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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/jobs/2-1/knight.txt | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
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Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/knight.txt')
-rw-r--r-- | npc/jobs/2-1/knight.txt | 1844 |
1 files changed, 0 insertions, 1844 deletions
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt deleted file mode 100644 index 3171535b1..000000000 --- a/npc/jobs/2-1/knight.txt +++ /dev/null @@ -1,1844 +0,0 @@ -//===== eAthena Script ======================================= -//= Knight Job Quest -//===== By: ================================================== -//= PGRO TEAM (Aegis). -//= Converted by kobra_k88 -//= Further bugfixed and tested by Lupus -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= eAthena 1.0 -//===== Description: ========================================= -//= Official RO Knight job quest converted from aegis script, and my own -//= RO screenies and play experience -//===== Additional Comments: ================================= -//=v1.0 Fully working. Please comment out any pre-existing warps for the -//= test rooms in any other files so that the ones specified here can work. -//= v1.1 Fixed a major bug. Now using the initnpctimer command, -//= donpcevent, and new waitingroom event commands. No more addtimer -//= spamming. No longer have to talk to the npc to take the test. Just enter the chat room. -//= v1.2 More bug fixes. Changed global variable names to unique ones. -//= Added second set of items to first test. Added Awake pots award for job change. -//= v1.3 Rollback from the wrong Kashy's fix -//============================================================ - - - -//<------------------------------------------------------------------------------------ Chivalry Captain Herman------------------------------------------------------------------------------------------>\\ -prt_in.gat,88,101,3 script Chivalry Captain Herman 56,{ - if (Class == Job_Swordman && KNIGHT_Q > 0) goto L_Check; - - mes "[Chivalry Captain Herman]"; - mes "Good Day. This is the Prontera Chivarly, home of the famous Prontera Knights."; -M_Menu: - next; - menu "I am ready for Knighthood.",M_0,"The Requirements.",M_1,"Quit.",M_End; - - M_0: - mes "[Chivalry Captain Herman]"; - if(Class != Job_Swordman) goto L_NotSwo; - - mes "Well then, first fill out this application form...."; - next; - mes "...(you fill out the form and hand it back)..."; - next; - mes "[Chivalry Captain Herman]"; - if(JobLevel < 40) goto L_NotLvl; - - mes "Impressive. You have the job qualifications to become a knight..., however you will need much more than that to actually become one."; - next; - mes "[Chivalry Captain Herman]"; - mes "In order to become a Knight one must posses great strength, courage, determination, and strong desire to help others."; - next; - mes "[Chivalry Captain Herman]"; - mes "You will have to show me that you have these attributes before I can make you a knight."; - next; - mes "[Chivalry Captain Herman]"; - mes "The 6 Knights you see around the room have each prepapred a unique test for would be Knights to take."; - next; - mes "[Chivalry Captain Herman]"; - mes "You must complete each one of their test and prove to me that you are truly committed to becomming a knight!"; - next; - mes "[Chivalry Captain Herman]"; - mes "Speak with ^0000ffSir Andrew Syloc^000000. He will give you your first test. Good luck!! I expect to see you again soon!"; - set KNIGHT_Q, 1; - set JBLVL, 40; - close; - - L_NotLvl: - mes "Hmm...it looks like you have not reached Job Level 40 yet. Please come back when you do. I shall be waiting here."; - close; - L_NotSwo: - if(Class == Job_Knight) goto sL_JobKni; - if(Class == Job_Novice) goto sL_JobNov; - - sL_JobOther: - mes "I'm sorry but only Swordsmen can become Knights."; - close; - - sL_JobKni: - mes "...(sighs)...what are you doing here WASTING my time?? GO FORTH!!, and continue protecting Rune Midgard my young Knight."; - emotion 32; - close; - - sL_JobNov: - mes "Hahahaha!! You have no job experience what so ever and yet you stumble in here asking to be a knight. Hahahaha!!"; - emotion 18; - next; - mes "[Chivalry Captain Herman]"; - mes "You must first become a Swordsman before even thinking about becoming a Knight. Now scurry along little novice. Hahahahaha!!!"; - close; - - M_1: - mes "[Chivalry Captain Herman]"; - mes "The first requirement for becoming a Knight is that you must be a Swordsman."; - next; - mes "[Chivalry Captain Herman]"; - mes "The second requirement is that you must have at least a Job Level of 40."; - next; - mes "[Chivalry Captain Herman]"; - mes "The last requirement is that you will need to pass 6 tests that will determine whether or not you are worthy enough to become a Knight."; - next; - mes "[Chivalry Captain Herman]"; - mes "These requirements may seem difficult, but the Knight class is an elite and noble job class and only the best candidates may join."; - goto M_Menu; - - M_End: - close; - -L_Check: - mes "[Chivalry Captain Herman]"; - if (KNIGHT_Q == 1) mes "Please speak with ^0000ffSir Andrew Syloc^000000. He will give you your first test."; - if (KNIGHT_Q == 2) mes "Congratulations on finishing your first test. ^0000ffSir James Syracuse^000000 will administer your ^ff0000second test^000000."; - if (KNIGHT_Q == 3) mes "Congratulations on finishing the second test. ^0000ffSir Windsor^000000 will administer your ^ff0000third test^000000."; - if (KNIGHT_Q == 4) mes "Congratulations on finishing the third test. ^0000ffLady Amy Beatris^000000 will administer your ^ff0000fourth test^000000."; - if (KNIGHT_Q == 5) mes "Congratulations on finishing the fourth test. ^0000ffSir Edmund^000000 will administer your ^ff0000fifth test^000000."; - if (KNIGHT_Q == 6) mes "Congratulations on finishing the fifth test. ^0000ffSir Grey^000000 will administer your ^ff0000sixth test^000000."; - if (KNIGHT_Q == 7) goto L_MakeKnight; - next; - mes "[Chivalry Captain Herman]"; - mes "Good luck!"; - close; - - L_MakeKnight: - if(SkillPoint > 0) goto sL_SKpoint; - - mes "Oh, ^ff0000"+strcharinfo(0)+"^000000. So you've passed Sir Grey's test?"; - mes "Let me just say that I applaud all of your hard work and your determination."; - next; - mes "[Chivalry Captain Herman]"; - mes "The final step to become a Knight is to recieve a recomondation from all six of the Knights who tested you."; - next; - mes "[Chivalry Captain Herman]"; - mes "Let's start with Sir Andrew Syloc. Sir Syloc, what is your opinion of Knight candidate, ^ff0000"+strcharinfo(0)+"^000000."; - next; - mes "[Sir Andrew Syloc]"; - mes "Patience is a quality all Knights must have. By passing my test, ^ff0000"+strcharinfo(0)+"^000000 showed great patience and determination."; - next; - mes "[Sir Andrew Syloc]"; - mes "In my opinion ^ff0000"+strcharinfo(0)+"^000000 is deserving of becoming a Knight!"; - next; - mes "[Chivalry Captain Herman]"; - mes "Very good Sir Syloc. Sir James Syracuse, what say you?"; - next; - mes "[Sir James Syracuse]"; - mes "^ff0000"+strcharinfo(0)+"^000000 was albe to answer everyone of my questions correctly."; - mes "This displays a mastery of the basic concepts of the Knight class."; - next; - mes "[Sir James Syracuse]"; - mes "^ff0000"+strcharinfo(0)+"^000000 has my recomendation for Knighthood!"; - next; - mes "[Chivalry Captain Herman]"; - mes "I see Sir Syracuse. Sir Winsor what do you have to say?"; - next; - mes "[Sir Winsor]"; - mes ".............................."; - next; - mes "[Sir Winsor]"; - mes "Hmphf. I have no objections."; - next; - mes "[Chivalry Captain Herman]"; - mes "Hahaha! You never waste words do you Sir Winsor. What are your thoughts Lady Amy Beatris?"; - next; - mes "[Lady Amy Beatris]"; - mes "A Knight will be involved in many different kinds of situations on his/her journey."; - mes "It is