our wise and benevolent King Tristram the 3rd gave us these golden words...";
+ next;
+ mes "[Sir Gray]";
+ mes "^8B7500Beyond the calm river, lies a dangerous waterfall. Therefore, you must always be prepared for everything...^000000";
+ next;
+ mes "[Sir Gray]";
+ mes "So how do you";
+ mes "think you can";
+ mes "help your guild?";
+ next;
+ switch(select("My guild needs me.:I can help gather funds for my guild.:I can protect my guild members.")) {
+ case 1:
mes "[Sir Gray]";
- mes "Oh no, we've been";
- mes "talking too much...";
- mes "I apologize for";
- mes "keeping you here";
- mes "for so long.";
+ mes "Anyone, anywhere in this world,";
+ mes "has a place where they are needed. Never neglect someone in need, even if he is not a guild member.";
next;
- if (@knight_t == 0) {
- set KNIGHT_Q,14;
- mes "[Sir Gray]";
- mes "I enjoyed talking with you. You remind me of myself as a young recruit. Shall we talk to the captain and decide on your";
- mes "job change?";
- next;
- mes "[Sir Gray]";
- mes "Don't worry too";
- mes "much, I have a very";
- mes "high opinion of you.";
- mes "Now, go~";
- close2;
- }
- if (@knight_t == 5) {
- set KNIGHT_Q,14;
- mes "[Sir Gray]";
- mes "I enjoyed speaking with you. You can think about the principles of Knighthood more once you become a Knight.";
- next;
- mes "[Sir Gray]";
- mes "Then, shall we go to the captain and decide on your job change? Don't worry too much. You are good enough to be a Knight!";
- close;
- }
- if (@knight_t == 10) {
- set KNIGHT_Q,14;
- mes "[Sir Gray]";
- mes "I enjoyed talking with you. Although, there were some";
- mes "things that bothered me...";
- next;
- mes "[Sir Gray]";
- mes "You should go";
- mes "to the captain";
- mes "so we can decide";
- mes "on your job change.";
- next;
- mes "[Sir Gray]";
- mes "Don't worry too much, coming to take my test means the others have acknowledged you as well.";
- mes "Go now...!";
- close;
- }
- set KNIGHT_Q,13;
+ break;
+ case 2:
+ set .@knight_t,.@knight_t+10;
mes "[Sir Gray]";
- mes "Conversing";
- mes "with young ones";
- mes "is always enjoyable...";
+ mes "Of course wealth is important.";
+ mes "But we Knights must live for higher virtues.";
next;
+ break;
+ case 3:
mes "[Sir Gray]";
- mes "But it seems as though your dream is elsewhere, or that your focus is hazy. Spend more time as a Swordman, and come back";
- mes "to me later.";
+ mes "Ah, a wonderful idea. A Knight's strength must be used to protect the weak and defend righteousness.";
next;
mes "[Sir Gray]";
- mes "If you truly wish to become a Knight, you must change your outlook first. Then, we shall see.";
- close;
+ mes "Sadly, there are a few Knights who shame us by forgetting the ideals that should be basic to Knighthood...";
+ next;
+ break;
}
+ break;
+ case 3:
+ set .@knight_t,.@knight_t+5;
mes "[Sir Gray]";
- mes "Take care!";
- mes "Health is";
- mes "every man's";
- mes "treasure!";
+ mes "Satisfaction, you say.";
+ mes "It seems like you are";
+ mes "already a fine Swordman.";
+ mes "Is there a particular reason you wish to be a Knight?";
+ next;
+ mes "[Sir Gray]";
+ mes "I don't know about";
+ mes "Swordmen, but Knights do not allow self-indulgence. There are those so obsessed with gaining strength that they cannot control themselves.";
+ next;
+ mes "[Sir Gray]";
+ mes "So...";
+ mes "What part of yourself";
+ mes "are you not satisfied";
+ mes "with right now?";
+ next;
+ switch(select("Skills.:Goal.:Appearance.")) {
+ case 1:
+ set .@knight_t,.@knight_t+5;
+ mes "[Sir Gray]";
+ mes "Skill is something you gain with experience as a Knight. It cannot be your highest goal. Otherwise, you'll never be satisfied as a Knight.";
+ next;
+ break;
+ case 2:
+ set .@knight_t,.@knight_t-5;
+ mes "[Sir Gray]";
+ mes "I see...";
+ mes "Always having a goal is very important. You may be full of ideas upon becoming a Knight, but that may change with time.";
+ next;
+ break;
+ case 3:
+ set .@knight_t,.@knight_t+5;
+ mes "[Sir Gray]";
+ mes "Oh no...";
+ mes "What you see isn't what really counts. A Swordman may be stronger than a Knight, and even Knight may grow weak if he becomes lazy.";
+ next;
+ break;
+ }
+ break;
+ }
+ mes "[Sir Gray]";
+ mes "I understand your thoughts,";
+ mes "but there are those who wish to";
+ mes "become Knights without thinking.";
+ next;
+ mes "[Sir Gray]";
+ mes "Those are the ones who instigate problems and shame the honor of Knights, bringing irreversible results.";
+ next;
+ mes "[Sir Gray]";
+ mes "The same goes for you as well. Once you become a Knight, you can never become a Swordman again. The duties and responsibilities of a Knight will always be with you.";
+ next;
+ mes "[Sir Gray]";
+ mes "If you become a Knight right away, what are you going to do first?";
+ next;
+ switch(select("I am going to go straight to battle.:There are those waiting for me.:I will learn more about Knights.")) {
