diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-12 18:43:37 +0000 |
---|---|---|
committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-12 18:43:37 +0000 |
commit | eae54381afdd231dcf771754bd667b54c146f7bd (patch) | |
tree | 00d732b2f32f3680830957edf24b2d0d1b6ac7e7 /npc/jobs/2-1/hunter.txt | |
parent | 143bf7f0214f2498a98a0d1deb3b2715f75a9325 (diff) | |
download | hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.gz hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.bz2 hercules-eae54381afdd231dcf771754bd667b54c146f7bd.tar.xz hercules-eae54381afdd231dcf771754bd667b54c146f7bd.zip |
* Bug fixes to the updated 2-2 job quests.
- Testing and fixes courtesy of Barron-Monster and Samaury22.
* Corrected the second "Line" selling in the Comodo shop to "Whip".
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10985 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/hunter.txt')
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index e388068cd..3a98889ba 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88 //= Further bugfixed and tested by Lupus //===== Current Version: ===================================== -//= 2.7 +//= 2.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -39,6 +39,7 @@ // -Changed "Job Change Monsters". // -Thanks to ultradamage. //= 2.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 2.8 Several bugfixes with the help of Barron-Monster. [L0ne_W0lf] //============================================================ // Notices in the old Hunter Guild. @@ -90,34 +91,34 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{ mes "You can't change jobs without using all your skill points. Please use all of your skill points before applying to change jobs~"; close; } - if (BaseJob == Job_Novice) { + if (BaseClass == Job_Novice) { mes "[Hunter Guildsman]"; mes "You must be..."; mes "a Novice? Wow, you've got a long way ahead of you. I don't think there's much you can do here."; close; } - else if (BaseJob == Jo_Swordman) { + else if (BaseClass == Jo_Swordman) { mes "[Hunter Guildsman]"; mes "You have chosen the path of the sword. I can respect the strength of your blade. Of course, from far away, you can't really afford to throw your sword at enemies, can you?"; close; } - else if (BaseJob == Job_Mage) { + else if (BaseClass == Job_Mage) { mes "[Hunter Guildsman]"; mes "You deal with magic? It must feel great to be able to wield mystic power."; close; } - else if (BaseJob == Job_Acolyte) { + else if (BaseClass == Job_Acolyte) { mes "[Hunter Guildsman]"; mes "Oh, a person who serves God! Nice to meet you. There aren't many people like you that visit this place~ Hehe."; close; } - else if (BaseJob == Job_Merchant) { + else if (Baseclass == Job_Merchant) { mes "[Hunter Guildsman]"; mes "Oh..."; mes "How's your business coming along?"; close; } - else if (BaseJob == Job_Thief) { + else if (BaseClass == Job_Thief) { mes "[Hunter Guildsman]"; mes "Agh?!"; mes "This place doesn't have anything worth stealing or anyone worth killing!!"; @@ -526,7 +527,7 @@ L_GiveQuestItems: mes "[Demon Hunter]"; mes "Hmm?"; next; - if (countitem(.@items[0]) > .@items[1] && countitem(.@items[2]) > .@items[3] && countitem(.@items[4]) > .@items[5]) { + if (countitem(.@items[0]) >= .@items[1] && countitem(.@items[2]) >= .@items[3] && countitem(.@items[4]) >= .@items[5]) { mes "[Demon Hunter]"; mes "You brought all of the necessary materials... You can get directions to the testing area from our Guildmaster who is currently in the Payon Central Palace."; set HNTR_Q,.@items[6]; |