a Knight's duty to make the right decisions in dealing with these situations."; - next; - mes "[Lady Amy Beatris]"; - mes "^ff0000"+strcharinfo(0)+"^000000 showed good decision making in answering my questions."; - mes "I too recomend that this candidate be Knighted!"; - next; - mes "[Chivalry Captain Herman]"; - mes "Thank you Lady Beatris. How about you Sir Edmund?"; - next; - mes "[Sir Edmund]"; - mes "A rock is an unchanging figure that never wavers in the face of adversity."; - next; - mes "[Sir Edmund]"; - mes "Though mighty winds may try to knock it down and crashing waves may try to wash it away, a rock will stand solid and firm."; - next; - mes "[Sir Edmund]"; - mes "^ff0000"+strcharinfo(0)+"^000000 showed the strength of a rock and was ever calm durring my test."; - mes "It is my honest belief that ^ff0000"+strcharinfo(0)+"^000000 should be bestowed with Knighthood."; - next; - mes "[Chivalry Captain Herman]"; - mes "As always Sir Edmund, a very profound observation. Well we're down to the last tester. Sir Grey, please give us your final desicion."; - next; - mes "[Sir Grey]"; - mes "What can I say. ^ff0000"+strcharinfo(0)+"^000000 answered my questions thoughtfully and truthfully."; - next; - mes "[Sir Grey]"; - mes "Though others may think that a Knight's strength lies within his/her sword, we Knights know that true strength lies within ones mind and heart."; - next; - mes "[Sir Grey]"; - if(sex==1) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that he had this strength within him."; - if(sex==0) mes "After speaking to ^ff0000"+strcharinfo(0)+"^000000, I felt that she had this strength within her."; - mes "I would be happy to give ^ff0000"+strcharinfo(0)+"^000000 my recomendation to become a Knight!"; - next; - mes "[Chivalry Captain Herman]"; - mes "Many thanks Sir Grey, and many thanks to all of you for your time. Well it looks like it was a unanimous decision."; - next; - mes "[Chivalry Captain Herman]"; - mes "The process to become a Knight is very rigorous and difficult and yet you were able to successfully make it through."; - next; - mes "[Chivalry Captain Herman]"; - mes "You have done extremely well and therefore are deserving of the honor of being called a Knight."; - next; - mes "[Chivalry Captain Herman]"; - mes "^ff0000"+strcharinfo(0)+"^000000, in the name of King Tristin the 3rd, ruler of the kingdom of Run-Midgard, I hereby bestow upon thee the title of Knight!"; - next; - JobChange Job_Knight; - if(JBLVL == 40) getitem 656, 3; - if(JBLVL == 50) getitem 656, 7; - callfunc "F_ClearJobVar"; // clears all job variables for the current player - mes "[Chivalry Captain Herman]"; - mes "Congratulations!! You are now a fellow Knight and protector of Rune-Midgard! Now go forth and make Rune-Midgard a better place to live!"; - emotion 21; - close; - - sL_SKpoint: - mes "Please use up all of your skill points so that I can make you a Knight."; - emotion 5; - close; -} - - -//<--------------------------------------------------------------------------------- Sir Andrew Syloc (1st test) ------------------------------------------------------------------------------------------>\\ -prt_in.gat,75,107,4 script Sir Andrew Syloc 65,{ - mes "[Sir Andrew Syloc]"; - if (Class == Job_Knight) goto L_Knight; - if (Class == Job_Novice) goto L_Novice; - if (Class == Job_Swordman && KNIGHT_Q == 1) goto L_Test; - if (Class == Job_Swordman && KNIGHT_Q == 2) goto L_Done; -L_Other: - mes "We Knights of Prontera battle for peace and freedom! We fight to ensure a prosperous future for the people of Rune-Midgard!"; - close; -L_Novice: - mes "Oh, its a novice. Welcome to the Prontera Chivalry!"; - next; - mes "[Sir Andrew Syloc]"; - mes "Even though you feel weak now, I assure you that once you get your first job, you will feel confident and strong."; - next; - mes "[Sir Andrew Syloc]"; - mes "Just stay safe and keep out of trouble."; - close; -L_Knight: - mes "Oh, your one of us, how are you doing?"; - next; - mes "[Sir Andrew Syloc]"; - mes "It's important that you get the right equipment. It will allow you fight a lot of monsters and inturn get a lot of zeny."; - next; - mes "[Sir Andrew Syloc]"; - mes "You should remember though, that being a Knight isn't about amassing wealth."; - close; - - -L_Test: - if (KNIGHT_Q2 > 0) goto L_Check; - mes "Oh so you've come to join the Prontera Chivalry have you. Let's see, you're ^ff0000" + strcharinfo(0) + "^000000 right?"; - next; - mes "[Sir Andrew Syloc]"; - mes "My name is Andrew Syloc and I am one of the knights in the Prontera Knight Guild."; - next; - mes "[Sir Andrew Syloc]"; - mes "I will be giving you the first of many tests that will determine if you have what it takes to become a Knight."; - next; - mes "[Sir Andrew Syloc]"; - mes "This first test is like a scavenger hunt and will test your knowledge of monsters and their locations."; - next; - mes "[Sir Andrew Syloc]"; - mes "This infrormation is vital for a Knight's ability to properly defend the many different towns in Rune-Midgard."; - next; - menu "I'm ready.",M_1, "Give me time.",M_End; - - M_1: - mes "[Sir Andrew Syloc]"; - if (joblevel == 50) goto sL_Skip; - mes "To pass this test you will need to gather:"; - set KNIGHT_Q2, rand(1,2); - if(KNIGHT_Q2 == 1) callsub sF_R1; - if(KNIGHT_Q2 == 2) callsub sF_R2; - next; - mes "[Sir Andrew Syloc]"; - mes "When you have all of those items, return here and give them to me."; - next; - mes "[Sir Andrew Syloc]"; - mes "Good luck and be carefull! I shall await your return."; - close; - - sF_R1: - mes "^5533FF5 Elder Pixie's Mustache,"; //1040 - mes "5 Wings of Red Bat"; //7006 - mes "5 Orcish Vouchers"; //931 - mes "5 Moth Dust"; //1057 - mes "5 Reptile Tongues^000000"; //903 - mes "and ^5533FF5 Manes^000000."; //1028 - return; - sF_R2: - mes "^5533FF5 Bug Legs"; - mes "5 Heart of Mermaid"; - mes "5 Snail's Shells"; - mes "5 Clam Flesh"; - mes "5 Old Frying Pans^000000"; - mes "and ^5533FF5 Maneater Blossoms^000000."; - return; - - sL_Skip: - mes "Wait..... what's this?"; - next; - mes "[Sir Andrew]"; - mes "You seem to be an increadibly strong swordsman. Yes, your strength and skill are amazing."; - next; - mes "[Sir Andrew]"; - mes "Hahaha! There's no need for you to take my test. Why don't you go onto the next one ok."; - next; - mes "[Sir Andrew]"; - mes "Speak to ^5533FFSir James Syracuse^000000. The tests you will be taking will teach you valuable life lessons, so please try hard."; - set KNIGHT_Q, 2; - set KNIGHT_Q2, 0; - set JBLVL, 50; - close; - - M_End: - mes "[Sir Andrew Syloc]"; - mes "Take as much time as you need. Come back when you're ready."; - close; - -L_Check: - mes "You've come back ^ff0000"+strcharinfo(0)+"^000000. Did you get all of the items I asked for?"; - next; - if(KNIGHT_Q2 == 2) goto L_2; - - L_1: - if(countitem(1040)<5 || countitem(7006)<5 || countitem(931)<5 || countitem(1057)<5 || countitem(903)<5 || countitem(1028)<5) goto L_NotDone; - delitem 1040,5; - delitem 7006,5; - delitem 931,5; - delitem 1057,5; - delitem 903,5; - delitem 1028,5; - goto L_Cont; - - L_2: - if(countitem(1042)<5 || countitem(950)<5 || countitem(946)<5 || countitem(966)<5 || countitem(7031)<5 || countitem(1032)<5) goto L_NotDone; - delitem 1042,5; - delitem 950,5; - delitem 946,5; - delitem 966,5; - delitem 7031,5; - delitem 1032,5; - - L_Cont: - mes "[Sir Andrew Syloc]"; - mes "Lets see here..... 5 of this.... 5 of that.... Great! You got everything I asked for."; - next; - mes "[Sir Andrew Syloc]"; - mes "You have done well and have past your first test! However you shouldn't get too excited."; - mes "There are still more challenges that you will have to overcome before you can become a knight."; - next; - mes "[Sir Andrew Syloc]"; - - L_Done: - mes "Speak to the Chivalry Captain Herman and he will inform you about your next test."; - mes "Stay focused and give it your all ^0000ff"+strcharinfo(0)+"^000000. I know you will do