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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/jobs/2-1/knight.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/jobs/2-1/knight.txt')
-rw-r--r-- | npc/jobs/2-1/knight.txt | 25 |
1 files changed, 11 insertions, 14 deletions
diff --git a/npc/jobs/2-1/knight.txt b/npc/jobs/2-1/knight.txt index f3b31c0a0..cde608454 100644 --- a/npc/jobs/2-1/knight.txt +++ b/npc/jobs/2-1/knight.txt @@ -1,17 +1,15 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Knight Job Quest -//===== By: ================================================== +//===== By: ================================================== //= PGRO TEAM (Aegis). //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 3.3 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Job Change quest for Knight class. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Fully working. Please comment out any pre-existing warps for the //= test rooms in any other files so that the ones specified here can work. //= 1.1 Fixed a major bug. Now using the initnpctimer command, @@ -30,7 +28,7 @@ //= 2.3 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf] //= 2.4 Minor fixes to timer#knt. [L0ne_W0lf] //= 2.5 Fixes a small bug with making claymores. [L0ne_W0lf] -//= Corrected usages of killmonster and killmonsterall. +//= Corrected usages of killmonster and killmonsterall. //= 2.6 Corrected an improper areawarp destination. [L0ne_W0lf] //= 2.7 Deleted unused variables. [Samuray22] //= 2.7a Corrected a Typo error ";;". [Samuray22] @@ -40,7 +38,7 @@ //= 3.1 Modified the quest to renewal. [Vali] (Thanks to Muad_Dib for the necessary info). //= 3.2 More Renewal updates and some optimization. [Euphy] //= 3.3 Fixed missing changequest. [Joseph] -//============================================================ +//============================================================ prt_in,88,101,4 script Chivalry Captain#knt 56,{ mes "[Captain Herman]"; @@ -373,7 +371,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{ mes "to Amy's opinion."; next; mes "[Lady Amy]"; - if (sex) { + if (Sex) { mes "Mmm~ He's so polite!"; mes "He'll grow to be a wonderful Knight. And he's got such cute widdle cheeeeks~ Hee hee!"; } @@ -392,7 +390,7 @@ prt_in,88,101,4 script Chivalry Captain#knt 56,{ mes "your mind."; next; mes "[Sir Edmond]"; - if (sex) { + if (Sex) { mes "He seems a little rough, but something bright shines within him. With polish and refinement, his true value will shine forth"; mes "as the sun."; } @@ -694,7 +692,7 @@ prt_in,71,91,0 script Sir Siracuse#knt 65,{ mes "If you catch any of the new guys acting in a way unbecoming of a Knight, scold them for me please?"; close; } - else if (Baseclass == Job_Novice) { + else if (BaseClass == Job_Novice) { mes "Oh?"; mes "What is a Novice"; mes "doing here?"; @@ -2028,8 +2026,7 @@ prt_in,87,92,4 script Sir Gray#knt 119,{ mes "1 ^3355FFSteel^000000 because of the Claymore's characteristics. If you like, I can create one for you. For the honor of the Prontera Chivalry!"; close; case 2: - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 1800) { + if (MaxWeight - Weight < 1800) { mes "[Sir Gray]"; mes "Oh no..."; mes "It seems that you are carrying too many things. You don't have enough space for a heavy Claymore in your inventory."; |