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author | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
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committer | Vicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-27 02:15:34 +0000 |
commit | 5455fd1184e75c9192a1f6f84355851a01258e48 (patch) | |
tree | c3fc985a7b90c06308f272d551d8e7289485a14b /npc/jobs/2-1/hunter.txt | |
parent | 3633262bf2d8db0dd3bd51370826120371aac4a0 (diff) | |
download | hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.gz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.bz2 hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.xz hercules-5455fd1184e75c9192a1f6f84355851a01258e48.zip |
constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/jobs/2-1/hunter.txt')
-rw-r--r-- | npc/jobs/2-1/hunter.txt | 37 |
1 files changed, 19 insertions, 18 deletions
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt index deff0140b..9637e5ff1 100644 --- a/npc/jobs/2-1/hunter.txt +++ b/npc/jobs/2-1/hunter.txt @@ -5,7 +5,7 @@ //= Converted by kobra_k88
//= Further bugfixed and tested by Lupus
//===== Current Version: =====================================
-//= 1.7
+//= 2.0
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -26,11 +26,12 @@ //= 1.6a Infinite Arrows exploit fix (thanx to Lorky, that
//= reported the bug) [Lupus]
//= 1.7 Moved the Job QUest to Hugel [Poki#3]
+//= 2.0 Changed numbers to constants. [Vicious]
//============================================================
//<====================================== Job Changer ========================================>\\
hu_in01.gat,386,374,4 script Hunter Sharon 727,{
- callfunc "F_BlockHigh",27,"High Archer",35,"Sniper","Hunter Sharon";
+ callfunc "F_BlockHigh",Job_Archer_High,"High Archer",Job_Sniper,"Sniper","Hunter Sharon";
if(BaseJob==Job_Archer) goto L_Start;
callfunc "Hun_check";
@@ -74,7 +75,7 @@ L_Start: close;
sL_HighLvl:
mes "Well, well now! A high level archer.... very nice! You must have trained really hard.";
- emotion 5;
+ emotion e_ic;
next;
mes "[Hunter Sharon]";
mes "My name is Sharon, nice to meet you. Before I explain the process of becoming a Hunter, I'd like to do a short interview with you.";
@@ -225,7 +226,7 @@ L_Start: sL_100:
mes "[Hunter Sharon]";
mes "Great! Based on the answers you gave, you seem to be just the type of person we're looking for.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Hunter Sharon]";
mes "With your kind of additude and values, you should have no problems becoming a Hunter.";
@@ -242,7 +243,7 @@ L_Start: sL_Failed:
mes "[Hunter Sharon]";
mes "I.......don't think I can pass you..... The way you live your life is...... well... unexecptable for a Hunter candidate.";
- emotion 4;
+ emotion e_swt;
next;
mes "[Hunter Sharon]";
mes "Think carefully about my questions and your answers. Working well with people is just as important as loving nature.";
@@ -260,7 +261,7 @@ L_Test2: L_Test3:
mes "Hmmm? The guild master? Oh, he's out right now.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Hunter Sharon]";
mes "If I remember correctly, he should be somewhere in Archer Village. I think he had to talk with someone in the ^5533FFArcher Guild^000000.";
@@ -273,7 +274,7 @@ L_Change: next;
mes "[Hunter Sharon]";
mes "Congratulations!!";
- emotion 21;
+ emotion e_no1;
next;
mes "[Hunter Sharon]";
mes "Now I can change you into a Hunter!";
@@ -282,7 +283,7 @@ L_Change: mes "There you go! You look great in the hunter outfit";
callfunc "Job_Change",Job_Hunter;
- emotion 21;
+ emotion e_no1;
next;
mes "[Hunter Sharon]";
mes "Now, for working so hard, the guild has a small reward for you.";
@@ -301,7 +302,7 @@ L_Change: sL_NotRdy:
mes "[Hunter Sharon]";
mes "Hmmm, I received news of your success.... But you don't seem to have the ^5533FFNecklace of Wisdom^000000 as proof.";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Hunter Sharon]";
mes "You will need the Necklace of Wisdom to become a Hunter. If you don't have it you will have to start the test over.";
@@ -310,12 +311,12 @@ L_Change: mes "[Hunter Sharon]";
mes "Well then go get it!";
- emotion 6;
+ emotion e_an;
close;
sM_ReStart:
mes "[Hunter Sharon]";
mes "..... That's just pathetic....... Have fun re-doing the ENTIRE TEST!";
- emotion 32;
+ emotion e_pif;
set HNTR_Q, 0;
set HNTR_Q2, 0;
close;
@@ -336,13 +337,13 @@ L_Other: next;
mes "[Demon Hunter]";
mes "For your safety... it's best that you DON'T find out.....";
- emotion 29;
+ emotion e_gg;
close;
L_Hnt:
mes "[Demon Hunter]";
mes "Look at you! Nice and spiffy in that Hunter's outfit. How does it feel? Good I bet. Well good luck to you.";
- emotion 0;
+ emotion e_gasp;
close;
L_Arc:
@@ -364,7 +365,7 @@ L_Start: next;
mes "[Demon Hunter]";
mes "If you haven't noticed already, our guild is NOT as wealthy as some of the others. I mean we're in the middle of the freaking forest for pete sake....";
- emotion 7;
+ emotion e_ag;
next;
mes "[Demon Hunter]";
mes "Ehem... Like I was saying earlier we need certain materials to make our arrows. That is where Hunter wanna be's like you come in handy.";
@@ -423,7 +424,7 @@ L_Start: sM_End:
mes "[Demon Hunter]";
mes "DON'T you mess around with me! If you're gonna fool around then LEAVE!";
- emotion 32;
+ emotion e_pif;
warp "hugel.gat", 207, 222;
end;
@@ -476,7 +477,7 @@ L_Check: L_Test3:
mes "Huh? Can't you find the guild master? He should be in the ^5533FFArcher Guild in Archer village^000000. Go find him.";
- emotion 20;
+ emotion e_hmm;
close;
L_Done:
@@ -494,7 +495,7 @@ payon_in02.gat,21,31,1 script Guild Master 59,{ L_Other:
mes "[Hunter]";
mes "Is there something you want of me? I'm have some buisiness to take care of, so please be quiet.";
- emotion 20;
+ emotion e_hmm;
close;
L_Hnt:
@@ -580,7 +581,7 @@ L_ReTest: L_Passed:
mes "I see you suceeded. Great job! Now I will give you the proof of your success, the ^5533FFNecklace of Wisdom^000000.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Guild Master]";
mes "Here you go. Make sure you show this to Hunter Sharon or you WON'T be able to become a Hunter.";
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