well."; - set KNIGHT_Q, 2; - set KNIGHT_Q2, 0; - close; - - L_NotDone: - mes "[Sir Andrew Syloc]"; - mes "What? You don't have everything I asked for?"; - emotion 4; - next; - mes "[Sir Andrew Syloc]"; - mes "This is what you were SUPPOSED to collect...."; - if(KNIGHT_Q2 == 1) callsub sF_R1; - if(KNIGHT_Q2 == 2) callsub sF_R2; - next; - mes "[Sir Andrew Syloc]"; - mes "Once you have ALL of those items come back and see me."; - close; -} - - -//<------------------------------------------------------------------------------ Sir James Syracuse (2nd Test) ----------------------------------------------------------------------------------------->\\ -prt_in.gat,71,91,6 script Sir James Syracuse 65,{ - mes "[Sir James Syracuse]"; - if (class == Job_Knight) goto L_Knight; - if (class == Job_Novice) goto L_Novice; - if (class == Job_Swordman && KNIGHT_Q == 2) goto L_Test; - if (class == Job_Swordman && KNIGHT_Q == 3) goto L_Done; -L_Other: - mes "Attacking and defending..... is there a way to do both at the same time?"; - mes "With a 'two-handed' weapon you have a great attack but no defense. Is there anything that can compensate for this weakness?"; - next; - mes "[Sir James Syracuse]"; - mes "A weapon that could be used to both attack and defend would be invaluable to a Knight...... Darn!..... Where can I get such a thing??!! "; - close; -L_Novice: - mes "What are you doing here novice?"; - next; - mes "[Sir James Syracuse]"; - mes "Do you want to become a Knight? Well too bad novices can't become knights."; - next; - mes "[Sir James Syracuse]"; - mes "You have to be an experienced swordman in order to become a knight."; - close; -L_Knight: - mes "Hey, how are you doing... the guild is fine."; - next; - mes "[Sir James Syracuse]"; - mes "We are still recruiting knights. I hear there's a bad knight out there ruining the good name of the Prontera Chivalry..."; - next; - mes "[Sir James Syracuse]"; - mes "If you see him, teach him a lesson."; - close; - -L_Test: - mes "Oh, so you passed the first test ^ff0000"+strcharinfo(0)+"^000000."; - next; - mes "[Sir James Syracuse]"; - mes "First let me introduce myself, my name is James Syracuse. I am of course a Knight here at the Prontera Chivalry."; - next; - mes "[Sir James Syracuse]"; - mes "This test will be on your knowledge of Knights. You will also be asked about your opinions of Knights..."; - next; - mes "[Sir James Syracuse]"; - mes "Dont' be nervous, I'll only be asking a few simple questions."; - next; - menu "Let's go",M_0,"I'm not ready yet.",M_End; - - M_0: - mes "[Sir James Syracuse]"; - mes "Okay lets start, please answer the questions as quickly as you can. If you get an answer wrong you will have to start the test all over again."; - next; - - mes "[Sir James Syracuse]"; - //mes "Knights excel in both attack strength and defensive prowess."; - mes "Can you tell me which of these swords is NOT a two handed sword?"; - next; - menu "Katzbalger",sM_0a,"Bastard Sword",sM_0b,"Claymore",sM_0c,"Flamberge",sM_0d; - - sM_0a: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. Katzbalger IS a two-handed sword"; - mes "How will you manage to become a knight if you don't know about the swords that Knight's use?"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_0b: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. Bastard Sword IS a two-handed sword!"; - mes "How will you manage to become a knight if you don't know about the swords that knight's use?"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_0c: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. Claymore IS a two-handed sword"; - mes "How will you manage to become a knight if you don't know about the swords that knight's use?"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_0d: - - mes "[Sir James Syracuse]"; - mes "Okay, let me ask you a question about Knight skills."; - mes "What skill listed below is NOT used for attacking an opponent?"; - next; - menu "Two-Hand Mastery Lv.5",sM_1a,"Berserk Lv.3",sM_1b,"Endure Lv.10",sM_1c,"Bash Lv.10",sM_1d; - - sM_1a: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!"; - mes "If you want to become a knight, you have to know what each skill does."; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_1b: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!"; - mes "If you want to become a knight, you have to know what each skill does."; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_1c: - goto L_Cont1; - - sM_1d: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. If you don't know this then you will never master the art of combat!"; - mes "If you want to become a knight, you have to know what each skill does."; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - L_Cont1: - mes "[Sir James Syracuse]"; - mes "Knights are different from other classes in that Knights can use spears and have special spear skills."; - mes "What spear skill below uses the MOST sp?"; - next; - menu "Pierce",sM_2a,"Spear Boomarang",sM_2b,"Spear Stab",sM_2c,"Riding",sM_2d; - - sM_2a: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!"; - mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_2b: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!"; - mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_2c: - goto L_Cont2; - - sM_2d: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. If you don't know this, it'll be hard for you to master the Spear!"; - mes "How can you not know about this if you're trying to become a Knight? Thats just not tolerable!"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - L_Cont2: - mes "[Sir James Syracuse]"; - mes "Spears can also have elemental properites."; - mes "Which of the elements below is strongest against Dark/Undead monsters?"; - next; - menu "Holy",sM_3a, "Wind",sM_3b, "Poison",sM_3c, "Earth",sM_3d; - - sM_3a: - goto L_Cont3; - - sM_3b: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. Wind is NOT that strong against undead!"; - mes "These are basic stuff and you don't it how funny?"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_3c: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. Poion is NOT strong against undead"; - mes "These are basic stuff and you don't it how funny"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_3d: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. Earth is NOT strong against undead"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - L_Cont3: - mes "[Sir James Syracuse]"; - mes "When you become a Knight you can ride a pecopeco. However your attack speed drops significantly."; - mes "But if you learn the skill, Cavalry Mastery, your attack speed will increase again."; - next; - mes "[Sir James Syracuse]"; - mes "What percentage of your attack speed is regained by learning level 3 cavalry mastery?"; - next; - menu "70%",sM_4a, "80%",sM_4b, "90%",sM_4c, "100%",sM_4d; - - sM_4a: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_4b: - goto L_Cont4; - - sM_4c: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - sM_4d: - mes "[Sir James Syracuse]"; - mes "^ff0000Wrong^000000. If you don't know this I recommend that you do not ride a peco"; - next; - mes "[Sir James Syracuse]"; - mes "You need to know the basics BEFORE you take this test!"; - close; - - L_Cont4: - mes "[Sir James Syracuse]"; - mes "Good, looks like you know a lot about knights"; - mes "Ok. Let me ask you some more questions"; - next; - mes "[Sir James Syracuse]"; - mes "If you run into a novice and he asks you to tank for him because he's to lazy to fight on his own, you should...."; - next; - menu "Tell the novice a good place to train",sM_5a, "Give him some zeny",sM_5b, "Give him some weapons",sM_5c; - - sM_5a: - mes "[Sir James Syracuse]"; - mes "Yes! That's a good answer. Novice's need to be independent and work hard on their own."; - mes "This builds good character and helps them become stronger."; - next; - goto L_Cont5; - - sM_5b: - mes "[Sir James Syracuse]"; - mes "WHAT?? Are you Nuts? Do you think that money is everything? LEAVE NOW!"; - close; - - sM_5c: - mes "[Sir James Syracuse]"; - mes "Do you think you're helping someone when you give them good weapons?"; - mes "You are basically KILLING them not helping them. LEAVE NOW!"; - close; - - L_Cont5: - mes "[Sir James Syracuse]"; - mes "If you're in a party and your party gets attacked, what would you do?"; - next; - menu "Stay in front and protect everyone.",sM_6a, "Wait until the others attack first then leech.",sM_6b, - "Who cares, I just want the drops.",sM_6c; - - sM_6a: - mes "[Sir James Syracuse]"; - mes "Yes! We Knights are important in most battles because of our strong attack and defensive skills."; - mes "We should try our best to take the brunt of any attack and allow our party members to provide support."; - next; - goto L_Cont6; - - sM_6b: - mes "[Sir James Syracuse]"; - mes "...WHAT? If you do that you're going to get EVERYONE KILLED!!"; - next; - mes "[Sir James Syracuse]"; - mes "You....LEAVE NOW! You don't have what it takes to become a Knight!"; - close; - - sM_6c: - mes "[Sir James Syracuse]"; - mes "YOU THINK DROPS ARE MORE IMPORTANT THAN YOUR PARTY MEMBERS??"; - next; - mes "[Sir James Syracuse]"; - mes "You don't have what it takes to become a knight... LEAVE NOW!!"; - close; - - L_Cont6: - mes "[Sir James Syracuse]"; - mes "And finally, the last question. What do you think is most important to a Knight?"; - next; - menu "Honor",sM_7a, "Money",sM_7b, "The Fame",sM_7c; - - sM_7a: - mes "[Sir James Syracuse]"; - mes "Yes! Absolutely correct! A Knight's pride and honor come before all else."; - mes "You have to always remember that!"; - next; - mes "[Sir James Syracuse]"; - goto L_Done; - - sM_7b: - mes "[Sir James Syracuse]"; - mes "You're a REALLY GREEDY PERSON!!"; - next; - mes "[Sir James Syracuse]"; - mes "Leave now!! We DON'T want your kind here!"; - close; - - sM_7c: - mes "[Sir James Syracuse]"; - mes "Did you want to a become a knight because you desired to become FAMOUS?"; - next; - mes "[Sir James Syracuse]"; - mes "Leave now!! We DON'T need your kind here!"; - close; - - L_Done: - mes "Good job on passing the second test. Please speak with the Captain about your next test."; - next; - mes "[Sir James Syracuse]"; - mes "There is more to a Knight than raw strength. Duty and honor are of the utmost importance to a Knight"; - mes "Remember this and you will have no problems with the rest of the tests."; - set KNIGHT_Q, 3; - close; - - M_End: - mes "[Sir James Syracuse]"; - mes "I see. Take your time."; - close; - -} - - -//<--------------------------------------------------------------------------------- Sir Windsor (3rd Test) -------------------------------------------------------------------------------------------------->\\ -// Sir Windsor --------------------------------------------------------- -prt_in.gat,79,94,3 script Sir Windsor#1 733,{ - mes "[Sir Windsor]"; - if(Class == Job_Knight) goto L_Knight; - if(Class == Job_Novice) goto L_Novice; - if(Class == Job_Swordman && KNIGHT_Q == 3) goto L_Test; - if(Class == Job_Swordman && KNIGHT_Q == 4) goto L_Done; -L_Other: - mes ".........."; - next; - mes "[Sir Windsor]"; - mes "What're you looking at.....?"; - close; -L_Novice: - mes ".........."; - next; - mes "[Sir Windsor]"; - mes "Go play somewhere else......"; - close; -L_Knight: - mes "Don't talk to me......"; - emotion 9; - close; - - -L_Test: - if(KNIGHT_Q2 == 2) goto L_Done; - if(KNIGHT_Q2 == 1) goto sL_ReTest; - mes "............."; - next; - mes "[Sir Windsor]"; - mes "... so you're here to take the test?"; - next; - mes "[Sir Windsor]"; - mes "Follow me....."; - next; - set KNIGHT_Q2,1; - savepoint "prt_in.gat",77,96; - warp "job_knt",89,106; - end; - - sL_ReTest: - mes "............."; - next; - mes "[Sir Windsor]"; - mes "Hmf... your previous attempt was pathetic...."; - next; - mes "[Sir Windsor]"; - mes "Lets go......"; - next; - savepoint "prt_in.gat",77,96; - warp "job_knt",89,106; - end; - -L_Done: - mes "Hmf......."; - next; - mes "[Sir Windsor]"; - mes ".... You passed my test."; - next; - mes "[Sir Windsor]"; - mes ".... Go talk to the Chivalry Captain Herman."; - set KNIGHT_Q2,0; - set KNIGHT_Q,4; - close; -} - - -// Waiting Room --------------------------------------------------------------------------- -job_knt.gat,89,110,4, script Sir Windsor#2::SW2 733,{ - mes "[Sir Windsor]"; - mes ".........."; - next; - mes "[Sir Windsor]"; - mes ".....You have a problem?"; - next; - menu "What is this test about?",M_0, "I wanna kick some moster butt!.",M_1, "I want to leave.",M_2, "Nothing.",M_End; - - M_0: - mes "[Sir Windsor]"; - mes ".........."; - next; - mes "[Sir Windsor]"; - mes ".....You are going to fight monsters."; - next; - mes "[Sir Windsor]"; - mes ".....You must kill every single monster in the arena."; - next; - mes "[Sir Windsor]"; - mes ".........."; - next; - mes "[Sir Windsor]"; - mes ".....You have to survive three levels of viscous monsters."; - next; - mes "[Sir Windsor]"; - mes ".....I will give you 3 minutes for each level."; - next; - mes "[Sir Windsor]"; - mes ".........."; - close; - - M_1: - mes "[Sir Windsor]"; - mes ".........."; - next; - mes "[Sir Windsor]"; - mes ".....Go to the waiting room first."; - next; - mes "[Sir Windsor]"; - mes ".....The test will start soon."; - next; - mes "[Sir Windsor]"; - mes ".........."; - next; - mes "[Sir Windsor]"; - mes ".....If someones in there, you have to wait until they are done or fail."; - next; - mes "[Sir Windsor]"; - mes ".....Once that happens, you will be automatically warped to the test room.."; - next; - mes "[Sir Windsor]"; - mes ".........."; - close; - - M_2: - mes "[Sir Windsor]"; - mes ".........."; - next; - mes "[Sir Windsor]"; - mes ".....Leave then."; - next; - warp "prt_in.gat",80,100; - close; - - M_End: - mes "[Sir Windsor]"; - mes ".........."; - close; - -OnInit: - waitingroom "Knight Test Waiting Room",8,"SW2::OnStart",1; - end; - -OnStart: - set $@KntUsers, getareausers("job_knt.gat", 24, 126, 63, 165); // get user count for first lvl - set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 24, 32, 63, 71); // get user count for second lvl + first lvl - set $@KntUsers, $@KntUsers + getareausers("job_knt.gat", 124, 132, 163, 171); // get user count for third lvl + second lvl + first lvl - if($@KntUsers > 0) end; - - if ((getwaitingroomstate(33)) == 0) end; // stops the rest of the script from running if there is no one in the waiting room; - //kills off any left over monsters from other testers - killmonster "job_knt.gat", "KntLvl1::OnMyMobDead"; - killmonster "job_knt.gat", "KntLvl2::OnMyMobDead"; - killmonster "job_knt.gat", "KntLvl3::OnMyMobDead"; - warpwaitingpc "job_knt.gat",43,146; - donpcevent "KntLvl1"; - end; -} - -// First Level --------------------------------------------------------- -job_knt.gat,1,1,1 script KntLvl1 -1,{ - set $@KntRm, 1; - set $@KntMob,12; - monster "job_knt.gat",39,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",47,150,"Dustiness",1114,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",39,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",47,142,"Dustiness",1114,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",43,137,"Piere",1160,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",43,155,"Piere",1160,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",43,155,"Deniro",1105,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",43,155,"Andre",1095,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",43,137,"Andre",1095,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",35,146,"Argos",1100,1,"KntLvl1::OnMyMobDead"; - monster "job_knt.gat",52,146,"Argos",1100,1,"KntLvl1::OnMyMobDead"; - initnpctimer "TimerKnt"; - end; - -OnMyMobDead: - set $@KntMob, $@KntMob - 1; - if($@KntMob > 0) end; - - stopnpctimer "TimerKnt"; - areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: Get