+ case 1:
+ mes "[Sir Gray]";
+ mes "Battle...?";
+ mes "And then?";
+ next;
+ switch(select("I will grow within a short period of time.:I would like to test my ability as a Knight.:I would like to go to more challenging places.")) {
+ case 1:
+ set .@knight_t,.@knight_t+10;
+ mes "[Sir Gray]";
+ mes "Don't be in too much of a hurry to become strong. Even if you become";
+ mes "a Knight, you are still yourself.";
+ next;
+ break;
+ case 2:
+ mes "[Sir Gray]";
+ mes "Testing yourself is a good thing. It's okay to be happy about how you change, but don't forget about the true qualities of being a Knight.";
+ next;
+ break;
+ case 3:
+ mes "[Sir Gray]";
+ mes "Even if you become a Knight, you are not changing your inner self. No need to overwork yourself.";
+ mes "Relax and take things step by step.";
+ next;
+ break;
+ }
+ break;
+ case 2:
+ mes "[Sir Gray]";
+ mes "Who is";
+ mes "waiting for you?";
+ next;
+ switch(select("My friends.:My Guild members.:My Lover.")) {
+ case 1:
+ mes "[Sir Gray]";
+ mes "I see, they would share in the joy of your achievements. Don't ever lose your kind heart, and always give help to your friends.";
+ next;
+ break;
+ case 2:
+ mes "[Sir Gray]";
+ mes "Those who would share in your happiness and hardship. As a Knight, you must always protect them.";
+ next;
+ break;
+ case 3:
+ mes "[Sir Gray]";
+ mes "Oh, youth!";
+ mes "Becoming a Knight";
+ mes "for your beloved!";
+ mes "Always protect "+((Sex)?"her":"him")+"...";
+ mes "Even at the sacrifice";
+ mes "of your own life!";
+ next;
+ mes "[Sir Gray]";
+ mes "Also...";
+ mes "Love them forever.";
+ mes "Sincere affection";
+ mes "is hard to find.";
+ next;
+ break;
+ }
+ break;
+ case 3:
+ mes "[Sir Gray]";
+ mes "Good attitude...";
+ mes "What do you plan";
+ mes "on learning?";
+ next;
+ switch(select("Comfortable places for Knights to go...:The different paths of a Knight...:Ways to get more money as a Knight...")) {
+ case 1:
+ set .@knight_t,.@knight_t+5;
+ mes "[Sir Gray]";
+ mes "There are many places that are comfortable or uncomfortable in this world. However Knights must";
+ mes "be able to survive anywhere.";
+ next;
+ break;
+ case 2:
+ mes "[Sir Gray]";
+ mes "There are many similar Knights outside in the world. Think of them as your seniors and ask many questions.";
+ next;
+ break;
+ case 3:
+ set .@knight_t,.@knight_t+15;
+ mes "[Sir Gray]";
+ mes "Oh no. Do you hold wealth as a priority of being a Knight? We're not meant to be that way. Come again when you have thought";
+ mes "more about it...";
+ next;
+ break;
+ }
+ break;
+ }
+ mes "[Sir Gray]";
+ mes "Oh no, we've been";
+ mes "talking too much...";
+ mes "I apologize for";
+ mes "keeping you here";
+ mes "for so long.";
+ next;
+ if (.@knight_t == 0) {
+ set KNIGHT_Q,14;
+ mes "[Sir Gray]";
+ mes "I enjoyed talking with you. You remind me of myself as a young recruit. Shall we talk to the captain and decide on your";
+ mes "job change?";
+ next;
+ mes "[Sir Gray]";
+ mes "Don't worry too";
+ mes "much, I have a very";
+ mes "high opinion of you.";
+ mes "Now, go~";
+ close;
+ }
+ else if (.@knight_t == 5) {
+ set KNIGHT_Q,14;
+ mes "[Sir Gray]";
+ mes "I enjoyed speaking with you. You can think about the principles of Knighthood more once you become a Knight.";
+ next;
+ mes "[Sir Gray]";
+ mes "Then, shall we go to the captain and decide on your job change? Don't worry too much. You are good enough to be a Knight!";
+ close;
+ }
+ else if (.@knight_t == 10) {
+ set KNIGHT_Q,14;
+ changequest 9011,9012;
+ mes "[Sir Gray]";
+ mes "I enjoyed talking with you. Although, there were some";
+ mes "things that bothered me...";
+ next;
+ mes "[Sir Gray]";
+ mes "You should go";
+ mes "to the captain";
+ mes "so we can decide";
+ mes "on your job change.";
+ next;
+ mes "[Sir Gray]";
+ mes "Don't worry too much, coming to take my test means the others have acknowledged you as well.";
+ mes "Go now...!";
close;
}
- if (KNIGHT_Q == 14) {
+ else {
+ set KNIGHT_Q,13;
mes "[Sir Gray]";
- mes "I told you";
- mes "to go to";
- mes "the captain.";
+ mes "Conversing";
+ mes "with young ones";
+ mes "is always enjoyable...";
next;
mes "[Sir Gray]";
- mes "Everyone will";
- mes "carefully make";
- mes "their decision,";
- mes "so go now!";
+ mes "But it seems as though your dream is elsewhere, or that your focus is hazy. Spend more time as a Swordman, and come back";
+ mes "to me later.";
+ next;
+ mes "[Sir Gray]";
+ mes "If you truly wish to become a Knight, you must change your outlook first. Then, we shall see.";
close;
}
+ }
+ else if (KNIGHT_Q == 14) {
+ mes "I told you";
+ mes "to go to";
+ mes "the captain.";
+ next;
mes "[Sir Gray]";
+ mes "Everyone will";
+ mes "carefully make";
+ mes "their decision,";
+ mes "so go now!";
+ close;
+ }
+ else {
mes "Oh...";
mes "A young Swordman.";
mes "What can I do for you?";