ready for the second level....",8; - set $@KntMob, 0; - addtimer 5000, "KntLvl2"; - end; -} - - -// Second Level --------------------------------------------------------- -job_knt.gat,1,1,1 script KntLvl2 -1,{ - set $@KntRm, 2; - set $@KntMob,12; - monster "job_knt.gat",53,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",34,52,"Frilldora",1119,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",43,42,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",43,62,"Desert Wolf",1106,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",58,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",29,52,"Drainliar",1111,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",60,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",27,68,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",60,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead"; - monster "job_knt.gat",27,35,"Anacondaq",1030,1,"KntLvl2::OnMyMobDead"; - warp "job_knt.gat",43,52; - initnpctimer "TimerKnt"; - end; - -OnMyMobDead: - set $@KntMob, $@KntMob - 1; - if($@KntMob > 0) end; - - stopnpctimer "TimerKnt"; - areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: Get ready for the third level....",8; - set $@KntMob, 0; - addtimer 5000, "KntLvl3"; - end; - -} - -// Third Level --------------------------------------------------------------- -job_knt.gat,1,1,1 script KntLvl3 -1,{ - set $@KntRm, 3; - set $@KntMob,7; - monster "job_knt.gat",136,152,"Knife Goblin Bro",1122,1,"KntLvl3::OnMyMobDead"; - monster "job_knt.gat",150,152,"Mace Goblin Bro",1123,1,"KntLvl3::OnMyMobDead"; - monster "job_knt.gat",143,145,"Axe Goblin Bro",1124,1,"KntLvl3::OnMyMobDead"; - monster "job_knt.gat",143,167,"Hammer Goblin Bro",1125,1,"KntLvl3::OnMyMobDead"; - monster "job_knt.gat",139,167,"Club Goblin Bro",1126,1,"KntLvl3::OnMyMobDead"; - monster "job_knt.gat",147,167,"Goblin Archer",1258,1,"KntLvl3::OnMyMobDead"; - monster "job_knt.gat",136,158,"Steam Goblin",1280,1,"KntLvl3::OnMyMobDead"; - warp "job_knt.gat",143,152; - initnpctimer "TimerKnt"; - end; - -OnMyMobDead: - set $@KntMob, $@KntMob - 1; - if($@KntMob > 0) end; - - stopnpctimer "TimerKnt"; - set KNIGHT_Q2, 2; - areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: ....... test completed.",8; - set $@KntMob, 0; - addtimer 7000, "TimerKnt::OnTimer184000"; - end; - -} - -// Timer -------------------------------------------------------------------------------- -job_knt.gat,1,1,1 script TimerKnt -1,{ - -OnTimer2000: - set $@KntTime$, "You have 3 minutes..."; - donpcevent "SW2::OnStart"; //checks to see if anyone is still in the room, in case of logout or KO - callsub AnnounceKnt; -OnTimer32000: - donpcevent "SW2::OnStart"; - end; -OnTimer62000: - set $@KntTime$, "You have 2 minutes left..."; - donpcevent "SW2::OnStart"; - callsub AnnounceKnt; -OnTimer92000: - donpcevent "SW2::OnStart"; - end; -OnTimer122000: - set $@KntTime$, "You have 1 minute left..."; - donpcevent "SW2::OnStart"; - callsub AnnounceKnt; -OnTimer152000: - set $@KntTime$, "You have 30 seconds left..."; - donpcevent "SW2::OnStart"; - callsub AnnounceKnt; -OnTimer162000: - set $@KntTime$, "You have 10 seconds left..."; - callsub AnnounceKnt; -OnTimer182000: - set $@KntTime$, "Times up! You failed!!"; - donpcevent "SW2::OnStart"; - callsub AnnounceKnt; -OnTimer184000: - stopnpctimer; - if($@KntRm==1) areawarp "job_knt.gat", 24, 126, 63, 165, "prt_in.gat",77,96; - if($@KntRm==2) areawarp "job_knt.gat", 24, 32, 63, 71, "prt_in.gat",77,96; - if($@KntRm==3) areawarp "job_knt.gat", 124, 132, 163, 171, "prt_in.gat",77,96; - areaannounce "job_knt.gat", 82, 98, 97, 113, "[Sir Windsor]: The testing rooms are now open.....",8; - killmonster "job_knt.gat", "KntLvl1::OnMyMobDead"; - killmonster "job_knt.gat", "KntLvl2::OnMyMobDead"; - killmonster "job_knt.gat", "KntLvl3::OnMyMobDead"; - donpcevent "SW2::OnStart"; - end; - -AnnounceKnt: - if($@KntRm==1) areaannounce "job_knt.gat", 24, 126, 63, 165, "[Sir Windsor]: "+$@KntTime$+".",8; - if($@KntRm==2) areaannounce "job_knt.gat", 24, 32, 63, 71, "[Sir Windsor]: "+$@KntTime$+".",8; - if($@KntRm==3) areaannounce "job_knt.gat", 124, 132, 163, 171, "[Sir Windsor]: "+$@KntTime$+".",8; - end; -} - - -//<------------------------------------------------------------------------------------ Lady Amy Beatris (4th Test) ---------------------------------------------------------------------------------------------->\\ -prt_in.gat,69,107,5 script Lady Amy Beatris 728,{ - mes "[Lady Amy Beatris]"; - if (class == Job_Knight) goto L_Knight; - if (class == Job_Novice) goto L_Novice; - if (class == Job_Swordman && KNIGHT_Q == 4) goto L_Test; - if (class == Job_Swordman && KNIGHT_Q == 5) mes "Speak to the Chivalry Captain Herman about your next test."; - if (class == Job_Swordman && KNIGHT_Q == 5) close; -L_Other: - mes "Welcome to the Prontera Chivalry."; - next; - mes "[Lady Amy Beatris]"; - mes "There are only Knights here so just relax."; - close; -L_Novice: - mes "Wow... A cute novice... soooo cute..."; - emotion 14; - next; - mes "[Lady Amy Beatris]"; - mes "Do you want to become a Knight?"; - if(sex==0) mes "I bet you'll be lovely as a Knight."; - if(sex==1) mes "I bet you'll be really handsome as a Knight."; - next; - mes "[Lady Amy Beatris]"; - if(sex==0) mes "If you become a Knight, come back and see me. We Lady Knights should stick together."; - if(sex==1) mes "If you become a knight, come back and see me okay?(*winks*)"; - close; -L_Knight: - if(sex==1) goto L_Male; - - L_Female: - mes "Oh my! Aren't you just the prettiest Knight. I love how your sword matches with your shoes."; - emotion 14; - next; - mes "[Lady Amy Beatris]"; - mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out."; - mes "You look like you're doing fine so continue the good work okay? Lady Knights rule!"; - close; - - L_Male: - mes "Well hello handsome. There's just something about men in armor...."; - emotion 3; - next; - mes "[Lady Amy Beatris]"; - mes "So, did you come back for some fun...?"; - next; - menu "YOU BET!!!",M_Yes, "... um... well... err...",M_No; - - M_Yes: - mes "^FF0000(SLAPP!! SMACK!! BASH!!)^000000"; - emotion 6; - percentheal (-10),0; - next; - mes "[Lady Amy Beatris]"; - mes "How dare you!! Just what kind of girl do you take me for?"; - next; - mes "[Lady Amy Beatris]"; - mes "Allways remember that a Knight's a Knight, no matter what gender they are."; - mes "Also remember to be respectfull to women at all times!"; - emotion 32; - close; - - M_No: - mes "[Lady Amy Beatris]"; - mes "Teh he he. Silly, I'm just playing with you. You may be good looking, but I'm NOT that kind of girl."; - emotion 18; - next; - mes "[Lady Amy Beatris]"; - mes "Anyway, I'm glad you came back to see me. I'm always curious about how a Knight turns out."; - mes "You look like you're doing fine so continue the good work okay?"; - emotion 21; - close; - - -L_Test: - if(KNIGHT_Q2 == 1) mes "Are you ready to take the test over?"; //for when someone retakes the test - if(KNIGHT_Q2 == 1) goto M_Menu; - mes "Hello. Your ^ff0000"+strcharinfo(0)+"^000000, right?"; - next; - mes "[Lady Amy Beatris]"; - mes "My name is Amy Beatris, a Knight of the Prontera Chivalry."; - next; - mes "[Lady Amy Beatris]"; - mes "For your test I will be asking you some questions"; - next; - mes "[Lady Amy Beatris]"; - mes "Please listen carefully and pick the correct answer."; -M_Menu: - next; - menu "Ok. I'm ready.",M_0, "Please give me some time.",M_End; - - M_0: - set @score,0; - - mes "[Lady Amy Beatris]"; - mes "Let's say your in Morroc and you want to recruit a party member. What would you do?"; - next; - menu "Randomly follow someone around",sM_0a, "Make a chatroom and wait.",sM_0b, "Ask if anyone wants to party with a Knight..",sM_0c; - - sM_0a: - goto L_Cont1; - - sM_0b: - set @score, @score + 10; - goto L_Cont1; - - sM_0c: - set @score, @score + 10; - - L_Cont1: - mes "[Lady Amy Beatris]"; - mes "You're in a party with a hunter, a priest, a wizard, a blacksmith, and an assassin."; - mes "The six of you decide to train in the Pyramids."; - next; - mes "[Lady Amy Beatris]"; - mes "Your party makes it to the fourth floor of the pyramid, what will you do now?"; - next; - menu "Scout ahead and make sure it's safe for all",sM_1a, "Go fight by yourself",sM_1b, "Stay in front of the party and move slowly",sM_1c; - - sM_1a: - set @score, @score + 10; - - sM_1b: - goto L_Cont2; - - sM_1c: - set @score, @score + 10; - - L_Cont2: - mes "[Lady Amy Beatris]"; - mes "A lame-o guy creates a mob right in front of your party and disappears. What would you do?"; - next; - menu "Look after your partners",sM_2a, "Fight hard and help when needed",sM_2b, "Take your PecoPeco and RIDE like the WIND!",sM_2c; - - sM_2a: - set @score, @score + 10; - goto L_Cont3; - - sM_2b: - set @score, @score + 10; - goto L_Cont3; - - sM_2c: - - L_Cont3: - mes "[Lady Amy Beatris]"; - mes "Somehow you beat the mob. Your party then journeys on and you stumble upon someone who has fainted."; - next; - mes "[Lady Amy Beatris]"; - mes "This guy begs you to help him, what will you do?"; - next; - menu "Ask the priest in your party to help.",sM_3a, "Ask him how much he'll pay you if you help",sM_3b, "Ignore him.",sM_3c; - - sM_3a: - set @score, @score + 10; - - sM_3b: - - sM_3c: - - L_Cont4: - mes "[Lady Amy Beatris]"; - mes "You guys have to go to different places so you guys seperate yourselves into smaller groups."; - next; - mes "[Lady Amy Beatris]"; - mes "During your previous battles, a monster dropped a very valuable item that you picked up. What do you do with it?"; - next; - menu "Give it to the person that deserves it the most.",sM_4a, "Pretend you don't know about it.",sM_4b, "Discuss it with the others.",sM_4c; - - sM_4a: - set @score, @score + 10; - - sM_4b: - goto L_Cont5; - - sM_4c: - set @score, @score + 10; - - L_Cont5: - mes "[Lady Amy Beatris]"; - mes "You decide to go back to Prontera and sell some of the valuble items you picked up."; - mes "On the road, you see a lot of chatrooms."; - next; - mes "[Lady Amy Beatris]"; - mes "What would be the best way to sell them?"; - next; - menu "Sell them to an NPC.",sM_5a, "Create a chatroom to advertise the items.",sM_5b, "Go around looking for someone that needs them.",sM_5c; - - sM_5a: - goto L_Cont6; - - sM_5b: - set @score, @score + 10; - goto L_Cont6; - - sM_5c: - set @score, @score + 10; - - L_Cont6: - mes "[Lady Amy Beatris]"; - mes "Someone comes up to you and begs you for money. What would you do?"; - next; - menu "Give him some money and items.",sM_6a, "Ignore him.",sM_6b, "Tell him a place where its suitable for him to earn money.",sM_6c; - - sM_6a: - - sM_6b: - goto L_Cont7; - sM_6c: - set @score, @score + 10; - - L_Cont7: - mes "[Lady Amy Beatris]"; - mes "Now your alone and training in a forest. You are happily riding a pecopeco."; - next; - mes "[Lady Amy Beatris]"; - mes "You run into somone who's lost. What do you do?"; - next; - menu "Tell her where the exit is.",sM_7a, "Bring her to the exit.",sM_7b, "Give her a butterfly wing.",sM_7c; - - sM_7a: - set @score, @score + 10; - goto L_Cont8; - - sM_7b: - set @score, @score + 10; - - sM_7c: - - L_Cont8: - mes "[Lady Amy Beatris]"; - mes "You're still in the forest but now your busy fighting monsters."; - mes "You realize that you've run out of healing items and your health is very low."; - next; - mes "[Lady Amy Beatris]"; - mes "Suddenly a priest appears! What would you do?"; - next; - menu "'Give me a heal'",sM_8a, "'Would you please heal me. I'll share the drops with you.'",sM_8b, "'Dude! I need healz plz.'",sM_8c; - - sM_8a: - goto L_Cont9; - - sM_8b: - set @score, @score + 10; - - sM_8c: - - L_Cont9: - mes "[Lady Amy Beatris]"; - mes "Your getting tired so you decide to head back to town."; - next; - mes "[Lady Amy Beatris]"; - mes "On the road back to town, you see a very valuable object. What will you do?"; - next; - menu "Pick it up and keep it.",sM_9a, "Ask around to see if anyone dropped it.",sM_9b, "Leave it there.",sM_9c; - - sM_9a: - goto L_Cont10; - - sM_9b: - set @score, @score + 10; - goto L_Cont10; - - sM_9c: - set @score, @score + 10; - - L_Cont10: - mes "[Lady Amy Beatris]"; - mes "Alright. I'm finished with my questions. Now that wasn't so bad was it?"; - next; - mes "[Lady Amy Beatris]"; - mes "Okay, let me just quickly add up your score...."; - next; - mes "[Lady Amy Beatris]"; - mes "You got a score of ^ff0000"+@score+"^000000 out of ^0000ff100^000000."; - next; - mes "[Lady Amy Beatris]"; - if(@score == 100) goto L_100; - if(@score >= 80) goto L_80; - - L_Failed: - mes "I am sorry but you failed the test. I hope you will try again and do better next time."; - next; - mes "[Lady Amy Beatris]"; - mes "When I ask you a question please think hard about it."; - set KNIGHT_Q2, 1; //flag for re-taking the test - close; - - L_100: - mes "Great job! You got a perfect score. If you keep this up, you'll become one of the best knights around."; - mes "Speak to the Chivalry Captain Herman about your next test."; - next; - mes "[Lady Amy Beatris]"; - mes "Keep up the good work and pass all the tests okay?"; - set KNIGHT_Q, 5; - set KNIGHT_Q2, 0; - close; - L_80: - mes "Not bad. Not as good as had I hoped, but you did well enough to pass."; - mes "Speak to the Chivalry Captain Herman about your next test."; - next; - mes "[Lady Amy Beatris]"; - mes "Good luck on the next test. I hope you'll pass and become a knight soon."; - set KNIGHT_Q, 5; - set KNIGHT_Q2, 0; - close; - - M_End: - mes "[Lady Amy Beatris]"; - mes "Sure thing. See me when you're ready."; - close; - -} - - -//<------------------------------------------------------------------------------------------- Sir Edmund (5th Test) --------------------------------------------------------------------------------------------->\\ -prt_in.gat,70,99,5 script Sir Edmund 734,{ - mes "[Sir Edmund]"; - if (class == Job_Knight) goto L_Knight; - if (class == Job_Swordman) goto L_Sword; - if (class == Job_Novice) goto L_Novice; -L_Other: - mes "Everything in this world exists in harmony."; - next; - mes "[Sir Edmund]"; - mes "Living without disrupting this harmony is the only true way to live your life...."; - close; -L_Novice: - mes "A tree with deep roots will not be swayed by the wind."; - next; - mes "[Sir Edmund]"; - mes "Skills rooted in a strong foundation will one day shine their light..."; - next; - mes "[Sir Edmund]"; - mes "You future will be decided by what you do now.... so strengthen those roots."; - close; - - mes "[Sir Edmund]"; - mes "People who wants to be on the dark side will always have nightmares"; - next; - mes "[Sir Edmund]"; - mes "If a person gets a nightmare everyday, all his dreams will be crushed..."; - close; - -L_Knight: - mes "Make your heart into a river."; - next; - mes "[Sir Edmund]"; - mes "A river will wash out everything in its path..."; - next; - mes "[Sir Edmund]"; - mes "As a knight you must walk your path like a flowing river."; - close; - -L_Sword: - if (KNIGHT_Q == 5) goto L_Test; - if (KNIGHT_Q == 6) goto L_Done; - mes "Those with ominous thoughts will only dream ominous dreams."; - next; - mes "[Sir Edmund]"; - mes "Having ominous dreams will result in no dreams at all...."; - close; -L_Test: - if(KNIGHT_Q2 == 1) goto L_ReTest; - if(KNIGHT_Q2 == 2) goto L_Done; - mes "Oh so its your turn to take my test."; - mes "I hope you can pass it"; - next; - mes "[Sir Edmund]"; - mes "My name is Edmund."; - mes "And iam a knight in the prontera Knight Guild."; - next; - mes "[Sir Edmund]"; - mes "Knights are like the people that keeps justice and peace in this world..."; - mes "If you can help people and be nice, you'll be one of the best knights in this world."; - next; - mes "[Sir Edmund]"; - mes "Your actions can't be slow, if you decide on something, you got to do it."; - mes "Sometimes you can be the water, Weak , but most time you got to be the wind, HARD."; - next; - mes "[Sir Edmund]"; - mes "You can't kill monsters because its fun."; - mes "And sometimes you'll need time to calm down..."; - next; - mes "[Sir Edmund]"; - mes "Okay lets start the test now."; - next; - warp "job_knt.gat",143,57; - doevent "ev_Test"; - end; - - L_ReTest: - mes "Last time when you did the test you didn't try hard enough."; - mes "A knights weapon should only be used to protect, not to bully weak monsters."; - next; - mes "[Sir Edmund]"; - mes "Everything in this world is equal, there shouldn't be any exceptions."; - mes "This point shouldn't be kept just when you have tests, it should be kept when you're training in real life..."; - next; - mes "[Sir Edmund]"; - mes "OKay now, try again."; - next; - warp "job_knt.gat",143,57; - doevent "ev_Test"; - end; - - L_Done: - mes "You have done very well to pass my test."; - next; - mes "[Sir Edmund]"; - mes "Remember that true strength comes from patience and understanding."; - next; - mes "[Sir Edmund]"; - mes "When you understand the world around you, you will be able to overcome any obstacle in life."; - next; - mes "[Sir Edmund]"; - mes "Go to the Chivalry Captain Herman and find out about your next challenge. Good luck."; - set KNIGHT_Q2,0; - set KNIGHT_Q,6; - close; -} - -// Test ----------------------------- -job_knt.gat,1,1,1 script ev_Test -1,{ - killmonster "job_knt.gat","ev_Test::OnMyMobDead"; - monster "job_knt.gat",141,57,"Poring",1002,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",145,57,"Poring",1002,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",143,55,"Poring",1002,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",143,59,"Poring",1002,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",141,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",141,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",145,55,"Lunatic",1063,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",145,59,"Lunatic",1063,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",139,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",147,57,"Chonchon",1011,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",143,53,"Chonchon",1011,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",143,61,"Chonchon",1011,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",130,69,"Spore",1014,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",157,69,"Spore",1014,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",130,42,"Spore",1014,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",157,42,"Spore",1014,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",165,54,"Spore",1014,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",165,57,"Spore",1014,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",122,54,"Spore",1014,1,"ev_Test::OnMyMobDead"; - monster "job_knt.gat",122,57,"Spore",1014,1,"ev_Test::OnMyMobDead"; - - addtimer 240000, "ev_Test::OnTimerPass"; - end; - -OnTimerPass: - set KNIGHT_Q2, 2; - areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: Well done.",0; - addtimer 4000, "ev_Test::OnTimerWarp"; - end; - -OnMyMobDead: - set KNIGHT_Q2, 1; - areaannounce "job_knt.gat", 124, 36, 163, 75, "[Sir Edmund]: You are not at peace and therfore have failed my test.",0; - deltimer "ev_Test::OnTimerPass"; - addtimer 4000, "ev_Test::OnTimerWarp"; - end; - -OnTimerWarp: - if(KNIGHT_Q2 == 2) warp "prt_in.gat",80,100; - if(KNIGHT_Q2 == 1) warp "prt_fild05.gat",353,251; - end; -} - - -//<------------------------------------------------------------------------------------------ Sir Grey (Final Test) ------------------------------------------------------------------------------------------------------>\\ -prt_in.gat,87,90,3 script Sir Grey 119,{ - mes "[Sir Grey]"; - if (class == Job_Knight) goto L_Knight; - if (class == Job_Novice) goto L_Novice; - if (class == Job_Swordman && KNIGHT_Q == 6) goto L_Test; - if (class == Job_Swordman && KNIGHT_Q == 7) mes "Go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood."; - if (class == Job_Swordman && KNIGHT_Q == 7) close; -L_Other: - mes "Use your time wisely young one......"; - next; - mes "[Sir Grey]"; - mes "You don't want to end up regreting missed opportunities."; - close; -L_Novice: - mes "Believe it or not, I was once a Novice as well."; - next; - mes "[Sir Grey]"; - mes "Back then, I never dreamed about being a knight.... I just wanted to become a strong person....."; - next; - mes "[Sir Grey]"; - mes "And somehow after all these years, I ended up becoming one. Imagine that.... Hahaha."; - emotion 18; - close; -L_Knight: - mes "I don't know if I can even properly describe the ^00aa00Claymore^000000, but I know this... it's the greatest weapon a Knight can wield!!"; - next; - mes "[Sir Grey]"; - mes "Yes! The ^00aa00'Claymore'^000000!! Every knight should have one!"; - next; - menu "Info about the Claymore ",M_Info, "Buy the Claymore",M_Buy, "End talk",M_Cancel; - - M_Info: - mes "[Sir Grey]"; - mes "The Claymore is the best 2 handed sword a knight can get. Its like a knight's bestfriend."; - next; - mes "[Sir Grey]"; - mes "Our guild works very hard to make these beautiful Claymore swords and therefore deserves some compensation for their work."; - next; - mes "[Sir Grey]"; - mes "For the small fee of ^0000ff'74000 zeny'^000000 and ^0000ff'1 Steel '^000000, any Knight can get their hands on a Claymore."; - next; - mes "[Sir Grey]"; - mes "I'm in charge of selling them so if you would like one let me know."; - close; - - M_Buy: - if(countitem(999) < 1 || Zeny < 74000) goto L_NotEnough; - - mes "[Sir Grey]"; - mes "Good, you brought me the steel and have enough to cover the labor fee."; - next; - mes "[Sir Grey]"; - mes "Here you are! A magnificant weapon that is un-matched in quality and strength! I know you will use it well."; - delitem 999, 1; - set Zeny, Zeny - 74000; - getitem 1163, 1; - close; - - L_NotEnough: - mes "[Sir Grey]"; - mes "I know you want a claymore but you need to bring me ^0000ff'74000 zeny'^000000 and ^0000ff'1 Steel '^000000."; - next; - mes "[Sir Grey]"; - mes "When you get the steel and the money, come back and see me."; - close; - - M_Cancel: - mes "[Sir Grey]"; - mes "If your going to be a good knight, you'll need a claymore.."; - mes "I'll be glad to see you after your training..."; - close; - -L_ReTest: - mes "I see you're back. Have you spent enough time reflecting on Knighthood?"; - mes "I hope that you are now ready for this test."; - goto M_Menu; - -L_Test: - if (KNIGHT_Q2 == 1) goto L_ReTest; - mes "Haha, so you already finished all the other tests eh?"; - next; - mes "[Sir Grey]"; - mes "Okay then, lets start my test. Its not any different from the other ones."; -M_Menu: - next; - menu "Bring it on!",M_0, "Maybe a little later.",M_End; - - M_0: - set @score,0; - mes "[Sir Grey]"; - mes "Let me ask you a few questions."; - next; - - mes "[Sir Grey]"; - mes "First, why are you so determined to become a knight?"; - next; - menu "I want to be stronger.",sM_0, "I want to help the town.",sM_1, "Being a Swordsman sucks.",sM_2; - - sM_0: - mes "[Sir Grey]"; - mes "To become stronger huh.... It's true that becoming a knight does make you stronger but...."; - next; - mes "[Sir Grey]"; - mes "What would you do with that strength? Use it to help a town? Show it off to people? Or is there another reason?"; - next; - menu "Use it to make me rich$$.",sM_0a, "Use it to protect myself.",sM_0b, "Use it to protect other people.",sM_0c; - - sM_0a: - set @score, @score + 10; - mes "[Sir Grey]"; - mes "Money is important for a comfortable living, but a Knights strength can be used for more important things."; - goto L_Cont1; - - sM_0b: - mes "[Sir Grey]"; - mes "This is a very good idea. By first learning how to protect yourself, you will then be able to protect others."; - mes "I admire your thought very much."; - goto L_Cont1; - - sM_0c: - mes "[Sir Grey]"; - mes "It is a great idea to help others. We Knights pride ourselves on serving the public in anyway we can."; - goto L_Cont1; - - sM_1: - mes "[Sir Grey]"; - mes "I see. You have a very strong sense of community."; - next; - mes "[Sir Grey]"; - mes "With the power that comes with becoming Knight, what would you do to help the town?"; - next; - menu "Whatever the town needs me to do.",sM_1a, "I will help the town get rich.",sM_1b, "I will protect the citizens of the town.",sM_1c; - - sM_1a: - mes "[Sir Grey]"; - mes "Good. A Knight should always strive to help whatever the task."; - goto L_Cont1; - - sM_1b: - set @score, @score + 10; - mes "[Sir Grey]"; - mes "A town does need money to be prosperous, but that is not the most important thing a town needs."; - mes "As a Knight you can provide the town with protection and other valuable services."; - goto L_Cont1; - - sM_1c: - mes "[Sir Grey]"; - mes "A very noble idea indeed. Towns people are often ill equiped to protect themselves from monsters."; - mes "By providing them with protection, you can allow the towns people to live their lives peacefully."; - goto L_Cont1; - - sM_2: - set @score, @score + 5; - mes "[Sir Grey]"; - mes "Hmm... that's very interesting. Most people enjoy being a Swordsman."; - next; - mes "[Sir Grey]"; - mes "Well, what exactly don't you like about being a Swordsman?"; - next; - menu "The skills.",sM_2a, "Swordsman are weak.",sM_2b, "The hard work.",sM_2c; - - sM_2a: - set @score, @score + 5; - mes "[Sir Grey]"; - mes "A skill is only as good as the person who uses it. Different skills are used for different situations."; - next; - mes "[Sir Grey]"; - mes "If you have not figured out how to effectively use the Swordsman's skills by now, how do you expect to be able to use a Knight's skills?"; - goto L_Cont1; - - sM_2b: - set @score, @score - 5; - mes "[Sir Grey]"; - mes "What? Swordsman are the strongest of the 1st job classes. A Knight's strength is the progression of a Swordsman's strength."; - next; - mes "[Sir Grey]"; - mes "If you are a weak Swordsman, I can garauntee that you will be a weak Knight."; - goto L_Cont1; - - sM_2c: - set @score, @score + 5; - mes "[Sir Grey]"; - mes "Hahaha!. If you think it gets any easier as a Knight you're sadly mistaken my friend."; - mes "With the added skills and strength a Knight gets, comes added challenges."; - goto L_Cont1; - - L_Cont1: - next; - mes "[Sir Grey]"; - mes "Just a reminder, when you become a Knight you will NOT be able to change back into a Swordsman."; - next; - mes "[Sir Grey]"; - mes "If you were to become a Knight right now, what would be the first thing you would do?"; - next; - menu "I would go into battle.",sM_3, "Go back to the person who's waiting for me.",sM_4, "Learn more about Knights.",sM_5; - - sM_3: - mes "[Sir Grey]"; - mes "Okay... so you would battle and in doing so you would....."; - next; - menu "... become the strongest warrior.",sM_3a, "... find out how good I am.",sM_3b, "... go places where Swordsmen can't.",sM_3c; - - sM_3a: - set @score, @score + 10; - mes "[Sir Grey]"; - mes "Hold on there tiger. Don't get too eager now. You have to get the basics of Knighthood down first."; - mes "Without it you may become the weakest warrior around."; - goto L_Cont2; - - sM_3b: - mes "[Sir Grey]"; - mes "Yes! Understanding your strengths and weaknesses is a very important aspect of being a Knight."; - goto L_Cont2; - - sM_3c: - mes "[Sir Grey]"; - mes "As a Knight you will be able to train in places you couldn't as a Swordsman."; - mes "But becarefull. If you move to fast you may find yourself in a world of trouble."; - goto L_Cont2; - - sM_4: - mes "[Sir Grey]"; - mes "Who's waiting for you?"; - next; - menu "A friend.",sM_4a, "A Villager.",sM_4b, "My girlfriend/boyfriend.",sM_4c; - - sM_4a: - mes "[Sir Grey]"; - mes "Yes, he/she will be happy to see you. Now you will be able to protect your freind when he/she is in danger."; - goto L_Cont2; - - sM_4b: - mes "[Sir Grey]"; - mes "A villager...... oh... "; - goto L_Cont2; - - sM_4c: - mes "[Sir Grey]"; - mes "Oh I see! Did you become a knight because of your this person?"; - next; - mes "[Sir Grey]"; - if(sex == 1) mes "I hope you will be able to protect her anytime and anywhere!"; - if(sex == 0) mes "I hope you will be able to protect him anytime and anywhere!"; - next; - mes "[Sir Grey]"; - mes "Good luck to you and your loved one."; - goto L_Cont2; - - sM_5: - mes "[Sir Grey]"; - mes "What else do you want to know?"; - next; - menu "The safest place for a Knight to be.",sM_5a, "A place where a knight can train.",sM_5b, "A place where a knight can earn a lot of cash.",sM_5c; - - sM_5a: - set @score, @score + 5; - mes "[Sir Grey]"; - mes "There's no place in this world thats truly safe. Especially for a Knight."; - mes "A Knight is always expected to fight the strongest and most fearsome monsters"; - goto L_Cont2; - - sM_5b: - mes "[Sir Grey]"; - mes "Ask other Knights around Rune-Midgard for advice. You're sure to get some good tips."; - goto L_Cont2; - - sM_5c: - set @score, @score + 15; - mes "[Sir Grey]"; - mes "The role of a Knight is NOT to make lots and lots of money! A Knight has the duty to serve and protect the citizens of Rune-Midgard."; - - L_Cont2: - next; - mes "[Sir Grey]"; - mes "Well that's it. This is the end of my test and the final test in your quest to become a Knight."; - mes "Let me now give you my decision....."; - next; - - if (@score == 0) goto L_1; - if (@score == 5) goto L_2; - if (@score == 10) goto L_3; - - L_0: - set KNIGHT_Q2, 1; - mes "[Sir Grey]"; - mes "Although I enjoyed speaking with you today....."; - next; - mes "[Sir Grey]"; - mes "I'm afraid that you are not ready for Knighthood."; - mes "I think it would be best for you to stay a Swordman for the time being."; - next; - mes "[Sir Grey]"; - mes "Being a Knight requires not only strength, but discipline and ethical values as well."; - mes "A Knight has the duty to protect and help others therefore he/she must be of sound mind and body."; - next; - mes "[Sir Grey]"; - mes "Your answers did not seem to represent the type of attributes we look for in a Knight candidate."; - next; - mes "[Sir Grey]"; - mes "If you really want to become a Knight, I suggest you spend some more time contemplating the idea then come back to me."; - close; - - L_1: - set KNIGHT_Q, 7; - set KNIGHT_Q2, 0; - mes "[Sir Grey]"; - mes "I am glad that I got a chance to speak with someone such as yourself. You remind me of myself when i was young. Heh heh heh."; - next; - mes "[Sir Grey]"; - mes "More importantly...., CONGRATULATIONS!"; - next; - mes "[Sir Grey]"; - mes "You have done an exellent job to make it this far and your answers proved that you are worthy of Knighthood."; - next; - mes "[Sir Grey]"; - mes "You will make a fine Knight! Go to the Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood."; - close; - - L_2: - set KNIGHT_Q, 7; - set KNIGHT_Q2, 0; - mes "[Sir Grey]"; - mes "It was nice to talk to you. As a Knight, I expect that you will expand your mind and fullfill your potential."; - next; - mes "[Sir Grey]"; - mes "That's right. You have passed my test and are now ready to be Knighted. Congratulations!"; - next; - mes "[Sir Grey]"; - mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood."; - close; - - L_3: - set KNIGHT_Q, 7; - set KNIGHT_Q2, 0; - mes "[Sir Grey]"; - mes "Although I appreciate your candir in answering my questions, to be honest, I am a bit worried about what I heard."; - next; - mes "[Sir Grey]"; - mes "Still, you seem to have enough attributes that are consistent with what we are looking for in a Knight candidate."; - next; - mes "[Sir Grey]"; - mes "I'm sure with hard work and dedication you will make a fine Knight. Congratulations! You have passed my test."; - next; - mes "[Sir Grey]"; - mes "Now go to Chivalry Captain Herman and allow him to bestow upon you the great honor of Knighthood."; - close; - - M_End: - close; -} |